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These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:01,733 hi everyone 2 00:00:01,733 --> 00:00:03,199 welcome to our 10th class 3 00:00:03,200 --> 00:00:06,300 in our course on creating high tech projectile weaponry 4 00:00:06,300 --> 00:00:07,900 and nuke last class 5 00:00:07,900 --> 00:00:10,566 we added some lens flares to our muzzle flash 6 00:00:10,566 --> 00:00:11,499 and in this class 7 00:00:11,500 --> 00:00:13,433 we're gonna take the shot to final 8 00:00:13,600 --> 00:00:16,100 basically we're just gonna go through and refine areas 9 00:00:16,100 --> 00:00:17,866 to help improve the shot 10 00:00:18,266 --> 00:00:20,533 and help us get a final on our shot 11 00:00:20,533 --> 00:00:22,566 if you were in a production environment 12 00:00:22,966 --> 00:00:25,966 so one of the areas that's kind of bothering me 13 00:00:25,966 --> 00:00:28,399 is this area up here um 14 00:00:28,700 --> 00:00:30,266 one of the things is that it it 15 00:00:30,266 --> 00:00:33,833 it feels like everything is blending a little too much 16 00:00:33,966 --> 00:00:35,399 in this area here 17 00:00:35,666 --> 00:00:38,299 um so what I'd like to do is I'd like to um 18 00:00:38,300 --> 00:00:40,833 reduce the plate flare that we did 19 00:00:40,933 --> 00:00:42,099 that was um 20 00:00:42,100 --> 00:00:43,500 lighting up the entire plate 21 00:00:43,500 --> 00:00:48,000 and I'd like to limit that to a specific area 22 00:00:48,866 --> 00:00:51,099 so I have a roto shape here 23 00:00:51,100 --> 00:00:51,700 I've created 24 00:00:51,700 --> 00:00:53,133 but I'll create a new one here 25 00:00:53,133 --> 00:00:54,066 just to show you what 26 00:00:54,066 --> 00:00:55,433 what I'm talking about 27 00:00:56,566 --> 00:01:00,066 cause what I want is to get some of this detail 28 00:01:00,066 --> 00:01:02,366 that we had before back 29 00:01:02,900 --> 00:01:05,666 so I'll bring in a roto paint note 30 00:01:12,333 --> 00:01:16,466 and I will draw a shape of where I want it to affect 31 00:01:20,900 --> 00:01:24,300 just gonna be pretty much this area 32 00:01:24,300 --> 00:01:27,266 that's outside of the nozzle of the gun 33 00:01:27,933 --> 00:01:31,099 just gonna feather my shape a little bit here as well 34 00:01:33,333 --> 00:01:34,599 something like that 35 00:01:35,166 --> 00:01:38,433 so if we view what we have 36 00:01:41,900 --> 00:01:44,100 and if we attach our grade note 37 00:01:44,100 --> 00:01:45,600 that's causing the plate flare 38 00:01:45,600 --> 00:01:48,000 to our roto shape we just created 39 00:01:48,666 --> 00:01:49,966 you'll see that 40 00:01:51,866 --> 00:01:54,366 we kind of now have the flare 41 00:01:54,366 --> 00:01:58,666 just without affecting everything in the sky 42 00:01:58,666 --> 00:02:00,466 and just blowing everything out 43 00:02:00,533 --> 00:02:03,599 so that's the detail you want to get back is this 44 00:02:06,266 --> 00:02:07,166 so 45 00:02:08,366 --> 00:02:10,066 if I go to the next frame 46 00:02:11,566 --> 00:02:12,966 and I turn that off 47 00:02:16,733 --> 00:02:18,699 or so return our or yeah 48 00:02:18,700 --> 00:02:20,833 disconnect it from our shape 49 00:02:21,066 --> 00:02:23,599 you'll see what we had where there was no detail 50 00:02:23,600 --> 00:02:25,000 completely blown out 51 00:02:25,100 --> 00:02:26,866 couldn't distinguish between the 52 00:02:26,866 --> 00:02:29,399 muzzle flash and the sky and all that 53 00:02:29,800 --> 00:02:32,266 when we attach it to the new rotate we just created 54 00:02:32,266 --> 00:02:34,599 we've just given us ourselves 55 00:02:34,800 --> 00:02:37,033 a lot of detail back into the shot 56 00:02:37,400 --> 00:02:38,766 and with just a little bit more 57 00:02:38,766 --> 00:02:40,599 and bring a little bit more detail 58 00:02:40,600 --> 00:02:42,600 into this bottom area here 59 00:02:44,366 --> 00:02:46,233 there we go something like that 60 00:02:46,733 --> 00:02:49,799 that that that that to me feels pretty good 61 00:02:53,800 --> 00:02:58,566 I'll make the muzzle flash on frame 43 a bit smaller 62 00:02:58,566 --> 00:02:59,999 just just a touch 63 00:03:14,933 --> 00:03:16,233 be something like that 64 00:03:16,800 --> 00:03:18,300 then this frame here 65 00:03:19,766 --> 00:03:21,299 when I just move 66 00:03:21,700 --> 00:03:23,700 move it a bit up a little bit more 67 00:03:23,700 --> 00:03:26,600 just so that we're not blending too much in 68 00:03:26,600 --> 00:03:29,833 with the edge of the carrier ship over here 69 00:03:36,166 --> 00:03:38,633 okay did it make too much of a difference 70 00:03:39,200 --> 00:03:40,666 but yeah something like that 71 00:03:41,000 --> 00:03:43,433 so I'm happy with that let's play that and see 72 00:03:43,700 --> 00:03:45,866 see how how that looks 73 00:03:49,100 --> 00:03:51,700 again these are all small changes that add up 74 00:03:51,700 --> 00:03:55,266 and make big changes in the final of the shot 75 00:04:07,300 --> 00:04:08,066 right away I 76 00:04:08,066 --> 00:04:09,166 that feels a lot better 77 00:04:09,166 --> 00:04:12,599 I'm I'm able to see the detail this area 78 00:04:12,600 --> 00:04:15,266 not everything is all blown out and jumbled together 79 00:04:15,266 --> 00:04:16,899 so I'm happy with that 80 00:04:17,566 --> 00:04:20,766 um the last final um 81 00:04:20,766 --> 00:04:22,566 tweak I wanna do is 82 00:04:22,666 --> 00:04:25,966 in regards to the actual projectile that exits the gun 83 00:04:26,166 --> 00:04:28,066 on frame 45 here 84 00:04:31,066 --> 00:04:34,266 I'd like to actually adjust the 85 00:04:34,400 --> 00:04:35,700 the shape of this 86 00:04:35,766 --> 00:04:39,199 right now it's too similar in shape and size 87 00:04:39,200 --> 00:04:41,766 to the previous frames muzzle flash 88 00:04:41,766 --> 00:04:42,866 so when it plays 89 00:04:42,866 --> 00:04:46,633 it almost feels to me like it's ejecting 90 00:04:46,800 --> 00:04:49,166 what we're seeing here on frame 44 91 00:04:49,166 --> 00:04:50,466 it's ejecting this 92 00:04:50,466 --> 00:04:51,566 which is not the case 93 00:04:51,566 --> 00:04:53,666 it's ejecting an actual projectile 94 00:04:53,666 --> 00:04:56,666 that has nothing to do with this muzzle flash 95 00:04:56,666 --> 00:04:59,299 so what I'm gonna wanna do is 96 00:04:59,300 --> 00:05:02,700 I'm gonna want to adjust the shape of this 97 00:05:02,700 --> 00:05:04,466 and make it more elongated 98 00:05:04,466 --> 00:05:06,466 so squish it in the y 99 00:05:06,466 --> 00:05:07,766 in the y axis like 100 00:05:07,766 --> 00:05:11,399 so squeeze it in the y axis and extend it in the x axis 101 00:05:12,766 --> 00:05:15,833 so we just need to find the portion of our 102 00:05:16,800 --> 00:05:18,000 projectile here 103 00:05:18,900 --> 00:05:22,500 which is right here in our distortion blast 104 00:05:23,133 --> 00:05:24,999 so I'm gonna grab the shape here 105 00:05:25,666 --> 00:05:28,833 and I'm gonna start adjusting it and squeezing it down 106 00:05:34,600 --> 00:05:35,900 something like that 107 00:05:40,266 --> 00:05:42,933 just that it has a feeling of it 108 00:05:42,933 --> 00:05:45,266 that it's moving at a high speed 109 00:05:45,266 --> 00:05:46,366 and it's moving forward 110 00:05:46,366 --> 00:05:49,066 so there's a bit of a almost almost 111 00:05:49,366 --> 00:05:51,766 almost simulating motion blur in the sense 112 00:05:54,266 --> 00:05:55,166 so to me that 113 00:05:55,166 --> 00:05:57,366 that feels pretty good um 114 00:05:57,466 --> 00:05:58,766 I'd like to maybe 115 00:06:00,533 --> 00:06:02,999 brighten it up a little bit 116 00:06:03,000 --> 00:06:06,766 I'll try and do that within the glow node here 117 00:06:08,900 --> 00:06:10,300 just a touch 118 00:06:16,300 --> 00:06:17,100 she know what 119 00:06:17,100 --> 00:06:21,166 I will actually keyframe this with a grade note instead 120 00:06:21,533 --> 00:06:23,299 so I add a grade note to this 121 00:06:23,966 --> 00:06:27,466 and you can see if we just gain up or affecting 122 00:06:28,066 --> 00:06:28,866 the projectile 123 00:06:28,866 --> 00:06:30,199 so I'm going to 124 00:06:32,000 --> 00:06:37,500 so the keyframe of 1 before which is in essence is zero 125 00:06:40,800 --> 00:06:44,100 then here I'm gonna brighten it up a little bit 126 00:07:01,166 --> 00:07:03,166 so yeah maybe something like that 127 00:07:05,466 --> 00:07:08,699 then we go to the next frame and we can turn that off 128 00:07:13,266 --> 00:07:14,699 now I'd also like to 129 00:07:14,733 --> 00:07:18,799 tint this a slightly different color basically 130 00:07:18,800 --> 00:07:22,166 the exact same color as what we have here right now 131 00:07:22,200 --> 00:07:23,666 but just something a little different 132 00:07:23,666 --> 00:07:24,633 just so that 133 00:07:24,800 --> 00:07:27,366 it distinguish itself again from the muzzle flash 134 00:07:27,366 --> 00:07:30,966 so thinking of just adding a little touch of red again 135 00:07:30,966 --> 00:07:33,399 we're talking very small subtle 136 00:07:33,400 --> 00:07:34,500 subtle changes 137 00:07:44,800 --> 00:07:47,266 so yeah something maybe like that 138 00:07:47,266 --> 00:07:48,966 that that that's probably okay 139 00:07:52,733 --> 00:07:55,699 and I can actually bring the opacity down a touch 140 00:07:56,500 --> 00:07:57,500 over here okay 141 00:07:57,500 --> 00:07:58,600 something like that 142 00:08:01,066 --> 00:08:04,866 so now if we view the changes we've made 143 00:08:05,966 --> 00:08:07,799 I think it'll feel a lot better 144 00:08:27,133 --> 00:08:29,099 I'm liking what what I'm seeing 145 00:08:29,100 --> 00:08:30,566 it is this is feeling a lot better 146 00:08:30,566 --> 00:08:32,266 their projectile is much 147 00:08:32,266 --> 00:08:35,166 more distinguishable now from the muzzle flash 148 00:08:35,700 --> 00:08:39,066 and it feels like it's exiting at a high high speed 149 00:08:39,066 --> 00:08:40,199 it's a little bright 150 00:08:40,533 --> 00:08:42,799 but um I think you guys get the idea again 151 00:08:42,800 --> 00:08:44,666 this is a type of shot that you can 152 00:08:44,666 --> 00:08:47,766 really tweak to your heart's content um 153 00:08:47,766 --> 00:08:50,866 I will go in and maybe lower the opacity a little bit 154 00:08:54,700 --> 00:08:55,966 for that frame 155 00:09:02,166 --> 00:09:05,466 and let's see here maybe just a touch here 156 00:09:08,300 --> 00:09:10,566 alright let's see what we got 157 00:09:19,300 --> 00:09:21,000 yeah that feels good to me 158 00:09:21,133 --> 00:09:23,199 alright so we've gone through 159 00:09:23,200 --> 00:09:24,966 refined our shots 160 00:09:24,966 --> 00:09:28,633 kind of done the final touches and taken this to final 161 00:09:28,966 --> 00:09:31,066 I'm hope I hope you guys were 162 00:09:31,733 --> 00:09:32,933 got a lot out of this class 163 00:09:32,933 --> 00:09:35,733 and course I hope you enjoyed it 164 00:09:35,733 --> 00:09:38,166 and I hope to see you on my next course 165 00:09:38,166 --> 00:09:40,166 uh thanks for joining me and um 166 00:09:40,166 --> 00:09:41,333 I appreciate it very much 167 00:09:41,333 --> 00:09:42,633 thank you bye bye 11923

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