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in this lesson
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we will learn how to set the focal point
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in Peragon Labs Bouquet Plugin
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so one one thing that I have discussed is
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how to control focus
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focus is done with the camera node
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so if we look at focal distance it says 185
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but let's set it to maybe 100
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so we can see Grolo now which should be our focal point
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he's now completely out of focus
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in fact everything's out of focus
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and something to point out is the bouquet shape
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that is what you would use for the kernel input
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the circle here we can actually change this
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go to optical artifacts
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excuse me go to kernel
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instead of circular
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so here's where we would select input
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instead of circular we're gonna check aperture blades
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currently blade count is six
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so now we can see there's six blades
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let's just change this to maybe three
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get a much more dramatic effect
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here we go it becomes much more triangular
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set this back to 6
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which is the most common type of amateur blade shape
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okay let's try to do something else
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maybe set this to 200
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maybe set it to 500
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okay so we can see now
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the foreground is completely out of focus
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but the backgrounds in focus
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so let's say that the default value of the camera
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from Maya was not already set to the
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focal distance that we wanted
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but would be an easy way to figure this out well
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lucky for us
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we can do that in Nuke's 3D system
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so let's make quick
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deep to points to plug in the deep
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plug in the camera
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and then jump over to 3D
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alright so this is where things are in 3D space
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can see this is where our scene is this is our camera
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so if we look here
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we can see the camera
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right back here
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there's this little X
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this little cross
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this is actually representing the focal point
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this is at a distance from the camera's origin
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from its filmback
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that is the number of units we're looking for
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so obviously we'd want to set it to something
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a little bit more reasonable
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something around the character
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so just zoom in a little bit here
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and then I'll show you as I move this
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bring this down to 400 300 now it's appeared in frame
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be a little bit more granular about this
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now you can see it's moving
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moving let's just set it back to 1:00 85 which is
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I knew it would needed to be anyway
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so it's right
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right here in front of Gorilla's face
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this is the focal point
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so if you didn't know
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where the focal point was supposed to be
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this would be a really great way to do it
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and if you needed to animate the focal point
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for some kind of a rack focus
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you'd be able to follow along in 3D space perfectly
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just by using this
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as a reference point
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so there we have it
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so this is how you use the basic functions of pgbok
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you can obviously get into the details
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of some of these things
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but in general
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these are the most important ones to creating a look
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I'll go over them again
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real world lens
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real world lens simulation
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make sure that's checked
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and then make sure that the aperture
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width and height match what the plate
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or what the CG cameras aperture size should be
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in this case
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aperture just means filmback size they've
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changed the name
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depth style real and of course depth channel
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deep dot front
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always use deep if you have it
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and the kernel to dial in some realism
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so that's it
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that's PG Bouquet
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and I hope you've Learned something
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we have now reached the end of the lesson
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we Learned how to set the focal point in PG Bouquet
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using point clouds and a camera in Nuke's 3D system
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in the next lesson
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we will put the finishing touches on our composite
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