All language subtitles for 12. Setting focal distance in pgBokeh

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:10,366 --> 00:00:11,366 in this lesson 2 00:00:11,366 --> 00:00:13,366 we will learn how to set the focal point 3 00:00:13,366 --> 00:00:15,866 in Peragon Labs Bouquet Plugin 4 00:00:18,300 --> 00:00:21,866 so one one thing that I have discussed is 5 00:00:22,200 --> 00:00:23,633 how to control focus 6 00:00:25,766 --> 00:00:29,433 focus is done with the camera node 7 00:00:30,866 --> 00:00:35,033 so if we look at focal distance it says 185 8 00:00:36,200 --> 00:00:38,666 but let's set it to maybe 100 9 00:00:43,500 --> 00:00:46,800 so we can see Grolo now which should be our focal point 10 00:00:46,800 --> 00:00:48,466 he's now completely out of focus 11 00:00:48,600 --> 00:00:50,633 in fact everything's out of focus 12 00:00:50,900 --> 00:00:52,800 and something to point out is the bouquet shape 13 00:00:54,200 --> 00:00:57,333 that is what you would use for the kernel input 14 00:00:57,333 --> 00:00:59,599 the circle here we can actually change this 15 00:01:01,000 --> 00:01:03,400 go to optical artifacts 16 00:01:06,333 --> 00:01:07,866 excuse me go to kernel 17 00:01:11,266 --> 00:01:12,566 instead of circular 18 00:01:12,566 --> 00:01:14,599 so here's where we would select input 19 00:01:14,700 --> 00:01:17,966 instead of circular we're gonna check aperture blades 20 00:01:19,333 --> 00:01:21,199 currently blade count is six 21 00:01:23,800 --> 00:01:26,733 so now we can see there's six blades 22 00:01:26,733 --> 00:01:29,433 let's just change this to maybe three 23 00:01:29,800 --> 00:01:31,900 get a much more dramatic effect 24 00:01:35,700 --> 00:01:38,433 here we go it becomes much more triangular 25 00:01:42,000 --> 00:01:43,300 set this back to 6 26 00:01:43,300 --> 00:01:48,100 which is the most common type of amateur blade shape 27 00:01:51,866 --> 00:01:54,699 okay let's try to do something else 28 00:01:54,700 --> 00:01:58,566 maybe set this to 200 29 00:02:02,600 --> 00:02:04,300 maybe set it to 500 30 00:02:07,366 --> 00:02:08,399 okay so we can see now 31 00:02:08,400 --> 00:02:10,466 the foreground is completely out of focus 32 00:02:10,466 --> 00:02:12,299 but the backgrounds in focus 33 00:02:13,466 --> 00:02:17,166 so let's say that the default value of the camera 34 00:02:17,166 --> 00:02:19,866 from Maya was not already set to the 35 00:02:19,900 --> 00:02:21,400 focal distance that we wanted 36 00:02:21,400 --> 00:02:23,866 but would be an easy way to figure this out well 37 00:02:24,500 --> 00:02:25,600 lucky for us 38 00:02:27,100 --> 00:02:29,200 we can do that in Nuke's 3D system 39 00:02:29,800 --> 00:02:31,500 so let's make quick 40 00:02:33,066 --> 00:02:36,399 deep to points to plug in the deep 41 00:02:38,100 --> 00:02:39,633 plug in the camera 42 00:02:41,066 --> 00:02:42,966 and then jump over to 3D 43 00:02:50,266 --> 00:02:53,566 alright so this is where things are in 3D space 44 00:02:55,500 --> 00:03:00,100 can see this is where our scene is this is our camera 45 00:03:09,800 --> 00:03:10,733 so if we look here 46 00:03:10,733 --> 00:03:13,033 we can see the camera 47 00:03:14,666 --> 00:03:15,966 right back here 48 00:03:16,200 --> 00:03:17,900 there's this little X 49 00:03:17,933 --> 00:03:19,233 this little cross 50 00:03:19,400 --> 00:03:21,566 this is actually representing the focal point 51 00:03:21,566 --> 00:03:23,999 this is at a distance from the camera's origin 52 00:03:25,066 --> 00:03:26,266 from its filmback 53 00:03:26,333 --> 00:03:31,399 that is the number of units we're looking for 54 00:03:31,500 --> 00:03:33,266 so obviously we'd want to set it to something 55 00:03:33,266 --> 00:03:34,599 a little bit more reasonable 56 00:03:34,600 --> 00:03:36,166 something around the character 57 00:03:37,300 --> 00:03:39,100 so just zoom in a little bit here 58 00:03:39,100 --> 00:03:42,100 and then I'll show you as I move this 59 00:03:43,700 --> 00:03:49,400 bring this down to 400 300 now it's appeared in frame 60 00:03:49,733 --> 00:03:51,866 be a little bit more granular about this 61 00:03:52,700 --> 00:03:55,066 now you can see it's moving 62 00:03:56,566 --> 00:04:00,399 moving let's just set it back to 1:00 85 which is 63 00:04:00,400 --> 00:04:02,033 I knew it would needed to be anyway 64 00:04:02,500 --> 00:04:03,766 so it's right 65 00:04:06,400 --> 00:04:08,366 right here in front of Gorilla's face 66 00:04:08,366 --> 00:04:09,766 this is the focal point 67 00:04:11,800 --> 00:04:12,766 so if you didn't know 68 00:04:12,766 --> 00:04:13,899 where the focal point was supposed to be 69 00:04:13,900 --> 00:04:16,000 this would be a really great way to do it 70 00:04:16,000 --> 00:04:17,766 and if you needed to animate the focal point 71 00:04:17,766 --> 00:04:19,199 for some kind of a rack focus 72 00:04:19,366 --> 00:04:23,766 you'd be able to follow along in 3D space perfectly 73 00:04:24,066 --> 00:04:24,933 just by using this 74 00:04:24,933 --> 00:04:25,966 as a reference point 75 00:04:29,300 --> 00:04:30,466 so there we have it 76 00:04:30,466 --> 00:04:34,133 so this is how you use the basic functions of pgbok 77 00:04:34,133 --> 00:04:36,633 you can obviously get into the details 78 00:04:37,066 --> 00:04:38,433 of some of these things 79 00:04:39,200 --> 00:04:40,766 but in general 80 00:04:41,866 --> 00:04:43,999 these are the most important ones to creating a look 81 00:04:44,700 --> 00:04:46,033 I'll go over them again 82 00:04:46,466 --> 00:04:47,533 real world lens 83 00:04:47,533 --> 00:04:48,933 real world lens simulation 84 00:04:48,933 --> 00:04:49,999 make sure that's checked 85 00:04:50,400 --> 00:04:52,566 and then make sure that the aperture 86 00:04:52,566 --> 00:04:56,166 width and height match what the plate 87 00:04:56,166 --> 00:04:59,199 or what the CG cameras aperture size should be 88 00:04:59,200 --> 00:04:59,766 in this case 89 00:04:59,766 --> 00:05:02,633 aperture just means filmback size they've 90 00:05:04,100 --> 00:05:05,200 changed the name 91 00:05:06,900 --> 00:05:09,300 depth style real and of course depth channel 92 00:05:09,600 --> 00:05:10,700 deep dot front 93 00:05:11,666 --> 00:05:13,233 always use deep if you have it 94 00:05:13,800 --> 00:05:16,500 and the kernel to dial in some realism 95 00:05:17,966 --> 00:05:18,533 so that's it 96 00:05:18,533 --> 00:05:19,666 that's PG Bouquet 97 00:05:20,666 --> 00:05:24,366 and I hope you've Learned something 98 00:05:24,800 --> 00:05:26,866 we have now reached the end of the lesson 99 00:05:27,200 --> 00:05:30,033 we Learned how to set the focal point in PG Bouquet 100 00:05:30,100 --> 00:05:33,633 using point clouds and a camera in Nuke's 3D system 101 00:05:34,000 --> 00:05:35,433 in the next lesson 102 00:05:35,666 --> 00:05:38,199 we will put the finishing touches on our composite 7280

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.