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Welcome to
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Light Source your definitive
guide to everything you need to know
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about studio lighting for beauty
and portrait photography.
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In this extensive course,
I will be guiding you
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through the fundamental knowledge
on life itself to understanding
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types of studio
lighting, flash duration, power and more.
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I will also be looking at the key
equipment and accessories
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that you will need
to create the most impactful images.
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Later in the program
you will be guided through over
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00:01:01,361 --> 00:01:04,664
45 exciting lighting setups suitable
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for almost any sized studio space.
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I cover creative lighting examples
with just one light
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right through to a maximum of four lights,
and all of this will be done
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using only the most standard
and affordable lighting modifiers.
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We also look at business portraits,
location lighting and mixed lighting
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scenarios, and I explain the emotion
of light and understanding
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how to create mood and feelings
through the careful control of light.
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So no
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matter whether you only have one light
and a small space,
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or if you already have a range
of accessories and studio lights.
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This course will bring you the knowledge
and confidence
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to excel with your studio lighting.
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And remember, you can discuss each section
of this course with other fellow
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photographers or members of our team
in the comments section as you progress.
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Plus, stick with us for future live shows
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with further examples
related to this course.
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I'm Carl Taylor and I look forward
to being your guide in this.
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The most extensive and in-depth course
ever produced on
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Portrait studio lighting.
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Light Source.
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So before I can show you
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a number of amazing lighting setups
that you can use and demonstrating
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different
lighting modifiers from reflectors,
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soft boxes to umbrellas,
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we really need to understand
the fundamentals of light,
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the fundamental principles of light
and how light works
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so that you can benefit from
that knowledge when you're applying ing
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these different lighting modifiers
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and using these different
lighting modifiers later.
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Now to get started,
we're going to start off
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with the most simple fundamental of light,
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and that's to do
with the size of the light.
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Here I have two light sources.
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One of them is a very small point
light source,
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and the other one is a large, big
soft box.
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Now, both of these light sources
give a dramatically
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different effect to the lighting
or the lighting style.
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And it's very important that we understand
how and why that happens.
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So our basic first
rule of thumb is the hardness
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or the softness of the light
and the way that dictates the shadows
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that are cast or the lack of shadows
that is cast
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here with a point light source,
we will get dramatically strong.
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Shadows with a large light
source will hardly see any shadows at all.
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To demonstrate
that I'm going to turn the lights off
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and I'm going to run some tests
on a few different objects
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so that we can start to learn
how we can control the light.
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Okay, so
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now that we've turned off our video
filming lights,
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we're just left
with our two photographic lights.
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That's our two studio flashlights
that we use for photography.
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Now, to demonstrate the principles of hard
light
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and soft light and large
light sources and small light sources.
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Let's just start
with one of the light sources.
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So I'm going to turn the large one off.
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And that leaves us with this point
light source.
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And I'm just going to adjust
the position of this light source.
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Angle it down at our objects.
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Let's just get rid of these.
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We don't need these at the moment.
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And let's just take a look
to start with this balloon
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position here.
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Now, what do we have?
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Well, immediately
you can see with the point light source
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that we have the object illuminated,
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but we have a very clear, well-defined
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shadow being cast from the object.
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Now, because this object is translucent,
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we're also seeing some of that shadow
light in up on the inside here,
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because light is actually getting
through the object onto the table.
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Now, if we compare that to a solid object,
an opaque object like this chair,
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you can see that the shadows remain solid
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because the object itself is solid.
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The key thing now to start off with,
the first thing we're looking at
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is the definition of the shadows
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and the strength of the shadow,
the sharpness of the shadow.
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Now let's move on to the solid object.
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Let's look at another factor.
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So we have strong shadows
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and we can see where there's breaks
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in the shadow, where the light
is getting through the object.
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But you'll notice
on this particular object where the light
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is striking the white surface,
this is clearly illuminated,
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but in the shadow side, it's
obviously much darker.
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And that's where the even being
a white object, if this object was gray
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or dark brown or black or something,
then these shadows would be even denser.
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So we have what we call high
contrast light.
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That's where one side is lit brightly.
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The shadow side is very, very dark.
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We call those dense shadows.
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The shadows are very dense and very dark.
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Now, on the translucent object
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that doesn't apply
because it is obviously transparent.
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So there are no shadow sides as such,
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only the shadow being cast
by the object itself.
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Now we're going to come back
to the density of shadows
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and how we control the density of shadows,
because this is a very,
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very important part of good studio
photography.
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And it's something that, in my experience
in training hundreds and thousands
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of professional photographers,
many of them don't actually understand.
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And when we can control the density,
the density of our shadows independently,
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we can learn how to create some amazing
lighting setups.
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But we'll be coming to that later
in this course.
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So let's now compare the shadows
that we get
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with a large light source
instead of the point light source.
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So I'm going to bring the large
light source into position
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and I'm going to position it
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in a approximately the same position
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as the point light source.
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And then I'm going to turn
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the point light source off,
but I'm just going to get this up
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on an angle from above.
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So the direction
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of the light will be the same,
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right?
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So we're going to turn this light
source off and move it out the way
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and we're going
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to bring our large light source on
and into position.
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Now, look at the huge difference.
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The object is still illuminated,
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but the shadow has almost disappeared.
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There is a very, very soft shadow
remaining here,
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but it has no defined edge.
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It has no sharpness, it has no shape,
and the shadows have no density
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because we've changed to a large light
source.
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Let's compare it with the little chair,
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even with the solid
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object, the opaque object, like the chair.
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Again,
our shadows have completely changed.
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We can see that the density of the shadows
has dramatically decreased,
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but also the definition of the shadow,
the shape of the shadow has disappeared,
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and we're just left with a general soft
shadow.
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Now, if you think about this,
try to identify situations
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where you may have seen this before,
because you see this in the natural world,
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this lighting that you're seeing now
simulates what you might see
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on a cloudy, overcast day where you've got
a large blanket of white cloud
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and the sun is being diffused
by that cloud
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and it's casting soft shadows.
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If there was no cloud
and it was a beautiful, clear day
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with the midday sun,
you would have hard, sharp shadows,
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very similar to our single point
light source because the sun in the sky
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looks like a single point light source.
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Now, going back to our large
soft light here.
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The other thing that you'll notice
is that the density of the shadows
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is also reduced
because we have a lot more light reaching
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to other areas
and bouncing back into the object.
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So that's the first key principle
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that we need to understand
between hard light and soft light.
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We call a point light source
that casts strong shadows.
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We call that a hard light source.
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We call a large light,
a soft light source.
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And there are, of course,
a number of differences in between.
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We can even combine hard light and soft
light
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to get a mixture of some shadow
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and softer shadows as well,
and will demonstrate light
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that in one of our next examples.
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But first we're going to look at some other principles and fundamentals of light.
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Okay,
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I've brought a couple of reflector
panels of light reflector to bounce
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light in and a black reflector
which isn't a reflector at all.
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It actually sucks light away
and we call this a negative film.
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What I want to demonstrate
next is the density of shadows
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and how we can use reflectors or another
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light source
to actually control the shadows.
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Let me pop those down for a moment.
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So we're going to use our little white
stool chair to start with,
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but I'm going to go back to the point
light source for this demonstration
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so that we can clearly see the shadows.
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So let's put this one on
and let's turn this one off
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for a moment
and move this one out of the way as well.
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Now, if we have
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the object illuminated like
so I'm going to go a little bit higher.
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Let's just actually let's point
this out as well while we're here.
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One of the key things to notice with
shadows
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is the position of the shadows
is obviously dictated
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by the position of the light.
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So as we move the light source,
you can see
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we dramatically
change the position of the shadows.
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Just as the sun moves across the sky,
midday sun,
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the shadows are more underneath
the object.
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When the sun is directly above.
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But as we position
the light into different
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positions, the shadows will go
in a different direction.
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And this is obviously key to portraiture
and the shape of the shadows on the face.
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And we'll be looking at that with
some of our lighting
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demonstrations later on in the course.
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So we'll just start with
the light at this position.
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What I want us to observe at the moment
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is how if this is the correct exposure,
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that the shadows
will be slightly underexposed.
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As a matter of fact,
we need to see that with a dark
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object as well.
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Here with a black object,
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if we Now look, the dark areas on
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this object are very dark
because it is black on this side.
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So when we get the exposure correct
for the light source, for the point
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light source on this side,
then the object in the shadows
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becomes very dark,
whereas the white object is lighter.
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So obviously
we can still see some detail in there.
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But again, this is something to consider
depending on the type of object
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or subject or the clothes or the model
or the person that you're photographing.
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For the moment,
we'll stick with just the white object
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to demonstrate how
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we can control light in the shadows.
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So right now we have one light source,
just a single simple point light source.
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And if I want to get more light
into this area, then I've got two choices.
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I can add another light source
or I can introduce the reflector.
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And the reflector
is the simplest way to bring light in.
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So if we look at the density
of the shadows
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as I bring this reflector in, you'll see
those shadows become a great deal lighter.
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So I take it away,
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I bring it in,
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I take it away
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and I bring it in
and you can see this huge difference
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that's been made to the shadow
side of that chair.
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Now the interesting thing
about bringing a reflector
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in is that it doesn't destroy the shadows.
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The shadows are still visible.
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The definition of the shadows
is still visible.
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All it does is add
some light into the shadows.
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It reduces the density of the shadows
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and what it's doing is is simply bouncing
some of our existing point light.
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So some of it is bouncing off
of this reflector panel into the shadows.
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Now the light source is also bouncing
off the wall there, back into the shadows.
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But because the wall is much further
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away, the intensity of light
bouncing back isn't as strong.
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So when we bring the wall
or a reflector closer than we can increase
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the amount of light going into those
shadows and that can be controlled
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simply by the distance of the reflector
away from the subject.
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00:15:43,309 --> 00:15:46,111
So if we look at my face right now,
it's quite harshly lit.
240
00:15:46,111 --> 00:15:52,651
I'm lit on this side, This side will be in
fairly strong shadow, but as I lift up
241
00:15:52,651 --> 00:15:57,589
the reflector, that side of my face starts
to become illuminated in the shadows.
242
00:15:57,589 --> 00:16:01,293
Would bring that up and that starts
to become illuminated in the shadows
243
00:16:01,894 --> 00:16:04,296
here and here.
244
00:16:04,296 --> 00:16:09,368
Now the opposite effect
is to take light out of the shadows,
245
00:16:09,568 --> 00:16:12,438
and that's where we use a negative film.
246
00:16:12,438 --> 00:16:15,107
Now I just explained that at the moment
247
00:16:15,107 --> 00:16:19,812
some of the light is bouncing
off the wall, back into the shadows.
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00:16:19,812 --> 00:16:20,646
Here.
249
00:16:20,646 --> 00:16:25,517
Some of the light is bouncing off of the
white table surface back into the shadows.
250
00:16:25,884 --> 00:16:29,388
So if we actually want to decrease
the amount of light
251
00:16:29,388 --> 00:16:33,025
in the shadows, then we would need
to cut some of that reflected light out.
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00:16:33,025 --> 00:16:36,028
So if we have a look at the shadows again
on the side of the chair,
253
00:16:36,128 --> 00:16:39,565
and then I bring the negative
in, we can see that
254
00:16:39,565 --> 00:16:42,368
those shadows will get darker.
255
00:16:42,368 --> 00:16:46,805
It's only slight on this effect here
because we still have quite a lot of light
256
00:16:46,805 --> 00:16:48,040
bouncing off the table.
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00:16:48,040 --> 00:16:53,045
If I actually cover the table, you can see
the side of the chair get a lot darker
258
00:16:54,013 --> 00:16:54,947
where we go
259
00:16:54,947 --> 00:16:57,082
because at the moment
a lot of light is bouncing
260
00:16:57,082 --> 00:17:00,085
off of the table back into the shadows
because the table is white,
261
00:17:00,252 --> 00:17:01,787
light is bouncing off the wall.
262
00:17:01,787 --> 00:17:05,157
So if I block the wall and the table,
we can see
263
00:17:05,557 --> 00:17:08,560
the density of the shadows increases.
264
00:17:08,994 --> 00:17:14,833
We get stronger
shadows on the shadow side of our object.
265
00:17:15,267 --> 00:17:18,303
So that's negative.
So and a positive feel,
266
00:17:18,303 --> 00:17:22,174
which we just simply call a reflector
being the white one.
267
00:17:22,508 --> 00:17:24,410
Now we do use different types
of reflectors.
268
00:17:24,410 --> 00:17:27,546
Sometimes we use mirrors
or we use silver reflectors
269
00:17:27,546 --> 00:17:30,883
or gold reflectors, which all give
a slightly different effect.
270
00:17:30,883 --> 00:17:33,886
Obviously a gold reflector
or a colored mirrored reflector
271
00:17:33,952 --> 00:17:37,456
would bounce a little bit of colored light
back into those shadows
272
00:17:37,556 --> 00:17:40,559
and we can use that for creative effect.
273
00:17:41,226 --> 00:17:43,929
Now a reflector is one of the ways
274
00:17:43,929 --> 00:17:47,032
that we can control light in our shadows.
275
00:17:47,466 --> 00:17:51,203
The other way is to actually
use another light source.
276
00:17:53,872 --> 00:17:56,675
Now, by using another light source,
277
00:17:56,675 --> 00:17:59,678
we actually have a lot more control
278
00:18:00,212 --> 00:18:02,748
because a reflector
279
00:18:02,748 --> 00:18:06,985
is limited to the amount of light
that it can bounce back.
280
00:18:07,553 --> 00:18:10,789
It's limited by the power of the point
light source
281
00:18:10,789 --> 00:18:12,891
or the light source, but it's reflecting.
282
00:18:12,891 --> 00:18:15,594
But if we actually introduce
another light source
283
00:18:15,594 --> 00:18:20,032
instead of the reflector,
then we can control the power of that
284
00:18:20,032 --> 00:18:24,603
light up and down on the flash power
output settings
285
00:18:25,037 --> 00:18:29,041
and we can dictate
how much light we get into the shadows.
286
00:18:29,675 --> 00:18:35,247
So at the moment, the power of this light
is just the modeling lamp we're seeing.
287
00:18:35,247 --> 00:18:38,550
If I just turn it off,
you can see that light disappear,
288
00:18:38,984 --> 00:18:42,855
but I'm just going to adjust the power
of that modeling lamp.
289
00:18:44,089 --> 00:18:45,724
I can just go into the settings
290
00:18:48,727 --> 00:18:51,730
now as I change the power
291
00:18:52,598 --> 00:18:56,268
of the modeling lamp,
then that's the light that you can see
292
00:18:56,268 --> 00:18:57,603
on at the moment.
293
00:18:57,603 --> 00:19:00,606
As I change the power of that light,
294
00:19:01,473 --> 00:19:02,608
you can see
295
00:19:02,608 --> 00:19:05,477
the amount of light
in the shadows changes.
296
00:19:05,477 --> 00:19:09,047
So I increase the light
and the shadows become brighter.
297
00:19:09,047 --> 00:19:11,350
The shadow is still there,
298
00:19:11,350 --> 00:19:15,721
but I have much more control
over the shadows than simply
299
00:19:15,721 --> 00:19:20,492
using a reflector because I'm able
to control the amount of light
300
00:19:20,993 --> 00:19:23,996
from this direction and therefore
301
00:19:24,129 --> 00:19:27,132
the level of brightness in the shadows.
302
00:19:27,599 --> 00:19:29,535
Let's take that down again.
303
00:19:29,535 --> 00:19:32,905
And those shadows will become darker,
304
00:19:33,405 --> 00:19:37,643
take it up again
and those shadows will become lighter.
305
00:19:37,910 --> 00:19:41,813
But notice the definition of the shadows,
the shape of the shadows,
306
00:19:42,047 --> 00:19:46,084
everything that remains the same
because this light is still
307
00:19:46,084 --> 00:19:47,319
the dominant light source.
308
00:19:47,319 --> 00:19:49,188
It's the most powerful light source
309
00:19:50,556 --> 00:19:51,957
based on the settings
310
00:19:51,957 --> 00:19:55,360
that I have the two lights at the moment,
and this is one of the key
311
00:19:55,360 --> 00:19:59,064
things to photography
is all about the balance of light.
312
00:19:59,064 --> 00:20:02,034
Sometimes you'll hear the phrase
the ratio of light.
313
00:20:02,034 --> 00:20:03,969
I prefer to call it the balance of light.
314
00:20:03,969 --> 00:20:07,673
It's whether this light is more powerful
or that light is more powerful.
315
00:20:07,806 --> 00:20:09,841
At the moment,
this light is more powerful,
316
00:20:09,841 --> 00:20:13,912
so the shadows are more dominant
from this side and being cast
317
00:20:13,912 --> 00:20:17,749
this direction,
this light is what we call a fill light.
318
00:20:17,983 --> 00:20:20,752
It is filling in the shadows.
319
00:20:20,752 --> 00:20:23,889
And as you see here,
you can see the density
320
00:20:23,889 --> 00:20:26,892
and strength of those shadows changing.
321
00:20:27,125 --> 00:20:30,596
As I change the power of the fill light.
322
00:20:30,829 --> 00:20:34,166
This is a key fundamental aspect
323
00:20:34,433 --> 00:20:37,669
of studio lighting and studio photography.
324
00:20:38,370 --> 00:20:42,774
It's even required
when we are using a soft light source.
325
00:20:43,008 --> 00:20:46,645
So even with a soft light source
where there are virtually no shadows,
326
00:20:46,645 --> 00:20:49,681
there is still a shadow
side to the object,
327
00:20:49,915 --> 00:20:54,920
especially if that object is a dark
object, a black or dark gray object.
328
00:20:55,087 --> 00:20:58,757
Those shadows will be stronger
and we will need to use a reflector
329
00:20:59,157 --> 00:21:02,160
or a full light if you want to increase
330
00:21:02,628 --> 00:21:04,930
the shadow detail.
331
00:21:04,930 --> 00:21:05,264
Okay.
332
00:21:05,264 --> 00:21:08,967
Next we're going to look at contrast
and text
333
00:21:08,967 --> 00:21:13,605
just so that we can explore and examine
what type of light
334
00:21:13,605 --> 00:21:17,309
you might use
for different type of objects or subjects.
335
00:21:17,609 --> 00:21:21,480
For example,
we might want to create strong texture
336
00:21:21,480 --> 00:21:25,917
and strong shadows by using a point
light source or might or we might not want
337
00:21:25,917 --> 00:21:29,321
strong shadows, so we'd need to use
a large soft light source.
338
00:21:29,554 --> 00:21:32,357
We're going to bring in two objects
now, one
339
00:21:32,357 --> 00:21:36,161
that will benefit from soft light
and one that will benefit from hard light.
340
00:21:36,295 --> 00:21:37,429
And compare the both.
341
00:21:41,199 --> 00:21:44,202
So to
342
00:21:44,469 --> 00:21:47,472
help us with this demonstration,
I have a sponge
343
00:21:47,973 --> 00:21:50,509
and a violin.
344
00:21:50,509 --> 00:21:55,681
The violin is glossy
and has some large glossy surfaces.
345
00:21:55,881 --> 00:21:59,584
It does have some texture
and small areas of detail as well,
346
00:21:59,751 --> 00:22:02,854
but I'm more interested in the large,
347
00:22:02,854 --> 00:22:05,824
broad, a glossy surface in this example.
348
00:22:05,824 --> 00:22:11,029
And then I have a sponge
which is pitted with lots of small holes,
349
00:22:11,363 --> 00:22:15,834
and we're going to take a look
at how those record differently
350
00:22:16,034 --> 00:22:21,206
with soft light and hard light
and see which one suits each object.
351
00:22:22,074 --> 00:22:25,043
Okay,
So we'll start with these two objects,
352
00:22:25,043 --> 00:22:28,046
and we're going to start with the point
light source.
353
00:22:28,046 --> 00:22:31,049
So I'll turn the large light source off.
354
00:22:31,450 --> 00:22:35,287
So we're going to go with hard light
from a small light source,
355
00:22:35,520 --> 00:22:39,091
but I'm just going to lower the position
of the light a little bit to create
356
00:22:39,091 --> 00:22:42,094
longer, stronger shadows.
357
00:22:42,160 --> 00:22:44,996
You can see that as I lowered the light,
the shadows got longer.
358
00:22:44,996 --> 00:22:46,031
Let's just check that again.
359
00:22:46,031 --> 00:22:50,535
Light's higher, light's lower,
and that will change
360
00:22:50,535 --> 00:22:54,840
the texture
as we graze our objects with light.
361
00:22:55,073 --> 00:22:58,443
Then the texture will increase.
362
00:22:59,010 --> 00:23:01,546
Now, the interesting thing
363
00:23:01,546 --> 00:23:04,449
is that each of these items
364
00:23:04,449 --> 00:23:08,520
will look better
with a different light source.
365
00:23:08,954 --> 00:23:11,957
If we start off with the sponge,
we can see
366
00:23:11,957 --> 00:23:14,960
the small craters or holes in the sponge.
367
00:23:15,394 --> 00:23:17,996
They are what define that.
368
00:23:17,996 --> 00:23:20,866
It is actually a sponge.
369
00:23:20,866 --> 00:23:24,836
Without those holes in there,
it would be difficult to see the texture
370
00:23:25,003 --> 00:23:28,006
or see the effect of it as a sponge.
371
00:23:28,039 --> 00:23:33,478
So to properly describe
this object as a sponge photographically,
372
00:23:33,845 --> 00:23:38,483
then lighting it with some form of hard,
a light or point light source
373
00:23:38,750 --> 00:23:42,487
allows us to reveal
that texture and detail.
374
00:23:43,054 --> 00:23:47,826
Now, if we look at the violin, whilst
it might look okay,
375
00:23:47,993 --> 00:23:52,464
it wouldn't be my first choice
of lighting for this particular object.
376
00:23:52,664 --> 00:23:57,803
I probably want a broader
soft light on the violin,
377
00:23:58,203 --> 00:24:03,041
but a broad a soft light will not work
very well on the sponge.
378
00:24:03,375 --> 00:24:08,346
Let's demonstrate
that as a comparison side by side
379
00:24:09,281 --> 00:24:11,483
so we can see in this side
380
00:24:11,483 --> 00:24:14,486
by side, split screen comparison.
381
00:24:14,920 --> 00:24:17,923
The difference on the sponge
382
00:24:18,523 --> 00:24:22,194
whether we have hard light or soft light.
383
00:24:23,028 --> 00:24:25,063
So look at the two examples.
384
00:24:25,063 --> 00:24:29,568
You can clearly see how with the hard
light source, that's the point.
385
00:24:29,568 --> 00:24:30,469
Light source.
386
00:24:30,469 --> 00:24:34,072
We define the texture much better
387
00:24:34,673 --> 00:24:38,043
with the point light source
than we do with the soft light.
388
00:24:38,310 --> 00:24:42,547
So for this particular object, the point
light source looks more appropriate,
389
00:24:43,081 --> 00:24:46,151
but we can also control
the amount of still light,
390
00:24:46,151 --> 00:24:49,154
remember, by bringing in a reflector.
391
00:24:49,187 --> 00:24:52,891
So in this example
you can see how the shadow sides
392
00:24:52,991 --> 00:24:56,394
become slightly filled in
as we bring that reflector in.
393
00:24:57,195 --> 00:25:02,033
So that shows the differences
between a large light source
394
00:25:02,033 --> 00:25:05,770
and a point light source
on the very texture it object.
395
00:25:06,104 --> 00:25:10,642
Now let's take a look
at a split screen on the violin.
396
00:25:11,543 --> 00:25:14,546
So again, we can see in this instance
397
00:25:14,746 --> 00:25:17,482
the violin is better suited
398
00:25:17,482 --> 00:25:21,553
to the large light source,
to the softer light source
399
00:25:21,553 --> 00:25:26,391
with the more broad lighting illuminating
those glossy broad surfaces.
400
00:25:26,892 --> 00:25:30,595
You can see in the side by side comparison
how we have very strong
401
00:25:30,595 --> 00:25:33,598
dark shadows with the point light source.
402
00:25:33,732 --> 00:25:36,635
But we have much softer shadows
403
00:25:36,635 --> 00:25:39,638
or no shadows with the large light source.
404
00:25:39,871 --> 00:25:45,210
Now let's look at a comparison with
and without a reflect the brought in.
405
00:25:45,210 --> 00:25:47,045
So we'll bring the reflector in
406
00:25:48,647 --> 00:25:49,681
and take the reflector.
407
00:25:49,681 --> 00:25:52,684
We will bring the reflector in
408
00:25:53,552 --> 00:25:56,054
and we'll take the reflector away.
409
00:25:56,054 --> 00:26:01,126
So hopefully this demonstration gives you
a clear idea how in certain circumstances
410
00:26:01,326 --> 00:26:04,329
we might want to use a broad,
large light source
411
00:26:04,329 --> 00:26:08,266
and in other circumstances
we might want to use a point,
412
00:26:08,433 --> 00:26:12,470
small light source
to create texture and strong shadows.
413
00:26:13,071 --> 00:26:17,242
Next we're going to look at the three
dimensionality
414
00:26:17,242 --> 00:26:20,879
of objects
and lighting objects to reveal that.
415
00:26:21,346 --> 00:26:23,348
Now every object is different.
416
00:26:23,348 --> 00:26:27,485
We've either got different surface
materials, different textures,
417
00:26:27,719 --> 00:26:30,522
different smoothness, or different shapes.
418
00:26:30,522 --> 00:26:34,926
So, for example, the human face
and body has lots of irregularities and
419
00:26:34,926 --> 00:26:38,763
different features and different shapes
that will cause and cast shadows.
420
00:26:39,130 --> 00:26:44,035
The texture of skin is also quite unique
and reflects light in a certain way.
421
00:26:44,669 --> 00:26:49,374
Here we have a cylinder
which is a sort of semi gloss
422
00:26:50,275 --> 00:26:53,511
finish in metal,
and here we have a painted texture
423
00:26:53,511 --> 00:26:57,616
which is a lot more matte
but still has a slight shine to it.
424
00:26:57,949 --> 00:27:02,587
So what I want to do is demonstrate
how using different types of light sources
425
00:27:02,787 --> 00:27:06,124
will reveal different things
about the objects
426
00:27:06,124 --> 00:27:09,127
and different things
to do with their three dimensionality.
427
00:27:09,227 --> 00:27:12,731
Now, we'll start off
just briefly here with the point
428
00:27:12,731 --> 00:27:15,734
light source again,
and we can see how the shadows
429
00:27:15,767 --> 00:27:19,304
are strongly affected
by the position of the light.
430
00:27:19,571 --> 00:27:22,574
And wherever I move the light,
we'll see the changes.
431
00:27:22,907 --> 00:27:26,277
But what I want you to notice
more importantly at this stage
432
00:27:26,645 --> 00:27:29,881
is the reflectance of the objects.
433
00:27:30,215 --> 00:27:32,784
So, for example,
if we look at the skin tones here,
434
00:27:32,784 --> 00:27:36,588
and I know this is actually plastic,
but if we look at the the tones here, it's
435
00:27:36,588 --> 00:27:37,889
quite a matte surface.
436
00:27:37,889 --> 00:27:41,626
So there's not really any bright
highlights apart
437
00:27:41,626 --> 00:27:44,896
from the gloss part there on the lips.
438
00:27:45,563 --> 00:27:49,401
But if we look at this metallic surface,
we can see this big strip of light
439
00:27:49,634 --> 00:27:52,804
where we've got this really bright
highlight on here
440
00:27:52,804 --> 00:27:57,008
on the semi sort of matte painted surface.
441
00:27:57,208 --> 00:28:00,111
We have a highlight,
but it's more spread out.
442
00:28:00,111 --> 00:28:04,883
It's more diffused because the actual
texture of the surface is changing.
443
00:28:05,016 --> 00:28:07,786
The appearance of that reflected light.
444
00:28:07,786 --> 00:28:13,158
Now, the reflectance
of the surface of these different objects
445
00:28:13,591 --> 00:28:17,896
is greatly affected
by the type of light source that we use
446
00:28:17,996 --> 00:28:21,466
and also by its distance
away from the subject.
447
00:28:21,833 --> 00:28:25,970
So what I'd like to do next
is do another side by side comparison
448
00:28:26,171 --> 00:28:30,375
where we can see the effect
of different types of light sources.
449
00:28:30,709 --> 00:28:33,611
Let's have a look at the light sources
that I'm going to use.
450
00:28:33,611 --> 00:28:36,614
Well, we're going to use the point
light source
451
00:28:36,948 --> 00:28:40,351
that we've got here,
but I'm also going to do a version where
452
00:28:40,351 --> 00:28:46,091
we diffuse the point light source
by using a roll of diffusion material
453
00:28:47,025 --> 00:28:49,127
that is commonly used in photography.
454
00:28:49,127 --> 00:28:53,798
I use this a lot
and I can diffuse the point
455
00:28:53,798 --> 00:28:57,368
light source
and make it a much bigger light source
456
00:28:58,036 --> 00:29:02,407
by shining the light
through the diffusion material.
457
00:29:02,774 --> 00:29:06,711
And if we look from this side,
as I change the distance of the light,
458
00:29:07,312 --> 00:29:10,915
we can see how I make that light either
bigger or smaller.
459
00:29:11,516 --> 00:29:15,553
Now, unlike a soft box,
this is considerably different because
460
00:29:15,787 --> 00:29:18,590
the light has a central radiating glow
461
00:29:18,590 --> 00:29:21,526
and then it gradually dims our grid date.
462
00:29:21,526 --> 00:29:22,927
So why gradation?
463
00:29:22,927 --> 00:29:26,531
It forms a feathered type of lighting,
whereas a soft box
464
00:29:26,765 --> 00:29:29,534
is an evenly illuminated what
465
00:29:29,534 --> 00:29:32,504
we call an homogenous light form.
466
00:29:32,771 --> 00:29:35,473
So we're going to compare the point
467
00:29:35,473 --> 00:29:39,544
light source,
the diffused gradation light source,
468
00:29:39,944 --> 00:29:45,717
and the homogenous light box
with these different materials.
469
00:29:47,385 --> 00:29:47,986
So here we
470
00:29:47,986 --> 00:29:51,823
can see with the point light source
how we have strong,
471
00:29:51,823 --> 00:29:56,094
well defined shadows
cast by the nose and the neck.
472
00:29:56,094 --> 00:29:59,364
And also you can see the strength
of the shadows on the side of the face.
473
00:29:59,964 --> 00:30:04,068
The other thing to notice
is the overall clarity of the light,
474
00:30:04,369 --> 00:30:09,407
but importantly, all the specular
highlights on the glossy parts of the body
475
00:30:09,407 --> 00:30:13,077
around the neck and the collarbone
and also on the lips.
476
00:30:13,311 --> 00:30:17,415
And these are the characteristics
of a point light source.
477
00:30:17,415 --> 00:30:20,652
Strong shadows and strong
specular highlights.
478
00:30:20,652 --> 00:30:24,322
So with the soft box, we can see
things are completely changed.
479
00:30:24,322 --> 00:30:28,560
We have a broader, softer light,
No specular highlights
480
00:30:28,560 --> 00:30:32,630
because we are now talking
about a large homogenous light source
481
00:30:32,864 --> 00:30:37,402
and the larger the light source,
then the reduction in specular highlights
482
00:30:37,602 --> 00:30:40,872
and also the reduction in the intensity
483
00:30:40,872 --> 00:30:43,875
or the sharpness of the shadows.
484
00:30:44,108 --> 00:30:47,712
Now we still have shadows, of course,
because the light is directional.
485
00:30:47,712 --> 00:30:49,747
It's coming from one side.
486
00:30:49,747 --> 00:30:54,352
The strength of the shadows,
I should point out as well, are defined
487
00:30:54,352 --> 00:30:58,823
by the amount of reflected light
coming in from the studio around us.
488
00:30:58,823 --> 00:31:01,826
So this is why
they're not completely black.
489
00:31:01,926 --> 00:31:04,696
In this example,
we have a point light source
490
00:31:04,696 --> 00:31:07,832
behind a scrim and far away from a scrim.
491
00:31:07,832 --> 00:31:11,536
So effectively it is just creating
a very large light source
492
00:31:11,536 --> 00:31:14,873
because the scrim is actually bigger
than the soft box.
493
00:31:15,173 --> 00:31:18,176
This is resulting in even softer light.
494
00:31:18,243 --> 00:31:21,246
Remember the larger
the light relative to the subject,
495
00:31:21,346 --> 00:31:24,249
then the softer
it will appear on the subject.
496
00:31:24,249 --> 00:31:28,553
So you can see here how the shadows
appear softer, the tone of the light
497
00:31:28,653 --> 00:31:32,790
overall is softer,
and we have this very soft, broad
498
00:31:32,790 --> 00:31:37,128
light created with the point
light source far away from the scrim
499
00:31:38,529 --> 00:31:41,532
as the point light source comes
closer to the scrim.
500
00:31:41,766 --> 00:31:45,036
We still have a soft light,
501
00:31:45,303 --> 00:31:48,840
but we also have the inclusion
of specular highlights.
502
00:31:49,073 --> 00:31:52,210
So you can see on the collarbone,
the neck and the chest area.
503
00:31:52,210 --> 00:31:55,213
We have some specular highlights
coming back again,
504
00:31:55,480 --> 00:32:00,385
but we still have relatively soft shadows
and a relatively soft, broad light
505
00:32:00,385 --> 00:32:02,387
because we have a combination of light
here.
506
00:32:02,387 --> 00:32:07,525
We have light that is grid dating across
the scrim is illuminating the whole scrim,
507
00:32:07,792 --> 00:32:12,964
but we have a stronger central point
light source in the middle of the scrim,
508
00:32:12,964 --> 00:32:16,334
basically a ball of radiating light
within the scrim.
509
00:32:16,334 --> 00:32:20,638
So we have this mixed lighting,
which is what makes scrim lighting
510
00:32:20,638 --> 00:32:24,108
quite unusual
and interesting to work with in that
511
00:32:24,108 --> 00:32:27,879
by changing that distance of the point
light source away from the scrim,
512
00:32:28,046 --> 00:32:31,049
we can create some interesting effects
513
00:32:31,149 --> 00:32:33,685
as we move to the different surfaces.
514
00:32:33,685 --> 00:32:36,688
Here we have the gloss metal cylinder
515
00:32:36,854 --> 00:32:41,759
and the semi matte gray metal surface,
and with the point light source,
516
00:32:41,759 --> 00:32:46,798
you can see we've created a very fine
strip of light on the gloss metal.
517
00:32:47,332 --> 00:32:52,603
But on the semi matte painted surface,
you can see how it diffuses that point.
518
00:32:52,603 --> 00:32:53,171
Light source.
519
00:32:53,171 --> 00:32:56,507
We have strong shadows
cast across the table
520
00:32:56,507 --> 00:32:59,877
from the objects, as you will see here,
521
00:33:02,080 --> 00:33:04,082
as we change to the soft box.
522
00:33:04,082 --> 00:33:07,151
Those strong shadows that were cast across
the table have
523
00:33:07,151 --> 00:33:11,656
now become very diffused
and almost disappear.
524
00:33:11,656 --> 00:33:17,028
And you can see the diffusion of the soft
box in the gray
525
00:33:17,028 --> 00:33:20,531
paint has changed considerably
compared to the point light source.
526
00:33:20,965 --> 00:33:25,003
But the interesting thing to note
is in the metal glossy cylinder,
527
00:33:25,269 --> 00:33:29,207
we still have a very bright,
highly reflective light,
528
00:33:29,440 --> 00:33:34,145
but it's now a much wider strip of light
because it is simply reflecting
529
00:33:34,145 --> 00:33:37,148
a much wider, broader light source
530
00:33:39,117 --> 00:33:43,087
as we go to the light
far away from the scrim.
531
00:33:43,087 --> 00:33:45,957
That's a point light source
behind a scrim far away.
532
00:33:45,957 --> 00:33:49,627
We have a very, very soft light,
very soft shadows,
533
00:33:49,894 --> 00:33:54,732
and a very soft lighting in the diffused,
gray painted surface.
534
00:33:55,133 --> 00:33:58,536
But interesting to note here,
we have a strip of light
535
00:33:58,536 --> 00:34:02,173
in the metal cylinder,
but it is a grid dated light.
536
00:34:02,173 --> 00:34:06,511
Now the light is stronger on one side,
so you can see it stronger on the right
537
00:34:06,811 --> 00:34:09,814
and then it
gradually decreases in strength
538
00:34:09,847 --> 00:34:12,350
as we move to the left of the cylinder.
539
00:34:12,350 --> 00:34:15,353
And this is the gradation of light
that you get with a scrim.
540
00:34:15,686 --> 00:34:19,724
Now, if the light was so far away
from the scrim
541
00:34:20,124 --> 00:34:23,928
that it was illuminate the whole scrim
evenly, there wouldn't be any gradation.
542
00:34:23,928 --> 00:34:25,363
Some of the gradation you're seeing here
543
00:34:25,363 --> 00:34:30,068
could be because of the angle of the scrim
to the cylinder, but also because
544
00:34:30,068 --> 00:34:34,839
the point light source may be further away
on one side of the scrim than the other.
545
00:34:34,839 --> 00:34:39,143
So it's brighter
on one side and dates across the scrim.
546
00:34:40,344 --> 00:34:40,745
As we
547
00:34:40,745 --> 00:34:43,748
bring the point light source
closer to the scrim,
548
00:34:43,915 --> 00:34:47,485
we see the gradation of light again
even more effectively.
549
00:34:47,485 --> 00:34:50,488
You can see on the right side
of the cylinder, the glossy cylinder,
550
00:34:50,588 --> 00:34:53,758
the brighter stripe of light,
and then it feathers away
551
00:34:53,958 --> 00:34:58,863
to a dimmer light
as it goes across that cylinder.
552
00:34:59,263 --> 00:35:02,233
The diffused light on the metal
553
00:35:02,233 --> 00:35:07,071
painted
metal still looks similar to the soft box
554
00:35:07,071 --> 00:35:10,174
and to the large scrim
555
00:35:10,575 --> 00:35:14,512
version, but you can still see that
there is a stronger light
556
00:35:14,512 --> 00:35:19,283
on one side of that diffuse reflection
in that gray paint.
557
00:35:19,851 --> 00:35:22,854
So hopefully these various examples
558
00:35:23,054 --> 00:35:26,357
have allowed you to see and understand
better
559
00:35:26,591 --> 00:35:30,294
the differences between photographing
something like skin texture
560
00:35:30,528 --> 00:35:33,598
compared to glossy
or intermediate textures
561
00:35:33,764 --> 00:35:36,934
and how they all react
differently to the light
562
00:35:37,235 --> 00:35:41,472
and how they all react differently
to different types of lighting.
563
00:35:42,373 --> 00:35:47,044
In this next example, we're going to look
at one of the other fundamental
564
00:35:47,612 --> 00:35:50,882
parts of light and understanding light,
565
00:35:50,882 --> 00:35:53,885
and that is the inverse square law.
566
00:35:54,385 --> 00:35:57,388
Now, there are two sections to this,
if you like.
567
00:35:57,688 --> 00:36:01,492
One is how the inverse square law
will affect
568
00:36:01,492 --> 00:36:06,364
the brightness range on one object
compared to another object,
569
00:36:06,831 --> 00:36:11,335
and the other is how the distance
from our subject,
570
00:36:11,335 --> 00:36:16,073
how the light source distance
and then the relative light size will
571
00:36:17,041 --> 00:36:18,943
affect or not affect
572
00:36:18,943 --> 00:36:22,413
the change in the lighting style.
573
00:36:22,547 --> 00:36:24,615
On the main subject.
574
00:36:24,615 --> 00:36:29,987
Now if we take a look at the lighting
that I've got set up at the moment,
575
00:36:30,321 --> 00:36:33,925
you can see that
I've got a very large soft box.
576
00:36:34,025 --> 00:36:38,429
So this is the 120 centimeter
by 180 centimeters.
577
00:36:38,429 --> 00:36:40,598
Soft box is a very big soft box.
578
00:36:40,598 --> 00:36:45,670
And you can see I've got it at about arm's
length away from our subject.
579
00:36:46,437 --> 00:36:51,275
Now, let's just compare that a moment
to how
580
00:36:51,275 --> 00:36:54,278
we perceive the size of the light source
581
00:36:54,278 --> 00:36:57,648
from the perspective of our subject.
582
00:36:58,049 --> 00:37:02,386
So at this position,
the light source looks about this size.
583
00:37:02,787 --> 00:37:07,091
Now what that tells me
is that I could actually introduce
584
00:37:07,425 --> 00:37:10,161
another light source, an alternative one.
585
00:37:10,161 --> 00:37:11,596
Let me just put this one on a moment,
586
00:37:12,964 --> 00:37:15,967
and if I bring this light source
587
00:37:16,200 --> 00:37:19,203
in to about this position
588
00:37:20,471 --> 00:37:22,707
at about here,
589
00:37:22,707 --> 00:37:25,710
then I could get this light source
590
00:37:26,310 --> 00:37:32,650
to emulate the same visual size
from my subject's perspective
591
00:37:32,984 --> 00:37:36,254
as the larger light source
that was further away.
592
00:37:36,787 --> 00:37:41,325
So effectively,
this light source looks as large
593
00:37:41,559 --> 00:37:46,330
as the other light source to my subject
simply because it's closer.
594
00:37:46,797 --> 00:37:51,202
However, there will be an effective change
595
00:37:51,202 --> 00:37:55,106
in what the lighting does
because of the inverse square law.
596
00:37:55,406 --> 00:37:59,143
And to demonstrate that I'm going to shoot
a number of pictures
597
00:37:59,143 --> 00:38:03,881
with the large light source further away
and then the smaller light source
598
00:38:03,881 --> 00:38:08,352
closer to emulate the same size
as the light, a larger light source.
599
00:38:08,653 --> 00:38:11,656
And we'll see those key differences.
600
00:38:13,524 --> 00:38:15,793
So let's start shooting a picture.
601
00:38:15,793 --> 00:38:17,995
Now, before I get started,
let me just explain.
602
00:38:17,995 --> 00:38:20,231
This light source here is not being used.
603
00:38:20,231 --> 00:38:23,234
This is just to illuminate me
for the video
604
00:38:23,367 --> 00:38:28,472
the lights that I've shown you
so far have had the modeling lamp on.
605
00:38:28,472 --> 00:38:32,276
That is the continuous light,
but that's not actually used to take
606
00:38:32,276 --> 00:38:36,314
the picture Inside of these units
is the flash tube,
607
00:38:36,480 --> 00:38:40,084
which fires a burst of flash
will be explaining more about
608
00:38:40,084 --> 00:38:44,355
how studio flashes
work in one of the next chapters.
609
00:38:44,689 --> 00:38:49,427
So here we're going to use Flash
from the studio Light to photograph
610
00:38:50,027 --> 00:38:53,564
the subject
with the other camera alongside.
611
00:38:53,564 --> 00:38:56,367
And the picture
is going to come into the computer.
612
00:38:58,202 --> 00:39:00,237
So here's our first picture.
613
00:39:00,237 --> 00:39:02,039
Let's take a look.
614
00:39:02,039 --> 00:39:02,973
And there we go.
615
00:39:02,973 --> 00:39:08,913
So we can see immediately with the large
soft box we've got a nice soft light.
616
00:39:08,913 --> 00:39:11,649
There are some shadows here,
but they're soft shadows.
617
00:39:11,649 --> 00:39:14,752
They're not harshly, sharply
defined shadows.
618
00:39:15,319 --> 00:39:18,656
Now, the things to look at here
and the things that we're going to
619
00:39:18,656 --> 00:39:21,625
compare
are the lighting on our main subject,
620
00:39:21,959 --> 00:39:25,796
the lighting on this camera
and the light level on the background.
621
00:39:26,197 --> 00:39:30,835
I'm now going to change the light source
for the smallest of box,
622
00:39:31,068 --> 00:39:34,672
but bring that small soft box closer
so that it is
623
00:39:34,772 --> 00:39:37,808
visually the same size
from the perspective
624
00:39:37,808 --> 00:39:40,811
of our subject.
625
00:39:48,252 --> 00:39:49,453
Now I'm just moving
626
00:39:49,453 --> 00:39:53,023
this light source back
so that when I'm looking from
627
00:39:53,958 --> 00:39:56,961
our dummy models perspective
628
00:39:56,961 --> 00:40:00,831
is that this light source
looks the same relative size.
629
00:40:00,831 --> 00:40:02,366
This needs to go up slightly.
630
00:40:06,036 --> 00:40:09,240
I'm just going to check that lines up
there.
631
00:40:09,273 --> 00:40:12,276
That lines up there
probably come a little bit closer.
632
00:40:12,376 --> 00:40:15,746
So now from our subject's perspective,
633
00:40:15,913 --> 00:40:19,984
this light source looks the same size
as the previous light source.
634
00:40:20,284 --> 00:40:23,521
So I'm going to turn the other
light source off now
635
00:40:24,588 --> 00:40:26,824
and just leave this one on
636
00:40:26,824 --> 00:40:29,794
so that one goes off.
637
00:40:29,794 --> 00:40:33,564
And now we should have the same star
638
00:40:33,831 --> 00:40:37,134
of lighting
in terms of the relative softness.
639
00:40:37,234 --> 00:40:41,772
Now, one of the things I will have to do
is adjust the power of this light
640
00:40:42,239 --> 00:40:47,645
so that the expose jar on our dummy
is the same
641
00:40:47,645 --> 00:40:52,316
as the exposure in the other shot,
so that it's an equal and fair comparison.
642
00:40:52,783 --> 00:40:56,921
I need to reduce the power
on this flash a little bit.
643
00:41:03,761 --> 00:41:06,163
Okay, so taking the photo with the smaller
644
00:41:06,163 --> 00:41:10,334
soft box,
but in the close position and here we go.
645
00:41:10,334 --> 00:41:11,635
Here's an interesting result.
646
00:41:11,635 --> 00:41:15,406
This is exactly what I expected to see,
because we can't break the law of physics.
647
00:41:15,906 --> 00:41:17,475
Let's have a look at what we're seeing.
648
00:41:17,475 --> 00:41:21,045
If we look the lighting on the dummy,
on the face,
649
00:41:21,045 --> 00:41:24,949
the shadows, the contours of the shadows,
and we compare it to our previous shot,
650
00:41:25,249 --> 00:41:27,485
they're actually identical.
651
00:41:27,485 --> 00:41:31,088
They're exactly the same shadows,
exactly the same position,
652
00:41:31,322 --> 00:41:35,392
exactly the same sort of softness
to the light in terms of the shadows,
653
00:41:36,126 --> 00:41:40,331
the exposure on the skin of the dummy
654
00:41:40,564 --> 00:41:44,969
is the same intensity, because I've
adjusted the power of the smaller light
655
00:41:45,202 --> 00:41:49,807
down a little bit because it's closer
so that the exposure ends up the same.
656
00:41:49,807 --> 00:41:53,844
So we have the same skin tone
level on the two shots.
657
00:41:54,311 --> 00:41:57,815
What you will notice
because of the inverse square law though,
658
00:41:58,048 --> 00:42:01,051
is now the all light source is closer.
659
00:42:01,519 --> 00:42:04,688
You will see that the shadows are darker
660
00:42:04,788 --> 00:42:07,691
and stronger than they were before.
661
00:42:07,691 --> 00:42:12,763
You will also see that the background
is darker than it was before,
662
00:42:13,330 --> 00:42:18,135
and you will also see
that this camera on the left hand side
663
00:42:18,369 --> 00:42:21,672
is now darker than it was before.
664
00:42:22,072 --> 00:42:25,709
So whilst the exposure is correct
and equivalent here,
665
00:42:25,709 --> 00:42:28,679
although it looks a little bit different,
it looks different because it contrast,
666
00:42:28,679 --> 00:42:31,815
because the background is darker,
we actually take a measurement.
667
00:42:31,815 --> 00:42:35,052
If I measure the light value,
let's just measure it on the nose there.
668
00:42:35,319 --> 00:42:40,991
We're running at 59 in the red,
53 in the green and 41 in the blue.
669
00:42:41,392 --> 00:42:46,730
So I would call that about mid made 5953
41 If I go to the previous shot,
670
00:42:48,332 --> 00:42:50,267
we're running at
671
00:42:50,267 --> 00:42:55,639
55 4938 so very, very close in exposure
there.
672
00:42:55,639 --> 00:43:00,678
We've got 5852 41 so pretty much identical
673
00:43:00,678 --> 00:43:03,681
in exposure
there on that measurement on the nose.
674
00:43:04,448 --> 00:43:06,717
And if we compare the two shots,
you can see the actual
675
00:43:06,717 --> 00:43:09,720
skin tone
values are about the same exposure.
676
00:43:09,753 --> 00:43:12,957
But notice how everything else changes.
677
00:43:13,223 --> 00:43:16,093
And this is because of the inverse
square law.
678
00:43:16,093 --> 00:43:19,196
As that light gets closer to our subject,
679
00:43:19,363 --> 00:43:23,000
its relative size
is the same as the large soft box,
680
00:43:23,200 --> 00:43:28,305
so the style of the lighting remains
the same, but the effect of the lighting
681
00:43:28,305 --> 00:43:32,509
on other objects that are further away
dramatically changes.
682
00:43:32,743 --> 00:43:36,480
And in this instance,
as you can see, the fall off of light,
683
00:43:36,480 --> 00:43:39,483
the power of the light reduces
more quickly
684
00:43:39,516 --> 00:43:43,153
because the light source
was closer to our subject and that results
685
00:43:43,153 --> 00:43:46,824
in nearby objects
being darker, shadows being darker,
686
00:43:47,157 --> 00:43:51,595
and the objects in the distance
also being darker.
687
00:43:51,829 --> 00:43:56,467
So that is fundamentally
the effect of the inverse square law.
688
00:43:56,533 --> 00:44:00,437
When you have a light
closer to your subject than a larger
689
00:44:00,437 --> 00:44:03,841
light of the same apparent size
further away.
690
00:44:04,408 --> 00:44:07,411
And that's the effect
and the result that you get.
691
00:44:07,611 --> 00:44:11,048
This is very important to remember
because when you're lighting group
692
00:44:11,048 --> 00:44:13,117
shots or two people together,
693
00:44:13,117 --> 00:44:17,254
this person would be correctly exposed
and this one would be too dark.
694
00:44:17,388 --> 00:44:22,026
So to overcome that problem,
you would need to use a bigger soap box
695
00:44:22,326 --> 00:44:27,464
from further away so that they were both
more evenly illuminated.
696
00:44:27,831 --> 00:44:32,870
That is one of the most fundamental parts
in photography terms of the inverse
697
00:44:32,870 --> 00:44:38,876
square law, and hopefully
that demonstration showed you it clearly.
698
00:44:39,343 --> 00:44:44,114
The next thing we're going to look at
now is the color spectrum of light.
699
00:44:45,115 --> 00:44:46,016
So to understand
700
00:44:46,016 --> 00:44:49,687
light further, we need to explore
701
00:44:49,853 --> 00:44:52,823
a little bit about the physics of light
702
00:44:52,823 --> 00:44:56,527
in terms of the visible
wavelengths of light.
703
00:44:56,760 --> 00:45:00,664
Visible
light is part of the electromagnetic
704
00:45:00,664 --> 00:45:04,068
spectrum, and by visible light mean light,
705
00:45:04,068 --> 00:45:08,605
the eyes are receptive to light,
the eyes can see.
706
00:45:09,239 --> 00:45:12,042
But if we take a look
at the electromagnetic spectrum,
707
00:45:12,042 --> 00:45:15,079
we can see that
it's just a series of wavelengths,
708
00:45:15,312 --> 00:45:19,550
starting with short wavelengths
and cosmic rays moving up through gamma
709
00:45:19,550 --> 00:45:23,053
rays, x rays, ultraviolet infrared,
all the way
710
00:45:23,053 --> 00:45:26,056
up to radio waves.
711
00:45:26,423 --> 00:45:29,426
Now the visible light section
just forms this
712
00:45:29,526 --> 00:45:33,530
small portion here,
which expanded out into this block.
713
00:45:33,530 --> 00:45:37,735
We can see runs from about 370 nanometers
714
00:45:38,068 --> 00:45:41,638
all the way up to about 730 nanometers
715
00:45:41,872 --> 00:45:45,075
in as it starts to go into the infrared
spectrum.
716
00:45:45,609 --> 00:45:49,546
Now, our eyes are receptive to that
717
00:45:50,881 --> 00:45:51,815
frequencies.
718
00:45:51,815 --> 00:45:55,319
Those frequencies of nanometers,
those frequencies of wavelengths
719
00:45:55,552 --> 00:45:58,555
as different colors,
each of those different
720
00:45:58,655 --> 00:46:02,226
set of wavelengths
we perceive as being color.
721
00:46:02,593 --> 00:46:07,664
So down here in the 400 to 450 500
nanometer end,
722
00:46:07,664 --> 00:46:12,736
we're looking at the ultraviolet
into the blues in the 600 nanometers.
723
00:46:12,736 --> 00:46:17,608
We're seeing things as yellow and at 700
nanometers we're seeing them as red.
724
00:46:18,242 --> 00:46:21,044
But if we take a look at our next slide,
725
00:46:21,044 --> 00:46:24,348
we can see how that spectrum of color
726
00:46:24,815 --> 00:46:29,920
changes depending on the light source
that it's coming from.
727
00:46:29,920 --> 00:46:32,956
And this is a very important
to note in photography.
728
00:46:33,524 --> 00:46:38,562
If we take a look at daylight
and this is assessed or based on midday
729
00:46:38,562 --> 00:46:43,433
sun with a blue sky,
we can see that we have a very broad
730
00:46:43,433 --> 00:46:46,804
spectrum of the frequencies.
731
00:46:47,004 --> 00:46:49,907
So a fairly even balance of blue light
732
00:46:49,907 --> 00:46:53,277
through to green, yellow
all the way through to red.
733
00:46:53,844 --> 00:46:57,447
Now daylight is coming
from an incandescent source
734
00:46:57,447 --> 00:46:59,716
such as the sun heated source,
735
00:46:59,716 --> 00:47:02,986
and actually incandescent sources
are quite a lot warmer.
736
00:47:03,320 --> 00:47:08,392
But daylight also includes the light from
the sky, which has a lot of blue light.
737
00:47:08,392 --> 00:47:12,563
So we have this broad spectrum
and we use daylight
738
00:47:13,030 --> 00:47:17,835
with what we call color temperature
kelvin color temperature of about 5600
739
00:47:18,068 --> 00:47:24,074
as a sort of benchmark for photography
so all flash guns and studio flashes
740
00:47:24,074 --> 00:47:27,644
and things like my lights are tuned
and balance
741
00:47:27,644 --> 00:47:32,482
to work at 5600 Kelvin
with a full spectrum
742
00:47:32,916 --> 00:47:36,453
to give us the same lighting effect
743
00:47:37,087 --> 00:47:41,825
in terms of color and spectrum
as daylight is perceived here
744
00:47:42,359 --> 00:47:47,030
on this particular graph,
if we move over to incandescent light,
745
00:47:47,030 --> 00:47:51,468
so say for example, a candle burning,
we can see that
746
00:47:51,468 --> 00:47:55,772
it has a full, broad spectrum
with no gaps in it,
747
00:47:56,173 --> 00:48:01,545
but it's very much stronger in the warm
tones in the reds and the oranges.
748
00:48:01,812 --> 00:48:05,349
And that's why we perceive candlelight
as being quite warm
749
00:48:05,482 --> 00:48:08,352
in color, quite yellow in color.
750
00:48:08,352 --> 00:48:12,489
As you can see from the graph
here, halogen light
751
00:48:13,290 --> 00:48:16,326
also has a good full spectrum.
752
00:48:16,326 --> 00:48:20,364
There are no gaps in the spectrum,
but you can see again, it's stronger
753
00:48:20,364 --> 00:48:25,802
in the reds and in the greens,
in this case, quite low in the blues.
754
00:48:26,970 --> 00:48:27,838
If we look at
755
00:48:27,838 --> 00:48:30,774
cool white LED lighting, we can see it's
756
00:48:30,774 --> 00:48:34,611
got quite a peak of strength
in the blue area.
757
00:48:34,878 --> 00:48:38,048
And if you're buying a LED
758
00:48:38,148 --> 00:48:43,253
lighting for photography,
you must be careful on its ability
759
00:48:43,253 --> 00:48:47,724
to describe the spectrum
or its ability to show the full spectrum.
760
00:48:48,225 --> 00:48:51,795
LEDs have come on a long,
long way in recent years,
761
00:48:51,795 --> 00:48:55,198
and they now have LEDs
with a very high color index.
762
00:48:55,832 --> 00:48:58,735
If we're looking at a color index suitable
for photography,
763
00:48:58,735 --> 00:49:02,239
we're going to need 9495.
764
00:49:02,973 --> 00:49:07,210
Otherwise LEDs will look a little bit
on the blue side
765
00:49:07,711 --> 00:49:11,748
and missing certain parts of the spectrum.
766
00:49:12,816 --> 00:49:16,086
Now the worst one for photography
767
00:49:16,687 --> 00:49:21,725
is fluorescent lighting standard
fluorescent tubes that you might find
768
00:49:21,725 --> 00:49:26,096
in a warehouse or a factory
or a supermarket or even at home.
769
00:49:26,463 --> 00:49:30,367
If we look at the spectrum for fluorescent
tubes, you can see
770
00:49:30,367 --> 00:49:35,305
that we've got a peak of red,
a peak of green and a peak of blue.
771
00:49:35,772 --> 00:49:40,944
Now if we mix red, green and blue,
light our eyes perceive it as white.
772
00:49:41,411 --> 00:49:44,414
So to our eyes we will accept
773
00:49:44,414 --> 00:49:47,384
light from fluorescent
lights as being white.
774
00:49:47,517 --> 00:49:50,520
But actually when we record it
on photographic film
775
00:49:50,554 --> 00:49:53,557
or on a photographic digital sensor,
776
00:49:53,724 --> 00:49:56,360
there is so much missing from the spectrum
777
00:49:56,360 --> 00:49:59,429
that the color looks a little bit odd.
778
00:50:00,063 --> 00:50:04,468
So we talk about light
in terms of usability
779
00:50:04,801 --> 00:50:10,173
or usefulness for photography,
in terms of the broadness of its spectrum.
780
00:50:10,674 --> 00:50:13,677
If we have daylight,
we have a good broad spectrum.
781
00:50:13,677 --> 00:50:17,247
So it means the colors in our pictures
will be vibrant
782
00:50:17,247 --> 00:50:19,983
and everything will be recorded
appropriately.
783
00:50:19,983 --> 00:50:25,322
If we're using flashlight
or my lighting studio lighting.
784
00:50:25,522 --> 00:50:28,525
It also has a full, broad spectrum.
785
00:50:28,592 --> 00:50:32,129
But if we were to photograph
something using fluorescent lights, whilst
786
00:50:32,162 --> 00:50:37,434
it might look okay to our eye,
the resulting images would not be as clean
787
00:50:37,634 --> 00:50:40,570
and as bright or as colorful as we'd
788
00:50:40,570 --> 00:50:43,573
get with a studio flashlight.
789
00:50:43,874 --> 00:50:48,078
To demonstrate that, I'm
going to shoot some examples
790
00:50:48,712 --> 00:50:53,583
under fluorescent lighting and shoot
some examples with broad spectrum
791
00:50:53,583 --> 00:50:57,854
flash lighting so that you can see
the difference in results.
792
00:50:59,089 --> 00:51:00,624
So to demonstrate what we
793
00:51:00,624 --> 00:51:04,094
could call the cleanliness of the light,
794
00:51:04,561 --> 00:51:07,931
I'm going to use full
spectrum studio flashlight.
795
00:51:08,265 --> 00:51:12,936
Now, all studio flash lighting
should give you a good quality,
796
00:51:12,936 --> 00:51:16,206
full spectrum equivalent to daylight.
797
00:51:16,673 --> 00:51:20,343
Some cheaper flash brands
don't necessarily give you
798
00:51:20,477 --> 00:51:24,614
it repetitively
or as accurately on every flash.
799
00:51:24,915 --> 00:51:27,717
But here with this particular system,
we're going to get
800
00:51:27,717 --> 00:51:30,720
very accurate full color spectrum.
801
00:51:30,787 --> 00:51:34,224
I have a color test chart that we can use
802
00:51:34,224 --> 00:51:37,928
as a reference,
and I have our dummy in position.
803
00:51:38,395 --> 00:51:42,132
I have a large soft box to illuminate
this area
804
00:51:42,466 --> 00:51:47,237
and I have a small a soft box
to illuminate the wall behind.
805
00:51:47,437 --> 00:51:51,308
I'm going to take that
as our reference shot of a full spectrum
806
00:51:52,075 --> 00:51:54,010
daylight, balanced light.
807
00:51:54,010 --> 00:51:58,248
And then I'm going to turn
these lights off and just the fluorescent
808
00:51:58,248 --> 00:52:01,852
lights that we have mounted
in the ceiling here in the studio,
809
00:52:02,586 --> 00:52:05,589
which are actually quite high
quality fluorescent lights.
810
00:52:05,689 --> 00:52:10,026
And we'll look at the difference
between the full spectrum daylight balance
811
00:52:10,227 --> 00:52:13,563
and the fluorescent and have a look at how
it affects the colors
812
00:52:14,131 --> 00:52:17,267
of the skin tones
and the colors on the chart.
813
00:52:28,879 --> 00:52:31,882
So here's my test shot.
814
00:52:31,915 --> 00:52:34,918
And if we take a look more closely,
815
00:52:35,485 --> 00:52:39,489
we can see the purity of the colors
816
00:52:41,558 --> 00:52:44,294
detailed in the test chart,
817
00:52:44,294 --> 00:52:46,563
the purity of the lighting here.
818
00:52:46,563 --> 00:52:50,634
And we can see that
the color balance is set at 5600,
819
00:52:50,634 --> 00:52:55,872
which is the color
kelvin temperature of daylight.
820
00:52:56,473 --> 00:52:59,042
And if we just take
a couple of measurements
821
00:52:59,042 --> 00:53:04,214
just to have a look around here,
this is almost neutral at 43, 44 and 42.
822
00:53:04,214 --> 00:53:05,749
So it's slightly off neutral.
823
00:53:05,749 --> 00:53:08,985
I'm just going to correct for that here.
824
00:53:08,985 --> 00:53:11,988
So now we've neutralized the shot
825
00:53:12,055 --> 00:53:14,758
and we have 28,
826
00:53:14,758 --> 00:53:20,030
29, 20, 44, 44, 61, 60, 61.
827
00:53:20,030 --> 00:53:22,632
So all good neutrals there.
828
00:53:22,632 --> 00:53:26,069
And then we've got the measurements
on the colors
829
00:53:26,403 --> 00:53:29,873
in the chart
and they all look as they should.
830
00:53:30,040 --> 00:53:32,642
The purity of it all looks good.
831
00:53:32,642 --> 00:53:36,112
Background is pretty much neutral,
which it should be as well
832
00:53:36,112 --> 00:53:39,950
because it's a white background
and everything looks clean
833
00:53:40,317 --> 00:53:43,453
and the right level of the right contrast,
834
00:53:43,453 --> 00:53:46,456
as I would expect from studio lighting,
835
00:53:46,790 --> 00:53:51,394
we're now going to switch over
to fluorescent lights as a comparison.
836
00:53:58,268 --> 00:54:00,503
So that's the fluorescent lights on.
837
00:54:00,503 --> 00:54:03,807
I'm going to turn the studio
flashlights off
838
00:54:04,674 --> 00:54:08,311
and we're going to take the same picture,
839
00:54:09,412 --> 00:54:12,515
but we're going to have to
adjust the exposure
840
00:54:12,515 --> 00:54:15,518
because now we're not using flash
841
00:54:15,652 --> 00:54:19,055
and that's
going to require a longer exposure.
842
00:54:20,090 --> 00:54:23,093
And we'll see if we get the exposure
about the same
843
00:54:23,526 --> 00:54:25,495
looks a little bit dark there.
844
00:54:25,495 --> 00:54:34,504
So I'm going to lighten up a little bit
more on.
845
00:54:35,505 --> 00:54:38,508
Okay,
so we've lightened the exposure up here.
846
00:54:38,708 --> 00:54:43,113
Now, the angle of light is not the same,
but you can see clearly straight away
847
00:54:43,113 --> 00:54:49,319
that the color of the light is completely
different to the purity of color here.
848
00:54:49,319 --> 00:54:55,325
So this is neutrally balanced
for 5600 kelvin color temperature
849
00:54:55,325 --> 00:54:58,995
with the flash and then leaving it
at the same color balance.
850
00:54:58,995 --> 00:55:03,833
You can see that this looks a bit
sort of peachy, yellowy.
851
00:55:04,067 --> 00:55:07,671
It's not easy
to even really accurately describe
852
00:55:08,104 --> 00:55:11,074
the color balance problem
that we've got there.
853
00:55:11,074 --> 00:55:16,112
But to give this a fair chance,
what we need to do is to neutralize
854
00:55:16,112 --> 00:55:19,916
to one of the gray tones,
which I'm going to do now.
855
00:55:19,983 --> 00:55:21,951
And there I've neutralized.
856
00:55:21,951 --> 00:55:25,188
So I've set that gray
to be a neutral balance
857
00:55:25,555 --> 00:55:29,926
in the same way that I set the gray
to be a neutral balance here.
858
00:55:30,293 --> 00:55:33,296
If we look at the colors, though,
on the cards,
859
00:55:33,363 --> 00:55:36,366
look at the lot of vibrancy
860
00:55:36,466 --> 00:55:39,469
on the color in the color test chart.
861
00:55:39,602 --> 00:55:42,605
When we're using fluorescent light here
862
00:55:42,706 --> 00:55:47,711
with Daylight Balance studio lighting
and then with fluorescent lighting,
863
00:55:47,911 --> 00:55:50,880
we can see clearly
there was a big difference
864
00:55:50,880 --> 00:55:54,684
in the saturation levels
of some of those colors.
865
00:55:55,185 --> 00:55:58,121
Even the color in the skin
866
00:55:58,121 --> 00:56:01,124
tones of the dummy look different.
867
00:56:01,691 --> 00:56:07,630
And the overall feeling of the color
is actually wrong.
868
00:56:08,164 --> 00:56:12,602
And the reason it's wrong is,
as I explained with the charts,
869
00:56:12,802 --> 00:56:17,807
is that there is a large part
of the spectrum missing from fluorescent
870
00:56:17,807 --> 00:56:23,480
lights, which means that certain colors
are not able to reflect those parts
871
00:56:23,480 --> 00:56:27,517
of the spectrum because they don't exist
in that particular light source.
872
00:56:28,051 --> 00:56:30,754
There is enough part of the spectrum
from fluorescent
873
00:56:30,754 --> 00:56:33,890
lights in peak in the red, in the green
and the blue
874
00:56:34,157 --> 00:56:40,363
to give us some impression of white light
or some reflection of color.
875
00:56:40,630 --> 00:56:44,033
But it is nowhere near as pure
and as clear,
876
00:56:44,033 --> 00:56:47,036
seen as the light
we get from Studio flash.
877
00:56:47,370 --> 00:56:49,906
And this is something quite important
to keep in mind
878
00:56:49,906 --> 00:56:53,743
because if you are using other forms
of lighting for studio
879
00:56:53,743 --> 00:56:58,815
lighting other than flash,
such as continuous lighting or
880
00:56:59,883 --> 00:57:00,717
continuous
881
00:57:00,717 --> 00:57:03,720
LED lighting,
then you do have to be careful
882
00:57:03,787 --> 00:57:07,824
that that type of lighting
has a full and broad spectrum
883
00:57:08,024 --> 00:57:11,728
because as you can see here,
when you're missing parts of the spectrum,
884
00:57:11,895 --> 00:57:15,432
you will lack color, fidelity, contrast
885
00:57:15,598 --> 00:57:18,601
and punch to the images.
886
00:57:18,601 --> 00:57:21,704
That's
the majority of what we need to cover
887
00:57:21,838 --> 00:57:25,175
for understanding
some of the key principles of light.
888
00:57:25,508 --> 00:57:30,447
We've looked at the hardness, the softness
of light, the density of shadows.
889
00:57:30,613 --> 00:57:35,518
We've looked at the inverse square law,
the change in apparent light sources
890
00:57:35,518 --> 00:57:38,521
and how that affects objects that are
891
00:57:39,289 --> 00:57:42,492
a certain distance away from our subject
or in the background.
892
00:57:42,826 --> 00:57:46,529
And now we've also looked
at the purity of light
893
00:57:46,729 --> 00:57:49,732
when we're talking about the color
spectrum.
894
00:57:50,133 --> 00:57:54,103
There is also one other factor
called color temperature.
895
00:57:54,604 --> 00:57:58,675
And color temperature is the overall color
896
00:57:58,675 --> 00:58:01,711
balance of the light,
whether it's warm or cold light.
897
00:58:01,711 --> 00:58:03,546
So later in the day,
898
00:58:03,546 --> 00:58:06,349
when the sun is setting,
the color temperature is a lot warmer.
899
00:58:06,349 --> 00:58:10,453
It's around about 3200 or 3600 Kelvin
900
00:58:10,954 --> 00:58:14,424
and when it's the middle of the day,
901
00:58:14,624 --> 00:58:18,127
it's a lot cooler
around about 5600 kelvin.
902
00:58:18,428 --> 00:58:21,831
And on a cloudy day it could be 9000
Kelvin.
903
00:58:21,831 --> 00:58:23,533
It's a lot cooler as well.
904
00:58:23,533 --> 00:58:26,035
It doesn't mean that it's missing
part of the spectrum.
905
00:58:26,035 --> 00:58:29,172
It just means that it's shifted
more towards the red
906
00:58:29,172 --> 00:58:32,408
end of the spectrum or more towards
the blue end of the spectrum.
907
00:58:32,642 --> 00:58:36,145
That's a big difference
compared to this particular light
908
00:58:36,145 --> 00:58:40,049
right now, which is actually missing
part of the spectrum.
909
00:58:40,650 --> 00:58:44,254
And we'll never reveal
all of the colors accurately.
81927
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