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hi everybody
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welcome back to our 3rd class in our course
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on creating high tech projectile weaponry and Nuke X
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in this class
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we're gonna focus on the fun stuff
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we're gonna begin the real meat of the work
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by creating some of the effects and the projectiles
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that happen at the nozzle of the gun
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so let's begin
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so in last class
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we focus on creating mats for both the gun and the guy
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firing the weapon
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so now we're gonna begin
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some of the actual gun blast effects for the shot so
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one of the first things I like to do with this
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is begin with some of the actual lighting effects
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so one of the things that we're gonna wanna do
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is find where he first begins to fire
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and then we're gonna want to do some animation
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around that area
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so the first actual
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shot seems to take place somewhere around
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you can just kind of see the recoil in the gun
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and use that as a reference
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so somewhere there
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looks like he fires
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yeah somewhere looks like
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looks like frame 45 is where the recoil happens
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so we're gonna want to use a couple frames before that
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and a few frames after that
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so let's say 45 is the frame where he fires
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we'll go two frames before so 43
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so we're going to want to start with is a roto shape
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I like to start with an ellipse
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and kind of
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use it
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somewhere in the nozzle there
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this is gonna be our kind of our our
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our light flash at the very beginning at the uh
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of the gunblast
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so we have that
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I like to throw on an edge blur
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something pretty high
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like to throw out a gain
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gain that up
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add a little color to it
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I like to work with blues light
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blues tend to look pretty when doing this kind of stuff
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and then a glow node
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so now you can take that
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and place it over our plate and see what we get
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so we get something like this alright
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so the way this is gonna work is that the very
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we're gonna use two frames using this uh
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this circular light blast effect
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so the first frame
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say frame 43
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is gonna be a bit smaller
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that on frame 44
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it's gonna be a bit larger
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and it's gonna disappear on the recoil
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being light
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the physics behind it is that it wouldn't
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you wouldn't see it that long on frame
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so you don't wanna hold these things for too long
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so one or two frames maximum
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is all you need for a lot of the lighting effects
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so for this I'm going to make it a bit smaller
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I'm going to
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actually after the edge blur I'm gonna throw in a blur
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regular blur node just to blur it out more
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or say something like that
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and then with our glow node
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uh we can leave our brightness and saturation all alone
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will just increase the size of the uh the blur
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so do that and then we'll also tint it
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give it some additional blue lighting or coloring
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say something like that
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and we can use the brightness node in the glow
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to kind of play with our sizing
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as we kind of animate between the
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smaller frame and the larger frame
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so frame 43 will place a keyframe on our brightness
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in our key glow node
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and I will say something like maybe that
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even maybe make it a bit smaller
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okay and then
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on our next frame we will increase the size
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okay something like that maybe
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and then we can turn it off on the actual recoil frame
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so in our actual merge node
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we can set a keyframe off on 45
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on on 44 and 43 and then
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off again on 42
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so this is what we look like we have
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if you scrub through frame 40 41 nothing
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frame 42 and 43
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we have our lighting effect that kind of grows in size
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and it's off on frame 45
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so if we play this
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we'll just I'll just set if frame range
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that's not the full range
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we don't need to see the whole thing um
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alright so that's the beginning of the
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muzzle flash gunblast effect
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um we're going to be using the mats that we made before
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as our interactive lighting for
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for this area here
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so in this class
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we covered uh
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creating some of the beginning lighting effects
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for the muzzle blast
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um next course we will
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uh or destroy
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next class we will push this further
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and create some of the actual projectiles
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ejecting from the gun
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as well as some other lighting effects
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uh thank you for joining us
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and we'll see you next class thank you
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