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These are the user uploaded subtitles that are being translated: 1 00:00:11,566 --> 00:00:12,599 in this lesson 2 00:00:12,600 --> 00:00:14,900 we will begin adding some of our final 3 00:00:14,900 --> 00:00:18,100 element integration for Big Fireball 4 00:00:18,300 --> 00:00:20,966 now there are a number of items we do need to hit 5 00:00:20,966 --> 00:00:22,266 but for this specific lesson 6 00:00:22,266 --> 00:00:23,199 we're gonna hit a few 7 00:00:23,200 --> 00:00:25,300 and then we'll continue down the list 8 00:00:25,366 --> 00:00:26,499 so in this lesson 9 00:00:26,500 --> 00:00:29,700 I'm going to begin working on our defocus 10 00:00:29,700 --> 00:00:33,100 which is basically adding some defocus to our fireball 11 00:00:33,100 --> 00:00:35,366 to match the defocus that is happening 12 00:00:35,366 --> 00:00:38,199 at various points throughout the timeline in our shot 13 00:00:38,400 --> 00:00:41,000 I'm also going to focus on our grain 14 00:00:41,000 --> 00:00:42,500 and if we have a little bit of time 15 00:00:42,500 --> 00:00:44,200 we'll hit some of that grid warp 16 00:00:44,300 --> 00:00:47,166 that I mentioned at the beginning of this course 17 00:00:47,166 --> 00:00:49,166 so this first step we're gonna do is 18 00:00:49,166 --> 00:00:50,533 we're gonna hit the defocus 19 00:00:50,533 --> 00:00:54,066 I've basically gone through and made a list of frames 20 00:00:54,066 --> 00:00:58,166 where I feel that the shot will need some defocus added 21 00:00:58,166 --> 00:00:59,466 so for example 22 00:00:59,466 --> 00:01:01,699 if we go to frame 68 23 00:01:02,300 --> 00:01:04,166 and we check it against our plates 24 00:01:04,166 --> 00:01:06,099 if I just go to the plate and view 25 00:01:06,100 --> 00:01:08,800 you're gonna watch from frame 68 to 74 26 00:01:08,800 --> 00:01:11,633 you see how it starts to begin to go out of defocus 27 00:01:11,766 --> 00:01:15,199 so what we're going to do is we are going to add 28 00:01:15,533 --> 00:01:19,133 a defocus node to our actual fireball 29 00:01:19,133 --> 00:01:21,399 and we will work our way back from there 30 00:01:21,400 --> 00:01:22,733 so at this point 31 00:01:22,733 --> 00:01:23,666 I think what we'll do is 32 00:01:23,666 --> 00:01:24,466 we're going to add 33 00:01:24,466 --> 00:01:25,799 right here after this premult 34 00:01:25,800 --> 00:01:27,533 we're going to add that defocus 35 00:01:27,533 --> 00:01:29,766 so add d focus node 36 00:01:30,066 --> 00:01:31,399 drop it in right there 37 00:01:31,600 --> 00:01:33,266 and in fact 38 00:01:33,266 --> 00:01:33,966 what I'm going to do is 39 00:01:33,966 --> 00:01:36,299 I'm actually bring that prim molt back up there 40 00:01:36,300 --> 00:01:37,000 and move this over 41 00:01:37,000 --> 00:01:38,666 since we don't need all that space 42 00:01:38,666 --> 00:01:39,933 since there's no more color corrects 43 00:01:39,933 --> 00:01:41,166 happening at the moment 44 00:01:41,500 --> 00:01:42,733 and what we'll do is 45 00:01:42,733 --> 00:01:43,799 on frame 68 46 00:01:43,800 --> 00:01:47,466 I'm going to set the d focus to zero 47 00:01:47,700 --> 00:01:49,400 and I'm going to set the key 48 00:01:49,400 --> 00:01:54,600 and then we will view our frame 49 00:01:54,866 --> 00:01:56,733 our viewer with the fireball 50 00:01:56,733 --> 00:02:00,866 and we're going to jump forward to frame 74 51 00:02:02,600 --> 00:02:04,100 and at that point 52 00:02:04,100 --> 00:02:05,766 you can see right here 53 00:02:06,166 --> 00:02:09,266 our fireball is definitely a little too uh 54 00:02:09,266 --> 00:02:11,699 obviously in focus in comparison to everything else 55 00:02:11,700 --> 00:02:14,566 so let's just add a little bit of defocus here 56 00:02:15,133 --> 00:02:18,299 begin to kinda blow that out just a little bit 57 00:02:18,366 --> 00:02:20,266 and I think also what we're going to need to do is 58 00:02:20,266 --> 00:02:22,066 we're gonna need to take that defocus 59 00:02:22,066 --> 00:02:24,899 and we're going to need to uh 60 00:02:24,900 --> 00:02:27,100 add it to our holdout mat 61 00:02:27,100 --> 00:02:27,966 that is occurring here 62 00:02:27,966 --> 00:02:28,566 you see see 63 00:02:28,566 --> 00:02:31,133 getting solid lines on the roto shape 64 00:02:31,133 --> 00:02:33,666 so what we'll do is we'll actually just clone this 65 00:02:33,700 --> 00:02:34,966 so for the sake of this 66 00:02:34,966 --> 00:02:36,099 I'm gonna right click 67 00:02:36,400 --> 00:02:39,766 go to edit and copy as can as clones 68 00:02:39,766 --> 00:02:42,066 you can see also control K as your shortcut 69 00:02:42,300 --> 00:02:43,933 and then once you copy this clones 70 00:02:43,933 --> 00:02:45,699 you can control V paste 71 00:02:45,700 --> 00:02:47,133 and just drop that in there 72 00:02:47,133 --> 00:02:51,966 and now you see how your roto shape just matches that 73 00:02:51,966 --> 00:02:55,599 nice little edge that you're adding 74 00:02:55,600 --> 00:02:57,566 in terms of animating a d focus 75 00:02:57,566 --> 00:02:59,333 so now we have that frame 74 76 00:02:59,333 --> 00:03:01,799 I'm gonna now jump to frame eighty 77 00:03:02,333 --> 00:03:03,866 and frame 80 78 00:03:03,866 --> 00:03:06,866 I'm going to keyframe again 79 00:03:07,666 --> 00:03:09,633 and there we go 80 00:03:10,333 --> 00:03:15,966 so set key and then we are going to jump to frame 85 81 00:03:17,400 --> 00:03:19,733 and just clear this out right here 82 00:03:19,733 --> 00:03:20,166 there we go 83 00:03:20,166 --> 00:03:22,299 now we can see the keyframes happening 84 00:03:22,333 --> 00:03:24,766 and I'm going to set d focus to zero 85 00:03:24,766 --> 00:03:26,133 so now you can see at this point 86 00:03:26,133 --> 00:03:28,866 obviously we don't wanna add any d focus happening 87 00:03:29,000 --> 00:03:31,400 so now let's move on to our next set 88 00:03:31,400 --> 00:03:32,333 and I and as I said 89 00:03:32,333 --> 00:03:33,299 I just added a 90 00:03:33,300 --> 00:03:35,166 made a list of these frames 91 00:03:35,166 --> 00:03:36,666 that we need to add the focus to 92 00:03:36,666 --> 00:03:38,666 so it's gonna be a few 93 00:03:38,766 --> 00:03:40,133 that we're gonna be working through 94 00:03:40,133 --> 00:03:41,633 so frame 92 95 00:03:41,900 --> 00:03:43,400 gonna set key to zero 96 00:03:43,400 --> 00:03:45,833 and frame 99 97 00:03:46,166 --> 00:03:46,999 jump to that 98 00:03:47,000 --> 00:03:49,266 you can see this is all defocused here 99 00:03:49,400 --> 00:03:51,133 so we wanna add some defoc 100 00:03:51,133 --> 00:03:52,599 some nice to focus on a say 101 00:03:52,600 --> 00:03:56,200 value of 5 there is not too bad 102 00:03:56,200 --> 00:03:58,966 and then frame 1:02 is the 103 00:03:59,266 --> 00:03:59,899 the beginning 104 00:03:59,900 --> 00:04:00,600 the outpoint 105 00:04:00,600 --> 00:04:02,466 so add a keyframe there 106 00:04:02,800 --> 00:04:07,300 and then frame 1:08 is when it's back in focus 107 00:04:07,866 --> 00:04:09,899 so let's set that back to zero 108 00:04:11,300 --> 00:04:13,133 and then we continue on 109 00:04:13,133 --> 00:04:16,399 so now we're gonna jump over to frame three twenty nine 110 00:04:17,300 --> 00:04:19,000 and down just a little bit 111 00:04:19,000 --> 00:04:21,766 so we can see the buildings in relation to the fireball 112 00:04:22,000 --> 00:04:25,366 set a key and then at frame three thirty four 113 00:04:27,166 --> 00:04:29,666 we're going to add some defocus 114 00:04:30,533 --> 00:04:32,199 and again this goes back to what I said 115 00:04:32,200 --> 00:04:34,700 this is all part of analyzing your shot 116 00:04:34,700 --> 00:04:36,133 so you're just analyzing it 117 00:04:36,133 --> 00:04:40,399 to ensure that you match it back to the uh 118 00:04:40,666 --> 00:04:41,899 overall image 119 00:04:41,900 --> 00:04:44,100 and this isn't gonna require much default 120 00:04:44,100 --> 00:04:47,600 so I'm just gonna set that to a factor of one 121 00:04:47,900 --> 00:04:51,366 and then set that to 3:36 122 00:04:52,166 --> 00:04:54,933 and that actually looks like it might be a touch more 123 00:04:54,933 --> 00:04:57,466 so let's add a little more 124 00:04:57,466 --> 00:04:58,366 there we go 125 00:04:58,466 --> 00:05:01,099 and then at frame three 40 126 00:05:01,766 --> 00:05:02,899 that's our out 127 00:05:03,900 --> 00:05:05,200 set that back to zero 128 00:05:05,733 --> 00:05:08,233 and then ironically enough at 3:41 129 00:05:08,533 --> 00:05:10,199 we set another key 130 00:05:10,200 --> 00:05:11,333 and three frame 131 00:05:11,333 --> 00:05:14,066 3:43 and again 132 00:05:14,066 --> 00:05:16,999 this is all kind of a tedious kind of process sometimes 133 00:05:17,000 --> 00:05:18,733 but it is obviously necessary 134 00:05:18,733 --> 00:05:20,599 when you're trying to integrate your shot 135 00:05:20,600 --> 00:05:24,866 you want it to match back to your actual plate 136 00:05:24,866 --> 00:05:25,733 and if you don't 137 00:05:25,733 --> 00:05:28,533 obviously then if you watch this in sequence 138 00:05:28,533 --> 00:05:31,533 it might not look quite as spectacular as you'd hoped 139 00:05:31,533 --> 00:05:35,066 just because things aren't properly integrated 140 00:05:35,300 --> 00:05:36,933 the best visual effects are the ones 141 00:05:36,933 --> 00:05:39,566 that do not look like they were visual effect 142 00:05:39,566 --> 00:05:40,133 and obviously 143 00:05:40,133 --> 00:05:42,533 blowing up of city is a visual effect 144 00:05:42,533 --> 00:05:45,199 that will be pretty obvious 145 00:05:45,300 --> 00:05:47,666 probably wasn't real at one point 146 00:05:47,666 --> 00:05:50,166 but it is something you want it to 147 00:05:50,366 --> 00:05:52,466 get as close to possible 148 00:05:52,466 --> 00:05:55,299 allowing the viewer to suspend disbelief 149 00:05:55,800 --> 00:05:59,000 so just continuing on through this list here 150 00:05:59,600 --> 00:06:00,733 frame 3:00 60 151 00:06:00,733 --> 00:06:04,199 three and Onward again 152 00:06:04,200 --> 00:06:06,900 this is all stuff that you can follow along 153 00:06:07,266 --> 00:06:08,966 you can also do your own hunt 154 00:06:08,966 --> 00:06:12,366 it's quite possible that I have missed uh 155 00:06:12,366 --> 00:06:15,399 some of those spots that require some uh 156 00:06:15,733 --> 00:06:17,566 some animated defocus 157 00:06:17,566 --> 00:06:19,299 but for the sake of this course 158 00:06:19,300 --> 00:06:20,166 I'm not gonna 159 00:06:20,166 --> 00:06:21,333 not gonna worry about that 160 00:06:21,333 --> 00:06:24,066 I just wanna hit some of these major ones 161 00:06:24,300 --> 00:06:25,933 alright we have just a few more 162 00:06:25,933 --> 00:06:28,299 on frame 4:00 76 163 00:06:29,466 --> 00:06:31,766 now I move back down just a view 164 00:06:32,366 --> 00:06:33,599 set a key at 0 165 00:06:33,600 --> 00:06:39,300 frame 494 animates into a nice 166 00:06:39,300 --> 00:06:40,900 pretty major defocus 167 00:06:40,900 --> 00:06:44,000 so let's let's jump that defocus up there 168 00:06:44,733 --> 00:06:46,299 maybe somewhere around there 169 00:06:46,300 --> 00:06:48,766 let's say and 170 00:06:48,766 --> 00:06:50,399 oop apologies 171 00:06:51,933 --> 00:06:53,033 there we go 172 00:06:53,400 --> 00:06:58,800 and then frame four ninety four to 5:02 animates out 173 00:06:59,000 --> 00:07:00,666 so set that to zero 174 00:07:01,366 --> 00:07:04,699 and then at 5:03 we have another 175 00:07:06,266 --> 00:07:09,366 change so then go to 5:08 176 00:07:10,600 --> 00:07:12,400 let's set that defocus 177 00:07:12,466 --> 00:07:12,966 there we go 178 00:07:12,966 --> 00:07:14,466 and as also the other thing you can see 179 00:07:14,466 --> 00:07:16,366 the next step we're gonna do is we're gonna add grain 180 00:07:16,366 --> 00:07:18,399 obviously because right now it's very soft 181 00:07:18,400 --> 00:07:19,600 and there's no grain on there 182 00:07:19,600 --> 00:07:24,200 which obviously makes it one another step of 183 00:07:24,200 --> 00:07:25,700 uh disbelief 184 00:07:26,200 --> 00:07:29,066 and you obviously want to integrate as best as possible 185 00:07:29,066 --> 00:07:30,566 grain is a necessity 186 00:07:30,566 --> 00:07:32,099 no matter what shot you're working on 187 00:07:32,100 --> 00:07:33,966 you're gonna want to add grain 188 00:07:34,266 --> 00:07:35,799 to match back to your plate 189 00:07:36,366 --> 00:07:40,233 so that's basically one of the major rules 190 00:07:40,333 --> 00:07:41,899 before you finish your shot 191 00:07:41,900 --> 00:07:44,200 you're gonna wanna add grain anyway 192 00:07:44,200 --> 00:07:47,800 uh so just adding a little more defocus here 193 00:07:48,533 --> 00:07:49,699 there we go 194 00:07:50,400 --> 00:07:53,066 and almost done 195 00:07:53,066 --> 00:07:55,133 just have a couple more keyframes 196 00:07:55,133 --> 00:07:59,766 we need to input this frame 6 83 now 197 00:08:01,866 --> 00:08:02,999 there we go 198 00:08:03,066 --> 00:08:04,799 move up to find 199 00:08:04,800 --> 00:08:05,766 there we go 200 00:08:06,133 --> 00:08:09,033 add that key frame frame six 88 201 00:08:09,900 --> 00:08:12,466 oops game 6 88 202 00:08:12,466 --> 00:08:13,333 there we go 203 00:08:13,333 --> 00:08:14,866 def add the defocus 204 00:08:15,800 --> 00:08:17,700 let's say maybe around 205 00:08:18,966 --> 00:08:20,099 there we go 206 00:08:20,600 --> 00:08:23,600 and six 91 is when it starts to 207 00:08:24,066 --> 00:08:27,266 when it's locked and then starts to push out 208 00:08:28,133 --> 00:08:33,599 is six 95 here we go 209 00:08:35,200 --> 00:08:37,033 and last but not least 210 00:08:37,566 --> 00:08:39,166 and this is the other area we're gonna have 211 00:08:39,166 --> 00:08:40,399 that we're gonna focus on next 212 00:08:40,400 --> 00:08:43,400 once we do these final element integration steps 213 00:08:43,400 --> 00:08:45,933 but we're gonna have to remember that our fireball is 214 00:08:45,933 --> 00:08:48,266 not gonna track once this railing goes over 215 00:08:48,266 --> 00:08:49,866 so we're gonna have to work on that next 216 00:08:50,533 --> 00:08:51,266 but for the moment 217 00:08:51,266 --> 00:08:55,799 let's just add these last couple keys from 7:31 218 00:08:56,366 --> 00:08:59,466 I want you to be defocused 219 00:09:01,666 --> 00:09:02,299 there we go 220 00:09:02,300 --> 00:09:04,833 a little more 221 00:09:04,900 --> 00:09:06,000 that's good 222 00:09:06,266 --> 00:09:08,199 alright so at this point 223 00:09:08,266 --> 00:09:09,333 I think what we've done is 224 00:09:09,333 --> 00:09:11,266 is pretty satisfactory 225 00:09:11,400 --> 00:09:14,300 we've added our various animated d 226 00:09:14,300 --> 00:09:17,700 focus in various areas that we needed to 227 00:09:17,733 --> 00:09:19,566 the next step will be adding grain 228 00:09:19,566 --> 00:09:24,099 I think what we'll do is add that right now 229 00:09:24,333 --> 00:09:28,399 so we are going to add grain 230 00:09:29,700 --> 00:09:30,866 right about 231 00:09:30,866 --> 00:09:32,966 let's just make a little space here 232 00:09:33,900 --> 00:09:35,033 right in here 233 00:09:35,500 --> 00:09:37,533 and there's a few different ways you can add grain 234 00:09:37,533 --> 00:09:38,833 you can do uh 235 00:09:38,900 --> 00:09:41,866 grain analysis if you have Nuke X you can 236 00:09:41,866 --> 00:09:42,499 you can add 237 00:09:42,500 --> 00:09:43,266 you can I match 238 00:09:43,266 --> 00:09:43,699 in this case 239 00:09:43,700 --> 00:09:44,300 what I'm gonna do is 240 00:09:44,300 --> 00:09:45,966 I'm just gonna do a little eye matching 241 00:09:46,000 --> 00:09:47,400 um I've I've 242 00:09:47,733 --> 00:09:50,099 believe I've discussed how did grain match before 243 00:09:50,100 --> 00:09:51,633 in the past with uh 244 00:09:52,000 --> 00:09:52,866 with Nuke X 245 00:09:52,866 --> 00:09:53,933 but for this course 246 00:09:53,933 --> 00:09:55,433 I think we're just gonna 247 00:09:55,966 --> 00:09:57,366 do a little bit of eye matching it 248 00:09:57,366 --> 00:09:59,066 sometimes it's good to 249 00:09:59,066 --> 00:10:01,099 good to do to practice that 250 00:10:01,533 --> 00:10:02,866 uh oops apologies 251 00:10:02,866 --> 00:10:04,099 this is on the wrong layer 252 00:10:04,100 --> 00:10:05,266 let's bring that up there 253 00:10:05,266 --> 00:10:06,099 there we go 254 00:10:06,966 --> 00:10:11,199 and obviously that way too much grain haha 255 00:10:11,266 --> 00:10:13,066 so you're gonna jump between your channels 256 00:10:13,066 --> 00:10:14,366 and you're gonna start to 257 00:10:14,366 --> 00:10:15,533 to dial things in 258 00:10:15,533 --> 00:10:16,799 so let's uh 259 00:10:17,100 --> 00:10:22,066 just bring up the scale of our grain 260 00:10:22,066 --> 00:10:23,166 and the blue channel 261 00:10:23,166 --> 00:10:25,066 I'm gonna bring back the intensity 262 00:10:25,066 --> 00:10:27,499 that is way too much uh 263 00:10:27,500 --> 00:10:29,933 we just wanna start to dial it in a little bit 264 00:10:29,933 --> 00:10:30,899 there we go 265 00:10:31,266 --> 00:10:33,666 and then let's switch over to the green channel 266 00:10:33,666 --> 00:10:37,766 green channel size is 267 00:10:38,500 --> 00:10:40,800 could go a little bigger possibly 268 00:10:40,900 --> 00:10:43,633 and then we're gonna back way off on it 269 00:10:44,500 --> 00:10:46,333 and right about somewhere in there 270 00:10:46,333 --> 00:10:47,633 let's do the red channel 271 00:10:48,666 --> 00:10:54,533 um size can be somewhere around there point four 272 00:10:54,533 --> 00:10:56,266 let's just leave it as that 273 00:10:56,800 --> 00:10:59,000 and back off 274 00:10:59,966 --> 00:11:01,699 significantly as well 275 00:11:01,966 --> 00:11:07,266 alright so let's call that a reasonably close match 276 00:11:07,266 --> 00:11:08,433 actually you know what 277 00:11:08,500 --> 00:11:09,433 looking at it 278 00:11:09,966 --> 00:11:12,799 let's just bring that down just a little bit 279 00:11:13,666 --> 00:11:17,799 and bring the scale down a little bit on this one 280 00:11:17,800 --> 00:11:18,600 now that you're looking 281 00:11:18,600 --> 00:11:19,166 the buildings 282 00:11:19,166 --> 00:11:21,966 the buildings are a better 283 00:11:22,766 --> 00:11:24,666 closer match to uh 284 00:11:24,666 --> 00:11:25,366 to work with 285 00:11:25,366 --> 00:11:26,599 oh apologies 286 00:11:26,600 --> 00:11:28,733 computer locked up from over there 287 00:11:28,733 --> 00:11:30,399 all right so let's uh 288 00:11:30,400 --> 00:11:32,766 let's call that a reasonably close match 289 00:11:32,766 --> 00:11:33,866 for the time being 290 00:11:34,133 --> 00:11:35,166 and at this point 291 00:11:35,166 --> 00:11:37,499 I think we should take a quick break to recap 292 00:11:37,500 --> 00:11:39,700 we have discussed adding defocus 293 00:11:39,700 --> 00:11:40,766 animated defocus 294 00:11:40,766 --> 00:11:42,866 to match back to our background plate 295 00:11:42,866 --> 00:11:45,599 we've also imatched some grain in there 296 00:11:45,933 --> 00:11:46,566 and at this point 297 00:11:46,566 --> 00:11:47,533 we're gonna take a quick break 298 00:11:47,533 --> 00:11:49,166 and we'll come back and discuss 299 00:11:49,166 --> 00:11:50,733 a little bit of grid warp on 300 00:11:50,733 --> 00:11:53,866 of our actual fireball 20734

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