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These are the user uploaded subtitles that are being translated: 1 00:00:09,700 --> 00:00:12,066 ready in the Intro 2 of the Searchlight 2 00:00:12,066 --> 00:00:13,333 promise to the center stage 3 00:00:13,333 --> 00:00:15,866 I grab the first project voice with this mic 4 00:00:15,866 --> 00:00:16,899 and I'm coughing 5 00:00:16,900 --> 00:00:18,166 you ain't my number suck 6 00:00:18,166 --> 00:00:20,266 I'm snuff in the world of the thirsties 7 00:00:20,266 --> 00:00:21,799 hi my name is Jonathan McFall 8 00:00:21,800 --> 00:00:24,200 and I created a tutorial for a CMI effects 9 00:00:24,200 --> 00:00:25,766 and a tutorial is based on 10 00:00:25,766 --> 00:00:27,833 creating a matte painting inside nuke 11 00:00:27,866 --> 00:00:28,966 a little bit about myself 12 00:00:28,966 --> 00:00:29,866 I'm a new artist 13 00:00:29,866 --> 00:00:30,999 I worked on 15 films 14 00:00:31,000 --> 00:00:32,100 three TV shows 15 00:00:32,100 --> 00:00:33,200 and also in advertising 16 00:00:33,200 --> 00:00:34,800 I worked on Judge Dredd at the new 17 00:00:34,800 --> 00:00:35,600 the new film 18 00:00:35,600 --> 00:00:36,300 Harry Potter 19 00:00:36,300 --> 00:00:37,600 the last two films um 20 00:00:37,600 --> 00:00:38,000 men in Black 21 00:00:38,000 --> 00:00:39,300 Three Immortals 22 00:00:39,300 --> 00:00:40,166 Mirror Mirror 23 00:00:40,400 --> 00:00:41,766 Prometheus Dark Shadows 24 00:00:41,766 --> 00:00:42,966 and many other films 25 00:00:43,133 --> 00:00:44,533 I've also worked in different areas 26 00:00:44,533 --> 00:00:45,899 I've worked in stereo 27 00:00:46,200 --> 00:00:48,233 I've worked as in stereo conversion 28 00:00:48,800 --> 00:00:50,533 uh I've worked as a compositor 29 00:00:50,533 --> 00:00:51,966 I've worked as a prep artist 30 00:00:52,533 --> 00:00:54,566 and then before I learnt how to use nuke I was uh 31 00:00:54,566 --> 00:00:55,733 a good few years ago 32 00:00:55,733 --> 00:00:57,999 you know I was a Photoshop lecturer for five years 33 00:00:58,100 --> 00:00:59,000 so my knowledge of nuke 34 00:00:59,000 --> 00:01:01,233 and matte painting stems from different disciplines 35 00:01:01,733 --> 00:01:03,499 and I've learnt how to use nuke as a 36 00:01:03,500 --> 00:01:05,500 as a tool and it's not my favourite tool 37 00:01:05,500 --> 00:01:06,300 and I love it 38 00:01:06,366 --> 00:01:07,866 and nuke gives you so much control 39 00:01:07,866 --> 00:01:09,233 over what you wanna create 40 00:01:09,300 --> 00:01:10,266 and all you need to do is go 41 00:01:10,266 --> 00:01:11,366 and find the right kinds of images 42 00:01:11,366 --> 00:01:12,466 and then you're good to go 43 00:01:13,766 --> 00:01:14,733 and this tutorial 44 00:01:14,733 --> 00:01:17,566 I have included tons of industry production techniques 45 00:01:17,600 --> 00:01:18,566 uh from beginnings 46 00:01:18,566 --> 00:01:21,199 and I'm gonna explaining lots of tricks and techniques 47 00:01:21,500 --> 00:01:23,133 so this is going to be a three hour lecture 48 00:01:23,133 --> 00:01:24,533 and demonstration of 49 00:01:24,533 --> 00:01:25,733 of non stop knowledge 50 00:01:25,733 --> 00:01:27,933 I'm just gonna make you better at Luke uh 51 00:01:27,933 --> 00:01:30,099 gonna show you the easy way to do some things 52 00:01:30,100 --> 00:01:32,166 gonna show you the professional way to do some things 53 00:01:32,166 --> 00:01:33,699 uh you have a bit of extra time 54 00:01:33,700 --> 00:01:36,933 sometimes it's nice to try to the professional way uh 55 00:01:36,933 --> 00:01:39,199 go and include some scripts and expressions um 56 00:01:39,200 --> 00:01:41,266 so you can try and do exactly the way I'm doing it 57 00:01:41,266 --> 00:01:43,466 but also some of the expressions uh 58 00:01:43,466 --> 00:01:44,199 that I will include 59 00:01:44,200 --> 00:01:44,666 for example 60 00:01:44,666 --> 00:01:45,799 like the despil expression 61 00:01:45,800 --> 00:01:47,100 so if you have 62 00:01:47,100 --> 00:01:47,866 if you make a key 63 00:01:47,866 --> 00:01:48,599 and then you know 64 00:01:48,600 --> 00:01:49,533 you're getting a bit of spelling 65 00:01:49,533 --> 00:01:50,699 from the blue or from the green 66 00:01:50,700 --> 00:01:52,900 I'll show you how to get rid of that um 67 00:01:53,766 --> 00:01:54,499 and then you know 68 00:01:54,500 --> 00:01:55,766 list of the things we're gonna be doing 69 00:01:55,766 --> 00:01:58,533 gonna be showing you how to create nice alphas and roto 70 00:01:58,533 --> 00:01:59,966 and then a silhouette of 71 00:01:59,966 --> 00:02:01,133 to create a nice factory 72 00:02:01,133 --> 00:02:02,799 and then I'll show you how to use the 3 73 00:02:02,800 --> 00:02:03,866 the 3D scene 74 00:02:03,900 --> 00:02:05,666 and the cameras and projections 75 00:02:05,933 --> 00:02:06,966 and then after the 3D scene 76 00:02:06,966 --> 00:02:07,899 I'm gonna show you how to use a 77 00:02:07,900 --> 00:02:09,766 Zebler and the Foggle plane setup 78 00:02:10,166 --> 00:02:10,799 and then after that 79 00:02:10,800 --> 00:02:12,966 I'm gonna show you how to uh 80 00:02:12,966 --> 00:02:14,133 finish off the images 81 00:02:14,133 --> 00:02:14,499 but you know 82 00:02:14,500 --> 00:02:16,900 we're gonna create a custom Boca with a convolve tool 83 00:02:17,566 --> 00:02:19,366 uh gonna use the detail expressions 84 00:02:19,366 --> 00:02:20,733 on blue and green screens 85 00:02:20,733 --> 00:02:21,399 gonna show you how to 86 00:02:21,400 --> 00:02:22,900 regrowing something professionally 87 00:02:22,900 --> 00:02:24,766 uh gonna show you how to make the final grade 88 00:02:24,766 --> 00:02:25,999 to get the colours that we want 89 00:02:26,000 --> 00:02:26,700 we're gonna add some 90 00:02:26,700 --> 00:02:27,833 uh create uh 91 00:02:27,933 --> 00:02:29,333 some chromatic aberration 92 00:02:29,333 --> 00:02:30,699 or chromatic distortion 93 00:02:30,900 --> 00:02:33,066 gonna show you several different methods for that 94 00:02:33,100 --> 00:02:33,800 and then also 95 00:02:33,800 --> 00:02:36,466 gonna show you how to create a panoramic image 96 00:02:36,466 --> 00:02:37,566 so in theory 97 00:02:37,566 --> 00:02:39,733 your camera can go into the 3D scene 98 00:02:39,733 --> 00:02:41,666 and it can pan across the entire image 99 00:02:41,666 --> 00:02:44,199 so I've included all of this in this tutorial 100 00:02:44,533 --> 00:02:46,366 uh I think it's gonna be very useful to you 101 00:02:46,366 --> 00:02:48,766 um if you want to learn some more about matte painting 102 00:02:48,766 --> 00:02:50,066 or you want to learn about more 103 00:02:50,066 --> 00:02:50,766 more about uh 104 00:02:50,766 --> 00:02:51,799 nuke in general 105 00:02:51,866 --> 00:02:53,466 or the 3D stain and nuke uh 106 00:02:53,466 --> 00:02:54,299 you won't be disappointed 107 00:02:54,300 --> 00:02:56,066 there's tons of information in this 108 00:02:56,066 --> 00:02:57,033 uh tutorial 109 00:02:57,500 --> 00:02:58,766 I actually wish I had this kind of thing 110 00:02:58,766 --> 00:02:59,599 when I was learning it 111 00:02:59,600 --> 00:03:00,500 so there you go 112 00:03:00,500 --> 00:03:01,266 that's about it 113 00:03:01,266 --> 00:03:02,366 and I hope you sign up 114 00:03:06,300 --> 00:03:07,566 hi there this is John McFall 115 00:03:07,566 --> 00:03:08,699 and I'm gonna be showing you today 116 00:03:08,700 --> 00:03:11,266 how to create this cool matte painting I made 117 00:03:11,333 --> 00:03:13,466 I'm gonna be showing you lots of different techniques 118 00:03:13,466 --> 00:03:16,299 um I'm gonna be showing you how to create this 119 00:03:16,300 --> 00:03:17,766 but where for this tutorial 120 00:03:17,766 --> 00:03:18,566 the main thing we're gonna do 121 00:03:18,566 --> 00:03:20,699 is kinda focus on this area okay 122 00:03:20,766 --> 00:03:21,766 and to create this image 123 00:03:21,766 --> 00:03:23,666 I've used lots of different images from the internet 124 00:03:23,900 --> 00:03:25,366 um and I've got neat 125 00:03:25,366 --> 00:03:27,366 I've neatly organised them for you right here 126 00:03:27,466 --> 00:03:29,033 so I get through these in a second 127 00:03:29,600 --> 00:03:32,366 after that I'll show you how I build up my script uh 128 00:03:32,366 --> 00:03:34,799 to get to different stages within this map painting 129 00:03:34,800 --> 00:03:35,400 and after that 130 00:03:35,400 --> 00:03:36,366 once I made the map painting 131 00:03:36,366 --> 00:03:38,466 we're gonna put it into the 3D cent of nuke 132 00:03:38,800 --> 00:03:39,866 uh and what is in there 133 00:03:39,866 --> 00:03:41,299 we can put a camera into it 134 00:03:41,566 --> 00:03:43,599 and take advantage of the features in the camera 135 00:03:43,700 --> 00:03:44,766 like we can move the camera 136 00:03:44,766 --> 00:03:46,399 we have the camera panning across 137 00:03:46,400 --> 00:03:47,800 we can be zooming in a little bit 138 00:03:47,800 --> 00:03:49,066 it will have parallax 139 00:03:49,166 --> 00:03:49,766 clouds coming 140 00:03:49,766 --> 00:03:50,666 moving etcetera 141 00:03:50,666 --> 00:03:52,099 etcetera okay 142 00:03:52,100 --> 00:03:52,866 so what I wanna do 143 00:03:52,866 --> 00:03:53,666 first of all 144 00:03:54,300 --> 00:03:56,933 I show you how to try and get to Wild Course 145 00:03:56,933 --> 00:03:58,566 stage 1 of this map painting 146 00:03:58,566 --> 00:04:01,633 and the main feature of this map painting is this 147 00:04:02,000 --> 00:04:03,400 okay so what we wanna try and do 148 00:04:03,400 --> 00:04:05,066 is get something that looks like this 149 00:04:05,933 --> 00:04:09,099 okay so what I've included in this file 150 00:04:09,100 --> 00:04:10,166 which you can open up 151 00:04:10,800 --> 00:04:13,900 okay is uh several stages 152 00:04:13,900 --> 00:04:15,466 so we got this stage one 153 00:04:15,766 --> 00:04:18,066 where you can see how I'm actually building the factory 154 00:04:18,100 --> 00:04:19,600 I get back to this for a second 155 00:04:19,966 --> 00:04:21,399 you can see that it's just compiled 156 00:04:21,400 --> 00:04:23,066 out of lots of different kinds of 157 00:04:24,100 --> 00:04:25,466 a mechanical images 158 00:04:25,466 --> 00:04:27,266 um images from the old binaries 159 00:04:27,266 --> 00:04:28,099 construction sites 160 00:04:28,100 --> 00:04:28,700 anything like that 161 00:04:28,700 --> 00:04:29,600 that I could find 162 00:04:30,266 --> 00:04:31,499 okay so this one 163 00:04:31,500 --> 00:04:32,733 which is a full panoramic shorts 164 00:04:32,733 --> 00:04:34,199 which I made um 165 00:04:34,500 --> 00:04:36,000 the reason you might be making something like this 166 00:04:36,000 --> 00:04:38,600 is so the camera can completely panic across the screen 167 00:04:38,766 --> 00:04:39,899 um you know 168 00:04:39,900 --> 00:04:40,866 the composers can use it 169 00:04:40,866 --> 00:04:41,666 have actors 170 00:04:41,700 --> 00:04:42,666 live action in front of it 171 00:04:42,666 --> 00:04:43,499 anything you want 172 00:04:43,866 --> 00:04:45,266 I also made another HD version 173 00:04:45,266 --> 00:04:46,199 slightly different 174 00:04:46,266 --> 00:04:47,533 but uh here we go 175 00:04:47,533 --> 00:04:48,566 it's a couple different versions 176 00:04:48,566 --> 00:04:50,533 and also for the stage 1 version 177 00:04:50,533 --> 00:04:52,766 which we can use for reference whilst we're making this 178 00:04:53,566 --> 00:04:54,833 so if I go through 179 00:04:55,000 --> 00:04:56,400 just made this up for a second 180 00:04:57,533 --> 00:04:58,799 if I just go through 181 00:04:58,800 --> 00:04:59,266 and show you 182 00:04:59,266 --> 00:05:00,499 what kind of images I got for you 183 00:05:00,500 --> 00:05:01,100 got quite a lot 184 00:05:01,100 --> 00:05:01,966 as you can see 185 00:05:02,666 --> 00:05:04,699 I don't necessarily need to use all of these 186 00:05:04,933 --> 00:05:07,599 you also don't need to make your comp 187 00:05:07,600 --> 00:05:08,866 exactly the same as mine 188 00:05:09,133 --> 00:05:10,466 but if you want to you can 189 00:05:10,700 --> 00:05:12,566 cause everything I used is inside here 190 00:05:12,600 --> 00:05:14,766 you have the few extra images in here as well though 191 00:05:15,100 --> 00:05:17,866 so if I look at 192 00:05:17,866 --> 00:05:18,733 for example 193 00:05:18,733 --> 00:05:20,866 at the images which I used to make the factory 194 00:05:22,166 --> 00:05:24,333 okay construction images 195 00:05:24,333 --> 00:05:25,133 essentially 196 00:05:25,866 --> 00:05:28,399 now some of these images are gonna be very easy to key 197 00:05:28,533 --> 00:05:29,799 hang this out for a second 198 00:05:30,566 --> 00:05:33,399 and the thing with the blue sky is gonna be easy to key 199 00:05:33,400 --> 00:05:34,700 now I chose these images on purpose 200 00:05:34,700 --> 00:05:37,266 because I thought this will make my life a lot easier 201 00:05:37,266 --> 00:05:38,833 if every images like this 202 00:05:39,000 --> 00:05:41,233 and I had to cut everything apart with a bit of proto 203 00:05:41,866 --> 00:05:43,233 it would take a lot longer 204 00:05:43,500 --> 00:05:45,666 so I tried to make everyone's life a bit easier 205 00:05:45,900 --> 00:05:46,733 by choosing images 206 00:05:46,733 --> 00:05:48,366 which I thought would be easy to keep 207 00:05:48,566 --> 00:05:48,966 for example 208 00:05:48,966 --> 00:05:49,766 all of these 209 00:05:50,566 --> 00:05:51,899 okay so when you go through 210 00:05:52,333 --> 00:05:54,933 show the simple process of king it as nothing special 211 00:05:54,933 --> 00:05:57,333 but um if you need to Nick 212 00:05:57,333 --> 00:05:58,899 I know you might want to have a look 213 00:05:59,100 --> 00:06:01,700 okay what we gonna do is go through all these images 214 00:06:01,700 --> 00:06:03,233 and what we have to do is 215 00:06:03,333 --> 00:06:04,999 pull apart our favourite parts 216 00:06:05,000 --> 00:06:06,133 so in this for example 217 00:06:06,133 --> 00:06:07,466 I'm gonna want take the bridge 218 00:06:07,666 --> 00:06:08,533 okay in this one 219 00:06:08,533 --> 00:06:10,299 I obviously wanna take this big thing 220 00:06:10,900 --> 00:06:12,400 and then I got lots of different images like this 221 00:06:12,400 --> 00:06:13,500 I wanna take this helipad 222 00:06:13,500 --> 00:06:14,300 for example 223 00:06:14,366 --> 00:06:15,633 and the rest of this image 224 00:06:16,500 --> 00:06:18,933 um this big main looking thing here 225 00:06:18,933 --> 00:06:20,299 wanna peel all of that 226 00:06:21,100 --> 00:06:22,533 okay I wanna have different kinds of pylons 227 00:06:22,533 --> 00:06:24,533 I wanna make this factory look really interesting 228 00:06:24,533 --> 00:06:25,266 and organic 229 00:06:25,266 --> 00:06:26,133 but a mechanical 230 00:06:26,133 --> 00:06:27,966 and so really wanna 231 00:06:28,066 --> 00:06:30,466 it's worth spending the time to try and create 232 00:06:31,300 --> 00:06:33,133 uh a lot of different images uh 233 00:06:33,133 --> 00:06:35,233 that will combine together in a really cool way 234 00:06:35,300 --> 00:06:37,100 cut background images like cranes 235 00:06:38,066 --> 00:06:40,366 okay so lots of images 236 00:06:40,366 --> 00:06:41,766 which you can use case 237 00:06:41,766 --> 00:06:42,799 that's the row 1 238 00:06:42,800 --> 00:06:43,966 I guess row 2 239 00:06:43,966 --> 00:06:46,099 row 1 will be the finals 240 00:06:46,800 --> 00:06:48,600 and row 2 will be the factory images 241 00:06:48,600 --> 00:06:49,633 and then row 3 242 00:06:49,700 --> 00:06:50,666 got different kinds of lights 243 00:06:50,666 --> 00:06:51,799 cause we're making a night scene 244 00:06:51,800 --> 00:06:52,833 I look at this for 245 00:06:53,066 --> 00:06:54,566 I get back to here for a second 246 00:06:55,200 --> 00:06:56,300 night time scene 247 00:06:56,366 --> 00:06:57,199 we're gonna make a factory 248 00:06:57,200 --> 00:06:59,066 we need to light it up to make it real 249 00:06:59,766 --> 00:07:01,266 so we got these factory images 250 00:07:01,266 --> 00:07:02,199 now after we got lights 251 00:07:02,200 --> 00:07:04,033 which we can again key 252 00:07:04,566 --> 00:07:05,766 and put in different images 253 00:07:05,766 --> 00:07:07,466 and different areas around the image 254 00:07:09,166 --> 00:07:10,499 okay and then after that 255 00:07:11,133 --> 00:07:13,799 we've got a background sky and images 256 00:07:13,800 --> 00:07:15,400 and background kinda scenery images 257 00:07:15,400 --> 00:07:17,900 which we're gonna put the composition into 258 00:07:20,133 --> 00:07:22,999 got several different kinds of moons got mountains 259 00:07:26,300 --> 00:07:28,466 different kinds of clouds as well 260 00:07:29,866 --> 00:07:31,633 okay then finally um 261 00:07:31,866 --> 00:07:34,366 once you've keyed three or four yourself 262 00:07:34,366 --> 00:07:35,533 you're gonna realise oh my God 263 00:07:35,533 --> 00:07:38,799 do I actually have to key all 30 of these images 264 00:07:38,800 --> 00:07:40,533 well to save you a bit of time 265 00:07:40,533 --> 00:07:42,166 I've gone through and keyed them myself 266 00:07:42,266 --> 00:07:43,199 k not all of them 267 00:07:43,200 --> 00:07:44,933 but the majority of these 268 00:07:44,933 --> 00:07:46,199 I've gone through and keep them myself 269 00:07:46,200 --> 00:07:48,200 so you can see it has the image 270 00:07:48,400 --> 00:07:49,400 and it has the alpha with it 271 00:07:49,400 --> 00:07:50,700 so you know 272 00:07:50,700 --> 00:07:52,133 if you want to go in and make a better key 273 00:07:52,133 --> 00:07:53,266 that's absolutely fine 274 00:07:53,866 --> 00:07:54,566 but you know 275 00:07:54,566 --> 00:07:56,899 if you get sick of king after about five minutes 276 00:07:57,133 --> 00:07:59,033 feel free to go ahead and use any of these 277 00:07:59,066 --> 00:07:59,999 which will you know 278 00:08:00,000 --> 00:08:01,000 you can still make a good job 279 00:08:01,000 --> 00:08:02,166 if you just use these ones 280 00:08:03,366 --> 00:08:06,566 okay so first thing I'm gonna do is also 281 00:08:06,800 --> 00:08:08,766 I took these images from the internet 282 00:08:08,766 --> 00:08:10,466 and then none of them were uh 283 00:08:10,466 --> 00:08:11,466 the correct size 284 00:08:11,533 --> 00:08:13,033 I'm gonna be working in HD 285 00:08:13,500 --> 00:08:14,966 1920 by 1080 286 00:08:15,566 --> 00:08:17,699 okay and that's what the final thing is gonna be 287 00:08:18,400 --> 00:08:20,600 but of course the images were not like that 288 00:08:20,600 --> 00:08:22,000 cause they're from people's cameras 289 00:08:22,566 --> 00:08:23,966 um you know 290 00:08:23,966 --> 00:08:26,199 or literally anywhere from the internet 291 00:08:26,533 --> 00:08:27,799 so what I had to do 292 00:08:27,800 --> 00:08:29,500 just so they know 293 00:08:29,500 --> 00:08:30,700 on top of all these images 294 00:08:30,700 --> 00:08:32,166 I had to bring them in one by one 295 00:08:32,466 --> 00:08:34,266 and I had to add a reef format note 296 00:08:37,333 --> 00:08:38,966 and underneath the reform I need 297 00:08:40,000 --> 00:08:41,100 I need to add 298 00:08:41,900 --> 00:08:42,600 I need to make sure 299 00:08:42,600 --> 00:08:45,600 that the output is going to be on HD hopes 300 00:08:45,600 --> 00:08:46,500 where is it HD 301 00:08:47,700 --> 00:08:48,800 okay and also 302 00:08:48,800 --> 00:08:49,533 while I'm over here 303 00:08:49,533 --> 00:08:50,266 in the property settings 304 00:08:50,266 --> 00:08:51,366 I need to press s 305 00:08:53,133 --> 00:08:55,299 and that should take us to the project settings 306 00:08:55,300 --> 00:08:58,400 and then make sure where it says full size format 307 00:08:58,666 --> 00:09:00,199 make sure that also says HD 308 00:09:00,666 --> 00:09:01,933 and then if you reform it 309 00:09:01,933 --> 00:09:03,899 if you had a reform underneath anything else 310 00:09:04,366 --> 00:09:06,233 it will automatically make it HD 311 00:09:07,000 --> 00:09:11,033 okay so I did all that for you and um 312 00:09:12,200 --> 00:09:13,200 well let's uh 313 00:09:13,200 --> 00:09:14,166 let's try and get cracking 314 00:09:14,166 --> 00:09:15,699 see if we can start uh 315 00:09:15,700 --> 00:09:17,566 to try and come some of this stuff together 316 00:09:18,400 --> 00:09:19,766 okay so what I'm gonna be doing now 317 00:09:19,766 --> 00:09:20,999 I've already shown you uh 318 00:09:21,000 --> 00:09:23,566 all the images which I can give you okay 319 00:09:23,566 --> 00:09:26,199 and then I've describe briefly how to reform out them 320 00:09:26,366 --> 00:09:28,566 and then you have these two kind of master images 321 00:09:28,566 --> 00:09:29,566 which we can look at 322 00:09:29,566 --> 00:09:30,666 and we're gonna use this image here 323 00:09:30,666 --> 00:09:33,066 quite a lot to reference at least 324 00:09:33,066 --> 00:09:35,199 I'm gonna use it right now when I made it but um 325 00:09:35,266 --> 00:09:38,099 just to remind myself how to actually put it together 326 00:09:38,100 --> 00:09:39,400 and all the different parts that I used 327 00:09:39,400 --> 00:09:41,200 I'm gonna use this image to look at 328 00:09:41,333 --> 00:09:42,699 and you can do as well if you want to 329 00:09:43,066 --> 00:09:45,799 okay so what I wanna do first of all 330 00:09:45,800 --> 00:09:47,333 is show you just a couple of keys 331 00:09:47,333 --> 00:09:48,599 I mean it's very basic 332 00:09:48,700 --> 00:09:50,133 but um you know 333 00:09:50,133 --> 00:09:51,066 if you haven't done it too much 334 00:09:51,066 --> 00:09:52,199 then please have a look 335 00:09:52,200 --> 00:09:54,200 okay so I got the uh 336 00:09:54,466 --> 00:09:55,866 if I just do it again on the side 337 00:09:56,366 --> 00:09:57,466 this up for a second 338 00:09:57,766 --> 00:09:59,366 okay so if I just add a primer 339 00:10:00,666 --> 00:10:02,166 okay look at this one 340 00:10:03,333 --> 00:10:06,299 now I look at this one for a second I hold on control 341 00:10:07,133 --> 00:10:08,266 click on top of here 342 00:10:11,666 --> 00:10:12,499 there we go 343 00:10:12,500 --> 00:10:14,500 alright now I just drag this out for a second 344 00:10:14,500 --> 00:10:16,233 so I can see a bit better what I'm doing 345 00:10:16,766 --> 00:10:18,799 okay so now I want to clean the background noise 346 00:10:18,800 --> 00:10:20,266 so clean background noise 347 00:10:23,500 --> 00:10:25,566 if I just press a for a second on top of here 348 00:10:25,766 --> 00:10:26,599 I can see the alpha 349 00:10:26,600 --> 00:10:27,766 see I'm actually doing a bad job 350 00:10:27,766 --> 00:10:29,566 so clean background noise over here as well 351 00:10:30,066 --> 00:10:32,099 always look at the alpha when you're trying to do a key 352 00:10:32,800 --> 00:10:33,933 it's only important part 353 00:10:33,933 --> 00:10:35,666 after that you can always look at the RGB 354 00:10:38,900 --> 00:10:41,200 okay so I'm not gonna be able to get a perfect job 355 00:10:41,200 --> 00:10:43,566 after that I'm actually gonna create a small rotor 356 00:10:43,766 --> 00:10:45,199 but I can try and improve that a little bit 357 00:10:45,200 --> 00:10:47,000 if I get a clean foreground noise 358 00:10:47,800 --> 00:10:49,300 okay hold on control for a second 359 00:10:49,300 --> 00:10:49,866 or immaculate 360 00:10:49,866 --> 00:10:50,799 hold on command 361 00:10:51,333 --> 00:10:52,633 or the apple key sorry 362 00:10:55,000 --> 00:10:56,300 hey great that's good enough 363 00:10:56,300 --> 00:10:58,066 and that looks pretty good for there 364 00:10:58,133 --> 00:10:59,199 I need to do a bit of roto 365 00:10:59,200 --> 00:11:00,366 unfortunately to fix this part 366 00:11:00,366 --> 00:11:01,966 so I've done it here already 367 00:11:01,966 --> 00:11:03,999 but I'll just show you just in case 368 00:11:04,166 --> 00:11:05,499 it's very straightforward 369 00:11:06,766 --> 00:11:09,833 okay now what I need to do is just on the roto node 370 00:11:16,566 --> 00:11:17,999 now I'm doing this fairly quickly 371 00:11:18,266 --> 00:11:19,999 but if you want your products look nice 372 00:11:20,933 --> 00:11:25,099 spend the extra time trying to key these things nicely 373 00:11:25,100 --> 00:11:26,600 trying to rotate them nicely 374 00:11:27,400 --> 00:11:29,433 because if everything looks good 375 00:11:30,066 --> 00:11:32,466 then your master image or your final image 376 00:11:32,466 --> 00:11:33,433 will look really good 377 00:11:34,133 --> 00:11:36,333 okay you can't put rubbish in 378 00:11:36,333 --> 00:11:37,866 and expect to get amazing stuff out 379 00:11:37,866 --> 00:11:41,066 so spend an extra half an hour or an hour 380 00:11:42,100 --> 00:11:43,333 making these parts really nice 381 00:11:43,333 --> 00:11:45,433 okay so I've almost finished 382 00:11:45,800 --> 00:11:46,866 okay I've done that already 383 00:11:46,900 --> 00:11:47,966 I feel like this 384 00:11:50,466 --> 00:11:52,166 okay so this is basically my garbage mat 385 00:11:52,300 --> 00:11:53,800 I don't want any of this 386 00:11:54,266 --> 00:11:55,199 but if I look at this 387 00:11:55,200 --> 00:11:58,033 it's basically created all of this white okay 388 00:11:58,333 --> 00:12:00,499 so inside the roto paint tool 389 00:12:00,500 --> 00:12:02,433 I'm gonna go to inside here 390 00:12:03,733 --> 00:12:06,199 okay I'm gonna change this alpha to black 391 00:12:06,866 --> 00:12:07,899 excellent okay 392 00:12:07,900 --> 00:12:09,300 now it's gonna get rid of all this 393 00:12:09,366 --> 00:12:11,833 if I change the alpha to RGB 394 00:12:12,166 --> 00:12:13,699 it still has all this white inside here 395 00:12:13,700 --> 00:12:14,600 so I'm gonna get rid of that 396 00:12:14,600 --> 00:12:16,166 if I go to the rotor paid node 397 00:12:16,566 --> 00:12:18,399 output RGBA to alpha 398 00:12:18,533 --> 00:12:19,266 there we go 399 00:12:19,266 --> 00:12:21,833 now after that if I just add a pre multiply 400 00:12:22,900 --> 00:12:23,866 here we go perfect 401 00:12:24,933 --> 00:12:26,266 K so that's what I did here 402 00:12:26,266 --> 00:12:27,333 and that's why I'm gonna do 403 00:12:27,333 --> 00:12:29,266 essentially to almost every one of these images 404 00:12:29,266 --> 00:12:30,466 I'm just gonna delete that 405 00:12:30,533 --> 00:12:31,666 cause I've already done it 406 00:12:32,666 --> 00:12:35,399 k so I got this image like I just showed you 407 00:12:36,166 --> 00:12:37,233 a little primer 408 00:12:37,900 --> 00:12:38,800 a little key 409 00:12:39,166 --> 00:12:40,833 uh sorry a little roto 410 00:12:41,700 --> 00:12:42,533 you wanna see the difference 411 00:12:42,533 --> 00:12:43,199 until you premise 412 00:12:43,200 --> 00:12:44,366 pre multiply it 413 00:12:45,200 --> 00:12:47,700 now if I look at this for a second 414 00:12:48,900 --> 00:12:50,166 a lot of the images I've taken 415 00:12:50,166 --> 00:12:51,966 are photographs taken in the daytime 416 00:12:52,266 --> 00:12:53,899 but the image I'm trying to create 417 00:12:53,966 --> 00:12:55,566 is like a night time scene 418 00:12:55,666 --> 00:12:57,399 okay so all those kind of metal 419 00:12:57,400 --> 00:12:59,766 mechanical pieces are like black or dark grey 420 00:13:00,166 --> 00:13:02,166 so on all of these image 421 00:13:02,166 --> 00:13:03,899 oh yeah on all of these images 422 00:13:04,133 --> 00:13:05,266 I'm go at the bottom 423 00:13:05,266 --> 00:13:06,633 once you pre multiplied it 424 00:13:07,733 --> 00:13:09,099 I'm gonna add a grade note 425 00:13:10,733 --> 00:13:14,399 make it nice and dark and add a saturation note 426 00:13:14,400 --> 00:13:16,433 and basically get rid of most of the colour 427 00:13:17,166 --> 00:13:19,033 now you can't really see what I'm doing anymore 428 00:13:19,100 --> 00:13:22,500 okay so what I'm gonna do is basically add 429 00:13:23,733 --> 00:13:25,199 I just hold this for a second 430 00:13:25,866 --> 00:13:27,566 if I just type in constant 431 00:13:27,766 --> 00:13:29,699 oops constant 432 00:13:30,700 --> 00:13:31,666 and look at this for a second 433 00:13:31,666 --> 00:13:34,899 I'm gonna change the constant colour to just say grey 434 00:13:34,900 --> 00:13:37,666 that's fine now again 435 00:13:37,666 --> 00:13:39,599 because the project settings are sold correctly 436 00:13:39,600 --> 00:13:41,266 this is automatically gonna be HD 437 00:13:41,700 --> 00:13:43,200 and if I just merge this 438 00:13:44,500 --> 00:13:45,433 over there 439 00:13:46,700 --> 00:13:51,200 I can see much more clearly what it is I'm trying to do 440 00:13:54,100 --> 00:13:55,000 and there you go 441 00:13:57,133 --> 00:13:57,933 come on 442 00:13:59,066 --> 00:14:01,166 there's my little crane or whatever it is 443 00:14:01,566 --> 00:14:02,933 okay so this is what I'm gonna do 444 00:14:02,933 --> 00:14:03,899 and this is how 445 00:14:03,900 --> 00:14:05,166 if I just show you 446 00:14:05,766 --> 00:14:08,066 I've actually done this a few more times already 447 00:14:08,066 --> 00:14:09,199 I'm just delete this 448 00:14:10,066 --> 00:14:12,399 okay so I started to add these things together already 449 00:14:12,400 --> 00:14:14,066 I've keyed a few of these things already 450 00:14:14,066 --> 00:14:14,566 they're very 451 00:14:14,566 --> 00:14:15,633 very simply keyed 452 00:14:16,100 --> 00:14:17,866 and at the bottom of it I had emerged 453 00:14:17,866 --> 00:14:20,966 and then I've added a constant into the B channel 454 00:14:21,933 --> 00:14:23,299 uh so that's uh 455 00:14:23,300 --> 00:14:25,266 you can see roughly what I'm doing 456 00:14:29,366 --> 00:14:30,166 come on 457 00:14:34,400 --> 00:14:36,400 okay just hold on one second for this to appear 458 00:14:38,666 --> 00:14:40,299 and as you can see from the way this looks 459 00:14:40,300 --> 00:14:42,166 this is how I created my stage 1 460 00:14:42,300 --> 00:14:43,066 all this grey stuff 461 00:14:43,066 --> 00:14:44,366 is not gonna be there in the final thing 462 00:14:44,366 --> 00:14:45,166 it's just that right now 463 00:14:45,166 --> 00:14:46,499 the image is looking quite dark 464 00:14:46,866 --> 00:14:48,866 so this is how we're gonna prepare the image 465 00:14:48,866 --> 00:14:50,966 prepare this big factory so we can see it nicely 466 00:14:50,966 --> 00:14:52,066 see all the details 467 00:14:52,266 --> 00:14:53,933 after that we're gonna add lights into it 468 00:14:53,933 --> 00:14:54,966 after that we're gonna add 469 00:14:54,966 --> 00:14:58,699 other mechanical pieces around the edges and um 470 00:14:58,733 --> 00:14:59,866 and then we go from there 471 00:15:00,600 --> 00:15:02,433 so you can see it's starting to appear 472 00:15:02,600 --> 00:15:03,833 it's starting to look nice 473 00:15:11,266 --> 00:15:12,933 okay let me just show you exactly how I made this 474 00:15:12,933 --> 00:15:14,133 because I might have kinda 475 00:15:14,133 --> 00:15:15,799 jumped ahead a few stages too far 476 00:15:15,900 --> 00:15:17,333 it's only made up couple images 477 00:15:17,333 --> 00:15:18,599 they're very straightforward 478 00:15:21,700 --> 00:15:23,066 ah yes also ha 479 00:15:23,333 --> 00:15:24,299 almost forgetting 480 00:15:24,800 --> 00:15:26,133 now I gave you 481 00:15:26,133 --> 00:15:26,999 I already mentioned this 482 00:15:27,000 --> 00:15:28,766 but I gave you the factory images 483 00:15:29,166 --> 00:15:30,199 and I gave you the lights 484 00:15:30,200 --> 00:15:32,300 and I gave you the background images and the skies 485 00:15:32,666 --> 00:15:34,066 and I gave you the keyed images as well 486 00:15:34,066 --> 00:15:36,133 OK so I have keyed a couple of them 487 00:15:36,133 --> 00:15:37,233 to show you how I did it 488 00:15:37,666 --> 00:15:39,199 are these two mechanical pieces 489 00:15:39,333 --> 00:15:40,599 and I've keyed this one as well 490 00:15:41,300 --> 00:15:43,166 so I wanted to keep all of this 491 00:15:44,533 --> 00:15:45,733 so again Primark here 492 00:15:45,733 --> 00:15:46,833 get rid of all the blue 493 00:15:46,933 --> 00:15:48,599 I'm gonna show you a Despil technique 494 00:15:48,600 --> 00:15:50,766 okay that I got a Despil script to give you 495 00:15:50,866 --> 00:15:52,966 uh which I use quite often to get you know 496 00:15:52,966 --> 00:15:56,166 if you got a blue bleeding into the actual image 497 00:15:56,466 --> 00:15:57,899 okay I'll show you how to get rid of that 498 00:15:59,000 --> 00:16:00,333 okay now if I just go to the rotor 499 00:16:00,333 --> 00:16:02,399 but I did the same thing over here that I did over here 500 00:16:02,900 --> 00:16:04,700 so I had a rotor note to get rid of that 501 00:16:05,766 --> 00:16:07,066 and then premulse applied it 502 00:16:09,133 --> 00:16:10,799 now saturation grade 503 00:16:10,800 --> 00:16:11,866 make it darker 504 00:16:12,566 --> 00:16:14,299 and then I what I wanted to do 505 00:16:14,300 --> 00:16:15,766 if I show you in my 506 00:16:15,933 --> 00:16:17,266 uh image over here 507 00:16:17,400 --> 00:16:19,966 this image I actually didn't use on this side 508 00:16:19,966 --> 00:16:21,766 I use this image vertically 509 00:16:21,766 --> 00:16:23,566 like this okay 510 00:16:23,566 --> 00:16:28,466 so what I wanna do is take this image after I graded it 511 00:16:29,000 --> 00:16:31,600 I'm gonna mirror it to flip it 512 00:16:31,933 --> 00:16:34,066 and I transform onto its side like this 513 00:16:34,066 --> 00:16:34,933 like this so this 514 00:16:34,933 --> 00:16:35,999 okay so it was like that 515 00:16:36,000 --> 00:16:37,466 now it's like that okay 516 00:16:37,466 --> 00:16:39,733 so I'm literally making up how these machines are used 517 00:16:39,733 --> 00:16:41,133 they're obviously not used like this 518 00:16:41,133 --> 00:16:42,333 but you know 519 00:16:42,333 --> 00:16:43,499 we're making up a matte painting 520 00:16:43,500 --> 00:16:45,966 it really doesn't matter what are we doing 521 00:16:46,366 --> 00:16:47,466 as long as it looks good 522 00:16:48,566 --> 00:16:51,499 okay so why can't I not see what I'm doing 523 00:16:53,000 --> 00:16:54,100 hang on this one 524 00:16:59,900 --> 00:17:01,433 okay sorry silly me 525 00:17:02,666 --> 00:17:04,199 okay let's make sure we're looking after this 526 00:17:04,200 --> 00:17:05,300 let me see what we're doing 527 00:17:05,366 --> 00:17:06,466 okay okay alright 528 00:17:06,466 --> 00:17:10,699 so if I just hide these images one by one 529 00:17:10,700 --> 00:17:11,900 you can see what I've done 530 00:17:15,900 --> 00:17:19,200 okay so I've got right now I've got this image 531 00:17:19,600 --> 00:17:21,100 oh no I don't which one is it 532 00:17:26,366 --> 00:17:29,533 yeah I've got this image 533 00:17:29,533 --> 00:17:33,033 okay which I rotate and keyed and I made it smaller 534 00:17:33,500 --> 00:17:36,400 and I'm basically mostly on top of the great background 535 00:17:36,800 --> 00:17:40,300 now if I just show you this one I did it 536 00:17:40,300 --> 00:17:41,666 I'm gonna show you how I made this one 537 00:17:41,666 --> 00:17:42,299 it's very simple 538 00:17:42,300 --> 00:17:43,600 this is the original image 539 00:17:43,600 --> 00:17:45,600 I reformastered it to make it smaller 540 00:17:45,933 --> 00:17:48,699 I added the luma key which you can't see any difference 541 00:17:48,866 --> 00:17:49,966 this is already black and white 542 00:17:49,966 --> 00:17:52,366 so make sure you pressing a if using the luma key 543 00:17:52,866 --> 00:17:54,366 and you can see I made it darker 544 00:17:55,666 --> 00:17:57,399 alright and then I wanted to keep all of this 545 00:17:57,400 --> 00:17:58,833 so I added a roto note 546 00:18:00,333 --> 00:18:02,866 and then after that I wanted to add another roto note 547 00:18:03,666 --> 00:18:04,799 to get rid of this 548 00:18:05,000 --> 00:18:06,900 and then after that I inverted all of it 549 00:18:07,933 --> 00:18:09,266 so this is gonna 550 00:18:09,366 --> 00:18:12,599 I got this nice big chunk in here of the factory 551 00:18:13,133 --> 00:18:15,866 and I've also got some nice fringing kinda details 552 00:18:16,366 --> 00:18:17,999 almost like vignetteing the uh 553 00:18:18,766 --> 00:18:20,099 the factory itself 554 00:18:20,666 --> 00:18:21,666 the scaffolding 555 00:18:23,166 --> 00:18:24,399 hi so what I'm gonna do 556 00:18:24,400 --> 00:18:26,233 what I was just showing you a few seconds ago 557 00:18:26,266 --> 00:18:28,766 is that how to create this nice alpha for this building 558 00:18:28,766 --> 00:18:30,599 this is gonna be the main kind of chassis 559 00:18:30,733 --> 00:18:31,933 the building blocks for this factory 560 00:18:31,933 --> 00:18:32,499 that we're gonna use 561 00:18:32,500 --> 00:18:35,300 because I really loved this kinda scaffolding details 562 00:18:35,300 --> 00:18:37,400 make it feel like the factory was not only being used 563 00:18:37,400 --> 00:18:38,800 but being built itself 564 00:18:38,900 --> 00:18:42,166 OK alright so I've uh 565 00:18:42,166 --> 00:18:43,299 already explained how to do that 566 00:18:43,300 --> 00:18:44,400 transforming it 567 00:18:44,966 --> 00:18:45,766 and obviously when 568 00:18:45,766 --> 00:18:47,266 I'm sorry um 569 00:18:47,266 --> 00:18:48,299 I use the limb key 570 00:18:48,966 --> 00:18:50,033 which gave me this 571 00:18:50,500 --> 00:18:52,066 I gave this then this 572 00:18:52,333 --> 00:18:53,666 now if I want to pre multiply it 573 00:18:53,666 --> 00:18:54,566 I'm gonna keep 574 00:18:54,566 --> 00:18:56,366 but the pre multiply basic keeps the white 575 00:18:56,366 --> 00:18:57,066 gets rid of the black 576 00:18:57,066 --> 00:18:58,766 so if I get it in thirds 577 00:18:58,766 --> 00:19:01,799 and make sure that the channel is only on alpha 578 00:19:01,800 --> 00:19:03,000 so if I only the alpha 579 00:19:03,000 --> 00:19:04,566 I basically wanna keep the white 580 00:19:04,866 --> 00:19:05,966 and now when I pre multiply it 581 00:19:05,966 --> 00:19:06,733 I keep the white 582 00:19:06,733 --> 00:19:08,866 so if I change the a to RGB 583 00:19:09,066 --> 00:19:09,899 there you go 584 00:19:10,566 --> 00:19:12,166 now because the key 585 00:19:12,333 --> 00:19:13,233 the limit key 586 00:19:13,500 --> 00:19:15,066 okay eggs uh 587 00:19:16,266 --> 00:19:17,466 I was a little too generous 588 00:19:17,466 --> 00:19:18,999 without keeping these white edges 589 00:19:19,000 --> 00:19:19,666 but the same time 590 00:19:19,666 --> 00:19:20,533 not too worried about that 591 00:19:20,533 --> 00:19:22,466 because I'm gonna use the shape of this 592 00:19:22,466 --> 00:19:23,333 I'm gonna make it darker 593 00:19:23,333 --> 00:19:25,099 so I'm gonna lose all these edges 594 00:19:25,100 --> 00:19:26,400 that's gonna be absolutely fine 595 00:19:27,133 --> 00:19:30,066 alright so I multiply it 596 00:19:31,166 --> 00:19:32,466 transform into place 597 00:19:33,333 --> 00:19:36,566 now when I was transforming this into place 598 00:19:36,766 --> 00:19:38,333 if you want to make sure you get it 599 00:19:38,333 --> 00:19:40,633 in a fairly similar place to the way where I do it 600 00:19:40,933 --> 00:19:42,366 okay just go over to one of this 601 00:19:42,366 --> 00:19:43,533 this kind of master image 602 00:19:43,533 --> 00:19:45,366 this one reference image 603 00:19:45,366 --> 00:19:46,633 press 1 onto that 604 00:19:47,166 --> 00:19:48,699 and if I go down to here 605 00:19:49,200 --> 00:19:50,300 to underneath transform 606 00:19:50,300 --> 00:19:51,433 and I press number two 607 00:19:53,400 --> 00:19:55,233 oh come on yep 608 00:19:55,666 --> 00:19:56,999 now over here at the top of the screen 609 00:19:57,000 --> 00:19:59,566 if I click onto this and change that to wipe 610 00:20:00,266 --> 00:20:03,566 you can see where the images are okay 611 00:20:03,566 --> 00:20:04,899 in relation to each other 612 00:20:05,100 --> 00:20:07,100 this is the one that I'm using as reference image to 613 00:20:07,100 --> 00:20:08,566 and this is the one that I'm making 614 00:20:08,600 --> 00:20:11,500 okay so I can go through with the transform tool 615 00:20:11,700 --> 00:20:13,433 and I can scale it a little bit bigger 616 00:20:15,733 --> 00:20:16,999 or a little bit smaller 617 00:20:19,566 --> 00:20:21,366 I think it was pretty close where it was 618 00:20:23,800 --> 00:20:24,900 again if it's a little bit different 619 00:20:24,900 --> 00:20:26,166 it doesn't matter too much 620 00:20:26,166 --> 00:20:27,533 caption get rid of this white tool 621 00:20:27,533 --> 00:20:29,266 now again that's just the top of the screen 622 00:20:30,600 --> 00:20:31,633 change that to zero 623 00:20:31,933 --> 00:20:34,399 alright so now I've got this image here 624 00:20:34,866 --> 00:20:36,499 now if I just uh 625 00:20:36,500 --> 00:20:37,533 disable this much tool 626 00:20:37,533 --> 00:20:39,199 if I just enable that for a second 627 00:20:39,666 --> 00:20:40,699 you can see that 628 00:20:41,933 --> 00:20:43,699 this is kind of the base part of my factory 629 00:20:43,700 --> 00:20:45,033 so I press 1 onto there 630 00:20:45,866 --> 00:20:46,933 and then 2 onto there 631 00:20:46,933 --> 00:20:47,766 you can see 632 00:20:47,766 --> 00:20:49,166 okay this is what I used 633 00:20:49,166 --> 00:20:53,166 to create the base image of this factory okay now 634 00:20:53,166 --> 00:20:55,366 let me show you a few other things that I've been up to 635 00:20:55,666 --> 00:20:58,366 I I also took one of the images which I keyed already 636 00:20:59,333 --> 00:21:01,066 if I just go over to here for a second 637 00:21:02,100 --> 00:21:03,866 and try and find out which one it was 638 00:21:04,000 --> 00:21:05,166 can't quite remember 639 00:21:08,166 --> 00:21:10,466 ah alright it was one of these images 640 00:21:10,500 --> 00:21:12,200 with a big chimney 641 00:21:12,700 --> 00:21:13,300 and I keep it 642 00:21:13,300 --> 00:21:14,733 if you want to go through and find it 643 00:21:14,733 --> 00:21:16,566 and keep another chimney shop 644 00:21:16,866 --> 00:21:17,699 if not that's fine 645 00:21:17,700 --> 00:21:19,600 you can just go through and try and work out 646 00:21:19,600 --> 00:21:20,766 which one of these 647 00:21:21,133 --> 00:21:23,566 I keep quite a lot of different images 648 00:21:23,566 --> 00:21:24,799 which have chimneys 649 00:21:26,133 --> 00:21:27,233 uh 650 00:21:29,400 --> 00:21:31,066 let's camera this up for a second 651 00:21:34,266 --> 00:21:36,333 no that's a similar chimney there 652 00:21:36,333 --> 00:21:38,166 that's what I wanted so I copied that 653 00:21:39,666 --> 00:21:40,999 okay and I put it there 654 00:21:41,466 --> 00:21:42,866 have a look at this for a second 655 00:21:43,933 --> 00:21:45,899 now this okay 656 00:21:45,900 --> 00:21:47,766 so I keep this previously 657 00:21:47,766 --> 00:21:49,166 again I'm gonna grade it 658 00:21:49,866 --> 00:21:50,933 which makes it very dark 659 00:21:50,933 --> 00:21:52,599 which means I can't see it and transform it 660 00:21:52,600 --> 00:21:54,000 so again you can't see what I'm doing 661 00:21:54,000 --> 00:21:56,766 but once again if I just view it after this 662 00:21:57,000 --> 00:21:59,233 and you can see that I'm actually viewing 663 00:22:04,100 --> 00:22:04,900 the image 664 00:22:06,600 --> 00:22:08,166 so if I just enable that 665 00:22:08,200 --> 00:22:08,600 you can see 666 00:22:08,600 --> 00:22:09,333 there it is 667 00:22:09,333 --> 00:22:12,366 so I use the transform tool to take these 668 00:22:12,366 --> 00:22:16,066 I wanted to create some big uh 669 00:22:16,566 --> 00:22:17,733 factory like pieces 670 00:22:17,733 --> 00:22:19,133 there's a famous factory in England 671 00:22:19,133 --> 00:22:21,066 called the Badacy power uh plant 672 00:22:21,066 --> 00:22:22,066 Badacy power factory 673 00:22:22,066 --> 00:22:22,899 something like that 674 00:22:22,966 --> 00:22:24,333 it's always create something similar 675 00:22:24,333 --> 00:22:24,866 this is big 676 00:22:24,866 --> 00:22:26,799 almost like horns coming out the top of it 677 00:22:27,366 --> 00:22:28,399 okay so there we go 678 00:22:28,400 --> 00:22:29,833 big dramatic factory 679 00:22:30,533 --> 00:22:31,799 alright and then a few other things 680 00:22:31,800 --> 00:22:32,966 they're gonna hide in this one already 681 00:22:32,966 --> 00:22:35,099 so let's just enable this 682 00:22:37,533 --> 00:22:39,899 excellent some of these parts 683 00:22:39,900 --> 00:22:41,133 are looking darker than others 684 00:22:41,133 --> 00:22:42,766 don't worry about it too much right now 685 00:22:42,766 --> 00:22:43,499 try and think about 686 00:22:43,500 --> 00:22:45,300 getting a great looking silhouette going 687 00:22:45,300 --> 00:22:46,366 K after that 688 00:22:46,400 --> 00:22:47,366 you can go in 689 00:22:47,466 --> 00:22:48,599 and if I just uh 690 00:22:48,766 --> 00:22:50,399 place of all been enabled now 691 00:22:51,066 --> 00:22:52,466 do you want to make something darker 692 00:22:52,466 --> 00:22:53,599 is that a great note 693 00:22:56,533 --> 00:23:00,299 okay add a roto shape move it where you want to be dark 694 00:23:03,700 --> 00:23:06,166 okay obviously inside the get inside the grade note 695 00:23:06,166 --> 00:23:07,299 just use the camera 696 00:23:07,866 --> 00:23:08,766 bang it down 697 00:23:09,733 --> 00:23:11,399 don't worry too much about making this look perfect 698 00:23:11,400 --> 00:23:12,900 we are no way near finished 699 00:23:13,666 --> 00:23:16,033 okay so now what I wanna do 700 00:23:16,400 --> 00:23:18,066 if I look again at my reference image 701 00:23:21,200 --> 00:23:22,666 we wanna start bulking it up 702 00:23:22,666 --> 00:23:23,666 we've done this part already 703 00:23:23,666 --> 00:23:24,499 we've done this part already 704 00:23:24,500 --> 00:23:25,833 we've got the factory here 705 00:23:26,166 --> 00:23:26,966 k what I wanna do 706 00:23:26,966 --> 00:23:28,633 is start adding all these kind of pieces 707 00:23:29,300 --> 00:23:30,500 hey so I'm gonna go ahead 708 00:23:30,500 --> 00:23:32,000 I'm gonna start adding a couple 709 00:23:32,400 --> 00:23:34,166 and I'm gonna pause for a few minutes 710 00:23:34,700 --> 00:23:36,400 and then I'd like you to go ahead 711 00:23:36,400 --> 00:23:38,166 try and start looking at these images 712 00:23:38,300 --> 00:23:39,966 transforming them into place 713 00:23:40,666 --> 00:23:42,299 keep looking at back of this reference image 714 00:23:42,300 --> 00:23:43,266 to see what I've done 715 00:23:43,266 --> 00:23:44,299 where I've put it 716 00:23:44,333 --> 00:23:46,566 how big I've made them in relation to each other 717 00:23:46,566 --> 00:23:47,999 which one's in front of each other 718 00:23:48,000 --> 00:23:49,200 you know which one's in front 719 00:23:49,200 --> 00:23:50,466 which one's behind 720 00:23:51,300 --> 00:23:52,900 and um so we can go ahead like that 721 00:23:52,900 --> 00:23:54,433 so let's just see for a second 722 00:23:54,533 --> 00:23:55,599 what do we have here 723 00:23:56,733 --> 00:23:57,766 what I want to use 724 00:23:57,766 --> 00:23:59,166 and camera this up for a second 725 00:24:01,166 --> 00:24:02,299 yeah this will work 726 00:24:02,800 --> 00:24:04,100 I wanna use this image 727 00:24:05,066 --> 00:24:06,699 I wanna put it behind 728 00:24:08,900 --> 00:24:09,800 this image so 729 00:24:09,800 --> 00:24:11,900 the way I set up this script is very simple 730 00:24:12,200 --> 00:24:13,333 basically I put this image 731 00:24:13,333 --> 00:24:16,399 which is the main block oops 732 00:24:17,300 --> 00:24:19,166 this is the main kind of factory image 733 00:24:19,166 --> 00:24:20,599 and I put it there in a script 734 00:24:21,100 --> 00:24:22,766 okay so everything I wanna put behind it 735 00:24:22,766 --> 00:24:23,699 I wanna put here 736 00:24:24,566 --> 00:24:26,299 everything I wanna put in front of the 737 00:24:27,866 --> 00:24:29,366 at the factory which I'm gonna put here 738 00:24:29,366 --> 00:24:31,499 as a very straightforward to this thing 739 00:24:31,500 --> 00:24:32,700 I wanna merge this 740 00:24:35,933 --> 00:24:36,999 and look down here 741 00:24:39,000 --> 00:24:40,433 top is gonna be way too big 742 00:24:41,500 --> 00:24:45,666 so straight away so the transform tool scale it 743 00:24:47,133 --> 00:24:49,999 I want this thing to appear to be some kind of platform 744 00:24:58,066 --> 00:24:59,199 okay where's that gone 745 00:25:02,900 --> 00:25:04,266 oh I scale too much 746 00:25:05,933 --> 00:25:06,799 okay there we go 747 00:25:06,800 --> 00:25:08,466 it's gonna be some kind of big platform 748 00:25:08,466 --> 00:25:10,033 with a big crane coming off it 749 00:25:10,533 --> 00:25:11,533 not quite sure what it does 750 00:25:11,533 --> 00:25:12,566 but it looks really good 751 00:25:13,066 --> 00:25:15,466 now again if I want to reference the size of the shape 752 00:25:15,700 --> 00:25:17,366 I just press No. 1 onto there 753 00:25:17,666 --> 00:25:19,666 you can see that that's exactly where I put it 754 00:25:19,866 --> 00:25:20,599 so I press one 755 00:25:20,600 --> 00:25:22,433 No. 1 onto this reference image 756 00:25:22,666 --> 00:25:24,199 gonna press 2 after here 757 00:25:25,100 --> 00:25:27,466 and you can see if I just press 1 and 2 758 00:25:27,766 --> 00:25:29,466 I didn't quite get in the right place 759 00:25:33,366 --> 00:25:34,766 it's also a bit too small 760 00:25:37,066 --> 00:25:38,399 now again it's not necessarily at all 761 00:25:38,400 --> 00:25:39,900 to make exactly the same as mine 762 00:25:40,133 --> 00:25:41,299 but the composition looks pretty good 763 00:25:41,300 --> 00:25:42,133 so you know 764 00:25:42,133 --> 00:25:43,199 feel free to 765 00:25:44,500 --> 00:25:46,033 make it exactly the same as you want 766 00:25:47,566 --> 00:25:48,566 okay so 767 00:25:53,366 --> 00:25:55,433 okay great this is actually looking pretty good 768 00:25:55,966 --> 00:25:58,299 you got a big organic spiky looking factory 769 00:25:59,333 --> 00:26:01,466 no okay alright 770 00:26:01,466 --> 00:26:06,933 so now what you wanna do is try and bulk up the edges 771 00:26:06,933 --> 00:26:09,499 perhaps let's add some other things around the edges 772 00:26:09,566 --> 00:26:11,166 and then after let's add some lights 773 00:26:11,533 --> 00:26:13,433 this thing will not look good until we add lights 774 00:26:16,566 --> 00:26:17,499 okay so once again 775 00:26:17,500 --> 00:26:18,366 look at this 776 00:26:18,900 --> 00:26:21,066 alright so how we gonna 777 00:26:21,066 --> 00:26:21,566 what we gonna do 778 00:26:21,566 --> 00:26:22,299 we gonna add lights 779 00:26:22,300 --> 00:26:24,000 okay let's add some lights straight away okay 780 00:26:24,000 --> 00:26:26,200 now I've given you a bunch of different kinds of lights 781 00:26:26,766 --> 00:26:29,299 so where are they lights 782 00:26:32,666 --> 00:26:33,499 where are they 783 00:26:37,600 --> 00:26:38,200 hi there they are 784 00:26:38,200 --> 00:26:40,000 I pre key these lights okay 785 00:26:40,000 --> 00:26:42,233 so you can use them and copy that 786 00:26:42,733 --> 00:26:43,699 okay you don't have to copy 787 00:26:43,700 --> 00:26:44,766 you can just drag it over 788 00:26:44,800 --> 00:26:46,466 but just so I can remember what I have 789 00:26:46,566 --> 00:26:49,366 I'm going to copy that again 790 00:26:49,366 --> 00:26:50,233 it's gonna go 791 00:26:50,333 --> 00:26:51,666 actually this one's gonna go 792 00:26:53,933 --> 00:26:55,699 oops come on select 793 00:26:59,866 --> 00:27:01,233 Kay this one's actually gonna go 794 00:27:01,566 --> 00:27:02,699 straight on top of here 795 00:27:04,933 --> 00:27:05,733 sorry 796 00:27:06,933 --> 00:27:09,866 okay that's fine anyway so if I just paste that there 797 00:27:10,100 --> 00:27:11,466 now these are these are lights 798 00:27:11,500 --> 00:27:13,233 now if you look at these two images together 799 00:27:14,800 --> 00:27:17,066 I have this image which okay 800 00:27:17,066 --> 00:27:18,799 let's look at this from the bottom 801 00:27:18,800 --> 00:27:20,766 so we can see what we're actually making 802 00:27:20,900 --> 00:27:22,100 I have this image 803 00:27:22,566 --> 00:27:24,399 and I have this image here which I googled 804 00:27:25,600 --> 00:27:28,866 now this image has nothing to do with this image 805 00:27:28,966 --> 00:27:29,799 apart from the fact that 806 00:27:29,800 --> 00:27:31,666 it's a fairly similar perspective 807 00:27:31,700 --> 00:27:33,366 this looks like a big old building 808 00:27:33,366 --> 00:27:33,899 but we're adding 809 00:27:33,900 --> 00:27:36,266 we're making it look modern now by adding all the stuff 810 00:27:36,766 --> 00:27:39,966 and then there we have this kind of uh 811 00:27:39,966 --> 00:27:41,633 I I just googled um 812 00:27:42,266 --> 00:27:45,033 and what did I Google at night time lights 813 00:27:45,066 --> 00:27:46,466 and I came up with this picture 814 00:27:46,600 --> 00:27:48,466 K but I put it out in ikedas 815 00:27:48,466 --> 00:27:49,699 I put now for into it 816 00:27:49,966 --> 00:27:51,833 in the same way that I prepared these ones 817 00:27:52,500 --> 00:27:53,866 if I just go straight in 818 00:27:54,100 --> 00:27:57,233 merge node a over B 819 00:27:57,900 --> 00:27:59,166 and let's see what it gives us 820 00:28:00,300 --> 00:28:01,466 it's in the wrong place 821 00:28:01,866 --> 00:28:02,599 that's fine 822 00:28:02,600 --> 00:28:04,300 this is transform into place 823 00:28:05,700 --> 00:28:06,566 okay so literally 824 00:28:06,566 --> 00:28:11,599 I added a over B with a transform node 825 00:28:13,700 --> 00:28:16,166 ah looking for interesting but it's too big 826 00:28:22,466 --> 00:28:24,466 that's looking too small now it looks pretty good 827 00:28:24,466 --> 00:28:25,199 you can see 828 00:28:25,200 --> 00:28:27,166 but it doesn't fit the stretch of the building 829 00:28:29,066 --> 00:28:30,199 oh that's too big 830 00:28:33,866 --> 00:28:35,366 that looks pretty interesting 831 00:28:35,900 --> 00:28:37,000 doesn't quite fit yet 832 00:28:37,000 --> 00:28:39,000 so spend the next few minutes 833 00:28:39,100 --> 00:28:40,000 oh yeah perfect 834 00:28:40,166 --> 00:28:42,933 okay got the top floor and the lights lining up roughly 835 00:28:42,933 --> 00:28:44,633 the top floor of this factory 836 00:28:44,900 --> 00:28:46,066 similar to the bottom floor 837 00:28:46,066 --> 00:28:47,266 doesn't quite fit but 838 00:28:49,133 --> 00:28:52,599 I think we can make that work tiny bit bigger 839 00:28:56,466 --> 00:28:57,499 tiny bit smaller 840 00:28:58,966 --> 00:28:59,666 that's okay 841 00:28:59,666 --> 00:29:00,333 the bottom like 842 00:29:00,333 --> 00:29:02,199 the bottom doesn't need to have any lights on 843 00:29:02,200 --> 00:29:03,600 it's okay it sort of has lights 844 00:29:03,600 --> 00:29:05,633 along the top floor of the bottom of the factory 845 00:29:05,966 --> 00:29:08,299 excellent so now what I don't wanna have 846 00:29:08,500 --> 00:29:10,200 is lights all over this place 847 00:29:11,133 --> 00:29:12,799 so if I just zoom out for a second 848 00:29:14,066 --> 00:29:15,066 so I've added some lights 849 00:29:15,066 --> 00:29:16,233 that looks pretty good already 850 00:29:16,366 --> 00:29:17,633 squint your eyes a little bit 851 00:29:17,700 --> 00:29:18,700 that looks pretty good 852 00:29:19,733 --> 00:29:20,533 now what I'm gonna do 853 00:29:20,533 --> 00:29:22,199 is just move the script over a little bit 854 00:29:22,200 --> 00:29:23,400 starting to get a bit crowded 855 00:29:24,066 --> 00:29:25,033 that's fine 856 00:29:25,866 --> 00:29:27,433 okay so now what I wanna do 857 00:29:27,533 --> 00:29:28,933 I wanna get rid of these lights 858 00:29:28,933 --> 00:29:30,866 and I wanna apply these lights to a different area 859 00:29:31,133 --> 00:29:31,899 but not right now 860 00:29:31,900 --> 00:29:34,966 so what I wanna do is basically erase these parts 861 00:29:35,400 --> 00:29:37,633 alright so gonna go in 862 00:29:38,000 --> 00:29:39,000 add a paint note 863 00:29:39,333 --> 00:29:40,633 so roto paint 864 00:29:40,700 --> 00:29:42,200 gonna change this one here 865 00:29:42,200 --> 00:29:44,100 close down tool to reveal tool 866 00:29:44,400 --> 00:29:46,733 and then make sure that it's on all 867 00:29:46,733 --> 00:29:49,366 okay so if I just move this over for a second 868 00:29:49,733 --> 00:29:51,166 normally this says single 869 00:29:52,000 --> 00:29:53,200 make sure it's on all 870 00:29:53,366 --> 00:29:54,433 cause if it doesn't 871 00:29:54,600 --> 00:29:56,133 you're going to remove these uh 872 00:29:56,133 --> 00:29:57,833 lights from just a single frame 873 00:29:58,066 --> 00:29:59,033 and that's not good 874 00:30:00,766 --> 00:30:03,333 now um must apologise for uh 875 00:30:03,333 --> 00:30:04,966 constantly stopping us telling the lesson 876 00:30:05,133 --> 00:30:06,166 it's just that uh 877 00:30:06,166 --> 00:30:09,166 when you start to add 50 images into your new script 878 00:30:09,166 --> 00:30:11,033 it will start to slow down a little bit okay 879 00:30:11,100 --> 00:30:13,733 and then since you're actually re formatting um 880 00:30:13,733 --> 00:30:14,399 rotor painting 881 00:30:14,400 --> 00:30:16,100 transforming grating everything 882 00:30:16,100 --> 00:30:17,666 it's definitely gonna slow down a little bit 883 00:30:17,666 --> 00:30:19,166 so if this happens to yourself 884 00:30:19,166 --> 00:30:20,599 just make sure you are saving your script 885 00:30:20,600 --> 00:30:21,600 every now and then 886 00:30:21,666 --> 00:30:23,499 um I'd save every 5 minutes 887 00:30:23,500 --> 00:30:24,300 to be honest 888 00:30:24,333 --> 00:30:25,533 just save over it again 889 00:30:25,533 --> 00:30:27,799 obviously just go file save as 890 00:30:28,066 --> 00:30:29,333 and just save up as another version 891 00:30:29,333 --> 00:30:30,433 maybe version 2 892 00:30:30,500 --> 00:30:31,766 let's just type into the 893 00:30:33,066 --> 00:30:35,866 oops sorry just so you can see what I'm doing 894 00:30:38,700 --> 00:30:39,500 I would just uh 895 00:30:39,500 --> 00:30:40,066 every now and then 896 00:30:40,066 --> 00:30:41,299 just save this whole thing as a 897 00:30:41,300 --> 00:30:42,500 save version 2 898 00:30:42,800 --> 00:30:43,866 and if 10 minutes more 899 00:30:43,866 --> 00:30:45,433 I'll save up as version 3 900 00:30:45,566 --> 00:30:48,866 okay now your computer is gonna start to slow down 901 00:30:49,066 --> 00:30:50,133 it's gonna start to slow down 902 00:30:50,133 --> 00:30:51,399 the more of the stuff you add 903 00:30:51,500 --> 00:30:52,733 the more it's gonna start to slow down 904 00:30:52,733 --> 00:30:54,399 so what we could do is just go 905 00:30:54,400 --> 00:30:56,366 in and render each one of these 906 00:30:56,366 --> 00:30:57,599 so rather than 907 00:30:57,666 --> 00:30:58,866 we don't need to put a computer 908 00:30:58,866 --> 00:31:00,599 to process all this information 909 00:31:01,266 --> 00:31:04,499 just to just to get a little thing down here okay 910 00:31:04,533 --> 00:31:06,466 but we also don't need to render this out one by one 911 00:31:06,466 --> 00:31:08,233 we don't need 1 2 3 912 00:31:08,300 --> 00:31:10,400 4 5 6 renders okay 913 00:31:10,500 --> 00:31:11,833 I like the way this looks 914 00:31:12,566 --> 00:31:13,466 it's got a nice alpha 915 00:31:13,466 --> 00:31:15,099 it's clean nice alpha looking 916 00:31:15,566 --> 00:31:16,933 the RGB is looking pretty good as well 917 00:31:16,933 --> 00:31:18,766 don't worry about these white edges 918 00:31:18,766 --> 00:31:19,899 we'll fix that 919 00:31:20,533 --> 00:31:21,966 so this looks pretty nice 920 00:31:22,566 --> 00:31:24,666 so what I'm gonna do is just write out this file 921 00:31:24,666 --> 00:31:25,866 so I'm gonna write 922 00:31:28,000 --> 00:31:32,900 and then I'm gonna go to oops on this hound 923 00:31:32,900 --> 00:31:34,066 so I can see what I'm doing 924 00:31:34,366 --> 00:31:37,199 now the name of my folder is at home and then desktop 925 00:31:37,666 --> 00:31:39,966 and then my folder is Night Factory 926 00:31:40,200 --> 00:31:41,133 one of the things I love about note 927 00:31:41,133 --> 00:31:43,999 cause you can just type it in and it finds it 928 00:31:44,000 --> 00:31:45,466 9 factory elements and scripts 929 00:31:45,466 --> 00:31:46,766 that's where I'm saving it to 930 00:31:47,100 --> 00:31:50,066 and I'm saving this into the horrendous factory 931 00:31:50,200 --> 00:31:51,533 I'm just gonna call this uh 932 00:31:51,533 --> 00:31:54,233 rendous factory and paste out there 933 00:31:54,866 --> 00:31:56,666 and I'm gonna save it as dot tiff 934 00:31:57,900 --> 00:31:59,533 we're not rendering out an image sequence 935 00:31:59,533 --> 00:32:01,433 if you were to render out an image sequence 936 00:32:01,800 --> 00:32:05,600 you would render it out as dot percent 0 5 d 937 00:32:05,766 --> 00:32:07,799 dot tiff uh 938 00:32:07,800 --> 00:32:08,700 this is 0 5 d 939 00:32:08,700 --> 00:32:09,800 as for the padding 940 00:32:09,866 --> 00:32:11,266 if you ever have to render an image sequence 941 00:32:11,266 --> 00:32:12,699 this is where you have to render it 942 00:32:12,800 --> 00:32:14,366 okay but since we're not doing that right now 943 00:32:14,366 --> 00:32:15,433 we will do that later 944 00:32:15,933 --> 00:32:18,033 but for right now all we need is a dot TEF 945 00:32:18,100 --> 00:32:19,100 now you're safe 946 00:32:19,600 --> 00:32:21,766 now I definitely want to render this out uh 947 00:32:21,766 --> 00:32:22,599 with the Alge 948 00:32:22,600 --> 00:32:23,600 with the alpha 949 00:32:24,500 --> 00:32:26,100 cause right now if I press a onto this 950 00:32:26,100 --> 00:32:26,966 you will not see an alpha 951 00:32:26,966 --> 00:32:28,699 sorry make sure you can see what I'm doing 952 00:32:29,500 --> 00:32:32,300 but there is obviously an alpha in this image 953 00:32:32,300 --> 00:32:33,266 if I look at it 954 00:32:33,866 --> 00:32:35,666 so always make sure in the right note 955 00:32:35,800 --> 00:32:38,366 you're actually rendering this out as an RGBA 956 00:32:38,466 --> 00:32:40,099 and keep everything else the same uh 957 00:32:40,100 --> 00:32:42,000 colour space ice srogb 958 00:32:42,600 --> 00:32:44,133 uh 8 bit TIFF 959 00:32:44,133 --> 00:32:45,199 everything's fine 960 00:32:46,133 --> 00:32:47,366 I render out with a 961 00:32:47,366 --> 00:32:48,199 render out one frame 962 00:32:48,200 --> 00:32:49,100 so if for example 963 00:32:49,100 --> 00:32:50,633 it says 1 to 100 964 00:32:50,766 --> 00:32:53,399 just make sure this is one frame for now okay 965 00:32:54,066 --> 00:32:54,933 that was very quick 966 00:32:54,933 --> 00:32:57,033 because it's just processing one frame 967 00:32:57,466 --> 00:32:59,166 now if I just go to my image 968 00:33:00,066 --> 00:33:01,266 I can read in 969 00:33:01,266 --> 00:33:03,066 I can different ways to read in 970 00:33:03,066 --> 00:33:05,366 I can get a read okay 971 00:33:05,400 --> 00:33:08,433 I can click on to it and copy that 972 00:33:08,700 --> 00:33:09,966 just like that copy that 973 00:33:10,366 --> 00:33:11,466 now if I just go to read 974 00:33:12,266 --> 00:33:13,333 I just paste uh 975 00:33:13,333 --> 00:33:15,166 right click and then paste down to there 976 00:33:15,366 --> 00:33:16,733 it finds out automatically 977 00:33:16,733 --> 00:33:17,533 and there you go 978 00:33:17,533 --> 00:33:18,766 that's one way to do it 979 00:33:19,166 --> 00:33:19,799 other way of course 980 00:33:19,800 --> 00:33:21,300 is just to drag it in from the desktop 981 00:33:21,300 --> 00:33:22,100 wherever you rendered it 982 00:33:22,100 --> 00:33:24,566 to okay cool 983 00:33:24,800 --> 00:33:26,266 now what I wanna do is just 984 00:33:26,266 --> 00:33:27,366 uh let's just 985 00:33:28,066 --> 00:33:29,166 let's leave this right note here 986 00:33:29,166 --> 00:33:29,899 to remembers what 987 00:33:29,900 --> 00:33:30,900 where we got it from 988 00:33:31,133 --> 00:33:32,366 just drag this to here 989 00:33:33,300 --> 00:33:35,200 k so you wanna constantly do this 990 00:33:35,600 --> 00:33:37,100 your script will get heavier and heavier 991 00:33:37,100 --> 00:33:38,466 the more stuff you put on to it 992 00:33:38,566 --> 00:33:39,333 especially by the end 993 00:33:39,333 --> 00:33:41,033 if you put all this stuff into it 994 00:33:41,100 --> 00:33:43,500 it will definitely get much heavier 995 00:33:43,933 --> 00:33:45,399 so what we are right now 996 00:33:45,400 --> 00:33:46,533 where we are right now 997 00:33:46,533 --> 00:33:47,366 there we go 998 00:33:47,466 --> 00:33:48,599 got this factory 999 00:33:49,100 --> 00:33:50,066 got some lights on to it 1000 00:33:50,066 --> 00:33:51,299 we're gonna put more lights 1001 00:33:51,300 --> 00:33:53,466 once we work out where everything else is gonna go 1002 00:33:54,100 --> 00:33:54,933 so right now 1003 00:33:54,933 --> 00:33:56,699 let's try and add a few more things 1004 00:33:57,133 --> 00:33:59,366 once again just to remind myself 1005 00:33:59,766 --> 00:34:00,499 what is it we need 1006 00:34:00,500 --> 00:34:01,900 we need this big thing here 1007 00:34:01,966 --> 00:34:03,033 other crane here 1008 00:34:03,200 --> 00:34:04,566 spiky thing back here 1009 00:34:06,100 --> 00:34:07,166 long thing here 1010 00:34:07,266 --> 00:34:08,466 traffic lights here 1011 00:34:08,700 --> 00:34:09,800 we got some flames going 1012 00:34:09,800 --> 00:34:11,566 we also gonna add some flames at the top of this 1013 00:34:11,566 --> 00:34:12,766 some moving flames 1014 00:34:13,133 --> 00:34:13,966 okay so okay 1015 00:34:13,966 --> 00:34:15,199 let's try and find this thing here 1016 00:34:15,200 --> 00:34:16,466 this big long thing 1017 00:34:17,066 --> 00:34:17,799 alright so again 1018 00:34:17,800 --> 00:34:20,500 I did care everything alright 1019 00:34:20,500 --> 00:34:21,266 there it is 1020 00:34:21,266 --> 00:34:21,999 that's cool 1021 00:34:22,000 --> 00:34:23,066 gonna copy that 1022 00:34:23,933 --> 00:34:25,299 and again it's gonna go 1023 00:34:26,566 --> 00:34:27,599 it's gonna go in the background 1024 00:34:27,600 --> 00:34:28,166 it's gonna go 1025 00:34:28,166 --> 00:34:29,533 but it's also gonna be inside of this 1026 00:34:29,533 --> 00:34:31,766 so where I put it it's not 1027 00:34:31,933 --> 00:34:32,933 doesn't matter too much 1028 00:34:32,933 --> 00:34:34,199 first paste it here 1029 00:34:35,000 --> 00:34:36,766 okay now again merge oops 1030 00:34:36,766 --> 00:34:37,999 what did I just do 1031 00:34:38,933 --> 00:34:40,199 and if you just make a mistake 1032 00:34:40,200 --> 00:34:43,033 obviously just controls that or Mac Apple keys that 1033 00:34:43,600 --> 00:34:44,766 okay if I just paste 1034 00:34:45,066 --> 00:34:46,899 nope if I just go to merge 1035 00:34:48,866 --> 00:34:51,999 okay now I want to merge this image 1036 00:34:52,966 --> 00:34:55,099 but this image is too big so that's fine 1037 00:34:55,100 --> 00:34:57,033 it's gonna be this transform tool 1038 00:34:59,400 --> 00:35:02,900 maybe over there brilliant way too big though 1039 00:35:04,133 --> 00:35:06,566 that's what I want something like this 1040 00:35:08,100 --> 00:35:09,066 now this image 1041 00:35:09,066 --> 00:35:09,799 this looks pretty good 1042 00:35:09,800 --> 00:35:11,066 but actually all I'm interested in right now 1043 00:35:11,066 --> 00:35:12,299 is this big thing up here 1044 00:35:14,466 --> 00:35:16,166 now again if I just look at this for a second 1045 00:35:16,166 --> 00:35:18,199 just to see what I was doing 1046 00:35:19,333 --> 00:35:21,899 cool you can see 1047 00:35:22,533 --> 00:35:24,866 okay well this one I'm making right now is too big 1048 00:35:33,666 --> 00:35:34,466 oh 1049 00:35:37,566 --> 00:35:40,799 this one this one's too big 1050 00:35:50,066 --> 00:35:52,099 okay we're never gonna go any of this stuff perfect 1051 00:35:52,100 --> 00:35:53,666 cause I don't even remember exactly 1052 00:35:53,666 --> 00:35:55,266 how I transformed it in the first place 1053 00:35:55,266 --> 00:35:56,166 but there you go 1054 00:35:56,466 --> 00:35:58,266 um damage is now on top of it 1055 00:35:59,066 --> 00:35:59,533 and you can see 1056 00:35:59,533 --> 00:36:00,866 we're starting to build up this factory scene 1057 00:36:00,866 --> 00:36:01,566 I'm gonna cover this 1058 00:36:01,566 --> 00:36:02,999 by the way uh with uh 1059 00:36:03,000 --> 00:36:03,866 the background uh 1060 00:36:03,866 --> 00:36:05,399 with the foreground image of the ground 1061 00:36:05,400 --> 00:36:07,433 so not too worried about how this looks 1062 00:36:08,066 --> 00:36:08,766 at this part here 1063 00:36:08,766 --> 00:36:10,366 starting to get a little bit messy 1064 00:36:10,733 --> 00:36:12,433 let's just swap these inputs 1065 00:36:14,666 --> 00:36:16,366 so we have a over there 1066 00:36:16,366 --> 00:36:17,866 that's better as I said 1067 00:36:17,866 --> 00:36:19,566 this part is gonna be covered by the ground anyway 1068 00:36:19,566 --> 00:36:20,966 so not too worried about that 1069 00:36:21,466 --> 00:36:22,466 but if you are 1070 00:36:26,133 --> 00:36:27,799 it always just going out of pain note 1071 00:36:27,900 --> 00:36:29,700 just be sure when you're adding a pain note 1072 00:36:29,700 --> 00:36:31,366 don't ever have oops 1073 00:36:31,966 --> 00:36:35,066 grab a handstand tool and then go to eraser 1074 00:36:36,866 --> 00:36:38,666 now again where it says single 1075 00:36:39,000 --> 00:36:41,000 just change this to all 1076 00:36:41,966 --> 00:36:44,366 if you're gonna add a cleanse down tool 1077 00:36:44,366 --> 00:36:46,699 or paint tool or roto node 1078 00:36:48,100 --> 00:36:50,166 first look at this for a second see what I'm doing 1079 00:36:52,866 --> 00:36:56,566 okay that's strange why did that not work 1080 00:36:58,100 --> 00:36:59,266 reveal till sorry 1081 00:36:59,566 --> 00:37:00,666 changes to all 1082 00:37:01,366 --> 00:37:03,366 here we go now you can see it here 1083 00:37:03,366 --> 00:37:04,333 the more of these I had 1084 00:37:04,333 --> 00:37:05,433 the more of these you'll get 1085 00:37:06,533 --> 00:37:08,166 I work with different companies 1086 00:37:08,333 --> 00:37:10,366 some of them say don't have more than 300 1087 00:37:10,666 --> 00:37:12,566 some of them say don't have more than 100 1088 00:37:13,266 --> 00:37:14,566 cause it will start to crash 1089 00:37:14,700 --> 00:37:15,300 but basically 1090 00:37:15,300 --> 00:37:15,800 the more you have 1091 00:37:15,800 --> 00:37:16,900 the more it'll crash 1092 00:37:16,900 --> 00:37:21,133 so if I was to ever use more than about 50 or 100 1093 00:37:21,133 --> 00:37:23,199 I wanna go in a render out that file 1094 00:37:23,533 --> 00:37:25,099 so the computer doesn't have to process 1095 00:37:25,100 --> 00:37:26,700 every single time you do anything 1096 00:37:27,200 --> 00:37:29,200 okay so now I got this one 1097 00:37:29,866 --> 00:37:30,566 this one over there 1098 00:37:30,566 --> 00:37:31,466 that's brilliant 1099 00:37:31,466 --> 00:37:33,366 okay we wanna add some in between images 1100 00:37:33,666 --> 00:37:35,399 once again quick reference image 1101 00:37:35,400 --> 00:37:36,500 just see okay 1102 00:37:36,500 --> 00:37:37,566 we want some crane stuff 1103 00:37:37,566 --> 00:37:38,833 crane action going 1104 00:37:39,300 --> 00:37:42,233 we want some of this tall stuff going here as well so 1105 00:37:44,966 --> 00:37:46,233 okay where is it 1106 00:37:48,066 --> 00:37:49,066 hmm camera for a second 1107 00:37:49,066 --> 00:37:50,766 so I can see what I'm actually doing 1108 00:37:51,300 --> 00:37:52,300 I already use that one 1109 00:37:52,300 --> 00:37:54,266 you don't wanna overuse any of these images 1110 00:37:54,966 --> 00:37:56,633 okay that that will do 1111 00:37:57,933 --> 00:38:00,399 that one will also do we'll use that one in a second 1112 00:38:05,666 --> 00:38:07,699 okay there we go 1113 00:38:07,700 --> 00:38:11,566 alright um hmm 1114 00:38:11,966 --> 00:38:14,333 okay we're gonna use this one or this one 1115 00:38:14,333 --> 00:38:15,599 we're gonna use this one right now 1116 00:38:15,600 --> 00:38:16,966 I'm gonna copy that one 1117 00:38:19,133 --> 00:38:20,799 and uh not quite sure where we get 1118 00:38:20,800 --> 00:38:22,766 okay I'm gonna put it behind here 1119 00:38:24,600 --> 00:38:26,200 so I gotta add a merge note 1120 00:38:26,200 --> 00:38:28,000 this one's gonna be a 1121 00:38:28,066 --> 00:38:28,866 this one's gonna be B 1122 00:38:28,866 --> 00:38:32,499 cause I want this to be behind this I think 1123 00:38:32,500 --> 00:38:33,500 yep that's right 1124 00:38:35,600 --> 00:38:37,333 so I mean this part of composing is very 1125 00:38:37,333 --> 00:38:38,166 we're barely composing 1126 00:38:38,166 --> 00:38:40,133 we're just literally adding images together 1127 00:38:40,133 --> 00:38:41,199 one behind another 1128 00:38:44,100 --> 00:38:45,900 just to create a cool looking silhouette 1129 00:38:45,900 --> 00:38:47,900 and we're just dealing with generally speaking 1130 00:38:47,900 --> 00:38:49,166 black and white images 1131 00:38:51,000 --> 00:38:55,266 hope for this stage nice big factory 1132 00:38:56,533 --> 00:38:57,666 let's make this smaller 1133 00:38:58,533 --> 00:39:00,699 this is supposed to be a middle part okay 1134 00:39:00,700 --> 00:39:01,800 it's almost like a bridge 1135 00:39:01,800 --> 00:39:03,900 from one part of the factory to another 1136 00:39:03,900 --> 00:39:05,466 so let's just put this down there 1137 00:39:06,466 --> 00:39:08,266 we don't wanna make these dice details 1138 00:39:08,266 --> 00:39:08,966 look too confusing 1139 00:39:08,966 --> 00:39:10,233 so you don't wanna overlay 1140 00:39:10,866 --> 00:39:12,199 you know if I put this thing big here 1141 00:39:12,200 --> 00:39:13,700 I'm not gonna see this nice crane 1142 00:39:14,000 --> 00:39:15,666 so let's just think about the composition 1143 00:39:15,666 --> 00:39:18,599 rather than the practicality of how these things work 1144 00:39:18,666 --> 00:39:19,766 doesn't really matter 1145 00:39:24,166 --> 00:39:25,599 hey something like that looks pretty good 1146 00:39:25,600 --> 00:39:28,200 it got nice flow between the images 1147 00:39:28,200 --> 00:39:29,500 we need something else here 1148 00:39:32,700 --> 00:39:34,266 again now once you've actually made any of these 1149 00:39:34,266 --> 00:39:35,699 we can always move these around 1150 00:39:35,700 --> 00:39:36,766 even if we have to 1151 00:39:36,766 --> 00:39:38,266 we can go back and move these around 1152 00:39:38,266 --> 00:39:39,533 and then render this one out again 1153 00:39:39,533 --> 00:39:40,999 absolutely no problem with that 1154 00:39:41,500 --> 00:39:43,566 all we all we have to do is just move it 1155 00:39:43,600 --> 00:39:44,333 click onto that 1156 00:39:44,333 --> 00:39:45,466 render that one again 1157 00:39:46,100 --> 00:39:47,033 and then bang 1158 00:39:47,366 --> 00:39:48,633 he'll render it out again 1159 00:39:49,900 --> 00:39:51,433 so now we got this one stage 1160 00:39:52,666 --> 00:39:54,233 go back to our reference image 1161 00:39:55,533 --> 00:39:57,499 okay let's uh let's try and find this one 1162 00:39:59,966 --> 00:40:02,299 so again we got this building it's looking pretty good 1163 00:40:02,300 --> 00:40:03,433 nice composition 1164 00:40:12,500 --> 00:40:15,000 nice there it is 1165 00:40:20,200 --> 00:40:21,766 Kay usual hair will be 1166 00:40:23,200 --> 00:40:24,600 let's just see what it gives us 1167 00:40:25,166 --> 00:40:27,866 okay a massive crane of some sorts 1168 00:40:30,266 --> 00:40:32,966 and to transform that straight away so all the images 1169 00:40:32,966 --> 00:40:35,899 the first thing I'm doing is just taking the image 1170 00:40:35,900 --> 00:40:38,766 transforming it getting it rough into place 1171 00:40:44,533 --> 00:40:46,166 and there you go let's put it behind 1172 00:40:47,733 --> 00:40:50,433 and it's behind that's okay 1173 00:40:53,766 --> 00:40:55,099 yeah I think it looks pretty good 1174 00:40:55,366 --> 00:40:58,366 I'm also gonna pause this video for now 1175 00:40:58,600 --> 00:41:01,066 and I'm going to go ahead 1176 00:41:01,300 --> 00:41:04,200 and finish off the rest of this silhouette myself 1177 00:41:04,566 --> 00:41:06,333 and then you should do the same thing yourself 1178 00:41:06,333 --> 00:41:08,633 go through try and pick out your favourite 1179 00:41:09,066 --> 00:41:09,966 keys from here 1180 00:41:10,400 --> 00:41:11,566 also give it a go 1181 00:41:11,800 --> 00:41:13,166 try and look through somebody's images 1182 00:41:13,166 --> 00:41:15,266 try and find something that perhaps I haven't used 1183 00:41:15,500 --> 00:41:17,600 maybe there's nice cranes into here 1184 00:41:17,600 --> 00:41:19,566 maybe there's some nice structural objects 1185 00:41:19,566 --> 00:41:20,833 or some lines into here 1186 00:41:21,100 --> 00:41:24,100 so try and find your favourite parts and uh 1187 00:41:24,166 --> 00:41:25,799 try and make yourself a nice silhouette 1188 00:41:25,866 --> 00:41:26,266 use you know 1189 00:41:26,266 --> 00:41:27,466 I've not used parts of this 1190 00:41:27,466 --> 00:41:28,699 but there's no reason why not 1191 00:41:29,133 --> 00:41:31,333 I got some nice textures and nice lines 1192 00:41:31,333 --> 00:41:34,399 as mechanical looking things going on here 1193 00:41:34,400 --> 00:41:36,466 okay so go through and 1194 00:41:36,466 --> 00:41:37,599 uh you know 1195 00:41:37,600 --> 00:41:38,500 you can also 1196 00:41:38,600 --> 00:41:40,566 you can make the factory look part derelict 1197 00:41:40,933 --> 00:41:41,733 and a part barren 1198 00:41:41,733 --> 00:41:43,266 as if it's been abandoned 1199 00:41:43,300 --> 00:41:44,466 and then part of it could be alive 1200 00:41:44,466 --> 00:41:45,466 there's nothing wrong with that 1201 00:41:45,933 --> 00:41:47,433 it's actually quite interesting oh 1202 00:41:48,066 --> 00:41:49,266 got a nice helicopter pad 1203 00:41:49,300 --> 00:41:50,366 make sure you get that in there 1204 00:41:50,366 --> 00:41:51,499 I will do that right now 1205 00:41:51,500 --> 00:41:52,400 okay so I'm gonna go ahead 1206 00:41:52,400 --> 00:41:54,366 I'm gonna finish off my silhouette 1207 00:41:55,000 --> 00:41:55,700 and then uh 1208 00:41:55,700 --> 00:41:56,966 I'm gonna stop recording 1209 00:41:57,200 --> 00:41:58,333 I'm gonna start recording again 1210 00:41:58,333 --> 00:42:00,299 I'm gonna show you my finished off silhouette 1211 00:42:01,333 --> 00:42:02,866 a kind of small update that I've made 1212 00:42:02,866 --> 00:42:04,099 I've added a few extras 1213 00:42:04,100 --> 00:42:05,133 pie pieces to the 1214 00:42:05,133 --> 00:42:05,999 my silhouette 1215 00:42:06,266 --> 00:42:07,566 I've gone and added a bit of 1216 00:42:07,566 --> 00:42:08,766 few pieces over here 1217 00:42:09,133 --> 00:42:10,166 few small pieces over here 1218 00:42:10,166 --> 00:42:12,699 I've added an extra kind of pylon to my other pylon 1219 00:42:12,700 --> 00:42:14,300 to make it to bulk it up a little bit 1220 00:42:14,666 --> 00:42:16,366 I've also gone in and added a few lights 1221 00:42:16,366 --> 00:42:18,233 let me just show you roughly how I did that 1222 00:42:18,566 --> 00:42:21,033 I went through again to my lighting scene 1223 00:42:22,333 --> 00:42:23,299 and then bit by bit 1224 00:42:23,300 --> 00:42:25,066 if I just look at this for a second 1225 00:42:26,000 --> 00:42:27,633 and then hide the other ones 1226 00:42:27,966 --> 00:42:29,933 you'll see that one by one 1227 00:42:29,933 --> 00:42:31,833 I just transformed the image around 1228 00:42:32,866 --> 00:42:34,699 and I added like some highlights here 1229 00:42:36,366 --> 00:42:37,999 and I added some spotlights here 1230 00:42:39,666 --> 00:42:41,199 and I added some more funky lights onto here 1231 00:42:41,200 --> 00:42:42,266 I'm not sure if that's too much yet 1232 00:42:42,266 --> 00:42:43,266 we'll soon see 1233 00:42:43,966 --> 00:42:45,766 I should just transform the image around 1234 00:42:45,766 --> 00:42:46,899 so I took this image 1235 00:42:47,566 --> 00:42:48,933 transformed it all the way around 1236 00:42:48,933 --> 00:42:50,566 I thought that will fit very nicely onto 1237 00:42:50,566 --> 00:42:53,366 onto one of the chimneys 1238 00:42:53,700 --> 00:42:56,000 erase what I didn't need and again 1239 00:42:56,000 --> 00:42:57,966 I will need to do some clean up on this part after 1240 00:42:59,100 --> 00:43:00,400 and then I look at this 1241 00:43:03,100 --> 00:43:04,666 so now if I look at this 1242 00:43:05,333 --> 00:43:06,733 great I've now got uh 1243 00:43:06,733 --> 00:43:08,533 some pretty cool lighting on the scene 1244 00:43:08,533 --> 00:43:09,399 I can add some more 1245 00:43:09,400 --> 00:43:11,433 or I can take away as much as I want 1246 00:43:11,900 --> 00:43:12,300 but for now 1247 00:43:12,300 --> 00:43:13,266 I've got a little bit of lighting 1248 00:43:13,266 --> 00:43:15,666 on some of the important kind of pieces in this image 1249 00:43:16,133 --> 00:43:17,299 and so what we're gonna do now 1250 00:43:17,300 --> 00:43:18,000 we're gonna go through 1251 00:43:18,000 --> 00:43:19,633 and clean up our scripts a little bit 1252 00:43:19,666 --> 00:43:20,466 uh soon enough 1253 00:43:20,466 --> 00:43:22,333 we're gonna put this hole into the 3D stain 1254 00:43:22,333 --> 00:43:23,166 and at that point 1255 00:43:23,166 --> 00:43:25,166 I really wanna get rid of all these different 1256 00:43:25,166 --> 00:43:26,499 kind of loose connections 1257 00:43:26,600 --> 00:43:28,666 I wanna join out some of these parts together 1258 00:43:28,666 --> 00:43:30,266 um this kind of silhouettes 1259 00:43:30,266 --> 00:43:32,066 is mostly gonna be in the background 1260 00:43:32,066 --> 00:43:33,566 um at least some of these parts 1261 00:43:33,733 --> 00:43:35,466 so I wanna wanna separate these parts 1262 00:43:35,466 --> 00:43:37,466 maybe onto one card in the 3D scene 1263 00:43:37,700 --> 00:43:39,200 and I wanna have this part separately 1264 00:43:39,200 --> 00:43:40,733 so I can have it come come uh 1265 00:43:40,733 --> 00:43:42,299 coming forwards in the 3D scene 1266 00:43:42,466 --> 00:43:43,566 and then maybe some of these parts 1267 00:43:43,566 --> 00:43:44,966 can be on one card as well 1268 00:43:45,333 --> 00:43:46,799 so I wanna kind of uh 1269 00:43:46,800 --> 00:43:48,266 maybe render out some of these again 1270 00:43:48,266 --> 00:43:49,799 slightly um 1271 00:43:50,600 --> 00:43:52,133 and uh for example um 1272 00:43:52,133 --> 00:43:54,266 I want right now 1273 00:43:54,266 --> 00:43:55,799 what I rented out earlier um 1274 00:43:55,800 --> 00:43:56,666 this whole scene here 1275 00:43:56,666 --> 00:43:57,566 we just look at this 1276 00:43:57,566 --> 00:43:59,399 remember this is the first I rented out 1277 00:43:59,400 --> 00:44:00,300 remember but 1278 00:44:00,300 --> 00:44:02,600 I actually want this part to be separate to this part 1279 00:44:02,600 --> 00:44:04,233 put this camera up for one second 1280 00:44:04,400 --> 00:44:06,133 okay I want this part to be separate to this part 1281 00:44:06,133 --> 00:44:07,966 cause this part is obviously further behind 1282 00:44:08,100 --> 00:44:09,600 so I've added another right note 1283 00:44:09,600 --> 00:44:11,466 just underneath uh 1284 00:44:11,466 --> 00:44:12,766 where I put uh 1285 00:44:12,766 --> 00:44:14,399 the factory itself 1286 00:44:14,800 --> 00:44:16,533 um put this camera down for a second 1287 00:44:16,533 --> 00:44:17,399 so we can see 1288 00:44:17,400 --> 00:44:17,966 so remember 1289 00:44:17,966 --> 00:44:20,266 I got the factory finished uh 1290 00:44:21,133 --> 00:44:22,166 case chassis 1291 00:44:22,166 --> 00:44:23,833 and I got the lights on top of it 1292 00:44:23,933 --> 00:44:26,599 I just wanna render that out separately um 1293 00:44:26,966 --> 00:44:27,899 and I'm gonna gonna 1294 00:44:27,900 --> 00:44:28,866 gonna gonna 1295 00:44:28,900 --> 00:44:29,500 sorry gonna 1296 00:44:29,500 --> 00:44:30,866 gonna continue uh 1297 00:44:30,866 --> 00:44:32,666 to go ahead and actually render out uh 1298 00:44:32,666 --> 00:44:33,766 a few of these things separately 1299 00:44:33,766 --> 00:44:34,933 so this is gonna be uh 1300 00:44:34,933 --> 00:44:36,099 render factory 1301 00:44:36,166 --> 00:44:37,699 I'm just gonna call this frame 1302 00:44:39,900 --> 00:44:44,266 oops frame and then underscore 1 maybe 1303 00:44:45,533 --> 00:44:48,833 okay so I'm gonna uh go ahead and render this one else 1304 00:44:49,766 --> 00:44:53,599 okay just one frame okay excellence now 1305 00:44:54,533 --> 00:44:56,866 uh now if I just wanna read that in for a second 1306 00:44:58,966 --> 00:45:02,566 hi hey give me one second whilst this loads 1307 00:45:02,566 --> 00:45:04,266 okay so I'm just gonna copy this 1308 00:45:08,466 --> 00:45:11,199 come on why didn't that work 1309 00:45:12,966 --> 00:45:13,833 okay 1310 00:45:20,266 --> 00:45:21,699 okay so copy all that 1311 00:45:23,566 --> 00:45:24,499 now press read 1312 00:45:29,333 --> 00:45:30,199 paste into there 1313 00:45:30,200 --> 00:45:31,300 open that one up 1314 00:45:31,500 --> 00:45:32,900 great so now I have that one 1315 00:45:32,900 --> 00:45:34,300 so now I have it rendered out there 1316 00:45:34,300 --> 00:45:35,500 I actually don't want it obviously 1317 00:45:35,500 --> 00:45:36,600 to be connected to there 1318 00:45:36,733 --> 00:45:38,999 so I'm just gonna render this one out separately 1319 00:45:39,966 --> 00:45:41,999 without the actual chassis 1320 00:45:42,000 --> 00:45:43,400 let's just see what that gives us 1321 00:45:43,600 --> 00:45:45,066 and this is kind of the background elements 1322 00:45:45,066 --> 00:45:46,499 but still a part of the factory 1323 00:45:46,533 --> 00:45:48,266 so I'm gonna go ahead and render this one out again 1324 00:45:48,266 --> 00:45:49,666 uh render factory 1325 00:45:50,600 --> 00:45:52,566 and let's just call this a BG 1326 00:45:56,466 --> 00:46:00,499 element oh let's just call this a BG oil rig 1327 00:46:00,566 --> 00:46:03,899 sorry I actually remember what it is oil 1328 00:46:05,733 --> 00:46:06,533 rig 1329 00:46:11,733 --> 00:46:13,633 right now let's just bring this one in as well 1330 00:46:16,366 --> 00:46:19,599 try again just gonna like that 1331 00:46:30,533 --> 00:46:32,766 excellent now these two things are just big 1332 00:46:32,766 --> 00:46:34,133 so this is exactly the same thing 1333 00:46:34,133 --> 00:46:35,066 it's just that now they cut 1334 00:46:35,066 --> 00:46:36,199 we have them separately 1335 00:46:36,200 --> 00:46:37,066 so we have more control 1336 00:46:37,066 --> 00:46:38,633 once we put them into the 3D scene 1337 00:46:39,133 --> 00:46:40,366 so now that I have them 1338 00:46:41,300 --> 00:46:44,066 I can just go through a 2 1339 00:46:44,066 --> 00:46:44,466 this is what 1340 00:46:44,466 --> 00:46:46,233 this is what it gives me when I add them together 1341 00:46:46,400 --> 00:46:47,766 so I need to merge them together 1342 00:46:47,766 --> 00:46:49,499 so it's just gonna be a over B 1343 00:46:50,166 --> 00:46:51,566 and it gives me exactly the same thing 1344 00:46:51,566 --> 00:46:52,833 so I can just replace that 1345 00:46:53,666 --> 00:46:55,033 so I don't need this one anymore 1346 00:46:58,466 --> 00:47:00,599 okay now I wanna go through and do the same thing uh 1347 00:47:00,600 --> 00:47:02,766 so I'm just gonna very simply work out 1348 00:47:02,766 --> 00:47:04,666 which one of these elements in the background 1349 00:47:04,900 --> 00:47:06,200 uh are actually close together 1350 00:47:06,200 --> 00:47:07,200 so I've already worked it out 1351 00:47:07,200 --> 00:47:08,366 so these ones 1352 00:47:08,366 --> 00:47:09,199 if I look at this now 1353 00:47:09,200 --> 00:47:10,100 just remember 1354 00:47:10,566 --> 00:47:12,099 these are the different parts of the silhouette 1355 00:47:12,100 --> 00:47:14,066 so if I look through down here 1356 00:47:16,100 --> 00:47:19,400 I just gamma down for a second so see what we're doing 1357 00:47:21,066 --> 00:47:24,299 now if I just go ahead and add these oops 1358 00:47:24,800 --> 00:47:27,033 if I just go ahead and deselect some of these 1359 00:47:27,100 --> 00:47:29,366 merge notes by pressing d obviously 1360 00:47:32,166 --> 00:47:33,133 you can see that those parts 1361 00:47:33,133 --> 00:47:34,533 are actually very close together 1362 00:47:34,533 --> 00:47:36,866 so I can put them onto one cards no problem 1363 00:47:43,500 --> 00:47:45,700 hey so I'm gonna go ahead and select 1364 00:47:46,700 --> 00:47:47,833 another one of those 1365 00:47:57,400 --> 00:47:58,500 okay I'm gonna go ahead and do this 1366 00:47:58,500 --> 00:48:00,933 I'm gonna pause the video for a few minutes uh 1367 00:48:00,933 --> 00:48:03,299 so go through anything that's very close to each other 1368 00:48:03,500 --> 00:48:04,066 that obviously 1369 00:48:04,066 --> 00:48:06,299 doesn't need to be on a separate card in a 3D scene 1370 00:48:06,333 --> 00:48:07,866 go through just merge them together 1371 00:48:07,866 --> 00:48:09,199 write out one file 1372 00:48:09,266 --> 00:48:10,899 literally the simplest is 1373 00:48:10,900 --> 00:48:14,066 we don't wanna have any transformers left after um 1374 00:48:14,533 --> 00:48:15,766 uh we don't wanna have any paint nodes 1375 00:48:15,766 --> 00:48:17,166 we don't wanna have any grade nodes 1376 00:48:17,166 --> 00:48:18,899 or anything like that um 1377 00:48:18,900 --> 00:48:21,466 we just wanna have the separate image fading into here 1378 00:48:21,466 --> 00:48:21,999 and after that 1379 00:48:22,000 --> 00:48:24,100 it's gonna be really simple to put into the 3D scene 1380 00:48:24,166 --> 00:48:24,966 if we have to put 1381 00:48:24,966 --> 00:48:27,499 if we have to start feeding this information now 1382 00:48:27,500 --> 00:48:28,400 if we have to start 1383 00:48:28,400 --> 00:48:29,366 you know using the primer 1384 00:48:29,366 --> 00:48:31,999 and then Kias and reversing it and primulsifying it 1385 00:48:32,000 --> 00:48:32,500 mirroring it 1386 00:48:32,500 --> 00:48:33,533 transforming it 1387 00:48:33,533 --> 00:48:34,933 and then fade into the 3D seat 1388 00:48:34,933 --> 00:48:36,799 and then it also has to work out what that's doing 1389 00:48:36,933 --> 00:48:38,499 uh it's gonna slow down the computer a lot 1390 00:48:38,500 --> 00:48:41,100 OK so just to make our life as simple as possible 1391 00:48:41,333 --> 00:48:43,399 let's constantly try and refine our scripts 1392 00:48:43,400 --> 00:48:44,466 make it very simple 1393 00:48:44,466 --> 00:48:44,799 and of course 1394 00:48:44,800 --> 00:48:46,566 you gonna save different stages 1395 00:48:46,566 --> 00:48:47,299 you can save 1396 00:48:47,300 --> 00:48:47,766 you can save 1397 00:48:47,766 --> 00:48:48,833 like stage one 1398 00:48:49,500 --> 00:48:50,900 um you know 1399 00:48:50,900 --> 00:48:52,000 including all the nodes 1400 00:48:52,300 --> 00:48:54,766 and then you can have a stage 2 um 1401 00:48:54,900 --> 00:48:56,466 all nodes are rendered out 1402 00:48:56,466 --> 00:48:57,833 and then you have stage 3 1403 00:48:57,866 --> 00:48:59,366 uh the 3D scene 1404 00:48:59,533 --> 00:49:01,299 okay so I'm gonna go ahead and render this 1405 00:49:04,366 --> 00:49:05,199 okay so now 1406 00:49:05,200 --> 00:49:07,400 we're going to do something quite satisfying 1407 00:49:07,400 --> 00:49:08,400 I've gone through the script 1408 00:49:08,400 --> 00:49:09,866 and I really simplified it a lot 1409 00:49:09,866 --> 00:49:12,366 um everything that was very close to each other 1410 00:49:12,500 --> 00:49:14,166 I literally grouped together 1411 00:49:14,333 --> 00:49:15,866 had to move some things around 1412 00:49:15,900 --> 00:49:16,733 so you know 1413 00:49:16,733 --> 00:49:18,699 after looking at this 1414 00:49:18,966 --> 00:49:20,466 I now rendered out this 1415 00:49:20,533 --> 00:49:22,566 brilliant so I put this camera for a second 1416 00:49:22,566 --> 00:49:23,466 so all this together 1417 00:49:23,466 --> 00:49:25,499 it's a bunch of little mechanical parts 1418 00:49:25,966 --> 00:49:26,733 put that together 1419 00:49:26,733 --> 00:49:27,499 and I rendered that out 1420 00:49:27,500 --> 00:49:28,766 just one frame was there 1421 00:49:28,966 --> 00:49:29,699 that's excellent 1422 00:49:29,700 --> 00:49:31,100 I can now delete this 1423 00:49:31,800 --> 00:49:33,900 oops okay one more thing 1424 00:49:33,900 --> 00:49:35,366 before I delete everything 1425 00:49:35,566 --> 00:49:38,166 I my script looks a little bit messy for a second 1426 00:49:38,366 --> 00:49:40,799 uh the only annoying part that I had to do remember 1427 00:49:40,800 --> 00:49:42,000 I added the lights 1428 00:49:42,000 --> 00:49:43,100 I actually uh 1429 00:49:43,100 --> 00:49:44,333 took one of the light 1430 00:49:44,333 --> 00:49:45,666 the photographs of light 1431 00:49:47,133 --> 00:49:48,466 uh which is 1432 00:49:51,333 --> 00:49:53,566 huh okay now remember 1433 00:49:53,566 --> 00:49:55,499 I transformed different parts of it around 1434 00:49:55,666 --> 00:49:57,333 now I wanted to be able to put the lights back 1435 00:49:57,333 --> 00:49:58,199 onto the correct part 1436 00:49:58,200 --> 00:49:59,466 so I had to take a 1437 00:50:00,066 --> 00:50:01,599 you know I had to pull out um 1438 00:50:01,600 --> 00:50:02,933 some some of the information 1439 00:50:02,933 --> 00:50:04,733 and then merge it back on top of the correct card 1440 00:50:04,733 --> 00:50:06,099 and then write that one out 1441 00:50:06,300 --> 00:50:07,900 uh that way I can delete all this stuff 1442 00:50:07,900 --> 00:50:08,566 and just be left for the 1443 00:50:08,566 --> 00:50:10,066 left the last few images 1444 00:50:10,333 --> 00:50:11,699 so I'm gonna go ahead and do that now 1445 00:50:11,700 --> 00:50:13,766 so excellent 1446 00:50:17,700 --> 00:50:18,966 now cause you don't have to do this 1447 00:50:18,966 --> 00:50:20,399 if you have an amazing computer at home 1448 00:50:20,400 --> 00:50:21,900 then that's absolutely fine 1449 00:50:21,933 --> 00:50:22,899 feel free to use this 1450 00:50:22,900 --> 00:50:26,166 um I just know that most people who who can watch this 1451 00:50:26,166 --> 00:50:29,166 to this tutorial are perhaps not gonna have you know 1452 00:50:29,166 --> 00:50:30,866 they're gonna work on their own home computer 1453 00:50:30,900 --> 00:50:31,966 so from that point of view 1454 00:50:31,966 --> 00:50:34,433 why would you make your computer slow down suffer 1455 00:50:34,533 --> 00:50:36,166 or we can make it much easier for it then again 1456 00:50:36,166 --> 00:50:39,699 just save all the different scripts and then I 1457 00:50:39,966 --> 00:50:40,699 you can always go back 1458 00:50:40,700 --> 00:50:44,466 to refer to them as different stages okay so 1459 00:50:48,300 --> 00:50:49,900 this is quite satisfying 1460 00:50:50,533 --> 00:50:51,733 cause I know that it's still gonna work 1461 00:50:51,733 --> 00:50:53,299 and I'm using just a couple of notes 1462 00:50:53,300 --> 00:50:54,966 to get exactly the image that I want 1463 00:50:56,666 --> 00:50:59,366 okay so if I look at this for a second oops 1464 00:50:59,866 --> 00:51:00,999 okay now I've got the same image 1465 00:51:01,000 --> 00:51:01,533 now first of all 1466 00:51:01,533 --> 00:51:02,066 if I look at this 1467 00:51:02,066 --> 00:51:04,399 I realise this is looking very very light 1468 00:51:04,400 --> 00:51:06,133 if I compare this once again 1469 00:51:06,133 --> 00:51:06,566 so look at this 1470 00:51:06,566 --> 00:51:07,766 this is all we're left with 1471 00:51:08,100 --> 00:51:09,600 and this is what we're gonna put into the 3D scene 1472 00:51:09,600 --> 00:51:11,466 then perhaps we'll add a couple more cards 1473 00:51:11,566 --> 00:51:12,966 or we still have to add the uh 1474 00:51:12,966 --> 00:51:14,466 mountains in the background 1475 00:51:14,566 --> 00:51:15,099 stuff like that 1476 00:51:15,100 --> 00:51:15,700 then we can always 1477 00:51:15,700 --> 00:51:16,366 we can always uh 1478 00:51:16,366 --> 00:51:17,899 add up some more things as well 1479 00:51:18,466 --> 00:51:22,033 okay so what we wanna do now 1480 00:51:22,500 --> 00:51:24,566 if we just compare this image for a second 1481 00:51:25,100 --> 00:51:27,200 see my neck is running perfectly now 1482 00:51:27,200 --> 00:51:28,933 obvious obviously 1483 00:51:28,933 --> 00:51:31,299 cause any 5 things attached to it anyway 1484 00:51:32,100 --> 00:51:35,166 um if I just compare my one to this one 1485 00:51:35,266 --> 00:51:35,666 you realise 1486 00:51:35,666 --> 00:51:36,166 first of all 1487 00:51:36,166 --> 00:51:37,366 that if I look at 1488 00:51:37,600 --> 00:51:38,900 remember I gave you this image 1489 00:51:38,900 --> 00:51:39,700 it's like a 1490 00:51:39,866 --> 00:51:41,199 an image to make a reference from 1491 00:51:41,200 --> 00:51:42,900 and if I compare this one to this one 1492 00:51:42,966 --> 00:51:43,899 I actually you know 1493 00:51:43,900 --> 00:51:45,000 when I put this one 1494 00:51:45,000 --> 00:51:46,866 when I merge this on top of the scenery 1495 00:51:46,866 --> 00:51:48,099 I had to move it up quite a lot 1496 00:51:48,100 --> 00:51:49,166 so I can do that in a minute 1497 00:51:49,166 --> 00:51:51,033 I literally just transformed it up 1498 00:51:51,200 --> 00:51:52,400 see that in a second 1499 00:51:52,533 --> 00:51:54,399 but then also this image here 1500 00:51:54,466 --> 00:51:55,633 if I look at this one 1501 00:51:57,000 --> 00:51:59,166 this pie is looking very very light grey 1502 00:51:59,166 --> 00:52:00,099 don't worry about this pie 1503 00:52:00,100 --> 00:52:01,866 this actually might help us uh 1504 00:52:01,866 --> 00:52:03,466 to merge this on top of the grass 1505 00:52:03,466 --> 00:52:04,766 we can delete some parts 1506 00:52:04,766 --> 00:52:05,966 lay some parts there 1507 00:52:05,966 --> 00:52:07,799 but this part in general is looking too grey 1508 00:52:07,800 --> 00:52:09,000 so gonna go in 1509 00:52:09,466 --> 00:52:12,466 work out where it is there obviously 1510 00:52:13,300 --> 00:52:17,066 now I can just go in and add a gradenote perhaps 1511 00:52:19,600 --> 00:52:21,166 make sure I'm looking at the gradenote 1512 00:52:22,366 --> 00:52:24,766 okay maybe that's the call we're looking for 1513 00:52:27,733 --> 00:52:29,399 just see the difference before and after 1514 00:52:29,400 --> 00:52:30,566 that's looking a bit better actually 1515 00:52:30,566 --> 00:52:31,666 it's looking a lot better 1516 00:52:32,066 --> 00:52:33,066 if I just once again 1517 00:52:33,066 --> 00:52:34,133 that was just a great note after 1518 00:52:34,133 --> 00:52:35,399 need the factory 1519 00:52:35,966 --> 00:52:36,799 that's looking much better 1520 00:52:36,800 --> 00:52:38,166 I can delete some of the stuff as 1521 00:52:38,166 --> 00:52:39,866 as when I need to again 1522 00:52:39,866 --> 00:52:40,899 I added the flames into there 1523 00:52:40,900 --> 00:52:42,833 we've only got one movie image into this 1524 00:52:42,966 --> 00:52:44,099 let's have a look at this 1525 00:52:45,200 --> 00:52:46,133 got some nice flames 1526 00:52:46,133 --> 00:52:48,266 gonna be coming out of one of the chimneys 1527 00:52:48,366 --> 00:52:49,933 so we gonna have to reform out that 1528 00:52:49,933 --> 00:52:51,366 transform that into place 1529 00:52:51,566 --> 00:52:53,066 so that's tiny little thing 1530 00:52:56,900 --> 00:52:57,500 okay excellent 1531 00:52:57,500 --> 00:52:58,466 so now I got this 1532 00:52:58,466 --> 00:53:00,799 now I wanna do is perhaps transform it 1533 00:53:00,866 --> 00:53:03,633 um upwards so that it's roughly the same place 1534 00:53:03,800 --> 00:53:04,766 as it's supposed to be 1535 00:53:04,766 --> 00:53:06,099 so there's that 1536 00:53:06,600 --> 00:53:07,800 that's where it is right now 1537 00:53:07,800 --> 00:53:09,866 so just I mean 1538 00:53:09,866 --> 00:53:11,299 we know it is but anyway 1539 00:53:11,300 --> 00:53:12,233 just so you know 1540 00:53:13,700 --> 00:53:14,500 oops 1541 00:53:17,066 --> 00:53:18,066 I did it 1542 00:53:19,866 --> 00:53:21,366 okay sorry 1543 00:53:22,600 --> 00:53:23,966 there's this image 1544 00:53:25,866 --> 00:53:27,599 okay so everything's roughly in the same place 1545 00:53:27,600 --> 00:53:28,133 again you can 1546 00:53:28,133 --> 00:53:29,899 you can spend as much time as you want 1547 00:53:29,933 --> 00:53:31,099 moving these images around 1548 00:53:31,100 --> 00:53:32,933 I've got the nice lights added now into this 1549 00:53:32,933 --> 00:53:34,399 got the spotlights into here 1550 00:53:34,533 --> 00:53:35,299 spotlights into here 1551 00:53:35,300 --> 00:53:36,900 all different lights into this towers 1552 00:53:37,000 --> 00:53:38,733 I can still get rid of this one if I want to 1553 00:53:38,733 --> 00:53:40,999 anyway what I wanna do now 1554 00:53:41,466 --> 00:53:42,599 this is the reference image 1555 00:53:42,600 --> 00:53:43,566 I wanna merge this one 1556 00:53:43,566 --> 00:53:45,266 I wanna erase this one higher 1557 00:53:45,266 --> 00:53:46,599 so it now as high as that one 1558 00:53:46,600 --> 00:53:48,700 so it fit nicely on top of the land that I have 1559 00:53:49,100 --> 00:53:51,266 okay so I'm gonna add 1560 00:53:52,933 --> 00:53:54,899 remember I don't actually want this gray thing 1561 00:53:54,900 --> 00:53:55,800 to be in the final thing at all 1562 00:53:55,800 --> 00:53:58,600 so I'm gonna transform node just above it 1563 00:53:58,600 --> 00:54:00,300 cause the whole thing is gonna be moved up 1564 00:54:01,200 --> 00:54:04,266 okay double click on this to make sure we see this 1565 00:54:04,466 --> 00:54:07,866 I just view this and then I view this image here 1566 00:54:07,866 --> 00:54:09,166 now again we wanna compare 1567 00:54:09,366 --> 00:54:11,066 now comparing images is quite important 1568 00:54:11,066 --> 00:54:13,266 especially if you ever get a job working the prep team 1569 00:54:13,266 --> 00:54:13,733 for example 1570 00:54:13,733 --> 00:54:15,899 you have to build to make stuff exactly the same 1571 00:54:15,900 --> 00:54:18,466 so if I go to white 1572 00:54:18,566 --> 00:54:21,033 okay so I can see before and after 1573 00:54:21,400 --> 00:54:24,000 okay now quickly I can just 1574 00:54:24,400 --> 00:54:25,466 just go to see 1575 00:54:26,100 --> 00:54:27,833 why does it really matter where or that 1576 00:54:36,333 --> 00:54:38,199 okay let's just use these towers at the top 1577 00:54:38,200 --> 00:54:39,200 as a reference 1578 00:54:44,566 --> 00:54:47,899 you can see used to be a fair amount higher 1579 00:54:48,100 --> 00:54:49,300 that's pretty close 1580 00:54:50,566 --> 00:54:52,199 okay that's about close enough for now 1581 00:54:52,200 --> 00:54:53,666 again you can spend more time tweaking it 1582 00:54:53,666 --> 00:54:54,966 but I think that will still look good 1583 00:54:55,533 --> 00:54:57,699 okay so now that's the right place now 1584 00:54:57,700 --> 00:54:58,700 so we moved 1585 00:55:00,700 --> 00:55:02,500 moved the whole thing up quite a lot 1586 00:55:03,200 --> 00:55:04,300 now that we moved it up 1587 00:55:05,000 --> 00:55:06,766 it's time to go and look at the crap 1588 00:55:06,766 --> 00:55:08,966 the land and the background sky 1589 00:55:08,966 --> 00:55:10,633 so again I put them over here 1590 00:55:11,466 --> 00:55:14,899 I put them over here into the sky 1591 00:55:15,400 --> 00:55:16,400 so here they are 1592 00:55:17,700 --> 00:55:19,000 and I drag them down 1593 00:55:22,166 --> 00:55:23,966 I had this already pre multiplied for you 1594 00:55:23,966 --> 00:55:25,866 all I did was just literally kit 1595 00:55:26,166 --> 00:55:28,766 I will rotate some parts when I want to clean that up 1596 00:55:29,933 --> 00:55:31,799 and I have this guy which might be too dark 1597 00:55:31,800 --> 00:55:32,666 we can always grade that 1598 00:55:32,666 --> 00:55:34,566 no problem so again 1599 00:55:34,566 --> 00:55:36,099 I don't really need this great background anymore 1600 00:55:36,100 --> 00:55:38,766 I can always leave it at the bottom in case I wanna see 1601 00:55:38,766 --> 00:55:40,066 remind myself what it was 1602 00:55:40,733 --> 00:55:41,733 so I got this image 1603 00:55:41,733 --> 00:55:44,899 and I wanna merge this on top of this 1604 00:55:44,900 --> 00:55:45,966 but this background 1605 00:55:45,966 --> 00:55:46,733 this background 1606 00:55:46,733 --> 00:55:48,899 it's the foreground okay 1607 00:55:48,933 --> 00:55:50,466 but this part here is actually the background 1608 00:55:50,466 --> 00:55:53,399 so with this image needs to be merged underneath 1609 00:55:53,966 --> 00:55:55,266 so the a is gonna go to there 1610 00:55:55,266 --> 00:55:55,999 cause this uh 1611 00:55:56,000 --> 00:55:58,200 the city factory needs to go on top 1612 00:55:58,533 --> 00:55:59,799 this one's gonna go there 1613 00:56:01,733 --> 00:56:03,233 there we go excellent 1614 00:56:03,566 --> 00:56:05,799 looking a bit dark right now but we can uh 1615 00:56:05,800 --> 00:56:07,100 we'll fix that in a second 1616 00:56:07,800 --> 00:56:08,800 OK so now that's there 1617 00:56:08,800 --> 00:56:10,100 we need to put the sky in as well 1618 00:56:10,100 --> 00:56:11,633 the sky also needs to go 1619 00:56:13,000 --> 00:56:15,700 uh behind everything of course so another one 1620 00:56:20,700 --> 00:56:24,866 okay cool now need to make some changes 1621 00:56:25,700 --> 00:56:26,866 I need to do some paint work 1622 00:56:26,866 --> 00:56:28,799 I need to grade some of these things a little better 1623 00:56:30,200 --> 00:56:32,400 I just had a grade note in straight away 1624 00:56:48,733 --> 00:56:51,099 okay I need to tweak a little bit more 1625 00:56:51,333 --> 00:56:52,699 okay first of all I need to 1626 00:56:52,700 --> 00:56:53,300 what I need to do 1627 00:56:53,300 --> 00:56:54,233 what I need to do 1628 00:56:54,766 --> 00:56:56,266 I got some big holes 1629 00:56:56,466 --> 00:56:58,866 okay if I look at this and I look at this 1630 00:56:58,866 --> 00:56:59,333 you can see the 1631 00:56:59,333 --> 00:57:01,533 you can see the sky going through the floor okay 1632 00:57:01,533 --> 00:57:05,199 so what I'm gonna wanna do is paint over this part here 1633 00:57:05,866 --> 00:57:07,666 so I'm gonna go to this image here 1634 00:57:07,733 --> 00:57:09,066 which is just the background 1635 00:57:12,266 --> 00:57:12,999 and I go to the clone step 114787

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