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be one or two pixels
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I'm just gonna press 2 into there
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and that should add just a very slight
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green on one side and then red on the other side
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okay now
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I was a little bit worried about using this
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because there are so many highlights onto here
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I didn't wanna give every single highlights
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a big red and green sort of
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you know outline
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but if I add this just a tiny bit uh
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normally helps the image stand out a little bit
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you got a nice
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just touch of a colour appearing from each side
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and that's chromaticaberation
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now I wanna show you how to do some atmosphere
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in a little bit
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but we're gonna do
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we need to go over regraining
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and we need to go with the convolve tool
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let me just explain to you what convolve tool is now
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uh if we want to create a Boca okay
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let me just uh
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okay great so now I'm gonna add an image
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I'm just gonna add this image
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I'm just gonna show you on top of the previous image
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what how you can do it
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okay so this is the previous one
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now if I type in convolve
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right and I got the uh B into there
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now if I add a roto note um a into there
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okay now if I just look at this for a second
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if I draw a shape
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okay so let's just try and draw some sort of a hexagon
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not a very good one but not too important
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okay the point is
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you can turn the highlights into any shape you want uh
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with a convolve tool
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which is also called a Boca
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so the the the
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the technique or the effect is called the Boca
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alright so now if I look at this for a second
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now before I do that
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uh the size of this
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will determine how big the breaker is gonna go
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so far I what I'm supposed to do after this
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is just add a crop tool crop
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otherwise it'll take forever
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so I'm just gonna crop this
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okay now if I just do this for a second
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I think maybe my control is bit too big
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I rotate anyway
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just wait for a second
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we'll see what happens
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okay so the way the convolve tool works
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it's very simple how to create a poker
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now what you'd wanna do if I just take another image
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for example uh
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this one as of the previous render
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now if I just delete that for a second
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now if I just type in convolve
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oops yep there you go
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now I just put the uh
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bee into there and I
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what I wanna do is careful
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I've just drawn a small hexagon
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so there you go
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hmm very small hexken I got a little bigger pops
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go on okay there you go
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alright so I made this little bit bigger
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uh the bigger this is the bigger the uh
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the uh the boat is gonna be
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now if I just try this crop underneath there
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okay mate the crop
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obviously has to be big enough to see the image
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we're doing this to make it faster
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if we didn't necessarily have to add the crop
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if I had to put the a onto there
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and now have a look at this
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this should in theory
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turn all of the highlights of this image
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into this shape
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and if you look in almost any kind of film
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I see this kind of all the time
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and most time on backgrounds
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or anything that has kind of kind of
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kind of out of focus
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as rather than just using a generic
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just blur for example
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now you can turn the smoker into any shape you want
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you can make it
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they will actually shape triangles
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hearts anything you want
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now the size of this uh
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Boca in this shape
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cause you see these are actually all the same size
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the same size all over
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so what I can do is I can go in there
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and if I want to make it smaller just go in
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make that smaller
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and I might as well save a bit of time
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I can do that by uh
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making that smaller
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and then if I look at this again
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they're all smaller now and uh
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more accurate
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there you go
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that's how you can create a poker now
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if I wanna use this kind of technique onto a shot
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I don't what's gonna blur the whole shot
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otherwise you won't be able to see anything
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so what I'm gonna do
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since we're compositors
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and we have everything in different layers
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we can simply apply this to a layer
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which has already defocused
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now if I look at my script for a second
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which layer has been defocused
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well it's the bottom one
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isn't it it's the
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I remember I keyed this image
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I keyed this image oops
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I keyed this image
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and I brought it right to the front of the screen
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oops come on don't stop on me now there it is
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okay so I keyed this image
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I brought it right to the front of the scene
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and what I can do on top of there is add a convolve
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so if I do exactly the same thing
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so if I type in convolve
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I just copy that to there
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and do it again
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just so you can see
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I just type in convolve
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and then get beat to what I wanna blur
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K and then a
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so I got a roto shape already
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let's try this shape here
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now there's a crop underneath that
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a little bit too big
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doesn't really matter
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make a huge difference at least
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now if I look at this
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I should get some kind of nice hexagon
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shape out of the blur
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might be too subtle now there you go
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you're getting some angles
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now what I can do is uh
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I can add colour onto this if I want
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so what I did
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I added a grade note
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I just delete that
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do it again
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so first I had a grade note press G
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put that underneath that
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and if I go into where it says game
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or you have all the color
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I just go into blue
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bang them up a little bit
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and we get rid of bit of red
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now
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I got this
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and then both of these I wanna place onto the card
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just to create some uh
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interesting
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effects to the foregrounds of Everything's Blood
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you don't necessarily have to
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apply this to the whole image um
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just for the past
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they're out of focus
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and there you go
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this can both
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just wait for a couple of seconds for this to process
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now um the more you have this kind of thing kind of
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if you do it manually yourself
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it does take a really long time to render
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and there's different ways you can do it
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there is gizmo as you can get
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you can buy plugins
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uh Boca special Boca plugins
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but if you don't
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if you don't
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if you use your computer at home
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you can just make it yourself like this
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okay so there we go
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there's a little Bogar effects
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on the foreground of the blurred image
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it's got a kind of filly shaped like a hexagon
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if you don't like it
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you can get rid of it
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so change the shape
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change colour
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anything you want
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not a problem
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okay so what I'm gonna show you how to do right now
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is how to uh
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several things
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gonna show you how to use the expression and to
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yeah as a despil uh
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so how to get that to work on um
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a blue screen uh
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or for example a blue photograph like this
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but it will also work on a blue screen
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and then I'm gonna show you how to get it to work
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also one for example
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a green screen or a red screen
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uh we can use the same expression
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but within a couple of little adjustments
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by looking this right here
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click on to this
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you'll see this is the expression
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this is the colour that is being used on
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so if you just adjust some of these numbers over
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you can basically get it to work another
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the blue one or the green one
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and after that I'm gonna show you how to uh
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degrain something and then regrain it um
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and then the kind of
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the quick way
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if you're pressed for time
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and then after
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the kind of the pro way how
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which is used until a lot of high end films
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right and um
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yeah okay we'll get through that
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right so first of all
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if I have my picture now
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again we're gonna be talking about this Bill
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so normally
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you only get this Bill once you've actually um
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once you actually I
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I already got uh
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a key naturally
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cause there's no spill until you cut it out
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now if this is um
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high blue screen
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and you got a lot of blue
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perhaps you know
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coming in from the
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the images over
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the image over here
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because the background's blue
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it's actually quite light blue
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so it's not that bad
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but anyway it is still blue
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so after the key
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I can literally copy this uh
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this expression
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I'm gonna include this in the script
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so you can just use this
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so if you just open the script up
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you'll have it right here
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and this expression is simply uh
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I'm not a coda so uh
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all I can just I
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I basically know how this
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I know this works huh
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and I know that you can make
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couple of small adjustments
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to make it work on something else
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uh okay so right now
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this one is set up
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I've labeled it a little bit
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so blue screen expression
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just put that over here
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okay so the blue screen expression
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will try and get rid of some of the blue
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which is kind of bleeding in
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and this will work on all different kinds of blue keys
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now if I look into the code for this for a second
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the expression
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you can see that this one is
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label for the blue screen
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and you can see
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that inside here you got B
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and then you got R and then G
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then you got R
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G and then you got 2 then B
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so basically the B
280
00:10:06,766 --> 00:10:07,666
that means the blue
281
00:10:07,666 --> 00:10:08,566
alright this is the bread
282
00:10:08,566 --> 00:10:09,433
and this is the green
283
00:10:09,500 --> 00:10:11,466
so if I wanted the same expression to work
284
00:10:11,466 --> 00:10:13,466
on top of a green screen
285
00:10:13,466 --> 00:10:13,899
for example
286
00:10:13,900 --> 00:10:14,900
or a red screen
287
00:10:15,133 --> 00:10:17,266
all I have to do is swap the numbers around
288
00:10:17,533 --> 00:10:18,099
but then also
289
00:10:18,100 --> 00:10:19,066
if I look at this for a second
290
00:10:19,066 --> 00:10:20,033
go back to this one
291
00:10:22,600 --> 00:10:24,000
so if I go back to this expression
292
00:10:24,000 --> 00:10:26,000
and you can see that this is the blue screen
293
00:10:26,000 --> 00:10:28,500
so you got here B and then you got here B
294
00:10:28,700 --> 00:10:30,566
and you must got blue hair ticks right
295
00:10:30,566 --> 00:10:32,166
so if I do the same thing over here
296
00:10:32,800 --> 00:10:34,233
if I look at this one for a second
297
00:10:35,100 --> 00:10:36,366
this one is simply
298
00:10:36,366 --> 00:10:38,399
I got green here instead of the blue
299
00:10:38,533 --> 00:10:39,566
and I got blue at
300
00:10:39,566 --> 00:10:41,399
green here at the end instead of the blue again
301
00:10:41,400 --> 00:10:42,300
so I just took green
302
00:10:42,300 --> 00:10:44,000
so I'll just show you how I actually change that
303
00:10:44,000 --> 00:10:44,833
very simple
304
00:10:44,900 --> 00:10:45,933
if I just copy this one
305
00:10:45,933 --> 00:10:47,266
this is what I'm gonna give you
306
00:10:49,133 --> 00:10:51,999
now I'm just gonna put it over here now just to uh
307
00:10:52,000 --> 00:10:53,200
show you okay
308
00:10:53,200 --> 00:10:55,100
I'll show you how I changed it in a second
309
00:10:55,100 --> 00:10:56,366
just gonna plug that into there right now
310
00:10:56,366 --> 00:10:57,299
and get rid of this one
311
00:10:57,300 --> 00:10:58,700
so this right now is the same one
312
00:10:58,700 --> 00:11:01,100
it's basically programmed to work on the blue
313
00:11:01,533 --> 00:11:03,199
now I use the same photo off here
314
00:11:03,333 --> 00:11:04,599
got the same photo off here
315
00:11:04,966 --> 00:11:05,699
this one's clean
316
00:11:05,700 --> 00:11:06,666
that one now
317
00:11:06,666 --> 00:11:07,499
just to make it seem like
318
00:11:07,500 --> 00:11:08,800
as if we're using a green background
319
00:11:08,800 --> 00:11:11,300
or if to get us to work on to something that's green
320
00:11:11,800 --> 00:11:13,300
if I just look at this key correct
321
00:11:13,500 --> 00:11:14,533
I basically made it green
322
00:11:14,533 --> 00:11:16,499
so that just to show you this this this
323
00:11:16,500 --> 00:11:18,400
this Bill will actually work on something green as well
324
00:11:18,400 --> 00:11:20,200
so it's the same image with a key correct
325
00:11:20,266 --> 00:11:22,333
making it green with a primer getting
326
00:11:22,333 --> 00:11:23,566
getting rid of the background
327
00:11:23,700 --> 00:11:25,066
and now I wanna get rid of this
328
00:11:25,533 --> 00:11:27,999
now if I just plug in uh
329
00:11:28,000 --> 00:11:29,100
this expression
330
00:11:29,166 --> 00:11:30,299
okay straight underneath this one
331
00:11:30,300 --> 00:11:31,600
cause it's said to work on the blues
332
00:11:31,600 --> 00:11:32,666
not really gonna work
333
00:11:33,966 --> 00:11:35,599
okay so what we have to do
334
00:11:36,966 --> 00:11:37,533
okay it's just
335
00:11:37,533 --> 00:11:39,299
might change some of this information around
336
00:11:39,700 --> 00:11:42,866
now I know that this one I want to work uh
337
00:11:42,866 --> 00:11:43,733
on the green okay
338
00:11:43,733 --> 00:11:47,266
so inside the expression I'm gonna change B to G
339
00:11:48,133 --> 00:11:49,366
change that one to B
340
00:11:51,066 --> 00:11:52,699
and over here can change this one to B
341
00:11:54,466 --> 00:11:56,866
d this one to G
342
00:11:58,533 --> 00:12:01,899
and I'm gonna change this one over here to green
343
00:12:03,600 --> 00:12:04,433
and there you go
344
00:12:04,900 --> 00:12:07,800
basically this is uh
345
00:12:07,800 --> 00:12:10,966
the image secret messy green primark keys it
346
00:12:11,366 --> 00:12:12,499
this gets rid of the green
347
00:12:12,500 --> 00:12:13,000
there you go
348
00:12:13,000 --> 00:12:14,600
simple as that uh
349
00:12:14,933 --> 00:12:17,299
uh simple expression which I use uh
350
00:12:17,300 --> 00:12:18,800
straight after any keys
351
00:12:19,400 --> 00:12:20,866
uh because sometimes you know
352
00:12:20,866 --> 00:12:21,599
you get a despil
353
00:12:21,600 --> 00:12:23,300
so this is a fairly simple way to get rid of it
354
00:12:23,300 --> 00:12:24,233
throw other ways
355
00:12:24,966 --> 00:12:26,866
um lucky you can go in with a Q correct
356
00:12:26,866 --> 00:12:28,199
you can select information
357
00:12:28,366 --> 00:12:30,299
and then try and extract that information
358
00:12:30,300 --> 00:12:31,500
but this is a much easier way
359
00:12:31,500 --> 00:12:32,833
so let's go with this one
360
00:12:33,500 --> 00:12:35,633
okay so that's a d spill
361
00:12:36,366 --> 00:12:38,066
now I'm gonna show you a couple of other things
362
00:12:38,966 --> 00:12:39,933
can I show you first of all
363
00:12:39,933 --> 00:12:41,366
how to degrain something
364
00:12:42,266 --> 00:12:43,999
if you want to try and match
365
00:12:44,000 --> 00:12:44,900
you know if you're gonna
366
00:12:44,900 --> 00:12:45,933
uh make a clean plate
367
00:12:45,933 --> 00:12:46,833
for example
368
00:12:47,066 --> 00:12:48,733
and you wanna put it back into moving footage
369
00:12:48,733 --> 00:12:50,033
you're gonna have to degrain it
370
00:12:50,500 --> 00:12:51,000
and then after that
371
00:12:51,000 --> 00:12:52,066
you're gonna have to regrain it
372
00:12:52,066 --> 00:12:52,733
okay so I'll show you
373
00:12:52,733 --> 00:12:53,533
first of all
374
00:12:53,533 --> 00:12:55,033
how to Denise something
375
00:12:56,200 --> 00:12:56,966
okay well yeah
376
00:12:56,966 --> 00:12:57,766
deal with the d noise
377
00:12:57,766 --> 00:12:59,133
that's enough that we're gonna regrain it
378
00:12:59,133 --> 00:13:01,233
okay so I got this image here
379
00:13:01,566 --> 00:13:02,466
now this is what I
380
00:13:03,100 --> 00:13:03,966
what I'm using
381
00:13:03,966 --> 00:13:05,399
this is one of the matte paintings
382
00:13:05,400 --> 00:13:06,400
a part of it
383
00:13:06,966 --> 00:13:08,699
if I go to d noise for a second
384
00:13:09,966 --> 00:13:10,999
and click on to it
385
00:13:11,533 --> 00:13:12,699
this little box appears
386
00:13:12,700 --> 00:13:13,666
and what you're supposed to do
387
00:13:13,666 --> 00:13:15,599
is put this over a flat area of the image
388
00:13:15,600 --> 00:13:18,066
so it can analyze the grain inside that flat area
389
00:13:18,200 --> 00:13:18,800
and after that
390
00:13:18,800 --> 00:13:19,566
you can try and work out
391
00:13:19,566 --> 00:13:20,733
how to smooth out the rest of it
392
00:13:20,733 --> 00:13:22,099
so nothing here is flat
393
00:13:22,100 --> 00:13:23,366
so you can't leave it here
394
00:13:23,733 --> 00:13:25,133
right the only flat area that I can see
395
00:13:25,133 --> 00:13:27,366
that really stands out is basically
396
00:13:27,366 --> 00:13:29,833
oops is come on
397
00:13:31,200 --> 00:13:32,500
the flat area that really stands out
398
00:13:32,500 --> 00:13:33,566
is basically over here
399
00:13:33,566 --> 00:13:35,866
so just make this a little bit smaller
400
00:13:38,733 --> 00:13:41,166
come on don't stop on me now
401
00:13:45,133 --> 00:13:46,133
okay so that's fairly far
402
00:13:46,133 --> 00:13:47,266
there's a bit of a gradient in there
403
00:13:47,266 --> 00:13:48,866
but that's the farthest part of the picture
404
00:13:48,866 --> 00:13:49,966
so if I look at my picture now
405
00:13:49,966 --> 00:13:51,966
before this one and then this one
406
00:13:51,966 --> 00:13:52,566
you can see that there's
407
00:13:52,566 --> 00:13:54,566
if I press 1 onto there and 2 onto there
408
00:13:54,566 --> 00:13:56,366
it's basically getting rid of any noise
409
00:13:56,600 --> 00:13:58,500
now the reason you kind of have to degrade something
410
00:13:58,500 --> 00:13:59,300
quite often
411
00:13:59,400 --> 00:14:00,333
if you wanna re grain it
412
00:14:00,333 --> 00:14:01,999
is otherwise you'll have static noise
413
00:14:02,000 --> 00:14:03,666
it's like it'll be still in there
414
00:14:03,666 --> 00:14:05,099
and you'll have noise on top of it
415
00:14:05,166 --> 00:14:06,066
or grain on top of it
416
00:14:06,066 --> 00:14:06,599
so you don't want that
417
00:14:06,600 --> 00:14:07,866
so you get rid of all of that
418
00:14:07,866 --> 00:14:09,233
and then you can put it back on top
419
00:14:09,700 --> 00:14:11,966
fair fully standard now
420
00:14:12,400 --> 00:14:14,666
so what you would normally do after
421
00:14:14,666 --> 00:14:16,933
cause I'm doing this on top of a still image
422
00:14:16,933 --> 00:14:18,766
just to show you how to Denise something
423
00:14:18,900 --> 00:14:21,000
if you're gonna do this on top of a large
424
00:14:21,000 --> 00:14:21,733
number of frames
425
00:14:21,733 --> 00:14:22,599
for example
426
00:14:22,700 --> 00:14:23,900
you would just write it out
427
00:14:24,500 --> 00:14:27,200
um to save your computer processing a whole bunch of
428
00:14:27,200 --> 00:14:28,866
uh you know
429
00:14:28,866 --> 00:14:31,633
to save the processing overtime also um
430
00:14:31,766 --> 00:14:32,499
you can see right now
431
00:14:32,500 --> 00:14:34,100
this is this is a regrain script
432
00:14:34,866 --> 00:14:36,199
I'll explain this in a second
433
00:14:36,500 --> 00:14:37,466
but this is you know
434
00:14:37,466 --> 00:14:38,299
processor intensive
435
00:14:38,300 --> 00:14:39,166
anywhere on your computer
436
00:14:39,166 --> 00:14:40,566
so if I'm gonna do any
437
00:14:40,566 --> 00:14:41,799
if my composition is up here
438
00:14:41,800 --> 00:14:42,733
I would render it out
439
00:14:42,733 --> 00:14:44,033
so I just have this
440
00:14:44,100 --> 00:14:45,366
or maybe just after the day noise
441
00:14:45,366 --> 00:14:46,966
render that out and then
442
00:14:46,966 --> 00:14:48,066
then I can plug it into here
443
00:14:48,066 --> 00:14:49,099
so the computer
444
00:14:49,333 --> 00:14:50,666
all the computer has to try and work out
445
00:14:50,666 --> 00:14:52,133
it's just a grain and it
446
00:14:52,133 --> 00:14:53,566
this is really frustrating uh
447
00:14:53,566 --> 00:14:55,566
working how to regrain something uh
448
00:14:55,566 --> 00:14:56,866
if your computer's working really slowly
449
00:14:56,866 --> 00:14:57,999
so render it out
450
00:14:58,300 --> 00:14:59,066
and then once it's done
451
00:14:59,066 --> 00:15:00,199
you just plug it into here
452
00:15:00,533 --> 00:15:02,866
now I'll show you this way in a second
453
00:15:03,466 --> 00:15:04,766
now if I just uh
454
00:15:04,800 --> 00:15:05,133
get rid of that
455
00:15:05,133 --> 00:15:05,933
I'm not gonna write it out
456
00:15:05,933 --> 00:15:07,466
cause it's just one frame
457
00:15:08,800 --> 00:15:10,366
okay so I got this image
458
00:15:11,200 --> 00:15:12,500
I have denied it
459
00:15:12,666 --> 00:15:15,166
now just to show you as an example
460
00:15:15,166 --> 00:15:18,499
I have brought in another image with some noise on it
461
00:15:19,600 --> 00:15:21,800
okay so this has some noise or some grain
462
00:15:21,900 --> 00:15:22,933
and we want to match it
463
00:15:22,933 --> 00:15:24,866
now some actually make this just to show you
464
00:15:25,200 --> 00:15:26,866
I took this is one of the pictures from the internet
465
00:15:26,866 --> 00:15:27,566
there was no noise
466
00:15:27,566 --> 00:15:28,266
I reformatted
467
00:15:28,266 --> 00:15:29,766
it's the same size as um
468
00:15:29,766 --> 00:15:30,899
the projects of HD
469
00:15:32,200 --> 00:15:34,000
and if I just added a grain node
470
00:15:34,266 --> 00:15:36,533
it basically goes in and it had some grain
471
00:15:36,533 --> 00:15:37,599
and they wrote out that node
472
00:15:37,600 --> 00:15:38,833
and then there you go
473
00:15:39,566 --> 00:15:42,333
and I have a still picture with some grain on it
474
00:15:42,333 --> 00:15:44,399
so what we're gonna use this for okay
475
00:15:44,400 --> 00:15:47,166
is actually to match the grain for the matte painting
476
00:15:47,333 --> 00:15:48,166
rather than going in
477
00:15:48,166 --> 00:15:50,033
and just randomly adding some grain
478
00:15:50,500 --> 00:15:51,466
you know it's quite a technique
479
00:15:51,466 --> 00:15:55,233
to be able to match the grain to something else so if I
480
00:15:56,866 --> 00:15:57,966
if I wanted to add grain
481
00:15:57,966 --> 00:15:59,266
so this is the image
482
00:15:59,400 --> 00:16:01,000
and right now I have this Denise
483
00:16:01,533 --> 00:16:02,599
no grain into here
484
00:16:02,600 --> 00:16:07,333
alright so what I wanna do is basically add a grey note
485
00:16:07,333 --> 00:16:09,933
I just before I go any further with the d noise
486
00:16:09,933 --> 00:16:10,733
remember I said that
487
00:16:10,733 --> 00:16:14,233
you're supposed to put this little square over here
488
00:16:14,500 --> 00:16:15,633
over the flat area
489
00:16:16,333 --> 00:16:17,533
it needs to be over a flat area
490
00:16:17,533 --> 00:16:19,699
but make sure it's not over a completely white area
491
00:16:19,700 --> 00:16:21,100
or a completely black area
492
00:16:21,333 --> 00:16:23,133
cause she can't really see any grain into those
493
00:16:23,133 --> 00:16:24,366
so if I look into here
494
00:16:24,366 --> 00:16:26,666
there isn't really very much information at all
495
00:16:26,666 --> 00:16:29,399
especially in the JPEG picture from the internet
496
00:16:29,400 --> 00:16:31,500
but anyway there's not very much information in there
497
00:16:31,500 --> 00:16:32,800
so you wanna put it over one of them
498
00:16:32,800 --> 00:16:34,100
pretty much one of the midtones
499
00:16:34,100 --> 00:16:36,500
so that'll be the best area around here
500
00:16:36,933 --> 00:16:37,466
okay anyway
501
00:16:37,466 --> 00:16:38,499
so now that's covered
502
00:16:39,100 --> 00:16:41,266
now if I want to show you
503
00:16:41,266 --> 00:16:43,133
I'm gonna show you the easy way to do this
504
00:16:43,133 --> 00:16:44,466
and then the hard way to do this
505
00:16:44,466 --> 00:16:45,099
k if you don't
506
00:16:45,100 --> 00:16:46,266
if you don't have any time
507
00:16:46,366 --> 00:16:47,566
and you simply wanna regrain it
508
00:16:47,566 --> 00:16:48,466
if I just type
509
00:16:48,466 --> 00:16:49,799
if I just go to
510
00:16:50,366 --> 00:16:51,499
one second where is it
511
00:16:51,966 --> 00:16:55,833
I just go into here and type in uh grain
512
00:16:56,800 --> 00:16:57,166
can't worry
513
00:16:57,166 --> 00:16:57,933
if I just type in green
514
00:16:57,933 --> 00:16:59,933
of course I almost actually never
515
00:16:59,933 --> 00:17:00,866
ever use these
516
00:17:00,866 --> 00:17:02,433
cause you can just type in anything you want
517
00:17:02,466 --> 00:17:03,799
alright now
518
00:17:03,800 --> 00:17:04,166
like I'm saying
519
00:17:04,166 --> 00:17:05,366
this is the quick way to do it
520
00:17:05,600 --> 00:17:06,900
not professional way to do it
521
00:17:06,933 --> 00:17:08,899
but if I need to get it out quick
522
00:17:08,900 --> 00:17:10,600
like in the next couple of minutes
523
00:17:11,000 --> 00:17:12,900
your boss is telling me it has to be finished
524
00:17:13,600 --> 00:17:15,400
and you have 30 seconds to do it
525
00:17:15,400 --> 00:17:16,400
for whatever reason
526
00:17:16,733 --> 00:17:17,266
you can do this way
527
00:17:17,266 --> 00:17:18,199
so there's no grain
528
00:17:18,200 --> 00:17:19,166
go straight into there
529
00:17:19,166 --> 00:17:20,566
bang you've got some grain
530
00:17:20,700 --> 00:17:22,266
okay now this is
531
00:17:22,533 --> 00:17:24,699
it automatically produces some grain
532
00:17:25,300 --> 00:17:27,900
um and there's a way to analyze it as well
533
00:17:28,400 --> 00:17:30,233
so if I look at this picture for a second
534
00:17:30,733 --> 00:17:31,666
okay the colours are different
535
00:17:31,666 --> 00:17:32,166
but that doesn't matter
536
00:17:32,166 --> 00:17:34,366
we're not we're not talking about colours right now
537
00:17:34,666 --> 00:17:35,999
so if I go to the green
538
00:17:36,100 --> 00:17:37,566
if I press 1 on this
539
00:17:37,566 --> 00:17:39,233
okay zoom out for a second
540
00:17:39,600 --> 00:17:40,700
and then after the noise
541
00:17:40,700 --> 00:17:41,566
after this green
542
00:17:41,566 --> 00:17:42,899
if I press 2 on this
543
00:17:43,666 --> 00:17:44,366
and then after here
544
00:17:44,366 --> 00:17:45,266
if I had a white
545
00:17:45,333 --> 00:17:46,833
great we can now see
546
00:17:47,733 --> 00:17:48,499
the before and after
547
00:17:48,500 --> 00:17:50,100
we can see something with grain
548
00:17:50,666 --> 00:17:52,699
and then your other matte painting with grain as well
549
00:17:52,700 --> 00:17:53,133
and we want
550
00:17:53,133 --> 00:17:54,466
all we want to do is compare
551
00:17:54,733 --> 00:17:56,233
the grain in the two images
552
00:17:56,300 --> 00:17:57,600
to try and make them simpler
553
00:17:57,600 --> 00:17:59,000
as we are similar
554
00:17:59,366 --> 00:18:00,433
so once again
555
00:18:01,600 --> 00:18:03,100
if I just drag this down for a second
556
00:18:03,100 --> 00:18:03,800
all you need to see
557
00:18:03,800 --> 00:18:04,400
all you need to see
558
00:18:04,400 --> 00:18:05,466
really is just uh
559
00:18:05,533 --> 00:18:06,266
this picture
560
00:18:06,266 --> 00:18:07,266
and then this grey note
561
00:18:08,000 --> 00:18:08,800
and make sure it's on
562
00:18:08,800 --> 00:18:10,266
oops come on
563
00:18:10,266 --> 00:18:11,066
there you go
564
00:18:11,066 --> 00:18:12,699
right so once gets one
565
00:18:12,700 --> 00:18:13,566
and then 2 on that
566
00:18:13,566 --> 00:18:14,599
so I got this wipe
567
00:18:15,000 --> 00:18:16,166
which is just up here
568
00:18:16,333 --> 00:18:17,599
alright so what I wanna do
569
00:18:17,966 --> 00:18:20,266
is put this close to an area where it's
570
00:18:20,266 --> 00:18:21,366
the colours are fairly similar
571
00:18:21,366 --> 00:18:23,299
they're not very similar at all
572
00:18:23,300 --> 00:18:23,900
over this image
573
00:18:23,900 --> 00:18:24,766
doesn't really matter
574
00:18:25,566 --> 00:18:28,333
what we wanna look at is the size of this noise grain
575
00:18:28,333 --> 00:18:30,299
that's basically being generated uh
576
00:18:30,300 --> 00:18:31,266
by the grain node
577
00:18:31,266 --> 00:18:34,199
now we it's fairly difficult to work out
578
00:18:34,200 --> 00:18:35,500
exactly what's happening
579
00:18:35,700 --> 00:18:37,333
because you see all the colours on top of each other
580
00:18:37,333 --> 00:18:38,299
the red grain and the blue
581
00:18:38,300 --> 00:18:39,933
so let's just go in one by one
582
00:18:39,933 --> 00:18:41,133
if I just hover over here
583
00:18:41,133 --> 00:18:41,933
and press R
584
00:18:47,600 --> 00:18:49,400
okay that's actually got pretty dark
585
00:18:49,500 --> 00:18:50,100
that's okay
586
00:18:50,100 --> 00:18:51,466
I don't need to worry about this area
587
00:18:51,466 --> 00:18:53,099
if I just go over here for a second
588
00:18:53,200 --> 00:18:55,100
I can see another area where the grain
589
00:18:55,100 --> 00:18:57,333
you know I can actually see the grain from basically
590
00:18:57,333 --> 00:18:58,433
this one and this one
591
00:18:58,466 --> 00:18:59,499
now inside the grain note
592
00:18:59,500 --> 00:19:01,466
I'm now looking just at the red channel
593
00:19:02,066 --> 00:19:03,966
this is really important that you do this one by one
594
00:19:03,966 --> 00:19:05,666
the red then the green and then the blue
595
00:19:05,733 --> 00:19:06,699
so inside the grain
596
00:19:06,700 --> 00:19:09,166
note what you've actually got is the size over here
597
00:19:09,166 --> 00:19:11,099
okay got the size of the grain in the
598
00:19:11,100 --> 00:19:12,200
of the red grain
599
00:19:12,800 --> 00:19:14,566
so what you wanna do essentially
600
00:19:14,566 --> 00:19:17,299
is basically move this in this number about
601
00:19:17,333 --> 00:19:20,433
until you reaching a similar size to this
602
00:19:23,666 --> 00:19:25,266
okay that's fairly similar
603
00:19:25,800 --> 00:19:27,666
and then after that um
604
00:19:27,666 --> 00:19:28,399
irregularity
605
00:19:28,400 --> 00:19:29,933
this doesn't actually do too much
606
00:19:29,933 --> 00:19:32,533
so ignore this intensity
607
00:19:32,533 --> 00:19:33,599
if I just look at the red
608
00:19:33,600 --> 00:19:34,333
for example
609
00:19:34,333 --> 00:19:36,199
this is how much impact this is gonna have
610
00:19:36,200 --> 00:19:38,000
so if I go to infrared intensity
611
00:19:38,400 --> 00:19:39,533
bring this up or down
612
00:19:39,533 --> 00:19:40,633
okay no grain
613
00:19:41,266 --> 00:19:42,233
but bring it up
614
00:19:43,100 --> 00:19:43,900
lots of grain
615
00:19:43,900 --> 00:19:46,200
bit too much compared to this one remember
616
00:19:46,466 --> 00:19:47,566
so you always contract
617
00:19:47,566 --> 00:19:48,666
you know ideally
618
00:19:48,666 --> 00:19:50,366
you're gonna compare this to the master image
619
00:19:50,366 --> 00:19:52,366
or the image that you want to regain it to
620
00:19:52,800 --> 00:19:54,166
so you want to
621
00:19:54,666 --> 00:19:56,566
uh regain intensity to the same as this one
622
00:19:56,566 --> 00:19:57,799
so that's way too much
623
00:19:58,500 --> 00:19:59,500
I look at that okay
624
00:19:59,500 --> 00:20:00,433
that's pretty good
625
00:20:00,500 --> 00:20:01,433
I'll leave it at that
626
00:20:01,766 --> 00:20:02,599
now that I've done the red
627
00:20:02,600 --> 00:20:03,966
go through and do the green
628
00:20:05,333 --> 00:20:05,999
excellent let's again
629
00:20:06,000 --> 00:20:07,133
let's just try and find an area
630
00:20:07,133 --> 00:20:09,299
where the colours are very fairly similar
631
00:20:10,200 --> 00:20:11,366
now inside the
632
00:20:11,800 --> 00:20:13,400
again gonna start up over here
633
00:20:13,533 --> 00:20:15,399
since uh sorry
634
00:20:15,400 --> 00:20:17,233
so still inside the grain node
635
00:20:17,366 --> 00:20:18,499
so inside the grain node
636
00:20:18,500 --> 00:20:19,300
I've got number
637
00:20:19,300 --> 00:20:21,300
I've got the size of the grain again
638
00:20:21,300 --> 00:20:23,466
if I bring this up against obviously
639
00:20:23,466 --> 00:20:25,366
the note that the grain is never gonna be that big
640
00:20:25,366 --> 00:20:27,233
it's normally around 2 to 3
641
00:20:27,366 --> 00:20:30,466
or say 1.8 to 3 on average
642
00:20:30,466 --> 00:20:33,299
so if I just look at this again
643
00:20:33,300 --> 00:20:34,266
or too small too small
644
00:20:34,266 --> 00:20:36,233
you need to try and match the patterns in here
645
00:20:38,366 --> 00:20:39,266
and there we go
646
00:20:40,266 --> 00:20:42,899
put it like little beans or something like that
647
00:20:43,466 --> 00:20:44,299
okay again right
648
00:20:44,300 --> 00:20:45,166
that's fair enough
649
00:20:45,166 --> 00:20:46,033
and then again
650
00:20:46,133 --> 00:20:46,699
forget this part
651
00:20:46,700 --> 00:20:48,866
doesn't really do very much intensity
652
00:20:48,866 --> 00:20:49,666
get a green
653
00:20:50,466 --> 00:20:51,466
that's way too much
654
00:20:51,466 --> 00:20:53,166
that's completely flat no grain
655
00:20:53,733 --> 00:20:55,166
so somewhere in the middle normally
656
00:20:55,166 --> 00:20:55,766
there we go
657
00:20:55,766 --> 00:20:56,966
alright that's good enough
658
00:20:57,133 --> 00:20:59,399
after that go straight over to the blue channel
659
00:20:59,400 --> 00:20:59,933
and of course
660
00:20:59,933 --> 00:21:00,999
you can just hover over this
661
00:21:01,000 --> 00:21:02,800
and then press R and then G and then B
662
00:21:03,666 --> 00:21:05,366
alright so now inside the blue channel
663
00:21:05,766 --> 00:21:08,399
blue channel's normally hmm
664
00:21:09,166 --> 00:21:09,966
the most important one
665
00:21:09,966 --> 00:21:10,866
the one with the most green
666
00:21:10,866 --> 00:21:12,699
if I just do the same thing
667
00:21:12,900 --> 00:21:14,133
hover over here for a second
668
00:21:14,133 --> 00:21:16,133
try and find something that's fairly okay
669
00:21:16,133 --> 00:21:17,466
that's similar enough
670
00:21:17,700 --> 00:21:18,666
at least to see the size
671
00:21:18,666 --> 00:21:21,266
so again if I just hover over here for a second
672
00:21:22,066 --> 00:21:23,633
okay so red
673
00:21:23,666 --> 00:21:24,466
we're doing oh
674
00:21:24,466 --> 00:21:25,366
I'm on the blue sorry
675
00:21:25,366 --> 00:21:26,433
so over here
676
00:21:26,733 --> 00:21:28,733
blue size okay
677
00:21:28,733 --> 00:21:29,366
it's never like that
678
00:21:29,366 --> 00:21:30,366
it's never like that
679
00:21:31,666 --> 00:21:34,099
it's normally around 3 2 to 3
680
00:21:34,600 --> 00:21:35,000
there you go
681
00:21:35,000 --> 00:21:36,800
there's a little beans happening in there
682
00:21:36,800 --> 00:21:37,400
if you look closely
683
00:21:37,400 --> 00:21:39,433
they're kind of like baked beans
684
00:21:39,866 --> 00:21:41,399
alright okay alright
685
00:21:41,400 --> 00:21:42,300
so if you get this
686
00:21:42,333 --> 00:21:43,566
doesn't do anything
687
00:21:43,800 --> 00:21:44,866
doesn't do anything
688
00:21:44,966 --> 00:21:46,566
um now again intensity
689
00:21:46,566 --> 00:21:48,799
get on to where it says blue again
690
00:21:48,800 --> 00:21:49,266
this is like
691
00:21:49,266 --> 00:21:51,566
how much so known too much
692
00:21:51,600 --> 00:21:52,366
somewhere in the middle
693
00:21:52,366 --> 00:21:54,033
is always pretty much where it is
694
00:21:54,700 --> 00:21:56,700
excellence now this is the simple way to do it okay
695
00:21:56,700 --> 00:21:57,800
and it does get harder
696
00:21:58,400 --> 00:22:00,866
so what I could always do if I wanted to regrain it
697
00:22:00,866 --> 00:22:02,699
is basically I got this image here
698
00:22:02,800 --> 00:22:04,066
which I compared it to
699
00:22:04,300 --> 00:22:06,400
got this image which is completely
700
00:22:08,166 --> 00:22:08,933
hey this is
701
00:22:08,933 --> 00:22:11,166
I'm gonna zoom out for a second so we can see
702
00:22:12,900 --> 00:22:14,066
okay so I got this image again
703
00:22:14,066 --> 00:22:14,999
get rid of the wipe
704
00:22:16,200 --> 00:22:16,866
for this image
705
00:22:16,866 --> 00:22:19,066
then I can always do it so you can see the difference
706
00:22:19,333 --> 00:22:21,399
this image kinda subtle difference
707
00:22:21,400 --> 00:22:22,366
then this one
708
00:22:22,366 --> 00:22:23,399
and then re grind
709
00:22:23,400 --> 00:22:23,900
there you go
710
00:22:23,900 --> 00:22:24,533
bang this is
711
00:22:24,533 --> 00:22:25,133
now this is the
712
00:22:25,133 --> 00:22:25,966
like I said
713
00:22:25,966 --> 00:22:27,466
this is the cheap way to do it
714
00:22:27,500 --> 00:22:29,600
um there's a harder
715
00:22:29,600 --> 00:22:31,066
more labour intensive way which
716
00:22:31,066 --> 00:22:32,399
if you wanna get into it
717
00:22:32,766 --> 00:22:33,999
which one do some high end stuff
718
00:22:34,000 --> 00:22:35,266
there's a more accurate way to do it
719
00:22:35,266 --> 00:22:36,533
so what of course I could do
720
00:22:36,533 --> 00:22:38,299
I am happy with this one for right now
721
00:22:38,300 --> 00:22:40,466
and this does work fairly well
722
00:22:41,300 --> 00:22:42,066
and this other technique
723
00:22:42,066 --> 00:22:43,266
I'm gonna show you in a second
724
00:22:43,966 --> 00:22:45,966
sometimes this doesn't work very well
725
00:22:45,966 --> 00:22:47,966
okay so this technique
726
00:22:48,100 --> 00:22:48,966
it basically separate
727
00:22:48,966 --> 00:22:51,066
separates the channels one by one
728
00:22:51,066 --> 00:22:51,666
and then after that
729
00:22:51,666 --> 00:22:53,199
you can go in and regrade the channels
730
00:22:53,200 --> 00:22:54,700
which is similar to what we're doing here
731
00:22:54,700 --> 00:22:56,000
but then also with this
732
00:22:56,800 --> 00:22:57,700
and with the lookup table
733
00:22:57,700 --> 00:22:59,333
you can actually select areas
734
00:22:59,333 --> 00:23:01,099
that you actually want to add more grain to
735
00:23:01,133 --> 00:23:01,533
for example
736
00:23:01,533 --> 00:23:03,233
sometimes in some of the highlights
737
00:23:03,533 --> 00:23:04,866
you're actually losing a lot of grain
738
00:23:04,866 --> 00:23:06,366
so you might want to get rid of it there
739
00:23:06,366 --> 00:23:08,133
and you might want to add more in the area like this
740
00:23:08,133 --> 00:23:08,766
for example
741
00:23:08,766 --> 00:23:11,366
okay if you really wanna go in and be very picky
742
00:23:11,866 --> 00:23:12,366
alright great
743
00:23:12,366 --> 00:23:13,666
so now what I'm gonna do is
744
00:23:13,666 --> 00:23:14,899
gonna pause this for a second
745
00:23:15,133 --> 00:23:16,599
gonna start again in a minute
746
00:23:17,400 --> 00:23:18,066
and it's OK
747
00:23:18,066 --> 00:23:19,366
what I would do after I regrained it
748
00:23:19,366 --> 00:23:20,566
is just write that out
749
00:23:20,800 --> 00:23:21,500
and then bang
750
00:23:21,500 --> 00:23:22,300
you're done
751
00:23:23,166 --> 00:23:23,999
okay once again
752
00:23:24,000 --> 00:23:24,733
just in case I
753
00:23:24,733 --> 00:23:25,799
I mentioned it earlier
754
00:23:25,800 --> 00:23:26,900
the beginning tutorial
755
00:23:27,100 --> 00:23:28,633
if you wanna write something else
756
00:23:29,600 --> 00:23:30,766
uh as an image sequence
757
00:23:30,766 --> 00:23:31,799
goes to the home
758
00:23:32,066 --> 00:23:33,533
uh I can understand with the desktop
759
00:23:33,533 --> 00:23:35,133
for example but uh
760
00:23:35,133 --> 00:23:38,499
what you gonna do if I just write in regrained
761
00:23:40,200 --> 00:23:43,066
uh oil rig oops
762
00:23:44,533 --> 00:23:45,599
now I get if I wanna write this out
763
00:23:45,600 --> 00:23:46,333
as an English sequence
764
00:23:46,333 --> 00:23:47,999
what you gonna have to write is dot
765
00:23:48,200 --> 00:23:49,000
and then percent
766
00:23:49,000 --> 00:23:50,600
and then 0 5 d
767
00:23:50,600 --> 00:23:51,133
and then dot
768
00:23:51,133 --> 00:23:51,766
whatever you wanna say
769
00:23:51,766 --> 00:23:52,299
but that's the dot
770
00:23:52,300 --> 00:23:54,033
tiff dot dpx
771
00:23:54,200 --> 00:23:56,566
um okay so um
772
00:23:56,566 --> 00:23:57,399
what this is again
773
00:23:57,400 --> 00:23:58,366
dot percent
774
00:23:58,366 --> 00:23:59,266
zero five d
775
00:23:59,366 --> 00:24:00,333
this is the padding uh
776
00:24:00,333 --> 00:24:01,466
this is how many basically
777
00:24:01,466 --> 00:24:01,999
frames there are
778
00:24:02,000 --> 00:24:03,866
so it's gonna be 10,000 frames
779
00:24:03,866 --> 00:24:05,799
you're gonna need four zeros
780
00:24:05,800 --> 00:24:07,033
some I think
781
00:24:07,466 --> 00:24:08,433
something like that
782
00:24:08,466 --> 00:24:10,066
guys you never really need to put more than that
783
00:24:10,066 --> 00:24:12,666
but this I just try and get used to remembering how to
784
00:24:12,666 --> 00:24:14,933
you know this thing is to use it all the time
785
00:24:14,933 --> 00:24:16,099
everyday so
786
00:24:16,100 --> 00:24:17,733
dot present 0 5 d
787
00:24:17,733 --> 00:24:19,099
dot F or d P X
788
00:24:19,300 --> 00:24:21,500
or whatever you're rendering out as great
789
00:24:22,000 --> 00:24:23,700
okay so what I'm gonna do now
790
00:24:23,700 --> 00:24:26,466
since I've already shown you how to create
791
00:24:26,466 --> 00:24:27,166
uh the grain
792
00:24:27,166 --> 00:24:27,966
and then write it up
793
00:24:27,966 --> 00:24:29,033
very straightforward
794
00:24:29,166 --> 00:24:31,466
and we're matching it from the other photograph
795
00:24:31,500 --> 00:24:32,166
where that I put it
796
00:24:32,166 --> 00:24:32,933
I put it down here
797
00:24:32,933 --> 00:24:33,933
so there you guys
798
00:24:33,933 --> 00:24:36,166
there's the photograph that we're matching the grain to
799
00:24:36,266 --> 00:24:37,966
and I'll show you the basic way to go in
800
00:24:37,966 --> 00:24:39,099
and basically regrain it
801
00:24:39,700 --> 00:24:42,100
okay so I also said there's some other ways to do it
802
00:24:42,400 --> 00:24:44,566
um so I'm gonna show you another way
803
00:24:44,566 --> 00:24:46,866
and I worked in several film companies and
804
00:24:46,866 --> 00:24:47,933
um you know
805
00:24:47,933 --> 00:24:49,366
I know people that worked in the film industry
806
00:24:49,366 --> 00:24:49,999
for several years
807
00:24:50,000 --> 00:24:52,266
that don't quite cross this
808
00:24:52,266 --> 00:24:52,866
best of the yet
809
00:24:52,866 --> 00:24:54,899
even though it is actually fairly straightforward
810
00:24:55,000 --> 00:24:55,866
so you know
811
00:24:55,866 --> 00:24:57,266
if you learn that um
812
00:24:57,866 --> 00:24:59,299
these little extra bits like it
813
00:24:59,300 --> 00:24:59,966
you know the colour
814
00:24:59,966 --> 00:25:00,333
the chromats
815
00:25:00,333 --> 00:25:00,966
collaboration
816
00:25:00,966 --> 00:25:01,699
and then re graining
817
00:25:01,700 --> 00:25:02,566
or stuff like that
818
00:25:02,700 --> 00:25:04,233
you start to learn all these little steps
819
00:25:04,933 --> 00:25:06,599
and then the next time you get for an interview
820
00:25:06,666 --> 00:25:07,299
you can mention that
821
00:25:07,300 --> 00:25:08,400
you understand how to do all of this
822
00:25:08,400 --> 00:25:09,500
so you'll impress
823
00:25:09,766 --> 00:25:11,799
the people who are gonna be employing you
824
00:25:11,933 --> 00:25:13,233
right so what I wanna do is
825
00:25:13,300 --> 00:25:14,066
in this teneco
826
00:25:14,066 --> 00:25:16,266
still gonna use this image to compare the grain to
827
00:25:16,666 --> 00:25:17,999
um so this time
828
00:25:18,000 --> 00:25:19,200
I'm gonna leave this one over here
829
00:25:19,200 --> 00:25:21,266
this is the grain that we made in the last
830
00:25:21,266 --> 00:25:22,299
in the last step
831
00:25:22,500 --> 00:25:23,900
um so I'm just gonna leave that there
832
00:25:23,900 --> 00:25:24,566
I could delete it
833
00:25:24,566 --> 00:25:24,899
but doesn't
834
00:25:24,900 --> 00:25:25,966
it doesn't do anything
835
00:25:26,000 --> 00:25:27,500
so again I got this image
836
00:25:28,300 --> 00:25:30,333
and this is denoising it okay
837
00:25:30,333 --> 00:25:32,166
so what I'm gonna do is just feed this straight through
838
00:25:32,166 --> 00:25:34,433
and again I'm gonna give you the script um
839
00:25:34,533 --> 00:25:35,966
so you can actually uh
840
00:25:35,966 --> 00:25:37,333
just try and feed you know
841
00:25:37,333 --> 00:25:38,966
do something similar to yourself
842
00:25:38,966 --> 00:25:40,999
um uh sorry
843
00:25:41,000 --> 00:25:42,866
do something similar with one of your images
844
00:25:42,900 --> 00:25:43,833
not to yourself
845
00:25:43,900 --> 00:25:44,933
alright so you can take an image
846
00:25:44,933 --> 00:25:46,833
you could denies this um
847
00:25:46,900 --> 00:25:47,933
and then I'll just explain
848
00:25:47,933 --> 00:25:49,466
roughly what this does um
849
00:25:49,466 --> 00:25:51,366
this essentially keys um
850
00:25:51,366 --> 00:25:52,999
the whole thing um
851
00:25:53,000 --> 00:25:54,033
and then after that
852
00:25:54,066 --> 00:25:55,599
so if I look at this for a second
853
00:25:56,666 --> 00:25:58,599
k all this is a Luma key right
854
00:25:58,600 --> 00:25:59,600
there's no key
855
00:25:59,600 --> 00:26:00,900
Luma key adds a key
856
00:26:01,200 --> 00:26:02,900
after that if I look into the shuffle
857
00:26:03,800 --> 00:26:05,500
so I make sure I'm actually looking the right thing
858
00:26:05,500 --> 00:26:07,033
k so basically in the key
859
00:26:07,133 --> 00:26:08,199
if you look in the shuffle
860
00:26:08,200 --> 00:26:10,633
it puts all of these straights away into the alpha
861
00:26:11,000 --> 00:26:12,133
right and then after that
862
00:26:12,133 --> 00:26:13,866
what I'm gonna be doing is
863
00:26:14,166 --> 00:26:16,199
uh looking into there
864
00:26:16,200 --> 00:26:17,500
where that's just gonna set up
865
00:26:17,500 --> 00:26:18,700
the way it's supposed to work
866
00:26:18,900 --> 00:26:21,400
after that shuffles out the correct alpha
867
00:26:21,466 --> 00:26:22,999
into the correct channel
868
00:26:23,966 --> 00:26:24,933
K so basically
869
00:26:24,933 --> 00:26:28,299
it takes the information from here
870
00:26:29,133 --> 00:26:29,966
and then you got the a
871
00:26:29,966 --> 00:26:31,399
so they've got um
872
00:26:31,966 --> 00:26:33,233
the elf going from here
873
00:26:33,266 --> 00:26:35,166
and it basically shuffles out into the red
874
00:26:35,166 --> 00:26:36,866
this one shuffles it out into the green
875
00:26:36,866 --> 00:26:39,166
this one shuffles out into the blue
876
00:26:39,166 --> 00:26:40,066
and then straight away
877
00:26:40,066 --> 00:26:41,166
it adds another green note
878
00:26:41,166 --> 00:26:44,433
so it really is not important to understand
879
00:26:44,466 --> 00:26:45,866
what that's doing but that
880
00:26:45,866 --> 00:26:47,299
that is basically what it's doing
881
00:26:47,300 --> 00:26:48,600
it's separating them
882
00:26:48,800 --> 00:26:50,533
and then it puts the offer into the correct one
883
00:26:50,533 --> 00:26:53,199
so you can regrade everything separately and again
884
00:26:53,200 --> 00:26:55,433
that's actually fairly similar to what this one's doing
885
00:26:55,766 --> 00:26:56,266
except for this
886
00:26:56,266 --> 00:26:58,166
gives us a few extra options which
887
00:26:58,166 --> 00:26:59,433
which will really help us
888
00:26:59,900 --> 00:27:00,966
okay so now
889
00:27:00,966 --> 00:27:02,099
and then after that sorry
890
00:27:02,100 --> 00:27:03,500
um shuffles them out
891
00:27:03,933 --> 00:27:05,099
uh into great notes
892
00:27:05,100 --> 00:27:05,866
and then it come
893
00:27:05,866 --> 00:27:06,199
uh you know
894
00:27:06,200 --> 00:27:07,600
you're basically combining uh
895
00:27:07,600 --> 00:27:08,833
the channels back together
896
00:27:08,900 --> 00:27:10,600
but you literally leave this as it is
897
00:27:10,600 --> 00:27:12,566
and you just you uh
898
00:27:12,566 --> 00:27:13,766
kinda run through
899
00:27:13,766 --> 00:27:16,133
in a similar process to what we're doing for this one
900
00:27:16,133 --> 00:27:16,966
so if I just uh
901
00:27:16,966 --> 00:27:17,966
go back over here
902
00:27:17,966 --> 00:27:18,766
and press pause
903
00:27:18,766 --> 00:27:20,499
so I can see my colour image
904
00:27:20,500 --> 00:27:21,466
and look at this one
905
00:27:22,266 --> 00:27:24,366
and again what I'm gonna wanna do
906
00:27:24,366 --> 00:27:25,299
is move this down here
907
00:27:25,300 --> 00:27:25,966
for example
908
00:27:25,966 --> 00:27:28,166
and just so I can see uh
909
00:27:28,333 --> 00:27:29,599
what's happening after this
910
00:27:29,600 --> 00:27:30,700
or after this
911
00:27:31,900 --> 00:27:32,600
I'll explain why
912
00:27:32,600 --> 00:27:32,966
there's a pre
913
00:27:32,966 --> 00:27:33,666
multiply and
914
00:27:33,666 --> 00:27:34,766
emerge that's uh
915
00:27:34,800 --> 00:27:36,833
between clean plates anyway
916
00:27:36,866 --> 00:27:37,899
so if I'd had
917
00:27:37,900 --> 00:27:38,700
if I look at this one
918
00:27:38,700 --> 00:27:40,000
and after I look at this one
919
00:27:40,500 --> 00:27:41,266
you can see now
920
00:27:41,266 --> 00:27:42,799
that it is adding some grain
921
00:27:42,800 --> 00:27:44,166
it's gonna be different
922
00:27:44,733 --> 00:27:45,966
so again if I go over to here
923
00:27:45,966 --> 00:27:46,866
and I get a wipe
924
00:27:46,866 --> 00:27:47,599
now what we wanna do
925
00:27:47,600 --> 00:27:48,700
is basically
926
00:27:49,266 --> 00:27:49,866
and let's try
927
00:27:49,866 --> 00:27:51,399
and make this uh
928
00:27:51,400 --> 00:27:52,166
the viewing region
929
00:27:52,166 --> 00:27:53,199
a little bigger
930
00:27:54,333 --> 00:27:55,366
you know nothing really
931
00:27:55,366 --> 00:27:56,999
too important to look around at right now
932
00:27:57,000 --> 00:27:59,266
in here so again
933
00:27:59,266 --> 00:28:01,099
I don't really wanna concentrate on this area
934
00:28:01,266 --> 00:28:02,199
it's very bright
935
00:28:02,200 --> 00:28:03,600
um so if I just look
936
00:28:04,200 --> 00:28:05,133
at an area whatever
937
00:28:05,133 --> 00:28:05,866
something like this
938
00:28:05,866 --> 00:28:06,899
you can still see roughly
939
00:28:06,900 --> 00:28:07,566
the different colours
940
00:28:07,566 --> 00:28:08,366
and everything
941
00:28:09,133 --> 00:28:10,399
okay let's just have a look
942
00:28:12,566 --> 00:28:13,899
okay let's just uh
943
00:28:13,900 --> 00:28:14,800
perhaps go over here
944
00:28:14,800 --> 00:28:15,700
alright brilliant
945
00:28:15,766 --> 00:28:17,166
so same as before
946
00:28:17,266 --> 00:28:18,166
uh same as the other
947
00:28:18,166 --> 00:28:20,266
great note you have to do the colours one by one
948
00:28:20,533 --> 00:28:21,866
so you're gonna have to go into the red
949
00:28:21,866 --> 00:28:23,066
and then the green and then the blue
950
00:28:23,066 --> 00:28:24,399
so what we gonna do
951
00:28:25,733 --> 00:28:27,066
is click on to this one here
952
00:28:27,066 --> 00:28:27,599
so first of all
953
00:28:27,600 --> 00:28:29,066
this is green and it says red
954
00:28:29,066 --> 00:28:31,066
so click on to that and then you see properties
955
00:28:31,766 --> 00:28:33,299
okay so this looks similar again
956
00:28:33,300 --> 00:28:35,033
to the way the other one was set up
957
00:28:35,566 --> 00:28:36,299
the only difference is
958
00:28:36,300 --> 00:28:37,366
is that with this method
959
00:28:37,366 --> 00:28:38,433
here with the grain
960
00:28:38,533 --> 00:28:39,499
you adjust this
961
00:28:39,800 --> 00:28:41,766
you'll adjust the red and the green and the blue
962
00:28:42,133 --> 00:28:42,966
but with this technique
963
00:28:42,966 --> 00:28:43,966
what you're gonna do
964
00:28:44,533 --> 00:28:45,899
if you go to this one
965
00:28:45,900 --> 00:28:47,633
this is the only one that's gonna work
966
00:28:47,733 --> 00:28:49,099
the green and the blue is not gonna work
967
00:28:49,100 --> 00:28:50,466
you have to go into this one
968
00:28:50,666 --> 00:28:51,899
in order to affect the green
969
00:28:51,900 --> 00:28:55,233
and then this one in order to affect the blue okay
970
00:28:55,733 --> 00:28:58,399
so what we gonna do is go over to here and then press R
971
00:28:58,600 --> 00:29:00,600
so now looking at the red channel and again
972
00:29:00,600 --> 00:29:02,500
let's go to a part where we can actually see something
973
00:29:02,500 --> 00:29:03,366
what we're doing
974
00:29:04,566 --> 00:29:06,066
so again similar to last time
975
00:29:06,066 --> 00:29:07,033
right brilliant
976
00:29:07,300 --> 00:29:08,933
so again if I go into the red channel
977
00:29:08,933 --> 00:29:09,566
just to make
978
00:29:09,566 --> 00:29:11,366
double click on to it to make sure that it's over here
979
00:29:11,366 --> 00:29:12,999
so similar as before
980
00:29:13,700 --> 00:29:15,866
we were looking for this kind of texture
981
00:29:15,866 --> 00:29:16,866
similar to here right
982
00:29:16,866 --> 00:29:17,666
that's fine
983
00:29:18,000 --> 00:29:20,666
play this part pretty much cause it doesn't do anything
984
00:29:21,466 --> 00:29:23,433
okay brilliant um
985
00:29:24,900 --> 00:29:26,700
now um right now
986
00:29:26,700 --> 00:29:28,500
if I want to go into the green channel
987
00:29:28,500 --> 00:29:30,100
by pressing G over here
988
00:29:31,200 --> 00:29:33,133
alright if I adjust this
989
00:29:33,133 --> 00:29:34,199
nothing's gonna happen
990
00:29:34,200 --> 00:29:35,300
just remember
991
00:29:35,566 --> 00:29:37,766
if you're trying to do something and nothing happens
992
00:29:37,900 --> 00:29:39,200
this is just the red channel
993
00:29:39,200 --> 00:29:40,533
and it says red channel up here
994
00:29:40,533 --> 00:29:41,599
okay green red
995
00:29:41,800 --> 00:29:43,000
if you wanna change the green channel
996
00:29:43,000 --> 00:29:44,933
double click on to this one and there you go
997
00:29:44,933 --> 00:29:46,133
now this one says green
998
00:29:46,133 --> 00:29:48,033
so now if I go and effect the green
999
00:29:48,700 --> 00:29:49,633
it will work
1000
00:29:50,866 --> 00:29:52,999
I was just sitting over here for a second
1001
00:29:53,000 --> 00:29:55,000
so we can see a bit better what we're doing
1002
00:29:55,733 --> 00:29:57,833
think maybe a tiny bit smaller will help
1003
00:29:58,333 --> 00:29:59,466
so once again if you do this
1004
00:29:59,466 --> 00:30:00,999
nothing's gonna doesn't make a difference
1005
00:30:01,000 --> 00:30:02,500
cause this is just a green channel
1006
00:30:04,200 --> 00:30:06,666
okay so now the green throne there doesn't do anything
1007
00:30:06,666 --> 00:30:10,033
there green channel down here how much
1008
00:30:11,200 --> 00:30:13,800
okay that's looking fine
1009
00:30:13,866 --> 00:30:16,099
and then what you'll stage go to to the blue channel
1010
00:30:16,100 --> 00:30:17,700
and again nothing will happen
1011
00:30:17,700 --> 00:30:19,266
to actually double click on to this part
1012
00:30:22,366 --> 00:30:24,299
oops ah there we go okay
1013
00:30:24,300 --> 00:30:26,600
my computer froze for one second but here we go again
1014
00:30:26,600 --> 00:30:27,766
so grey and blue
1015
00:30:27,766 --> 00:30:28,766
alright so what I wanna do
1016
00:30:28,766 --> 00:30:31,366
this is the blue right here obviously
1017
00:30:31,733 --> 00:30:32,566
and again it says grey and blue
1018
00:30:32,566 --> 00:30:35,666
so we know that if I change this it's going to work
1019
00:30:39,466 --> 00:30:40,799
uh okay fair enough
1020
00:30:41,166 --> 00:30:44,099
it's fairly just made this over there maybe
1021
00:30:46,900 --> 00:30:48,633
okay so that's pretty close
1022
00:30:49,000 --> 00:30:50,633
and then again inside the blue channel
1023
00:30:52,333 --> 00:30:53,799
we don't really want the blacks to be too much
1024
00:30:53,800 --> 00:30:54,600
black in this
1025
00:30:54,600 --> 00:30:56,233
and vice versa the whites
1026
00:30:56,566 --> 00:30:57,533
okay but there we go
1027
00:30:57,533 --> 00:30:58,466
now it has green in it
1028
00:30:58,466 --> 00:30:59,899
so if I get back out of this
1029
00:31:02,266 --> 00:31:04,766
and if I just pause for a second
1030
00:31:05,166 --> 00:31:06,466
I go to RGB
1031
00:31:06,533 --> 00:31:07,399
we should now see that
1032
00:31:07,400 --> 00:31:09,500
the grain should be fairly similar by now
1033
00:31:10,166 --> 00:31:11,866
K and it is K
1034
00:31:11,866 --> 00:31:12,899
so that's uh
1035
00:31:12,900 --> 00:31:14,500
essentially what you can do with this
1036
00:31:14,500 --> 00:31:15,400
you can go in
1037
00:31:15,400 --> 00:31:17,300
if you wanna get more fiddly you can
1038
00:31:18,533 --> 00:31:20,999
if I want to go in and I want to say
1039
00:31:21,300 --> 00:31:22,766
I actually want some more grain here
1040
00:31:22,766 --> 00:31:23,699
there's not enough
1041
00:31:24,366 --> 00:31:25,899
you can see that in some of the images
1042
00:31:26,733 --> 00:31:27,366
actually in here
1043
00:31:27,366 --> 00:31:27,666
there's not
1044
00:31:27,666 --> 00:31:28,899
there's not very much grain
1045
00:31:29,400 --> 00:31:30,566
uh so for some reason
1046
00:31:30,566 --> 00:31:32,099
I want to add more grain to this area
1047
00:31:32,100 --> 00:31:33,033
what I can do
1048
00:31:33,466 --> 00:31:35,766
is go over to where it says the look up in here
1049
00:31:35,766 --> 00:31:37,399
so again this is the script
1050
00:31:37,400 --> 00:31:39,066
I just zoom into here for a second
1051
00:31:39,733 --> 00:31:40,833
and I get to look up
1052
00:31:42,600 --> 00:31:45,466
now the look up is where you can essentially add grain
1053
00:31:45,566 --> 00:31:47,399
uh so you look up sorry
1054
00:31:47,400 --> 00:31:49,433
look up is where you can analyze the image
1055
00:31:49,500 --> 00:31:53,633
and then add grain to particular areas so if I um
1056
00:31:53,733 --> 00:31:57,499
if I hover over here and press R
1057
00:31:58,566 --> 00:31:59,866
there's a fair amount of green in there
1058
00:31:59,866 --> 00:32:01,066
it's like a G for a second
1059
00:32:01,066 --> 00:32:02,699
there's not very much green into there
1060
00:32:02,800 --> 00:32:04,600
like a B not very much blue either
1061
00:32:04,600 --> 00:32:06,366
so if I just go into the R for a second
1062
00:32:06,600 --> 00:32:07,266
and that was fine
1063
00:32:07,266 --> 00:32:08,633
and G okay great
1064
00:32:08,766 --> 00:32:10,666
now if I just go over to where it says green here
1065
00:32:10,666 --> 00:32:12,033
and if I just hover
1066
00:32:12,500 --> 00:32:14,066
if I hold down the control key
1067
00:32:15,000 --> 00:32:15,600
okay on the Mac
1068
00:32:15,600 --> 00:32:17,300
I'm pretty sure it's hold down the Mac key
1069
00:32:17,966 --> 00:32:20,499
you can see the area that I'm selecting
1070
00:32:20,500 --> 00:32:21,933
and you can see the colours as well
1071
00:32:21,933 --> 00:32:23,299
that it's actually going over
1072
00:32:23,300 --> 00:32:24,700
and you can see that at this area
1073
00:32:25,566 --> 00:32:26,166
the red is here
1074
00:32:26,166 --> 00:32:26,766
the green is here
1075
00:32:26,766 --> 00:32:27,799
and the blue is here
1076
00:32:28,400 --> 00:32:30,866
okay so what I wanna do
1077
00:32:31,766 --> 00:32:33,466
and if I wanna affect the green I am
1078
00:32:33,466 --> 00:32:34,199
I need go I wanna
1079
00:32:34,200 --> 00:32:34,800
I want to make sure
1080
00:32:34,800 --> 00:32:36,566
I'm actually clicking on the green part here
1081
00:32:37,100 --> 00:32:40,000
okay so if I just select this area here
1082
00:32:40,133 --> 00:32:41,666
and again looking at the green channel
1083
00:32:42,300 --> 00:32:44,466
if I wanted to be more grain in the grain
1084
00:32:44,566 --> 00:32:46,099
literally just go over to here
1085
00:32:46,366 --> 00:32:47,999
zoom in a bit by scroll again
1086
00:32:49,400 --> 00:32:50,600
hold on control
1087
00:32:52,166 --> 00:32:53,566
an option I can create another point
1088
00:32:53,566 --> 00:32:55,099
oops range step backwards
1089
00:32:57,933 --> 00:32:59,299
select that again there you go
1090
00:33:00,000 --> 00:33:01,300
if I want to add another point
1091
00:33:01,300 --> 00:33:03,033
technology control and an option key
1092
00:33:04,266 --> 00:33:05,699
alright select the area
1093
00:33:06,966 --> 00:33:08,499
if I want so I can literally go in
1094
00:33:08,500 --> 00:33:10,400
and you can see that very subtly
1095
00:33:10,400 --> 00:33:10,966
I can actually
1096
00:33:10,966 --> 00:33:12,866
this is just the area that will add the
1097
00:33:12,866 --> 00:33:14,066
the the noise too
1098
00:33:14,966 --> 00:33:15,566
can add more
1099
00:33:15,566 --> 00:33:17,066
I can take away noise
1100
00:33:17,300 --> 00:33:18,766
so you can really go through your image
1101
00:33:18,766 --> 00:33:20,299
and pull it apart um
1102
00:33:20,300 --> 00:33:21,500
if it's necessary
1103
00:33:21,500 --> 00:33:23,500
if the grain you're making is not working
1104
00:33:23,500 --> 00:33:25,966
you can actually go in and redo it yourself
1105
00:33:25,966 --> 00:33:28,066
now if you start to go a little bit too crazy
1106
00:33:28,266 --> 00:33:29,833
and add too many points
1107
00:33:30,700 --> 00:33:33,600
okay oops okay
1108
00:33:34,700 --> 00:33:37,166
and if they start to do really crazy things
1109
00:33:37,266 --> 00:33:39,033
your grainy script is not gonna work
1110
00:33:39,600 --> 00:33:41,766
alright so this is
1111
00:33:42,100 --> 00:33:43,466
they're pretty much already set up
1112
00:33:43,466 --> 00:33:44,633
with a curve like this
1113
00:33:45,100 --> 00:33:46,133
and that's the curve roughly
1114
00:33:46,133 --> 00:33:48,066
which is gonna work mostly for the script
1115
00:33:48,366 --> 00:33:49,466
there's not very much grain
1116
00:33:49,466 --> 00:33:50,599
you can see here in the light
1117
00:33:50,600 --> 00:33:52,233
there's not very much grain in the dark
1118
00:33:52,400 --> 00:33:54,000
this is a grain of the other values
1119
00:33:54,000 --> 00:33:55,166
for all of the colours
1120
00:33:57,166 --> 00:33:57,999
okay excellent
1121
00:33:58,000 --> 00:33:59,166
so there you go
1122
00:33:59,266 --> 00:34:00,999
that's the slightly more in depth
1123
00:34:01,000 --> 00:34:02,266
approach to regraining
1124
00:34:02,266 --> 00:34:04,033
oh yeah so now I also said
1125
00:34:05,500 --> 00:34:06,800
uh that I would explain roughly
1126
00:34:06,800 --> 00:34:09,266
why there was a primo supply here and then a merge here
1127
00:34:09,466 --> 00:34:11,399
okay so now what you'd be doing
1128
00:34:11,400 --> 00:34:13,000
if you're working on a film
1129
00:34:14,300 --> 00:34:15,600
you would put the footage here
1130
00:34:17,600 --> 00:34:19,400
okay and then if you wanted to make a clean plate
1131
00:34:19,400 --> 00:34:20,266
for example
1132
00:34:20,333 --> 00:34:22,933
if you're working on the new Terminator film
1133
00:34:22,933 --> 00:34:24,533
or they're actually gonna be making a Robocop
1134
00:34:24,533 --> 00:34:25,933
fully soon um
1135
00:34:25,933 --> 00:34:28,033
or Total Recall or something like that okay
1136
00:34:28,133 --> 00:34:29,333
and you wanna place the
1137
00:34:29,333 --> 00:34:31,999
the main actor's head with a big monster K
1138
00:34:32,000 --> 00:34:33,966
or the Terminator or something like that
1139
00:34:33,966 --> 00:34:36,599
or some Robocop special effects anyway
1140
00:34:36,600 --> 00:34:38,833
you wanna replace his hands or something like that
1141
00:34:38,900 --> 00:34:42,366
what you wanna do is basically have the area rotate out
1142
00:34:42,866 --> 00:34:44,666
um so that inside here
1143
00:34:45,600 --> 00:34:47,066
okay if this is your clean plates
1144
00:34:47,066 --> 00:34:47,799
uh you know
1145
00:34:47,800 --> 00:34:49,366
this is just my painting
1146
00:34:49,366 --> 00:34:50,666
but if this is your clean plates
1147
00:34:50,666 --> 00:34:52,199
if I look in the ape for seconds
1148
00:34:52,466 --> 00:34:54,199
uh there is um
1149
00:34:54,400 --> 00:34:55,000
there is that there
1150
00:34:55,000 --> 00:34:55,866
I don't want that
1151
00:34:56,100 --> 00:34:57,200
so if I just uh
1152
00:34:57,200 --> 00:34:59,066
type in oops
1153
00:34:59,666 --> 00:35:01,899
if I just press tab and go to remove
1154
00:35:02,266 --> 00:35:04,066
if I just plug that into there
1155
00:35:04,066 --> 00:35:06,366
and I go to channels and then go to all
1156
00:35:06,800 --> 00:35:08,566
that's where my channels go to alpha
1157
00:35:09,100 --> 00:35:10,633
and now into here if I just
1158
00:35:12,133 --> 00:35:13,599
I had a rotor nose and again
1159
00:35:13,600 --> 00:35:14,866
let's just look at what we're actually doing
1160
00:35:14,866 --> 00:35:16,833
so if I press arts couple times
1161
00:35:17,333 --> 00:35:18,199
so imagine this
1162
00:35:18,200 --> 00:35:19,400
this is rubber cubs head
1163
00:35:19,400 --> 00:35:21,466
and you basically want to get rid of
1164
00:35:22,500 --> 00:35:23,566
you know this part
1165
00:35:23,766 --> 00:35:25,433
I'm not gonna go into uh
1166
00:35:25,866 --> 00:35:28,133
you know clean plating but essentially uh
1167
00:35:28,133 --> 00:35:29,799
this part would now be cut out
1168
00:35:31,100 --> 00:35:33,466
make sure that's obviously just on to alpha
1169
00:35:33,700 --> 00:35:36,300
cause of that part without be cut out and recreigned
1170
00:35:36,300 --> 00:35:38,600
and you'll be merging it on top of the original
1171
00:35:39,366 --> 00:35:41,533
and so you'd actually be matching the uh
1172
00:35:41,533 --> 00:35:43,333
the grain from the original plate
1173
00:35:43,333 --> 00:35:46,299
so okay so this is basically why you would have uh
1174
00:35:46,300 --> 00:35:48,200
the pre multiply here and then emerge here
1175
00:35:48,466 --> 00:35:50,566
but for the purposes of what we're doing
1176
00:35:50,733 --> 00:35:51,966
not completely necessary
1177
00:35:52,966 --> 00:35:54,799
uh too much anything into there
1178
00:35:55,533 --> 00:35:57,599
or to prim multiply anything after that
1179
00:35:58,066 --> 00:35:59,333
you literally just uh
1180
00:35:59,333 --> 00:36:03,066
taking the image and analyzing the colours
1181
00:36:03,600 --> 00:36:05,533
and trying to get something similar after that
1182
00:36:05,533 --> 00:36:07,499
which I think we did a fairly good job of
1183
00:36:07,933 --> 00:36:09,566
okay now just before I finish this
1184
00:36:09,566 --> 00:36:11,899
just wanted to go over another quick technique
1185
00:36:12,000 --> 00:36:12,600
for the colour
1186
00:36:12,600 --> 00:36:14,400
uh sorry chromatic aberration
1187
00:36:14,400 --> 00:36:15,466
there's a couple ways to do it
1188
00:36:15,466 --> 00:36:16,499
just like a note
1189
00:36:16,966 --> 00:36:18,533
there's there's many
1190
00:36:18,533 --> 00:36:21,233
many different ways for doing absolutely everything
1191
00:36:21,733 --> 00:36:22,866
okay and uh
1192
00:36:22,866 --> 00:36:24,499
that's why it's important to
1193
00:36:24,500 --> 00:36:25,866
understand what you're doing
1194
00:36:25,933 --> 00:36:27,866
try and think of how can I do it
1195
00:36:27,900 --> 00:36:29,100
and then just try and do it
1196
00:36:29,100 --> 00:36:30,966
okay so one way I might
1197
00:36:30,966 --> 00:36:32,433
pretty sure I showed you before
1198
00:36:32,466 --> 00:36:34,466
if I go look at this image
1199
00:36:34,466 --> 00:36:36,466
so again we're doing a bit of chromats collaboration
1200
00:36:36,466 --> 00:36:37,999
again I'll just include this into the script
1201
00:36:38,000 --> 00:36:39,500
so you can go through and have a look
1202
00:36:40,966 --> 00:36:43,033
okay so this is the way I think I showed before
1203
00:36:44,700 --> 00:36:46,200
so I did a shuffle note
1204
00:36:46,400 --> 00:36:50,900
okay now I want in this side I want to keep uh
1205
00:36:50,966 --> 00:36:53,233
the green and the blue and the alpha right
1206
00:36:53,266 --> 00:36:54,666
and actually just wanna get rid of the red
1207
00:36:54,666 --> 00:36:55,899
so I wanna put that over there
1208
00:36:56,666 --> 00:36:58,599
and then on this side I wanna keep just the red
1209
00:36:58,600 --> 00:37:00,366
everything else I'm gonna put into zero
1210
00:37:00,700 --> 00:37:01,666
add the green and the blue
1211
00:37:01,666 --> 00:37:03,566
alright I'm gonna put in zero so there's nothing there
1212
00:37:04,066 --> 00:37:04,666
I hide that
1213
00:37:04,666 --> 00:37:05,899
now if I wanna put them back together
1214
00:37:05,900 --> 00:37:08,433
you have exactly the same as what you have here
1215
00:37:09,900 --> 00:37:11,433
and then if I say transform
1216
00:37:12,866 --> 00:37:13,899
over a couple pixels
1217
00:37:13,900 --> 00:37:15,366
okay so I showed this before already
1218
00:37:16,266 --> 00:37:18,599
but no harm at getting having a small reminder
1219
00:37:19,266 --> 00:37:21,233
now I know this very similar way to do it
1220
00:37:21,333 --> 00:37:22,833
while I'm using a transform
1221
00:37:24,366 --> 00:37:27,333
and if I look at this exactly the same result happening
1222
00:37:27,333 --> 00:37:28,666
if I get rid of the transform
1223
00:37:29,600 --> 00:37:32,133
so um in this one over here
1224
00:37:32,133 --> 00:37:33,099
in the shuffle
1225
00:37:33,200 --> 00:37:35,633
you're essentially getting rid of uh
1226
00:37:35,666 --> 00:37:36,266
one of the colours
1227
00:37:36,266 --> 00:37:37,199
the red here
1228
00:37:37,200 --> 00:37:37,933
and in this shuffle
1229
00:37:37,933 --> 00:37:39,333
you're getting rid of the green and the blue
1230
00:37:39,333 --> 00:37:40,133
and then the alpha
1231
00:37:40,533 --> 00:37:41,599
the alpha is not necessary at all
1232
00:37:41,600 --> 00:37:43,733
but anyway in this image
1233
00:37:43,733 --> 00:37:44,533
rather than having
1234
00:37:44,533 --> 00:37:46,299
rather than using a shuffle
1235
00:37:46,366 --> 00:37:47,799
you can just go in with a regular remove
1236
00:37:47,800 --> 00:37:49,300
so if I go into the remove
1237
00:37:51,400 --> 00:37:52,300
and put this on
1238
00:37:52,300 --> 00:37:53,666
and so I have the image here
1239
00:37:53,666 --> 00:37:54,866
and I go to remove
1240
00:37:55,066 --> 00:37:56,199
and problem changing
1241
00:37:56,200 --> 00:37:58,000
normally I've been removing the alpha
1242
00:37:58,133 --> 00:38:00,299
please change this channels to RGB
1243
00:38:00,800 --> 00:38:03,266
and you want to actually get rid uh
1244
00:38:03,400 --> 00:38:06,366
of the red okay
1245
00:38:06,966 --> 00:38:08,666
and the same on this side over here
1246
00:38:08,666 --> 00:38:10,366
I wanna change this to RGB
1247
00:38:10,533 --> 00:38:11,133
and on this side
1248
00:38:11,133 --> 00:38:12,999
I wanna get rid of the green and then the blue
1249
00:38:13,166 --> 00:38:13,966
and I get more
1250
00:38:13,966 --> 00:38:15,966
and again soon um so
1251
00:38:15,966 --> 00:38:18,299
this is pretty much exactly the same thing as this one
1252
00:38:18,300 --> 00:38:21,133
just using the remover instead uh
1253
00:38:21,133 --> 00:38:22,433
now again with the shuffle copy
1254
00:38:23,200 --> 00:38:24,166
cause this is
1255
00:38:24,700 --> 00:38:25,566
uh can be a
1256
00:38:25,566 --> 00:38:28,066
a bit of a tricky part that people are afraid of
1257
00:38:28,333 --> 00:38:30,166
so again once inside the remove channel
1258
00:38:30,166 --> 00:38:31,866
basically you're getting rid of the red
1259
00:38:32,133 --> 00:38:33,399
so inside the channel copy
1260
00:38:33,400 --> 00:38:34,166
you're gonna wanna
1261
00:38:34,166 --> 00:38:34,733
on the what
1262
00:38:34,733 --> 00:38:36,099
on the No. 1 input
1263
00:38:36,733 --> 00:38:38,533
you're gonna wanna keep the green and the blue
1264
00:38:38,533 --> 00:38:39,299
and then over here
1265
00:38:39,300 --> 00:38:40,366
with the remove
1266
00:38:40,500 --> 00:38:42,633
you're keeping the blue and the green
1267
00:38:42,933 --> 00:38:45,566
so on here you gonna wanna keep the red
1268
00:38:46,533 --> 00:38:47,599
that sounds a bit backwards
1269
00:38:47,600 --> 00:38:48,533
but that's because inside here
1270
00:38:48,533 --> 00:38:49,333
we're removing the green
1271
00:38:49,333 --> 00:38:50,066
and the blue
1272
00:38:50,066 --> 00:38:51,199
we're actually keeping the red
1273
00:38:51,200 --> 00:38:52,266
so inside channel copy
1274
00:38:52,266 --> 00:38:53,266
Wanna keep the red
1275
00:38:53,300 --> 00:38:54,466
hey if that makes sense
1276
00:38:54,700 --> 00:38:55,466
now if we look at this
1277
00:38:55,466 --> 00:38:56,466
you've got exactly the same
1278
00:38:56,466 --> 00:38:57,299
from this one
1279
00:38:57,366 --> 00:38:58,433
onto this one
1280
00:38:59,266 --> 00:39:00,199
and if we just go in
1281
00:39:00,200 --> 00:39:00,600
add a little
1282
00:39:00,600 --> 00:39:02,866
transform over a couple of pixels
1283
00:39:03,400 --> 00:39:05,066
cut it up cut it down
1284
00:39:05,700 --> 00:39:08,000
you don't wanna add it too much um
1285
00:39:08,866 --> 00:39:09,733
I prefer when it's
1286
00:39:09,733 --> 00:39:11,066
I prefer when it's just uh
1287
00:39:11,066 --> 00:39:11,999
on the side a little bit
1288
00:39:12,000 --> 00:39:13,666
transform one or two pixels
1289
00:39:13,866 --> 00:39:14,833
and there you go
1290
00:39:14,866 --> 00:39:17,033
if you're looking close to any of the images
1291
00:39:17,133 --> 00:39:18,633
keeps getting a slight
1292
00:39:18,900 --> 00:39:19,900
the chromatic collaboration
1293
00:39:19,900 --> 00:39:20,700
there's like
1294
00:39:20,766 --> 00:39:21,699
a twist in the camera
1295
00:39:21,700 --> 00:39:22,600
you're essentially
1296
00:39:22,766 --> 00:39:24,599
doing something similar to what happens in a rainbow
1297
00:39:24,600 --> 00:39:26,233
the colours are being filtered out
1298
00:39:28,066 --> 00:39:29,299
okay so there you go
1299
00:39:29,666 --> 00:39:32,366
there's a little reminder of the chromatic aberration
1300
00:39:32,600 --> 00:39:34,100
there's my extra technique
1301
00:39:34,100 --> 00:39:36,400
uh the pro technique for um
1302
00:39:36,533 --> 00:39:37,633
for re graining
1303
00:39:38,400 --> 00:39:39,966
there's the other technique I already showed you
1304
00:39:39,966 --> 00:39:41,099
for the grain quickly
1305
00:39:41,933 --> 00:39:44,099
and there's the Despil Magnonote for uh
1306
00:39:44,800 --> 00:39:46,466
despiling on different colours
1307
00:39:46,700 --> 00:39:48,400
I hope that was all very helpful
1308
00:39:50,933 --> 00:39:51,599
alright then
1309
00:39:51,600 --> 00:39:52,600
so what I'm gonna show you now
1310
00:39:52,600 --> 00:39:54,200
is how to finish off the image
1311
00:39:54,200 --> 00:39:55,266
uh perhaps uh
1312
00:39:55,466 --> 00:39:56,599
add extra few touches
1313
00:39:56,600 --> 00:39:57,500
and also um
1314
00:39:57,500 --> 00:39:58,866
I've made several different variations
1315
00:39:58,866 --> 00:40:00,099
for the final image um
1316
00:40:00,100 --> 00:40:00,966
and I like both of them
1317
00:40:00,966 --> 00:40:03,333
so you can kinda choose which one you wanna go with
1318
00:40:03,333 --> 00:40:05,299
uh I've made one here with the blue sky
1319
00:40:05,700 --> 00:40:06,066
and I'll be
1320
00:40:06,066 --> 00:40:07,266
I've added some extra touches
1321
00:40:07,266 --> 00:40:09,533
like I've added some blurs to the foreground
1322
00:40:09,533 --> 00:40:10,399
I've added some uh
1323
00:40:10,400 --> 00:40:12,033
extra kind of Boca effects
1324
00:40:12,333 --> 00:40:13,699
like um um to the
1325
00:40:13,700 --> 00:40:15,300
to the foreground as well and uh
1326
00:40:15,300 --> 00:40:17,000
so I've done it to this blue sky
1327
00:40:17,000 --> 00:40:18,633
and I also done it one with the brown sky
1328
00:40:19,133 --> 00:40:21,699
right so what I just wanted to finally do is just uh
1329
00:40:21,700 --> 00:40:23,800
tell you where I got this background image from
1330
00:40:23,800 --> 00:40:24,900
um obviously
1331
00:40:24,900 --> 00:40:27,900
I'm looking at the final part of script right now um
1332
00:40:27,900 --> 00:40:29,300
and I told you already
1333
00:40:29,300 --> 00:40:31,800
couple times that I've used several different images uh
1334
00:40:31,800 --> 00:40:32,466
for the background
1335
00:40:32,466 --> 00:40:34,599
so if I just go to the back of my script right now
1336
00:40:34,933 --> 00:40:36,499
and again you can see that there's this pretty
1337
00:40:36,500 --> 00:40:37,566
nice brown sky
1338
00:40:37,966 --> 00:40:39,899
um there's the other sky
1339
00:40:40,333 --> 00:40:41,466
right so where
1340
00:40:42,133 --> 00:40:43,533
sorry where
1341
00:40:43,533 --> 00:40:44,666
where I got this uh
1342
00:40:45,133 --> 00:40:46,033
sky here from
1343
00:40:46,800 --> 00:40:49,733
I got this absolutely huge image uh
1344
00:40:49,733 --> 00:40:51,033
from place called uh
1345
00:40:51,800 --> 00:40:53,466
Hyperfocal Design
1346
00:40:54,000 --> 00:40:56,566
uh the company that provides uh
1347
00:40:56,566 --> 00:40:58,466
very large images of skies other
1348
00:40:58,466 --> 00:40:59,399
other images
1349
00:40:59,666 --> 00:41:01,666
um so the website's uh
1350
00:41:01,766 --> 00:41:03,299
hyperfocal design dot com
1351
00:41:03,300 --> 00:41:04,766
forward slash night
1352
00:41:04,766 --> 00:41:05,566
hyphen skies
1353
00:41:05,566 --> 00:41:06,566
hyphen tape
1354
00:41:06,600 --> 00:41:07,166
and there you go
1355
00:41:07,166 --> 00:41:09,266
you got a very rich resource of uh
1356
00:41:09,600 --> 00:41:10,800
very very beautiful uh
1357
00:41:10,800 --> 00:41:11,600
night sky image
1358
00:41:11,600 --> 00:41:13,866
well all different kinds of sky images and other
1359
00:41:13,866 --> 00:41:15,099
other images as well
1360
00:41:15,333 --> 00:41:16,766
right so I went into there
1361
00:41:16,766 --> 00:41:17,366
and I found this
1362
00:41:17,366 --> 00:41:19,866
images that I wanted to use and um
1363
00:41:19,866 --> 00:41:22,266
it was actually 14,000 pixels wide
1364
00:41:22,266 --> 00:41:23,566
so absolutely enormous
1365
00:41:23,566 --> 00:41:25,266
so I had to bring it in and uh
1366
00:41:25,266 --> 00:41:28,033
reform matter and render it out um
1367
00:41:28,966 --> 00:41:31,166
because this image was big enough tears
1368
00:41:31,166 --> 00:41:31,999
for just about anything
1369
00:41:32,000 --> 00:41:32,900
that in you know
1370
00:41:32,933 --> 00:41:33,766
in the one that I provide
1371
00:41:33,766 --> 00:41:35,566
that I did actually go in and uh
1372
00:41:35,566 --> 00:41:36,933
I had this uh
1373
00:41:36,933 --> 00:41:38,666
I actually revealed a little bit from another image
1374
00:41:38,666 --> 00:41:40,599
on top of this um
1375
00:41:40,600 --> 00:41:42,233
just so that uh
1376
00:41:42,800 --> 00:41:44,566
if I view my final image
1377
00:41:46,366 --> 00:41:48,666
you can see it actually seems that it's
1378
00:41:48,666 --> 00:41:50,099
kind of appears as if there's
1379
00:41:50,100 --> 00:41:52,966
there's almost like a sun as uh
1380
00:41:52,966 --> 00:41:55,166
sunrise starting to happen over here
1381
00:41:55,333 --> 00:41:55,933
but apart from that
1382
00:41:55,933 --> 00:41:58,066
I used the rest of the image exactly as it was
1383
00:41:58,366 --> 00:41:59,799
and it's a very nice one
1384
00:42:00,500 --> 00:42:01,166
so there you go
1385
00:42:01,166 --> 00:42:02,699
that's a hyperfocal design
1386
00:42:02,733 --> 00:42:03,833
and I like both of them
1387
00:42:04,166 --> 00:42:05,733
and they both have a different kind of uh
1388
00:42:05,733 --> 00:42:07,233
feel to them
1389
00:42:07,866 --> 00:42:09,466
uh well they both work quite well right
1390
00:42:09,466 --> 00:42:11,933
so what I'd like to show you to do is how to change
1391
00:42:11,933 --> 00:42:13,466
how to make the changes between us
1392
00:42:13,566 --> 00:42:14,266
but then also
1393
00:42:14,266 --> 00:42:15,299
of course um
1394
00:42:15,300 --> 00:42:17,066
how to make your image uh
1395
00:42:17,066 --> 00:42:19,333
3,080 by 1,008
1396
00:42:19,333 --> 00:42:22,666
sorry 3,840 by 1080K
1397
00:42:22,666 --> 00:42:23,466
so it's fairly simple
1398
00:42:23,466 --> 00:42:24,999
so what you'd wanna do uh
1399
00:42:25,000 --> 00:42:26,000
if you're gonna make it
1400
00:42:26,000 --> 00:42:28,333
you know a matte painting should pretty much the size
1401
00:42:28,333 --> 00:42:29,066
towards the beginning
1402
00:42:29,066 --> 00:42:30,199
how big you want it to be
1403
00:42:30,333 --> 00:42:31,666
so if I wanted to uh
1404
00:42:31,666 --> 00:42:32,766
change the size of
1405
00:42:32,766 --> 00:42:33,466
you know of uh
1406
00:42:33,466 --> 00:42:34,833
of my my picture
1407
00:42:35,066 --> 00:42:36,299
cause if I wanna make it bigger
1408
00:42:36,400 --> 00:42:38,900
all I must do is go over to here for a second
1409
00:42:39,166 --> 00:42:40,466
and then press s
1410
00:42:41,133 --> 00:42:43,533
and then where it says a full size format
1411
00:42:43,533 --> 00:42:45,299
click onto there and go to new
1412
00:42:46,066 --> 00:42:46,866
and then inside here
1413
00:42:46,866 --> 00:42:48,533
I wanna put the dimensions that I want
1414
00:42:48,533 --> 00:42:50,699
and I wanna make it twice the size of HD
1415
00:42:50,700 --> 00:42:51,366
just that you know
1416
00:42:51,366 --> 00:42:52,699
for the same size as this one
1417
00:42:52,700 --> 00:42:55,800
so I'm just gonna copy that so 3,840
1418
00:42:56,000 --> 00:42:58,566
just gonna put an X there 3,080
1419
00:43:00,466 --> 00:43:01,766
and I'm just gonna type my name after that
1420
00:43:01,766 --> 00:43:03,999
so it's gonna be easy to find after that one
1421
00:43:04,000 --> 00:43:04,966
try and select it
1422
00:43:05,500 --> 00:43:07,200
oh same one already exists
1423
00:43:07,200 --> 00:43:09,600
okay fair enough two
1424
00:43:11,000 --> 00:43:12,133
okay so now if I get
1425
00:43:12,133 --> 00:43:14,399
hover over here against the property settings
1426
00:43:14,400 --> 00:43:15,833
if I just press s
1427
00:43:16,766 --> 00:43:19,533
now inside the prop where it says a full size format
1428
00:43:19,533 --> 00:43:22,266
just change that to the one that you just wrote
1429
00:43:22,266 --> 00:43:23,199
and there you go
1430
00:43:23,333 --> 00:43:24,799
now from every time you reach
1431
00:43:24,800 --> 00:43:25,966
try and reform on something
1432
00:43:25,966 --> 00:43:28,999
it's gonna have these size project settings
1433
00:43:29,300 --> 00:43:32,566
okay so what you wanna do now is basically
1434
00:43:32,733 --> 00:43:34,499
underneath everything if I
1435
00:43:36,466 --> 00:43:39,099
if I if I bring in an example of the floor
1436
00:43:39,100 --> 00:43:40,900
so this is an HD size
1437
00:43:40,900 --> 00:43:43,266
and I want it to be the same size as the reformats
1438
00:43:43,266 --> 00:43:44,933
so I had a reformats and then there you go
1439
00:43:44,933 --> 00:43:45,833
simple as that
1440
00:43:45,966 --> 00:43:47,466
it's now the width that you want
1441
00:43:48,133 --> 00:43:49,199
no naturally
1442
00:43:49,266 --> 00:43:51,099
if you want to be working with
1443
00:43:51,100 --> 00:43:51,900
like longer
1444
00:43:51,933 --> 00:43:53,299
more panoramic kinda images
1445
00:43:53,300 --> 00:43:55,200
you wanna try and find them from the beginning
1446
00:43:55,200 --> 00:43:57,266
and that'll help you cause quite a lot right
1447
00:43:57,266 --> 00:43:59,066
so now I wanna show you how I put this all together
1448
00:43:59,066 --> 00:44:00,366
it's fairly straightforward
1449
00:44:00,466 --> 00:44:01,866
so I got this blue sky here
1450
00:44:01,866 --> 00:44:02,566
and I got this uh
1451
00:44:02,566 --> 00:44:03,666
brown sky here as well
1452
00:44:03,666 --> 00:44:04,766
I supplied both images
1453
00:44:04,766 --> 00:44:06,166
so you can use them both
1454
00:44:06,166 --> 00:44:07,166
right now I've all
1455
00:44:07,166 --> 00:44:07,866
you know uh
1456
00:44:07,866 --> 00:44:09,899
I've added a simple transform into here
1457
00:44:09,900 --> 00:44:11,133
so over the court
1458
00:44:11,133 --> 00:44:13,099
the period of uh
1459
00:44:13,100 --> 00:44:14,700
750 frames so yeah
1460
00:44:14,766 --> 00:44:16,399
let me just double check that over here
1461
00:44:16,800 --> 00:44:18,100
that's in the wrong settings
1462
00:44:18,100 --> 00:44:21,700
I change that to 750 uh by one
1463
00:44:21,866 --> 00:44:23,699
so now if I go to frame one
1464
00:44:24,933 --> 00:44:28,366
okay it's just gonna have uh well there you go
1465
00:44:28,366 --> 00:44:31,866
it's gonna be still there and if I go to 750 over here
1466
00:44:33,466 --> 00:44:33,899
there you go
1467
00:44:33,900 --> 00:44:35,966
so over the course of about 25 seconds
1468
00:44:35,966 --> 00:44:37,566
it's gonna pan across a little bit
1469
00:44:37,566 --> 00:44:38,266
and it's gonna be very
1470
00:44:38,266 --> 00:44:39,266
very subtle uh
1471
00:44:39,266 --> 00:44:42,099
you almost not gonna notice the fact that it's moving
1472
00:44:42,266 --> 00:44:43,066
but you will notice it
1473
00:44:43,066 --> 00:44:44,366
and that's why it's gonna look good
1474
00:44:44,533 --> 00:44:45,933
right so there's that background
1475
00:44:45,933 --> 00:44:47,166
and then there's this one as well
1476
00:44:48,333 --> 00:44:49,633
look at that for a second
1477
00:44:50,166 --> 00:44:52,233
here we go so same thing applied to this one
1478
00:44:52,566 --> 00:44:54,499
right now what I wanna do is uh
1479
00:44:54,500 --> 00:44:55,500
I pre multiply this
1480
00:44:55,500 --> 00:44:57,233
cause there's an alpha inside this
1481
00:44:57,266 --> 00:44:58,166
no there isn't
1482
00:44:59,266 --> 00:45:00,333
let's just say that still works
1483
00:45:00,333 --> 00:45:01,166
it's on the background anyway
1484
00:45:01,166 --> 00:45:02,399
so it doesn't matter
1485
00:45:02,533 --> 00:45:03,666
and she don't need that anymore
1486
00:45:04,800 --> 00:45:06,400
okay so it's on the background like I said
1487
00:45:06,400 --> 00:45:07,433
so it doesn't really matter
1488
00:45:07,466 --> 00:45:08,866
there's an out front side there
1489
00:45:08,900 --> 00:45:10,766
so imagine this little moon on top
1490
00:45:11,933 --> 00:45:13,066
and then after that
1491
00:45:14,700 --> 00:45:16,566
I've got this mountains which I wanna merge on top
1492
00:45:16,566 --> 00:45:17,833
so plug that in
1493
00:45:18,800 --> 00:45:19,900
as simple as that
1494
00:45:21,266 --> 00:45:22,399
adding a mountain on top
1495
00:45:22,400 --> 00:45:25,366
now after that I want to add the lights
1496
00:45:25,366 --> 00:45:29,099
so on the mountain plug the lights in
1497
00:45:29,766 --> 00:45:32,833
so these lights were really just as simple as um
1498
00:45:33,533 --> 00:45:36,533
I googled uh the night time city lights
1499
00:45:36,533 --> 00:45:38,799
I found a picture of a city that was far away
1500
00:45:38,800 --> 00:45:40,833
I just cleared it and put it straight on top
1501
00:45:40,966 --> 00:45:41,566
simple as that
1502
00:45:41,566 --> 00:45:43,366
transformed it around to make it fit
1503
00:45:44,733 --> 00:45:47,333
yeah it looks quite effective right now
1504
00:45:47,333 --> 00:45:48,499
I just put that one in
1505
00:45:49,333 --> 00:45:51,166
oh yeah little thing over there
1506
00:45:53,866 --> 00:45:55,399
adding a bit of kind of haze
1507
00:45:57,966 --> 00:45:58,599
put in a little bridge
1508
00:45:58,600 --> 00:45:59,766
it's not the same thing
1509
00:45:59,800 --> 00:46:00,566
the way I made this bridge
1510
00:46:00,566 --> 00:46:02,733
is just the same way I make everything else
1511
00:46:02,733 --> 00:46:04,666
just Google the picture of a bridge
1512
00:46:04,666 --> 00:46:06,166
keyed it cropped it
1513
00:46:06,166 --> 00:46:07,366
rotate a bit of it
1514
00:46:08,266 --> 00:46:09,633
now if I just bring this in
1515
00:46:10,600 --> 00:46:12,066
okay here's the foreground
1516
00:46:13,800 --> 00:46:16,166
after that one way going over here
1517
00:46:18,000 --> 00:46:19,733
okay so this is the nighttime city
1518
00:46:19,733 --> 00:46:21,833
and the nighttime factory which are rented out
1519
00:46:22,166 --> 00:46:24,099
just going to merge that on top of this
1520
00:46:24,466 --> 00:46:25,999
merge all this on top of here
1521
00:46:27,566 --> 00:46:31,066
okay now after that I got this
1522
00:46:31,133 --> 00:46:32,466
get a little plant down here
1523
00:46:33,466 --> 00:46:35,266
and now I've got a little branch over here
1524
00:46:35,266 --> 00:46:36,266
which I've just uh
1525
00:46:36,333 --> 00:46:37,833
pre multiply put on top
1526
00:46:37,933 --> 00:46:38,899
so the composition now
1527
00:46:38,900 --> 00:46:41,933
is really starting to look interesting oh yeah
1528
00:46:41,933 --> 00:46:43,966
and then I wanted to add some nice poker effects
1529
00:46:43,966 --> 00:46:45,166
uh so I found
1530
00:46:45,300 --> 00:46:47,866
quite a nice little effect going on with this uh
1531
00:46:47,866 --> 00:46:48,733
from this image here
1532
00:46:48,733 --> 00:46:50,133
so if I look at this for a second
1533
00:46:50,133 --> 00:46:51,899
k so I got some different colours in here
1534
00:46:51,900 --> 00:46:53,466
which is actually gonna make the create
1535
00:46:53,466 --> 00:46:54,899
make the vocal look more interesting
1536
00:46:54,900 --> 00:46:56,366
cause it's gonna pull parts of the red
1537
00:46:56,366 --> 00:46:57,566
and parts of the yellow out
1538
00:46:57,566 --> 00:46:59,266
and actually turn it into nice shapes
1539
00:46:59,600 --> 00:47:01,200
which is exactly what I want
1540
00:47:01,366 --> 00:47:03,666
so I wanna reform that to the size that I want
1541
00:47:03,666 --> 00:47:04,733
doesn't matter if it distorts it
1542
00:47:04,733 --> 00:47:06,466
cause it's gonna be abstract anyway
1543
00:47:06,466 --> 00:47:07,566
what I'm creating
1544
00:47:07,733 --> 00:47:11,699
so I had the Illuminati get rid of parts of it okay
1545
00:47:11,700 --> 00:47:14,433
and then I created my simple little hexagon right there
1546
00:47:14,933 --> 00:47:16,399
and then with the convert tool
1547
00:47:16,400 --> 00:47:17,233
there you go
1548
00:47:17,366 --> 00:47:19,166
so I got some great little uh
1549
00:47:19,333 --> 00:47:20,099
uh chromatic
1550
00:47:20,100 --> 00:47:20,733
that's right
1551
00:47:20,733 --> 00:47:22,999
uh little Boca effects going on here
1552
00:47:23,100 --> 00:47:24,666
got some nice clear shapes
1553
00:47:24,866 --> 00:47:25,866
it's a bit messy in there
1554
00:47:25,866 --> 00:47:27,399
I'm gonna wanna go and delete some of that
1555
00:47:27,400 --> 00:47:29,000
so if I just do this for a second
1556
00:47:30,066 --> 00:47:32,966
so what I wanna do is delete everything apart from
1557
00:47:32,966 --> 00:47:34,333
um you know
1558
00:47:34,333 --> 00:47:35,766
some nice clean shapes
1559
00:47:35,766 --> 00:47:37,099
and they're the ones I'm gonna work
1560
00:47:37,100 --> 00:47:38,800
primos plant on top of everything else
1561
00:47:39,133 --> 00:47:39,966
so here you go
1562
00:47:39,966 --> 00:47:41,266
transform that around a little bit
1563
00:47:41,266 --> 00:47:43,033
that fits on top of the actual picture
1564
00:47:43,366 --> 00:47:44,833
maybe delete a couple more
1565
00:47:46,666 --> 00:47:48,966
and what I've got over here is just another image
1566
00:47:48,966 --> 00:47:50,599
I wanna add to the foreground
1567
00:47:50,600 --> 00:47:51,533
actually you know
1568
00:47:51,533 --> 00:47:53,066
just in front of this poker
1569
00:47:53,100 --> 00:47:54,066
so I got the same image
1570
00:47:54,066 --> 00:47:55,266
which I used many times
1571
00:47:55,266 --> 00:47:57,266
and Primo as a reform after that
1572
00:47:57,533 --> 00:47:58,333
prime after that
1573
00:47:58,333 --> 00:48:01,166
same as after many times already on this image
1574
00:48:01,700 --> 00:48:02,833
and then after that
1575
00:48:03,400 --> 00:48:04,533
I transformed
1576
00:48:04,533 --> 00:48:05,666
I kinda separated it
1577
00:48:05,666 --> 00:48:06,666
so I've got
1578
00:48:06,666 --> 00:48:08,066
I transformed over here
1579
00:48:08,066 --> 00:48:08,933
and I deleted
1580
00:48:08,933 --> 00:48:09,999
uh this side
1581
00:48:10,566 --> 00:48:12,299
I'll see once I kinda deleted this side
1582
00:48:13,500 --> 00:48:15,266
and then I transformed it again over here
1583
00:48:15,266 --> 00:48:17,466
and then I deleted that side this part
1584
00:48:18,733 --> 00:48:20,466
just so I can create like a nice little shape
1585
00:48:20,466 --> 00:48:22,466
go on this side and then on this side as well
1586
00:48:23,166 --> 00:48:25,866
transport a budget over a little bit and then grade it
1587
00:48:25,866 --> 00:48:26,866
make it darker
1588
00:48:28,400 --> 00:48:29,700
get rid of the saturation
1589
00:48:29,900 --> 00:48:30,933
blur it a lot
1590
00:48:30,933 --> 00:48:31,733
and then on top of that
1591
00:48:31,733 --> 00:48:32,799
I'm merging the Boca
1592
00:48:33,500 --> 00:48:36,600
okay so I'm creating fairly nice kind of abstract um
1593
00:48:36,700 --> 00:48:37,300
little dots
1594
00:48:37,300 --> 00:48:38,466
lights but again
1595
00:48:38,466 --> 00:48:40,766
it's gonna add to the realism of the final image
1596
00:48:40,766 --> 00:48:42,399
which is exactly what we're looking for
1597
00:48:42,800 --> 00:48:44,400
so if I just put that together
1598
00:48:44,400 --> 00:48:46,833
so a lot of these little bokers you almost can't see
1599
00:48:46,966 --> 00:48:48,199
if I get back to here for a second
1600
00:48:48,200 --> 00:48:49,133
you can see that these are nice
1601
00:48:49,133 --> 00:48:50,599
distinctive lights right here
1602
00:48:50,866 --> 00:48:51,799
once you merge on top
1603
00:48:51,800 --> 00:48:52,866
they're very subtle
1604
00:48:52,866 --> 00:48:54,966
they're just like highlights on top of the bridge
1605
00:48:55,000 --> 00:48:58,000
that pops some kinda dust aspect on the camera
1606
00:48:58,466 --> 00:48:58,999
and then again
1607
00:48:59,000 --> 00:48:59,866
I got some you know
1608
00:48:59,866 --> 00:49:02,699
nice little Boca again on top of this
1609
00:49:02,700 --> 00:49:03,566
a mechanical image
1610
00:49:03,566 --> 00:49:05,799
whatever it is in the foreground right now
1611
00:49:05,800 --> 00:49:07,500
after that I wanted to
1612
00:49:08,100 --> 00:49:09,533
I added a bit of depth
1613
00:49:09,533 --> 00:49:11,266
by just blurring the foreground a bit
1614
00:49:12,566 --> 00:49:14,033
so you can see I've got
1615
00:49:15,100 --> 00:49:16,300
oh sorry pardon me
1616
00:49:16,466 --> 00:49:19,099
I did uh I made a little bit darker in the foreground
1617
00:49:19,100 --> 00:49:20,166
made a lighter in the background
1618
00:49:20,166 --> 00:49:21,299
but again to add depth
1619
00:49:21,400 --> 00:49:24,200
um and then I went into the
1620
00:49:24,200 --> 00:49:25,266
uh the black
1621
00:49:25,966 --> 00:49:27,833
the black and in the image
1622
00:49:28,166 --> 00:49:29,466
so inside uh
1623
00:49:29,466 --> 00:49:30,399
where is this black point
1624
00:49:30,400 --> 00:49:33,466
went into there and I lower the amount in the blue
1625
00:49:33,466 --> 00:49:35,266
which basically changed um
1626
00:49:35,266 --> 00:49:36,599
the black in the image to slightly
1627
00:49:36,600 --> 00:49:37,666
like dark blue
1628
00:49:39,000 --> 00:49:41,400
and then after that this is where I did
1629
00:49:41,400 --> 00:49:43,200
I did a bit more depth so I got this in
1630
00:49:43,200 --> 00:49:45,000
I got this layer again this um
1631
00:49:45,266 --> 00:49:46,299
for this rotor note
1632
00:49:46,966 --> 00:49:48,033
have a look at that
1633
00:49:50,500 --> 00:49:52,966
it's basically defocucing some of the foreground
1634
00:49:54,733 --> 00:49:55,999
now I'm defocucing the whole image
1635
00:49:56,000 --> 00:49:58,166
because I don't really wanna have a complete yeah
1636
00:49:58,166 --> 00:50:00,099
a lot of these photographs were really crystal clear
1637
00:50:00,100 --> 00:50:01,000
when I got them
1638
00:50:01,000 --> 00:50:02,000
and I wanted to
1639
00:50:02,166 --> 00:50:03,133
uh blur them a little bit
1640
00:50:03,133 --> 00:50:04,933
so inside the defocus node
1641
00:50:04,933 --> 00:50:06,699
I just change it to 0.2
1642
00:50:06,800 --> 00:50:07,800
simple as that
1643
00:50:07,800 --> 00:50:08,566
and then uh
1644
00:50:08,566 --> 00:50:09,866
again I'm adding this uh
1645
00:50:09,866 --> 00:50:10,999
chromatic aberration now
1646
00:50:11,000 --> 00:50:12,366
so if I look into here
1647
00:50:12,366 --> 00:50:14,899
where it says shuffle k
1648
00:50:14,900 --> 00:50:16,066
so inside the shuffle mode
1649
00:50:16,066 --> 00:50:18,499
I've separated it so that on the left here
1650
00:50:18,500 --> 00:50:19,400
I've only got uh
1651
00:50:19,400 --> 00:50:20,666
the green and then the blue
1652
00:50:21,100 --> 00:50:22,466
and on the right over here
1653
00:50:22,800 --> 00:50:24,400
hence this is the bottom script
1654
00:50:24,600 --> 00:50:25,700
so on the right over here
1655
00:50:25,700 --> 00:50:27,466
I've just got the red caps into there
1656
00:50:27,766 --> 00:50:29,166
if I disable that for a second
1657
00:50:29,166 --> 00:50:30,033
the transform
1658
00:50:30,466 --> 00:50:31,866
now inside the shuffle copy
1659
00:50:32,333 --> 00:50:33,999
uh into the one input
1660
00:50:34,366 --> 00:50:36,199
I'm keeping the green and then the blue
1661
00:50:36,600 --> 00:50:37,566
and then the two input
1662
00:50:37,566 --> 00:50:38,499
I'm keeping just the red
1663
00:50:38,500 --> 00:50:40,100
so once you merge it back together
1664
00:50:40,333 --> 00:50:42,466
you're creating exactly the same thing as what you had
1665
00:50:43,100 --> 00:50:45,466
so if I view one there and two on there
1666
00:50:45,466 --> 00:50:47,633
shuffle copies bring everything back together
1667
00:50:48,600 --> 00:50:49,666
now inside the transform
1668
00:50:49,666 --> 00:50:51,566
what I've done is that a very simple
1669
00:50:51,566 --> 00:50:52,966
very subtle little touch
1670
00:50:52,966 --> 00:50:55,166
uh I've actually just added one pixel to the x
1671
00:50:55,166 --> 00:50:56,399
1 pixel to the y
1672
00:50:56,400 --> 00:50:58,600
so transform it up and across a tiny bit
1673
00:50:58,733 --> 00:51:00,599
and then I've actually rotated it a little bit as well
1674
00:51:00,600 --> 00:51:03,600
so now when you look at the image after this and zoom
1675
00:51:03,600 --> 00:51:04,466
it really close
1676
00:51:05,533 --> 00:51:06,899
20 part of the picture
1677
00:51:07,533 --> 00:51:07,999
you'll see now
1678
00:51:08,000 --> 00:51:08,866
the green on one side
1679
00:51:08,866 --> 00:51:09,999
the red on one side
1680
00:51:10,133 --> 00:51:10,599
and actually
1681
00:51:10,600 --> 00:51:11,133
it's kind of
1682
00:51:11,133 --> 00:51:12,933
because it's rotating it from the middle
1683
00:51:12,933 --> 00:51:14,566
if I view towards the edge
1684
00:51:15,133 --> 00:51:18,766
in theory you should see a little bit more of a change
1685
00:51:18,800 --> 00:51:21,133
uh as if uh
1686
00:51:21,133 --> 00:51:22,199
then there is no middle
1687
00:51:22,200 --> 00:51:23,533
but you'll still see a little bit of a change
1688
00:51:23,533 --> 00:51:24,466
in the middle as well
1689
00:51:24,533 --> 00:51:26,166
because it's not just rotating it
1690
00:51:26,166 --> 00:51:27,333
it's moving it up and down
1691
00:51:27,333 --> 00:51:28,766
so again very subtle little touch
1692
00:51:28,766 --> 00:51:29,666
this chromatic
1693
00:51:29,666 --> 00:51:30,799
uh aberration
1694
00:51:31,100 --> 00:51:32,366
and then after I added some grain
1695
00:51:32,366 --> 00:51:33,299
I literally just uh
1696
00:51:33,300 --> 00:51:34,300
typed in grain
1697
00:51:35,166 --> 00:51:36,166
simple as that
1698
00:51:36,166 --> 00:51:37,133
I'm not you know
1699
00:51:37,133 --> 00:51:38,366
in a previous uh
1700
00:51:38,366 --> 00:51:40,499
chapter I've explained how to regain something
1701
00:51:40,500 --> 00:51:42,400
to get the exact effect that you want
1702
00:51:42,500 --> 00:51:43,500
but for this
1703
00:51:43,566 --> 00:51:46,233
um all I wanted to do is just add a bit of grain
1704
00:51:46,333 --> 00:51:47,766
so I typed in grain
1705
00:51:47,766 --> 00:51:48,966
and I left the settings
1706
00:51:48,966 --> 00:51:50,433
pretty much exactly as they were
1707
00:51:51,100 --> 00:51:52,000
and I viewed it
1708
00:51:52,166 --> 00:51:52,966
and there we go
1709
00:51:53,333 --> 00:51:54,299
so there's my image
1710
00:51:54,300 --> 00:51:55,266
now with green
1711
00:51:55,533 --> 00:51:56,566
now there's one more thing
1712
00:51:56,566 --> 00:51:59,833
what I wanted to include is uh
1713
00:51:59,933 --> 00:52:01,499
I've got a tiny little fire here
1714
00:52:01,500 --> 00:52:02,700
it's minuscule
1715
00:52:02,700 --> 00:52:04,200
but it creates a nice little effect
1716
00:52:04,200 --> 00:52:06,166
it's constantly going throughout the whole shot
1717
00:52:06,466 --> 00:52:07,799
so what I wanted to do
1718
00:52:07,800 --> 00:52:11,166
is also show you how to retime something um
1719
00:52:11,333 --> 00:52:12,233
very simple
1720
00:52:12,733 --> 00:52:13,566
but the problem is
1721
00:52:13,566 --> 00:52:14,966
is that the shot that I'm doing
1722
00:52:14,966 --> 00:52:16,933
I wanted it to last for about 25 frames
1723
00:52:16,933 --> 00:52:18,799
so you can see the scan at the sky
1724
00:52:18,800 --> 00:52:19,600
so they slowly panic
1725
00:52:19,600 --> 00:52:22,200
cross and um
1726
00:52:22,200 --> 00:52:23,133
but the problem with my shot
1727
00:52:23,133 --> 00:52:24,099
is that the frame range
1728
00:52:24,100 --> 00:52:26,800
only goes to 365 k
1729
00:52:26,800 --> 00:52:28,600
so if I look at this for a second
1730
00:52:28,866 --> 00:52:30,833
cause I got my cool looking flame here
1731
00:52:31,166 --> 00:52:33,566
but if I go past this amount of frames
1732
00:52:33,566 --> 00:52:35,533
it's gonna be static alright
1733
00:52:35,533 --> 00:52:37,833
so I wanted to continue throughout the whole shot
1734
00:52:38,000 --> 00:52:39,700
so if I just got a time offset
1735
00:52:41,066 --> 00:52:42,699
so if I had a time off set
1736
00:52:42,700 --> 00:52:44,533
okay so this shot
1737
00:52:44,533 --> 00:52:47,199
I know that it finishes at 365
1738
00:52:47,266 --> 00:52:48,733
okay so inside the time off set
1739
00:52:48,733 --> 00:52:49,766
I'm gonna say
1740
00:52:49,766 --> 00:52:52,066
I wanted to start again from the beginning
1741
00:52:52,066 --> 00:52:54,433
but a three frame 350
1742
00:52:54,500 --> 00:52:56,266
so that's why I put into the time off set
1743
00:52:56,266 --> 00:52:57,499
and then as dissolve
1744
00:52:57,766 --> 00:52:59,633
I can see I got two key frames here
1745
00:53:00,333 --> 00:53:01,866
I'm gonna zoom in for a second
1746
00:53:02,466 --> 00:53:04,266
okay so where I wanted dissolve
1747
00:53:04,266 --> 00:53:07,366
basically to go from this one into this one
1748
00:53:07,700 --> 00:53:08,966
so on this frame
1749
00:53:10,966 --> 00:53:12,266
okay it's basically the dissolvers
1750
00:53:12,266 --> 00:53:13,399
looking at this image
1751
00:53:13,466 --> 00:53:14,466
and by the time it goes to
1752
00:53:14,466 --> 00:53:15,666
there it's reading
1753
00:53:15,666 --> 00:53:17,433
I've knew the new time offset
1754
00:53:17,866 --> 00:53:19,899
and then that just about worked enough
1755
00:53:20,466 --> 00:53:22,099
but it still made it cut out
1756
00:53:22,300 --> 00:53:24,266
after the last of the 50 frames
1757
00:53:25,933 --> 00:53:28,099
so what I have to do is oh sorry
1758
00:53:31,200 --> 00:53:32,600
okay it's still kind of cut out
1759
00:53:32,600 --> 00:53:34,166
after about this many frames
1760
00:53:34,166 --> 00:53:35,333
you can see like right there
1761
00:53:35,333 --> 00:53:36,366
it's not really moving
1762
00:53:36,366 --> 00:53:37,966
so I did the same thing again
1763
00:53:38,133 --> 00:53:39,699
um so I had another time offset
1764
00:53:39,700 --> 00:53:40,900
so this one says okay
1765
00:53:40,900 --> 00:53:43,200
start the whole thing again at 670
1766
00:53:43,333 --> 00:53:45,866
and it dissolved back into the same way
1767
00:53:45,866 --> 00:53:47,199
so this one's feeling to
1768
00:53:47,200 --> 00:53:48,600
this one's feeling to there
1769
00:53:48,766 --> 00:53:49,266
and there you go
1770
00:53:49,266 --> 00:53:51,499
so the two images are all uh
1771
00:53:52,066 --> 00:53:53,199
working together
1772
00:53:53,300 --> 00:53:54,866
so now the whole thing
1773
00:53:55,400 --> 00:53:57,033
runs for this whole amount of time
1774
00:53:57,166 --> 00:53:58,399
okay so that's uh
1775
00:53:58,466 --> 00:53:59,633
as simple as that
1776
00:54:02,866 --> 00:54:06,399
okay so now you have the whole image and there you go
1777
00:54:06,400 --> 00:54:08,800
oh yeah um so you know um
1778
00:54:08,800 --> 00:54:11,066
I was experimenting with different kinds of backgrounds
1779
00:54:11,066 --> 00:54:14,133
um and originally I made this image with the blue sky
1780
00:54:14,133 --> 00:54:15,899
which I think it still works well
1781
00:54:16,200 --> 00:54:17,700
so just view this for a second
1782
00:54:19,300 --> 00:54:21,766
okay so originally I made this image with the blue sky
1783
00:54:21,966 --> 00:54:24,766
um and then after that I realised that you know
1784
00:54:24,766 --> 00:54:27,466
this grass is kinda slightly sunburnt
1785
00:54:27,800 --> 00:54:30,333
um almost like a desert where it is a barren
1786
00:54:30,333 --> 00:54:31,766
kinda barren desert image
1787
00:54:31,766 --> 00:54:32,733
if you Google that
1788
00:54:32,733 --> 00:54:33,699
that's what you got
1789
00:54:33,700 --> 00:54:35,266
what you gonna find something like this
1790
00:54:35,566 --> 00:54:36,966
so I thought I'd sort of you know
1791
00:54:36,966 --> 00:54:38,899
make it look like kinda dusty uh
1792
00:54:38,900 --> 00:54:39,766
deserty sky
1793
00:54:39,766 --> 00:54:41,099
maybe like early morning
1794
00:54:41,100 --> 00:54:41,800
something like that
1795
00:54:41,800 --> 00:54:44,300
so I found this image um
1796
00:54:44,933 --> 00:54:47,633
uh from a company's website called Hyperfocal Design
1797
00:54:47,733 --> 00:54:49,899
and they've been kind enough to let us use this image
1798
00:54:49,933 --> 00:54:54,399
so um uh so I literally just plug the same image uh
1799
00:54:54,400 --> 00:54:56,100
sorry hold on 1 second
1800
00:54:56,100 --> 00:54:57,766
k so all I did was plug uh
1801
00:54:57,766 --> 00:54:58,733
change the uh
1802
00:54:58,733 --> 00:55:02,199
the input for the sky from one to the other
1803
00:55:02,766 --> 00:55:05,299
alright so what I was just explaining was uh
1804
00:55:05,333 --> 00:55:07,133
how you can change any part of the picture
1805
00:55:07,133 --> 00:55:08,433
at any point that you want
1806
00:55:08,533 --> 00:55:09,499
and even the background
1807
00:55:09,500 --> 00:55:10,866
is something as traumatic as that
1808
00:55:10,866 --> 00:55:11,466
so you know
1809
00:55:11,466 --> 00:55:14,166
literally just went simple as that
1810
00:55:14,166 --> 00:55:15,266
to that different picture
1811
00:55:15,266 --> 00:55:16,233
different background
1812
00:55:16,266 --> 00:55:18,066
it changes the whole overall look
1813
00:55:18,300 --> 00:55:19,766
now something else I wanted to add
1814
00:55:19,766 --> 00:55:20,566
just about this
1815
00:55:20,566 --> 00:55:22,499
cause you know you can
1816
00:55:22,666 --> 00:55:23,666
you live when you learn
1817
00:55:23,800 --> 00:55:26,733
um I tried to animate both these different backgrounds
1818
00:55:26,733 --> 00:55:27,999
and exactly the same way
1819
00:55:28,000 --> 00:55:29,366
so if you look at this one
1820
00:55:30,066 --> 00:55:31,966
alright so if I get a frame one on this one
1821
00:55:32,333 --> 00:55:33,733
and you see that it does rotate
1822
00:55:33,733 --> 00:55:36,199
and if I go to the same 750 on this one
1823
00:55:36,766 --> 00:55:37,866
k so you can see that this
1824
00:55:37,866 --> 00:55:39,299
it does obviously move
1825
00:55:39,500 --> 00:55:41,200
if I do the same thing on this one
1826
00:55:41,733 --> 00:55:43,966
k exactly the same transformer
1827
00:55:43,966 --> 00:55:45,566
just copy and paste it there
1828
00:55:45,600 --> 00:55:46,900
so my frame there
1829
00:55:48,100 --> 00:55:49,733
and turn 7 and 50 on that one
1830
00:55:49,733 --> 00:55:50,799
okay the reason I'm showing you this
1831
00:55:50,800 --> 00:55:52,266
is because on this image
1832
00:55:52,266 --> 00:55:54,366
there's a lot more texture in the background
1833
00:55:54,366 --> 00:55:55,499
and there is in this one
1834
00:55:56,066 --> 00:55:57,133
okay this is very
1835
00:55:57,133 --> 00:55:58,699
kinda blurry uh
1836
00:55:58,700 --> 00:55:59,800
and very soft
1837
00:56:00,200 --> 00:56:01,200
and also kinda linear
1838
00:56:01,200 --> 00:56:03,033
this lines going to this way
1839
00:56:03,266 --> 00:56:05,299
you know as opposed to this image
1840
00:56:05,566 --> 00:56:08,399
we have you know a lot of detail
1841
00:56:08,800 --> 00:56:10,000
right so they both look nice
1842
00:56:10,000 --> 00:56:11,033
but the point is
1843
00:56:11,700 --> 00:56:13,366
if you transform this one across
1844
00:56:14,000 --> 00:56:15,766
over the period of like 25 seconds
1845
00:56:15,766 --> 00:56:17,033
cause it's moving slowly
1846
00:56:17,100 --> 00:56:18,500
you're not really gonna see it move at all
1847
00:56:18,500 --> 00:56:19,466
it's gonna be so subtle
1848
00:56:19,466 --> 00:56:21,433
that you almost can't tell that it's moving
1849
00:56:21,533 --> 00:56:22,466
uh whereas this one
1850
00:56:22,466 --> 00:56:24,933
you transform the same image over um
1851
00:56:24,933 --> 00:56:25,933
over the same amount of time
1852
00:56:25,933 --> 00:56:26,899
in the same way
1853
00:56:27,133 --> 00:56:29,566
are you gonna see a big difference in the moving Kay
1854
00:56:29,566 --> 00:56:30,599
so I just sort of uh
1855
00:56:30,600 --> 00:56:32,133
give you a bit of a heads up uh
1856
00:56:32,133 --> 00:56:32,699
just in case
1857
00:56:32,700 --> 00:56:35,333
you transform over this brown square image and uh
1858
00:56:35,333 --> 00:56:36,433
see that it's moving
1859
00:56:36,466 --> 00:56:37,466
alright then Kay
1860
00:56:37,466 --> 00:56:39,299
that's it so uh
1861
00:56:39,300 --> 00:56:40,133
I guess this is uh
1862
00:56:40,133 --> 00:56:41,166
wrapping it up
1863
00:56:41,533 --> 00:56:44,033
um hope you enjoyed the tutorial and uh
1864
00:56:44,533 --> 00:56:47,099
hope you'll go ahead and um
1865
00:56:47,100 --> 00:56:48,366
see you in the next tutorial
1866
00:56:53,266 --> 00:56:54,899
what time is it
1867
00:56:55,866 --> 00:56:57,066
what's the time
1868
00:56:58,133 --> 00:56:59,433
what's the time
1869
00:57:00,466 --> 00:57:01,766
what's the time
1870
00:57:02,766 --> 00:57:04,099
what's the time
128736
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