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These are the user uploaded subtitles that are being translated: 1 00:00:01,166 --> 00:00:01,766 hi everyone 2 00:00:01,766 --> 00:00:03,299 welcome back to our 8th class 3 00:00:03,300 --> 00:00:04,933 in our course on creating high tech 4 00:00:04,933 --> 00:00:06,566 projectile weaponry and nuke 5 00:00:06,966 --> 00:00:07,699 in this class 6 00:00:07,700 --> 00:00:09,900 we're going to create a lighting effect 7 00:00:09,900 --> 00:00:12,400 that's going to affect the entire plate 8 00:00:12,400 --> 00:00:15,366 similar to our plate distort that we did last week 9 00:00:16,266 --> 00:00:17,399 so for this effect 10 00:00:17,400 --> 00:00:18,666 it's not a complicated effect 11 00:00:18,666 --> 00:00:20,999 doesn't take a lot of time to do um 12 00:00:21,733 --> 00:00:23,199 again for you know 13 00:00:23,200 --> 00:00:25,400 some of the effects that are going on in this shot 14 00:00:25,400 --> 00:00:26,600 um they're not difficult 15 00:00:26,600 --> 00:00:29,800 but they're all just layered up slowly upon each other 16 00:00:29,800 --> 00:00:32,400 and they build and create that dynamic 17 00:00:32,400 --> 00:00:34,200 dynamicism for the shot 18 00:00:34,866 --> 00:00:35,999 so last week 19 00:00:36,000 --> 00:00:37,600 we created our um 20 00:00:37,700 --> 00:00:38,333 plate to store it 21 00:00:38,333 --> 00:00:39,799 which is what you can see here 22 00:00:42,366 --> 00:00:43,566 and so for our effect 23 00:00:43,566 --> 00:00:44,766 we're going to be 24 00:00:45,900 --> 00:00:49,466 placing that around the area of our muzzle flash 25 00:00:49,666 --> 00:00:52,833 so if we go to the frame where we first see the 26 00:00:53,400 --> 00:00:54,566 muzzle blast 27 00:00:54,666 --> 00:00:55,899 muzzle flash 28 00:00:56,333 --> 00:00:59,599 that's around frame 43 and frame 44 29 00:01:00,200 --> 00:01:03,000 so what we're gonna do is we're gonna grab a grade node 30 00:01:04,133 --> 00:01:06,299 we're gonna attach it to the bottom of our stream 31 00:01:06,866 --> 00:01:10,099 this is currently our tree setup 32 00:01:10,200 --> 00:01:12,333 I've gone ahead and added some backdrops 33 00:01:12,333 --> 00:01:13,499 and labeled stuff 34 00:01:13,500 --> 00:01:14,966 we started with our plate 35 00:01:15,533 --> 00:01:17,899 we did our ejection shell removal 36 00:01:17,900 --> 00:01:19,600 then we added our muzzle flashes 37 00:01:19,600 --> 00:01:21,266 muzzle glows 38 00:01:21,400 --> 00:01:23,866 then we did our distortion blast after that 39 00:01:23,933 --> 00:01:25,366 with some interactive lighting 40 00:01:25,366 --> 00:01:27,433 and our plate distort last week 41 00:01:28,166 --> 00:01:28,966 so for this 42 00:01:28,966 --> 00:01:30,566 we're going to um 43 00:01:30,966 --> 00:01:32,966 basically flare out the plate 44 00:01:33,133 --> 00:01:34,799 so if we view the grade 45 00:01:36,333 --> 00:01:39,433 and we start gaining up the plate 46 00:01:40,500 --> 00:01:42,000 we're gonna want to kind of 47 00:01:42,566 --> 00:01:45,333 again go with the animation of the muzzle flash 48 00:01:45,333 --> 00:01:47,866 so where the muzzle flash is smaller 49 00:01:47,866 --> 00:01:49,499 we're gonna do a little less 50 00:01:49,500 --> 00:01:50,966 where the muzzle flash is bigger 51 00:01:50,966 --> 00:01:52,399 we're gonna add a little more 52 00:01:53,700 --> 00:01:59,066 so right frame 43 we'll do something maybe 53 00:02:00,000 --> 00:02:02,900 maybe like that and we'll set a key frame 54 00:02:04,566 --> 00:02:07,266 go back set our key frame to 1 55 00:02:07,266 --> 00:02:11,066 so it's not affecting frame 43 or 42 sorry 56 00:02:12,966 --> 00:02:16,466 and frame 44 we're gonna increase it a bit more 57 00:02:18,733 --> 00:02:19,466 now as you can see 58 00:02:19,466 --> 00:02:23,266 we've kind of lost a lot of detail in our um 59 00:02:23,400 --> 00:02:24,066 muzzle flower 60 00:02:24,066 --> 00:02:25,366 so we'll kind of have to go back 61 00:02:25,366 --> 00:02:26,666 and kind of ease off on that 62 00:02:26,666 --> 00:02:28,099 and kind of balance the two 63 00:02:29,166 --> 00:02:30,566 so if we go forward again 64 00:02:30,700 --> 00:02:32,300 I'll turn this off 65 00:02:35,066 --> 00:02:36,233 and that's that 66 00:02:37,366 --> 00:02:39,199 so if we look at what we've done 67 00:02:40,300 --> 00:02:43,766 we can kind of go back in our script 68 00:02:43,766 --> 00:02:47,899 and adjust the sizing of the muzzle flash 69 00:02:48,266 --> 00:02:51,399 so the muzzle flash is over here 70 00:02:59,000 --> 00:03:00,133 so with that 71 00:03:00,133 --> 00:03:02,666 what we're gonna do is we're going to just 72 00:03:03,200 --> 00:03:04,966 decrease the size a bit 73 00:03:10,266 --> 00:03:12,599 just until it kind of feels right 74 00:03:12,600 --> 00:03:16,233 so maybe something like that will kind of do for now 75 00:03:18,466 --> 00:03:21,833 the next one here do the same thing 76 00:03:38,900 --> 00:03:41,000 I was actually adjusting the wrong rotor shape 77 00:03:41,000 --> 00:03:43,066 but we're back to the right one 78 00:03:43,866 --> 00:03:46,233 so for this we'll also make that smaller 79 00:04:05,733 --> 00:04:09,233 so if we view what we've done and play it 80 00:04:23,500 --> 00:04:24,466 so this effect 81 00:04:24,466 --> 00:04:25,599 you know it's uh 82 00:04:25,600 --> 00:04:27,466 it's an effect that some would say 83 00:04:27,466 --> 00:04:28,266 well you don't need it 84 00:04:28,266 --> 00:04:29,699 cause you have the interactive lighting 85 00:04:29,700 --> 00:04:30,666 that's true 86 00:04:30,800 --> 00:04:31,700 however you know 87 00:04:31,700 --> 00:04:32,466 for these shots 88 00:04:32,466 --> 00:04:34,133 you kind of wanna show that 89 00:04:34,133 --> 00:04:34,899 you know I mean 90 00:04:34,900 --> 00:04:35,933 it depends this isn't 91 00:04:35,933 --> 00:04:37,366 this is something that you can add 92 00:04:37,900 --> 00:04:39,533 or is it something you can leave away 93 00:04:39,533 --> 00:04:42,366 you know depending on what you want for your shot 94 00:04:42,366 --> 00:04:45,166 or what your supervisor or the client wants 95 00:04:45,500 --> 00:04:46,700 this is something that 96 00:04:47,000 --> 00:04:48,133 you know again 97 00:04:48,133 --> 00:04:50,333 just helps add a little extra to the shot 98 00:04:50,333 --> 00:04:52,199 which is kind of what we're going for here 99 00:04:52,566 --> 00:04:54,233 so we have that 100 00:04:54,766 --> 00:04:56,833 to me that's feeling pretty good 101 00:05:02,000 --> 00:05:04,200 kind of go in and adjust it a little bit more 102 00:05:09,600 --> 00:05:10,500 and by adjusting 103 00:05:10,500 --> 00:05:11,466 I think what we'll do is 104 00:05:11,466 --> 00:05:15,499 we will maybe ease off on this frame here 105 00:05:15,500 --> 00:05:17,300 and see if we can get a little more detail back 106 00:05:17,300 --> 00:05:18,066 it's gonna be hard 107 00:05:18,066 --> 00:05:21,666 because of the background here being blue and whites 108 00:05:21,666 --> 00:05:24,266 we're not gonna get that detail that we're looking for 109 00:05:26,933 --> 00:05:30,766 so the frame before the value was 1.55 110 00:05:31,600 --> 00:05:37,466 so let's see this is 2.25 we go down to 1.55 111 00:05:39,400 --> 00:05:42,800 kind of go from there till we just lose detail 112 00:05:42,800 --> 00:05:44,900 so I'd say maybe something like that 113 00:05:46,100 --> 00:05:48,400 it's probably okay 114 00:05:48,500 --> 00:05:51,166 it's kind of the line between where we lose all detail 115 00:05:51,166 --> 00:05:53,066 and see a little bit of detail 116 00:05:53,700 --> 00:05:56,033 so we'll say that 117 00:05:57,533 --> 00:06:01,033 so it's pretty dramatic difference on both frames 118 00:06:08,300 --> 00:06:11,466 alright one thing I think I'll also do is um 119 00:06:11,466 --> 00:06:12,866 I'm going to move 120 00:06:13,166 --> 00:06:15,866 the distortion blast a little over to the right 121 00:06:16,333 --> 00:06:19,833 just to kind of give it a little bit more speed 122 00:06:20,000 --> 00:06:21,200 and playback 123 00:06:21,400 --> 00:06:23,500 or I guess the illusion of speed 124 00:06:23,500 --> 00:06:25,566 so what we're gonna do is we're going to 125 00:06:26,300 --> 00:06:28,566 just nudge it over with the transform node 126 00:06:28,766 --> 00:06:29,333 so I'll put it 127 00:06:29,333 --> 00:06:32,866 transform the first portion of the distortion blast 128 00:06:34,100 --> 00:06:37,066 maybe just slide it over a little bit over here 129 00:06:38,400 --> 00:06:40,900 then I will copy that transform mode 130 00:06:43,066 --> 00:06:45,399 and add it over here 131 00:06:54,733 --> 00:06:57,099 so let's play that and see what we got 132 00:07:02,766 --> 00:07:04,799 we're not viewing the right portion of the tree 133 00:07:04,800 --> 00:07:07,600 let me view the bottom here we go 134 00:07:11,400 --> 00:07:12,500 so there you go 135 00:07:12,766 --> 00:07:14,866 now we have added our um 136 00:07:14,866 --> 00:07:16,233 plate lighting effect 137 00:07:16,466 --> 00:07:19,799 um that kind of helps push the shot a little bit more 138 00:07:20,100 --> 00:07:21,733 um thanks for joining us this class 139 00:07:21,733 --> 00:07:23,766 and I'll see you next class thanks 9819

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