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ready in the Intro 2 of the Searchlight
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promise to the center stage
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I grab the first project voice with this mic
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and I'm coughing
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you ain't my number suck
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I'm snuff in the world of the thirsties
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hi my name is Jonathan McFall
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and I created a tutorial for a CMI effects
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and a tutorial is based on
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creating a matte painting inside nuke
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a little bit about myself
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I'm a new artist
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I worked on 15 films
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three TV shows
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and also in advertising
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I worked on Judge Dredd at the new
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the new film
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Harry Potter
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the last two films um
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men in Black
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Three Immortals
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Mirror Mirror
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Prometheus Dark Shadows
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and many other films
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I've also worked in different areas
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I've worked in stereo
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I've worked as in stereo conversion
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uh I've worked as a compositor
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I've worked as a prep artist
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and then before I learnt how to use nuke I was uh
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a good few years ago
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you know I was a Photoshop lecturer for five years
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so my knowledge of nuke
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and matte painting stems from different disciplines
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and I've learnt how to use nuke as a
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as a tool and it's not my favourite tool
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and I love it
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and nuke gives you so much control
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over what you wanna create
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and all you need to do is go
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and find the right kinds of images
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and then you're good to go
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and this tutorial
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I have included tons of industry production techniques
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uh from beginnings
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and I'm gonna explaining lots of tricks and techniques
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so this is going to be a three hour lecture
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and demonstration of
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of non stop knowledge
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I'm just gonna make you better at Luke uh
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gonna show you the easy way to do some things
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gonna show you the professional way to do some things
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uh you have a bit of extra time
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sometimes it's nice to try to the professional way uh
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go and include some scripts and expressions um
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so you can try and do exactly the way I'm doing it
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but also some of the expressions uh
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that I will include
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for example
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like the despil expression
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so if you have
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if you make a key
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and then you know
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you're getting a bit of spelling
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from the blue or from the green
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I'll show you how to get rid of that um
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and then you know
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list of the things we're gonna be doing
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gonna be showing you how to create nice alphas and roto
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and then a silhouette of
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to create a nice factory
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and then I'll show you how to use the 3
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the 3D scene
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and the cameras and projections
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and then after the 3D scene
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I'm gonna show you how to use a
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Zebler and the Foggle plane setup
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and then after that
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I'm gonna show you how to uh
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finish off the images
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but you know
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we're gonna create a custom Boca with a convolve tool
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uh gonna use the detail expressions
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on blue and green screens
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gonna show you how to
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regrowing something professionally
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uh gonna show you how to make the final grade
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to get the colours that we want
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we're gonna add some
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uh create uh
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some chromatic aberration
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or chromatic distortion
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gonna show you several different methods for that
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and then also
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gonna show you how to create a panoramic image
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so in theory
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your camera can go into the 3D scene
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and it can pan across the entire image
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so I've included all of this in this tutorial
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uh I think it's gonna be very useful to you
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um if you want to learn some more about matte painting
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or you want to learn about more
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more about uh
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nuke in general
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or the 3D stain and nuke uh
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you won't be disappointed
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there's tons of information in this
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uh tutorial
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I actually wish I had this kind of thing
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when I was learning it
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so there you go
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that's about it
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and I hope you sign up
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hi there this is John McFall
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and I'm gonna be showing you today
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how to create this cool matte painting I made
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I'm gonna be showing you lots of different techniques
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um I'm gonna be showing you how to create this
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but where for this tutorial
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the main thing we're gonna do
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is kinda focus on this area okay
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and to create this image
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I've used lots of different images from the internet
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um and I've got neat
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I've neatly organised them for you right here
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so I get through these in a second
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after that I'll show you how I build up my script uh
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to get to different stages within this map painting
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and after that
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once I made the map painting
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we're gonna put it into the 3D cent of nuke
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uh and what is in there
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we can put a camera into it
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and take advantage of the features in the camera
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like we can move the camera
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we have the camera panning across
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we can be zooming in a little bit
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it will have parallax
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clouds coming
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moving etcetera
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etcetera okay
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so what I wanna do
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first of all
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I show you how to try and get to Wild Course
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stage 1 of this map painting
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and the main feature of this map painting is this
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okay so what we wanna try and do
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is get something that looks like this
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okay so what I've included in this file
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which you can open up
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okay is uh several stages
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so we got this stage one
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where you can see how I'm actually building the factory
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I get back to this for a second
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you can see that it's just compiled
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out of lots of different kinds of
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a mechanical images
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um images from the old binaries
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construction sites
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anything like that
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that I could find
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okay so this one
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which is a full panoramic shorts
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which I made um
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the reason you might be making something like this
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is so the camera can completely panic across the screen
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um you know
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the composers can use it
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have actors
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live action in front of it
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anything you want
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I also made another HD version
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slightly different
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but uh here we go
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it's a couple different versions
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and also for the stage 1 version
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which we can use for reference whilst we're making this
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so if I go through
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just made this up for a second
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if I just go through
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and show you
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what kind of images I got for you
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got quite a lot
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as you can see
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I don't necessarily need to use all of these
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you also don't need to make your comp
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exactly the same as mine
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but if you want to you can
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cause everything I used is inside here
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you have the few extra images in here as well though
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so if I look at
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for example
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at the images which I used to make the factory
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okay construction images
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essentially
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now some of these images are gonna be very easy to key
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hang this out for a second
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and the thing with the blue sky is gonna be easy to key
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now I chose these images on purpose
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because I thought this will make my life a lot easier
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if every images like this
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and I had to cut everything apart with a bit of proto
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it would take a lot longer
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so I tried to make everyone's life a bit easier
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by choosing images
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which I thought would be easy to keep
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for example
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all of these
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okay so when you go through
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show the simple process of king it as nothing special
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but um if you need to Nick
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I know you might want to have a look
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okay what we gonna do is go through all these images
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and what we have to do is
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pull apart our favourite parts
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so in this for example
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I'm gonna want take the bridge
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okay in this one
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I obviously wanna take this big thing
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and then I got lots of different images like this
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I wanna take this helipad
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for example
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and the rest of this image
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um this big main looking thing here
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wanna peel all of that
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okay I wanna have different kinds of pylons
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I wanna make this factory look really interesting
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and organic
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but a mechanical
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and so really wanna
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it's worth spending the time to try and create
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uh a lot of different images uh
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that will combine together in a really cool way
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cut background images like cranes
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okay so lots of images
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which you can use case
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that's the row 1
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I guess row 2
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row 1 will be the finals
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and row 2 will be the factory images
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and then row 3
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got different kinds of lights
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cause we're making a night scene
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I look at this for
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I get back to here for a second
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night time scene
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we're gonna make a factory
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we need to light it up to make it real
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so we got these factory images
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now after we got lights
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which we can again key
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and put in different images
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and different areas around the image
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okay and then after that
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we've got a background sky and images
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and background kinda scenery images
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which we're gonna put the composition into
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got several different kinds of moons got mountains
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different kinds of clouds as well
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okay then finally um
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once you've keyed three or four yourself
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you're gonna realise oh my God
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do I actually have to key all 30 of these images
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well to save you a bit of time
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I've gone through and keyed them myself
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k not all of them
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but the majority of these
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I've gone through and keep them myself
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so you can see it has the image
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and it has the alpha with it
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so you know
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if you want to go in and make a better key
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that's absolutely fine
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but you know
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if you get sick of king after about five minutes
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feel free to go ahead and use any of these
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which will you know
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you can still make a good job
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if you just use these ones
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okay so first thing I'm gonna do is also
281
00:08:06,800 --> 00:08:08,766
I took these images from the internet
282
00:08:08,766 --> 00:08:10,466
and then none of them were uh
283
00:08:10,466 --> 00:08:11,466
the correct size
284
00:08:11,533 --> 00:08:13,033
I'm gonna be working in HD
285
00:08:13,500 --> 00:08:14,966
1920 by 1080
286
00:08:15,566 --> 00:08:17,699
okay and that's what the final thing is gonna be
287
00:08:18,400 --> 00:08:20,600
but of course the images were not like that
288
00:08:20,600 --> 00:08:22,000
cause they're from people's cameras
289
00:08:22,566 --> 00:08:23,966
um you know
290
00:08:23,966 --> 00:08:26,199
or literally anywhere from the internet
291
00:08:26,533 --> 00:08:27,799
so what I had to do
292
00:08:27,800 --> 00:08:29,500
just so they know
293
00:08:29,500 --> 00:08:30,700
on top of all these images
294
00:08:30,700 --> 00:08:32,166
I had to bring them in one by one
295
00:08:32,466 --> 00:08:34,266
and I had to add a reef format note
296
00:08:37,333 --> 00:08:38,966
and underneath the reform I need
297
00:08:40,000 --> 00:08:41,100
I need to add
298
00:08:41,900 --> 00:08:42,600
I need to make sure
299
00:08:42,600 --> 00:08:45,600
that the output is going to be on HD hopes
300
00:08:45,600 --> 00:08:46,500
where is it HD
301
00:08:47,700 --> 00:08:48,800
okay and also
302
00:08:48,800 --> 00:08:49,533
while I'm over here
303
00:08:49,533 --> 00:08:50,266
in the property settings
304
00:08:50,266 --> 00:08:51,366
I need to press s
305
00:08:53,133 --> 00:08:55,299
and that should take us to the project settings
306
00:08:55,300 --> 00:08:58,400
and then make sure where it says full size format
307
00:08:58,666 --> 00:09:00,199
make sure that also says HD
308
00:09:00,666 --> 00:09:01,933
and then if you reform it
309
00:09:01,933 --> 00:09:03,899
if you had a reform underneath anything else
310
00:09:04,366 --> 00:09:06,233
it will automatically make it HD
311
00:09:07,000 --> 00:09:11,033
okay so I did all that for you and um
312
00:09:12,200 --> 00:09:13,200
well let's uh
313
00:09:13,200 --> 00:09:14,166
let's try and get cracking
314
00:09:14,166 --> 00:09:15,699
see if we can start uh
315
00:09:15,700 --> 00:09:17,566
to try and come some of this stuff together
316
00:09:18,400 --> 00:09:19,766
okay so what I'm gonna be doing now
317
00:09:19,766 --> 00:09:20,999
I've already shown you uh
318
00:09:21,000 --> 00:09:23,566
all the images which I can give you okay
319
00:09:23,566 --> 00:09:26,199
and then I've describe briefly how to reform out them
320
00:09:26,366 --> 00:09:28,566
and then you have these two kind of master images
321
00:09:28,566 --> 00:09:29,566
which we can look at
322
00:09:29,566 --> 00:09:30,666
and we're gonna use this image here
323
00:09:30,666 --> 00:09:33,066
quite a lot to reference at least
324
00:09:33,066 --> 00:09:35,199
I'm gonna use it right now when I made it but um
325
00:09:35,266 --> 00:09:38,099
just to remind myself how to actually put it together
326
00:09:38,100 --> 00:09:39,400
and all the different parts that I used
327
00:09:39,400 --> 00:09:41,200
I'm gonna use this image to look at
328
00:09:41,333 --> 00:09:42,699
and you can do as well if you want to
329
00:09:43,066 --> 00:09:45,799
okay so what I wanna do first of all
330
00:09:45,800 --> 00:09:47,333
is show you just a couple of keys
331
00:09:47,333 --> 00:09:48,599
I mean it's very basic
332
00:09:48,700 --> 00:09:50,133
but um you know
333
00:09:50,133 --> 00:09:51,066
if you haven't done it too much
334
00:09:51,066 --> 00:09:52,199
then please have a look
335
00:09:52,200 --> 00:09:54,200
okay so I got the uh
336
00:09:54,466 --> 00:09:55,866
if I just do it again on the side
337
00:09:56,366 --> 00:09:57,466
this up for a second
338
00:09:57,766 --> 00:09:59,366
okay so if I just add a primer
339
00:10:00,666 --> 00:10:02,166
okay look at this one
340
00:10:03,333 --> 00:10:06,299
now I look at this one for a second I hold on control
341
00:10:07,133 --> 00:10:08,266
click on top of here
342
00:10:11,666 --> 00:10:12,499
there we go
343
00:10:12,500 --> 00:10:14,500
alright now I just drag this out for a second
344
00:10:14,500 --> 00:10:16,233
so I can see a bit better what I'm doing
345
00:10:16,766 --> 00:10:18,799
okay so now I want to clean the background noise
346
00:10:18,800 --> 00:10:20,266
so clean background noise
347
00:10:23,500 --> 00:10:25,566
if I just press a for a second on top of here
348
00:10:25,766 --> 00:10:26,599
I can see the alpha
349
00:10:26,600 --> 00:10:27,766
see I'm actually doing a bad job
350
00:10:27,766 --> 00:10:29,566
so clean background noise over here as well
351
00:10:30,066 --> 00:10:32,099
always look at the alpha when you're trying to do a key
352
00:10:32,800 --> 00:10:33,933
it's only important part
353
00:10:33,933 --> 00:10:35,666
after that you can always look at the RGB
354
00:10:38,900 --> 00:10:41,200
okay so I'm not gonna be able to get a perfect job
355
00:10:41,200 --> 00:10:43,566
after that I'm actually gonna create a small rotor
356
00:10:43,766 --> 00:10:45,199
but I can try and improve that a little bit
357
00:10:45,200 --> 00:10:47,000
if I get a clean foreground noise
358
00:10:47,800 --> 00:10:49,300
okay hold on control for a second
359
00:10:49,300 --> 00:10:49,866
or immaculate
360
00:10:49,866 --> 00:10:50,799
hold on command
361
00:10:51,333 --> 00:10:52,633
or the apple key sorry
362
00:10:55,000 --> 00:10:56,300
hey great that's good enough
363
00:10:56,300 --> 00:10:58,066
and that looks pretty good for there
364
00:10:58,133 --> 00:10:59,199
I need to do a bit of roto
365
00:10:59,200 --> 00:11:00,366
unfortunately to fix this part
366
00:11:00,366 --> 00:11:01,966
so I've done it here already
367
00:11:01,966 --> 00:11:03,999
but I'll just show you just in case
368
00:11:04,166 --> 00:11:05,499
it's very straightforward
369
00:11:06,766 --> 00:11:09,833
okay now what I need to do is just on the roto node
370
00:11:16,566 --> 00:11:17,999
now I'm doing this fairly quickly
371
00:11:18,266 --> 00:11:19,999
but if you want your products look nice
372
00:11:20,933 --> 00:11:25,099
spend the extra time trying to key these things nicely
373
00:11:25,100 --> 00:11:26,600
trying to rotate them nicely
374
00:11:27,400 --> 00:11:29,433
because if everything looks good
375
00:11:30,066 --> 00:11:32,466
then your master image or your final image
376
00:11:32,466 --> 00:11:33,433
will look really good
377
00:11:34,133 --> 00:11:36,333
okay you can't put rubbish in
378
00:11:36,333 --> 00:11:37,866
and expect to get amazing stuff out
379
00:11:37,866 --> 00:11:41,066
so spend an extra half an hour or an hour
380
00:11:42,100 --> 00:11:43,333
making these parts really nice
381
00:11:43,333 --> 00:11:45,433
okay so I've almost finished
382
00:11:45,800 --> 00:11:46,866
okay I've done that already
383
00:11:46,900 --> 00:11:47,966
I feel like this
384
00:11:50,466 --> 00:11:52,166
okay so this is basically my garbage mat
385
00:11:52,300 --> 00:11:53,800
I don't want any of this
386
00:11:54,266 --> 00:11:55,199
but if I look at this
387
00:11:55,200 --> 00:11:58,033
it's basically created all of this white okay
388
00:11:58,333 --> 00:12:00,499
so inside the roto paint tool
389
00:12:00,500 --> 00:12:02,433
I'm gonna go to inside here
390
00:12:03,733 --> 00:12:06,199
okay I'm gonna change this alpha to black
391
00:12:06,866 --> 00:12:07,899
excellent okay
392
00:12:07,900 --> 00:12:09,300
now it's gonna get rid of all this
393
00:12:09,366 --> 00:12:11,833
if I change the alpha to RGB
394
00:12:12,166 --> 00:12:13,699
it still has all this white inside here
395
00:12:13,700 --> 00:12:14,600
so I'm gonna get rid of that
396
00:12:14,600 --> 00:12:16,166
if I go to the rotor paid node
397
00:12:16,566 --> 00:12:18,399
output RGBA to alpha
398
00:12:18,533 --> 00:12:19,266
there we go
399
00:12:19,266 --> 00:12:21,833
now after that if I just add a pre multiply
400
00:12:22,900 --> 00:12:23,866
here we go perfect
401
00:12:24,933 --> 00:12:26,266
K so that's what I did here
402
00:12:26,266 --> 00:12:27,333
and that's why I'm gonna do
403
00:12:27,333 --> 00:12:29,266
essentially to almost every one of these images
404
00:12:29,266 --> 00:12:30,466
I'm just gonna delete that
405
00:12:30,533 --> 00:12:31,666
cause I've already done it
406
00:12:32,666 --> 00:12:35,399
k so I got this image like I just showed you
407
00:12:36,166 --> 00:12:37,233
a little primer
408
00:12:37,900 --> 00:12:38,800
a little key
409
00:12:39,166 --> 00:12:40,833
uh sorry a little roto
410
00:12:41,700 --> 00:12:42,533
you wanna see the difference
411
00:12:42,533 --> 00:12:43,199
until you premise
412
00:12:43,200 --> 00:12:44,366
pre multiply it
413
00:12:45,200 --> 00:12:47,700
now if I look at this for a second
414
00:12:48,900 --> 00:12:50,166
a lot of the images I've taken
415
00:12:50,166 --> 00:12:51,966
are photographs taken in the daytime
416
00:12:52,266 --> 00:12:53,899
but the image I'm trying to create
417
00:12:53,966 --> 00:12:55,566
is like a night time scene
418
00:12:55,666 --> 00:12:57,399
okay so all those kind of metal
419
00:12:57,400 --> 00:12:59,766
mechanical pieces are like black or dark grey
420
00:13:00,166 --> 00:13:02,166
so on all of these image
421
00:13:02,166 --> 00:13:03,899
oh yeah on all of these images
422
00:13:04,133 --> 00:13:05,266
I'm go at the bottom
423
00:13:05,266 --> 00:13:06,633
once you pre multiplied it
424
00:13:07,733 --> 00:13:09,099
I'm gonna add a grade note
425
00:13:10,733 --> 00:13:14,399
make it nice and dark and add a saturation note
426
00:13:14,400 --> 00:13:16,433
and basically get rid of most of the colour
427
00:13:17,166 --> 00:13:19,033
now you can't really see what I'm doing anymore
428
00:13:19,100 --> 00:13:22,500
okay so what I'm gonna do is basically add
429
00:13:23,733 --> 00:13:25,199
I just hold this for a second
430
00:13:25,866 --> 00:13:27,566
if I just type in constant
431
00:13:27,766 --> 00:13:29,699
oops constant
432
00:13:30,700 --> 00:13:31,666
and look at this for a second
433
00:13:31,666 --> 00:13:34,899
I'm gonna change the constant colour to just say grey
434
00:13:34,900 --> 00:13:37,666
that's fine now again
435
00:13:37,666 --> 00:13:39,599
because the project settings are sold correctly
436
00:13:39,600 --> 00:13:41,266
this is automatically gonna be HD
437
00:13:41,700 --> 00:13:43,200
and if I just merge this
438
00:13:44,500 --> 00:13:45,433
over there
439
00:13:46,700 --> 00:13:51,200
I can see much more clearly what it is I'm trying to do
440
00:13:54,100 --> 00:13:55,000
and there you go
441
00:13:57,133 --> 00:13:57,933
come on
442
00:13:59,066 --> 00:14:01,166
there's my little crane or whatever it is
443
00:14:01,566 --> 00:14:02,933
okay so this is what I'm gonna do
444
00:14:02,933 --> 00:14:03,899
and this is how
445
00:14:03,900 --> 00:14:05,166
if I just show you
446
00:14:05,766 --> 00:14:08,066
I've actually done this a few more times already
447
00:14:08,066 --> 00:14:09,199
I'm just delete this
448
00:14:10,066 --> 00:14:12,399
okay so I started to add these things together already
449
00:14:12,400 --> 00:14:14,066
I've keyed a few of these things already
450
00:14:14,066 --> 00:14:14,566
they're very
451
00:14:14,566 --> 00:14:15,633
very simply keyed
452
00:14:16,100 --> 00:14:17,866
and at the bottom of it I had emerged
453
00:14:17,866 --> 00:14:20,966
and then I've added a constant into the B channel
454
00:14:21,933 --> 00:14:23,299
uh so that's uh
455
00:14:23,300 --> 00:14:25,266
you can see roughly what I'm doing
456
00:14:29,366 --> 00:14:30,166
come on
457
00:14:34,400 --> 00:14:36,400
okay just hold on one second for this to appear
458
00:14:38,666 --> 00:14:40,299
and as you can see from the way this looks
459
00:14:40,300 --> 00:14:42,166
this is how I created my stage 1
460
00:14:42,300 --> 00:14:43,066
all this grey stuff
461
00:14:43,066 --> 00:14:44,366
is not gonna be there in the final thing
462
00:14:44,366 --> 00:14:45,166
it's just that right now
463
00:14:45,166 --> 00:14:46,499
the image is looking quite dark
464
00:14:46,866 --> 00:14:48,866
so this is how we're gonna prepare the image
465
00:14:48,866 --> 00:14:50,966
prepare this big factory so we can see it nicely
466
00:14:50,966 --> 00:14:52,066
see all the details
467
00:14:52,266 --> 00:14:53,933
after that we're gonna add lights into it
468
00:14:53,933 --> 00:14:54,966
after that we're gonna add
469
00:14:54,966 --> 00:14:58,699
other mechanical pieces around the edges and um
470
00:14:58,733 --> 00:14:59,866
and then we go from there
471
00:15:00,600 --> 00:15:02,433
so you can see it's starting to appear
472
00:15:02,600 --> 00:15:03,833
it's starting to look nice
473
00:15:11,266 --> 00:15:12,933
okay let me just show you exactly how I made this
474
00:15:12,933 --> 00:15:14,133
because I might have kinda
475
00:15:14,133 --> 00:15:15,799
jumped ahead a few stages too far
476
00:15:15,900 --> 00:15:17,333
it's only made up couple images
477
00:15:17,333 --> 00:15:18,599
they're very straightforward
478
00:15:21,700 --> 00:15:23,066
ah yes also ha
479
00:15:23,333 --> 00:15:24,299
almost forgetting
480
00:15:24,800 --> 00:15:26,133
now I gave you
481
00:15:26,133 --> 00:15:26,999
I already mentioned this
482
00:15:27,000 --> 00:15:28,766
but I gave you the factory images
483
00:15:29,166 --> 00:15:30,199
and I gave you the lights
484
00:15:30,200 --> 00:15:32,300
and I gave you the background images and the skies
485
00:15:32,666 --> 00:15:34,066
and I gave you the keyed images as well
486
00:15:34,066 --> 00:15:36,133
OK so I have keyed a couple of them
487
00:15:36,133 --> 00:15:37,233
to show you how I did it
488
00:15:37,666 --> 00:15:39,199
are these two mechanical pieces
489
00:15:39,333 --> 00:15:40,599
and I've keyed this one as well
490
00:15:41,300 --> 00:15:43,166
so I wanted to keep all of this
491
00:15:44,533 --> 00:15:45,733
so again Primark here
492
00:15:45,733 --> 00:15:46,833
get rid of all the blue
493
00:15:46,933 --> 00:15:48,599
I'm gonna show you a Despil technique
494
00:15:48,600 --> 00:15:50,766
okay that I got a Despil script to give you
495
00:15:50,866 --> 00:15:52,966
uh which I use quite often to get you know
496
00:15:52,966 --> 00:15:56,166
if you got a blue bleeding into the actual image
497
00:15:56,466 --> 00:15:57,899
okay I'll show you how to get rid of that
498
00:15:59,000 --> 00:16:00,333
okay now if I just go to the rotor
499
00:16:00,333 --> 00:16:02,399
but I did the same thing over here that I did over here
500
00:16:02,900 --> 00:16:04,700
so I had a rotor note to get rid of that
501
00:16:05,766 --> 00:16:07,066
and then premulse applied it
502
00:16:09,133 --> 00:16:10,799
now saturation grade
503
00:16:10,800 --> 00:16:11,866
make it darker
504
00:16:12,566 --> 00:16:14,299
and then I what I wanted to do
505
00:16:14,300 --> 00:16:15,766
if I show you in my
506
00:16:15,933 --> 00:16:17,266
uh image over here
507
00:16:17,400 --> 00:16:19,966
this image I actually didn't use on this side
508
00:16:19,966 --> 00:16:21,766
I use this image vertically
509
00:16:21,766 --> 00:16:23,566
like this okay
510
00:16:23,566 --> 00:16:28,466
so what I wanna do is take this image after I graded it
511
00:16:29,000 --> 00:16:31,600
I'm gonna mirror it to flip it
512
00:16:31,933 --> 00:16:34,066
and I transform onto its side like this
513
00:16:34,066 --> 00:16:34,933
like this so this
514
00:16:34,933 --> 00:16:35,999
okay so it was like that
515
00:16:36,000 --> 00:16:37,466
now it's like that okay
516
00:16:37,466 --> 00:16:39,733
so I'm literally making up how these machines are used
517
00:16:39,733 --> 00:16:41,133
they're obviously not used like this
518
00:16:41,133 --> 00:16:42,333
but you know
519
00:16:42,333 --> 00:16:43,499
we're making up a matte painting
520
00:16:43,500 --> 00:16:45,966
it really doesn't matter what are we doing
521
00:16:46,366 --> 00:16:47,466
as long as it looks good
522
00:16:48,566 --> 00:16:51,499
okay so why can't I not see what I'm doing
523
00:16:53,000 --> 00:16:54,100
hang on this one
524
00:16:59,900 --> 00:17:01,433
okay sorry silly me
525
00:17:02,666 --> 00:17:04,199
okay let's make sure we're looking after this
526
00:17:04,200 --> 00:17:05,300
let me see what we're doing
527
00:17:05,366 --> 00:17:06,466
okay okay alright
528
00:17:06,466 --> 00:17:10,699
so if I just hide these images one by one
529
00:17:10,700 --> 00:17:11,900
you can see what I've done
530
00:17:15,900 --> 00:17:19,200
okay so I've got right now I've got this image
531
00:17:19,600 --> 00:17:21,100
oh no I don't which one is it
532
00:17:26,366 --> 00:17:29,533
yeah I've got this image
533
00:17:29,533 --> 00:17:33,033
okay which I rotate and keyed and I made it smaller
534
00:17:33,500 --> 00:17:36,400
and I'm basically mostly on top of the great background
535
00:17:36,800 --> 00:17:40,300
now if I just show you this one I did it
536
00:17:40,300 --> 00:17:41,666
I'm gonna show you how I made this one
537
00:17:41,666 --> 00:17:42,299
it's very simple
538
00:17:42,300 --> 00:17:43,600
this is the original image
539
00:17:43,600 --> 00:17:45,600
I reformastered it to make it smaller
540
00:17:45,933 --> 00:17:48,699
I added the luma key which you can't see any difference
541
00:17:48,866 --> 00:17:49,966
this is already black and white
542
00:17:49,966 --> 00:17:52,366
so make sure you pressing a if using the luma key
543
00:17:52,866 --> 00:17:54,366
and you can see I made it darker
544
00:17:55,666 --> 00:17:57,399
alright and then I wanted to keep all of this
545
00:17:57,400 --> 00:17:58,833
so I added a roto note
546
00:18:00,333 --> 00:18:02,866
and then after that I wanted to add another roto note
547
00:18:03,666 --> 00:18:04,799
to get rid of this
548
00:18:05,000 --> 00:18:06,900
and then after that I inverted all of it
549
00:18:07,933 --> 00:18:09,266
so this is gonna
550
00:18:09,366 --> 00:18:12,599
I got this nice big chunk in here of the factory
551
00:18:13,133 --> 00:18:15,866
and I've also got some nice fringing kinda details
552
00:18:16,366 --> 00:18:17,999
almost like vignetteing the uh
553
00:18:18,766 --> 00:18:20,099
the factory itself
554
00:18:20,666 --> 00:18:21,666
the scaffolding
555
00:18:23,166 --> 00:18:24,399
hi so what I'm gonna do
556
00:18:24,400 --> 00:18:26,233
what I was just showing you a few seconds ago
557
00:18:26,266 --> 00:18:28,766
is that how to create this nice alpha for this building
558
00:18:28,766 --> 00:18:30,599
this is gonna be the main kind of chassis
559
00:18:30,733 --> 00:18:31,933
the building blocks for this factory
560
00:18:31,933 --> 00:18:32,499
that we're gonna use
561
00:18:32,500 --> 00:18:35,300
because I really loved this kinda scaffolding details
562
00:18:35,300 --> 00:18:37,400
make it feel like the factory was not only being used
563
00:18:37,400 --> 00:18:38,800
but being built itself
564
00:18:38,900 --> 00:18:42,166
OK alright so I've uh
565
00:18:42,166 --> 00:18:43,299
already explained how to do that
566
00:18:43,300 --> 00:18:44,400
transforming it
567
00:18:44,966 --> 00:18:45,766
and obviously when
568
00:18:45,766 --> 00:18:47,266
I'm sorry um
569
00:18:47,266 --> 00:18:48,299
I use the limb key
570
00:18:48,966 --> 00:18:50,033
which gave me this
571
00:18:50,500 --> 00:18:52,066
I gave this then this
572
00:18:52,333 --> 00:18:53,666
now if I want to pre multiply it
573
00:18:53,666 --> 00:18:54,566
I'm gonna keep
574
00:18:54,566 --> 00:18:56,366
but the pre multiply basic keeps the white
575
00:18:56,366 --> 00:18:57,066
gets rid of the black
576
00:18:57,066 --> 00:18:58,766
so if I get it in thirds
577
00:18:58,766 --> 00:19:01,799
and make sure that the channel is only on alpha
578
00:19:01,800 --> 00:19:03,000
so if I only the alpha
579
00:19:03,000 --> 00:19:04,566
I basically wanna keep the white
580
00:19:04,866 --> 00:19:05,966
and now when I pre multiply it
581
00:19:05,966 --> 00:19:06,733
I keep the white
582
00:19:06,733 --> 00:19:08,866
so if I change the a to RGB
583
00:19:09,066 --> 00:19:09,899
there you go
584
00:19:10,566 --> 00:19:12,166
now because the key
585
00:19:12,333 --> 00:19:13,233
the limit key
586
00:19:13,500 --> 00:19:15,066
okay eggs uh
587
00:19:16,266 --> 00:19:17,466
I was a little too generous
588
00:19:17,466 --> 00:19:18,999
without keeping these white edges
589
00:19:19,000 --> 00:19:19,666
but the same time
590
00:19:19,666 --> 00:19:20,533
not too worried about that
591
00:19:20,533 --> 00:19:22,466
because I'm gonna use the shape of this
592
00:19:22,466 --> 00:19:23,333
I'm gonna make it darker
593
00:19:23,333 --> 00:19:25,099
so I'm gonna lose all these edges
594
00:19:25,100 --> 00:19:26,400
that's gonna be absolutely fine
595
00:19:27,133 --> 00:19:30,066
alright so I multiply it
596
00:19:31,166 --> 00:19:32,466
transform into place
597
00:19:33,333 --> 00:19:36,566
now when I was transforming this into place
598
00:19:36,766 --> 00:19:38,333
if you want to make sure you get it
599
00:19:38,333 --> 00:19:40,633
in a fairly similar place to the way where I do it
600
00:19:40,933 --> 00:19:42,366
okay just go over to one of this
601
00:19:42,366 --> 00:19:43,533
this kind of master image
602
00:19:43,533 --> 00:19:45,366
this one reference image
603
00:19:45,366 --> 00:19:46,633
press 1 onto that
604
00:19:47,166 --> 00:19:48,699
and if I go down to here
605
00:19:49,200 --> 00:19:50,300
to underneath transform
606
00:19:50,300 --> 00:19:51,433
and I press number two
607
00:19:53,400 --> 00:19:55,233
oh come on yep
608
00:19:55,666 --> 00:19:56,999
now over here at the top of the screen
609
00:19:57,000 --> 00:19:59,566
if I click onto this and change that to wipe
610
00:20:00,266 --> 00:20:03,566
you can see where the images are okay
611
00:20:03,566 --> 00:20:04,899
in relation to each other
612
00:20:05,100 --> 00:20:07,100
this is the one that I'm using as reference image to
613
00:20:07,100 --> 00:20:08,566
and this is the one that I'm making
614
00:20:08,600 --> 00:20:11,500
okay so I can go through with the transform tool
615
00:20:11,700 --> 00:20:13,433
and I can scale it a little bit bigger
616
00:20:15,733 --> 00:20:16,999
or a little bit smaller
617
00:20:19,566 --> 00:20:21,366
I think it was pretty close where it was
618
00:20:23,800 --> 00:20:24,900
again if it's a little bit different
619
00:20:24,900 --> 00:20:26,166
it doesn't matter too much
620
00:20:26,166 --> 00:20:27,533
caption get rid of this white tool
621
00:20:27,533 --> 00:20:29,266
now again that's just the top of the screen
622
00:20:30,600 --> 00:20:31,633
change that to zero
623
00:20:31,933 --> 00:20:34,399
alright so now I've got this image here
624
00:20:34,866 --> 00:20:36,499
now if I just uh
625
00:20:36,500 --> 00:20:37,533
disable this much tool
626
00:20:37,533 --> 00:20:39,199
if I just enable that for a second
627
00:20:39,666 --> 00:20:40,699
you can see that
628
00:20:41,933 --> 00:20:43,699
this is kind of the base part of my factory
629
00:20:43,700 --> 00:20:45,033
so I press 1 onto there
630
00:20:45,866 --> 00:20:46,933
and then 2 onto there
631
00:20:46,933 --> 00:20:47,766
you can see
632
00:20:47,766 --> 00:20:49,166
okay this is what I used
633
00:20:49,166 --> 00:20:53,166
to create the base image of this factory okay now
634
00:20:53,166 --> 00:20:55,366
let me show you a few other things that I've been up to
635
00:20:55,666 --> 00:20:58,366
I I also took one of the images which I keyed already
636
00:20:59,333 --> 00:21:01,066
if I just go over to here for a second
637
00:21:02,100 --> 00:21:03,866
and try and find out which one it was
638
00:21:04,000 --> 00:21:05,166
can't quite remember
639
00:21:08,166 --> 00:21:10,466
ah alright it was one of these images
640
00:21:10,500 --> 00:21:12,200
with a big chimney
641
00:21:12,700 --> 00:21:13,300
and I keep it
642
00:21:13,300 --> 00:21:14,733
if you want to go through and find it
643
00:21:14,733 --> 00:21:16,566
and keep another chimney shop
644
00:21:16,866 --> 00:21:17,699
if not that's fine
645
00:21:17,700 --> 00:21:19,600
you can just go through and try and work out
646
00:21:19,600 --> 00:21:20,766
which one of these
647
00:21:21,133 --> 00:21:23,566
I keep quite a lot of different images
648
00:21:23,566 --> 00:21:24,799
which have chimneys
649
00:21:26,133 --> 00:21:27,233
uh
650
00:21:29,400 --> 00:21:31,066
let's camera this up for a second
651
00:21:34,266 --> 00:21:36,333
no that's a similar chimney there
652
00:21:36,333 --> 00:21:38,166
that's what I wanted so I copied that
653
00:21:39,666 --> 00:21:40,999
okay and I put it there
654
00:21:41,466 --> 00:21:42,866
have a look at this for a second
655
00:21:43,933 --> 00:21:45,899
now this okay
656
00:21:45,900 --> 00:21:47,766
so I keep this previously
657
00:21:47,766 --> 00:21:49,166
again I'm gonna grade it
658
00:21:49,866 --> 00:21:50,933
which makes it very dark
659
00:21:50,933 --> 00:21:52,599
which means I can't see it and transform it
660
00:21:52,600 --> 00:21:54,000
so again you can't see what I'm doing
661
00:21:54,000 --> 00:21:56,766
but once again if I just view it after this
662
00:21:57,000 --> 00:21:59,233
and you can see that I'm actually viewing
663
00:22:04,100 --> 00:22:04,900
the image
664
00:22:06,600 --> 00:22:08,166
so if I just enable that
665
00:22:08,200 --> 00:22:08,600
you can see
666
00:22:08,600 --> 00:22:09,333
there it is
667
00:22:09,333 --> 00:22:12,366
so I use the transform tool to take these
668
00:22:12,366 --> 00:22:16,066
I wanted to create some big uh
669
00:22:16,566 --> 00:22:17,733
factory like pieces
670
00:22:17,733 --> 00:22:19,133
there's a famous factory in England
671
00:22:19,133 --> 00:22:21,066
called the Badacy power uh plant
672
00:22:21,066 --> 00:22:22,066
Badacy power factory
673
00:22:22,066 --> 00:22:22,899
something like that
674
00:22:22,966 --> 00:22:24,333
it's always create something similar
675
00:22:24,333 --> 00:22:24,866
this is big
676
00:22:24,866 --> 00:22:26,799
almost like horns coming out the top of it
677
00:22:27,366 --> 00:22:28,399
okay so there we go
678
00:22:28,400 --> 00:22:29,833
big dramatic factory
679
00:22:30,533 --> 00:22:31,799
alright and then a few other things
680
00:22:31,800 --> 00:22:32,966
they're gonna hide in this one already
681
00:22:32,966 --> 00:22:35,099
so let's just enable this
682
00:22:37,533 --> 00:22:39,899
excellent some of these parts
683
00:22:39,900 --> 00:22:41,133
are looking darker than others
684
00:22:41,133 --> 00:22:42,766
don't worry about it too much right now
685
00:22:42,766 --> 00:22:43,499
try and think about
686
00:22:43,500 --> 00:22:45,300
getting a great looking silhouette going
687
00:22:45,300 --> 00:22:46,366
K after that
688
00:22:46,400 --> 00:22:47,366
you can go in
689
00:22:47,466 --> 00:22:48,599
and if I just uh
690
00:22:48,766 --> 00:22:50,399
place of all been enabled now
691
00:22:51,066 --> 00:22:52,466
do you want to make something darker
692
00:22:52,466 --> 00:22:53,599
is that a great note
693
00:22:56,533 --> 00:23:00,299
okay add a roto shape move it where you want to be dark
694
00:23:03,700 --> 00:23:06,166
okay obviously inside the get inside the grade note
695
00:23:06,166 --> 00:23:07,299
just use the camera
696
00:23:07,866 --> 00:23:08,766
bang it down
697
00:23:09,733 --> 00:23:11,399
don't worry too much about making this look perfect
698
00:23:11,400 --> 00:23:12,900
we are no way near finished
699
00:23:13,666 --> 00:23:16,033
okay so now what I wanna do
700
00:23:16,400 --> 00:23:18,066
if I look again at my reference image
701
00:23:21,200 --> 00:23:22,666
we wanna start bulking it up
702
00:23:22,666 --> 00:23:23,666
we've done this part already
703
00:23:23,666 --> 00:23:24,499
we've done this part already
704
00:23:24,500 --> 00:23:25,833
we've got the factory here
705
00:23:26,166 --> 00:23:26,966
k what I wanna do
706
00:23:26,966 --> 00:23:28,633
is start adding all these kind of pieces
707
00:23:29,300 --> 00:23:30,500
hey so I'm gonna go ahead
708
00:23:30,500 --> 00:23:32,000
I'm gonna start adding a couple
709
00:23:32,400 --> 00:23:34,166
and I'm gonna pause for a few minutes
710
00:23:34,700 --> 00:23:36,400
and then I'd like you to go ahead
711
00:23:36,400 --> 00:23:38,166
try and start looking at these images
712
00:23:38,300 --> 00:23:39,966
transforming them into place
713
00:23:40,666 --> 00:23:42,299
keep looking at back of this reference image
714
00:23:42,300 --> 00:23:43,266
to see what I've done
715
00:23:43,266 --> 00:23:44,299
where I've put it
716
00:23:44,333 --> 00:23:46,566
how big I've made them in relation to each other
717
00:23:46,566 --> 00:23:47,999
which one's in front of each other
718
00:23:48,000 --> 00:23:49,200
you know which one's in front
719
00:23:49,200 --> 00:23:50,466
which one's behind
720
00:23:51,300 --> 00:23:52,900
and um so we can go ahead like that
721
00:23:52,900 --> 00:23:54,433
so let's just see for a second
722
00:23:54,533 --> 00:23:55,599
what do we have here
723
00:23:56,733 --> 00:23:57,766
what I want to use
724
00:23:57,766 --> 00:23:59,166
and camera this up for a second
725
00:24:01,166 --> 00:24:02,299
yeah this will work
726
00:24:02,800 --> 00:24:04,100
I wanna use this image
727
00:24:05,066 --> 00:24:06,699
I wanna put it behind
728
00:24:08,900 --> 00:24:09,800
this image so
729
00:24:09,800 --> 00:24:11,900
the way I set up this script is very simple
730
00:24:12,200 --> 00:24:13,333
basically I put this image
731
00:24:13,333 --> 00:24:16,399
which is the main block oops
732
00:24:17,300 --> 00:24:19,166
this is the main kind of factory image
733
00:24:19,166 --> 00:24:20,599
and I put it there in a script
734
00:24:21,100 --> 00:24:22,766
okay so everything I wanna put behind it
735
00:24:22,766 --> 00:24:23,699
I wanna put here
736
00:24:24,566 --> 00:24:26,299
everything I wanna put in front of the
737
00:24:27,866 --> 00:24:29,366
at the factory which I'm gonna put here
738
00:24:29,366 --> 00:24:31,499
as a very straightforward to this thing
739
00:24:31,500 --> 00:24:32,700
I wanna merge this
740
00:24:35,933 --> 00:24:36,999
and look down here
741
00:24:39,000 --> 00:24:40,433
top is gonna be way too big
742
00:24:41,500 --> 00:24:45,666
so straight away so the transform tool scale it
743
00:24:47,133 --> 00:24:49,999
I want this thing to appear to be some kind of platform
744
00:24:58,066 --> 00:24:59,199
okay where's that gone
745
00:25:02,900 --> 00:25:04,266
oh I scale too much
746
00:25:05,933 --> 00:25:06,799
okay there we go
747
00:25:06,800 --> 00:25:08,466
it's gonna be some kind of big platform
748
00:25:08,466 --> 00:25:10,033
with a big crane coming off it
749
00:25:10,533 --> 00:25:11,533
not quite sure what it does
750
00:25:11,533 --> 00:25:12,566
but it looks really good
751
00:25:13,066 --> 00:25:15,466
now again if I want to reference the size of the shape
752
00:25:15,700 --> 00:25:17,366
I just press No. 1 onto there
753
00:25:17,666 --> 00:25:19,666
you can see that that's exactly where I put it
754
00:25:19,866 --> 00:25:20,599
so I press one
755
00:25:20,600 --> 00:25:22,433
No. 1 onto this reference image
756
00:25:22,666 --> 00:25:24,199
gonna press 2 after here
757
00:25:25,100 --> 00:25:27,466
and you can see if I just press 1 and 2
758
00:25:27,766 --> 00:25:29,466
I didn't quite get in the right place
759
00:25:33,366 --> 00:25:34,766
it's also a bit too small
760
00:25:37,066 --> 00:25:38,399
now again it's not necessarily at all
761
00:25:38,400 --> 00:25:39,900
to make exactly the same as mine
762
00:25:40,133 --> 00:25:41,299
but the composition looks pretty good
763
00:25:41,300 --> 00:25:42,133
so you know
764
00:25:42,133 --> 00:25:43,199
feel free to
765
00:25:44,500 --> 00:25:46,033
make it exactly the same as you want
766
00:25:47,566 --> 00:25:48,566
okay so
767
00:25:53,366 --> 00:25:55,433
okay great this is actually looking pretty good
768
00:25:55,966 --> 00:25:58,299
you got a big organic spiky looking factory
769
00:25:59,333 --> 00:26:01,466
no okay alright
770
00:26:01,466 --> 00:26:06,933
so now what you wanna do is try and bulk up the edges
771
00:26:06,933 --> 00:26:09,499
perhaps let's add some other things around the edges
772
00:26:09,566 --> 00:26:11,166
and then after let's add some lights
773
00:26:11,533 --> 00:26:13,433
this thing will not look good until we add lights
774
00:26:16,566 --> 00:26:17,499
okay so once again
775
00:26:17,500 --> 00:26:18,366
look at this
776
00:26:18,900 --> 00:26:21,066
alright so how we gonna
777
00:26:21,066 --> 00:26:21,566
what we gonna do
778
00:26:21,566 --> 00:26:22,299
we gonna add lights
779
00:26:22,300 --> 00:26:24,000
okay let's add some lights straight away okay
780
00:26:24,000 --> 00:26:26,200
now I've given you a bunch of different kinds of lights
781
00:26:26,766 --> 00:26:29,299
so where are they lights
782
00:26:32,666 --> 00:26:33,499
where are they
783
00:26:37,600 --> 00:26:38,200
hi there they are
784
00:26:38,200 --> 00:26:40,000
I pre key these lights okay
785
00:26:40,000 --> 00:26:42,233
so you can use them and copy that
786
00:26:42,733 --> 00:26:43,699
okay you don't have to copy
787
00:26:43,700 --> 00:26:44,766
you can just drag it over
788
00:26:44,800 --> 00:26:46,466
but just so I can remember what I have
789
00:26:46,566 --> 00:26:49,366
I'm going to copy that again
790
00:26:49,366 --> 00:26:50,233
it's gonna go
791
00:26:50,333 --> 00:26:51,666
actually this one's gonna go
792
00:26:53,933 --> 00:26:55,699
oops come on select
793
00:26:59,866 --> 00:27:01,233
Kay this one's actually gonna go
794
00:27:01,566 --> 00:27:02,699
straight on top of here
795
00:27:04,933 --> 00:27:05,733
sorry
796
00:27:06,933 --> 00:27:09,866
okay that's fine anyway so if I just paste that there
797
00:27:10,100 --> 00:27:11,466
now these are these are lights
798
00:27:11,500 --> 00:27:13,233
now if you look at these two images together
799
00:27:14,800 --> 00:27:17,066
I have this image which okay
800
00:27:17,066 --> 00:27:18,799
let's look at this from the bottom
801
00:27:18,800 --> 00:27:20,766
so we can see what we're actually making
802
00:27:20,900 --> 00:27:22,100
I have this image
803
00:27:22,566 --> 00:27:24,399
and I have this image here which I googled
804
00:27:25,600 --> 00:27:28,866
now this image has nothing to do with this image
805
00:27:28,966 --> 00:27:29,799
apart from the fact that
806
00:27:29,800 --> 00:27:31,666
it's a fairly similar perspective
807
00:27:31,700 --> 00:27:33,366
this looks like a big old building
808
00:27:33,366 --> 00:27:33,899
but we're adding
809
00:27:33,900 --> 00:27:36,266
we're making it look modern now by adding all the stuff
810
00:27:36,766 --> 00:27:39,966
and then there we have this kind of uh
811
00:27:39,966 --> 00:27:41,633
I I just googled um
812
00:27:42,266 --> 00:27:45,033
and what did I Google at night time lights
813
00:27:45,066 --> 00:27:46,466
and I came up with this picture
814
00:27:46,600 --> 00:27:48,466
K but I put it out in ikedas
815
00:27:48,466 --> 00:27:49,699
I put now for into it
816
00:27:49,966 --> 00:27:51,833
in the same way that I prepared these ones
817
00:27:52,500 --> 00:27:53,866
if I just go straight in
818
00:27:54,100 --> 00:27:57,233
merge node a over B
819
00:27:57,900 --> 00:27:59,166
and let's see what it gives us
820
00:28:00,300 --> 00:28:01,466
it's in the wrong place
821
00:28:01,866 --> 00:28:02,599
that's fine
822
00:28:02,600 --> 00:28:04,300
this is transform into place
823
00:28:05,700 --> 00:28:06,566
okay so literally
824
00:28:06,566 --> 00:28:11,599
I added a over B with a transform node
825
00:28:13,700 --> 00:28:16,166
ah looking for interesting but it's too big
826
00:28:22,466 --> 00:28:24,466
that's looking too small now it looks pretty good
827
00:28:24,466 --> 00:28:25,199
you can see
828
00:28:25,200 --> 00:28:27,166
but it doesn't fit the stretch of the building
829
00:28:29,066 --> 00:28:30,199
oh that's too big
830
00:28:33,866 --> 00:28:35,366
that looks pretty interesting
831
00:28:35,900 --> 00:28:37,000
doesn't quite fit yet
832
00:28:37,000 --> 00:28:39,000
so spend the next few minutes
833
00:28:39,100 --> 00:28:40,000
oh yeah perfect
834
00:28:40,166 --> 00:28:42,933
okay got the top floor and the lights lining up roughly
835
00:28:42,933 --> 00:28:44,633
the top floor of this factory
836
00:28:44,900 --> 00:28:46,066
similar to the bottom floor
837
00:28:46,066 --> 00:28:47,266
doesn't quite fit but
838
00:28:49,133 --> 00:28:52,599
I think we can make that work tiny bit bigger
839
00:28:56,466 --> 00:28:57,499
tiny bit smaller
840
00:28:58,966 --> 00:28:59,666
that's okay
841
00:28:59,666 --> 00:29:00,333
the bottom like
842
00:29:00,333 --> 00:29:02,199
the bottom doesn't need to have any lights on
843
00:29:02,200 --> 00:29:03,600
it's okay it sort of has lights
844
00:29:03,600 --> 00:29:05,633
along the top floor of the bottom of the factory
845
00:29:05,966 --> 00:29:08,299
excellent so now what I don't wanna have
846
00:29:08,500 --> 00:29:10,200
is lights all over this place
847
00:29:11,133 --> 00:29:12,799
so if I just zoom out for a second
848
00:29:14,066 --> 00:29:15,066
so I've added some lights
849
00:29:15,066 --> 00:29:16,233
that looks pretty good already
850
00:29:16,366 --> 00:29:17,633
squint your eyes a little bit
851
00:29:17,700 --> 00:29:18,700
that looks pretty good
852
00:29:19,733 --> 00:29:20,533
now what I'm gonna do
853
00:29:20,533 --> 00:29:22,199
is just move the script over a little bit
854
00:29:22,200 --> 00:29:23,400
starting to get a bit crowded
855
00:29:24,066 --> 00:29:25,033
that's fine
856
00:29:25,866 --> 00:29:27,433
okay so now what I wanna do
857
00:29:27,533 --> 00:29:28,933
I wanna get rid of these lights
858
00:29:28,933 --> 00:29:30,866
and I wanna apply these lights to a different area
859
00:29:31,133 --> 00:29:31,899
but not right now
860
00:29:31,900 --> 00:29:34,966
so what I wanna do is basically erase these parts
861
00:29:35,400 --> 00:29:37,633
alright so gonna go in
862
00:29:38,000 --> 00:29:39,000
add a paint note
863
00:29:39,333 --> 00:29:40,633
so roto paint
864
00:29:40,700 --> 00:29:42,200
gonna change this one here
865
00:29:42,200 --> 00:29:44,100
close down tool to reveal tool
866
00:29:44,400 --> 00:29:46,733
and then make sure that it's on all
867
00:29:46,733 --> 00:29:49,366
okay so if I just move this over for a second
868
00:29:49,733 --> 00:29:51,166
normally this says single
869
00:29:52,000 --> 00:29:53,200
make sure it's on all
870
00:29:53,366 --> 00:29:54,433
cause if it doesn't
871
00:29:54,600 --> 00:29:56,133
you're going to remove these uh
872
00:29:56,133 --> 00:29:57,833
lights from just a single frame
873
00:29:58,066 --> 00:29:59,033
and that's not good
874
00:30:00,766 --> 00:30:03,333
now um must apologise for uh
875
00:30:03,333 --> 00:30:04,966
constantly stopping us telling the lesson
876
00:30:05,133 --> 00:30:06,166
it's just that uh
877
00:30:06,166 --> 00:30:09,166
when you start to add 50 images into your new script
878
00:30:09,166 --> 00:30:11,033
it will start to slow down a little bit okay
879
00:30:11,100 --> 00:30:13,733
and then since you're actually re formatting um
880
00:30:13,733 --> 00:30:14,399
rotor painting
881
00:30:14,400 --> 00:30:16,100
transforming grating everything
882
00:30:16,100 --> 00:30:17,666
it's definitely gonna slow down a little bit
883
00:30:17,666 --> 00:30:19,166
so if this happens to yourself
884
00:30:19,166 --> 00:30:20,599
just make sure you are saving your script
885
00:30:20,600 --> 00:30:21,600
every now and then
886
00:30:21,666 --> 00:30:23,499
um I'd save every 5 minutes
887
00:30:23,500 --> 00:30:24,300
to be honest
888
00:30:24,333 --> 00:30:25,533
just save over it again
889
00:30:25,533 --> 00:30:27,799
obviously just go file save as
890
00:30:28,066 --> 00:30:29,333
and just save up as another version
891
00:30:29,333 --> 00:30:30,433
maybe version 2
892
00:30:30,500 --> 00:30:31,766
let's just type into the
893
00:30:33,066 --> 00:30:35,866
oops sorry just so you can see what I'm doing
894
00:30:38,700 --> 00:30:39,500
I would just uh
895
00:30:39,500 --> 00:30:40,066
every now and then
896
00:30:40,066 --> 00:30:41,299
just save this whole thing as a
897
00:30:41,300 --> 00:30:42,500
save version 2
898
00:30:42,800 --> 00:30:43,866
and if 10 minutes more
899
00:30:43,866 --> 00:30:45,433
I'll save up as version 3
900
00:30:45,566 --> 00:30:48,866
okay now your computer is gonna start to slow down
901
00:30:49,066 --> 00:30:50,133
it's gonna start to slow down
902
00:30:50,133 --> 00:30:51,399
the more of the stuff you add
903
00:30:51,500 --> 00:30:52,733
the more it's gonna start to slow down
904
00:30:52,733 --> 00:30:54,399
so what we could do is just go
905
00:30:54,400 --> 00:30:56,366
in and render each one of these
906
00:30:56,366 --> 00:30:57,599
so rather than
907
00:30:57,666 --> 00:30:58,866
we don't need to put a computer
908
00:30:58,866 --> 00:31:00,599
to process all this information
909
00:31:01,266 --> 00:31:04,499
just to just to get a little thing down here okay
910
00:31:04,533 --> 00:31:06,466
but we also don't need to render this out one by one
911
00:31:06,466 --> 00:31:08,233
we don't need 1 2 3
912
00:31:08,300 --> 00:31:10,400
4 5 6 renders okay
913
00:31:10,500 --> 00:31:11,833
I like the way this looks
914
00:31:12,566 --> 00:31:13,466
it's got a nice alpha
915
00:31:13,466 --> 00:31:15,099
it's clean nice alpha looking
916
00:31:15,566 --> 00:31:16,933
the RGB is looking pretty good as well
917
00:31:16,933 --> 00:31:18,766
don't worry about these white edges
918
00:31:18,766 --> 00:31:19,899
we'll fix that
919
00:31:20,533 --> 00:31:21,966
so this looks pretty nice
920
00:31:22,566 --> 00:31:24,666
so what I'm gonna do is just write out this file
921
00:31:24,666 --> 00:31:25,866
so I'm gonna write
922
00:31:28,000 --> 00:31:32,900
and then I'm gonna go to oops on this hound
923
00:31:32,900 --> 00:31:34,066
so I can see what I'm doing
924
00:31:34,366 --> 00:31:37,199
now the name of my folder is at home and then desktop
925
00:31:37,666 --> 00:31:39,966
and then my folder is Night Factory
926
00:31:40,200 --> 00:31:41,133
one of the things I love about note
927
00:31:41,133 --> 00:31:43,999
cause you can just type it in and it finds it
928
00:31:44,000 --> 00:31:45,466
9 factory elements and scripts
929
00:31:45,466 --> 00:31:46,766
that's where I'm saving it to
930
00:31:47,100 --> 00:31:50,066
and I'm saving this into the horrendous factory
931
00:31:50,200 --> 00:31:51,533
I'm just gonna call this uh
932
00:31:51,533 --> 00:31:54,233
rendous factory and paste out there
933
00:31:54,866 --> 00:31:56,666
and I'm gonna save it as dot tiff
934
00:31:57,900 --> 00:31:59,533
we're not rendering out an image sequence
935
00:31:59,533 --> 00:32:01,433
if you were to render out an image sequence
936
00:32:01,800 --> 00:32:05,600
you would render it out as dot percent 0 5 d
937
00:32:05,766 --> 00:32:07,799
dot tiff uh
938
00:32:07,800 --> 00:32:08,700
this is 0 5 d
939
00:32:08,700 --> 00:32:09,800
as for the padding
940
00:32:09,866 --> 00:32:11,266
if you ever have to render an image sequence
941
00:32:11,266 --> 00:32:12,699
this is where you have to render it
942
00:32:12,800 --> 00:32:14,366
okay but since we're not doing that right now
943
00:32:14,366 --> 00:32:15,433
we will do that later
944
00:32:15,933 --> 00:32:18,033
but for right now all we need is a dot TEF
945
00:32:18,100 --> 00:32:19,100
now you're safe
946
00:32:19,600 --> 00:32:21,766
now I definitely want to render this out uh
947
00:32:21,766 --> 00:32:22,599
with the Alge
948
00:32:22,600 --> 00:32:23,600
with the alpha
949
00:32:24,500 --> 00:32:26,100
cause right now if I press a onto this
950
00:32:26,100 --> 00:32:26,966
you will not see an alpha
951
00:32:26,966 --> 00:32:28,699
sorry make sure you can see what I'm doing
952
00:32:29,500 --> 00:32:32,300
but there is obviously an alpha in this image
953
00:32:32,300 --> 00:32:33,266
if I look at it
954
00:32:33,866 --> 00:32:35,666
so always make sure in the right note
955
00:32:35,800 --> 00:32:38,366
you're actually rendering this out as an RGBA
956
00:32:38,466 --> 00:32:40,099
and keep everything else the same uh
957
00:32:40,100 --> 00:32:42,000
colour space ice srogb
958
00:32:42,600 --> 00:32:44,133
uh 8 bit TIFF
959
00:32:44,133 --> 00:32:45,199
everything's fine
960
00:32:46,133 --> 00:32:47,366
I render out with a
961
00:32:47,366 --> 00:32:48,199
render out one frame
962
00:32:48,200 --> 00:32:49,100
so if for example
963
00:32:49,100 --> 00:32:50,633
it says 1 to 100
964
00:32:50,766 --> 00:32:53,399
just make sure this is one frame for now okay
965
00:32:54,066 --> 00:32:54,933
that was very quick
966
00:32:54,933 --> 00:32:57,033
because it's just processing one frame
967
00:32:57,466 --> 00:32:59,166
now if I just go to my image
968
00:33:00,066 --> 00:33:01,266
I can read in
969
00:33:01,266 --> 00:33:03,066
I can different ways to read in
970
00:33:03,066 --> 00:33:05,366
I can get a read okay
971
00:33:05,400 --> 00:33:08,433
I can click on to it and copy that
972
00:33:08,700 --> 00:33:09,966
just like that copy that
973
00:33:10,366 --> 00:33:11,466
now if I just go to read
974
00:33:12,266 --> 00:33:13,333
I just paste uh
975
00:33:13,333 --> 00:33:15,166
right click and then paste down to there
976
00:33:15,366 --> 00:33:16,733
it finds out automatically
977
00:33:16,733 --> 00:33:17,533
and there you go
978
00:33:17,533 --> 00:33:18,766
that's one way to do it
979
00:33:19,166 --> 00:33:19,799
other way of course
980
00:33:19,800 --> 00:33:21,300
is just to drag it in from the desktop
981
00:33:21,300 --> 00:33:22,100
wherever you rendered it
982
00:33:22,100 --> 00:33:24,566
to okay cool
983
00:33:24,800 --> 00:33:26,266
now what I wanna do is just
984
00:33:26,266 --> 00:33:27,366
uh let's just
985
00:33:28,066 --> 00:33:29,166
let's leave this right note here
986
00:33:29,166 --> 00:33:29,899
to remembers what
987
00:33:29,900 --> 00:33:30,900
where we got it from
988
00:33:31,133 --> 00:33:32,366
just drag this to here
989
00:33:33,300 --> 00:33:35,200
k so you wanna constantly do this
990
00:33:35,600 --> 00:33:37,100
your script will get heavier and heavier
991
00:33:37,100 --> 00:33:38,466
the more stuff you put on to it
992
00:33:38,566 --> 00:33:39,333
especially by the end
993
00:33:39,333 --> 00:33:41,033
if you put all this stuff into it
994
00:33:41,100 --> 00:33:43,500
it will definitely get much heavier
995
00:33:43,933 --> 00:33:45,399
so what we are right now
996
00:33:45,400 --> 00:33:46,533
where we are right now
997
00:33:46,533 --> 00:33:47,366
there we go
998
00:33:47,466 --> 00:33:48,599
got this factory
999
00:33:49,100 --> 00:33:50,066
got some lights on to it
1000
00:33:50,066 --> 00:33:51,299
we're gonna put more lights
1001
00:33:51,300 --> 00:33:53,466
once we work out where everything else is gonna go
1002
00:33:54,100 --> 00:33:54,933
so right now
1003
00:33:54,933 --> 00:33:56,699
let's try and add a few more things
1004
00:33:57,133 --> 00:33:59,366
once again just to remind myself
1005
00:33:59,766 --> 00:34:00,499
what is it we need
1006
00:34:00,500 --> 00:34:01,900
we need this big thing here
1007
00:34:01,966 --> 00:34:03,033
other crane here
1008
00:34:03,200 --> 00:34:04,566
spiky thing back here
1009
00:34:06,100 --> 00:34:07,166
long thing here
1010
00:34:07,266 --> 00:34:08,466
traffic lights here
1011
00:34:08,700 --> 00:34:09,800
we got some flames going
1012
00:34:09,800 --> 00:34:11,566
we also gonna add some flames at the top of this
1013
00:34:11,566 --> 00:34:12,766
some moving flames
1014
00:34:13,133 --> 00:34:13,966
okay so okay
1015
00:34:13,966 --> 00:34:15,199
let's try and find this thing here
1016
00:34:15,200 --> 00:34:16,466
this big long thing
1017
00:34:17,066 --> 00:34:17,799
alright so again
1018
00:34:17,800 --> 00:34:20,500
I did care everything alright
1019
00:34:20,500 --> 00:34:21,266
there it is
1020
00:34:21,266 --> 00:34:21,999
that's cool
1021
00:34:22,000 --> 00:34:23,066
gonna copy that
1022
00:34:23,933 --> 00:34:25,299
and again it's gonna go
1023
00:34:26,566 --> 00:34:27,599
it's gonna go in the background
1024
00:34:27,600 --> 00:34:28,166
it's gonna go
1025
00:34:28,166 --> 00:34:29,533
but it's also gonna be inside of this
1026
00:34:29,533 --> 00:34:31,766
so where I put it it's not
1027
00:34:31,933 --> 00:34:32,933
doesn't matter too much
1028
00:34:32,933 --> 00:34:34,199
first paste it here
1029
00:34:35,000 --> 00:34:36,766
okay now again merge oops
1030
00:34:36,766 --> 00:34:37,999
what did I just do
1031
00:34:38,933 --> 00:34:40,199
and if you just make a mistake
1032
00:34:40,200 --> 00:34:43,033
obviously just controls that or Mac Apple keys that
1033
00:34:43,600 --> 00:34:44,766
okay if I just paste
1034
00:34:45,066 --> 00:34:46,899
nope if I just go to merge
1035
00:34:48,866 --> 00:34:51,999
okay now I want to merge this image
1036
00:34:52,966 --> 00:34:55,099
but this image is too big so that's fine
1037
00:34:55,100 --> 00:34:57,033
it's gonna be this transform tool
1038
00:34:59,400 --> 00:35:02,900
maybe over there brilliant way too big though
1039
00:35:04,133 --> 00:35:06,566
that's what I want something like this
1040
00:35:08,100 --> 00:35:09,066
now this image
1041
00:35:09,066 --> 00:35:09,799
this looks pretty good
1042
00:35:09,800 --> 00:35:11,066
but actually all I'm interested in right now
1043
00:35:11,066 --> 00:35:12,299
is this big thing up here
1044
00:35:14,466 --> 00:35:16,166
now again if I just look at this for a second
1045
00:35:16,166 --> 00:35:18,199
just to see what I was doing
1046
00:35:19,333 --> 00:35:21,899
cool you can see
1047
00:35:22,533 --> 00:35:24,866
okay well this one I'm making right now is too big
1048
00:35:33,666 --> 00:35:34,466
oh
1049
00:35:37,566 --> 00:35:40,799
this one this one's too big
1050
00:35:50,066 --> 00:35:52,099
okay we're never gonna go any of this stuff perfect
1051
00:35:52,100 --> 00:35:53,666
cause I don't even remember exactly
1052
00:35:53,666 --> 00:35:55,266
how I transformed it in the first place
1053
00:35:55,266 --> 00:35:56,166
but there you go
1054
00:35:56,466 --> 00:35:58,266
um damage is now on top of it
1055
00:35:59,066 --> 00:35:59,533
and you can see
1056
00:35:59,533 --> 00:36:00,866
we're starting to build up this factory scene
1057
00:36:00,866 --> 00:36:01,566
I'm gonna cover this
1058
00:36:01,566 --> 00:36:02,999
by the way uh with uh
1059
00:36:03,000 --> 00:36:03,866
the background uh
1060
00:36:03,866 --> 00:36:05,399
with the foreground image of the ground
1061
00:36:05,400 --> 00:36:07,433
so not too worried about how this looks
1062
00:36:08,066 --> 00:36:08,766
at this part here
1063
00:36:08,766 --> 00:36:10,366
starting to get a little bit messy
1064
00:36:10,733 --> 00:36:12,433
let's just swap these inputs
1065
00:36:14,666 --> 00:36:16,366
so we have a over there
1066
00:36:16,366 --> 00:36:17,866
that's better as I said
1067
00:36:17,866 --> 00:36:19,566
this part is gonna be covered by the ground anyway
1068
00:36:19,566 --> 00:36:20,966
so not too worried about that
1069
00:36:21,466 --> 00:36:22,466
but if you are
1070
00:36:26,133 --> 00:36:27,799
it always just going out of pain note
1071
00:36:27,900 --> 00:36:29,700
just be sure when you're adding a pain note
1072
00:36:29,700 --> 00:36:31,366
don't ever have oops
1073
00:36:31,966 --> 00:36:35,066
grab a handstand tool and then go to eraser
1074
00:36:36,866 --> 00:36:38,666
now again where it says single
1075
00:36:39,000 --> 00:36:41,000
just change this to all
1076
00:36:41,966 --> 00:36:44,366
if you're gonna add a cleanse down tool
1077
00:36:44,366 --> 00:36:46,699
or paint tool or roto node
1078
00:36:48,100 --> 00:36:50,166
first look at this for a second see what I'm doing
1079
00:36:52,866 --> 00:36:56,566
okay that's strange why did that not work
1080
00:36:58,100 --> 00:36:59,266
reveal till sorry
1081
00:36:59,566 --> 00:37:00,666
changes to all
1082
00:37:01,366 --> 00:37:03,366
here we go now you can see it here
1083
00:37:03,366 --> 00:37:04,333
the more of these I had
1084
00:37:04,333 --> 00:37:05,433
the more of these you'll get
1085
00:37:06,533 --> 00:37:08,166
I work with different companies
1086
00:37:08,333 --> 00:37:10,366
some of them say don't have more than 300
1087
00:37:10,666 --> 00:37:12,566
some of them say don't have more than 100
1088
00:37:13,266 --> 00:37:14,566
cause it will start to crash
1089
00:37:14,700 --> 00:37:15,300
but basically
1090
00:37:15,300 --> 00:37:15,800
the more you have
1091
00:37:15,800 --> 00:37:16,900
the more it'll crash
1092
00:37:16,900 --> 00:37:21,133
so if I was to ever use more than about 50 or 100
1093
00:37:21,133 --> 00:37:23,199
I wanna go in a render out that file
1094
00:37:23,533 --> 00:37:25,099
so the computer doesn't have to process
1095
00:37:25,100 --> 00:37:26,700
every single time you do anything
1096
00:37:27,200 --> 00:37:29,200
okay so now I got this one
1097
00:37:29,866 --> 00:37:30,566
this one over there
1098
00:37:30,566 --> 00:37:31,466
that's brilliant
1099
00:37:31,466 --> 00:37:33,366
okay we wanna add some in between images
1100
00:37:33,666 --> 00:37:35,399
once again quick reference image
1101
00:37:35,400 --> 00:37:36,500
just see okay
1102
00:37:36,500 --> 00:37:37,566
we want some crane stuff
1103
00:37:37,566 --> 00:37:38,833
crane action going
1104
00:37:39,300 --> 00:37:42,233
we want some of this tall stuff going here as well so
1105
00:37:44,966 --> 00:37:46,233
okay where is it
1106
00:37:48,066 --> 00:37:49,066
hmm camera for a second
1107
00:37:49,066 --> 00:37:50,766
so I can see what I'm actually doing
1108
00:37:51,300 --> 00:37:52,300
I already use that one
1109
00:37:52,300 --> 00:37:54,266
you don't wanna overuse any of these images
1110
00:37:54,966 --> 00:37:56,633
okay that that will do
1111
00:37:57,933 --> 00:38:00,399
that one will also do we'll use that one in a second
1112
00:38:05,666 --> 00:38:07,699
okay there we go
1113
00:38:07,700 --> 00:38:11,566
alright um hmm
1114
00:38:11,966 --> 00:38:14,333
okay we're gonna use this one or this one
1115
00:38:14,333 --> 00:38:15,599
we're gonna use this one right now
1116
00:38:15,600 --> 00:38:16,966
I'm gonna copy that one
1117
00:38:19,133 --> 00:38:20,799
and uh not quite sure where we get
1118
00:38:20,800 --> 00:38:22,766
okay I'm gonna put it behind here
1119
00:38:24,600 --> 00:38:26,200
so I gotta add a merge note
1120
00:38:26,200 --> 00:38:28,000
this one's gonna be a
1121
00:38:28,066 --> 00:38:28,866
this one's gonna be B
1122
00:38:28,866 --> 00:38:32,499
cause I want this to be behind this I think
1123
00:38:32,500 --> 00:38:33,500
yep that's right
1124
00:38:35,600 --> 00:38:37,333
so I mean this part of composing is very
1125
00:38:37,333 --> 00:38:38,166
we're barely composing
1126
00:38:38,166 --> 00:38:40,133
we're just literally adding images together
1127
00:38:40,133 --> 00:38:41,199
one behind another
1128
00:38:44,100 --> 00:38:45,900
just to create a cool looking silhouette
1129
00:38:45,900 --> 00:38:47,900
and we're just dealing with generally speaking
1130
00:38:47,900 --> 00:38:49,166
black and white images
1131
00:38:51,000 --> 00:38:55,266
hope for this stage nice big factory
1132
00:38:56,533 --> 00:38:57,666
let's make this smaller
1133
00:38:58,533 --> 00:39:00,699
this is supposed to be a middle part okay
1134
00:39:00,700 --> 00:39:01,800
it's almost like a bridge
1135
00:39:01,800 --> 00:39:03,900
from one part of the factory to another
1136
00:39:03,900 --> 00:39:05,466
so let's just put this down there
1137
00:39:06,466 --> 00:39:08,266
we don't wanna make these dice details
1138
00:39:08,266 --> 00:39:08,966
look too confusing
1139
00:39:08,966 --> 00:39:10,233
so you don't wanna overlay
1140
00:39:10,866 --> 00:39:12,199
you know if I put this thing big here
1141
00:39:12,200 --> 00:39:13,700
I'm not gonna see this nice crane
1142
00:39:14,000 --> 00:39:15,666
so let's just think about the composition
1143
00:39:15,666 --> 00:39:18,599
rather than the practicality of how these things work
1144
00:39:18,666 --> 00:39:19,766
doesn't really matter
1145
00:39:24,166 --> 00:39:25,599
hey something like that looks pretty good
1146
00:39:25,600 --> 00:39:28,200
it got nice flow between the images
1147
00:39:28,200 --> 00:39:29,500
we need something else here
1148
00:39:32,700 --> 00:39:34,266
again now once you've actually made any of these
1149
00:39:34,266 --> 00:39:35,699
we can always move these around
1150
00:39:35,700 --> 00:39:36,766
even if we have to
1151
00:39:36,766 --> 00:39:38,266
we can go back and move these around
1152
00:39:38,266 --> 00:39:39,533
and then render this one out again
1153
00:39:39,533 --> 00:39:40,999
absolutely no problem with that
1154
00:39:41,500 --> 00:39:43,566
all we all we have to do is just move it
1155
00:39:43,600 --> 00:39:44,333
click onto that
1156
00:39:44,333 --> 00:39:45,466
render that one again
1157
00:39:46,100 --> 00:39:47,033
and then bang
1158
00:39:47,366 --> 00:39:48,633
he'll render it out again
1159
00:39:49,900 --> 00:39:51,433
so now we got this one stage
1160
00:39:52,666 --> 00:39:54,233
go back to our reference image
1161
00:39:55,533 --> 00:39:57,499
okay let's uh let's try and find this one
1162
00:39:59,966 --> 00:40:02,299
so again we got this building it's looking pretty good
1163
00:40:02,300 --> 00:40:03,433
nice composition
1164
00:40:12,500 --> 00:40:15,000
nice there it is
1165
00:40:20,200 --> 00:40:21,766
Kay usual hair will be
1166
00:40:23,200 --> 00:40:24,600
let's just see what it gives us
1167
00:40:25,166 --> 00:40:27,866
okay a massive crane of some sorts
1168
00:40:30,266 --> 00:40:32,966
and to transform that straight away so all the images
1169
00:40:32,966 --> 00:40:35,899
the first thing I'm doing is just taking the image
1170
00:40:35,900 --> 00:40:38,766
transforming it getting it rough into place
1171
00:40:44,533 --> 00:40:46,166
and there you go let's put it behind
1172
00:40:47,733 --> 00:40:50,433
and it's behind that's okay
1173
00:40:53,766 --> 00:40:55,099
yeah I think it looks pretty good
1174
00:40:55,366 --> 00:40:58,366
I'm also gonna pause this video for now
1175
00:40:58,600 --> 00:41:01,066
and I'm going to go ahead
1176
00:41:01,300 --> 00:41:04,200
and finish off the rest of this silhouette myself
1177
00:41:04,566 --> 00:41:06,333
and then you should do the same thing yourself
1178
00:41:06,333 --> 00:41:08,633
go through try and pick out your favourite
1179
00:41:09,066 --> 00:41:09,966
keys from here
1180
00:41:10,400 --> 00:41:11,566
also give it a go
1181
00:41:11,800 --> 00:41:13,166
try and look through somebody's images
1182
00:41:13,166 --> 00:41:15,266
try and find something that perhaps I haven't used
1183
00:41:15,500 --> 00:41:17,600
maybe there's nice cranes into here
1184
00:41:17,600 --> 00:41:19,566
maybe there's some nice structural objects
1185
00:41:19,566 --> 00:41:20,833
or some lines into here
1186
00:41:21,100 --> 00:41:24,100
so try and find your favourite parts and uh
1187
00:41:24,166 --> 00:41:25,799
try and make yourself a nice silhouette
1188
00:41:25,866 --> 00:41:26,266
use you know
1189
00:41:26,266 --> 00:41:27,466
I've not used parts of this
1190
00:41:27,466 --> 00:41:28,699
but there's no reason why not
1191
00:41:29,133 --> 00:41:31,333
I got some nice textures and nice lines
1192
00:41:31,333 --> 00:41:34,399
as mechanical looking things going on here
1193
00:41:34,400 --> 00:41:36,466
okay so go through and
1194
00:41:36,466 --> 00:41:37,599
uh you know
1195
00:41:37,600 --> 00:41:38,500
you can also
1196
00:41:38,600 --> 00:41:40,566
you can make the factory look part derelict
1197
00:41:40,933 --> 00:41:41,733
and a part barren
1198
00:41:41,733 --> 00:41:43,266
as if it's been abandoned
1199
00:41:43,300 --> 00:41:44,466
and then part of it could be alive
1200
00:41:44,466 --> 00:41:45,466
there's nothing wrong with that
1201
00:41:45,933 --> 00:41:47,433
it's actually quite interesting oh
1202
00:41:48,066 --> 00:41:49,266
got a nice helicopter pad
1203
00:41:49,300 --> 00:41:50,366
make sure you get that in there
1204
00:41:50,366 --> 00:41:51,499
I will do that right now
1205
00:41:51,500 --> 00:41:52,400
okay so I'm gonna go ahead
1206
00:41:52,400 --> 00:41:54,366
I'm gonna finish off my silhouette
1207
00:41:55,000 --> 00:41:55,700
and then uh
1208
00:41:55,700 --> 00:41:56,966
I'm gonna stop recording
1209
00:41:57,200 --> 00:41:58,333
I'm gonna start recording again
1210
00:41:58,333 --> 00:42:00,299
I'm gonna show you my finished off silhouette
1211
00:42:01,333 --> 00:42:02,866
a kind of small update that I've made
1212
00:42:02,866 --> 00:42:04,099
I've added a few extras
1213
00:42:04,100 --> 00:42:05,133
pie pieces to the
1214
00:42:05,133 --> 00:42:05,999
my silhouette
1215
00:42:06,266 --> 00:42:07,566
I've gone and added a bit of
1216
00:42:07,566 --> 00:42:08,766
few pieces over here
1217
00:42:09,133 --> 00:42:10,166
few small pieces over here
1218
00:42:10,166 --> 00:42:12,699
I've added an extra kind of pylon to my other pylon
1219
00:42:12,700 --> 00:42:14,300
to make it to bulk it up a little bit
1220
00:42:14,666 --> 00:42:16,366
I've also gone in and added a few lights
1221
00:42:16,366 --> 00:42:18,233
let me just show you roughly how I did that
1222
00:42:18,566 --> 00:42:21,033
I went through again to my lighting scene
1223
00:42:22,333 --> 00:42:23,299
and then bit by bit
1224
00:42:23,300 --> 00:42:25,066
if I just look at this for a second
1225
00:42:26,000 --> 00:42:27,633
and then hide the other ones
1226
00:42:27,966 --> 00:42:29,933
you'll see that one by one
1227
00:42:29,933 --> 00:42:31,833
I just transformed the image around
1228
00:42:32,866 --> 00:42:34,699
and I added like some highlights here
1229
00:42:36,366 --> 00:42:37,999
and I added some spotlights here
1230
00:42:39,666 --> 00:42:41,199
and I added some more funky lights onto here
1231
00:42:41,200 --> 00:42:42,266
I'm not sure if that's too much yet
1232
00:42:42,266 --> 00:42:43,266
we'll soon see
1233
00:42:43,966 --> 00:42:45,766
I should just transform the image around
1234
00:42:45,766 --> 00:42:46,899
so I took this image
1235
00:42:47,566 --> 00:42:48,933
transformed it all the way around
1236
00:42:48,933 --> 00:42:50,566
I thought that will fit very nicely onto
1237
00:42:50,566 --> 00:42:53,366
onto one of the chimneys
1238
00:42:53,700 --> 00:42:56,000
erase what I didn't need and again
1239
00:42:56,000 --> 00:42:57,966
I will need to do some clean up on this part after
1240
00:42:59,100 --> 00:43:00,400
and then I look at this
1241
00:43:03,100 --> 00:43:04,666
so now if I look at this
1242
00:43:05,333 --> 00:43:06,733
great I've now got uh
1243
00:43:06,733 --> 00:43:08,533
some pretty cool lighting on the scene
1244
00:43:08,533 --> 00:43:09,399
I can add some more
1245
00:43:09,400 --> 00:43:11,433
or I can take away as much as I want
1246
00:43:11,900 --> 00:43:12,300
but for now
1247
00:43:12,300 --> 00:43:13,266
I've got a little bit of lighting
1248
00:43:13,266 --> 00:43:15,666
on some of the important kind of pieces in this image
1249
00:43:16,133 --> 00:43:17,299
and so what we're gonna do now
1250
00:43:17,300 --> 00:43:18,000
we're gonna go through
1251
00:43:18,000 --> 00:43:19,633
and clean up our scripts a little bit
1252
00:43:19,666 --> 00:43:20,466
uh soon enough
1253
00:43:20,466 --> 00:43:22,333
we're gonna put this hole into the 3D stain
1254
00:43:22,333 --> 00:43:23,166
and at that point
1255
00:43:23,166 --> 00:43:25,166
I really wanna get rid of all these different
1256
00:43:25,166 --> 00:43:26,499
kind of loose connections
1257
00:43:26,600 --> 00:43:28,666
I wanna join out some of these parts together
1258
00:43:28,666 --> 00:43:30,266
um this kind of silhouettes
1259
00:43:30,266 --> 00:43:32,066
is mostly gonna be in the background
1260
00:43:32,066 --> 00:43:33,566
um at least some of these parts
1261
00:43:33,733 --> 00:43:35,466
so I wanna wanna separate these parts
1262
00:43:35,466 --> 00:43:37,466
maybe onto one card in the 3D scene
1263
00:43:37,700 --> 00:43:39,200
and I wanna have this part separately
1264
00:43:39,200 --> 00:43:40,733
so I can have it come come uh
1265
00:43:40,733 --> 00:43:42,299
coming forwards in the 3D scene
1266
00:43:42,466 --> 00:43:43,566
and then maybe some of these parts
1267
00:43:43,566 --> 00:43:44,966
can be on one card as well
1268
00:43:45,333 --> 00:43:46,799
so I wanna kind of uh
1269
00:43:46,800 --> 00:43:48,266
maybe render out some of these again
1270
00:43:48,266 --> 00:43:49,799
slightly um
1271
00:43:50,600 --> 00:43:52,133
and uh for example um
1272
00:43:52,133 --> 00:43:54,266
I want right now
1273
00:43:54,266 --> 00:43:55,799
what I rented out earlier um
1274
00:43:55,800 --> 00:43:56,666
this whole scene here
1275
00:43:56,666 --> 00:43:57,566
we just look at this
1276
00:43:57,566 --> 00:43:59,399
remember this is the first I rented out
1277
00:43:59,400 --> 00:44:00,300
remember but
1278
00:44:00,300 --> 00:44:02,600
I actually want this part to be separate to this part
1279
00:44:02,600 --> 00:44:04,233
put this camera up for one second
1280
00:44:04,400 --> 00:44:06,133
okay I want this part to be separate to this part
1281
00:44:06,133 --> 00:44:07,966
cause this part is obviously further behind
1282
00:44:08,100 --> 00:44:09,600
so I've added another right note
1283
00:44:09,600 --> 00:44:11,466
just underneath uh
1284
00:44:11,466 --> 00:44:12,766
where I put uh
1285
00:44:12,766 --> 00:44:14,399
the factory itself
1286
00:44:14,800 --> 00:44:16,533
um put this camera down for a second
1287
00:44:16,533 --> 00:44:17,399
so we can see
1288
00:44:17,400 --> 00:44:17,966
so remember
1289
00:44:17,966 --> 00:44:20,266
I got the factory finished uh
1290
00:44:21,133 --> 00:44:22,166
case chassis
1291
00:44:22,166 --> 00:44:23,833
and I got the lights on top of it
1292
00:44:23,933 --> 00:44:26,599
I just wanna render that out separately um
1293
00:44:26,966 --> 00:44:27,899
and I'm gonna gonna
1294
00:44:27,900 --> 00:44:28,866
gonna gonna
1295
00:44:28,900 --> 00:44:29,500
sorry gonna
1296
00:44:29,500 --> 00:44:30,866
gonna continue uh
1297
00:44:30,866 --> 00:44:32,666
to go ahead and actually render out uh
1298
00:44:32,666 --> 00:44:33,766
a few of these things separately
1299
00:44:33,766 --> 00:44:34,933
so this is gonna be uh
1300
00:44:34,933 --> 00:44:36,099
render factory
1301
00:44:36,166 --> 00:44:37,699
I'm just gonna call this frame
1302
00:44:39,900 --> 00:44:44,266
oops frame and then underscore 1 maybe
1303
00:44:45,533 --> 00:44:48,833
okay so I'm gonna uh go ahead and render this one else
1304
00:44:49,766 --> 00:44:53,599
okay just one frame okay excellence now
1305
00:44:54,533 --> 00:44:56,866
uh now if I just wanna read that in for a second
1306
00:44:58,966 --> 00:45:02,566
hi hey give me one second whilst this loads
1307
00:45:02,566 --> 00:45:04,266
okay so I'm just gonna copy this
1308
00:45:08,466 --> 00:45:11,199
come on why didn't that work
1309
00:45:12,966 --> 00:45:13,833
okay
1310
00:45:20,266 --> 00:45:21,699
okay so copy all that
1311
00:45:23,566 --> 00:45:24,499
now press read
1312
00:45:29,333 --> 00:45:30,199
paste into there
1313
00:45:30,200 --> 00:45:31,300
open that one up
1314
00:45:31,500 --> 00:45:32,900
great so now I have that one
1315
00:45:32,900 --> 00:45:34,300
so now I have it rendered out there
1316
00:45:34,300 --> 00:45:35,500
I actually don't want it obviously
1317
00:45:35,500 --> 00:45:36,600
to be connected to there
1318
00:45:36,733 --> 00:45:38,999
so I'm just gonna render this one out separately
1319
00:45:39,966 --> 00:45:41,999
without the actual chassis
1320
00:45:42,000 --> 00:45:43,400
let's just see what that gives us
1321
00:45:43,600 --> 00:45:45,066
and this is kind of the background elements
1322
00:45:45,066 --> 00:45:46,499
but still a part of the factory
1323
00:45:46,533 --> 00:45:48,266
so I'm gonna go ahead and render this one out again
1324
00:45:48,266 --> 00:45:49,666
uh render factory
1325
00:45:50,600 --> 00:45:52,566
and let's just call this a BG
1326
00:45:56,466 --> 00:46:00,499
element oh let's just call this a BG oil rig
1327
00:46:00,566 --> 00:46:03,899
sorry I actually remember what it is oil
1328
00:46:05,733 --> 00:46:06,533
rig
1329
00:46:11,733 --> 00:46:13,633
right now let's just bring this one in as well
1330
00:46:16,366 --> 00:46:19,599
try again just gonna like that
1331
00:46:30,533 --> 00:46:32,766
excellent now these two things are just big
1332
00:46:32,766 --> 00:46:34,133
so this is exactly the same thing
1333
00:46:34,133 --> 00:46:35,066
it's just that now they cut
1334
00:46:35,066 --> 00:46:36,199
we have them separately
1335
00:46:36,200 --> 00:46:37,066
so we have more control
1336
00:46:37,066 --> 00:46:38,633
once we put them into the 3D scene
1337
00:46:39,133 --> 00:46:40,366
so now that I have them
1338
00:46:41,300 --> 00:46:44,066
I can just go through a 2
1339
00:46:44,066 --> 00:46:44,466
this is what
1340
00:46:44,466 --> 00:46:46,233
this is what it gives me when I add them together
1341
00:46:46,400 --> 00:46:47,766
so I need to merge them together
1342
00:46:47,766 --> 00:46:49,499
so it's just gonna be a over B
1343
00:46:50,166 --> 00:46:51,566
and it gives me exactly the same thing
1344
00:46:51,566 --> 00:46:52,833
so I can just replace that
1345
00:46:53,666 --> 00:46:55,033
so I don't need this one anymore
1346
00:46:58,466 --> 00:47:00,599
okay now I wanna go through and do the same thing uh
1347
00:47:00,600 --> 00:47:02,766
so I'm just gonna very simply work out
1348
00:47:02,766 --> 00:47:04,666
which one of these elements in the background
1349
00:47:04,900 --> 00:47:06,200
uh are actually close together
1350
00:47:06,200 --> 00:47:07,200
so I've already worked it out
1351
00:47:07,200 --> 00:47:08,366
so these ones
1352
00:47:08,366 --> 00:47:09,199
if I look at this now
1353
00:47:09,200 --> 00:47:10,100
just remember
1354
00:47:10,566 --> 00:47:12,099
these are the different parts of the silhouette
1355
00:47:12,100 --> 00:47:14,066
so if I look through down here
1356
00:47:16,100 --> 00:47:19,400
I just gamma down for a second so see what we're doing
1357
00:47:21,066 --> 00:47:24,299
now if I just go ahead and add these oops
1358
00:47:24,800 --> 00:47:27,033
if I just go ahead and deselect some of these
1359
00:47:27,100 --> 00:47:29,366
merge notes by pressing d obviously
1360
00:47:32,166 --> 00:47:33,133
you can see that those parts
1361
00:47:33,133 --> 00:47:34,533
are actually very close together
1362
00:47:34,533 --> 00:47:36,866
so I can put them onto one cards no problem
1363
00:47:43,500 --> 00:47:45,700
hey so I'm gonna go ahead and select
1364
00:47:46,700 --> 00:47:47,833
another one of those
1365
00:47:57,400 --> 00:47:58,500
okay I'm gonna go ahead and do this
1366
00:47:58,500 --> 00:48:00,933
I'm gonna pause the video for a few minutes uh
1367
00:48:00,933 --> 00:48:03,299
so go through anything that's very close to each other
1368
00:48:03,500 --> 00:48:04,066
that obviously
1369
00:48:04,066 --> 00:48:06,299
doesn't need to be on a separate card in a 3D scene
1370
00:48:06,333 --> 00:48:07,866
go through just merge them together
1371
00:48:07,866 --> 00:48:09,199
write out one file
1372
00:48:09,266 --> 00:48:10,899
literally the simplest is
1373
00:48:10,900 --> 00:48:14,066
we don't wanna have any transformers left after um
1374
00:48:14,533 --> 00:48:15,766
uh we don't wanna have any paint nodes
1375
00:48:15,766 --> 00:48:17,166
we don't wanna have any grade nodes
1376
00:48:17,166 --> 00:48:18,899
or anything like that um
1377
00:48:18,900 --> 00:48:21,466
we just wanna have the separate image fading into here
1378
00:48:21,466 --> 00:48:21,999
and after that
1379
00:48:22,000 --> 00:48:24,100
it's gonna be really simple to put into the 3D scene
1380
00:48:24,166 --> 00:48:24,966
if we have to put
1381
00:48:24,966 --> 00:48:27,499
if we have to start feeding this information now
1382
00:48:27,500 --> 00:48:28,400
if we have to start
1383
00:48:28,400 --> 00:48:29,366
you know using the primer
1384
00:48:29,366 --> 00:48:31,999
and then Kias and reversing it and primulsifying it
1385
00:48:32,000 --> 00:48:32,500
mirroring it
1386
00:48:32,500 --> 00:48:33,533
transforming it
1387
00:48:33,533 --> 00:48:34,933
and then fade into the 3D seat
1388
00:48:34,933 --> 00:48:36,799
and then it also has to work out what that's doing
1389
00:48:36,933 --> 00:48:38,499
uh it's gonna slow down the computer a lot
1390
00:48:38,500 --> 00:48:41,100
OK so just to make our life as simple as possible
1391
00:48:41,333 --> 00:48:43,399
let's constantly try and refine our scripts
1392
00:48:43,400 --> 00:48:44,466
make it very simple
1393
00:48:44,466 --> 00:48:44,799
and of course
1394
00:48:44,800 --> 00:48:46,566
you gonna save different stages
1395
00:48:46,566 --> 00:48:47,299
you can save
1396
00:48:47,300 --> 00:48:47,766
you can save
1397
00:48:47,766 --> 00:48:48,833
like stage one
1398
00:48:49,500 --> 00:48:50,900
um you know
1399
00:48:50,900 --> 00:48:52,000
including all the nodes
1400
00:48:52,300 --> 00:48:54,766
and then you can have a stage 2 um
1401
00:48:54,900 --> 00:48:56,466
all nodes are rendered out
1402
00:48:56,466 --> 00:48:57,833
and then you have stage 3
1403
00:48:57,866 --> 00:48:59,366
uh the 3D scene
1404
00:48:59,533 --> 00:49:01,299
okay so I'm gonna go ahead and render this
1405
00:49:04,366 --> 00:49:05,199
okay so now
1406
00:49:05,200 --> 00:49:07,400
we're going to do something quite satisfying
1407
00:49:07,400 --> 00:49:08,400
I've gone through the script
1408
00:49:08,400 --> 00:49:09,866
and I really simplified it a lot
1409
00:49:09,866 --> 00:49:12,366
um everything that was very close to each other
1410
00:49:12,500 --> 00:49:14,166
I literally grouped together
1411
00:49:14,333 --> 00:49:15,866
had to move some things around
1412
00:49:15,900 --> 00:49:16,733
so you know
1413
00:49:16,733 --> 00:49:18,699
after looking at this
1414
00:49:18,966 --> 00:49:20,466
I now rendered out this
1415
00:49:20,533 --> 00:49:22,566
brilliant so I put this camera for a second
1416
00:49:22,566 --> 00:49:23,466
so all this together
1417
00:49:23,466 --> 00:49:25,499
it's a bunch of little mechanical parts
1418
00:49:25,966 --> 00:49:26,733
put that together
1419
00:49:26,733 --> 00:49:27,499
and I rendered that out
1420
00:49:27,500 --> 00:49:28,766
just one frame was there
1421
00:49:28,966 --> 00:49:29,699
that's excellent
1422
00:49:29,700 --> 00:49:31,100
I can now delete this
1423
00:49:31,800 --> 00:49:33,900
oops okay one more thing
1424
00:49:33,900 --> 00:49:35,366
before I delete everything
1425
00:49:35,566 --> 00:49:38,166
I my script looks a little bit messy for a second
1426
00:49:38,366 --> 00:49:40,799
uh the only annoying part that I had to do remember
1427
00:49:40,800 --> 00:49:42,000
I added the lights
1428
00:49:42,000 --> 00:49:43,100
I actually uh
1429
00:49:43,100 --> 00:49:44,333
took one of the light
1430
00:49:44,333 --> 00:49:45,666
the photographs of light
1431
00:49:47,133 --> 00:49:48,466
uh which is
1432
00:49:51,333 --> 00:49:53,566
huh okay now remember
1433
00:49:53,566 --> 00:49:55,499
I transformed different parts of it around
1434
00:49:55,666 --> 00:49:57,333
now I wanted to be able to put the lights back
1435
00:49:57,333 --> 00:49:58,199
onto the correct part
1436
00:49:58,200 --> 00:49:59,466
so I had to take a
1437
00:50:00,066 --> 00:50:01,599
you know I had to pull out um
1438
00:50:01,600 --> 00:50:02,933
some some of the information
1439
00:50:02,933 --> 00:50:04,733
and then merge it back on top of the correct card
1440
00:50:04,733 --> 00:50:06,099
and then write that one out
1441
00:50:06,300 --> 00:50:07,900
uh that way I can delete all this stuff
1442
00:50:07,900 --> 00:50:08,566
and just be left for the
1443
00:50:08,566 --> 00:50:10,066
left the last few images
1444
00:50:10,333 --> 00:50:11,699
so I'm gonna go ahead and do that now
1445
00:50:11,700 --> 00:50:13,766
so excellent
1446
00:50:17,700 --> 00:50:18,966
now cause you don't have to do this
1447
00:50:18,966 --> 00:50:20,399
if you have an amazing computer at home
1448
00:50:20,400 --> 00:50:21,900
then that's absolutely fine
1449
00:50:21,933 --> 00:50:22,899
feel free to use this
1450
00:50:22,900 --> 00:50:26,166
um I just know that most people who who can watch this
1451
00:50:26,166 --> 00:50:29,166
to this tutorial are perhaps not gonna have you know
1452
00:50:29,166 --> 00:50:30,866
they're gonna work on their own home computer
1453
00:50:30,900 --> 00:50:31,966
so from that point of view
1454
00:50:31,966 --> 00:50:34,433
why would you make your computer slow down suffer
1455
00:50:34,533 --> 00:50:36,166
or we can make it much easier for it then again
1456
00:50:36,166 --> 00:50:39,699
just save all the different scripts and then I
1457
00:50:39,966 --> 00:50:40,699
you can always go back
1458
00:50:40,700 --> 00:50:44,466
to refer to them as different stages okay so
1459
00:50:48,300 --> 00:50:49,900
this is quite satisfying
1460
00:50:50,533 --> 00:50:51,733
cause I know that it's still gonna work
1461
00:50:51,733 --> 00:50:53,299
and I'm using just a couple of notes
1462
00:50:53,300 --> 00:50:54,966
to get exactly the image that I want
1463
00:50:56,666 --> 00:50:59,366
okay so if I look at this for a second oops
1464
00:50:59,866 --> 00:51:00,999
okay now I've got the same image
1465
00:51:01,000 --> 00:51:01,533
now first of all
1466
00:51:01,533 --> 00:51:02,066
if I look at this
1467
00:51:02,066 --> 00:51:04,399
I realise this is looking very very light
1468
00:51:04,400 --> 00:51:06,133
if I compare this once again
1469
00:51:06,133 --> 00:51:06,566
so look at this
1470
00:51:06,566 --> 00:51:07,766
this is all we're left with
1471
00:51:08,100 --> 00:51:09,600
and this is what we're gonna put into the 3D scene
1472
00:51:09,600 --> 00:51:11,466
then perhaps we'll add a couple more cards
1473
00:51:11,566 --> 00:51:12,966
or we still have to add the uh
1474
00:51:12,966 --> 00:51:14,466
mountains in the background
1475
00:51:14,566 --> 00:51:15,099
stuff like that
1476
00:51:15,100 --> 00:51:15,700
then we can always
1477
00:51:15,700 --> 00:51:16,366
we can always uh
1478
00:51:16,366 --> 00:51:17,899
add up some more things as well
1479
00:51:18,466 --> 00:51:22,033
okay so what we wanna do now
1480
00:51:22,500 --> 00:51:24,566
if we just compare this image for a second
1481
00:51:25,100 --> 00:51:27,200
see my neck is running perfectly now
1482
00:51:27,200 --> 00:51:28,933
obvious obviously
1483
00:51:28,933 --> 00:51:31,299
cause any 5 things attached to it anyway
1484
00:51:32,100 --> 00:51:35,166
um if I just compare my one to this one
1485
00:51:35,266 --> 00:51:35,666
you realise
1486
00:51:35,666 --> 00:51:36,166
first of all
1487
00:51:36,166 --> 00:51:37,366
that if I look at
1488
00:51:37,600 --> 00:51:38,900
remember I gave you this image
1489
00:51:38,900 --> 00:51:39,700
it's like a
1490
00:51:39,866 --> 00:51:41,199
an image to make a reference from
1491
00:51:41,200 --> 00:51:42,900
and if I compare this one to this one
1492
00:51:42,966 --> 00:51:43,899
I actually you know
1493
00:51:43,900 --> 00:51:45,000
when I put this one
1494
00:51:45,000 --> 00:51:46,866
when I merge this on top of the scenery
1495
00:51:46,866 --> 00:51:48,099
I had to move it up quite a lot
1496
00:51:48,100 --> 00:51:49,166
so I can do that in a minute
1497
00:51:49,166 --> 00:51:51,033
I literally just transformed it up
1498
00:51:51,200 --> 00:51:52,400
see that in a second
1499
00:51:52,533 --> 00:51:54,399
but then also this image here
1500
00:51:54,466 --> 00:51:55,633
if I look at this one
1501
00:51:57,000 --> 00:51:59,166
this pie is looking very very light grey
1502
00:51:59,166 --> 00:52:00,099
don't worry about this pie
1503
00:52:00,100 --> 00:52:01,866
this actually might help us uh
1504
00:52:01,866 --> 00:52:03,466
to merge this on top of the grass
1505
00:52:03,466 --> 00:52:04,766
we can delete some parts
1506
00:52:04,766 --> 00:52:05,966
lay some parts there
1507
00:52:05,966 --> 00:52:07,799
but this part in general is looking too grey
1508
00:52:07,800 --> 00:52:09,000
so gonna go in
1509
00:52:09,466 --> 00:52:12,466
work out where it is there obviously
1510
00:52:13,300 --> 00:52:17,066
now I can just go in and add a gradenote perhaps
1511
00:52:19,600 --> 00:52:21,166
make sure I'm looking at the gradenote
1512
00:52:22,366 --> 00:52:24,766
okay maybe that's the call we're looking for
1513
00:52:27,733 --> 00:52:29,399
just see the difference before and after
1514
00:52:29,400 --> 00:52:30,566
that's looking a bit better actually
1515
00:52:30,566 --> 00:52:31,666
it's looking a lot better
1516
00:52:32,066 --> 00:52:33,066
if I just once again
1517
00:52:33,066 --> 00:52:34,133
that was just a great note after
1518
00:52:34,133 --> 00:52:35,399
need the factory
1519
00:52:35,966 --> 00:52:36,799
that's looking much better
1520
00:52:36,800 --> 00:52:38,166
I can delete some of the stuff as
1521
00:52:38,166 --> 00:52:39,866
as when I need to again
1522
00:52:39,866 --> 00:52:40,899
I added the flames into there
1523
00:52:40,900 --> 00:52:42,833
we've only got one movie image into this
1524
00:52:42,966 --> 00:52:44,099
let's have a look at this
1525
00:52:45,200 --> 00:52:46,133
got some nice flames
1526
00:52:46,133 --> 00:52:48,266
gonna be coming out of one of the chimneys
1527
00:52:48,366 --> 00:52:49,933
so we gonna have to reform out that
1528
00:52:49,933 --> 00:52:51,366
transform that into place
1529
00:52:51,566 --> 00:52:53,066
so that's tiny little thing
1530
00:52:56,900 --> 00:52:57,500
okay excellent
1531
00:52:57,500 --> 00:52:58,466
so now I got this
1532
00:52:58,466 --> 00:53:00,799
now I wanna do is perhaps transform it
1533
00:53:00,866 --> 00:53:03,633
um upwards so that it's roughly the same place
1534
00:53:03,800 --> 00:53:04,766
as it's supposed to be
1535
00:53:04,766 --> 00:53:06,099
so there's that
1536
00:53:06,600 --> 00:53:07,800
that's where it is right now
1537
00:53:07,800 --> 00:53:09,866
so just I mean
1538
00:53:09,866 --> 00:53:11,299
we know it is but anyway
1539
00:53:11,300 --> 00:53:12,233
just so you know
1540
00:53:13,700 --> 00:53:14,500
oops
1541
00:53:17,066 --> 00:53:18,066
I did it
1542
00:53:19,866 --> 00:53:21,366
okay sorry
1543
00:53:22,600 --> 00:53:23,966
there's this image
1544
00:53:25,866 --> 00:53:27,599
okay so everything's roughly in the same place
1545
00:53:27,600 --> 00:53:28,133
again you can
1546
00:53:28,133 --> 00:53:29,899
you can spend as much time as you want
1547
00:53:29,933 --> 00:53:31,099
moving these images around
1548
00:53:31,100 --> 00:53:32,933
I've got the nice lights added now into this
1549
00:53:32,933 --> 00:53:34,399
got the spotlights into here
1550
00:53:34,533 --> 00:53:35,299
spotlights into here
1551
00:53:35,300 --> 00:53:36,900
all different lights into this towers
1552
00:53:37,000 --> 00:53:38,733
I can still get rid of this one if I want to
1553
00:53:38,733 --> 00:53:40,999
anyway what I wanna do now
1554
00:53:41,466 --> 00:53:42,599
this is the reference image
1555
00:53:42,600 --> 00:53:43,566
I wanna merge this one
1556
00:53:43,566 --> 00:53:45,266
I wanna erase this one higher
1557
00:53:45,266 --> 00:53:46,599
so it now as high as that one
1558
00:53:46,600 --> 00:53:48,700
so it fit nicely on top of the land that I have
1559
00:53:49,100 --> 00:53:51,266
okay so I'm gonna add
1560
00:53:52,933 --> 00:53:54,899
remember I don't actually want this gray thing
1561
00:53:54,900 --> 00:53:55,800
to be in the final thing at all
1562
00:53:55,800 --> 00:53:58,600
so I'm gonna transform node just above it
1563
00:53:58,600 --> 00:54:00,300
cause the whole thing is gonna be moved up
1564
00:54:01,200 --> 00:54:04,266
okay double click on this to make sure we see this
1565
00:54:04,466 --> 00:54:07,866
I just view this and then I view this image here
1566
00:54:07,866 --> 00:54:09,166
now again we wanna compare
1567
00:54:09,366 --> 00:54:11,066
now comparing images is quite important
1568
00:54:11,066 --> 00:54:13,266
especially if you ever get a job working the prep team
1569
00:54:13,266 --> 00:54:13,733
for example
1570
00:54:13,733 --> 00:54:15,899
you have to build to make stuff exactly the same
1571
00:54:15,900 --> 00:54:18,466
so if I go to white
1572
00:54:18,566 --> 00:54:21,033
okay so I can see before and after
1573
00:54:21,400 --> 00:54:24,000
okay now quickly I can just
1574
00:54:24,400 --> 00:54:25,466
just go to see
1575
00:54:26,100 --> 00:54:27,833
why does it really matter where or that
1576
00:54:36,333 --> 00:54:38,199
okay let's just use these towers at the top
1577
00:54:38,200 --> 00:54:39,200
as a reference
1578
00:54:44,566 --> 00:54:47,899
you can see used to be a fair amount higher
1579
00:54:48,100 --> 00:54:49,300
that's pretty close
1580
00:54:50,566 --> 00:54:52,199
okay that's about close enough for now
1581
00:54:52,200 --> 00:54:53,666
again you can spend more time tweaking it
1582
00:54:53,666 --> 00:54:54,966
but I think that will still look good
1583
00:54:55,533 --> 00:54:57,699
okay so now that's the right place now
1584
00:54:57,700 --> 00:54:58,700
so we moved
1585
00:55:00,700 --> 00:55:02,500
moved the whole thing up quite a lot
1586
00:55:03,200 --> 00:55:04,300
now that we moved it up
1587
00:55:05,000 --> 00:55:06,766
it's time to go and look at the crap
1588
00:55:06,766 --> 00:55:08,966
the land and the background sky
1589
00:55:08,966 --> 00:55:10,633
so again I put them over here
1590
00:55:11,466 --> 00:55:14,899
I put them over here into the sky
1591
00:55:15,400 --> 00:55:16,400
so here they are
1592
00:55:17,700 --> 00:55:19,000
and I drag them down
1593
00:55:22,166 --> 00:55:23,966
I had this already pre multiplied for you
1594
00:55:23,966 --> 00:55:25,866
all I did was just literally kit
1595
00:55:26,166 --> 00:55:28,766
I will rotate some parts when I want to clean that up
1596
00:55:29,933 --> 00:55:31,799
and I have this guy which might be too dark
1597
00:55:31,800 --> 00:55:32,666
we can always grade that
1598
00:55:32,666 --> 00:55:34,566
no problem so again
1599
00:55:34,566 --> 00:55:36,099
I don't really need this great background anymore
1600
00:55:36,100 --> 00:55:38,766
I can always leave it at the bottom in case I wanna see
1601
00:55:38,766 --> 00:55:40,066
remind myself what it was
1602
00:55:40,733 --> 00:55:41,733
so I got this image
1603
00:55:41,733 --> 00:55:44,899
and I wanna merge this on top of this
1604
00:55:44,900 --> 00:55:45,966
but this background
1605
00:55:45,966 --> 00:55:46,733
this background
1606
00:55:46,733 --> 00:55:48,899
it's the foreground okay
1607
00:55:48,933 --> 00:55:50,466
but this part here is actually the background
1608
00:55:50,466 --> 00:55:53,399
so with this image needs to be merged underneath
1609
00:55:53,966 --> 00:55:55,266
so the a is gonna go to there
1610
00:55:55,266 --> 00:55:55,999
cause this uh
1611
00:55:56,000 --> 00:55:58,200
the city factory needs to go on top
1612
00:55:58,533 --> 00:55:59,799
this one's gonna go there
1613
00:56:01,733 --> 00:56:03,233
there we go excellent
1614
00:56:03,566 --> 00:56:05,799
looking a bit dark right now but we can uh
1615
00:56:05,800 --> 00:56:07,100
we'll fix that in a second
1616
00:56:07,800 --> 00:56:08,800
OK so now that's there
1617
00:56:08,800 --> 00:56:10,100
we need to put the sky in as well
1618
00:56:10,100 --> 00:56:11,633
the sky also needs to go
1619
00:56:13,000 --> 00:56:15,700
uh behind everything of course so another one
1620
00:56:20,700 --> 00:56:24,866
okay cool now need to make some changes
1621
00:56:25,700 --> 00:56:26,866
I need to do some paint work
1622
00:56:26,866 --> 00:56:28,799
I need to grade some of these things a little better
1623
00:56:30,200 --> 00:56:32,400
I just had a grade note in straight away
1624
00:56:48,733 --> 00:56:51,099
okay I need to tweak a little bit more
1625
00:56:51,333 --> 00:56:52,699
okay first of all I need to
1626
00:56:52,700 --> 00:56:53,300
what I need to do
1627
00:56:53,300 --> 00:56:54,233
what I need to do
1628
00:56:54,766 --> 00:56:56,266
I got some big holes
1629
00:56:56,466 --> 00:56:58,866
okay if I look at this and I look at this
1630
00:56:58,866 --> 00:56:59,333
you can see the
1631
00:56:59,333 --> 00:57:01,533
you can see the sky going through the floor okay
1632
00:57:01,533 --> 00:57:05,199
so what I'm gonna wanna do is paint over this part here
1633
00:57:05,866 --> 00:57:07,666
so I'm gonna go to this image here
1634
00:57:07,733 --> 00:57:09,066
which is just the background
1635
00:57:12,266 --> 00:57:12,999
and I go to the clone step
114787
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