All language subtitles for 04. Implementing the Muzzle Flash

af Afrikaans
ak Akan
sq Albanian
am Amharic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranรฎ)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:01,100 --> 00:00:01,766 hi everybody 2 00:00:01,766 --> 00:00:03,733 welcome back to our 3rd class in our course 3 00:00:03,733 --> 00:00:06,866 on creating high tech projectile weaponry and Nuke X 4 00:00:07,266 --> 00:00:08,066 in this class 5 00:00:08,066 --> 00:00:10,399 we're gonna focus on the fun stuff 6 00:00:10,400 --> 00:00:12,866 we're gonna begin the real meat of the work 7 00:00:12,866 --> 00:00:16,466 by creating some of the effects and the projectiles 8 00:00:16,466 --> 00:00:18,999 that happen at the nozzle of the gun 9 00:00:19,000 --> 00:00:20,033 so let's begin 10 00:00:21,000 --> 00:00:22,100 so in last class 11 00:00:22,100 --> 00:00:25,866 we focus on creating mats for both the gun and the guy 12 00:00:26,100 --> 00:00:27,433 firing the weapon 13 00:00:27,733 --> 00:00:28,999 so now we're gonna begin 14 00:00:29,000 --> 00:00:34,566 some of the actual gun blast effects for the shot so 15 00:00:36,266 --> 00:00:38,366 one of the first things I like to do with this 16 00:00:38,366 --> 00:00:41,799 is begin with some of the actual lighting effects 17 00:00:41,933 --> 00:00:43,666 so one of the things that we're gonna wanna do 18 00:00:43,666 --> 00:00:47,299 is find where he first begins to fire 19 00:00:47,733 --> 00:00:49,799 and then we're gonna want to do some animation 20 00:00:49,800 --> 00:00:50,933 around that area 21 00:00:50,933 --> 00:00:53,266 so the first actual 22 00:00:53,900 --> 00:00:57,266 shot seems to take place somewhere around 23 00:00:57,566 --> 00:00:59,766 you can just kind of see the recoil in the gun 24 00:00:59,766 --> 00:01:00,966 and use that as a reference 25 00:01:00,966 --> 00:01:01,999 so somewhere there 26 00:01:02,000 --> 00:01:03,400 looks like he fires 27 00:01:04,900 --> 00:01:06,700 yeah somewhere looks like 28 00:01:11,333 --> 00:01:13,699 looks like frame 45 is where the recoil happens 29 00:01:13,700 --> 00:01:16,333 so we're gonna want to use a couple frames before that 30 00:01:16,333 --> 00:01:17,533 and a few frames after that 31 00:01:17,533 --> 00:01:20,633 so let's say 45 is the frame where he fires 32 00:01:21,066 --> 00:01:24,166 we'll go two frames before so 43 33 00:01:24,866 --> 00:01:28,199 so we're going to want to start with is a roto shape 34 00:01:30,500 --> 00:01:33,066 I like to start with an ellipse 35 00:01:33,733 --> 00:01:34,633 and kind of 36 00:01:35,900 --> 00:01:36,700 use it 37 00:01:37,966 --> 00:01:39,566 somewhere in the nozzle there 38 00:01:40,133 --> 00:01:41,699 this is gonna be our kind of our our 39 00:01:41,700 --> 00:01:45,666 our light flash at the very beginning at the uh 40 00:01:45,666 --> 00:01:46,966 of the gunblast 41 00:01:47,066 --> 00:01:48,266 so we have that 42 00:01:48,733 --> 00:01:50,666 I like to throw on an edge blur 43 00:01:52,900 --> 00:01:55,300 something pretty high 44 00:01:56,400 --> 00:01:57,866 like to throw out a gain 45 00:01:58,533 --> 00:01:59,633 gain that up 46 00:02:00,000 --> 00:02:01,466 add a little color to it 47 00:02:01,866 --> 00:02:04,199 I like to work with blues light 48 00:02:04,200 --> 00:02:07,300 blues tend to look pretty when doing this kind of stuff 49 00:02:07,800 --> 00:02:09,966 and then a glow node 50 00:02:11,966 --> 00:02:13,499 so now you can take that 51 00:02:14,000 --> 00:02:17,066 and place it over our plate and see what we get 52 00:02:17,933 --> 00:02:21,433 so we get something like this alright 53 00:02:22,400 --> 00:02:26,333 so the way this is gonna work is that the very 54 00:02:26,333 --> 00:02:29,466 we're gonna use two frames using this uh 55 00:02:29,466 --> 00:02:33,066 this circular light blast effect 56 00:02:33,200 --> 00:02:34,666 so the first frame 57 00:02:34,666 --> 00:02:35,899 say frame 43 58 00:02:35,900 --> 00:02:37,500 is gonna be a bit smaller 59 00:02:37,733 --> 00:02:39,599 that on frame 44 60 00:02:39,600 --> 00:02:41,300 it's gonna be a bit larger 61 00:02:41,366 --> 00:02:43,766 and it's gonna disappear on the recoil 62 00:02:44,466 --> 00:02:45,699 being light 63 00:02:46,166 --> 00:02:48,766 the physics behind it is that it wouldn't 64 00:02:48,766 --> 00:02:51,166 you wouldn't see it that long on frame 65 00:02:51,166 --> 00:02:53,199 so you don't wanna hold these things for too long 66 00:02:53,200 --> 00:02:54,800 so one or two frames maximum 67 00:02:54,800 --> 00:02:56,866 is all you need for a lot of the lighting effects 68 00:02:59,100 --> 00:03:04,566 so for this I'm going to make it a bit smaller 69 00:03:08,333 --> 00:03:09,399 I'm going to 70 00:03:11,566 --> 00:03:14,566 actually after the edge blur I'm gonna throw in a blur 71 00:03:14,566 --> 00:03:18,233 regular blur node just to blur it out more 72 00:03:21,933 --> 00:03:23,566 or say something like that 73 00:03:26,000 --> 00:03:27,633 and then with our glow node 74 00:03:27,933 --> 00:03:30,566 uh we can leave our brightness and saturation all alone 75 00:03:30,566 --> 00:03:33,599 will just increase the size of the uh the blur 76 00:03:35,533 --> 00:03:37,966 so do that and then we'll also tint it 77 00:03:37,966 --> 00:03:42,633 give it some additional blue lighting or coloring 78 00:03:43,400 --> 00:03:44,600 say something like that 79 00:03:57,566 --> 00:04:01,566 and we can use the brightness node in the glow 80 00:04:01,566 --> 00:04:03,799 to kind of play with our sizing 81 00:04:03,800 --> 00:04:06,866 as we kind of animate between the 82 00:04:07,133 --> 00:04:09,099 smaller frame and the larger frame 83 00:04:11,266 --> 00:04:15,899 so frame 43 will place a keyframe on our brightness 84 00:04:15,900 --> 00:04:17,666 in our key glow node 85 00:04:19,400 --> 00:04:22,666 and I will say something like maybe that 86 00:04:24,966 --> 00:04:27,166 even maybe make it a bit smaller 87 00:04:30,100 --> 00:04:31,833 okay and then 88 00:04:33,300 --> 00:04:36,633 on our next frame we will increase the size 89 00:04:49,300 --> 00:04:51,033 okay something like that maybe 90 00:04:52,700 --> 00:04:57,100 and then we can turn it off on the actual recoil frame 91 00:04:57,700 --> 00:05:00,633 so in our actual merge node 92 00:05:01,100 --> 00:05:05,566 we can set a keyframe off on 45 93 00:05:06,100 --> 00:05:10,233 on on 44 and 43 and then 94 00:05:13,266 --> 00:05:14,699 off again on 42 95 00:05:17,600 --> 00:05:20,166 so this is what we look like we have 96 00:05:21,066 --> 00:05:24,933 if you scrub through frame 40 41 nothing 97 00:05:24,933 --> 00:05:27,799 frame 42 and 43 98 00:05:28,566 --> 00:05:33,066 we have our lighting effect that kind of grows in size 99 00:05:33,466 --> 00:05:35,666 and it's off on frame 45 100 00:05:42,600 --> 00:05:44,233 so if we play this 101 00:05:45,533 --> 00:05:47,599 we'll just I'll just set if frame range 102 00:05:47,600 --> 00:05:48,766 that's not the full range 103 00:05:48,766 --> 00:05:51,566 we don't need to see the whole thing um 104 00:06:14,666 --> 00:06:16,999 alright so that's the beginning of the 105 00:06:17,200 --> 00:06:19,400 muzzle flash gunblast effect 106 00:06:19,800 --> 00:06:23,300 um we're going to be using the mats that we made before 107 00:06:23,466 --> 00:06:25,899 as our interactive lighting for 108 00:06:25,900 --> 00:06:27,300 for this area here 109 00:06:31,000 --> 00:06:32,466 so in this class 110 00:06:32,466 --> 00:06:33,666 we covered uh 111 00:06:33,666 --> 00:06:35,866 creating some of the beginning lighting effects 112 00:06:35,866 --> 00:06:37,199 for the muzzle blast 113 00:06:37,466 --> 00:06:39,566 um next course we will 114 00:06:39,566 --> 00:06:40,699 uh or destroy 115 00:06:40,700 --> 00:06:42,366 next class we will push this further 116 00:06:42,366 --> 00:06:44,599 and create some of the actual projectiles 117 00:06:44,600 --> 00:06:46,000 ejecting from the gun 118 00:06:46,333 --> 00:06:48,366 as well as some other lighting effects 119 00:06:48,566 --> 00:06:49,699 uh thank you for joining us 120 00:06:49,700 --> 00:06:51,633 and we'll see you next class thank you 8562

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.