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in this lesson
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we will create our 3D camera track
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based upon a live action background plate
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first off what we have here
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is what we left off with in our previous lesson
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what we're going to bring in now
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is our actual image sequence
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of live action background plate
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so if you go to your file browser
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you can then find
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navigate to where that is located
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and in this case
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it is the mountain footage folder for me
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and so I'm gonna drag that folder into the nuke node
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graph drop it
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and you'll see that it's already created a read node
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that has the image sequence already set up in it
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now what we're going to do is
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we're just gonna do a quick
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layer composite
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of our still frame images that came from Photoshop
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with our background map
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or with our background live action plate
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so we just need to switch those inputs
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so then we have a over B
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sorry apologies
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there we go
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now we just
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a over B it
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and our reference frame
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that our map painter took from this image sequence
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was frame 100
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so if we switch to frame 100
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and we go full screen
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you'll see that we have basically everything lined up
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in an approximate location
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now there's
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there's some changes that are gonna be made
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you can see the color doesn't line up quite right
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if we if we check this against that
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you can see if there's a significant color grade
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that is going on that
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that hasn't been applied
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just based upon the fact we're layering things
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but you can kind of see where various elements
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are lining up
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and should be in proper location
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so that that's really all we wanted to know we're
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we're not gonna go any further with that at the moment
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so now what we're going to do
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is we are going to then
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utilize this element
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the image sequence
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and if you scrub through
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you can see what's going on with that
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so let's just
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full frame here
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and do just a quick scrub through
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so you can see at frame 0
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starting at frame zero
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it's it's starting to pan to the right
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and you can see that the camera is panning
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panning panning
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and it's basically a very simple camera pan
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now there isn't a ton of parallax
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there is a little bit
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you can see just a little bit of subtle shifts
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between this mountain ridge
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and the background mountain ridges
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but I wouldn't worry too much about
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any types of parallax
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the moment cause that
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that will determine
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how detailed we go
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with our 3D image projection
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with our building
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once we have already set everything up
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and are able to preview
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so at the moment
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what we're going to do is
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begin to do our actual camera track
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so if we go out of this
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we can see here on node
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I'm just gonna break
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any connections
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cause we're not gonna actually work with any of our
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elements from Photoshop at the moment
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and what I'm going to do now is
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I'm going to create
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the camera tracker node
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so if you hit the tab key in your node graph view
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you'll see basically
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it'll come up looking like this
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where it'll just be an empty spot
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waiting for you to type in
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the name of the node that you're
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you're looking for
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so in this case
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we can start typing in camera
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and you'll see the various camera related nodes
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that we have as options
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so in this case
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we want the Camera Tracker node
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select that
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now there's something to note about this
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the camera Tracker node
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does not work
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in terms of allowing you to analyze
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the scene that it will be connected to
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it will not work
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in the regular version of nuke
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you need to utilize Nuke X
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so just keep that in mind
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as you're working
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that you will need to be working within Nuke X
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to be able to
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actually analyze the track
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and solve for the track
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so if we select
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the input source
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and connect that to our
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our background plate
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and then we
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view at the camera tracker node
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you're going to
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see a few different option
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setups here so
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so what we're going to be utilizing
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for the camera tracker
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is a few settings
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so you're gonna see that
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if you look through here
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your source is a sequence
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cause you're not working with stills
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so that is correct
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so you're going to select the sequence
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you don't have any mask inputs
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so you don't need to worry about that
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now the point of the mask inputs
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is to basically say hey
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I don't want you to analyze certain areas of image
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let's say you had
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a building in the foreground
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that was obstructing the view
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of part of the background
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that you wanted to track
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you might want to create a
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a mask or an alpha channel
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that would be masking that out
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so that you could specify
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don't track within that area
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because maybe
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that will that the
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potentially
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or not maybe
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but that would
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potentially
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if not obviously
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mess up the camera
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track your information that it's
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it's analyzing
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for for the
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for the areas
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that you're trying to create a track based upon
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so so that's what the mask input is
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you can set a range
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if you want it to
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check between a
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various range
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so you're like oh
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I only want it to track from
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let's say you know
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you could either set it to global settings
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or you could go custom
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so I only wanted to track from frame 0 to
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say frame 100
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or something
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in this case
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we are going to track the entire
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image sequence
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so I'm just gonna set it to input
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like it was defaulting to
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and it will track from 0
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to 1 80 now
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your camera motion
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you can see
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there's a few settings in here
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you can set it to
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rotation only
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free camera
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linear motion
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planar motion
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in this case
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we're going to leave it at
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on the default of
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free camera
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but be aware
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when you're setting this up
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because a lot of times
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when you're working within a
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compositing department
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at a studio
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they're going to probably
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provide you with
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camera information
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of what the
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actual background plate
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that you're working with
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comes from so
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it you know
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it'll tell you
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you potentially
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would know what kind of motion it would be
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is it linear
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or the planar
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rotational you know
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rotational obviously
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I mean these are
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all obvious
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uh camera movements
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uh free camera you can
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you actually can see
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if you let the
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mouse sit over
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it'll kind of
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give you a quick definition
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um in this case
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I am going to
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leave it at
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free camera
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now the majority of
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the movement
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is mostly rotation
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but based upon what I know
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about how that shot
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that was or
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the camera was
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was positioned
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it was not just rotated
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but there was a very
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subtle amount of
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linear motion on it
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I believe it
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was actually shot
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on a monopod
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instead of a tripod
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so there was just a little
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bit of movement
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back and forth
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so we're just gonna leave it on
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as free camera
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for the moment
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now moving on
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you can see
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lens distortion
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uh so we're gonna say
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unknown lens
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because we don't
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really know
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what lens were working with
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now if we knew what lens we were working with
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then we could
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we could say
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okay I'm gonna
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I'm gonna either
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set it to no
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lens distortion or
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in this case
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lens distortion
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so so we're just gonna stick with
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unknown lens
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at the moment
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I don't know
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I'm gonna assume
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I have no idea
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what kind of
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lens was utilized
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to create this
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now the focal length
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focal length
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obviously you can
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you can set to known
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if you knew
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exactly the length
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you can you can
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work with the various
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other settings
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approximate varying
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approximate constant
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unknown varying
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unknown constant
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I'm going to set it to
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unknown constant
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because I know
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that it is not
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that it is not changing
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focal length
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but I am unsure
299
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of the actual
300
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focal length
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that was utilized
302
00:08:03,766 --> 00:08:04,899
for that background plate
303
00:08:05,566 --> 00:08:07,666
now your filmback preset
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00:08:07,666 --> 00:08:08,999
you have various options
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00:08:09,000 --> 00:08:09,533
you'll see that
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some of them
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00:08:09,966 --> 00:08:10,599
are presets
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00:08:10,600 --> 00:08:11,666
that they give you
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00:08:11,666 --> 00:08:13,399
based upon various
310
00:08:13,500 --> 00:08:14,600
more popular
311
00:08:15,333 --> 00:08:17,066
brands or models out there
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00:08:17,200 --> 00:08:18,533
I believe this
313
00:08:18,533 --> 00:08:19,799
was shot using a
314
00:08:20,466 --> 00:08:22,099
Panasonic camera
315
00:08:22,166 --> 00:08:23,699
so what we're going to do
316
00:08:23,700 --> 00:08:24,700
is we don't
317
00:08:24,900 --> 00:08:26,466
we don't have a preset
318
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setting for that
319
00:08:27,566 --> 00:08:29,433
but the filmback size
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uh that for the
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for the camera
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that was utilized
323
00:08:32,300 --> 00:08:33,766
I believe was
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1 inch by 1 inch
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so we're just
326
00:08:36,133 --> 00:08:37,299
going to set that
327
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right there
328
00:08:39,066 --> 00:08:40,799
and you can now
329
00:08:40,900 --> 00:08:41,900
begin the analysis
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00:08:41,900 --> 00:08:42,333
so we're just
331
00:08:42,333 --> 00:08:42,899
going to hit
332
00:08:42,900 --> 00:08:43,600
the track button
333
00:08:43,600 --> 00:08:44,400
now that we have
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00:08:44,400 --> 00:08:45,966
all of our settings set up
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00:08:46,100 --> 00:08:47,400
we are going to
336
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hit the track
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00:08:48,066 --> 00:08:48,933
button and again
338
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like I said
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make sure that you
340
00:08:49,966 --> 00:08:50,766
using Nuke X
341
00:08:50,766 --> 00:08:51,666
to do this otherwise
342
00:08:51,666 --> 00:08:52,466
you're gonna
343
00:08:52,600 --> 00:08:54,500
run into some challenges
344
00:08:54,666 --> 00:08:55,066
being able to
345
00:08:55,066 --> 00:08:55,466
use this cause
346
00:08:55,466 --> 00:08:56,066
it will not
347
00:08:56,066 --> 00:08:56,766
it will not be
348
00:08:56,766 --> 00:08:57,666
functionable
349
00:08:58,000 --> 00:08:59,866
um and once we have
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00:08:59,866 --> 00:09:00,899
run the track
351
00:09:01,500 --> 00:09:01,966
then we will
352
00:09:01,966 --> 00:09:02,699
determine if
353
00:09:02,700 --> 00:09:03,466
the track is good
354
00:09:03,466 --> 00:09:04,099
then we will
355
00:09:04,100 --> 00:09:05,233
actually solve
356
00:09:05,333 --> 00:09:06,766
that track and then
357
00:09:06,766 --> 00:09:07,733
we will be able to
358
00:09:07,733 --> 00:09:08,799
create our camera
359
00:09:08,800 --> 00:09:09,800
so you can see how
360
00:09:09,800 --> 00:09:10,200
for instance
361
00:09:10,200 --> 00:09:12,333
the track button is active
362
00:09:12,333 --> 00:09:13,599
we can press it
363
00:09:13,600 --> 00:09:14,200
but the solve
364
00:09:14,200 --> 00:09:15,400
button is grade
365
00:09:15,400 --> 00:09:15,800
out right now
366
00:09:15,800 --> 00:09:16,700
because there is no
367
00:09:16,700 --> 00:09:17,700
track to base
368
00:09:17,700 --> 00:09:18,766
the solve upon
369
00:09:18,766 --> 00:09:19,733
and subsequently
370
00:09:19,733 --> 00:09:21,133
we can't export a camera
371
00:09:21,133 --> 00:09:21,399
you can see
372
00:09:21,400 --> 00:09:21,966
it's grade out
373
00:09:21,966 --> 00:09:22,966
as well because
374
00:09:22,966 --> 00:09:24,766
there is no track
375
00:09:24,766 --> 00:09:25,266
and there is
376
00:09:25,266 --> 00:09:27,099
no solve so
377
00:09:27,100 --> 00:09:27,800
at this moment
378
00:09:27,800 --> 00:09:28,533
let's take a
379
00:09:28,533 --> 00:09:29,499
quick break
380
00:09:29,600 --> 00:09:30,466
and we will
381
00:09:30,466 --> 00:09:32,033
come back and resume
382
00:09:32,133 --> 00:09:32,599
and we will
383
00:09:32,600 --> 00:09:33,466
hit that track button
384
00:09:33,466 --> 00:09:34,366
and we'll run that
385
00:09:34,366 --> 00:09:35,066
camera track
386
00:09:35,066 --> 00:09:35,866
and we'll see
387
00:09:35,866 --> 00:09:36,466
what kind of
388
00:09:36,466 --> 00:09:37,566
results we get
389
00:09:37,566 --> 00:09:38,099
but to do a
390
00:09:38,100 --> 00:09:39,100
quick recap
391
00:09:39,166 --> 00:09:39,699
we have just
392
00:09:39,700 --> 00:09:42,100
discussed the input
393
00:09:42,100 --> 00:09:43,700
uh controls
394
00:09:43,700 --> 00:09:44,533
for the camera
395
00:09:44,533 --> 00:09:45,466
tracker node
396
00:09:46,066 --> 00:09:47,899
there are various other
397
00:09:47,900 --> 00:09:48,866
tabs that we
398
00:09:48,866 --> 00:09:49,366
can discuss
399
00:09:49,366 --> 00:09:50,466
later if needed
400
00:09:50,466 --> 00:09:50,999
but that will
401
00:09:51,000 --> 00:09:51,533
be discussed
402
00:09:51,533 --> 00:09:52,099
once we have
403
00:09:52,100 --> 00:09:52,600
run the track
404
00:09:52,600 --> 00:09:53,700
to see what
405
00:09:53,700 --> 00:09:54,300
is going on
406
00:09:54,300 --> 00:09:55,066
with with this
407
00:09:55,066 --> 00:09:55,799
camera track
408
00:09:55,800 --> 00:09:56,666
so to do the quick
409
00:09:56,666 --> 00:09:58,099
quick recap of it
410
00:09:58,100 --> 00:09:59,400
we have discussed
411
00:09:59,400 --> 00:10:00,166
creating our 3D
412
00:10:00,166 --> 00:10:00,899
camera track
413
00:10:00,900 --> 00:10:01,533
based upon a
414
00:10:01,533 --> 00:10:02,166
live action
415
00:10:02,166 --> 00:10:03,299
background plate
416
00:10:03,400 --> 00:10:04,400
and we will continue
417
00:10:04,400 --> 00:10:05,533
discussing that in
418
00:10:05,533 --> 00:10:06,866
our next lesson
25275
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