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These are the user uploaded subtitles that are being translated: 1 00:00:11,566 --> 00:00:12,699 in this lesson 2 00:00:12,866 --> 00:00:14,999 we will create our 3D camera track 3 00:00:15,000 --> 00:00:17,633 based upon a live action background plate 4 00:00:18,333 --> 00:00:20,499 first off what we have here 5 00:00:20,500 --> 00:00:23,400 is what we left off with in our previous lesson 6 00:00:23,666 --> 00:00:25,566 what we're going to bring in now 7 00:00:25,566 --> 00:00:27,866 is our actual image sequence 8 00:00:27,866 --> 00:00:30,266 of live action background plate 9 00:00:30,600 --> 00:00:32,666 so if you go to your file browser 10 00:00:32,900 --> 00:00:34,333 you can then find 11 00:00:34,333 --> 00:00:36,433 navigate to where that is located 12 00:00:36,533 --> 00:00:37,333 and in this case 13 00:00:37,333 --> 00:00:40,766 it is the mountain footage folder for me 14 00:00:40,766 --> 00:00:43,766 and so I'm gonna drag that folder into the nuke node 15 00:00:43,766 --> 00:00:45,199 graph drop it 16 00:00:45,200 --> 00:00:48,466 and you'll see that it's already created a read node 17 00:00:48,533 --> 00:00:52,099 that has the image sequence already set up in it 18 00:00:52,800 --> 00:00:54,566 now what we're going to do is 19 00:00:54,566 --> 00:00:56,099 we're just gonna do a quick 20 00:00:56,866 --> 00:00:58,199 layer composite 21 00:00:58,666 --> 00:01:02,666 of our still frame images that came from Photoshop 22 00:01:02,733 --> 00:01:05,199 with our background map 23 00:01:05,400 --> 00:01:08,766 or with our background live action plate 24 00:01:08,766 --> 00:01:10,533 so we just need to switch those inputs 25 00:01:10,533 --> 00:01:13,399 so then we have a over B 26 00:01:13,400 --> 00:01:14,300 sorry apologies 27 00:01:14,300 --> 00:01:15,100 there we go 28 00:01:15,333 --> 00:01:16,633 now we just 29 00:01:16,666 --> 00:01:17,366 a over B it 30 00:01:17,366 --> 00:01:19,366 and our reference frame 31 00:01:19,366 --> 00:01:21,766 that our map painter took from this image sequence 32 00:01:21,766 --> 00:01:23,366 was frame 100 33 00:01:23,566 --> 00:01:25,599 so if we switch to frame 100 34 00:01:26,366 --> 00:01:28,033 and we go full screen 35 00:01:28,166 --> 00:01:31,999 you'll see that we have basically everything lined up 36 00:01:32,666 --> 00:01:34,133 in an approximate location 37 00:01:34,133 --> 00:01:34,533 now there's 38 00:01:34,533 --> 00:01:35,966 there's some changes that are gonna be made 39 00:01:35,966 --> 00:01:38,766 you can see the color doesn't line up quite right 40 00:01:38,966 --> 00:01:42,299 if we if we check this against that 41 00:01:42,300 --> 00:01:44,533 you can see if there's a significant color grade 42 00:01:44,533 --> 00:01:46,099 that is going on that 43 00:01:46,266 --> 00:01:47,966 that hasn't been applied 44 00:01:47,966 --> 00:01:49,766 just based upon the fact we're layering things 45 00:01:49,766 --> 00:01:52,199 but you can kind of see where various elements 46 00:01:52,566 --> 00:01:53,833 are lining up 47 00:01:54,000 --> 00:01:57,166 and should be in proper location 48 00:01:57,166 --> 00:01:59,766 so that that's really all we wanted to know we're 49 00:01:59,766 --> 00:02:02,299 we're not gonna go any further with that at the moment 50 00:02:02,866 --> 00:02:04,633 so now what we're going to do 51 00:02:04,866 --> 00:02:07,099 is we are going to then 52 00:02:07,566 --> 00:02:09,399 utilize this element 53 00:02:09,400 --> 00:02:11,400 the image sequence 54 00:02:11,666 --> 00:02:12,999 and if you scrub through 55 00:02:13,000 --> 00:02:15,066 you can see what's going on with that 56 00:02:15,066 --> 00:02:15,499 so let's just 57 00:02:15,500 --> 00:02:16,300 full frame here 58 00:02:16,300 --> 00:02:17,566 and do just a quick scrub through 59 00:02:17,566 --> 00:02:19,533 so you can see at frame 0 60 00:02:19,533 --> 00:02:20,666 starting at frame zero 61 00:02:21,100 --> 00:02:23,766 it's it's starting to pan to the right 62 00:02:23,766 --> 00:02:25,666 and you can see that the camera is panning 63 00:02:25,666 --> 00:02:26,899 panning panning 64 00:02:26,966 --> 00:02:31,033 and it's basically a very simple camera pan 65 00:02:31,133 --> 00:02:33,666 now there isn't a ton of parallax 66 00:02:33,666 --> 00:02:34,566 there is a little bit 67 00:02:34,566 --> 00:02:36,933 you can see just a little bit of subtle shifts 68 00:02:36,933 --> 00:02:39,433 between this mountain ridge 69 00:02:39,533 --> 00:02:41,633 and the background mountain ridges 70 00:02:41,866 --> 00:02:44,299 but I wouldn't worry too much about 71 00:02:44,900 --> 00:02:46,666 any types of parallax 72 00:02:46,666 --> 00:02:47,399 the moment cause that 73 00:02:47,400 --> 00:02:48,766 that will determine 74 00:02:48,866 --> 00:02:49,999 how detailed we go 75 00:02:50,000 --> 00:02:51,866 with our 3D image projection 76 00:02:51,866 --> 00:02:53,233 with our building 77 00:02:53,400 --> 00:02:55,200 once we have already set everything up 78 00:02:55,200 --> 00:02:56,500 and are able to preview 79 00:02:56,666 --> 00:02:57,733 so at the moment 80 00:02:57,733 --> 00:02:59,666 what we're going to do is 81 00:03:00,400 --> 00:03:03,033 begin to do our actual camera track 82 00:03:03,100 --> 00:03:04,600 so if we go out of this 83 00:03:04,600 --> 00:03:07,866 we can see here on node 84 00:03:07,866 --> 00:03:08,799 I'm just gonna break 85 00:03:08,800 --> 00:03:09,366 any connections 86 00:03:09,366 --> 00:03:11,466 cause we're not gonna actually work with any of our 87 00:03:11,466 --> 00:03:13,199 elements from Photoshop at the moment 88 00:03:13,300 --> 00:03:15,166 and what I'm going to do now is 89 00:03:15,166 --> 00:03:17,399 I'm going to create 90 00:03:17,700 --> 00:03:18,933 the camera tracker node 91 00:03:18,933 --> 00:03:22,166 so if you hit the tab key in your node graph view 92 00:03:22,966 --> 00:03:24,099 you'll see basically 93 00:03:24,100 --> 00:03:25,166 it'll come up looking like this 94 00:03:25,166 --> 00:03:26,666 where it'll just be an empty spot 95 00:03:26,666 --> 00:03:28,233 waiting for you to type in 96 00:03:28,366 --> 00:03:30,299 the name of the node that you're 97 00:03:30,300 --> 00:03:31,400 you're looking for 98 00:03:31,800 --> 00:03:32,533 so in this case 99 00:03:32,533 --> 00:03:34,499 we can start typing in camera 100 00:03:34,966 --> 00:03:37,633 and you'll see the various camera related nodes 101 00:03:37,733 --> 00:03:39,266 that we have as options 102 00:03:39,266 --> 00:03:39,999 so in this case 103 00:03:40,000 --> 00:03:42,666 we want the Camera Tracker node 104 00:03:43,066 --> 00:03:44,033 select that 105 00:03:44,100 --> 00:03:46,766 now there's something to note about this 106 00:03:46,900 --> 00:03:48,866 the camera Tracker node 107 00:03:48,866 --> 00:03:50,299 does not work 108 00:03:50,566 --> 00:03:53,166 in terms of allowing you to analyze 109 00:03:53,500 --> 00:03:55,166 the scene that it will be connected to 110 00:03:55,166 --> 00:03:56,099 it will not work 111 00:03:56,100 --> 00:03:57,833 in the regular version of nuke 112 00:03:57,866 --> 00:03:59,766 you need to utilize Nuke X 113 00:03:59,900 --> 00:04:01,300 so just keep that in mind 114 00:04:01,300 --> 00:04:02,433 as you're working 115 00:04:02,866 --> 00:04:04,999 that you will need to be working within Nuke X 116 00:04:05,000 --> 00:04:06,466 to be able to 117 00:04:06,600 --> 00:04:09,133 actually analyze the track 118 00:04:09,133 --> 00:04:10,699 and solve for the track 119 00:04:10,700 --> 00:04:12,166 so if we select 120 00:04:12,166 --> 00:04:13,466 the input source 121 00:04:13,466 --> 00:04:15,066 and connect that to our 122 00:04:15,066 --> 00:04:16,266 our background plate 123 00:04:16,500 --> 00:04:17,433 and then we 124 00:04:17,466 --> 00:04:19,799 view at the camera tracker node 125 00:04:20,133 --> 00:04:21,099 you're going to 126 00:04:21,766 --> 00:04:23,366 see a few different option 127 00:04:23,366 --> 00:04:24,099 setups here so 128 00:04:24,100 --> 00:04:26,266 so what we're going to be utilizing 129 00:04:26,266 --> 00:04:27,499 for the camera tracker 130 00:04:27,866 --> 00:04:29,466 is a few settings 131 00:04:29,533 --> 00:04:30,666 so you're gonna see that 132 00:04:30,666 --> 00:04:31,899 if you look through here 133 00:04:32,566 --> 00:04:33,933 your source is a sequence 134 00:04:33,933 --> 00:04:35,333 cause you're not working with stills 135 00:04:35,333 --> 00:04:36,333 so that is correct 136 00:04:36,333 --> 00:04:38,466 so you're going to select the sequence 137 00:04:38,800 --> 00:04:40,333 you don't have any mask inputs 138 00:04:40,333 --> 00:04:41,966 so you don't need to worry about that 139 00:04:41,966 --> 00:04:43,666 now the point of the mask inputs 140 00:04:43,666 --> 00:04:45,333 is to basically say hey 141 00:04:45,333 --> 00:04:48,333 I don't want you to analyze certain areas of image 142 00:04:48,333 --> 00:04:49,699 let's say you had 143 00:04:49,900 --> 00:04:51,366 a building in the foreground 144 00:04:51,366 --> 00:04:52,899 that was obstructing the view 145 00:04:53,133 --> 00:04:54,599 of part of the background 146 00:04:54,600 --> 00:04:55,700 that you wanted to track 147 00:04:55,766 --> 00:04:57,733 you might want to create a 148 00:04:57,733 --> 00:05:00,466 a mask or an alpha channel 149 00:05:00,500 --> 00:05:02,266 that would be masking that out 150 00:05:02,266 --> 00:05:03,899 so that you could specify 151 00:05:03,900 --> 00:05:05,966 don't track within that area 152 00:05:06,566 --> 00:05:07,333 because maybe 153 00:05:07,333 --> 00:05:08,533 that will that the 154 00:05:08,533 --> 00:05:08,999 potentially 155 00:05:09,000 --> 00:05:09,566 or not maybe 156 00:05:09,566 --> 00:05:09,966 but that would 157 00:05:09,966 --> 00:05:10,733 potentially 158 00:05:10,733 --> 00:05:12,866 if not obviously 159 00:05:12,866 --> 00:05:14,499 mess up the camera 160 00:05:14,500 --> 00:05:16,300 track your information that it's 161 00:05:16,300 --> 00:05:17,200 it's analyzing 162 00:05:17,200 --> 00:05:18,333 for for the 163 00:05:18,333 --> 00:05:18,966 for the areas 164 00:05:18,966 --> 00:05:21,633 that you're trying to create a track based upon 165 00:05:21,966 --> 00:05:23,999 so so that's what the mask input is 166 00:05:24,000 --> 00:05:25,166 you can set a range 167 00:05:25,166 --> 00:05:26,299 if you want it to 168 00:05:26,300 --> 00:05:27,533 check between a 169 00:05:27,533 --> 00:05:28,199 various range 170 00:05:28,200 --> 00:05:28,900 so you're like oh 171 00:05:28,900 --> 00:05:31,233 I only want it to track from 172 00:05:31,533 --> 00:05:32,399 let's say you know 173 00:05:32,400 --> 00:05:34,000 you could either set it to global settings 174 00:05:34,000 --> 00:05:35,000 or you could go custom 175 00:05:35,000 --> 00:05:37,133 so I only wanted to track from frame 0 to 176 00:05:37,133 --> 00:05:38,099 say frame 100 177 00:05:38,100 --> 00:05:38,900 or something 178 00:05:39,200 --> 00:05:40,100 in this case 179 00:05:40,200 --> 00:05:42,100 we are going to track the entire 180 00:05:42,200 --> 00:05:43,100 image sequence 181 00:05:43,100 --> 00:05:44,666 so I'm just gonna set it to input 182 00:05:44,666 --> 00:05:45,799 like it was defaulting to 183 00:05:45,800 --> 00:05:47,100 and it will track from 0 184 00:05:47,100 --> 00:05:48,500 to 1 80 now 185 00:05:48,500 --> 00:05:49,800 your camera motion 186 00:05:50,000 --> 00:05:50,500 you can see 187 00:05:50,500 --> 00:05:51,966 there's a few settings in here 188 00:05:51,966 --> 00:05:52,666 you can set it to 189 00:05:52,666 --> 00:05:53,899 rotation only 190 00:05:53,900 --> 00:05:54,766 free camera 191 00:05:54,766 --> 00:05:55,899 linear motion 192 00:05:55,900 --> 00:05:57,000 planar motion 193 00:05:57,000 --> 00:05:57,566 in this case 194 00:05:57,566 --> 00:05:58,666 we're going to leave it at 195 00:05:58,666 --> 00:05:59,566 on the default of 196 00:05:59,566 --> 00:06:00,166 free camera 197 00:06:00,166 --> 00:06:01,266 but be aware 198 00:06:01,366 --> 00:06:02,466 when you're setting this up 199 00:06:02,466 --> 00:06:03,333 because a lot of times 200 00:06:03,333 --> 00:06:05,366 when you're working within a 201 00:06:05,666 --> 00:06:06,933 compositing department 202 00:06:06,933 --> 00:06:08,033 at a studio 203 00:06:08,466 --> 00:06:09,599 they're going to probably 204 00:06:09,600 --> 00:06:11,100 provide you with 205 00:06:11,100 --> 00:06:12,366 camera information 206 00:06:12,366 --> 00:06:14,333 of what the 207 00:06:14,333 --> 00:06:15,466 actual background plate 208 00:06:15,466 --> 00:06:16,299 that you're working with 209 00:06:16,300 --> 00:06:17,000 comes from so 210 00:06:17,000 --> 00:06:17,500 it you know 211 00:06:17,500 --> 00:06:18,100 it'll tell you 212 00:06:18,100 --> 00:06:18,666 you potentially 213 00:06:18,666 --> 00:06:20,466 would know what kind of motion it would be 214 00:06:20,466 --> 00:06:21,166 is it linear 215 00:06:21,166 --> 00:06:22,166 or the planar 216 00:06:22,333 --> 00:06:23,699 rotational you know 217 00:06:23,700 --> 00:06:24,600 rotational obviously 218 00:06:24,600 --> 00:06:25,133 I mean these are 219 00:06:25,133 --> 00:06:26,166 all obvious 220 00:06:26,333 --> 00:06:27,899 uh camera movements 221 00:06:28,133 --> 00:06:29,966 uh free camera you can 222 00:06:29,966 --> 00:06:30,933 you actually can see 223 00:06:30,933 --> 00:06:31,933 if you let the 224 00:06:31,933 --> 00:06:32,699 mouse sit over 225 00:06:32,700 --> 00:06:33,300 it'll kind of 226 00:06:33,300 --> 00:06:34,800 give you a quick definition 227 00:06:35,100 --> 00:06:36,900 um in this case 228 00:06:36,900 --> 00:06:38,500 I am going to 229 00:06:38,866 --> 00:06:39,566 leave it at 230 00:06:39,566 --> 00:06:40,333 free camera 231 00:06:40,333 --> 00:06:42,133 now the majority of 232 00:06:42,133 --> 00:06:42,799 the movement 233 00:06:42,800 --> 00:06:44,766 is mostly rotation 234 00:06:44,866 --> 00:06:46,333 but based upon what I know 235 00:06:46,333 --> 00:06:47,466 about how that shot 236 00:06:47,466 --> 00:06:48,299 that was or 237 00:06:48,666 --> 00:06:49,566 the camera was 238 00:06:49,566 --> 00:06:50,999 was positioned 239 00:06:51,100 --> 00:06:53,133 it was not just rotated 240 00:06:53,133 --> 00:06:54,133 but there was a very 241 00:06:54,133 --> 00:06:55,899 subtle amount of 242 00:06:56,100 --> 00:06:57,500 linear motion on it 243 00:06:57,500 --> 00:06:58,200 I believe it 244 00:06:58,200 --> 00:06:59,133 was actually shot 245 00:06:59,133 --> 00:06:59,966 on a monopod 246 00:06:59,966 --> 00:07:00,966 instead of a tripod 247 00:07:00,966 --> 00:07:01,999 so there was just a little 248 00:07:02,000 --> 00:07:02,666 bit of movement 249 00:07:02,666 --> 00:07:03,533 back and forth 250 00:07:03,533 --> 00:07:04,599 so we're just gonna leave it on 251 00:07:04,600 --> 00:07:05,900 as free camera 252 00:07:06,400 --> 00:07:07,266 for the moment 253 00:07:07,966 --> 00:07:08,866 now moving on 254 00:07:08,866 --> 00:07:09,199 you can see 255 00:07:09,200 --> 00:07:10,366 lens distortion 256 00:07:10,500 --> 00:07:12,100 uh so we're gonna say 257 00:07:12,533 --> 00:07:13,666 unknown lens 258 00:07:13,666 --> 00:07:14,799 because we don't 259 00:07:14,800 --> 00:07:15,866 really know 260 00:07:16,100 --> 00:07:17,766 what lens were working with 261 00:07:17,766 --> 00:07:20,266 now if we knew what lens we were working with 262 00:07:20,266 --> 00:07:21,766 then we could 263 00:07:21,766 --> 00:07:22,799 we could say 264 00:07:22,800 --> 00:07:23,533 okay I'm gonna 265 00:07:23,533 --> 00:07:24,566 I'm gonna either 266 00:07:24,733 --> 00:07:25,533 set it to no 267 00:07:25,533 --> 00:07:27,299 lens distortion or 268 00:07:27,300 --> 00:07:28,266 in this case 269 00:07:28,500 --> 00:07:29,133 lens distortion 270 00:07:29,133 --> 00:07:30,933 so so we're just gonna stick with 271 00:07:30,933 --> 00:07:31,399 unknown lens 272 00:07:31,400 --> 00:07:31,766 at the moment 273 00:07:31,766 --> 00:07:32,566 I don't know 274 00:07:32,566 --> 00:07:33,399 I'm gonna assume 275 00:07:33,400 --> 00:07:34,700 I have no idea 276 00:07:34,933 --> 00:07:35,999 what kind of 277 00:07:36,000 --> 00:07:37,733 lens was utilized 278 00:07:37,733 --> 00:07:38,366 to create this 279 00:07:38,366 --> 00:07:39,633 now the focal length 280 00:07:40,200 --> 00:07:41,300 focal length 281 00:07:41,333 --> 00:07:42,299 obviously you can 282 00:07:42,300 --> 00:07:43,266 you can set to known 283 00:07:43,266 --> 00:07:43,766 if you knew 284 00:07:43,766 --> 00:07:45,066 exactly the length 285 00:07:45,333 --> 00:07:46,999 you can you can 286 00:07:47,200 --> 00:07:48,066 work with the various 287 00:07:48,066 --> 00:07:48,699 other settings 288 00:07:48,700 --> 00:07:49,533 approximate varying 289 00:07:49,533 --> 00:07:50,899 approximate constant 290 00:07:51,066 --> 00:07:51,933 unknown varying 291 00:07:51,933 --> 00:07:52,966 unknown constant 292 00:07:53,300 --> 00:07:54,766 I'm going to set it to 293 00:07:54,766 --> 00:07:55,366 unknown constant 294 00:07:55,366 --> 00:07:56,266 because I know 295 00:07:56,266 --> 00:07:57,566 that it is not 296 00:07:57,566 --> 00:07:58,933 that it is not changing 297 00:07:58,933 --> 00:07:59,599 focal length 298 00:07:59,600 --> 00:08:01,200 but I am unsure 299 00:08:01,200 --> 00:08:02,133 of the actual 300 00:08:02,133 --> 00:08:02,699 focal length 301 00:08:02,700 --> 00:08:03,766 that was utilized 302 00:08:03,766 --> 00:08:04,899 for that background plate 303 00:08:05,566 --> 00:08:07,666 now your filmback preset 304 00:08:07,666 --> 00:08:08,999 you have various options 305 00:08:09,000 --> 00:08:09,533 you'll see that 306 00:08:09,533 --> 00:08:09,966 some of them 307 00:08:09,966 --> 00:08:10,599 are presets 308 00:08:10,600 --> 00:08:11,666 that they give you 309 00:08:11,666 --> 00:08:13,399 based upon various 310 00:08:13,500 --> 00:08:14,600 more popular 311 00:08:15,333 --> 00:08:17,066 brands or models out there 312 00:08:17,200 --> 00:08:18,533 I believe this 313 00:08:18,533 --> 00:08:19,799 was shot using a 314 00:08:20,466 --> 00:08:22,099 Panasonic camera 315 00:08:22,166 --> 00:08:23,699 so what we're going to do 316 00:08:23,700 --> 00:08:24,700 is we don't 317 00:08:24,900 --> 00:08:26,466 we don't have a preset 318 00:08:26,466 --> 00:08:27,566 setting for that 319 00:08:27,566 --> 00:08:29,433 but the filmback size 320 00:08:29,700 --> 00:08:31,000 uh that for the 321 00:08:31,000 --> 00:08:31,466 for the camera 322 00:08:31,466 --> 00:08:32,299 that was utilized 323 00:08:32,300 --> 00:08:33,766 I believe was 324 00:08:34,066 --> 00:08:35,366 1 inch by 1 inch 325 00:08:35,366 --> 00:08:36,133 so we're just 326 00:08:36,133 --> 00:08:37,299 going to set that 327 00:08:37,300 --> 00:08:38,233 right there 328 00:08:39,066 --> 00:08:40,799 and you can now 329 00:08:40,900 --> 00:08:41,900 begin the analysis 330 00:08:41,900 --> 00:08:42,333 so we're just 331 00:08:42,333 --> 00:08:42,899 going to hit 332 00:08:42,900 --> 00:08:43,600 the track button 333 00:08:43,600 --> 00:08:44,400 now that we have 334 00:08:44,400 --> 00:08:45,966 all of our settings set up 335 00:08:46,100 --> 00:08:47,400 we are going to 336 00:08:47,400 --> 00:08:48,066 hit the track 337 00:08:48,066 --> 00:08:48,933 button and again 338 00:08:48,933 --> 00:08:49,399 like I said 339 00:08:49,400 --> 00:08:49,966 make sure that you 340 00:08:49,966 --> 00:08:50,766 using Nuke X 341 00:08:50,766 --> 00:08:51,666 to do this otherwise 342 00:08:51,666 --> 00:08:52,466 you're gonna 343 00:08:52,600 --> 00:08:54,500 run into some challenges 344 00:08:54,666 --> 00:08:55,066 being able to 345 00:08:55,066 --> 00:08:55,466 use this cause 346 00:08:55,466 --> 00:08:56,066 it will not 347 00:08:56,066 --> 00:08:56,766 it will not be 348 00:08:56,766 --> 00:08:57,666 functionable 349 00:08:58,000 --> 00:08:59,866 um and once we have 350 00:08:59,866 --> 00:09:00,899 run the track 351 00:09:01,500 --> 00:09:01,966 then we will 352 00:09:01,966 --> 00:09:02,699 determine if 353 00:09:02,700 --> 00:09:03,466 the track is good 354 00:09:03,466 --> 00:09:04,099 then we will 355 00:09:04,100 --> 00:09:05,233 actually solve 356 00:09:05,333 --> 00:09:06,766 that track and then 357 00:09:06,766 --> 00:09:07,733 we will be able to 358 00:09:07,733 --> 00:09:08,799 create our camera 359 00:09:08,800 --> 00:09:09,800 so you can see how 360 00:09:09,800 --> 00:09:10,200 for instance 361 00:09:10,200 --> 00:09:12,333 the track button is active 362 00:09:12,333 --> 00:09:13,599 we can press it 363 00:09:13,600 --> 00:09:14,200 but the solve 364 00:09:14,200 --> 00:09:15,400 button is grade 365 00:09:15,400 --> 00:09:15,800 out right now 366 00:09:15,800 --> 00:09:16,700 because there is no 367 00:09:16,700 --> 00:09:17,700 track to base 368 00:09:17,700 --> 00:09:18,766 the solve upon 369 00:09:18,766 --> 00:09:19,733 and subsequently 370 00:09:19,733 --> 00:09:21,133 we can't export a camera 371 00:09:21,133 --> 00:09:21,399 you can see 372 00:09:21,400 --> 00:09:21,966 it's grade out 373 00:09:21,966 --> 00:09:22,966 as well because 374 00:09:22,966 --> 00:09:24,766 there is no track 375 00:09:24,766 --> 00:09:25,266 and there is 376 00:09:25,266 --> 00:09:27,099 no solve so 377 00:09:27,100 --> 00:09:27,800 at this moment 378 00:09:27,800 --> 00:09:28,533 let's take a 379 00:09:28,533 --> 00:09:29,499 quick break 380 00:09:29,600 --> 00:09:30,466 and we will 381 00:09:30,466 --> 00:09:32,033 come back and resume 382 00:09:32,133 --> 00:09:32,599 and we will 383 00:09:32,600 --> 00:09:33,466 hit that track button 384 00:09:33,466 --> 00:09:34,366 and we'll run that 385 00:09:34,366 --> 00:09:35,066 camera track 386 00:09:35,066 --> 00:09:35,866 and we'll see 387 00:09:35,866 --> 00:09:36,466 what kind of 388 00:09:36,466 --> 00:09:37,566 results we get 389 00:09:37,566 --> 00:09:38,099 but to do a 390 00:09:38,100 --> 00:09:39,100 quick recap 391 00:09:39,166 --> 00:09:39,699 we have just 392 00:09:39,700 --> 00:09:42,100 discussed the input 393 00:09:42,100 --> 00:09:43,700 uh controls 394 00:09:43,700 --> 00:09:44,533 for the camera 395 00:09:44,533 --> 00:09:45,466 tracker node 396 00:09:46,066 --> 00:09:47,899 there are various other 397 00:09:47,900 --> 00:09:48,866 tabs that we 398 00:09:48,866 --> 00:09:49,366 can discuss 399 00:09:49,366 --> 00:09:50,466 later if needed 400 00:09:50,466 --> 00:09:50,999 but that will 401 00:09:51,000 --> 00:09:51,533 be discussed 402 00:09:51,533 --> 00:09:52,099 once we have 403 00:09:52,100 --> 00:09:52,600 run the track 404 00:09:52,600 --> 00:09:53,700 to see what 405 00:09:53,700 --> 00:09:54,300 is going on 406 00:09:54,300 --> 00:09:55,066 with with this 407 00:09:55,066 --> 00:09:55,799 camera track 408 00:09:55,800 --> 00:09:56,666 so to do the quick 409 00:09:56,666 --> 00:09:58,099 quick recap of it 410 00:09:58,100 --> 00:09:59,400 we have discussed 411 00:09:59,400 --> 00:10:00,166 creating our 3D 412 00:10:00,166 --> 00:10:00,899 camera track 413 00:10:00,900 --> 00:10:01,533 based upon a 414 00:10:01,533 --> 00:10:02,166 live action 415 00:10:02,166 --> 00:10:03,299 background plate 416 00:10:03,400 --> 00:10:04,400 and we will continue 417 00:10:04,400 --> 00:10:05,533 discussing that in 418 00:10:05,533 --> 00:10:06,866 our next lesson 25275

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