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These are the user uploaded subtitles that are being translated: 1 00:00:29,929 --> 00:00:30,630 Welcome to 2 00:00:30,630 --> 00:00:33,867 Light Source your definitive guide to everything you need to know 3 00:00:33,867 --> 00:00:37,070 about studio lighting for beauty and portrait photography. 4 00:00:38,805 --> 00:00:41,374 In this extensive course, I will be guiding you 5 00:00:41,374 --> 00:00:45,478 through the fundamental knowledge on life itself to understanding 6 00:00:45,512 --> 00:00:49,649 types of studio lighting, flash duration, power and more. 7 00:00:50,750 --> 00:00:53,753 I will also be looking at the key equipment and accessories 8 00:00:53,787 --> 00:00:56,990 that you will need to create the most impactful images. 9 00:00:59,092 --> 00:01:01,361 Later in the program you will be guided through over 10 00:01:01,361 --> 00:01:04,664 45 exciting lighting setups suitable 11 00:01:04,664 --> 00:01:07,667 for almost any sized studio space. 12 00:01:08,401 --> 00:01:11,771 I cover creative lighting examples with just one light 13 00:01:11,905 --> 00:01:16,242 right through to a maximum of four lights, and all of this will be done 14 00:01:16,276 --> 00:01:20,280 using only the most standard and affordable lighting modifiers. 15 00:01:20,747 --> 00:01:24,984 We also look at business portraits, location lighting and mixed lighting 16 00:01:24,984 --> 00:01:29,489 scenarios, and I explain the emotion of light and understanding 17 00:01:29,489 --> 00:01:34,027 how to create mood and feelings through the careful control of light. 18 00:01:36,096 --> 00:01:36,496 So no 19 00:01:36,496 --> 00:01:39,466 matter whether you only have one light and a small space, 20 00:01:39,466 --> 00:01:43,002 or if you already have a range of accessories and studio lights. 21 00:01:43,236 --> 00:01:46,306 This course will bring you the knowledge and confidence 22 00:01:46,306 --> 00:01:49,309 to excel with your studio lighting. 23 00:01:49,442 --> 00:01:53,680 And remember, you can discuss each section of this course with other fellow 24 00:01:53,680 --> 00:01:58,184 photographers or members of our team in the comments section as you progress. 25 00:01:58,718 --> 00:02:01,754 Plus, stick with us for future live shows 26 00:02:01,921 --> 00:02:04,924 with further examples related to this course. 27 00:02:05,625 --> 00:02:10,096 I'm Carl Taylor and I look forward to being your guide in this. 28 00:02:10,230 --> 00:02:14,000 The most extensive and in-depth course ever produced on 29 00:02:14,000 --> 00:02:17,003 Portrait studio lighting. 30 00:02:17,871 --> 00:02:20,874 Light Source. 31 00:02:23,743 --> 00:02:26,045 So before I can show you 32 00:02:26,045 --> 00:02:31,084 a number of amazing lighting setups that you can use and demonstrating 33 00:02:31,084 --> 00:02:34,087 different lighting modifiers from reflectors, 34 00:02:34,354 --> 00:02:37,357 soft boxes to umbrellas, 35 00:02:37,357 --> 00:02:42,195 we really need to understand the fundamentals of light, 36 00:02:42,228 --> 00:02:46,366 the fundamental principles of light and how light works 37 00:02:46,633 --> 00:02:50,370 so that you can benefit from that knowledge when you're applying ing 38 00:02:50,570 --> 00:02:52,872 these different lighting modifiers 39 00:02:52,872 --> 00:02:55,875 and using these different lighting modifiers later. 40 00:02:56,042 --> 00:02:58,845 Now to get started, we're going to start off 41 00:02:58,845 --> 00:03:02,916 with the most simple fundamental of light, 42 00:03:03,216 --> 00:03:06,286 and that's to do with the size of the light. 43 00:03:07,187 --> 00:03:10,690 Here I have two light sources. 44 00:03:10,990 --> 00:03:15,128 One of them is a very small point light source, 45 00:03:15,728 --> 00:03:19,632 and the other one is a large, big soft box. 46 00:03:20,233 --> 00:03:24,571 Now, both of these light sources give a dramatically 47 00:03:24,704 --> 00:03:28,908 different effect to the lighting or the lighting style. 48 00:03:29,275 --> 00:03:33,846 And it's very important that we understand how and why that happens. 49 00:03:34,447 --> 00:03:38,918 So our basic first rule of thumb is the hardness 50 00:03:38,918 --> 00:03:44,090 or the softness of the light and the way that dictates the shadows 51 00:03:44,090 --> 00:03:47,527 that are cast or the lack of shadows that is cast 52 00:03:48,428 --> 00:03:52,198 here with a point light source, we will get dramatically strong. 53 00:03:52,198 --> 00:03:56,869 Shadows with a large light source will hardly see any shadows at all. 54 00:03:57,470 --> 00:04:00,440 To demonstrate that I'm going to turn the lights off 55 00:04:00,440 --> 00:04:05,011 and I'm going to run some tests on a few different objects 56 00:04:05,111 --> 00:04:08,748 so that we can start to learn how we can control the light. 57 00:04:13,253 --> 00:04:14,320 Okay, so 58 00:04:14,320 --> 00:04:17,890 now that we've turned off our video filming lights, 59 00:04:18,191 --> 00:04:21,427 we're just left with our two photographic lights. 60 00:04:21,427 --> 00:04:25,198 That's our two studio flashlights that we use for photography. 61 00:04:25,665 --> 00:04:28,968 Now, to demonstrate the principles of hard light 62 00:04:28,968 --> 00:04:31,971 and soft light and large light sources and small light sources. 63 00:04:32,171 --> 00:04:34,240 Let's just start with one of the light sources. 64 00:04:34,240 --> 00:04:36,676 So I'm going to turn the large one off. 65 00:04:36,676 --> 00:04:39,679 And that leaves us with this point light source. 66 00:04:40,079 --> 00:04:43,950 And I'm just going to adjust the position of this light source. 67 00:04:44,484 --> 00:04:47,754 Angle it down at our objects. 68 00:04:47,754 --> 00:04:48,788 Let's just get rid of these. 69 00:04:48,788 --> 00:04:51,124 We don't need these at the moment. 70 00:04:51,124 --> 00:04:55,028 And let's just take a look to start with this balloon 71 00:04:56,296 --> 00:04:58,831 position here. 72 00:04:58,831 --> 00:05:00,733 Now, what do we have? 73 00:05:00,733 --> 00:05:06,005 Well, immediately you can see with the point light source 74 00:05:06,472 --> 00:05:09,475 that we have the object illuminated, 75 00:05:10,009 --> 00:05:13,346 but we have a very clear, well-defined 76 00:05:13,446 --> 00:05:16,816 shadow being cast from the object. 77 00:05:17,450 --> 00:05:20,453 Now, because this object is translucent, 78 00:05:20,520 --> 00:05:25,692 we're also seeing some of that shadow light in up on the inside here, 79 00:05:25,692 --> 00:05:30,930 because light is actually getting through the object onto the table. 80 00:05:31,331 --> 00:05:37,036 Now, if we compare that to a solid object, an opaque object like this chair, 81 00:05:37,403 --> 00:05:40,306 you can see that the shadows remain solid 82 00:05:40,306 --> 00:05:43,309 because the object itself is solid. 83 00:05:43,676 --> 00:05:46,679 The key thing now to start off with, the first thing we're looking at 84 00:05:46,879 --> 00:05:49,615 is the definition of the shadows 85 00:05:49,615 --> 00:05:53,753 and the strength of the shadow, the sharpness of the shadow. 86 00:05:54,887 --> 00:05:57,990 Now let's move on to the solid object. 87 00:05:58,591 --> 00:06:01,094 Let's look at another factor. 88 00:06:01,094 --> 00:06:04,063 So we have strong shadows 89 00:06:04,831 --> 00:06:06,999 and we can see where there's breaks 90 00:06:06,999 --> 00:06:10,002 in the shadow, where the light is getting through the object. 91 00:06:10,203 --> 00:06:14,474 But you'll notice on this particular object where the light 92 00:06:14,474 --> 00:06:18,244 is striking the white surface, this is clearly illuminated, 93 00:06:18,544 --> 00:06:21,714 but in the shadow side, it's obviously much darker. 94 00:06:21,848 --> 00:06:26,252 And that's where the even being a white object, if this object was gray 95 00:06:26,386 --> 00:06:31,557 or dark brown or black or something, then these shadows would be even denser. 96 00:06:31,824 --> 00:06:35,395 So we have what we call high contrast light. 97 00:06:35,628 --> 00:06:38,164 That's where one side is lit brightly. 98 00:06:38,164 --> 00:06:40,666 The shadow side is very, very dark. 99 00:06:40,666 --> 00:06:42,835 We call those dense shadows. 100 00:06:42,835 --> 00:06:45,171 The shadows are very dense and very dark. 101 00:06:45,171 --> 00:06:47,407 Now, on the translucent object 102 00:06:47,407 --> 00:06:50,943 that doesn't apply because it is obviously transparent. 103 00:06:51,110 --> 00:06:54,347 So there are no shadow sides as such, 104 00:06:54,614 --> 00:06:58,084 only the shadow being cast by the object itself. 105 00:06:58,951 --> 00:07:01,988 Now we're going to come back to the density of shadows 106 00:07:01,988 --> 00:07:05,825 and how we control the density of shadows, because this is a very, 107 00:07:05,825 --> 00:07:09,128 very important part of good studio photography. 108 00:07:09,395 --> 00:07:13,433 And it's something that, in my experience in training hundreds and thousands 109 00:07:13,433 --> 00:07:17,370 of professional photographers, many of them don't actually understand. 110 00:07:17,370 --> 00:07:22,875 And when we can control the density, the density of our shadows independently, 111 00:07:23,409 --> 00:07:26,546 we can learn how to create some amazing lighting setups. 112 00:07:26,546 --> 00:07:29,549 But we'll be coming to that later in this course. 113 00:07:29,615 --> 00:07:33,753 So let's now compare the shadows that we get 114 00:07:33,986 --> 00:07:38,357 with a large light source instead of the point light source. 115 00:07:38,925 --> 00:07:42,361 So I'm going to bring the large light source into position 116 00:07:44,263 --> 00:07:46,399 and I'm going to position it 117 00:07:46,399 --> 00:07:49,402 in a approximately the same position 118 00:07:50,403 --> 00:07:53,406 as the point light source. 119 00:07:53,873 --> 00:07:56,642 And then I'm going to turn 120 00:07:56,642 --> 00:07:59,645 the point light source off, but I'm just going to get this up 121 00:07:59,946 --> 00:08:01,447 on an angle from above. 122 00:08:01,447 --> 00:08:04,250 So the direction 123 00:08:04,250 --> 00:08:07,253 of the light will be the same, 124 00:08:13,693 --> 00:08:14,527 right? 125 00:08:14,527 --> 00:08:17,964 So we're going to turn this light source off and move it out the way 126 00:08:25,271 --> 00:08:25,705 and we're going 127 00:08:25,705 --> 00:08:29,275 to bring our large light source on and into position. 128 00:08:30,109 --> 00:08:33,646 Now, look at the huge difference. 129 00:08:34,747 --> 00:08:37,650 The object is still illuminated, 130 00:08:37,650 --> 00:08:40,753 but the shadow has almost disappeared. 131 00:08:41,554 --> 00:08:44,724 There is a very, very soft shadow remaining here, 132 00:08:45,358 --> 00:08:48,127 but it has no defined edge. 133 00:08:48,127 --> 00:08:53,199 It has no sharpness, it has no shape, and the shadows have no density 134 00:08:54,000 --> 00:08:58,170 because we've changed to a large light source. 135 00:08:58,671 --> 00:09:01,440 Let's compare it with the little chair, 136 00:09:03,843 --> 00:09:05,511 even with the solid 137 00:09:05,511 --> 00:09:08,514 object, the opaque object, like the chair. 138 00:09:08,648 --> 00:09:12,251 Again, our shadows have completely changed. 139 00:09:12,485 --> 00:09:18,224 We can see that the density of the shadows has dramatically decreased, 140 00:09:18,824 --> 00:09:23,696 but also the definition of the shadow, the shape of the shadow has disappeared, 141 00:09:23,696 --> 00:09:27,266 and we're just left with a general soft shadow. 142 00:09:28,200 --> 00:09:32,638 Now, if you think about this, try to identify situations 143 00:09:32,705 --> 00:09:36,442 where you may have seen this before, because you see this in the natural world, 144 00:09:37,243 --> 00:09:41,047 this lighting that you're seeing now simulates what you might see 145 00:09:41,047 --> 00:09:46,252 on a cloudy, overcast day where you've got a large blanket of white cloud 146 00:09:46,786 --> 00:09:49,789 and the sun is being diffused by that cloud 147 00:09:49,989 --> 00:09:52,992 and it's casting soft shadows. 148 00:09:53,125 --> 00:09:57,229 If there was no cloud and it was a beautiful, clear day 149 00:09:57,229 --> 00:10:01,634 with the midday sun, you would have hard, sharp shadows, 150 00:10:01,867 --> 00:10:07,073 very similar to our single point light source because the sun in the sky 151 00:10:07,306 --> 00:10:10,309 looks like a single point light source. 152 00:10:10,843 --> 00:10:14,046 Now, going back to our large soft light here. 153 00:10:14,413 --> 00:10:18,551 The other thing that you'll notice is that the density of the shadows 154 00:10:18,551 --> 00:10:22,722 is also reduced because we have a lot more light reaching 155 00:10:22,722 --> 00:10:26,626 to other areas and bouncing back into the object. 156 00:10:27,193 --> 00:10:30,396 So that's the first key principle 157 00:10:30,396 --> 00:10:34,033 that we need to understand between hard light and soft light. 158 00:10:34,367 --> 00:10:38,237 We call a point light source that casts strong shadows. 159 00:10:38,638 --> 00:10:41,641 We call that a hard light source. 160 00:10:41,907 --> 00:10:45,611 We call a large light, a soft light source. 161 00:10:45,945 --> 00:10:50,483 And there are, of course, a number of differences in between. 162 00:10:50,750 --> 00:10:54,720 We can even combine hard light and soft light 163 00:10:54,954 --> 00:10:57,957 to get a mixture of some shadow 164 00:10:57,990 --> 00:11:01,894 and softer shadows as well, and will demonstrate light 165 00:11:01,927 --> 00:11:04,997 that in one of our next examples. 166 00:11:05,431 --> 00:11:09,935 But first we're going to look at some other principles and fundamentals of light. 167 00:11:11,037 --> 00:11:13,005 Okay, 168 00:11:13,005 --> 00:11:17,276 I've brought a couple of reflector panels of light reflector to bounce 169 00:11:17,276 --> 00:11:21,247 light in and a black reflector which isn't a reflector at all. 170 00:11:21,347 --> 00:11:24,884 It actually sucks light away and we call this a negative film. 171 00:11:25,518 --> 00:11:29,655 What I want to demonstrate next is the density of shadows 172 00:11:29,655 --> 00:11:32,825 and how we can use reflectors or another 173 00:11:32,825 --> 00:11:35,828 light source to actually control the shadows. 174 00:11:36,128 --> 00:11:39,131 Let me pop those down for a moment. 175 00:11:39,532 --> 00:11:44,303 So we're going to use our little white stool chair to start with, 176 00:11:44,603 --> 00:11:49,275 but I'm going to go back to the point light source for this demonstration 177 00:11:49,442 --> 00:11:52,678 so that we can clearly see the shadows. 178 00:11:53,412 --> 00:11:57,383 So let's put this one on and let's turn this one off 179 00:11:58,317 --> 00:12:01,921 for a moment and move this one out of the way as well. 180 00:12:04,690 --> 00:12:07,693 Now, if we have 181 00:12:07,693 --> 00:12:11,931 the object illuminated like so I'm going to go a little bit higher. 182 00:12:13,165 --> 00:12:16,669 Let's just actually let's point this out as well while we're here. 183 00:12:17,369 --> 00:12:21,307 One of the key things to notice with shadows 184 00:12:21,707 --> 00:12:25,878 is the position of the shadows is obviously dictated 185 00:12:25,878 --> 00:12:28,214 by the position of the light. 186 00:12:28,214 --> 00:12:32,284 So as we move the light source, you can see 187 00:12:32,685 --> 00:12:36,489 we dramatically change the position of the shadows. 188 00:12:36,689 --> 00:12:40,559 Just as the sun moves across the sky, midday sun, 189 00:12:40,559 --> 00:12:42,595 the shadows are more underneath the object. 190 00:12:42,595 --> 00:12:44,930 When the sun is directly above. 191 00:12:44,930 --> 00:12:47,566 But as we position the light into different 192 00:12:47,566 --> 00:12:50,569 positions, the shadows will go in a different direction. 193 00:12:50,836 --> 00:12:55,908 And this is obviously key to portraiture and the shape of the shadows on the face. 194 00:12:56,175 --> 00:12:59,111 And we'll be looking at that with some of our lighting 195 00:12:59,111 --> 00:13:02,348 demonstrations later on in the course. 196 00:13:02,848 --> 00:13:05,885 So we'll just start with the light at this position. 197 00:13:07,086 --> 00:13:09,355 What I want us to observe at the moment 198 00:13:09,355 --> 00:13:12,558 is how if this is the correct exposure, 199 00:13:12,958 --> 00:13:16,962 that the shadows will be slightly underexposed. 200 00:13:17,196 --> 00:13:20,032 As a matter of fact, we need to see that with a dark 201 00:13:20,032 --> 00:13:23,035 object as well. 202 00:13:23,435 --> 00:13:26,438 Here with a black object, 203 00:13:27,273 --> 00:13:30,576 if we Now look, the dark areas on 204 00:13:30,576 --> 00:13:35,114 this object are very dark because it is black on this side. 205 00:13:35,347 --> 00:13:38,384 So when we get the exposure correct for the light source, for the point 206 00:13:38,384 --> 00:13:42,454 light source on this side, then the object in the shadows 207 00:13:42,454 --> 00:13:46,792 becomes very dark, whereas the white object is lighter. 208 00:13:46,792 --> 00:13:49,428 So obviously we can still see some detail in there. 209 00:13:49,428 --> 00:13:53,165 But again, this is something to consider depending on the type of object 210 00:13:53,165 --> 00:13:57,870 or subject or the clothes or the model or the person that you're photographing. 211 00:13:58,304 --> 00:14:01,307 For the moment, we'll stick with just the white object 212 00:14:01,674 --> 00:14:04,176 to demonstrate how 213 00:14:04,176 --> 00:14:07,146 we can control light in the shadows. 214 00:14:07,413 --> 00:14:12,751 So right now we have one light source, just a single simple point light source. 215 00:14:13,118 --> 00:14:18,824 And if I want to get more light into this area, then I've got two choices. 216 00:14:19,225 --> 00:14:24,129 I can add another light source or I can introduce the reflector. 217 00:14:24,363 --> 00:14:28,601 And the reflector is the simplest way to bring light in. 218 00:14:29,401 --> 00:14:32,404 So if we look at the density of the shadows 219 00:14:33,005 --> 00:14:38,811 as I bring this reflector in, you'll see those shadows become a great deal lighter. 220 00:14:38,811 --> 00:14:39,845 So I take it away, 221 00:14:41,080 --> 00:14:42,848 I bring it in, 222 00:14:42,848 --> 00:14:44,984 I take it away 223 00:14:44,984 --> 00:14:48,354 and I bring it in and you can see this huge difference 224 00:14:48,354 --> 00:14:51,423 that's been made to the shadow side of that chair. 225 00:14:52,391 --> 00:14:54,994 Now the interesting thing about bringing a reflector 226 00:14:54,994 --> 00:14:58,030 in is that it doesn't destroy the shadows. 227 00:14:58,030 --> 00:14:59,865 The shadows are still visible. 228 00:14:59,865 --> 00:15:02,401 The definition of the shadows is still visible. 229 00:15:02,401 --> 00:15:05,471 All it does is add some light into the shadows. 230 00:15:05,471 --> 00:15:08,707 It reduces the density of the shadows 231 00:15:09,008 --> 00:15:13,312 and what it's doing is is simply bouncing some of our existing point light. 232 00:15:13,312 --> 00:15:17,883 So some of it is bouncing off of this reflector panel into the shadows. 233 00:15:18,284 --> 00:15:23,155 Now the light source is also bouncing off the wall there, back into the shadows. 234 00:15:23,155 --> 00:15:24,957 But because the wall is much further 235 00:15:24,957 --> 00:15:28,827 away, the intensity of light bouncing back isn't as strong. 236 00:15:29,094 --> 00:15:34,566 So when we bring the wall or a reflector closer than we can increase 237 00:15:34,967 --> 00:15:38,904 the amount of light going into those shadows and that can be controlled 238 00:15:38,971 --> 00:15:42,841 simply by the distance of the reflector away from the subject. 239 00:15:43,309 --> 00:15:46,111 So if we look at my face right now, it's quite harshly lit. 240 00:15:46,111 --> 00:15:52,651 I'm lit on this side, This side will be in fairly strong shadow, but as I lift up 241 00:15:52,651 --> 00:15:57,589 the reflector, that side of my face starts to become illuminated in the shadows. 242 00:15:57,589 --> 00:16:01,293 Would bring that up and that starts to become illuminated in the shadows 243 00:16:01,894 --> 00:16:04,296 here and here. 244 00:16:04,296 --> 00:16:09,368 Now the opposite effect is to take light out of the shadows, 245 00:16:09,568 --> 00:16:12,438 and that's where we use a negative film. 246 00:16:12,438 --> 00:16:15,107 Now I just explained that at the moment 247 00:16:15,107 --> 00:16:19,812 some of the light is bouncing off the wall, back into the shadows. 248 00:16:19,812 --> 00:16:20,646 Here. 249 00:16:20,646 --> 00:16:25,517 Some of the light is bouncing off of the white table surface back into the shadows. 250 00:16:25,884 --> 00:16:29,388 So if we actually want to decrease the amount of light 251 00:16:29,388 --> 00:16:33,025 in the shadows, then we would need to cut some of that reflected light out. 252 00:16:33,025 --> 00:16:36,028 So if we have a look at the shadows again on the side of the chair, 253 00:16:36,128 --> 00:16:39,565 and then I bring the negative in, we can see that 254 00:16:39,565 --> 00:16:42,368 those shadows will get darker. 255 00:16:42,368 --> 00:16:46,805 It's only slight on this effect here because we still have quite a lot of light 256 00:16:46,805 --> 00:16:48,040 bouncing off the table. 257 00:16:48,040 --> 00:16:53,045 If I actually cover the table, you can see the side of the chair get a lot darker 258 00:16:54,013 --> 00:16:54,947 where we go 259 00:16:54,947 --> 00:16:57,082 because at the moment a lot of light is bouncing 260 00:16:57,082 --> 00:17:00,085 off of the table back into the shadows because the table is white, 261 00:17:00,252 --> 00:17:01,787 light is bouncing off the wall. 262 00:17:01,787 --> 00:17:05,157 So if I block the wall and the table, we can see 263 00:17:05,557 --> 00:17:08,560 the density of the shadows increases. 264 00:17:08,994 --> 00:17:14,833 We get stronger shadows on the shadow side of our object. 265 00:17:15,267 --> 00:17:18,303 So that's negative. So and a positive feel, 266 00:17:18,303 --> 00:17:22,174 which we just simply call a reflector being the white one. 267 00:17:22,508 --> 00:17:24,410 Now we do use different types of reflectors. 268 00:17:24,410 --> 00:17:27,546 Sometimes we use mirrors or we use silver reflectors 269 00:17:27,546 --> 00:17:30,883 or gold reflectors, which all give a slightly different effect. 270 00:17:30,883 --> 00:17:33,886 Obviously a gold reflector or a colored mirrored reflector 271 00:17:33,952 --> 00:17:37,456 would bounce a little bit of colored light back into those shadows 272 00:17:37,556 --> 00:17:40,559 and we can use that for creative effect. 273 00:17:41,226 --> 00:17:43,929 Now a reflector is one of the ways 274 00:17:43,929 --> 00:17:47,032 that we can control light in our shadows. 275 00:17:47,466 --> 00:17:51,203 The other way is to actually use another light source. 276 00:17:53,872 --> 00:17:56,675 Now, by using another light source, 277 00:17:56,675 --> 00:17:59,678 we actually have a lot more control 278 00:18:00,212 --> 00:18:02,748 because a reflector 279 00:18:02,748 --> 00:18:06,985 is limited to the amount of light that it can bounce back. 280 00:18:07,553 --> 00:18:10,789 It's limited by the power of the point light source 281 00:18:10,789 --> 00:18:12,891 or the light source, but it's reflecting. 282 00:18:12,891 --> 00:18:15,594 But if we actually introduce another light source 283 00:18:15,594 --> 00:18:20,032 instead of the reflector, then we can control the power of that 284 00:18:20,032 --> 00:18:24,603 light up and down on the flash power output settings 285 00:18:25,037 --> 00:18:29,041 and we can dictate how much light we get into the shadows. 286 00:18:29,675 --> 00:18:35,247 So at the moment, the power of this light is just the modeling lamp we're seeing. 287 00:18:35,247 --> 00:18:38,550 If I just turn it off, you can see that light disappear, 288 00:18:38,984 --> 00:18:42,855 but I'm just going to adjust the power of that modeling lamp. 289 00:18:44,089 --> 00:18:45,724 I can just go into the settings 290 00:18:48,727 --> 00:18:51,730 now as I change the power 291 00:18:52,598 --> 00:18:56,268 of the modeling lamp, then that's the light that you can see 292 00:18:56,268 --> 00:18:57,603 on at the moment. 293 00:18:57,603 --> 00:19:00,606 As I change the power of that light, 294 00:19:01,473 --> 00:19:02,608 you can see 295 00:19:02,608 --> 00:19:05,477 the amount of light in the shadows changes. 296 00:19:05,477 --> 00:19:09,047 So I increase the light and the shadows become brighter. 297 00:19:09,047 --> 00:19:11,350 The shadow is still there, 298 00:19:11,350 --> 00:19:15,721 but I have much more control over the shadows than simply 299 00:19:15,721 --> 00:19:20,492 using a reflector because I'm able to control the amount of light 300 00:19:20,993 --> 00:19:23,996 from this direction and therefore 301 00:19:24,129 --> 00:19:27,132 the level of brightness in the shadows. 302 00:19:27,599 --> 00:19:29,535 Let's take that down again. 303 00:19:29,535 --> 00:19:32,905 And those shadows will become darker, 304 00:19:33,405 --> 00:19:37,643 take it up again and those shadows will become lighter. 305 00:19:37,910 --> 00:19:41,813 But notice the definition of the shadows, the shape of the shadows, 306 00:19:42,047 --> 00:19:46,084 everything that remains the same because this light is still 307 00:19:46,084 --> 00:19:47,319 the dominant light source. 308 00:19:47,319 --> 00:19:49,188 It's the most powerful light source 309 00:19:50,556 --> 00:19:51,957 based on the settings 310 00:19:51,957 --> 00:19:55,360 that I have the two lights at the moment, and this is one of the key 311 00:19:55,360 --> 00:19:59,064 things to photography is all about the balance of light. 312 00:19:59,064 --> 00:20:02,034 Sometimes you'll hear the phrase the ratio of light. 313 00:20:02,034 --> 00:20:03,969 I prefer to call it the balance of light. 314 00:20:03,969 --> 00:20:07,673 It's whether this light is more powerful or that light is more powerful. 315 00:20:07,806 --> 00:20:09,841 At the moment, this light is more powerful, 316 00:20:09,841 --> 00:20:13,912 so the shadows are more dominant from this side and being cast 317 00:20:13,912 --> 00:20:17,749 this direction, this light is what we call a fill light. 318 00:20:17,983 --> 00:20:20,752 It is filling in the shadows. 319 00:20:20,752 --> 00:20:23,889 And as you see here, you can see the density 320 00:20:23,889 --> 00:20:26,892 and strength of those shadows changing. 321 00:20:27,125 --> 00:20:30,596 As I change the power of the fill light. 322 00:20:30,829 --> 00:20:34,166 This is a key fundamental aspect 323 00:20:34,433 --> 00:20:37,669 of studio lighting and studio photography. 324 00:20:38,370 --> 00:20:42,774 It's even required when we are using a soft light source. 325 00:20:43,008 --> 00:20:46,645 So even with a soft light source where there are virtually no shadows, 326 00:20:46,645 --> 00:20:49,681 there is still a shadow side to the object, 327 00:20:49,915 --> 00:20:54,920 especially if that object is a dark object, a black or dark gray object. 328 00:20:55,087 --> 00:20:58,757 Those shadows will be stronger and we will need to use a reflector 329 00:20:59,157 --> 00:21:02,160 or a full light if you want to increase 330 00:21:02,628 --> 00:21:04,930 the shadow detail. 331 00:21:04,930 --> 00:21:05,264 Okay. 332 00:21:05,264 --> 00:21:08,967 Next we're going to look at contrast and text 333 00:21:08,967 --> 00:21:13,605 just so that we can explore and examine what type of light 334 00:21:13,605 --> 00:21:17,309 you might use for different type of objects or subjects. 335 00:21:17,609 --> 00:21:21,480 For example, we might want to create strong texture 336 00:21:21,480 --> 00:21:25,917 and strong shadows by using a point light source or might or we might not want 337 00:21:25,917 --> 00:21:29,321 strong shadows, so we'd need to use a large soft light source. 338 00:21:29,554 --> 00:21:32,357 We're going to bring in two objects now, one 339 00:21:32,357 --> 00:21:36,161 that will benefit from soft light and one that will benefit from hard light. 340 00:21:36,295 --> 00:21:37,429 And compare the both. 341 00:21:41,199 --> 00:21:44,202 So to 342 00:21:44,469 --> 00:21:47,472 help us with this demonstration, I have a sponge 343 00:21:47,973 --> 00:21:50,509 and a violin. 344 00:21:50,509 --> 00:21:55,681 The violin is glossy and has some large glossy surfaces. 345 00:21:55,881 --> 00:21:59,584 It does have some texture and small areas of detail as well, 346 00:21:59,751 --> 00:22:02,854 but I'm more interested in the large, 347 00:22:02,854 --> 00:22:05,824 broad, a glossy surface in this example. 348 00:22:05,824 --> 00:22:11,029 And then I have a sponge which is pitted with lots of small holes, 349 00:22:11,363 --> 00:22:15,834 and we're going to take a look at how those record differently 350 00:22:16,034 --> 00:22:21,206 with soft light and hard light and see which one suits each object. 351 00:22:22,074 --> 00:22:25,043 Okay, So we'll start with these two objects, 352 00:22:25,043 --> 00:22:28,046 and we're going to start with the point light source. 353 00:22:28,046 --> 00:22:31,049 So I'll turn the large light source off. 354 00:22:31,450 --> 00:22:35,287 So we're going to go with hard light from a small light source, 355 00:22:35,520 --> 00:22:39,091 but I'm just going to lower the position of the light a little bit to create 356 00:22:39,091 --> 00:22:42,094 longer, stronger shadows. 357 00:22:42,160 --> 00:22:44,996 You can see that as I lowered the light, the shadows got longer. 358 00:22:44,996 --> 00:22:46,031 Let's just check that again. 359 00:22:46,031 --> 00:22:50,535 Light's higher, light's lower, and that will change 360 00:22:50,535 --> 00:22:54,840 the texture as we graze our objects with light. 361 00:22:55,073 --> 00:22:58,443 Then the texture will increase. 362 00:22:59,010 --> 00:23:01,546 Now, the interesting thing 363 00:23:01,546 --> 00:23:04,449 is that each of these items 364 00:23:04,449 --> 00:23:08,520 will look better with a different light source. 365 00:23:08,954 --> 00:23:11,957 If we start off with the sponge, we can see 366 00:23:11,957 --> 00:23:14,960 the small craters or holes in the sponge. 367 00:23:15,394 --> 00:23:17,996 They are what define that. 368 00:23:17,996 --> 00:23:20,866 It is actually a sponge. 369 00:23:20,866 --> 00:23:24,836 Without those holes in there, it would be difficult to see the texture 370 00:23:25,003 --> 00:23:28,006 or see the effect of it as a sponge. 371 00:23:28,039 --> 00:23:33,478 So to properly describe this object as a sponge photographically, 372 00:23:33,845 --> 00:23:38,483 then lighting it with some form of hard, a light or point light source 373 00:23:38,750 --> 00:23:42,487 allows us to reveal that texture and detail. 374 00:23:43,054 --> 00:23:47,826 Now, if we look at the violin, whilst it might look okay, 375 00:23:47,993 --> 00:23:52,464 it wouldn't be my first choice of lighting for this particular object. 376 00:23:52,664 --> 00:23:57,803 I probably want a broader soft light on the violin, 377 00:23:58,203 --> 00:24:03,041 but a broad a soft light will not work very well on the sponge. 378 00:24:03,375 --> 00:24:08,346 Let's demonstrate that as a comparison side by side 379 00:24:09,281 --> 00:24:11,483 so we can see in this side 380 00:24:11,483 --> 00:24:14,486 by side, split screen comparison. 381 00:24:14,920 --> 00:24:17,923 The difference on the sponge 382 00:24:18,523 --> 00:24:22,194 whether we have hard light or soft light. 383 00:24:23,028 --> 00:24:25,063 So look at the two examples. 384 00:24:25,063 --> 00:24:29,568 You can clearly see how with the hard light source, that's the point. 385 00:24:29,568 --> 00:24:30,469 Light source. 386 00:24:30,469 --> 00:24:34,072 We define the texture much better 387 00:24:34,673 --> 00:24:38,043 with the point light source than we do with the soft light. 388 00:24:38,310 --> 00:24:42,547 So for this particular object, the point light source looks more appropriate, 389 00:24:43,081 --> 00:24:46,151 but we can also control the amount of still light, 390 00:24:46,151 --> 00:24:49,154 remember, by bringing in a reflector. 391 00:24:49,187 --> 00:24:52,891 So in this example you can see how the shadow sides 392 00:24:52,991 --> 00:24:56,394 become slightly filled in as we bring that reflector in. 393 00:24:57,195 --> 00:25:02,033 So that shows the differences between a large light source 394 00:25:02,033 --> 00:25:05,770 and a point light source on the very texture it object. 395 00:25:06,104 --> 00:25:10,642 Now let's take a look at a split screen on the violin. 396 00:25:11,543 --> 00:25:14,546 So again, we can see in this instance 397 00:25:14,746 --> 00:25:17,482 the violin is better suited 398 00:25:17,482 --> 00:25:21,553 to the large light source, to the softer light source 399 00:25:21,553 --> 00:25:26,391 with the more broad lighting illuminating those glossy broad surfaces. 400 00:25:26,892 --> 00:25:30,595 You can see in the side by side comparison how we have very strong 401 00:25:30,595 --> 00:25:33,598 dark shadows with the point light source. 402 00:25:33,732 --> 00:25:36,635 But we have much softer shadows 403 00:25:36,635 --> 00:25:39,638 or no shadows with the large light source. 404 00:25:39,871 --> 00:25:45,210 Now let's look at a comparison with and without a reflect the brought in. 405 00:25:45,210 --> 00:25:47,045 So we'll bring the reflector in 406 00:25:48,647 --> 00:25:49,681 and take the reflector. 407 00:25:49,681 --> 00:25:52,684 We will bring the reflector in 408 00:25:53,552 --> 00:25:56,054 and we'll take the reflector away. 409 00:25:56,054 --> 00:26:01,126 So hopefully this demonstration gives you a clear idea how in certain circumstances 410 00:26:01,326 --> 00:26:04,329 we might want to use a broad, large light source 411 00:26:04,329 --> 00:26:08,266 and in other circumstances we might want to use a point, 412 00:26:08,433 --> 00:26:12,470 small light source to create texture and strong shadows. 413 00:26:13,071 --> 00:26:17,242 Next we're going to look at the three dimensionality 414 00:26:17,242 --> 00:26:20,879 of objects and lighting objects to reveal that. 415 00:26:21,346 --> 00:26:23,348 Now every object is different. 416 00:26:23,348 --> 00:26:27,485 We've either got different surface materials, different textures, 417 00:26:27,719 --> 00:26:30,522 different smoothness, or different shapes. 418 00:26:30,522 --> 00:26:34,926 So, for example, the human face and body has lots of irregularities and 419 00:26:34,926 --> 00:26:38,763 different features and different shapes that will cause and cast shadows. 420 00:26:39,130 --> 00:26:44,035 The texture of skin is also quite unique and reflects light in a certain way. 421 00:26:44,669 --> 00:26:49,374 Here we have a cylinder which is a sort of semi gloss 422 00:26:50,275 --> 00:26:53,511 finish in metal, and here we have a painted texture 423 00:26:53,511 --> 00:26:57,616 which is a lot more matte but still has a slight shine to it. 424 00:26:57,949 --> 00:27:02,587 So what I want to do is demonstrate how using different types of light sources 425 00:27:02,787 --> 00:27:06,124 will reveal different things about the objects 426 00:27:06,124 --> 00:27:09,127 and different things to do with their three dimensionality. 427 00:27:09,227 --> 00:27:12,731 Now, we'll start off just briefly here with the point 428 00:27:12,731 --> 00:27:15,734 light source again, and we can see how the shadows 429 00:27:15,767 --> 00:27:19,304 are strongly affected by the position of the light. 430 00:27:19,571 --> 00:27:22,574 And wherever I move the light, we'll see the changes. 431 00:27:22,907 --> 00:27:26,277 But what I want you to notice more importantly at this stage 432 00:27:26,645 --> 00:27:29,881 is the reflectance of the objects. 433 00:27:30,215 --> 00:27:32,784 So, for example, if we look at the skin tones here, 434 00:27:32,784 --> 00:27:36,588 and I know this is actually plastic, but if we look at the the tones here, it's 435 00:27:36,588 --> 00:27:37,889 quite a matte surface. 436 00:27:37,889 --> 00:27:41,626 So there's not really any bright highlights apart 437 00:27:41,626 --> 00:27:44,896 from the gloss part there on the lips. 438 00:27:45,563 --> 00:27:49,401 But if we look at this metallic surface, we can see this big strip of light 439 00:27:49,634 --> 00:27:52,804 where we've got this really bright highlight on here 440 00:27:52,804 --> 00:27:57,008 on the semi sort of matte painted surface. 441 00:27:57,208 --> 00:28:00,111 We have a highlight, but it's more spread out. 442 00:28:00,111 --> 00:28:04,883 It's more diffused because the actual texture of the surface is changing. 443 00:28:05,016 --> 00:28:07,786 The appearance of that reflected light. 444 00:28:07,786 --> 00:28:13,158 Now, the reflectance of the surface of these different objects 445 00:28:13,591 --> 00:28:17,896 is greatly affected by the type of light source that we use 446 00:28:17,996 --> 00:28:21,466 and also by its distance away from the subject. 447 00:28:21,833 --> 00:28:25,970 So what I'd like to do next is do another side by side comparison 448 00:28:26,171 --> 00:28:30,375 where we can see the effect of different types of light sources. 449 00:28:30,709 --> 00:28:33,611 Let's have a look at the light sources that I'm going to use. 450 00:28:33,611 --> 00:28:36,614 Well, we're going to use the point light source 451 00:28:36,948 --> 00:28:40,351 that we've got here, but I'm also going to do a version where 452 00:28:40,351 --> 00:28:46,091 we diffuse the point light source by using a roll of diffusion material 453 00:28:47,025 --> 00:28:49,127 that is commonly used in photography. 454 00:28:49,127 --> 00:28:53,798 I use this a lot and I can diffuse the point 455 00:28:53,798 --> 00:28:57,368 light source and make it a much bigger light source 456 00:28:58,036 --> 00:29:02,407 by shining the light through the diffusion material. 457 00:29:02,774 --> 00:29:06,711 And if we look from this side, as I change the distance of the light, 458 00:29:07,312 --> 00:29:10,915 we can see how I make that light either bigger or smaller. 459 00:29:11,516 --> 00:29:15,553 Now, unlike a soft box, this is considerably different because 460 00:29:15,787 --> 00:29:18,590 the light has a central radiating glow 461 00:29:18,590 --> 00:29:21,526 and then it gradually dims our grid date. 462 00:29:21,526 --> 00:29:22,927 So why gradation? 463 00:29:22,927 --> 00:29:26,531 It forms a feathered type of lighting, whereas a soft box 464 00:29:26,765 --> 00:29:29,534 is an evenly illuminated what 465 00:29:29,534 --> 00:29:32,504 we call an homogenous light form. 466 00:29:32,771 --> 00:29:35,473 So we're going to compare the point 467 00:29:35,473 --> 00:29:39,544 light source, the diffused gradation light source, 468 00:29:39,944 --> 00:29:45,717 and the homogenous light box with these different materials. 469 00:29:47,385 --> 00:29:47,986 So here we 470 00:29:47,986 --> 00:29:51,823 can see with the point light source how we have strong, 471 00:29:51,823 --> 00:29:56,094 well defined shadows cast by the nose and the neck. 472 00:29:56,094 --> 00:29:59,364 And also you can see the strength of the shadows on the side of the face. 473 00:29:59,964 --> 00:30:04,068 The other thing to notice is the overall clarity of the light, 474 00:30:04,369 --> 00:30:09,407 but importantly, all the specular highlights on the glossy parts of the body 475 00:30:09,407 --> 00:30:13,077 around the neck and the collarbone and also on the lips. 476 00:30:13,311 --> 00:30:17,415 And these are the characteristics of a point light source. 477 00:30:17,415 --> 00:30:20,652 Strong shadows and strong specular highlights. 478 00:30:20,652 --> 00:30:24,322 So with the soft box, we can see things are completely changed. 479 00:30:24,322 --> 00:30:28,560 We have a broader, softer light, No specular highlights 480 00:30:28,560 --> 00:30:32,630 because we are now talking about a large homogenous light source 481 00:30:32,864 --> 00:30:37,402 and the larger the light source, then the reduction in specular highlights 482 00:30:37,602 --> 00:30:40,872 and also the reduction in the intensity 483 00:30:40,872 --> 00:30:43,875 or the sharpness of the shadows. 484 00:30:44,108 --> 00:30:47,712 Now we still have shadows, of course, because the light is directional. 485 00:30:47,712 --> 00:30:49,747 It's coming from one side. 486 00:30:49,747 --> 00:30:54,352 The strength of the shadows, I should point out as well, are defined 487 00:30:54,352 --> 00:30:58,823 by the amount of reflected light coming in from the studio around us. 488 00:30:58,823 --> 00:31:01,826 So this is why they're not completely black. 489 00:31:01,926 --> 00:31:04,696 In this example, we have a point light source 490 00:31:04,696 --> 00:31:07,832 behind a scrim and far away from a scrim. 491 00:31:07,832 --> 00:31:11,536 So effectively it is just creating a very large light source 492 00:31:11,536 --> 00:31:14,873 because the scrim is actually bigger than the soft box. 493 00:31:15,173 --> 00:31:18,176 This is resulting in even softer light. 494 00:31:18,243 --> 00:31:21,246 Remember the larger the light relative to the subject, 495 00:31:21,346 --> 00:31:24,249 then the softer it will appear on the subject. 496 00:31:24,249 --> 00:31:28,553 So you can see here how the shadows appear softer, the tone of the light 497 00:31:28,653 --> 00:31:32,790 overall is softer, and we have this very soft, broad 498 00:31:32,790 --> 00:31:37,128 light created with the point light source far away from the scrim 499 00:31:38,529 --> 00:31:41,532 as the point light source comes closer to the scrim. 500 00:31:41,766 --> 00:31:45,036 We still have a soft light, 501 00:31:45,303 --> 00:31:48,840 but we also have the inclusion of specular highlights. 502 00:31:49,073 --> 00:31:52,210 So you can see on the collarbone, the neck and the chest area. 503 00:31:52,210 --> 00:31:55,213 We have some specular highlights coming back again, 504 00:31:55,480 --> 00:32:00,385 but we still have relatively soft shadows and a relatively soft, broad light 505 00:32:00,385 --> 00:32:02,387 because we have a combination of light here. 506 00:32:02,387 --> 00:32:07,525 We have light that is grid dating across the scrim is illuminating the whole scrim, 507 00:32:07,792 --> 00:32:12,964 but we have a stronger central point light source in the middle of the scrim, 508 00:32:12,964 --> 00:32:16,334 basically a ball of radiating light within the scrim. 509 00:32:16,334 --> 00:32:20,638 So we have this mixed lighting, which is what makes scrim lighting 510 00:32:20,638 --> 00:32:24,108 quite unusual and interesting to work with in that 511 00:32:24,108 --> 00:32:27,879 by changing that distance of the point light source away from the scrim, 512 00:32:28,046 --> 00:32:31,049 we can create some interesting effects 513 00:32:31,149 --> 00:32:33,685 as we move to the different surfaces. 514 00:32:33,685 --> 00:32:36,688 Here we have the gloss metal cylinder 515 00:32:36,854 --> 00:32:41,759 and the semi matte gray metal surface, and with the point light source, 516 00:32:41,759 --> 00:32:46,798 you can see we've created a very fine strip of light on the gloss metal. 517 00:32:47,332 --> 00:32:52,603 But on the semi matte painted surface, you can see how it diffuses that point. 518 00:32:52,603 --> 00:32:53,171 Light source. 519 00:32:53,171 --> 00:32:56,507 We have strong shadows cast across the table 520 00:32:56,507 --> 00:32:59,877 from the objects, as you will see here, 521 00:33:02,080 --> 00:33:04,082 as we change to the soft box. 522 00:33:04,082 --> 00:33:07,151 Those strong shadows that were cast across the table have 523 00:33:07,151 --> 00:33:11,656 now become very diffused and almost disappear. 524 00:33:11,656 --> 00:33:17,028 And you can see the diffusion of the soft box in the gray 525 00:33:17,028 --> 00:33:20,531 paint has changed considerably compared to the point light source. 526 00:33:20,965 --> 00:33:25,003 But the interesting thing to note is in the metal glossy cylinder, 527 00:33:25,269 --> 00:33:29,207 we still have a very bright, highly reflective light, 528 00:33:29,440 --> 00:33:34,145 but it's now a much wider strip of light because it is simply reflecting 529 00:33:34,145 --> 00:33:37,148 a much wider, broader light source 530 00:33:39,117 --> 00:33:43,087 as we go to the light far away from the scrim. 531 00:33:43,087 --> 00:33:45,957 That's a point light source behind a scrim far away. 532 00:33:45,957 --> 00:33:49,627 We have a very, very soft light, very soft shadows, 533 00:33:49,894 --> 00:33:54,732 and a very soft lighting in the diffused, gray painted surface. 534 00:33:55,133 --> 00:33:58,536 But interesting to note here, we have a strip of light 535 00:33:58,536 --> 00:34:02,173 in the metal cylinder, but it is a grid dated light. 536 00:34:02,173 --> 00:34:06,511 Now the light is stronger on one side, so you can see it stronger on the right 537 00:34:06,811 --> 00:34:09,814 and then it gradually decreases in strength 538 00:34:09,847 --> 00:34:12,350 as we move to the left of the cylinder. 539 00:34:12,350 --> 00:34:15,353 And this is the gradation of light that you get with a scrim. 540 00:34:15,686 --> 00:34:19,724 Now, if the light was so far away from the scrim 541 00:34:20,124 --> 00:34:23,928 that it was illuminate the whole scrim evenly, there wouldn't be any gradation. 542 00:34:23,928 --> 00:34:25,363 Some of the gradation you're seeing here 543 00:34:25,363 --> 00:34:30,068 could be because of the angle of the scrim to the cylinder, but also because 544 00:34:30,068 --> 00:34:34,839 the point light source may be further away on one side of the scrim than the other. 545 00:34:34,839 --> 00:34:39,143 So it's brighter on one side and dates across the scrim. 546 00:34:40,344 --> 00:34:40,745 As we 547 00:34:40,745 --> 00:34:43,748 bring the point light source closer to the scrim, 548 00:34:43,915 --> 00:34:47,485 we see the gradation of light again even more effectively. 549 00:34:47,485 --> 00:34:50,488 You can see on the right side of the cylinder, the glossy cylinder, 550 00:34:50,588 --> 00:34:53,758 the brighter stripe of light, and then it feathers away 551 00:34:53,958 --> 00:34:58,863 to a dimmer light as it goes across that cylinder. 552 00:34:59,263 --> 00:35:02,233 The diffused light on the metal 553 00:35:02,233 --> 00:35:07,071 painted metal still looks similar to the soft box 554 00:35:07,071 --> 00:35:10,174 and to the large scrim 555 00:35:10,575 --> 00:35:14,512 version, but you can still see that there is a stronger light 556 00:35:14,512 --> 00:35:19,283 on one side of that diffuse reflection in that gray paint. 557 00:35:19,851 --> 00:35:22,854 So hopefully these various examples 558 00:35:23,054 --> 00:35:26,357 have allowed you to see and understand better 559 00:35:26,591 --> 00:35:30,294 the differences between photographing something like skin texture 560 00:35:30,528 --> 00:35:33,598 compared to glossy or intermediate textures 561 00:35:33,764 --> 00:35:36,934 and how they all react differently to the light 562 00:35:37,235 --> 00:35:41,472 and how they all react differently to different types of lighting. 563 00:35:42,373 --> 00:35:47,044 In this next example, we're going to look at one of the other fundamental 564 00:35:47,612 --> 00:35:50,882 parts of light and understanding light, 565 00:35:50,882 --> 00:35:53,885 and that is the inverse square law. 566 00:35:54,385 --> 00:35:57,388 Now, there are two sections to this, if you like. 567 00:35:57,688 --> 00:36:01,492 One is how the inverse square law will affect 568 00:36:01,492 --> 00:36:06,364 the brightness range on one object compared to another object, 569 00:36:06,831 --> 00:36:11,335 and the other is how the distance from our subject, 570 00:36:11,335 --> 00:36:16,073 how the light source distance and then the relative light size will 571 00:36:17,041 --> 00:36:18,943 affect or not affect 572 00:36:18,943 --> 00:36:22,413 the change in the lighting style. 573 00:36:22,547 --> 00:36:24,615 On the main subject. 574 00:36:24,615 --> 00:36:29,987 Now if we take a look at the lighting that I've got set up at the moment, 575 00:36:30,321 --> 00:36:33,925 you can see that I've got a very large soft box. 576 00:36:34,025 --> 00:36:38,429 So this is the 120 centimeter by 180 centimeters. 577 00:36:38,429 --> 00:36:40,598 Soft box is a very big soft box. 578 00:36:40,598 --> 00:36:45,670 And you can see I've got it at about arm's length away from our subject. 579 00:36:46,437 --> 00:36:51,275 Now, let's just compare that a moment to how 580 00:36:51,275 --> 00:36:54,278 we perceive the size of the light source 581 00:36:54,278 --> 00:36:57,648 from the perspective of our subject. 582 00:36:58,049 --> 00:37:02,386 So at this position, the light source looks about this size. 583 00:37:02,787 --> 00:37:07,091 Now what that tells me is that I could actually introduce 584 00:37:07,425 --> 00:37:10,161 another light source, an alternative one. 585 00:37:10,161 --> 00:37:11,596 Let me just put this one on a moment, 586 00:37:12,964 --> 00:37:15,967 and if I bring this light source 587 00:37:16,200 --> 00:37:19,203 in to about this position 588 00:37:20,471 --> 00:37:22,707 at about here, 589 00:37:22,707 --> 00:37:25,710 then I could get this light source 590 00:37:26,310 --> 00:37:32,650 to emulate the same visual size from my subject's perspective 591 00:37:32,984 --> 00:37:36,254 as the larger light source that was further away. 592 00:37:36,787 --> 00:37:41,325 So effectively, this light source looks as large 593 00:37:41,559 --> 00:37:46,330 as the other light source to my subject simply because it's closer. 594 00:37:46,797 --> 00:37:51,202 However, there will be an effective change 595 00:37:51,202 --> 00:37:55,106 in what the lighting does because of the inverse square law. 596 00:37:55,406 --> 00:37:59,143 And to demonstrate that I'm going to shoot a number of pictures 597 00:37:59,143 --> 00:38:03,881 with the large light source further away and then the smaller light source 598 00:38:03,881 --> 00:38:08,352 closer to emulate the same size as the light, a larger light source. 599 00:38:08,653 --> 00:38:11,656 And we'll see those key differences. 600 00:38:13,524 --> 00:38:15,793 So let's start shooting a picture. 601 00:38:15,793 --> 00:38:17,995 Now, before I get started, let me just explain. 602 00:38:17,995 --> 00:38:20,231 This light source here is not being used. 603 00:38:20,231 --> 00:38:23,234 This is just to illuminate me for the video 604 00:38:23,367 --> 00:38:28,472 the lights that I've shown you so far have had the modeling lamp on. 605 00:38:28,472 --> 00:38:32,276 That is the continuous light, but that's not actually used to take 606 00:38:32,276 --> 00:38:36,314 the picture Inside of these units is the flash tube, 607 00:38:36,480 --> 00:38:40,084 which fires a burst of flash will be explaining more about 608 00:38:40,084 --> 00:38:44,355 how studio flashes work in one of the next chapters. 609 00:38:44,689 --> 00:38:49,427 So here we're going to use Flash from the studio Light to photograph 610 00:38:50,027 --> 00:38:53,564 the subject with the other camera alongside. 611 00:38:53,564 --> 00:38:56,367 And the picture is going to come into the computer. 612 00:38:58,202 --> 00:39:00,237 So here's our first picture. 613 00:39:00,237 --> 00:39:02,039 Let's take a look. 614 00:39:02,039 --> 00:39:02,973 And there we go. 615 00:39:02,973 --> 00:39:08,913 So we can see immediately with the large soft box we've got a nice soft light. 616 00:39:08,913 --> 00:39:11,649 There are some shadows here, but they're soft shadows. 617 00:39:11,649 --> 00:39:14,752 They're not harshly, sharply defined shadows. 618 00:39:15,319 --> 00:39:18,656 Now, the things to look at here and the things that we're going to 619 00:39:18,656 --> 00:39:21,625 compare are the lighting on our main subject, 620 00:39:21,959 --> 00:39:25,796 the lighting on this camera and the light level on the background. 621 00:39:26,197 --> 00:39:30,835 I'm now going to change the light source for the smallest of box, 622 00:39:31,068 --> 00:39:34,672 but bring that small soft box closer so that it is 623 00:39:34,772 --> 00:39:37,808 visually the same size from the perspective 624 00:39:37,808 --> 00:39:40,811 of our subject. 625 00:39:48,252 --> 00:39:49,453 Now I'm just moving 626 00:39:49,453 --> 00:39:53,023 this light source back so that when I'm looking from 627 00:39:53,958 --> 00:39:56,961 our dummy models perspective 628 00:39:56,961 --> 00:40:00,831 is that this light source looks the same relative size. 629 00:40:00,831 --> 00:40:02,366 This needs to go up slightly. 630 00:40:06,036 --> 00:40:09,240 I'm just going to check that lines up there. 631 00:40:09,273 --> 00:40:12,276 That lines up there probably come a little bit closer. 632 00:40:12,376 --> 00:40:15,746 So now from our subject's perspective, 633 00:40:15,913 --> 00:40:19,984 this light source looks the same size as the previous light source. 634 00:40:20,284 --> 00:40:23,521 So I'm going to turn the other light source off now 635 00:40:24,588 --> 00:40:26,824 and just leave this one on 636 00:40:26,824 --> 00:40:29,794 so that one goes off. 637 00:40:29,794 --> 00:40:33,564 And now we should have the same star 638 00:40:33,831 --> 00:40:37,134 of lighting in terms of the relative softness. 639 00:40:37,234 --> 00:40:41,772 Now, one of the things I will have to do is adjust the power of this light 640 00:40:42,239 --> 00:40:47,645 so that the expose jar on our dummy is the same 641 00:40:47,645 --> 00:40:52,316 as the exposure in the other shot, so that it's an equal and fair comparison. 642 00:40:52,783 --> 00:40:56,921 I need to reduce the power on this flash a little bit. 643 00:41:03,761 --> 00:41:06,163 Okay, so taking the photo with the smaller 644 00:41:06,163 --> 00:41:10,334 soft box, but in the close position and here we go. 645 00:41:10,334 --> 00:41:11,635 Here's an interesting result. 646 00:41:11,635 --> 00:41:15,406 This is exactly what I expected to see, because we can't break the law of physics. 647 00:41:15,906 --> 00:41:17,475 Let's have a look at what we're seeing. 648 00:41:17,475 --> 00:41:21,045 If we look the lighting on the dummy, on the face, 649 00:41:21,045 --> 00:41:24,949 the shadows, the contours of the shadows, and we compare it to our previous shot, 650 00:41:25,249 --> 00:41:27,485 they're actually identical. 651 00:41:27,485 --> 00:41:31,088 They're exactly the same shadows, exactly the same position, 652 00:41:31,322 --> 00:41:35,392 exactly the same sort of softness to the light in terms of the shadows, 653 00:41:36,126 --> 00:41:40,331 the exposure on the skin of the dummy 654 00:41:40,564 --> 00:41:44,969 is the same intensity, because I've adjusted the power of the smaller light 655 00:41:45,202 --> 00:41:49,807 down a little bit because it's closer so that the exposure ends up the same. 656 00:41:49,807 --> 00:41:53,844 So we have the same skin tone level on the two shots. 657 00:41:54,311 --> 00:41:57,815 What you will notice because of the inverse square law though, 658 00:41:58,048 --> 00:42:01,051 is now the all light source is closer. 659 00:42:01,519 --> 00:42:04,688 You will see that the shadows are darker 660 00:42:04,788 --> 00:42:07,691 and stronger than they were before. 661 00:42:07,691 --> 00:42:12,763 You will also see that the background is darker than it was before, 662 00:42:13,330 --> 00:42:18,135 and you will also see that this camera on the left hand side 663 00:42:18,369 --> 00:42:21,672 is now darker than it was before. 664 00:42:22,072 --> 00:42:25,709 So whilst the exposure is correct and equivalent here, 665 00:42:25,709 --> 00:42:28,679 although it looks a little bit different, it looks different because it contrast, 666 00:42:28,679 --> 00:42:31,815 because the background is darker, we actually take a measurement. 667 00:42:31,815 --> 00:42:35,052 If I measure the light value, let's just measure it on the nose there. 668 00:42:35,319 --> 00:42:40,991 We're running at 59 in the red, 53 in the green and 41 in the blue. 669 00:42:41,392 --> 00:42:46,730 So I would call that about mid made 5953 41 If I go to the previous shot, 670 00:42:48,332 --> 00:42:50,267 we're running at 671 00:42:50,267 --> 00:42:55,639 55 4938 so very, very close in exposure there. 672 00:42:55,639 --> 00:43:00,678 We've got 5852 41 so pretty much identical 673 00:43:00,678 --> 00:43:03,681 in exposure there on that measurement on the nose. 674 00:43:04,448 --> 00:43:06,717 And if we compare the two shots, you can see the actual 675 00:43:06,717 --> 00:43:09,720 skin tone values are about the same exposure. 676 00:43:09,753 --> 00:43:12,957 But notice how everything else changes. 677 00:43:13,223 --> 00:43:16,093 And this is because of the inverse square law. 678 00:43:16,093 --> 00:43:19,196 As that light gets closer to our subject, 679 00:43:19,363 --> 00:43:23,000 its relative size is the same as the large soft box, 680 00:43:23,200 --> 00:43:28,305 so the style of the lighting remains the same, but the effect of the lighting 681 00:43:28,305 --> 00:43:32,509 on other objects that are further away dramatically changes. 682 00:43:32,743 --> 00:43:36,480 And in this instance, as you can see, the fall off of light, 683 00:43:36,480 --> 00:43:39,483 the power of the light reduces more quickly 684 00:43:39,516 --> 00:43:43,153 because the light source was closer to our subject and that results 685 00:43:43,153 --> 00:43:46,824 in nearby objects being darker, shadows being darker, 686 00:43:47,157 --> 00:43:51,595 and the objects in the distance also being darker. 687 00:43:51,829 --> 00:43:56,467 So that is fundamentally the effect of the inverse square law. 688 00:43:56,533 --> 00:44:00,437 When you have a light closer to your subject than a larger 689 00:44:00,437 --> 00:44:03,841 light of the same apparent size further away. 690 00:44:04,408 --> 00:44:07,411 And that's the effect and the result that you get. 691 00:44:07,611 --> 00:44:11,048 This is very important to remember because when you're lighting group 692 00:44:11,048 --> 00:44:13,117 shots or two people together, 693 00:44:13,117 --> 00:44:17,254 this person would be correctly exposed and this one would be too dark. 694 00:44:17,388 --> 00:44:22,026 So to overcome that problem, you would need to use a bigger soap box 695 00:44:22,326 --> 00:44:27,464 from further away so that they were both more evenly illuminated. 696 00:44:27,831 --> 00:44:32,870 That is one of the most fundamental parts in photography terms of the inverse 697 00:44:32,870 --> 00:44:38,876 square law, and hopefully that demonstration showed you it clearly. 698 00:44:39,343 --> 00:44:44,114 The next thing we're going to look at now is the color spectrum of light. 699 00:44:45,115 --> 00:44:46,016 So to understand 700 00:44:46,016 --> 00:44:49,687 light further, we need to explore 701 00:44:49,853 --> 00:44:52,823 a little bit about the physics of light 702 00:44:52,823 --> 00:44:56,527 in terms of the visible wavelengths of light. 703 00:44:56,760 --> 00:45:00,664 Visible light is part of the electromagnetic 704 00:45:00,664 --> 00:45:04,068 spectrum, and by visible light mean light, 705 00:45:04,068 --> 00:45:08,605 the eyes are receptive to light, the eyes can see. 706 00:45:09,239 --> 00:45:12,042 But if we take a look at the electromagnetic spectrum, 707 00:45:12,042 --> 00:45:15,079 we can see that it's just a series of wavelengths, 708 00:45:15,312 --> 00:45:19,550 starting with short wavelengths and cosmic rays moving up through gamma 709 00:45:19,550 --> 00:45:23,053 rays, x rays, ultraviolet infrared, all the way 710 00:45:23,053 --> 00:45:26,056 up to radio waves. 711 00:45:26,423 --> 00:45:29,426 Now the visible light section just forms this 712 00:45:29,526 --> 00:45:33,530 small portion here, which expanded out into this block. 713 00:45:33,530 --> 00:45:37,735 We can see runs from about 370 nanometers 714 00:45:38,068 --> 00:45:41,638 all the way up to about 730 nanometers 715 00:45:41,872 --> 00:45:45,075 in as it starts to go into the infrared spectrum. 716 00:45:45,609 --> 00:45:49,546 Now, our eyes are receptive to that 717 00:45:50,881 --> 00:45:51,815 frequencies. 718 00:45:51,815 --> 00:45:55,319 Those frequencies of nanometers, those frequencies of wavelengths 719 00:45:55,552 --> 00:45:58,555 as different colors, each of those different 720 00:45:58,655 --> 00:46:02,226 set of wavelengths we perceive as being color. 721 00:46:02,593 --> 00:46:07,664 So down here in the 400 to 450 500 nanometer end, 722 00:46:07,664 --> 00:46:12,736 we're looking at the ultraviolet into the blues in the 600 nanometers. 723 00:46:12,736 --> 00:46:17,608 We're seeing things as yellow and at 700 nanometers we're seeing them as red. 724 00:46:18,242 --> 00:46:21,044 But if we take a look at our next slide, 725 00:46:21,044 --> 00:46:24,348 we can see how that spectrum of color 726 00:46:24,815 --> 00:46:29,920 changes depending on the light source that it's coming from. 727 00:46:29,920 --> 00:46:32,956 And this is a very important to note in photography. 728 00:46:33,524 --> 00:46:38,562 If we take a look at daylight and this is assessed or based on midday 729 00:46:38,562 --> 00:46:43,433 sun with a blue sky, we can see that we have a very broad 730 00:46:43,433 --> 00:46:46,804 spectrum of the frequencies. 731 00:46:47,004 --> 00:46:49,907 So a fairly even balance of blue light 732 00:46:49,907 --> 00:46:53,277 through to green, yellow all the way through to red. 733 00:46:53,844 --> 00:46:57,447 Now daylight is coming from an incandescent source 734 00:46:57,447 --> 00:46:59,716 such as the sun heated source, 735 00:46:59,716 --> 00:47:02,986 and actually incandescent sources are quite a lot warmer. 736 00:47:03,320 --> 00:47:08,392 But daylight also includes the light from the sky, which has a lot of blue light. 737 00:47:08,392 --> 00:47:12,563 So we have this broad spectrum and we use daylight 738 00:47:13,030 --> 00:47:17,835 with what we call color temperature kelvin color temperature of about 5600 739 00:47:18,068 --> 00:47:24,074 as a sort of benchmark for photography so all flash guns and studio flashes 740 00:47:24,074 --> 00:47:27,644 and things like my lights are tuned and balance 741 00:47:27,644 --> 00:47:32,482 to work at 5600 Kelvin with a full spectrum 742 00:47:32,916 --> 00:47:36,453 to give us the same lighting effect 743 00:47:37,087 --> 00:47:41,825 in terms of color and spectrum as daylight is perceived here 744 00:47:42,359 --> 00:47:47,030 on this particular graph, if we move over to incandescent light, 745 00:47:47,030 --> 00:47:51,468 so say for example, a candle burning, we can see that 746 00:47:51,468 --> 00:47:55,772 it has a full, broad spectrum with no gaps in it, 747 00:47:56,173 --> 00:48:01,545 but it's very much stronger in the warm tones in the reds and the oranges. 748 00:48:01,812 --> 00:48:05,349 And that's why we perceive candlelight as being quite warm 749 00:48:05,482 --> 00:48:08,352 in color, quite yellow in color. 750 00:48:08,352 --> 00:48:12,489 As you can see from the graph here, halogen light 751 00:48:13,290 --> 00:48:16,326 also has a good full spectrum. 752 00:48:16,326 --> 00:48:20,364 There are no gaps in the spectrum, but you can see again, it's stronger 753 00:48:20,364 --> 00:48:25,802 in the reds and in the greens, in this case, quite low in the blues. 754 00:48:26,970 --> 00:48:27,838 If we look at 755 00:48:27,838 --> 00:48:30,774 cool white LED lighting, we can see it's 756 00:48:30,774 --> 00:48:34,611 got quite a peak of strength in the blue area. 757 00:48:34,878 --> 00:48:38,048 And if you're buying a LED 758 00:48:38,148 --> 00:48:43,253 lighting for photography, you must be careful on its ability 759 00:48:43,253 --> 00:48:47,724 to describe the spectrum or its ability to show the full spectrum. 760 00:48:48,225 --> 00:48:51,795 LEDs have come on a long, long way in recent years, 761 00:48:51,795 --> 00:48:55,198 and they now have LEDs with a very high color index. 762 00:48:55,832 --> 00:48:58,735 If we're looking at a color index suitable for photography, 763 00:48:58,735 --> 00:49:02,239 we're going to need 9495. 764 00:49:02,973 --> 00:49:07,210 Otherwise LEDs will look a little bit on the blue side 765 00:49:07,711 --> 00:49:11,748 and missing certain parts of the spectrum. 766 00:49:12,816 --> 00:49:16,086 Now the worst one for photography 767 00:49:16,687 --> 00:49:21,725 is fluorescent lighting standard fluorescent tubes that you might find 768 00:49:21,725 --> 00:49:26,096 in a warehouse or a factory or a supermarket or even at home. 769 00:49:26,463 --> 00:49:30,367 If we look at the spectrum for fluorescent tubes, you can see 770 00:49:30,367 --> 00:49:35,305 that we've got a peak of red, a peak of green and a peak of blue. 771 00:49:35,772 --> 00:49:40,944 Now if we mix red, green and blue, light our eyes perceive it as white. 772 00:49:41,411 --> 00:49:44,414 So to our eyes we will accept 773 00:49:44,414 --> 00:49:47,384 light from fluorescent lights as being white. 774 00:49:47,517 --> 00:49:50,520 But actually when we record it on photographic film 775 00:49:50,554 --> 00:49:53,557 or on a photographic digital sensor, 776 00:49:53,724 --> 00:49:56,360 there is so much missing from the spectrum 777 00:49:56,360 --> 00:49:59,429 that the color looks a little bit odd. 778 00:50:00,063 --> 00:50:04,468 So we talk about light in terms of usability 779 00:50:04,801 --> 00:50:10,173 or usefulness for photography, in terms of the broadness of its spectrum. 780 00:50:10,674 --> 00:50:13,677 If we have daylight, we have a good broad spectrum. 781 00:50:13,677 --> 00:50:17,247 So it means the colors in our pictures will be vibrant 782 00:50:17,247 --> 00:50:19,983 and everything will be recorded appropriately. 783 00:50:19,983 --> 00:50:25,322 If we're using flashlight or my lighting studio lighting. 784 00:50:25,522 --> 00:50:28,525 It also has a full, broad spectrum. 785 00:50:28,592 --> 00:50:32,129 But if we were to photograph something using fluorescent lights, whilst 786 00:50:32,162 --> 00:50:37,434 it might look okay to our eye, the resulting images would not be as clean 787 00:50:37,634 --> 00:50:40,570 and as bright or as colorful as we'd 788 00:50:40,570 --> 00:50:43,573 get with a studio flashlight. 789 00:50:43,874 --> 00:50:48,078 To demonstrate that, I'm going to shoot some examples 790 00:50:48,712 --> 00:50:53,583 under fluorescent lighting and shoot some examples with broad spectrum 791 00:50:53,583 --> 00:50:57,854 flash lighting so that you can see the difference in results. 792 00:50:59,089 --> 00:51:00,624 So to demonstrate what we 793 00:51:00,624 --> 00:51:04,094 could call the cleanliness of the light, 794 00:51:04,561 --> 00:51:07,931 I'm going to use full spectrum studio flashlight. 795 00:51:08,265 --> 00:51:12,936 Now, all studio flash lighting should give you a good quality, 796 00:51:12,936 --> 00:51:16,206 full spectrum equivalent to daylight. 797 00:51:16,673 --> 00:51:20,343 Some cheaper flash brands don't necessarily give you 798 00:51:20,477 --> 00:51:24,614 it repetitively or as accurately on every flash. 799 00:51:24,915 --> 00:51:27,717 But here with this particular system, we're going to get 800 00:51:27,717 --> 00:51:30,720 very accurate full color spectrum. 801 00:51:30,787 --> 00:51:34,224 I have a color test chart that we can use 802 00:51:34,224 --> 00:51:37,928 as a reference, and I have our dummy in position. 803 00:51:38,395 --> 00:51:42,132 I have a large soft box to illuminate this area 804 00:51:42,466 --> 00:51:47,237 and I have a small a soft box to illuminate the wall behind. 805 00:51:47,437 --> 00:51:51,308 I'm going to take that as our reference shot of a full spectrum 806 00:51:52,075 --> 00:51:54,010 daylight, balanced light. 807 00:51:54,010 --> 00:51:58,248 And then I'm going to turn these lights off and just the fluorescent 808 00:51:58,248 --> 00:52:01,852 lights that we have mounted in the ceiling here in the studio, 809 00:52:02,586 --> 00:52:05,589 which are actually quite high quality fluorescent lights. 810 00:52:05,689 --> 00:52:10,026 And we'll look at the difference between the full spectrum daylight balance 811 00:52:10,227 --> 00:52:13,563 and the fluorescent and have a look at how it affects the colors 812 00:52:14,131 --> 00:52:17,267 of the skin tones and the colors on the chart. 813 00:52:28,879 --> 00:52:31,882 So here's my test shot. 814 00:52:31,915 --> 00:52:34,918 And if we take a look more closely, 815 00:52:35,485 --> 00:52:39,489 we can see the purity of the colors 816 00:52:41,558 --> 00:52:44,294 detailed in the test chart, 817 00:52:44,294 --> 00:52:46,563 the purity of the lighting here. 818 00:52:46,563 --> 00:52:50,634 And we can see that the color balance is set at 5600, 819 00:52:50,634 --> 00:52:55,872 which is the color kelvin temperature of daylight. 820 00:52:56,473 --> 00:52:59,042 And if we just take a couple of measurements 821 00:52:59,042 --> 00:53:04,214 just to have a look around here, this is almost neutral at 43, 44 and 42. 822 00:53:04,214 --> 00:53:05,749 So it's slightly off neutral. 823 00:53:05,749 --> 00:53:08,985 I'm just going to correct for that here. 824 00:53:08,985 --> 00:53:11,988 So now we've neutralized the shot 825 00:53:12,055 --> 00:53:14,758 and we have 28, 826 00:53:14,758 --> 00:53:20,030 29, 20, 44, 44, 61, 60, 61. 827 00:53:20,030 --> 00:53:22,632 So all good neutrals there. 828 00:53:22,632 --> 00:53:26,069 And then we've got the measurements on the colors 829 00:53:26,403 --> 00:53:29,873 in the chart and they all look as they should. 830 00:53:30,040 --> 00:53:32,642 The purity of it all looks good. 831 00:53:32,642 --> 00:53:36,112 Background is pretty much neutral, which it should be as well 832 00:53:36,112 --> 00:53:39,950 because it's a white background and everything looks clean 833 00:53:40,317 --> 00:53:43,453 and the right level of the right contrast, 834 00:53:43,453 --> 00:53:46,456 as I would expect from studio lighting, 835 00:53:46,790 --> 00:53:51,394 we're now going to switch over to fluorescent lights as a comparison. 836 00:53:58,268 --> 00:54:00,503 So that's the fluorescent lights on. 837 00:54:00,503 --> 00:54:03,807 I'm going to turn the studio flashlights off 838 00:54:04,674 --> 00:54:08,311 and we're going to take the same picture, 839 00:54:09,412 --> 00:54:12,515 but we're going to have to adjust the exposure 840 00:54:12,515 --> 00:54:15,518 because now we're not using flash 841 00:54:15,652 --> 00:54:19,055 and that's going to require a longer exposure. 842 00:54:20,090 --> 00:54:23,093 And we'll see if we get the exposure about the same 843 00:54:23,526 --> 00:54:25,495 looks a little bit dark there. 844 00:54:25,495 --> 00:54:34,504 So I'm going to lighten up a little bit more on. 845 00:54:35,505 --> 00:54:38,508 Okay, so we've lightened the exposure up here. 846 00:54:38,708 --> 00:54:43,113 Now, the angle of light is not the same, but you can see clearly straight away 847 00:54:43,113 --> 00:54:49,319 that the color of the light is completely different to the purity of color here. 848 00:54:49,319 --> 00:54:55,325 So this is neutrally balanced for 5600 kelvin color temperature 849 00:54:55,325 --> 00:54:58,995 with the flash and then leaving it at the same color balance. 850 00:54:58,995 --> 00:55:03,833 You can see that this looks a bit sort of peachy, yellowy. 851 00:55:04,067 --> 00:55:07,671 It's not easy to even really accurately describe 852 00:55:08,104 --> 00:55:11,074 the color balance problem that we've got there. 853 00:55:11,074 --> 00:55:16,112 But to give this a fair chance, what we need to do is to neutralize 854 00:55:16,112 --> 00:55:19,916 to one of the gray tones, which I'm going to do now. 855 00:55:19,983 --> 00:55:21,951 And there I've neutralized. 856 00:55:21,951 --> 00:55:25,188 So I've set that gray to be a neutral balance 857 00:55:25,555 --> 00:55:29,926 in the same way that I set the gray to be a neutral balance here. 858 00:55:30,293 --> 00:55:33,296 If we look at the colors, though, on the cards, 859 00:55:33,363 --> 00:55:36,366 look at the lot of vibrancy 860 00:55:36,466 --> 00:55:39,469 on the color in the color test chart. 861 00:55:39,602 --> 00:55:42,605 When we're using fluorescent light here 862 00:55:42,706 --> 00:55:47,711 with Daylight Balance studio lighting and then with fluorescent lighting, 863 00:55:47,911 --> 00:55:50,880 we can see clearly there was a big difference 864 00:55:50,880 --> 00:55:54,684 in the saturation levels of some of those colors. 865 00:55:55,185 --> 00:55:58,121 Even the color in the skin 866 00:55:58,121 --> 00:56:01,124 tones of the dummy look different. 867 00:56:01,691 --> 00:56:07,630 And the overall feeling of the color is actually wrong. 868 00:56:08,164 --> 00:56:12,602 And the reason it's wrong is, as I explained with the charts, 869 00:56:12,802 --> 00:56:17,807 is that there is a large part of the spectrum missing from fluorescent 870 00:56:17,807 --> 00:56:23,480 lights, which means that certain colors are not able to reflect those parts 871 00:56:23,480 --> 00:56:27,517 of the spectrum because they don't exist in that particular light source. 872 00:56:28,051 --> 00:56:30,754 There is enough part of the spectrum from fluorescent 873 00:56:30,754 --> 00:56:33,890 lights in peak in the red, in the green and the blue 874 00:56:34,157 --> 00:56:40,363 to give us some impression of white light or some reflection of color. 875 00:56:40,630 --> 00:56:44,033 But it is nowhere near as pure and as clear, 876 00:56:44,033 --> 00:56:47,036 seen as the light we get from Studio flash. 877 00:56:47,370 --> 00:56:49,906 And this is something quite important to keep in mind 878 00:56:49,906 --> 00:56:53,743 because if you are using other forms of lighting for studio 879 00:56:53,743 --> 00:56:58,815 lighting other than flash, such as continuous lighting or 880 00:56:59,883 --> 00:57:00,717 continuous 881 00:57:00,717 --> 00:57:03,720 LED lighting, then you do have to be careful 882 00:57:03,787 --> 00:57:07,824 that that type of lighting has a full and broad spectrum 883 00:57:08,024 --> 00:57:11,728 because as you can see here, when you're missing parts of the spectrum, 884 00:57:11,895 --> 00:57:15,432 you will lack color, fidelity, contrast 885 00:57:15,598 --> 00:57:18,601 and punch to the images. 886 00:57:18,601 --> 00:57:21,704 That's the majority of what we need to cover 887 00:57:21,838 --> 00:57:25,175 for understanding some of the key principles of light. 888 00:57:25,508 --> 00:57:30,447 We've looked at the hardness, the softness of light, the density of shadows. 889 00:57:30,613 --> 00:57:35,518 We've looked at the inverse square law, the change in apparent light sources 890 00:57:35,518 --> 00:57:38,521 and how that affects objects that are 891 00:57:39,289 --> 00:57:42,492 a certain distance away from our subject or in the background. 892 00:57:42,826 --> 00:57:46,529 And now we've also looked at the purity of light 893 00:57:46,729 --> 00:57:49,732 when we're talking about the color spectrum. 894 00:57:50,133 --> 00:57:54,103 There is also one other factor called color temperature. 895 00:57:54,604 --> 00:57:58,675 And color temperature is the overall color 896 00:57:58,675 --> 00:58:01,711 balance of the light, whether it's warm or cold light. 897 00:58:01,711 --> 00:58:03,546 So later in the day, 898 00:58:03,546 --> 00:58:06,349 when the sun is setting, the color temperature is a lot warmer. 899 00:58:06,349 --> 00:58:10,453 It's around about 3200 or 3600 Kelvin 900 00:58:10,954 --> 00:58:14,424 and when it's the middle of the day, 901 00:58:14,624 --> 00:58:18,127 it's a lot cooler around about 5600 kelvin. 902 00:58:18,428 --> 00:58:21,831 And on a cloudy day it could be 9000 Kelvin. 903 00:58:21,831 --> 00:58:23,533 It's a lot cooler as well. 904 00:58:23,533 --> 00:58:26,035 It doesn't mean that it's missing part of the spectrum. 905 00:58:26,035 --> 00:58:29,172 It just means that it's shifted more towards the red 906 00:58:29,172 --> 00:58:32,408 end of the spectrum or more towards the blue end of the spectrum. 907 00:58:32,642 --> 00:58:36,145 That's a big difference compared to this particular light 908 00:58:36,145 --> 00:58:40,049 right now, which is actually missing part of the spectrum. 909 00:58:40,650 --> 00:58:44,254 And we'll never reveal all of the colors accurately. 81927

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