All language subtitles for 13. Adding Streaming Particles to Beam

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These are the user uploaded subtitles that are being translated: 1 00:00:01,133 --> 00:00:01,699 hi everyone 2 00:00:01,700 --> 00:00:04,200 welcome to our course in creating projectile weaponry 3 00:00:04,200 --> 00:00:06,000 in nuke in this class 4 00:00:06,000 --> 00:00:08,833 we're gonna continue creating our alternate beam look 5 00:00:08,933 --> 00:00:10,666 and continue with that 6 00:00:10,966 --> 00:00:11,799 so last week 7 00:00:11,800 --> 00:00:16,600 we created the actual beam part of our beam effect 8 00:00:16,600 --> 00:00:19,033 and we had our beam that we had here 9 00:00:19,533 --> 00:00:22,899 this class we're going to add some extra 10 00:00:22,900 --> 00:00:26,300 layers and elements to this to make it look pretty cool 11 00:00:27,133 --> 00:00:29,166 so our first thing we're gonna be bringing in 12 00:00:29,166 --> 00:00:32,466 to help along this beam effect is some particles so 13 00:00:32,466 --> 00:00:35,299 we're gonna bring in a particle node called P streaky 14 00:00:35,600 --> 00:00:37,433 it's a note that's um 15 00:00:37,900 --> 00:00:38,933 it's a note as well 16 00:00:38,933 --> 00:00:42,266 it's a particle note that's within Nuke X and it's a 17 00:00:42,266 --> 00:00:45,633 it's a base note that comes standard with 18 00:00:45,733 --> 00:00:46,966 the Nuke X package 19 00:00:47,100 --> 00:00:48,666 um I'll bring that in 20 00:00:57,566 --> 00:00:59,466 okay I can't find it through my tab 21 00:00:59,466 --> 00:01:02,266 so I'm just gonna bring it in through here 22 00:01:10,933 --> 00:01:11,799 so yeah there it is 23 00:01:11,800 --> 00:01:14,766 it's in the tool set under particles 24 00:01:14,766 --> 00:01:17,766 and it's called P streaky that's what we want 25 00:01:18,533 --> 00:01:21,299 so if we view this 26 00:01:32,733 --> 00:01:33,966 what we see is uh 27 00:01:33,966 --> 00:01:35,833 takes us to our 3D viewed 28 00:01:36,500 --> 00:01:39,200 and we can see that there are um 29 00:01:40,100 --> 00:01:41,133 it's like a trail 30 00:01:41,133 --> 00:01:43,499 trail lighting effect almost 31 00:01:43,500 --> 00:01:45,466 almost like adding a time blur to 32 00:01:46,066 --> 00:01:47,666 a moving particle or something 33 00:01:47,666 --> 00:01:49,433 it leaves a nice long trail 34 00:01:50,466 --> 00:01:52,733 so I'll let this kind of render through and play 35 00:01:52,733 --> 00:01:56,033 so you can see what this is doing 36 00:01:57,166 --> 00:01:58,733 so this is a nice little effect 37 00:01:58,733 --> 00:02:01,333 I like to use to add to some of my beam effects it's 38 00:02:01,333 --> 00:02:02,466 I really like it 39 00:02:02,466 --> 00:02:04,466 really kind of makes it look cool 40 00:02:04,466 --> 00:02:06,999 and it's a bit something different as well 41 00:02:07,000 --> 00:02:07,766 you don't you know 42 00:02:07,766 --> 00:02:09,499 this is doing a lot of these 43 00:02:10,100 --> 00:02:12,266 projectile effects for various SCI fi shows 44 00:02:12,266 --> 00:02:13,799 a lot of them can become very repetitive 45 00:02:13,800 --> 00:02:14,800 look a lot the same 46 00:02:14,800 --> 00:02:15,800 very similar 47 00:02:15,800 --> 00:02:17,700 this is something that's a bit of a variation 48 00:02:17,700 --> 00:02:20,266 on what you would see on TV or in a movie 49 00:02:22,733 --> 00:02:23,499 so with this P 50 00:02:23,500 --> 00:02:24,000 streaking note 51 00:02:24,000 --> 00:02:24,900 we're gonna basically 52 00:02:24,900 --> 00:02:26,533 what we want to do is we want to create the look 53 00:02:26,533 --> 00:02:31,566 and we want to set it up on top of our 2D comp 54 00:02:33,133 --> 00:02:35,699 so first what we'll do is we'll set up the camera 55 00:02:35,933 --> 00:02:37,766 and our scan line render 56 00:02:37,766 --> 00:02:39,066 so I'll bring in a camera node 57 00:02:41,166 --> 00:02:42,266 these are all the things you need 58 00:02:42,266 --> 00:02:44,366 to create anything in 3D 59 00:02:44,733 --> 00:02:47,366 scan line renderer 60 00:02:51,333 --> 00:02:52,899 hook that up to our camera 61 00:03:09,900 --> 00:03:10,800 so 62 00:03:13,266 --> 00:03:15,466 because this is a static image 63 00:03:15,466 --> 00:03:16,566 static shot 64 00:03:16,566 --> 00:03:18,566 we want to set up the camera to 65 00:03:18,766 --> 00:03:21,766 to emulate where this beam would be 66 00:03:21,966 --> 00:03:23,899 so I like to go back to my plate 67 00:03:23,900 --> 00:03:27,366 and just kind of think from a 3D perspective 68 00:03:27,700 --> 00:03:31,000 if I if I the person looking at this in the camera 69 00:03:31,000 --> 00:03:32,600 where would my effect go 70 00:03:32,600 --> 00:03:35,000 so it's gonna be more of a head on 71 00:03:35,000 --> 00:03:36,933 straight on look at the effect 72 00:03:36,933 --> 00:03:38,166 and you can just layer it over 73 00:03:38,166 --> 00:03:39,666 and it should work just fine 74 00:03:42,166 --> 00:03:43,399 so to me 75 00:03:45,366 --> 00:03:48,866 it's gonna work by placing our camera somewhere 76 00:03:53,600 --> 00:03:55,033 somewhere around here 77 00:04:05,766 --> 00:04:08,233 we can look directly through our creative camera 78 00:04:08,866 --> 00:04:09,866 and that will give us our 79 00:04:09,866 --> 00:04:11,866 an idea of how we're 80 00:04:12,166 --> 00:04:14,533 how we're looking and how we're gonna be viewing this 81 00:04:14,533 --> 00:04:16,033 into the side 82 00:04:16,400 --> 00:04:17,600 so I can probably 83 00:04:17,600 --> 00:04:19,933 this is actually probably fine like this 84 00:04:19,933 --> 00:04:22,399 cause we can always just um 85 00:04:22,600 --> 00:04:24,000 transform it into the 86 00:04:24,066 --> 00:04:26,399 and rotate it and adjust it into place into the 87 00:04:26,400 --> 00:04:27,433 after the fact 88 00:04:32,166 --> 00:04:34,899 I will go ahead though and just go 89 00:04:38,900 --> 00:04:42,166 smooth this back a bit more something like that 90 00:04:45,066 --> 00:04:46,633 yeah it works 91 00:04:53,933 --> 00:04:58,199 alright so for this effect we're gonna want to 92 00:04:58,200 --> 00:04:59,166 I wanna create 93 00:04:59,166 --> 00:05:00,766 I like the look of what we're seeing now 94 00:05:00,766 --> 00:05:02,433 I just wanna make them faster 95 00:05:05,000 --> 00:05:05,766 and see if maybe 96 00:05:05,766 --> 00:05:08,866 I wanna emit more particles or less particles 97 00:05:09,366 --> 00:05:10,966 so while it's playing 98 00:05:11,066 --> 00:05:12,866 it's gonna go into our parameters 99 00:05:12,866 --> 00:05:14,433 note here for our P streaky 100 00:05:15,566 --> 00:05:17,466 and start adjusting a few things 101 00:05:18,066 --> 00:05:19,666 so the rate of emission 102 00:05:19,666 --> 00:05:21,166 like I'll leave is 1 103 00:05:21,866 --> 00:05:22,766 our emit threshold 104 00:05:22,766 --> 00:05:24,633 I'll leave is point seven five 105 00:05:25,266 --> 00:05:25,999 our velocity 106 00:05:26,000 --> 00:05:29,366 I'll play with the increase 107 00:05:38,000 --> 00:05:39,300 particles are very heavy 108 00:05:39,300 --> 00:05:41,466 so it takes a lot of time to view them 109 00:05:42,000 --> 00:05:42,766 so you gotta be a lot 110 00:05:42,766 --> 00:05:45,566 be very patient when you're working with uh particles 111 00:05:50,866 --> 00:05:53,866 one of the things that you'll find with particles is 112 00:05:53,933 --> 00:05:55,366 there's a lot of push and pull for 113 00:05:55,366 --> 00:05:56,399 so for something like this 114 00:05:56,400 --> 00:05:58,966 where the higher I make the velocity 115 00:05:59,900 --> 00:06:01,133 you're gonna find that 116 00:06:01,133 --> 00:06:02,366 because it's moving so fast 117 00:06:02,366 --> 00:06:05,066 there's more distance between each individual particle 118 00:06:05,066 --> 00:06:06,899 that's why we're seeing some 119 00:06:07,000 --> 00:06:09,500 gaps and spaces along the trail 120 00:06:10,000 --> 00:06:11,600 so in order to balance that out 121 00:06:11,600 --> 00:06:12,166 a lot of times 122 00:06:12,166 --> 00:06:14,533 you're gonna wanna increase the rate of particles 123 00:06:14,533 --> 00:06:15,899 and that can bog things down 124 00:06:15,900 --> 00:06:16,700 so what I like to do 125 00:06:16,700 --> 00:06:19,266 is to get my look working roughly here 126 00:06:19,366 --> 00:06:21,133 and then either retime it 127 00:06:21,133 --> 00:06:24,333 or do some things in 2D to make it work better 128 00:06:24,333 --> 00:06:26,133 and it also makes it a little bit lighter 129 00:06:26,133 --> 00:06:28,433 and easier to work with in a new script 130 00:06:30,300 --> 00:06:32,500 so speed here is pretty good 131 00:06:32,500 --> 00:06:33,766 um it's not fast enough 132 00:06:33,766 --> 00:06:34,966 but the faster I make it 133 00:06:34,966 --> 00:06:36,799 the more particles I'm gonna have to add 134 00:06:36,800 --> 00:06:39,433 so I'm gonna leave my velocity 135 00:06:40,200 --> 00:06:42,166 I'm gonna bring it down just to touch 136 00:06:42,966 --> 00:06:44,699 just wanna get rid of some of the gaps 137 00:06:44,700 --> 00:06:46,233 in between the particles there 138 00:06:56,700 --> 00:06:59,066 so I think somewhere around here is pretty good 139 00:06:59,300 --> 00:07:01,466 all the other parameters can be left alone 140 00:07:04,733 --> 00:07:06,966 so yeah we'll just we'll just go with that 141 00:07:09,000 --> 00:07:12,000 so now that we have these nodes set up here 142 00:07:12,000 --> 00:07:12,566 what we're gonna do is 143 00:07:12,566 --> 00:07:14,366 we're gonna bring this into 2D now 144 00:07:22,533 --> 00:07:26,899 alright and we're going to add a re time note to this 145 00:07:26,900 --> 00:07:29,800 to make it faster to speed up the uh 146 00:07:30,700 --> 00:07:31,600 the look of it 147 00:07:42,866 --> 00:07:45,399 so we have our re time here now 148 00:07:45,500 --> 00:07:47,400 attached to our scanline renderer 149 00:07:47,766 --> 00:07:50,099 you set our re time to a value of 2 150 00:07:50,100 --> 00:07:51,466 we're gonna double the speed 151 00:07:56,933 --> 00:07:59,699 so we have that and now we're just gonna write this out 152 00:08:00,600 --> 00:08:02,466 so I'm gonna attach a right note 153 00:08:03,600 --> 00:08:06,266 sorry that's an old one bringing a new right note 154 00:08:16,266 --> 00:08:17,966 and so we're gonna write this out now 155 00:08:17,966 --> 00:08:19,933 and then I will pause this 156 00:08:19,933 --> 00:08:21,766 go ahead write that out and bring it in 157 00:08:21,766 --> 00:08:23,299 so that you don't have to uh 158 00:08:23,300 --> 00:08:25,766 wait drain the render 1 sec 159 00:08:27,500 --> 00:08:30,400 alright we're back I've rendered off the uh 160 00:08:30,900 --> 00:08:32,700 particle system and uh 161 00:08:32,700 --> 00:08:34,800 this is what we have at double speed 162 00:08:47,300 --> 00:08:50,000 so as you can see it's a lot faster now 163 00:08:50,200 --> 00:08:53,566 and it plays a lot faster within the script as well 164 00:08:53,566 --> 00:08:57,066 we don't have to be viewing this out of the 3D system 165 00:08:57,466 --> 00:08:59,966 so our particles start at 1 166 00:09:00,300 --> 00:09:03,800 they go and they end around from 30 167 00:09:03,800 --> 00:09:05,500 so we have about 30 frames of particles 168 00:09:05,500 --> 00:09:06,500 which is more than enough 169 00:09:06,500 --> 00:09:08,600 so now that we have that 170 00:09:10,400 --> 00:09:11,333 what we're gonna do is 171 00:09:11,333 --> 00:09:14,799 we're going to put this over our 2D plate 172 00:09:40,966 --> 00:09:42,866 I also have attached a time offset 173 00:09:42,866 --> 00:09:47,099 to have it start around where our beam starts as well 174 00:09:49,066 --> 00:09:51,666 so if you look over 175 00:09:52,133 --> 00:09:54,699 if you go forward in the frame range 176 00:09:55,700 --> 00:09:56,766 you can see that 177 00:09:56,766 --> 00:09:59,099 this starts right after the beam starts 178 00:09:59,100 --> 00:10:03,400 so we're now just gonna position this correctly 179 00:10:04,100 --> 00:10:06,500 so let's throw a transform to the particle sim 180 00:10:07,800 --> 00:10:09,266 scale it down a little bit 181 00:10:11,266 --> 00:10:15,066 rotate it a little bit and just move it over here 182 00:10:34,466 --> 00:10:36,466 and we'll also instead of doing an over 183 00:10:36,466 --> 00:10:39,966 we'll plus it on top of our particle sim 184 00:10:42,766 --> 00:10:46,499 so for that node we can also have that animate on here 185 00:10:47,866 --> 00:10:49,199 find our first frame 186 00:11:16,066 --> 00:11:19,899 alright so now we view our shot 187 00:11:19,900 --> 00:11:23,066 I'm just gonna throw on our frame range there 188 00:11:34,266 --> 00:11:35,533 this is roughly what we have 189 00:11:35,533 --> 00:11:37,566 so we're gonna leave this for now 190 00:11:37,566 --> 00:11:38,899 for this class and next class 191 00:11:38,900 --> 00:11:43,200 we will go ahead and finesse this and final the shot 192 00:11:43,200 --> 00:11:45,166 and get it working the way we want it to work 193 00:11:45,400 --> 00:11:46,100 thank you so much 194 00:11:46,100 --> 00:11:47,266 I'll see you next time 13944

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