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These are the user uploaded subtitles that are being translated: 1 00:00:07,540 --> 00:00:08,475 As you can see 2 00:00:09,75 --> 00:00:12,312 we have a new image and a new composition, 3 00:00:12,812 --> 00:00:14,881 but we're still working on the same bottle. 4 00:00:16,182 --> 00:00:17,117 When I look at this, 5 00:00:17,784 --> 00:00:19,886 it looks like a completely different bottle. 6 00:00:20,186 --> 00:00:20,420 To me, 7 00:00:21,855 --> 00:00:23,356 thinking back to 8 00:00:23,623 --> 00:00:25,125 my previous session, 9 00:00:25,625 --> 00:00:27,727 I almost feel like I was working on a square bottle. 10 00:00:27,961 --> 00:00:30,230 And now I have this very round, 11 00:00:30,897 --> 00:00:34,668 just organic, lovely curved shape, several of those shapes actually. 12 00:00:35,935 --> 00:00:38,238 Yet we're still working on the same bottle, 13 00:00:38,405 --> 00:00:38,872 just 14 00:00:39,139 --> 00:00:40,473 a different composition, 15 00:00:40,907 --> 00:00:42,242 different camera angle, 16 00:00:42,676 --> 00:00:43,843 very different lighting. 17 00:00:45,545 --> 00:00:47,647 Retouching is going to be mostly the same. 18 00:00:48,181 --> 00:00:50,83 We have a lot less work to do on this one. 19 00:00:50,350 --> 00:00:52,185 I think it's going to go fairly quickly. 20 00:00:52,919 --> 00:00:55,55 I can see some color work that needs to be done. 21 00:00:55,455 --> 00:00:57,424 There's a little bit of 22 00:00:58,558 --> 00:00:59,526 compositing 23 00:00:59,693 --> 00:01:00,794 we'll need to do. 24 00:01:01,294 --> 00:01:02,729 But if you have a look at these notes, 25 00:01:03,697 --> 00:01:05,131 they're not very extensive, 26 00:01:06,199 --> 00:01:06,866 they're not 27 00:01:07,634 --> 00:01:10,403 requiring any heavy handed lifting. 28 00:01:11,71 --> 00:01:13,440 It's just mostly for light shape, 29 00:01:14,908 --> 00:01:16,9 a little bit of color. 30 00:01:16,910 --> 00:01:19,846 And so let's take a quick look at these notes, see what we're up against, 31 00:01:21,614 --> 00:01:22,415 get a plan, 32 00:01:23,616 --> 00:01:27,53 get through our processing and get these into Photoshop to do a little bit 33 00:01:27,53 --> 00:01:28,788 of compositing and retouching. 34 00:01:30,90 --> 00:01:35,395 So for this first one, we want to take a look at what Rob has given us for 35 00:01:36,429 --> 00:01:39,199 our primary base image. 36 00:01:39,466 --> 00:01:43,36 This is going to be our control image that we'll be compositing into. 37 00:01:43,703 --> 00:01:48,742 So this one will be number 511 for the overall bottle bottle image, including 38 00:01:48,975 --> 00:01:52,312 liquid color in bottle, main label and cocktails. 39 00:01:53,546 --> 00:01:55,782 If we're going to capture, we can see that 40 00:01:56,816 --> 00:01:58,251 this is our primary exposure. 41 00:02:00,754 --> 00:02:01,588 When I look at this, 42 00:02:02,355 --> 00:02:04,324 it's looking a little bit dark to me. 43 00:02:05,58 --> 00:02:09,295 But after talking with Rob, he really wants a dark, moody 44 00:02:09,796 --> 00:02:11,664 kind of end of the evening 45 00:02:12,665 --> 00:02:13,633 sort of aesthetic. 46 00:02:14,334 --> 00:02:16,336 And I think he's captured that really well. 47 00:02:17,70 --> 00:02:21,408 I can see a few things that I'd like to do to really enhance this image and to 48 00:02:21,541 --> 00:02:22,409 bring it to life. 49 00:02:23,376 --> 00:02:24,644 Going through the rest of the notes, 50 00:02:25,311 --> 00:02:27,213 we have a note for number 510. 51 00:02:28,415 --> 00:02:33,219 And he says that this image can be used to bring some blacks and darks into the 52 00:02:33,219 --> 00:02:34,554 bottle, below the label, 53 00:02:35,288 --> 00:02:37,290 bottle base and into the rear cocktail 54 00:02:38,425 --> 00:02:39,526 glass base. 55 00:02:40,26 --> 00:02:40,794 What that means 56 00:02:41,428 --> 00:02:42,95 is 57 00:02:42,495 --> 00:02:44,964 he likes this little section of light 58 00:02:45,932 --> 00:02:47,534 down in the corner of the bottle, 59 00:02:48,468 --> 00:02:48,735 and 60 00:02:49,769 --> 00:02:54,341 he also likes what's happening back in this rear cocktail glass. 61 00:02:54,908 --> 00:02:57,143 I see little issue with some highlights back here. 62 00:02:57,944 --> 00:03:02,982 I know that using frequency separation and my beloved mixer brush, I'm going 63 00:03:02,982 --> 00:03:03,983 to be able to take care of this 64 00:03:04,351 --> 00:03:05,585 in just a few seconds. 65 00:03:07,320 --> 00:03:07,954 Won't be an issue. 66 00:03:08,488 --> 00:03:09,122 If we compare 67 00:03:09,622 --> 00:03:11,691 the bottom of the glass right here, 68 00:03:12,92 --> 00:03:16,796 you can see that there is kind of a highlight refraction that's coming through 69 00:03:17,530 --> 00:03:20,633 from probably this light over here, or it could be from the sidelight. 70 00:03:21,1 --> 00:03:24,637 It's just bouncing around, creating a little bit of a visual distraction. 71 00:03:25,238 --> 00:03:26,106 And we have an exposure 72 00:03:27,240 --> 00:03:30,877 that Rob would like to use to minimize those distractions 73 00:03:31,711 --> 00:03:33,113 for number 521. 74 00:03:34,14 --> 00:03:37,584 Looks like he opened up the exposure, or the lighting just a little bit, 75 00:03:38,18 --> 00:03:40,653 and he's saying that he would like this to 76 00:03:41,388 --> 00:03:45,759 give light direction coming from behind the bottle, on the surface of the bottle. 77 00:03:46,192 --> 00:03:48,495 And the way that I translate that is 78 00:03:49,129 --> 00:03:51,31 on the left side of the bottle. 79 00:03:52,198 --> 00:03:54,734 Some light got moved, shifted around, 80 00:03:54,901 --> 00:03:55,702 power got increased. 81 00:03:56,36 --> 00:03:56,670 Not sure what. 82 00:03:57,303 --> 00:03:59,39 But if we compare that to 83 00:03:59,639 --> 00:04:03,643 the main exposure, you can see that a little bit of light pokes in, just 84 00:04:03,710 --> 00:04:05,278 giving some shape to the bottle 85 00:04:05,745 --> 00:04:06,713 and 86 00:04:07,147 --> 00:04:08,948 adding a little bit of dynamic 87 00:04:09,282 --> 00:04:10,250 motion 88 00:04:10,583 --> 00:04:11,518 to the scene. 89 00:04:12,419 --> 00:04:14,254 And I can definitely see what he's going for here. 90 00:04:14,254 --> 00:04:15,455 I'm not sure how I'm going to use it, 91 00:04:16,489 --> 00:04:21,928 seeing a few minor issues with some reflections that came about with the 92 00:04:21,928 --> 00:04:25,799 introduction of that light, but we're going to go ahead and process that and 93 00:04:25,799 --> 00:04:28,168 composite it in and see what it's giving us. 94 00:04:29,235 --> 00:04:31,37 So let's get started on this processing. 95 00:04:31,471 --> 00:04:32,639 I think it's going to go 96 00:04:33,139 --> 00:04:33,640 pretty fast. 97 00:04:34,107 --> 00:04:36,943 I don't think I'm going to be doing anything too special. 98 00:04:38,11 --> 00:04:41,614 I do see a note about having an eleven by fourteen crop. 99 00:04:42,582 --> 00:04:47,387 I haven't decided yet if I'm going to crop in camera raw, or seize me and 100 00:04:47,387 --> 00:04:48,154 capture one, 101 00:04:48,655 --> 00:04:50,557 or if I'm going to crop in Photoshop. 102 00:04:51,458 --> 00:04:54,894 I'm thinking I might leave it uncropped and can capture one, 103 00:04:55,395 --> 00:05:00,800 and just do a non committal crop and Photoshop, where I leave the edges 104 00:05:01,401 --> 00:05:05,772 of the image outside the canvas, but I don't actually destroy 105 00:05:06,840 --> 00:05:08,742 what's there by cropping it out. 106 00:05:09,75 --> 00:05:11,311 This will give me some flexibility to shift the image around, 107 00:05:13,79 --> 00:05:16,649 in case the client needs a little bit more room for some typography in the corner, 108 00:05:17,217 --> 00:05:19,352 or whatever their plan is for these images. 109 00:05:20,754 --> 00:05:22,88 So for processing, 110 00:05:24,90 --> 00:05:26,226 if you'll remember from yesterday, I have 111 00:05:26,760 --> 00:05:28,962 all of my tabs set up just the way I want them 112 00:05:29,295 --> 00:05:30,697 for my workflow. 113 00:05:32,32 --> 00:05:34,734 I like to see all my sharpening, my noise reduction, 114 00:05:35,301 --> 00:05:37,3 all of these tools in the same window. 115 00:05:37,537 --> 00:05:40,440 I'm going to go ahead and open this one up a little bit. 116 00:05:40,674 --> 00:05:42,676 I'm going to be working on my primary 117 00:05:43,877 --> 00:05:44,811 exposure. 118 00:05:45,311 --> 00:05:49,749 This is the one that's going to guide all of the rest of the processing. 119 00:05:50,417 --> 00:05:52,786 I think I could probably bring it up about half a stop. 120 00:05:53,319 --> 00:05:57,57 I'm going to go ahead and pop the shadows open a little bit, pull down 121 00:05:57,157 --> 00:05:58,124 the highlights in the corner. 122 00:05:58,258 --> 00:05:59,993 I don't think it's going to really have much 123 00:06:00,493 --> 00:06:01,227 much of an effect. 124 00:06:01,461 --> 00:06:02,395 I think it might even 125 00:06:03,463 --> 00:06:05,265 hurt the tone a tiny bit, 126 00:06:06,266 --> 00:06:07,367 actually, it's not too bad. 127 00:06:08,201 --> 00:06:09,302 I like bringing that in. 128 00:06:09,369 --> 00:06:11,538 I don't think it's going to have too much of an effect on the label. 129 00:06:11,871 --> 00:06:13,106 Just a tiny bit. 130 00:06:13,540 --> 00:06:16,810 I could come in with a local brush and open this up, 131 00:06:17,77 --> 00:06:19,946 but I now have enough to really work it in Photoshop. 132 00:06:20,680 --> 00:06:21,948 So I'm just going to leave it that way. 133 00:06:21,948 --> 00:06:22,549 For now. 134 00:06:23,49 --> 00:06:24,784 I'm going to check my sharpening. 135 00:06:25,452 --> 00:06:26,119 Pull it down to 0.2. 136 00:06:27,153 --> 00:06:30,390 I have a really good reason for doing this, and I'd love to show you some time. 137 00:06:31,157 --> 00:06:33,159 But for now, just know that 0.2 138 00:06:33,626 --> 00:06:36,29 is the threshold you really want to be at if you're going to be applying 139 00:06:36,196 --> 00:06:37,430 sharpening and capture one. 140 00:06:39,65 --> 00:06:42,235 Check my image, make sure nothing weird's going on. 141 00:06:43,770 --> 00:06:45,271 This is our focal point, 142 00:06:45,538 --> 00:06:46,706 or a focal plane. 143 00:06:47,374 --> 00:06:48,441 Sharpening looks great. 144 00:06:48,575 --> 00:06:48,808 Right there. 145 00:06:50,910 --> 00:06:54,247 I'm going to check my noise reduction real fast. 146 00:06:54,814 --> 00:06:56,282 Fifty is usually a safe number. 147 00:06:56,916 --> 00:06:58,718 We're shooting at iso 100. 148 00:06:58,985 --> 00:07:01,921 I probably don't need to worry about too much noise being in the scene. 149 00:07:02,589 --> 00:07:04,791 Let's just take a quick look at some of these 150 00:07:06,593 --> 00:07:07,627 more uniform Fields. 151 00:07:07,794 --> 00:07:09,429 So we can actually see the noise. 152 00:07:10,196 --> 00:07:11,664 If I take it down to zero. 153 00:07:12,432 --> 00:07:16,670 That's the inherent noise from the camera at ice 100, with a half stop 154 00:07:16,903 --> 00:07:18,71 exposure opening up. 155 00:07:19,139 --> 00:07:22,75 So let's just go ahead and take it down a tiny bit. 156 00:07:22,809 --> 00:07:23,476 I think that works. 157 00:07:23,710 --> 00:07:24,678 Lottimes with my images. 158 00:07:24,978 --> 00:07:26,813 I add a layer of grain up on top, anyway. 159 00:07:27,881 --> 00:07:31,184 So I like to start with a slightly smoother image, 160 00:07:31,317 --> 00:07:32,986 as long as no details are being removed. 161 00:07:33,720 --> 00:07:38,758 These aren't fabric photos, so I don't have to worry about underlying textures 162 00:07:39,159 --> 00:07:39,693 too much. 163 00:07:41,294 --> 00:07:43,663 So I think a little bit of noise reduction is going to help, 164 00:07:44,731 --> 00:07:45,532 but not too much. 165 00:07:47,233 --> 00:07:47,801 Going to take that. 166 00:07:47,867 --> 00:07:48,501 Sharpening down. 167 00:07:48,668 --> 00:07:49,436 Just to hair, 168 00:07:49,936 --> 00:07:52,972 I know that one adie's usually a little bit too strong. 169 00:07:56,176 --> 00:07:57,944 Been playing with brightness a lot lately. 170 00:07:58,511 --> 00:08:00,814 I just like the look it gives, 171 00:08:01,548 --> 00:08:02,716 and I'm feeling 172 00:08:04,517 --> 00:08:05,885 as though I just kind of want to pop. 173 00:08:05,952 --> 00:08:07,487 Opening the shadows a tiny bit more. 174 00:08:07,721 --> 00:08:08,788 Overall exposure, 175 00:08:09,222 --> 00:08:10,256 I think that's looking good. 176 00:08:10,423 --> 00:08:11,558 Saturations looking fine. 177 00:08:12,92 --> 00:08:12,926 These are going to be adobg. 178 00:08:13,560 --> 00:08:14,894 So I want to keep some reds. 179 00:08:16,429 --> 00:08:18,64 Like I said, these are my 180 00:08:18,665 --> 00:08:19,699 sliders that I use. 181 00:08:20,33 --> 00:08:20,967 I know that 182 00:08:21,868 --> 00:08:23,703 everything I need to do, the image is right here. 183 00:08:23,703 --> 00:08:26,973 I don't need to pop over to any of these other tabs to change my 184 00:08:26,973 --> 00:08:28,174 sharpening or change 185 00:08:29,476 --> 00:08:30,343 my three way color. 186 00:08:30,810 --> 00:08:33,113 I usually don't use those in these situations. 187 00:08:33,780 --> 00:08:37,917 And as I said, I'm going to leave this uncropped so I can do my cropping and Photoshop 188 00:08:38,752 --> 00:08:38,918 let's. 189 00:08:38,985 --> 00:08:39,853 Go ahead and select 190 00:08:40,353 --> 00:08:41,221 our other two images. 191 00:08:41,554 --> 00:08:44,491 I'm just going to do copy all pace down, 192 00:08:45,392 --> 00:08:46,426 see, what's happening with these. 193 00:08:46,760 --> 00:08:49,763 One thing I do as I'm working on these is I 194 00:08:50,663 --> 00:08:52,665 don't always just do a straight copy paste. 195 00:08:53,66 --> 00:08:54,734 I'm keeping in mind the intent 196 00:08:55,468 --> 00:08:57,103 of the other exposures, 197 00:08:57,871 --> 00:09:01,641 and I'm going to focus on those areas to see if I've got the right settings 198 00:09:02,108 --> 00:09:04,811 for the needs of these exposures. 199 00:09:05,545 --> 00:09:07,947 For this one, it was already brighter on the side. 200 00:09:08,748 --> 00:09:11,51 And I'm going to want to blend it with 201 00:09:11,551 --> 00:09:12,652 an exposure 202 00:09:12,986 --> 00:09:14,254 that is darker. 203 00:09:14,587 --> 00:09:15,855 So if I brightened 204 00:09:16,589 --> 00:09:19,59 this exposure up, I think it's going to read too bright overall. 205 00:09:20,93 --> 00:09:20,493 So 206 00:09:21,161 --> 00:09:23,196 I think I should take that back down to zero 207 00:09:24,330 --> 00:09:28,668 and it's going to blend a little bit better with the scene once I get my 208 00:09:28,668 --> 00:09:29,436 composite going. 209 00:09:31,71 --> 00:09:33,273 The next exposure was for this corner 210 00:09:34,40 --> 00:09:34,207 thing. 211 00:09:34,274 --> 00:09:35,775 I'm just going to go back and forth real quick. 212 00:09:35,875 --> 00:09:36,910 You see, there's a little bit of movement. 213 00:09:37,77 --> 00:09:38,244 We'll fix that in Photoshop. 214 00:09:39,612 --> 00:09:42,248 But the overall exposure for this area should be fine. 215 00:09:42,982 --> 00:09:43,950 When I talked to the Rob earlier, 216 00:09:44,984 --> 00:09:48,788 he pointed out that these areas were going a little bit green. 217 00:09:49,389 --> 00:09:52,792 And I'm seeing a little bit of green down here as well. 218 00:09:53,560 --> 00:09:54,894 I could fix that 219 00:09:55,195 --> 00:09:55,829 with 220 00:09:57,230 --> 00:09:58,732 a move in the white balance, 221 00:10:00,600 --> 00:10:02,35 which I hadn't loaded up yet. 222 00:10:02,168 --> 00:10:03,837 So let's get that up on the top. 223 00:10:05,71 --> 00:10:06,706 If I shift my tent 224 00:10:07,73 --> 00:10:09,776 this way goes green, this way goes magenta. 225 00:10:10,176 --> 00:10:14,180 So I can shift this over to the reds a tiny bit, add a little bit more yellow 226 00:10:14,414 --> 00:10:15,682 so it doesn't go too pink. 227 00:10:16,416 --> 00:10:19,185 And I think that'll get rid of my greencast. 228 00:10:19,986 --> 00:10:20,186 Yep, 229 00:10:21,221 --> 00:10:24,157 I was just looking down in this corner and a little bit on this fade. 230 00:10:25,625 --> 00:10:26,826 All three of those are looking good. 231 00:10:26,893 --> 00:10:28,795 I'm going to go ahead and select all. 232 00:10:29,696 --> 00:10:31,31 Go to my process tab, 233 00:10:31,464 --> 00:10:32,499 make sure I'm still going to 234 00:10:34,601 --> 00:10:37,303 p, p, p, p, p, p, p, p, p, psd, eight bit, check the directory we're going 235 00:10:37,370 --> 00:10:37,704 out to. 236 00:10:38,38 --> 00:10:39,372 This one's fine for now. 237 00:10:39,639 --> 00:10:40,974 So now we're going to 238 00:10:41,641 --> 00:10:45,912 get these things processed over into bridge and then over into Photoshop. 239 00:10:47,480 --> 00:10:48,815 I'm going to do a slut doll. 240 00:10:49,215 --> 00:10:51,851 Go over, go over to my process tab, 241 00:10:52,118 --> 00:10:53,553 check that I'm still on psdlb, 242 00:10:54,988 --> 00:10:55,321 eight bit. 243 00:10:55,789 --> 00:10:56,756 Check my output directory. 244 00:10:57,390 --> 00:10:58,725 This one's fine for now. 245 00:10:59,793 --> 00:11:02,95 And we're going to hit bandy and send them over. 246 00:11:08,101 --> 00:11:11,37 And here we are, got my files in bridge, 247 00:11:12,739 --> 00:11:15,508 exactly the way that I process them, exactly the way that I want them. 248 00:11:16,9 --> 00:11:19,45 We're going to use our Photoshop tool 249 00:11:19,379 --> 00:11:20,580 to load these into layers. 250 00:11:20,914 --> 00:11:21,448 Once again, 251 00:11:22,749 --> 00:11:23,850 give it just a second, 252 00:11:24,751 --> 00:11:25,919 and we're 253 00:11:26,252 --> 00:11:28,154 ready to start masking. 254 00:11:29,689 --> 00:11:32,792 As you'll remember, my first step in 255 00:11:33,693 --> 00:11:35,695 getting my rough composite 256 00:11:36,262 --> 00:11:38,398 prepared is to align my images. 257 00:11:39,132 --> 00:11:40,633 I'm going to go back to my notes. 258 00:11:42,736 --> 00:11:44,4 Go ahead and copy these in. 259 00:11:44,971 --> 00:11:46,72 Come back to Photoshop 260 00:11:46,406 --> 00:11:46,706 loops 261 00:11:48,808 --> 00:11:49,776 to a quick paste, 262 00:11:50,810 --> 00:11:53,113 get the type size the way it needs to be. 263 00:11:56,983 --> 00:11:59,686 And now I've got a reference for 264 00:12:00,653 --> 00:12:01,321 rob's notes. 265 00:12:01,554 --> 00:12:02,255 These aren't too extensive. 266 00:12:02,756 --> 00:12:03,857 I kind of already know what they are, 267 00:12:05,792 --> 00:12:07,694 but it's always nice to have a reference. 268 00:12:08,261 --> 00:12:11,131 Just keep reminding yourself of the work you need to be doing and what you 269 00:12:11,131 --> 00:12:12,332 need to be focusing on. 270 00:12:13,66 --> 00:12:14,868 511 will be my base image 271 00:12:15,635 --> 00:12:16,970 I'm going to put that up on top. 272 00:12:17,871 --> 00:12:19,205 We're going to go to difference 273 00:12:19,305 --> 00:12:20,173 for our alignment. 274 00:12:21,141 --> 00:12:22,575 Take the next layer down. 275 00:12:23,610 --> 00:12:26,12 This number, 510 is for 276 00:12:27,80 --> 00:12:29,382 bottom below the label, rear cocktail glass. 277 00:12:29,716 --> 00:12:34,254 So I'm going to line down here, because that's the relevant area. 278 00:12:34,988 --> 00:12:37,757 Sometimes when you have a camera shift, it doesn't shift 279 00:12:38,425 --> 00:12:39,559 in a uniform way. 280 00:12:41,161 --> 00:12:43,196 So things, even though they're aligned 281 00:12:43,697 --> 00:12:44,631 down here, 282 00:12:44,998 --> 00:12:46,866 might be differently aligned 283 00:12:47,67 --> 00:12:48,468 in the upper part of the image. 284 00:12:48,835 --> 00:12:50,337 So look at your alignment. 285 00:12:50,737 --> 00:12:54,708 That's closest to the area where you're going to be using that composite. 286 00:12:56,176 --> 00:12:56,343 Good. 287 00:12:56,409 --> 00:12:56,843 Or next. 288 00:12:58,345 --> 00:12:59,346 521 289 00:12:59,946 --> 00:13:02,248 is for the left side of the bottle. 290 00:13:03,717 --> 00:13:05,118 So I'm going to focus on that area. 291 00:13:08,655 --> 00:13:10,390 You can just use my arrow keys 292 00:13:10,590 --> 00:13:11,825 to tap it over. 293 00:13:13,293 --> 00:13:14,561 That's looking good. 294 00:13:15,228 --> 00:13:16,329 Go back to the top. 295 00:13:16,896 --> 00:13:18,64 Go back to normal. 296 00:13:18,598 --> 00:13:19,532 To a quick check, 297 00:13:21,1 --> 00:13:22,569 make sure everything fits together. 298 00:13:23,536 --> 00:13:26,873 I know that's going to be as close as I can get it, because I was on difference, 299 00:13:27,374 --> 00:13:30,76 and that shows me exactly what the alignment is. 300 00:13:30,810 --> 00:13:32,479 Even though there is still a little bit of 301 00:13:33,613 --> 00:13:33,713 movement, 302 00:13:35,215 --> 00:13:35,515 that's 303 00:13:36,16 --> 00:13:37,917 nothing we can really fix. 304 00:13:38,818 --> 00:13:41,621 And it doesn't matter in this case, because we're going to be doing a soft 305 00:13:41,788 --> 00:13:43,56 blend of these 22 306 00:13:43,790 --> 00:13:45,592 zones, two parts of the image. 307 00:13:47,460 --> 00:13:47,861 All right. 308 00:13:48,28 --> 00:13:48,962 Moving on 309 00:13:49,929 --> 00:13:51,197 if you will remember, 310 00:13:51,798 --> 00:13:53,266 I like to group things up 311 00:13:53,700 --> 00:13:54,267 because I know 312 00:13:55,301 --> 00:13:56,636 that's what I'm going to be using. 313 00:13:57,470 --> 00:13:59,839 And I like having references for 314 00:14:00,507 --> 00:14:03,677 the notes and the parts of the image. 315 00:14:04,344 --> 00:14:05,245 And what they are. 316 00:14:06,12 --> 00:14:07,514 This is our base image. 317 00:14:08,281 --> 00:14:09,249 510 318 00:14:09,716 --> 00:14:10,884 is going to be 319 00:14:11,217 --> 00:14:12,152 the lower bottle. 320 00:14:14,988 --> 00:14:16,356 Let's just go and put the bottle in there. 321 00:14:20,26 --> 00:14:21,761 I don't know why I keep calling it a boodle, 322 00:14:22,429 --> 00:14:23,29 but it's 323 00:14:23,396 --> 00:14:24,330 definitely a bottle 324 00:14:25,131 --> 00:14:26,132 521, 325 00:14:26,733 --> 00:14:28,1 right, our left side. 326 00:14:34,107 --> 00:14:37,77 And we're ready to do a real quick rough composite. 327 00:14:37,711 --> 00:14:39,512 This is just going to take two seconds. 328 00:14:39,946 --> 00:14:41,448 Not really much we need to be doing here. 329 00:14:43,717 --> 00:14:44,951 I'm just going to come in, 330 00:14:45,552 --> 00:14:46,386 hide my text. 331 00:14:46,586 --> 00:14:47,854 It's just a distraction. 332 00:14:48,988 --> 00:14:49,589 Going to 333 00:14:50,23 --> 00:14:51,24 optional click 334 00:14:51,691 --> 00:14:52,425 my mask tool. 335 00:14:52,892 --> 00:14:54,394 It's going to give me an inverted layer. 336 00:14:55,695 --> 00:14:57,130 This isn't visible anymore. 337 00:14:58,431 --> 00:15:00,333 Going to come in with soft brush, 338 00:15:01,67 --> 00:15:02,68 hundred percent flow. 339 00:15:02,435 --> 00:15:04,637 I don't want to gradually bring this in. 340 00:15:05,538 --> 00:15:07,674 And we are going to 341 00:15:08,41 --> 00:15:11,44 have a quick look at what's going on here. 342 00:15:14,914 --> 00:15:19,319 When you see the region that I want to be painting a lot of times I toggle my 343 00:15:19,319 --> 00:15:20,487 mask on and off 344 00:15:21,454 --> 00:15:21,755 just to 345 00:15:21,955 --> 00:15:25,925 see what's underneath me and what I need to be painting in, 346 00:15:26,493 --> 00:15:28,628 in this case, we're aiming for the lower 347 00:15:29,863 --> 00:15:30,764 corner of this bottle. 348 00:15:30,997 --> 00:15:33,933 But there's also a highlight up here that I don't think is desirable. 349 00:15:35,1 --> 00:15:36,469 And this layer doesn't have that. 350 00:15:37,704 --> 00:15:39,506 So I'm going to 351 00:15:39,939 --> 00:15:41,441 see what happens when I bring it in, 352 00:15:43,76 --> 00:15:43,543 just like that. 353 00:15:43,610 --> 00:15:45,912 I'm not going to worry about this corner of the label. 354 00:15:46,746 --> 00:15:47,514 Looks like, 355 00:15:48,815 --> 00:15:51,351 yeah, the exposure is exactly 356 00:15:52,752 --> 00:15:54,87 the same on both. 357 00:15:55,221 --> 00:15:58,558 Maybe a tiny little movement I can compensate for. 358 00:15:59,292 --> 00:16:00,527 It looks like it's a half pixel. 359 00:16:00,660 --> 00:16:01,761 It's not going to make a difference. 360 00:16:03,697 --> 00:16:06,866 And when I turn this layer on and off now, 361 00:16:08,668 --> 00:16:10,70 I don't see any 362 00:16:14,107 --> 00:16:18,511 problems with that mask I just made, even though I'm cutting outside the 363 00:16:18,511 --> 00:16:20,647 area that I'm supposed to be compositing. 364 00:16:21,715 --> 00:16:22,549 If you look, 365 00:16:23,850 --> 00:16:25,618 there's really no issue with that. 366 00:16:25,719 --> 00:16:26,553 I just created a 367 00:16:26,986 --> 00:16:27,721 really rough mask. 368 00:16:27,954 --> 00:16:29,289 It was one brush stroke, 369 00:16:29,456 --> 00:16:29,856 maybe two. 370 00:16:31,157 --> 00:16:32,792 I went outside the lines 371 00:16:33,393 --> 00:16:34,728 and it doesn't matter. 372 00:16:35,228 --> 00:16:37,864 Because that's the beauty of compositing, and working with a good 373 00:16:37,864 --> 00:16:41,601 photographer is, when he changes the light, it doesn't change the entire scene. 374 00:16:42,335 --> 00:16:43,503 He can really focus 375 00:16:44,337 --> 00:16:47,374 in on a specific area most of the time, 376 00:16:47,707 --> 00:16:51,511 and give me what I need without creating a lot of extra work for me. 377 00:16:52,412 --> 00:16:54,914 So I'm happy with this little spot down here. 378 00:16:55,315 --> 00:16:57,450 Maybe I can see if there's 379 00:16:59,386 --> 00:17:01,287 there might be a little cleanup we're going to do here, 380 00:17:01,788 --> 00:17:04,791 probably this little nub back here. 381 00:17:06,26 --> 00:17:07,861 And it may be that I just didn't get it in the mask. 382 00:17:08,895 --> 00:17:09,596 No, I did. 383 00:17:10,897 --> 00:17:11,297 All right. 384 00:17:11,865 --> 00:17:16,803 Onto the next exposure, we have the left side of the bottle, 385 00:17:18,571 --> 00:17:21,708 and I'm still not sure how I'm going to use this, but I'm going to go ahead and 386 00:17:21,875 --> 00:17:22,709 paint it in, 387 00:17:23,710 --> 00:17:26,546 just to see how it fits into the scene. 388 00:17:30,183 --> 00:17:31,51 Just like that. 389 00:17:31,618 --> 00:17:32,485 I know 390 00:17:33,453 --> 00:17:36,489 this area is not going to be needed, or maybe 391 00:17:38,425 --> 00:17:40,493 it's kind of interesting, because 392 00:17:40,960 --> 00:17:41,294 it 393 00:17:42,395 --> 00:17:43,196 complements 394 00:17:43,797 --> 00:17:45,799 this highlight that's happening in the bottom of the bottle. 395 00:17:46,599 --> 00:17:48,335 This area down here is already 396 00:17:48,735 --> 00:17:49,469 a little bit distracting, 397 00:17:50,503 --> 00:17:52,172 because you really want the viewer's 398 00:17:53,306 --> 00:17:56,176 eye and focus to kind of come in. 399 00:17:56,910 --> 00:17:58,78 I'm thinking, 400 00:17:58,978 --> 00:18:01,915 I'm not sure if I want the eye to come in from the upper right, 401 00:18:02,415 --> 00:18:06,419 across the image, or if I want to start in the lower left and bring it up. 402 00:18:06,753 --> 00:18:08,488 I'm going to be doing a lot of that 403 00:18:10,423 --> 00:18:13,126 observer movement with my color work. 404 00:18:15,462 --> 00:18:17,130 So for this mask, 405 00:18:18,331 --> 00:18:19,532 for now, 406 00:18:20,600 --> 00:18:23,837 I think I'm going to leave this little 407 00:18:24,104 --> 00:18:25,438 highlight where it is. 408 00:18:27,941 --> 00:18:29,609 I'm just going to experiment real quick, 409 00:18:30,410 --> 00:18:31,77 see if I prefer 410 00:18:32,112 --> 00:18:33,747 the previous highlight. 411 00:18:36,649 --> 00:18:39,686 Let's go ahead and move this one back over to the left 412 00:18:41,388 --> 00:18:43,189 maybe shave some of 413 00:18:45,458 --> 00:18:46,893 side down a tiny bit. 414 00:18:48,495 --> 00:18:49,929 You'll notice there's a 415 00:18:50,196 --> 00:18:51,664 little bit of a dark gap 416 00:18:52,198 --> 00:18:52,599 over here. 417 00:18:52,832 --> 00:18:54,67 And what that is, 418 00:18:54,567 --> 00:18:55,835 the 419 00:18:56,836 --> 00:18:57,904 edge of the canvas. 420 00:18:58,672 --> 00:19:00,473 When I had to reposition 421 00:19:01,241 --> 00:19:02,75 this layer 422 00:19:02,909 --> 00:19:05,745 to match all of the underlying layers, because of 423 00:19:06,179 --> 00:19:09,749 a little bit of camera movement, camera movement that we had, 424 00:19:11,51 --> 00:19:11,985 I can, 425 00:19:12,519 --> 00:19:14,87 in the end, either crop it out. 426 00:19:14,587 --> 00:19:16,656 I can paint it out using frequency separation, 427 00:19:18,24 --> 00:19:18,892 or I can also 428 00:19:20,26 --> 00:19:21,428 just check to see 429 00:19:23,129 --> 00:19:24,964 if it's possible to blend 430 00:19:25,465 --> 00:19:27,667 those two exposures together 431 00:19:28,201 --> 00:19:30,236 using a little bit of creative masking. 432 00:19:30,837 --> 00:19:32,305 I'm not sure i'll be able to, 433 00:19:32,672 --> 00:19:34,574 because the light is quite a bit different. 434 00:19:36,509 --> 00:19:37,911 But maybe there is 435 00:19:38,111 --> 00:19:39,346 an opportunity 436 00:19:40,280 --> 00:19:42,549 to keep the whole side of the frame, 437 00:19:43,616 --> 00:19:46,86 just in case I don't have room 438 00:19:46,419 --> 00:19:48,154 to crop left and right, 439 00:19:49,155 --> 00:19:50,90 and a lot of 440 00:19:50,824 --> 00:19:51,991 print campaigns. 441 00:19:52,659 --> 00:19:53,927 You need to 442 00:19:56,896 --> 00:19:57,764 have a bleed, 443 00:19:58,264 --> 00:19:58,865 of course. 444 00:19:59,666 --> 00:20:00,467 And 445 00:20:01,134 --> 00:20:02,569 with an image this tight, 446 00:20:04,571 --> 00:20:06,573 I don't want to be cropping out too much 447 00:20:09,209 --> 00:20:11,678 on the sides, because I just feel like 448 00:20:12,178 --> 00:20:16,16 this corner of the label is already so close to the side of the image, 449 00:20:16,349 --> 00:20:17,584 that cropping in 450 00:20:18,418 --> 00:20:20,520 and then having a bleed is going to really 451 00:20:21,554 --> 00:20:21,755 just 452 00:20:22,889 --> 00:20:26,92 create an uncomfortable tension in that upper left corner. 453 00:20:26,760 --> 00:20:28,328 So for now, I'm going to leave that like this. 454 00:20:29,462 --> 00:20:29,929 I think 455 00:20:30,730 --> 00:20:34,668 it's still not quite the solution, but at the same time, I'm not necessarily happy 456 00:20:35,702 --> 00:20:38,271 with a lot of these reflections I'm seeing here. 457 00:20:38,972 --> 00:20:40,974 I can see that what rob's intent is 458 00:20:41,474 --> 00:20:42,876 with having light come in. 459 00:20:45,211 --> 00:20:47,547 Not sure about this highlight down here. 460 00:20:47,781 --> 00:20:48,314 So 461 00:20:48,982 --> 00:20:54,821 I might actually just do this by hand, clean up what's here, and paint my own 462 00:20:54,821 --> 00:20:57,924 light in the corner using a curve and a layer mask. 463 00:21:00,193 --> 00:21:02,228 There's also the issue of 464 00:21:02,829 --> 00:21:05,432 this highlight coming down the side of the label. 465 00:21:07,634 --> 00:21:09,135 I'm not sure it's desirable. 466 00:21:09,703 --> 00:21:10,570 It creates 467 00:21:10,737 --> 00:21:13,106 a pretty busy line. 468 00:21:13,640 --> 00:21:14,974 And I sort of like the subtlety 469 00:21:16,276 --> 00:21:16,810 of 470 00:21:17,277 --> 00:21:17,610 this 471 00:21:18,178 --> 00:21:20,313 strip of light coming down in front of the bottle. 472 00:21:22,349 --> 00:21:23,683 So without all in mind, 473 00:21:23,783 --> 00:21:25,919 I'm just going to go ahead and leave that layer off. 474 00:21:26,920 --> 00:21:30,890 I know that I can reproduce that look in five seconds using a curve. 475 00:21:31,558 --> 00:21:33,593 I won't have to make a mask that 476 00:21:35,61 --> 00:21:36,496 gets rid of this line, 477 00:21:37,130 --> 00:21:40,467 that is going to have all sorts of edge issues here 478 00:21:41,67 --> 00:21:44,170 there's just going to be a lot of trouble if I try to use that exposure. 479 00:21:45,538 --> 00:21:46,573 So we're going to turn it off. 480 00:21:48,274 --> 00:21:49,609 I'm going to 481 00:21:51,478 --> 00:21:53,246 confirm that I like what's happening here. 482 00:21:53,546 --> 00:21:54,247 I do. 483 00:21:54,748 --> 00:21:56,649 I think my basic exposure is fine. 484 00:21:57,50 --> 00:21:58,718 I'm not worried about going 485 00:21:59,219 --> 00:22:01,921 back into capture to do any additional 486 00:22:02,255 --> 00:22:03,523 exposure adjustments. 487 00:22:04,257 --> 00:22:05,291 One thing I do 488 00:22:06,493 --> 00:22:07,694 occasionally do, 489 00:22:08,94 --> 00:22:09,429 and I might be 490 00:22:10,497 --> 00:22:13,767 interested in doing for this image, is 491 00:22:14,901 --> 00:22:16,636 actually creating 492 00:22:18,38 --> 00:22:20,6 one more exposure. 493 00:22:21,374 --> 00:22:23,243 No, I think I'm going to be finding Photoshop. 494 00:22:23,777 --> 00:22:25,111 I was considering 495 00:22:26,12 --> 00:22:29,282 opening this area up in capture, going over here, 496 00:22:30,350 --> 00:22:31,685 going to my base exposure, 497 00:22:32,352 --> 00:22:33,753 creating a cloned variant, 498 00:22:34,521 --> 00:22:35,689 coming into my 499 00:22:37,57 --> 00:22:38,224 adjustment sliders, 500 00:22:38,725 --> 00:22:39,693 and 501 00:22:41,795 --> 00:22:43,530 giving this a little bit more contrast, 502 00:22:47,934 --> 00:22:49,436 a little bit more exposure, 503 00:22:50,36 --> 00:22:52,172 maybe pushing my saturation a tiny bit, 504 00:22:53,540 --> 00:22:54,874 shifting over to the reds, 505 00:22:56,743 --> 00:22:57,744 that sort of thing. 506 00:22:58,345 --> 00:22:59,512 This is what I want 507 00:23:00,580 --> 00:23:01,114 the glass. 508 00:23:02,982 --> 00:23:06,353 This is what I want the glass to look like in my final composite. 509 00:23:06,986 --> 00:23:08,488 I want it to have a little bit of life, 510 00:23:09,55 --> 00:23:10,390 a little bit of color, 511 00:23:10,824 --> 00:23:12,325 a little bit of contrast. 512 00:23:13,159 --> 00:23:14,594 There are so many things I can do in capture. 513 00:23:14,894 --> 00:23:16,963 I can still do all those things in Photoshop. 514 00:23:18,231 --> 00:23:18,865 But 515 00:23:19,866 --> 00:23:23,670 I really like using capture as a tool to do all these things 516 00:23:24,571 --> 00:23:26,39 before I commit anything like that. 517 00:23:26,272 --> 00:23:28,8 I can always just do a quick 518 00:23:29,309 --> 00:23:30,76 curve check. 519 00:23:31,378 --> 00:23:32,145 There we go. 520 00:23:33,913 --> 00:23:35,48 And 521 00:23:35,782 --> 00:23:36,649 brightening that up 522 00:23:37,150 --> 00:23:38,885 a bit in Photoshop. 523 00:23:39,152 --> 00:23:40,820 That is exactly what I wanted to do. 524 00:23:40,987 --> 00:23:46,393 No need to pull another exposure in do a mask before I get into my frequency separation. 525 00:23:47,560 --> 00:23:48,962 And so let's 526 00:23:49,462 --> 00:23:51,231 just, we'll keep that curve for now. 527 00:23:51,297 --> 00:23:54,768 It's nothing special, but I know I'm going to need a color correction group 528 00:23:54,901 --> 00:23:55,669 with a curve. 529 00:23:56,102 --> 00:23:57,904 That's going to be my 530 00:23:58,672 --> 00:23:59,372 front glass. 531 00:24:01,241 --> 00:24:01,941 Go and keep it there. 532 00:24:03,76 --> 00:24:03,777 Turn that off. 533 00:24:03,943 --> 00:24:04,477 Don't need it. 534 00:24:08,148 --> 00:24:09,282 And 535 00:24:10,183 --> 00:24:11,685 with that in mind, 536 00:24:14,120 --> 00:24:15,855 I think I'm ready to do 537 00:24:16,656 --> 00:24:17,624 a frequency separation. 538 00:24:18,24 --> 00:24:19,826 I'm not going to be using this exposure. 539 00:24:22,429 --> 00:24:26,66 And let me double check that I even need a frequency separation on this one. 540 00:24:26,433 --> 00:24:27,67 I think I do. 541 00:24:27,233 --> 00:24:28,335 Even if I started 542 00:24:28,735 --> 00:24:30,36 cloning and healing this area. 543 00:24:30,270 --> 00:24:34,407 I know I regret it if I was just doing it the old fashioned way. 544 00:24:36,9 --> 00:24:38,244 So I'm going to go ahead and 545 00:24:38,812 --> 00:24:40,13 get to my top layer. 546 00:24:40,580 --> 00:24:41,614 Good at my actions. 547 00:24:43,550 --> 00:24:45,285 Get to my first stage of frequency set. 548 00:24:46,653 --> 00:24:49,122 Check my surface texture, 549 00:24:49,556 --> 00:24:50,890 looking for 550 00:24:52,325 --> 00:24:53,293 the 551 00:24:53,626 --> 00:24:54,94 noise reduction. 552 00:24:55,228 --> 00:24:57,263 And the shapes that I'm looking for, 553 00:24:57,864 --> 00:25:01,267 these are really large forms, because the 554 00:25:03,69 --> 00:25:04,471 size of the texture, 555 00:25:04,838 --> 00:25:09,309 instead of it being two pixels wide or three pixels wide, is much larger. 556 00:25:09,609 --> 00:25:10,877 Now, because we're zoomed in 557 00:25:12,812 --> 00:25:14,180 four other types of surfaces. 558 00:25:14,814 --> 00:25:18,84 This number, we might have to take it up to ten or twelve. 559 00:25:19,219 --> 00:25:23,289 But for this image, I'm not really worried about this surface texture too 560 00:25:23,289 --> 00:25:26,559 much all I'm really worried about are the sides 561 00:25:28,261 --> 00:25:29,929 and this liquid up here. 562 00:25:30,30 --> 00:25:31,531 I'm not going to be doing much work 563 00:25:31,631 --> 00:25:32,966 on the side of the label. 564 00:25:33,66 --> 00:25:36,970 I think I'm going to be doing a little bit of work on some of these speculs, a 565 00:25:36,970 --> 00:25:38,571 little bit of work on this specular. 566 00:25:39,305 --> 00:25:40,306 But overall 567 00:25:41,241 --> 00:25:43,209 it's just mostly about the 568 00:25:43,943 --> 00:25:45,612 whiskey inside the bottle, 569 00:25:46,579 --> 00:25:48,648 kind of smoothing out a few of these areas. 570 00:25:49,549 --> 00:25:51,184 So we'll take a look at six. 571 00:25:51,618 --> 00:25:52,318 I like it. 572 00:25:53,53 --> 00:25:54,254 Going to punch it twice 573 00:25:55,955 --> 00:25:58,391 and set up my second stage. 574 00:25:59,159 --> 00:26:00,326 Separate that out. 575 00:26:01,461 --> 00:26:03,830 You remember, I just kind of jump right in 576 00:26:04,264 --> 00:26:05,131 to my cleanup. 577 00:26:05,932 --> 00:26:08,168 I don't need to see what the image looks like again. 578 00:26:09,135 --> 00:26:12,472 But if we want to verify, we'd just do that to two of the layers 579 00:26:13,139 --> 00:26:14,574 and turned on and off. 580 00:26:15,208 --> 00:26:16,643 All is well. 581 00:26:17,310 --> 00:26:20,13 So we're going to just start diving in 582 00:26:20,413 --> 00:26:22,82 to the cleanup 583 00:26:22,816 --> 00:26:23,316 for cleanup. 584 00:26:23,783 --> 00:26:24,784 You'll remember, 585 00:26:27,220 --> 00:26:30,890 on this high frequency layer, we're just going to use the stamp tool. 586 00:26:33,393 --> 00:26:35,362 Nothing fancy, nothing special. 587 00:26:35,695 --> 00:26:37,263 I'm at 100 percent flow. 588 00:26:37,697 --> 00:26:38,865 That's all I need for this. 589 00:26:40,667 --> 00:26:43,370 It's just going to be a really quick 590 00:26:44,437 --> 00:26:45,772 cleanup of 591 00:26:46,906 --> 00:26:48,174 few of these little 592 00:26:48,641 --> 00:26:49,743 imperfections 593 00:26:51,311 --> 00:26:52,145 on the glass. 594 00:26:52,579 --> 00:26:53,213 I want to be using 595 00:26:54,280 --> 00:26:55,215 100 percent 596 00:26:56,182 --> 00:26:57,751 hardness all my brush 597 00:26:58,118 --> 00:26:59,519 if I were to go soft, 598 00:27:00,20 --> 00:27:01,554 I'd get a lot of blurry edges. 599 00:27:01,855 --> 00:27:04,257 Those would never be visible in this cleanup. 600 00:27:04,824 --> 00:27:06,559 But good practices, 601 00:27:07,160 --> 00:27:08,962 always being aware of 602 00:27:10,96 --> 00:27:11,998 what you're cleaning, what you're cloning, 603 00:27:13,633 --> 00:27:14,501 and the appropriate 604 00:27:15,702 --> 00:27:16,336 hardness 605 00:27:16,736 --> 00:27:20,6 and spacing of your brush for those kind of areas. 606 00:27:20,907 --> 00:27:23,376 I often just kind of check out what I'm cleaning, 607 00:27:24,678 --> 00:27:27,514 just to make sure it's not an essential part 608 00:27:28,181 --> 00:27:29,916 of the products. 609 00:27:30,650 --> 00:27:31,351 And the light, 610 00:27:32,819 --> 00:27:34,888 these little reflections, I'm sure 611 00:27:35,388 --> 00:27:37,424 Rob wasn't interested in keeping 612 00:27:37,857 --> 00:27:40,326 this piece up here, I know, is a distraction. 613 00:27:41,561 --> 00:27:43,997 And this is the side that I want to 614 00:27:44,898 --> 00:27:48,168 smooth out a little bit, so I know these 615 00:27:50,437 --> 00:27:52,172 colors aren't desirable. 616 00:27:52,972 --> 00:27:55,208 The edge of the bottle is somewhere over here, 617 00:27:56,743 --> 00:27:58,78 knowing that this is a print. 618 00:27:59,145 --> 00:28:01,915 This is all going to get cropped out, because this is part of the bleed. 619 00:28:02,415 --> 00:28:04,484 So I can safely 620 00:28:05,385 --> 00:28:06,753 make the side of the bottle disappear, 621 00:28:07,787 --> 00:28:08,655 because it's not in. 622 00:28:08,655 --> 00:28:09,289 The scene, 623 00:28:10,90 --> 00:28:11,791 it's pretty much blurred out. 624 00:28:11,791 --> 00:28:14,394 You can't really tell where the bottle ends and the table begins. 625 00:28:15,528 --> 00:28:16,262 So no worries. 626 00:28:16,496 --> 00:28:17,430 I can safely 627 00:28:17,797 --> 00:28:19,199 get rid of all of these 628 00:28:20,166 --> 00:28:20,967 things. 629 00:28:22,35 --> 00:28:23,837 So we'll go ahead and just take those out. 630 00:28:26,339 --> 00:28:29,776 We're getting down to the lower section of the glass. 631 00:28:32,145 --> 00:28:32,645 There's 632 00:28:33,79 --> 00:28:34,247 a line or two here, 633 00:28:35,382 --> 00:28:36,649 but nothing 634 00:28:36,950 --> 00:28:37,917 important. 635 00:28:38,752 --> 00:28:39,853 So we will 636 00:28:41,955 --> 00:28:42,756 go ahead and remove. 637 00:28:42,989 --> 00:28:43,356 That's 638 00:28:47,27 --> 00:28:47,994 gone. 639 00:28:49,462 --> 00:28:50,864 Now we're getting into some 640 00:28:51,931 --> 00:28:53,433 more complex areas. 641 00:28:56,670 --> 00:28:58,405 Nothing down here, we need 642 00:28:59,939 --> 00:29:00,807 that's gone. 643 00:29:01,641 --> 00:29:03,510 Don't think I need any of these 644 00:29:04,911 --> 00:29:06,179 blurred out specks 645 00:29:09,315 --> 00:29:10,383 Those are gone. 646 00:29:10,984 --> 00:29:11,151 Ok. 647 00:29:11,317 --> 00:29:12,786 A few little pieces down here. 648 00:29:20,93 --> 00:29:20,960 I don't really like 649 00:29:21,561 --> 00:29:22,228 this one. 650 00:29:25,398 --> 00:29:28,468 And I remember from my corner composite 651 00:29:28,802 --> 00:29:29,135 that 652 00:29:30,904 --> 00:29:32,806 this little piece needed to go. 653 00:29:34,107 --> 00:29:38,712 Sometimes when I have this issue where I need a blend of grain, 654 00:29:39,946 --> 00:29:41,748 I do lower my 655 00:29:42,415 --> 00:29:43,550 flow a little bit. 656 00:29:43,616 --> 00:29:45,919 It's going to smear the pixels slightly, 657 00:29:46,252 --> 00:29:47,187 but that's ok. 658 00:29:48,21 --> 00:29:48,888 In this case, it's 659 00:29:49,155 --> 00:29:50,390 not going to make much of a difference. 660 00:29:51,691 --> 00:29:54,561 It's just going to give me a little bit of transition 661 00:29:55,862 --> 00:29:57,130 back up to 100. 662 00:29:58,431 --> 00:29:59,199 We're going to check 663 00:30:00,333 --> 00:30:01,301 what's happening there. 664 00:30:03,870 --> 00:30:04,637 Don't want it, 665 00:30:05,372 --> 00:30:06,72 don't need it 666 00:30:07,640 --> 00:30:07,807 again. 667 00:30:08,274 --> 00:30:10,577 Most of this grain structure you'll never see. 668 00:30:11,77 --> 00:30:13,146 So you don't need to worry too much about maintaining 669 00:30:14,414 --> 00:30:15,615 this little gap in the grain. 670 00:30:15,782 --> 00:30:16,416 If I wanted to. 671 00:30:16,416 --> 00:30:18,818 I could go straight over it, and you would never see it. 672 00:30:19,552 --> 00:30:20,320 Once these 673 00:30:20,820 --> 00:30:22,88 separations are 674 00:30:22,589 --> 00:30:24,157 blended back together again, 675 00:30:25,692 --> 00:30:27,360 that little piece of light I like. 676 00:30:28,94 --> 00:30:30,730 I'm going to just flip back to my normal view, 677 00:30:31,698 --> 00:30:34,734 see where else in the image there's any major 678 00:30:36,970 --> 00:30:39,205 pieces that need to go away. 679 00:30:40,40 --> 00:30:41,808 This little thing here, 680 00:30:42,676 --> 00:30:44,10 not really sure 681 00:30:44,978 --> 00:30:46,513 that looks like a difficult remove. 682 00:30:46,813 --> 00:30:48,648 I might just do that on 683 00:30:49,149 --> 00:30:50,884 a retouch layer above. 684 00:30:51,384 --> 00:30:54,254 I'm not going to get there just yet, because 685 00:30:54,821 --> 00:30:57,290 sometimes photographers really love the sparkleys. 686 00:30:58,91 --> 00:30:59,959 Others just see it as a distraction. 687 00:31:00,593 --> 00:31:03,196 So I'm going to make a call in a few minutes what I want to do with that. 688 00:31:03,797 --> 00:31:04,464 Back to this, 689 00:31:04,831 --> 00:31:06,566 I'm liking all these blurred out 690 00:31:07,467 --> 00:31:08,635 sparkles in the ice. 691 00:31:11,504 --> 00:31:12,5 Yeah, 692 00:31:13,707 --> 00:31:15,141 we might push them down a little bit. 693 00:31:15,308 --> 00:31:15,842 We'll see. 694 00:31:16,643 --> 00:31:17,277 Ok, 695 00:31:17,944 --> 00:31:19,145 I'm happy with my high frequency 696 00:31:21,314 --> 00:31:25,752 And now we're going to be going over those areas in the low frequency domain, 697 00:31:26,920 --> 00:31:29,756 because we were just getting rid of the 698 00:31:30,256 --> 00:31:31,825 surface noise 699 00:31:32,759 --> 00:31:34,227 component of 700 00:31:34,894 --> 00:31:35,528 these 701 00:31:35,995 --> 00:31:36,963 distractions 702 00:31:37,130 --> 00:31:38,398 in the composition. 703 00:31:39,65 --> 00:31:43,503 Now we need to go down into the low and kind of go over those same areas 704 00:31:44,37 --> 00:31:45,5 with a lot of this stuff. 705 00:31:45,372 --> 00:31:46,573 I could have gone, 706 00:31:47,207 --> 00:31:47,841 and 707 00:31:48,274 --> 00:31:50,543 maybe it's done it on the retouch layer, because 708 00:31:51,378 --> 00:31:52,812 they are rather simple. 709 00:31:54,114 --> 00:31:56,16 They aren't in complex areas. 710 00:31:56,483 --> 00:31:57,584 And 711 00:31:58,18 --> 00:31:59,552 I think the healing brush rotor works. 712 00:31:59,719 --> 00:32:01,588 But I really love just 713 00:32:02,355 --> 00:32:05,392 always practicing my frequency separation, playing with the tools. 714 00:32:05,558 --> 00:32:09,295 I have a lot of times I innovate when I'm on those layers, 715 00:32:09,629 --> 00:32:10,730 and I just want to 716 00:32:11,865 --> 00:32:13,633 see if I can come up with new ideas as. 717 00:32:13,633 --> 00:32:14,234 I'm working. 718 00:32:15,635 --> 00:32:16,836 We're not going to be doing that today. 719 00:32:16,903 --> 00:32:18,238 We're just going to be doing clean up. 720 00:32:20,340 --> 00:32:21,908 There's a little bit of an edge up here. 721 00:32:22,575 --> 00:32:24,144 I think what I'm going to do with that's 722 00:32:24,978 --> 00:32:26,880 actually part of the bottle, part of the shot. 723 00:32:27,347 --> 00:32:27,847 But 724 00:32:28,581 --> 00:32:31,685 just depending on how this gets cropped and where the bleeds are, 725 00:32:32,419 --> 00:32:34,87 maybe we can just extend 726 00:32:34,521 --> 00:32:39,25 this side so that they don't have an edge that pops in anywhere. 727 00:32:39,459 --> 00:32:41,127 I'm going to go over to my mixer brush 728 00:32:42,495 --> 00:32:45,65 and get myself thirty flow will work for this. 729 00:32:45,532 --> 00:32:48,635 And I'm just going to lift these areas straight up. 730 00:32:48,902 --> 00:32:50,70 And now we have 731 00:32:50,904 --> 00:32:53,440 a nice top edge, and we don't need to worry 732 00:32:53,606 --> 00:32:54,407 about 733 00:32:55,141 --> 00:32:56,309 where that crop is 734 00:32:57,77 --> 00:32:59,346 when I just blend these areas up 735 00:33:00,313 --> 00:33:01,114 quickly. 736 00:33:07,220 --> 00:33:11,224 And if you've done this a lot, you know how painful something so easy like this 737 00:33:11,391 --> 00:33:11,991 can be. 738 00:33:13,460 --> 00:33:14,94 It's just 739 00:33:14,594 --> 00:33:16,496 a lot of pain sometimes to 740 00:33:17,297 --> 00:33:18,832 do what should be a very simple 741 00:33:20,33 --> 00:33:20,633 blend 742 00:33:21,401 --> 00:33:22,569 of color. 743 00:33:23,770 --> 00:33:24,471 I'm going to 744 00:33:25,238 --> 00:33:25,905 go to a 745 00:33:26,506 --> 00:33:27,640 little bit of a lower flow. 746 00:33:28,675 --> 00:33:29,909 I think ten might work, 747 00:33:31,77 --> 00:33:33,747 although it might push this light too far. 748 00:33:34,914 --> 00:33:36,516 It's just a little bit of a tricky area. 749 00:33:37,50 --> 00:33:40,787 If I go like this, I'm going to be disturbing the label. 750 00:33:42,822 --> 00:33:45,925 So I've got to kind of work around it, unless I feel like 751 00:33:47,193 --> 00:33:47,827 creating 752 00:33:48,995 --> 00:33:51,998 another layer in my low frequency stack. 753 00:33:52,499 --> 00:33:54,734 But I don't feel like doing that right now. 754 00:34:00,907 --> 00:34:02,709 There are a couple ways to approach this 755 00:34:04,277 --> 00:34:05,445 if I wanted to. 756 00:34:06,112 --> 00:34:07,47 And I might do this. 757 00:34:07,781 --> 00:34:09,749 I can just take this whole section, 758 00:34:10,350 --> 00:34:11,384 can hit command j. 759 00:34:11,551 --> 00:34:12,485 I can float it up, 760 00:34:12,752 --> 00:34:13,753 put it in this stack, 761 00:34:14,354 --> 00:34:15,522 go back to my mixer, 762 00:34:16,156 --> 00:34:16,790 and 763 00:34:17,457 --> 00:34:20,360 I could ignore the issues that I was having down here. 764 00:34:20,593 --> 00:34:22,95 Because I really want this line 765 00:34:23,930 --> 00:34:28,668 and all of the stuff that was in there to get smoothed out, because this is 766 00:34:28,735 --> 00:34:30,337 really the lightest part of the scene. 767 00:34:30,737 --> 00:34:32,639 So your eye's going to go right up here. 768 00:34:33,306 --> 00:34:35,508 We're going to pop this label open in a few minutes, 769 00:34:35,875 --> 00:34:37,610 so that it gets a little bit 770 00:34:38,345 --> 00:34:41,281 higher, a little bit higher in the visual hierarchy 771 00:34:42,582 --> 00:34:42,982 right now. 772 00:34:43,49 --> 00:34:44,984 It's not quite there with that done. 773 00:34:45,51 --> 00:34:48,154 I can actually just put a mask on it, get her a normal brush. 774 00:34:48,655 --> 00:34:49,456 Hundred percent 775 00:34:49,956 --> 00:34:53,593 what I do is I just paint out the edge so I can see what I'm working with, 776 00:34:54,194 --> 00:34:54,894 and then 777 00:34:55,695 --> 00:34:58,64 try to match my feather up to this feather. 778 00:34:58,998 --> 00:35:01,768 And then I can maybe go to a lower flow, 779 00:35:03,636 --> 00:35:04,671 make sure I'm doing that. 780 00:35:05,138 --> 00:35:06,239 And I'm just going to 781 00:35:06,873 --> 00:35:07,140 blend 782 00:35:08,341 --> 00:35:11,211 that mask into the edge of the label 783 00:35:14,280 --> 00:35:14,714 like that. 784 00:35:15,715 --> 00:35:17,450 Maybe there's a little bit of a dark shadow, 785 00:35:17,784 --> 00:35:19,185 and I can get rid of it. 786 00:35:20,20 --> 00:35:20,787 So wool. 787 00:35:21,721 --> 00:35:23,390 These areas are always tricky. 788 00:35:23,790 --> 00:35:26,760 But remember that you're zoomed in, or I'm zoomed in, 789 00:35:27,961 --> 00:35:28,762 a few hundred percent. 790 00:35:29,396 --> 00:35:34,868 So this is greatly exaggerated from how it is in reality at prince size. 791 00:35:35,468 --> 00:35:38,271 We're going to leave that for now, because I think when I turn on my high 792 00:35:38,271 --> 00:35:40,473 frequency, a lot of that's going to go away. 793 00:35:41,374 --> 00:35:42,575 A little bit of edgework. 794 00:35:43,76 --> 00:35:43,843 I need to 795 00:35:47,380 --> 00:35:48,481 high frequency 796 00:35:49,449 --> 00:35:50,250 magic. 797 00:35:52,185 --> 00:35:53,286 There it is. 798 00:35:53,553 --> 00:35:54,87 Ok. 799 00:35:55,622 --> 00:35:56,22 Check it out 800 00:35:57,557 --> 00:35:58,91 that. 801 00:35:59,59 --> 00:36:00,493 With our old tool set, 802 00:36:00,894 --> 00:36:04,431 even though that's such a simple area, it would be such a pain in the ass like 803 00:36:04,597 --> 00:36:06,232 trying to heal this up. 804 00:36:08,34 --> 00:36:11,771 Such a nightmare, and with a separation, it's just so easy. 805 00:36:13,139 --> 00:36:15,375 A little bit of clean up, a minute to do here in a few minutes. 806 00:36:15,875 --> 00:36:16,810 No big deal. 807 00:36:17,210 --> 00:36:18,712 Seeing a little bit of 808 00:36:19,479 --> 00:36:21,114 high frequency stuff up here. 809 00:36:21,948 --> 00:36:23,483 There might be some low frequency in it. 810 00:36:23,783 --> 00:36:26,252 These are things that I can just go up on my retouch layer, 811 00:36:26,586 --> 00:36:28,154 curning below seven percent. 812 00:36:29,389 --> 00:36:33,126 I don't feel like going on two different layers for something so simple. 813 00:36:33,860 --> 00:36:35,28 So we'll just do that. 814 00:36:37,130 --> 00:36:39,32 Get rid of these little dust bunnies. 815 00:36:41,134 --> 00:36:41,768 All good 816 00:36:43,870 --> 00:36:46,72 there's a dimple over here that we can 817 00:36:47,73 --> 00:36:47,841 kind of lighten. 818 00:36:49,776 --> 00:36:50,543 Oops. 819 00:36:51,211 --> 00:36:53,913 I thought this was some sort of register mark. 820 00:36:54,814 --> 00:36:58,718 And you can see, when I'm using healing brush, it produces artifacts 821 00:36:59,719 --> 00:37:00,787 that I don't want. 822 00:37:02,22 --> 00:37:05,325 If I lower my diffusion, I think I can get a better match. 823 00:37:05,959 --> 00:37:06,393 Nope. 824 00:37:07,961 --> 00:37:09,295 C, that'll work. 825 00:37:10,497 --> 00:37:11,531 Maybe you heard of that one? 826 00:37:12,732 --> 00:37:13,767 No, it's fine. 827 00:37:14,267 --> 00:37:16,2 Might be part of a graphic. 828 00:37:16,436 --> 00:37:17,103 It seems 829 00:37:17,537 --> 00:37:17,771 like a 830 00:37:18,104 --> 00:37:18,271 pattern. 831 00:37:18,838 --> 00:37:19,839 Not sure. 832 00:37:21,241 --> 00:37:22,409 Let's get back to this. 833 00:37:26,279 --> 00:37:29,249 Think those are, oh, knope. 834 00:37:35,155 --> 00:37:35,455 All right. 835 00:37:35,689 --> 00:37:38,892 Really get back to our separation. 836 00:37:40,193 --> 00:37:41,294 Back to blending 837 00:37:43,863 --> 00:37:45,432 back to the mixer brush. 838 00:37:46,266 --> 00:37:48,168 Going to work on this edge a little bit. 839 00:37:50,737 --> 00:37:51,371 Where do you come from? 840 00:37:55,75 --> 00:37:56,609 Sh 3010, 841 00:37:57,143 --> 00:37:58,545 make sure I'm at the right settings. 842 00:38:00,13 --> 00:38:02,82 And we are going to 843 00:38:03,149 --> 00:38:04,484 get rid of these shapes. 844 00:38:08,121 --> 00:38:08,288 Sometimes. 845 00:38:08,588 --> 00:38:09,589 If it's helpful, 846 00:38:10,757 --> 00:38:13,126 because the solarization does crazy things. 847 00:38:13,560 --> 00:38:16,162 It's not necessarily bad, not necessarily good. 848 00:38:17,297 --> 00:38:19,666 It does allow you to really visualize 849 00:38:20,333 --> 00:38:21,267 what's happening 850 00:38:22,35 --> 00:38:22,569 on 851 00:38:23,370 --> 00:38:26,573 your low frequency domain, and it's scary, 852 00:38:27,73 --> 00:38:30,777 and it causes you to really overclean. 853 00:38:31,544 --> 00:38:33,747 So instead of that kind of adjustment, 854 00:38:34,581 --> 00:38:35,682 I'm just going to add 855 00:38:36,649 --> 00:38:37,751 a little bit of brightness 856 00:38:39,986 --> 00:38:40,487 so 857 00:38:41,621 --> 00:38:44,958 I just can get a better visual of what's happening in this corner. 858 00:38:45,392 --> 00:38:48,328 Doesn't really matter, because it's going to print super dark. 859 00:38:50,96 --> 00:38:50,730 And 860 00:38:53,400 --> 00:38:55,835 I know from experience that 861 00:38:56,736 --> 00:38:57,604 this color, 862 00:38:58,672 --> 00:38:59,39 in its 863 00:39:00,440 --> 00:39:02,242 natural state, which is going to be that, 864 00:39:02,909 --> 00:39:05,111 is not going to print a deep dark red, 865 00:39:05,779 --> 00:39:10,750 because that color doesn't print, it's going to turn to a different shade and 866 00:39:10,817 --> 00:39:14,387 a different value, and probably wind up looking pretty desaturated. 867 00:39:14,921 --> 00:39:16,322 And that's ok, because 868 00:39:16,990 --> 00:39:17,590 it's not 869 00:39:18,258 --> 00:39:19,959 a really important part of the image. 870 00:39:20,760 --> 00:39:22,896 just something that holds the shape 871 00:39:23,630 --> 00:39:24,464 of the bottle. 872 00:39:27,801 --> 00:39:32,5 And if Rob wanted that to actually have color in shape, it would have been 873 00:39:32,505 --> 00:39:33,440 really bright 874 00:39:33,940 --> 00:39:34,908 lit completely differently. 875 00:39:35,208 --> 00:39:37,444 So I know that it's not intentional, 876 00:39:38,411 --> 00:39:40,146 or that it's not unintentional, 877 00:39:40,513 --> 00:39:42,882 that the color is the way that it is, 878 00:39:43,683 --> 00:39:44,150 ok? 879 00:39:44,751 --> 00:39:47,187 Let's come down here and don't forget 880 00:39:47,787 --> 00:39:48,421 and don't forget. 881 00:39:48,822 --> 00:39:51,191 You don't have to stick with a mixer brush. 882 00:39:51,791 --> 00:39:55,28 We can use a heel tool for some of this stuff if we want, 883 00:39:55,795 --> 00:39:57,263 but the mixer is 884 00:39:57,697 --> 00:39:59,833 such a joy to use, 885 00:40:00,633 --> 00:40:01,134 and 886 00:40:01,701 --> 00:40:02,68 I just 887 00:40:02,669 --> 00:40:04,4 always find an excuse 888 00:40:05,472 --> 00:40:06,239 to use it. 889 00:40:07,240 --> 00:40:07,640 All right. 890 00:40:07,774 --> 00:40:11,44 Smoothing this down just a little bit, maybe, 891 00:40:12,412 --> 00:40:13,913 straightening that out hair, 892 00:40:14,114 --> 00:40:16,316 because I'm going to be lightning it a tiny bit. 893 00:40:16,816 --> 00:40:18,551 I'm not trying to make this area perfect. 894 00:40:19,52 --> 00:40:21,755 I'm just trying to get rid of clumps 895 00:40:23,223 --> 00:40:24,324 and distractions. 896 00:40:25,58 --> 00:40:26,226 When I turn my curve off 897 00:40:26,760 --> 00:40:27,827 it's a lot darker. 898 00:40:28,728 --> 00:40:32,332 I might paint a little bit of color down in this corner, looks like it was 899 00:40:32,332 --> 00:40:33,600 trying to get colored, 900 00:40:34,434 --> 00:40:36,336 but it didn't quite make it all right. 901 00:40:36,569 --> 00:40:37,904 Onto some other sections. 902 00:40:38,972 --> 00:40:40,807 Going to pop this curve back on 903 00:40:41,307 --> 00:40:42,709 so I can see what I'm doing. 904 00:40:44,277 --> 00:40:46,79 We've got quite a bit of 905 00:40:46,980 --> 00:40:48,314 an edge here. 906 00:40:50,350 --> 00:40:51,685 I'm not sure 907 00:40:54,521 --> 00:40:55,321 what I'm going to do. 908 00:40:55,388 --> 00:40:59,826 I think what I'm going to wind up doing is just kind of brightening this really dark 909 00:41:00,593 --> 00:41:04,164 side of the bottle to give it some separation from the glass behind. 910 00:41:04,998 --> 00:41:06,232 Or I could even leave it 911 00:41:07,0 --> 00:41:10,203 where it is and lighten the glass behind it to pull that separation, 912 00:41:10,970 --> 00:41:12,5 because right now 913 00:41:12,505 --> 00:41:13,440 these two 914 00:41:14,441 --> 00:41:18,78 parts of the scene are blending together and they aren't 915 00:41:18,345 --> 00:41:19,846 wanting to blend together. 916 00:41:20,647 --> 00:41:20,680 So 917 00:41:22,248 --> 00:41:24,984 moving on back, moving back to cleaning. 918 00:41:25,719 --> 00:41:27,854 Let's get our high frequency back on. 919 00:41:28,355 --> 00:41:29,923 Take a look at what's happening down here. 920 00:41:32,759 --> 00:41:34,728 I'm thinking these little triangles 921 00:41:36,830 --> 00:41:37,931 need to go away. 922 00:41:38,431 --> 00:41:39,833 I feel like 923 00:41:40,166 --> 00:41:40,633 they're 924 00:41:40,900 --> 00:41:42,736 kind of dominating the scene 925 00:41:43,937 --> 00:41:45,605 in some strange way. 926 00:41:46,39 --> 00:41:48,808 They just don't have the same shape as everything else. 927 00:41:49,376 --> 00:41:52,479 And I know I wanted to work on this highlight a little bit too. 928 00:41:52,979 --> 00:41:54,714 So using mixer brush, 929 00:41:55,48 --> 00:41:56,750 there's really no high frequency up here. 930 00:41:56,816 --> 00:41:58,885 Because it's a really bright highlight. 931 00:41:59,452 --> 00:42:01,454 I'm just going to paint out 932 00:42:03,390 --> 00:42:04,157 these highlights, 933 00:42:05,291 --> 00:42:06,559 tone them down a little bit, 934 00:42:10,730 --> 00:42:10,897 maybe 935 00:42:13,299 --> 00:42:15,835 a darker shape into the corner, 936 00:42:17,237 --> 00:42:18,872 make this lower 937 00:42:19,706 --> 00:42:21,474 dark patch kind of go. 938 00:42:21,941 --> 00:42:23,843 Continue going up the side 939 00:42:24,110 --> 00:42:25,745 of the bottom of the glass. 940 00:42:28,181 --> 00:42:30,717 You know, really just taking the viewer's eye 941 00:42:31,151 --> 00:42:32,318 away from this corner, 942 00:42:32,919 --> 00:42:34,87 because it's not 943 00:42:34,554 --> 00:42:35,355 important. 944 00:42:37,290 --> 00:42:37,924 So 945 00:42:39,392 --> 00:42:41,961 you can see, there's a little bit of paleness to this area. 946 00:42:42,195 --> 00:42:43,997 Something to switch to a normal brush, 947 00:42:45,699 --> 00:42:46,733 loaded with some color 948 00:42:48,835 --> 00:42:50,236 maybe around that area, 949 00:42:51,471 --> 00:42:53,773 switch to super low flow. 950 00:42:54,240 --> 00:42:55,208 And 951 00:42:56,509 --> 00:42:58,411 I'm actually just going to paint 952 00:42:59,546 --> 00:43:02,549 a different shade of color right into this area. 953 00:43:03,149 --> 00:43:04,150 Undo, ready 954 00:43:05,218 --> 00:43:06,86 it's ok. 955 00:43:07,53 --> 00:43:07,153 Maybe, 956 00:43:08,188 --> 00:43:11,24 like, I wanted to do, just add a little bit more shape over here, 957 00:43:13,793 --> 00:43:14,394 like that. 958 00:43:15,628 --> 00:43:18,498 I don't know if I want to add some speckleys in there, but I'm thinking 959 00:43:18,598 --> 00:43:20,467 that looks pretty good, just like it is 960 00:43:21,134 --> 00:43:22,68 before and after, 961 00:43:22,268 --> 00:43:23,370 it's a little bit flat. 962 00:43:24,671 --> 00:43:26,573 If I wanted to do something fancy, 963 00:43:26,906 --> 00:43:28,308 I could just come in with a 964 00:43:29,309 --> 00:43:31,511 cloned tool, excuse me, a healing tool, 965 00:43:32,12 --> 00:43:33,113 and I can borrow 966 00:43:34,180 --> 00:43:35,515 one of these shapes over there, 967 00:43:37,217 --> 00:43:42,88 just so it's not so flat and slightly artificial, looking a little bit more continuous. 968 00:43:42,822 --> 00:43:44,958 And we're going to come down to 969 00:43:45,959 --> 00:43:46,726 these guys 970 00:43:48,728 --> 00:43:50,563 mixture would be a little challenging 971 00:43:50,897 --> 00:43:53,133 in this area, are a little bit challenged. 972 00:43:54,34 --> 00:43:55,368 I'm going to do a quick check 973 00:43:55,702 --> 00:43:56,803 of my healing brush. 974 00:43:58,972 --> 00:44:03,209 And with a healing brush, if you're using a soft edge, and you have a low diffusion, 975 00:44:04,177 --> 00:44:05,78 it's going to be trouble. 976 00:44:05,612 --> 00:44:07,213 You get a lot of 977 00:44:09,149 --> 00:44:11,651 strange outlines of transparency. 978 00:44:13,319 --> 00:44:14,387 Adobe is aware of it. 979 00:44:14,821 --> 00:44:16,322 One of these days are going to fix it. 980 00:44:16,990 --> 00:44:19,526 So, but if we cranker our diffusion up 981 00:44:20,427 --> 00:44:21,928 and all the way to seven, 982 00:44:22,896 --> 00:44:23,663 we don't get 983 00:44:24,664 --> 00:44:25,765 those same issues. 984 00:44:26,733 --> 00:44:30,970 So usually my healing is at seven, unless I have a heart edge and I kind 985 00:44:30,970 --> 00:44:36,476 of want to do a clone rather than a heel, but still have it blend back in 986 00:44:37,210 --> 00:44:40,480 to the areas that I'm cloning or healing. 987 00:44:41,548 --> 00:44:41,848 All right. 988 00:44:41,848 --> 00:44:44,317 I just wanted to take that down a tiny bit. 989 00:44:45,318 --> 00:44:45,919 Maybe this 990 00:44:46,419 --> 00:44:47,354 piece, too 991 00:44:48,755 --> 00:44:48,922 tricky. 992 00:44:49,222 --> 00:44:50,223 One. 993 00:44:50,990 --> 00:44:52,792 Go to my mixture brush, 994 00:44:54,828 --> 00:44:58,64 see if I can just kind of gently 995 00:44:58,665 --> 00:44:59,933 push that to the background. 996 00:45:01,134 --> 00:45:02,402 That's what I'm 997 00:45:02,736 --> 00:45:03,536 wanting it to do. 998 00:45:03,703 --> 00:45:07,640 I don't want to take it away entirely, because then this just becomes a flat blob. 999 00:45:08,808 --> 00:45:09,442 And 1000 00:45:10,76 --> 00:45:10,543 if 1001 00:45:11,211 --> 00:45:15,715 Rob liked that area for some reason and I just made it go away, it's a little 1002 00:45:15,715 --> 00:45:16,483 bit jarring 1003 00:45:17,617 --> 00:45:18,852 and unexpected. 1004 00:45:19,219 --> 00:45:20,954 So I leave a little bit of shape there, 1005 00:45:21,221 --> 00:45:22,489 so that I'm not completely transforming 1006 00:45:23,790 --> 00:45:24,958 something that may 1007 00:45:25,625 --> 00:45:27,193 serve a purpose in the image. 1008 00:45:28,828 --> 00:45:30,96 This highlight back here, 1009 00:45:31,464 --> 00:45:34,100 I'm going to leave it where it is for now, because I'm going to be 1010 00:45:34,100 --> 00:45:35,201 brightening up this scene 1011 00:45:35,535 --> 00:45:36,336 a little bit, 1012 00:45:37,470 --> 00:45:39,839 and it may not be quite as 1013 00:45:40,173 --> 00:45:41,608 distracting as it is now. 1014 00:45:42,676 --> 00:45:43,677 Moving down to 1015 00:45:44,344 --> 00:45:45,278 this highlight, 1016 00:45:45,879 --> 00:45:47,347 I have a feeling that 1017 00:45:47,947 --> 00:45:49,749 since we're going to eleven by fourteen 1018 00:45:51,618 --> 00:45:52,318 in the end, 1019 00:45:56,22 --> 00:45:58,558 I'm going to be cropping somewhere. 1020 00:45:59,359 --> 00:46:00,326 And 1021 00:46:01,461 --> 00:46:04,798 because the label is so high up in the frame, 1022 00:46:07,467 --> 00:46:09,269 it's going to be the bottom that gets cropped off. 1023 00:46:09,636 --> 00:46:12,5 So we're not going to worry about that highlight right now. 1024 00:46:12,906 --> 00:46:15,508 We're only going to focus on the part of the image that is 1025 00:46:15,709 --> 00:46:17,277 more than likely going to stand frame. 1026 00:46:18,278 --> 00:46:19,512 And speaking of the crop, 1027 00:46:20,814 --> 00:46:23,850 I'd like to go ahead and make the crop, 1028 00:46:24,584 --> 00:46:25,919 but as I mentioned, 1029 00:46:26,753 --> 00:46:28,655 we're going to leave the image intact. 1030 00:46:29,622 --> 00:46:33,760 And the way that we're going to do that is in the options of your crop tool, 1031 00:46:34,494 --> 00:46:38,231 you've got delete cropped pixels content on where it doesn't apply to this, 1032 00:46:38,598 --> 00:46:40,433 but the cropped pixels does. 1033 00:46:40,900 --> 00:46:45,538 And what that means is, when we make our crop, it's going to actually trim 1034 00:46:45,772 --> 00:46:48,608 the image and work destructively 1035 00:46:48,808 --> 00:46:50,343 and get rid of that bottom edge. 1036 00:46:50,744 --> 00:46:51,611 And we don't want that. 1037 00:46:51,611 --> 00:46:55,682 We want to maintain it, because we want to be able to shift the crop within the canvas. 1038 00:46:56,583 --> 00:46:58,718 And this will allow our image to stay. 1039 00:46:59,719 --> 00:47:01,921 And when I do this, it's going to take a couple seconds 1040 00:47:02,489 --> 00:47:03,790 because of a number of layers. 1041 00:47:04,90 --> 00:47:04,824 I have a smart object, 1042 00:47:06,26 --> 00:47:08,328 and I have filters applied to that smart object. 1043 00:47:08,828 --> 00:47:10,96 But that went really quickly, 1044 00:47:11,297 --> 00:47:12,165 and 1045 00:47:12,899 --> 00:47:15,368 this machine is a little bit better than the one I have at home. 1046 00:47:17,303 --> 00:47:17,637 All right. 1047 00:47:17,704 --> 00:47:18,571 So doing that, 1048 00:47:19,72 --> 00:47:20,473 you can see that 1049 00:47:20,974 --> 00:47:22,709 my base layer is still intact. 1050 00:47:24,277 --> 00:47:26,246 I still have freedom to 1051 00:47:28,481 --> 00:47:28,948 move 1052 00:47:30,750 --> 00:47:32,185 my crop around if needed. 1053 00:47:32,519 --> 00:47:33,520 And 1054 00:47:34,187 --> 00:47:38,558 I wasn't correct about the bottom, but I can pretty much guarantee you that 1055 00:47:39,392 --> 00:47:41,594 they're not going to do something like this, 1056 00:47:42,729 --> 00:47:44,464 going to be cropped from the bottom. 1057 00:47:46,499 --> 00:47:46,833 All right. 1058 00:47:46,900 --> 00:47:48,968 So with that in mind, this is our 1059 00:47:51,37 --> 00:47:51,838 composition, 1060 00:47:52,172 --> 00:47:54,274 and this is what I'm going to work from when I do my color. 1061 00:47:54,674 --> 00:47:55,842 I'm happy with a cleanup. 1062 00:47:56,743 --> 00:47:58,545 Going to work on this highlight in a little while. 1063 00:47:58,745 --> 00:48:00,947 We're going to do some shaping on the side here, 1064 00:48:01,481 --> 00:48:03,516 make the scene overall just a little bit brighter, 1065 00:48:04,250 --> 00:48:05,752 and should only take a few minutes. 1066 00:48:06,119 --> 00:48:07,354 We don't need too many masks. 1067 00:48:08,355 --> 00:48:10,223 Moving on to color correction. 1068 00:48:12,192 --> 00:48:14,894 I'm thinking I'd like to keep this one to a minimum. 1069 00:48:15,528 --> 00:48:16,629 I don't want to 1070 00:48:17,130 --> 00:48:18,665 create a bunch of masks for everything. 1071 00:48:19,466 --> 00:48:20,967 This image is really well lit. 1072 00:48:22,168 --> 00:48:24,170 Thinking, I'm going to do a lot of selective 1073 00:48:25,271 --> 00:48:26,72 curving, 1074 00:48:27,73 --> 00:48:27,841 loose masks, 1075 00:48:28,408 --> 00:48:29,909 kind of dark room style, 1076 00:48:31,478 --> 00:48:34,547 not changing the shape or the hierarchy too much 1077 00:48:35,448 --> 00:48:37,83 through intensive masking. 1078 00:48:37,450 --> 00:48:38,84 We're just going to 1079 00:48:38,651 --> 00:48:39,686 get down and dirty 1080 00:48:40,520 --> 00:48:42,389 and try to work intuitively. 1081 00:48:43,156 --> 00:48:47,360 First thing I'm going to do is I made a curve for the front glass. 1082 00:48:47,460 --> 00:48:48,595 It's already ready to go. 1083 00:48:49,62 --> 00:48:50,230 I'm going to 1084 00:48:50,830 --> 00:48:51,297 keep that curve, 1085 00:48:52,432 --> 00:48:54,67 create a quick inverted mask, 1086 00:48:56,102 --> 00:48:57,470 going to low for flow brush. 1087 00:48:57,771 --> 00:49:01,775 Ten percent, i'll do paint in that area, see how it responds 1088 00:49:04,310 --> 00:49:04,811 looks 1089 00:49:05,311 --> 00:49:06,413 with the rest of the scene. 1090 00:49:08,648 --> 00:49:10,550 All that painting just gave me 100 percent. 1091 00:49:11,151 --> 00:49:12,318 Still a tiny bit dark. 1092 00:49:13,53 --> 00:49:15,188 What I'd like to do is create 1093 00:49:15,555 --> 00:49:17,424 a master curve on top, 1094 00:49:20,326 --> 00:49:21,127 because 1095 00:49:21,461 --> 00:49:22,395 I'm going to be 1096 00:49:22,729 --> 00:49:25,598 still opening this image a little bit more 1097 00:49:26,833 --> 00:49:27,967 than what I did in capture. 1098 00:49:28,501 --> 00:49:29,402 And that was my intention. 1099 00:49:29,936 --> 00:49:31,938 I don't push things to their maximum limit. 1100 00:49:32,105 --> 00:49:32,639 And capture. 1101 00:49:33,139 --> 00:49:35,41 I always give myself room to move, 1102 00:49:36,9 --> 00:49:40,113 because I really like to craft the image after I see the whole thing as 1103 00:49:41,81 --> 00:49:41,748 one piece. 1104 00:49:44,317 --> 00:49:44,584 And 1105 00:49:45,618 --> 00:49:49,856 I kind of like the overall light that I'm seeing right? 1106 00:49:50,23 --> 00:49:50,390 Here 1107 00:49:51,458 --> 00:49:52,625 and so now I can 1108 00:49:53,693 --> 00:49:56,162 judge this curve based on 1109 00:49:56,996 --> 00:50:00,734 that little bit of pop that I did, because I wasn't sure if I needed to 1110 00:50:00,734 --> 00:50:01,601 open this up 1111 00:50:01,935 --> 00:50:03,203 a tiny bit more. 1112 00:50:04,170 --> 00:50:05,271 And I think I do. 1113 00:50:06,573 --> 00:50:11,344 But what I'm needing is to change this up just a tiny bit, 1114 00:50:12,178 --> 00:50:13,613 do that sort of thing. 1115 00:50:14,14 --> 00:50:15,348 It's probably getting a 1116 00:50:15,949 --> 00:50:17,283 touch too saturated. 1117 00:50:19,152 --> 00:50:20,153 I'm just going to go 1118 00:50:20,587 --> 00:50:21,921 to the old hue set, 1119 00:50:23,390 --> 00:50:24,624 take it down just a little bit. 1120 00:50:24,891 --> 00:50:26,226 I'm going to switch it to color, 1121 00:50:26,726 --> 00:50:27,527 because 1122 00:50:28,194 --> 00:50:29,796 if I don't, it's going to affect the luminosity 1123 00:50:31,64 --> 00:50:31,531 of 1124 00:50:32,499 --> 00:50:33,933 that area too much. 1125 00:50:34,901 --> 00:50:35,835 Let's do that 1126 00:50:37,937 --> 00:50:39,673 for this backglass. 1127 00:50:40,907 --> 00:50:43,843 When I was chatting with Rob earlier, we 1128 00:50:44,177 --> 00:50:46,246 felt like we had a little bit too much green 1129 00:50:46,680 --> 00:50:47,347 and here. 1130 00:50:47,947 --> 00:50:51,184 So for that, I think I'm just going to use a curve. 1131 00:50:52,185 --> 00:50:55,689 I often don't know exactly what I want, and I've just got to try a couple things. 1132 00:50:56,956 --> 00:50:57,590 And 1133 00:50:57,791 --> 00:51:02,95 for this, we'll see what happens if I just pull a little bit of that green out. 1134 00:51:05,699 --> 00:51:07,834 I'm going to exaggerate it for now. 1135 00:51:09,369 --> 00:51:10,236 Low flow, 1136 00:51:12,172 --> 00:51:15,208 and we are going to reveal 1137 00:51:16,676 --> 00:51:17,610 our green pull, 1138 00:51:20,280 --> 00:51:21,281 before and after. 1139 00:51:22,115 --> 00:51:23,350 Yep that'll work. 1140 00:51:24,517 --> 00:51:25,719 Fix this area down here. 1141 00:51:26,119 --> 00:51:27,854 I'm not going to spend too much time with it's 1142 00:51:29,622 --> 00:51:30,724 important, but 1143 00:51:31,224 --> 00:51:32,792 it's not something 1144 00:51:33,293 --> 00:51:35,995 that you really want to waste your time on. 1145 00:51:38,498 --> 00:51:40,333 I can give it a name, just so I know. 1146 00:51:41,67 --> 00:51:41,768 I call this 1147 00:51:42,168 --> 00:51:43,36 back green. 1148 00:51:44,104 --> 00:51:45,805 I'm the only one that needs to know what that means. 1149 00:51:45,939 --> 00:51:46,740 I know what it means. 1150 00:51:47,307 --> 00:51:48,475 we'll leave it as that. 1151 00:51:49,709 --> 00:51:50,176 For the label. 1152 00:51:50,810 --> 00:51:52,278 I like the mood of it. 1153 00:51:52,278 --> 00:51:53,279 I like the light. 1154 00:51:54,280 --> 00:51:55,215 I'm not sure 1155 00:51:55,448 --> 00:51:57,751 if this is getting too dark here. 1156 00:51:58,184 --> 00:51:59,519 I'm just going to do a quick 1157 00:52:00,186 --> 00:52:02,255 dB layer, like I showed you yesterday. 1158 00:52:02,822 --> 00:52:04,624 I just have a script that I run 1159 00:52:05,58 --> 00:52:08,962 that just makes a soft, light blank layer called dB, 1160 00:52:09,396 --> 00:52:10,563 saves me a few clicks. 1161 00:52:11,531 --> 00:52:13,133 It's going to sample this color. 1162 00:52:14,267 --> 00:52:15,201 I want to lighten 1163 00:52:15,535 --> 00:52:16,636 anything above 1164 00:52:18,505 --> 00:52:22,242 fifty lightners, based on the amount of brightness that has. 1165 00:52:23,376 --> 00:52:25,712 So a value of somewhere in there. 1166 00:52:26,112 --> 00:52:29,616 Isn't going to brighten it too much as I get to 100 percent 1167 00:52:30,250 --> 00:52:31,351 of that color. 1168 00:52:32,318 --> 00:52:33,119 So 1169 00:52:33,553 --> 00:52:36,623 we'll just kind of gently brush that in, 1170 00:52:36,990 --> 00:52:37,924 see what happens. 1171 00:52:39,59 --> 00:52:40,794 You can see that I'm not really 1172 00:52:41,161 --> 00:52:42,896 concerned about keeping an edge. 1173 00:52:43,697 --> 00:52:45,598 I like using a dark room style, 1174 00:52:46,433 --> 00:52:48,334 where, when you had tools 1175 00:52:48,668 --> 00:52:50,70 that were very 1176 00:52:51,471 --> 00:52:55,375 general and not targeted and specific and perfectly masked, 1177 00:52:57,77 --> 00:52:58,345 created really compelling images. 1178 00:52:59,79 --> 00:53:02,882 And so I kind of like using that idea and technique a little bit. 1179 00:53:03,450 --> 00:53:05,118 And so that's what I'm doing right there. 1180 00:53:05,618 --> 00:53:09,456 I'm also in, so introducing a little bit of warmth with my color, because these 1181 00:53:10,90 --> 00:53:11,825 areas were a little bit cooled off. 1182 00:53:12,892 --> 00:53:14,728 That's maybe a little bit too green. 1183 00:53:15,228 --> 00:53:19,32 So I'm going to shift the hue of it towards the reds a little. 1184 00:53:19,366 --> 00:53:20,166 And 1185 00:53:20,734 --> 00:53:21,434 we're going to 1186 00:53:21,801 --> 00:53:26,72 go over that area again, but using a slightly lower flow this time. 1187 00:53:27,941 --> 00:53:29,442 I'm just going to dodge 1188 00:53:30,110 --> 00:53:30,877 that out 1189 00:53:32,345 --> 00:53:33,279 and see what happens. 1190 00:53:37,617 --> 00:53:37,784 Cool. 1191 00:53:38,351 --> 00:53:39,185 I like it. 1192 00:53:39,719 --> 00:53:41,488 Maybe still a tiny bit too saturated. 1193 00:53:42,22 --> 00:53:45,425 So I'm going to do something weird and just quick command you 1194 00:53:45,959 --> 00:53:49,295 and pull some saturation out of my dB layer, because there's nothing else on 1195 00:53:49,295 --> 00:53:49,629 it yet. 1196 00:53:49,696 --> 00:53:50,563 So that's safe. 1197 00:53:52,198 --> 00:53:54,267 I might have had a little bit of red standing down there. 1198 00:53:54,334 --> 00:53:55,368 No, it was already there. 1199 00:53:55,635 --> 00:53:56,636 We're going to leave that. 1200 00:53:57,237 --> 00:53:59,506 One of the quick things we're going to do, 1201 00:53:59,873 --> 00:54:02,409 because I'm feeling really good about this, is we want to 1202 00:54:02,976 --> 00:54:07,213 put a little bit of shape back here, because Rob took an exposure just for 1203 00:54:07,213 --> 00:54:07,547 that area. 1204 00:54:07,947 --> 00:54:09,916 So I know that he wants a little bit of light coming in. 1205 00:54:10,817 --> 00:54:12,652 I remember it was kind of a yellow, 1206 00:54:13,53 --> 00:54:13,720 beige color, 1207 00:54:15,55 --> 00:54:16,156 similar to the label. 1208 00:54:16,823 --> 00:54:17,924 So we'll sample the label 1209 00:54:19,459 --> 00:54:20,660 and just do a quick test. 1210 00:54:21,394 --> 00:54:21,561 Actually. 1211 00:54:21,695 --> 00:54:22,729 I know that's not going to work, because 1212 00:54:23,797 --> 00:54:24,764 it's on soft light. 1213 00:54:24,898 --> 00:54:28,802 Soft light, doesn't bring up shadows very well, even though it brought up this. 1214 00:54:29,135 --> 00:54:30,403 This color would be 1215 00:54:30,737 --> 00:54:31,838 a little bit weird 1216 00:54:32,972 --> 00:54:33,640 with a dB. 1217 00:54:34,174 --> 00:54:36,9 Although maybe let's just try 1218 00:54:36,676 --> 00:54:38,278 a big dB and see what happens. 1219 00:54:39,779 --> 00:54:41,448 never mind, let's go for that. 1220 00:54:42,115 --> 00:54:43,850 We're going to go low flow again, 1221 00:54:44,484 --> 00:54:45,452 and 1222 00:54:45,719 --> 00:54:46,886 we're going to just 1223 00:54:47,354 --> 00:54:47,687 shape 1224 00:54:48,655 --> 00:54:50,90 a little bit of the side, 1225 00:54:51,558 --> 00:54:52,492 just like that. 1226 00:54:53,226 --> 00:54:56,629 You can see it's bleeding over on top of the label. 1227 00:54:58,198 --> 00:54:59,366 I don't know if it matters. 1228 00:55:00,100 --> 00:55:01,468 I don't know if anyone would ever notice. 1229 00:55:02,502 --> 00:55:03,370 It 1230 00:55:04,971 --> 00:55:07,807 creates a type of realism for me, because if you did have light coming 1231 00:55:07,874 --> 00:55:11,244 from that corner, it actually would bleed out onto all the edges. 1232 00:55:11,945 --> 00:55:12,746 It would create illumination. 1233 00:55:13,213 --> 00:55:14,981 It would bounce off surfaces in the scene. 1234 00:55:15,448 --> 00:55:16,416 It would cast light. 1235 00:55:17,50 --> 00:55:19,85 You've got ambient inclusion stuff going on. 1236 00:55:19,452 --> 00:55:20,653 So I'm probably going to keep that. 1237 00:55:21,788 --> 00:55:25,859 If I wanted to back off a little bit of that front wrap to the label, because 1238 00:55:25,959 --> 00:55:27,60 it's a little bit of a yellow stain. 1239 00:55:28,94 --> 00:55:30,430 I could just go to my eraser tool, yes, the eraser, 1240 00:55:32,198 --> 00:55:33,933 and low flow 1241 00:55:35,368 --> 00:55:36,469 my, on the right circuit, 1242 00:55:37,637 --> 00:55:40,173 go to my airbrush, 2 1243 00:55:41,307 --> 00:55:42,75 or three, maybe, 1244 00:55:42,809 --> 00:55:43,510 and just 1245 00:55:44,411 --> 00:55:45,278 touch that away. 1246 00:55:47,380 --> 00:55:48,14 Just like that. 1247 00:55:49,215 --> 00:55:49,916 Got my wrap, 1248 00:55:50,350 --> 00:55:50,917 got my light. 1249 00:55:51,217 --> 00:55:51,851 DB. 1250 00:55:52,519 --> 00:55:54,554 I'm going to do one quick pass on this. 1251 00:55:54,921 --> 00:55:56,322 This is kind of a weird move. 1252 00:55:57,223 --> 00:55:58,558 One percent flow. 1253 00:55:59,225 --> 00:56:00,960 I'm going to use a 1254 00:56:02,28 --> 00:56:03,530 slightly warmed 1255 00:56:04,330 --> 00:56:04,964 white, 1256 00:56:06,499 --> 00:56:07,200 pure white. 1257 00:56:08,1 --> 00:56:08,802 And 1258 00:56:09,469 --> 00:56:10,870 I'd like to see 1259 00:56:13,440 --> 00:56:13,907 just 1260 00:56:14,908 --> 00:56:15,842 a touch 1261 00:56:16,176 --> 00:56:16,943 of 1262 00:56:18,345 --> 00:56:20,13 value shift here and there. 1263 00:56:21,548 --> 00:56:21,881 In retouching. 1264 00:56:22,248 --> 00:56:25,118 A lot of times we just put a dB up on top, 1265 00:56:25,552 --> 00:56:27,854 just to kind of play with some, the image role quick. 1266 00:56:28,488 --> 00:56:30,557 And what you do with that is 1267 00:56:30,824 --> 00:56:31,691 black and white, 1268 00:56:31,858 --> 00:56:32,192 low flow. 1269 00:56:33,226 --> 00:56:36,629 And you can kind of intuitively just play around with 1270 00:56:37,230 --> 00:56:39,299 the visual hierarchy a tiny bit. 1271 00:56:39,532 --> 00:56:42,235 So if I wanted to make this corner a little bit darker, 1272 00:56:42,902 --> 00:56:44,637 I can come in with a black brush, 1273 00:56:45,372 --> 00:56:47,73 see what happens, see if I like it. 1274 00:56:47,140 --> 00:56:49,609 Maybe I actually want a tiny bit of light back there. 1275 00:56:50,176 --> 00:56:50,877 I don't. 1276 00:56:52,12 --> 00:56:54,881 Maybe just a tiny bit of openness there. 1277 00:56:55,782 --> 00:56:56,349 No, not necessarily. 1278 00:56:57,384 --> 00:56:58,885 I think this is a little bit too dark. 1279 00:57:00,20 --> 00:57:01,287 So I'm going to open that up. 1280 00:57:02,22 --> 00:57:04,157 I think this is just a tiny bit too bright. 1281 00:57:05,58 --> 00:57:05,392 I'm ok. 1282 00:57:05,558 --> 00:57:06,893 With these highlights down here, 1283 00:57:07,694 --> 00:57:08,495 darken that 1284 00:57:09,62 --> 00:57:09,229 open. 1285 00:57:09,462 --> 00:57:09,763 That's 1286 00:57:14,267 --> 00:57:15,368 exactly where I want it. 1287 00:57:16,102 --> 00:57:19,139 One last little step I want to do, which I should have done on the 1288 00:57:19,139 --> 00:57:20,6 previous image, 1289 00:57:20,340 --> 00:57:21,441 but I forgot, 1290 00:57:22,175 --> 00:57:23,843 is, I'm going to add 1291 00:57:24,110 --> 00:57:25,111 a grain layer. 1292 00:57:26,12 --> 00:57:28,481 This just creates a nice, little uniform surface. 1293 00:57:29,315 --> 00:57:29,949 It's not necessary. 1294 00:57:30,417 --> 00:57:31,851 This image is pretty 1295 00:57:33,119 --> 00:57:33,753 good. 1296 00:57:34,187 --> 00:57:35,689 But I'd like to 1297 00:57:36,489 --> 00:57:37,590 get you in the habit 1298 00:57:37,857 --> 00:57:38,658 of adding this. 1299 00:57:38,892 --> 00:57:43,29 It helps to blend some retouching moves that might be in your image. 1300 00:57:43,296 --> 00:57:44,464 And the way that I do it 1301 00:57:46,199 --> 00:57:48,835 doesn't necessarily have to go here, but this is how I do it. 1302 00:57:49,235 --> 00:57:50,704 Outside of all of my work, 1303 00:57:52,339 --> 00:57:54,407 I run what's called a raw grain layer. 1304 00:57:55,75 --> 00:57:56,176 It's pretty fancy. 1305 00:57:56,276 --> 00:57:57,77 It's kind of a new technique. 1306 00:57:58,111 --> 00:57:59,45 I have some other tricks 1307 00:57:59,379 --> 00:58:02,248 with this technique, but for now we're just going to show you how it works. 1308 00:58:02,749 --> 00:58:03,983 If I open up my action, 1309 00:58:04,651 --> 00:58:06,720 super simple, make layer, 1310 00:58:07,554 --> 00:58:08,188 call it grain. 1311 00:58:08,655 --> 00:58:10,557 Set it soft light, fill it with 1312 00:58:10,824 --> 00:58:12,759 gray, convert it to a smart object. 1313 00:58:12,892 --> 00:58:14,728 And then we're going to run camera on it. 1314 00:58:15,228 --> 00:58:18,865 And camera is going to apply only noise to that layer. 1315 00:58:20,900 --> 00:58:23,370 I find that camera grain is around 1316 00:58:23,670 --> 00:58:24,104 fifteen, 1317 00:58:25,305 --> 00:58:26,706 I think, is the size 1318 00:58:27,307 --> 00:58:28,174 in camera. 1319 00:58:28,675 --> 00:58:30,844 I'll do a quick manual version of this. 1320 00:58:31,211 --> 00:58:33,113 Create knee layer, call it grain. 1321 00:58:34,748 --> 00:58:35,849 Set it to overlay, 1322 00:58:36,416 --> 00:58:37,951 fill it with neutral click. 1323 00:58:38,184 --> 00:58:38,885 Ok. 1324 00:58:39,319 --> 00:58:43,189 Nothing in your image should change, because it's fifty gray, set to overlay. 1325 00:58:45,225 --> 00:58:49,696 One thing I want to do before we do that is to save this out. 1326 00:58:49,863 --> 00:58:52,465 Because I was just flying through this image 1327 00:58:53,66 --> 00:58:55,35 and hadn't been doing any saves, 1328 00:58:57,871 --> 00:58:59,539 and I'm running a camera filter. 1329 00:58:59,706 --> 00:59:01,107 So who knows what's going to happen. 1330 00:59:01,708 --> 00:59:03,209 This is stumpies 1331 00:59:04,477 --> 00:59:05,612 environmental, 1332 00:59:06,513 --> 00:59:08,14 and we know it's going to be version one. 1333 00:59:09,949 --> 00:59:11,184 I lost my psd 1334 00:59:11,384 --> 00:59:13,319 going through dumpies environmental saved. 1335 00:59:14,20 --> 00:59:14,354 All right. 1336 00:59:14,587 --> 00:59:17,290 We're back to our grain layer. 1337 00:59:18,224 --> 00:59:19,25 Overlay, 1338 00:59:19,559 --> 00:59:20,326 fifty percent 1339 00:59:20,894 --> 00:59:21,428 filter 1340 00:59:22,562 --> 00:59:23,530 camera. 1341 00:59:25,231 --> 00:59:26,232 Wait for that to load up. 1342 00:59:28,201 --> 00:59:30,236 Come over to our effects tab. 1343 00:59:31,538 --> 00:59:32,472 Come over to grain. 1344 00:59:33,640 --> 00:59:37,277 I exaggerate it to begin with, because I can apply opacity 1345 00:59:37,711 --> 00:59:38,545 to the layer. 1346 00:59:38,912 --> 00:59:41,281 But if I want more, this prevents me 1347 00:59:41,781 --> 00:59:43,983 from having to go back into the camera. 1348 00:59:44,984 --> 00:59:45,552 Like I said. 1349 00:59:45,852 --> 00:59:48,321 Fifteen percent size usually matches 1350 00:59:49,55 --> 00:59:50,557 a camera grain 1351 00:59:50,990 --> 00:59:52,826 or a camera noise roughness. 1352 00:59:53,226 --> 00:59:54,260 I like to leave it at fifty. 1353 00:59:54,361 --> 00:59:56,429 The lower you go, the more uniform it becomes. 1354 00:59:56,596 --> 00:59:57,931 And it's just not as pretty 1355 00:59:58,264 --> 00:59:59,366 well, click, ok. 1356 01:00:00,266 --> 01:00:01,468 And that's it. 1357 01:00:01,534 --> 01:00:03,837 I did forget one step, so I'm going to undo that. 1358 01:00:04,337 --> 01:00:06,573 I like to make this a smart object. 1359 01:00:07,707 --> 01:00:11,845 I get so used to my actions it's hard to remember all the steps you take. 1360 01:00:12,412 --> 01:00:13,246 Go back into camera. 1361 01:00:13,546 --> 01:00:16,16 I'm just going to reply the same filter that I had had before. 1362 01:00:16,816 --> 01:00:17,617 It didn't do it. 1363 01:00:17,784 --> 01:00:18,885 That's ok. 1364 01:00:22,589 --> 01:00:23,356 Click, ok. 1365 01:00:24,424 --> 01:00:25,158 It's going to run. 1366 01:00:25,859 --> 01:00:27,527 And it's super heavy. 1367 01:00:28,261 --> 01:00:30,96 And that's because I applied 1368 01:00:30,597 --> 01:00:31,464 a pretty large amount. 1369 01:00:31,631 --> 01:00:33,266 So I'm just going to go to my passity, 1370 01:00:33,933 --> 01:00:35,735 dial it in, -119900473085739164 1371 01:00:37,871 --> 01:00:39,205 it's getting a little bit chunky, 1372 01:00:39,539 --> 01:00:41,274 so we'll dial it back down to 30. 1373 01:00:41,641 --> 01:00:43,209 And that's camera augurine. 1374 01:00:43,610 --> 01:00:47,714 If I needed to reed it, I just double click on my camera, all setting, and 1375 01:00:47,781 --> 01:00:48,815 I'm back in 1376 01:00:49,115 --> 01:00:49,749 my 1377 01:00:50,250 --> 01:00:51,351 grain window. 1378 01:00:51,951 --> 01:00:54,721 I dislike this better than the usual filter noise 1379 01:00:55,555 --> 01:00:56,423 makes me feel fancy. 1380 01:00:56,656 --> 01:00:59,25 There's some other things I can do in there that are really cool, 1381 01:00:59,459 --> 01:01:00,960 but for not where it's going to do grain, 1382 01:01:02,262 --> 01:01:04,330 and that is our stumpies 1383 01:01:04,464 --> 01:01:04,964 creative 98646

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