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These are the user uploaded subtitles that are being translated: 1 00:00:11,333 --> 00:00:12,399 in this lesson 2 00:00:12,400 --> 00:00:15,000 we will continue integrating our 3D and live action 3 00:00:15,000 --> 00:00:16,900 elements together to create a final 4 00:00:16,900 --> 00:00:17,966 rendered scene 5 00:00:18,866 --> 00:00:20,666 the part we're going to work on at this point 6 00:00:20,666 --> 00:00:22,666 is the base of the building 7 00:00:22,666 --> 00:00:24,666 in relation to integrating it further 8 00:00:24,666 --> 00:00:26,833 with the mountain that it's sitting on 9 00:00:27,100 --> 00:00:28,133 I feel like it's 10 00:00:28,133 --> 00:00:31,333 it's just a little bit too contrasty between the two 11 00:00:31,333 --> 00:00:34,766 mainly because the live action element is just a little 12 00:00:34,766 --> 00:00:37,133 bit too bright in some of those highlights 13 00:00:37,133 --> 00:00:38,133 so what we're gonna do 14 00:00:38,133 --> 00:00:41,199 is go in and start darkening down those areas 15 00:00:42,200 --> 00:00:43,966 so my idea for that is 16 00:00:43,966 --> 00:00:47,499 we're going to go back up here to the live action plate 17 00:00:47,500 --> 00:00:50,000 and we're going to work specifically in that area 18 00:00:50,100 --> 00:00:51,866 I'm gonna take all these extra elements 19 00:00:51,866 --> 00:00:53,566 and we're just gonna move them off the side 20 00:00:53,566 --> 00:00:55,166 they aren't actually needed anymore 21 00:00:55,166 --> 00:00:57,399 so what we're gonna do is just delete them 22 00:00:57,700 --> 00:00:59,600 so let's take these elements 23 00:00:59,600 --> 00:01:01,133 slide it up just a little bit 24 00:01:01,133 --> 00:01:02,866 give ourselves some space to work 25 00:01:03,766 --> 00:01:07,399 and then we're going to move that 26 00:01:07,600 --> 00:01:09,200 the background plate over 27 00:01:09,533 --> 00:01:11,333 and I'm going to just drop that down 28 00:01:11,333 --> 00:01:13,466 so we have a little bit of area to work 29 00:01:13,466 --> 00:01:16,499 okay so I think what we're going to do is 30 00:01:16,500 --> 00:01:18,166 we're going to utilize 31 00:01:18,166 --> 00:01:20,766 we're gonna actually use a procedural way 32 00:01:20,933 --> 00:01:23,099 of creating our 33 00:01:23,100 --> 00:01:25,400 our sort of a shadowy area 34 00:01:25,400 --> 00:01:29,666 based upon using our building as a traveling map 35 00:01:29,666 --> 00:01:32,666 so I'm going to find the building 36 00:01:32,666 --> 00:01:33,266 that's this 37 00:01:33,266 --> 00:01:35,866 I'm gonna follow it down to right here 38 00:01:35,966 --> 00:01:37,933 and I'm going to hit the tab key 39 00:01:37,933 --> 00:01:39,699 and start typing shuffle 40 00:01:40,100 --> 00:01:41,666 and we've created a shuffle note 41 00:01:41,666 --> 00:01:44,666 I'm going to connect that into the scan line render 42 00:01:44,733 --> 00:01:46,166 and what I'm going to do is 43 00:01:46,166 --> 00:01:49,099 say that I want all four channels to be alpha 44 00:01:49,200 --> 00:01:50,500 so red green 45 00:01:50,500 --> 00:01:51,800 blue and alpha 46 00:01:51,800 --> 00:01:54,266 are going to be getting their color information 47 00:01:54,266 --> 00:01:56,433 from just the original alpha channel 48 00:01:56,466 --> 00:01:57,933 so if we view at that point 49 00:01:57,933 --> 00:01:58,699 you're going to see 50 00:01:58,700 --> 00:01:59,800 there's our buildings 51 00:01:59,800 --> 00:02:00,800 alpha channel 52 00:02:01,100 --> 00:02:01,866 the point of that is 53 00:02:01,866 --> 00:02:04,366 it's going to follow the actual movement 54 00:02:04,366 --> 00:02:05,999 of the camera shot 55 00:02:06,000 --> 00:02:08,233 without us having to create another row shape 56 00:02:08,400 --> 00:02:09,966 we are going to have to create a row shape 57 00:02:09,966 --> 00:02:11,999 to constrain it 58 00:02:12,000 --> 00:02:14,700 but that's something we'll deal with in just a moment 59 00:02:14,700 --> 00:02:17,300 so I'm bringing that down here 60 00:02:17,400 --> 00:02:21,033 and just because I don't like bunches of connections 61 00:02:21,500 --> 00:02:23,166 falling all over the place 62 00:02:23,166 --> 00:02:25,533 let's just make it a little cleaner 63 00:02:25,533 --> 00:02:26,399 there we go 64 00:02:26,566 --> 00:02:28,566 and bring that shuffle over 65 00:02:28,666 --> 00:02:31,799 and I'm going to put a transform after that shuffle 66 00:02:32,000 --> 00:02:34,300 and actually move all this up just a little bit 67 00:02:34,300 --> 00:02:35,266 myself some room 68 00:02:35,266 --> 00:02:36,099 there we go 69 00:02:36,400 --> 00:02:39,700 and then what we're going to do is 70 00:02:40,866 --> 00:02:42,299 add a blur node 71 00:02:42,600 --> 00:02:43,966 and then the blur nodes 72 00:02:43,966 --> 00:02:45,133 the B key on the keyboard 73 00:02:45,133 --> 00:02:46,899 if you don't want to hit tab 74 00:02:46,900 --> 00:02:48,366 and start typing in blur 75 00:02:49,366 --> 00:02:52,666 and then I'm going to add a grade node 76 00:02:53,333 --> 00:02:55,133 grade node in this case 77 00:02:55,133 --> 00:02:55,966 a grade node 78 00:02:56,000 --> 00:02:56,800 or color correct 79 00:02:56,800 --> 00:02:59,066 will work for what we're going to do 80 00:02:59,333 --> 00:03:01,799 in fact actually no I am I 81 00:03:01,800 --> 00:03:03,000 I'm going to use a 82 00:03:03,000 --> 00:03:03,600 color corrects 83 00:03:03,600 --> 00:03:04,966 we might actually need a few more 84 00:03:04,966 --> 00:03:06,599 of the color correction tools 85 00:03:06,600 --> 00:03:08,133 in the shadows and the midtones 86 00:03:08,133 --> 00:03:11,066 so connect that in like that 87 00:03:11,066 --> 00:03:13,499 and then connect the mask input 88 00:03:13,966 --> 00:03:15,666 and then you're ready to go 89 00:03:15,666 --> 00:03:16,766 so what we're going to do is 90 00:03:16,766 --> 00:03:18,866 we wanna transform down that alpha 91 00:03:18,866 --> 00:03:20,099 that alpha channel a little bit 92 00:03:20,100 --> 00:03:21,633 so if we view right here 93 00:03:21,866 --> 00:03:23,666 I'm going to shift it down 94 00:03:23,933 --> 00:03:24,866 uh let's say 95 00:03:24,866 --> 00:03:26,666 a negative 10 pixels 96 00:03:26,666 --> 00:03:27,866 that's still not enough 97 00:03:27,866 --> 00:03:28,499 you have to keep in mind 98 00:03:28,500 --> 00:03:29,466 we are working at 4K 99 00:03:29,466 --> 00:03:31,266 so we're working at a higher amount of 100 00:03:31,266 --> 00:03:32,733 we're gonna have to shift things further 101 00:03:32,733 --> 00:03:34,933 than what you might be used to shifting 102 00:03:34,933 --> 00:03:36,499 when working in an HD 103 00:03:36,700 --> 00:03:37,500 environment 104 00:03:37,500 --> 00:03:38,566 so let's uh 105 00:03:38,566 --> 00:03:40,599 shift that down 30 pixels 106 00:03:40,900 --> 00:03:43,666 and then adding a blur 107 00:03:44,566 --> 00:03:46,866 of maybe 10 108 00:03:46,866 --> 00:03:47,733 actually would help 109 00:03:47,733 --> 00:03:48,299 if we viewed 110 00:03:48,300 --> 00:03:49,100 there right 111 00:03:49,733 --> 00:03:50,699 let's go a little further 112 00:03:50,700 --> 00:03:52,666 let's blur that 113 00:03:52,666 --> 00:03:54,366 to a factor of 30 as well 114 00:03:54,366 --> 00:03:55,466 that's probably good enough 115 00:03:55,466 --> 00:03:56,399 for the moment 116 00:03:56,666 --> 00:03:58,466 now I'm going to view our final view 117 00:03:58,466 --> 00:04:00,399 and then the correct color correct 118 00:04:00,666 --> 00:04:02,866 just to see if anything happens 119 00:04:02,900 --> 00:04:03,966 you see oh look at that 120 00:04:03,966 --> 00:04:04,599 now we have a 121 00:04:04,600 --> 00:04:06,566 we have a nice drop shadow across the whole thing 122 00:04:06,566 --> 00:04:07,166 which obviously 123 00:04:07,166 --> 00:04:09,166 isn't what we're going for 124 00:04:09,700 --> 00:04:11,900 but at least we know something's there 125 00:04:12,133 --> 00:04:13,399 now what I want to do is 126 00:04:13,400 --> 00:04:14,933 I'm going to isolate 127 00:04:14,933 --> 00:04:15,699 at the base so 128 00:04:15,700 --> 00:04:17,366 so how are we going to do that 129 00:04:17,366 --> 00:04:17,799 we would just 130 00:04:17,800 --> 00:04:19,733 basically need to create a quick row shape 131 00:04:19,733 --> 00:04:21,499 to be able to control that 132 00:04:21,700 --> 00:04:22,200 at the moment 133 00:04:22,200 --> 00:04:23,300 I'm just going to do it 134 00:04:23,300 --> 00:04:25,433 for just this frame 135 00:04:25,566 --> 00:04:26,899 uh we will we will 136 00:04:26,900 --> 00:04:28,100 uh animate it 137 00:04:28,100 --> 00:04:30,433 for the entire uh 138 00:04:31,133 --> 00:04:31,999 frame range 139 00:04:32,000 --> 00:04:32,766 in just a moment 140 00:04:32,766 --> 00:04:33,366 but at the moment 141 00:04:33,366 --> 00:04:34,166 I just wanna 142 00:04:34,166 --> 00:04:35,499 just get a quick 143 00:04:35,500 --> 00:04:36,633 something in there 144 00:04:36,700 --> 00:04:37,466 so that then 145 00:04:37,466 --> 00:04:39,566 we can continue working on this part 146 00:04:39,800 --> 00:04:41,500 set our merge to in 147 00:04:41,566 --> 00:04:43,466 so that your alpha 148 00:04:43,533 --> 00:04:44,599 channel's going in there 149 00:04:44,600 --> 00:04:46,800 b's there and that's gonna hold it 150 00:04:46,800 --> 00:04:47,566 inside there 151 00:04:47,566 --> 00:04:49,466 so now you can see 152 00:04:49,666 --> 00:04:50,799 the end result 153 00:04:51,366 --> 00:04:52,733 so we go back here 154 00:04:52,733 --> 00:04:54,066 now our color correct 155 00:04:54,066 --> 00:04:55,366 is ready to go 156 00:04:55,366 --> 00:04:59,133 so we can gain down a little bit 157 00:04:59,133 --> 00:04:59,799 you can see 158 00:04:59,800 --> 00:05:01,600 basically we don't wanna do the drop shadow 159 00:05:01,600 --> 00:05:02,766 so what I'm thinking is 160 00:05:02,766 --> 00:05:03,733 we go down to the mid times 161 00:05:03,733 --> 00:05:05,333 this is why I ended up using the color correct 162 00:05:05,333 --> 00:05:06,266 I was originally thinking 163 00:05:06,266 --> 00:05:07,266 just master 164 00:05:07,533 --> 00:05:08,666 uh gain and 165 00:05:08,666 --> 00:05:09,733 maybe a little bit of gamma 166 00:05:09,733 --> 00:05:10,999 possibly but 167 00:05:11,000 --> 00:05:11,700 the reality is 168 00:05:11,700 --> 00:05:14,200 I think we're gonna do better if we 169 00:05:14,566 --> 00:05:16,533 stick to the mid tone area 170 00:05:16,533 --> 00:05:17,799 so we can dumb down 171 00:05:17,800 --> 00:05:18,200 you can see 172 00:05:18,200 --> 00:05:19,000 how we're dumbing down 173 00:05:19,000 --> 00:05:21,700 some of those highlight areas 174 00:05:22,066 --> 00:05:23,333 and there's nothing 175 00:05:23,333 --> 00:05:23,966 really in the 176 00:05:23,966 --> 00:05:27,166 in the highlights tab 177 00:05:27,166 --> 00:05:27,966 but the midtones 178 00:05:27,966 --> 00:05:29,066 are definitely 179 00:05:29,600 --> 00:05:32,700 being affected by that and 180 00:05:34,733 --> 00:05:35,666 that's way too much 181 00:05:35,666 --> 00:05:37,999 cause we don't wanna make it look like it's floating 182 00:05:38,000 --> 00:05:41,566 whole point is just to try to bring down all that 183 00:05:41,566 --> 00:05:42,799 that area and what I'm gonna do is 184 00:05:42,800 --> 00:05:44,833 I'm actually gonna drop that down a little more 185 00:05:45,333 --> 00:05:46,466 so let's uh 186 00:05:46,466 --> 00:05:49,866 let's go for 75 187 00:05:49,866 --> 00:05:50,566 you know what 188 00:05:50,566 --> 00:05:55,433 I almost wanna say a little further is not a bad thing 189 00:05:55,966 --> 00:06:03,166 um we can set up a little bit more of a fall off there 190 00:06:03,466 --> 00:06:05,499 and at the end of the day 191 00:06:05,500 --> 00:06:07,200 it's not bad to 192 00:06:07,666 --> 00:06:10,633 push this just a little bit more possibly 193 00:06:12,066 --> 00:06:14,433 yeah that's not bad 194 00:06:14,600 --> 00:06:15,900 okay so you can see 195 00:06:15,900 --> 00:06:16,933 basically what's happened 196 00:06:16,933 --> 00:06:19,233 is we've darkened some of those highlights 197 00:06:19,400 --> 00:06:21,266 now I look at it 198 00:06:21,266 --> 00:06:23,399 and I don't know if I'm convinced 199 00:06:23,566 --> 00:06:26,999 that I want all of the highlights on the screen 200 00:06:27,000 --> 00:06:28,766 right here to the screen 201 00:06:28,766 --> 00:06:30,066 right side of the building 202 00:06:30,066 --> 00:06:30,599 to disappear 203 00:06:30,600 --> 00:06:33,400 I I I'm kind of partial to some of these highlights 204 00:06:33,400 --> 00:06:34,366 cause the more I look at 205 00:06:34,366 --> 00:06:34,766 you see like 206 00:06:34,766 --> 00:06:37,366 this nice little edge highlight on the building 207 00:06:37,600 --> 00:06:39,400 you know it kind of balances out 208 00:06:39,400 --> 00:06:41,600 so I think what we're going to do is 209 00:06:41,600 --> 00:06:42,700 take that photo shape 210 00:06:42,700 --> 00:06:45,900 and I'm going to actually delete this point 211 00:06:45,900 --> 00:06:47,666 so highlight that point hit delete 212 00:06:47,900 --> 00:06:49,100 then I'm gonna take these points 213 00:06:49,100 --> 00:06:49,800 and this is also wide 214 00:06:49,800 --> 00:06:50,600 an animated X 215 00:06:50,600 --> 00:06:53,200 I wanted to make sure I was 216 00:06:53,266 --> 00:06:55,466 was comfortable and happy with what's happening here 217 00:06:55,466 --> 00:06:56,366 in the result 218 00:06:56,400 --> 00:06:58,133 so I'm gonna actually select those two points 219 00:06:58,133 --> 00:06:59,066 and create a fall off 220 00:06:59,066 --> 00:07:00,133 so you hit that e key 221 00:07:00,133 --> 00:07:00,966 once you hit 222 00:07:01,000 --> 00:07:03,833 selected the points to expand it out 223 00:07:03,933 --> 00:07:04,899 there you go 224 00:07:05,333 --> 00:07:08,133 and just gonna bring that over to 225 00:07:08,133 --> 00:07:10,899 closer to this side of the building 226 00:07:10,900 --> 00:07:13,400 in fact we just delete that point to 227 00:07:13,400 --> 00:07:14,266 there we go 228 00:07:15,000 --> 00:07:17,933 um and I'm just curious 229 00:07:17,933 --> 00:07:19,366 you know that's not gonna do anything 230 00:07:19,366 --> 00:07:20,933 obviously uh 231 00:07:20,933 --> 00:07:24,433 if we expand or fall off there 232 00:07:26,200 --> 00:07:28,733 so it's it's gonna affect a little bit on that side 233 00:07:28,733 --> 00:07:31,866 but it's not gonna completely go all the way 234 00:07:31,966 --> 00:07:33,866 in comparison to the left screen 235 00:07:33,866 --> 00:07:35,499 left side of the building 236 00:07:35,566 --> 00:07:39,766 I think that feels a little more properly seated 237 00:07:39,866 --> 00:07:42,499 just to allow for it to kinda kill that 238 00:07:42,500 --> 00:07:45,200 that highlight right there just a little more but 239 00:07:45,300 --> 00:07:48,300 still maintain some of those nice highlights over here 240 00:07:48,333 --> 00:07:49,933 to a certain extent it's not 241 00:07:49,933 --> 00:07:51,699 it's not uh 242 00:07:51,766 --> 00:07:53,933 fully highlighted but we're 243 00:07:53,933 --> 00:07:55,599 we're able to actually 244 00:07:55,600 --> 00:07:56,666 just gonna back off a little bit 245 00:07:56,666 --> 00:07:57,333 there we go 246 00:07:57,333 --> 00:07:58,533 and now at this point 247 00:07:58,533 --> 00:07:59,733 we're gonna take that row shape 248 00:07:59,733 --> 00:08:00,566 and now we either 249 00:08:00,566 --> 00:08:02,366 we need to choose how we're gonna do the row shape 250 00:08:02,366 --> 00:08:06,299 we can either create a track for the row shape 251 00:08:06,300 --> 00:08:10,800 or we can just quickly animated ourselves 252 00:08:10,966 --> 00:08:12,233 in this case 253 00:08:12,800 --> 00:08:19,366 let's just go every 50 frames and see if we can 254 00:08:19,533 --> 00:08:22,166 keep it at approximately that same location 255 00:08:22,166 --> 00:08:23,799 that's really all that matters 256 00:08:23,800 --> 00:08:24,866 is keeping it in a 257 00:08:24,866 --> 00:08:29,699 in a rough position for what we're wanting it to do 258 00:08:30,133 --> 00:08:31,199 there we go 259 00:08:32,266 --> 00:08:33,766 so back to 98 260 00:08:34,266 --> 00:08:35,466 jump forward 261 00:08:35,766 --> 00:08:36,933 you can set increments 262 00:08:36,933 --> 00:08:37,766 if you're not aware 263 00:08:37,766 --> 00:08:38,999 you can set frame increments 264 00:08:39,000 --> 00:08:40,500 and then you can jump 265 00:08:40,733 --> 00:08:43,299 instead of using the next increment 266 00:08:43,533 --> 00:08:44,933 or the increment keys 267 00:08:44,933 --> 00:08:47,466 you can use shift left or shift right 268 00:08:47,600 --> 00:08:49,300 it just makes it a little easier 269 00:08:49,400 --> 00:08:51,300 then you're not having to waste time 270 00:08:51,533 --> 00:08:53,599 jumping back and forth with your mouse 271 00:08:54,533 --> 00:08:55,866 so there we go 272 00:08:56,000 --> 00:08:59,500 alright so I think we should be fine 273 00:09:00,166 --> 00:09:01,399 to work with something like that 274 00:09:01,400 --> 00:09:03,266 it's just a rough roto shape 275 00:09:03,266 --> 00:09:04,599 if you felt so inclined to 276 00:09:04,600 --> 00:09:06,400 need to come back and fix that 277 00:09:06,400 --> 00:09:08,533 and make it a little more accurate 278 00:09:08,533 --> 00:09:10,099 then you can go ahead 279 00:09:10,133 --> 00:09:11,333 I think in this case though 280 00:09:11,333 --> 00:09:12,499 we're we're just 281 00:09:12,500 --> 00:09:15,300 we're totally fine to continue as as is 282 00:09:15,333 --> 00:09:16,133 so at this point 283 00:09:16,133 --> 00:09:18,699 we've kind of worked in integrating that base 284 00:09:18,700 --> 00:09:19,366 right there 285 00:09:19,366 --> 00:09:19,866 the building 286 00:09:19,866 --> 00:09:21,266 I think that actually looks a lot better 287 00:09:21,266 --> 00:09:22,199 you can see how 288 00:09:22,200 --> 00:09:24,466 just by bringing down some of those highlights 289 00:09:24,466 --> 00:09:27,966 it starts to allow it to seat just a little better 290 00:09:28,200 --> 00:09:29,500 now as I've looked at this 291 00:09:29,500 --> 00:09:32,066 there's one more thing that I want to do and that's 292 00:09:32,066 --> 00:09:34,966 I think I wanna go back and revisit some of the fog it 293 00:09:34,966 --> 00:09:38,166 it just still doesn't seem quite right for me 294 00:09:38,166 --> 00:09:41,133 so let's just go down here to our fog layer 295 00:09:41,133 --> 00:09:43,866 and instead of using that roto shape 296 00:09:43,866 --> 00:09:44,766 I think what I'm gonna do is 297 00:09:44,766 --> 00:09:46,266 I'm actually going to create a whole 298 00:09:46,266 --> 00:09:47,966 entirely new roto shape 299 00:09:48,166 --> 00:09:49,933 and we're just gonna I'm gonna 300 00:09:49,933 --> 00:09:54,166 I'm literally going to create a rectangular shape 301 00:09:54,333 --> 00:09:55,199 such as this 302 00:09:55,200 --> 00:09:56,833 and then I'm going to 303 00:09:57,366 --> 00:10:00,299 this is bring it down a little bit here 304 00:10:00,566 --> 00:10:01,866 and then I'm gonna expand that 305 00:10:01,866 --> 00:10:03,666 so that we have fall off 306 00:10:03,966 --> 00:10:05,966 and I'm actually going to 307 00:10:05,966 --> 00:10:09,799 try and see if just something like this uh 308 00:10:09,866 --> 00:10:11,633 feels a little better 309 00:10:11,766 --> 00:10:13,066 in my opinion 310 00:10:13,333 --> 00:10:16,599 than using the procedural way that we were doing 311 00:10:16,600 --> 00:10:17,666 with that rotate 312 00:10:17,666 --> 00:10:20,099 so instead of using that 313 00:10:20,100 --> 00:10:21,400 transformers gonna 314 00:10:21,733 --> 00:10:23,066 connect it right there 315 00:10:24,000 --> 00:10:24,933 and of course 316 00:10:24,933 --> 00:10:26,533 our roto isn't set to RGBI 317 00:10:26,533 --> 00:10:27,899 so we needed to do that 318 00:10:28,166 --> 00:10:29,299 now if we just go back to you 319 00:10:29,300 --> 00:10:31,166 and kind of see the change 320 00:10:31,933 --> 00:10:34,466 it shifts it adds a little bit more over there 321 00:10:34,466 --> 00:10:35,466 which I actually like 322 00:10:35,466 --> 00:10:35,933 it was kind of 323 00:10:35,933 --> 00:10:36,766 what I was bothering me 324 00:10:36,766 --> 00:10:37,999 was the top part of that hill 325 00:10:38,000 --> 00:10:39,800 just felt like it wasn't quite 326 00:10:39,900 --> 00:10:40,733 seated properly 327 00:10:40,733 --> 00:10:42,299 in relation to the building 328 00:10:42,466 --> 00:10:43,499 so let's bring that up 329 00:10:43,500 --> 00:10:45,566 I'm gonna actually back off on that blur 330 00:10:45,566 --> 00:10:47,399 I'm gonna set it to 500 331 00:10:47,766 --> 00:10:51,933 and let's see how that looks 332 00:10:51,933 --> 00:10:53,666 if we just full scale it 333 00:10:54,100 --> 00:10:57,800 I think that that feels a little bit better 334 00:10:58,166 --> 00:10:59,266 uh it's not 335 00:10:59,266 --> 00:11:00,633 it's not quite so 336 00:11:00,800 --> 00:11:02,266 so hidden away 337 00:11:02,600 --> 00:11:05,700 um but that said 338 00:11:07,100 --> 00:11:08,733 it's all a matter of perspective 339 00:11:08,733 --> 00:11:09,299 really I mean 340 00:11:09,300 --> 00:11:11,366 it's such an arbitrary thing at this point 341 00:11:11,366 --> 00:11:12,766 unless you specifically 342 00:11:12,766 --> 00:11:13,333 like I said 343 00:11:13,333 --> 00:11:16,199 unless you have studio dictating what you're doing 344 00:11:16,333 --> 00:11:21,033 uh this is all up to personal taste and personal like 345 00:11:21,266 --> 00:11:22,899 so we're just gonna set that up there 346 00:11:22,900 --> 00:11:23,600 and the whole point is 347 00:11:23,600 --> 00:11:28,100 then you need to animate that roto potentially let's 348 00:11:28,100 --> 00:11:29,800 let's just take a look here 349 00:11:29,966 --> 00:11:31,233 let's go full screen 350 00:11:32,866 --> 00:11:37,966 and that will allow us to determine if we 351 00:11:37,966 --> 00:11:39,633 like what we're seeing or not 352 00:11:40,100 --> 00:11:42,866 so there's a little more fog up above 353 00:11:43,500 --> 00:11:44,133 I think that 354 00:11:44,133 --> 00:11:45,799 that feels a little better 355 00:11:45,966 --> 00:11:47,099 okay so at this point 356 00:11:47,100 --> 00:11:48,333 let's take a quick break 357 00:11:48,333 --> 00:11:49,599 and we'll come back 358 00:11:49,600 --> 00:11:52,866 and we'll finish up our final integration 359 00:11:52,866 --> 00:11:54,533 so to do do a quick recap 360 00:11:54,533 --> 00:11:55,399 we discussed 361 00:11:55,400 --> 00:11:58,366 the integration of the base of the building 362 00:11:58,366 --> 00:12:00,399 as well as the 363 00:12:00,400 --> 00:12:03,233 uh additional changes to some of our fog layer 364 00:12:03,466 --> 00:12:04,399 and when we get back 365 00:12:04,400 --> 00:12:07,666 we'll continue working on the final touches 24654

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