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hi everyone
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welcome to our 10th class
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in our course on creating high tech projectile weaponry
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and nuke last class
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we added some lens flares to our muzzle flash
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and in this class
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we're gonna take the shot to final
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basically we're just gonna go through and refine areas
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to help improve the shot
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and help us get a final on our shot
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if you were in a production environment
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so one of the areas that's kind of bothering me
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is this area up here um
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one of the things is that it it
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it feels like everything is blending a little too much
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in this area here
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um so what I'd like to do is I'd like to um
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reduce the plate flare that we did
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that was um
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lighting up the entire plate
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and I'd like to limit that to a specific area
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so I have a roto shape here
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I've created
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but I'll create a new one here
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just to show you what
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what I'm talking about
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cause what I want is to get some of this detail
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that we had before back
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so I'll bring in a roto paint note
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and I will draw a shape of where I want it to affect
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just gonna be pretty much this area
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that's outside of the nozzle of the gun
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just gonna feather my shape a little bit here as well
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something like that
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so if we view what we have
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and if we attach our grade note
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that's causing the plate flare
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to our roto shape we just created
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you'll see that
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we kind of now have the flare
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just without affecting everything in the sky
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and just blowing everything out
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so that's the detail you want to get back is this
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so
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if I go to the next frame
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and I turn that off
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or so return our or yeah
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disconnect it from our shape
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you'll see what we had where there was no detail
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completely blown out
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couldn't distinguish between the
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muzzle flash and the sky and all that
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when we attach it to the new rotate we just created
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we've just given us ourselves
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a lot of detail back into the shot
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and with just a little bit more
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and bring a little bit more detail
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into this bottom area here
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there we go something like that
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that that that that to me feels pretty good
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I'll make the muzzle flash on frame 43 a bit smaller
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just just a touch
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be something like that
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then this frame here
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when I just move
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move it a bit up a little bit more
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just so that we're not blending too much in
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with the edge of the carrier ship over here
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okay did it make too much of a difference
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but yeah something like that
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so I'm happy with that let's play that and see
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see how how that looks
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again these are all small changes that add up
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and make big changes in the final of the shot
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right away I
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that feels a lot better
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I'm I'm able to see the detail this area
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not everything is all blown out and jumbled together
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so I'm happy with that
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um the last final um
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tweak I wanna do is
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in regards to the actual projectile that exits the gun
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on frame 45 here
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I'd like to actually adjust the
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the shape of this
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right now it's too similar in shape and size
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to the previous frames muzzle flash
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so when it plays
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it almost feels to me like it's ejecting
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what we're seeing here on frame 44
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it's ejecting this
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which is not the case
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it's ejecting an actual projectile
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that has nothing to do with this muzzle flash
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so what I'm gonna wanna do is
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I'm gonna want to adjust the shape of this
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and make it more elongated
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so squish it in the y
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in the y axis like
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so squeeze it in the y axis and extend it in the x axis
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so we just need to find the portion of our
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projectile here
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which is right here in our distortion blast
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so I'm gonna grab the shape here
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and I'm gonna start adjusting it and squeezing it down
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something like that
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just that it has a feeling of it
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that it's moving at a high speed
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and it's moving forward
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so there's a bit of a almost almost
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almost simulating motion blur in the sense
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so to me that
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that feels pretty good um
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I'd like to maybe
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brighten it up a little bit
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I'll try and do that within the glow node here
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just a touch
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she know what
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I will actually keyframe this with a grade note instead
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so I add a grade note to this
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and you can see if we just gain up or affecting
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the projectile
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so I'm going to
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so the keyframe of 1 before which is in essence is zero
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then here I'm gonna brighten it up a little bit
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so yeah maybe something like that
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then we go to the next frame and we can turn that off
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now I'd also like to
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tint this a slightly different color basically
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the exact same color as what we have here right now
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but just something a little different
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just so that
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it distinguish itself again from the muzzle flash
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so thinking of just adding a little touch of red again
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we're talking very small subtle
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subtle changes
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so yeah something maybe like that
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that that that's probably okay
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and I can actually bring the opacity down a touch
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over here okay
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something like that
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so now if we view the changes we've made
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I think it'll feel a lot better
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I'm liking what what I'm seeing
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it is this is feeling a lot better
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their projectile is much
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more distinguishable now from the muzzle flash
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and it feels like it's exiting at a high high speed
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it's a little bright
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but um I think you guys get the idea again
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this is a type of shot that you can
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really tweak to your heart's content um
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I will go in and maybe lower the opacity a little bit
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for that frame
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and let's see here maybe just a touch here
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alright let's see what we got
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yeah that feels good to me
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alright so we've gone through
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refined our shots
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kind of done the final touches and taken this to final
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I'm hope I hope you guys were
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got a lot out of this class
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and course I hope you enjoyed it
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and I hope to see you on my next course
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uh thanks for joining me and um
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I appreciate it very much
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thank you bye bye
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