All language subtitles for 07. Creating an Overall Plate Distortion
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hi everyone
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welcome back to our 6th class
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in our course on creating high tech weaponry in nuke
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in this class
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we're gonna create um
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some plate distortions that'll kind of
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add to the effect of our futuristic weapon
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so let's get started
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so one of the things that I Learned
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that really kind of helps push some of these effects
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is creating things that
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not only just affect what's happening here in the plate
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but actually affect the entire plate
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so if we begin by bringing in a directional blur node
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and let's say we attach it to our stream
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directly in view that we get two
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note two little
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uh dots here
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that's a blur center and target
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what you wanting to do is you're gonna wanna put those
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right where your muzzle flashes are
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this effect is basically linked to the muzzle flash
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and it's basically the energy that is being produced
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by the light and the heat from the muzzle flash
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these are futuristic weapons
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so it's safe to assume that these frames here
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where the gun is powering up to
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you know eject some energy it's gonna be very strong
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it's gonna create a lot of distortion heat
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light all those kind of things so we wanna emulate that
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so if we go to our first
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from where we see our first uh
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muzzle our lighting effect for a muzzle flash
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if we put our targets and blur centers there
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and view our directional rapper
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will see that if we toggle on and off
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there's a slight
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kind of bend or distortion to the plate
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emanating from the blur center
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so what we're gonna wanna do is
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we're gonna wanna keep our blur type as zoom
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our channels
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we can leave it as all
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but this for some uh
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speed and such
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we're just gonna keep the RGB
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now our blur length
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we're gonna wanna increase that
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and that is going to animate
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so for our first frame of our muzzle flash
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where it's smaller
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it's gonna be a certain length
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and then the very next frame
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it's gonna be a longer length
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so the first one here will kinda
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play with that and see what works
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this is an effect that I definitely love to push
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so let's see
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so I was actually animating the blur angle
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is the blur length we wanna animate
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so if we say 50
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and toggle
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that's quite a bit
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so maybe we'll save that value for the second frame
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maybe for the first frame will go something like
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maybe something like that
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so we'll set a key frame there
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and go back to zero for where we don't see it
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so first frame
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we see that
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second frame we're gonna increase that to say
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maybe even something like that
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very extreme
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but these kind of things plate really well
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so we can always adjust it as we go
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that's the beautiful thing about this
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is that every layer here
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as we go through the shot
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we can always go back and layer
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if we want our distortion to be bigger or smaller
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we can go back and adjust that
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and all those kind of things
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so we'll leave our plate distortion at this level
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right here and then the next frame we will turn
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not that not completely off but down
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and then our next frame where it's off screen
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then we can turn it completely off
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so let's take a look at what we've done here
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see how that's playing out
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and if you notice
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you see it gives a
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gives it a lot of dynamics
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you know you really kind of feel that
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that that energy that ejectile eject
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ejection projectile from the gun
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and it almost simulates
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a bit of a camera shake to a degree
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which is something we may add later on
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to kind of push it even further
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these are cool effects
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that you can't really push too far so
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that's that effect there um
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now let's just go back
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okay there we go
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alright so I think this is um
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good enough for this lesson here
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um next lesson
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next class actually we're going to uh
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jump in into start doing some um
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interactive lighting on both the gun and the soldier
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so thanks for joining us this class
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and we will see you next class
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