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These are the user uploaded subtitles that are being translated: 1 00:00:11,266 --> 00:00:12,366 in this lesson 2 00:00:12,466 --> 00:00:15,166 we will continue discussing how to build our basic 3 00:00:15,166 --> 00:00:17,566 note based 3D scene within nuke 4 00:00:18,666 --> 00:00:20,299 we left off in our last lesson 5 00:00:20,300 --> 00:00:23,066 having created all the required nodes 6 00:00:23,100 --> 00:00:26,900 within the 3D scene section of our comp 7 00:00:26,900 --> 00:00:28,500 but we didn't really 8 00:00:28,600 --> 00:00:31,066 fully discuss exactly what was going on 9 00:00:31,133 --> 00:00:34,899 so the the basic gist of this 10 00:00:34,900 --> 00:00:36,100 now that we've assembled them 11 00:00:36,100 --> 00:00:37,966 I think it will make a lot more sense 12 00:00:37,966 --> 00:00:39,733 for you to be able to look at this to 13 00:00:39,733 --> 00:00:41,766 to understand what is happening 14 00:00:41,766 --> 00:00:43,566 we just move this over here 15 00:00:43,733 --> 00:00:45,699 and then we're 16 00:00:45,733 --> 00:00:46,766 it'll make a little more sense 17 00:00:46,766 --> 00:00:48,599 just so things are a little more tidy 18 00:00:48,866 --> 00:00:51,866 okay so what's going on here 19 00:00:51,866 --> 00:00:54,699 now as I mentioned in the previous lesson 20 00:00:54,700 --> 00:00:56,500 the projection camera is basically 21 00:00:56,500 --> 00:00:57,500 like you like 22 00:00:57,500 --> 00:00:58,100 you could use 23 00:00:58,100 --> 00:01:01,466 like the idea of an old slide projector 24 00:01:01,466 --> 00:01:04,799 where it's projecting that image of the input 25 00:01:04,800 --> 00:01:06,400 from the Project 3D node 26 00:01:06,400 --> 00:01:07,366 which in this case 27 00:01:07,366 --> 00:01:10,399 is the building in the antenna read nodes 28 00:01:10,766 --> 00:01:16,233 and those are being projected onto a card in 3D space 29 00:01:16,366 --> 00:01:18,199 now at that point 30 00:01:18,200 --> 00:01:19,500 it makes sense correct 31 00:01:19,500 --> 00:01:20,133 so you know 32 00:01:20,133 --> 00:01:21,966 it's basically a slide projector 33 00:01:21,966 --> 00:01:24,999 projecting information onto 34 00:01:25,266 --> 00:01:27,433 the screen that's hanging on the wall 35 00:01:27,566 --> 00:01:28,499 now the reason 36 00:01:28,500 --> 00:01:29,366 like we mentioned 37 00:01:29,366 --> 00:01:33,666 that the projection camera had to be non animated 38 00:01:33,666 --> 00:01:37,999 was because we don't want it to be projecting as the 39 00:01:38,000 --> 00:01:39,466 the camera moves through the scene 40 00:01:39,466 --> 00:01:40,899 so it was just the same idea 41 00:01:40,900 --> 00:01:42,333 where picking up the 42 00:01:42,333 --> 00:01:43,533 the slide projector 43 00:01:43,533 --> 00:01:45,966 it's actually projecting on the walls 44 00:01:45,966 --> 00:01:47,766 as you move it through the room 45 00:01:48,000 --> 00:01:51,600 so the same idea holds true for this scenario 46 00:01:51,666 --> 00:01:54,533 so our card is sort of like the screen 47 00:01:54,533 --> 00:01:56,833 that the image is being projected on 48 00:01:57,100 --> 00:01:59,600 the scene node is basically a 49 00:01:59,600 --> 00:02:01,666 you can almost think of it like a 50 00:02:01,666 --> 00:02:03,466 in a way loosely based 51 00:02:03,466 --> 00:02:05,299 you could almost think of it like a 52 00:02:05,466 --> 00:02:07,599 a 3D version of the merge node 53 00:02:07,600 --> 00:02:12,266 where you can merge multiple 3D inputs into the scene 54 00:02:12,266 --> 00:02:13,699 so for example 55 00:02:14,200 --> 00:02:14,900 in this case 56 00:02:14,900 --> 00:02:16,366 we have our building 57 00:02:16,366 --> 00:02:18,566 that was going to be two sides 58 00:02:18,566 --> 00:02:19,766 so just to refresh 59 00:02:19,766 --> 00:02:21,099 let's go back up to this building 60 00:02:21,100 --> 00:02:22,433 and let's just view the building 61 00:02:22,466 --> 00:02:25,166 okay so you can see that we have 62 00:02:25,166 --> 00:02:26,866 one side of the building here 63 00:02:26,866 --> 00:02:27,666 on screen left 64 00:02:27,666 --> 00:02:29,666 and the other side on screen right 65 00:02:29,666 --> 00:02:33,099 so that's what you could equate to being 66 00:02:33,100 --> 00:02:35,666 two different cards 67 00:02:35,900 --> 00:02:37,400 so what we're going to do is 68 00:02:37,400 --> 00:02:38,600 we're gonna create two cards 69 00:02:38,600 --> 00:02:40,333 so I'm gonna copy that card one 70 00:02:40,333 --> 00:02:41,933 and I'm gonna paste that card one 71 00:02:41,933 --> 00:02:43,533 I'm still gonna input it 72 00:02:43,533 --> 00:02:44,766 based upon back 73 00:02:44,766 --> 00:02:45,799 its input is gonna be 74 00:02:45,800 --> 00:02:48,033 still be connected to the same project 3D 75 00:02:48,400 --> 00:02:50,333 and then what we're going to do is 76 00:02:50,333 --> 00:02:51,666 we're gonna connect 77 00:02:51,933 --> 00:02:53,599 a second input 78 00:02:53,600 --> 00:02:54,800 into the scene 79 00:02:54,800 --> 00:02:56,466 from that second card 80 00:02:56,566 --> 00:02:57,999 so now you can see how 81 00:02:58,000 --> 00:03:00,200 basically the idea being 82 00:03:00,200 --> 00:03:01,866 that you have 83 00:03:01,866 --> 00:03:04,799 you can have multiple geometric shapes 84 00:03:04,800 --> 00:03:07,933 in putting into your C node 85 00:03:07,933 --> 00:03:09,066 so you can kind of think 86 00:03:09,066 --> 00:03:11,099 of it just like a merge node 87 00:03:11,100 --> 00:03:13,533 where it has multiple inputs 88 00:03:13,533 --> 00:03:15,133 to assemble multiple 89 00:03:15,133 --> 00:03:15,933 different images 90 00:03:15,933 --> 00:03:17,799 into a singular image 91 00:03:17,800 --> 00:03:18,800 same idea here 92 00:03:18,800 --> 00:03:19,800 where you have multiple 93 00:03:19,800 --> 00:03:21,400 different geometric 94 00:03:21,700 --> 00:03:24,066 based 3D images 95 00:03:24,566 --> 00:03:25,766 that are gonna be input 96 00:03:25,766 --> 00:03:27,999 and assembled into that scene node 97 00:03:28,000 --> 00:03:30,633 now once you have that scene node 98 00:03:30,733 --> 00:03:32,599 you then have the scan line render 99 00:03:32,666 --> 00:03:35,533 now the scan line render is the the 100 00:03:35,533 --> 00:03:37,066 the final output 101 00:03:37,133 --> 00:03:38,466 of that image 102 00:03:38,466 --> 00:03:41,133 prior to it coming out of 3D space 103 00:03:41,133 --> 00:03:43,666 and back into the 2D environment 104 00:03:43,800 --> 00:03:45,133 the point of that is 105 00:03:45,133 --> 00:03:46,699 obviously because 106 00:03:46,700 --> 00:03:48,766 you don't want it to stay in 3D space 107 00:03:48,766 --> 00:03:50,266 you want to have a final 108 00:03:50,333 --> 00:03:52,999 3D based rendered image 109 00:03:53,000 --> 00:03:54,400 that then you can preview 110 00:03:54,400 --> 00:03:55,300 and composite 111 00:03:55,300 --> 00:03:57,333 together with the rest of your scene 112 00:03:57,333 --> 00:03:58,499 so in this case 113 00:03:58,566 --> 00:04:00,066 the point of that would be 114 00:04:00,400 --> 00:04:02,166 assembling our 115 00:04:02,166 --> 00:04:05,066 our 3D uh created 116 00:04:05,700 --> 00:04:07,700 buildings images 117 00:04:07,700 --> 00:04:09,000 and assembling that 118 00:04:09,000 --> 00:04:10,800 back on top of 119 00:04:10,800 --> 00:04:11,800 the mountain footage 120 00:04:11,800 --> 00:04:13,500 that we originally created 121 00:04:13,500 --> 00:04:14,366 our match move 122 00:04:14,366 --> 00:04:16,433 camera data from 123 00:04:16,533 --> 00:04:19,066 now to do that though 124 00:04:19,100 --> 00:04:21,800 you need to have another camera input 125 00:04:21,800 --> 00:04:22,800 so that that way 126 00:04:22,800 --> 00:04:23,666 it's basically 127 00:04:23,666 --> 00:04:25,899 telling the object 128 00:04:25,900 --> 00:04:26,533 you know what 129 00:04:26,533 --> 00:04:28,466 based upon this camera move 130 00:04:28,466 --> 00:04:29,699 I want this 131 00:04:29,700 --> 00:04:31,100 specific object 132 00:04:31,100 --> 00:04:33,000 to be created in that scene 133 00:04:33,000 --> 00:04:34,266 so then that way 134 00:04:34,366 --> 00:04:35,399 even though the 135 00:04:35,400 --> 00:04:37,466 the building is being projected 136 00:04:37,466 --> 00:04:38,466 and not moving 137 00:04:38,466 --> 00:04:39,266 you know you can think of it like 138 00:04:39,266 --> 00:04:40,466 your slide projector 139 00:04:40,600 --> 00:04:41,966 you could have almost 140 00:04:41,966 --> 00:04:43,066 a secondary 141 00:04:43,166 --> 00:04:43,799 camera that 142 00:04:43,800 --> 00:04:44,366 maybe is like 143 00:04:44,366 --> 00:04:44,933 your iPhone 144 00:04:44,933 --> 00:04:46,933 let's just go back to that example of the 145 00:04:46,933 --> 00:04:48,099 of the slide projector 146 00:04:48,100 --> 00:04:49,266 you have the slide projector 147 00:04:49,266 --> 00:04:50,333 projecting on the wall 148 00:04:50,333 --> 00:04:52,033 but then you pulled out your iPhone 149 00:04:52,066 --> 00:04:53,499 and you turned on your camera 150 00:04:53,500 --> 00:04:55,200 and started videotaping it 151 00:04:55,300 --> 00:04:57,566 so you would then be 152 00:04:57,566 --> 00:04:58,566 and you walked you know 153 00:04:58,566 --> 00:05:00,799 you walked from one end of the room to the other 154 00:05:00,800 --> 00:05:02,866 now you just created a camera move 155 00:05:02,866 --> 00:05:05,199 based upon where your iPhone is 156 00:05:05,366 --> 00:05:07,299 but it includes 157 00:05:07,333 --> 00:05:08,866 that slide projector 158 00:05:08,866 --> 00:05:09,866 information 159 00:05:09,866 --> 00:05:10,966 that is being projected 160 00:05:10,966 --> 00:05:11,799 onto the screen 161 00:05:11,800 --> 00:05:12,566 that was in the 162 00:05:12,566 --> 00:05:14,699 on a wall in the corner of that room 163 00:05:15,366 --> 00:05:16,933 same scenario here 164 00:05:16,933 --> 00:05:19,966 where then your secondary camera is 165 00:05:19,966 --> 00:05:21,666 the camera that is create is 166 00:05:21,666 --> 00:05:23,399 is having the movement 167 00:05:23,466 --> 00:05:24,866 of the 3D scene 168 00:05:25,200 --> 00:05:26,166 input into it 169 00:05:26,166 --> 00:05:26,966 so that then 170 00:05:26,966 --> 00:05:27,933 it is able to 171 00:05:27,933 --> 00:05:29,299 properly output 172 00:05:29,333 --> 00:05:30,699 the proper movement 173 00:05:30,700 --> 00:05:32,466 of that three 174 00:05:32,466 --> 00:05:33,366 those 3D objects 175 00:05:33,366 --> 00:05:34,399 that you are trying to create 176 00:05:34,400 --> 00:05:35,600 so in this case again 177 00:05:35,600 --> 00:05:36,300 it's the building 178 00:05:36,300 --> 00:05:37,633 with the antenna on top 179 00:05:37,800 --> 00:05:40,933 so again that 180 00:05:40,933 --> 00:05:42,399 that probably helps to clarify 181 00:05:42,400 --> 00:05:42,900 a little bit 182 00:05:42,900 --> 00:05:45,000 but it will make even more sense 183 00:05:45,000 --> 00:05:46,766 once we move into 184 00:05:46,766 --> 00:05:47,799 the next step 185 00:05:47,800 --> 00:05:48,800 of creating 186 00:05:48,800 --> 00:05:50,200 and assembling 187 00:05:50,200 --> 00:05:51,800 our cards in 3D space 188 00:05:51,800 --> 00:05:53,266 the then our final output 189 00:05:53,266 --> 00:05:55,199 will actually make sense 190 00:05:55,200 --> 00:05:55,900 in terms of 191 00:05:55,900 --> 00:05:56,966 the final comp 192 00:05:57,166 --> 00:05:59,666 so at this stage 193 00:05:59,700 --> 00:06:01,766 let's take a quick break 194 00:06:01,766 --> 00:06:03,366 and we will continue 195 00:06:03,733 --> 00:06:04,599 in our next lesson 196 00:06:04,600 --> 00:06:07,366 discussing the 3D geometry choices 197 00:06:07,466 --> 00:06:08,999 and also setting up 198 00:06:09,000 --> 00:06:09,966 our 3D geometry 199 00:06:09,966 --> 00:06:11,799 so that we are ready to go 200 00:06:11,800 --> 00:06:13,766 with our building 201 00:06:13,766 --> 00:06:15,999 in proper 3D space 202 00:06:16,466 --> 00:06:17,966 to do a quick recap 203 00:06:17,966 --> 00:06:19,099 in this lesson 204 00:06:19,300 --> 00:06:20,733 we continued 205 00:06:20,733 --> 00:06:21,999 learning and discussing 206 00:06:22,000 --> 00:06:23,366 how to build our basic 207 00:06:23,366 --> 00:06:25,233 node based 3D scene 208 00:06:25,666 --> 00:06:27,399 Innuk and what 209 00:06:27,400 --> 00:06:28,966 each of the 3D 210 00:06:29,333 --> 00:06:30,466 based nodes 211 00:06:30,466 --> 00:06:31,166 that we are 212 00:06:31,166 --> 00:06:32,866 utilizing mean 213 00:06:32,866 --> 00:06:33,766 to a certain extent 214 00:06:33,766 --> 00:06:35,333 as we will continue 215 00:06:35,333 --> 00:06:36,933 and it will make even more sense 216 00:06:36,933 --> 00:06:38,666 as we build our scene 13714

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