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With the tools that we've all been used
to
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cleaning up an image,
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especially one like this, where on the
surface it seems
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fairly straightforward, fairly simple.
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There's not a lot of colors, there's
not a lot of texture,
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not a lot of detail that we have to
worry about cleaning up.
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But the problem is
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that we have all of these soft grads,
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and using a lot of our traditional
tools,
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it's really hard to get these things
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to
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remain continuous.
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We get a lot of
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bumps and mismatched textures and
mismatched
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tones.
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And
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even though our tools have improved
over the last few years, we've gone
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from just using a clone tool or the
stamp tool
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to healing brushes,
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spot healing brushes, patch tool,
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all of those seemingly magical
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options that we have now in Photoshop.
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And for the most part, they do a good
job in a lot of areas of this image.
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I can see using a patch tool or a heel
tool,
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even normal traditional
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cloning would be possible here, and
we're going to use that.
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But I'd like to
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introduce you
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to a tool that I've been using for
about the past two years
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that was
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born out of my frustration
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with
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the limited resources I had for
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cleaning up images, fixing textures
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and a million other uses that I wish I
could show you right now, but i'll have
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to wait.
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And that process, that tool, that
function, is frequency separation.
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And it's an updated version of
frequency separation that
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I wouldn't necessarily say that I
figured it out.
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I just
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put a lot of the pieces of the puzzle
together,
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figured out a new process for the
bottom end, and
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kind of discovered a tool
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in our normal toolkit
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that no reteacher ever uses.
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That is, for me, the holy grail
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of retouching
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and of cleanup and of manipulation
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of our low frequency information.
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I'm not going to explain too much today
what frequency separation is.
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I'm going to show you how to use it.
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I'm going to show you the tools that I
use to make
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an easier time of
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manipulating and controlling our
frequency layers.
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But the underlying theories and process
and history we're going to save for
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another day.
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And for right now, we're just going to
dive in.
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I'm going to show you my steps to
create my separations.
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I'm going to show you
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what filters I'm using.
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And then I'm going to blow your minds
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with a tool that
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you don't even probably know about
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and I'm really excited
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to show you how this is going to work,
and how we're going to apply it to what
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is traditionally
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not a frequency separation
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image, because normally you do skin.
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And today we're going to do products,
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and you're going to
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absolutely love it.
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I
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mentioned a few times,
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as we're working through our rough and
then more precise, compositing
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and masking, that I was going to do
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a flattening of my layers.
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And
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I'm about to show you why I
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needed to do that and
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how that integrates to the process of
frequency separation.
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And the way that works
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is
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essentially we're going to be creating
a new base image that will isolate the
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low and the high frequencies of our
image.
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And we're going to do it in such a way
that we maintain a lot of corner integrity,
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edge into integrity, highlight
integrity, shadow integrity,
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and
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really just put the image in a state
that allows us to access
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the more traditional frequency
separation tools, a few new tools,
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and my holy grail tool.
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And
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part of that process
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we're going to use on this image makes
it so that I don't have to create a
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really bloated,
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oversized file.
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There are other ways to do this
technique.
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But this technique that I'm going to
show you today involves
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a flattening of the layers, but not a
flatten.
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We're just going to do a copy merged,
or stamp up,
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however you want to think about it.
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And
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I'm going to run in action.
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I don't think I'm going to just walk
through all the steps right now.
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You'll see what's happening in the
action.
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I'll explain it a little bit.
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So first thing I'm going to do is I'm
going to
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turn off my mask,
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because I want to make sure I'm
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getting a copy
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of my base image
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without some edge interference.
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That's difficult to explain, but
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trust me,
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it's an important part of this process.
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What you see right now is
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all of the
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masking work that I've done,
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minus
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my
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primary
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mask, that is isolating me off the
background.
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And I'm going to
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run a two step action.
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And the first part of that action is
going to
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apply a median filter
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to a copy
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of the entire image.
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And that's going to look something like
this.
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You can see that I've created a
frequency folder.
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I have a smart object on the bottom,
I'm running median.
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And what I'm going to do right now is
I'm going to zoom into the image
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and look for kind of a signature
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in the low frequency texture
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of this image.
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And what I mean by that is, if I take my
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radius down to one in the median filter,
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you can see that I've introduced a
little bit of a blur
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to the underlying image.
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And what it's doing
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when I run a medium of one it's
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stacking two neigh ring pixels and it's
averaging them together, creating a
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medium of those two pixels.
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And as I increase that radius, a lot of
that surface noise starts disappearing.
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Median is actually a tool that is used
often in smoothing out masks.
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It's a fancy little technique
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that
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a lot of people use to just kind of
clean an edge.
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But in this case, we're going to be
using it for our low frequency creation.
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And when I said I was looking for a
signature in the base layer,
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if you'll notice, and it's really hard
to see, i'll show it to you a little
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bit later.
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It's that
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the areas that my medium is going to be
fixing for me are essentially the noise frequency
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parts of the image.
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And there's a certain level of
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radius
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that is going to wipe enough of this
low frequency information for me,
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that
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will make it easy
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for me to use
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my normal tool set on the low frequency
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layer to clean up a lot of the
impurities that are present
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from
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normal photographic processes and all
that kind of get stuff.
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And so what I'm thinking about as I
look at this low frequency
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filter applied to my image,
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is, I'm thinking about
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using
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the healing brush to be perfectly
honest, because it's such a good tool.
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But when you have high frequency or
noise textures, noise textures on your image,
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the healing tool kind of Falls apart a
little bit, and you get a lot of edge artifacts
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that are undesirable.
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So as I'm looking at my medium on the
low, I'm kind of thinking about,
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will this
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texture work well with the healing
brush?
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And right now
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it's
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still a little bit too busy.
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I think healing brush is going to have
a little bit of a difficult time with
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that area.
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This other tool that I'm going to show
you is going to have a little bit of a
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difficult time.
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So I'm going to go up at my pixel
another point,
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probably two points, because I know
that's where I want it.
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You can see that
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my edges,
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my corners, for the most part, are
intact.
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I'm losing a little bit of detail.
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Frequency over here
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it's not really what I want, but I only
want to run my steps once.
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So I don't want to create a bunch of
layers that are unnecessary.
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But in these broader
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regions,
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I'm kind of seeing a low frequency
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surface texture that is going to
respond really well
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to the healing brush.
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If you can imagine how the healing
brush works,
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and you can imagine yourself
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healing on this layer.
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It makes sense
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that those two were just kind of born
to be together.
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And so with that in mind, knowing that
I can use the healing brush on a lot of
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these textures,
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the magic brush on a lot of these
textures,
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I'm going to say that, for
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pixel radius, is a nice
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number to land on for this image.
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But
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when you jump up to the label, you see
that there is kind of a hatch pattern
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on the surface of the low frequency
right now.
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And this is the signature that I was
talking about.
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So in determining
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the
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median maximum, let's say, so the
maximum number that you're running up
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to in the median, you want to just kind
of like dance on the edge of a certain threshold
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that
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shows this hatch pattern.
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Not all surface textures will have it
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sometimes they're not around, and
sometimes they're just all over the
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image.
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And what I'm thinking about when I look
at this is that the next state stage,
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and the separation, is going to apply
medium again,
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and it's going to wipe a lot of these
hatches away.
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And so as you familiarize yourself with
frequency separation, you'll learn to
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recognize what I'm seeing right now.
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I feel like this
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area is going to respond well to the
next stage of frequency separation.
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But I'm just going to go up
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another two points just to see what
happens.
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Hatch patterns still there,
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but it's not really doing anything more
for me than I need.
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And once I start going up higher, a lot
of these detailed lines get blurred.
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And I really don't want that, because
it's just going to be more clean up and
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more pain.
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So I'm going to stick with four.
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And the great thing about this process
is, if it's not really a number that
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you like, you can just run it again.
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Just takes two second.
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So we're going to go with four.
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I'm going to hit return again,
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and it didn't go away because I'm
running median
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twice.
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I could run it three or four times if I
want, but I found twice was fine I've
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never needed more than that.
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I've never needed any other filters
than median.
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That's a huge part of this process.
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I've really been refining it over the
last couple of years, and it just works
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for almost
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everything.
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And it's
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just
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makes me so happy.
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So I run the filter again.
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It's on four.
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You can see this is super patchy.
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It's just kind of weird,
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but it's still something that the
healing tool is going to love.
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It's just a natural fit for the evening
tool.
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Even the stamp tool, low flow, is still
going to do a good job.
260
00:12:31,951 --> 00:12:34,387
It's just a really easy texture to work
with.
261
00:12:34,921 --> 00:12:38,291
I'm going to show you another tool
that's going to blow your mind.
262
00:12:39,459 --> 00:12:41,428
So we're going to click ok again.
263
00:12:42,28 --> 00:12:45,65
And in our layer stack, you can see
that we have a frequency separation
264
00:12:46,266 --> 00:12:46,866
folder,
265
00:12:47,233 --> 00:12:49,436
we've got a low frequency smart object.
266
00:12:49,769 --> 00:12:51,304
We've got two median filters applied.
267
00:12:51,538 --> 00:12:53,106
And then a duplicate of
268
00:12:54,574 --> 00:12:56,109
the low that we just made.
269
00:12:56,276 --> 00:12:57,877
And you'll see why I made that in just
a minute.
270
00:12:58,978 --> 00:13:03,550
I run my mediums as a smart filter,
because if I come back to this in a
271
00:13:03,550 --> 00:13:05,752
week or a couple days, I want to see
272
00:13:06,119 --> 00:13:09,222
what I did in case I need to reproduce
it for some reason and I can just
273
00:13:09,222 --> 00:13:09,756
double click
274
00:13:10,590 --> 00:13:16,429
my smart object filter stack and see
exactly what it was I did when I
275
00:13:16,429 --> 00:13:17,397
originally made this thing.
276
00:13:17,464 --> 00:13:18,865
I was type it in a lot of Numbers.
277
00:13:19,466 --> 00:13:21,401
This just kind of saves me the hassle.
278
00:13:22,35 --> 00:13:26,272
And now, with our low frequency created
onto step two, which is just the normal
279
00:13:26,439 --> 00:13:28,641
process for frequency separation
280
00:13:29,209 --> 00:13:32,479
with a minor twist that some people
use, some people don't.
281
00:13:33,213 --> 00:13:35,348
I know a lot of frequency separators,
282
00:13:36,182 --> 00:13:38,84
retouchers like to
283
00:13:38,351 --> 00:13:40,653
just use a single high frequency layer.
284
00:13:41,454 --> 00:13:43,456
I think it's kind of weird to do it
that way.
285
00:13:44,24 --> 00:13:44,657
It's a hassle.
286
00:13:45,58 --> 00:13:48,261
You have to modify the tools to
compensate for the blending mode.
287
00:13:49,529 --> 00:13:53,566
This way is a lot cleaner, allows for
more flexibility, allows you to rebuild
288
00:13:53,933 --> 00:13:57,237
parts of the high frequency that you
want to be original.
289
00:13:57,637 --> 00:13:58,238
Again,
290
00:13:59,773 --> 00:14:02,842
it's just a really simple, elegant way
of doing it.
291
00:14:03,309 --> 00:14:04,811
So, running my part to,
292
00:14:06,579 --> 00:14:07,681
you'll notice I've got
293
00:14:09,315 --> 00:14:10,884
two eye frequency layers
294
00:14:11,551 --> 00:14:12,585
and a curve on top.
295
00:14:13,219 --> 00:14:15,855
Right now I'm in a view
296
00:14:16,423 --> 00:14:19,25
of my high frequency layer
297
00:14:19,192 --> 00:14:19,826
with
298
00:14:20,994 --> 00:14:25,265
a solarized curve on it, which is going
to allow me to
299
00:14:25,598 --> 00:14:25,865
really,
300
00:14:27,133 --> 00:14:30,403
really see all the junk
301
00:14:30,737 --> 00:14:33,773
on the surface of this image.
302
00:14:34,441 --> 00:14:36,943
This is all the stuff that I'm about to
clean.
303
00:14:38,278 --> 00:14:40,113
And when I run my high frequency,
304
00:14:41,214 --> 00:14:43,516
or when I run my frequency separation
stack,
305
00:14:44,517 --> 00:14:47,487
at that point in my process, I'm
usually ready to start working.
306
00:14:47,721 --> 00:14:51,358
I've already looked at the image for
who knows how long,
307
00:14:52,492 --> 00:14:53,860
and I don't need to see it again.
308
00:14:54,94 --> 00:14:56,496
So I have this kind of flat stack
309
00:14:57,130 --> 00:14:59,699
that just allows me to immediately
click on my high frequency
310
00:15:00,734 --> 00:15:02,235
layer and start working.
311
00:15:02,569 --> 00:15:04,304
But just to show you how it works,
312
00:15:04,971 --> 00:15:07,507
we're going to turn off our
solarization curve.
313
00:15:07,774 --> 00:15:12,112
We're going to clip the upper high
frequency layer into our lower high
314
00:15:12,178 --> 00:15:16,149
frequency layer, and we're back to our
normal image.
315
00:15:17,384 --> 00:15:18,885
In case you're curiously, it works.
316
00:15:19,552 --> 00:15:19,786
Low frequency
317
00:15:20,920 --> 00:15:21,388
smart objects.
318
00:15:22,188 --> 00:15:24,657
Two median filters duplicate of that.
319
00:15:24,891 --> 00:15:27,27
Just so this is what we're going to be
working on.
320
00:15:27,394 --> 00:15:27,961
Here's our traditional
321
00:15:29,62 --> 00:15:31,398
high frequency layer, sets linear
light.
322
00:15:31,698 --> 00:15:34,734
And all we've done with this other high
frequency is
323
00:15:36,336 --> 00:15:36,970
duped
324
00:15:37,704 --> 00:15:38,705
this one up,
325
00:15:39,773 --> 00:15:41,141
set the linear light to normal.
326
00:15:41,374 --> 00:15:42,342
So it's a normal layer.
327
00:15:42,509 --> 00:15:43,843
And when you clip it
328
00:15:44,344 --> 00:15:45,311
into the other high frequency,
329
00:15:46,346 --> 00:15:47,681
it goes away.
330
00:15:47,881 --> 00:15:52,252
And you can just use your normal stamp
tool on the upper high frequency, and
331
00:15:52,252 --> 00:15:54,254
you don't have to worry about blending
modes.
332
00:15:54,821 --> 00:15:59,59
The only thing you have to worry about
is this option, which is current and
333
00:15:59,59 --> 00:16:02,195
below, or current with the stamp tool
we're going to be working on the
334
00:16:02,195 --> 00:16:03,29
current layer,
335
00:16:03,530 --> 00:16:05,598
and we're going to be working in
336
00:16:05,799 --> 00:16:06,266
this view.
337
00:16:06,433 --> 00:16:07,367
For the most part,
338
00:16:08,268 --> 00:16:10,337
it's not necessary to work in this
view.
339
00:16:10,503 --> 00:16:12,472
A lot of times when you do work in this
view,
340
00:16:13,473 --> 00:16:17,544
you you clean up way more than you need
to, because what's actually visible on
341
00:16:17,610 --> 00:16:22,549
the image is not quite that mess that
you're looking at there.
342
00:16:24,17 --> 00:16:25,952
Some of these specks I didn't even
notice before.
343
00:16:26,252 --> 00:16:27,687
Let's check out what those are.
344
00:16:28,254 --> 00:16:30,90
Yeah, there's a few little things here
and there.
345
00:16:30,824 --> 00:16:34,427
I can verify that what I'm looking at
with my high frequency is the same as
346
00:16:34,494 --> 00:16:38,431
what I was looking at with my base
image by just turning off my fq layer.
347
00:16:38,898 --> 00:16:39,632
I call it fq.
348
00:16:39,933 --> 00:16:41,67
You can call it whatever you want.
349
00:16:41,468 --> 00:16:44,971
I just think of it as frequency, plus
it stands out for me.
350
00:16:46,840 --> 00:16:49,242
And so toggling between those two, I
don't see any difference.
351
00:16:49,476 --> 00:16:53,79
So I know that my separations have
worked correctly, which I know they
352
00:16:53,146 --> 00:16:55,348
always will, because it's just a script
that I made.
353
00:16:56,416 --> 00:16:58,184
And we're ready to start cleaning.
354
00:16:59,452 --> 00:17:02,355
We're not going to get into the glory
brush yet, but we're just going to do a
355
00:17:02,355 --> 00:17:04,791
little bit of stamping, just to show
you how easy this is.
356
00:17:05,158 --> 00:17:07,160
I'll do some combinations of only
frequency,
357
00:17:08,194 --> 00:17:12,966
upper frequency view and also a
combination with all frequency view.
358
00:17:13,800 --> 00:17:17,604
So just to start with, I'm going to
finally switch to my walk home,
359
00:17:17,937 --> 00:17:18,905
normal stamp tool.
360
00:17:19,472 --> 00:17:20,740
Going to go up to 100 percent flow.
361
00:17:20,974 --> 00:17:22,976
I don't need any blending just yet.
362
00:17:23,777 --> 00:17:26,446
And I'm just going to start scrubbing
away at this image.
363
00:17:26,680 --> 00:17:30,116
And all of the areas that I know are
going to need cleaning.
364
00:17:30,583 --> 00:17:33,586
One quick thing I want to do before
starting that process
365
00:17:34,254 --> 00:17:36,322
is I just want to duplicate
366
00:17:36,990 --> 00:17:39,25
my mask up to my frequency layer.
367
00:17:39,459 --> 00:17:42,228
I'm going to turn off the lower layer,
because I don't need this anymore.
368
00:17:43,830 --> 00:17:44,464
We
369
00:17:45,465 --> 00:17:48,1
aren't ever going to really need to
access this again,
370
00:17:48,568 --> 00:17:52,806
unless we, for some odd reason, need to
start over, which I'm confident that we don't.
371
00:17:53,139 --> 00:17:54,240
But we have
372
00:17:54,741 --> 00:17:56,443
our original layer set down here.
373
00:17:56,676 --> 00:17:58,712
And when I said we were going to
flatten an image
374
00:17:59,879 --> 00:18:01,214
or work destructively, it's
375
00:18:02,649 --> 00:18:03,683
just that we are
376
00:18:04,517 --> 00:18:06,353
starting from a fresh image at this
point.
377
00:18:06,920 --> 00:18:07,854
So we've done a flat,
378
00:18:08,655 --> 00:18:10,23
but we're keeping all this there.
379
00:18:10,23 --> 00:18:11,224
I'm going to borrow the layer mask.
380
00:18:11,458 --> 00:18:13,293
I'd like to just see the edge.
381
00:18:14,361 --> 00:18:17,130
And with my stamp tool now, I'm going
to just
382
00:18:18,31 --> 00:18:22,268
start getting rid of a lot of this
upper frequency noise and garbage that
383
00:18:22,569 --> 00:18:24,170
was revealed when
384
00:18:25,372 --> 00:18:26,506
the strobes fired.
385
00:18:26,840 --> 00:18:32,512
And reflected off all of these little,
tiny specks that weren't visible to the
386
00:18:32,512 --> 00:18:33,279
naked eye.
387
00:18:34,180 --> 00:18:36,316
I don't even need to see the image
388
00:18:38,184 --> 00:18:39,386
in reality right now.
389
00:18:39,719 --> 00:18:43,189
All you need to see is the dirt and
grime.
390
00:18:43,790 --> 00:18:45,158
I'm going to turn off shape dynamics.
391
00:18:46,259 --> 00:18:48,795
I like being in control of my brush
size.
392
00:18:49,529 --> 00:18:53,66
And when you're using shape dynamics,
you need to worry about the pressure,
393
00:18:53,700 --> 00:18:58,238
plus what's what you're cleaning, plus
the size and it's just annoying.
394
00:18:58,571 --> 00:19:00,840
So I just turn it off so I can be in
control.
395
00:19:01,941 --> 00:19:04,144
This was a little magenta
396
00:19:04,944 --> 00:19:05,445
stripe
397
00:19:06,12 --> 00:19:06,446
in the glass.
398
00:19:06,579 --> 00:19:08,148
I think it was just an impurity.
399
00:19:11,51 --> 00:19:12,385
These cleans
400
00:19:13,53 --> 00:19:14,554
just, I know they need to be
401
00:19:15,689 --> 00:19:15,789
removed.
402
00:19:17,557 --> 00:19:20,493
Sometimes when I'm doing this, I like to
403
00:19:20,894 --> 00:19:23,196
get rid of my palates with a tab key.
404
00:19:23,697 --> 00:19:25,298
That way I'm not looking at my layers.
405
00:19:25,632 --> 00:19:26,833
I don't need to look at my layers.
406
00:19:27,0 --> 00:19:28,335
I know it's happening with them.
407
00:19:28,835 --> 00:19:30,236
I'm on a high frequency.
408
00:19:30,437 --> 00:19:32,5
I'm going to show you in a second
409
00:19:32,505 --> 00:19:34,341
what's actually going on in the image.
410
00:19:34,841 --> 00:19:39,346
And you'll notice there's a real subtle
texture and grain
411
00:19:40,513 --> 00:19:41,81
on this surface.
412
00:19:41,481 --> 00:19:43,350
And I'm not worrying about it,
413
00:19:43,850 --> 00:19:47,520
because the only thing that's causing
it to show right now
414
00:19:47,954 --> 00:19:48,488
is my solarization
415
00:19:49,556 --> 00:19:50,90
curve.
416
00:19:50,490 --> 00:19:52,158
And if I were to turn that off,
417
00:19:52,759 --> 00:19:54,394
it would disappear.
418
00:19:54,894 --> 00:19:55,528
So
419
00:19:56,896 --> 00:20:00,33
I'm not worrying about all of the
frequencies right now.
420
00:20:00,33 --> 00:20:04,637
I'm worrying about kind of the most
obvious areas of
421
00:20:05,238 --> 00:20:08,8
noise and disturbance on the surface.
422
00:20:09,709 --> 00:20:12,12
These are areas I even saw before.
423
00:20:13,480 --> 00:20:17,917
And just through a lot of practice, I
know what needs to get removed.
424
00:20:18,651 --> 00:20:19,853
All right, it's real quick.
425
00:20:20,353 --> 00:20:24,324
I'm just going to show you what that
did when it turn off
426
00:20:24,758 --> 00:20:26,226
my solarization curve.
427
00:20:26,760 --> 00:20:27,827
And as I said,
428
00:20:28,361 --> 00:20:30,397
you won't even see this texture anymore.
429
00:20:30,864 --> 00:20:30,997
And
430
00:20:32,499 --> 00:20:33,933
that's how it is in reality.
431
00:20:34,668 --> 00:20:37,303
It's not this really crazy, colorful
mess.
432
00:20:37,704 --> 00:20:39,673
It's just a very subtle
433
00:20:40,807 --> 00:20:41,775
gray
434
00:20:42,75 --> 00:20:42,709
shape.
435
00:20:43,710 --> 00:20:44,644
As I clip
436
00:20:45,78 --> 00:20:45,612
the high frequency
437
00:20:46,813 --> 00:20:49,916
back on to the original high frequency,
438
00:20:50,650 --> 00:20:55,155
you'll probably immediately immediately
recognize that all of those specks are
439
00:20:55,221 --> 00:20:55,689
gone now,
440
00:20:56,489 --> 00:20:57,290
just like that,
441
00:20:58,425 --> 00:21:00,894
didn't need to worry about matching the
underlying gradients.
442
00:21:01,928 --> 00:21:06,99
Didn't need to worry about any strange
edge artifacts from the healing tool.
443
00:21:06,733 --> 00:21:08,468
It's just straight cloned.
444
00:21:09,469 --> 00:21:09,636
Perfect.
445
00:21:10,337 --> 00:21:12,172
Seamless texture matching
446
00:21:12,906 --> 00:21:14,407
it's just beautiful.
447
00:21:15,608 --> 00:21:19,379
I really enjoy cleaning this way
because I'm not stressed out about
448
00:21:19,612 --> 00:21:22,215
having to match 10000 things
simultaneously.
449
00:21:23,149 --> 00:21:26,553
And now I'm going to show you kind of a
fun, weird,
450
00:21:27,220 --> 00:21:28,321
awesome trick,
451
00:21:29,55 --> 00:21:29,923
which is that,
452
00:21:30,657 --> 00:21:31,991
as I'm cleaning this,
453
00:21:32,492 --> 00:21:35,195
normally, I would need to worry about
454
00:21:36,96 --> 00:21:37,263
different types
455
00:21:38,264 --> 00:21:40,500
of surface texture and color.
456
00:21:41,234 --> 00:21:45,472
I could never traditionally clone from
this area to this area because they're
457
00:21:45,705 --> 00:21:46,873
completely different.
458
00:21:47,774 --> 00:21:49,909
I don't know if it's actually going to
work in this case, but
459
00:21:50,410 --> 00:21:52,12
i'll show you the idea of it.
460
00:21:53,713 --> 00:21:55,215
you're going to get our layers turned
back on.
461
00:21:55,548 --> 00:21:57,117
Well, actually, what we'll do,
462
00:21:58,184 --> 00:22:00,787
this will clone from this area down
here,
463
00:22:00,987 --> 00:22:03,823
which is one color, to this area up
here, which is
464
00:22:04,657 --> 00:22:06,726
a completely different shade tone.
465
00:22:07,560 --> 00:22:12,599
And the reason why this works is that
all we're cloning right now is high
466
00:22:12,665 --> 00:22:12,832
frequency.
467
00:22:13,299 --> 00:22:16,2
We're not coloring, we're not cloning
color.
468
00:22:16,503 --> 00:22:17,771
We're not cloning,
469
00:22:20,573 --> 00:22:22,909
you know, gradients or anything like
that.
470
00:22:22,976 --> 00:22:24,978
We're just purely cloning high frequency
471
00:22:26,179 --> 00:22:26,846
noise out.
472
00:22:26,980 --> 00:22:28,948
And we can base that cloned source
473
00:22:29,449 --> 00:22:31,518
on anything if we felt like it.
474
00:22:31,951 --> 00:22:33,586
Normally, when you're cloning,
475
00:22:35,789 --> 00:22:38,992
you need to worry about a lot of the
underlying colors, as you've seen with
476
00:22:39,59 --> 00:22:40,360
what I just did on the souther section.
477
00:22:40,593 --> 00:22:42,28
We don't need to worry about those
things.
478
00:22:42,429 --> 00:22:45,799
But I'm going to show you a neat trick
now with frequency separation and
479
00:22:45,865 --> 00:22:47,200
working on this high layer
480
00:22:47,534 --> 00:22:48,168
that
481
00:22:48,435 --> 00:22:51,371
a lot of people don't think about, it's
kind of
482
00:22:51,638 --> 00:22:53,940
a strange concept to wrap your head
around.
483
00:22:55,542 --> 00:22:58,912
But when you look at this high
frequency layer, and you don't think of
484
00:22:58,912 --> 00:23:02,682
it as an image, you just think of it as
a collection of colored pixels.
485
00:23:03,450 --> 00:23:04,484
You realize
486
00:23:04,784 --> 00:23:05,585
that,
487
00:23:07,787 --> 00:23:11,358
especially in this area, there's just a
lot of flat gray.
488
00:23:12,359 --> 00:23:14,227
And so what I can do
489
00:23:15,61 --> 00:23:16,96
is I can actually sample
490
00:23:17,297 --> 00:23:20,467
this gray color and just use a normal
brush
491
00:23:21,0 --> 00:23:22,435
to paint over some of these specks.
492
00:23:22,669 --> 00:23:25,5
I don't have to heal, I don't have to
clone.
493
00:23:25,638 --> 00:23:29,876
I can actually just do a straight
paint, which is really weird, because
494
00:23:30,10 --> 00:23:31,344
I'm actually painting
495
00:23:32,679 --> 00:23:35,48
gray on this dark black.
496
00:23:35,782 --> 00:23:37,317
I don't need to do that in this case.
497
00:23:37,550 --> 00:23:42,389
But I just want to get you started
thinking about the high frequency
498
00:23:43,56 --> 00:23:46,559
as a non image, it's just a field of
color,
499
00:23:47,160 --> 00:23:47,961
and it's mostly gray.
500
00:23:49,229 --> 00:23:50,563
The only thing that separates
501
00:23:51,531 --> 00:23:55,669
the gray, the only thing that creates
the surface underneath are areas
502
00:23:56,436 --> 00:24:00,840
of value that are brighter or darker
than fifty percent gray.
503
00:24:01,74 --> 00:24:05,879
But anything that doesn't change the
underlying image is just fifty gray.
504
00:24:06,513 --> 00:24:09,449
So you can do some really weird things
505
00:24:10,116 --> 00:24:13,119
with the upper frequency, if you just
think of it
506
00:24:13,286 --> 00:24:13,920
as
507
00:24:14,521 --> 00:24:19,359
a non image and just look at it exactly
as it is, which is color.
508
00:24:21,294 --> 00:24:23,630
With that said, I'd like to keep
cleaning.
509
00:24:24,197 --> 00:24:27,367
I'm probably not going to use a brush
up here, because there is a lot of variation.
510
00:24:28,34 --> 00:24:30,570
That doesn't really matter, because
this is just black.
511
00:24:31,71 --> 00:24:32,38
Let's just get into the cleaning.
512
00:24:33,239 --> 00:24:35,875
I could also use a healing tool if I
felt like here.
513
00:24:36,343 --> 00:24:39,612
In fact, I could use the spot healing
brush, the normal healing brush.
514
00:24:40,814 --> 00:24:43,216
It works really well on a lot of these
areas,
515
00:24:45,752 --> 00:24:46,252
but
516
00:24:47,187 --> 00:24:47,687
it's
517
00:24:48,355 --> 00:24:50,757
simple for me just to use the cloning
tool.
518
00:24:51,391 --> 00:24:53,426
Another trick that I like to
519
00:24:54,494 --> 00:24:59,366
use is the aligned key up at the top
and my options bar.
520
00:25:01,701 --> 00:25:05,939
As you're cloning, you know that you
need to constantly be setting your
521
00:25:05,939 --> 00:25:06,339
source sample.
522
00:25:08,41 --> 00:25:09,409
This requires
523
00:25:09,776 --> 00:25:11,845
a click with your left thumb,
524
00:25:12,579 --> 00:25:17,217
and just kind of fatigues you more than
you need to be.
525
00:25:17,784 --> 00:25:20,954
So what I like to do is, I like to turn
off my alignment.
526
00:25:21,788 --> 00:25:23,56
I pick an area
527
00:25:24,90 --> 00:25:28,962
that is consistent with the rest of the
field that I'm cloning to,
528
00:25:29,696 --> 00:25:32,632
and then I can just take my hand off
the keyboard
529
00:25:33,299 --> 00:25:35,468
and sample from the same area.
530
00:25:35,869 --> 00:25:38,738
Every time I lift my pen off the tablet,
531
00:25:40,440 --> 00:25:43,343
I don't have to keep resetting my
option point.
532
00:25:43,710 --> 00:25:46,179
All of this color up here is basically
identical.
533
00:25:47,313 --> 00:25:50,917
Everything that I'm cloning and placing
down is going to be identical to that
534
00:25:51,151 --> 00:25:52,419
original area that I sampled.
535
00:25:53,53 --> 00:25:54,721
So now I can just click
536
00:25:55,388 --> 00:25:55,955
happy little clicks
537
00:25:57,157 --> 00:25:59,292
and not worry about constantly
resampling
538
00:26:00,660 --> 00:26:01,594
quick and easy.
539
00:26:03,463 --> 00:26:07,367
As you can see, there's just a lot of
stuff up here that needs to be cleaned.
540
00:26:07,934 --> 00:26:10,203
I'm not sure how much of it I want to
clean right now.
541
00:26:10,904 --> 00:26:12,5
I don't know how
542
00:26:12,839 --> 00:26:15,208
critical a lot of those areas are going
to be.
543
00:26:16,810 --> 00:26:17,877
So I'm going to
544
00:26:18,912 --> 00:26:19,45
just
545
00:26:19,546 --> 00:26:21,147
briefly go over a lot of them.
546
00:26:21,314 --> 00:26:21,715
All right.
547
00:26:21,948 --> 00:26:22,982
Back to a new area.
548
00:26:24,250 --> 00:26:26,920
Looks the same to me as the other side
that I was working on.
549
00:26:27,220 --> 00:26:30,90
I'm going to go ahead and set a
different sample
550
00:26:30,357 --> 00:26:31,358
starting point.
551
00:26:32,192 --> 00:26:33,960
Clean up a little bit of this stuff,
552
00:26:35,61 --> 00:26:35,562
if you want.
553
00:26:35,695 --> 00:26:36,796
As you're working
554
00:26:37,230 --> 00:26:42,68
to check out what you're doing and how
it relates to the underlying imagery.
555
00:26:43,136 --> 00:26:45,405
I should probably set up a script one
of these days.
556
00:26:45,538 --> 00:26:46,206
It does this automatically.
557
00:26:46,740 --> 00:26:49,609
But for now, I just turned off my solar
layer,
558
00:26:50,577 --> 00:26:51,678
clip my eye.
559
00:26:52,812 --> 00:26:54,547
Look at the beautiful
560
00:26:56,649 --> 00:27:02,889
color that in the past would have been
a giant paint in the, but too clean with
561
00:27:03,456 --> 00:27:04,491
the cloner
562
00:27:04,657 --> 00:27:06,92
or the healing brush.
563
00:27:07,60 --> 00:27:08,828
This is really just an easy joy.
564
00:27:09,62 --> 00:27:10,397
It's so consistent,
565
00:27:10,864 --> 00:27:11,364
it's
566
00:27:11,798 --> 00:27:12,432
so simple
567
00:27:13,533 --> 00:27:15,301
and it just always makes sense.
568
00:27:15,535 --> 00:27:16,803
You don't even have to think.
569
00:27:17,237 --> 00:27:19,506
You just push a button and start
working.
570
00:27:20,273 --> 00:27:23,343
You can see now that I transferred to
571
00:27:25,378 --> 00:27:29,949
my product visibility instead of my
high frequency visibility processes the
572
00:27:29,949 --> 00:27:31,851
same nothing's changed.
573
00:27:32,185 --> 00:27:32,519
I'm just
574
00:27:33,787 --> 00:27:36,823
placing a sample point down on the high
frequency that I know is going to work,
575
00:27:37,157 --> 00:27:40,160
and then I'm just brushing out some of
the textures that are in there
576
00:27:41,227 --> 00:27:42,28
photoshops sometimes.
577
00:27:42,262 --> 00:27:43,663
Unfortunately, if you
578
00:27:44,330 --> 00:27:45,265
double click
579
00:27:45,532 --> 00:27:48,902
while you're optioned down, the
alignment will reset itself.
580
00:27:49,636 --> 00:27:51,137
So I have to go back and turn that off.
581
00:27:51,771 --> 00:27:54,40
They don't allow you to double click.
582
00:27:54,174 --> 00:27:54,674
Turn it off.
583
00:27:54,741 --> 00:27:55,375
Only double click.
584
00:27:55,542 --> 00:27:56,109
Turn it on.
585
00:27:56,743 --> 00:27:58,712
Not sure why, but that's the way it is.
586
00:27:59,546 --> 00:28:01,147
I've got a little highlight over here.
587
00:28:01,781 --> 00:28:03,683
I'm just going to go and take that out
for now,
588
00:28:04,184 --> 00:28:07,787
because I think in my final coloring
process, I'm going to add some colored
589
00:28:08,21 --> 00:28:09,55
shoulders onto here,
590
00:28:10,90 --> 00:28:13,393
just to give it separation from the
black background that it's supposed to
591
00:28:13,393 --> 00:28:13,760
go on
592
00:28:15,528 --> 00:28:17,263
sometimes with
593
00:28:17,864 --> 00:28:19,65
frequency step and cleaning.
594
00:28:19,299 --> 00:28:24,304
You're going to encounter some
transitional areas that you're not sure of.
595
00:28:25,305 --> 00:28:26,573
If I come over here
596
00:28:26,973 --> 00:28:30,543
and try to clone out the high
frequency, I'm going to be getting
597
00:28:31,77 --> 00:28:31,845
an odd
598
00:28:32,812 --> 00:28:33,113
and
599
00:28:33,546 --> 00:28:35,348
undesired shape in this area.
600
00:28:36,516 --> 00:28:38,385
So what I need to do is
601
00:28:38,585 --> 00:28:40,487
go back to my high frequency view
602
00:28:40,920 --> 00:28:42,856
and check out what's happening.
603
00:28:45,792 --> 00:28:48,328
I'm pretty sure rob's going to want to
keep this
604
00:28:48,995 --> 00:28:50,563
highlight, right here.
605
00:28:50,897 --> 00:28:52,799
Of course, he's not going to want any
of this.
606
00:28:53,933 --> 00:28:57,404
So I want to make sure I maintain the
sharpness of this highlight.
607
00:28:57,704 --> 00:28:59,839
The edge I can see that it's right
there.
608
00:29:00,640 --> 00:29:00,907
This
609
00:29:02,409 --> 00:29:05,378
gray mouse on the side has got some
high frequency information,
610
00:29:06,413 --> 00:29:09,916
but it also has a little bit of low
frequency information.
611
00:29:10,350 --> 00:29:11,518
This piece right here,
612
00:29:12,118 --> 00:29:13,620
and all eventually get rid of that.
613
00:29:14,187 --> 00:29:17,123
I'm going to just do a little bit more
cleaning on the high frequency,
614
00:29:18,491 --> 00:29:21,861
but I'm going to keep this view, just
so I can make sure I know where my
615
00:29:21,928 --> 00:29:23,363
edges, right here.
616
00:29:28,735 --> 00:29:29,269
Do you?
617
00:29:30,337 --> 00:29:30,503
Ok?
618
00:29:30,837 --> 00:29:33,440
I'm just going to go back to my normal
visibility.
619
00:29:33,707 --> 00:29:37,911
I'm curious what this lighter orange
line is.
620
00:29:39,546 --> 00:29:42,215
Looks like, it's kind of a,
621
00:29:43,717 --> 00:29:44,951
yeah, it goes all the way across.
622
00:29:46,753 --> 00:29:48,788
I don't think that's anything too
significant.
623
00:29:49,556 --> 00:29:51,524
I'm not seeing anything in the,
624
00:29:52,192 --> 00:29:54,260
yeah, I need to keep what's there.
625
00:29:54,894 --> 00:29:58,898
So we're going to use the old school
clone technique, where we've got to do
626
00:29:58,898 --> 00:29:59,532
a lot of
627
00:30:00,333 --> 00:30:02,736
texteral alignment, make sure that we're
628
00:30:03,370 --> 00:30:04,471
exactly
629
00:30:05,138 --> 00:30:05,905
on point.
630
00:30:08,274 --> 00:30:14,247
Everyone has their own techniques to do
that, I just usually use the option alignment
631
00:30:14,981 --> 00:30:18,818
to kind of zero myself into the middle
of the pixel range where the brush is
632
00:30:18,818 --> 00:30:19,352
going to go,
633
00:30:20,987 --> 00:30:22,889
just to kind of fill up that line.
634
00:30:23,957 --> 00:30:25,558
There's no white specks in there
anymore.
635
00:30:25,792 --> 00:30:27,827
So it should look a little bit more
uniform,
636
00:30:29,629 --> 00:30:33,466
as you can see when you're looking at
the high frequency layer in this view,
637
00:30:34,601 --> 00:30:38,71
you just think that you're going to be
cleaning forever and ever.
638
00:30:38,505 --> 00:30:39,873
And in some cases you will be
639
00:30:41,241 --> 00:30:42,242
with this product,
640
00:30:42,409 --> 00:30:46,980
not necessarily, but we could do a
whole whole lot of cleaning if we
641
00:30:46,980 --> 00:30:47,480
wanted to.
642
00:30:47,947 --> 00:30:49,749
But our budget for this project
643
00:30:50,383 --> 00:30:51,51
is
644
00:30:51,451 --> 00:30:54,87
really determining how much time we're
going to be spending
645
00:30:54,754 --> 00:30:56,756
on our cleanup for the clients.
646
00:30:56,990 --> 00:30:57,757
Don't have
647
00:30:58,258 --> 00:31:01,394
a million dollars to clean up every
single speck, then you've really got to
648
00:31:02,662 --> 00:31:04,631
focus your efforts on what's important.
649
00:31:05,231 --> 00:31:07,667
So we're just going to get rid of a lot
of the big chunks,
650
00:31:09,235 --> 00:31:12,5
the things that are going to be visible
at print size,
651
00:31:13,473 --> 00:31:15,842
things that are going to be visible at
websize,
652
00:31:18,11 --> 00:31:20,313
and just a lot of the more obvious
653
00:31:20,747 --> 00:31:21,548
textual flaws.
654
00:31:22,182 --> 00:31:24,584
I'm not going to worry about this edge
right now, so I'm going to do something
655
00:31:24,651 --> 00:31:25,585
with it in a few minutes.
656
00:31:26,586 --> 00:31:27,854
So i'll keep cleaning
657
00:31:30,23 --> 00:31:31,991
a lot of these big chunks here,
658
00:31:33,793 --> 00:31:34,728
not liking this.
659
00:31:40,433 --> 00:31:42,736
I'm thinking these bubbles probably
need to go away.
660
00:31:43,370 --> 00:31:44,637
And you may have noticed,
661
00:31:46,39 --> 00:31:49,609
as I've been cleaning, there have been
some kind of
662
00:31:51,311 --> 00:31:54,581
areas on the underlying low frequency
that we're going to need to clean.
663
00:31:54,814 --> 00:31:55,949
And I'm about to do that.
664
00:31:56,116 --> 00:31:57,751
And when I do do that,
665
00:31:57,951 --> 00:32:02,722
you're going to see a tool in action
that you are going to freak out about
666
00:32:06,993 --> 00:32:08,695
lots more up here.
667
00:32:09,929 --> 00:32:13,133
I'm not 100 percent sure yet what I
want to do with these areas.
668
00:32:14,267 --> 00:32:16,169
On almost all product photography.
669
00:32:16,670 --> 00:32:17,237
You get a lot of
670
00:32:18,271 --> 00:32:18,972
a lot of neck reflections.
671
00:32:20,40 --> 00:32:21,775
They're a little bit difficult to deal
with.
672
00:32:22,676 --> 00:32:24,944
I think I'm probably just going to wind
up extending
673
00:32:25,612 --> 00:32:26,446
this line here.
674
00:32:26,579 --> 00:32:29,282
I'm not going to worry about making it
675
00:32:29,716 --> 00:32:31,51
pristine and perfect,
676
00:32:31,618 --> 00:32:34,688
because our print size is probably only
going to be that big.
677
00:32:35,288 --> 00:32:37,424
Websize is going to be even smaller.
678
00:32:38,24 --> 00:32:39,225
Don't obsess about details.
679
00:32:39,459 --> 00:32:41,94
That aren't going to matter
680
00:32:41,461 --> 00:32:42,95
when you
681
00:32:43,296 --> 00:32:45,131
save your final output size.
682
00:32:47,534 --> 00:32:50,704
All right, before I spend too much time
with all this stuff,
683
00:32:52,105 --> 00:32:56,676
let's just get to some areas that are
going to need a little attention on a
684
00:32:56,676 --> 00:32:57,744
low frequency.
685
00:32:58,578 --> 00:32:59,946
Let me just take a quick look at
686
00:33:01,214 --> 00:33:03,350
transferring this texture over here,
687
00:33:04,584 --> 00:33:09,122
as I mentioned before, you can clone
from dissimilar areas
688
00:33:10,423 --> 00:33:12,525
in ways that you never thought you'd be
able to.
689
00:33:14,27 --> 00:33:15,995
because all we're doing is just matching
690
00:33:16,196 --> 00:33:16,896
a surface texture.
691
00:33:17,464 --> 00:33:20,333
You can see that I'm actually adding
some surface texture in there.
692
00:33:20,600 --> 00:33:23,36
I'm not sure it's going to matter in
the long run.
693
00:33:23,703 --> 00:33:26,573
If I toggle my high frequency layer,
694
00:33:27,474 --> 00:33:30,810
you can see that I'm getting rid of the
dust, I'm adding a tiny bit of grain to
695
00:33:30,810 --> 00:33:31,244
this area.
696
00:33:31,945 --> 00:33:32,746
But that doesn't matter.
697
00:33:32,979 --> 00:33:35,949
Because when I'm done with this
process, I usually finish my images
698
00:33:37,217 --> 00:33:39,152
with a real slight noise layer,
699
00:33:40,920 --> 00:33:43,823
just a kiss of noise to
700
00:33:45,625 --> 00:33:47,27
tie the image together,
701
00:33:47,694 --> 00:33:50,563
make sure it has a uniform surface of
grain
702
00:33:51,231 --> 00:33:51,831
to it.
703
00:33:53,133 --> 00:33:55,368
And I think it just kind of cleans it up
704
00:33:55,869 --> 00:33:56,336
a little bit.
705
00:33:57,70 --> 00:34:02,375
And in that way, I don't have to always
worry about my high frequency
706
00:34:03,710 --> 00:34:05,278
textual matching.
707
00:34:07,547 --> 00:34:09,749
So just keep working for a few more
minutes.
708
00:34:12,18 --> 00:34:14,254
I'm going to go back up here, where I
was
709
00:34:14,921 --> 00:34:15,855
and just
710
00:34:16,423 --> 00:34:17,924
smooth this area out
711
00:34:18,491 --> 00:34:19,359
a tiny bit.
712
00:34:20,260 --> 00:34:22,228
I'm not going to worry about this white
line
713
00:34:22,662 --> 00:34:23,530
just yet.
714
00:34:23,930 --> 00:34:29,135
I know that by cloning down this edge
here, I'm going to be seeing a lot of
715
00:34:30,36 --> 00:34:33,106
kind of smeary textures that are going
to start forming.
716
00:34:34,341 --> 00:34:35,842
I'm not going to worry about them right
now.
717
00:34:37,143 --> 00:34:41,314
This whole area concerns me I haven't
yet figured out what I'd like to do.
718
00:34:42,349 --> 00:34:46,252
We've got this secondary highlight up
here, another one up here.
719
00:34:47,53 --> 00:34:50,557
It breaks and goes to black behind the
highlight.
720
00:34:51,858 --> 00:34:53,927
I'm pretty sure that's not desirable.
721
00:34:54,594 --> 00:34:57,597
When I actually put this on a black
background, what happens
722
00:34:58,198 --> 00:35:01,267
is the outline of the image disappears.
723
00:35:01,801 --> 00:35:05,805
So I know at some point in the future
I'm going to need to create a solution.
724
00:35:06,172 --> 00:35:06,406
And
725
00:35:06,740 --> 00:35:07,841
for this area,
726
00:35:09,876 --> 00:35:13,380
my initial thought is I'm going to add
some color back there.
727
00:35:13,880 --> 00:35:17,884
I don't want to clip the image to the
edge of the highlight, because that's
728
00:35:17,951 --> 00:35:20,186
just going to look like a weird white
edge.
729
00:35:20,653 --> 00:35:23,690
I want to give it a little bit of tone,
a little bit of shape,
730
00:35:24,591 --> 00:35:26,993
and show a transition from the back
731
00:35:27,293 --> 00:35:29,596
edge of the highlight to the back edge
of the bottle
732
00:35:30,196 --> 00:35:31,231
using frequency separation.
733
00:35:32,32 --> 00:35:33,933
It's not going to be too challenging,
734
00:35:36,636 --> 00:35:37,270
but
735
00:35:37,537 --> 00:35:40,807
we definitely need to solve that
problem.
736
00:35:42,8 --> 00:35:42,409
All right.
737
00:35:42,575 --> 00:35:43,43
So,
738
00:35:43,543 --> 00:35:44,944
back up to this area.
739
00:35:46,413 --> 00:35:47,881
We've done a pretty good job cleaning.
740
00:35:48,114 --> 00:35:48,314
This
741
00:35:48,815 --> 00:35:50,83
here's before and after.
742
00:35:51,851 --> 00:35:54,554
Nothing massive, nothing major, but
743
00:35:54,921 --> 00:35:56,156
still a really
744
00:35:56,589 --> 00:35:57,424
simple
745
00:35:58,491 --> 00:36:00,960
technique to wipe surface noise
746
00:36:02,262 --> 00:36:05,598
and not have to worry about all of the
747
00:36:06,32 --> 00:36:08,635
traditional failings with our
748
00:36:09,235 --> 00:36:11,504
cloning and healing tools.
749
00:36:12,806 --> 00:36:13,907
And
750
00:36:14,741 --> 00:36:16,309
what I'd like to do next
751
00:36:16,810 --> 00:36:17,444
is
752
00:36:18,11 --> 00:36:21,448
start getting rid of some of the low
frequency
753
00:36:22,515 --> 00:36:23,850
issues that I'm seeing.
754
00:36:25,452 --> 00:36:28,988
And the way that we're going to do that
is, we're just going to turn off this
755
00:36:28,988 --> 00:36:29,856
high frequency layer.
756
00:36:30,423 --> 00:36:31,624
We're not going to worry about it.
757
00:36:31,958 --> 00:36:33,593
It's not important right now.
758
00:36:34,828 --> 00:36:36,963
We can always turn it back on as we
need it.
759
00:36:37,464 --> 00:36:40,166
And I'm going to switch to the healing
tool,
760
00:36:41,134 --> 00:36:45,905
just the normal healing brush, and not
the spot healing tool.
761
00:36:47,73 --> 00:36:48,174
We'll go to healing brush.
762
00:36:48,975 --> 00:36:53,613
We've got some new diffusion settings
that had been introduced a year or two ago.
763
00:36:55,48 --> 00:36:56,349
Some people like to use the
764
00:36:57,550 --> 00:36:58,284
legacy healing.
765
00:36:58,651 --> 00:37:02,422
I'm a realbic fan of the new healing,
especially at higher Numbers.
766
00:37:03,56 --> 00:37:04,424
It's just a diffusion setting.
767
00:37:04,991 --> 00:37:05,291
It essentially
768
00:37:06,359 --> 00:37:07,527
relates to
769
00:37:08,28 --> 00:37:11,564
how much it imagines you're trying to
clone in.
770
00:37:12,265 --> 00:37:15,35
The lower Numbers are more of like a
cloning
771
00:37:15,201 --> 00:37:16,2
tool.
772
00:37:17,70 --> 00:37:18,872
They still blend, but
773
00:37:19,372 --> 00:37:20,173
it's
774
00:37:20,440 --> 00:37:23,943
trying to apply, if I sampled from this
area, it's trying to apply this color
775
00:37:24,110 --> 00:37:26,713
over here, instead of blending
776
00:37:27,147 --> 00:37:28,14
this region
777
00:37:28,581 --> 00:37:30,250
as if it's still in that region.
778
00:37:30,817 --> 00:37:35,155
So with a diffusion up to seven, I know
it's just going to create some really
779
00:37:35,221 --> 00:37:36,156
nice blends.
780
00:37:37,557 --> 00:37:41,461
I'm back to my upper low frequency,
which is just a duplicate of my lower
781
00:37:41,628 --> 00:37:42,28
low frequency.
782
00:37:42,829 --> 00:37:45,131
This just allows me to have
783
00:37:47,0 --> 00:37:47,667
a reference
784
00:37:47,934 --> 00:37:49,135
to where I came from.
785
00:37:49,869 --> 00:37:53,640
Kind of like a clean layer that you're
normally used to.
786
00:37:53,707 --> 00:37:56,9
You always put your cleaning up on its
own layer.
787
00:37:56,910 --> 00:37:58,545
So we're going to
788
00:37:59,312 --> 00:37:59,846
start
789
00:38:00,180 --> 00:38:03,850
with a healing tool in this area,
because I know it's going to work perfectly.
790
00:38:05,785 --> 00:38:06,519
I have turned my solarization
791
00:38:07,854 --> 00:38:12,158
layer off, because if I turn that on
it's just a technical nightmare.
792
00:38:12,659 --> 00:38:14,94
We don't need any of this stuff.
793
00:38:15,295 --> 00:38:16,963
We just want to see it for what it is.
794
00:38:18,498 --> 00:38:21,234
And I've got a pretty big feather on
this thing right now.
795
00:38:21,401 --> 00:38:22,836
Doesn't necessarily have to be there.
796
00:38:23,470 --> 00:38:26,72
We're just going to heal the areas that
we know are going to work
797
00:38:26,906 --> 00:38:27,307
like that.
798
00:38:27,707 --> 00:38:30,543
You should be very familiar with a
healing brush
799
00:38:31,311 --> 00:38:32,145
by now,
800
00:38:33,613 --> 00:38:35,348
in your own practices.
801
00:38:36,349 --> 00:38:39,853
So I'm just going to quickly kind of go
through a few problem areas,
802
00:38:43,156 --> 00:38:48,495
getting rid of the spots that I know
work well with the healing brush.
803
00:38:49,129 --> 00:38:50,597
This area I'm not too sure about.
804
00:38:51,131 --> 00:38:52,165
To a quick test,
805
00:38:53,133 --> 00:38:55,201
seems to respond really well.
806
00:38:56,102 --> 00:38:57,437
And in case you're curious,
807
00:38:57,937 --> 00:39:02,709
you can, of course heal and clean with
the upper frequency on,
808
00:39:04,10 --> 00:39:05,445
just to show you how that works.
809
00:39:06,279 --> 00:39:07,514
Let's find a spot.
810
00:39:07,947 --> 00:39:10,16
It's hard to see what's going on
exactly.
811
00:39:10,517 --> 00:39:11,184
But
812
00:39:11,618 --> 00:39:12,952
we will pretend.
813
00:39:13,319 --> 00:39:14,521
Yeah, we don't even need to pretend.
814
00:39:14,821 --> 00:39:15,989
I don't like this area.
815
00:39:16,756 --> 00:39:18,191
I'd like to clean it up a little bit.
816
00:39:18,425 --> 00:39:20,627
I can see what it looks like in the low
frequency.
817
00:39:21,861 --> 00:39:23,997
I can see how I want to get rid of it.
818
00:39:24,831 --> 00:39:27,33
So we'll just go over it with our
healing brush.
819
00:39:27,400 --> 00:39:29,135
And it just kind of all blends away.
820
00:39:29,536 --> 00:39:33,306
Although we do still have quite a bit
of high frequency information up on top
821
00:39:33,640 --> 00:39:34,841
that I hadn't yet cleaned.
822
00:39:35,75 --> 00:39:36,643
So it looks a little bit funky.
823
00:39:38,111 --> 00:39:39,679
So I can
824
00:39:40,280 --> 00:39:43,350
leave that for now, because I'm going
to use a different tool with that area.
825
00:39:45,318 --> 00:39:49,155
We're going to keep on going here, just
using our healing brush.
826
00:39:49,389 --> 00:39:50,223
I'm going to turn off
827
00:39:50,657 --> 00:39:54,894
my high frequency, just so I can more
easily visualize the areas that I want
828
00:39:54,894 --> 00:39:55,528
to clean.
829
00:39:57,630 --> 00:39:59,999
And I'm leaving a lot of
830
00:40:02,669 --> 00:40:06,406
the issues that I'm seeing, because I
really want to use
831
00:40:07,707 --> 00:40:12,12
this other tool that I keep talking
about, that's some big secret for some reason.
832
00:40:14,748 --> 00:40:16,483
But I just want to do a quick sweep
833
00:40:17,717 --> 00:40:20,787
with the healing tool, just so that you
can see how that's working
834
00:40:21,621 --> 00:40:22,88
and how easily,
835
00:40:23,289 --> 00:40:23,823
the
836
00:40:25,58 --> 00:40:27,827
underlying low frequency responds to
837
00:40:28,428 --> 00:40:30,230
your normal healing brush
838
00:40:30,397 --> 00:40:30,864
tool.
839
00:40:31,865 --> 00:40:32,332
All right.
840
00:40:32,499 --> 00:40:36,169
So I think we've got most of this
cleaned up
841
00:40:36,836 --> 00:40:38,238
as much as I want it to be
842
00:40:39,639 --> 00:40:40,473
with the heel.
843
00:40:41,641 --> 00:40:42,842
That doesn't work out too well.
844
00:40:42,909 --> 00:40:44,811
And you can see that when I clone that
area,
845
00:40:45,712 --> 00:40:47,681
it just makes a really
846
00:40:48,114 --> 00:40:49,749
bad line up there.
847
00:40:50,417 --> 00:40:53,953
Not that you would really notice once
the high frequency is on there, but I
848
00:40:54,20 --> 00:40:55,188
notice I don't want it.
849
00:40:56,22 --> 00:40:57,424
So I'm going to leave it for now.
850
00:40:58,825 --> 00:40:59,526
This is just
851
00:40:59,859 --> 00:41:01,161
so much cleaning work up here.
852
00:41:02,328 --> 00:41:04,330
I think these areas
853
00:41:05,465 --> 00:41:07,534
i'll just go ahead and touch
854
00:41:09,602 --> 00:41:10,403
that.
855
00:41:11,471 --> 00:41:11,638
Yep.
856
00:41:11,871 --> 00:41:13,273
Easy, a little bit
857
00:41:14,441 --> 00:41:16,176
less pattern, e,
858
00:41:16,976 --> 00:41:19,679
more random, which is what I'm looking
for in those areas.
859
00:41:21,81 --> 00:41:21,881
Good, good.
860
00:41:22,248 --> 00:41:24,984
I've got some highlights here that I'm
eventually going to need to deal with,
861
00:41:25,318 --> 00:41:27,854
but I think we're in a good spot for
right now.
862
00:41:28,822 --> 00:41:29,289
I'm going to
863
00:41:31,57 --> 00:41:32,25
leave it as is.
864
00:41:34,194 --> 00:41:35,829
here we go with some fun.
865
00:41:36,896 --> 00:41:39,366
Now that we have our high frequency in
a good place,
866
00:41:39,933 --> 00:41:44,304
and I've done a little bit of low
frequency work with a healing brush,
867
00:41:44,971 --> 00:41:48,641
just to show you all how that works and
why I use it.
868
00:41:49,209 --> 00:41:50,410
I'm going to switch tools.
869
00:41:50,810 --> 00:41:52,312
I'm going to go to my brush tool,
870
00:41:53,380 --> 00:41:54,247
and then,
871
00:41:54,981 --> 00:41:57,584
instead of using a shortcut, I'm going
to click on it
872
00:41:58,84 --> 00:41:59,52
and
873
00:42:00,653 --> 00:42:00,754
reveal
874
00:42:02,22 --> 00:42:02,188
that.
875
00:42:02,489 --> 00:42:04,958
There are a few other tools in the
brush tool panel
876
00:42:05,859 --> 00:42:06,760
that you're familiar with.
877
00:42:06,893 --> 00:42:09,863
We've got a pencil tool, we have a
color replacement tool.
878
00:42:10,997 --> 00:42:15,35
And we have this weird thing called a
mixer brush.
879
00:42:16,569 --> 00:42:17,771
So I'm going to select that,
880
00:42:19,539 --> 00:42:21,441
and I'm going to show you how it works,
881
00:42:22,108 --> 00:42:25,278
and how I use it in my workflow
882
00:42:25,879 --> 00:42:28,148
and in my frequency separation process,
883
00:42:28,915 --> 00:42:30,650
and why it is just such a beautiful,
884
00:42:34,20 --> 00:42:35,188
unknown tool.
885
00:42:36,256 --> 00:42:40,326
And it blows me away that nobody has
been using
886
00:42:41,61 --> 00:42:43,997
this thing in their retouching workflow
887
00:42:44,798 --> 00:42:45,131
since
888
00:42:45,298 --> 00:42:45,965
it's been around.
889
00:42:46,32 --> 00:42:48,468
And I think it's been out for 1015
years,
890
00:42:48,735 --> 00:42:50,236
not sure exactly how long,
891
00:42:51,504 --> 00:42:52,5
but
892
00:42:52,572 --> 00:42:54,874
I kind of ran into a brick wall
893
00:42:55,375 --> 00:42:56,176
when I was
894
00:42:57,77 --> 00:42:58,244
initially trying to
895
00:42:59,212 --> 00:43:00,647
come up with this process.
896
00:43:01,81 --> 00:43:02,415
I know what I wanted,
897
00:43:03,550 --> 00:43:06,86
I know what I needed, and I wasn't
finding it.
898
00:43:06,586 --> 00:43:10,590
I first started using just a normal
brush, low flow, low opacity, trying to
899
00:43:10,590 --> 00:43:12,792
blend colors together, sampling all the
time.
900
00:43:13,960 --> 00:43:17,63
I tried using the smudge tool, because
I knew I wanted to blend pixels
901
00:43:17,397 --> 00:43:19,232
together, but the smunch tool wasn't
doing it.
902
00:43:19,699 --> 00:43:23,670
And so I just kind of went on Google
and looked up blend brush,
903
00:43:24,37 --> 00:43:24,971
something like that.
904
00:43:25,372 --> 00:43:26,272
And there was tutorial.
905
00:43:26,840 --> 00:43:28,675
There was a tutorial about the mixer
brush.
906
00:43:30,110 --> 00:43:32,178
It was being used in a completely
different way.
907
00:43:32,512 --> 00:43:35,215
Some fine art kind of stuff,
traditional painting.
908
00:43:35,515 --> 00:43:36,316
But
909
00:43:36,483 --> 00:43:36,950
the
910
00:43:37,617 --> 00:43:41,121
second that I saw someone using it in a
tutorial,
911
00:43:42,655 --> 00:43:44,424
I knew I had found what I was looking
for.
912
00:43:44,758 --> 00:43:45,158
It was obvious,
913
00:43:46,259 --> 00:43:48,261
just was this shining, bright light.
914
00:43:50,30 --> 00:43:50,730
And
915
00:43:51,131 --> 00:43:51,631
I immediately
916
00:43:52,665 --> 00:43:54,234
just went to town,
917
00:43:55,869 --> 00:43:59,706
matched it up with media, and figured
out what all these Numbers and sliders
918
00:44:00,173 --> 00:44:04,577
up here do, what all these little
dropdowns, or for, what the buttons are
919
00:44:04,577 --> 00:44:04,978
for up here.
920
00:44:06,12 --> 00:44:08,14
And once I
921
00:44:10,750 --> 00:44:13,586
put together the combination of
variables that
922
00:44:14,20 --> 00:44:17,924
we're going to do, exactly what it is
that I needed them to do,
923
00:44:18,591 --> 00:44:21,428
everything else that came after was just
924
00:44:22,328 --> 00:44:23,229
fluid and natural
925
00:44:24,264 --> 00:44:24,964
and
926
00:44:25,799 --> 00:44:27,467
behaved like it was meant to go
together.
927
00:44:27,934 --> 00:44:29,436
So I'm going to show you that right now.
928
00:44:30,103 --> 00:44:32,472
I'm not going to tell you what all
these things do.
929
00:44:32,906 --> 00:44:36,343
I think you should experiment and
figure them out for yourself, because
930
00:44:36,676 --> 00:44:38,111
it's just really fun to use this tool.
931
00:44:39,212 --> 00:44:42,682
So for now, I don't think I've got my
tool tips turned on.
932
00:44:42,982 --> 00:44:46,586
So I want to do one quick thing that
we'll, I think you should do as well.
933
00:44:46,586 --> 00:44:48,655
It will help you kind of navigate the
toolbar.
934
00:44:50,90 --> 00:44:51,524
Go up to your toolball preference.
935
00:44:52,992 --> 00:44:55,228
We're going to scroll down to the
brush.
936
00:44:55,462 --> 00:44:58,498
I'd like to go ahead and remove all
this stuff, but that's not part of
937
00:44:58,598 --> 00:44:59,65
today's plan.
938
00:45:00,433 --> 00:45:02,569
We're going to kick our pencil tool
over,
939
00:45:03,69 --> 00:45:05,105
kick our color replacement tool over,
940
00:45:05,705 --> 00:45:06,706
and now
941
00:45:07,707 --> 00:45:10,877
in our brush panel, we're just going to
have brush tool and mix your brush.
942
00:45:11,311 --> 00:45:14,280
So every time we hit shift b, we're
going to go from one to another instead
943
00:45:14,414 --> 00:45:15,949
of having to go shift bb.
944
00:45:17,450 --> 00:45:17,617
Yep.
945
00:45:18,18 --> 00:45:18,184
Easy.
946
00:45:18,818 --> 00:45:22,88
I'm going to hit this little checkbox
here that says, disable shortcuts.
947
00:45:23,156 --> 00:45:28,194
This is just going to make it so that
shift bb doesn't go to this here, which
948
00:45:28,194 --> 00:45:29,295
is now going to be down there.
949
00:45:29,796 --> 00:45:30,730
Click done.
950
00:45:31,64 --> 00:45:31,798
Pop this out.
951
00:45:32,98 --> 00:45:33,933
Show you that it's brush tool mixer,
brush
952
00:45:34,334 --> 00:45:34,901
shift b.
953
00:45:35,68 --> 00:45:37,771
Shift b just goes back and forth
between those two.
954
00:45:38,838 --> 00:45:41,274
Did I actually do that wrong?
955
00:45:41,908 --> 00:45:42,242
No,
956
00:45:42,509 --> 00:45:43,677
yes, I did.
957
00:45:43,777 --> 00:45:45,779
We're going to go back to this.
958
00:45:45,879 --> 00:45:46,579
I think I inverted
959
00:45:47,781 --> 00:45:48,948
my choice.
960
00:45:49,783 --> 00:45:50,984
Disable, not enable.
961
00:45:51,384 --> 00:45:51,785
All right.
962
00:45:52,252 --> 00:45:52,952
Back to that.
963
00:45:53,620 --> 00:45:54,187
Shift b.
964
00:45:54,354 --> 00:45:55,555
Shift b, mixer, normal.
965
00:45:56,589 --> 00:45:57,791
Go up to my options here.
966
00:45:57,857 --> 00:45:58,892
I'm going to turn off
967
00:45:59,793 --> 00:46:02,395
this option, which is pulling color.
968
00:46:03,129 --> 00:46:07,534
I'm going to set all my Numbers to 100
across the board.
969
00:46:08,668 --> 00:46:10,704
Just to get started.
970
00:46:11,304 --> 00:46:12,739
I know those are the Numbers that I
want.
971
00:46:12,739 --> 00:46:14,107
I'm not going to be sampling all
layers.
972
00:46:14,341 --> 00:46:15,875
I'm going to be working on a single
layer.
973
00:46:16,676 --> 00:46:20,513
If I had adjustments above this, I
don't want anything above interfering
974
00:46:20,980 --> 00:46:22,716
with what I'm going to be doing down
below,
975
00:46:23,717 --> 00:46:26,386
pull my brush down, make sure my
976
00:46:27,320 --> 00:46:29,589
spacing is where I want it, which is
977
00:46:29,956 --> 00:46:30,757
a very low amount.
978
00:46:31,157 --> 00:46:31,691
Five.
979
00:46:33,293 --> 00:46:33,460
Wish.
980
00:46:33,560 --> 00:46:36,329
I could set defaults for all brushes to
be five, but
981
00:46:39,232 --> 00:46:40,367
they like them to be at 25.
982
00:46:40,600 --> 00:46:41,267
For some reason,
983
00:46:41,701 --> 00:46:43,203
you never want to meet 25.
984
00:46:43,870 --> 00:46:46,39
And what I'm going to do now is start
blending
985
00:46:47,73 --> 00:46:48,308
areas of
986
00:46:48,742 --> 00:46:50,543
color, dissimilarity,
987
00:46:51,311 --> 00:46:52,645
anywhere where I've got
988
00:46:53,146 --> 00:46:55,849
big, broad flaws that I want to smooth
out.
989
00:46:56,816 --> 00:46:58,385
I'm going to
990
00:46:59,619 --> 00:47:01,755
blend together using this
991
00:47:02,422 --> 00:47:03,189
mixer brush.
992
00:47:04,190 --> 00:47:04,624
Here we go
993
00:47:06,659 --> 00:47:07,994
with a flow of 100.
994
00:47:08,661 --> 00:47:11,197
The primary variable that I'm going to
use to
995
00:47:12,165 --> 00:47:12,966
change
996
00:47:13,933 --> 00:47:16,503
the amount of effect that's happening
is going to be flow.
997
00:47:17,70 --> 00:47:18,71
I get to that
998
00:47:18,672 --> 00:47:20,473
by using shift number.
999
00:47:21,307 --> 00:47:22,8
I'm going to start at 100.
1000
00:47:23,76 --> 00:47:26,513
If I hit just a normal number, it goes
to wet what has its own uses.
1001
00:47:26,813 --> 00:47:27,47
But
1002
00:47:27,881 --> 00:47:29,282
for now, I'm going to be
1003
00:47:29,783 --> 00:47:30,717
using flow.
1004
00:47:31,317 --> 00:47:34,120
We'll start at 100 so I can exaggerate
what it is.
1005
00:47:34,120 --> 00:47:35,55
I'm about to do
1006
00:47:35,288 --> 00:47:36,923
so with hundreds in a mixer brush.
1007
00:47:37,624 --> 00:47:38,558
And when I
1008
00:47:38,825 --> 00:47:40,493
click and pull it's going to
1009
00:47:41,294 --> 00:47:42,896
just blend colors together.
1010
00:47:43,463 --> 00:47:46,900
It's a little bit like the smudge tool,
but it does behave differently, and it
1011
00:47:47,0 --> 00:47:50,70
does have all these options to control
how it blends.
1012
00:47:50,670 --> 00:47:52,305
And if I go down to shift ten
1013
00:47:53,139 --> 00:47:56,476
on on my flow, do the same thing, it's
a lighter version of it,
1014
00:47:57,210 --> 00:47:58,511
and back up to 100.
1015
00:47:59,312 --> 00:48:02,182
You can see how it's just sampling
where I click my brushdown,
1016
00:48:03,216 --> 00:48:07,187
and then pulling that region up, and
blending it all together.
1017
00:48:08,888 --> 00:48:10,390
Doesn't seem that useful
1018
00:48:10,890 --> 00:48:11,691
normally.
1019
00:48:12,892 --> 00:48:13,59
Yeah.
1020
00:48:13,159 --> 00:48:14,928
And even in this situation, it's hard
to imagine.
1021
00:48:15,295 --> 00:48:16,162
What good is that?
1022
00:48:17,430 --> 00:48:17,931
Watch
1023
00:48:18,732 --> 00:48:19,532
undo
1024
00:48:20,433 --> 00:48:23,36
come into this region where I've got
just a lot of
1025
00:48:23,203 --> 00:48:24,637
noise,
1026
00:48:25,872 --> 00:48:27,841
just a lot of non uniformity.
1027
00:48:28,742 --> 00:48:31,378
Don't necessarily need to clean it, but
I want to clean it.
1028
00:48:31,478 --> 00:48:33,747
And with this tool, I can clean it
really quickly.
1029
00:48:34,180 --> 00:48:36,516
And it's a lot of fun because it's very
painterly.
1030
00:48:38,518 --> 00:48:38,818
You're like,
1031
00:48:40,120 --> 00:48:42,522
you're just watching magic happen and
you're doing the magic.
1032
00:48:43,289 --> 00:48:45,425
And I think that's just
1033
00:48:45,859 --> 00:48:47,694
a really, really neat thing.
1034
00:48:49,396 --> 00:48:52,766
So I'm going to lower my flow a little
bit, because I know that's what I need
1035
00:48:52,832 --> 00:48:53,266
to do.
1036
00:48:54,667 --> 00:48:56,36
These areas are pretty
1037
00:48:58,171 --> 00:48:59,773
and I don't want to take a blunt force
approach
1038
00:49:01,307 --> 00:49:03,43
my brushes are
1039
00:49:04,110 --> 00:49:04,277
smoothing.
1040
00:49:04,911 --> 00:49:05,645
I don't need transfer.
1041
00:49:06,112 --> 00:49:07,147
Not sure why that was there.
1042
00:49:08,181 --> 00:49:09,616
Spacing down, zero,
1043
00:49:11,317 --> 00:49:11,785
slow down.
1044
00:49:12,18 --> 00:49:16,89
And I'm just going to kind of gently go
over these spots, looks like I need to
1045
00:49:16,89 --> 00:49:17,290
go lower flow,
1046
00:49:18,191 --> 00:49:20,160
and just kind of gently
1047
00:49:20,427 --> 00:49:21,961
kind of brush all these areas together.
1048
00:49:22,28 --> 00:49:24,631
I'm going to turn off my high
frequency, so you can see what I'm doing.
1049
00:49:25,932 --> 00:49:30,837
If I take a real high flow, and I kind
of just push all of all of this, you
1050
00:49:30,837 --> 00:49:32,205
can see, it's getting a little bit
streaky.
1051
00:49:32,439 --> 00:49:34,441
It's pushing all my light areas to my
dark areas.
1052
00:49:34,974 --> 00:49:37,277
And for this kind of retouch, I don't
want to do that.
1053
00:49:37,544 --> 00:49:40,947
So I'm going to go down to a pretty low
flow, and I'm just going to kind of
1054
00:49:41,314 --> 00:49:43,149
gently massage a lot of these colors.
1055
00:49:44,184 --> 00:49:47,354
I'm just sort of blending these non
uniform areas together,
1056
00:49:49,789 --> 00:49:51,358
just creating a nice smooth
1057
00:49:52,425 --> 00:49:55,695
gradation and transition across the
surface of the bottle.
1058
00:49:57,630 --> 00:49:58,31
Just concentrating.
1059
00:49:58,665 --> 00:50:00,33
From now on, the larger forms.
1060
00:50:00,333 --> 00:50:02,569
Sometimes there are some areas that
don't quite
1061
00:50:02,969 --> 00:50:03,536
blend together.
1062
00:50:03,703 --> 00:50:04,471
And for that,
1063
00:50:04,904 --> 00:50:08,8
you can just, you can just increase the
1064
00:50:08,274 --> 00:50:09,442
amount of flow
1065
00:50:11,945 --> 00:50:12,645
to where
1066
00:50:13,313 --> 00:50:16,16
all of those areas that you want to see
blended together
1067
00:50:17,217 --> 00:50:18,718
are starting to blend.
1068
00:50:20,820 --> 00:50:21,755
You're
1069
00:50:23,156 --> 00:50:23,223
going to
1070
00:50:24,491 --> 00:50:26,92
a little bit higher to thirty.
1071
00:50:27,794 --> 00:50:29,763
I'm going to show you before and after.
1072
00:50:32,999 --> 00:50:38,838
You can see that a lot of the dimples
are starting to smooth out.
1073
00:50:39,372 --> 00:50:44,310
I've got some other areas I still need
to address, but it's a really good start.
1074
00:50:45,879 --> 00:50:47,347
And it is
1075
00:50:47,714 --> 00:50:51,51
100 times easier than trying to clone
1076
00:50:53,386 --> 00:50:55,188
heal these areas.
1077
00:50:56,22 --> 00:50:57,424
So we're just going to keep working.
1078
00:50:58,591 --> 00:50:59,526
We'll talk about
1079
00:51:00,360 --> 00:51:04,631
some of the issues that I'm going to be
working on a little bit later with this image.
1080
00:51:06,499 --> 00:51:08,334
With this brush, like all brushes,
1081
00:51:08,902 --> 00:51:11,304
you can shift constrain and drag.
1082
00:51:11,638 --> 00:51:13,773
If you need click ones, shift,
1083
00:51:14,841 --> 00:51:15,508
push up,
1084
00:51:16,276 --> 00:51:17,877
you get a blend of the whole line.
1085
00:51:18,978 --> 00:51:20,447
We don't need that in this case.
1086
00:51:20,580 --> 00:51:21,748
We just want to kind of
1087
00:51:22,182 --> 00:51:23,983
still just keep gently
1088
00:51:24,818 --> 00:51:27,220
smoothing a lot of these zones out.
1089
00:51:28,254 --> 00:51:32,525
I could, if I wanted to use some other
tools in this area, I can use the blur
1090
00:51:32,659 --> 00:51:32,826
tool.
1091
00:51:33,560 --> 00:51:34,260
I can make a selection.
1092
00:51:34,594 --> 00:51:37,130
I can run a gauzian blur on it.
1093
00:51:38,665 --> 00:51:39,799
Again, it's not an image.
1094
00:51:40,33 --> 00:51:40,633
It's just
1095
00:51:42,669 --> 00:51:43,370
a bunch of
1096
00:51:44,170 --> 00:51:44,637
soft,
1097
00:51:45,372 --> 00:51:46,72
smooth
1098
00:51:46,973 --> 00:51:48,8
colored shapes
1099
00:51:48,308 --> 00:51:48,975
or
1100
00:51:49,776 --> 00:51:50,977
areas of luminosity.
1101
00:51:52,278 --> 00:51:53,79
It's not an image.
1102
00:51:53,213 --> 00:51:54,881
It doesn't have the high frequency
1103
00:51:56,983 --> 00:51:58,885
issues that we normally have.
1104
00:51:59,185 --> 00:51:59,986
It's
1105
00:52:01,54 --> 00:52:02,989
just a really delicate, simple
structure.
1106
00:52:03,623 --> 00:52:04,791
To refine
1107
00:52:05,58 --> 00:52:06,393
and smooth out.
1108
00:52:08,428 --> 00:52:10,864
One thing I might think about doing is
1109
00:52:11,698 --> 00:52:13,700
isolating the label a little bit.
1110
00:52:14,200 --> 00:52:18,571
So I'm going to keep bumping into this
problem where I kind of grab
1111
00:52:19,139 --> 00:52:20,640
a little bit of the edge
1112
00:52:21,374 --> 00:52:23,677
of the label as I'm smoothing.
1113
00:52:23,877 --> 00:52:26,546
And that's going to be a little bit of
a problem for me.
1114
00:52:27,313 --> 00:52:29,616
So a lot of times i'll just duplicate
1115
00:52:30,350 --> 00:52:31,985
that part of the low frequency
1116
00:52:33,153 --> 00:52:36,156
and have it above the areas that I'm
working on.
1117
00:52:36,756 --> 00:52:38,91
And I do have a mask
1118
00:52:38,658 --> 00:52:42,495
for the label as well that I can use to
quickly select that area and float it
1119
00:52:42,495 --> 00:52:42,662
up.
1120
00:52:42,662 --> 00:52:44,164
I'll show you quick how that works.
1121
00:52:44,998 --> 00:52:46,566
I'm going to make that selection
1122
00:52:46,900 --> 00:52:49,235
going to go down to my low frequency,
hit command.
1123
00:52:49,469 --> 00:52:49,636
J.
1124
00:52:50,36 --> 00:52:54,74
And now I've got to copy the label
below frequency, up above
1125
00:52:55,942 --> 00:52:57,210
the layer that I'm working on.
1126
00:52:57,210 --> 00:52:58,878
And that allows me to
1127
00:52:59,212 --> 00:53:00,647
be able to kind of cut
1128
00:53:01,481 --> 00:53:02,415
underneath it,
1129
00:53:02,816 --> 00:53:03,783
if that makes sense.
1130
00:53:06,252 --> 00:53:08,988
I can just drag underneath and I no
longer have the issue
1131
00:53:10,23 --> 00:53:10,557
of
1132
00:53:11,524 --> 00:53:11,991
this.
1133
00:53:12,625 --> 00:53:13,293
It
1134
00:53:13,560 --> 00:53:16,629
just allows a little bit more
flexibility when working.
1135
00:53:17,397 --> 00:53:21,434
Oftentimes my low frequency layers are
just stacked with all sorts of stuff.
1136
00:53:23,303 --> 00:53:24,4
So it's
1137
00:53:25,939 --> 00:53:27,407
really fun to practice with this.
1138
00:53:27,774 --> 00:53:29,609
And I hope you're enjoying it, because
1139
00:53:30,410 --> 00:53:31,344
it is
1140
00:53:32,12 --> 00:53:32,946
an amazing tool.
1141
00:53:34,347 --> 00:53:35,682
And an amazing process.
1142
00:53:37,550 --> 00:53:38,118
And there are.
1143
00:53:38,118 --> 00:53:40,487
There are other ways of
1144
00:53:41,221 --> 00:53:43,690
doing these separations that are a
little bit more
1145
00:53:44,157 --> 00:53:44,357
involved,
1146
00:53:45,392 --> 00:53:46,559
where you're going to be
1147
00:53:47,227 --> 00:53:51,31
separating the label in its own
separation layers.
1148
00:53:52,599 --> 00:53:54,834
The glass would have its own separation
layers.
1149
00:53:55,368 --> 00:53:57,771
The bottom would have its own
separation layers.
1150
00:54:00,273 --> 00:54:02,709
Creates a pretty large file.
1151
00:54:03,610 --> 00:54:05,912
I sometimes work that way for this
1152
00:54:06,279 --> 00:54:08,648
image though, because of time
constraints,
1153
00:54:09,549 --> 00:54:11,985
I just want to make it as simple as
possible
1154
00:54:12,986 --> 00:54:13,586
and just
1155
00:54:13,953 --> 00:54:17,290
push all of the layer stacks
1156
00:54:17,857 --> 00:54:19,693
into the same file
1157
00:54:20,593 --> 00:54:22,796
and have a nice lean
1158
00:54:23,229 --> 00:54:24,330
and efficient
1159
00:54:26,332 --> 00:54:27,200
file size.
1160
00:54:29,869 --> 00:54:32,639
So the one thing about the mixture, as
you're working
1161
00:54:33,306 --> 00:54:35,141
is the direction that you drag is
important.
1162
00:54:35,475 --> 00:54:38,78
If I drag this way, I'm getting
1163
00:54:38,678 --> 00:54:40,980
the label pulling out into the liquid.
1164
00:54:41,314 --> 00:54:44,317
I don't want that, but I do have a copy
up here,
1165
00:54:44,584 --> 00:54:45,919
so I can just kind of keep
1166
00:54:47,954 --> 00:54:50,90
pulling underneath that with the mixer.
1167
00:54:50,657 --> 00:54:51,991
Let me see what's happening
1168
00:54:52,792 --> 00:54:53,593
on
1169
00:54:54,594 --> 00:54:55,362
this layer
1170
00:54:57,931 --> 00:55:00,166
by itself, without my high frequency.
1171
00:55:02,902 --> 00:55:03,703
And as I'm working,
1172
00:55:05,238 --> 00:55:09,476
what you're probably not noticing is
that I'm constantly adjusting my flow rate.
1173
00:55:10,910 --> 00:55:15,48
There are just times when I want a
really heavy hand and times
1174
00:55:15,715 --> 00:55:17,751
when I want to go a little bit easier.
1175
00:55:21,154 --> 00:55:25,692
So I'm always adjusting that flow to
just kind of match what it is I'm
1176
00:55:25,692 --> 00:55:26,393
trying to do.
1177
00:55:26,760 --> 00:55:30,730
Sometimes I need to go into wet because
I'm just not getting a low enough
1178
00:55:31,297 --> 00:55:31,798
flow rate.
1179
00:55:31,931 --> 00:55:34,701
It's just pushing pixels around too
much,
1180
00:55:35,869 --> 00:55:36,503
and I'm lazy.
1181
00:55:36,836 --> 00:55:39,506
So I don't like typing shift o five
1182
00:55:40,507 --> 00:55:42,575
rot, which is kind of where I really
want to go.
1183
00:55:44,177 --> 00:55:44,477
It
1184
00:55:44,911 --> 00:55:46,913
makes me do weird things with my hands.
1185
00:55:47,147 --> 00:55:48,815
So instead, I just hit five.
1186
00:55:48,915 --> 00:55:53,453
And that takes me to a fifty wet, which
kind of does the same thing as a five
1187
00:55:53,453 --> 00:55:55,355
percent flow with 100 percent wet.
1188
00:55:57,223 --> 00:56:01,428
But I just need to stop being so lazy
and just hit shift o five instead,
1189
00:56:02,262 --> 00:56:03,530
which is what I just did.
1190
00:56:04,664 --> 00:56:08,1
So now I've got a little bit more
refined movement
1191
00:56:08,568 --> 00:56:09,936
on the mixer,
1192
00:56:10,270 --> 00:56:11,371
seeing a lot of
1193
00:56:12,906 --> 00:56:16,810
areas here that probably need quite a
bit more flow.
1194
00:56:19,79 --> 00:56:20,13
So we're just going to
1195
00:56:21,481 --> 00:56:24,150
just try to make a nice transition
happen over here.
1196
00:56:25,952 --> 00:56:28,955
I don't necessarily need to worry about
making things perfect.
1197
00:56:29,289 --> 00:56:32,959
If I mess up and I want to pull in a
part of an image back up,
1198
00:56:33,293 --> 00:56:35,528
all I have to do is go back down to the
low,
1199
00:56:36,830 --> 00:56:38,398
select the area that I want,
1200
00:56:38,998 --> 00:56:40,967
hit command, j, float it back up,
1201
00:56:41,534 --> 00:56:45,472
put it on top, the low again, and then
flatten it back down into the low and
1202
00:56:45,472 --> 00:56:47,707
then I can have this section back if I
went over it.
1203
00:56:47,774 --> 00:56:48,174
But for now,
1204
00:56:49,542 --> 00:56:55,348
we can just undo and undo and undo and
undo and undo and undo and
1205
00:56:56,16 --> 00:56:56,750
get back where.
1206
00:56:56,816 --> 00:56:57,584
We're
1207
00:56:57,784 --> 00:56:58,551
just like that.
1208
00:56:59,552 --> 00:57:00,920
You can also use a history brush.
1209
00:57:01,221 --> 00:57:03,56
If you don't know what that is, check
it out.
1210
00:57:03,790 --> 00:57:06,659
History States undoes, painting back to
histories.
1211
00:57:07,160 --> 00:57:07,994
It's kind of fun.
1212
00:57:14,601 --> 00:57:19,39
All right, I think that's looking
pretty for the liquid mixer.
1213
00:57:20,106 --> 00:57:21,908
There's a little bit more work to do up
here.
1214
00:57:22,342 --> 00:57:23,510
Let's just do a quick
1215
00:57:24,10 --> 00:57:25,478
pass on this stuff,
1216
00:57:26,579 --> 00:57:27,80
right here.
1217
00:57:27,147 --> 00:57:28,815
I'm going to turn off this layer
1218
00:57:28,982 --> 00:57:29,949
because I don't want to see it.
1219
00:57:29,949 --> 00:57:32,152
I'm going to restructure my high
frequency
1220
00:57:32,752 --> 00:57:35,388
to complement what it is that I'm
doing.
1221
00:57:35,455 --> 00:57:36,156
Down here's
1222
00:57:36,756 --> 00:57:38,558
a lot of kind of sharp edges,
1223
00:57:40,93 --> 00:57:40,360
kind of.
1224
00:57:40,360 --> 00:57:43,530
I think there are internal glass
refractions that are happening.
1225
00:57:43,863 --> 00:57:47,534
You're seeing the impurities in the
glass and the light shining through them.
1226
00:57:48,568 --> 00:57:49,436
And
1227
00:57:50,337 --> 00:57:53,273
while it might be beautiful, I have a
feeling that
1228
00:57:54,40 --> 00:57:56,643
either the photographer or the client
would want to see
1229
00:57:57,210 --> 00:57:59,45
a smoother shape in there.
1230
00:58:00,180 --> 00:58:03,216
So let's just use the mixer brush to do
that.
1231
00:58:03,316 --> 00:58:04,651
As you can see, it's just
1232
00:58:05,218 --> 00:58:05,719
really fun.
1233
00:58:06,119 --> 00:58:07,53
Painterly,
1234
00:58:08,421 --> 00:58:09,155
you don't have to think.
1235
00:58:09,456 --> 00:58:10,890
Just let your fingers
1236
00:58:11,458 --> 00:58:12,625
do the push in
1237
00:58:13,126 --> 00:58:14,94
and
1238
00:58:14,594 --> 00:58:15,795
your brush to the brush.
1239
00:58:16,29 --> 00:58:16,162
And
1240
00:58:19,132 --> 00:58:20,967
that's pretty nice shape in there.
1241
00:58:22,268 --> 00:58:22,736
I can obviously
1242
00:58:23,770 --> 00:58:27,374
spend all day if I wanted to on this.
1243
00:58:28,41 --> 00:58:28,408
But I
1244
00:58:28,675 --> 00:58:30,76
think for now, that
1245
00:58:31,311 --> 00:58:32,12
sort of
1246
00:58:33,480 --> 00:58:35,849
smooth out those distractions a little
bit.
1247
00:58:36,816 --> 00:58:40,320
Blend those shapes together, put my eye
back on,
1248
00:58:40,820 --> 00:58:42,722
see that it's kind of a mess.
1249
00:58:44,424 --> 00:58:45,592
Go back up to my high.
1250
00:58:46,659 --> 00:58:47,394
Click that on.
1251
00:58:47,560 --> 00:58:48,795
This is what it looks like.
1252
00:58:50,897 --> 00:58:52,799
I might be able to
1253
00:58:53,400 --> 00:58:54,734
get a sample
1254
00:58:55,935 --> 00:58:57,604
from this internal area
1255
00:58:58,505 --> 00:58:59,372
to pull from
1256
00:58:59,639 --> 00:59:00,807
to clean it all up,
1257
00:59:04,577 --> 00:59:07,380
because a lot of these details are
nonvisible.
1258
00:59:08,581 --> 00:59:11,451
So I don't need to worry too much about
some of the
1259
00:59:12,519 --> 00:59:14,721
issues that I'm seeing with that.
1260
00:59:15,622 --> 00:59:18,224
To a spot check, that's all fine.
1261
00:59:21,394 --> 00:59:23,29
Get this guy cleaned up real quick.
1262
00:59:30,870 --> 00:59:32,238
Easy.
1263
00:59:33,373 --> 00:59:34,341
Oh, that's nice.
1264
00:59:34,574 --> 00:59:35,675
That's looking good.
1265
00:59:36,176 --> 00:59:37,277
I want to
1266
00:59:38,178 --> 00:59:40,647
see what's happening with this edge
over here.
1267
00:59:41,548 --> 00:59:42,716
Not sure
1268
00:59:43,216 --> 00:59:44,651
how I want to handle that.
1269
00:59:46,119 --> 00:59:49,456
But for now, I'm going to go to just a
low flow
1270
00:59:51,291 --> 00:59:52,158
stamp tool.
1271
00:59:53,159 --> 00:59:53,626
Let me blend.
1272
00:59:53,860 --> 00:59:54,728
Those areas in
1273
00:59:55,695 --> 00:59:58,231
the mixer will not work on the high
frequency layer.
1274
00:59:58,665 --> 01:00:00,33
99 of the time.
1275
01:00:00,500 --> 01:00:01,768
There are a couple
1276
01:00:02,435 --> 01:00:06,72
instances where I use it to just smooth
out highlight
1277
01:00:07,207 --> 01:00:07,307
glares.
1278
01:00:08,341 --> 01:00:09,776
I don't know if i'll have any
1279
01:00:09,943 --> 01:00:12,479
samples to show you on this one, but
1280
01:00:13,146 --> 01:00:15,615
it's kind of the same as just using a
normal white brush.
1281
01:00:15,849 --> 01:00:17,50
When I'm doing that technique,
1282
01:00:18,251 --> 01:00:21,454
I just like using the mixer, because I
love the mixer.
1283
01:00:21,955 --> 01:00:23,390
All right, see how easy that was.
1284
01:00:24,190 --> 01:00:24,624
Just
1285
01:00:24,991 --> 01:00:26,226
a very quick cleanup
1286
01:00:26,760 --> 01:00:28,28
of some areas of distraction.
1287
01:00:29,129 --> 01:00:30,497
The surface texture is imperfect.
1288
01:00:30,897 --> 01:00:32,832
But once I add my grain, it's going to
go away.
1289
01:00:32,999 --> 01:00:34,401
I'm not going to worry about it for
this,
1290
01:00:35,135 --> 01:00:36,736
it's a little bit too micro detail.
1291
01:00:37,470 --> 01:00:39,39
Only the retetcher's going to see that.
1292
01:00:40,173 --> 01:00:42,876
So I'm going to do a bit more cleanup
on this image,
1293
01:00:43,710 --> 01:00:45,945
fix some of the more difficult areas
that I'm seeing.
1294
01:00:47,480 --> 01:00:48,14
Go back to
1295
01:00:48,148 --> 01:00:48,481
this
1296
01:00:48,982 --> 01:00:51,184
little piece here that we've noticed
before.
1297
01:00:51,618 --> 01:00:53,753
Watch how easy it is to do with the
mixer brush.
1298
01:00:54,521 --> 01:00:55,522
Just going to paint those
1299
01:00:56,89 --> 01:00:58,91
kind of smiry colors away.
1300
01:00:59,459 --> 01:01:01,928
I can take a look at the underlying
layers,
1301
01:01:02,495 --> 01:01:04,330
maybe just kind of get an idea
1302
01:01:04,898 --> 01:01:06,866
of how to create a little bit more
uniformity.
1303
01:01:09,469 --> 01:01:10,570
It's not really,
1304
01:01:13,139 --> 01:01:14,441
there's no recipe for it.
1305
01:01:14,441 --> 01:01:17,277
It's kind of whatever you want to make
it be.
1306
01:01:17,777 --> 01:01:18,712
And in this case,
1307
01:01:19,479 --> 01:01:20,113
I think it is.
1308
01:01:20,113 --> 01:01:20,280
One.
1309
01:01:20,280 --> 01:01:22,82
A really nice subtle shape up there.
1310
01:01:22,649 --> 01:01:23,483
Check the other side.
1311
01:01:23,550 --> 01:01:24,484
It's a little bit brighter.
1312
01:01:24,984 --> 01:01:27,520
I could paint a little bit more light
in here if I wanted
1313
01:01:29,155 --> 01:01:31,24
but I kind of like
1314
01:01:31,291 --> 01:01:36,629
the way the light is shining through
the bottle right now and creating an asymmetry
1315
01:01:37,130 --> 01:01:38,64
across the top.
1316
01:01:39,132 --> 01:01:39,999
All right, I'm going to
1317
01:01:41,434 --> 01:01:42,68
clean
1318
01:01:42,268 --> 01:01:44,471
these areas, which I'm sure have been
bugging
1319
01:01:46,439 --> 01:01:47,374
a lot of you,
1320
01:01:48,174 --> 01:01:49,909
as they've been bugging me.
1321
01:01:52,345 --> 01:01:56,316
And one thing I want to think about to
you when I'm doing this is
1322
01:01:58,351 --> 01:02:00,153
there are a couple triangles in the
corner.
1323
01:02:00,520 --> 01:02:02,88
I'm not sure what they're doing there.
1324
01:02:03,56 --> 01:02:05,792
I'm not sure if they're wanted there.
1325
01:02:06,26 --> 01:02:07,994
I think it's giving the bottle a nice
shape.
1326
01:02:08,261 --> 01:02:09,763
I haven't had any
1327
01:02:10,497 --> 01:02:14,401
instruction or direction about what to
do here.
1328
01:02:15,301 --> 01:02:18,672
Same thing with what's going on in this
area, which I know I'm going to clean,
1329
01:02:18,738 --> 01:02:21,908
and I know how I'm going to clean, but
we'll get to that in a few minutes.
1330
01:02:22,509 --> 01:02:22,676
For now,
1331
01:02:23,710 --> 01:02:25,278
let's consider
1332
01:02:25,745 --> 01:02:26,413
these
1333
01:02:27,347 --> 01:02:28,314
corners.
1334
01:02:29,849 --> 01:02:32,485
I know for a fact that I'd like to
1335
01:02:33,219 --> 01:02:34,87
fill
1336
01:02:34,521 --> 01:02:35,989
this in as a solid
1337
01:02:36,656 --> 01:02:37,557
to match this.
1338
01:02:37,624 --> 01:02:39,993
At least I'm probably going to want to
1339
01:02:42,95 --> 01:02:43,196
pull these two
1340
01:02:43,697 --> 01:02:44,964
elements together.
1341
01:02:46,99 --> 01:02:47,834
But what I don't know is
1342
01:02:50,437 --> 01:02:51,504
what I should do here.
1343
01:02:51,938 --> 01:02:52,972
I could, of course,
1344
01:02:53,373 --> 01:02:54,708
bring this line over,
1345
01:02:55,208 --> 01:02:56,9
and
1346
01:02:57,310 --> 01:02:58,445
let's see, what's happening down.
1347
01:02:58,511 --> 01:02:58,678
Here.
1348
01:02:59,145 --> 01:03:00,647
There's a little bit of a black
1349
01:03:02,515 --> 01:03:03,483
line that goes down.
1350
01:03:03,550 --> 01:03:04,951
But it's not really noticeable.
1351
01:03:05,218 --> 01:03:07,354
So I could of course bring this across
1352
01:03:07,954 --> 01:03:09,923
and just give it a little bit of a
1353
01:03:10,256 --> 01:03:11,24
curve to match
1354
01:03:11,391 --> 01:03:12,492
this highlight up here.
1355
01:03:14,494 --> 01:03:16,496
But I'm thinking I
1356
01:03:18,431 --> 01:03:19,666
kind of like that shape,
1357
01:03:20,333 --> 01:03:20,967
and
1358
01:03:22,35 --> 01:03:24,971
I'd like to see what happens if I bring
it
1359
01:03:25,472 --> 01:03:26,573
further down
1360
01:03:27,140 --> 01:03:27,874
the side of the bottle,
1361
01:03:29,309 --> 01:03:31,344
just to give a little bit of dimension
1362
01:03:32,278 --> 01:03:33,279
to that
1363
01:03:33,546 --> 01:03:34,714
curved surface.
1364
01:03:35,949 --> 01:03:39,386
And the way that I'm going to do that
is, I'm just going to take a quick look
1365
01:03:39,452 --> 01:03:40,787
at my
1366
01:03:41,321 --> 01:03:44,491
low frequency, because that's where all
of the color in shape is.
1367
01:03:45,291 --> 01:03:46,893
Take a quick look at my high frequency.
1368
01:03:48,728 --> 01:03:52,465
Really, nothing going on on the high
frequency that I need to worry about
1369
01:03:54,100 --> 01:03:56,336
it's all low frequency information.
1370
01:03:56,836 --> 01:03:57,604
Looks like
1371
01:03:58,338 --> 01:04:00,206
I'd done a little bit of cloning work
there before.
1372
01:04:00,507 --> 01:04:02,876
There's somewhat somewhat of an edge,
1373
01:04:03,610 --> 01:04:06,246
but nothing to be too concerned about.
1374
01:04:07,480 --> 01:04:10,250
Brushes are still behaving a little
strangely.
1375
01:04:12,419 --> 01:04:13,586
It's going to check out
1376
01:04:14,187 --> 01:04:16,156
smoothing the sky down a tiny bit.
1377
01:04:17,857 --> 01:04:19,59
And all right.
1378
01:04:19,292 --> 01:04:20,493
So too,
1379
01:04:23,530 --> 01:04:27,33
make this line go a little bit further.
1380
01:04:27,634 --> 01:04:29,602
All we have to do is
1381
01:04:32,305 --> 01:04:33,106
fill
1382
01:04:33,873 --> 01:04:35,8
a shape with color.
1383
01:04:35,208 --> 01:04:37,110
That's exactly the same as this color
1384
01:04:37,544 --> 01:04:38,878
from the top
1385
01:04:39,612 --> 01:04:42,716
to the bottom where we want it to
transition.
1386
01:04:43,316 --> 01:04:46,386
And the way I'm going to do that is by
1387
01:04:47,854 --> 01:04:48,955
first renaming
1388
01:04:49,456 --> 01:04:51,24
my label layer.
1389
01:04:52,492 --> 01:04:52,659
And
1390
01:04:53,793 --> 01:04:56,162
then I'm going to create
1391
01:04:56,896 --> 01:05:00,800
a new blank layer within my low
frequency set.
1392
01:05:02,35 --> 01:05:03,36
I'm going
1393
01:05:03,203 --> 01:05:04,170
to,
1394
01:05:04,904 --> 01:05:07,207
I think, just put a path down initially,
1395
01:05:08,41 --> 01:05:09,309
because it's a nice straight line.
1396
01:05:09,476 --> 01:05:10,710
I may want to
1397
01:05:11,778 --> 01:05:15,48
kind of randomly noise up the edge at
some point,
1398
01:05:15,215 --> 01:05:16,316
but for now,
1399
01:05:17,217 --> 01:05:18,385
I'm just going to
1400
01:05:18,918 --> 01:05:21,121
create a nice long
1401
01:05:21,755 --> 01:05:22,956
transition
1402
01:05:23,289 --> 01:05:25,125
down to the bottom of the bottle.
1403
01:05:26,893 --> 01:05:31,398
I don't need to worry too much about
what's happening up here and seeing to
1404
01:05:31,398 --> 01:05:32,966
make sure that it all blends together.
1405
01:05:36,669 --> 01:05:38,71
cut this in a tiny bit.
1406
01:05:38,571 --> 01:05:38,738
Ok?
1407
01:05:39,72 --> 01:05:41,808
I don't really need to worry about what
the path is called.
1408
01:05:42,8 --> 01:05:42,876
It's just
1409
01:05:43,610 --> 01:05:43,943
a workpath.
1410
01:05:44,577 --> 01:05:46,579
But at the same time, I don't want it
to get deleted.
1411
01:05:46,913 --> 01:05:47,847
So I'm going to name it
1412
01:05:48,915 --> 01:05:50,717
and then on this new layer,
1413
01:05:51,551 --> 01:05:55,655
and just go in with a normal brush tool
1414
01:05:57,57 --> 01:05:58,224
and sample
1415
01:05:59,159 --> 01:06:00,326
the darker
1416
01:06:00,827 --> 01:06:01,928
color underneath
1417
01:06:02,662 --> 01:06:03,663
current in below
1418
01:06:04,197 --> 01:06:04,964
brush tool.
1419
01:06:05,865 --> 01:06:08,168
My flow is going to be
1420
01:06:08,268 --> 01:06:09,436
all the way up to 100.
1421
01:06:10,103 --> 01:06:11,37
Sample this area,
1422
01:06:12,672 --> 01:06:14,708
and we're going to
1423
01:06:15,709 --> 01:06:16,810
hide extras
1424
01:06:18,278 --> 01:06:19,212
and just paint
1425
01:06:19,546 --> 01:06:20,113
straight down.
1426
01:06:20,113 --> 01:06:22,15
I'm not going to worry about this edge
just yet.
1427
01:06:22,115 --> 01:06:23,49
You'll see why.
1428
01:06:24,184 --> 01:06:25,919
And for now, we're just going to make
1429
01:06:26,820 --> 01:06:26,986
a really
1430
01:06:28,188 --> 01:06:31,24
weird stroke on this image, right?
1431
01:06:31,624 --> 01:06:31,791
Easy.
1432
01:06:32,192 --> 01:06:32,959
All the way down.
1433
01:06:33,293 --> 01:06:35,195
This just gives me a quick chance
1434
01:06:35,995 --> 01:06:36,629
to
1435
01:06:37,397 --> 01:06:38,865
check out the idea
1436
01:06:42,435 --> 01:06:44,170
and to make sure that
1437
01:06:46,106 --> 01:06:46,673
I'm thinking
1438
01:06:47,774 --> 01:06:50,243
of a solution that is going to work.
1439
01:06:52,412 --> 01:06:52,812
All right.
1440
01:06:54,414 --> 01:06:55,815
There it is.
1441
01:06:56,349 --> 01:06:57,917
It was that easy.
1442
01:06:59,719 --> 01:06:59,886
Again.
1443
01:06:59,953 --> 01:07:01,888
It's not perfect, it's just the idea of
it.
1444
01:07:02,22 --> 01:07:04,758
Obviously there wouldn't be these
beautifully straight edges.
1445
01:07:04,991 --> 01:07:05,925
I didn't put any
1446
01:07:06,993 --> 01:07:08,261
radius blur on the side.
1447
01:07:08,328 --> 01:07:10,30
I probably should have done that when I
made the selection.
1448
01:07:10,330 --> 01:07:11,197
Doesn't really matter.
1449
01:07:11,865 --> 01:07:14,401
I just want to kind of see what's
happening from a distance.
1450
01:07:15,368 --> 01:07:17,103
Let me turn this high frequency on.
1451
01:07:20,440 --> 01:07:21,408
I'm ok with it.
1452
01:07:21,875 --> 01:07:22,876
I don't know if
1453
01:07:23,610 --> 01:07:24,644
it's a real solution.
1454
01:07:26,680 --> 01:07:28,314
It's still a little bit distracting.
1455
01:07:28,581 --> 01:07:30,83
I almost want to see a clean line.
1456
01:07:35,55 --> 01:07:37,957
But I think I'm just going to leave it
there for now and see what Rob thinks
1457
01:07:38,24 --> 01:07:38,391
about it.
1458
01:07:39,559 --> 01:07:41,227
It was part of the original shot.
1459
01:07:41,294 --> 01:07:42,896
I've just beautified it a little bit.
1460
01:07:43,229 --> 01:07:44,264
So let's clean it up.
1461
01:07:44,264 --> 01:07:44,664
Well, fast.
1462
01:07:44,731 --> 01:07:46,399
Let's fix the one on the other side.
1463
01:07:46,833 --> 01:07:49,769
And I think then we'll be ready to
start color.
1464
01:07:50,670 --> 01:07:53,907
So to clean this up, I'm going to just
1465
01:07:54,274 --> 01:07:56,109
delete what I have just done.
1466
01:07:56,576 --> 01:07:59,512
I'm going to make a new selection, but
this time
1467
01:08:00,347 --> 01:08:03,683
I'm going to add a tiny bit of feather
to it.
1468
01:08:04,751 --> 01:08:06,386
I already have my color that I need
1469
01:08:06,986 --> 01:08:08,154
creating the layer.
1470
01:08:09,956 --> 01:08:12,625
Take that, hide it, just because I like
to hide things.
1471
01:08:14,494 --> 01:08:15,995
And we're going to pull this down
1472
01:08:18,98 --> 01:08:18,732
like that.
1473
01:08:20,266 --> 01:08:22,736
And I am going to
1474
01:08:23,870 --> 01:08:25,271
make a really
1475
01:08:25,872 --> 01:08:30,243
quick and easy selection of that area
of the white so I can unmask it.
1476
01:08:30,977 --> 01:08:32,479
I'm going to use a one tool
1477
01:08:33,480 --> 01:08:34,80
set to
1478
01:08:34,748 --> 01:08:36,16
a lower tolerance,
1479
01:08:37,50 --> 01:08:37,917
see what happens,
1480
01:08:38,651 --> 01:08:40,353
except I am on sample.
1481
01:08:40,653 --> 01:08:41,287
All layers.
1482
01:08:42,188 --> 01:08:42,722
These lects
1483
01:08:43,957 --> 01:08:44,491
come back up.
1484
01:08:44,491 --> 01:08:44,958
Here
1485
01:08:46,393 --> 01:08:47,827
is
1486
01:08:48,828 --> 01:08:50,730
the beginning of an edge.
1487
01:08:51,931 --> 01:08:52,465
I'm just going to
1488
01:08:52,832 --> 01:08:55,368
go down the length of the bottle,
1489
01:08:57,637 --> 01:08:58,405
figure out
1490
01:08:59,72 --> 01:09:00,173
and see if it's
1491
01:09:00,974 --> 01:09:01,274
kept.
1492
01:09:02,175 --> 01:09:04,144
All of the edge that I want has
1493
01:09:05,378 --> 01:09:07,213
return to my
1494
01:09:07,714 --> 01:09:08,815
triangle thing.
1495
01:09:09,382 --> 01:09:11,685
And I'm just going to hold down option,
1496
01:09:12,352 --> 01:09:12,952
invert
1497
01:09:13,453 --> 01:09:14,87
the mask
1498
01:09:15,455 --> 01:09:19,359
so that my triangular shape is hiding
behind,
1499
01:09:20,93 --> 01:09:23,196
seemingly, the highlight on the side of
the glass.
1500
01:09:23,797 --> 01:09:24,464
And it is
1501
01:09:26,433 --> 01:09:26,833
that easy.
1502
01:09:27,67 --> 01:09:28,201
I have high frequency texture.
1503
01:09:28,735 --> 01:09:29,402
Turn that off.
1504
01:09:29,536 --> 01:09:32,105
It's just a mushy blurry noise.
1505
01:09:32,339 --> 01:09:34,708
But because I have this high frequency
texture,
1506
01:09:36,9 --> 01:09:37,610
I don't have to do any clonework.
1507
01:09:38,511 --> 01:09:42,816
I don't need to worry about all sorts
of other stuff that you normally have
1508
01:09:42,916 --> 01:09:44,951
when you're just painting on top of an
image.
1509
01:09:45,618 --> 01:09:49,122
The one thing I might think about
looking at is,
1510
01:09:50,223 --> 01:09:51,191
maybe
1511
01:09:52,258 --> 01:09:53,927
I'm going to
1512
01:09:57,297 --> 01:09:59,366
change my mask up just a tiny bit.
1513
01:10:00,333 --> 01:10:02,402
And then I would like
1514
01:10:03,370 --> 01:10:04,170
to
1515
01:10:05,238 --> 01:10:06,406
get my selection back
1516
01:10:08,308 --> 01:10:09,275
and
1517
01:10:10,510 --> 01:10:11,845
switch back to my brush,
1518
01:10:13,880 --> 01:10:15,215
select a lighter color
1519
01:10:16,583 --> 01:10:18,585
and get a real low flow.
1520
01:10:19,219 --> 01:10:19,686
Go in.
1521
01:10:21,54 --> 01:10:22,255
And I'm thinking,
1522
01:10:24,891 --> 01:10:25,792
it may not work.
1523
01:10:26,92 --> 01:10:27,360
I think I need to
1524
01:10:28,361 --> 01:10:30,230
expand my selection just a
1525
01:10:30,563 --> 01:10:31,364
pixel.
1526
01:10:35,68 --> 01:10:37,771
I notice I was getting a little bit of
a black edge in there.
1527
01:10:38,905 --> 01:10:40,640
So with that, I can then
1528
01:10:41,374 --> 01:10:41,908
add
1529
01:10:42,409 --> 01:10:44,811
just a tiny amount of
1530
01:10:45,612 --> 01:10:46,713
light coming through
1531
01:10:48,14 --> 01:10:49,616
the front edge of
1532
01:10:50,650 --> 01:10:50,817
that.
1533
01:10:50,984 --> 01:10:54,721
And it's kind of an internal shadow, I
think, is what's happening.
1534
01:10:56,423 --> 01:10:59,693
But just to give it a little bit more
non uniformity, so it doesn't look like
1535
01:10:59,693 --> 01:11:00,794
it was drawn in there.
1536
01:11:01,294 --> 01:11:03,129
You can see I still have a little clean
up to do over here,
1537
01:11:04,330 --> 01:11:08,268
but let's just take a quick look at the
before and after to see if we like,
1538
01:11:08,334 --> 01:11:09,269
what's happening
1539
01:11:09,869 --> 01:11:12,639
there, and I think we do yep.
1540
01:11:14,974 --> 01:11:15,875
To perfect the same.
1541
01:11:16,409 --> 01:11:17,744
I probably
1542
01:11:19,713 --> 01:11:21,915
would add a slight bit of
1543
01:11:24,351 --> 01:11:25,919
variation to the edge,
1544
01:11:28,588 --> 01:11:30,223
because right now it's just a straight
line.
1545
01:11:30,990 --> 01:11:32,792
So I think I would just randomly
1546
01:11:33,293 --> 01:11:34,227
kind of come in
1547
01:11:34,828 --> 01:11:35,362
and just
1548
01:11:36,29 --> 01:11:37,764
paint a little bit of a mask in there,
1549
01:11:38,264 --> 01:11:39,199
just to give it
1550
01:11:40,266 --> 01:11:41,601
a more organic look.
1551
01:11:42,335 --> 01:11:46,573
If I was really fancy, I'd have a set
of brushes up here that I could choose from
1552
01:11:47,941 --> 01:11:49,442
that would already have
1553
01:11:51,211 --> 01:11:53,146
no non uniformity built into them.
1554
01:11:53,480 --> 01:11:55,215
But because I don't, I'm just going to
1555
01:11:56,983 --> 01:12:00,120
do a low flow brush down the side, just
like that.
1556
01:12:00,253 --> 01:12:02,555
You can see it breaks it up a little
bit.
1557
01:12:03,690 --> 01:12:04,791
This right here
1558
01:12:05,859 --> 01:12:08,495
was from earlier, when I got rid of this
1559
01:12:10,597 --> 01:12:13,466
nebulous shape that was probably caused
by some
1560
01:12:14,667 --> 01:12:15,235
glass imperfections.
1561
01:12:15,869 --> 01:12:16,469
But I never
1562
01:12:17,303 --> 01:12:19,205
cloned up on the high frequency.
1563
01:12:20,440 --> 01:12:21,107
So we'll just
1564
01:12:21,708 --> 01:12:22,676
clean the nepro quick.
1565
01:12:22,742 --> 01:12:24,310
I saw a selection go in.
1566
01:12:25,478 --> 01:12:26,79
Get rid of that
1567
01:12:26,813 --> 01:12:27,514
that's gone.
1568
01:12:28,181 --> 01:12:32,352
Still have some major issues on the
side that I haven't attended to yet.
1569
01:12:32,652 --> 01:12:34,254
I think the bottom's looking really
good.
1570
01:12:35,855 --> 01:12:36,22
There.
1571
01:12:36,89 --> 01:12:38,224
Definitely could be a little bit of
clean up down here.
1572
01:12:39,59 --> 01:12:40,326
Maybe we want to
1573
01:12:41,61 --> 01:12:43,29
get rid of these more specular
1574
01:12:43,530 --> 01:12:45,598
details, keep the larger forms,
1575
01:12:46,599 --> 01:12:48,1
get rid of the smaller ones.
1576
01:12:48,334 --> 01:12:50,870
More than likely when that print it's
all just going to be black.
1577
01:12:53,73 --> 01:12:56,176
But because we're already here, we've
got all of our
1578
01:12:56,910 --> 01:12:58,878
frequency layers built up,
1579
01:13:00,280 --> 01:13:02,549
we'll just go ahead and get rid of it,
because it only takes a second
1580
01:13:03,216 --> 01:13:03,983
heel tool.
1581
01:13:04,818 --> 01:13:06,553
One other quick thing that I
1582
01:13:07,721 --> 01:13:09,923
don't have as part of the action that I
ran earlier
1583
01:13:11,291 --> 01:13:13,293
is, I do like to have
1584
01:13:16,896 --> 01:13:19,65
a blank layer on top of my frequency
separation
1585
01:13:20,100 --> 01:13:24,270
that I use whenever I don't feel like
cloning and healing on two different
1586
01:13:24,437 --> 01:13:24,604
layers.
1587
01:13:24,971 --> 01:13:26,573
So what I do is
1588
01:13:26,706 --> 01:13:27,374
just
1589
01:13:28,341 --> 01:13:29,609
create a new blank layer.
1590
01:13:31,144 --> 01:13:32,312
And when I need
1591
01:13:32,479 --> 01:13:33,113
to
1592
01:13:35,548 --> 01:13:39,519
pay attention to some areas that I know
will just work with a normal healing brush,
1593
01:13:40,120 --> 01:13:45,425
i'll just go back to my heel tool, curn
a blow, usually just call this rt for retouch,
1594
01:13:46,26 --> 01:13:46,826
and then I can.
1595
01:13:46,893 --> 01:13:48,528
I can just quickly go through.
1596
01:13:48,595 --> 01:13:50,730
And this passes on top of both
1597
01:13:51,131 --> 01:13:52,799
my frequency separation layers.
1598
01:13:53,466 --> 01:13:54,567
It's really easy.
1599
01:13:55,702 --> 01:13:59,39
Sometimes there's corners and other
little
1600
01:14:00,106 --> 01:14:02,75
issues that pop up that you'll
1601
01:14:03,376 --> 01:14:07,47
figure out as you're working through a
frequency separation workflow.
1602
01:14:07,714 --> 01:14:09,616
It'll be really obvious when you
1603
01:14:10,16 --> 01:14:12,652
need to pop up to a different layer.
1604
01:14:13,553 --> 01:14:14,387
Holy smokes,
1605
01:14:14,921 --> 01:14:17,290
just shift key, hell, ok,
1606
01:14:18,758 --> 01:14:19,526
just like that.
1607
01:14:21,861 --> 01:14:22,95
Just like
1608
01:14:22,429 --> 01:14:22,595
this.
1609
01:14:22,829 --> 01:14:24,798
That goes away a big deal.
1610
01:14:25,699 --> 01:14:29,436
I'm not really concerned with
perfection, because this is black.
1611
01:14:32,105 --> 01:14:35,375
I think the bottom of that bottle is
looking a lot better now.
1612
01:14:35,942 --> 01:14:36,810
Less busy.
1613
01:14:38,578 --> 01:14:40,747
No big distractions are happening.
1614
01:14:41,948 --> 01:14:45,885
Sometimes clients want to get rid of
these Numbers down here that are built
1615
01:14:45,952 --> 01:14:48,955
into the glass, because sages don't
represent anything that's relevant
1616
01:14:49,456 --> 01:14:49,956
to the client.
1617
01:14:50,990 --> 01:14:52,792
So if we want to do that, i'll just
1618
01:14:53,59 --> 01:14:55,28
keep using the same tool, the same
layer.
1619
01:14:55,695 --> 01:14:58,231
I don't need frequency separation here.
1620
01:14:59,532 --> 01:15:01,434
It's faster just to do it this way.
1621
01:15:04,170 --> 01:15:05,772
So here's my retouch layer
1622
01:15:07,874 --> 01:15:08,641
on off,
1623
01:15:08,975 --> 01:15:09,609
simple.
1624
01:15:11,611 --> 01:15:12,645
And now
1625
01:15:13,146 --> 01:15:14,714
I think we're in a good spot
1626
01:15:15,849 --> 01:15:16,483
to
1627
01:15:18,585 --> 01:15:19,185
kind of
1628
01:15:19,552 --> 01:15:21,287
massage the top of the bottle here.
1629
01:15:21,855 --> 01:15:23,523
A few minutes of work that I need to do.
1630
01:15:25,158 --> 01:15:26,593
I just want to clean up this edge.
1631
01:15:27,293 --> 01:15:28,795
I think I want to
1632
01:15:29,529 --> 01:15:30,730
make it real straight,
1633
01:15:32,899 --> 01:15:34,734
because that's really what it is.
1634
01:15:36,970 --> 01:15:37,771
Or
1635
01:15:38,738 --> 01:15:39,773
this is kind of a tough call.
1636
01:15:41,374 --> 01:15:42,909
I like the randomness of it.
1637
01:15:43,476 --> 01:15:45,445
But at what I don't like are these
little,
1638
01:15:46,346 --> 01:15:48,48
these little tentacles coming down.
1639
01:15:48,815 --> 01:15:51,518
So using exactly what I was using
before,
1640
01:15:51,951 --> 01:15:54,387
because I think I've got some high
frequency in there.
1641
01:15:55,55 --> 01:15:59,526
Let's see what happens when we use the
old normal clone tool on this.
1642
01:16:02,729 --> 01:16:03,997
Yeah, it works, all right,
1643
01:16:08,268 --> 01:16:08,968
but it's
1644
01:16:09,302 --> 01:16:10,236
funny, because
1645
01:16:11,938 --> 01:16:14,708
once you get used to frequency
separation,
1646
01:16:15,608 --> 01:16:19,846
all of this other stuff just starts to
feel and look really primitive.
1647
01:16:20,113 --> 01:16:21,781
None of it's doing what you want it to
do.
1648
01:16:23,49 --> 01:16:26,986
You want a clone here with some low
flow, but then it smears the texture,
1649
01:16:28,21 --> 01:16:31,524
and then you just want to dive back
into frequency separation again.
1650
01:16:32,258 --> 01:16:35,28
I keep building files that I'm going to
work on
1651
01:16:36,196 --> 01:16:37,797
that I know we're going to go really
fast.
1652
01:16:38,598 --> 01:16:40,467
There's not a lot of requests from the
client.
1653
01:16:40,800 --> 01:16:41,935
But
1654
01:16:44,337 --> 01:16:45,872
I'm thinking, I'm going to get through
them quickly.
1655
01:16:46,39 --> 01:16:48,475
So I don't build my frequency
separation stack
1656
01:16:49,542 --> 01:16:50,510
because it takes more time.
1657
01:16:50,677 --> 01:16:52,145
Saves are a little bit bigger.
1658
01:16:52,979 --> 01:16:58,418
And every time I do that, I regret it,
because I start cloning and healing,
1659
01:16:58,918 --> 01:17:01,154
and it just doesn't do what I want it
to do.
1660
01:17:01,621 --> 01:17:06,526
And inevitably i'll wind up just making
a frequency separation stack, because I
1661
01:17:06,593 --> 01:17:10,897
should do that with every image that I
work on that I know is going to need cleaning,
1662
01:17:11,931 --> 01:17:14,267
because it just always works and does
what I want it to.
1663
01:17:14,734 --> 01:17:15,135
All right?
1664
01:17:15,235 --> 01:17:17,771
So this is getting rid of some of the
stuff down here.
1665
01:17:19,239 --> 01:17:20,273
As I'm working through this.
1666
01:17:20,340 --> 01:17:22,75
I'm just thinking to myself,
1667
01:17:22,909 --> 01:17:27,213
I should be using the mixer brush on my
low frequency layer, because
1668
01:17:28,14 --> 01:17:30,83
it just would be a lot easier.
1669
01:17:30,750 --> 01:17:32,519
But I just want to show you too, how
you can integrate
1670
01:17:33,553 --> 01:17:34,721
your previous
1671
01:17:35,55 --> 01:17:37,757
methods and techniques of cleanup
1672
01:17:38,425 --> 01:17:40,493
into a frequency separation stack.
1673
01:17:41,695 --> 01:17:43,63
You don't need to be scared of it.
1674
01:17:43,296 --> 01:17:46,599
You don't have to commit only to doing
that.
1675
01:17:46,599 --> 01:17:47,667
You can use both.
1676
01:17:48,501 --> 01:17:49,936
I do it all the time,
1677
01:17:51,204 --> 01:17:51,504
and
1678
01:17:51,871 --> 01:17:53,106
there's never a problem.
1679
01:17:54,507 --> 01:17:54,674
Ok?
1680
01:17:55,208 --> 01:17:57,744
I feel like that line's looking a lot
better.
1681
01:18:01,715 --> 01:18:03,683
Just tiny bit more smoothing on it.
1682
01:18:05,151 --> 01:18:08,321
And I'm thinking, now I'd like to
1683
01:18:10,23 --> 01:18:12,926
extend this line, smooth it out and
then bridge that gap.
1684
01:18:13,626 --> 01:18:15,829
And to do that is going to be the exact
same
1685
01:18:16,329 --> 01:18:18,498
process that you saw me use a minute
ago.
1686
01:18:19,299 --> 01:18:22,469
Going to pull out a couple points with
yo pintool.
1687
01:18:23,636 --> 01:18:24,971
I think I'm going to
1688
01:18:25,138 --> 01:18:26,573
come down to the same
1689
01:18:27,774 --> 01:18:29,275
region than I did before.
1690
01:18:29,709 --> 01:18:30,577
So let's just kind of
1691
01:18:30,810 --> 01:18:31,478
pull it down.
1692
01:18:31,478 --> 01:18:32,946
There doesn't need to be exact.
1693
01:18:34,14 --> 01:18:34,881
This isn't
1694
01:18:36,16 --> 01:18:37,17
anything
1695
01:18:37,384 --> 01:18:38,418
that requires that.
1696
01:18:39,219 --> 01:18:39,386
Let's.
1697
01:18:39,552 --> 01:18:41,454
Have a quick look at that corner.
1698
01:18:42,589 --> 01:18:46,393
This corner still needs to be
restructured a little bit
1699
01:18:47,160 --> 01:18:48,328
a bit too angular
1700
01:18:49,129 --> 01:18:49,963
for what we want.
1701
01:18:50,96 --> 01:18:52,799
I'd like to round this out, but before
we do that,
1702
01:18:53,266 --> 01:18:54,67
will
1703
01:18:55,535 --> 01:18:57,771
create a slightly better corner up here.
1704
01:18:59,939 --> 01:19:00,807
About like that.
1705
01:19:01,474 --> 01:19:03,843
Go ahead and save my path.
1706
01:19:05,779 --> 01:19:06,346
Make a selection.
1707
01:19:06,980 --> 01:19:08,648
I think I'm just going to use the
previous
1708
01:19:09,716 --> 01:19:11,851
layer that I had created for the side's.
1709
01:19:12,819 --> 01:19:13,920
Go ahead and label this,
1710
01:19:15,689 --> 01:19:19,359
and we are going to do the same exact
thing that we did before.
1711
01:19:20,93 --> 01:19:21,161
I'm going to select the color.
1712
01:19:21,227 --> 01:19:24,631
I think we can go for a slightly
lighter shade this time,
1713
01:19:25,432 --> 01:19:26,399
because
1714
01:19:28,835 --> 01:19:29,936
I want to.
1715
01:19:31,504 --> 01:19:32,5
Right?
1716
01:19:32,505 --> 01:19:33,807
So, back up to 100.
1717
01:19:34,40 --> 01:19:34,574
Flow
1718
01:19:35,709 --> 01:19:37,143
there's going to do a quick test.
1719
01:19:37,610 --> 01:19:40,146
Seeing that needs to be a little bit
darker.
1720
01:19:42,749 --> 01:19:44,951
I mean, do a quick resample here.
1721
01:19:48,655 --> 01:19:49,155
Quick test.
1722
01:19:49,389 --> 01:19:49,556
Yep.
1723
01:19:50,23 --> 01:19:50,557
All right.
1724
01:19:53,693 --> 01:19:54,427
start up here.
1725
01:19:54,661 --> 01:19:56,162
I just go to shift down.
1726
01:19:57,230 --> 01:19:57,697
That's fine.
1727
01:19:58,198 --> 01:19:59,165
Do you quick clean up?
1728
01:19:59,299 --> 01:19:59,999
Here?
1729
01:20:01,935 --> 01:20:02,869
Whoa
1730
01:20:03,370 --> 01:20:03,837
mask.
1731
01:20:04,170 --> 01:20:04,637
Here it is.
1732
01:20:07,674 --> 01:20:08,308
Ok,
1733
01:20:09,476 --> 01:20:11,678
again, I'm just doing a test
1734
01:20:12,178 --> 01:20:14,247
before I spend too much time with
something.
1735
01:20:14,814 --> 01:20:16,483
I like to
1736
01:20:17,450 --> 01:20:18,84
rough
1737
01:20:18,418 --> 01:20:19,352
it together,
1738
01:20:22,255 --> 01:20:23,323
just to know what's happening.
1739
01:20:23,957 --> 01:20:25,291
No, if it's the right move to make,
1740
01:20:26,893 --> 01:20:29,295
then I don't have to spend too much
time going down the wrong path.
1741
01:20:30,997 --> 01:20:31,564
There you go.
1742
01:20:31,631 --> 01:20:32,332
That's kind of nice.
1743
01:20:32,499 --> 01:20:33,767
It's a little glossy,
1744
01:20:34,434 --> 01:20:35,68
slightly elegant.
1745
01:20:35,468 --> 01:20:36,669
It's too dark right now.
1746
01:20:36,836 --> 01:20:37,604
That's fine.
1747
01:20:38,972 --> 01:20:40,306
But I think overall
1748
01:20:41,541 --> 01:20:41,708
creates.
1749
01:20:41,941 --> 01:20:43,76
A really nice shape of the bottle.
1750
01:20:43,309 --> 01:20:47,681
A lot of photographers really love
those little side internal shadows.
1751
01:20:48,748 --> 01:20:51,685
They'll have cards and flags and all
sorts of stuff set up
1752
01:20:52,18 --> 01:20:53,119
just to create
1753
01:20:53,753 --> 01:20:54,254
this
1754
01:20:54,654 --> 01:20:55,855
contrast variation.
1755
01:20:56,356 --> 01:20:57,757
And so I'd like to
1756
01:20:58,658 --> 01:21:00,26
exaggerate it a tiny bit.
1757
01:21:00,360 --> 01:21:01,761
I think it'll make Rob happy.
1758
01:21:02,262 --> 01:21:03,797
It's an easy fix for me to do.
1759
01:21:04,330 --> 01:21:06,766
There's definitely some areas up here
that need some attention.
1760
01:21:07,67 --> 01:21:08,635
I'm not a big fan of this.
1761
01:21:10,704 --> 01:21:11,204
Blunt
1762
01:21:12,172 --> 01:21:15,141
into the top highlight, don't think
that's mine either.
1763
01:21:15,308 --> 01:21:16,109
It's just in there.
1764
01:21:16,176 --> 01:21:17,444
So we're going to paint
1765
01:21:17,544 --> 01:21:18,278
a little bit of.
1766
01:21:18,278 --> 01:21:20,980
We're just going to use the mix of
brush and just kind of smooth that out
1767
01:21:21,381 --> 01:21:21,548
a little
1768
01:21:22,649 --> 01:21:22,816
sip.
1769
01:21:22,982 --> 01:21:23,683
For now,
1770
01:21:24,351 --> 01:21:26,86
I'm going to
1771
01:21:26,419 --> 01:21:27,954
clean up this area a little.
1772
01:21:28,588 --> 01:21:29,122
I'm
1773
01:21:30,90 --> 01:21:31,991
ok with the
1774
01:21:32,659 --> 01:21:33,226
base color?
1775
01:21:33,860 --> 01:21:34,761
No, I'm not.
1776
01:21:35,128 --> 01:21:36,796
Some lightn it up a tiny bit.
1777
01:21:38,331 --> 01:21:39,299
See what that looks like.
1778
01:21:39,466 --> 01:21:41,434
I think that's closer to what I want.
1779
01:21:42,435 --> 01:21:43,503
So I'm going to come in,
1780
01:21:44,671 --> 01:21:45,939
let's see what's going on.
1781
01:21:46,106 --> 01:21:47,40
My mask.
1782
01:21:48,441 --> 01:21:49,709
Is, there's something up here?
1783
01:21:52,145 --> 01:21:52,812
No.
1784
01:21:55,48 --> 01:21:56,483
Sure
1785
01:21:57,450 --> 01:22:00,320
why this isn't filling in, but we'll
figure it out in a minute.
1786
01:22:03,790 --> 01:22:04,90
All right.
1787
01:22:04,90 --> 01:22:08,628
So let's just keep painting on our side
layer.
1788
01:22:09,796 --> 01:22:13,433
What you're seeing up here, I believe,
is high frequency
1789
01:22:13,600 --> 01:22:14,567
information.
1790
01:22:14,968 --> 01:22:16,636
We're not going to worry about that
right now.
1791
01:22:17,137 --> 01:22:19,372
We're just going to go ahead and
1792
01:22:19,706 --> 01:22:21,608
get this area look in the way that we
want.
1793
01:22:23,76 --> 01:22:23,843
Pull down.
1794
01:22:24,744 --> 01:22:25,378
It's going to shift.
1795
01:22:26,112 --> 01:22:28,148
I'm not going to worry too much about
the
1796
01:22:28,648 --> 01:22:32,652
transition, because that's going to get
changed here in just a minute.
1797
01:22:33,853 --> 01:22:35,522
Make sure this is looking, all right.
1798
01:22:35,789 --> 01:22:36,790
That's good
1799
01:22:39,59 --> 01:22:39,993
enough for me.
1800
01:22:40,894 --> 01:22:43,530
I want to make sure that I'm not
pushing into those whites
1801
01:22:43,930 --> 01:22:44,464
very much.
1802
01:22:45,532 --> 01:22:47,534
I think I'm going to go ahead and pull
a quick mask
1803
01:22:49,302 --> 01:22:51,838
of this region, just like I did on the
other side.
1804
01:22:54,574 --> 01:22:55,675
This will protect
1805
01:22:56,976 --> 01:22:57,711
some of my layers.
1806
01:22:57,944 --> 01:22:59,512
From what I'm about to do.
1807
01:23:00,280 --> 01:23:00,447
Great.
1808
01:23:00,814 --> 01:23:01,881
You know, this isn't perfect.
1809
01:23:02,248 --> 01:23:03,216
I can make it perfect.
1810
01:23:03,717 --> 01:23:04,984
I do something that's worth it.
1811
01:23:05,452 --> 01:23:05,919
I like
1812
01:23:06,586 --> 01:23:06,753
that.
1813
01:23:06,753 --> 01:23:08,488
It's broken up a tiny bit.
1814
01:23:09,622 --> 01:23:10,557
So go back into this
1815
01:23:11,157 --> 01:23:11,324
mask.
1816
01:23:12,92 --> 01:23:12,792
And
1817
01:23:13,793 --> 01:23:14,728
we're going to,
1818
01:23:16,730 --> 01:23:17,597
one second,
1819
01:23:19,799 --> 01:23:22,235
I'm going to clean some stuff up real
fast.
1820
01:23:24,170 --> 01:23:25,905
I'm not sure why
1821
01:23:27,941 --> 01:23:28,641
this is here.
1822
01:23:29,142 --> 01:23:30,710
I think I made it a minute ago.
1823
01:23:31,778 --> 01:23:32,645
Go back to this,
1824
01:23:34,280 --> 01:23:36,383
back to my wand
1825
01:23:39,619 --> 01:23:40,353
get a good edge.
1826
01:23:40,754 --> 01:23:41,588
That's fine.
1827
01:23:42,422 --> 01:23:43,523
Come back onto here,
1828
01:23:43,957 --> 01:23:45,759
just so I can show you what I'm doing.
1829
01:23:46,426 --> 01:23:47,360
Filled that up with black.
1830
01:23:48,94 --> 01:23:50,730
Now I've got a blocker from a highlight
edge.
1831
01:23:51,398 --> 01:23:55,301
If I was fancy, I could float the
highlight edge up above and then smooth
1832
01:23:55,535 --> 01:23:58,104
it out with bezier and just make it
perfect.
1833
01:23:58,738 --> 01:24:01,775
If the client really wants to pay for
me to do something like that, more than
1834
01:24:01,775 --> 01:24:02,575
happy to do it.
1835
01:24:02,909 --> 01:24:05,745
But for now, I would just like to
1836
01:24:06,279 --> 01:24:06,880
clean up
1837
01:24:07,213 --> 01:24:08,481
what I've done here.
1838
01:24:09,616 --> 01:24:12,152
And the way we're going to do that is to
1839
01:24:12,919 --> 01:24:15,55
go back to our frequency separation.
1840
01:24:15,955 --> 01:24:20,126
I'm actually cloning from a non
relevant area, but it is relevant
1841
01:24:20,360 --> 01:24:22,729
because it's noise, it's just, what's
there.
1842
01:24:23,863 --> 01:24:27,367
I know it's clean, I know it's smooth,
because I've already cleaned it up.
1843
01:24:27,701 --> 01:24:29,769
So I'm just going to pull from those
areas.
1844
01:24:30,270 --> 01:24:31,671
If you want to see what I'm doing,
1845
01:24:32,105 --> 01:24:33,606
that's all I'm doing,
1846
01:24:33,873 --> 01:24:35,942
you know, there's just nothing there.
1847
01:24:36,9 --> 01:24:39,679
So I might as well clone from wherever
I feel like cloning from.
1848
01:24:40,980 --> 01:24:43,350
I think I'm on a little bit of a low
flow.
1849
01:24:44,651 --> 01:24:46,386
Sometimes I just don't want to look at
1850
01:24:48,188 --> 01:24:51,191
my solar layer on all this stuff,
because it makes me
1851
01:24:52,492 --> 01:24:53,126
just
1852
01:24:53,393 --> 01:24:57,731
flip out and try to make all these
things perfect when they don't need to be.
1853
01:24:59,299 --> 01:25:04,3
So oftentimes, as I'm further down the
line, I just turn this off
1854
01:25:05,305 --> 01:25:07,40
like that, because it doesn't matter.
1855
01:25:07,540 --> 01:25:08,808
It's not material.
1856
01:25:10,810 --> 01:25:12,12
So let's just get this
1857
01:25:12,979 --> 01:25:14,714
junk that I saw down there,
1858
01:25:15,782 --> 01:25:17,584
see what this stuff is here.
1859
01:25:18,118 --> 01:25:19,152
Not a big fan of that.
1860
01:25:19,452 --> 01:25:21,755
So we're going to get to that in a
minute.
1861
01:25:23,790 --> 01:25:25,925
Ok, just smooth that out a little bit
1862
01:25:26,559 --> 01:25:27,193
easy.
1863
01:25:28,895 --> 01:25:30,563
Go back to our normal view
1864
01:25:32,165 --> 01:25:33,266
and
1865
01:25:33,400 --> 01:25:36,469
a couple little finishing touches on
this piece.
1866
01:25:37,237 --> 01:25:38,705
We're going to
1867
01:25:40,273 --> 01:25:42,242
change our mask up a tiny bit.
1868
01:25:43,943 --> 01:25:46,579
Don't think I've got anything I can
pull from in there.
1869
01:25:48,181 --> 01:25:50,417
What I'm going to do is I'm going to
just paint over
1870
01:25:51,551 --> 01:25:55,689
this corner, and then I'm going to mask
it out in the shape that I want to be.
1871
01:25:55,855 --> 01:25:56,923
I want it to be.
1872
01:25:57,290 --> 01:25:58,725
Also going to
1873
01:25:59,25 --> 01:25:59,993
erase
1874
01:26:00,827 --> 01:26:02,729
my retouching layer up here,
1875
01:26:04,197 --> 01:26:05,432
clean this up a little bit.
1876
01:26:07,801 --> 01:26:09,602
Ok, go back to my mask,
1877
01:26:10,670 --> 01:26:11,671
get the edge I want,
1878
01:26:18,111 --> 01:26:19,346
create that corner.
1879
01:26:20,747 --> 01:26:21,114
So it
1880
01:26:22,182 --> 01:26:23,516
kind of feels like the same
1881
01:26:24,250 --> 01:26:25,785
angle as what's happening up here.
1882
01:26:26,19 --> 01:26:28,488
Nice round smooth transition.
1883
01:26:29,55 --> 01:26:31,191
Looks like I stall a little bit of the
retouch layer
1884
01:26:31,858 --> 01:26:32,192
up here.
1885
01:26:32,359 --> 01:26:34,594
I'm just going to go to the eraser,
because I don't need it.
1886
01:26:34,594 --> 01:26:36,329
If I need to remake it, I can
1887
01:26:36,996 --> 01:26:38,565
clean up this little piece here,
1888
01:26:39,532 --> 01:26:39,833
and
1889
01:26:40,266 --> 01:26:41,935
maybe some specs in there.
1890
01:26:44,37 --> 01:26:44,804
Let's, see
1891
01:26:44,971 --> 01:26:45,872
a little bit more high frequency
1892
01:26:46,973 --> 01:26:48,475
noise appear.
1893
01:26:49,309 --> 01:26:51,845
And I want to look really quickly at
1894
01:26:53,146 --> 01:26:54,80
these blobs,
1895
01:26:54,748 --> 01:26:56,483
maybe come in with my mixer brush
1896
01:26:58,651 --> 01:27:00,653
and see what I can do about
1897
01:27:01,621 --> 01:27:02,389
getting rid of them.
1898
01:27:04,657 --> 01:27:07,27
I thought, I think there's quite a bit
of high frequency noise
1899
01:27:07,861 --> 01:27:08,495
and there.
1900
01:27:09,796 --> 01:27:11,664
So let's go ahead and
1901
01:27:11,865 --> 01:27:13,133
minimize that.
1902
01:27:13,933 --> 01:27:16,336
I'm going to go to a low flow
1903
01:27:17,303 --> 01:27:17,771
clone,
1904
01:27:19,539 --> 01:27:20,473
clean that up a little bit.
1905
01:27:24,978 --> 01:27:27,514
And last thing I want to do up here
1906
01:27:28,148 --> 01:27:28,648
was
1907
01:27:28,815 --> 01:27:29,616
to
1908
01:27:31,451 --> 01:27:35,689
get this area first on the high
frequency, the way that I want it to be,
1909
01:27:36,890 --> 01:27:38,892
and come in with my mixture brush
1910
01:27:40,193 --> 01:27:41,761
and see if I can pull
1911
01:27:42,996 --> 01:27:44,798
this shoulder down a little bit.
1912
01:27:45,799 --> 01:27:48,334
I'm seeing two that I've got a
1913
01:27:49,636 --> 01:27:51,371
bit of this up here.
1914
01:27:51,938 --> 01:27:54,74
So let's just mask that out real fast.
1915
01:27:55,308 --> 01:27:56,976
Make sure that I don't have anything up
here.
1916
01:27:57,77 --> 01:28:00,146
I don't need, I can repaint this
section back in in a second,
1917
01:28:00,580 --> 01:28:02,82
because it's just a mask.
1918
01:28:03,49 --> 01:28:04,317
Mix your brush,
1919
01:28:05,852 --> 01:28:06,686
and there we go.
1920
01:28:06,753 --> 01:28:08,188
That's what I'm going to want to do
with it.
1921
01:28:08,188 --> 01:28:08,355
Ok?
1922
01:28:08,988 --> 01:28:10,23
So, back to high frequency.
1923
01:28:10,590 --> 01:28:12,492
There might be a little bit of schmag
up here,
1924
01:28:13,560 --> 01:28:16,329
but I think I just want to
1925
01:28:17,764 --> 01:28:18,932
gradually
1926
01:28:20,500 --> 01:28:23,203
kind of pull this shoulder down a
little bit.
1927
01:28:23,470 --> 01:28:25,271
I think I need to turn this off first.
1928
01:28:28,174 --> 01:28:32,12
Something like that, I think, is going
to help me see what's happening over here.
1929
01:28:32,679 --> 01:28:34,547
Some weird angles over here, too.
1930
01:28:35,148 --> 01:28:36,316
That's, the thing about
1931
01:28:36,816 --> 01:28:40,153
retouching is that you're constantly
uncovering
1932
01:28:41,388 --> 01:28:42,422
new areas with issues.
1933
01:28:43,456 --> 01:28:44,491
You have to learn
1934
01:28:45,291 --> 01:28:46,726
when to say enough is enough
1935
01:28:47,293 --> 01:28:51,831
and to send it off to the photographer
or the client for strand review,
1936
01:28:52,832 --> 01:28:55,35
because you can just keep on going
1937
01:28:55,468 --> 01:28:57,537
forever and ever and ever.
1938
01:28:57,871 --> 01:28:59,372
So we need to learn
1939
01:28:59,873 --> 01:29:00,974
when to say when.
1940
01:29:02,8 --> 01:29:04,10
So I'm going to take a quick look at
this,
1941
01:29:05,78 --> 01:29:06,880
see if I, like, what's going on,
1942
01:29:07,881 --> 01:29:09,115
clean up this little
1943
01:29:10,183 --> 01:29:11,351
nub appear.
1944
01:29:16,656 --> 01:29:18,191
There's no perfect here.
1945
01:29:18,892 --> 01:29:19,693
There's no
1946
01:29:21,394 --> 01:29:23,530
way of knowing how it's supposed to
look.
1947
01:29:25,65 --> 01:29:26,866
And all we're doing right now
1948
01:29:27,33 --> 01:29:28,1
is
1949
01:29:28,735 --> 01:29:31,371
making it look the way
1950
01:29:32,38 --> 01:29:33,239
we want it to look.
1951
01:29:35,542 --> 01:29:36,9
And just
1952
01:29:36,109 --> 01:29:37,744
it's important to remember that,
1953
01:29:39,212 --> 01:29:39,679
because
1954
01:29:39,879 --> 01:29:41,748
there's just no way of knowing
1955
01:29:42,882 --> 01:29:43,350
what
1956
01:29:44,517 --> 01:29:45,118
it is.
1957
01:29:48,188 --> 01:29:50,757
All right, zoomed in all sorts of stuff
going on.
1958
01:29:50,990 --> 01:29:51,558
Zoomed out.
1959
01:29:51,624 --> 01:29:52,192
Let's look on.
1960
01:29:52,192 --> 01:29:52,792
All right.
1961
01:29:53,393 --> 01:29:57,130
I think I want to just maybe not have
so much up here.
1962
01:29:59,799 --> 01:30:01,134
Just push that up a little bit.
1963
01:30:02,969 --> 01:30:06,239
I'd see that I'm going to the white
super, but I'm not going to worry about that.
1964
01:30:08,675 --> 01:30:11,344
Just kind of ease these transitions
into each other
1965
01:30:13,713 --> 01:30:14,247
like that.
1966
01:30:15,615 --> 01:30:16,149
Ok.
1967
01:30:17,50 --> 01:30:17,617
Now we go.
1968
01:30:17,951 --> 01:30:19,185
So from print view,
1969
01:30:20,420 --> 01:30:21,721
I think it's looking really nice.
1970
01:30:22,255 --> 01:30:24,991
I just wanted to get rid of that angle
right there.
1971
01:30:25,792 --> 01:30:27,694
Just like I want to do over here.
1972
01:30:29,62 --> 01:30:30,864
Same thing, mix a brush.
1973
01:30:31,531 --> 01:30:32,966
Figure out where it's coming from,
1974
01:30:35,35 --> 01:30:35,835
forty
1975
01:30:37,637 --> 01:30:38,505
it's coming from somewhere.
1976
01:30:41,74 --> 01:30:41,775
These selects.
1977
01:30:43,677 --> 01:30:44,10
Oops.
1978
01:30:45,378 --> 01:30:46,913
Like I said, I get lost in my keyboard.
1979
01:30:47,213 --> 01:30:47,681
Shortcuts
1980
01:30:48,915 --> 01:30:49,749
occasionally.
1981
01:30:56,256 --> 01:30:57,590
Got rid of that hard shape.
1982
01:30:58,358 --> 01:30:59,693
If I want to
1983
01:31:01,928 --> 01:31:05,265
repaint this area back in, I can
history brush it, or
1984
01:31:05,532 --> 01:31:07,534
I can just come in with white
1985
01:31:08,101 --> 01:31:09,269
and paint it out again.
1986
01:31:11,304 --> 01:31:12,472
Doesn't need to be perfect,
1987
01:31:13,540 --> 01:31:13,907
ok?
1988
01:31:14,441 --> 01:31:14,607
Stamp.
1989
01:31:14,841 --> 01:31:15,508
Tool
1990
01:31:16,343 --> 01:31:17,277
back to the cleanup.
1991
01:31:18,511 --> 01:31:20,480
And the last thing I wanted to do with
this
1992
01:31:20,747 --> 01:31:24,918
piece right here, and I just realized
something I needed to do on the other
1993
01:31:24,984 --> 01:31:25,919
side as well,
1994
01:31:26,419 --> 01:31:27,987
is I just want to
1995
01:31:30,990 --> 01:31:33,960
give myself a little bit of around this
there, like that.
1996
01:31:34,260 --> 01:31:34,594
That's good.
1997
01:31:35,628 --> 01:31:35,795
Ok.
1998
01:31:36,29 --> 01:31:38,732
One quick thing is I need to
1999
01:31:39,132 --> 01:31:40,700
lock my transparency.
2000
01:31:42,569 --> 01:31:44,804
I want to come in with a
2001
01:31:46,339 --> 01:31:47,374
brighter brush.
2002
01:31:49,609 --> 01:31:51,678
And I'm going to do one of those things
on the side,
2003
01:31:52,579 --> 01:31:54,80
a super low flow,
2004
01:31:56,182 --> 01:31:58,251
and give myself a little variation
2005
01:31:59,386 --> 01:31:59,552
here.
2006
01:31:59,853 --> 01:32:02,555
I think that's kind of what was
originally going on
2007
01:32:03,223 --> 01:32:05,425
with the light in this area.
2008
01:32:06,26 --> 01:32:08,628
Do have some issues down below.
2009
01:32:10,730 --> 01:32:12,198
Going to check to see how I can
2010
01:32:12,432 --> 01:32:12,832
fix that.
2011
01:32:16,169 --> 01:32:18,571
And we are going to
2012
01:32:19,773 --> 01:32:20,640
a, sort of
2013
01:32:22,809 --> 01:32:25,912
pack off a little bit of some of the
work we had just done.
2014
01:32:28,281 --> 01:32:29,115
Turn this off,
2015
01:32:29,616 --> 01:32:30,550
turn this off.
2016
01:32:41,294 --> 01:32:41,928
Who
2017
01:32:54,40 --> 01:32:55,942
smokes sometimes all these layers.
2018
01:32:56,276 --> 01:32:58,411
Do you get a little confusing
2019
01:32:58,745 --> 01:32:58,912
that's?
2020
01:32:59,79 --> 01:32:59,679
Ok,
2021
01:33:00,513 --> 01:33:01,614
just be patient.
2022
01:33:02,182 --> 01:33:03,683
Work with it, you'll figure it out.
2023
01:33:19,65 --> 01:33:19,666
Ok,
2024
01:33:20,734 --> 01:33:24,437
again, I can spend an hour just on that
corner, but I want to leave it as is
2025
01:33:24,437 --> 01:33:25,772
for now, because it's still kind of a
question.
2026
01:33:26,906 --> 01:33:31,745
We don't know for sure if that
transition transition is exactly doing what
2027
01:33:32,345 --> 01:33:34,547
we want it to do, what the photographer
wants it to do.
2028
01:33:34,914 --> 01:33:36,516
But I think for now it's looking
2029
01:33:37,717 --> 01:33:38,385
really
2030
01:33:38,985 --> 01:33:40,120
lovely, nice shape.
2031
01:33:40,920 --> 01:33:42,889
I did notice a
2032
01:33:43,623 --> 01:33:45,225
bit of a glare right here.
2033
01:33:45,859 --> 01:33:47,360
And I'd like to
2034
01:33:48,661 --> 01:33:50,230
just quickly smooth that out.
2035
01:33:52,198 --> 01:33:53,266
Because it's a
2036
01:33:55,68 --> 01:33:56,903
square shape on around bottle.
2037
01:33:57,537 --> 01:33:59,372
And I'm not a big fan of that.
2038
01:34:02,575 --> 01:34:02,909
We'll just
2039
01:34:03,309 --> 01:34:04,10
do a quick,
2040
01:34:04,744 --> 01:34:05,912
mix, a brush on it,
2041
01:34:06,513 --> 01:34:08,648
get it to look a little bit like the
other side.
2042
01:34:09,549 --> 01:34:10,417
I think that's good.
2043
01:34:10,917 --> 01:34:12,952
I mean, obviously there is
2044
01:34:13,787 --> 01:34:14,821
a ton we could do here.
2045
01:34:15,855 --> 01:34:16,22
You know,
2046
01:34:17,290 --> 01:34:19,626
you could just keep on cleaning and
cleaning and cleaning.
2047
01:34:20,260 --> 01:34:22,896
And as a retoucher, you're looking at
the stuff
2048
01:34:23,697 --> 01:34:25,765
way larger than it's ever going to
print.
2049
01:34:26,433 --> 01:34:28,968
So always remind yourself that's
2050
01:34:30,970 --> 01:34:34,574
a really good idea to zoom out and to
look at things,
2051
01:34:36,343 --> 01:34:38,244
to look at your image at print size,
2052
01:34:38,812 --> 01:34:41,614
because that's how everyone else is
going to be looking at it.
2053
01:34:42,82 --> 01:34:43,216
And
2054
01:34:43,950 --> 01:34:45,452
if you're looking at it one to one or
200,
2055
01:34:46,519 --> 01:34:47,854
you're just going to hurt yourself.
2056
01:34:48,988 --> 01:34:51,825
So really quickly, like I explained
before, I wanted to
2057
01:34:52,659 --> 01:34:54,27
get this line just to
2058
01:34:55,929 --> 01:34:58,865
using frequency steps, you'll see how
quick that's going to go.
2059
01:34:59,632 --> 01:35:00,633
Sample my area.
2060
01:35:01,701 --> 01:35:03,203
In fact, I might even just
2061
01:35:03,670 --> 01:35:04,304
do
2062
01:35:05,472 --> 01:35:06,406
a quick
2063
01:35:07,507 --> 01:35:08,174
stamp
2064
01:35:09,542 --> 01:35:09,709
even.
2065
01:35:09,876 --> 01:35:12,512
No, I can't use my combined layer.
2066
01:35:13,79 --> 01:35:14,414
But what I can do
2067
01:35:15,215 --> 01:35:17,751
is hope that that doesn't connect.
2068
01:35:18,518 --> 01:35:20,787
So we'll go normal, normal, brush,
2069
01:35:21,855 --> 01:35:23,189
somewhat medium flow.
2070
01:35:24,24 --> 01:35:25,759
And I'm just going to
2071
01:35:27,227 --> 01:35:28,194
pretend what
2072
01:35:29,629 --> 01:35:31,531
that would actually do if it were real.
2073
01:35:33,133 --> 01:35:34,67
Bam.
2074
01:35:35,68 --> 01:35:36,36
None of these are perfect.
2075
01:35:36,336 --> 01:35:37,303
They don't need to be perfect.
2076
01:35:37,771 --> 01:35:41,107
They just need to look like this
surrounding area
2077
01:35:42,108 --> 01:35:46,413
does have a little bit of high
frequency on it that i'll want to touch.
2078
01:35:46,813 --> 01:35:47,847
Just for a second.
2079
01:35:50,250 --> 01:35:51,785
I know it's so strange to actually
2080
01:35:53,153 --> 01:35:58,725
be painting and cloning in this kind of
stuff, because it just doesn't look
2081
01:35:59,192 --> 01:35:59,993
perfect.
2082
01:36:00,660 --> 01:36:01,761
But again,
2083
01:36:02,328 --> 01:36:03,29
this is
2084
01:36:03,630 --> 01:36:04,998
the reality of glass.
2085
01:36:05,298 --> 01:36:08,635
Photography it's always very imperfect,
2086
01:36:08,968 --> 01:36:10,403
unless you're rendering.
2087
01:36:11,938 --> 01:36:15,375
And at that point it no longer looks
like photography, looks like a render.
2088
01:36:18,345 --> 01:36:19,846
These little two little divits
2089
01:36:20,280 --> 01:36:21,281
clean those upril quick.
2090
01:36:28,21 --> 01:36:30,390
And for that i'll just use a heel tool.
2091
01:36:30,990 --> 01:36:33,426
Takes a little bit too long to mix
those areas,
2092
01:36:39,532 --> 01:36:40,967
maybe a tiny bit of mixer.
2093
01:36:41,601 --> 01:36:42,235
Yep,
2094
01:36:53,79 --> 01:36:55,48
we're just getting rid of distractions.
2095
01:36:57,450 --> 01:37:00,253
Nothing has to be perfect, because our
print size is no larger
2096
01:37:01,388 --> 01:37:01,721
than that.
2097
01:37:03,289 --> 01:37:05,759
Whereas just a minute ago, it was ten
feet tall,
2098
01:37:07,227 --> 01:37:07,994
all right?
2099
01:37:08,661 --> 01:37:14,601
And I think I'm happy with the overall
retouching, and I'd really like to get
2100
01:37:14,601 --> 01:37:15,535
started on color.
2101
01:37:17,70 --> 01:37:18,71
So let's move into that.
154320
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