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in this lesson
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we will continue discussing how to build our basic
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note based 3D scene within nuke
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we left off in our last lesson
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having created all the required nodes
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within the 3D scene section of our comp
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but we didn't really
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fully discuss exactly what was going on
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so the the basic gist of this
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now that we've assembled them
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I think it will make a lot more sense
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for you to be able to look at this to
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to understand what is happening
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we just move this over here
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and then we're
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it'll make a little more sense
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just so things are a little more tidy
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okay so what's going on here
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now as I mentioned in the previous lesson
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the projection camera is basically
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like you like
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you could use
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like the idea of an old slide projector
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where it's projecting that image of the input
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from the Project 3D node
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which in this case
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is the building in the antenna read nodes
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and those are being projected onto a card in 3D space
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now at that point
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it makes sense correct
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so you know
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it's basically a slide projector
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projecting information onto
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the screen that's hanging on the wall
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now the reason
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like we mentioned
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that the projection camera had to be non animated
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was because we don't want it to be projecting as the
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the camera moves through the scene
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so it was just the same idea
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where picking up the
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the slide projector
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it's actually projecting on the walls
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as you move it through the room
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so the same idea holds true for this scenario
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so our card is sort of like the screen
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that the image is being projected on
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the scene node is basically a
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you can almost think of it like a
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in a way loosely based
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you could almost think of it like a
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a 3D version of the merge node
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where you can merge multiple 3D inputs into the scene
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so for example
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in this case
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we have our building
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that was going to be two sides
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so just to refresh
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let's go back up to this building
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and let's just view the building
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okay so you can see that we have
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one side of the building here
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on screen left
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and the other side on screen right
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so that's what you could equate to being
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two different cards
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so what we're going to do is
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we're gonna create two cards
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so I'm gonna copy that card one
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and I'm gonna paste that card one
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I'm still gonna input it
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based upon back
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its input is gonna be
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still be connected to the same project 3D
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and then what we're going to do is
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we're gonna connect
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a second input
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into the scene
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from that second card
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so now you can see how
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basically the idea being
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that you have
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you can have multiple geometric shapes
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in putting into your C node
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so you can kind of think
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of it just like a merge node
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where it has multiple inputs
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to assemble multiple
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different images
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into a singular image
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same idea here
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where you have multiple
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different geometric
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based 3D images
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that are gonna be input
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and assembled into that scene node
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now once you have that scene node
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you then have the scan line render
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now the scan line render is the the
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the final output
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of that image
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prior to it coming out of 3D space
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and back into the 2D environment
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the point of that is
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obviously because
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you don't want it to stay in 3D space
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you want to have a final
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3D based rendered image
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that then you can preview
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and composite
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together with the rest of your scene
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so in this case
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the point of that would be
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assembling our
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our 3D uh created
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buildings images
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and assembling that
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back on top of
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the mountain footage
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that we originally created
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our match move
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camera data from
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now to do that though
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you need to have another camera input
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so that that way
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it's basically
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telling the object
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you know what
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based upon this camera move
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I want this
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specific object
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to be created in that scene
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so then that way
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even though the
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the building is being projected
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and not moving
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you know you can think of it like
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your slide projector
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you could have almost
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a secondary
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camera that
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maybe is like
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your iPhone
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let's just go back to that example of the
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of the slide projector
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you have the slide projector
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projecting on the wall
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but then you pulled out your iPhone
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and you turned on your camera
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and started videotaping it
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so you would then be
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and you walked you know
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you walked from one end of the room to the other
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now you just created a camera move
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based upon where your iPhone is
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but it includes
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that slide projector
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information
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that is being projected
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onto the screen
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that was in the
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on a wall in the corner of that room
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same scenario here
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where then your secondary camera is
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the camera that is create is
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is having the movement
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of the 3D scene
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input into it
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so that then
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it is able to
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properly output
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the proper movement
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of that three
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those 3D objects
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that you are trying to create
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so in this case again
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it's the building
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with the antenna on top
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so again that
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that probably helps to clarify
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a little bit
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but it will make even more sense
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once we move into
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the next step
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of creating
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and assembling
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our cards in 3D space
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the then our final output
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will actually make sense
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in terms of
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the final comp
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so at this stage
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let's take a quick break
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and we will continue
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in our next lesson
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discussing the 3D geometry choices
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and also setting up
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our 3D geometry
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so that we are ready to go
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with our building
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in proper 3D space
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to do a quick recap
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in this lesson
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we continued
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learning and discussing
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how to build our basic
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node based 3D scene
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Innuk and what
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each of the 3D
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based nodes
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that we are
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utilizing mean
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to a certain extent
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as we will continue
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and it will make even more sense
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as we build our scene
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