Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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As you can see
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we have a new image and a new
composition,
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but we're still working on the same
bottle.
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When I look at this,
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it looks like a completely different
bottle.
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To me,
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thinking back to
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my previous session,
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I almost feel like I was working on a
square bottle.
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And now I have this very round,
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just organic, lovely curved shape,
several of those shapes actually.
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Yet we're still working on the same
bottle,
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just
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a different composition,
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different camera angle,
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very different lighting.
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Retouching is going to be mostly the
same.
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We have a lot less work to do on this
one.
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I think it's going to go fairly
quickly.
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I can see some color work that needs to
be done.
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There's a little bit of
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compositing
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we'll need to do.
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But if you have a look at these notes,
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they're not very extensive,
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they're not
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requiring any heavy handed lifting.
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It's just mostly for light shape,
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a little bit of color.
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And so let's take a quick look at these
notes, see what we're up against,
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get a plan,
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get through our processing and get
these into Photoshop to do a little bit
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of compositing and retouching.
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So for this first one, we want to take
a look at what Rob has given us for
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our primary base image.
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This is going to be our control image
that we'll be compositing into.
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So this one will be number 511 for the
overall bottle bottle image, including
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liquid color in bottle, main label and
cocktails.
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If we're going to capture, we can see
that
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this is our primary exposure.
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When I look at this,
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it's looking a little bit dark to me.
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But after talking with Rob, he really
wants a dark, moody
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kind of end of the evening
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sort of aesthetic.
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And I think he's captured that really
well.
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I can see a few things that I'd like to
do to really enhance this image and to
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bring it to life.
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Going through the rest of the notes,
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we have a note for number 510.
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And he says that this image can be used
to bring some blacks and darks into the
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bottle, below the label,
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bottle base and into the rear cocktail
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glass base.
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What that means
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is
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he likes this little section of light
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down in the corner of the bottle,
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and
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he also likes what's happening back in
this rear cocktail glass.
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I see little issue with some highlights
back here.
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I know that using frequency separation
and my beloved mixer brush, I'm going
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to be able to take care of this
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in just a few seconds.
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Won't be an issue.
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If we compare
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the bottom of the glass right here,
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you can see that there is kind of a
highlight refraction that's coming through
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from probably this light over here, or
it could be from the sidelight.
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It's just bouncing around, creating a
little bit of a visual distraction.
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And we have an exposure
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that Rob would like to use to minimize
those distractions
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for number 521.
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Looks like he opened up the exposure,
or the lighting just a little bit,
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and he's saying that he would like this
to
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give light direction coming from behind
the bottle, on the surface of the bottle.
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And the way that I translate that is
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on the left side of the bottle.
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Some light got moved, shifted around,
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power got increased.
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Not sure what.
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But if we compare that to
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the main exposure, you can see that a
little bit of light pokes in, just
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giving some shape to the bottle
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and
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adding a little bit of dynamic
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motion
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to the scene.
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And I can definitely see what he's
going for here.
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I'm not sure how I'm going to use it,
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seeing a few minor issues with some
reflections that came about with the
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introduction of that light, but we're
going to go ahead and process that and
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composite it in and see what it's
giving us.
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So let's get started on this processing.
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I think it's going to go
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pretty fast.
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I don't think I'm going to be doing
anything too special.
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I do see a note about having an eleven
by fourteen crop.
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I haven't decided yet if I'm going to
crop in camera raw, or seize me and
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capture one,
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or if I'm going to crop in Photoshop.
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I'm thinking I might leave it uncropped
and can capture one,
103
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and just do a non committal crop and
Photoshop, where I leave the edges
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of the image outside the canvas, but I
don't actually destroy
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what's there by cropping it out.
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This will give me some flexibility to
shift the image around,
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in case the client needs a little bit
more room for some typography in the corner,
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or whatever their plan is for these
images.
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So for processing,
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if you'll remember from yesterday, I
have
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all of my tabs set up just the way I
want them
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for my workflow.
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I like to see all my sharpening, my
noise reduction,
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all of these tools in the same window.
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I'm going to go ahead and open this one
up a little bit.
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I'm going to be working on my primary
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exposure.
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This is the one that's going to guide
all of the rest of the processing.
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I think I could probably bring it up
about half a stop.
120
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I'm going to go ahead and pop the
shadows open a little bit, pull down
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the highlights in the corner.
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I don't think it's going to really have
much
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much of an effect.
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I think it might even
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hurt the tone a tiny bit,
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actually, it's not too bad.
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I like bringing that in.
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I don't think it's going to have too
much of an effect on the label.
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Just a tiny bit.
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I could come in with a local brush and
open this up,
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but I now have enough to really work it
in Photoshop.
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So I'm just going to leave it that way.
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For now.
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I'm going to check my sharpening.
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Pull it down to 0.2.
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I have a really good reason for doing
this, and I'd love to show you some time.
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But for now, just know that 0.2
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is the threshold you really want to be
at if you're going to be applying
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sharpening and capture one.
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Check my image, make sure nothing
weird's going on.
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This is our focal point,
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or a focal plane.
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Sharpening looks great.
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Right there.
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I'm going to check my noise reduction
real fast.
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Fifty is usually a safe number.
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We're shooting at iso 100.
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I probably don't need to worry about
too much noise being in the scene.
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Let's just take a quick look at some of
these
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more uniform Fields.
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So we can actually see the noise.
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If I take it down to zero.
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That's the inherent noise from the
camera at ice 100, with a half stop
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exposure opening up.
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So let's just go ahead and take it down
a tiny bit.
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I think that works.
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Lottimes with my images.
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I add a layer of grain up on top,
anyway.
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So I like to start with a slightly
smoother image,
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as long as no details are being
removed.
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These aren't fabric photos, so I don't
have to worry about underlying textures
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too much.
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So I think a little bit of noise
reduction is going to help,
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but not too much.
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Going to take that.
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Sharpening down.
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Just to hair,
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I know that one adie's usually a little
bit too strong.
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Been playing with brightness a lot
lately.
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I just like the look it gives,
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and I'm feeling
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as though I just kind of want to pop.
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Opening the shadows a tiny bit more.
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Overall exposure,
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I think that's looking good.
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Saturations looking fine.
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These are going to be adobg.
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So I want to keep some reds.
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Like I said, these are my
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sliders that I use.
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I know that
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everything I need to do, the image is
right here.
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I don't need to pop over to any of
these other tabs to change my
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sharpening or change
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my three way color.
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I usually don't use those in these
situations.
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And as I said, I'm going to leave this
uncropped so I can do my cropping and Photoshop
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let's.
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Go ahead and select
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our other two images.
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I'm just going to do copy all pace down,
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see, what's happening with these.
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One thing I do as I'm working on these
is I
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don't always just do a straight copy
paste.
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I'm keeping in mind the intent
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of the other exposures,
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and I'm going to focus on those areas
to see if I've got the right settings
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00:09:02,108 --> 00:09:04,811
for the needs of these exposures.
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00:09:05,545 --> 00:09:07,947
For this one, it was already brighter
on the side.
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00:09:08,748 --> 00:09:11,51
And I'm going to want to blend it with
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an exposure
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that is darker.
203
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So if I brightened
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this exposure up, I think it's going to
read too bright overall.
205
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So
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I think I should take that back down to
zero
207
00:09:24,330 --> 00:09:28,668
and it's going to blend a little bit
better with the scene once I get my
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composite going.
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The next exposure was for this corner
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thing.
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00:09:34,274 --> 00:09:35,775
I'm just going to go back and forth
real quick.
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You see, there's a little bit of
movement.
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We'll fix that in Photoshop.
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But the overall exposure for this area
should be fine.
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00:09:42,982 --> 00:09:43,950
When I talked to the Rob earlier,
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00:09:44,984 --> 00:09:48,788
he pointed out that these areas were
going a little bit green.
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00:09:49,389 --> 00:09:52,792
And I'm seeing a little bit of green
down here as well.
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I could fix that
219
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with
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a move in the white balance,
221
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which I hadn't loaded up yet.
222
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So let's get that up on the top.
223
00:10:05,71 --> 00:10:06,706
If I shift my tent
224
00:10:07,73 --> 00:10:09,776
this way goes green, this way goes
magenta.
225
00:10:10,176 --> 00:10:14,180
So I can shift this over to the reds a
tiny bit, add a little bit more yellow
226
00:10:14,414 --> 00:10:15,682
so it doesn't go too pink.
227
00:10:16,416 --> 00:10:19,185
And I think that'll get rid of my
greencast.
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00:10:19,986 --> 00:10:20,186
Yep,
229
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I was just looking down in this corner
and a little bit on this fade.
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All three of those are looking good.
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I'm going to go ahead and select all.
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Go to my process tab,
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make sure I'm still going to
234
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p, p, p, p, p, p, p, p, p, psd, eight
bit, check the directory we're going
235
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out to.
236
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This one's fine for now.
237
00:10:39,639 --> 00:10:40,974
So now we're going to
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get these things processed over into
bridge and then over into Photoshop.
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I'm going to do a slut doll.
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Go over, go over to my process tab,
241
00:10:52,118 --> 00:10:53,553
check that I'm still on psdlb,
242
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eight bit.
243
00:10:55,789 --> 00:10:56,756
Check my output directory.
244
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This one's fine for now.
245
00:10:59,793 --> 00:11:02,95
And we're going to hit bandy and send
them over.
246
00:11:08,101 --> 00:11:11,37
And here we are, got my files in bridge,
247
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exactly the way that I process them,
exactly the way that I want them.
248
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We're going to use our Photoshop tool
249
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to load these into layers.
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Once again,
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give it just a second,
252
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and we're
253
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ready to start masking.
254
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As you'll remember, my first step in
255
00:11:33,693 --> 00:11:35,695
getting my rough composite
256
00:11:36,262 --> 00:11:38,398
prepared is to align my images.
257
00:11:39,132 --> 00:11:40,633
I'm going to go back to my notes.
258
00:11:42,736 --> 00:11:44,4
Go ahead and copy these in.
259
00:11:44,971 --> 00:11:46,72
Come back to Photoshop
260
00:11:46,406 --> 00:11:46,706
loops
261
00:11:48,808 --> 00:11:49,776
to a quick paste,
262
00:11:50,810 --> 00:11:53,113
get the type size the way it needs to
be.
263
00:11:56,983 --> 00:11:59,686
And now I've got a reference for
264
00:12:00,653 --> 00:12:01,321
rob's notes.
265
00:12:01,554 --> 00:12:02,255
These aren't too extensive.
266
00:12:02,756 --> 00:12:03,857
I kind of already know what they are,
267
00:12:05,792 --> 00:12:07,694
but it's always nice to have a
reference.
268
00:12:08,261 --> 00:12:11,131
Just keep reminding yourself of the
work you need to be doing and what you
269
00:12:11,131 --> 00:12:12,332
need to be focusing on.
270
00:12:13,66 --> 00:12:14,868
511 will be my base image
271
00:12:15,635 --> 00:12:16,970
I'm going to put that up on top.
272
00:12:17,871 --> 00:12:19,205
We're going to go to difference
273
00:12:19,305 --> 00:12:20,173
for our alignment.
274
00:12:21,141 --> 00:12:22,575
Take the next layer down.
275
00:12:23,610 --> 00:12:26,12
This number, 510 is for
276
00:12:27,80 --> 00:12:29,382
bottom below the label, rear cocktail
glass.
277
00:12:29,716 --> 00:12:34,254
So I'm going to line down here, because
that's the relevant area.
278
00:12:34,988 --> 00:12:37,757
Sometimes when you have a camera shift,
it doesn't shift
279
00:12:38,425 --> 00:12:39,559
in a uniform way.
280
00:12:41,161 --> 00:12:43,196
So things, even though they're aligned
281
00:12:43,697 --> 00:12:44,631
down here,
282
00:12:44,998 --> 00:12:46,866
might be differently aligned
283
00:12:47,67 --> 00:12:48,468
in the upper part of the image.
284
00:12:48,835 --> 00:12:50,337
So look at your alignment.
285
00:12:50,737 --> 00:12:54,708
That's closest to the area where you're
going to be using that composite.
286
00:12:56,176 --> 00:12:56,343
Good.
287
00:12:56,409 --> 00:12:56,843
Or next.
288
00:12:58,345 --> 00:12:59,346
521
289
00:12:59,946 --> 00:13:02,248
is for the left side of the bottle.
290
00:13:03,717 --> 00:13:05,118
So I'm going to focus on that area.
291
00:13:08,655 --> 00:13:10,390
You can just use my arrow keys
292
00:13:10,590 --> 00:13:11,825
to tap it over.
293
00:13:13,293 --> 00:13:14,561
That's looking good.
294
00:13:15,228 --> 00:13:16,329
Go back to the top.
295
00:13:16,896 --> 00:13:18,64
Go back to normal.
296
00:13:18,598 --> 00:13:19,532
To a quick check,
297
00:13:21,1 --> 00:13:22,569
make sure everything fits together.
298
00:13:23,536 --> 00:13:26,873
I know that's going to be as close as I
can get it, because I was on difference,
299
00:13:27,374 --> 00:13:30,76
and that shows me exactly what the
alignment is.
300
00:13:30,810 --> 00:13:32,479
Even though there is still a little bit
of
301
00:13:33,613 --> 00:13:33,713
movement,
302
00:13:35,215 --> 00:13:35,515
that's
303
00:13:36,16 --> 00:13:37,917
nothing we can really fix.
304
00:13:38,818 --> 00:13:41,621
And it doesn't matter in this case,
because we're going to be doing a soft
305
00:13:41,788 --> 00:13:43,56
blend of these 22
306
00:13:43,790 --> 00:13:45,592
zones, two parts of the image.
307
00:13:47,460 --> 00:13:47,861
All right.
308
00:13:48,28 --> 00:13:48,962
Moving on
309
00:13:49,929 --> 00:13:51,197
if you will remember,
310
00:13:51,798 --> 00:13:53,266
I like to group things up
311
00:13:53,700 --> 00:13:54,267
because I know
312
00:13:55,301 --> 00:13:56,636
that's what I'm going to be using.
313
00:13:57,470 --> 00:13:59,839
And I like having references for
314
00:14:00,507 --> 00:14:03,677
the notes and the parts of the image.
315
00:14:04,344 --> 00:14:05,245
And what they are.
316
00:14:06,12 --> 00:14:07,514
This is our base image.
317
00:14:08,281 --> 00:14:09,249
510
318
00:14:09,716 --> 00:14:10,884
is going to be
319
00:14:11,217 --> 00:14:12,152
the lower bottle.
320
00:14:14,988 --> 00:14:16,356
Let's just go and put the bottle in
there.
321
00:14:20,26 --> 00:14:21,761
I don't know why I keep calling it a
boodle,
322
00:14:22,429 --> 00:14:23,29
but it's
323
00:14:23,396 --> 00:14:24,330
definitely a bottle
324
00:14:25,131 --> 00:14:26,132
521,
325
00:14:26,733 --> 00:14:28,1
right, our left side.
326
00:14:34,107 --> 00:14:37,77
And we're ready to do a real quick
rough composite.
327
00:14:37,711 --> 00:14:39,512
This is just going to take two seconds.
328
00:14:39,946 --> 00:14:41,448
Not really much we need to be doing
here.
329
00:14:43,717 --> 00:14:44,951
I'm just going to come in,
330
00:14:45,552 --> 00:14:46,386
hide my text.
331
00:14:46,586 --> 00:14:47,854
It's just a distraction.
332
00:14:48,988 --> 00:14:49,589
Going to
333
00:14:50,23 --> 00:14:51,24
optional click
334
00:14:51,691 --> 00:14:52,425
my mask tool.
335
00:14:52,892 --> 00:14:54,394
It's going to give me an inverted layer.
336
00:14:55,695 --> 00:14:57,130
This isn't visible anymore.
337
00:14:58,431 --> 00:15:00,333
Going to come in with soft brush,
338
00:15:01,67 --> 00:15:02,68
hundred percent flow.
339
00:15:02,435 --> 00:15:04,637
I don't want to gradually bring this in.
340
00:15:05,538 --> 00:15:07,674
And we are going to
341
00:15:08,41 --> 00:15:11,44
have a quick look at what's going on
here.
342
00:15:14,914 --> 00:15:19,319
When you see the region that I want to
be painting a lot of times I toggle my
343
00:15:19,319 --> 00:15:20,487
mask on and off
344
00:15:21,454 --> 00:15:21,755
just to
345
00:15:21,955 --> 00:15:25,925
see what's underneath me and what I
need to be painting in,
346
00:15:26,493 --> 00:15:28,628
in this case, we're aiming for the lower
347
00:15:29,863 --> 00:15:30,764
corner of this bottle.
348
00:15:30,997 --> 00:15:33,933
But there's also a highlight up here
that I don't think is desirable.
349
00:15:35,1 --> 00:15:36,469
And this layer doesn't have that.
350
00:15:37,704 --> 00:15:39,506
So I'm going to
351
00:15:39,939 --> 00:15:41,441
see what happens when I bring it in,
352
00:15:43,76 --> 00:15:43,543
just like that.
353
00:15:43,610 --> 00:15:45,912
I'm not going to worry about this
corner of the label.
354
00:15:46,746 --> 00:15:47,514
Looks like,
355
00:15:48,815 --> 00:15:51,351
yeah, the exposure is exactly
356
00:15:52,752 --> 00:15:54,87
the same on both.
357
00:15:55,221 --> 00:15:58,558
Maybe a tiny little movement I can
compensate for.
358
00:15:59,292 --> 00:16:00,527
It looks like it's a half pixel.
359
00:16:00,660 --> 00:16:01,761
It's not going to make a difference.
360
00:16:03,697 --> 00:16:06,866
And when I turn this layer on and off
now,
361
00:16:08,668 --> 00:16:10,70
I don't see any
362
00:16:14,107 --> 00:16:18,511
problems with that mask I just made,
even though I'm cutting outside the
363
00:16:18,511 --> 00:16:20,647
area that I'm supposed to be
compositing.
364
00:16:21,715 --> 00:16:22,549
If you look,
365
00:16:23,850 --> 00:16:25,618
there's really no issue with that.
366
00:16:25,719 --> 00:16:26,553
I just created a
367
00:16:26,986 --> 00:16:27,721
really rough mask.
368
00:16:27,954 --> 00:16:29,289
It was one brush stroke,
369
00:16:29,456 --> 00:16:29,856
maybe two.
370
00:16:31,157 --> 00:16:32,792
I went outside the lines
371
00:16:33,393 --> 00:16:34,728
and it doesn't matter.
372
00:16:35,228 --> 00:16:37,864
Because that's the beauty of
compositing, and working with a good
373
00:16:37,864 --> 00:16:41,601
photographer is, when he changes the
light, it doesn't change the entire scene.
374
00:16:42,335 --> 00:16:43,503
He can really focus
375
00:16:44,337 --> 00:16:47,374
in on a specific area most of the time,
376
00:16:47,707 --> 00:16:51,511
and give me what I need without
creating a lot of extra work for me.
377
00:16:52,412 --> 00:16:54,914
So I'm happy with this little spot down
here.
378
00:16:55,315 --> 00:16:57,450
Maybe I can see if there's
379
00:16:59,386 --> 00:17:01,287
there might be a little cleanup we're
going to do here,
380
00:17:01,788 --> 00:17:04,791
probably this little nub back here.
381
00:17:06,26 --> 00:17:07,861
And it may be that I just didn't get it
in the mask.
382
00:17:08,895 --> 00:17:09,596
No, I did.
383
00:17:10,897 --> 00:17:11,297
All right.
384
00:17:11,865 --> 00:17:16,803
Onto the next exposure, we have the
left side of the bottle,
385
00:17:18,571 --> 00:17:21,708
and I'm still not sure how I'm going to
use this, but I'm going to go ahead and
386
00:17:21,875 --> 00:17:22,709
paint it in,
387
00:17:23,710 --> 00:17:26,546
just to see how it fits into the scene.
388
00:17:30,183 --> 00:17:31,51
Just like that.
389
00:17:31,618 --> 00:17:32,485
I know
390
00:17:33,453 --> 00:17:36,489
this area is not going to be needed, or
maybe
391
00:17:38,425 --> 00:17:40,493
it's kind of interesting, because
392
00:17:40,960 --> 00:17:41,294
it
393
00:17:42,395 --> 00:17:43,196
complements
394
00:17:43,797 --> 00:17:45,799
this highlight that's happening in the
bottom of the bottle.
395
00:17:46,599 --> 00:17:48,335
This area down here is already
396
00:17:48,735 --> 00:17:49,469
a little bit distracting,
397
00:17:50,503 --> 00:17:52,172
because you really want the viewer's
398
00:17:53,306 --> 00:17:56,176
eye and focus to kind of come in.
399
00:17:56,910 --> 00:17:58,78
I'm thinking,
400
00:17:58,978 --> 00:18:01,915
I'm not sure if I want the eye to come
in from the upper right,
401
00:18:02,415 --> 00:18:06,419
across the image, or if I want to start
in the lower left and bring it up.
402
00:18:06,753 --> 00:18:08,488
I'm going to be doing a lot of that
403
00:18:10,423 --> 00:18:13,126
observer movement with my color work.
404
00:18:15,462 --> 00:18:17,130
So for this mask,
405
00:18:18,331 --> 00:18:19,532
for now,
406
00:18:20,600 --> 00:18:23,837
I think I'm going to leave this little
407
00:18:24,104 --> 00:18:25,438
highlight where it is.
408
00:18:27,941 --> 00:18:29,609
I'm just going to experiment real quick,
409
00:18:30,410 --> 00:18:31,77
see if I prefer
410
00:18:32,112 --> 00:18:33,747
the previous highlight.
411
00:18:36,649 --> 00:18:39,686
Let's go ahead and move this one back
over to the left
412
00:18:41,388 --> 00:18:43,189
maybe shave some of
413
00:18:45,458 --> 00:18:46,893
side down a tiny bit.
414
00:18:48,495 --> 00:18:49,929
You'll notice there's a
415
00:18:50,196 --> 00:18:51,664
little bit of a dark gap
416
00:18:52,198 --> 00:18:52,599
over here.
417
00:18:52,832 --> 00:18:54,67
And what that is,
418
00:18:54,567 --> 00:18:55,835
the
419
00:18:56,836 --> 00:18:57,904
edge of the canvas.
420
00:18:58,672 --> 00:19:00,473
When I had to reposition
421
00:19:01,241 --> 00:19:02,75
this layer
422
00:19:02,909 --> 00:19:05,745
to match all of the underlying layers,
because of
423
00:19:06,179 --> 00:19:09,749
a little bit of camera movement, camera
movement that we had,
424
00:19:11,51 --> 00:19:11,985
I can,
425
00:19:12,519 --> 00:19:14,87
in the end, either crop it out.
426
00:19:14,587 --> 00:19:16,656
I can paint it out using frequency
separation,
427
00:19:18,24 --> 00:19:18,892
or I can also
428
00:19:20,26 --> 00:19:21,428
just check to see
429
00:19:23,129 --> 00:19:24,964
if it's possible to blend
430
00:19:25,465 --> 00:19:27,667
those two exposures together
431
00:19:28,201 --> 00:19:30,236
using a little bit of creative masking.
432
00:19:30,837 --> 00:19:32,305
I'm not sure i'll be able to,
433
00:19:32,672 --> 00:19:34,574
because the light is quite a bit
different.
434
00:19:36,509 --> 00:19:37,911
But maybe there is
435
00:19:38,111 --> 00:19:39,346
an opportunity
436
00:19:40,280 --> 00:19:42,549
to keep the whole side of the frame,
437
00:19:43,616 --> 00:19:46,86
just in case I don't have room
438
00:19:46,419 --> 00:19:48,154
to crop left and right,
439
00:19:49,155 --> 00:19:50,90
and a lot of
440
00:19:50,824 --> 00:19:51,991
print campaigns.
441
00:19:52,659 --> 00:19:53,927
You need to
442
00:19:56,896 --> 00:19:57,764
have a bleed,
443
00:19:58,264 --> 00:19:58,865
of course.
444
00:19:59,666 --> 00:20:00,467
And
445
00:20:01,134 --> 00:20:02,569
with an image this tight,
446
00:20:04,571 --> 00:20:06,573
I don't want to be cropping out too much
447
00:20:09,209 --> 00:20:11,678
on the sides, because I just feel like
448
00:20:12,178 --> 00:20:16,16
this corner of the label is already so
close to the side of the image,
449
00:20:16,349 --> 00:20:17,584
that cropping in
450
00:20:18,418 --> 00:20:20,520
and then having a bleed is going to
really
451
00:20:21,554 --> 00:20:21,755
just
452
00:20:22,889 --> 00:20:26,92
create an uncomfortable tension in that
upper left corner.
453
00:20:26,760 --> 00:20:28,328
So for now, I'm going to leave that
like this.
454
00:20:29,462 --> 00:20:29,929
I think
455
00:20:30,730 --> 00:20:34,668
it's still not quite the solution, but
at the same time, I'm not necessarily happy
456
00:20:35,702 --> 00:20:38,271
with a lot of these reflections I'm
seeing here.
457
00:20:38,972 --> 00:20:40,974
I can see that what rob's intent is
458
00:20:41,474 --> 00:20:42,876
with having light come in.
459
00:20:45,211 --> 00:20:47,547
Not sure about this highlight down
here.
460
00:20:47,781 --> 00:20:48,314
So
461
00:20:48,982 --> 00:20:54,821
I might actually just do this by hand,
clean up what's here, and paint my own
462
00:20:54,821 --> 00:20:57,924
light in the corner using a curve and a
layer mask.
463
00:21:00,193 --> 00:21:02,228
There's also the issue of
464
00:21:02,829 --> 00:21:05,432
this highlight coming down the side of
the label.
465
00:21:07,634 --> 00:21:09,135
I'm not sure it's desirable.
466
00:21:09,703 --> 00:21:10,570
It creates
467
00:21:10,737 --> 00:21:13,106
a pretty busy line.
468
00:21:13,640 --> 00:21:14,974
And I sort of like the subtlety
469
00:21:16,276 --> 00:21:16,810
of
470
00:21:17,277 --> 00:21:17,610
this
471
00:21:18,178 --> 00:21:20,313
strip of light coming down in front of
the bottle.
472
00:21:22,349 --> 00:21:23,683
So without all in mind,
473
00:21:23,783 --> 00:21:25,919
I'm just going to go ahead and leave
that layer off.
474
00:21:26,920 --> 00:21:30,890
I know that I can reproduce that look
in five seconds using a curve.
475
00:21:31,558 --> 00:21:33,593
I won't have to make a mask that
476
00:21:35,61 --> 00:21:36,496
gets rid of this line,
477
00:21:37,130 --> 00:21:40,467
that is going to have all sorts of edge
issues here
478
00:21:41,67 --> 00:21:44,170
there's just going to be a lot of
trouble if I try to use that exposure.
479
00:21:45,538 --> 00:21:46,573
So we're going to turn it off.
480
00:21:48,274 --> 00:21:49,609
I'm going to
481
00:21:51,478 --> 00:21:53,246
confirm that I like what's happening
here.
482
00:21:53,546 --> 00:21:54,247
I do.
483
00:21:54,748 --> 00:21:56,649
I think my basic exposure is fine.
484
00:21:57,50 --> 00:21:58,718
I'm not worried about going
485
00:21:59,219 --> 00:22:01,921
back into capture to do any additional
486
00:22:02,255 --> 00:22:03,523
exposure adjustments.
487
00:22:04,257 --> 00:22:05,291
One thing I do
488
00:22:06,493 --> 00:22:07,694
occasionally do,
489
00:22:08,94 --> 00:22:09,429
and I might be
490
00:22:10,497 --> 00:22:13,767
interested in doing for this image, is
491
00:22:14,901 --> 00:22:16,636
actually creating
492
00:22:18,38 --> 00:22:20,6
one more exposure.
493
00:22:21,374 --> 00:22:23,243
No, I think I'm going to be finding
Photoshop.
494
00:22:23,777 --> 00:22:25,111
I was considering
495
00:22:26,12 --> 00:22:29,282
opening this area up in capture, going
over here,
496
00:22:30,350 --> 00:22:31,685
going to my base exposure,
497
00:22:32,352 --> 00:22:33,753
creating a cloned variant,
498
00:22:34,521 --> 00:22:35,689
coming into my
499
00:22:37,57 --> 00:22:38,224
adjustment sliders,
500
00:22:38,725 --> 00:22:39,693
and
501
00:22:41,795 --> 00:22:43,530
giving this a little bit more contrast,
502
00:22:47,934 --> 00:22:49,436
a little bit more exposure,
503
00:22:50,36 --> 00:22:52,172
maybe pushing my saturation a tiny bit,
504
00:22:53,540 --> 00:22:54,874
shifting over to the reds,
505
00:22:56,743 --> 00:22:57,744
that sort of thing.
506
00:22:58,345 --> 00:22:59,512
This is what I want
507
00:23:00,580 --> 00:23:01,114
the glass.
508
00:23:02,982 --> 00:23:06,353
This is what I want the glass to look
like in my final composite.
509
00:23:06,986 --> 00:23:08,488
I want it to have a little bit of life,
510
00:23:09,55 --> 00:23:10,390
a little bit of color,
511
00:23:10,824 --> 00:23:12,325
a little bit of contrast.
512
00:23:13,159 --> 00:23:14,594
There are so many things I can do in
capture.
513
00:23:14,894 --> 00:23:16,963
I can still do all those things in
Photoshop.
514
00:23:18,231 --> 00:23:18,865
But
515
00:23:19,866 --> 00:23:23,670
I really like using capture as a tool
to do all these things
516
00:23:24,571 --> 00:23:26,39
before I commit anything like that.
517
00:23:26,272 --> 00:23:28,8
I can always just do a quick
518
00:23:29,309 --> 00:23:30,76
curve check.
519
00:23:31,378 --> 00:23:32,145
There we go.
520
00:23:33,913 --> 00:23:35,48
And
521
00:23:35,782 --> 00:23:36,649
brightening that up
522
00:23:37,150 --> 00:23:38,885
a bit in Photoshop.
523
00:23:39,152 --> 00:23:40,820
That is exactly what I wanted to do.
524
00:23:40,987 --> 00:23:46,393
No need to pull another exposure in do
a mask before I get into my frequency separation.
525
00:23:47,560 --> 00:23:48,962
And so let's
526
00:23:49,462 --> 00:23:51,231
just, we'll keep that curve for now.
527
00:23:51,297 --> 00:23:54,768
It's nothing special, but I know I'm
going to need a color correction group
528
00:23:54,901 --> 00:23:55,669
with a curve.
529
00:23:56,102 --> 00:23:57,904
That's going to be my
530
00:23:58,672 --> 00:23:59,372
front glass.
531
00:24:01,241 --> 00:24:01,941
Go and keep it there.
532
00:24:03,76 --> 00:24:03,777
Turn that off.
533
00:24:03,943 --> 00:24:04,477
Don't need it.
534
00:24:08,148 --> 00:24:09,282
And
535
00:24:10,183 --> 00:24:11,685
with that in mind,
536
00:24:14,120 --> 00:24:15,855
I think I'm ready to do
537
00:24:16,656 --> 00:24:17,624
a frequency separation.
538
00:24:18,24 --> 00:24:19,826
I'm not going to be using this exposure.
539
00:24:22,429 --> 00:24:26,66
And let me double check that I even
need a frequency separation on this one.
540
00:24:26,433 --> 00:24:27,67
I think I do.
541
00:24:27,233 --> 00:24:28,335
Even if I started
542
00:24:28,735 --> 00:24:30,36
cloning and healing this area.
543
00:24:30,270 --> 00:24:34,407
I know I regret it if I was just doing
it the old fashioned way.
544
00:24:36,9 --> 00:24:38,244
So I'm going to go ahead and
545
00:24:38,812 --> 00:24:40,13
get to my top layer.
546
00:24:40,580 --> 00:24:41,614
Good at my actions.
547
00:24:43,550 --> 00:24:45,285
Get to my first stage of frequency set.
548
00:24:46,653 --> 00:24:49,122
Check my surface texture,
549
00:24:49,556 --> 00:24:50,890
looking for
550
00:24:52,325 --> 00:24:53,293
the
551
00:24:53,626 --> 00:24:54,94
noise reduction.
552
00:24:55,228 --> 00:24:57,263
And the shapes that I'm looking for,
553
00:24:57,864 --> 00:25:01,267
these are really large forms, because
the
554
00:25:03,69 --> 00:25:04,471
size of the texture,
555
00:25:04,838 --> 00:25:09,309
instead of it being two pixels wide or
three pixels wide, is much larger.
556
00:25:09,609 --> 00:25:10,877
Now, because we're zoomed in
557
00:25:12,812 --> 00:25:14,180
four other types of surfaces.
558
00:25:14,814 --> 00:25:18,84
This number, we might have to take it
up to ten or twelve.
559
00:25:19,219 --> 00:25:23,289
But for this image, I'm not really
worried about this surface texture too
560
00:25:23,289 --> 00:25:26,559
much all I'm really worried about are
the sides
561
00:25:28,261 --> 00:25:29,929
and this liquid up here.
562
00:25:30,30 --> 00:25:31,531
I'm not going to be doing much work
563
00:25:31,631 --> 00:25:32,966
on the side of the label.
564
00:25:33,66 --> 00:25:36,970
I think I'm going to be doing a little
bit of work on some of these speculs, a
565
00:25:36,970 --> 00:25:38,571
little bit of work on this specular.
566
00:25:39,305 --> 00:25:40,306
But overall
567
00:25:41,241 --> 00:25:43,209
it's just mostly about the
568
00:25:43,943 --> 00:25:45,612
whiskey inside the bottle,
569
00:25:46,579 --> 00:25:48,648
kind of smoothing out a few of these
areas.
570
00:25:49,549 --> 00:25:51,184
So we'll take a look at six.
571
00:25:51,618 --> 00:25:52,318
I like it.
572
00:25:53,53 --> 00:25:54,254
Going to punch it twice
573
00:25:55,955 --> 00:25:58,391
and set up my second stage.
574
00:25:59,159 --> 00:26:00,326
Separate that out.
575
00:26:01,461 --> 00:26:03,830
You remember, I just kind of jump right
in
576
00:26:04,264 --> 00:26:05,131
to my cleanup.
577
00:26:05,932 --> 00:26:08,168
I don't need to see what the image
looks like again.
578
00:26:09,135 --> 00:26:12,472
But if we want to verify, we'd just do
that to two of the layers
579
00:26:13,139 --> 00:26:14,574
and turned on and off.
580
00:26:15,208 --> 00:26:16,643
All is well.
581
00:26:17,310 --> 00:26:20,13
So we're going to just start diving in
582
00:26:20,413 --> 00:26:22,82
to the cleanup
583
00:26:22,816 --> 00:26:23,316
for cleanup.
584
00:26:23,783 --> 00:26:24,784
You'll remember,
585
00:26:27,220 --> 00:26:30,890
on this high frequency layer, we're
just going to use the stamp tool.
586
00:26:33,393 --> 00:26:35,362
Nothing fancy, nothing special.
587
00:26:35,695 --> 00:26:37,263
I'm at 100 percent flow.
588
00:26:37,697 --> 00:26:38,865
That's all I need for this.
589
00:26:40,667 --> 00:26:43,370
It's just going to be a really quick
590
00:26:44,437 --> 00:26:45,772
cleanup of
591
00:26:46,906 --> 00:26:48,174
few of these little
592
00:26:48,641 --> 00:26:49,743
imperfections
593
00:26:51,311 --> 00:26:52,145
on the glass.
594
00:26:52,579 --> 00:26:53,213
I want to be using
595
00:26:54,280 --> 00:26:55,215
100 percent
596
00:26:56,182 --> 00:26:57,751
hardness all my brush
597
00:26:58,118 --> 00:26:59,519
if I were to go soft,
598
00:27:00,20 --> 00:27:01,554
I'd get a lot of blurry edges.
599
00:27:01,855 --> 00:27:04,257
Those would never be visible in this
cleanup.
600
00:27:04,824 --> 00:27:06,559
But good practices,
601
00:27:07,160 --> 00:27:08,962
always being aware of
602
00:27:10,96 --> 00:27:11,998
what you're cleaning, what you're
cloning,
603
00:27:13,633 --> 00:27:14,501
and the appropriate
604
00:27:15,702 --> 00:27:16,336
hardness
605
00:27:16,736 --> 00:27:20,6
and spacing of your brush for those
kind of areas.
606
00:27:20,907 --> 00:27:23,376
I often just kind of check out what I'm
cleaning,
607
00:27:24,678 --> 00:27:27,514
just to make sure it's not an essential
part
608
00:27:28,181 --> 00:27:29,916
of the products.
609
00:27:30,650 --> 00:27:31,351
And the light,
610
00:27:32,819 --> 00:27:34,888
these little reflections, I'm sure
611
00:27:35,388 --> 00:27:37,424
Rob wasn't interested in keeping
612
00:27:37,857 --> 00:27:40,326
this piece up here, I know, is a
distraction.
613
00:27:41,561 --> 00:27:43,997
And this is the side that I want to
614
00:27:44,898 --> 00:27:48,168
smooth out a little bit, so I know these
615
00:27:50,437 --> 00:27:52,172
colors aren't desirable.
616
00:27:52,972 --> 00:27:55,208
The edge of the bottle is somewhere
over here,
617
00:27:56,743 --> 00:27:58,78
knowing that this is a print.
618
00:27:59,145 --> 00:28:01,915
This is all going to get cropped out,
because this is part of the bleed.
619
00:28:02,415 --> 00:28:04,484
So I can safely
620
00:28:05,385 --> 00:28:06,753
make the side of the bottle disappear,
621
00:28:07,787 --> 00:28:08,655
because it's not in.
622
00:28:08,655 --> 00:28:09,289
The scene,
623
00:28:10,90 --> 00:28:11,791
it's pretty much blurred out.
624
00:28:11,791 --> 00:28:14,394
You can't really tell where the bottle
ends and the table begins.
625
00:28:15,528 --> 00:28:16,262
So no worries.
626
00:28:16,496 --> 00:28:17,430
I can safely
627
00:28:17,797 --> 00:28:19,199
get rid of all of these
628
00:28:20,166 --> 00:28:20,967
things.
629
00:28:22,35 --> 00:28:23,837
So we'll go ahead and just take those
out.
630
00:28:26,339 --> 00:28:29,776
We're getting down to the lower section
of the glass.
631
00:28:32,145 --> 00:28:32,645
There's
632
00:28:33,79 --> 00:28:34,247
a line or two here,
633
00:28:35,382 --> 00:28:36,649
but nothing
634
00:28:36,950 --> 00:28:37,917
important.
635
00:28:38,752 --> 00:28:39,853
So we will
636
00:28:41,955 --> 00:28:42,756
go ahead and remove.
637
00:28:42,989 --> 00:28:43,356
That's
638
00:28:47,27 --> 00:28:47,994
gone.
639
00:28:49,462 --> 00:28:50,864
Now we're getting into some
640
00:28:51,931 --> 00:28:53,433
more complex areas.
641
00:28:56,670 --> 00:28:58,405
Nothing down here, we need
642
00:28:59,939 --> 00:29:00,807
that's gone.
643
00:29:01,641 --> 00:29:03,510
Don't think I need any of these
644
00:29:04,911 --> 00:29:06,179
blurred out specks
645
00:29:09,315 --> 00:29:10,383
Those are gone.
646
00:29:10,984 --> 00:29:11,151
Ok.
647
00:29:11,317 --> 00:29:12,786
A few little pieces down here.
648
00:29:20,93 --> 00:29:20,960
I don't really like
649
00:29:21,561 --> 00:29:22,228
this one.
650
00:29:25,398 --> 00:29:28,468
And I remember from my corner composite
651
00:29:28,802 --> 00:29:29,135
that
652
00:29:30,904 --> 00:29:32,806
this little piece needed to go.
653
00:29:34,107 --> 00:29:38,712
Sometimes when I have this issue where
I need a blend of grain,
654
00:29:39,946 --> 00:29:41,748
I do lower my
655
00:29:42,415 --> 00:29:43,550
flow a little bit.
656
00:29:43,616 --> 00:29:45,919
It's going to smear the pixels slightly,
657
00:29:46,252 --> 00:29:47,187
but that's ok.
658
00:29:48,21 --> 00:29:48,888
In this case, it's
659
00:29:49,155 --> 00:29:50,390
not going to make much of a difference.
660
00:29:51,691 --> 00:29:54,561
It's just going to give me a little bit
of transition
661
00:29:55,862 --> 00:29:57,130
back up to 100.
662
00:29:58,431 --> 00:29:59,199
We're going to check
663
00:30:00,333 --> 00:30:01,301
what's happening there.
664
00:30:03,870 --> 00:30:04,637
Don't want it,
665
00:30:05,372 --> 00:30:06,72
don't need it
666
00:30:07,640 --> 00:30:07,807
again.
667
00:30:08,274 --> 00:30:10,577
Most of this grain structure you'll
never see.
668
00:30:11,77 --> 00:30:13,146
So you don't need to worry too much
about maintaining
669
00:30:14,414 --> 00:30:15,615
this little gap in the grain.
670
00:30:15,782 --> 00:30:16,416
If I wanted to.
671
00:30:16,416 --> 00:30:18,818
I could go straight over it, and you
would never see it.
672
00:30:19,552 --> 00:30:20,320
Once these
673
00:30:20,820 --> 00:30:22,88
separations are
674
00:30:22,589 --> 00:30:24,157
blended back together again,
675
00:30:25,692 --> 00:30:27,360
that little piece of light I like.
676
00:30:28,94 --> 00:30:30,730
I'm going to just flip back to my
normal view,
677
00:30:31,698 --> 00:30:34,734
see where else in the image there's any
major
678
00:30:36,970 --> 00:30:39,205
pieces that need to go away.
679
00:30:40,40 --> 00:30:41,808
This little thing here,
680
00:30:42,676 --> 00:30:44,10
not really sure
681
00:30:44,978 --> 00:30:46,513
that looks like a difficult remove.
682
00:30:46,813 --> 00:30:48,648
I might just do that on
683
00:30:49,149 --> 00:30:50,884
a retouch layer above.
684
00:30:51,384 --> 00:30:54,254
I'm not going to get there just yet,
because
685
00:30:54,821 --> 00:30:57,290
sometimes photographers really love the
sparkleys.
686
00:30:58,91 --> 00:30:59,959
Others just see it as a distraction.
687
00:31:00,593 --> 00:31:03,196
So I'm going to make a call in a few
minutes what I want to do with that.
688
00:31:03,797 --> 00:31:04,464
Back to this,
689
00:31:04,831 --> 00:31:06,566
I'm liking all these blurred out
690
00:31:07,467 --> 00:31:08,635
sparkles in the ice.
691
00:31:11,504 --> 00:31:12,5
Yeah,
692
00:31:13,707 --> 00:31:15,141
we might push them down a little bit.
693
00:31:15,308 --> 00:31:15,842
We'll see.
694
00:31:16,643 --> 00:31:17,277
Ok,
695
00:31:17,944 --> 00:31:19,145
I'm happy with my high frequency
696
00:31:21,314 --> 00:31:25,752
And now we're going to be going over
those areas in the low frequency domain,
697
00:31:26,920 --> 00:31:29,756
because we were just getting rid of the
698
00:31:30,256 --> 00:31:31,825
surface noise
699
00:31:32,759 --> 00:31:34,227
component of
700
00:31:34,894 --> 00:31:35,528
these
701
00:31:35,995 --> 00:31:36,963
distractions
702
00:31:37,130 --> 00:31:38,398
in the composition.
703
00:31:39,65 --> 00:31:43,503
Now we need to go down into the low and
kind of go over those same areas
704
00:31:44,37 --> 00:31:45,5
with a lot of this stuff.
705
00:31:45,372 --> 00:31:46,573
I could have gone,
706
00:31:47,207 --> 00:31:47,841
and
707
00:31:48,274 --> 00:31:50,543
maybe it's done it on the retouch
layer, because
708
00:31:51,378 --> 00:31:52,812
they are rather simple.
709
00:31:54,114 --> 00:31:56,16
They aren't in complex areas.
710
00:31:56,483 --> 00:31:57,584
And
711
00:31:58,18 --> 00:31:59,552
I think the healing brush rotor works.
712
00:31:59,719 --> 00:32:01,588
But I really love just
713
00:32:02,355 --> 00:32:05,392
always practicing my frequency
separation, playing with the tools.
714
00:32:05,558 --> 00:32:09,295
I have a lot of times I innovate when
I'm on those layers,
715
00:32:09,629 --> 00:32:10,730
and I just want to
716
00:32:11,865 --> 00:32:13,633
see if I can come up with new ideas as.
717
00:32:13,633 --> 00:32:14,234
I'm working.
718
00:32:15,635 --> 00:32:16,836
We're not going to be doing that today.
719
00:32:16,903 --> 00:32:18,238
We're just going to be doing clean up.
720
00:32:20,340 --> 00:32:21,908
There's a little bit of an edge up here.
721
00:32:22,575 --> 00:32:24,144
I think what I'm going to do with that's
722
00:32:24,978 --> 00:32:26,880
actually part of the bottle, part of
the shot.
723
00:32:27,347 --> 00:32:27,847
But
724
00:32:28,581 --> 00:32:31,685
just depending on how this gets cropped
and where the bleeds are,
725
00:32:32,419 --> 00:32:34,87
maybe we can just extend
726
00:32:34,521 --> 00:32:39,25
this side so that they don't have an
edge that pops in anywhere.
727
00:32:39,459 --> 00:32:41,127
I'm going to go over to my mixer brush
728
00:32:42,495 --> 00:32:45,65
and get myself thirty flow will work
for this.
729
00:32:45,532 --> 00:32:48,635
And I'm just going to lift these areas
straight up.
730
00:32:48,902 --> 00:32:50,70
And now we have
731
00:32:50,904 --> 00:32:53,440
a nice top edge, and we don't need to
worry
732
00:32:53,606 --> 00:32:54,407
about
733
00:32:55,141 --> 00:32:56,309
where that crop is
734
00:32:57,77 --> 00:32:59,346
when I just blend these areas up
735
00:33:00,313 --> 00:33:01,114
quickly.
736
00:33:07,220 --> 00:33:11,224
And if you've done this a lot, you know
how painful something so easy like this
737
00:33:11,391 --> 00:33:11,991
can be.
738
00:33:13,460 --> 00:33:14,94
It's just
739
00:33:14,594 --> 00:33:16,496
a lot of pain sometimes to
740
00:33:17,297 --> 00:33:18,832
do what should be a very simple
741
00:33:20,33 --> 00:33:20,633
blend
742
00:33:21,401 --> 00:33:22,569
of color.
743
00:33:23,770 --> 00:33:24,471
I'm going to
744
00:33:25,238 --> 00:33:25,905
go to a
745
00:33:26,506 --> 00:33:27,640
little bit of a lower flow.
746
00:33:28,675 --> 00:33:29,909
I think ten might work,
747
00:33:31,77 --> 00:33:33,747
although it might push this light too
far.
748
00:33:34,914 --> 00:33:36,516
It's just a little bit of a tricky
area.
749
00:33:37,50 --> 00:33:40,787
If I go like this, I'm going to be
disturbing the label.
750
00:33:42,822 --> 00:33:45,925
So I've got to kind of work around it,
unless I feel like
751
00:33:47,193 --> 00:33:47,827
creating
752
00:33:48,995 --> 00:33:51,998
another layer in my low frequency stack.
753
00:33:52,499 --> 00:33:54,734
But I don't feel like doing that right
now.
754
00:34:00,907 --> 00:34:02,709
There are a couple ways to approach this
755
00:34:04,277 --> 00:34:05,445
if I wanted to.
756
00:34:06,112 --> 00:34:07,47
And I might do this.
757
00:34:07,781 --> 00:34:09,749
I can just take this whole section,
758
00:34:10,350 --> 00:34:11,384
can hit command j.
759
00:34:11,551 --> 00:34:12,485
I can float it up,
760
00:34:12,752 --> 00:34:13,753
put it in this stack,
761
00:34:14,354 --> 00:34:15,522
go back to my mixer,
762
00:34:16,156 --> 00:34:16,790
and
763
00:34:17,457 --> 00:34:20,360
I could ignore the issues that I was
having down here.
764
00:34:20,593 --> 00:34:22,95
Because I really want this line
765
00:34:23,930 --> 00:34:28,668
and all of the stuff that was in there
to get smoothed out, because this is
766
00:34:28,735 --> 00:34:30,337
really the lightest part of the scene.
767
00:34:30,737 --> 00:34:32,639
So your eye's going to go right up here.
768
00:34:33,306 --> 00:34:35,508
We're going to pop this label open in a
few minutes,
769
00:34:35,875 --> 00:34:37,610
so that it gets a little bit
770
00:34:38,345 --> 00:34:41,281
higher, a little bit higher in the
visual hierarchy
771
00:34:42,582 --> 00:34:42,982
right now.
772
00:34:43,49 --> 00:34:44,984
It's not quite there with that done.
773
00:34:45,51 --> 00:34:48,154
I can actually just put a mask on it,
get her a normal brush.
774
00:34:48,655 --> 00:34:49,456
Hundred percent
775
00:34:49,956 --> 00:34:53,593
what I do is I just paint out the edge
so I can see what I'm working with,
776
00:34:54,194 --> 00:34:54,894
and then
777
00:34:55,695 --> 00:34:58,64
try to match my feather up to this
feather.
778
00:34:58,998 --> 00:35:01,768
And then I can maybe go to a lower flow,
779
00:35:03,636 --> 00:35:04,671
make sure I'm doing that.
780
00:35:05,138 --> 00:35:06,239
And I'm just going to
781
00:35:06,873 --> 00:35:07,140
blend
782
00:35:08,341 --> 00:35:11,211
that mask into the edge of the label
783
00:35:14,280 --> 00:35:14,714
like that.
784
00:35:15,715 --> 00:35:17,450
Maybe there's a little bit of a dark
shadow,
785
00:35:17,784 --> 00:35:19,185
and I can get rid of it.
786
00:35:20,20 --> 00:35:20,787
So wool.
787
00:35:21,721 --> 00:35:23,390
These areas are always tricky.
788
00:35:23,790 --> 00:35:26,760
But remember that you're zoomed in, or
I'm zoomed in,
789
00:35:27,961 --> 00:35:28,762
a few hundred percent.
790
00:35:29,396 --> 00:35:34,868
So this is greatly exaggerated from how
it is in reality at prince size.
791
00:35:35,468 --> 00:35:38,271
We're going to leave that for now,
because I think when I turn on my high
792
00:35:38,271 --> 00:35:40,473
frequency, a lot of that's going to go
away.
793
00:35:41,374 --> 00:35:42,575
A little bit of edgework.
794
00:35:43,76 --> 00:35:43,843
I need to
795
00:35:47,380 --> 00:35:48,481
high frequency
796
00:35:49,449 --> 00:35:50,250
magic.
797
00:35:52,185 --> 00:35:53,286
There it is.
798
00:35:53,553 --> 00:35:54,87
Ok.
799
00:35:55,622 --> 00:35:56,22
Check it out
800
00:35:57,557 --> 00:35:58,91
that.
801
00:35:59,59 --> 00:36:00,493
With our old tool set,
802
00:36:00,894 --> 00:36:04,431
even though that's such a simple area,
it would be such a pain in the ass like
803
00:36:04,597 --> 00:36:06,232
trying to heal this up.
804
00:36:08,34 --> 00:36:11,771
Such a nightmare, and with a
separation, it's just so easy.
805
00:36:13,139 --> 00:36:15,375
A little bit of clean up, a minute to
do here in a few minutes.
806
00:36:15,875 --> 00:36:16,810
No big deal.
807
00:36:17,210 --> 00:36:18,712
Seeing a little bit of
808
00:36:19,479 --> 00:36:21,114
high frequency stuff up here.
809
00:36:21,948 --> 00:36:23,483
There might be some low frequency in
it.
810
00:36:23,783 --> 00:36:26,252
These are things that I can just go up
on my retouch layer,
811
00:36:26,586 --> 00:36:28,154
curning below seven percent.
812
00:36:29,389 --> 00:36:33,126
I don't feel like going on two
different layers for something so simple.
813
00:36:33,860 --> 00:36:35,28
So we'll just do that.
814
00:36:37,130 --> 00:36:39,32
Get rid of these little dust bunnies.
815
00:36:41,134 --> 00:36:41,768
All good
816
00:36:43,870 --> 00:36:46,72
there's a dimple over here that we can
817
00:36:47,73 --> 00:36:47,841
kind of lighten.
818
00:36:49,776 --> 00:36:50,543
Oops.
819
00:36:51,211 --> 00:36:53,913
I thought this was some sort of
register mark.
820
00:36:54,814 --> 00:36:58,718
And you can see, when I'm using healing
brush, it produces artifacts
821
00:36:59,719 --> 00:37:00,787
that I don't want.
822
00:37:02,22 --> 00:37:05,325
If I lower my diffusion, I think I can
get a better match.
823
00:37:05,959 --> 00:37:06,393
Nope.
824
00:37:07,961 --> 00:37:09,295
C, that'll work.
825
00:37:10,497 --> 00:37:11,531
Maybe you heard of that one?
826
00:37:12,732 --> 00:37:13,767
No, it's fine.
827
00:37:14,267 --> 00:37:16,2
Might be part of a graphic.
828
00:37:16,436 --> 00:37:17,103
It seems
829
00:37:17,537 --> 00:37:17,771
like a
830
00:37:18,104 --> 00:37:18,271
pattern.
831
00:37:18,838 --> 00:37:19,839
Not sure.
832
00:37:21,241 --> 00:37:22,409
Let's get back to this.
833
00:37:26,279 --> 00:37:29,249
Think those are, oh, knope.
834
00:37:35,155 --> 00:37:35,455
All right.
835
00:37:35,689 --> 00:37:38,892
Really get back to our separation.
836
00:37:40,193 --> 00:37:41,294
Back to blending
837
00:37:43,863 --> 00:37:45,432
back to the mixer brush.
838
00:37:46,266 --> 00:37:48,168
Going to work on this edge a little bit.
839
00:37:50,737 --> 00:37:51,371
Where do you come from?
840
00:37:55,75 --> 00:37:56,609
Sh 3010,
841
00:37:57,143 --> 00:37:58,545
make sure I'm at the right settings.
842
00:38:00,13 --> 00:38:02,82
And we are going to
843
00:38:03,149 --> 00:38:04,484
get rid of these shapes.
844
00:38:08,121 --> 00:38:08,288
Sometimes.
845
00:38:08,588 --> 00:38:09,589
If it's helpful,
846
00:38:10,757 --> 00:38:13,126
because the solarization does crazy
things.
847
00:38:13,560 --> 00:38:16,162
It's not necessarily bad, not
necessarily good.
848
00:38:17,297 --> 00:38:19,666
It does allow you to really visualize
849
00:38:20,333 --> 00:38:21,267
what's happening
850
00:38:22,35 --> 00:38:22,569
on
851
00:38:23,370 --> 00:38:26,573
your low frequency domain, and it's
scary,
852
00:38:27,73 --> 00:38:30,777
and it causes you to really overclean.
853
00:38:31,544 --> 00:38:33,747
So instead of that kind of adjustment,
854
00:38:34,581 --> 00:38:35,682
I'm just going to add
855
00:38:36,649 --> 00:38:37,751
a little bit of brightness
856
00:38:39,986 --> 00:38:40,487
so
857
00:38:41,621 --> 00:38:44,958
I just can get a better visual of
what's happening in this corner.
858
00:38:45,392 --> 00:38:48,328
Doesn't really matter, because it's
going to print super dark.
859
00:38:50,96 --> 00:38:50,730
And
860
00:38:53,400 --> 00:38:55,835
I know from experience that
861
00:38:56,736 --> 00:38:57,604
this color,
862
00:38:58,672 --> 00:38:59,39
in its
863
00:39:00,440 --> 00:39:02,242
natural state, which is going to be
that,
864
00:39:02,909 --> 00:39:05,111
is not going to print a deep dark red,
865
00:39:05,779 --> 00:39:10,750
because that color doesn't print, it's
going to turn to a different shade and
866
00:39:10,817 --> 00:39:14,387
a different value, and probably wind up
looking pretty desaturated.
867
00:39:14,921 --> 00:39:16,322
And that's ok, because
868
00:39:16,990 --> 00:39:17,590
it's not
869
00:39:18,258 --> 00:39:19,959
a really important part of the image.
870
00:39:20,760 --> 00:39:22,896
just something that holds the shape
871
00:39:23,630 --> 00:39:24,464
of the bottle.
872
00:39:27,801 --> 00:39:32,5
And if Rob wanted that to actually have
color in shape, it would have been
873
00:39:32,505 --> 00:39:33,440
really bright
874
00:39:33,940 --> 00:39:34,908
lit completely differently.
875
00:39:35,208 --> 00:39:37,444
So I know that it's not intentional,
876
00:39:38,411 --> 00:39:40,146
or that it's not unintentional,
877
00:39:40,513 --> 00:39:42,882
that the color is the way that it is,
878
00:39:43,683 --> 00:39:44,150
ok?
879
00:39:44,751 --> 00:39:47,187
Let's come down here and don't forget
880
00:39:47,787 --> 00:39:48,421
and don't forget.
881
00:39:48,822 --> 00:39:51,191
You don't have to stick with a mixer
brush.
882
00:39:51,791 --> 00:39:55,28
We can use a heel tool for some of this
stuff if we want,
883
00:39:55,795 --> 00:39:57,263
but the mixer is
884
00:39:57,697 --> 00:39:59,833
such a joy to use,
885
00:40:00,633 --> 00:40:01,134
and
886
00:40:01,701 --> 00:40:02,68
I just
887
00:40:02,669 --> 00:40:04,4
always find an excuse
888
00:40:05,472 --> 00:40:06,239
to use it.
889
00:40:07,240 --> 00:40:07,640
All right.
890
00:40:07,774 --> 00:40:11,44
Smoothing this down just a little bit,
maybe,
891
00:40:12,412 --> 00:40:13,913
straightening that out hair,
892
00:40:14,114 --> 00:40:16,316
because I'm going to be lightning it a
tiny bit.
893
00:40:16,816 --> 00:40:18,551
I'm not trying to make this area
perfect.
894
00:40:19,52 --> 00:40:21,755
I'm just trying to get rid of clumps
895
00:40:23,223 --> 00:40:24,324
and distractions.
896
00:40:25,58 --> 00:40:26,226
When I turn my curve off
897
00:40:26,760 --> 00:40:27,827
it's a lot darker.
898
00:40:28,728 --> 00:40:32,332
I might paint a little bit of color
down in this corner, looks like it was
899
00:40:32,332 --> 00:40:33,600
trying to get colored,
900
00:40:34,434 --> 00:40:36,336
but it didn't quite make it all right.
901
00:40:36,569 --> 00:40:37,904
Onto some other sections.
902
00:40:38,972 --> 00:40:40,807
Going to pop this curve back on
903
00:40:41,307 --> 00:40:42,709
so I can see what I'm doing.
904
00:40:44,277 --> 00:40:46,79
We've got quite a bit of
905
00:40:46,980 --> 00:40:48,314
an edge here.
906
00:40:50,350 --> 00:40:51,685
I'm not sure
907
00:40:54,521 --> 00:40:55,321
what I'm going to do.
908
00:40:55,388 --> 00:40:59,826
I think what I'm going to wind up doing
is just kind of brightening this really dark
909
00:41:00,593 --> 00:41:04,164
side of the bottle to give it some
separation from the glass behind.
910
00:41:04,998 --> 00:41:06,232
Or I could even leave it
911
00:41:07,0 --> 00:41:10,203
where it is and lighten the glass
behind it to pull that separation,
912
00:41:10,970 --> 00:41:12,5
because right now
913
00:41:12,505 --> 00:41:13,440
these two
914
00:41:14,441 --> 00:41:18,78
parts of the scene are blending
together and they aren't
915
00:41:18,345 --> 00:41:19,846
wanting to blend together.
916
00:41:20,647 --> 00:41:20,680
So
917
00:41:22,248 --> 00:41:24,984
moving on back, moving back to
cleaning.
918
00:41:25,719 --> 00:41:27,854
Let's get our high frequency back on.
919
00:41:28,355 --> 00:41:29,923
Take a look at what's happening down
here.
920
00:41:32,759 --> 00:41:34,728
I'm thinking these little triangles
921
00:41:36,830 --> 00:41:37,931
need to go away.
922
00:41:38,431 --> 00:41:39,833
I feel like
923
00:41:40,166 --> 00:41:40,633
they're
924
00:41:40,900 --> 00:41:42,736
kind of dominating the scene
925
00:41:43,937 --> 00:41:45,605
in some strange way.
926
00:41:46,39 --> 00:41:48,808
They just don't have the same shape as
everything else.
927
00:41:49,376 --> 00:41:52,479
And I know I wanted to work on this
highlight a little bit too.
928
00:41:52,979 --> 00:41:54,714
So using mixer brush,
929
00:41:55,48 --> 00:41:56,750
there's really no high frequency up
here.
930
00:41:56,816 --> 00:41:58,885
Because it's a really bright highlight.
931
00:41:59,452 --> 00:42:01,454
I'm just going to paint out
932
00:42:03,390 --> 00:42:04,157
these highlights,
933
00:42:05,291 --> 00:42:06,559
tone them down a little bit,
934
00:42:10,730 --> 00:42:10,897
maybe
935
00:42:13,299 --> 00:42:15,835
a darker shape into the corner,
936
00:42:17,237 --> 00:42:18,872
make this lower
937
00:42:19,706 --> 00:42:21,474
dark patch kind of go.
938
00:42:21,941 --> 00:42:23,843
Continue going up the side
939
00:42:24,110 --> 00:42:25,745
of the bottom of the glass.
940
00:42:28,181 --> 00:42:30,717
You know, really just taking the
viewer's eye
941
00:42:31,151 --> 00:42:32,318
away from this corner,
942
00:42:32,919 --> 00:42:34,87
because it's not
943
00:42:34,554 --> 00:42:35,355
important.
944
00:42:37,290 --> 00:42:37,924
So
945
00:42:39,392 --> 00:42:41,961
you can see, there's a little bit of
paleness to this area.
946
00:42:42,195 --> 00:42:43,997
Something to switch to a normal brush,
947
00:42:45,699 --> 00:42:46,733
loaded with some color
948
00:42:48,835 --> 00:42:50,236
maybe around that area,
949
00:42:51,471 --> 00:42:53,773
switch to super low flow.
950
00:42:54,240 --> 00:42:55,208
And
951
00:42:56,509 --> 00:42:58,411
I'm actually just going to paint
952
00:42:59,546 --> 00:43:02,549
a different shade of color right into
this area.
953
00:43:03,149 --> 00:43:04,150
Undo, ready
954
00:43:05,218 --> 00:43:06,86
it's ok.
955
00:43:07,53 --> 00:43:07,153
Maybe,
956
00:43:08,188 --> 00:43:11,24
like, I wanted to do, just add a little
bit more shape over here,
957
00:43:13,793 --> 00:43:14,394
like that.
958
00:43:15,628 --> 00:43:18,498
I don't know if I want to add some
speckleys in there, but I'm thinking
959
00:43:18,598 --> 00:43:20,467
that looks pretty good, just like it is
960
00:43:21,134 --> 00:43:22,68
before and after,
961
00:43:22,268 --> 00:43:23,370
it's a little bit flat.
962
00:43:24,671 --> 00:43:26,573
If I wanted to do something fancy,
963
00:43:26,906 --> 00:43:28,308
I could just come in with a
964
00:43:29,309 --> 00:43:31,511
cloned tool, excuse me, a healing tool,
965
00:43:32,12 --> 00:43:33,113
and I can borrow
966
00:43:34,180 --> 00:43:35,515
one of these shapes over there,
967
00:43:37,217 --> 00:43:42,88
just so it's not so flat and slightly
artificial, looking a little bit more continuous.
968
00:43:42,822 --> 00:43:44,958
And we're going to come down to
969
00:43:45,959 --> 00:43:46,726
these guys
970
00:43:48,728 --> 00:43:50,563
mixture would be a little challenging
971
00:43:50,897 --> 00:43:53,133
in this area, are a little bit
challenged.
972
00:43:54,34 --> 00:43:55,368
I'm going to do a quick check
973
00:43:55,702 --> 00:43:56,803
of my healing brush.
974
00:43:58,972 --> 00:44:03,209
And with a healing brush, if you're
using a soft edge, and you have a low diffusion,
975
00:44:04,177 --> 00:44:05,78
it's going to be trouble.
976
00:44:05,612 --> 00:44:07,213
You get a lot of
977
00:44:09,149 --> 00:44:11,651
strange outlines of transparency.
978
00:44:13,319 --> 00:44:14,387
Adobe is aware of it.
979
00:44:14,821 --> 00:44:16,322
One of these days are going to fix it.
980
00:44:16,990 --> 00:44:19,526
So, but if we cranker our diffusion up
981
00:44:20,427 --> 00:44:21,928
and all the way to seven,
982
00:44:22,896 --> 00:44:23,663
we don't get
983
00:44:24,664 --> 00:44:25,765
those same issues.
984
00:44:26,733 --> 00:44:30,970
So usually my healing is at seven,
unless I have a heart edge and I kind
985
00:44:30,970 --> 00:44:36,476
of want to do a clone rather than a
heel, but still have it blend back in
986
00:44:37,210 --> 00:44:40,480
to the areas that I'm cloning or
healing.
987
00:44:41,548 --> 00:44:41,848
All right.
988
00:44:41,848 --> 00:44:44,317
I just wanted to take that down a tiny
bit.
989
00:44:45,318 --> 00:44:45,919
Maybe this
990
00:44:46,419 --> 00:44:47,354
piece, too
991
00:44:48,755 --> 00:44:48,922
tricky.
992
00:44:49,222 --> 00:44:50,223
One.
993
00:44:50,990 --> 00:44:52,792
Go to my mixture brush,
994
00:44:54,828 --> 00:44:58,64
see if I can just kind of gently
995
00:44:58,665 --> 00:44:59,933
push that to the background.
996
00:45:01,134 --> 00:45:02,402
That's what I'm
997
00:45:02,736 --> 00:45:03,536
wanting it to do.
998
00:45:03,703 --> 00:45:07,640
I don't want to take it away entirely,
because then this just becomes a flat blob.
999
00:45:08,808 --> 00:45:09,442
And
1000
00:45:10,76 --> 00:45:10,543
if
1001
00:45:11,211 --> 00:45:15,715
Rob liked that area for some reason and
I just made it go away, it's a little
1002
00:45:15,715 --> 00:45:16,483
bit jarring
1003
00:45:17,617 --> 00:45:18,852
and unexpected.
1004
00:45:19,219 --> 00:45:20,954
So I leave a little bit of shape there,
1005
00:45:21,221 --> 00:45:22,489
so that I'm not completely transforming
1006
00:45:23,790 --> 00:45:24,958
something that may
1007
00:45:25,625 --> 00:45:27,193
serve a purpose in the image.
1008
00:45:28,828 --> 00:45:30,96
This highlight back here,
1009
00:45:31,464 --> 00:45:34,100
I'm going to leave it where it is for
now, because I'm going to be
1010
00:45:34,100 --> 00:45:35,201
brightening up this scene
1011
00:45:35,535 --> 00:45:36,336
a little bit,
1012
00:45:37,470 --> 00:45:39,839
and it may not be quite as
1013
00:45:40,173 --> 00:45:41,608
distracting as it is now.
1014
00:45:42,676 --> 00:45:43,677
Moving down to
1015
00:45:44,344 --> 00:45:45,278
this highlight,
1016
00:45:45,879 --> 00:45:47,347
I have a feeling that
1017
00:45:47,947 --> 00:45:49,749
since we're going to eleven by fourteen
1018
00:45:51,618 --> 00:45:52,318
in the end,
1019
00:45:56,22 --> 00:45:58,558
I'm going to be cropping somewhere.
1020
00:45:59,359 --> 00:46:00,326
And
1021
00:46:01,461 --> 00:46:04,798
because the label is so high up in the
frame,
1022
00:46:07,467 --> 00:46:09,269
it's going to be the bottom that gets
cropped off.
1023
00:46:09,636 --> 00:46:12,5
So we're not going to worry about that
highlight right now.
1024
00:46:12,906 --> 00:46:15,508
We're only going to focus on the part
of the image that is
1025
00:46:15,709 --> 00:46:17,277
more than likely going to stand frame.
1026
00:46:18,278 --> 00:46:19,512
And speaking of the crop,
1027
00:46:20,814 --> 00:46:23,850
I'd like to go ahead and make the crop,
1028
00:46:24,584 --> 00:46:25,919
but as I mentioned,
1029
00:46:26,753 --> 00:46:28,655
we're going to leave the image intact.
1030
00:46:29,622 --> 00:46:33,760
And the way that we're going to do that
is in the options of your crop tool,
1031
00:46:34,494 --> 00:46:38,231
you've got delete cropped pixels
content on where it doesn't apply to this,
1032
00:46:38,598 --> 00:46:40,433
but the cropped pixels does.
1033
00:46:40,900 --> 00:46:45,538
And what that means is, when we make
our crop, it's going to actually trim
1034
00:46:45,772 --> 00:46:48,608
the image and work destructively
1035
00:46:48,808 --> 00:46:50,343
and get rid of that bottom edge.
1036
00:46:50,744 --> 00:46:51,611
And we don't want that.
1037
00:46:51,611 --> 00:46:55,682
We want to maintain it, because we want
to be able to shift the crop within the canvas.
1038
00:46:56,583 --> 00:46:58,718
And this will allow our image to stay.
1039
00:46:59,719 --> 00:47:01,921
And when I do this, it's going to take
a couple seconds
1040
00:47:02,489 --> 00:47:03,790
because of a number of layers.
1041
00:47:04,90 --> 00:47:04,824
I have a smart object,
1042
00:47:06,26 --> 00:47:08,328
and I have filters applied to that
smart object.
1043
00:47:08,828 --> 00:47:10,96
But that went really quickly,
1044
00:47:11,297 --> 00:47:12,165
and
1045
00:47:12,899 --> 00:47:15,368
this machine is a little bit better
than the one I have at home.
1046
00:47:17,303 --> 00:47:17,637
All right.
1047
00:47:17,704 --> 00:47:18,571
So doing that,
1048
00:47:19,72 --> 00:47:20,473
you can see that
1049
00:47:20,974 --> 00:47:22,709
my base layer is still intact.
1050
00:47:24,277 --> 00:47:26,246
I still have freedom to
1051
00:47:28,481 --> 00:47:28,948
move
1052
00:47:30,750 --> 00:47:32,185
my crop around if needed.
1053
00:47:32,519 --> 00:47:33,520
And
1054
00:47:34,187 --> 00:47:38,558
I wasn't correct about the bottom, but
I can pretty much guarantee you that
1055
00:47:39,392 --> 00:47:41,594
they're not going to do something like
this,
1056
00:47:42,729 --> 00:47:44,464
going to be cropped from the bottom.
1057
00:47:46,499 --> 00:47:46,833
All right.
1058
00:47:46,900 --> 00:47:48,968
So with that in mind, this is our
1059
00:47:51,37 --> 00:47:51,838
composition,
1060
00:47:52,172 --> 00:47:54,274
and this is what I'm going to work from
when I do my color.
1061
00:47:54,674 --> 00:47:55,842
I'm happy with a cleanup.
1062
00:47:56,743 --> 00:47:58,545
Going to work on this highlight in a
little while.
1063
00:47:58,745 --> 00:48:00,947
We're going to do some shaping on the
side here,
1064
00:48:01,481 --> 00:48:03,516
make the scene overall just a little
bit brighter,
1065
00:48:04,250 --> 00:48:05,752
and should only take a few minutes.
1066
00:48:06,119 --> 00:48:07,354
We don't need too many masks.
1067
00:48:08,355 --> 00:48:10,223
Moving on to color correction.
1068
00:48:12,192 --> 00:48:14,894
I'm thinking I'd like to keep this one
to a minimum.
1069
00:48:15,528 --> 00:48:16,629
I don't want to
1070
00:48:17,130 --> 00:48:18,665
create a bunch of masks for everything.
1071
00:48:19,466 --> 00:48:20,967
This image is really well lit.
1072
00:48:22,168 --> 00:48:24,170
Thinking, I'm going to do a lot of
selective
1073
00:48:25,271 --> 00:48:26,72
curving,
1074
00:48:27,73 --> 00:48:27,841
loose masks,
1075
00:48:28,408 --> 00:48:29,909
kind of dark room style,
1076
00:48:31,478 --> 00:48:34,547
not changing the shape or the hierarchy
too much
1077
00:48:35,448 --> 00:48:37,83
through intensive masking.
1078
00:48:37,450 --> 00:48:38,84
We're just going to
1079
00:48:38,651 --> 00:48:39,686
get down and dirty
1080
00:48:40,520 --> 00:48:42,389
and try to work intuitively.
1081
00:48:43,156 --> 00:48:47,360
First thing I'm going to do is I made a
curve for the front glass.
1082
00:48:47,460 --> 00:48:48,595
It's already ready to go.
1083
00:48:49,62 --> 00:48:50,230
I'm going to
1084
00:48:50,830 --> 00:48:51,297
keep that curve,
1085
00:48:52,432 --> 00:48:54,67
create a quick inverted mask,
1086
00:48:56,102 --> 00:48:57,470
going to low for flow brush.
1087
00:48:57,771 --> 00:49:01,775
Ten percent, i'll do paint in that
area, see how it responds
1088
00:49:04,310 --> 00:49:04,811
looks
1089
00:49:05,311 --> 00:49:06,413
with the rest of the scene.
1090
00:49:08,648 --> 00:49:10,550
All that painting just gave me 100
percent.
1091
00:49:11,151 --> 00:49:12,318
Still a tiny bit dark.
1092
00:49:13,53 --> 00:49:15,188
What I'd like to do is create
1093
00:49:15,555 --> 00:49:17,424
a master curve on top,
1094
00:49:20,326 --> 00:49:21,127
because
1095
00:49:21,461 --> 00:49:22,395
I'm going to be
1096
00:49:22,729 --> 00:49:25,598
still opening this image a little bit
more
1097
00:49:26,833 --> 00:49:27,967
than what I did in capture.
1098
00:49:28,501 --> 00:49:29,402
And that was my intention.
1099
00:49:29,936 --> 00:49:31,938
I don't push things to their maximum
limit.
1100
00:49:32,105 --> 00:49:32,639
And capture.
1101
00:49:33,139 --> 00:49:35,41
I always give myself room to move,
1102
00:49:36,9 --> 00:49:40,113
because I really like to craft the
image after I see the whole thing as
1103
00:49:41,81 --> 00:49:41,748
one piece.
1104
00:49:44,317 --> 00:49:44,584
And
1105
00:49:45,618 --> 00:49:49,856
I kind of like the overall light that
I'm seeing right?
1106
00:49:50,23 --> 00:49:50,390
Here
1107
00:49:51,458 --> 00:49:52,625
and so now I can
1108
00:49:53,693 --> 00:49:56,162
judge this curve based on
1109
00:49:56,996 --> 00:50:00,734
that little bit of pop that I did,
because I wasn't sure if I needed to
1110
00:50:00,734 --> 00:50:01,601
open this up
1111
00:50:01,935 --> 00:50:03,203
a tiny bit more.
1112
00:50:04,170 --> 00:50:05,271
And I think I do.
1113
00:50:06,573 --> 00:50:11,344
But what I'm needing is to change this
up just a tiny bit,
1114
00:50:12,178 --> 00:50:13,613
do that sort of thing.
1115
00:50:14,14 --> 00:50:15,348
It's probably getting a
1116
00:50:15,949 --> 00:50:17,283
touch too saturated.
1117
00:50:19,152 --> 00:50:20,153
I'm just going to go
1118
00:50:20,587 --> 00:50:21,921
to the old hue set,
1119
00:50:23,390 --> 00:50:24,624
take it down just a little bit.
1120
00:50:24,891 --> 00:50:26,226
I'm going to switch it to color,
1121
00:50:26,726 --> 00:50:27,527
because
1122
00:50:28,194 --> 00:50:29,796
if I don't, it's going to affect the
luminosity
1123
00:50:31,64 --> 00:50:31,531
of
1124
00:50:32,499 --> 00:50:33,933
that area too much.
1125
00:50:34,901 --> 00:50:35,835
Let's do that
1126
00:50:37,937 --> 00:50:39,673
for this backglass.
1127
00:50:40,907 --> 00:50:43,843
When I was chatting with Rob earlier, we
1128
00:50:44,177 --> 00:50:46,246
felt like we had a little bit too much
green
1129
00:50:46,680 --> 00:50:47,347
and here.
1130
00:50:47,947 --> 00:50:51,184
So for that, I think I'm just going to
use a curve.
1131
00:50:52,185 --> 00:50:55,689
I often don't know exactly what I want,
and I've just got to try a couple things.
1132
00:50:56,956 --> 00:50:57,590
And
1133
00:50:57,791 --> 00:51:02,95
for this, we'll see what happens if I
just pull a little bit of that green out.
1134
00:51:05,699 --> 00:51:07,834
I'm going to exaggerate it for now.
1135
00:51:09,369 --> 00:51:10,236
Low flow,
1136
00:51:12,172 --> 00:51:15,208
and we are going to reveal
1137
00:51:16,676 --> 00:51:17,610
our green pull,
1138
00:51:20,280 --> 00:51:21,281
before and after.
1139
00:51:22,115 --> 00:51:23,350
Yep that'll work.
1140
00:51:24,517 --> 00:51:25,719
Fix this area down here.
1141
00:51:26,119 --> 00:51:27,854
I'm not going to spend too much time
with it's
1142
00:51:29,622 --> 00:51:30,724
important, but
1143
00:51:31,224 --> 00:51:32,792
it's not something
1144
00:51:33,293 --> 00:51:35,995
that you really want to waste your time
on.
1145
00:51:38,498 --> 00:51:40,333
I can give it a name, just so I know.
1146
00:51:41,67 --> 00:51:41,768
I call this
1147
00:51:42,168 --> 00:51:43,36
back green.
1148
00:51:44,104 --> 00:51:45,805
I'm the only one that needs to know
what that means.
1149
00:51:45,939 --> 00:51:46,740
I know what it means.
1150
00:51:47,307 --> 00:51:48,475
we'll leave it as that.
1151
00:51:49,709 --> 00:51:50,176
For the label.
1152
00:51:50,810 --> 00:51:52,278
I like the mood of it.
1153
00:51:52,278 --> 00:51:53,279
I like the light.
1154
00:51:54,280 --> 00:51:55,215
I'm not sure
1155
00:51:55,448 --> 00:51:57,751
if this is getting too dark here.
1156
00:51:58,184 --> 00:51:59,519
I'm just going to do a quick
1157
00:52:00,186 --> 00:52:02,255
dB layer, like I showed you yesterday.
1158
00:52:02,822 --> 00:52:04,624
I just have a script that I run
1159
00:52:05,58 --> 00:52:08,962
that just makes a soft, light blank
layer called dB,
1160
00:52:09,396 --> 00:52:10,563
saves me a few clicks.
1161
00:52:11,531 --> 00:52:13,133
It's going to sample this color.
1162
00:52:14,267 --> 00:52:15,201
I want to lighten
1163
00:52:15,535 --> 00:52:16,636
anything above
1164
00:52:18,505 --> 00:52:22,242
fifty lightners, based on the amount of
brightness that has.
1165
00:52:23,376 --> 00:52:25,712
So a value of somewhere in there.
1166
00:52:26,112 --> 00:52:29,616
Isn't going to brighten it too much as
I get to 100 percent
1167
00:52:30,250 --> 00:52:31,351
of that color.
1168
00:52:32,318 --> 00:52:33,119
So
1169
00:52:33,553 --> 00:52:36,623
we'll just kind of gently brush that in,
1170
00:52:36,990 --> 00:52:37,924
see what happens.
1171
00:52:39,59 --> 00:52:40,794
You can see that I'm not really
1172
00:52:41,161 --> 00:52:42,896
concerned about keeping an edge.
1173
00:52:43,697 --> 00:52:45,598
I like using a dark room style,
1174
00:52:46,433 --> 00:52:48,334
where, when you had tools
1175
00:52:48,668 --> 00:52:50,70
that were very
1176
00:52:51,471 --> 00:52:55,375
general and not targeted and specific
and perfectly masked,
1177
00:52:57,77 --> 00:52:58,345
created really compelling images.
1178
00:52:59,79 --> 00:53:02,882
And so I kind of like using that idea
and technique a little bit.
1179
00:53:03,450 --> 00:53:05,118
And so that's what I'm doing right
there.
1180
00:53:05,618 --> 00:53:09,456
I'm also in, so introducing a little
bit of warmth with my color, because these
1181
00:53:10,90 --> 00:53:11,825
areas were a little bit cooled off.
1182
00:53:12,892 --> 00:53:14,728
That's maybe a little bit too green.
1183
00:53:15,228 --> 00:53:19,32
So I'm going to shift the hue of it
towards the reds a little.
1184
00:53:19,366 --> 00:53:20,166
And
1185
00:53:20,734 --> 00:53:21,434
we're going to
1186
00:53:21,801 --> 00:53:26,72
go over that area again, but using a
slightly lower flow this time.
1187
00:53:27,941 --> 00:53:29,442
I'm just going to dodge
1188
00:53:30,110 --> 00:53:30,877
that out
1189
00:53:32,345 --> 00:53:33,279
and see what happens.
1190
00:53:37,617 --> 00:53:37,784
Cool.
1191
00:53:38,351 --> 00:53:39,185
I like it.
1192
00:53:39,719 --> 00:53:41,488
Maybe still a tiny bit too saturated.
1193
00:53:42,22 --> 00:53:45,425
So I'm going to do something weird and
just quick command you
1194
00:53:45,959 --> 00:53:49,295
and pull some saturation out of my dB
layer, because there's nothing else on
1195
00:53:49,295 --> 00:53:49,629
it yet.
1196
00:53:49,696 --> 00:53:50,563
So that's safe.
1197
00:53:52,198 --> 00:53:54,267
I might have had a little bit of red
standing down there.
1198
00:53:54,334 --> 00:53:55,368
No, it was already there.
1199
00:53:55,635 --> 00:53:56,636
We're going to leave that.
1200
00:53:57,237 --> 00:53:59,506
One of the quick things we're going to
do,
1201
00:53:59,873 --> 00:54:02,409
because I'm feeling really good about
this, is we want to
1202
00:54:02,976 --> 00:54:07,213
put a little bit of shape back here,
because Rob took an exposure just for
1203
00:54:07,213 --> 00:54:07,547
that area.
1204
00:54:07,947 --> 00:54:09,916
So I know that he wants a little bit of
light coming in.
1205
00:54:10,817 --> 00:54:12,652
I remember it was kind of a yellow,
1206
00:54:13,53 --> 00:54:13,720
beige color,
1207
00:54:15,55 --> 00:54:16,156
similar to the label.
1208
00:54:16,823 --> 00:54:17,924
So we'll sample the label
1209
00:54:19,459 --> 00:54:20,660
and just do a quick test.
1210
00:54:21,394 --> 00:54:21,561
Actually.
1211
00:54:21,695 --> 00:54:22,729
I know that's not going to work, because
1212
00:54:23,797 --> 00:54:24,764
it's on soft light.
1213
00:54:24,898 --> 00:54:28,802
Soft light, doesn't bring up shadows
very well, even though it brought up this.
1214
00:54:29,135 --> 00:54:30,403
This color would be
1215
00:54:30,737 --> 00:54:31,838
a little bit weird
1216
00:54:32,972 --> 00:54:33,640
with a dB.
1217
00:54:34,174 --> 00:54:36,9
Although maybe let's just try
1218
00:54:36,676 --> 00:54:38,278
a big dB and see what happens.
1219
00:54:39,779 --> 00:54:41,448
never mind, let's go for that.
1220
00:54:42,115 --> 00:54:43,850
We're going to go low flow again,
1221
00:54:44,484 --> 00:54:45,452
and
1222
00:54:45,719 --> 00:54:46,886
we're going to just
1223
00:54:47,354 --> 00:54:47,687
shape
1224
00:54:48,655 --> 00:54:50,90
a little bit of the side,
1225
00:54:51,558 --> 00:54:52,492
just like that.
1226
00:54:53,226 --> 00:54:56,629
You can see it's bleeding over on top
of the label.
1227
00:54:58,198 --> 00:54:59,366
I don't know if it matters.
1228
00:55:00,100 --> 00:55:01,468
I don't know if anyone would ever
notice.
1229
00:55:02,502 --> 00:55:03,370
It
1230
00:55:04,971 --> 00:55:07,807
creates a type of realism for me,
because if you did have light coming
1231
00:55:07,874 --> 00:55:11,244
from that corner, it actually would
bleed out onto all the edges.
1232
00:55:11,945 --> 00:55:12,746
It would create illumination.
1233
00:55:13,213 --> 00:55:14,981
It would bounce off surfaces in the
scene.
1234
00:55:15,448 --> 00:55:16,416
It would cast light.
1235
00:55:17,50 --> 00:55:19,85
You've got ambient inclusion stuff
going on.
1236
00:55:19,452 --> 00:55:20,653
So I'm probably going to keep that.
1237
00:55:21,788 --> 00:55:25,859
If I wanted to back off a little bit of
that front wrap to the label, because
1238
00:55:25,959 --> 00:55:27,60
it's a little bit of a yellow stain.
1239
00:55:28,94 --> 00:55:30,430
I could just go to my eraser tool, yes,
the eraser,
1240
00:55:32,198 --> 00:55:33,933
and low flow
1241
00:55:35,368 --> 00:55:36,469
my, on the right circuit,
1242
00:55:37,637 --> 00:55:40,173
go to my airbrush, 2
1243
00:55:41,307 --> 00:55:42,75
or three, maybe,
1244
00:55:42,809 --> 00:55:43,510
and just
1245
00:55:44,411 --> 00:55:45,278
touch that away.
1246
00:55:47,380 --> 00:55:48,14
Just like that.
1247
00:55:49,215 --> 00:55:49,916
Got my wrap,
1248
00:55:50,350 --> 00:55:50,917
got my light.
1249
00:55:51,217 --> 00:55:51,851
DB.
1250
00:55:52,519 --> 00:55:54,554
I'm going to do one quick pass on this.
1251
00:55:54,921 --> 00:55:56,322
This is kind of a weird move.
1252
00:55:57,223 --> 00:55:58,558
One percent flow.
1253
00:55:59,225 --> 00:56:00,960
I'm going to use a
1254
00:56:02,28 --> 00:56:03,530
slightly warmed
1255
00:56:04,330 --> 00:56:04,964
white,
1256
00:56:06,499 --> 00:56:07,200
pure white.
1257
00:56:08,1 --> 00:56:08,802
And
1258
00:56:09,469 --> 00:56:10,870
I'd like to see
1259
00:56:13,440 --> 00:56:13,907
just
1260
00:56:14,908 --> 00:56:15,842
a touch
1261
00:56:16,176 --> 00:56:16,943
of
1262
00:56:18,345 --> 00:56:20,13
value shift here and there.
1263
00:56:21,548 --> 00:56:21,881
In retouching.
1264
00:56:22,248 --> 00:56:25,118
A lot of times we just put a dB up on
top,
1265
00:56:25,552 --> 00:56:27,854
just to kind of play with some, the
image role quick.
1266
00:56:28,488 --> 00:56:30,557
And what you do with that is
1267
00:56:30,824 --> 00:56:31,691
black and white,
1268
00:56:31,858 --> 00:56:32,192
low flow.
1269
00:56:33,226 --> 00:56:36,629
And you can kind of intuitively just
play around with
1270
00:56:37,230 --> 00:56:39,299
the visual hierarchy a tiny bit.
1271
00:56:39,532 --> 00:56:42,235
So if I wanted to make this corner a
little bit darker,
1272
00:56:42,902 --> 00:56:44,637
I can come in with a black brush,
1273
00:56:45,372 --> 00:56:47,73
see what happens, see if I like it.
1274
00:56:47,140 --> 00:56:49,609
Maybe I actually want a tiny bit of
light back there.
1275
00:56:50,176 --> 00:56:50,877
I don't.
1276
00:56:52,12 --> 00:56:54,881
Maybe just a tiny bit of openness there.
1277
00:56:55,782 --> 00:56:56,349
No, not necessarily.
1278
00:56:57,384 --> 00:56:58,885
I think this is a little bit too dark.
1279
00:57:00,20 --> 00:57:01,287
So I'm going to open that up.
1280
00:57:02,22 --> 00:57:04,157
I think this is just a tiny bit too
bright.
1281
00:57:05,58 --> 00:57:05,392
I'm ok.
1282
00:57:05,558 --> 00:57:06,893
With these highlights down here,
1283
00:57:07,694 --> 00:57:08,495
darken that
1284
00:57:09,62 --> 00:57:09,229
open.
1285
00:57:09,462 --> 00:57:09,763
That's
1286
00:57:14,267 --> 00:57:15,368
exactly where I want it.
1287
00:57:16,102 --> 00:57:19,139
One last little step I want to do,
which I should have done on the
1288
00:57:19,139 --> 00:57:20,6
previous image,
1289
00:57:20,340 --> 00:57:21,441
but I forgot,
1290
00:57:22,175 --> 00:57:23,843
is, I'm going to add
1291
00:57:24,110 --> 00:57:25,111
a grain layer.
1292
00:57:26,12 --> 00:57:28,481
This just creates a nice, little
uniform surface.
1293
00:57:29,315 --> 00:57:29,949
It's not necessary.
1294
00:57:30,417 --> 00:57:31,851
This image is pretty
1295
00:57:33,119 --> 00:57:33,753
good.
1296
00:57:34,187 --> 00:57:35,689
But I'd like to
1297
00:57:36,489 --> 00:57:37,590
get you in the habit
1298
00:57:37,857 --> 00:57:38,658
of adding this.
1299
00:57:38,892 --> 00:57:43,29
It helps to blend some retouching moves
that might be in your image.
1300
00:57:43,296 --> 00:57:44,464
And the way that I do it
1301
00:57:46,199 --> 00:57:48,835
doesn't necessarily have to go here,
but this is how I do it.
1302
00:57:49,235 --> 00:57:50,704
Outside of all of my work,
1303
00:57:52,339 --> 00:57:54,407
I run what's called a raw grain layer.
1304
00:57:55,75 --> 00:57:56,176
It's pretty fancy.
1305
00:57:56,276 --> 00:57:57,77
It's kind of a new technique.
1306
00:57:58,111 --> 00:57:59,45
I have some other tricks
1307
00:57:59,379 --> 00:58:02,248
with this technique, but for now we're
just going to show you how it works.
1308
00:58:02,749 --> 00:58:03,983
If I open up my action,
1309
00:58:04,651 --> 00:58:06,720
super simple, make layer,
1310
00:58:07,554 --> 00:58:08,188
call it grain.
1311
00:58:08,655 --> 00:58:10,557
Set it soft light, fill it with
1312
00:58:10,824 --> 00:58:12,759
gray, convert it to a smart object.
1313
00:58:12,892 --> 00:58:14,728
And then we're going to run camera on
it.
1314
00:58:15,228 --> 00:58:18,865
And camera is going to apply only noise
to that layer.
1315
00:58:20,900 --> 00:58:23,370
I find that camera grain is around
1316
00:58:23,670 --> 00:58:24,104
fifteen,
1317
00:58:25,305 --> 00:58:26,706
I think, is the size
1318
00:58:27,307 --> 00:58:28,174
in camera.
1319
00:58:28,675 --> 00:58:30,844
I'll do a quick manual version of this.
1320
00:58:31,211 --> 00:58:33,113
Create knee layer, call it grain.
1321
00:58:34,748 --> 00:58:35,849
Set it to overlay,
1322
00:58:36,416 --> 00:58:37,951
fill it with neutral click.
1323
00:58:38,184 --> 00:58:38,885
Ok.
1324
00:58:39,319 --> 00:58:43,189
Nothing in your image should change,
because it's fifty gray, set to overlay.
1325
00:58:45,225 --> 00:58:49,696
One thing I want to do before we do
that is to save this out.
1326
00:58:49,863 --> 00:58:52,465
Because I was just flying through this
image
1327
00:58:53,66 --> 00:58:55,35
and hadn't been doing any saves,
1328
00:58:57,871 --> 00:58:59,539
and I'm running a camera filter.
1329
00:58:59,706 --> 00:59:01,107
So who knows what's going to happen.
1330
00:59:01,708 --> 00:59:03,209
This is stumpies
1331
00:59:04,477 --> 00:59:05,612
environmental,
1332
00:59:06,513 --> 00:59:08,14
and we know it's going to be version
one.
1333
00:59:09,949 --> 00:59:11,184
I lost my psd
1334
00:59:11,384 --> 00:59:13,319
going through dumpies environmental
saved.
1335
00:59:14,20 --> 00:59:14,354
All right.
1336
00:59:14,587 --> 00:59:17,290
We're back to our grain layer.
1337
00:59:18,224 --> 00:59:19,25
Overlay,
1338
00:59:19,559 --> 00:59:20,326
fifty percent
1339
00:59:20,894 --> 00:59:21,428
filter
1340
00:59:22,562 --> 00:59:23,530
camera.
1341
00:59:25,231 --> 00:59:26,232
Wait for that to load up.
1342
00:59:28,201 --> 00:59:30,236
Come over to our effects tab.
1343
00:59:31,538 --> 00:59:32,472
Come over to grain.
1344
00:59:33,640 --> 00:59:37,277
I exaggerate it to begin with, because
I can apply opacity
1345
00:59:37,711 --> 00:59:38,545
to the layer.
1346
00:59:38,912 --> 00:59:41,281
But if I want more, this prevents me
1347
00:59:41,781 --> 00:59:43,983
from having to go back into the camera.
1348
00:59:44,984 --> 00:59:45,552
Like I said.
1349
00:59:45,852 --> 00:59:48,321
Fifteen percent size usually matches
1350
00:59:49,55 --> 00:59:50,557
a camera grain
1351
00:59:50,990 --> 00:59:52,826
or a camera noise roughness.
1352
00:59:53,226 --> 00:59:54,260
I like to leave it at fifty.
1353
00:59:54,361 --> 00:59:56,429
The lower you go, the more uniform it
becomes.
1354
00:59:56,596 --> 00:59:57,931
And it's just not as pretty
1355
00:59:58,264 --> 00:59:59,366
well, click, ok.
1356
01:00:00,266 --> 01:00:01,468
And that's it.
1357
01:00:01,534 --> 01:00:03,837
I did forget one step, so I'm going to
undo that.
1358
01:00:04,337 --> 01:00:06,573
I like to make this a smart object.
1359
01:00:07,707 --> 01:00:11,845
I get so used to my actions it's hard
to remember all the steps you take.
1360
01:00:12,412 --> 01:00:13,246
Go back into camera.
1361
01:00:13,546 --> 01:00:16,16
I'm just going to reply the same filter
that I had had before.
1362
01:00:16,816 --> 01:00:17,617
It didn't do it.
1363
01:00:17,784 --> 01:00:18,885
That's ok.
1364
01:00:22,589 --> 01:00:23,356
Click, ok.
1365
01:00:24,424 --> 01:00:25,158
It's going to run.
1366
01:00:25,859 --> 01:00:27,527
And it's super heavy.
1367
01:00:28,261 --> 01:00:30,96
And that's because I applied
1368
01:00:30,597 --> 01:00:31,464
a pretty large amount.
1369
01:00:31,631 --> 01:00:33,266
So I'm just going to go to my passity,
1370
01:00:33,933 --> 01:00:35,735
dial it in, -119900473085739164
1371
01:00:37,871 --> 01:00:39,205
it's getting a little bit chunky,
1372
01:00:39,539 --> 01:00:41,274
so we'll dial it back down to 30.
1373
01:00:41,641 --> 01:00:43,209
And that's camera augurine.
1374
01:00:43,610 --> 01:00:47,714
If I needed to reed it, I just double
click on my camera, all setting, and
1375
01:00:47,781 --> 01:00:48,815
I'm back in
1376
01:00:49,115 --> 01:00:49,749
my
1377
01:00:50,250 --> 01:00:51,351
grain window.
1378
01:00:51,951 --> 01:00:54,721
I dislike this better than the usual
filter noise
1379
01:00:55,555 --> 01:00:56,423
makes me feel fancy.
1380
01:00:56,656 --> 01:00:59,25
There's some other things I can do in
there that are really cool,
1381
01:00:59,459 --> 01:01:00,960
but for not where it's going to do
grain,
1382
01:01:02,262 --> 01:01:04,330
and that is our stumpies
1383
01:01:04,464 --> 01:01:04,964
creative
98646
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