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These are the user uploaded subtitles that are being translated: 1 00:00:00,100 --> 00:00:01,100 be one or two pixels 2 00:00:01,100 --> 00:00:02,566 I'm just gonna press 2 into there 3 00:00:02,566 --> 00:00:04,566 and that should add just a very slight 4 00:00:04,600 --> 00:00:06,833 green on one side and then red on the other side 5 00:00:09,600 --> 00:00:11,800 okay now 6 00:00:13,366 --> 00:00:14,866 I was a little bit worried about using this 7 00:00:14,866 --> 00:00:16,933 because there are so many highlights onto here 8 00:00:16,933 --> 00:00:18,866 I didn't wanna give every single highlights 9 00:00:18,866 --> 00:00:20,699 a big red and green sort of 10 00:00:20,866 --> 00:00:21,833 you know outline 11 00:00:22,300 --> 00:00:24,966 but if I add this just a tiny bit uh 12 00:00:25,066 --> 00:00:27,066 normally helps the image stand out a little bit 13 00:00:27,066 --> 00:00:27,666 you got a nice 14 00:00:27,666 --> 00:00:30,399 just touch of a colour appearing from each side 15 00:00:33,200 --> 00:00:34,800 and that's chromaticaberation 16 00:00:38,533 --> 00:00:40,099 now I wanna show you how to do some atmosphere 17 00:00:40,100 --> 00:00:40,900 in a little bit 18 00:00:40,900 --> 00:00:42,033 but we're gonna do 19 00:00:42,266 --> 00:00:43,766 we need to go over regraining 20 00:00:43,766 --> 00:00:45,133 and we need to go with the convolve tool 21 00:00:45,133 --> 00:00:48,433 let me just explain to you what convolve tool is now 22 00:00:48,466 --> 00:00:51,566 uh if we want to create a Boca okay 23 00:00:52,400 --> 00:00:53,466 let me just uh 24 00:00:56,566 --> 00:00:59,433 okay great so now I'm gonna add an image 25 00:01:00,533 --> 00:01:02,499 I'm just gonna add this image 26 00:01:02,500 --> 00:01:04,600 I'm just gonna show you on top of the previous image 27 00:01:04,600 --> 00:01:05,766 what how you can do it 28 00:01:06,266 --> 00:01:07,866 okay so this is the previous one 29 00:01:08,100 --> 00:01:10,300 now if I type in convolve 30 00:01:11,733 --> 00:01:15,633 right and I got the uh B into there 31 00:01:16,200 --> 00:01:20,433 now if I add a roto note um a into there 32 00:01:21,300 --> 00:01:22,966 okay now if I just look at this for a second 33 00:01:22,966 --> 00:01:24,399 if I draw a shape 34 00:01:30,533 --> 00:01:37,099 okay so let's just try and draw some sort of a hexagon 35 00:01:40,533 --> 00:01:44,299 not a very good one but not too important 36 00:01:46,933 --> 00:01:47,766 okay the point is 37 00:01:47,766 --> 00:01:50,266 you can turn the highlights into any shape you want uh 38 00:01:50,266 --> 00:01:51,133 with a convolve tool 39 00:01:51,133 --> 00:01:52,499 which is also called a Boca 40 00:01:52,566 --> 00:01:54,733 so the the the 41 00:01:54,733 --> 00:01:56,866 the technique or the effect is called the Boca 42 00:01:57,266 --> 00:01:59,099 alright so now if I look at this for a second 43 00:01:59,100 --> 00:02:00,800 now before I do that 44 00:02:01,600 --> 00:02:02,766 uh the size of this 45 00:02:02,766 --> 00:02:04,766 will determine how big the breaker is gonna go 46 00:02:04,800 --> 00:02:07,166 so far I what I'm supposed to do after this 47 00:02:07,166 --> 00:02:09,499 is just add a crop tool crop 48 00:02:09,933 --> 00:02:11,299 otherwise it'll take forever 49 00:02:11,766 --> 00:02:13,999 so I'm just gonna crop this 50 00:02:23,700 --> 00:02:25,666 okay now if I just do this for a second 51 00:02:40,566 --> 00:02:43,066 I think maybe my control is bit too big 52 00:02:43,066 --> 00:02:45,166 I rotate anyway 53 00:02:45,166 --> 00:02:45,899 just wait for a second 54 00:02:45,900 --> 00:02:46,966 we'll see what happens 55 00:02:47,600 --> 00:02:49,666 okay so the way the convolve tool works 56 00:02:49,666 --> 00:02:51,766 it's very simple how to create a poker 57 00:02:52,000 --> 00:02:54,700 now what you'd wanna do if I just take another image 58 00:02:54,700 --> 00:02:55,366 for example uh 59 00:02:55,366 --> 00:02:57,866 this one as of the previous render 60 00:02:58,100 --> 00:02:59,700 now if I just delete that for a second 61 00:03:00,200 --> 00:03:02,100 now if I just type in convolve 62 00:03:03,000 --> 00:03:04,600 oops yep there you go 63 00:03:05,533 --> 00:03:06,499 now I just put the uh 64 00:03:06,500 --> 00:03:08,766 bee into there and I 65 00:03:08,766 --> 00:03:10,999 what I wanna do is careful 66 00:03:11,000 --> 00:03:12,166 I've just drawn a small hexagon 67 00:03:12,166 --> 00:03:12,999 so there you go 68 00:03:15,800 --> 00:03:19,866 hmm very small hexken I got a little bigger pops 69 00:03:26,000 --> 00:03:27,100 go on okay there you go 70 00:03:27,100 --> 00:03:28,766 alright so I made this little bit bigger 71 00:03:29,533 --> 00:03:31,399 uh the bigger this is the bigger the uh 72 00:03:31,400 --> 00:03:33,033 the uh the boat is gonna be 73 00:03:33,400 --> 00:03:35,833 now if I just try this crop underneath there 74 00:03:40,000 --> 00:03:40,900 okay mate the crop 75 00:03:40,900 --> 00:03:42,733 obviously has to be big enough to see the image 76 00:03:42,733 --> 00:03:44,199 we're doing this to make it faster 77 00:03:44,200 --> 00:03:46,100 if we didn't necessarily have to add the crop 78 00:03:46,300 --> 00:03:47,566 if I had to put the a onto there 79 00:03:47,566 --> 00:03:48,799 and now have a look at this 80 00:03:49,200 --> 00:03:50,133 this should in theory 81 00:03:50,133 --> 00:03:52,266 turn all of the highlights of this image 82 00:03:52,366 --> 00:03:53,633 into this shape 83 00:03:56,300 --> 00:03:58,666 and if you look in almost any kind of film 84 00:03:58,866 --> 00:04:00,366 I see this kind of all the time 85 00:04:00,366 --> 00:04:02,733 and most time on backgrounds 86 00:04:02,733 --> 00:04:04,799 or anything that has kind of kind of 87 00:04:04,800 --> 00:04:05,900 kind of out of focus 88 00:04:06,166 --> 00:04:07,799 as rather than just using a generic 89 00:04:07,800 --> 00:04:09,133 just blur for example 90 00:04:09,133 --> 00:04:11,133 now you can turn the smoker into any shape you want 91 00:04:11,133 --> 00:04:12,066 you can make it 92 00:04:12,366 --> 00:04:13,866 they will actually shape triangles 93 00:04:13,866 --> 00:04:15,033 hearts anything you want 94 00:04:15,200 --> 00:04:16,333 now the size of this uh 95 00:04:16,333 --> 00:04:17,199 Boca in this shape 96 00:04:17,200 --> 00:04:19,233 cause you see these are actually all the same size 97 00:04:19,933 --> 00:04:21,366 the same size all over 98 00:04:21,500 --> 00:04:23,533 so what I can do is I can go in there 99 00:04:23,533 --> 00:04:26,033 and if I want to make it smaller just go in 100 00:04:26,900 --> 00:04:28,033 make that smaller 101 00:04:30,766 --> 00:04:32,433 and I might as well save a bit of time 102 00:04:32,566 --> 00:04:33,999 I can do that by uh 103 00:04:34,000 --> 00:04:35,100 making that smaller 104 00:04:35,900 --> 00:04:37,400 and then if I look at this again 105 00:04:37,700 --> 00:04:38,933 they're all smaller now and uh 106 00:04:38,933 --> 00:04:39,733 more accurate 107 00:04:39,733 --> 00:04:40,399 there you go 108 00:04:40,400 --> 00:04:42,300 that's how you can create a poker now 109 00:04:42,300 --> 00:04:45,000 if I wanna use this kind of technique onto a shot 110 00:04:45,066 --> 00:04:47,066 I don't what's gonna blur the whole shot 111 00:04:47,566 --> 00:04:49,399 otherwise you won't be able to see anything 112 00:04:49,400 --> 00:04:50,700 so what I'm gonna do 113 00:04:51,066 --> 00:04:52,266 since we're compositors 114 00:04:52,266 --> 00:04:53,799 and we have everything in different layers 115 00:04:53,800 --> 00:04:55,466 we can simply apply this to a layer 116 00:04:55,466 --> 00:04:57,199 which has already defocused 117 00:04:57,500 --> 00:04:59,566 now if I look at my script for a second 118 00:04:59,800 --> 00:05:01,000 which layer has been defocused 119 00:05:01,000 --> 00:05:01,866 well it's the bottom one 120 00:05:01,866 --> 00:05:03,166 isn't it it's the 121 00:05:03,166 --> 00:05:04,999 I remember I keyed this image 122 00:05:06,800 --> 00:05:08,500 I keyed this image oops 123 00:05:08,500 --> 00:05:09,900 I keyed this image 124 00:05:10,366 --> 00:05:12,399 and I brought it right to the front of the screen 125 00:05:14,266 --> 00:05:19,633 oops come on don't stop on me now there it is 126 00:05:21,133 --> 00:05:22,166 okay so I keyed this image 127 00:05:22,166 --> 00:05:23,766 I brought it right to the front of the scene 128 00:05:25,766 --> 00:05:28,399 and what I can do on top of there is add a convolve 129 00:05:28,400 --> 00:05:29,933 so if I do exactly the same thing 130 00:05:29,933 --> 00:05:31,899 so if I type in convolve 131 00:05:31,933 --> 00:05:33,299 I just copy that to there 132 00:05:35,000 --> 00:05:35,766 and do it again 133 00:05:35,766 --> 00:05:36,799 just so you can see 134 00:05:36,866 --> 00:05:38,366 I just type in convolve 135 00:05:38,666 --> 00:05:40,566 and then get beat to what I wanna blur 136 00:05:41,933 --> 00:05:43,033 K and then a 137 00:05:43,066 --> 00:05:44,599 so I got a roto shape already 138 00:05:45,600 --> 00:05:47,066 let's try this shape here 139 00:05:47,166 --> 00:05:48,633 now there's a crop underneath that 140 00:05:49,933 --> 00:05:50,733 a little bit too big 141 00:05:50,733 --> 00:05:51,833 doesn't really matter 142 00:05:52,300 --> 00:05:53,633 make a huge difference at least 143 00:05:53,733 --> 00:05:54,899 now if I look at this 144 00:05:55,266 --> 00:05:57,999 I should get some kind of nice hexagon 145 00:05:58,300 --> 00:05:59,800 shape out of the blur 146 00:06:02,333 --> 00:06:04,166 might be too subtle now there you go 147 00:06:04,166 --> 00:06:05,299 you're getting some angles 148 00:06:07,400 --> 00:06:09,300 now what I can do is uh 149 00:06:09,300 --> 00:06:11,066 I can add colour onto this if I want 150 00:06:11,366 --> 00:06:12,199 so what I did 151 00:06:12,200 --> 00:06:13,000 I added a grade note 152 00:06:13,000 --> 00:06:13,700 I just delete that 153 00:06:13,700 --> 00:06:14,500 do it again 154 00:06:14,500 --> 00:06:16,800 so first I had a grade note press G 155 00:06:17,600 --> 00:06:18,766 put that underneath that 156 00:06:19,133 --> 00:06:20,699 and if I go into where it says game 157 00:06:21,066 --> 00:06:22,199 or you have all the color 158 00:06:22,200 --> 00:06:23,166 I just go into blue 159 00:06:23,166 --> 00:06:24,266 bang them up a little bit 160 00:06:25,200 --> 00:06:26,800 and we get rid of bit of red 161 00:06:33,900 --> 00:06:34,700 now 162 00:06:35,466 --> 00:06:38,399 I got this 163 00:06:43,900 --> 00:06:46,000 and then both of these I wanna place onto the card 164 00:06:46,533 --> 00:06:48,066 just to create some uh 165 00:06:48,066 --> 00:06:49,166 interesting 166 00:06:49,666 --> 00:06:52,099 effects to the foregrounds of Everything's Blood 167 00:06:52,400 --> 00:06:53,500 you don't necessarily have to 168 00:06:53,500 --> 00:06:56,066 apply this to the whole image um 169 00:06:56,533 --> 00:06:57,266 just for the past 170 00:06:57,266 --> 00:06:58,233 they're out of focus 171 00:06:59,400 --> 00:06:59,800 and there you go 172 00:06:59,800 --> 00:07:00,800 this can both 173 00:07:02,466 --> 00:07:05,366 just wait for a couple of seconds for this to process 174 00:07:15,000 --> 00:07:19,800 now um the more you have this kind of thing kind of 175 00:07:20,166 --> 00:07:21,399 if you do it manually yourself 176 00:07:21,400 --> 00:07:23,833 it does take a really long time to render 177 00:07:24,333 --> 00:07:25,499 and there's different ways you can do it 178 00:07:25,500 --> 00:07:26,900 there is gizmo as you can get 179 00:07:26,900 --> 00:07:28,200 you can buy plugins 180 00:07:28,266 --> 00:07:30,433 uh Boca special Boca plugins 181 00:07:30,566 --> 00:07:31,099 but if you don't 182 00:07:31,100 --> 00:07:31,500 if you don't 183 00:07:31,500 --> 00:07:33,166 if you use your computer at home 184 00:07:33,166 --> 00:07:35,066 you can just make it yourself like this 185 00:07:38,466 --> 00:07:39,133 okay so there we go 186 00:07:39,133 --> 00:07:40,133 there's a little Bogar effects 187 00:07:40,133 --> 00:07:42,166 on the foreground of the blurred image 188 00:07:42,166 --> 00:07:45,099 it's got a kind of filly shaped like a hexagon 189 00:07:45,600 --> 00:07:46,333 if you don't like it 190 00:07:46,333 --> 00:07:46,899 you can get rid of it 191 00:07:46,900 --> 00:07:47,566 so change the shape 192 00:07:47,566 --> 00:07:48,333 change colour 193 00:07:48,333 --> 00:07:49,099 anything you want 194 00:07:49,100 --> 00:07:49,900 not a problem 195 00:07:52,700 --> 00:07:54,700 okay so what I'm gonna show you how to do right now 196 00:07:54,700 --> 00:07:56,000 is how to uh 197 00:07:56,000 --> 00:07:56,900 several things 198 00:07:56,900 --> 00:07:59,666 gonna show you how to use the expression and to 199 00:07:59,666 --> 00:08:01,399 yeah as a despil uh 200 00:08:01,400 --> 00:08:03,500 so how to get that to work on um 201 00:08:03,500 --> 00:08:05,500 a blue screen uh 202 00:08:05,500 --> 00:08:07,266 or for example a blue photograph like this 203 00:08:07,266 --> 00:08:08,699 but it will also work on a blue screen 204 00:08:09,066 --> 00:08:10,733 and then I'm gonna show you how to get it to work 205 00:08:10,733 --> 00:08:11,733 also one for example 206 00:08:11,733 --> 00:08:13,299 a green screen or a red screen 207 00:08:13,466 --> 00:08:14,899 uh we can use the same expression 208 00:08:14,900 --> 00:08:16,900 but within a couple of little adjustments 209 00:08:17,100 --> 00:08:18,000 by looking this right here 210 00:08:18,000 --> 00:08:18,666 click on to this 211 00:08:18,666 --> 00:08:20,833 you'll see this is the expression 212 00:08:21,300 --> 00:08:23,133 this is the colour that is being used on 213 00:08:23,133 --> 00:08:25,099 so if you just adjust some of these numbers over 214 00:08:25,100 --> 00:08:26,533 you can basically get it to work another 215 00:08:26,533 --> 00:08:28,166 the blue one or the green one 216 00:08:28,166 --> 00:08:30,066 and after that I'm gonna show you how to uh 217 00:08:30,066 --> 00:08:32,599 degrain something and then regrain it um 218 00:08:32,766 --> 00:08:33,799 and then the kind of 219 00:08:33,800 --> 00:08:34,333 the quick way 220 00:08:34,333 --> 00:08:36,099 if you're pressed for time 221 00:08:36,100 --> 00:08:36,733 and then after 222 00:08:36,733 --> 00:08:38,499 the kind of the pro way how 223 00:08:38,500 --> 00:08:40,400 which is used until a lot of high end films 224 00:08:40,666 --> 00:08:42,199 right and um 225 00:08:42,733 --> 00:08:44,166 yeah okay we'll get through that 226 00:08:44,366 --> 00:08:45,599 right so first of all 227 00:08:45,600 --> 00:08:48,066 if I have my picture now 228 00:08:48,066 --> 00:08:49,466 again we're gonna be talking about this Bill 229 00:08:49,466 --> 00:08:50,899 so normally 230 00:08:50,900 --> 00:08:54,066 you only get this Bill once you've actually um 231 00:08:54,766 --> 00:08:55,799 once you actually I 232 00:08:55,800 --> 00:08:57,700 I already got uh 233 00:08:57,700 --> 00:08:59,066 a key naturally 234 00:08:59,066 --> 00:09:01,733 cause there's no spill until you cut it out 235 00:09:01,733 --> 00:09:03,999 now if this is um 236 00:09:04,000 --> 00:09:04,966 high blue screen 237 00:09:04,966 --> 00:09:05,999 and you got a lot of blue 238 00:09:06,000 --> 00:09:07,700 perhaps you know 239 00:09:07,700 --> 00:09:08,566 coming in from the 240 00:09:08,566 --> 00:09:09,399 the images over 241 00:09:09,400 --> 00:09:10,200 the image over here 242 00:09:10,200 --> 00:09:11,266 because the background's blue 243 00:09:11,266 --> 00:09:12,166 it's actually quite light blue 244 00:09:12,166 --> 00:09:13,099 so it's not that bad 245 00:09:13,166 --> 00:09:14,266 but anyway it is still blue 246 00:09:14,266 --> 00:09:16,033 so after the key 247 00:09:16,700 --> 00:09:18,566 I can literally copy this uh 248 00:09:18,733 --> 00:09:19,666 this expression 249 00:09:20,166 --> 00:09:21,466 I'm gonna include this in the script 250 00:09:21,466 --> 00:09:22,666 so you can just use this 251 00:09:22,700 --> 00:09:24,100 so if you just open the script up 252 00:09:24,100 --> 00:09:25,100 you'll have it right here 253 00:09:25,700 --> 00:09:28,100 and this expression is simply uh 254 00:09:28,100 --> 00:09:30,533 I'm not a coda so uh 255 00:09:30,533 --> 00:09:31,533 all I can just I 256 00:09:31,533 --> 00:09:32,466 I basically know how this 257 00:09:32,466 --> 00:09:34,299 I know this works huh 258 00:09:34,300 --> 00:09:35,266 and I know that you can make 259 00:09:35,266 --> 00:09:36,099 couple of small adjustments 260 00:09:36,100 --> 00:09:37,500 to make it work on something else 261 00:09:37,766 --> 00:09:39,899 uh okay so right now 262 00:09:39,900 --> 00:09:41,000 this one is set up 263 00:09:41,000 --> 00:09:42,266 I've labeled it a little bit 264 00:09:42,266 --> 00:09:43,666 so blue screen expression 265 00:09:43,933 --> 00:09:45,066 just put that over here 266 00:09:45,200 --> 00:09:46,800 okay so the blue screen expression 267 00:09:46,966 --> 00:09:49,366 will try and get rid of some of the blue 268 00:09:49,366 --> 00:09:50,966 which is kind of bleeding in 269 00:09:51,166 --> 00:09:53,433 and this will work on all different kinds of blue keys 270 00:09:53,933 --> 00:09:55,899 now if I look into the code for this for a second 271 00:09:55,900 --> 00:09:56,766 the expression 272 00:09:57,666 --> 00:09:58,899 you can see that this one is 273 00:09:58,900 --> 00:10:00,200 label for the blue screen 274 00:10:00,333 --> 00:10:00,933 and you can see 275 00:10:00,933 --> 00:10:02,699 that inside here you got B 276 00:10:02,700 --> 00:10:03,900 and then you got R and then G 277 00:10:03,933 --> 00:10:04,566 then you got R 278 00:10:04,566 --> 00:10:05,866 G and then you got 2 then B 279 00:10:05,966 --> 00:10:06,766 so basically the B 280 00:10:06,766 --> 00:10:07,666 that means the blue 281 00:10:07,666 --> 00:10:08,566 alright this is the bread 282 00:10:08,566 --> 00:10:09,433 and this is the green 283 00:10:09,500 --> 00:10:11,466 so if I wanted the same expression to work 284 00:10:11,466 --> 00:10:13,466 on top of a green screen 285 00:10:13,466 --> 00:10:13,899 for example 286 00:10:13,900 --> 00:10:14,900 or a red screen 287 00:10:15,133 --> 00:10:17,266 all I have to do is swap the numbers around 288 00:10:17,533 --> 00:10:18,099 but then also 289 00:10:18,100 --> 00:10:19,066 if I look at this for a second 290 00:10:19,066 --> 00:10:20,033 go back to this one 291 00:10:22,600 --> 00:10:24,000 so if I go back to this expression 292 00:10:24,000 --> 00:10:26,000 and you can see that this is the blue screen 293 00:10:26,000 --> 00:10:28,500 so you got here B and then you got here B 294 00:10:28,700 --> 00:10:30,566 and you must got blue hair ticks right 295 00:10:30,566 --> 00:10:32,166 so if I do the same thing over here 296 00:10:32,800 --> 00:10:34,233 if I look at this one for a second 297 00:10:35,100 --> 00:10:36,366 this one is simply 298 00:10:36,366 --> 00:10:38,399 I got green here instead of the blue 299 00:10:38,533 --> 00:10:39,566 and I got blue at 300 00:10:39,566 --> 00:10:41,399 green here at the end instead of the blue again 301 00:10:41,400 --> 00:10:42,300 so I just took green 302 00:10:42,300 --> 00:10:44,000 so I'll just show you how I actually change that 303 00:10:44,000 --> 00:10:44,833 very simple 304 00:10:44,900 --> 00:10:45,933 if I just copy this one 305 00:10:45,933 --> 00:10:47,266 this is what I'm gonna give you 306 00:10:49,133 --> 00:10:51,999 now I'm just gonna put it over here now just to uh 307 00:10:52,000 --> 00:10:53,200 show you okay 308 00:10:53,200 --> 00:10:55,100 I'll show you how I changed it in a second 309 00:10:55,100 --> 00:10:56,366 just gonna plug that into there right now 310 00:10:56,366 --> 00:10:57,299 and get rid of this one 311 00:10:57,300 --> 00:10:58,700 so this right now is the same one 312 00:10:58,700 --> 00:11:01,100 it's basically programmed to work on the blue 313 00:11:01,533 --> 00:11:03,199 now I use the same photo off here 314 00:11:03,333 --> 00:11:04,599 got the same photo off here 315 00:11:04,966 --> 00:11:05,699 this one's clean 316 00:11:05,700 --> 00:11:06,666 that one now 317 00:11:06,666 --> 00:11:07,499 just to make it seem like 318 00:11:07,500 --> 00:11:08,800 as if we're using a green background 319 00:11:08,800 --> 00:11:11,300 or if to get us to work on to something that's green 320 00:11:11,800 --> 00:11:13,300 if I just look at this key correct 321 00:11:13,500 --> 00:11:14,533 I basically made it green 322 00:11:14,533 --> 00:11:16,499 so that just to show you this this this 323 00:11:16,500 --> 00:11:18,400 this Bill will actually work on something green as well 324 00:11:18,400 --> 00:11:20,200 so it's the same image with a key correct 325 00:11:20,266 --> 00:11:22,333 making it green with a primer getting 326 00:11:22,333 --> 00:11:23,566 getting rid of the background 327 00:11:23,700 --> 00:11:25,066 and now I wanna get rid of this 328 00:11:25,533 --> 00:11:27,999 now if I just plug in uh 329 00:11:28,000 --> 00:11:29,100 this expression 330 00:11:29,166 --> 00:11:30,299 okay straight underneath this one 331 00:11:30,300 --> 00:11:31,600 cause it's said to work on the blues 332 00:11:31,600 --> 00:11:32,666 not really gonna work 333 00:11:33,966 --> 00:11:35,599 okay so what we have to do 334 00:11:36,966 --> 00:11:37,533 okay it's just 335 00:11:37,533 --> 00:11:39,299 might change some of this information around 336 00:11:39,700 --> 00:11:42,866 now I know that this one I want to work uh 337 00:11:42,866 --> 00:11:43,733 on the green okay 338 00:11:43,733 --> 00:11:47,266 so inside the expression I'm gonna change B to G 339 00:11:48,133 --> 00:11:49,366 change that one to B 340 00:11:51,066 --> 00:11:52,699 and over here can change this one to B 341 00:11:54,466 --> 00:11:56,866 d this one to G 342 00:11:58,533 --> 00:12:01,899 and I'm gonna change this one over here to green 343 00:12:03,600 --> 00:12:04,433 and there you go 344 00:12:04,900 --> 00:12:07,800 basically this is uh 345 00:12:07,800 --> 00:12:10,966 the image secret messy green primark keys it 346 00:12:11,366 --> 00:12:12,499 this gets rid of the green 347 00:12:12,500 --> 00:12:13,000 there you go 348 00:12:13,000 --> 00:12:14,600 simple as that uh 349 00:12:14,933 --> 00:12:17,299 uh simple expression which I use uh 350 00:12:17,300 --> 00:12:18,800 straight after any keys 351 00:12:19,400 --> 00:12:20,866 uh because sometimes you know 352 00:12:20,866 --> 00:12:21,599 you get a despil 353 00:12:21,600 --> 00:12:23,300 so this is a fairly simple way to get rid of it 354 00:12:23,300 --> 00:12:24,233 throw other ways 355 00:12:24,966 --> 00:12:26,866 um lucky you can go in with a Q correct 356 00:12:26,866 --> 00:12:28,199 you can select information 357 00:12:28,366 --> 00:12:30,299 and then try and extract that information 358 00:12:30,300 --> 00:12:31,500 but this is a much easier way 359 00:12:31,500 --> 00:12:32,833 so let's go with this one 360 00:12:33,500 --> 00:12:35,633 okay so that's a d spill 361 00:12:36,366 --> 00:12:38,066 now I'm gonna show you a couple of other things 362 00:12:38,966 --> 00:12:39,933 can I show you first of all 363 00:12:39,933 --> 00:12:41,366 how to degrain something 364 00:12:42,266 --> 00:12:43,999 if you want to try and match 365 00:12:44,000 --> 00:12:44,900 you know if you're gonna 366 00:12:44,900 --> 00:12:45,933 uh make a clean plate 367 00:12:45,933 --> 00:12:46,833 for example 368 00:12:47,066 --> 00:12:48,733 and you wanna put it back into moving footage 369 00:12:48,733 --> 00:12:50,033 you're gonna have to degrain it 370 00:12:50,500 --> 00:12:51,000 and then after that 371 00:12:51,000 --> 00:12:52,066 you're gonna have to regrain it 372 00:12:52,066 --> 00:12:52,733 okay so I'll show you 373 00:12:52,733 --> 00:12:53,533 first of all 374 00:12:53,533 --> 00:12:55,033 how to Denise something 375 00:12:56,200 --> 00:12:56,966 okay well yeah 376 00:12:56,966 --> 00:12:57,766 deal with the d noise 377 00:12:57,766 --> 00:12:59,133 that's enough that we're gonna regrain it 378 00:12:59,133 --> 00:13:01,233 okay so I got this image here 379 00:13:01,566 --> 00:13:02,466 now this is what I 380 00:13:03,100 --> 00:13:03,966 what I'm using 381 00:13:03,966 --> 00:13:05,399 this is one of the matte paintings 382 00:13:05,400 --> 00:13:06,400 a part of it 383 00:13:06,966 --> 00:13:08,699 if I go to d noise for a second 384 00:13:09,966 --> 00:13:10,999 and click on to it 385 00:13:11,533 --> 00:13:12,699 this little box appears 386 00:13:12,700 --> 00:13:13,666 and what you're supposed to do 387 00:13:13,666 --> 00:13:15,599 is put this over a flat area of the image 388 00:13:15,600 --> 00:13:18,066 so it can analyze the grain inside that flat area 389 00:13:18,200 --> 00:13:18,800 and after that 390 00:13:18,800 --> 00:13:19,566 you can try and work out 391 00:13:19,566 --> 00:13:20,733 how to smooth out the rest of it 392 00:13:20,733 --> 00:13:22,099 so nothing here is flat 393 00:13:22,100 --> 00:13:23,366 so you can't leave it here 394 00:13:23,733 --> 00:13:25,133 right the only flat area that I can see 395 00:13:25,133 --> 00:13:27,366 that really stands out is basically 396 00:13:27,366 --> 00:13:29,833 oops is come on 397 00:13:31,200 --> 00:13:32,500 the flat area that really stands out 398 00:13:32,500 --> 00:13:33,566 is basically over here 399 00:13:33,566 --> 00:13:35,866 so just make this a little bit smaller 400 00:13:38,733 --> 00:13:41,166 come on don't stop on me now 401 00:13:45,133 --> 00:13:46,133 okay so that's fairly far 402 00:13:46,133 --> 00:13:47,266 there's a bit of a gradient in there 403 00:13:47,266 --> 00:13:48,866 but that's the farthest part of the picture 404 00:13:48,866 --> 00:13:49,966 so if I look at my picture now 405 00:13:49,966 --> 00:13:51,966 before this one and then this one 406 00:13:51,966 --> 00:13:52,566 you can see that there's 407 00:13:52,566 --> 00:13:54,566 if I press 1 onto there and 2 onto there 408 00:13:54,566 --> 00:13:56,366 it's basically getting rid of any noise 409 00:13:56,600 --> 00:13:58,500 now the reason you kind of have to degrade something 410 00:13:58,500 --> 00:13:59,300 quite often 411 00:13:59,400 --> 00:14:00,333 if you wanna re grain it 412 00:14:00,333 --> 00:14:01,999 is otherwise you'll have static noise 413 00:14:02,000 --> 00:14:03,666 it's like it'll be still in there 414 00:14:03,666 --> 00:14:05,099 and you'll have noise on top of it 415 00:14:05,166 --> 00:14:06,066 or grain on top of it 416 00:14:06,066 --> 00:14:06,599 so you don't want that 417 00:14:06,600 --> 00:14:07,866 so you get rid of all of that 418 00:14:07,866 --> 00:14:09,233 and then you can put it back on top 419 00:14:09,700 --> 00:14:11,966 fair fully standard now 420 00:14:12,400 --> 00:14:14,666 so what you would normally do after 421 00:14:14,666 --> 00:14:16,933 cause I'm doing this on top of a still image 422 00:14:16,933 --> 00:14:18,766 just to show you how to Denise something 423 00:14:18,900 --> 00:14:21,000 if you're gonna do this on top of a large 424 00:14:21,000 --> 00:14:21,733 number of frames 425 00:14:21,733 --> 00:14:22,599 for example 426 00:14:22,700 --> 00:14:23,900 you would just write it out 427 00:14:24,500 --> 00:14:27,200 um to save your computer processing a whole bunch of 428 00:14:27,200 --> 00:14:28,866 uh you know 429 00:14:28,866 --> 00:14:31,633 to save the processing overtime also um 430 00:14:31,766 --> 00:14:32,499 you can see right now 431 00:14:32,500 --> 00:14:34,100 this is this is a regrain script 432 00:14:34,866 --> 00:14:36,199 I'll explain this in a second 433 00:14:36,500 --> 00:14:37,466 but this is you know 434 00:14:37,466 --> 00:14:38,299 processor intensive 435 00:14:38,300 --> 00:14:39,166 anywhere on your computer 436 00:14:39,166 --> 00:14:40,566 so if I'm gonna do any 437 00:14:40,566 --> 00:14:41,799 if my composition is up here 438 00:14:41,800 --> 00:14:42,733 I would render it out 439 00:14:42,733 --> 00:14:44,033 so I just have this 440 00:14:44,100 --> 00:14:45,366 or maybe just after the day noise 441 00:14:45,366 --> 00:14:46,966 render that out and then 442 00:14:46,966 --> 00:14:48,066 then I can plug it into here 443 00:14:48,066 --> 00:14:49,099 so the computer 444 00:14:49,333 --> 00:14:50,666 all the computer has to try and work out 445 00:14:50,666 --> 00:14:52,133 it's just a grain and it 446 00:14:52,133 --> 00:14:53,566 this is really frustrating uh 447 00:14:53,566 --> 00:14:55,566 working how to regrain something uh 448 00:14:55,566 --> 00:14:56,866 if your computer's working really slowly 449 00:14:56,866 --> 00:14:57,999 so render it out 450 00:14:58,300 --> 00:14:59,066 and then once it's done 451 00:14:59,066 --> 00:15:00,199 you just plug it into here 452 00:15:00,533 --> 00:15:02,866 now I'll show you this way in a second 453 00:15:03,466 --> 00:15:04,766 now if I just uh 454 00:15:04,800 --> 00:15:05,133 get rid of that 455 00:15:05,133 --> 00:15:05,933 I'm not gonna write it out 456 00:15:05,933 --> 00:15:07,466 cause it's just one frame 457 00:15:08,800 --> 00:15:10,366 okay so I got this image 458 00:15:11,200 --> 00:15:12,500 I have denied it 459 00:15:12,666 --> 00:15:15,166 now just to show you as an example 460 00:15:15,166 --> 00:15:18,499 I have brought in another image with some noise on it 461 00:15:19,600 --> 00:15:21,800 okay so this has some noise or some grain 462 00:15:21,900 --> 00:15:22,933 and we want to match it 463 00:15:22,933 --> 00:15:24,866 now some actually make this just to show you 464 00:15:25,200 --> 00:15:26,866 I took this is one of the pictures from the internet 465 00:15:26,866 --> 00:15:27,566 there was no noise 466 00:15:27,566 --> 00:15:28,266 I reformatted 467 00:15:28,266 --> 00:15:29,766 it's the same size as um 468 00:15:29,766 --> 00:15:30,899 the projects of HD 469 00:15:32,200 --> 00:15:34,000 and if I just added a grain node 470 00:15:34,266 --> 00:15:36,533 it basically goes in and it had some grain 471 00:15:36,533 --> 00:15:37,599 and they wrote out that node 472 00:15:37,600 --> 00:15:38,833 and then there you go 473 00:15:39,566 --> 00:15:42,333 and I have a still picture with some grain on it 474 00:15:42,333 --> 00:15:44,399 so what we're gonna use this for okay 475 00:15:44,400 --> 00:15:47,166 is actually to match the grain for the matte painting 476 00:15:47,333 --> 00:15:48,166 rather than going in 477 00:15:48,166 --> 00:15:50,033 and just randomly adding some grain 478 00:15:50,500 --> 00:15:51,466 you know it's quite a technique 479 00:15:51,466 --> 00:15:55,233 to be able to match the grain to something else so if I 480 00:15:56,866 --> 00:15:57,966 if I wanted to add grain 481 00:15:57,966 --> 00:15:59,266 so this is the image 482 00:15:59,400 --> 00:16:01,000 and right now I have this Denise 483 00:16:01,533 --> 00:16:02,599 no grain into here 484 00:16:02,600 --> 00:16:07,333 alright so what I wanna do is basically add a grey note 485 00:16:07,333 --> 00:16:09,933 I just before I go any further with the d noise 486 00:16:09,933 --> 00:16:10,733 remember I said that 487 00:16:10,733 --> 00:16:14,233 you're supposed to put this little square over here 488 00:16:14,500 --> 00:16:15,633 over the flat area 489 00:16:16,333 --> 00:16:17,533 it needs to be over a flat area 490 00:16:17,533 --> 00:16:19,699 but make sure it's not over a completely white area 491 00:16:19,700 --> 00:16:21,100 or a completely black area 492 00:16:21,333 --> 00:16:23,133 cause she can't really see any grain into those 493 00:16:23,133 --> 00:16:24,366 so if I look into here 494 00:16:24,366 --> 00:16:26,666 there isn't really very much information at all 495 00:16:26,666 --> 00:16:29,399 especially in the JPEG picture from the internet 496 00:16:29,400 --> 00:16:31,500 but anyway there's not very much information in there 497 00:16:31,500 --> 00:16:32,800 so you wanna put it over one of them 498 00:16:32,800 --> 00:16:34,100 pretty much one of the midtones 499 00:16:34,100 --> 00:16:36,500 so that'll be the best area around here 500 00:16:36,933 --> 00:16:37,466 okay anyway 501 00:16:37,466 --> 00:16:38,499 so now that's covered 502 00:16:39,100 --> 00:16:41,266 now if I want to show you 503 00:16:41,266 --> 00:16:43,133 I'm gonna show you the easy way to do this 504 00:16:43,133 --> 00:16:44,466 and then the hard way to do this 505 00:16:44,466 --> 00:16:45,099 k if you don't 506 00:16:45,100 --> 00:16:46,266 if you don't have any time 507 00:16:46,366 --> 00:16:47,566 and you simply wanna regrain it 508 00:16:47,566 --> 00:16:48,466 if I just type 509 00:16:48,466 --> 00:16:49,799 if I just go to 510 00:16:50,366 --> 00:16:51,499 one second where is it 511 00:16:51,966 --> 00:16:55,833 I just go into here and type in uh grain 512 00:16:56,800 --> 00:16:57,166 can't worry 513 00:16:57,166 --> 00:16:57,933 if I just type in green 514 00:16:57,933 --> 00:16:59,933 of course I almost actually never 515 00:16:59,933 --> 00:17:00,866 ever use these 516 00:17:00,866 --> 00:17:02,433 cause you can just type in anything you want 517 00:17:02,466 --> 00:17:03,799 alright now 518 00:17:03,800 --> 00:17:04,166 like I'm saying 519 00:17:04,166 --> 00:17:05,366 this is the quick way to do it 520 00:17:05,600 --> 00:17:06,900 not professional way to do it 521 00:17:06,933 --> 00:17:08,899 but if I need to get it out quick 522 00:17:08,900 --> 00:17:10,600 like in the next couple of minutes 523 00:17:11,000 --> 00:17:12,900 your boss is telling me it has to be finished 524 00:17:13,600 --> 00:17:15,400 and you have 30 seconds to do it 525 00:17:15,400 --> 00:17:16,400 for whatever reason 526 00:17:16,733 --> 00:17:17,266 you can do this way 527 00:17:17,266 --> 00:17:18,199 so there's no grain 528 00:17:18,200 --> 00:17:19,166 go straight into there 529 00:17:19,166 --> 00:17:20,566 bang you've got some grain 530 00:17:20,700 --> 00:17:22,266 okay now this is 531 00:17:22,533 --> 00:17:24,699 it automatically produces some grain 532 00:17:25,300 --> 00:17:27,900 um and there's a way to analyze it as well 533 00:17:28,400 --> 00:17:30,233 so if I look at this picture for a second 534 00:17:30,733 --> 00:17:31,666 okay the colours are different 535 00:17:31,666 --> 00:17:32,166 but that doesn't matter 536 00:17:32,166 --> 00:17:34,366 we're not we're not talking about colours right now 537 00:17:34,666 --> 00:17:35,999 so if I go to the green 538 00:17:36,100 --> 00:17:37,566 if I press 1 on this 539 00:17:37,566 --> 00:17:39,233 okay zoom out for a second 540 00:17:39,600 --> 00:17:40,700 and then after the noise 541 00:17:40,700 --> 00:17:41,566 after this green 542 00:17:41,566 --> 00:17:42,899 if I press 2 on this 543 00:17:43,666 --> 00:17:44,366 and then after here 544 00:17:44,366 --> 00:17:45,266 if I had a white 545 00:17:45,333 --> 00:17:46,833 great we can now see 546 00:17:47,733 --> 00:17:48,499 the before and after 547 00:17:48,500 --> 00:17:50,100 we can see something with grain 548 00:17:50,666 --> 00:17:52,699 and then your other matte painting with grain as well 549 00:17:52,700 --> 00:17:53,133 and we want 550 00:17:53,133 --> 00:17:54,466 all we want to do is compare 551 00:17:54,733 --> 00:17:56,233 the grain in the two images 552 00:17:56,300 --> 00:17:57,600 to try and make them simpler 553 00:17:57,600 --> 00:17:59,000 as we are similar 554 00:17:59,366 --> 00:18:00,433 so once again 555 00:18:01,600 --> 00:18:03,100 if I just drag this down for a second 556 00:18:03,100 --> 00:18:03,800 all you need to see 557 00:18:03,800 --> 00:18:04,400 all you need to see 558 00:18:04,400 --> 00:18:05,466 really is just uh 559 00:18:05,533 --> 00:18:06,266 this picture 560 00:18:06,266 --> 00:18:07,266 and then this grey note 561 00:18:08,000 --> 00:18:08,800 and make sure it's on 562 00:18:08,800 --> 00:18:10,266 oops come on 563 00:18:10,266 --> 00:18:11,066 there you go 564 00:18:11,066 --> 00:18:12,699 right so once gets one 565 00:18:12,700 --> 00:18:13,566 and then 2 on that 566 00:18:13,566 --> 00:18:14,599 so I got this wipe 567 00:18:15,000 --> 00:18:16,166 which is just up here 568 00:18:16,333 --> 00:18:17,599 alright so what I wanna do 569 00:18:17,966 --> 00:18:20,266 is put this close to an area where it's 570 00:18:20,266 --> 00:18:21,366 the colours are fairly similar 571 00:18:21,366 --> 00:18:23,299 they're not very similar at all 572 00:18:23,300 --> 00:18:23,900 over this image 573 00:18:23,900 --> 00:18:24,766 doesn't really matter 574 00:18:25,566 --> 00:18:28,333 what we wanna look at is the size of this noise grain 575 00:18:28,333 --> 00:18:30,299 that's basically being generated uh 576 00:18:30,300 --> 00:18:31,266 by the grain node 577 00:18:31,266 --> 00:18:34,199 now we it's fairly difficult to work out 578 00:18:34,200 --> 00:18:35,500 exactly what's happening 579 00:18:35,700 --> 00:18:37,333 because you see all the colours on top of each other 580 00:18:37,333 --> 00:18:38,299 the red grain and the blue 581 00:18:38,300 --> 00:18:39,933 so let's just go in one by one 582 00:18:39,933 --> 00:18:41,133 if I just hover over here 583 00:18:41,133 --> 00:18:41,933 and press R 584 00:18:47,600 --> 00:18:49,400 okay that's actually got pretty dark 585 00:18:49,500 --> 00:18:50,100 that's okay 586 00:18:50,100 --> 00:18:51,466 I don't need to worry about this area 587 00:18:51,466 --> 00:18:53,099 if I just go over here for a second 588 00:18:53,200 --> 00:18:55,100 I can see another area where the grain 589 00:18:55,100 --> 00:18:57,333 you know I can actually see the grain from basically 590 00:18:57,333 --> 00:18:58,433 this one and this one 591 00:18:58,466 --> 00:18:59,499 now inside the grain note 592 00:18:59,500 --> 00:19:01,466 I'm now looking just at the red channel 593 00:19:02,066 --> 00:19:03,966 this is really important that you do this one by one 594 00:19:03,966 --> 00:19:05,666 the red then the green and then the blue 595 00:19:05,733 --> 00:19:06,699 so inside the grain 596 00:19:06,700 --> 00:19:09,166 note what you've actually got is the size over here 597 00:19:09,166 --> 00:19:11,099 okay got the size of the grain in the 598 00:19:11,100 --> 00:19:12,200 of the red grain 599 00:19:12,800 --> 00:19:14,566 so what you wanna do essentially 600 00:19:14,566 --> 00:19:17,299 is basically move this in this number about 601 00:19:17,333 --> 00:19:20,433 until you reaching a similar size to this 602 00:19:23,666 --> 00:19:25,266 okay that's fairly similar 603 00:19:25,800 --> 00:19:27,666 and then after that um 604 00:19:27,666 --> 00:19:28,399 irregularity 605 00:19:28,400 --> 00:19:29,933 this doesn't actually do too much 606 00:19:29,933 --> 00:19:32,533 so ignore this intensity 607 00:19:32,533 --> 00:19:33,599 if I just look at the red 608 00:19:33,600 --> 00:19:34,333 for example 609 00:19:34,333 --> 00:19:36,199 this is how much impact this is gonna have 610 00:19:36,200 --> 00:19:38,000 so if I go to infrared intensity 611 00:19:38,400 --> 00:19:39,533 bring this up or down 612 00:19:39,533 --> 00:19:40,633 okay no grain 613 00:19:41,266 --> 00:19:42,233 but bring it up 614 00:19:43,100 --> 00:19:43,900 lots of grain 615 00:19:43,900 --> 00:19:46,200 bit too much compared to this one remember 616 00:19:46,466 --> 00:19:47,566 so you always contract 617 00:19:47,566 --> 00:19:48,666 you know ideally 618 00:19:48,666 --> 00:19:50,366 you're gonna compare this to the master image 619 00:19:50,366 --> 00:19:52,366 or the image that you want to regain it to 620 00:19:52,800 --> 00:19:54,166 so you want to 621 00:19:54,666 --> 00:19:56,566 uh regain intensity to the same as this one 622 00:19:56,566 --> 00:19:57,799 so that's way too much 623 00:19:58,500 --> 00:19:59,500 I look at that okay 624 00:19:59,500 --> 00:20:00,433 that's pretty good 625 00:20:00,500 --> 00:20:01,433 I'll leave it at that 626 00:20:01,766 --> 00:20:02,599 now that I've done the red 627 00:20:02,600 --> 00:20:03,966 go through and do the green 628 00:20:05,333 --> 00:20:05,999 excellent let's again 629 00:20:06,000 --> 00:20:07,133 let's just try and find an area 630 00:20:07,133 --> 00:20:09,299 where the colours are very fairly similar 631 00:20:10,200 --> 00:20:11,366 now inside the 632 00:20:11,800 --> 00:20:13,400 again gonna start up over here 633 00:20:13,533 --> 00:20:15,399 since uh sorry 634 00:20:15,400 --> 00:20:17,233 so still inside the grain node 635 00:20:17,366 --> 00:20:18,499 so inside the grain node 636 00:20:18,500 --> 00:20:19,300 I've got number 637 00:20:19,300 --> 00:20:21,300 I've got the size of the grain again 638 00:20:21,300 --> 00:20:23,466 if I bring this up against obviously 639 00:20:23,466 --> 00:20:25,366 the note that the grain is never gonna be that big 640 00:20:25,366 --> 00:20:27,233 it's normally around 2 to 3 641 00:20:27,366 --> 00:20:30,466 or say 1.8 to 3 on average 642 00:20:30,466 --> 00:20:33,299 so if I just look at this again 643 00:20:33,300 --> 00:20:34,266 or too small too small 644 00:20:34,266 --> 00:20:36,233 you need to try and match the patterns in here 645 00:20:38,366 --> 00:20:39,266 and there we go 646 00:20:40,266 --> 00:20:42,899 put it like little beans or something like that 647 00:20:43,466 --> 00:20:44,299 okay again right 648 00:20:44,300 --> 00:20:45,166 that's fair enough 649 00:20:45,166 --> 00:20:46,033 and then again 650 00:20:46,133 --> 00:20:46,699 forget this part 651 00:20:46,700 --> 00:20:48,866 doesn't really do very much intensity 652 00:20:48,866 --> 00:20:49,666 get a green 653 00:20:50,466 --> 00:20:51,466 that's way too much 654 00:20:51,466 --> 00:20:53,166 that's completely flat no grain 655 00:20:53,733 --> 00:20:55,166 so somewhere in the middle normally 656 00:20:55,166 --> 00:20:55,766 there we go 657 00:20:55,766 --> 00:20:56,966 alright that's good enough 658 00:20:57,133 --> 00:20:59,399 after that go straight over to the blue channel 659 00:20:59,400 --> 00:20:59,933 and of course 660 00:20:59,933 --> 00:21:00,999 you can just hover over this 661 00:21:01,000 --> 00:21:02,800 and then press R and then G and then B 662 00:21:03,666 --> 00:21:05,366 alright so now inside the blue channel 663 00:21:05,766 --> 00:21:08,399 blue channel's normally hmm 664 00:21:09,166 --> 00:21:09,966 the most important one 665 00:21:09,966 --> 00:21:10,866 the one with the most green 666 00:21:10,866 --> 00:21:12,699 if I just do the same thing 667 00:21:12,900 --> 00:21:14,133 hover over here for a second 668 00:21:14,133 --> 00:21:16,133 try and find something that's fairly okay 669 00:21:16,133 --> 00:21:17,466 that's similar enough 670 00:21:17,700 --> 00:21:18,666 at least to see the size 671 00:21:18,666 --> 00:21:21,266 so again if I just hover over here for a second 672 00:21:22,066 --> 00:21:23,633 okay so red 673 00:21:23,666 --> 00:21:24,466 we're doing oh 674 00:21:24,466 --> 00:21:25,366 I'm on the blue sorry 675 00:21:25,366 --> 00:21:26,433 so over here 676 00:21:26,733 --> 00:21:28,733 blue size okay 677 00:21:28,733 --> 00:21:29,366 it's never like that 678 00:21:29,366 --> 00:21:30,366 it's never like that 679 00:21:31,666 --> 00:21:34,099 it's normally around 3 2 to 3 680 00:21:34,600 --> 00:21:35,000 there you go 681 00:21:35,000 --> 00:21:36,800 there's a little beans happening in there 682 00:21:36,800 --> 00:21:37,400 if you look closely 683 00:21:37,400 --> 00:21:39,433 they're kind of like baked beans 684 00:21:39,866 --> 00:21:41,399 alright okay alright 685 00:21:41,400 --> 00:21:42,300 so if you get this 686 00:21:42,333 --> 00:21:43,566 doesn't do anything 687 00:21:43,800 --> 00:21:44,866 doesn't do anything 688 00:21:44,966 --> 00:21:46,566 um now again intensity 689 00:21:46,566 --> 00:21:48,799 get on to where it says blue again 690 00:21:48,800 --> 00:21:49,266 this is like 691 00:21:49,266 --> 00:21:51,566 how much so known too much 692 00:21:51,600 --> 00:21:52,366 somewhere in the middle 693 00:21:52,366 --> 00:21:54,033 is always pretty much where it is 694 00:21:54,700 --> 00:21:56,700 excellence now this is the simple way to do it okay 695 00:21:56,700 --> 00:21:57,800 and it does get harder 696 00:21:58,400 --> 00:22:00,866 so what I could always do if I wanted to regrain it 697 00:22:00,866 --> 00:22:02,699 is basically I got this image here 698 00:22:02,800 --> 00:22:04,066 which I compared it to 699 00:22:04,300 --> 00:22:06,400 got this image which is completely 700 00:22:08,166 --> 00:22:08,933 hey this is 701 00:22:08,933 --> 00:22:11,166 I'm gonna zoom out for a second so we can see 702 00:22:12,900 --> 00:22:14,066 okay so I got this image again 703 00:22:14,066 --> 00:22:14,999 get rid of the wipe 704 00:22:16,200 --> 00:22:16,866 for this image 705 00:22:16,866 --> 00:22:19,066 then I can always do it so you can see the difference 706 00:22:19,333 --> 00:22:21,399 this image kinda subtle difference 707 00:22:21,400 --> 00:22:22,366 then this one 708 00:22:22,366 --> 00:22:23,399 and then re grind 709 00:22:23,400 --> 00:22:23,900 there you go 710 00:22:23,900 --> 00:22:24,533 bang this is 711 00:22:24,533 --> 00:22:25,133 now this is the 712 00:22:25,133 --> 00:22:25,966 like I said 713 00:22:25,966 --> 00:22:27,466 this is the cheap way to do it 714 00:22:27,500 --> 00:22:29,600 um there's a harder 715 00:22:29,600 --> 00:22:31,066 more labour intensive way which 716 00:22:31,066 --> 00:22:32,399 if you wanna get into it 717 00:22:32,766 --> 00:22:33,999 which one do some high end stuff 718 00:22:34,000 --> 00:22:35,266 there's a more accurate way to do it 719 00:22:35,266 --> 00:22:36,533 so what of course I could do 720 00:22:36,533 --> 00:22:38,299 I am happy with this one for right now 721 00:22:38,300 --> 00:22:40,466 and this does work fairly well 722 00:22:41,300 --> 00:22:42,066 and this other technique 723 00:22:42,066 --> 00:22:43,266 I'm gonna show you in a second 724 00:22:43,966 --> 00:22:45,966 sometimes this doesn't work very well 725 00:22:45,966 --> 00:22:47,966 okay so this technique 726 00:22:48,100 --> 00:22:48,966 it basically separate 727 00:22:48,966 --> 00:22:51,066 separates the channels one by one 728 00:22:51,066 --> 00:22:51,666 and then after that 729 00:22:51,666 --> 00:22:53,199 you can go in and regrade the channels 730 00:22:53,200 --> 00:22:54,700 which is similar to what we're doing here 731 00:22:54,700 --> 00:22:56,000 but then also with this 732 00:22:56,800 --> 00:22:57,700 and with the lookup table 733 00:22:57,700 --> 00:22:59,333 you can actually select areas 734 00:22:59,333 --> 00:23:01,099 that you actually want to add more grain to 735 00:23:01,133 --> 00:23:01,533 for example 736 00:23:01,533 --> 00:23:03,233 sometimes in some of the highlights 737 00:23:03,533 --> 00:23:04,866 you're actually losing a lot of grain 738 00:23:04,866 --> 00:23:06,366 so you might want to get rid of it there 739 00:23:06,366 --> 00:23:08,133 and you might want to add more in the area like this 740 00:23:08,133 --> 00:23:08,766 for example 741 00:23:08,766 --> 00:23:11,366 okay if you really wanna go in and be very picky 742 00:23:11,866 --> 00:23:12,366 alright great 743 00:23:12,366 --> 00:23:13,666 so now what I'm gonna do is 744 00:23:13,666 --> 00:23:14,899 gonna pause this for a second 745 00:23:15,133 --> 00:23:16,599 gonna start again in a minute 746 00:23:17,400 --> 00:23:18,066 and it's OK 747 00:23:18,066 --> 00:23:19,366 what I would do after I regrained it 748 00:23:19,366 --> 00:23:20,566 is just write that out 749 00:23:20,800 --> 00:23:21,500 and then bang 750 00:23:21,500 --> 00:23:22,300 you're done 751 00:23:23,166 --> 00:23:23,999 okay once again 752 00:23:24,000 --> 00:23:24,733 just in case I 753 00:23:24,733 --> 00:23:25,799 I mentioned it earlier 754 00:23:25,800 --> 00:23:26,900 the beginning tutorial 755 00:23:27,100 --> 00:23:28,633 if you wanna write something else 756 00:23:29,600 --> 00:23:30,766 uh as an image sequence 757 00:23:30,766 --> 00:23:31,799 goes to the home 758 00:23:32,066 --> 00:23:33,533 uh I can understand with the desktop 759 00:23:33,533 --> 00:23:35,133 for example but uh 760 00:23:35,133 --> 00:23:38,499 what you gonna do if I just write in regrained 761 00:23:40,200 --> 00:23:43,066 uh oil rig oops 762 00:23:44,533 --> 00:23:45,599 now I get if I wanna write this out 763 00:23:45,600 --> 00:23:46,333 as an English sequence 764 00:23:46,333 --> 00:23:47,999 what you gonna have to write is dot 765 00:23:48,200 --> 00:23:49,000 and then percent 766 00:23:49,000 --> 00:23:50,600 and then 0 5 d 767 00:23:50,600 --> 00:23:51,133 and then dot 768 00:23:51,133 --> 00:23:51,766 whatever you wanna say 769 00:23:51,766 --> 00:23:52,299 but that's the dot 770 00:23:52,300 --> 00:23:54,033 tiff dot dpx 771 00:23:54,200 --> 00:23:56,566 um okay so um 772 00:23:56,566 --> 00:23:57,399 what this is again 773 00:23:57,400 --> 00:23:58,366 dot percent 774 00:23:58,366 --> 00:23:59,266 zero five d 775 00:23:59,366 --> 00:24:00,333 this is the padding uh 776 00:24:00,333 --> 00:24:01,466 this is how many basically 777 00:24:01,466 --> 00:24:01,999 frames there are 778 00:24:02,000 --> 00:24:03,866 so it's gonna be 10,000 frames 779 00:24:03,866 --> 00:24:05,799 you're gonna need four zeros 780 00:24:05,800 --> 00:24:07,033 some I think 781 00:24:07,466 --> 00:24:08,433 something like that 782 00:24:08,466 --> 00:24:10,066 guys you never really need to put more than that 783 00:24:10,066 --> 00:24:12,666 but this I just try and get used to remembering how to 784 00:24:12,666 --> 00:24:14,933 you know this thing is to use it all the time 785 00:24:14,933 --> 00:24:16,099 everyday so 786 00:24:16,100 --> 00:24:17,733 dot present 0 5 d 787 00:24:17,733 --> 00:24:19,099 dot F or d P X 788 00:24:19,300 --> 00:24:21,500 or whatever you're rendering out as great 789 00:24:22,000 --> 00:24:23,700 okay so what I'm gonna do now 790 00:24:23,700 --> 00:24:26,466 since I've already shown you how to create 791 00:24:26,466 --> 00:24:27,166 uh the grain 792 00:24:27,166 --> 00:24:27,966 and then write it up 793 00:24:27,966 --> 00:24:29,033 very straightforward 794 00:24:29,166 --> 00:24:31,466 and we're matching it from the other photograph 795 00:24:31,500 --> 00:24:32,166 where that I put it 796 00:24:32,166 --> 00:24:32,933 I put it down here 797 00:24:32,933 --> 00:24:33,933 so there you guys 798 00:24:33,933 --> 00:24:36,166 there's the photograph that we're matching the grain to 799 00:24:36,266 --> 00:24:37,966 and I'll show you the basic way to go in 800 00:24:37,966 --> 00:24:39,099 and basically regrain it 801 00:24:39,700 --> 00:24:42,100 okay so I also said there's some other ways to do it 802 00:24:42,400 --> 00:24:44,566 um so I'm gonna show you another way 803 00:24:44,566 --> 00:24:46,866 and I worked in several film companies and 804 00:24:46,866 --> 00:24:47,933 um you know 805 00:24:47,933 --> 00:24:49,366 I know people that worked in the film industry 806 00:24:49,366 --> 00:24:49,999 for several years 807 00:24:50,000 --> 00:24:52,266 that don't quite cross this 808 00:24:52,266 --> 00:24:52,866 best of the yet 809 00:24:52,866 --> 00:24:54,899 even though it is actually fairly straightforward 810 00:24:55,000 --> 00:24:55,866 so you know 811 00:24:55,866 --> 00:24:57,266 if you learn that um 812 00:24:57,866 --> 00:24:59,299 these little extra bits like it 813 00:24:59,300 --> 00:24:59,966 you know the colour 814 00:24:59,966 --> 00:25:00,333 the chromats 815 00:25:00,333 --> 00:25:00,966 collaboration 816 00:25:00,966 --> 00:25:01,699 and then re graining 817 00:25:01,700 --> 00:25:02,566 or stuff like that 818 00:25:02,700 --> 00:25:04,233 you start to learn all these little steps 819 00:25:04,933 --> 00:25:06,599 and then the next time you get for an interview 820 00:25:06,666 --> 00:25:07,299 you can mention that 821 00:25:07,300 --> 00:25:08,400 you understand how to do all of this 822 00:25:08,400 --> 00:25:09,500 so you'll impress 823 00:25:09,766 --> 00:25:11,799 the people who are gonna be employing you 824 00:25:11,933 --> 00:25:13,233 right so what I wanna do is 825 00:25:13,300 --> 00:25:14,066 in this teneco 826 00:25:14,066 --> 00:25:16,266 still gonna use this image to compare the grain to 827 00:25:16,666 --> 00:25:17,999 um so this time 828 00:25:18,000 --> 00:25:19,200 I'm gonna leave this one over here 829 00:25:19,200 --> 00:25:21,266 this is the grain that we made in the last 830 00:25:21,266 --> 00:25:22,299 in the last step 831 00:25:22,500 --> 00:25:23,900 um so I'm just gonna leave that there 832 00:25:23,900 --> 00:25:24,566 I could delete it 833 00:25:24,566 --> 00:25:24,899 but doesn't 834 00:25:24,900 --> 00:25:25,966 it doesn't do anything 835 00:25:26,000 --> 00:25:27,500 so again I got this image 836 00:25:28,300 --> 00:25:30,333 and this is denoising it okay 837 00:25:30,333 --> 00:25:32,166 so what I'm gonna do is just feed this straight through 838 00:25:32,166 --> 00:25:34,433 and again I'm gonna give you the script um 839 00:25:34,533 --> 00:25:35,966 so you can actually uh 840 00:25:35,966 --> 00:25:37,333 just try and feed you know 841 00:25:37,333 --> 00:25:38,966 do something similar to yourself 842 00:25:38,966 --> 00:25:40,999 um uh sorry 843 00:25:41,000 --> 00:25:42,866 do something similar with one of your images 844 00:25:42,900 --> 00:25:43,833 not to yourself 845 00:25:43,900 --> 00:25:44,933 alright so you can take an image 846 00:25:44,933 --> 00:25:46,833 you could denies this um 847 00:25:46,900 --> 00:25:47,933 and then I'll just explain 848 00:25:47,933 --> 00:25:49,466 roughly what this does um 849 00:25:49,466 --> 00:25:51,366 this essentially keys um 850 00:25:51,366 --> 00:25:52,999 the whole thing um 851 00:25:53,000 --> 00:25:54,033 and then after that 852 00:25:54,066 --> 00:25:55,599 so if I look at this for a second 853 00:25:56,666 --> 00:25:58,599 k all this is a Luma key right 854 00:25:58,600 --> 00:25:59,600 there's no key 855 00:25:59,600 --> 00:26:00,900 Luma key adds a key 856 00:26:01,200 --> 00:26:02,900 after that if I look into the shuffle 857 00:26:03,800 --> 00:26:05,500 so I make sure I'm actually looking the right thing 858 00:26:05,500 --> 00:26:07,033 k so basically in the key 859 00:26:07,133 --> 00:26:08,199 if you look in the shuffle 860 00:26:08,200 --> 00:26:10,633 it puts all of these straights away into the alpha 861 00:26:11,000 --> 00:26:12,133 right and then after that 862 00:26:12,133 --> 00:26:13,866 what I'm gonna be doing is 863 00:26:14,166 --> 00:26:16,199 uh looking into there 864 00:26:16,200 --> 00:26:17,500 where that's just gonna set up 865 00:26:17,500 --> 00:26:18,700 the way it's supposed to work 866 00:26:18,900 --> 00:26:21,400 after that shuffles out the correct alpha 867 00:26:21,466 --> 00:26:22,999 into the correct channel 868 00:26:23,966 --> 00:26:24,933 K so basically 869 00:26:24,933 --> 00:26:28,299 it takes the information from here 870 00:26:29,133 --> 00:26:29,966 and then you got the a 871 00:26:29,966 --> 00:26:31,399 so they've got um 872 00:26:31,966 --> 00:26:33,233 the elf going from here 873 00:26:33,266 --> 00:26:35,166 and it basically shuffles out into the red 874 00:26:35,166 --> 00:26:36,866 this one shuffles it out into the green 875 00:26:36,866 --> 00:26:39,166 this one shuffles out into the blue 876 00:26:39,166 --> 00:26:40,066 and then straight away 877 00:26:40,066 --> 00:26:41,166 it adds another green note 878 00:26:41,166 --> 00:26:44,433 so it really is not important to understand 879 00:26:44,466 --> 00:26:45,866 what that's doing but that 880 00:26:45,866 --> 00:26:47,299 that is basically what it's doing 881 00:26:47,300 --> 00:26:48,600 it's separating them 882 00:26:48,800 --> 00:26:50,533 and then it puts the offer into the correct one 883 00:26:50,533 --> 00:26:53,199 so you can regrade everything separately and again 884 00:26:53,200 --> 00:26:55,433 that's actually fairly similar to what this one's doing 885 00:26:55,766 --> 00:26:56,266 except for this 886 00:26:56,266 --> 00:26:58,166 gives us a few extra options which 887 00:26:58,166 --> 00:26:59,433 which will really help us 888 00:26:59,900 --> 00:27:00,966 okay so now 889 00:27:00,966 --> 00:27:02,099 and then after that sorry 890 00:27:02,100 --> 00:27:03,500 um shuffles them out 891 00:27:03,933 --> 00:27:05,099 uh into great notes 892 00:27:05,100 --> 00:27:05,866 and then it come 893 00:27:05,866 --> 00:27:06,199 uh you know 894 00:27:06,200 --> 00:27:07,600 you're basically combining uh 895 00:27:07,600 --> 00:27:08,833 the channels back together 896 00:27:08,900 --> 00:27:10,600 but you literally leave this as it is 897 00:27:10,600 --> 00:27:12,566 and you just you uh 898 00:27:12,566 --> 00:27:13,766 kinda run through 899 00:27:13,766 --> 00:27:16,133 in a similar process to what we're doing for this one 900 00:27:16,133 --> 00:27:16,966 so if I just uh 901 00:27:16,966 --> 00:27:17,966 go back over here 902 00:27:17,966 --> 00:27:18,766 and press pause 903 00:27:18,766 --> 00:27:20,499 so I can see my colour image 904 00:27:20,500 --> 00:27:21,466 and look at this one 905 00:27:22,266 --> 00:27:24,366 and again what I'm gonna wanna do 906 00:27:24,366 --> 00:27:25,299 is move this down here 907 00:27:25,300 --> 00:27:25,966 for example 908 00:27:25,966 --> 00:27:28,166 and just so I can see uh 909 00:27:28,333 --> 00:27:29,599 what's happening after this 910 00:27:29,600 --> 00:27:30,700 or after this 911 00:27:31,900 --> 00:27:32,600 I'll explain why 912 00:27:32,600 --> 00:27:32,966 there's a pre 913 00:27:32,966 --> 00:27:33,666 multiply and 914 00:27:33,666 --> 00:27:34,766 emerge that's uh 915 00:27:34,800 --> 00:27:36,833 between clean plates anyway 916 00:27:36,866 --> 00:27:37,899 so if I'd had 917 00:27:37,900 --> 00:27:38,700 if I look at this one 918 00:27:38,700 --> 00:27:40,000 and after I look at this one 919 00:27:40,500 --> 00:27:41,266 you can see now 920 00:27:41,266 --> 00:27:42,799 that it is adding some grain 921 00:27:42,800 --> 00:27:44,166 it's gonna be different 922 00:27:44,733 --> 00:27:45,966 so again if I go over to here 923 00:27:45,966 --> 00:27:46,866 and I get a wipe 924 00:27:46,866 --> 00:27:47,599 now what we wanna do 925 00:27:47,600 --> 00:27:48,700 is basically 926 00:27:49,266 --> 00:27:49,866 and let's try 927 00:27:49,866 --> 00:27:51,399 and make this uh 928 00:27:51,400 --> 00:27:52,166 the viewing region 929 00:27:52,166 --> 00:27:53,199 a little bigger 930 00:27:54,333 --> 00:27:55,366 you know nothing really 931 00:27:55,366 --> 00:27:56,999 too important to look around at right now 932 00:27:57,000 --> 00:27:59,266 in here so again 933 00:27:59,266 --> 00:28:01,099 I don't really wanna concentrate on this area 934 00:28:01,266 --> 00:28:02,199 it's very bright 935 00:28:02,200 --> 00:28:03,600 um so if I just look 936 00:28:04,200 --> 00:28:05,133 at an area whatever 937 00:28:05,133 --> 00:28:05,866 something like this 938 00:28:05,866 --> 00:28:06,899 you can still see roughly 939 00:28:06,900 --> 00:28:07,566 the different colours 940 00:28:07,566 --> 00:28:08,366 and everything 941 00:28:09,133 --> 00:28:10,399 okay let's just have a look 942 00:28:12,566 --> 00:28:13,899 okay let's just uh 943 00:28:13,900 --> 00:28:14,800 perhaps go over here 944 00:28:14,800 --> 00:28:15,700 alright brilliant 945 00:28:15,766 --> 00:28:17,166 so same as before 946 00:28:17,266 --> 00:28:18,166 uh same as the other 947 00:28:18,166 --> 00:28:20,266 great note you have to do the colours one by one 948 00:28:20,533 --> 00:28:21,866 so you're gonna have to go into the red 949 00:28:21,866 --> 00:28:23,066 and then the green and then the blue 950 00:28:23,066 --> 00:28:24,399 so what we gonna do 951 00:28:25,733 --> 00:28:27,066 is click on to this one here 952 00:28:27,066 --> 00:28:27,599 so first of all 953 00:28:27,600 --> 00:28:29,066 this is green and it says red 954 00:28:29,066 --> 00:28:31,066 so click on to that and then you see properties 955 00:28:31,766 --> 00:28:33,299 okay so this looks similar again 956 00:28:33,300 --> 00:28:35,033 to the way the other one was set up 957 00:28:35,566 --> 00:28:36,299 the only difference is 958 00:28:36,300 --> 00:28:37,366 is that with this method 959 00:28:37,366 --> 00:28:38,433 here with the grain 960 00:28:38,533 --> 00:28:39,499 you adjust this 961 00:28:39,800 --> 00:28:41,766 you'll adjust the red and the green and the blue 962 00:28:42,133 --> 00:28:42,966 but with this technique 963 00:28:42,966 --> 00:28:43,966 what you're gonna do 964 00:28:44,533 --> 00:28:45,899 if you go to this one 965 00:28:45,900 --> 00:28:47,633 this is the only one that's gonna work 966 00:28:47,733 --> 00:28:49,099 the green and the blue is not gonna work 967 00:28:49,100 --> 00:28:50,466 you have to go into this one 968 00:28:50,666 --> 00:28:51,899 in order to affect the green 969 00:28:51,900 --> 00:28:55,233 and then this one in order to affect the blue okay 970 00:28:55,733 --> 00:28:58,399 so what we gonna do is go over to here and then press R 971 00:28:58,600 --> 00:29:00,600 so now looking at the red channel and again 972 00:29:00,600 --> 00:29:02,500 let's go to a part where we can actually see something 973 00:29:02,500 --> 00:29:03,366 what we're doing 974 00:29:04,566 --> 00:29:06,066 so again similar to last time 975 00:29:06,066 --> 00:29:07,033 right brilliant 976 00:29:07,300 --> 00:29:08,933 so again if I go into the red channel 977 00:29:08,933 --> 00:29:09,566 just to make 978 00:29:09,566 --> 00:29:11,366 double click on to it to make sure that it's over here 979 00:29:11,366 --> 00:29:12,999 so similar as before 980 00:29:13,700 --> 00:29:15,866 we were looking for this kind of texture 981 00:29:15,866 --> 00:29:16,866 similar to here right 982 00:29:16,866 --> 00:29:17,666 that's fine 983 00:29:18,000 --> 00:29:20,666 play this part pretty much cause it doesn't do anything 984 00:29:21,466 --> 00:29:23,433 okay brilliant um 985 00:29:24,900 --> 00:29:26,700 now um right now 986 00:29:26,700 --> 00:29:28,500 if I want to go into the green channel 987 00:29:28,500 --> 00:29:30,100 by pressing G over here 988 00:29:31,200 --> 00:29:33,133 alright if I adjust this 989 00:29:33,133 --> 00:29:34,199 nothing's gonna happen 990 00:29:34,200 --> 00:29:35,300 just remember 991 00:29:35,566 --> 00:29:37,766 if you're trying to do something and nothing happens 992 00:29:37,900 --> 00:29:39,200 this is just the red channel 993 00:29:39,200 --> 00:29:40,533 and it says red channel up here 994 00:29:40,533 --> 00:29:41,599 okay green red 995 00:29:41,800 --> 00:29:43,000 if you wanna change the green channel 996 00:29:43,000 --> 00:29:44,933 double click on to this one and there you go 997 00:29:44,933 --> 00:29:46,133 now this one says green 998 00:29:46,133 --> 00:29:48,033 so now if I go and effect the green 999 00:29:48,700 --> 00:29:49,633 it will work 1000 00:29:50,866 --> 00:29:52,999 I was just sitting over here for a second 1001 00:29:53,000 --> 00:29:55,000 so we can see a bit better what we're doing 1002 00:29:55,733 --> 00:29:57,833 think maybe a tiny bit smaller will help 1003 00:29:58,333 --> 00:29:59,466 so once again if you do this 1004 00:29:59,466 --> 00:30:00,999 nothing's gonna doesn't make a difference 1005 00:30:01,000 --> 00:30:02,500 cause this is just a green channel 1006 00:30:04,200 --> 00:30:06,666 okay so now the green throne there doesn't do anything 1007 00:30:06,666 --> 00:30:10,033 there green channel down here how much 1008 00:30:11,200 --> 00:30:13,800 okay that's looking fine 1009 00:30:13,866 --> 00:30:16,099 and then what you'll stage go to to the blue channel 1010 00:30:16,100 --> 00:30:17,700 and again nothing will happen 1011 00:30:17,700 --> 00:30:19,266 to actually double click on to this part 1012 00:30:22,366 --> 00:30:24,299 oops ah there we go okay 1013 00:30:24,300 --> 00:30:26,600 my computer froze for one second but here we go again 1014 00:30:26,600 --> 00:30:27,766 so grey and blue 1015 00:30:27,766 --> 00:30:28,766 alright so what I wanna do 1016 00:30:28,766 --> 00:30:31,366 this is the blue right here obviously 1017 00:30:31,733 --> 00:30:32,566 and again it says grey and blue 1018 00:30:32,566 --> 00:30:35,666 so we know that if I change this it's going to work 1019 00:30:39,466 --> 00:30:40,799 uh okay fair enough 1020 00:30:41,166 --> 00:30:44,099 it's fairly just made this over there maybe 1021 00:30:46,900 --> 00:30:48,633 okay so that's pretty close 1022 00:30:49,000 --> 00:30:50,633 and then again inside the blue channel 1023 00:30:52,333 --> 00:30:53,799 we don't really want the blacks to be too much 1024 00:30:53,800 --> 00:30:54,600 black in this 1025 00:30:54,600 --> 00:30:56,233 and vice versa the whites 1026 00:30:56,566 --> 00:30:57,533 okay but there we go 1027 00:30:57,533 --> 00:30:58,466 now it has green in it 1028 00:30:58,466 --> 00:30:59,899 so if I get back out of this 1029 00:31:02,266 --> 00:31:04,766 and if I just pause for a second 1030 00:31:05,166 --> 00:31:06,466 I go to RGB 1031 00:31:06,533 --> 00:31:07,399 we should now see that 1032 00:31:07,400 --> 00:31:09,500 the grain should be fairly similar by now 1033 00:31:10,166 --> 00:31:11,866 K and it is K 1034 00:31:11,866 --> 00:31:12,899 so that's uh 1035 00:31:12,900 --> 00:31:14,500 essentially what you can do with this 1036 00:31:14,500 --> 00:31:15,400 you can go in 1037 00:31:15,400 --> 00:31:17,300 if you wanna get more fiddly you can 1038 00:31:18,533 --> 00:31:20,999 if I want to go in and I want to say 1039 00:31:21,300 --> 00:31:22,766 I actually want some more grain here 1040 00:31:22,766 --> 00:31:23,699 there's not enough 1041 00:31:24,366 --> 00:31:25,899 you can see that in some of the images 1042 00:31:26,733 --> 00:31:27,366 actually in here 1043 00:31:27,366 --> 00:31:27,666 there's not 1044 00:31:27,666 --> 00:31:28,899 there's not very much grain 1045 00:31:29,400 --> 00:31:30,566 uh so for some reason 1046 00:31:30,566 --> 00:31:32,099 I want to add more grain to this area 1047 00:31:32,100 --> 00:31:33,033 what I can do 1048 00:31:33,466 --> 00:31:35,766 is go over to where it says the look up in here 1049 00:31:35,766 --> 00:31:37,399 so again this is the script 1050 00:31:37,400 --> 00:31:39,066 I just zoom into here for a second 1051 00:31:39,733 --> 00:31:40,833 and I get to look up 1052 00:31:42,600 --> 00:31:45,466 now the look up is where you can essentially add grain 1053 00:31:45,566 --> 00:31:47,399 uh so you look up sorry 1054 00:31:47,400 --> 00:31:49,433 look up is where you can analyze the image 1055 00:31:49,500 --> 00:31:53,633 and then add grain to particular areas so if I um 1056 00:31:53,733 --> 00:31:57,499 if I hover over here and press R 1057 00:31:58,566 --> 00:31:59,866 there's a fair amount of green in there 1058 00:31:59,866 --> 00:32:01,066 it's like a G for a second 1059 00:32:01,066 --> 00:32:02,699 there's not very much green into there 1060 00:32:02,800 --> 00:32:04,600 like a B not very much blue either 1061 00:32:04,600 --> 00:32:06,366 so if I just go into the R for a second 1062 00:32:06,600 --> 00:32:07,266 and that was fine 1063 00:32:07,266 --> 00:32:08,633 and G okay great 1064 00:32:08,766 --> 00:32:10,666 now if I just go over to where it says green here 1065 00:32:10,666 --> 00:32:12,033 and if I just hover 1066 00:32:12,500 --> 00:32:14,066 if I hold down the control key 1067 00:32:15,000 --> 00:32:15,600 okay on the Mac 1068 00:32:15,600 --> 00:32:17,300 I'm pretty sure it's hold down the Mac key 1069 00:32:17,966 --> 00:32:20,499 you can see the area that I'm selecting 1070 00:32:20,500 --> 00:32:21,933 and you can see the colours as well 1071 00:32:21,933 --> 00:32:23,299 that it's actually going over 1072 00:32:23,300 --> 00:32:24,700 and you can see that at this area 1073 00:32:25,566 --> 00:32:26,166 the red is here 1074 00:32:26,166 --> 00:32:26,766 the green is here 1075 00:32:26,766 --> 00:32:27,799 and the blue is here 1076 00:32:28,400 --> 00:32:30,866 okay so what I wanna do 1077 00:32:31,766 --> 00:32:33,466 and if I wanna affect the green I am 1078 00:32:33,466 --> 00:32:34,199 I need go I wanna 1079 00:32:34,200 --> 00:32:34,800 I want to make sure 1080 00:32:34,800 --> 00:32:36,566 I'm actually clicking on the green part here 1081 00:32:37,100 --> 00:32:40,000 okay so if I just select this area here 1082 00:32:40,133 --> 00:32:41,666 and again looking at the green channel 1083 00:32:42,300 --> 00:32:44,466 if I wanted to be more grain in the grain 1084 00:32:44,566 --> 00:32:46,099 literally just go over to here 1085 00:32:46,366 --> 00:32:47,999 zoom in a bit by scroll again 1086 00:32:49,400 --> 00:32:50,600 hold on control 1087 00:32:52,166 --> 00:32:53,566 an option I can create another point 1088 00:32:53,566 --> 00:32:55,099 oops range step backwards 1089 00:32:57,933 --> 00:32:59,299 select that again there you go 1090 00:33:00,000 --> 00:33:01,300 if I want to add another point 1091 00:33:01,300 --> 00:33:03,033 technology control and an option key 1092 00:33:04,266 --> 00:33:05,699 alright select the area 1093 00:33:06,966 --> 00:33:08,499 if I want so I can literally go in 1094 00:33:08,500 --> 00:33:10,400 and you can see that very subtly 1095 00:33:10,400 --> 00:33:10,966 I can actually 1096 00:33:10,966 --> 00:33:12,866 this is just the area that will add the 1097 00:33:12,866 --> 00:33:14,066 the the noise too 1098 00:33:14,966 --> 00:33:15,566 can add more 1099 00:33:15,566 --> 00:33:17,066 I can take away noise 1100 00:33:17,300 --> 00:33:18,766 so you can really go through your image 1101 00:33:18,766 --> 00:33:20,299 and pull it apart um 1102 00:33:20,300 --> 00:33:21,500 if it's necessary 1103 00:33:21,500 --> 00:33:23,500 if the grain you're making is not working 1104 00:33:23,500 --> 00:33:25,966 you can actually go in and redo it yourself 1105 00:33:25,966 --> 00:33:28,066 now if you start to go a little bit too crazy 1106 00:33:28,266 --> 00:33:29,833 and add too many points 1107 00:33:30,700 --> 00:33:33,600 okay oops okay 1108 00:33:34,700 --> 00:33:37,166 and if they start to do really crazy things 1109 00:33:37,266 --> 00:33:39,033 your grainy script is not gonna work 1110 00:33:39,600 --> 00:33:41,766 alright so this is 1111 00:33:42,100 --> 00:33:43,466 they're pretty much already set up 1112 00:33:43,466 --> 00:33:44,633 with a curve like this 1113 00:33:45,100 --> 00:33:46,133 and that's the curve roughly 1114 00:33:46,133 --> 00:33:48,066 which is gonna work mostly for the script 1115 00:33:48,366 --> 00:33:49,466 there's not very much grain 1116 00:33:49,466 --> 00:33:50,599 you can see here in the light 1117 00:33:50,600 --> 00:33:52,233 there's not very much grain in the dark 1118 00:33:52,400 --> 00:33:54,000 this is a grain of the other values 1119 00:33:54,000 --> 00:33:55,166 for all of the colours 1120 00:33:57,166 --> 00:33:57,999 okay excellent 1121 00:33:58,000 --> 00:33:59,166 so there you go 1122 00:33:59,266 --> 00:34:00,999 that's the slightly more in depth 1123 00:34:01,000 --> 00:34:02,266 approach to regraining 1124 00:34:02,266 --> 00:34:04,033 oh yeah so now I also said 1125 00:34:05,500 --> 00:34:06,800 uh that I would explain roughly 1126 00:34:06,800 --> 00:34:09,266 why there was a primo supply here and then a merge here 1127 00:34:09,466 --> 00:34:11,399 okay so now what you'd be doing 1128 00:34:11,400 --> 00:34:13,000 if you're working on a film 1129 00:34:14,300 --> 00:34:15,600 you would put the footage here 1130 00:34:17,600 --> 00:34:19,400 okay and then if you wanted to make a clean plate 1131 00:34:19,400 --> 00:34:20,266 for example 1132 00:34:20,333 --> 00:34:22,933 if you're working on the new Terminator film 1133 00:34:22,933 --> 00:34:24,533 or they're actually gonna be making a Robocop 1134 00:34:24,533 --> 00:34:25,933 fully soon um 1135 00:34:25,933 --> 00:34:28,033 or Total Recall or something like that okay 1136 00:34:28,133 --> 00:34:29,333 and you wanna place the 1137 00:34:29,333 --> 00:34:31,999 the main actor's head with a big monster K 1138 00:34:32,000 --> 00:34:33,966 or the Terminator or something like that 1139 00:34:33,966 --> 00:34:36,599 or some Robocop special effects anyway 1140 00:34:36,600 --> 00:34:38,833 you wanna replace his hands or something like that 1141 00:34:38,900 --> 00:34:42,366 what you wanna do is basically have the area rotate out 1142 00:34:42,866 --> 00:34:44,666 um so that inside here 1143 00:34:45,600 --> 00:34:47,066 okay if this is your clean plates 1144 00:34:47,066 --> 00:34:47,799 uh you know 1145 00:34:47,800 --> 00:34:49,366 this is just my painting 1146 00:34:49,366 --> 00:34:50,666 but if this is your clean plates 1147 00:34:50,666 --> 00:34:52,199 if I look in the ape for seconds 1148 00:34:52,466 --> 00:34:54,199 uh there is um 1149 00:34:54,400 --> 00:34:55,000 there is that there 1150 00:34:55,000 --> 00:34:55,866 I don't want that 1151 00:34:56,100 --> 00:34:57,200 so if I just uh 1152 00:34:57,200 --> 00:34:59,066 type in oops 1153 00:34:59,666 --> 00:35:01,899 if I just press tab and go to remove 1154 00:35:02,266 --> 00:35:04,066 if I just plug that into there 1155 00:35:04,066 --> 00:35:06,366 and I go to channels and then go to all 1156 00:35:06,800 --> 00:35:08,566 that's where my channels go to alpha 1157 00:35:09,100 --> 00:35:10,633 and now into here if I just 1158 00:35:12,133 --> 00:35:13,599 I had a rotor nose and again 1159 00:35:13,600 --> 00:35:14,866 let's just look at what we're actually doing 1160 00:35:14,866 --> 00:35:16,833 so if I press arts couple times 1161 00:35:17,333 --> 00:35:18,199 so imagine this 1162 00:35:18,200 --> 00:35:19,400 this is rubber cubs head 1163 00:35:19,400 --> 00:35:21,466 and you basically want to get rid of 1164 00:35:22,500 --> 00:35:23,566 you know this part 1165 00:35:23,766 --> 00:35:25,433 I'm not gonna go into uh 1166 00:35:25,866 --> 00:35:28,133 you know clean plating but essentially uh 1167 00:35:28,133 --> 00:35:29,799 this part would now be cut out 1168 00:35:31,100 --> 00:35:33,466 make sure that's obviously just on to alpha 1169 00:35:33,700 --> 00:35:36,300 cause of that part without be cut out and recreigned 1170 00:35:36,300 --> 00:35:38,600 and you'll be merging it on top of the original 1171 00:35:39,366 --> 00:35:41,533 and so you'd actually be matching the uh 1172 00:35:41,533 --> 00:35:43,333 the grain from the original plate 1173 00:35:43,333 --> 00:35:46,299 so okay so this is basically why you would have uh 1174 00:35:46,300 --> 00:35:48,200 the pre multiply here and then emerge here 1175 00:35:48,466 --> 00:35:50,566 but for the purposes of what we're doing 1176 00:35:50,733 --> 00:35:51,966 not completely necessary 1177 00:35:52,966 --> 00:35:54,799 uh too much anything into there 1178 00:35:55,533 --> 00:35:57,599 or to prim multiply anything after that 1179 00:35:58,066 --> 00:35:59,333 you literally just uh 1180 00:35:59,333 --> 00:36:03,066 taking the image and analyzing the colours 1181 00:36:03,600 --> 00:36:05,533 and trying to get something similar after that 1182 00:36:05,533 --> 00:36:07,499 which I think we did a fairly good job of 1183 00:36:07,933 --> 00:36:09,566 okay now just before I finish this 1184 00:36:09,566 --> 00:36:11,899 just wanted to go over another quick technique 1185 00:36:12,000 --> 00:36:12,600 for the colour 1186 00:36:12,600 --> 00:36:14,400 uh sorry chromatic aberration 1187 00:36:14,400 --> 00:36:15,466 there's a couple ways to do it 1188 00:36:15,466 --> 00:36:16,499 just like a note 1189 00:36:16,966 --> 00:36:18,533 there's there's many 1190 00:36:18,533 --> 00:36:21,233 many different ways for doing absolutely everything 1191 00:36:21,733 --> 00:36:22,866 okay and uh 1192 00:36:22,866 --> 00:36:24,499 that's why it's important to 1193 00:36:24,500 --> 00:36:25,866 understand what you're doing 1194 00:36:25,933 --> 00:36:27,866 try and think of how can I do it 1195 00:36:27,900 --> 00:36:29,100 and then just try and do it 1196 00:36:29,100 --> 00:36:30,966 okay so one way I might 1197 00:36:30,966 --> 00:36:32,433 pretty sure I showed you before 1198 00:36:32,466 --> 00:36:34,466 if I go look at this image 1199 00:36:34,466 --> 00:36:36,466 so again we're doing a bit of chromats collaboration 1200 00:36:36,466 --> 00:36:37,999 again I'll just include this into the script 1201 00:36:38,000 --> 00:36:39,500 so you can go through and have a look 1202 00:36:40,966 --> 00:36:43,033 okay so this is the way I think I showed before 1203 00:36:44,700 --> 00:36:46,200 so I did a shuffle note 1204 00:36:46,400 --> 00:36:50,900 okay now I want in this side I want to keep uh 1205 00:36:50,966 --> 00:36:53,233 the green and the blue and the alpha right 1206 00:36:53,266 --> 00:36:54,666 and actually just wanna get rid of the red 1207 00:36:54,666 --> 00:36:55,899 so I wanna put that over there 1208 00:36:56,666 --> 00:36:58,599 and then on this side I wanna keep just the red 1209 00:36:58,600 --> 00:37:00,366 everything else I'm gonna put into zero 1210 00:37:00,700 --> 00:37:01,666 add the green and the blue 1211 00:37:01,666 --> 00:37:03,566 alright I'm gonna put in zero so there's nothing there 1212 00:37:04,066 --> 00:37:04,666 I hide that 1213 00:37:04,666 --> 00:37:05,899 now if I wanna put them back together 1214 00:37:05,900 --> 00:37:08,433 you have exactly the same as what you have here 1215 00:37:09,900 --> 00:37:11,433 and then if I say transform 1216 00:37:12,866 --> 00:37:13,899 over a couple pixels 1217 00:37:13,900 --> 00:37:15,366 okay so I showed this before already 1218 00:37:16,266 --> 00:37:18,599 but no harm at getting having a small reminder 1219 00:37:19,266 --> 00:37:21,233 now I know this very similar way to do it 1220 00:37:21,333 --> 00:37:22,833 while I'm using a transform 1221 00:37:24,366 --> 00:37:27,333 and if I look at this exactly the same result happening 1222 00:37:27,333 --> 00:37:28,666 if I get rid of the transform 1223 00:37:29,600 --> 00:37:32,133 so um in this one over here 1224 00:37:32,133 --> 00:37:33,099 in the shuffle 1225 00:37:33,200 --> 00:37:35,633 you're essentially getting rid of uh 1226 00:37:35,666 --> 00:37:36,266 one of the colours 1227 00:37:36,266 --> 00:37:37,199 the red here 1228 00:37:37,200 --> 00:37:37,933 and in this shuffle 1229 00:37:37,933 --> 00:37:39,333 you're getting rid of the green and the blue 1230 00:37:39,333 --> 00:37:40,133 and then the alpha 1231 00:37:40,533 --> 00:37:41,599 the alpha is not necessary at all 1232 00:37:41,600 --> 00:37:43,733 but anyway in this image 1233 00:37:43,733 --> 00:37:44,533 rather than having 1234 00:37:44,533 --> 00:37:46,299 rather than using a shuffle 1235 00:37:46,366 --> 00:37:47,799 you can just go in with a regular remove 1236 00:37:47,800 --> 00:37:49,300 so if I go into the remove 1237 00:37:51,400 --> 00:37:52,300 and put this on 1238 00:37:52,300 --> 00:37:53,666 and so I have the image here 1239 00:37:53,666 --> 00:37:54,866 and I go to remove 1240 00:37:55,066 --> 00:37:56,199 and problem changing 1241 00:37:56,200 --> 00:37:58,000 normally I've been removing the alpha 1242 00:37:58,133 --> 00:38:00,299 please change this channels to RGB 1243 00:38:00,800 --> 00:38:03,266 and you want to actually get rid uh 1244 00:38:03,400 --> 00:38:06,366 of the red okay 1245 00:38:06,966 --> 00:38:08,666 and the same on this side over here 1246 00:38:08,666 --> 00:38:10,366 I wanna change this to RGB 1247 00:38:10,533 --> 00:38:11,133 and on this side 1248 00:38:11,133 --> 00:38:12,999 I wanna get rid of the green and then the blue 1249 00:38:13,166 --> 00:38:13,966 and I get more 1250 00:38:13,966 --> 00:38:15,966 and again soon um so 1251 00:38:15,966 --> 00:38:18,299 this is pretty much exactly the same thing as this one 1252 00:38:18,300 --> 00:38:21,133 just using the remover instead uh 1253 00:38:21,133 --> 00:38:22,433 now again with the shuffle copy 1254 00:38:23,200 --> 00:38:24,166 cause this is 1255 00:38:24,700 --> 00:38:25,566 uh can be a 1256 00:38:25,566 --> 00:38:28,066 a bit of a tricky part that people are afraid of 1257 00:38:28,333 --> 00:38:30,166 so again once inside the remove channel 1258 00:38:30,166 --> 00:38:31,866 basically you're getting rid of the red 1259 00:38:32,133 --> 00:38:33,399 so inside the channel copy 1260 00:38:33,400 --> 00:38:34,166 you're gonna wanna 1261 00:38:34,166 --> 00:38:34,733 on the what 1262 00:38:34,733 --> 00:38:36,099 on the No. 1 input 1263 00:38:36,733 --> 00:38:38,533 you're gonna wanna keep the green and the blue 1264 00:38:38,533 --> 00:38:39,299 and then over here 1265 00:38:39,300 --> 00:38:40,366 with the remove 1266 00:38:40,500 --> 00:38:42,633 you're keeping the blue and the green 1267 00:38:42,933 --> 00:38:45,566 so on here you gonna wanna keep the red 1268 00:38:46,533 --> 00:38:47,599 that sounds a bit backwards 1269 00:38:47,600 --> 00:38:48,533 but that's because inside here 1270 00:38:48,533 --> 00:38:49,333 we're removing the green 1271 00:38:49,333 --> 00:38:50,066 and the blue 1272 00:38:50,066 --> 00:38:51,199 we're actually keeping the red 1273 00:38:51,200 --> 00:38:52,266 so inside channel copy 1274 00:38:52,266 --> 00:38:53,266 Wanna keep the red 1275 00:38:53,300 --> 00:38:54,466 hey if that makes sense 1276 00:38:54,700 --> 00:38:55,466 now if we look at this 1277 00:38:55,466 --> 00:38:56,466 you've got exactly the same 1278 00:38:56,466 --> 00:38:57,299 from this one 1279 00:38:57,366 --> 00:38:58,433 onto this one 1280 00:38:59,266 --> 00:39:00,199 and if we just go in 1281 00:39:00,200 --> 00:39:00,600 add a little 1282 00:39:00,600 --> 00:39:02,866 transform over a couple of pixels 1283 00:39:03,400 --> 00:39:05,066 cut it up cut it down 1284 00:39:05,700 --> 00:39:08,000 you don't wanna add it too much um 1285 00:39:08,866 --> 00:39:09,733 I prefer when it's 1286 00:39:09,733 --> 00:39:11,066 I prefer when it's just uh 1287 00:39:11,066 --> 00:39:11,999 on the side a little bit 1288 00:39:12,000 --> 00:39:13,666 transform one or two pixels 1289 00:39:13,866 --> 00:39:14,833 and there you go 1290 00:39:14,866 --> 00:39:17,033 if you're looking close to any of the images 1291 00:39:17,133 --> 00:39:18,633 keeps getting a slight 1292 00:39:18,900 --> 00:39:19,900 the chromatic collaboration 1293 00:39:19,900 --> 00:39:20,700 there's like 1294 00:39:20,766 --> 00:39:21,699 a twist in the camera 1295 00:39:21,700 --> 00:39:22,600 you're essentially 1296 00:39:22,766 --> 00:39:24,599 doing something similar to what happens in a rainbow 1297 00:39:24,600 --> 00:39:26,233 the colours are being filtered out 1298 00:39:28,066 --> 00:39:29,299 okay so there you go 1299 00:39:29,666 --> 00:39:32,366 there's a little reminder of the chromatic aberration 1300 00:39:32,600 --> 00:39:34,100 there's my extra technique 1301 00:39:34,100 --> 00:39:36,400 uh the pro technique for um 1302 00:39:36,533 --> 00:39:37,633 for re graining 1303 00:39:38,400 --> 00:39:39,966 there's the other technique I already showed you 1304 00:39:39,966 --> 00:39:41,099 for the grain quickly 1305 00:39:41,933 --> 00:39:44,099 and there's the Despil Magnonote for uh 1306 00:39:44,800 --> 00:39:46,466 despiling on different colours 1307 00:39:46,700 --> 00:39:48,400 I hope that was all very helpful 1308 00:39:50,933 --> 00:39:51,599 alright then 1309 00:39:51,600 --> 00:39:52,600 so what I'm gonna show you now 1310 00:39:52,600 --> 00:39:54,200 is how to finish off the image 1311 00:39:54,200 --> 00:39:55,266 uh perhaps uh 1312 00:39:55,466 --> 00:39:56,599 add extra few touches 1313 00:39:56,600 --> 00:39:57,500 and also um 1314 00:39:57,500 --> 00:39:58,866 I've made several different variations 1315 00:39:58,866 --> 00:40:00,099 for the final image um 1316 00:40:00,100 --> 00:40:00,966 and I like both of them 1317 00:40:00,966 --> 00:40:03,333 so you can kinda choose which one you wanna go with 1318 00:40:03,333 --> 00:40:05,299 uh I've made one here with the blue sky 1319 00:40:05,700 --> 00:40:06,066 and I'll be 1320 00:40:06,066 --> 00:40:07,266 I've added some extra touches 1321 00:40:07,266 --> 00:40:09,533 like I've added some blurs to the foreground 1322 00:40:09,533 --> 00:40:10,399 I've added some uh 1323 00:40:10,400 --> 00:40:12,033 extra kind of Boca effects 1324 00:40:12,333 --> 00:40:13,699 like um um to the 1325 00:40:13,700 --> 00:40:15,300 to the foreground as well and uh 1326 00:40:15,300 --> 00:40:17,000 so I've done it to this blue sky 1327 00:40:17,000 --> 00:40:18,633 and I also done it one with the brown sky 1328 00:40:19,133 --> 00:40:21,699 right so what I just wanted to finally do is just uh 1329 00:40:21,700 --> 00:40:23,800 tell you where I got this background image from 1330 00:40:23,800 --> 00:40:24,900 um obviously 1331 00:40:24,900 --> 00:40:27,900 I'm looking at the final part of script right now um 1332 00:40:27,900 --> 00:40:29,300 and I told you already 1333 00:40:29,300 --> 00:40:31,800 couple times that I've used several different images uh 1334 00:40:31,800 --> 00:40:32,466 for the background 1335 00:40:32,466 --> 00:40:34,599 so if I just go to the back of my script right now 1336 00:40:34,933 --> 00:40:36,499 and again you can see that there's this pretty 1337 00:40:36,500 --> 00:40:37,566 nice brown sky 1338 00:40:37,966 --> 00:40:39,899 um there's the other sky 1339 00:40:40,333 --> 00:40:41,466 right so where 1340 00:40:42,133 --> 00:40:43,533 sorry where 1341 00:40:43,533 --> 00:40:44,666 where I got this uh 1342 00:40:45,133 --> 00:40:46,033 sky here from 1343 00:40:46,800 --> 00:40:49,733 I got this absolutely huge image uh 1344 00:40:49,733 --> 00:40:51,033 from place called uh 1345 00:40:51,800 --> 00:40:53,466 Hyperfocal Design 1346 00:40:54,000 --> 00:40:56,566 uh the company that provides uh 1347 00:40:56,566 --> 00:40:58,466 very large images of skies other 1348 00:40:58,466 --> 00:40:59,399 other images 1349 00:40:59,666 --> 00:41:01,666 um so the website's uh 1350 00:41:01,766 --> 00:41:03,299 hyperfocal design dot com 1351 00:41:03,300 --> 00:41:04,766 forward slash night 1352 00:41:04,766 --> 00:41:05,566 hyphen skies 1353 00:41:05,566 --> 00:41:06,566 hyphen tape 1354 00:41:06,600 --> 00:41:07,166 and there you go 1355 00:41:07,166 --> 00:41:09,266 you got a very rich resource of uh 1356 00:41:09,600 --> 00:41:10,800 very very beautiful uh 1357 00:41:10,800 --> 00:41:11,600 night sky image 1358 00:41:11,600 --> 00:41:13,866 well all different kinds of sky images and other 1359 00:41:13,866 --> 00:41:15,099 other images as well 1360 00:41:15,333 --> 00:41:16,766 right so I went into there 1361 00:41:16,766 --> 00:41:17,366 and I found this 1362 00:41:17,366 --> 00:41:19,866 images that I wanted to use and um 1363 00:41:19,866 --> 00:41:22,266 it was actually 14,000 pixels wide 1364 00:41:22,266 --> 00:41:23,566 so absolutely enormous 1365 00:41:23,566 --> 00:41:25,266 so I had to bring it in and uh 1366 00:41:25,266 --> 00:41:28,033 reform matter and render it out um 1367 00:41:28,966 --> 00:41:31,166 because this image was big enough tears 1368 00:41:31,166 --> 00:41:31,999 for just about anything 1369 00:41:32,000 --> 00:41:32,900 that in you know 1370 00:41:32,933 --> 00:41:33,766 in the one that I provide 1371 00:41:33,766 --> 00:41:35,566 that I did actually go in and uh 1372 00:41:35,566 --> 00:41:36,933 I had this uh 1373 00:41:36,933 --> 00:41:38,666 I actually revealed a little bit from another image 1374 00:41:38,666 --> 00:41:40,599 on top of this um 1375 00:41:40,600 --> 00:41:42,233 just so that uh 1376 00:41:42,800 --> 00:41:44,566 if I view my final image 1377 00:41:46,366 --> 00:41:48,666 you can see it actually seems that it's 1378 00:41:48,666 --> 00:41:50,099 kind of appears as if there's 1379 00:41:50,100 --> 00:41:52,966 there's almost like a sun as uh 1380 00:41:52,966 --> 00:41:55,166 sunrise starting to happen over here 1381 00:41:55,333 --> 00:41:55,933 but apart from that 1382 00:41:55,933 --> 00:41:58,066 I used the rest of the image exactly as it was 1383 00:41:58,366 --> 00:41:59,799 and it's a very nice one 1384 00:42:00,500 --> 00:42:01,166 so there you go 1385 00:42:01,166 --> 00:42:02,699 that's a hyperfocal design 1386 00:42:02,733 --> 00:42:03,833 and I like both of them 1387 00:42:04,166 --> 00:42:05,733 and they both have a different kind of uh 1388 00:42:05,733 --> 00:42:07,233 feel to them 1389 00:42:07,866 --> 00:42:09,466 uh well they both work quite well right 1390 00:42:09,466 --> 00:42:11,933 so what I'd like to show you to do is how to change 1391 00:42:11,933 --> 00:42:13,466 how to make the changes between us 1392 00:42:13,566 --> 00:42:14,266 but then also 1393 00:42:14,266 --> 00:42:15,299 of course um 1394 00:42:15,300 --> 00:42:17,066 how to make your image uh 1395 00:42:17,066 --> 00:42:19,333 3,080 by 1,008 1396 00:42:19,333 --> 00:42:22,666 sorry 3,840 by 1080K 1397 00:42:22,666 --> 00:42:23,466 so it's fairly simple 1398 00:42:23,466 --> 00:42:24,999 so what you'd wanna do uh 1399 00:42:25,000 --> 00:42:26,000 if you're gonna make it 1400 00:42:26,000 --> 00:42:28,333 you know a matte painting should pretty much the size 1401 00:42:28,333 --> 00:42:29,066 towards the beginning 1402 00:42:29,066 --> 00:42:30,199 how big you want it to be 1403 00:42:30,333 --> 00:42:31,666 so if I wanted to uh 1404 00:42:31,666 --> 00:42:32,766 change the size of 1405 00:42:32,766 --> 00:42:33,466 you know of uh 1406 00:42:33,466 --> 00:42:34,833 of my my picture 1407 00:42:35,066 --> 00:42:36,299 cause if I wanna make it bigger 1408 00:42:36,400 --> 00:42:38,900 all I must do is go over to here for a second 1409 00:42:39,166 --> 00:42:40,466 and then press s 1410 00:42:41,133 --> 00:42:43,533 and then where it says a full size format 1411 00:42:43,533 --> 00:42:45,299 click onto there and go to new 1412 00:42:46,066 --> 00:42:46,866 and then inside here 1413 00:42:46,866 --> 00:42:48,533 I wanna put the dimensions that I want 1414 00:42:48,533 --> 00:42:50,699 and I wanna make it twice the size of HD 1415 00:42:50,700 --> 00:42:51,366 just that you know 1416 00:42:51,366 --> 00:42:52,699 for the same size as this one 1417 00:42:52,700 --> 00:42:55,800 so I'm just gonna copy that so 3,840 1418 00:42:56,000 --> 00:42:58,566 just gonna put an X there 3,080 1419 00:43:00,466 --> 00:43:01,766 and I'm just gonna type my name after that 1420 00:43:01,766 --> 00:43:03,999 so it's gonna be easy to find after that one 1421 00:43:04,000 --> 00:43:04,966 try and select it 1422 00:43:05,500 --> 00:43:07,200 oh same one already exists 1423 00:43:07,200 --> 00:43:09,600 okay fair enough two 1424 00:43:11,000 --> 00:43:12,133 okay so now if I get 1425 00:43:12,133 --> 00:43:14,399 hover over here against the property settings 1426 00:43:14,400 --> 00:43:15,833 if I just press s 1427 00:43:16,766 --> 00:43:19,533 now inside the prop where it says a full size format 1428 00:43:19,533 --> 00:43:22,266 just change that to the one that you just wrote 1429 00:43:22,266 --> 00:43:23,199 and there you go 1430 00:43:23,333 --> 00:43:24,799 now from every time you reach 1431 00:43:24,800 --> 00:43:25,966 try and reform on something 1432 00:43:25,966 --> 00:43:28,999 it's gonna have these size project settings 1433 00:43:29,300 --> 00:43:32,566 okay so what you wanna do now is basically 1434 00:43:32,733 --> 00:43:34,499 underneath everything if I 1435 00:43:36,466 --> 00:43:39,099 if I if I bring in an example of the floor 1436 00:43:39,100 --> 00:43:40,900 so this is an HD size 1437 00:43:40,900 --> 00:43:43,266 and I want it to be the same size as the reformats 1438 00:43:43,266 --> 00:43:44,933 so I had a reformats and then there you go 1439 00:43:44,933 --> 00:43:45,833 simple as that 1440 00:43:45,966 --> 00:43:47,466 it's now the width that you want 1441 00:43:48,133 --> 00:43:49,199 no naturally 1442 00:43:49,266 --> 00:43:51,099 if you want to be working with 1443 00:43:51,100 --> 00:43:51,900 like longer 1444 00:43:51,933 --> 00:43:53,299 more panoramic kinda images 1445 00:43:53,300 --> 00:43:55,200 you wanna try and find them from the beginning 1446 00:43:55,200 --> 00:43:57,266 and that'll help you cause quite a lot right 1447 00:43:57,266 --> 00:43:59,066 so now I wanna show you how I put this all together 1448 00:43:59,066 --> 00:44:00,366 it's fairly straightforward 1449 00:44:00,466 --> 00:44:01,866 so I got this blue sky here 1450 00:44:01,866 --> 00:44:02,566 and I got this uh 1451 00:44:02,566 --> 00:44:03,666 brown sky here as well 1452 00:44:03,666 --> 00:44:04,766 I supplied both images 1453 00:44:04,766 --> 00:44:06,166 so you can use them both 1454 00:44:06,166 --> 00:44:07,166 right now I've all 1455 00:44:07,166 --> 00:44:07,866 you know uh 1456 00:44:07,866 --> 00:44:09,899 I've added a simple transform into here 1457 00:44:09,900 --> 00:44:11,133 so over the court 1458 00:44:11,133 --> 00:44:13,099 the period of uh 1459 00:44:13,100 --> 00:44:14,700 750 frames so yeah 1460 00:44:14,766 --> 00:44:16,399 let me just double check that over here 1461 00:44:16,800 --> 00:44:18,100 that's in the wrong settings 1462 00:44:18,100 --> 00:44:21,700 I change that to 750 uh by one 1463 00:44:21,866 --> 00:44:23,699 so now if I go to frame one 1464 00:44:24,933 --> 00:44:28,366 okay it's just gonna have uh well there you go 1465 00:44:28,366 --> 00:44:31,866 it's gonna be still there and if I go to 750 over here 1466 00:44:33,466 --> 00:44:33,899 there you go 1467 00:44:33,900 --> 00:44:35,966 so over the course of about 25 seconds 1468 00:44:35,966 --> 00:44:37,566 it's gonna pan across a little bit 1469 00:44:37,566 --> 00:44:38,266 and it's gonna be very 1470 00:44:38,266 --> 00:44:39,266 very subtle uh 1471 00:44:39,266 --> 00:44:42,099 you almost not gonna notice the fact that it's moving 1472 00:44:42,266 --> 00:44:43,066 but you will notice it 1473 00:44:43,066 --> 00:44:44,366 and that's why it's gonna look good 1474 00:44:44,533 --> 00:44:45,933 right so there's that background 1475 00:44:45,933 --> 00:44:47,166 and then there's this one as well 1476 00:44:48,333 --> 00:44:49,633 look at that for a second 1477 00:44:50,166 --> 00:44:52,233 here we go so same thing applied to this one 1478 00:44:52,566 --> 00:44:54,499 right now what I wanna do is uh 1479 00:44:54,500 --> 00:44:55,500 I pre multiply this 1480 00:44:55,500 --> 00:44:57,233 cause there's an alpha inside this 1481 00:44:57,266 --> 00:44:58,166 no there isn't 1482 00:44:59,266 --> 00:45:00,333 let's just say that still works 1483 00:45:00,333 --> 00:45:01,166 it's on the background anyway 1484 00:45:01,166 --> 00:45:02,399 so it doesn't matter 1485 00:45:02,533 --> 00:45:03,666 and she don't need that anymore 1486 00:45:04,800 --> 00:45:06,400 okay so it's on the background like I said 1487 00:45:06,400 --> 00:45:07,433 so it doesn't really matter 1488 00:45:07,466 --> 00:45:08,866 there's an out front side there 1489 00:45:08,900 --> 00:45:10,766 so imagine this little moon on top 1490 00:45:11,933 --> 00:45:13,066 and then after that 1491 00:45:14,700 --> 00:45:16,566 I've got this mountains which I wanna merge on top 1492 00:45:16,566 --> 00:45:17,833 so plug that in 1493 00:45:18,800 --> 00:45:19,900 as simple as that 1494 00:45:21,266 --> 00:45:22,399 adding a mountain on top 1495 00:45:22,400 --> 00:45:25,366 now after that I want to add the lights 1496 00:45:25,366 --> 00:45:29,099 so on the mountain plug the lights in 1497 00:45:29,766 --> 00:45:32,833 so these lights were really just as simple as um 1498 00:45:33,533 --> 00:45:36,533 I googled uh the night time city lights 1499 00:45:36,533 --> 00:45:38,799 I found a picture of a city that was far away 1500 00:45:38,800 --> 00:45:40,833 I just cleared it and put it straight on top 1501 00:45:40,966 --> 00:45:41,566 simple as that 1502 00:45:41,566 --> 00:45:43,366 transformed it around to make it fit 1503 00:45:44,733 --> 00:45:47,333 yeah it looks quite effective right now 1504 00:45:47,333 --> 00:45:48,499 I just put that one in 1505 00:45:49,333 --> 00:45:51,166 oh yeah little thing over there 1506 00:45:53,866 --> 00:45:55,399 adding a bit of kind of haze 1507 00:45:57,966 --> 00:45:58,599 put in a little bridge 1508 00:45:58,600 --> 00:45:59,766 it's not the same thing 1509 00:45:59,800 --> 00:46:00,566 the way I made this bridge 1510 00:46:00,566 --> 00:46:02,733 is just the same way I make everything else 1511 00:46:02,733 --> 00:46:04,666 just Google the picture of a bridge 1512 00:46:04,666 --> 00:46:06,166 keyed it cropped it 1513 00:46:06,166 --> 00:46:07,366 rotate a bit of it 1514 00:46:08,266 --> 00:46:09,633 now if I just bring this in 1515 00:46:10,600 --> 00:46:12,066 okay here's the foreground 1516 00:46:13,800 --> 00:46:16,166 after that one way going over here 1517 00:46:18,000 --> 00:46:19,733 okay so this is the nighttime city 1518 00:46:19,733 --> 00:46:21,833 and the nighttime factory which are rented out 1519 00:46:22,166 --> 00:46:24,099 just going to merge that on top of this 1520 00:46:24,466 --> 00:46:25,999 merge all this on top of here 1521 00:46:27,566 --> 00:46:31,066 okay now after that I got this 1522 00:46:31,133 --> 00:46:32,466 get a little plant down here 1523 00:46:33,466 --> 00:46:35,266 and now I've got a little branch over here 1524 00:46:35,266 --> 00:46:36,266 which I've just uh 1525 00:46:36,333 --> 00:46:37,833 pre multiply put on top 1526 00:46:37,933 --> 00:46:38,899 so the composition now 1527 00:46:38,900 --> 00:46:41,933 is really starting to look interesting oh yeah 1528 00:46:41,933 --> 00:46:43,966 and then I wanted to add some nice poker effects 1529 00:46:43,966 --> 00:46:45,166 uh so I found 1530 00:46:45,300 --> 00:46:47,866 quite a nice little effect going on with this uh 1531 00:46:47,866 --> 00:46:48,733 from this image here 1532 00:46:48,733 --> 00:46:50,133 so if I look at this for a second 1533 00:46:50,133 --> 00:46:51,899 k so I got some different colours in here 1534 00:46:51,900 --> 00:46:53,466 which is actually gonna make the create 1535 00:46:53,466 --> 00:46:54,899 make the vocal look more interesting 1536 00:46:54,900 --> 00:46:56,366 cause it's gonna pull parts of the red 1537 00:46:56,366 --> 00:46:57,566 and parts of the yellow out 1538 00:46:57,566 --> 00:46:59,266 and actually turn it into nice shapes 1539 00:46:59,600 --> 00:47:01,200 which is exactly what I want 1540 00:47:01,366 --> 00:47:03,666 so I wanna reform that to the size that I want 1541 00:47:03,666 --> 00:47:04,733 doesn't matter if it distorts it 1542 00:47:04,733 --> 00:47:06,466 cause it's gonna be abstract anyway 1543 00:47:06,466 --> 00:47:07,566 what I'm creating 1544 00:47:07,733 --> 00:47:11,699 so I had the Illuminati get rid of parts of it okay 1545 00:47:11,700 --> 00:47:14,433 and then I created my simple little hexagon right there 1546 00:47:14,933 --> 00:47:16,399 and then with the convert tool 1547 00:47:16,400 --> 00:47:17,233 there you go 1548 00:47:17,366 --> 00:47:19,166 so I got some great little uh 1549 00:47:19,333 --> 00:47:20,099 uh chromatic 1550 00:47:20,100 --> 00:47:20,733 that's right 1551 00:47:20,733 --> 00:47:22,999 uh little Boca effects going on here 1552 00:47:23,100 --> 00:47:24,666 got some nice clear shapes 1553 00:47:24,866 --> 00:47:25,866 it's a bit messy in there 1554 00:47:25,866 --> 00:47:27,399 I'm gonna wanna go and delete some of that 1555 00:47:27,400 --> 00:47:29,000 so if I just do this for a second 1556 00:47:30,066 --> 00:47:32,966 so what I wanna do is delete everything apart from 1557 00:47:32,966 --> 00:47:34,333 um you know 1558 00:47:34,333 --> 00:47:35,766 some nice clean shapes 1559 00:47:35,766 --> 00:47:37,099 and they're the ones I'm gonna work 1560 00:47:37,100 --> 00:47:38,800 primos plant on top of everything else 1561 00:47:39,133 --> 00:47:39,966 so here you go 1562 00:47:39,966 --> 00:47:41,266 transform that around a little bit 1563 00:47:41,266 --> 00:47:43,033 that fits on top of the actual picture 1564 00:47:43,366 --> 00:47:44,833 maybe delete a couple more 1565 00:47:46,666 --> 00:47:48,966 and what I've got over here is just another image 1566 00:47:48,966 --> 00:47:50,599 I wanna add to the foreground 1567 00:47:50,600 --> 00:47:51,533 actually you know 1568 00:47:51,533 --> 00:47:53,066 just in front of this poker 1569 00:47:53,100 --> 00:47:54,066 so I got the same image 1570 00:47:54,066 --> 00:47:55,266 which I used many times 1571 00:47:55,266 --> 00:47:57,266 and Primo as a reform after that 1572 00:47:57,533 --> 00:47:58,333 prime after that 1573 00:47:58,333 --> 00:48:01,166 same as after many times already on this image 1574 00:48:01,700 --> 00:48:02,833 and then after that 1575 00:48:03,400 --> 00:48:04,533 I transformed 1576 00:48:04,533 --> 00:48:05,666 I kinda separated it 1577 00:48:05,666 --> 00:48:06,666 so I've got 1578 00:48:06,666 --> 00:48:08,066 I transformed over here 1579 00:48:08,066 --> 00:48:08,933 and I deleted 1580 00:48:08,933 --> 00:48:09,999 uh this side 1581 00:48:10,566 --> 00:48:12,299 I'll see once I kinda deleted this side 1582 00:48:13,500 --> 00:48:15,266 and then I transformed it again over here 1583 00:48:15,266 --> 00:48:17,466 and then I deleted that side this part 1584 00:48:18,733 --> 00:48:20,466 just so I can create like a nice little shape 1585 00:48:20,466 --> 00:48:22,466 go on this side and then on this side as well 1586 00:48:23,166 --> 00:48:25,866 transport a budget over a little bit and then grade it 1587 00:48:25,866 --> 00:48:26,866 make it darker 1588 00:48:28,400 --> 00:48:29,700 get rid of the saturation 1589 00:48:29,900 --> 00:48:30,933 blur it a lot 1590 00:48:30,933 --> 00:48:31,733 and then on top of that 1591 00:48:31,733 --> 00:48:32,799 I'm merging the Boca 1592 00:48:33,500 --> 00:48:36,600 okay so I'm creating fairly nice kind of abstract um 1593 00:48:36,700 --> 00:48:37,300 little dots 1594 00:48:37,300 --> 00:48:38,466 lights but again 1595 00:48:38,466 --> 00:48:40,766 it's gonna add to the realism of the final image 1596 00:48:40,766 --> 00:48:42,399 which is exactly what we're looking for 1597 00:48:42,800 --> 00:48:44,400 so if I just put that together 1598 00:48:44,400 --> 00:48:46,833 so a lot of these little bokers you almost can't see 1599 00:48:46,966 --> 00:48:48,199 if I get back to here for a second 1600 00:48:48,200 --> 00:48:49,133 you can see that these are nice 1601 00:48:49,133 --> 00:48:50,599 distinctive lights right here 1602 00:48:50,866 --> 00:48:51,799 once you merge on top 1603 00:48:51,800 --> 00:48:52,866 they're very subtle 1604 00:48:52,866 --> 00:48:54,966 they're just like highlights on top of the bridge 1605 00:48:55,000 --> 00:48:58,000 that pops some kinda dust aspect on the camera 1606 00:48:58,466 --> 00:48:58,999 and then again 1607 00:48:59,000 --> 00:48:59,866 I got some you know 1608 00:48:59,866 --> 00:49:02,699 nice little Boca again on top of this 1609 00:49:02,700 --> 00:49:03,566 a mechanical image 1610 00:49:03,566 --> 00:49:05,799 whatever it is in the foreground right now 1611 00:49:05,800 --> 00:49:07,500 after that I wanted to 1612 00:49:08,100 --> 00:49:09,533 I added a bit of depth 1613 00:49:09,533 --> 00:49:11,266 by just blurring the foreground a bit 1614 00:49:12,566 --> 00:49:14,033 so you can see I've got 1615 00:49:15,100 --> 00:49:16,300 oh sorry pardon me 1616 00:49:16,466 --> 00:49:19,099 I did uh I made a little bit darker in the foreground 1617 00:49:19,100 --> 00:49:20,166 made a lighter in the background 1618 00:49:20,166 --> 00:49:21,299 but again to add depth 1619 00:49:21,400 --> 00:49:24,200 um and then I went into the 1620 00:49:24,200 --> 00:49:25,266 uh the black 1621 00:49:25,966 --> 00:49:27,833 the black and in the image 1622 00:49:28,166 --> 00:49:29,466 so inside uh 1623 00:49:29,466 --> 00:49:30,399 where is this black point 1624 00:49:30,400 --> 00:49:33,466 went into there and I lower the amount in the blue 1625 00:49:33,466 --> 00:49:35,266 which basically changed um 1626 00:49:35,266 --> 00:49:36,599 the black in the image to slightly 1627 00:49:36,600 --> 00:49:37,666 like dark blue 1628 00:49:39,000 --> 00:49:41,400 and then after that this is where I did 1629 00:49:41,400 --> 00:49:43,200 I did a bit more depth so I got this in 1630 00:49:43,200 --> 00:49:45,000 I got this layer again this um 1631 00:49:45,266 --> 00:49:46,299 for this rotor note 1632 00:49:46,966 --> 00:49:48,033 have a look at that 1633 00:49:50,500 --> 00:49:52,966 it's basically defocucing some of the foreground 1634 00:49:54,733 --> 00:49:55,999 now I'm defocucing the whole image 1635 00:49:56,000 --> 00:49:58,166 because I don't really wanna have a complete yeah 1636 00:49:58,166 --> 00:50:00,099 a lot of these photographs were really crystal clear 1637 00:50:00,100 --> 00:50:01,000 when I got them 1638 00:50:01,000 --> 00:50:02,000 and I wanted to 1639 00:50:02,166 --> 00:50:03,133 uh blur them a little bit 1640 00:50:03,133 --> 00:50:04,933 so inside the defocus node 1641 00:50:04,933 --> 00:50:06,699 I just change it to 0.2 1642 00:50:06,800 --> 00:50:07,800 simple as that 1643 00:50:07,800 --> 00:50:08,566 and then uh 1644 00:50:08,566 --> 00:50:09,866 again I'm adding this uh 1645 00:50:09,866 --> 00:50:10,999 chromatic aberration now 1646 00:50:11,000 --> 00:50:12,366 so if I look into here 1647 00:50:12,366 --> 00:50:14,899 where it says shuffle k 1648 00:50:14,900 --> 00:50:16,066 so inside the shuffle mode 1649 00:50:16,066 --> 00:50:18,499 I've separated it so that on the left here 1650 00:50:18,500 --> 00:50:19,400 I've only got uh 1651 00:50:19,400 --> 00:50:20,666 the green and then the blue 1652 00:50:21,100 --> 00:50:22,466 and on the right over here 1653 00:50:22,800 --> 00:50:24,400 hence this is the bottom script 1654 00:50:24,600 --> 00:50:25,700 so on the right over here 1655 00:50:25,700 --> 00:50:27,466 I've just got the red caps into there 1656 00:50:27,766 --> 00:50:29,166 if I disable that for a second 1657 00:50:29,166 --> 00:50:30,033 the transform 1658 00:50:30,466 --> 00:50:31,866 now inside the shuffle copy 1659 00:50:32,333 --> 00:50:33,999 uh into the one input 1660 00:50:34,366 --> 00:50:36,199 I'm keeping the green and then the blue 1661 00:50:36,600 --> 00:50:37,566 and then the two input 1662 00:50:37,566 --> 00:50:38,499 I'm keeping just the red 1663 00:50:38,500 --> 00:50:40,100 so once you merge it back together 1664 00:50:40,333 --> 00:50:42,466 you're creating exactly the same thing as what you had 1665 00:50:43,100 --> 00:50:45,466 so if I view one there and two on there 1666 00:50:45,466 --> 00:50:47,633 shuffle copies bring everything back together 1667 00:50:48,600 --> 00:50:49,666 now inside the transform 1668 00:50:49,666 --> 00:50:51,566 what I've done is that a very simple 1669 00:50:51,566 --> 00:50:52,966 very subtle little touch 1670 00:50:52,966 --> 00:50:55,166 uh I've actually just added one pixel to the x 1671 00:50:55,166 --> 00:50:56,399 1 pixel to the y 1672 00:50:56,400 --> 00:50:58,600 so transform it up and across a tiny bit 1673 00:50:58,733 --> 00:51:00,599 and then I've actually rotated it a little bit as well 1674 00:51:00,600 --> 00:51:03,600 so now when you look at the image after this and zoom 1675 00:51:03,600 --> 00:51:04,466 it really close 1676 00:51:05,533 --> 00:51:06,899 20 part of the picture 1677 00:51:07,533 --> 00:51:07,999 you'll see now 1678 00:51:08,000 --> 00:51:08,866 the green on one side 1679 00:51:08,866 --> 00:51:09,999 the red on one side 1680 00:51:10,133 --> 00:51:10,599 and actually 1681 00:51:10,600 --> 00:51:11,133 it's kind of 1682 00:51:11,133 --> 00:51:12,933 because it's rotating it from the middle 1683 00:51:12,933 --> 00:51:14,566 if I view towards the edge 1684 00:51:15,133 --> 00:51:18,766 in theory you should see a little bit more of a change 1685 00:51:18,800 --> 00:51:21,133 uh as if uh 1686 00:51:21,133 --> 00:51:22,199 then there is no middle 1687 00:51:22,200 --> 00:51:23,533 but you'll still see a little bit of a change 1688 00:51:23,533 --> 00:51:24,466 in the middle as well 1689 00:51:24,533 --> 00:51:26,166 because it's not just rotating it 1690 00:51:26,166 --> 00:51:27,333 it's moving it up and down 1691 00:51:27,333 --> 00:51:28,766 so again very subtle little touch 1692 00:51:28,766 --> 00:51:29,666 this chromatic 1693 00:51:29,666 --> 00:51:30,799 uh aberration 1694 00:51:31,100 --> 00:51:32,366 and then after I added some grain 1695 00:51:32,366 --> 00:51:33,299 I literally just uh 1696 00:51:33,300 --> 00:51:34,300 typed in grain 1697 00:51:35,166 --> 00:51:36,166 simple as that 1698 00:51:36,166 --> 00:51:37,133 I'm not you know 1699 00:51:37,133 --> 00:51:38,366 in a previous uh 1700 00:51:38,366 --> 00:51:40,499 chapter I've explained how to regain something 1701 00:51:40,500 --> 00:51:42,400 to get the exact effect that you want 1702 00:51:42,500 --> 00:51:43,500 but for this 1703 00:51:43,566 --> 00:51:46,233 um all I wanted to do is just add a bit of grain 1704 00:51:46,333 --> 00:51:47,766 so I typed in grain 1705 00:51:47,766 --> 00:51:48,966 and I left the settings 1706 00:51:48,966 --> 00:51:50,433 pretty much exactly as they were 1707 00:51:51,100 --> 00:51:52,000 and I viewed it 1708 00:51:52,166 --> 00:51:52,966 and there we go 1709 00:51:53,333 --> 00:51:54,299 so there's my image 1710 00:51:54,300 --> 00:51:55,266 now with green 1711 00:51:55,533 --> 00:51:56,566 now there's one more thing 1712 00:51:56,566 --> 00:51:59,833 what I wanted to include is uh 1713 00:51:59,933 --> 00:52:01,499 I've got a tiny little fire here 1714 00:52:01,500 --> 00:52:02,700 it's minuscule 1715 00:52:02,700 --> 00:52:04,200 but it creates a nice little effect 1716 00:52:04,200 --> 00:52:06,166 it's constantly going throughout the whole shot 1717 00:52:06,466 --> 00:52:07,799 so what I wanted to do 1718 00:52:07,800 --> 00:52:11,166 is also show you how to retime something um 1719 00:52:11,333 --> 00:52:12,233 very simple 1720 00:52:12,733 --> 00:52:13,566 but the problem is 1721 00:52:13,566 --> 00:52:14,966 is that the shot that I'm doing 1722 00:52:14,966 --> 00:52:16,933 I wanted it to last for about 25 frames 1723 00:52:16,933 --> 00:52:18,799 so you can see the scan at the sky 1724 00:52:18,800 --> 00:52:19,600 so they slowly panic 1725 00:52:19,600 --> 00:52:22,200 cross and um 1726 00:52:22,200 --> 00:52:23,133 but the problem with my shot 1727 00:52:23,133 --> 00:52:24,099 is that the frame range 1728 00:52:24,100 --> 00:52:26,800 only goes to 365 k 1729 00:52:26,800 --> 00:52:28,600 so if I look at this for a second 1730 00:52:28,866 --> 00:52:30,833 cause I got my cool looking flame here 1731 00:52:31,166 --> 00:52:33,566 but if I go past this amount of frames 1732 00:52:33,566 --> 00:52:35,533 it's gonna be static alright 1733 00:52:35,533 --> 00:52:37,833 so I wanted to continue throughout the whole shot 1734 00:52:38,000 --> 00:52:39,700 so if I just got a time offset 1735 00:52:41,066 --> 00:52:42,699 so if I had a time off set 1736 00:52:42,700 --> 00:52:44,533 okay so this shot 1737 00:52:44,533 --> 00:52:47,199 I know that it finishes at 365 1738 00:52:47,266 --> 00:52:48,733 okay so inside the time off set 1739 00:52:48,733 --> 00:52:49,766 I'm gonna say 1740 00:52:49,766 --> 00:52:52,066 I wanted to start again from the beginning 1741 00:52:52,066 --> 00:52:54,433 but a three frame 350 1742 00:52:54,500 --> 00:52:56,266 so that's why I put into the time off set 1743 00:52:56,266 --> 00:52:57,499 and then as dissolve 1744 00:52:57,766 --> 00:52:59,633 I can see I got two key frames here 1745 00:53:00,333 --> 00:53:01,866 I'm gonna zoom in for a second 1746 00:53:02,466 --> 00:53:04,266 okay so where I wanted dissolve 1747 00:53:04,266 --> 00:53:07,366 basically to go from this one into this one 1748 00:53:07,700 --> 00:53:08,966 so on this frame 1749 00:53:10,966 --> 00:53:12,266 okay it's basically the dissolvers 1750 00:53:12,266 --> 00:53:13,399 looking at this image 1751 00:53:13,466 --> 00:53:14,466 and by the time it goes to 1752 00:53:14,466 --> 00:53:15,666 there it's reading 1753 00:53:15,666 --> 00:53:17,433 I've knew the new time offset 1754 00:53:17,866 --> 00:53:19,899 and then that just about worked enough 1755 00:53:20,466 --> 00:53:22,099 but it still made it cut out 1756 00:53:22,300 --> 00:53:24,266 after the last of the 50 frames 1757 00:53:25,933 --> 00:53:28,099 so what I have to do is oh sorry 1758 00:53:31,200 --> 00:53:32,600 okay it's still kind of cut out 1759 00:53:32,600 --> 00:53:34,166 after about this many frames 1760 00:53:34,166 --> 00:53:35,333 you can see like right there 1761 00:53:35,333 --> 00:53:36,366 it's not really moving 1762 00:53:36,366 --> 00:53:37,966 so I did the same thing again 1763 00:53:38,133 --> 00:53:39,699 um so I had another time offset 1764 00:53:39,700 --> 00:53:40,900 so this one says okay 1765 00:53:40,900 --> 00:53:43,200 start the whole thing again at 670 1766 00:53:43,333 --> 00:53:45,866 and it dissolved back into the same way 1767 00:53:45,866 --> 00:53:47,199 so this one's feeling to 1768 00:53:47,200 --> 00:53:48,600 this one's feeling to there 1769 00:53:48,766 --> 00:53:49,266 and there you go 1770 00:53:49,266 --> 00:53:51,499 so the two images are all uh 1771 00:53:52,066 --> 00:53:53,199 working together 1772 00:53:53,300 --> 00:53:54,866 so now the whole thing 1773 00:53:55,400 --> 00:53:57,033 runs for this whole amount of time 1774 00:53:57,166 --> 00:53:58,399 okay so that's uh 1775 00:53:58,466 --> 00:53:59,633 as simple as that 1776 00:54:02,866 --> 00:54:06,399 okay so now you have the whole image and there you go 1777 00:54:06,400 --> 00:54:08,800 oh yeah um so you know um 1778 00:54:08,800 --> 00:54:11,066 I was experimenting with different kinds of backgrounds 1779 00:54:11,066 --> 00:54:14,133 um and originally I made this image with the blue sky 1780 00:54:14,133 --> 00:54:15,899 which I think it still works well 1781 00:54:16,200 --> 00:54:17,700 so just view this for a second 1782 00:54:19,300 --> 00:54:21,766 okay so originally I made this image with the blue sky 1783 00:54:21,966 --> 00:54:24,766 um and then after that I realised that you know 1784 00:54:24,766 --> 00:54:27,466 this grass is kinda slightly sunburnt 1785 00:54:27,800 --> 00:54:30,333 um almost like a desert where it is a barren 1786 00:54:30,333 --> 00:54:31,766 kinda barren desert image 1787 00:54:31,766 --> 00:54:32,733 if you Google that 1788 00:54:32,733 --> 00:54:33,699 that's what you got 1789 00:54:33,700 --> 00:54:35,266 what you gonna find something like this 1790 00:54:35,566 --> 00:54:36,966 so I thought I'd sort of you know 1791 00:54:36,966 --> 00:54:38,899 make it look like kinda dusty uh 1792 00:54:38,900 --> 00:54:39,766 deserty sky 1793 00:54:39,766 --> 00:54:41,099 maybe like early morning 1794 00:54:41,100 --> 00:54:41,800 something like that 1795 00:54:41,800 --> 00:54:44,300 so I found this image um 1796 00:54:44,933 --> 00:54:47,633 uh from a company's website called Hyperfocal Design 1797 00:54:47,733 --> 00:54:49,899 and they've been kind enough to let us use this image 1798 00:54:49,933 --> 00:54:54,399 so um uh so I literally just plug the same image uh 1799 00:54:54,400 --> 00:54:56,100 sorry hold on 1 second 1800 00:54:56,100 --> 00:54:57,766 k so all I did was plug uh 1801 00:54:57,766 --> 00:54:58,733 change the uh 1802 00:54:58,733 --> 00:55:02,199 the input for the sky from one to the other 1803 00:55:02,766 --> 00:55:05,299 alright so what I was just explaining was uh 1804 00:55:05,333 --> 00:55:07,133 how you can change any part of the picture 1805 00:55:07,133 --> 00:55:08,433 at any point that you want 1806 00:55:08,533 --> 00:55:09,499 and even the background 1807 00:55:09,500 --> 00:55:10,866 is something as traumatic as that 1808 00:55:10,866 --> 00:55:11,466 so you know 1809 00:55:11,466 --> 00:55:14,166 literally just went simple as that 1810 00:55:14,166 --> 00:55:15,266 to that different picture 1811 00:55:15,266 --> 00:55:16,233 different background 1812 00:55:16,266 --> 00:55:18,066 it changes the whole overall look 1813 00:55:18,300 --> 00:55:19,766 now something else I wanted to add 1814 00:55:19,766 --> 00:55:20,566 just about this 1815 00:55:20,566 --> 00:55:22,499 cause you know you can 1816 00:55:22,666 --> 00:55:23,666 you live when you learn 1817 00:55:23,800 --> 00:55:26,733 um I tried to animate both these different backgrounds 1818 00:55:26,733 --> 00:55:27,999 and exactly the same way 1819 00:55:28,000 --> 00:55:29,366 so if you look at this one 1820 00:55:30,066 --> 00:55:31,966 alright so if I get a frame one on this one 1821 00:55:32,333 --> 00:55:33,733 and you see that it does rotate 1822 00:55:33,733 --> 00:55:36,199 and if I go to the same 750 on this one 1823 00:55:36,766 --> 00:55:37,866 k so you can see that this 1824 00:55:37,866 --> 00:55:39,299 it does obviously move 1825 00:55:39,500 --> 00:55:41,200 if I do the same thing on this one 1826 00:55:41,733 --> 00:55:43,966 k exactly the same transformer 1827 00:55:43,966 --> 00:55:45,566 just copy and paste it there 1828 00:55:45,600 --> 00:55:46,900 so my frame there 1829 00:55:48,100 --> 00:55:49,733 and turn 7 and 50 on that one 1830 00:55:49,733 --> 00:55:50,799 okay the reason I'm showing you this 1831 00:55:50,800 --> 00:55:52,266 is because on this image 1832 00:55:52,266 --> 00:55:54,366 there's a lot more texture in the background 1833 00:55:54,366 --> 00:55:55,499 and there is in this one 1834 00:55:56,066 --> 00:55:57,133 okay this is very 1835 00:55:57,133 --> 00:55:58,699 kinda blurry uh 1836 00:55:58,700 --> 00:55:59,800 and very soft 1837 00:56:00,200 --> 00:56:01,200 and also kinda linear 1838 00:56:01,200 --> 00:56:03,033 this lines going to this way 1839 00:56:03,266 --> 00:56:05,299 you know as opposed to this image 1840 00:56:05,566 --> 00:56:08,399 we have you know a lot of detail 1841 00:56:08,800 --> 00:56:10,000 right so they both look nice 1842 00:56:10,000 --> 00:56:11,033 but the point is 1843 00:56:11,700 --> 00:56:13,366 if you transform this one across 1844 00:56:14,000 --> 00:56:15,766 over the period of like 25 seconds 1845 00:56:15,766 --> 00:56:17,033 cause it's moving slowly 1846 00:56:17,100 --> 00:56:18,500 you're not really gonna see it move at all 1847 00:56:18,500 --> 00:56:19,466 it's gonna be so subtle 1848 00:56:19,466 --> 00:56:21,433 that you almost can't tell that it's moving 1849 00:56:21,533 --> 00:56:22,466 uh whereas this one 1850 00:56:22,466 --> 00:56:24,933 you transform the same image over um 1851 00:56:24,933 --> 00:56:25,933 over the same amount of time 1852 00:56:25,933 --> 00:56:26,899 in the same way 1853 00:56:27,133 --> 00:56:29,566 are you gonna see a big difference in the moving Kay 1854 00:56:29,566 --> 00:56:30,599 so I just sort of uh 1855 00:56:30,600 --> 00:56:32,133 give you a bit of a heads up uh 1856 00:56:32,133 --> 00:56:32,699 just in case 1857 00:56:32,700 --> 00:56:35,333 you transform over this brown square image and uh 1858 00:56:35,333 --> 00:56:36,433 see that it's moving 1859 00:56:36,466 --> 00:56:37,466 alright then Kay 1860 00:56:37,466 --> 00:56:39,299 that's it so uh 1861 00:56:39,300 --> 00:56:40,133 I guess this is uh 1862 00:56:40,133 --> 00:56:41,166 wrapping it up 1863 00:56:41,533 --> 00:56:44,033 um hope you enjoyed the tutorial and uh 1864 00:56:44,533 --> 00:56:47,099 hope you'll go ahead and um 1865 00:56:47,100 --> 00:56:48,366 see you in the next tutorial 1866 00:56:53,266 --> 00:56:54,899 what time is it 1867 00:56:55,866 --> 00:56:57,066 what's the time 1868 00:56:58,133 --> 00:56:59,433 what's the time 1869 00:57:00,466 --> 00:57:01,766 what's the time 1870 00:57:02,766 --> 00:57:04,099 what's the time 128736

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