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hi everyone
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welcome back to our 8th class
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in our course on creating high tech
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projectile weaponry and nuke
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in this class
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we're going to create a lighting effect
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that's going to affect the entire plate
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similar to our plate distort that we did last week
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so for this effect
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it's not a complicated effect
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doesn't take a lot of time to do um
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again for you know
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some of the effects that are going on in this shot
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um they're not difficult
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but they're all just layered up slowly upon each other
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and they build and create that dynamic
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dynamicism for the shot
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so last week
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we created our um
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plate to store it
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which is what you can see here
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and so for our effect
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we're going to be
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placing that around the area of our muzzle flash
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so if we go to the frame where we first see the
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muzzle blast
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muzzle flash
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that's around frame 43 and frame 44
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so what we're gonna do is we're gonna grab a grade node
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we're gonna attach it to the bottom of our stream
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this is currently our tree setup
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I've gone ahead and added some backdrops
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and labeled stuff
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we started with our plate
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we did our ejection shell removal
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then we added our muzzle flashes
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muzzle glows
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then we did our distortion blast after that
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with some interactive lighting
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and our plate distort last week
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so for this
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we're going to um
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basically flare out the plate
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so if we view the grade
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and we start gaining up the plate
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we're gonna want to kind of
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again go with the animation of the muzzle flash
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so where the muzzle flash is smaller
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we're gonna do a little less
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where the muzzle flash is bigger
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we're gonna add a little more
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so right frame 43 we'll do something maybe
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maybe like that and we'll set a key frame
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go back set our key frame to 1
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so it's not affecting frame 43 or 42 sorry
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and frame 44 we're gonna increase it a bit more
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now as you can see
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we've kind of lost a lot of detail in our um
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muzzle flower
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so we'll kind of have to go back
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and kind of ease off on that
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and kind of balance the two
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so if we go forward again
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I'll turn this off
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and that's that
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so if we look at what we've done
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we can kind of go back in our script
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and adjust the sizing of the muzzle flash
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so the muzzle flash is over here
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so with that
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what we're gonna do is we're going to just
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decrease the size a bit
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just until it kind of feels right
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so maybe something like that will kind of do for now
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the next one here do the same thing
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I was actually adjusting the wrong rotor shape
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but we're back to the right one
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so for this we'll also make that smaller
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so if we view what we've done and play it
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so this effect
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you know it's uh
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it's an effect that some would say
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well you don't need it
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cause you have the interactive lighting
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that's true
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however you know
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for these shots
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you kind of wanna show that
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you know I mean
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it depends this isn't
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this is something that you can add
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or is it something you can leave away
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you know depending on what you want for your shot
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or what your supervisor or the client wants
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this is something that
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you know again
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just helps add a little extra to the shot
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which is kind of what we're going for here
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so we have that
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to me that's feeling pretty good
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kind of go in and adjust it a little bit more
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and by adjusting
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I think what we'll do is
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we will maybe ease off on this frame here
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and see if we can get a little more detail back
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it's gonna be hard
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because of the background here being blue and whites
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we're not gonna get that detail that we're looking for
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so the frame before the value was 1.55
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so let's see this is 2.25 we go down to 1.55
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kind of go from there till we just lose detail
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so I'd say maybe something like that
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it's probably okay
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it's kind of the line between where we lose all detail
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and see a little bit of detail
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so we'll say that
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so it's pretty dramatic difference on both frames
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alright one thing I think I'll also do is um
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I'm going to move
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the distortion blast a little over to the right
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just to kind of give it a little bit more speed
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and playback
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or I guess the illusion of speed
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so what we're gonna do is we're going to
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just nudge it over with the transform node
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so I'll put it
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transform the first portion of the distortion blast
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maybe just slide it over a little bit over here
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then I will copy that transform mode
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and add it over here
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so let's play that and see what we got
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we're not viewing the right portion of the tree
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let me view the bottom here we go
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so there you go
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now we have added our um
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plate lighting effect
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um that kind of helps push the shot a little bit more
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um thanks for joining us this class
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and I'll see you next class thanks
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