All language subtitles for 07. Creating an Overall Plate Distortion

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These are the user uploaded subtitles that are being translated: 1 00:00:01,166 --> 00:00:01,766 hi everyone 2 00:00:01,766 --> 00:00:04,733 welcome back to our 6th class 3 00:00:04,733 --> 00:00:07,833 in our course on creating high tech weaponry in nuke 4 00:00:08,500 --> 00:00:09,200 in this class 5 00:00:09,200 --> 00:00:10,666 we're gonna create um 6 00:00:10,666 --> 00:00:12,699 some plate distortions that'll kind of 7 00:00:12,700 --> 00:00:15,800 add to the effect of our futuristic weapon 8 00:00:16,366 --> 00:00:17,699 so let's get started 9 00:00:19,300 --> 00:00:22,600 so one of the things that I Learned 10 00:00:22,600 --> 00:00:25,266 that really kind of helps push some of these effects 11 00:00:25,266 --> 00:00:28,033 is creating things that 12 00:00:28,500 --> 00:00:31,533 not only just affect what's happening here in the plate 13 00:00:31,533 --> 00:00:33,833 but actually affect the entire plate 14 00:00:34,300 --> 00:00:39,266 so if we begin by bringing in a directional blur node 15 00:00:45,933 --> 00:00:48,566 and let's say we attach it to our stream 16 00:00:48,566 --> 00:00:51,399 directly in view that we get two 17 00:00:51,400 --> 00:00:52,200 note two little 18 00:00:52,200 --> 00:00:54,566 uh dots here 19 00:00:54,566 --> 00:00:56,566 that's a blur center and target 20 00:00:57,066 --> 00:00:59,766 what you wanting to do is you're gonna wanna put those 21 00:01:00,266 --> 00:01:02,799 right where your muzzle flashes are 22 00:01:03,000 --> 00:01:06,533 this effect is basically linked to the muzzle flash 23 00:01:06,533 --> 00:01:11,499 and it's basically the energy that is being produced 24 00:01:11,700 --> 00:01:15,800 by the light and the heat from the muzzle flash 25 00:01:15,900 --> 00:01:17,333 these are futuristic weapons 26 00:01:17,333 --> 00:01:21,666 so it's safe to assume that these frames here 27 00:01:21,666 --> 00:01:24,699 where the gun is powering up to 28 00:01:26,100 --> 00:01:29,266 you know eject some energy it's gonna be very strong 29 00:01:29,266 --> 00:01:31,933 it's gonna create a lot of distortion heat 30 00:01:31,933 --> 00:01:35,566 light all those kind of things so we wanna emulate that 31 00:01:37,500 --> 00:01:38,666 so if we go to our first 32 00:01:38,666 --> 00:01:40,866 from where we see our first uh 33 00:01:41,066 --> 00:01:44,033 muzzle our lighting effect for a muzzle flash 34 00:01:44,933 --> 00:01:48,266 if we put our targets and blur centers there 35 00:01:48,333 --> 00:01:49,566 and view our directional rapper 36 00:01:49,566 --> 00:01:52,399 will see that if we toggle on and off 37 00:01:52,700 --> 00:01:54,100 there's a slight 38 00:01:55,100 --> 00:01:58,500 kind of bend or distortion to the plate 39 00:01:58,533 --> 00:02:00,666 emanating from the blur center 40 00:02:01,133 --> 00:02:02,399 so what we're gonna wanna do is 41 00:02:02,400 --> 00:02:05,266 we're gonna wanna keep our blur type as zoom 42 00:02:05,800 --> 00:02:06,566 our channels 43 00:02:06,566 --> 00:02:08,266 we can leave it as all 44 00:02:08,266 --> 00:02:10,566 but this for some uh 45 00:02:12,000 --> 00:02:13,266 speed and such 46 00:02:13,266 --> 00:02:14,766 we're just gonna keep the RGB 47 00:02:15,666 --> 00:02:16,499 now our blur length 48 00:02:16,500 --> 00:02:18,400 we're gonna wanna increase that 49 00:02:18,866 --> 00:02:21,066 and that is going to animate 50 00:02:21,066 --> 00:02:24,866 so for our first frame of our muzzle flash 51 00:02:24,866 --> 00:02:25,766 where it's smaller 52 00:02:25,766 --> 00:02:27,333 it's gonna be a certain length 53 00:02:27,333 --> 00:02:28,499 and then the very next frame 54 00:02:28,500 --> 00:02:30,233 it's gonna be a longer length 55 00:02:30,600 --> 00:02:32,866 so the first one here will kinda 56 00:02:34,866 --> 00:02:36,699 play with that and see what works 57 00:02:36,700 --> 00:02:39,766 this is an effect that I definitely love to push 58 00:02:39,766 --> 00:02:42,799 so let's see 59 00:02:43,700 --> 00:02:46,300 so I was actually animating the blur angle 60 00:02:46,300 --> 00:02:48,500 is the blur length we wanna animate 61 00:02:48,866 --> 00:02:50,499 so if we say 50 62 00:02:51,766 --> 00:02:52,799 and toggle 63 00:02:55,000 --> 00:02:56,366 that's quite a bit 64 00:02:56,600 --> 00:02:59,866 so maybe we'll save that value for the second frame 65 00:02:59,866 --> 00:03:02,399 maybe for the first frame will go something like 66 00:03:07,566 --> 00:03:08,899 maybe something like that 67 00:03:09,333 --> 00:03:10,899 so we'll set a key frame there 68 00:03:13,500 --> 00:03:17,366 and go back to zero for where we don't see it 69 00:03:17,366 --> 00:03:18,599 so first frame 70 00:03:20,800 --> 00:03:21,833 we see that 71 00:03:22,133 --> 00:03:25,433 second frame we're gonna increase that to say 72 00:03:26,900 --> 00:03:28,800 maybe even something like that 73 00:03:29,933 --> 00:03:30,999 very extreme 74 00:03:31,000 --> 00:03:34,066 but these kind of things plate really well 75 00:03:34,066 --> 00:03:37,066 so we can always adjust it as we go 76 00:03:37,066 --> 00:03:38,333 that's the beautiful thing about this 77 00:03:38,333 --> 00:03:39,999 is that every layer here 78 00:03:40,133 --> 00:03:41,266 as we go through the shot 79 00:03:41,266 --> 00:03:42,533 we can always go back and layer 80 00:03:42,533 --> 00:03:45,099 if we want our distortion to be bigger or smaller 81 00:03:45,100 --> 00:03:46,966 we can go back and adjust that 82 00:03:46,966 --> 00:03:48,399 and all those kind of things 83 00:03:48,400 --> 00:03:53,033 so we'll leave our plate distortion at this level 84 00:03:54,200 --> 00:03:58,300 right here and then the next frame we will turn 85 00:03:59,900 --> 00:04:02,833 not that not completely off but down 86 00:04:04,900 --> 00:04:08,200 and then our next frame where it's off screen 87 00:04:08,200 --> 00:04:10,166 then we can turn it completely off 88 00:04:10,400 --> 00:04:13,566 so let's take a look at what we've done here 89 00:04:14,300 --> 00:04:16,866 see how that's playing out 90 00:04:21,933 --> 00:04:22,599 and if you notice 91 00:04:22,600 --> 00:04:23,733 you see it gives a 92 00:04:23,733 --> 00:04:25,533 gives it a lot of dynamics 93 00:04:25,533 --> 00:04:27,566 you know you really kind of feel that 94 00:04:27,700 --> 00:04:31,766 that that energy that ejectile eject 95 00:04:31,766 --> 00:04:34,033 ejection projectile from the gun 96 00:04:34,300 --> 00:04:36,200 and it almost simulates 97 00:04:36,600 --> 00:04:38,666 a bit of a camera shake to a degree 98 00:04:38,666 --> 00:04:40,733 which is something we may add later on 99 00:04:40,733 --> 00:04:42,766 to kind of push it even further 100 00:04:43,100 --> 00:04:44,000 these are cool effects 101 00:04:44,000 --> 00:04:47,433 that you can't really push too far so 102 00:04:48,866 --> 00:04:51,199 that's that effect there um 103 00:04:58,366 --> 00:05:00,299 now let's just go back 104 00:05:09,866 --> 00:05:12,199 okay there we go 105 00:05:17,466 --> 00:05:19,499 alright so I think this is um 106 00:05:19,500 --> 00:05:21,666 good enough for this lesson here 107 00:05:21,666 --> 00:05:22,999 um next lesson 108 00:05:23,000 --> 00:05:25,100 next class actually we're going to uh 109 00:05:25,100 --> 00:05:27,433 jump in into start doing some um 110 00:05:27,566 --> 00:05:30,699 interactive lighting on both the gun and the soldier 111 00:05:30,900 --> 00:05:32,700 so thanks for joining us this class 112 00:05:32,700 --> 00:05:34,366 and we will see you next class 7983

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