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These are the user uploaded subtitles that are being translated: 1 00:00:07,707 --> 00:00:09,909 With the tools that we've all been used to 2 00:00:11,378 --> 00:00:12,479 cleaning up an image, 3 00:00:12,812 --> 00:00:16,16 especially one like this, where on the surface it seems 4 00:00:16,649 --> 00:00:18,518 fairly straightforward, fairly simple. 5 00:00:19,219 --> 00:00:22,88 There's not a lot of colors, there's not a lot of texture, 6 00:00:22,255 --> 00:00:24,624 not a lot of detail that we have to worry about cleaning up. 7 00:00:25,158 --> 00:00:26,226 But the problem is 8 00:00:27,794 --> 00:00:30,730 that we have all of these soft grads, 9 00:00:31,698 --> 00:00:33,400 and using a lot of our traditional tools, 10 00:00:34,434 --> 00:00:36,803 it's really hard to get these things 11 00:00:37,437 --> 00:00:38,238 to 12 00:00:39,139 --> 00:00:40,306 remain continuous. 13 00:00:40,674 --> 00:00:41,908 We get a lot of 14 00:00:42,976 --> 00:00:46,880 bumps and mismatched textures and mismatched 15 00:00:47,347 --> 00:00:48,148 tones. 16 00:00:48,815 --> 00:00:49,749 And 17 00:00:50,350 --> 00:00:53,620 even though our tools have improved over the last few years, we've gone 18 00:00:53,720 --> 00:00:57,123 from just using a clone tool or the stamp tool 19 00:00:58,425 --> 00:01:00,160 to healing brushes, 20 00:01:00,660 --> 00:01:03,363 spot healing brushes, patch tool, 21 00:01:04,97 --> 00:01:06,399 all of those seemingly magical 22 00:01:07,300 --> 00:01:08,902 options that we have now in Photoshop. 23 00:01:09,302 --> 00:01:13,440 And for the most part, they do a good job in a lot of areas of this image. 24 00:01:13,640 --> 00:01:16,643 I can see using a patch tool or a heel tool, 25 00:01:17,544 --> 00:01:19,512 even normal traditional 26 00:01:19,879 --> 00:01:22,716 cloning would be possible here, and we're going to use that. 27 00:01:23,149 --> 00:01:24,784 But I'd like to 28 00:01:25,385 --> 00:01:26,386 introduce you 29 00:01:27,787 --> 00:01:30,890 to a tool that I've been using for about the past two years 30 00:01:32,25 --> 00:01:32,959 that was 31 00:01:33,693 --> 00:01:34,761 born out of my frustration 32 00:01:35,929 --> 00:01:36,329 with 33 00:01:37,464 --> 00:01:39,833 the limited resources I had for 34 00:01:40,600 --> 00:01:43,370 cleaning up images, fixing textures 35 00:01:44,270 --> 00:01:48,808 and a million other uses that I wish I could show you right now, but i'll have 36 00:01:48,808 --> 00:01:49,442 to wait. 37 00:01:50,977 --> 00:01:56,649 And that process, that tool, that function, is frequency separation. 38 00:01:58,351 --> 00:02:02,389 And it's an updated version of frequency separation that 39 00:02:05,692 --> 00:02:07,460 I wouldn't necessarily say that I figured it out. 40 00:02:08,194 --> 00:02:08,628 I just 41 00:02:09,229 --> 00:02:10,997 put a lot of the pieces of the puzzle together, 42 00:02:12,432 --> 00:02:15,669 figured out a new process for the bottom end, and 43 00:02:16,970 --> 00:02:18,38 kind of discovered a tool 44 00:02:19,305 --> 00:02:20,674 in our normal toolkit 45 00:02:21,941 --> 00:02:23,643 that no reteacher ever uses. 46 00:02:23,943 --> 00:02:25,478 That is, for me, the holy grail 47 00:02:26,579 --> 00:02:27,681 of retouching 48 00:02:28,648 --> 00:02:31,418 and of cleanup and of manipulation 49 00:02:32,252 --> 00:02:33,720 of our low frequency information. 50 00:02:34,521 --> 00:02:37,223 I'm not going to explain too much today what frequency separation is. 51 00:02:37,223 --> 00:02:38,725 I'm going to show you how to use it. 52 00:02:38,825 --> 00:02:41,127 I'm going to show you the tools that I use to make 53 00:02:41,861 --> 00:02:43,830 an easier time of 54 00:02:44,998 --> 00:02:47,367 manipulating and controlling our frequency layers. 55 00:02:47,701 --> 00:02:51,638 But the underlying theories and process and history we're going to save for 56 00:02:51,638 --> 00:02:52,472 another day. 57 00:02:53,773 --> 00:02:56,509 And for right now, we're just going to dive in. 58 00:02:56,576 --> 00:02:58,678 I'm going to show you my steps to create my separations. 59 00:02:59,79 --> 00:03:00,146 I'm going to show you 60 00:03:00,814 --> 00:03:01,781 what filters I'm using. 61 00:03:01,948 --> 00:03:04,150 And then I'm going to blow your minds 62 00:03:04,584 --> 00:03:05,919 with a tool that 63 00:03:06,419 --> 00:03:08,154 you don't even probably know about 64 00:03:08,655 --> 00:03:10,223 and I'm really excited 65 00:03:10,590 --> 00:03:14,594 to show you how this is going to work, and how we're going to apply it to what 66 00:03:14,761 --> 00:03:15,61 is traditionally 67 00:03:16,96 --> 00:03:18,64 not a frequency separation 68 00:03:18,732 --> 00:03:21,301 image, because normally you do skin. 69 00:03:21,468 --> 00:03:22,869 And today we're going to do products, 70 00:03:23,703 --> 00:03:24,637 and you're going to 71 00:03:25,71 --> 00:03:26,72 absolutely love it. 72 00:03:26,406 --> 00:03:27,507 I 73 00:03:28,108 --> 00:03:29,442 mentioned a few times, 74 00:03:30,410 --> 00:03:34,881 as we're working through our rough and then more precise, compositing 75 00:03:35,48 --> 00:03:37,450 and masking, that I was going to do 76 00:03:38,251 --> 00:03:40,153 a flattening of my layers. 77 00:03:40,653 --> 00:03:41,287 And 78 00:03:41,688 --> 00:03:43,390 I'm about to show you why I 79 00:03:44,657 --> 00:03:46,726 needed to do that and 80 00:03:47,293 --> 00:03:51,31 how that integrates to the process of frequency separation. 81 00:03:54,601 --> 00:03:55,835 And the way that works 82 00:03:56,2 --> 00:03:56,803 is 83 00:03:59,239 --> 00:04:04,277 essentially we're going to be creating a new base image that will isolate the 84 00:04:04,344 --> 00:04:06,713 low and the high frequencies of our image. 85 00:04:07,213 --> 00:04:11,851 And we're going to do it in such a way that we maintain a lot of corner integrity, 86 00:04:12,419 --> 00:04:16,156 edge into integrity, highlight integrity, shadow integrity, 87 00:04:16,322 --> 00:04:17,123 and 88 00:04:18,425 --> 00:04:24,330 really just put the image in a state that allows us to access 89 00:04:25,398 --> 00:04:29,436 the more traditional frequency separation tools, a few new tools, 90 00:04:30,503 --> 00:04:33,273 and my holy grail tool. 91 00:04:33,907 --> 00:04:34,708 And 92 00:04:35,208 --> 00:04:36,309 part of that process 93 00:04:36,910 --> 00:04:40,46 we're going to use on this image makes it so that I don't have to create a 94 00:04:40,113 --> 00:04:41,614 really bloated, 95 00:04:41,948 --> 00:04:43,216 oversized file. 96 00:04:43,950 --> 00:04:45,318 There are other ways to do this technique. 97 00:04:45,552 --> 00:04:47,620 But this technique that I'm going to show you today involves 98 00:04:48,655 --> 00:04:51,391 a flattening of the layers, but not a flatten. 99 00:04:51,624 --> 00:04:54,394 We're just going to do a copy merged, or stamp up, 100 00:04:54,594 --> 00:04:55,829 however you want to think about it. 101 00:04:57,263 --> 00:04:58,64 And 102 00:04:59,232 --> 00:05:00,633 I'm going to run in action. 103 00:05:00,834 --> 00:05:03,136 I don't think I'm going to just walk through all the steps right now. 104 00:05:03,136 --> 00:05:04,437 You'll see what's happening in the action. 105 00:05:04,504 --> 00:05:05,638 I'll explain it a little bit. 106 00:05:06,39 --> 00:05:09,442 So first thing I'm going to do is I'm going to 107 00:05:09,709 --> 00:05:10,710 turn off my mask, 108 00:05:11,311 --> 00:05:13,913 because I want to make sure I'm 109 00:05:14,514 --> 00:05:15,682 getting a copy 110 00:05:16,16 --> 00:05:17,584 of my base image 111 00:05:17,851 --> 00:05:19,219 without some edge interference. 112 00:05:19,719 --> 00:05:21,755 That's difficult to explain, but 113 00:05:22,355 --> 00:05:23,56 trust me, 114 00:05:23,623 --> 00:05:25,759 it's an important part of this process. 115 00:05:27,794 --> 00:05:29,229 What you see right now is 116 00:05:30,263 --> 00:05:31,364 all of the 117 00:05:32,265 --> 00:05:33,767 masking work that I've done, 118 00:05:35,35 --> 00:05:35,669 minus 119 00:05:36,636 --> 00:05:37,437 my 120 00:05:37,904 --> 00:05:38,872 primary 121 00:05:39,372 --> 00:05:42,242 mask, that is isolating me off the background. 122 00:05:43,143 --> 00:05:44,944 And I'm going to 123 00:05:45,945 --> 00:05:47,514 run a two step action. 124 00:05:48,581 --> 00:05:51,518 And the first part of that action is going to 125 00:05:52,252 --> 00:05:54,387 apply a median filter 126 00:05:54,821 --> 00:05:56,156 to a copy 127 00:05:56,656 --> 00:05:58,892 of the entire image. 128 00:06:00,827 --> 00:06:02,395 And that's going to look something like this. 129 00:06:05,131 --> 00:06:06,900 You can see that I've created a frequency folder. 130 00:06:07,133 --> 00:06:10,70 I have a smart object on the bottom, I'm running median. 131 00:06:11,71 --> 00:06:15,375 And what I'm going to do right now is I'm going to zoom into the image 132 00:06:16,176 --> 00:06:18,878 and look for kind of a signature 133 00:06:20,13 --> 00:06:22,248 in the low frequency texture 134 00:06:22,982 --> 00:06:24,317 of this image. 135 00:06:26,19 --> 00:06:29,222 And what I mean by that is, if I take my 136 00:06:30,423 --> 00:06:32,959 radius down to one in the median filter, 137 00:06:34,194 --> 00:06:37,597 you can see that I've introduced a little bit of a blur 138 00:06:38,331 --> 00:06:39,866 to the underlying image. 139 00:06:40,33 --> 00:06:41,267 And what it's doing 140 00:06:41,401 --> 00:06:42,736 when I run a medium of one it's 141 00:06:44,37 --> 00:06:47,640 stacking two neigh ring pixels and it's averaging them together, creating a 142 00:06:47,640 --> 00:06:48,742 medium of those two pixels. 143 00:06:49,476 --> 00:06:54,80 And as I increase that radius, a lot of that surface noise starts disappearing. 144 00:06:55,615 --> 00:06:59,986 Median is actually a tool that is used often in smoothing out masks. 145 00:07:00,587 --> 00:07:02,88 It's a fancy little technique 146 00:07:02,889 --> 00:07:03,356 that 147 00:07:03,790 --> 00:07:06,526 a lot of people use to just kind of clean an edge. 148 00:07:06,993 --> 00:07:10,864 But in this case, we're going to be using it for our low frequency creation. 149 00:07:11,398 --> 00:07:15,201 And when I said I was looking for a signature in the base layer, 150 00:07:17,237 --> 00:07:20,674 if you'll notice, and it's really hard to see, i'll show it to you a little 151 00:07:20,674 --> 00:07:21,107 bit later. 152 00:07:21,941 --> 00:07:22,575 It's that 153 00:07:22,976 --> 00:07:29,783 the areas that my medium is going to be fixing for me are essentially the noise frequency 154 00:07:30,984 --> 00:07:32,318 parts of the image. 155 00:07:33,853 --> 00:07:36,22 And there's a certain level of 156 00:07:37,390 --> 00:07:38,91 radius 157 00:07:38,892 --> 00:07:43,530 that is going to wipe enough of this low frequency information for me, 158 00:07:43,997 --> 00:07:44,631 that 159 00:07:45,932 --> 00:07:47,667 will make it easy 160 00:07:48,335 --> 00:07:49,936 for me to use 161 00:07:51,137 --> 00:07:53,907 my normal tool set on the low frequency 162 00:07:54,674 --> 00:07:58,244 layer to clean up a lot of the impurities that are present 163 00:07:59,512 --> 00:08:00,146 from 164 00:08:00,680 --> 00:08:03,683 normal photographic processes and all that kind of get stuff. 165 00:08:04,984 --> 00:08:08,955 And so what I'm thinking about as I look at this low frequency 166 00:08:10,23 --> 00:08:12,325 filter applied to my image, 167 00:08:12,892 --> 00:08:14,394 is, I'm thinking about 168 00:08:14,894 --> 00:08:15,829 using 169 00:08:17,230 --> 00:08:21,67 the healing brush to be perfectly honest, because it's such a good tool. 170 00:08:21,534 --> 00:08:26,406 But when you have high frequency or noise textures, noise textures on your image, 171 00:08:27,240 --> 00:08:31,878 the healing tool kind of Falls apart a little bit, and you get a lot of edge artifacts 172 00:08:32,912 --> 00:08:33,913 that are undesirable. 173 00:08:34,581 --> 00:08:39,52 So as I'm looking at my medium on the low, I'm kind of thinking about, 174 00:08:40,653 --> 00:08:41,287 will this 175 00:08:43,289 --> 00:08:45,592 texture work well with the healing brush? 176 00:08:46,192 --> 00:08:47,360 And right now 177 00:08:47,527 --> 00:08:47,827 it's 178 00:08:48,28 --> 00:08:49,429 still a little bit too busy. 179 00:08:50,897 --> 00:08:54,334 I think healing brush is going to have a little bit of a difficult time with 180 00:08:54,334 --> 00:08:54,601 that area. 181 00:08:55,635 --> 00:08:58,271 This other tool that I'm going to show you is going to have a little bit of a 182 00:08:58,271 --> 00:08:58,738 difficult time. 183 00:08:58,838 --> 00:09:01,608 So I'm going to go up at my pixel another point, 184 00:09:01,875 --> 00:09:03,877 probably two points, because I know that's where I want it. 185 00:09:05,211 --> 00:09:06,546 You can see that 186 00:09:07,781 --> 00:09:08,648 my edges, 187 00:09:09,149 --> 00:09:11,84 my corners, for the most part, are intact. 188 00:09:11,451 --> 00:09:13,386 I'm losing a little bit of detail. 189 00:09:13,787 --> 00:09:15,188 Frequency over here 190 00:09:15,388 --> 00:09:19,693 it's not really what I want, but I only want to run my steps once. 191 00:09:20,593 --> 00:09:23,496 So I don't want to create a bunch of layers that are unnecessary. 192 00:09:24,431 --> 00:09:25,765 But in these broader 193 00:09:26,733 --> 00:09:27,534 regions, 194 00:09:27,934 --> 00:09:30,870 I'm kind of seeing a low frequency 195 00:09:33,73 --> 00:09:37,744 surface texture that is going to respond really well 196 00:09:38,178 --> 00:09:40,13 to the healing brush. 197 00:09:40,280 --> 00:09:42,248 If you can imagine how the healing brush works, 198 00:09:42,649 --> 00:09:44,317 and you can imagine yourself 199 00:09:45,51 --> 00:09:46,720 healing on this layer. 200 00:09:46,986 --> 00:09:47,987 It makes sense 201 00:09:48,421 --> 00:09:52,792 that those two were just kind of born to be together. 202 00:09:53,293 --> 00:09:58,431 And so with that in mind, knowing that I can use the healing brush on a lot of 203 00:09:58,431 --> 00:09:59,666 these textures, 204 00:10:01,301 --> 00:10:03,837 the magic brush on a lot of these textures, 205 00:10:05,138 --> 00:10:06,706 I'm going to say that, for 206 00:10:07,73 --> 00:10:08,641 pixel radius, is a nice 207 00:10:09,209 --> 00:10:11,511 number to land on for this image. 208 00:10:12,479 --> 00:10:13,279 But 209 00:10:14,14 --> 00:10:19,52 when you jump up to the label, you see that there is kind of a hatch pattern 210 00:10:19,619 --> 00:10:22,889 on the surface of the low frequency right now. 211 00:10:23,690 --> 00:10:26,226 And this is the signature that I was talking about. 212 00:10:26,760 --> 00:10:27,227 So in determining 213 00:10:28,328 --> 00:10:28,962 the 214 00:10:29,696 --> 00:10:33,400 median maximum, let's say, so the maximum number that you're running up 215 00:10:33,400 --> 00:10:38,672 to in the median, you want to just kind of like dance on the edge of a certain threshold 216 00:10:39,873 --> 00:10:40,173 that 217 00:10:41,307 --> 00:10:42,709 shows this hatch pattern. 218 00:10:43,777 --> 00:10:45,211 Not all surface textures will have it 219 00:10:46,680 --> 00:10:49,449 sometimes they're not around, and sometimes they're just all over the 220 00:10:49,449 --> 00:10:49,616 image. 221 00:10:50,417 --> 00:10:54,821 And what I'm thinking about when I look at this is that the next state stage, 222 00:10:55,555 --> 00:10:58,892 and the separation, is going to apply medium again, 223 00:10:59,693 --> 00:11:02,729 and it's going to wipe a lot of these hatches away. 224 00:11:03,463 --> 00:11:07,67 And so as you familiarize yourself with frequency separation, you'll learn to 225 00:11:07,67 --> 00:11:09,135 recognize what I'm seeing right now. 226 00:11:10,36 --> 00:11:11,204 I feel like this 227 00:11:11,471 --> 00:11:15,75 area is going to respond well to the next stage of frequency separation. 228 00:11:15,308 --> 00:11:16,309 But I'm just going to go up 229 00:11:17,77 --> 00:11:19,45 another two points just to see what happens. 230 00:11:19,612 --> 00:11:21,114 Hatch patterns still there, 231 00:11:22,582 --> 00:11:25,552 but it's not really doing anything more for me than I need. 232 00:11:25,552 --> 00:11:29,155 And once I start going up higher, a lot of these detailed lines get blurred. 233 00:11:29,389 --> 00:11:32,592 And I really don't want that, because it's just going to be more clean up and 234 00:11:32,659 --> 00:11:33,426 more pain. 235 00:11:34,761 --> 00:11:36,162 So I'm going to stick with four. 236 00:11:36,496 --> 00:11:39,799 And the great thing about this process is, if it's not really a number that 237 00:11:39,799 --> 00:11:41,67 you like, you can just run it again. 238 00:11:41,234 --> 00:11:42,235 Just takes two second. 239 00:11:43,136 --> 00:11:44,304 So we're going to go with four. 240 00:11:44,571 --> 00:11:46,72 I'm going to hit return again, 241 00:11:46,439 --> 00:11:49,609 and it didn't go away because I'm running median 242 00:11:49,776 --> 00:11:50,243 twice. 243 00:11:51,144 --> 00:11:54,914 I could run it three or four times if I want, but I found twice was fine I've 244 00:11:54,981 --> 00:11:56,116 never needed more than that. 245 00:11:56,116 --> 00:11:58,685 I've never needed any other filters than median. 246 00:11:58,985 --> 00:12:00,653 That's a huge part of this process. 247 00:12:01,554 --> 00:12:04,657 I've really been refining it over the last couple of years, and it just works 248 00:12:04,824 --> 00:12:05,425 for almost 249 00:12:05,925 --> 00:12:06,92 everything. 250 00:12:07,160 --> 00:12:07,527 And it's 251 00:12:08,728 --> 00:12:08,962 just 252 00:12:09,929 --> 00:12:10,597 makes me so happy. 253 00:12:12,332 --> 00:12:14,200 So I run the filter again. 254 00:12:15,1 --> 00:12:15,635 It's on four. 255 00:12:15,769 --> 00:12:17,137 You can see this is super patchy. 256 00:12:17,637 --> 00:12:18,872 It's just kind of weird, 257 00:12:20,273 --> 00:12:24,477 but it's still something that the healing tool is going to love. 258 00:12:25,311 --> 00:12:28,448 It's just a natural fit for the evening tool. 259 00:12:28,515 --> 00:12:31,351 Even the stamp tool, low flow, is still going to do a good job. 260 00:12:31,951 --> 00:12:34,387 It's just a really easy texture to work with. 261 00:12:34,921 --> 00:12:38,291 I'm going to show you another tool that's going to blow your mind. 262 00:12:39,459 --> 00:12:41,428 So we're going to click ok again. 263 00:12:42,28 --> 00:12:45,65 And in our layer stack, you can see that we have a frequency separation 264 00:12:46,266 --> 00:12:46,866 folder, 265 00:12:47,233 --> 00:12:49,436 we've got a low frequency smart object. 266 00:12:49,769 --> 00:12:51,304 We've got two median filters applied. 267 00:12:51,538 --> 00:12:53,106 And then a duplicate of 268 00:12:54,574 --> 00:12:56,109 the low that we just made. 269 00:12:56,276 --> 00:12:57,877 And you'll see why I made that in just a minute. 270 00:12:58,978 --> 00:13:03,550 I run my mediums as a smart filter, because if I come back to this in a 271 00:13:03,550 --> 00:13:05,752 week or a couple days, I want to see 272 00:13:06,119 --> 00:13:09,222 what I did in case I need to reproduce it for some reason and I can just 273 00:13:09,222 --> 00:13:09,756 double click 274 00:13:10,590 --> 00:13:16,429 my smart object filter stack and see exactly what it was I did when I 275 00:13:16,429 --> 00:13:17,397 originally made this thing. 276 00:13:17,464 --> 00:13:18,865 I was type it in a lot of Numbers. 277 00:13:19,466 --> 00:13:21,401 This just kind of saves me the hassle. 278 00:13:22,35 --> 00:13:26,272 And now, with our low frequency created onto step two, which is just the normal 279 00:13:26,439 --> 00:13:28,641 process for frequency separation 280 00:13:29,209 --> 00:13:32,479 with a minor twist that some people use, some people don't. 281 00:13:33,213 --> 00:13:35,348 I know a lot of frequency separators, 282 00:13:36,182 --> 00:13:38,84 retouchers like to 283 00:13:38,351 --> 00:13:40,653 just use a single high frequency layer. 284 00:13:41,454 --> 00:13:43,456 I think it's kind of weird to do it that way. 285 00:13:44,24 --> 00:13:44,657 It's a hassle. 286 00:13:45,58 --> 00:13:48,261 You have to modify the tools to compensate for the blending mode. 287 00:13:49,529 --> 00:13:53,566 This way is a lot cleaner, allows for more flexibility, allows you to rebuild 288 00:13:53,933 --> 00:13:57,237 parts of the high frequency that you want to be original. 289 00:13:57,637 --> 00:13:58,238 Again, 290 00:13:59,773 --> 00:14:02,842 it's just a really simple, elegant way of doing it. 291 00:14:03,309 --> 00:14:04,811 So, running my part to, 292 00:14:06,579 --> 00:14:07,681 you'll notice I've got 293 00:14:09,315 --> 00:14:10,884 two eye frequency layers 294 00:14:11,551 --> 00:14:12,585 and a curve on top. 295 00:14:13,219 --> 00:14:15,855 Right now I'm in a view 296 00:14:16,423 --> 00:14:19,25 of my high frequency layer 297 00:14:19,192 --> 00:14:19,826 with 298 00:14:20,994 --> 00:14:25,265 a solarized curve on it, which is going to allow me to 299 00:14:25,598 --> 00:14:25,865 really, 300 00:14:27,133 --> 00:14:30,403 really see all the junk 301 00:14:30,737 --> 00:14:33,773 on the surface of this image. 302 00:14:34,441 --> 00:14:36,943 This is all the stuff that I'm about to clean. 303 00:14:38,278 --> 00:14:40,113 And when I run my high frequency, 304 00:14:41,214 --> 00:14:43,516 or when I run my frequency separation stack, 305 00:14:44,517 --> 00:14:47,487 at that point in my process, I'm usually ready to start working. 306 00:14:47,721 --> 00:14:51,358 I've already looked at the image for who knows how long, 307 00:14:52,492 --> 00:14:53,860 and I don't need to see it again. 308 00:14:54,94 --> 00:14:56,496 So I have this kind of flat stack 309 00:14:57,130 --> 00:14:59,699 that just allows me to immediately click on my high frequency 310 00:15:00,734 --> 00:15:02,235 layer and start working. 311 00:15:02,569 --> 00:15:04,304 But just to show you how it works, 312 00:15:04,971 --> 00:15:07,507 we're going to turn off our solarization curve. 313 00:15:07,774 --> 00:15:12,112 We're going to clip the upper high frequency layer into our lower high 314 00:15:12,178 --> 00:15:16,149 frequency layer, and we're back to our normal image. 315 00:15:17,384 --> 00:15:18,885 In case you're curiously, it works. 316 00:15:19,552 --> 00:15:19,786 Low frequency 317 00:15:20,920 --> 00:15:21,388 smart objects. 318 00:15:22,188 --> 00:15:24,657 Two median filters duplicate of that. 319 00:15:24,891 --> 00:15:27,27 Just so this is what we're going to be working on. 320 00:15:27,394 --> 00:15:27,961 Here's our traditional 321 00:15:29,62 --> 00:15:31,398 high frequency layer, sets linear light. 322 00:15:31,698 --> 00:15:34,734 And all we've done with this other high frequency is 323 00:15:36,336 --> 00:15:36,970 duped 324 00:15:37,704 --> 00:15:38,705 this one up, 325 00:15:39,773 --> 00:15:41,141 set the linear light to normal. 326 00:15:41,374 --> 00:15:42,342 So it's a normal layer. 327 00:15:42,509 --> 00:15:43,843 And when you clip it 328 00:15:44,344 --> 00:15:45,311 into the other high frequency, 329 00:15:46,346 --> 00:15:47,681 it goes away. 330 00:15:47,881 --> 00:15:52,252 And you can just use your normal stamp tool on the upper high frequency, and 331 00:15:52,252 --> 00:15:54,254 you don't have to worry about blending modes. 332 00:15:54,821 --> 00:15:59,59 The only thing you have to worry about is this option, which is current and 333 00:15:59,59 --> 00:16:02,195 below, or current with the stamp tool we're going to be working on the 334 00:16:02,195 --> 00:16:03,29 current layer, 335 00:16:03,530 --> 00:16:05,598 and we're going to be working in 336 00:16:05,799 --> 00:16:06,266 this view. 337 00:16:06,433 --> 00:16:07,367 For the most part, 338 00:16:08,268 --> 00:16:10,337 it's not necessary to work in this view. 339 00:16:10,503 --> 00:16:12,472 A lot of times when you do work in this view, 340 00:16:13,473 --> 00:16:17,544 you you clean up way more than you need to, because what's actually visible on 341 00:16:17,610 --> 00:16:22,549 the image is not quite that mess that you're looking at there. 342 00:16:24,17 --> 00:16:25,952 Some of these specks I didn't even notice before. 343 00:16:26,252 --> 00:16:27,687 Let's check out what those are. 344 00:16:28,254 --> 00:16:30,90 Yeah, there's a few little things here and there. 345 00:16:30,824 --> 00:16:34,427 I can verify that what I'm looking at with my high frequency is the same as 346 00:16:34,494 --> 00:16:38,431 what I was looking at with my base image by just turning off my fq layer. 347 00:16:38,898 --> 00:16:39,632 I call it fq. 348 00:16:39,933 --> 00:16:41,67 You can call it whatever you want. 349 00:16:41,468 --> 00:16:44,971 I just think of it as frequency, plus it stands out for me. 350 00:16:46,840 --> 00:16:49,242 And so toggling between those two, I don't see any difference. 351 00:16:49,476 --> 00:16:53,79 So I know that my separations have worked correctly, which I know they 352 00:16:53,146 --> 00:16:55,348 always will, because it's just a script that I made. 353 00:16:56,416 --> 00:16:58,184 And we're ready to start cleaning. 354 00:16:59,452 --> 00:17:02,355 We're not going to get into the glory brush yet, but we're just going to do a 355 00:17:02,355 --> 00:17:04,791 little bit of stamping, just to show you how easy this is. 356 00:17:05,158 --> 00:17:07,160 I'll do some combinations of only frequency, 357 00:17:08,194 --> 00:17:12,966 upper frequency view and also a combination with all frequency view. 358 00:17:13,800 --> 00:17:17,604 So just to start with, I'm going to finally switch to my walk home, 359 00:17:17,937 --> 00:17:18,905 normal stamp tool. 360 00:17:19,472 --> 00:17:20,740 Going to go up to 100 percent flow. 361 00:17:20,974 --> 00:17:22,976 I don't need any blending just yet. 362 00:17:23,777 --> 00:17:26,446 And I'm just going to start scrubbing away at this image. 363 00:17:26,680 --> 00:17:30,116 And all of the areas that I know are going to need cleaning. 364 00:17:30,583 --> 00:17:33,586 One quick thing I want to do before starting that process 365 00:17:34,254 --> 00:17:36,322 is I just want to duplicate 366 00:17:36,990 --> 00:17:39,25 my mask up to my frequency layer. 367 00:17:39,459 --> 00:17:42,228 I'm going to turn off the lower layer, because I don't need this anymore. 368 00:17:43,830 --> 00:17:44,464 We 369 00:17:45,465 --> 00:17:48,1 aren't ever going to really need to access this again, 370 00:17:48,568 --> 00:17:52,806 unless we, for some odd reason, need to start over, which I'm confident that we don't. 371 00:17:53,139 --> 00:17:54,240 But we have 372 00:17:54,741 --> 00:17:56,443 our original layer set down here. 373 00:17:56,676 --> 00:17:58,712 And when I said we were going to flatten an image 374 00:17:59,879 --> 00:18:01,214 or work destructively, it's 375 00:18:02,649 --> 00:18:03,683 just that we are 376 00:18:04,517 --> 00:18:06,353 starting from a fresh image at this point. 377 00:18:06,920 --> 00:18:07,854 So we've done a flat, 378 00:18:08,655 --> 00:18:10,23 but we're keeping all this there. 379 00:18:10,23 --> 00:18:11,224 I'm going to borrow the layer mask. 380 00:18:11,458 --> 00:18:13,293 I'd like to just see the edge. 381 00:18:14,361 --> 00:18:17,130 And with my stamp tool now, I'm going to just 382 00:18:18,31 --> 00:18:22,268 start getting rid of a lot of this upper frequency noise and garbage that 383 00:18:22,569 --> 00:18:24,170 was revealed when 384 00:18:25,372 --> 00:18:26,506 the strobes fired. 385 00:18:26,840 --> 00:18:32,512 And reflected off all of these little, tiny specks that weren't visible to the 386 00:18:32,512 --> 00:18:33,279 naked eye. 387 00:18:34,180 --> 00:18:36,316 I don't even need to see the image 388 00:18:38,184 --> 00:18:39,386 in reality right now. 389 00:18:39,719 --> 00:18:43,189 All you need to see is the dirt and grime. 390 00:18:43,790 --> 00:18:45,158 I'm going to turn off shape dynamics. 391 00:18:46,259 --> 00:18:48,795 I like being in control of my brush size. 392 00:18:49,529 --> 00:18:53,66 And when you're using shape dynamics, you need to worry about the pressure, 393 00:18:53,700 --> 00:18:58,238 plus what's what you're cleaning, plus the size and it's just annoying. 394 00:18:58,571 --> 00:19:00,840 So I just turn it off so I can be in control. 395 00:19:01,941 --> 00:19:04,144 This was a little magenta 396 00:19:04,944 --> 00:19:05,445 stripe 397 00:19:06,12 --> 00:19:06,446 in the glass. 398 00:19:06,579 --> 00:19:08,148 I think it was just an impurity. 399 00:19:11,51 --> 00:19:12,385 These cleans 400 00:19:13,53 --> 00:19:14,554 just, I know they need to be 401 00:19:15,689 --> 00:19:15,789 removed. 402 00:19:17,557 --> 00:19:20,493 Sometimes when I'm doing this, I like to 403 00:19:20,894 --> 00:19:23,196 get rid of my palates with a tab key. 404 00:19:23,697 --> 00:19:25,298 That way I'm not looking at my layers. 405 00:19:25,632 --> 00:19:26,833 I don't need to look at my layers. 406 00:19:27,0 --> 00:19:28,335 I know it's happening with them. 407 00:19:28,835 --> 00:19:30,236 I'm on a high frequency. 408 00:19:30,437 --> 00:19:32,5 I'm going to show you in a second 409 00:19:32,505 --> 00:19:34,341 what's actually going on in the image. 410 00:19:34,841 --> 00:19:39,346 And you'll notice there's a real subtle texture and grain 411 00:19:40,513 --> 00:19:41,81 on this surface. 412 00:19:41,481 --> 00:19:43,350 And I'm not worrying about it, 413 00:19:43,850 --> 00:19:47,520 because the only thing that's causing it to show right now 414 00:19:47,954 --> 00:19:48,488 is my solarization 415 00:19:49,556 --> 00:19:50,90 curve. 416 00:19:50,490 --> 00:19:52,158 And if I were to turn that off, 417 00:19:52,759 --> 00:19:54,394 it would disappear. 418 00:19:54,894 --> 00:19:55,528 So 419 00:19:56,896 --> 00:20:00,33 I'm not worrying about all of the frequencies right now. 420 00:20:00,33 --> 00:20:04,637 I'm worrying about kind of the most obvious areas of 421 00:20:05,238 --> 00:20:08,8 noise and disturbance on the surface. 422 00:20:09,709 --> 00:20:12,12 These are areas I even saw before. 423 00:20:13,480 --> 00:20:17,917 And just through a lot of practice, I know what needs to get removed. 424 00:20:18,651 --> 00:20:19,853 All right, it's real quick. 425 00:20:20,353 --> 00:20:24,324 I'm just going to show you what that did when it turn off 426 00:20:24,758 --> 00:20:26,226 my solarization curve. 427 00:20:26,760 --> 00:20:27,827 And as I said, 428 00:20:28,361 --> 00:20:30,397 you won't even see this texture anymore. 429 00:20:30,864 --> 00:20:30,997 And 430 00:20:32,499 --> 00:20:33,933 that's how it is in reality. 431 00:20:34,668 --> 00:20:37,303 It's not this really crazy, colorful mess. 432 00:20:37,704 --> 00:20:39,673 It's just a very subtle 433 00:20:40,807 --> 00:20:41,775 gray 434 00:20:42,75 --> 00:20:42,709 shape. 435 00:20:43,710 --> 00:20:44,644 As I clip 436 00:20:45,78 --> 00:20:45,612 the high frequency 437 00:20:46,813 --> 00:20:49,916 back on to the original high frequency, 438 00:20:50,650 --> 00:20:55,155 you'll probably immediately immediately recognize that all of those specks are 439 00:20:55,221 --> 00:20:55,689 gone now, 440 00:20:56,489 --> 00:20:57,290 just like that, 441 00:20:58,425 --> 00:21:00,894 didn't need to worry about matching the underlying gradients. 442 00:21:01,928 --> 00:21:06,99 Didn't need to worry about any strange edge artifacts from the healing tool. 443 00:21:06,733 --> 00:21:08,468 It's just straight cloned. 444 00:21:09,469 --> 00:21:09,636 Perfect. 445 00:21:10,337 --> 00:21:12,172 Seamless texture matching 446 00:21:12,906 --> 00:21:14,407 it's just beautiful. 447 00:21:15,608 --> 00:21:19,379 I really enjoy cleaning this way because I'm not stressed out about 448 00:21:19,612 --> 00:21:22,215 having to match 10000 things simultaneously. 449 00:21:23,149 --> 00:21:26,553 And now I'm going to show you kind of a fun, weird, 450 00:21:27,220 --> 00:21:28,321 awesome trick, 451 00:21:29,55 --> 00:21:29,923 which is that, 452 00:21:30,657 --> 00:21:31,991 as I'm cleaning this, 453 00:21:32,492 --> 00:21:35,195 normally, I would need to worry about 454 00:21:36,96 --> 00:21:37,263 different types 455 00:21:38,264 --> 00:21:40,500 of surface texture and color. 456 00:21:41,234 --> 00:21:45,472 I could never traditionally clone from this area to this area because they're 457 00:21:45,705 --> 00:21:46,873 completely different. 458 00:21:47,774 --> 00:21:49,909 I don't know if it's actually going to work in this case, but 459 00:21:50,410 --> 00:21:52,12 i'll show you the idea of it. 460 00:21:53,713 --> 00:21:55,215 you're going to get our layers turned back on. 461 00:21:55,548 --> 00:21:57,117 Well, actually, what we'll do, 462 00:21:58,184 --> 00:22:00,787 this will clone from this area down here, 463 00:22:00,987 --> 00:22:03,823 which is one color, to this area up here, which is 464 00:22:04,657 --> 00:22:06,726 a completely different shade tone. 465 00:22:07,560 --> 00:22:12,599 And the reason why this works is that all we're cloning right now is high 466 00:22:12,665 --> 00:22:12,832 frequency. 467 00:22:13,299 --> 00:22:16,2 We're not coloring, we're not cloning color. 468 00:22:16,503 --> 00:22:17,771 We're not cloning, 469 00:22:20,573 --> 00:22:22,909 you know, gradients or anything like that. 470 00:22:22,976 --> 00:22:24,978 We're just purely cloning high frequency 471 00:22:26,179 --> 00:22:26,846 noise out. 472 00:22:26,980 --> 00:22:28,948 And we can base that cloned source 473 00:22:29,449 --> 00:22:31,518 on anything if we felt like it. 474 00:22:31,951 --> 00:22:33,586 Normally, when you're cloning, 475 00:22:35,789 --> 00:22:38,992 you need to worry about a lot of the underlying colors, as you've seen with 476 00:22:39,59 --> 00:22:40,360 what I just did on the souther section. 477 00:22:40,593 --> 00:22:42,28 We don't need to worry about those things. 478 00:22:42,429 --> 00:22:45,799 But I'm going to show you a neat trick now with frequency separation and 479 00:22:45,865 --> 00:22:47,200 working on this high layer 480 00:22:47,534 --> 00:22:48,168 that 481 00:22:48,435 --> 00:22:51,371 a lot of people don't think about, it's kind of 482 00:22:51,638 --> 00:22:53,940 a strange concept to wrap your head around. 483 00:22:55,542 --> 00:22:58,912 But when you look at this high frequency layer, and you don't think of 484 00:22:58,912 --> 00:23:02,682 it as an image, you just think of it as a collection of colored pixels. 485 00:23:03,450 --> 00:23:04,484 You realize 486 00:23:04,784 --> 00:23:05,585 that, 487 00:23:07,787 --> 00:23:11,358 especially in this area, there's just a lot of flat gray. 488 00:23:12,359 --> 00:23:14,227 And so what I can do 489 00:23:15,61 --> 00:23:16,96 is I can actually sample 490 00:23:17,297 --> 00:23:20,467 this gray color and just use a normal brush 491 00:23:21,0 --> 00:23:22,435 to paint over some of these specks. 492 00:23:22,669 --> 00:23:25,5 I don't have to heal, I don't have to clone. 493 00:23:25,638 --> 00:23:29,876 I can actually just do a straight paint, which is really weird, because 494 00:23:30,10 --> 00:23:31,344 I'm actually painting 495 00:23:32,679 --> 00:23:35,48 gray on this dark black. 496 00:23:35,782 --> 00:23:37,317 I don't need to do that in this case. 497 00:23:37,550 --> 00:23:42,389 But I just want to get you started thinking about the high frequency 498 00:23:43,56 --> 00:23:46,559 as a non image, it's just a field of color, 499 00:23:47,160 --> 00:23:47,961 and it's mostly gray. 500 00:23:49,229 --> 00:23:50,563 The only thing that separates 501 00:23:51,531 --> 00:23:55,669 the gray, the only thing that creates the surface underneath are areas 502 00:23:56,436 --> 00:24:00,840 of value that are brighter or darker than fifty percent gray. 503 00:24:01,74 --> 00:24:05,879 But anything that doesn't change the underlying image is just fifty gray. 504 00:24:06,513 --> 00:24:09,449 So you can do some really weird things 505 00:24:10,116 --> 00:24:13,119 with the upper frequency, if you just think of it 506 00:24:13,286 --> 00:24:13,920 as 507 00:24:14,521 --> 00:24:19,359 a non image and just look at it exactly as it is, which is color. 508 00:24:21,294 --> 00:24:23,630 With that said, I'd like to keep cleaning. 509 00:24:24,197 --> 00:24:27,367 I'm probably not going to use a brush up here, because there is a lot of variation. 510 00:24:28,34 --> 00:24:30,570 That doesn't really matter, because this is just black. 511 00:24:31,71 --> 00:24:32,38 Let's just get into the cleaning. 512 00:24:33,239 --> 00:24:35,875 I could also use a healing tool if I felt like here. 513 00:24:36,343 --> 00:24:39,612 In fact, I could use the spot healing brush, the normal healing brush. 514 00:24:40,814 --> 00:24:43,216 It works really well on a lot of these areas, 515 00:24:45,752 --> 00:24:46,252 but 516 00:24:47,187 --> 00:24:47,687 it's 517 00:24:48,355 --> 00:24:50,757 simple for me just to use the cloning tool. 518 00:24:51,391 --> 00:24:53,426 Another trick that I like to 519 00:24:54,494 --> 00:24:59,366 use is the aligned key up at the top and my options bar. 520 00:25:01,701 --> 00:25:05,939 As you're cloning, you know that you need to constantly be setting your 521 00:25:05,939 --> 00:25:06,339 source sample. 522 00:25:08,41 --> 00:25:09,409 This requires 523 00:25:09,776 --> 00:25:11,845 a click with your left thumb, 524 00:25:12,579 --> 00:25:17,217 and just kind of fatigues you more than you need to be. 525 00:25:17,784 --> 00:25:20,954 So what I like to do is, I like to turn off my alignment. 526 00:25:21,788 --> 00:25:23,56 I pick an area 527 00:25:24,90 --> 00:25:28,962 that is consistent with the rest of the field that I'm cloning to, 528 00:25:29,696 --> 00:25:32,632 and then I can just take my hand off the keyboard 529 00:25:33,299 --> 00:25:35,468 and sample from the same area. 530 00:25:35,869 --> 00:25:38,738 Every time I lift my pen off the tablet, 531 00:25:40,440 --> 00:25:43,343 I don't have to keep resetting my option point. 532 00:25:43,710 --> 00:25:46,179 All of this color up here is basically identical. 533 00:25:47,313 --> 00:25:50,917 Everything that I'm cloning and placing down is going to be identical to that 534 00:25:51,151 --> 00:25:52,419 original area that I sampled. 535 00:25:53,53 --> 00:25:54,721 So now I can just click 536 00:25:55,388 --> 00:25:55,955 happy little clicks 537 00:25:57,157 --> 00:25:59,292 and not worry about constantly resampling 538 00:26:00,660 --> 00:26:01,594 quick and easy. 539 00:26:03,463 --> 00:26:07,367 As you can see, there's just a lot of stuff up here that needs to be cleaned. 540 00:26:07,934 --> 00:26:10,203 I'm not sure how much of it I want to clean right now. 541 00:26:10,904 --> 00:26:12,5 I don't know how 542 00:26:12,839 --> 00:26:15,208 critical a lot of those areas are going to be. 543 00:26:16,810 --> 00:26:17,877 So I'm going to 544 00:26:18,912 --> 00:26:19,45 just 545 00:26:19,546 --> 00:26:21,147 briefly go over a lot of them. 546 00:26:21,314 --> 00:26:21,715 All right. 547 00:26:21,948 --> 00:26:22,982 Back to a new area. 548 00:26:24,250 --> 00:26:26,920 Looks the same to me as the other side that I was working on. 549 00:26:27,220 --> 00:26:30,90 I'm going to go ahead and set a different sample 550 00:26:30,357 --> 00:26:31,358 starting point. 551 00:26:32,192 --> 00:26:33,960 Clean up a little bit of this stuff, 552 00:26:35,61 --> 00:26:35,562 if you want. 553 00:26:35,695 --> 00:26:36,796 As you're working 554 00:26:37,230 --> 00:26:42,68 to check out what you're doing and how it relates to the underlying imagery. 555 00:26:43,136 --> 00:26:45,405 I should probably set up a script one of these days. 556 00:26:45,538 --> 00:26:46,206 It does this automatically. 557 00:26:46,740 --> 00:26:49,609 But for now, I just turned off my solar layer, 558 00:26:50,577 --> 00:26:51,678 clip my eye. 559 00:26:52,812 --> 00:26:54,547 Look at the beautiful 560 00:26:56,649 --> 00:27:02,889 color that in the past would have been a giant paint in the, but too clean with 561 00:27:03,456 --> 00:27:04,491 the cloner 562 00:27:04,657 --> 00:27:06,92 or the healing brush. 563 00:27:07,60 --> 00:27:08,828 This is really just an easy joy. 564 00:27:09,62 --> 00:27:10,397 It's so consistent, 565 00:27:10,864 --> 00:27:11,364 it's 566 00:27:11,798 --> 00:27:12,432 so simple 567 00:27:13,533 --> 00:27:15,301 and it just always makes sense. 568 00:27:15,535 --> 00:27:16,803 You don't even have to think. 569 00:27:17,237 --> 00:27:19,506 You just push a button and start working. 570 00:27:20,273 --> 00:27:23,343 You can see now that I transferred to 571 00:27:25,378 --> 00:27:29,949 my product visibility instead of my high frequency visibility processes the 572 00:27:29,949 --> 00:27:31,851 same nothing's changed. 573 00:27:32,185 --> 00:27:32,519 I'm just 574 00:27:33,787 --> 00:27:36,823 placing a sample point down on the high frequency that I know is going to work, 575 00:27:37,157 --> 00:27:40,160 and then I'm just brushing out some of the textures that are in there 576 00:27:41,227 --> 00:27:42,28 photoshops sometimes. 577 00:27:42,262 --> 00:27:43,663 Unfortunately, if you 578 00:27:44,330 --> 00:27:45,265 double click 579 00:27:45,532 --> 00:27:48,902 while you're optioned down, the alignment will reset itself. 580 00:27:49,636 --> 00:27:51,137 So I have to go back and turn that off. 581 00:27:51,771 --> 00:27:54,40 They don't allow you to double click. 582 00:27:54,174 --> 00:27:54,674 Turn it off. 583 00:27:54,741 --> 00:27:55,375 Only double click. 584 00:27:55,542 --> 00:27:56,109 Turn it on. 585 00:27:56,743 --> 00:27:58,712 Not sure why, but that's the way it is. 586 00:27:59,546 --> 00:28:01,147 I've got a little highlight over here. 587 00:28:01,781 --> 00:28:03,683 I'm just going to go and take that out for now, 588 00:28:04,184 --> 00:28:07,787 because I think in my final coloring process, I'm going to add some colored 589 00:28:08,21 --> 00:28:09,55 shoulders onto here, 590 00:28:10,90 --> 00:28:13,393 just to give it separation from the black background that it's supposed to 591 00:28:13,393 --> 00:28:13,760 go on 592 00:28:15,528 --> 00:28:17,263 sometimes with 593 00:28:17,864 --> 00:28:19,65 frequency step and cleaning. 594 00:28:19,299 --> 00:28:24,304 You're going to encounter some transitional areas that you're not sure of. 595 00:28:25,305 --> 00:28:26,573 If I come over here 596 00:28:26,973 --> 00:28:30,543 and try to clone out the high frequency, I'm going to be getting 597 00:28:31,77 --> 00:28:31,845 an odd 598 00:28:32,812 --> 00:28:33,113 and 599 00:28:33,546 --> 00:28:35,348 undesired shape in this area. 600 00:28:36,516 --> 00:28:38,385 So what I need to do is 601 00:28:38,585 --> 00:28:40,487 go back to my high frequency view 602 00:28:40,920 --> 00:28:42,856 and check out what's happening. 603 00:28:45,792 --> 00:28:48,328 I'm pretty sure rob's going to want to keep this 604 00:28:48,995 --> 00:28:50,563 highlight, right here. 605 00:28:50,897 --> 00:28:52,799 Of course, he's not going to want any of this. 606 00:28:53,933 --> 00:28:57,404 So I want to make sure I maintain the sharpness of this highlight. 607 00:28:57,704 --> 00:28:59,839 The edge I can see that it's right there. 608 00:29:00,640 --> 00:29:00,907 This 609 00:29:02,409 --> 00:29:05,378 gray mouse on the side has got some high frequency information, 610 00:29:06,413 --> 00:29:09,916 but it also has a little bit of low frequency information. 611 00:29:10,350 --> 00:29:11,518 This piece right here, 612 00:29:12,118 --> 00:29:13,620 and all eventually get rid of that. 613 00:29:14,187 --> 00:29:17,123 I'm going to just do a little bit more cleaning on the high frequency, 614 00:29:18,491 --> 00:29:21,861 but I'm going to keep this view, just so I can make sure I know where my 615 00:29:21,928 --> 00:29:23,363 edges, right here. 616 00:29:28,735 --> 00:29:29,269 Do you? 617 00:29:30,337 --> 00:29:30,503 Ok? 618 00:29:30,837 --> 00:29:33,440 I'm just going to go back to my normal visibility. 619 00:29:33,707 --> 00:29:37,911 I'm curious what this lighter orange line is. 620 00:29:39,546 --> 00:29:42,215 Looks like, it's kind of a, 621 00:29:43,717 --> 00:29:44,951 yeah, it goes all the way across. 622 00:29:46,753 --> 00:29:48,788 I don't think that's anything too significant. 623 00:29:49,556 --> 00:29:51,524 I'm not seeing anything in the, 624 00:29:52,192 --> 00:29:54,260 yeah, I need to keep what's there. 625 00:29:54,894 --> 00:29:58,898 So we're going to use the old school clone technique, where we've got to do 626 00:29:58,898 --> 00:29:59,532 a lot of 627 00:30:00,333 --> 00:30:02,736 texteral alignment, make sure that we're 628 00:30:03,370 --> 00:30:04,471 exactly 629 00:30:05,138 --> 00:30:05,905 on point. 630 00:30:08,274 --> 00:30:14,247 Everyone has their own techniques to do that, I just usually use the option alignment 631 00:30:14,981 --> 00:30:18,818 to kind of zero myself into the middle of the pixel range where the brush is 632 00:30:18,818 --> 00:30:19,352 going to go, 633 00:30:20,987 --> 00:30:22,889 just to kind of fill up that line. 634 00:30:23,957 --> 00:30:25,558 There's no white specks in there anymore. 635 00:30:25,792 --> 00:30:27,827 So it should look a little bit more uniform, 636 00:30:29,629 --> 00:30:33,466 as you can see when you're looking at the high frequency layer in this view, 637 00:30:34,601 --> 00:30:38,71 you just think that you're going to be cleaning forever and ever. 638 00:30:38,505 --> 00:30:39,873 And in some cases you will be 639 00:30:41,241 --> 00:30:42,242 with this product, 640 00:30:42,409 --> 00:30:46,980 not necessarily, but we could do a whole whole lot of cleaning if we 641 00:30:46,980 --> 00:30:47,480 wanted to. 642 00:30:47,947 --> 00:30:49,749 But our budget for this project 643 00:30:50,383 --> 00:30:51,51 is 644 00:30:51,451 --> 00:30:54,87 really determining how much time we're going to be spending 645 00:30:54,754 --> 00:30:56,756 on our cleanup for the clients. 646 00:30:56,990 --> 00:30:57,757 Don't have 647 00:30:58,258 --> 00:31:01,394 a million dollars to clean up every single speck, then you've really got to 648 00:31:02,662 --> 00:31:04,631 focus your efforts on what's important. 649 00:31:05,231 --> 00:31:07,667 So we're just going to get rid of a lot of the big chunks, 650 00:31:09,235 --> 00:31:12,5 the things that are going to be visible at print size, 651 00:31:13,473 --> 00:31:15,842 things that are going to be visible at websize, 652 00:31:18,11 --> 00:31:20,313 and just a lot of the more obvious 653 00:31:20,747 --> 00:31:21,548 textual flaws. 654 00:31:22,182 --> 00:31:24,584 I'm not going to worry about this edge right now, so I'm going to do something 655 00:31:24,651 --> 00:31:25,585 with it in a few minutes. 656 00:31:26,586 --> 00:31:27,854 So i'll keep cleaning 657 00:31:30,23 --> 00:31:31,991 a lot of these big chunks here, 658 00:31:33,793 --> 00:31:34,728 not liking this. 659 00:31:40,433 --> 00:31:42,736 I'm thinking these bubbles probably need to go away. 660 00:31:43,370 --> 00:31:44,637 And you may have noticed, 661 00:31:46,39 --> 00:31:49,609 as I've been cleaning, there have been some kind of 662 00:31:51,311 --> 00:31:54,581 areas on the underlying low frequency that we're going to need to clean. 663 00:31:54,814 --> 00:31:55,949 And I'm about to do that. 664 00:31:56,116 --> 00:31:57,751 And when I do do that, 665 00:31:57,951 --> 00:32:02,722 you're going to see a tool in action that you are going to freak out about 666 00:32:06,993 --> 00:32:08,695 lots more up here. 667 00:32:09,929 --> 00:32:13,133 I'm not 100 percent sure yet what I want to do with these areas. 668 00:32:14,267 --> 00:32:16,169 On almost all product photography. 669 00:32:16,670 --> 00:32:17,237 You get a lot of 670 00:32:18,271 --> 00:32:18,972 a lot of neck reflections. 671 00:32:20,40 --> 00:32:21,775 They're a little bit difficult to deal with. 672 00:32:22,676 --> 00:32:24,944 I think I'm probably just going to wind up extending 673 00:32:25,612 --> 00:32:26,446 this line here. 674 00:32:26,579 --> 00:32:29,282 I'm not going to worry about making it 675 00:32:29,716 --> 00:32:31,51 pristine and perfect, 676 00:32:31,618 --> 00:32:34,688 because our print size is probably only going to be that big. 677 00:32:35,288 --> 00:32:37,424 Websize is going to be even smaller. 678 00:32:38,24 --> 00:32:39,225 Don't obsess about details. 679 00:32:39,459 --> 00:32:41,94 That aren't going to matter 680 00:32:41,461 --> 00:32:42,95 when you 681 00:32:43,296 --> 00:32:45,131 save your final output size. 682 00:32:47,534 --> 00:32:50,704 All right, before I spend too much time with all this stuff, 683 00:32:52,105 --> 00:32:56,676 let's just get to some areas that are going to need a little attention on a 684 00:32:56,676 --> 00:32:57,744 low frequency. 685 00:32:58,578 --> 00:32:59,946 Let me just take a quick look at 686 00:33:01,214 --> 00:33:03,350 transferring this texture over here, 687 00:33:04,584 --> 00:33:09,122 as I mentioned before, you can clone from dissimilar areas 688 00:33:10,423 --> 00:33:12,525 in ways that you never thought you'd be able to. 689 00:33:14,27 --> 00:33:15,995 because all we're doing is just matching 690 00:33:16,196 --> 00:33:16,896 a surface texture. 691 00:33:17,464 --> 00:33:20,333 You can see that I'm actually adding some surface texture in there. 692 00:33:20,600 --> 00:33:23,36 I'm not sure it's going to matter in the long run. 693 00:33:23,703 --> 00:33:26,573 If I toggle my high frequency layer, 694 00:33:27,474 --> 00:33:30,810 you can see that I'm getting rid of the dust, I'm adding a tiny bit of grain to 695 00:33:30,810 --> 00:33:31,244 this area. 696 00:33:31,945 --> 00:33:32,746 But that doesn't matter. 697 00:33:32,979 --> 00:33:35,949 Because when I'm done with this process, I usually finish my images 698 00:33:37,217 --> 00:33:39,152 with a real slight noise layer, 699 00:33:40,920 --> 00:33:43,823 just a kiss of noise to 700 00:33:45,625 --> 00:33:47,27 tie the image together, 701 00:33:47,694 --> 00:33:50,563 make sure it has a uniform surface of grain 702 00:33:51,231 --> 00:33:51,831 to it. 703 00:33:53,133 --> 00:33:55,368 And I think it just kind of cleans it up 704 00:33:55,869 --> 00:33:56,336 a little bit. 705 00:33:57,70 --> 00:34:02,375 And in that way, I don't have to always worry about my high frequency 706 00:34:03,710 --> 00:34:05,278 textual matching. 707 00:34:07,547 --> 00:34:09,749 So just keep working for a few more minutes. 708 00:34:12,18 --> 00:34:14,254 I'm going to go back up here, where I was 709 00:34:14,921 --> 00:34:15,855 and just 710 00:34:16,423 --> 00:34:17,924 smooth this area out 711 00:34:18,491 --> 00:34:19,359 a tiny bit. 712 00:34:20,260 --> 00:34:22,228 I'm not going to worry about this white line 713 00:34:22,662 --> 00:34:23,530 just yet. 714 00:34:23,930 --> 00:34:29,135 I know that by cloning down this edge here, I'm going to be seeing a lot of 715 00:34:30,36 --> 00:34:33,106 kind of smeary textures that are going to start forming. 716 00:34:34,341 --> 00:34:35,842 I'm not going to worry about them right now. 717 00:34:37,143 --> 00:34:41,314 This whole area concerns me I haven't yet figured out what I'd like to do. 718 00:34:42,349 --> 00:34:46,252 We've got this secondary highlight up here, another one up here. 719 00:34:47,53 --> 00:34:50,557 It breaks and goes to black behind the highlight. 720 00:34:51,858 --> 00:34:53,927 I'm pretty sure that's not desirable. 721 00:34:54,594 --> 00:34:57,597 When I actually put this on a black background, what happens 722 00:34:58,198 --> 00:35:01,267 is the outline of the image disappears. 723 00:35:01,801 --> 00:35:05,805 So I know at some point in the future I'm going to need to create a solution. 724 00:35:06,172 --> 00:35:06,406 And 725 00:35:06,740 --> 00:35:07,841 for this area, 726 00:35:09,876 --> 00:35:13,380 my initial thought is I'm going to add some color back there. 727 00:35:13,880 --> 00:35:17,884 I don't want to clip the image to the edge of the highlight, because that's 728 00:35:17,951 --> 00:35:20,186 just going to look like a weird white edge. 729 00:35:20,653 --> 00:35:23,690 I want to give it a little bit of tone, a little bit of shape, 730 00:35:24,591 --> 00:35:26,993 and show a transition from the back 731 00:35:27,293 --> 00:35:29,596 edge of the highlight to the back edge of the bottle 732 00:35:30,196 --> 00:35:31,231 using frequency separation. 733 00:35:32,32 --> 00:35:33,933 It's not going to be too challenging, 734 00:35:36,636 --> 00:35:37,270 but 735 00:35:37,537 --> 00:35:40,807 we definitely need to solve that problem. 736 00:35:42,8 --> 00:35:42,409 All right. 737 00:35:42,575 --> 00:35:43,43 So, 738 00:35:43,543 --> 00:35:44,944 back up to this area. 739 00:35:46,413 --> 00:35:47,881 We've done a pretty good job cleaning. 740 00:35:48,114 --> 00:35:48,314 This 741 00:35:48,815 --> 00:35:50,83 here's before and after. 742 00:35:51,851 --> 00:35:54,554 Nothing massive, nothing major, but 743 00:35:54,921 --> 00:35:56,156 still a really 744 00:35:56,589 --> 00:35:57,424 simple 745 00:35:58,491 --> 00:36:00,960 technique to wipe surface noise 746 00:36:02,262 --> 00:36:05,598 and not have to worry about all of the 747 00:36:06,32 --> 00:36:08,635 traditional failings with our 748 00:36:09,235 --> 00:36:11,504 cloning and healing tools. 749 00:36:12,806 --> 00:36:13,907 And 750 00:36:14,741 --> 00:36:16,309 what I'd like to do next 751 00:36:16,810 --> 00:36:17,444 is 752 00:36:18,11 --> 00:36:21,448 start getting rid of some of the low frequency 753 00:36:22,515 --> 00:36:23,850 issues that I'm seeing. 754 00:36:25,452 --> 00:36:28,988 And the way that we're going to do that is, we're just going to turn off this 755 00:36:28,988 --> 00:36:29,856 high frequency layer. 756 00:36:30,423 --> 00:36:31,624 We're not going to worry about it. 757 00:36:31,958 --> 00:36:33,593 It's not important right now. 758 00:36:34,828 --> 00:36:36,963 We can always turn it back on as we need it. 759 00:36:37,464 --> 00:36:40,166 And I'm going to switch to the healing tool, 760 00:36:41,134 --> 00:36:45,905 just the normal healing brush, and not the spot healing tool. 761 00:36:47,73 --> 00:36:48,174 We'll go to healing brush. 762 00:36:48,975 --> 00:36:53,613 We've got some new diffusion settings that had been introduced a year or two ago. 763 00:36:55,48 --> 00:36:56,349 Some people like to use the 764 00:36:57,550 --> 00:36:58,284 legacy healing. 765 00:36:58,651 --> 00:37:02,422 I'm a realbic fan of the new healing, especially at higher Numbers. 766 00:37:03,56 --> 00:37:04,424 It's just a diffusion setting. 767 00:37:04,991 --> 00:37:05,291 It essentially 768 00:37:06,359 --> 00:37:07,527 relates to 769 00:37:08,28 --> 00:37:11,564 how much it imagines you're trying to clone in. 770 00:37:12,265 --> 00:37:15,35 The lower Numbers are more of like a cloning 771 00:37:15,201 --> 00:37:16,2 tool. 772 00:37:17,70 --> 00:37:18,872 They still blend, but 773 00:37:19,372 --> 00:37:20,173 it's 774 00:37:20,440 --> 00:37:23,943 trying to apply, if I sampled from this area, it's trying to apply this color 775 00:37:24,110 --> 00:37:26,713 over here, instead of blending 776 00:37:27,147 --> 00:37:28,14 this region 777 00:37:28,581 --> 00:37:30,250 as if it's still in that region. 778 00:37:30,817 --> 00:37:35,155 So with a diffusion up to seven, I know it's just going to create some really 779 00:37:35,221 --> 00:37:36,156 nice blends. 780 00:37:37,557 --> 00:37:41,461 I'm back to my upper low frequency, which is just a duplicate of my lower 781 00:37:41,628 --> 00:37:42,28 low frequency. 782 00:37:42,829 --> 00:37:45,131 This just allows me to have 783 00:37:47,0 --> 00:37:47,667 a reference 784 00:37:47,934 --> 00:37:49,135 to where I came from. 785 00:37:49,869 --> 00:37:53,640 Kind of like a clean layer that you're normally used to. 786 00:37:53,707 --> 00:37:56,9 You always put your cleaning up on its own layer. 787 00:37:56,910 --> 00:37:58,545 So we're going to 788 00:37:59,312 --> 00:37:59,846 start 789 00:38:00,180 --> 00:38:03,850 with a healing tool in this area, because I know it's going to work perfectly. 790 00:38:05,785 --> 00:38:06,519 I have turned my solarization 791 00:38:07,854 --> 00:38:12,158 layer off, because if I turn that on it's just a technical nightmare. 792 00:38:12,659 --> 00:38:14,94 We don't need any of this stuff. 793 00:38:15,295 --> 00:38:16,963 We just want to see it for what it is. 794 00:38:18,498 --> 00:38:21,234 And I've got a pretty big feather on this thing right now. 795 00:38:21,401 --> 00:38:22,836 Doesn't necessarily have to be there. 796 00:38:23,470 --> 00:38:26,72 We're just going to heal the areas that we know are going to work 797 00:38:26,906 --> 00:38:27,307 like that. 798 00:38:27,707 --> 00:38:30,543 You should be very familiar with a healing brush 799 00:38:31,311 --> 00:38:32,145 by now, 800 00:38:33,613 --> 00:38:35,348 in your own practices. 801 00:38:36,349 --> 00:38:39,853 So I'm just going to quickly kind of go through a few problem areas, 802 00:38:43,156 --> 00:38:48,495 getting rid of the spots that I know work well with the healing brush. 803 00:38:49,129 --> 00:38:50,597 This area I'm not too sure about. 804 00:38:51,131 --> 00:38:52,165 To a quick test, 805 00:38:53,133 --> 00:38:55,201 seems to respond really well. 806 00:38:56,102 --> 00:38:57,437 And in case you're curious, 807 00:38:57,937 --> 00:39:02,709 you can, of course heal and clean with the upper frequency on, 808 00:39:04,10 --> 00:39:05,445 just to show you how that works. 809 00:39:06,279 --> 00:39:07,514 Let's find a spot. 810 00:39:07,947 --> 00:39:10,16 It's hard to see what's going on exactly. 811 00:39:10,517 --> 00:39:11,184 But 812 00:39:11,618 --> 00:39:12,952 we will pretend. 813 00:39:13,319 --> 00:39:14,521 Yeah, we don't even need to pretend. 814 00:39:14,821 --> 00:39:15,989 I don't like this area. 815 00:39:16,756 --> 00:39:18,191 I'd like to clean it up a little bit. 816 00:39:18,425 --> 00:39:20,627 I can see what it looks like in the low frequency. 817 00:39:21,861 --> 00:39:23,997 I can see how I want to get rid of it. 818 00:39:24,831 --> 00:39:27,33 So we'll just go over it with our healing brush. 819 00:39:27,400 --> 00:39:29,135 And it just kind of all blends away. 820 00:39:29,536 --> 00:39:33,306 Although we do still have quite a bit of high frequency information up on top 821 00:39:33,640 --> 00:39:34,841 that I hadn't yet cleaned. 822 00:39:35,75 --> 00:39:36,643 So it looks a little bit funky. 823 00:39:38,111 --> 00:39:39,679 So I can 824 00:39:40,280 --> 00:39:43,350 leave that for now, because I'm going to use a different tool with that area. 825 00:39:45,318 --> 00:39:49,155 We're going to keep on going here, just using our healing brush. 826 00:39:49,389 --> 00:39:50,223 I'm going to turn off 827 00:39:50,657 --> 00:39:54,894 my high frequency, just so I can more easily visualize the areas that I want 828 00:39:54,894 --> 00:39:55,528 to clean. 829 00:39:57,630 --> 00:39:59,999 And I'm leaving a lot of 830 00:40:02,669 --> 00:40:06,406 the issues that I'm seeing, because I really want to use 831 00:40:07,707 --> 00:40:12,12 this other tool that I keep talking about, that's some big secret for some reason. 832 00:40:14,748 --> 00:40:16,483 But I just want to do a quick sweep 833 00:40:17,717 --> 00:40:20,787 with the healing tool, just so that you can see how that's working 834 00:40:21,621 --> 00:40:22,88 and how easily, 835 00:40:23,289 --> 00:40:23,823 the 836 00:40:25,58 --> 00:40:27,827 underlying low frequency responds to 837 00:40:28,428 --> 00:40:30,230 your normal healing brush 838 00:40:30,397 --> 00:40:30,864 tool. 839 00:40:31,865 --> 00:40:32,332 All right. 840 00:40:32,499 --> 00:40:36,169 So I think we've got most of this cleaned up 841 00:40:36,836 --> 00:40:38,238 as much as I want it to be 842 00:40:39,639 --> 00:40:40,473 with the heel. 843 00:40:41,641 --> 00:40:42,842 That doesn't work out too well. 844 00:40:42,909 --> 00:40:44,811 And you can see that when I clone that area, 845 00:40:45,712 --> 00:40:47,681 it just makes a really 846 00:40:48,114 --> 00:40:49,749 bad line up there. 847 00:40:50,417 --> 00:40:53,953 Not that you would really notice once the high frequency is on there, but I 848 00:40:54,20 --> 00:40:55,188 notice I don't want it. 849 00:40:56,22 --> 00:40:57,424 So I'm going to leave it for now. 850 00:40:58,825 --> 00:40:59,526 This is just 851 00:40:59,859 --> 00:41:01,161 so much cleaning work up here. 852 00:41:02,328 --> 00:41:04,330 I think these areas 853 00:41:05,465 --> 00:41:07,534 i'll just go ahead and touch 854 00:41:09,602 --> 00:41:10,403 that. 855 00:41:11,471 --> 00:41:11,638 Yep. 856 00:41:11,871 --> 00:41:13,273 Easy, a little bit 857 00:41:14,441 --> 00:41:16,176 less pattern, e, 858 00:41:16,976 --> 00:41:19,679 more random, which is what I'm looking for in those areas. 859 00:41:21,81 --> 00:41:21,881 Good, good. 860 00:41:22,248 --> 00:41:24,984 I've got some highlights here that I'm eventually going to need to deal with, 861 00:41:25,318 --> 00:41:27,854 but I think we're in a good spot for right now. 862 00:41:28,822 --> 00:41:29,289 I'm going to 863 00:41:31,57 --> 00:41:32,25 leave it as is. 864 00:41:34,194 --> 00:41:35,829 here we go with some fun. 865 00:41:36,896 --> 00:41:39,366 Now that we have our high frequency in a good place, 866 00:41:39,933 --> 00:41:44,304 and I've done a little bit of low frequency work with a healing brush, 867 00:41:44,971 --> 00:41:48,641 just to show you all how that works and why I use it. 868 00:41:49,209 --> 00:41:50,410 I'm going to switch tools. 869 00:41:50,810 --> 00:41:52,312 I'm going to go to my brush tool, 870 00:41:53,380 --> 00:41:54,247 and then, 871 00:41:54,981 --> 00:41:57,584 instead of using a shortcut, I'm going to click on it 872 00:41:58,84 --> 00:41:59,52 and 873 00:42:00,653 --> 00:42:00,754 reveal 874 00:42:02,22 --> 00:42:02,188 that. 875 00:42:02,489 --> 00:42:04,958 There are a few other tools in the brush tool panel 876 00:42:05,859 --> 00:42:06,760 that you're familiar with. 877 00:42:06,893 --> 00:42:09,863 We've got a pencil tool, we have a color replacement tool. 878 00:42:10,997 --> 00:42:15,35 And we have this weird thing called a mixer brush. 879 00:42:16,569 --> 00:42:17,771 So I'm going to select that, 880 00:42:19,539 --> 00:42:21,441 and I'm going to show you how it works, 881 00:42:22,108 --> 00:42:25,278 and how I use it in my workflow 882 00:42:25,879 --> 00:42:28,148 and in my frequency separation process, 883 00:42:28,915 --> 00:42:30,650 and why it is just such a beautiful, 884 00:42:34,20 --> 00:42:35,188 unknown tool. 885 00:42:36,256 --> 00:42:40,326 And it blows me away that nobody has been using 886 00:42:41,61 --> 00:42:43,997 this thing in their retouching workflow 887 00:42:44,798 --> 00:42:45,131 since 888 00:42:45,298 --> 00:42:45,965 it's been around. 889 00:42:46,32 --> 00:42:48,468 And I think it's been out for 1015 years, 890 00:42:48,735 --> 00:42:50,236 not sure exactly how long, 891 00:42:51,504 --> 00:42:52,5 but 892 00:42:52,572 --> 00:42:54,874 I kind of ran into a brick wall 893 00:42:55,375 --> 00:42:56,176 when I was 894 00:42:57,77 --> 00:42:58,244 initially trying to 895 00:42:59,212 --> 00:43:00,647 come up with this process. 896 00:43:01,81 --> 00:43:02,415 I know what I wanted, 897 00:43:03,550 --> 00:43:06,86 I know what I needed, and I wasn't finding it. 898 00:43:06,586 --> 00:43:10,590 I first started using just a normal brush, low flow, low opacity, trying to 899 00:43:10,590 --> 00:43:12,792 blend colors together, sampling all the time. 900 00:43:13,960 --> 00:43:17,63 I tried using the smudge tool, because I knew I wanted to blend pixels 901 00:43:17,397 --> 00:43:19,232 together, but the smunch tool wasn't doing it. 902 00:43:19,699 --> 00:43:23,670 And so I just kind of went on Google and looked up blend brush, 903 00:43:24,37 --> 00:43:24,971 something like that. 904 00:43:25,372 --> 00:43:26,272 And there was tutorial. 905 00:43:26,840 --> 00:43:28,675 There was a tutorial about the mixer brush. 906 00:43:30,110 --> 00:43:32,178 It was being used in a completely different way. 907 00:43:32,512 --> 00:43:35,215 Some fine art kind of stuff, traditional painting. 908 00:43:35,515 --> 00:43:36,316 But 909 00:43:36,483 --> 00:43:36,950 the 910 00:43:37,617 --> 00:43:41,121 second that I saw someone using it in a tutorial, 911 00:43:42,655 --> 00:43:44,424 I knew I had found what I was looking for. 912 00:43:44,758 --> 00:43:45,158 It was obvious, 913 00:43:46,259 --> 00:43:48,261 just was this shining, bright light. 914 00:43:50,30 --> 00:43:50,730 And 915 00:43:51,131 --> 00:43:51,631 I immediately 916 00:43:52,665 --> 00:43:54,234 just went to town, 917 00:43:55,869 --> 00:43:59,706 matched it up with media, and figured out what all these Numbers and sliders 918 00:44:00,173 --> 00:44:04,577 up here do, what all these little dropdowns, or for, what the buttons are 919 00:44:04,577 --> 00:44:04,978 for up here. 920 00:44:06,12 --> 00:44:08,14 And once I 921 00:44:10,750 --> 00:44:13,586 put together the combination of variables that 922 00:44:14,20 --> 00:44:17,924 we're going to do, exactly what it is that I needed them to do, 923 00:44:18,591 --> 00:44:21,428 everything else that came after was just 924 00:44:22,328 --> 00:44:23,229 fluid and natural 925 00:44:24,264 --> 00:44:24,964 and 926 00:44:25,799 --> 00:44:27,467 behaved like it was meant to go together. 927 00:44:27,934 --> 00:44:29,436 So I'm going to show you that right now. 928 00:44:30,103 --> 00:44:32,472 I'm not going to tell you what all these things do. 929 00:44:32,906 --> 00:44:36,343 I think you should experiment and figure them out for yourself, because 930 00:44:36,676 --> 00:44:38,111 it's just really fun to use this tool. 931 00:44:39,212 --> 00:44:42,682 So for now, I don't think I've got my tool tips turned on. 932 00:44:42,982 --> 00:44:46,586 So I want to do one quick thing that we'll, I think you should do as well. 933 00:44:46,586 --> 00:44:48,655 It will help you kind of navigate the toolbar. 934 00:44:50,90 --> 00:44:51,524 Go up to your toolball preference. 935 00:44:52,992 --> 00:44:55,228 We're going to scroll down to the brush. 936 00:44:55,462 --> 00:44:58,498 I'd like to go ahead and remove all this stuff, but that's not part of 937 00:44:58,598 --> 00:44:59,65 today's plan. 938 00:45:00,433 --> 00:45:02,569 We're going to kick our pencil tool over, 939 00:45:03,69 --> 00:45:05,105 kick our color replacement tool over, 940 00:45:05,705 --> 00:45:06,706 and now 941 00:45:07,707 --> 00:45:10,877 in our brush panel, we're just going to have brush tool and mix your brush. 942 00:45:11,311 --> 00:45:14,280 So every time we hit shift b, we're going to go from one to another instead 943 00:45:14,414 --> 00:45:15,949 of having to go shift bb. 944 00:45:17,450 --> 00:45:17,617 Yep. 945 00:45:18,18 --> 00:45:18,184 Easy. 946 00:45:18,818 --> 00:45:22,88 I'm going to hit this little checkbox here that says, disable shortcuts. 947 00:45:23,156 --> 00:45:28,194 This is just going to make it so that shift bb doesn't go to this here, which 948 00:45:28,194 --> 00:45:29,295 is now going to be down there. 949 00:45:29,796 --> 00:45:30,730 Click done. 950 00:45:31,64 --> 00:45:31,798 Pop this out. 951 00:45:32,98 --> 00:45:33,933 Show you that it's brush tool mixer, brush 952 00:45:34,334 --> 00:45:34,901 shift b. 953 00:45:35,68 --> 00:45:37,771 Shift b just goes back and forth between those two. 954 00:45:38,838 --> 00:45:41,274 Did I actually do that wrong? 955 00:45:41,908 --> 00:45:42,242 No, 956 00:45:42,509 --> 00:45:43,677 yes, I did. 957 00:45:43,777 --> 00:45:45,779 We're going to go back to this. 958 00:45:45,879 --> 00:45:46,579 I think I inverted 959 00:45:47,781 --> 00:45:48,948 my choice. 960 00:45:49,783 --> 00:45:50,984 Disable, not enable. 961 00:45:51,384 --> 00:45:51,785 All right. 962 00:45:52,252 --> 00:45:52,952 Back to that. 963 00:45:53,620 --> 00:45:54,187 Shift b. 964 00:45:54,354 --> 00:45:55,555 Shift b, mixer, normal. 965 00:45:56,589 --> 00:45:57,791 Go up to my options here. 966 00:45:57,857 --> 00:45:58,892 I'm going to turn off 967 00:45:59,793 --> 00:46:02,395 this option, which is pulling color. 968 00:46:03,129 --> 00:46:07,534 I'm going to set all my Numbers to 100 across the board. 969 00:46:08,668 --> 00:46:10,704 Just to get started. 970 00:46:11,304 --> 00:46:12,739 I know those are the Numbers that I want. 971 00:46:12,739 --> 00:46:14,107 I'm not going to be sampling all layers. 972 00:46:14,341 --> 00:46:15,875 I'm going to be working on a single layer. 973 00:46:16,676 --> 00:46:20,513 If I had adjustments above this, I don't want anything above interfering 974 00:46:20,980 --> 00:46:22,716 with what I'm going to be doing down below, 975 00:46:23,717 --> 00:46:26,386 pull my brush down, make sure my 976 00:46:27,320 --> 00:46:29,589 spacing is where I want it, which is 977 00:46:29,956 --> 00:46:30,757 a very low amount. 978 00:46:31,157 --> 00:46:31,691 Five. 979 00:46:33,293 --> 00:46:33,460 Wish. 980 00:46:33,560 --> 00:46:36,329 I could set defaults for all brushes to be five, but 981 00:46:39,232 --> 00:46:40,367 they like them to be at 25. 982 00:46:40,600 --> 00:46:41,267 For some reason, 983 00:46:41,701 --> 00:46:43,203 you never want to meet 25. 984 00:46:43,870 --> 00:46:46,39 And what I'm going to do now is start blending 985 00:46:47,73 --> 00:46:48,308 areas of 986 00:46:48,742 --> 00:46:50,543 color, dissimilarity, 987 00:46:51,311 --> 00:46:52,645 anywhere where I've got 988 00:46:53,146 --> 00:46:55,849 big, broad flaws that I want to smooth out. 989 00:46:56,816 --> 00:46:58,385 I'm going to 990 00:46:59,619 --> 00:47:01,755 blend together using this 991 00:47:02,422 --> 00:47:03,189 mixer brush. 992 00:47:04,190 --> 00:47:04,624 Here we go 993 00:47:06,659 --> 00:47:07,994 with a flow of 100. 994 00:47:08,661 --> 00:47:11,197 The primary variable that I'm going to use to 995 00:47:12,165 --> 00:47:12,966 change 996 00:47:13,933 --> 00:47:16,503 the amount of effect that's happening is going to be flow. 997 00:47:17,70 --> 00:47:18,71 I get to that 998 00:47:18,672 --> 00:47:20,473 by using shift number. 999 00:47:21,307 --> 00:47:22,8 I'm going to start at 100. 1000 00:47:23,76 --> 00:47:26,513 If I hit just a normal number, it goes to wet what has its own uses. 1001 00:47:26,813 --> 00:47:27,47 But 1002 00:47:27,881 --> 00:47:29,282 for now, I'm going to be 1003 00:47:29,783 --> 00:47:30,717 using flow. 1004 00:47:31,317 --> 00:47:34,120 We'll start at 100 so I can exaggerate what it is. 1005 00:47:34,120 --> 00:47:35,55 I'm about to do 1006 00:47:35,288 --> 00:47:36,923 so with hundreds in a mixer brush. 1007 00:47:37,624 --> 00:47:38,558 And when I 1008 00:47:38,825 --> 00:47:40,493 click and pull it's going to 1009 00:47:41,294 --> 00:47:42,896 just blend colors together. 1010 00:47:43,463 --> 00:47:46,900 It's a little bit like the smudge tool, but it does behave differently, and it 1011 00:47:47,0 --> 00:47:50,70 does have all these options to control how it blends. 1012 00:47:50,670 --> 00:47:52,305 And if I go down to shift ten 1013 00:47:53,139 --> 00:47:56,476 on on my flow, do the same thing, it's a lighter version of it, 1014 00:47:57,210 --> 00:47:58,511 and back up to 100. 1015 00:47:59,312 --> 00:48:02,182 You can see how it's just sampling where I click my brushdown, 1016 00:48:03,216 --> 00:48:07,187 and then pulling that region up, and blending it all together. 1017 00:48:08,888 --> 00:48:10,390 Doesn't seem that useful 1018 00:48:10,890 --> 00:48:11,691 normally. 1019 00:48:12,892 --> 00:48:13,59 Yeah. 1020 00:48:13,159 --> 00:48:14,928 And even in this situation, it's hard to imagine. 1021 00:48:15,295 --> 00:48:16,162 What good is that? 1022 00:48:17,430 --> 00:48:17,931 Watch 1023 00:48:18,732 --> 00:48:19,532 undo 1024 00:48:20,433 --> 00:48:23,36 come into this region where I've got just a lot of 1025 00:48:23,203 --> 00:48:24,637 noise, 1026 00:48:25,872 --> 00:48:27,841 just a lot of non uniformity. 1027 00:48:28,742 --> 00:48:31,378 Don't necessarily need to clean it, but I want to clean it. 1028 00:48:31,478 --> 00:48:33,747 And with this tool, I can clean it really quickly. 1029 00:48:34,180 --> 00:48:36,516 And it's a lot of fun because it's very painterly. 1030 00:48:38,518 --> 00:48:38,818 You're like, 1031 00:48:40,120 --> 00:48:42,522 you're just watching magic happen and you're doing the magic. 1032 00:48:43,289 --> 00:48:45,425 And I think that's just 1033 00:48:45,859 --> 00:48:47,694 a really, really neat thing. 1034 00:48:49,396 --> 00:48:52,766 So I'm going to lower my flow a little bit, because I know that's what I need 1035 00:48:52,832 --> 00:48:53,266 to do. 1036 00:48:54,667 --> 00:48:56,36 These areas are pretty 1037 00:48:58,171 --> 00:48:59,773 and I don't want to take a blunt force approach 1038 00:49:01,307 --> 00:49:03,43 my brushes are 1039 00:49:04,110 --> 00:49:04,277 smoothing. 1040 00:49:04,911 --> 00:49:05,645 I don't need transfer. 1041 00:49:06,112 --> 00:49:07,147 Not sure why that was there. 1042 00:49:08,181 --> 00:49:09,616 Spacing down, zero, 1043 00:49:11,317 --> 00:49:11,785 slow down. 1044 00:49:12,18 --> 00:49:16,89 And I'm just going to kind of gently go over these spots, looks like I need to 1045 00:49:16,89 --> 00:49:17,290 go lower flow, 1046 00:49:18,191 --> 00:49:20,160 and just kind of gently 1047 00:49:20,427 --> 00:49:21,961 kind of brush all these areas together. 1048 00:49:22,28 --> 00:49:24,631 I'm going to turn off my high frequency, so you can see what I'm doing. 1049 00:49:25,932 --> 00:49:30,837 If I take a real high flow, and I kind of just push all of all of this, you 1050 00:49:30,837 --> 00:49:32,205 can see, it's getting a little bit streaky. 1051 00:49:32,439 --> 00:49:34,441 It's pushing all my light areas to my dark areas. 1052 00:49:34,974 --> 00:49:37,277 And for this kind of retouch, I don't want to do that. 1053 00:49:37,544 --> 00:49:40,947 So I'm going to go down to a pretty low flow, and I'm just going to kind of 1054 00:49:41,314 --> 00:49:43,149 gently massage a lot of these colors. 1055 00:49:44,184 --> 00:49:47,354 I'm just sort of blending these non uniform areas together, 1056 00:49:49,789 --> 00:49:51,358 just creating a nice smooth 1057 00:49:52,425 --> 00:49:55,695 gradation and transition across the surface of the bottle. 1058 00:49:57,630 --> 00:49:58,31 Just concentrating. 1059 00:49:58,665 --> 00:50:00,33 From now on, the larger forms. 1060 00:50:00,333 --> 00:50:02,569 Sometimes there are some areas that don't quite 1061 00:50:02,969 --> 00:50:03,536 blend together. 1062 00:50:03,703 --> 00:50:04,471 And for that, 1063 00:50:04,904 --> 00:50:08,8 you can just, you can just increase the 1064 00:50:08,274 --> 00:50:09,442 amount of flow 1065 00:50:11,945 --> 00:50:12,645 to where 1066 00:50:13,313 --> 00:50:16,16 all of those areas that you want to see blended together 1067 00:50:17,217 --> 00:50:18,718 are starting to blend. 1068 00:50:20,820 --> 00:50:21,755 You're 1069 00:50:23,156 --> 00:50:23,223 going to 1070 00:50:24,491 --> 00:50:26,92 a little bit higher to thirty. 1071 00:50:27,794 --> 00:50:29,763 I'm going to show you before and after. 1072 00:50:32,999 --> 00:50:38,838 You can see that a lot of the dimples are starting to smooth out. 1073 00:50:39,372 --> 00:50:44,310 I've got some other areas I still need to address, but it's a really good start. 1074 00:50:45,879 --> 00:50:47,347 And it is 1075 00:50:47,714 --> 00:50:51,51 100 times easier than trying to clone 1076 00:50:53,386 --> 00:50:55,188 heal these areas. 1077 00:50:56,22 --> 00:50:57,424 So we're just going to keep working. 1078 00:50:58,591 --> 00:50:59,526 We'll talk about 1079 00:51:00,360 --> 00:51:04,631 some of the issues that I'm going to be working on a little bit later with this image. 1080 00:51:06,499 --> 00:51:08,334 With this brush, like all brushes, 1081 00:51:08,902 --> 00:51:11,304 you can shift constrain and drag. 1082 00:51:11,638 --> 00:51:13,773 If you need click ones, shift, 1083 00:51:14,841 --> 00:51:15,508 push up, 1084 00:51:16,276 --> 00:51:17,877 you get a blend of the whole line. 1085 00:51:18,978 --> 00:51:20,447 We don't need that in this case. 1086 00:51:20,580 --> 00:51:21,748 We just want to kind of 1087 00:51:22,182 --> 00:51:23,983 still just keep gently 1088 00:51:24,818 --> 00:51:27,220 smoothing a lot of these zones out. 1089 00:51:28,254 --> 00:51:32,525 I could, if I wanted to use some other tools in this area, I can use the blur 1090 00:51:32,659 --> 00:51:32,826 tool. 1091 00:51:33,560 --> 00:51:34,260 I can make a selection. 1092 00:51:34,594 --> 00:51:37,130 I can run a gauzian blur on it. 1093 00:51:38,665 --> 00:51:39,799 Again, it's not an image. 1094 00:51:40,33 --> 00:51:40,633 It's just 1095 00:51:42,669 --> 00:51:43,370 a bunch of 1096 00:51:44,170 --> 00:51:44,637 soft, 1097 00:51:45,372 --> 00:51:46,72 smooth 1098 00:51:46,973 --> 00:51:48,8 colored shapes 1099 00:51:48,308 --> 00:51:48,975 or 1100 00:51:49,776 --> 00:51:50,977 areas of luminosity. 1101 00:51:52,278 --> 00:51:53,79 It's not an image. 1102 00:51:53,213 --> 00:51:54,881 It doesn't have the high frequency 1103 00:51:56,983 --> 00:51:58,885 issues that we normally have. 1104 00:51:59,185 --> 00:51:59,986 It's 1105 00:52:01,54 --> 00:52:02,989 just a really delicate, simple structure. 1106 00:52:03,623 --> 00:52:04,791 To refine 1107 00:52:05,58 --> 00:52:06,393 and smooth out. 1108 00:52:08,428 --> 00:52:10,864 One thing I might think about doing is 1109 00:52:11,698 --> 00:52:13,700 isolating the label a little bit. 1110 00:52:14,200 --> 00:52:18,571 So I'm going to keep bumping into this problem where I kind of grab 1111 00:52:19,139 --> 00:52:20,640 a little bit of the edge 1112 00:52:21,374 --> 00:52:23,677 of the label as I'm smoothing. 1113 00:52:23,877 --> 00:52:26,546 And that's going to be a little bit of a problem for me. 1114 00:52:27,313 --> 00:52:29,616 So a lot of times i'll just duplicate 1115 00:52:30,350 --> 00:52:31,985 that part of the low frequency 1116 00:52:33,153 --> 00:52:36,156 and have it above the areas that I'm working on. 1117 00:52:36,756 --> 00:52:38,91 And I do have a mask 1118 00:52:38,658 --> 00:52:42,495 for the label as well that I can use to quickly select that area and float it 1119 00:52:42,495 --> 00:52:42,662 up. 1120 00:52:42,662 --> 00:52:44,164 I'll show you quick how that works. 1121 00:52:44,998 --> 00:52:46,566 I'm going to make that selection 1122 00:52:46,900 --> 00:52:49,235 going to go down to my low frequency, hit command. 1123 00:52:49,469 --> 00:52:49,636 J. 1124 00:52:50,36 --> 00:52:54,74 And now I've got to copy the label below frequency, up above 1125 00:52:55,942 --> 00:52:57,210 the layer that I'm working on. 1126 00:52:57,210 --> 00:52:58,878 And that allows me to 1127 00:52:59,212 --> 00:53:00,647 be able to kind of cut 1128 00:53:01,481 --> 00:53:02,415 underneath it, 1129 00:53:02,816 --> 00:53:03,783 if that makes sense. 1130 00:53:06,252 --> 00:53:08,988 I can just drag underneath and I no longer have the issue 1131 00:53:10,23 --> 00:53:10,557 of 1132 00:53:11,524 --> 00:53:11,991 this. 1133 00:53:12,625 --> 00:53:13,293 It 1134 00:53:13,560 --> 00:53:16,629 just allows a little bit more flexibility when working. 1135 00:53:17,397 --> 00:53:21,434 Oftentimes my low frequency layers are just stacked with all sorts of stuff. 1136 00:53:23,303 --> 00:53:24,4 So it's 1137 00:53:25,939 --> 00:53:27,407 really fun to practice with this. 1138 00:53:27,774 --> 00:53:29,609 And I hope you're enjoying it, because 1139 00:53:30,410 --> 00:53:31,344 it is 1140 00:53:32,12 --> 00:53:32,946 an amazing tool. 1141 00:53:34,347 --> 00:53:35,682 And an amazing process. 1142 00:53:37,550 --> 00:53:38,118 And there are. 1143 00:53:38,118 --> 00:53:40,487 There are other ways of 1144 00:53:41,221 --> 00:53:43,690 doing these separations that are a little bit more 1145 00:53:44,157 --> 00:53:44,357 involved, 1146 00:53:45,392 --> 00:53:46,559 where you're going to be 1147 00:53:47,227 --> 00:53:51,31 separating the label in its own separation layers. 1148 00:53:52,599 --> 00:53:54,834 The glass would have its own separation layers. 1149 00:53:55,368 --> 00:53:57,771 The bottom would have its own separation layers. 1150 00:54:00,273 --> 00:54:02,709 Creates a pretty large file. 1151 00:54:03,610 --> 00:54:05,912 I sometimes work that way for this 1152 00:54:06,279 --> 00:54:08,648 image though, because of time constraints, 1153 00:54:09,549 --> 00:54:11,985 I just want to make it as simple as possible 1154 00:54:12,986 --> 00:54:13,586 and just 1155 00:54:13,953 --> 00:54:17,290 push all of the layer stacks 1156 00:54:17,857 --> 00:54:19,693 into the same file 1157 00:54:20,593 --> 00:54:22,796 and have a nice lean 1158 00:54:23,229 --> 00:54:24,330 and efficient 1159 00:54:26,332 --> 00:54:27,200 file size. 1160 00:54:29,869 --> 00:54:32,639 So the one thing about the mixture, as you're working 1161 00:54:33,306 --> 00:54:35,141 is the direction that you drag is important. 1162 00:54:35,475 --> 00:54:38,78 If I drag this way, I'm getting 1163 00:54:38,678 --> 00:54:40,980 the label pulling out into the liquid. 1164 00:54:41,314 --> 00:54:44,317 I don't want that, but I do have a copy up here, 1165 00:54:44,584 --> 00:54:45,919 so I can just kind of keep 1166 00:54:47,954 --> 00:54:50,90 pulling underneath that with the mixer. 1167 00:54:50,657 --> 00:54:51,991 Let me see what's happening 1168 00:54:52,792 --> 00:54:53,593 on 1169 00:54:54,594 --> 00:54:55,362 this layer 1170 00:54:57,931 --> 00:55:00,166 by itself, without my high frequency. 1171 00:55:02,902 --> 00:55:03,703 And as I'm working, 1172 00:55:05,238 --> 00:55:09,476 what you're probably not noticing is that I'm constantly adjusting my flow rate. 1173 00:55:10,910 --> 00:55:15,48 There are just times when I want a really heavy hand and times 1174 00:55:15,715 --> 00:55:17,751 when I want to go a little bit easier. 1175 00:55:21,154 --> 00:55:25,692 So I'm always adjusting that flow to just kind of match what it is I'm 1176 00:55:25,692 --> 00:55:26,393 trying to do. 1177 00:55:26,760 --> 00:55:30,730 Sometimes I need to go into wet because I'm just not getting a low enough 1178 00:55:31,297 --> 00:55:31,798 flow rate. 1179 00:55:31,931 --> 00:55:34,701 It's just pushing pixels around too much, 1180 00:55:35,869 --> 00:55:36,503 and I'm lazy. 1181 00:55:36,836 --> 00:55:39,506 So I don't like typing shift o five 1182 00:55:40,507 --> 00:55:42,575 rot, which is kind of where I really want to go. 1183 00:55:44,177 --> 00:55:44,477 It 1184 00:55:44,911 --> 00:55:46,913 makes me do weird things with my hands. 1185 00:55:47,147 --> 00:55:48,815 So instead, I just hit five. 1186 00:55:48,915 --> 00:55:53,453 And that takes me to a fifty wet, which kind of does the same thing as a five 1187 00:55:53,453 --> 00:55:55,355 percent flow with 100 percent wet. 1188 00:55:57,223 --> 00:56:01,428 But I just need to stop being so lazy and just hit shift o five instead, 1189 00:56:02,262 --> 00:56:03,530 which is what I just did. 1190 00:56:04,664 --> 00:56:08,1 So now I've got a little bit more refined movement 1191 00:56:08,568 --> 00:56:09,936 on the mixer, 1192 00:56:10,270 --> 00:56:11,371 seeing a lot of 1193 00:56:12,906 --> 00:56:16,810 areas here that probably need quite a bit more flow. 1194 00:56:19,79 --> 00:56:20,13 So we're just going to 1195 00:56:21,481 --> 00:56:24,150 just try to make a nice transition happen over here. 1196 00:56:25,952 --> 00:56:28,955 I don't necessarily need to worry about making things perfect. 1197 00:56:29,289 --> 00:56:32,959 If I mess up and I want to pull in a part of an image back up, 1198 00:56:33,293 --> 00:56:35,528 all I have to do is go back down to the low, 1199 00:56:36,830 --> 00:56:38,398 select the area that I want, 1200 00:56:38,998 --> 00:56:40,967 hit command, j, float it back up, 1201 00:56:41,534 --> 00:56:45,472 put it on top, the low again, and then flatten it back down into the low and 1202 00:56:45,472 --> 00:56:47,707 then I can have this section back if I went over it. 1203 00:56:47,774 --> 00:56:48,174 But for now, 1204 00:56:49,542 --> 00:56:55,348 we can just undo and undo and undo and undo and undo and undo and 1205 00:56:56,16 --> 00:56:56,750 get back where. 1206 00:56:56,816 --> 00:56:57,584 We're 1207 00:56:57,784 --> 00:56:58,551 just like that. 1208 00:56:59,552 --> 00:57:00,920 You can also use a history brush. 1209 00:57:01,221 --> 00:57:03,56 If you don't know what that is, check it out. 1210 00:57:03,790 --> 00:57:06,659 History States undoes, painting back to histories. 1211 00:57:07,160 --> 00:57:07,994 It's kind of fun. 1212 00:57:14,601 --> 00:57:19,39 All right, I think that's looking pretty for the liquid mixer. 1213 00:57:20,106 --> 00:57:21,908 There's a little bit more work to do up here. 1214 00:57:22,342 --> 00:57:23,510 Let's just do a quick 1215 00:57:24,10 --> 00:57:25,478 pass on this stuff, 1216 00:57:26,579 --> 00:57:27,80 right here. 1217 00:57:27,147 --> 00:57:28,815 I'm going to turn off this layer 1218 00:57:28,982 --> 00:57:29,949 because I don't want to see it. 1219 00:57:29,949 --> 00:57:32,152 I'm going to restructure my high frequency 1220 00:57:32,752 --> 00:57:35,388 to complement what it is that I'm doing. 1221 00:57:35,455 --> 00:57:36,156 Down here's 1222 00:57:36,756 --> 00:57:38,558 a lot of kind of sharp edges, 1223 00:57:40,93 --> 00:57:40,360 kind of. 1224 00:57:40,360 --> 00:57:43,530 I think there are internal glass refractions that are happening. 1225 00:57:43,863 --> 00:57:47,534 You're seeing the impurities in the glass and the light shining through them. 1226 00:57:48,568 --> 00:57:49,436 And 1227 00:57:50,337 --> 00:57:53,273 while it might be beautiful, I have a feeling that 1228 00:57:54,40 --> 00:57:56,643 either the photographer or the client would want to see 1229 00:57:57,210 --> 00:57:59,45 a smoother shape in there. 1230 00:58:00,180 --> 00:58:03,216 So let's just use the mixer brush to do that. 1231 00:58:03,316 --> 00:58:04,651 As you can see, it's just 1232 00:58:05,218 --> 00:58:05,719 really fun. 1233 00:58:06,119 --> 00:58:07,53 Painterly, 1234 00:58:08,421 --> 00:58:09,155 you don't have to think. 1235 00:58:09,456 --> 00:58:10,890 Just let your fingers 1236 00:58:11,458 --> 00:58:12,625 do the push in 1237 00:58:13,126 --> 00:58:14,94 and 1238 00:58:14,594 --> 00:58:15,795 your brush to the brush. 1239 00:58:16,29 --> 00:58:16,162 And 1240 00:58:19,132 --> 00:58:20,967 that's pretty nice shape in there. 1241 00:58:22,268 --> 00:58:22,736 I can obviously 1242 00:58:23,770 --> 00:58:27,374 spend all day if I wanted to on this. 1243 00:58:28,41 --> 00:58:28,408 But I 1244 00:58:28,675 --> 00:58:30,76 think for now, that 1245 00:58:31,311 --> 00:58:32,12 sort of 1246 00:58:33,480 --> 00:58:35,849 smooth out those distractions a little bit. 1247 00:58:36,816 --> 00:58:40,320 Blend those shapes together, put my eye back on, 1248 00:58:40,820 --> 00:58:42,722 see that it's kind of a mess. 1249 00:58:44,424 --> 00:58:45,592 Go back up to my high. 1250 00:58:46,659 --> 00:58:47,394 Click that on. 1251 00:58:47,560 --> 00:58:48,795 This is what it looks like. 1252 00:58:50,897 --> 00:58:52,799 I might be able to 1253 00:58:53,400 --> 00:58:54,734 get a sample 1254 00:58:55,935 --> 00:58:57,604 from this internal area 1255 00:58:58,505 --> 00:58:59,372 to pull from 1256 00:58:59,639 --> 00:59:00,807 to clean it all up, 1257 00:59:04,577 --> 00:59:07,380 because a lot of these details are nonvisible. 1258 00:59:08,581 --> 00:59:11,451 So I don't need to worry too much about some of the 1259 00:59:12,519 --> 00:59:14,721 issues that I'm seeing with that. 1260 00:59:15,622 --> 00:59:18,224 To a spot check, that's all fine. 1261 00:59:21,394 --> 00:59:23,29 Get this guy cleaned up real quick. 1262 00:59:30,870 --> 00:59:32,238 Easy. 1263 00:59:33,373 --> 00:59:34,341 Oh, that's nice. 1264 00:59:34,574 --> 00:59:35,675 That's looking good. 1265 00:59:36,176 --> 00:59:37,277 I want to 1266 00:59:38,178 --> 00:59:40,647 see what's happening with this edge over here. 1267 00:59:41,548 --> 00:59:42,716 Not sure 1268 00:59:43,216 --> 00:59:44,651 how I want to handle that. 1269 00:59:46,119 --> 00:59:49,456 But for now, I'm going to go to just a low flow 1270 00:59:51,291 --> 00:59:52,158 stamp tool. 1271 00:59:53,159 --> 00:59:53,626 Let me blend. 1272 00:59:53,860 --> 00:59:54,728 Those areas in 1273 00:59:55,695 --> 00:59:58,231 the mixer will not work on the high frequency layer. 1274 00:59:58,665 --> 01:00:00,33 99 of the time. 1275 01:00:00,500 --> 01:00:01,768 There are a couple 1276 01:00:02,435 --> 01:00:06,72 instances where I use it to just smooth out highlight 1277 01:00:07,207 --> 01:00:07,307 glares. 1278 01:00:08,341 --> 01:00:09,776 I don't know if i'll have any 1279 01:00:09,943 --> 01:00:12,479 samples to show you on this one, but 1280 01:00:13,146 --> 01:00:15,615 it's kind of the same as just using a normal white brush. 1281 01:00:15,849 --> 01:00:17,50 When I'm doing that technique, 1282 01:00:18,251 --> 01:00:21,454 I just like using the mixer, because I love the mixer. 1283 01:00:21,955 --> 01:00:23,390 All right, see how easy that was. 1284 01:00:24,190 --> 01:00:24,624 Just 1285 01:00:24,991 --> 01:00:26,226 a very quick cleanup 1286 01:00:26,760 --> 01:00:28,28 of some areas of distraction. 1287 01:00:29,129 --> 01:00:30,497 The surface texture is imperfect. 1288 01:00:30,897 --> 01:00:32,832 But once I add my grain, it's going to go away. 1289 01:00:32,999 --> 01:00:34,401 I'm not going to worry about it for this, 1290 01:00:35,135 --> 01:00:36,736 it's a little bit too micro detail. 1291 01:00:37,470 --> 01:00:39,39 Only the retetcher's going to see that. 1292 01:00:40,173 --> 01:00:42,876 So I'm going to do a bit more cleanup on this image, 1293 01:00:43,710 --> 01:00:45,945 fix some of the more difficult areas that I'm seeing. 1294 01:00:47,480 --> 01:00:48,14 Go back to 1295 01:00:48,148 --> 01:00:48,481 this 1296 01:00:48,982 --> 01:00:51,184 little piece here that we've noticed before. 1297 01:00:51,618 --> 01:00:53,753 Watch how easy it is to do with the mixer brush. 1298 01:00:54,521 --> 01:00:55,522 Just going to paint those 1299 01:00:56,89 --> 01:00:58,91 kind of smiry colors away. 1300 01:00:59,459 --> 01:01:01,928 I can take a look at the underlying layers, 1301 01:01:02,495 --> 01:01:04,330 maybe just kind of get an idea 1302 01:01:04,898 --> 01:01:06,866 of how to create a little bit more uniformity. 1303 01:01:09,469 --> 01:01:10,570 It's not really, 1304 01:01:13,139 --> 01:01:14,441 there's no recipe for it. 1305 01:01:14,441 --> 01:01:17,277 It's kind of whatever you want to make it be. 1306 01:01:17,777 --> 01:01:18,712 And in this case, 1307 01:01:19,479 --> 01:01:20,113 I think it is. 1308 01:01:20,113 --> 01:01:20,280 One. 1309 01:01:20,280 --> 01:01:22,82 A really nice subtle shape up there. 1310 01:01:22,649 --> 01:01:23,483 Check the other side. 1311 01:01:23,550 --> 01:01:24,484 It's a little bit brighter. 1312 01:01:24,984 --> 01:01:27,520 I could paint a little bit more light in here if I wanted 1313 01:01:29,155 --> 01:01:31,24 but I kind of like 1314 01:01:31,291 --> 01:01:36,629 the way the light is shining through the bottle right now and creating an asymmetry 1315 01:01:37,130 --> 01:01:38,64 across the top. 1316 01:01:39,132 --> 01:01:39,999 All right, I'm going to 1317 01:01:41,434 --> 01:01:42,68 clean 1318 01:01:42,268 --> 01:01:44,471 these areas, which I'm sure have been bugging 1319 01:01:46,439 --> 01:01:47,374 a lot of you, 1320 01:01:48,174 --> 01:01:49,909 as they've been bugging me. 1321 01:01:52,345 --> 01:01:56,316 And one thing I want to think about to you when I'm doing this is 1322 01:01:58,351 --> 01:02:00,153 there are a couple triangles in the corner. 1323 01:02:00,520 --> 01:02:02,88 I'm not sure what they're doing there. 1324 01:02:03,56 --> 01:02:05,792 I'm not sure if they're wanted there. 1325 01:02:06,26 --> 01:02:07,994 I think it's giving the bottle a nice shape. 1326 01:02:08,261 --> 01:02:09,763 I haven't had any 1327 01:02:10,497 --> 01:02:14,401 instruction or direction about what to do here. 1328 01:02:15,301 --> 01:02:18,672 Same thing with what's going on in this area, which I know I'm going to clean, 1329 01:02:18,738 --> 01:02:21,908 and I know how I'm going to clean, but we'll get to that in a few minutes. 1330 01:02:22,509 --> 01:02:22,676 For now, 1331 01:02:23,710 --> 01:02:25,278 let's consider 1332 01:02:25,745 --> 01:02:26,413 these 1333 01:02:27,347 --> 01:02:28,314 corners. 1334 01:02:29,849 --> 01:02:32,485 I know for a fact that I'd like to 1335 01:02:33,219 --> 01:02:34,87 fill 1336 01:02:34,521 --> 01:02:35,989 this in as a solid 1337 01:02:36,656 --> 01:02:37,557 to match this. 1338 01:02:37,624 --> 01:02:39,993 At least I'm probably going to want to 1339 01:02:42,95 --> 01:02:43,196 pull these two 1340 01:02:43,697 --> 01:02:44,964 elements together. 1341 01:02:46,99 --> 01:02:47,834 But what I don't know is 1342 01:02:50,437 --> 01:02:51,504 what I should do here. 1343 01:02:51,938 --> 01:02:52,972 I could, of course, 1344 01:02:53,373 --> 01:02:54,708 bring this line over, 1345 01:02:55,208 --> 01:02:56,9 and 1346 01:02:57,310 --> 01:02:58,445 let's see, what's happening down. 1347 01:02:58,511 --> 01:02:58,678 Here. 1348 01:02:59,145 --> 01:03:00,647 There's a little bit of a black 1349 01:03:02,515 --> 01:03:03,483 line that goes down. 1350 01:03:03,550 --> 01:03:04,951 But it's not really noticeable. 1351 01:03:05,218 --> 01:03:07,354 So I could of course bring this across 1352 01:03:07,954 --> 01:03:09,923 and just give it a little bit of a 1353 01:03:10,256 --> 01:03:11,24 curve to match 1354 01:03:11,391 --> 01:03:12,492 this highlight up here. 1355 01:03:14,494 --> 01:03:16,496 But I'm thinking I 1356 01:03:18,431 --> 01:03:19,666 kind of like that shape, 1357 01:03:20,333 --> 01:03:20,967 and 1358 01:03:22,35 --> 01:03:24,971 I'd like to see what happens if I bring it 1359 01:03:25,472 --> 01:03:26,573 further down 1360 01:03:27,140 --> 01:03:27,874 the side of the bottle, 1361 01:03:29,309 --> 01:03:31,344 just to give a little bit of dimension 1362 01:03:32,278 --> 01:03:33,279 to that 1363 01:03:33,546 --> 01:03:34,714 curved surface. 1364 01:03:35,949 --> 01:03:39,386 And the way that I'm going to do that is, I'm just going to take a quick look 1365 01:03:39,452 --> 01:03:40,787 at my 1366 01:03:41,321 --> 01:03:44,491 low frequency, because that's where all of the color in shape is. 1367 01:03:45,291 --> 01:03:46,893 Take a quick look at my high frequency. 1368 01:03:48,728 --> 01:03:52,465 Really, nothing going on on the high frequency that I need to worry about 1369 01:03:54,100 --> 01:03:56,336 it's all low frequency information. 1370 01:03:56,836 --> 01:03:57,604 Looks like 1371 01:03:58,338 --> 01:04:00,206 I'd done a little bit of cloning work there before. 1372 01:04:00,507 --> 01:04:02,876 There's somewhat somewhat of an edge, 1373 01:04:03,610 --> 01:04:06,246 but nothing to be too concerned about. 1374 01:04:07,480 --> 01:04:10,250 Brushes are still behaving a little strangely. 1375 01:04:12,419 --> 01:04:13,586 It's going to check out 1376 01:04:14,187 --> 01:04:16,156 smoothing the sky down a tiny bit. 1377 01:04:17,857 --> 01:04:19,59 And all right. 1378 01:04:19,292 --> 01:04:20,493 So too, 1379 01:04:23,530 --> 01:04:27,33 make this line go a little bit further. 1380 01:04:27,634 --> 01:04:29,602 All we have to do is 1381 01:04:32,305 --> 01:04:33,106 fill 1382 01:04:33,873 --> 01:04:35,8 a shape with color. 1383 01:04:35,208 --> 01:04:37,110 That's exactly the same as this color 1384 01:04:37,544 --> 01:04:38,878 from the top 1385 01:04:39,612 --> 01:04:42,716 to the bottom where we want it to transition. 1386 01:04:43,316 --> 01:04:46,386 And the way I'm going to do that is by 1387 01:04:47,854 --> 01:04:48,955 first renaming 1388 01:04:49,456 --> 01:04:51,24 my label layer. 1389 01:04:52,492 --> 01:04:52,659 And 1390 01:04:53,793 --> 01:04:56,162 then I'm going to create 1391 01:04:56,896 --> 01:05:00,800 a new blank layer within my low frequency set. 1392 01:05:02,35 --> 01:05:03,36 I'm going 1393 01:05:03,203 --> 01:05:04,170 to, 1394 01:05:04,904 --> 01:05:07,207 I think, just put a path down initially, 1395 01:05:08,41 --> 01:05:09,309 because it's a nice straight line. 1396 01:05:09,476 --> 01:05:10,710 I may want to 1397 01:05:11,778 --> 01:05:15,48 kind of randomly noise up the edge at some point, 1398 01:05:15,215 --> 01:05:16,316 but for now, 1399 01:05:17,217 --> 01:05:18,385 I'm just going to 1400 01:05:18,918 --> 01:05:21,121 create a nice long 1401 01:05:21,755 --> 01:05:22,956 transition 1402 01:05:23,289 --> 01:05:25,125 down to the bottom of the bottle. 1403 01:05:26,893 --> 01:05:31,398 I don't need to worry too much about what's happening up here and seeing to 1404 01:05:31,398 --> 01:05:32,966 make sure that it all blends together. 1405 01:05:36,669 --> 01:05:38,71 cut this in a tiny bit. 1406 01:05:38,571 --> 01:05:38,738 Ok? 1407 01:05:39,72 --> 01:05:41,808 I don't really need to worry about what the path is called. 1408 01:05:42,8 --> 01:05:42,876 It's just 1409 01:05:43,610 --> 01:05:43,943 a workpath. 1410 01:05:44,577 --> 01:05:46,579 But at the same time, I don't want it to get deleted. 1411 01:05:46,913 --> 01:05:47,847 So I'm going to name it 1412 01:05:48,915 --> 01:05:50,717 and then on this new layer, 1413 01:05:51,551 --> 01:05:55,655 and just go in with a normal brush tool 1414 01:05:57,57 --> 01:05:58,224 and sample 1415 01:05:59,159 --> 01:06:00,326 the darker 1416 01:06:00,827 --> 01:06:01,928 color underneath 1417 01:06:02,662 --> 01:06:03,663 current in below 1418 01:06:04,197 --> 01:06:04,964 brush tool. 1419 01:06:05,865 --> 01:06:08,168 My flow is going to be 1420 01:06:08,268 --> 01:06:09,436 all the way up to 100. 1421 01:06:10,103 --> 01:06:11,37 Sample this area, 1422 01:06:12,672 --> 01:06:14,708 and we're going to 1423 01:06:15,709 --> 01:06:16,810 hide extras 1424 01:06:18,278 --> 01:06:19,212 and just paint 1425 01:06:19,546 --> 01:06:20,113 straight down. 1426 01:06:20,113 --> 01:06:22,15 I'm not going to worry about this edge just yet. 1427 01:06:22,115 --> 01:06:23,49 You'll see why. 1428 01:06:24,184 --> 01:06:25,919 And for now, we're just going to make 1429 01:06:26,820 --> 01:06:26,986 a really 1430 01:06:28,188 --> 01:06:31,24 weird stroke on this image, right? 1431 01:06:31,624 --> 01:06:31,791 Easy. 1432 01:06:32,192 --> 01:06:32,959 All the way down. 1433 01:06:33,293 --> 01:06:35,195 This just gives me a quick chance 1434 01:06:35,995 --> 01:06:36,629 to 1435 01:06:37,397 --> 01:06:38,865 check out the idea 1436 01:06:42,435 --> 01:06:44,170 and to make sure that 1437 01:06:46,106 --> 01:06:46,673 I'm thinking 1438 01:06:47,774 --> 01:06:50,243 of a solution that is going to work. 1439 01:06:52,412 --> 01:06:52,812 All right. 1440 01:06:54,414 --> 01:06:55,815 There it is. 1441 01:06:56,349 --> 01:06:57,917 It was that easy. 1442 01:06:59,719 --> 01:06:59,886 Again. 1443 01:06:59,953 --> 01:07:01,888 It's not perfect, it's just the idea of it. 1444 01:07:02,22 --> 01:07:04,758 Obviously there wouldn't be these beautifully straight edges. 1445 01:07:04,991 --> 01:07:05,925 I didn't put any 1446 01:07:06,993 --> 01:07:08,261 radius blur on the side. 1447 01:07:08,328 --> 01:07:10,30 I probably should have done that when I made the selection. 1448 01:07:10,330 --> 01:07:11,197 Doesn't really matter. 1449 01:07:11,865 --> 01:07:14,401 I just want to kind of see what's happening from a distance. 1450 01:07:15,368 --> 01:07:17,103 Let me turn this high frequency on. 1451 01:07:20,440 --> 01:07:21,408 I'm ok with it. 1452 01:07:21,875 --> 01:07:22,876 I don't know if 1453 01:07:23,610 --> 01:07:24,644 it's a real solution. 1454 01:07:26,680 --> 01:07:28,314 It's still a little bit distracting. 1455 01:07:28,581 --> 01:07:30,83 I almost want to see a clean line. 1456 01:07:35,55 --> 01:07:37,957 But I think I'm just going to leave it there for now and see what Rob thinks 1457 01:07:38,24 --> 01:07:38,391 about it. 1458 01:07:39,559 --> 01:07:41,227 It was part of the original shot. 1459 01:07:41,294 --> 01:07:42,896 I've just beautified it a little bit. 1460 01:07:43,229 --> 01:07:44,264 So let's clean it up. 1461 01:07:44,264 --> 01:07:44,664 Well, fast. 1462 01:07:44,731 --> 01:07:46,399 Let's fix the one on the other side. 1463 01:07:46,833 --> 01:07:49,769 And I think then we'll be ready to start color. 1464 01:07:50,670 --> 01:07:53,907 So to clean this up, I'm going to just 1465 01:07:54,274 --> 01:07:56,109 delete what I have just done. 1466 01:07:56,576 --> 01:07:59,512 I'm going to make a new selection, but this time 1467 01:08:00,347 --> 01:08:03,683 I'm going to add a tiny bit of feather to it. 1468 01:08:04,751 --> 01:08:06,386 I already have my color that I need 1469 01:08:06,986 --> 01:08:08,154 creating the layer. 1470 01:08:09,956 --> 01:08:12,625 Take that, hide it, just because I like to hide things. 1471 01:08:14,494 --> 01:08:15,995 And we're going to pull this down 1472 01:08:18,98 --> 01:08:18,732 like that. 1473 01:08:20,266 --> 01:08:22,736 And I am going to 1474 01:08:23,870 --> 01:08:25,271 make a really 1475 01:08:25,872 --> 01:08:30,243 quick and easy selection of that area of the white so I can unmask it. 1476 01:08:30,977 --> 01:08:32,479 I'm going to use a one tool 1477 01:08:33,480 --> 01:08:34,80 set to 1478 01:08:34,748 --> 01:08:36,16 a lower tolerance, 1479 01:08:37,50 --> 01:08:37,917 see what happens, 1480 01:08:38,651 --> 01:08:40,353 except I am on sample. 1481 01:08:40,653 --> 01:08:41,287 All layers. 1482 01:08:42,188 --> 01:08:42,722 These lects 1483 01:08:43,957 --> 01:08:44,491 come back up. 1484 01:08:44,491 --> 01:08:44,958 Here 1485 01:08:46,393 --> 01:08:47,827 is 1486 01:08:48,828 --> 01:08:50,730 the beginning of an edge. 1487 01:08:51,931 --> 01:08:52,465 I'm just going to 1488 01:08:52,832 --> 01:08:55,368 go down the length of the bottle, 1489 01:08:57,637 --> 01:08:58,405 figure out 1490 01:08:59,72 --> 01:09:00,173 and see if it's 1491 01:09:00,974 --> 01:09:01,274 kept. 1492 01:09:02,175 --> 01:09:04,144 All of the edge that I want has 1493 01:09:05,378 --> 01:09:07,213 return to my 1494 01:09:07,714 --> 01:09:08,815 triangle thing. 1495 01:09:09,382 --> 01:09:11,685 And I'm just going to hold down option, 1496 01:09:12,352 --> 01:09:12,952 invert 1497 01:09:13,453 --> 01:09:14,87 the mask 1498 01:09:15,455 --> 01:09:19,359 so that my triangular shape is hiding behind, 1499 01:09:20,93 --> 01:09:23,196 seemingly, the highlight on the side of the glass. 1500 01:09:23,797 --> 01:09:24,464 And it is 1501 01:09:26,433 --> 01:09:26,833 that easy. 1502 01:09:27,67 --> 01:09:28,201 I have high frequency texture. 1503 01:09:28,735 --> 01:09:29,402 Turn that off. 1504 01:09:29,536 --> 01:09:32,105 It's just a mushy blurry noise. 1505 01:09:32,339 --> 01:09:34,708 But because I have this high frequency texture, 1506 01:09:36,9 --> 01:09:37,610 I don't have to do any clonework. 1507 01:09:38,511 --> 01:09:42,816 I don't need to worry about all sorts of other stuff that you normally have 1508 01:09:42,916 --> 01:09:44,951 when you're just painting on top of an image. 1509 01:09:45,618 --> 01:09:49,122 The one thing I might think about looking at is, 1510 01:09:50,223 --> 01:09:51,191 maybe 1511 01:09:52,258 --> 01:09:53,927 I'm going to 1512 01:09:57,297 --> 01:09:59,366 change my mask up just a tiny bit. 1513 01:10:00,333 --> 01:10:02,402 And then I would like 1514 01:10:03,370 --> 01:10:04,170 to 1515 01:10:05,238 --> 01:10:06,406 get my selection back 1516 01:10:08,308 --> 01:10:09,275 and 1517 01:10:10,510 --> 01:10:11,845 switch back to my brush, 1518 01:10:13,880 --> 01:10:15,215 select a lighter color 1519 01:10:16,583 --> 01:10:18,585 and get a real low flow. 1520 01:10:19,219 --> 01:10:19,686 Go in. 1521 01:10:21,54 --> 01:10:22,255 And I'm thinking, 1522 01:10:24,891 --> 01:10:25,792 it may not work. 1523 01:10:26,92 --> 01:10:27,360 I think I need to 1524 01:10:28,361 --> 01:10:30,230 expand my selection just a 1525 01:10:30,563 --> 01:10:31,364 pixel. 1526 01:10:35,68 --> 01:10:37,771 I notice I was getting a little bit of a black edge in there. 1527 01:10:38,905 --> 01:10:40,640 So with that, I can then 1528 01:10:41,374 --> 01:10:41,908 add 1529 01:10:42,409 --> 01:10:44,811 just a tiny amount of 1530 01:10:45,612 --> 01:10:46,713 light coming through 1531 01:10:48,14 --> 01:10:49,616 the front edge of 1532 01:10:50,650 --> 01:10:50,817 that. 1533 01:10:50,984 --> 01:10:54,721 And it's kind of an internal shadow, I think, is what's happening. 1534 01:10:56,423 --> 01:10:59,693 But just to give it a little bit more non uniformity, so it doesn't look like 1535 01:10:59,693 --> 01:11:00,794 it was drawn in there. 1536 01:11:01,294 --> 01:11:03,129 You can see I still have a little clean up to do over here, 1537 01:11:04,330 --> 01:11:08,268 but let's just take a quick look at the before and after to see if we like, 1538 01:11:08,334 --> 01:11:09,269 what's happening 1539 01:11:09,869 --> 01:11:12,639 there, and I think we do yep. 1540 01:11:14,974 --> 01:11:15,875 To perfect the same. 1541 01:11:16,409 --> 01:11:17,744 I probably 1542 01:11:19,713 --> 01:11:21,915 would add a slight bit of 1543 01:11:24,351 --> 01:11:25,919 variation to the edge, 1544 01:11:28,588 --> 01:11:30,223 because right now it's just a straight line. 1545 01:11:30,990 --> 01:11:32,792 So I think I would just randomly 1546 01:11:33,293 --> 01:11:34,227 kind of come in 1547 01:11:34,828 --> 01:11:35,362 and just 1548 01:11:36,29 --> 01:11:37,764 paint a little bit of a mask in there, 1549 01:11:38,264 --> 01:11:39,199 just to give it 1550 01:11:40,266 --> 01:11:41,601 a more organic look. 1551 01:11:42,335 --> 01:11:46,573 If I was really fancy, I'd have a set of brushes up here that I could choose from 1552 01:11:47,941 --> 01:11:49,442 that would already have 1553 01:11:51,211 --> 01:11:53,146 no non uniformity built into them. 1554 01:11:53,480 --> 01:11:55,215 But because I don't, I'm just going to 1555 01:11:56,983 --> 01:12:00,120 do a low flow brush down the side, just like that. 1556 01:12:00,253 --> 01:12:02,555 You can see it breaks it up a little bit. 1557 01:12:03,690 --> 01:12:04,791 This right here 1558 01:12:05,859 --> 01:12:08,495 was from earlier, when I got rid of this 1559 01:12:10,597 --> 01:12:13,466 nebulous shape that was probably caused by some 1560 01:12:14,667 --> 01:12:15,235 glass imperfections. 1561 01:12:15,869 --> 01:12:16,469 But I never 1562 01:12:17,303 --> 01:12:19,205 cloned up on the high frequency. 1563 01:12:20,440 --> 01:12:21,107 So we'll just 1564 01:12:21,708 --> 01:12:22,676 clean the nepro quick. 1565 01:12:22,742 --> 01:12:24,310 I saw a selection go in. 1566 01:12:25,478 --> 01:12:26,79 Get rid of that 1567 01:12:26,813 --> 01:12:27,514 that's gone. 1568 01:12:28,181 --> 01:12:32,352 Still have some major issues on the side that I haven't attended to yet. 1569 01:12:32,652 --> 01:12:34,254 I think the bottom's looking really good. 1570 01:12:35,855 --> 01:12:36,22 There. 1571 01:12:36,89 --> 01:12:38,224 Definitely could be a little bit of clean up down here. 1572 01:12:39,59 --> 01:12:40,326 Maybe we want to 1573 01:12:41,61 --> 01:12:43,29 get rid of these more specular 1574 01:12:43,530 --> 01:12:45,598 details, keep the larger forms, 1575 01:12:46,599 --> 01:12:48,1 get rid of the smaller ones. 1576 01:12:48,334 --> 01:12:50,870 More than likely when that print it's all just going to be black. 1577 01:12:53,73 --> 01:12:56,176 But because we're already here, we've got all of our 1578 01:12:56,910 --> 01:12:58,878 frequency layers built up, 1579 01:13:00,280 --> 01:13:02,549 we'll just go ahead and get rid of it, because it only takes a second 1580 01:13:03,216 --> 01:13:03,983 heel tool. 1581 01:13:04,818 --> 01:13:06,553 One other quick thing that I 1582 01:13:07,721 --> 01:13:09,923 don't have as part of the action that I ran earlier 1583 01:13:11,291 --> 01:13:13,293 is, I do like to have 1584 01:13:16,896 --> 01:13:19,65 a blank layer on top of my frequency separation 1585 01:13:20,100 --> 01:13:24,270 that I use whenever I don't feel like cloning and healing on two different 1586 01:13:24,437 --> 01:13:24,604 layers. 1587 01:13:24,971 --> 01:13:26,573 So what I do is 1588 01:13:26,706 --> 01:13:27,374 just 1589 01:13:28,341 --> 01:13:29,609 create a new blank layer. 1590 01:13:31,144 --> 01:13:32,312 And when I need 1591 01:13:32,479 --> 01:13:33,113 to 1592 01:13:35,548 --> 01:13:39,519 pay attention to some areas that I know will just work with a normal healing brush, 1593 01:13:40,120 --> 01:13:45,425 i'll just go back to my heel tool, curn a blow, usually just call this rt for retouch, 1594 01:13:46,26 --> 01:13:46,826 and then I can. 1595 01:13:46,893 --> 01:13:48,528 I can just quickly go through. 1596 01:13:48,595 --> 01:13:50,730 And this passes on top of both 1597 01:13:51,131 --> 01:13:52,799 my frequency separation layers. 1598 01:13:53,466 --> 01:13:54,567 It's really easy. 1599 01:13:55,702 --> 01:13:59,39 Sometimes there's corners and other little 1600 01:14:00,106 --> 01:14:02,75 issues that pop up that you'll 1601 01:14:03,376 --> 01:14:07,47 figure out as you're working through a frequency separation workflow. 1602 01:14:07,714 --> 01:14:09,616 It'll be really obvious when you 1603 01:14:10,16 --> 01:14:12,652 need to pop up to a different layer. 1604 01:14:13,553 --> 01:14:14,387 Holy smokes, 1605 01:14:14,921 --> 01:14:17,290 just shift key, hell, ok, 1606 01:14:18,758 --> 01:14:19,526 just like that. 1607 01:14:21,861 --> 01:14:22,95 Just like 1608 01:14:22,429 --> 01:14:22,595 this. 1609 01:14:22,829 --> 01:14:24,798 That goes away a big deal. 1610 01:14:25,699 --> 01:14:29,436 I'm not really concerned with perfection, because this is black. 1611 01:14:32,105 --> 01:14:35,375 I think the bottom of that bottle is looking a lot better now. 1612 01:14:35,942 --> 01:14:36,810 Less busy. 1613 01:14:38,578 --> 01:14:40,747 No big distractions are happening. 1614 01:14:41,948 --> 01:14:45,885 Sometimes clients want to get rid of these Numbers down here that are built 1615 01:14:45,952 --> 01:14:48,955 into the glass, because sages don't represent anything that's relevant 1616 01:14:49,456 --> 01:14:49,956 to the client. 1617 01:14:50,990 --> 01:14:52,792 So if we want to do that, i'll just 1618 01:14:53,59 --> 01:14:55,28 keep using the same tool, the same layer. 1619 01:14:55,695 --> 01:14:58,231 I don't need frequency separation here. 1620 01:14:59,532 --> 01:15:01,434 It's faster just to do it this way. 1621 01:15:04,170 --> 01:15:05,772 So here's my retouch layer 1622 01:15:07,874 --> 01:15:08,641 on off, 1623 01:15:08,975 --> 01:15:09,609 simple. 1624 01:15:11,611 --> 01:15:12,645 And now 1625 01:15:13,146 --> 01:15:14,714 I think we're in a good spot 1626 01:15:15,849 --> 01:15:16,483 to 1627 01:15:18,585 --> 01:15:19,185 kind of 1628 01:15:19,552 --> 01:15:21,287 massage the top of the bottle here. 1629 01:15:21,855 --> 01:15:23,523 A few minutes of work that I need to do. 1630 01:15:25,158 --> 01:15:26,593 I just want to clean up this edge. 1631 01:15:27,293 --> 01:15:28,795 I think I want to 1632 01:15:29,529 --> 01:15:30,730 make it real straight, 1633 01:15:32,899 --> 01:15:34,734 because that's really what it is. 1634 01:15:36,970 --> 01:15:37,771 Or 1635 01:15:38,738 --> 01:15:39,773 this is kind of a tough call. 1636 01:15:41,374 --> 01:15:42,909 I like the randomness of it. 1637 01:15:43,476 --> 01:15:45,445 But at what I don't like are these little, 1638 01:15:46,346 --> 01:15:48,48 these little tentacles coming down. 1639 01:15:48,815 --> 01:15:51,518 So using exactly what I was using before, 1640 01:15:51,951 --> 01:15:54,387 because I think I've got some high frequency in there. 1641 01:15:55,55 --> 01:15:59,526 Let's see what happens when we use the old normal clone tool on this. 1642 01:16:02,729 --> 01:16:03,997 Yeah, it works, all right, 1643 01:16:08,268 --> 01:16:08,968 but it's 1644 01:16:09,302 --> 01:16:10,236 funny, because 1645 01:16:11,938 --> 01:16:14,708 once you get used to frequency separation, 1646 01:16:15,608 --> 01:16:19,846 all of this other stuff just starts to feel and look really primitive. 1647 01:16:20,113 --> 01:16:21,781 None of it's doing what you want it to do. 1648 01:16:23,49 --> 01:16:26,986 You want a clone here with some low flow, but then it smears the texture, 1649 01:16:28,21 --> 01:16:31,524 and then you just want to dive back into frequency separation again. 1650 01:16:32,258 --> 01:16:35,28 I keep building files that I'm going to work on 1651 01:16:36,196 --> 01:16:37,797 that I know we're going to go really fast. 1652 01:16:38,598 --> 01:16:40,467 There's not a lot of requests from the client. 1653 01:16:40,800 --> 01:16:41,935 But 1654 01:16:44,337 --> 01:16:45,872 I'm thinking, I'm going to get through them quickly. 1655 01:16:46,39 --> 01:16:48,475 So I don't build my frequency separation stack 1656 01:16:49,542 --> 01:16:50,510 because it takes more time. 1657 01:16:50,677 --> 01:16:52,145 Saves are a little bit bigger. 1658 01:16:52,979 --> 01:16:58,418 And every time I do that, I regret it, because I start cloning and healing, 1659 01:16:58,918 --> 01:17:01,154 and it just doesn't do what I want it to do. 1660 01:17:01,621 --> 01:17:06,526 And inevitably i'll wind up just making a frequency separation stack, because I 1661 01:17:06,593 --> 01:17:10,897 should do that with every image that I work on that I know is going to need cleaning, 1662 01:17:11,931 --> 01:17:14,267 because it just always works and does what I want it to. 1663 01:17:14,734 --> 01:17:15,135 All right? 1664 01:17:15,235 --> 01:17:17,771 So this is getting rid of some of the stuff down here. 1665 01:17:19,239 --> 01:17:20,273 As I'm working through this. 1666 01:17:20,340 --> 01:17:22,75 I'm just thinking to myself, 1667 01:17:22,909 --> 01:17:27,213 I should be using the mixer brush on my low frequency layer, because 1668 01:17:28,14 --> 01:17:30,83 it just would be a lot easier. 1669 01:17:30,750 --> 01:17:32,519 But I just want to show you too, how you can integrate 1670 01:17:33,553 --> 01:17:34,721 your previous 1671 01:17:35,55 --> 01:17:37,757 methods and techniques of cleanup 1672 01:17:38,425 --> 01:17:40,493 into a frequency separation stack. 1673 01:17:41,695 --> 01:17:43,63 You don't need to be scared of it. 1674 01:17:43,296 --> 01:17:46,599 You don't have to commit only to doing that. 1675 01:17:46,599 --> 01:17:47,667 You can use both. 1676 01:17:48,501 --> 01:17:49,936 I do it all the time, 1677 01:17:51,204 --> 01:17:51,504 and 1678 01:17:51,871 --> 01:17:53,106 there's never a problem. 1679 01:17:54,507 --> 01:17:54,674 Ok? 1680 01:17:55,208 --> 01:17:57,744 I feel like that line's looking a lot better. 1681 01:18:01,715 --> 01:18:03,683 Just tiny bit more smoothing on it. 1682 01:18:05,151 --> 01:18:08,321 And I'm thinking, now I'd like to 1683 01:18:10,23 --> 01:18:12,926 extend this line, smooth it out and then bridge that gap. 1684 01:18:13,626 --> 01:18:15,829 And to do that is going to be the exact same 1685 01:18:16,329 --> 01:18:18,498 process that you saw me use a minute ago. 1686 01:18:19,299 --> 01:18:22,469 Going to pull out a couple points with yo pintool. 1687 01:18:23,636 --> 01:18:24,971 I think I'm going to 1688 01:18:25,138 --> 01:18:26,573 come down to the same 1689 01:18:27,774 --> 01:18:29,275 region than I did before. 1690 01:18:29,709 --> 01:18:30,577 So let's just kind of 1691 01:18:30,810 --> 01:18:31,478 pull it down. 1692 01:18:31,478 --> 01:18:32,946 There doesn't need to be exact. 1693 01:18:34,14 --> 01:18:34,881 This isn't 1694 01:18:36,16 --> 01:18:37,17 anything 1695 01:18:37,384 --> 01:18:38,418 that requires that. 1696 01:18:39,219 --> 01:18:39,386 Let's. 1697 01:18:39,552 --> 01:18:41,454 Have a quick look at that corner. 1698 01:18:42,589 --> 01:18:46,393 This corner still needs to be restructured a little bit 1699 01:18:47,160 --> 01:18:48,328 a bit too angular 1700 01:18:49,129 --> 01:18:49,963 for what we want. 1701 01:18:50,96 --> 01:18:52,799 I'd like to round this out, but before we do that, 1702 01:18:53,266 --> 01:18:54,67 will 1703 01:18:55,535 --> 01:18:57,771 create a slightly better corner up here. 1704 01:18:59,939 --> 01:19:00,807 About like that. 1705 01:19:01,474 --> 01:19:03,843 Go ahead and save my path. 1706 01:19:05,779 --> 01:19:06,346 Make a selection. 1707 01:19:06,980 --> 01:19:08,648 I think I'm just going to use the previous 1708 01:19:09,716 --> 01:19:11,851 layer that I had created for the side's. 1709 01:19:12,819 --> 01:19:13,920 Go ahead and label this, 1710 01:19:15,689 --> 01:19:19,359 and we are going to do the same exact thing that we did before. 1711 01:19:20,93 --> 01:19:21,161 I'm going to select the color. 1712 01:19:21,227 --> 01:19:24,631 I think we can go for a slightly lighter shade this time, 1713 01:19:25,432 --> 01:19:26,399 because 1714 01:19:28,835 --> 01:19:29,936 I want to. 1715 01:19:31,504 --> 01:19:32,5 Right? 1716 01:19:32,505 --> 01:19:33,807 So, back up to 100. 1717 01:19:34,40 --> 01:19:34,574 Flow 1718 01:19:35,709 --> 01:19:37,143 there's going to do a quick test. 1719 01:19:37,610 --> 01:19:40,146 Seeing that needs to be a little bit darker. 1720 01:19:42,749 --> 01:19:44,951 I mean, do a quick resample here. 1721 01:19:48,655 --> 01:19:49,155 Quick test. 1722 01:19:49,389 --> 01:19:49,556 Yep. 1723 01:19:50,23 --> 01:19:50,557 All right. 1724 01:19:53,693 --> 01:19:54,427 start up here. 1725 01:19:54,661 --> 01:19:56,162 I just go to shift down. 1726 01:19:57,230 --> 01:19:57,697 That's fine. 1727 01:19:58,198 --> 01:19:59,165 Do you quick clean up? 1728 01:19:59,299 --> 01:19:59,999 Here? 1729 01:20:01,935 --> 01:20:02,869 Whoa 1730 01:20:03,370 --> 01:20:03,837 mask. 1731 01:20:04,170 --> 01:20:04,637 Here it is. 1732 01:20:07,674 --> 01:20:08,308 Ok, 1733 01:20:09,476 --> 01:20:11,678 again, I'm just doing a test 1734 01:20:12,178 --> 01:20:14,247 before I spend too much time with something. 1735 01:20:14,814 --> 01:20:16,483 I like to 1736 01:20:17,450 --> 01:20:18,84 rough 1737 01:20:18,418 --> 01:20:19,352 it together, 1738 01:20:22,255 --> 01:20:23,323 just to know what's happening. 1739 01:20:23,957 --> 01:20:25,291 No, if it's the right move to make, 1740 01:20:26,893 --> 01:20:29,295 then I don't have to spend too much time going down the wrong path. 1741 01:20:30,997 --> 01:20:31,564 There you go. 1742 01:20:31,631 --> 01:20:32,332 That's kind of nice. 1743 01:20:32,499 --> 01:20:33,767 It's a little glossy, 1744 01:20:34,434 --> 01:20:35,68 slightly elegant. 1745 01:20:35,468 --> 01:20:36,669 It's too dark right now. 1746 01:20:36,836 --> 01:20:37,604 That's fine. 1747 01:20:38,972 --> 01:20:40,306 But I think overall 1748 01:20:41,541 --> 01:20:41,708 creates. 1749 01:20:41,941 --> 01:20:43,76 A really nice shape of the bottle. 1750 01:20:43,309 --> 01:20:47,681 A lot of photographers really love those little side internal shadows. 1751 01:20:48,748 --> 01:20:51,685 They'll have cards and flags and all sorts of stuff set up 1752 01:20:52,18 --> 01:20:53,119 just to create 1753 01:20:53,753 --> 01:20:54,254 this 1754 01:20:54,654 --> 01:20:55,855 contrast variation. 1755 01:20:56,356 --> 01:20:57,757 And so I'd like to 1756 01:20:58,658 --> 01:21:00,26 exaggerate it a tiny bit. 1757 01:21:00,360 --> 01:21:01,761 I think it'll make Rob happy. 1758 01:21:02,262 --> 01:21:03,797 It's an easy fix for me to do. 1759 01:21:04,330 --> 01:21:06,766 There's definitely some areas up here that need some attention. 1760 01:21:07,67 --> 01:21:08,635 I'm not a big fan of this. 1761 01:21:10,704 --> 01:21:11,204 Blunt 1762 01:21:12,172 --> 01:21:15,141 into the top highlight, don't think that's mine either. 1763 01:21:15,308 --> 01:21:16,109 It's just in there. 1764 01:21:16,176 --> 01:21:17,444 So we're going to paint 1765 01:21:17,544 --> 01:21:18,278 a little bit of. 1766 01:21:18,278 --> 01:21:20,980 We're just going to use the mix of brush and just kind of smooth that out 1767 01:21:21,381 --> 01:21:21,548 a little 1768 01:21:22,649 --> 01:21:22,816 sip. 1769 01:21:22,982 --> 01:21:23,683 For now, 1770 01:21:24,351 --> 01:21:26,86 I'm going to 1771 01:21:26,419 --> 01:21:27,954 clean up this area a little. 1772 01:21:28,588 --> 01:21:29,122 I'm 1773 01:21:30,90 --> 01:21:31,991 ok with the 1774 01:21:32,659 --> 01:21:33,226 base color? 1775 01:21:33,860 --> 01:21:34,761 No, I'm not. 1776 01:21:35,128 --> 01:21:36,796 Some lightn it up a tiny bit. 1777 01:21:38,331 --> 01:21:39,299 See what that looks like. 1778 01:21:39,466 --> 01:21:41,434 I think that's closer to what I want. 1779 01:21:42,435 --> 01:21:43,503 So I'm going to come in, 1780 01:21:44,671 --> 01:21:45,939 let's see what's going on. 1781 01:21:46,106 --> 01:21:47,40 My mask. 1782 01:21:48,441 --> 01:21:49,709 Is, there's something up here? 1783 01:21:52,145 --> 01:21:52,812 No. 1784 01:21:55,48 --> 01:21:56,483 Sure 1785 01:21:57,450 --> 01:22:00,320 why this isn't filling in, but we'll figure it out in a minute. 1786 01:22:03,790 --> 01:22:04,90 All right. 1787 01:22:04,90 --> 01:22:08,628 So let's just keep painting on our side layer. 1788 01:22:09,796 --> 01:22:13,433 What you're seeing up here, I believe, is high frequency 1789 01:22:13,600 --> 01:22:14,567 information. 1790 01:22:14,968 --> 01:22:16,636 We're not going to worry about that right now. 1791 01:22:17,137 --> 01:22:19,372 We're just going to go ahead and 1792 01:22:19,706 --> 01:22:21,608 get this area look in the way that we want. 1793 01:22:23,76 --> 01:22:23,843 Pull down. 1794 01:22:24,744 --> 01:22:25,378 It's going to shift. 1795 01:22:26,112 --> 01:22:28,148 I'm not going to worry too much about the 1796 01:22:28,648 --> 01:22:32,652 transition, because that's going to get changed here in just a minute. 1797 01:22:33,853 --> 01:22:35,522 Make sure this is looking, all right. 1798 01:22:35,789 --> 01:22:36,790 That's good 1799 01:22:39,59 --> 01:22:39,993 enough for me. 1800 01:22:40,894 --> 01:22:43,530 I want to make sure that I'm not pushing into those whites 1801 01:22:43,930 --> 01:22:44,464 very much. 1802 01:22:45,532 --> 01:22:47,534 I think I'm going to go ahead and pull a quick mask 1803 01:22:49,302 --> 01:22:51,838 of this region, just like I did on the other side. 1804 01:22:54,574 --> 01:22:55,675 This will protect 1805 01:22:56,976 --> 01:22:57,711 some of my layers. 1806 01:22:57,944 --> 01:22:59,512 From what I'm about to do. 1807 01:23:00,280 --> 01:23:00,447 Great. 1808 01:23:00,814 --> 01:23:01,881 You know, this isn't perfect. 1809 01:23:02,248 --> 01:23:03,216 I can make it perfect. 1810 01:23:03,717 --> 01:23:04,984 I do something that's worth it. 1811 01:23:05,452 --> 01:23:05,919 I like 1812 01:23:06,586 --> 01:23:06,753 that. 1813 01:23:06,753 --> 01:23:08,488 It's broken up a tiny bit. 1814 01:23:09,622 --> 01:23:10,557 So go back into this 1815 01:23:11,157 --> 01:23:11,324 mask. 1816 01:23:12,92 --> 01:23:12,792 And 1817 01:23:13,793 --> 01:23:14,728 we're going to, 1818 01:23:16,730 --> 01:23:17,597 one second, 1819 01:23:19,799 --> 01:23:22,235 I'm going to clean some stuff up real fast. 1820 01:23:24,170 --> 01:23:25,905 I'm not sure why 1821 01:23:27,941 --> 01:23:28,641 this is here. 1822 01:23:29,142 --> 01:23:30,710 I think I made it a minute ago. 1823 01:23:31,778 --> 01:23:32,645 Go back to this, 1824 01:23:34,280 --> 01:23:36,383 back to my wand 1825 01:23:39,619 --> 01:23:40,353 get a good edge. 1826 01:23:40,754 --> 01:23:41,588 That's fine. 1827 01:23:42,422 --> 01:23:43,523 Come back onto here, 1828 01:23:43,957 --> 01:23:45,759 just so I can show you what I'm doing. 1829 01:23:46,426 --> 01:23:47,360 Filled that up with black. 1830 01:23:48,94 --> 01:23:50,730 Now I've got a blocker from a highlight edge. 1831 01:23:51,398 --> 01:23:55,301 If I was fancy, I could float the highlight edge up above and then smooth 1832 01:23:55,535 --> 01:23:58,104 it out with bezier and just make it perfect. 1833 01:23:58,738 --> 01:24:01,775 If the client really wants to pay for me to do something like that, more than 1834 01:24:01,775 --> 01:24:02,575 happy to do it. 1835 01:24:02,909 --> 01:24:05,745 But for now, I would just like to 1836 01:24:06,279 --> 01:24:06,880 clean up 1837 01:24:07,213 --> 01:24:08,481 what I've done here. 1838 01:24:09,616 --> 01:24:12,152 And the way we're going to do that is to 1839 01:24:12,919 --> 01:24:15,55 go back to our frequency separation. 1840 01:24:15,955 --> 01:24:20,126 I'm actually cloning from a non relevant area, but it is relevant 1841 01:24:20,360 --> 01:24:22,729 because it's noise, it's just, what's there. 1842 01:24:23,863 --> 01:24:27,367 I know it's clean, I know it's smooth, because I've already cleaned it up. 1843 01:24:27,701 --> 01:24:29,769 So I'm just going to pull from those areas. 1844 01:24:30,270 --> 01:24:31,671 If you want to see what I'm doing, 1845 01:24:32,105 --> 01:24:33,606 that's all I'm doing, 1846 01:24:33,873 --> 01:24:35,942 you know, there's just nothing there. 1847 01:24:36,9 --> 01:24:39,679 So I might as well clone from wherever I feel like cloning from. 1848 01:24:40,980 --> 01:24:43,350 I think I'm on a little bit of a low flow. 1849 01:24:44,651 --> 01:24:46,386 Sometimes I just don't want to look at 1850 01:24:48,188 --> 01:24:51,191 my solar layer on all this stuff, because it makes me 1851 01:24:52,492 --> 01:24:53,126 just 1852 01:24:53,393 --> 01:24:57,731 flip out and try to make all these things perfect when they don't need to be. 1853 01:24:59,299 --> 01:25:04,3 So oftentimes, as I'm further down the line, I just turn this off 1854 01:25:05,305 --> 01:25:07,40 like that, because it doesn't matter. 1855 01:25:07,540 --> 01:25:08,808 It's not material. 1856 01:25:10,810 --> 01:25:12,12 So let's just get this 1857 01:25:12,979 --> 01:25:14,714 junk that I saw down there, 1858 01:25:15,782 --> 01:25:17,584 see what this stuff is here. 1859 01:25:18,118 --> 01:25:19,152 Not a big fan of that. 1860 01:25:19,452 --> 01:25:21,755 So we're going to get to that in a minute. 1861 01:25:23,790 --> 01:25:25,925 Ok, just smooth that out a little bit 1862 01:25:26,559 --> 01:25:27,193 easy. 1863 01:25:28,895 --> 01:25:30,563 Go back to our normal view 1864 01:25:32,165 --> 01:25:33,266 and 1865 01:25:33,400 --> 01:25:36,469 a couple little finishing touches on this piece. 1866 01:25:37,237 --> 01:25:38,705 We're going to 1867 01:25:40,273 --> 01:25:42,242 change our mask up a tiny bit. 1868 01:25:43,943 --> 01:25:46,579 Don't think I've got anything I can pull from in there. 1869 01:25:48,181 --> 01:25:50,417 What I'm going to do is I'm going to just paint over 1870 01:25:51,551 --> 01:25:55,689 this corner, and then I'm going to mask it out in the shape that I want to be. 1871 01:25:55,855 --> 01:25:56,923 I want it to be. 1872 01:25:57,290 --> 01:25:58,725 Also going to 1873 01:25:59,25 --> 01:25:59,993 erase 1874 01:26:00,827 --> 01:26:02,729 my retouching layer up here, 1875 01:26:04,197 --> 01:26:05,432 clean this up a little bit. 1876 01:26:07,801 --> 01:26:09,602 Ok, go back to my mask, 1877 01:26:10,670 --> 01:26:11,671 get the edge I want, 1878 01:26:18,111 --> 01:26:19,346 create that corner. 1879 01:26:20,747 --> 01:26:21,114 So it 1880 01:26:22,182 --> 01:26:23,516 kind of feels like the same 1881 01:26:24,250 --> 01:26:25,785 angle as what's happening up here. 1882 01:26:26,19 --> 01:26:28,488 Nice round smooth transition. 1883 01:26:29,55 --> 01:26:31,191 Looks like I stall a little bit of the retouch layer 1884 01:26:31,858 --> 01:26:32,192 up here. 1885 01:26:32,359 --> 01:26:34,594 I'm just going to go to the eraser, because I don't need it. 1886 01:26:34,594 --> 01:26:36,329 If I need to remake it, I can 1887 01:26:36,996 --> 01:26:38,565 clean up this little piece here, 1888 01:26:39,532 --> 01:26:39,833 and 1889 01:26:40,266 --> 01:26:41,935 maybe some specs in there. 1890 01:26:44,37 --> 01:26:44,804 Let's, see 1891 01:26:44,971 --> 01:26:45,872 a little bit more high frequency 1892 01:26:46,973 --> 01:26:48,475 noise appear. 1893 01:26:49,309 --> 01:26:51,845 And I want to look really quickly at 1894 01:26:53,146 --> 01:26:54,80 these blobs, 1895 01:26:54,748 --> 01:26:56,483 maybe come in with my mixer brush 1896 01:26:58,651 --> 01:27:00,653 and see what I can do about 1897 01:27:01,621 --> 01:27:02,389 getting rid of them. 1898 01:27:04,657 --> 01:27:07,27 I thought, I think there's quite a bit of high frequency noise 1899 01:27:07,861 --> 01:27:08,495 and there. 1900 01:27:09,796 --> 01:27:11,664 So let's go ahead and 1901 01:27:11,865 --> 01:27:13,133 minimize that. 1902 01:27:13,933 --> 01:27:16,336 I'm going to go to a low flow 1903 01:27:17,303 --> 01:27:17,771 clone, 1904 01:27:19,539 --> 01:27:20,473 clean that up a little bit. 1905 01:27:24,978 --> 01:27:27,514 And last thing I want to do up here 1906 01:27:28,148 --> 01:27:28,648 was 1907 01:27:28,815 --> 01:27:29,616 to 1908 01:27:31,451 --> 01:27:35,689 get this area first on the high frequency, the way that I want it to be, 1909 01:27:36,890 --> 01:27:38,892 and come in with my mixture brush 1910 01:27:40,193 --> 01:27:41,761 and see if I can pull 1911 01:27:42,996 --> 01:27:44,798 this shoulder down a little bit. 1912 01:27:45,799 --> 01:27:48,334 I'm seeing two that I've got a 1913 01:27:49,636 --> 01:27:51,371 bit of this up here. 1914 01:27:51,938 --> 01:27:54,74 So let's just mask that out real fast. 1915 01:27:55,308 --> 01:27:56,976 Make sure that I don't have anything up here. 1916 01:27:57,77 --> 01:28:00,146 I don't need, I can repaint this section back in in a second, 1917 01:28:00,580 --> 01:28:02,82 because it's just a mask. 1918 01:28:03,49 --> 01:28:04,317 Mix your brush, 1919 01:28:05,852 --> 01:28:06,686 and there we go. 1920 01:28:06,753 --> 01:28:08,188 That's what I'm going to want to do with it. 1921 01:28:08,188 --> 01:28:08,355 Ok? 1922 01:28:08,988 --> 01:28:10,23 So, back to high frequency. 1923 01:28:10,590 --> 01:28:12,492 There might be a little bit of schmag up here, 1924 01:28:13,560 --> 01:28:16,329 but I think I just want to 1925 01:28:17,764 --> 01:28:18,932 gradually 1926 01:28:20,500 --> 01:28:23,203 kind of pull this shoulder down a little bit. 1927 01:28:23,470 --> 01:28:25,271 I think I need to turn this off first. 1928 01:28:28,174 --> 01:28:32,12 Something like that, I think, is going to help me see what's happening over here. 1929 01:28:32,679 --> 01:28:34,547 Some weird angles over here, too. 1930 01:28:35,148 --> 01:28:36,316 That's, the thing about 1931 01:28:36,816 --> 01:28:40,153 retouching is that you're constantly uncovering 1932 01:28:41,388 --> 01:28:42,422 new areas with issues. 1933 01:28:43,456 --> 01:28:44,491 You have to learn 1934 01:28:45,291 --> 01:28:46,726 when to say enough is enough 1935 01:28:47,293 --> 01:28:51,831 and to send it off to the photographer or the client for strand review, 1936 01:28:52,832 --> 01:28:55,35 because you can just keep on going 1937 01:28:55,468 --> 01:28:57,537 forever and ever and ever. 1938 01:28:57,871 --> 01:28:59,372 So we need to learn 1939 01:28:59,873 --> 01:29:00,974 when to say when. 1940 01:29:02,8 --> 01:29:04,10 So I'm going to take a quick look at this, 1941 01:29:05,78 --> 01:29:06,880 see if I, like, what's going on, 1942 01:29:07,881 --> 01:29:09,115 clean up this little 1943 01:29:10,183 --> 01:29:11,351 nub appear. 1944 01:29:16,656 --> 01:29:18,191 There's no perfect here. 1945 01:29:18,892 --> 01:29:19,693 There's no 1946 01:29:21,394 --> 01:29:23,530 way of knowing how it's supposed to look. 1947 01:29:25,65 --> 01:29:26,866 And all we're doing right now 1948 01:29:27,33 --> 01:29:28,1 is 1949 01:29:28,735 --> 01:29:31,371 making it look the way 1950 01:29:32,38 --> 01:29:33,239 we want it to look. 1951 01:29:35,542 --> 01:29:36,9 And just 1952 01:29:36,109 --> 01:29:37,744 it's important to remember that, 1953 01:29:39,212 --> 01:29:39,679 because 1954 01:29:39,879 --> 01:29:41,748 there's just no way of knowing 1955 01:29:42,882 --> 01:29:43,350 what 1956 01:29:44,517 --> 01:29:45,118 it is. 1957 01:29:48,188 --> 01:29:50,757 All right, zoomed in all sorts of stuff going on. 1958 01:29:50,990 --> 01:29:51,558 Zoomed out. 1959 01:29:51,624 --> 01:29:52,192 Let's look on. 1960 01:29:52,192 --> 01:29:52,792 All right. 1961 01:29:53,393 --> 01:29:57,130 I think I want to just maybe not have so much up here. 1962 01:29:59,799 --> 01:30:01,134 Just push that up a little bit. 1963 01:30:02,969 --> 01:30:06,239 I'd see that I'm going to the white super, but I'm not going to worry about that. 1964 01:30:08,675 --> 01:30:11,344 Just kind of ease these transitions into each other 1965 01:30:13,713 --> 01:30:14,247 like that. 1966 01:30:15,615 --> 01:30:16,149 Ok. 1967 01:30:17,50 --> 01:30:17,617 Now we go. 1968 01:30:17,951 --> 01:30:19,185 So from print view, 1969 01:30:20,420 --> 01:30:21,721 I think it's looking really nice. 1970 01:30:22,255 --> 01:30:24,991 I just wanted to get rid of that angle right there. 1971 01:30:25,792 --> 01:30:27,694 Just like I want to do over here. 1972 01:30:29,62 --> 01:30:30,864 Same thing, mix a brush. 1973 01:30:31,531 --> 01:30:32,966 Figure out where it's coming from, 1974 01:30:35,35 --> 01:30:35,835 forty 1975 01:30:37,637 --> 01:30:38,505 it's coming from somewhere. 1976 01:30:41,74 --> 01:30:41,775 These selects. 1977 01:30:43,677 --> 01:30:44,10 Oops. 1978 01:30:45,378 --> 01:30:46,913 Like I said, I get lost in my keyboard. 1979 01:30:47,213 --> 01:30:47,681 Shortcuts 1980 01:30:48,915 --> 01:30:49,749 occasionally. 1981 01:30:56,256 --> 01:30:57,590 Got rid of that hard shape. 1982 01:30:58,358 --> 01:30:59,693 If I want to 1983 01:31:01,928 --> 01:31:05,265 repaint this area back in, I can history brush it, or 1984 01:31:05,532 --> 01:31:07,534 I can just come in with white 1985 01:31:08,101 --> 01:31:09,269 and paint it out again. 1986 01:31:11,304 --> 01:31:12,472 Doesn't need to be perfect, 1987 01:31:13,540 --> 01:31:13,907 ok? 1988 01:31:14,441 --> 01:31:14,607 Stamp. 1989 01:31:14,841 --> 01:31:15,508 Tool 1990 01:31:16,343 --> 01:31:17,277 back to the cleanup. 1991 01:31:18,511 --> 01:31:20,480 And the last thing I wanted to do with this 1992 01:31:20,747 --> 01:31:24,918 piece right here, and I just realized something I needed to do on the other 1993 01:31:24,984 --> 01:31:25,919 side as well, 1994 01:31:26,419 --> 01:31:27,987 is I just want to 1995 01:31:30,990 --> 01:31:33,960 give myself a little bit of around this there, like that. 1996 01:31:34,260 --> 01:31:34,594 That's good. 1997 01:31:35,628 --> 01:31:35,795 Ok. 1998 01:31:36,29 --> 01:31:38,732 One quick thing is I need to 1999 01:31:39,132 --> 01:31:40,700 lock my transparency. 2000 01:31:42,569 --> 01:31:44,804 I want to come in with a 2001 01:31:46,339 --> 01:31:47,374 brighter brush. 2002 01:31:49,609 --> 01:31:51,678 And I'm going to do one of those things on the side, 2003 01:31:52,579 --> 01:31:54,80 a super low flow, 2004 01:31:56,182 --> 01:31:58,251 and give myself a little variation 2005 01:31:59,386 --> 01:31:59,552 here. 2006 01:31:59,853 --> 01:32:02,555 I think that's kind of what was originally going on 2007 01:32:03,223 --> 01:32:05,425 with the light in this area. 2008 01:32:06,26 --> 01:32:08,628 Do have some issues down below. 2009 01:32:10,730 --> 01:32:12,198 Going to check to see how I can 2010 01:32:12,432 --> 01:32:12,832 fix that. 2011 01:32:16,169 --> 01:32:18,571 And we are going to 2012 01:32:19,773 --> 01:32:20,640 a, sort of 2013 01:32:22,809 --> 01:32:25,912 pack off a little bit of some of the work we had just done. 2014 01:32:28,281 --> 01:32:29,115 Turn this off, 2015 01:32:29,616 --> 01:32:30,550 turn this off. 2016 01:32:41,294 --> 01:32:41,928 Who 2017 01:32:54,40 --> 01:32:55,942 smokes sometimes all these layers. 2018 01:32:56,276 --> 01:32:58,411 Do you get a little confusing 2019 01:32:58,745 --> 01:32:58,912 that's? 2020 01:32:59,79 --> 01:32:59,679 Ok, 2021 01:33:00,513 --> 01:33:01,614 just be patient. 2022 01:33:02,182 --> 01:33:03,683 Work with it, you'll figure it out. 2023 01:33:19,65 --> 01:33:19,666 Ok, 2024 01:33:20,734 --> 01:33:24,437 again, I can spend an hour just on that corner, but I want to leave it as is 2025 01:33:24,437 --> 01:33:25,772 for now, because it's still kind of a question. 2026 01:33:26,906 --> 01:33:31,745 We don't know for sure if that transition transition is exactly doing what 2027 01:33:32,345 --> 01:33:34,547 we want it to do, what the photographer wants it to do. 2028 01:33:34,914 --> 01:33:36,516 But I think for now it's looking 2029 01:33:37,717 --> 01:33:38,385 really 2030 01:33:38,985 --> 01:33:40,120 lovely, nice shape. 2031 01:33:40,920 --> 01:33:42,889 I did notice a 2032 01:33:43,623 --> 01:33:45,225 bit of a glare right here. 2033 01:33:45,859 --> 01:33:47,360 And I'd like to 2034 01:33:48,661 --> 01:33:50,230 just quickly smooth that out. 2035 01:33:52,198 --> 01:33:53,266 Because it's a 2036 01:33:55,68 --> 01:33:56,903 square shape on around bottle. 2037 01:33:57,537 --> 01:33:59,372 And I'm not a big fan of that. 2038 01:34:02,575 --> 01:34:02,909 We'll just 2039 01:34:03,309 --> 01:34:04,10 do a quick, 2040 01:34:04,744 --> 01:34:05,912 mix, a brush on it, 2041 01:34:06,513 --> 01:34:08,648 get it to look a little bit like the other side. 2042 01:34:09,549 --> 01:34:10,417 I think that's good. 2043 01:34:10,917 --> 01:34:12,952 I mean, obviously there is 2044 01:34:13,787 --> 01:34:14,821 a ton we could do here. 2045 01:34:15,855 --> 01:34:16,22 You know, 2046 01:34:17,290 --> 01:34:19,626 you could just keep on cleaning and cleaning and cleaning. 2047 01:34:20,260 --> 01:34:22,896 And as a retoucher, you're looking at the stuff 2048 01:34:23,697 --> 01:34:25,765 way larger than it's ever going to print. 2049 01:34:26,433 --> 01:34:28,968 So always remind yourself that's 2050 01:34:30,970 --> 01:34:34,574 a really good idea to zoom out and to look at things, 2051 01:34:36,343 --> 01:34:38,244 to look at your image at print size, 2052 01:34:38,812 --> 01:34:41,614 because that's how everyone else is going to be looking at it. 2053 01:34:42,82 --> 01:34:43,216 And 2054 01:34:43,950 --> 01:34:45,452 if you're looking at it one to one or 200, 2055 01:34:46,519 --> 01:34:47,854 you're just going to hurt yourself. 2056 01:34:48,988 --> 01:34:51,825 So really quickly, like I explained before, I wanted to 2057 01:34:52,659 --> 01:34:54,27 get this line just to 2058 01:34:55,929 --> 01:34:58,865 using frequency steps, you'll see how quick that's going to go. 2059 01:34:59,632 --> 01:35:00,633 Sample my area. 2060 01:35:01,701 --> 01:35:03,203 In fact, I might even just 2061 01:35:03,670 --> 01:35:04,304 do 2062 01:35:05,472 --> 01:35:06,406 a quick 2063 01:35:07,507 --> 01:35:08,174 stamp 2064 01:35:09,542 --> 01:35:09,709 even. 2065 01:35:09,876 --> 01:35:12,512 No, I can't use my combined layer. 2066 01:35:13,79 --> 01:35:14,414 But what I can do 2067 01:35:15,215 --> 01:35:17,751 is hope that that doesn't connect. 2068 01:35:18,518 --> 01:35:20,787 So we'll go normal, normal, brush, 2069 01:35:21,855 --> 01:35:23,189 somewhat medium flow. 2070 01:35:24,24 --> 01:35:25,759 And I'm just going to 2071 01:35:27,227 --> 01:35:28,194 pretend what 2072 01:35:29,629 --> 01:35:31,531 that would actually do if it were real. 2073 01:35:33,133 --> 01:35:34,67 Bam. 2074 01:35:35,68 --> 01:35:36,36 None of these are perfect. 2075 01:35:36,336 --> 01:35:37,303 They don't need to be perfect. 2076 01:35:37,771 --> 01:35:41,107 They just need to look like this surrounding area 2077 01:35:42,108 --> 01:35:46,413 does have a little bit of high frequency on it that i'll want to touch. 2078 01:35:46,813 --> 01:35:47,847 Just for a second. 2079 01:35:50,250 --> 01:35:51,785 I know it's so strange to actually 2080 01:35:53,153 --> 01:35:58,725 be painting and cloning in this kind of stuff, because it just doesn't look 2081 01:35:59,192 --> 01:35:59,993 perfect. 2082 01:36:00,660 --> 01:36:01,761 But again, 2083 01:36:02,328 --> 01:36:03,29 this is 2084 01:36:03,630 --> 01:36:04,998 the reality of glass. 2085 01:36:05,298 --> 01:36:08,635 Photography it's always very imperfect, 2086 01:36:08,968 --> 01:36:10,403 unless you're rendering. 2087 01:36:11,938 --> 01:36:15,375 And at that point it no longer looks like photography, looks like a render. 2088 01:36:18,345 --> 01:36:19,846 These little two little divits 2089 01:36:20,280 --> 01:36:21,281 clean those upril quick. 2090 01:36:28,21 --> 01:36:30,390 And for that i'll just use a heel tool. 2091 01:36:30,990 --> 01:36:33,426 Takes a little bit too long to mix those areas, 2092 01:36:39,532 --> 01:36:40,967 maybe a tiny bit of mixer. 2093 01:36:41,601 --> 01:36:42,235 Yep, 2094 01:36:53,79 --> 01:36:55,48 we're just getting rid of distractions. 2095 01:36:57,450 --> 01:37:00,253 Nothing has to be perfect, because our print size is no larger 2096 01:37:01,388 --> 01:37:01,721 than that. 2097 01:37:03,289 --> 01:37:05,759 Whereas just a minute ago, it was ten feet tall, 2098 01:37:07,227 --> 01:37:07,994 all right? 2099 01:37:08,661 --> 01:37:14,601 And I think I'm happy with the overall retouching, and I'd really like to get 2100 01:37:14,601 --> 01:37:15,535 started on color. 2101 01:37:17,70 --> 01:37:18,71 So let's move into that. 154320

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