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So the next bit we're going to be
taking a look at the creation of what
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that scene looked like, what the plates
looked like, and how we were able to
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utilize our talent in some different
ways.
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All right, let me know when you're ready
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wanted.
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Yeah, go ahead.
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Good.
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It is kind of like you're pretending
that you, exactly like, you're leaning
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over it.
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Go up a little.
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Can you turn your body that way?
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Just like you're looking?
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There you go.
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That's nice.
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Yeah.
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It's great.
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Good.
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Cool.
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Now, walk toward me.
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Good.
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Keep coming
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this way.
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Walk off this way.
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Great.
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That's cool.
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I got variations of him on the plane.
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I got some of him walking away.
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So I can always decide later which of
those that I want, or maybe both of
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them.
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Again, it's all about creating some
staggering effects of people.
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Let me
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still you for a minute.
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Can I get you?
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Maybe
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it's like, standing back over there in
between?
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Yeah.
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Now, walk that way.
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There you go.
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Maybe, like, come forward, like you're
looking at the engine.
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Come forward.
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Come forward.
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Come forward.
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Come there you go.
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Yeah.
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Good.
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Nice.
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Great.
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Great, or great.
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Cool.
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Come forward to the front as well.
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Yep.
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Let me take the hat for just a second.
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Good.
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And now lean forward, like your back is
turned and you're kind of like working
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on the tire.
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Go other side.
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There you go.
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Yep,
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good.
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Now, go and go into the
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bomb Doors.
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Great.
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Yep,
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I don't know if we'll see that, but
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cool, that's good.
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All right, cool.
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Come on out.
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You.
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All right.
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Now, I'm going to get my plates.
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So
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the only downside
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is, this
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is in my plate shots.
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So I do have to move it.
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I mean, I can take it out.
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I would like to not to
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know,
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i'll turn it off.
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Yeah, ok,
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ok, thank you.
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Now that's in the shot.
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Can you?
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Can you wheel the octa
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or just turn it?
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Plates again.
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Ok.
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Ok.
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So that's the shooting experience as to
what that was like
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there.
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This was where
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the sketch began.
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Kind of what I was aiming for with the
shot.
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And I think we got it relatively close.
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I'm going to cut over to the computer
here really quick, and show you what
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that selection of images ended up
looking like.
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We go, ok.
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So the shot that I ended up liking, and
I tried a few different variations of this
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was, I, like, the one where they were
kind of facing the front and looking
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off to the side and laughing.
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And you can see that there are a lot of
other different variations of
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my subjects kind of in the background
on these different planes and stuff.
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So there's one of them in the
background over there.
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There's one of him working.
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The tire.
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There's one of him looking at the
engine.
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And then I've also got that plate over
there.
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This one in particular, and I'm going
to talk about this a little bit more
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during post production, was one of the
more difficult ones to stitch.
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The reason was because the subjects
were so close to the frame in the
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foreground.
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It presented a lot of problems with
perspective.
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I eventually,
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you have to figure out the right
combination
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the ways that it renders out.
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And I'm talking about this, I want to
talk about stitching panels, but there
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are different ways you can render it
based on perspective and different
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mapping methods.
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And certain ones are going to be more
successful than others.
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And this was amazing, a little bit of
trial and error to make it work.
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But what I ended up doing by the time
it was all said and done,
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was we combined
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this foreground.
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This was the background on the plane
shot.
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I've got this one in there, and I've
got this one in here.
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And then we used a combination of the
rest,
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and it ended up looking like that
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we're going to talk about this a little
bit later when we get into post
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production and what that combination
looked like.
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But I think
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all things considered, this turned out
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really remarkably close to the
illustration.
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So this is kind of
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what I was going for
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with this image.
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Now
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let's maybe have some questions about
what that shooting
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was.
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Yeah,
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what are some considerations to take
into account when you're reusing the
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same models in the background?
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What do you have to look out for and
pay attention to?
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So
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some of the more obvious ones are, is
the face showing
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and how much of them are in focus?
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Fortunately, I was using a really
shallow depth of field
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and they are completely out of focus.
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Everyone in this in the scene is also
wearing the same thing, which helps a
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lot.
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Because if you want everyone to be
dressed irregularly, and you start
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cloning people, that can look really
strange.
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But because everyone's in a uniform,
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that helps.
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There were a couple small adjustments I
would make, maybe, like taking the
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jacket off, or taking the hat off, to
change some things up, or just hiding
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the face
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was another one.
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And so that was kind of what I ended up
getting away with here.
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The one thing that I kind of thought
was a little bit
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close, which would be something I'd
worry about.
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And this is getting into really
specific things.
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Is, if you look at him in this shot
here,
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where
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he's standing up,
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there is a similarity
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between it
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and here, in terms of how he stands,
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it's, he stands and varies, even though
he's in a different pose,
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it's just the way he stands.
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And so I would probably
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that's about, that's something I would
consider, how similar looking does it?
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Because even though it's how to focus,
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we can kind of register it as the same
person.
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But I think because
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he's pretty obscure, and he's wearing a
different jacket, I don't think you
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pick up on it too much,
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at least I hope.
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But you know, my hope is that your
attention goes to the foreground, the
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foreground subject.
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So,
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yes,
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yeah,
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when you're doing your,
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getting your place in your panham, or
you want an extension plate, or you're
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just doing it right off the top.
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And photoshir, I'm just doing it right
off the Pivot,
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I find that that's usually fine.
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It obviously introduces a little bit of
distortion.
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You're going to see that in the theater
image.
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It works a little bit better because
everyone is so far away from the
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camera.
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It is quite a bit more exaggerated.
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In this image, in this particular
panel, it doesn't really present a
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problem at all.
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In the first image from today, this
one, it definitely introduces quite a
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bit of distortion.
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And so I was playing with different
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renderings, for which one gave me a
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distortion that I was happier with.
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And so it is definitely something you
have to take into account.
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But it's a pretty high resolution, so
it can stretch, especially when you
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shrink it down.
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So obviously
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doing that lateral, that lateral move,
would
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also be another way to do it, and
possibly give you a little bit more
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help.
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Probably give you a little bit more
help.
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But I thought this
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still achieved a pretty working, pretty
good result.
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Now, when you do these plates, have you
ever used a slider to achieve that?
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I have not.
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I have not.
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Again.
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I know that it
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helps and works pretty well.
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But I have found that in my experience,
the instances in which I have used it,
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this was enough
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to work.
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For me.
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It's not something that I do
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regularly.
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To do this kind of work with plates
with this amount of stitching.
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It's not a regular occurrence.
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But I do it a lot of times
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when
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I don't really do landscape
professionally, but I do it for fun
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00:10:09,209 --> 00:10:09,776
when I travel.
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And I regularly will shoot
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a wide scene with like that lens,
because I think it gives a better
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compression of the background.
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Like if there's mountains in the
background, there's a better sense of
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scale.
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00:10:21,221 --> 00:10:24,991
When you're using that kind of a focal
length, as opposed to a really crazy
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white angle, lens.
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And so I just think it feels a little
bit closer to the way the eye sees.
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00:10:30,597 --> 00:10:34,100
And so that's why I'm a fan of using a
focal link like that, instead of
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something really crazy, wide
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questions online.
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When you're shooting plates, do you
always turn a life off?
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When do you turn them off when you're
not?
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It depends on what the situation is.
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00:10:48,982 --> 00:10:52,18
So in the theater, I turned the
foreground lights off because I wanted
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a clean plate of that.
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But I would have left, obviously, the
background lights on, because that's an
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environmental thing that I need
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00:10:59,459 --> 00:10:59,626
here.
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I thought that the
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lights in the front were causing a
little bit of
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an issue with not giving me a clean
floor, clean ground.
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00:11:10,837 --> 00:11:14,574
And so I wanted to make sure that the
plates were clean,
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so that when I blended it later,
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it would help those things be a little
bit more seamless.
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And I mean, you can see there is a
definite outline to that scrim.
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And it just,
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00:11:26,19 --> 00:11:26,920
it is what it is.
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If I had a much larger scrim, or many,
many scrimbs,
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great, I can avoid that.
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But in this particular instance, I just
couldn't use one that large.
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00:11:37,230 --> 00:11:38,732
If you've ever seen
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west world, if you ever watched, like
they have the western town, one of my
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favorite behind the Scenes from it was
they needed to make it look like a
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cloudy day.
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So they basically scrimmed the entire
section of town, and it's these huge
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scrims over the entire
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00:11:54,180 --> 00:11:54,748
set outside.
266
00:11:55,215 --> 00:11:56,316
And it's amazing.
267
00:11:56,916 --> 00:11:58,284
Bah, that's not what we did.
268
00:11:59,953 --> 00:12:01,788
we don't have that HBO money, and
269
00:12:03,289 --> 00:12:05,125
not many productions do,
270
00:12:05,558 --> 00:12:06,726
but that exists.
271
00:12:07,60 --> 00:12:09,963
And it's great when you have the
ability to facilitate that.
272
00:12:10,430 --> 00:12:13,266
But this was working with a singular
scrimp, and then we fix it later.
273
00:12:17,370 --> 00:12:22,709
Is there any reason why you chose a low
angle shot related to the cinematic look?
274
00:12:23,209 --> 00:12:24,10
So
275
00:12:24,577 --> 00:12:28,314
with this one, in particular, it was
really more about
276
00:12:28,748 --> 00:12:30,884
making the planes look big and epic.
277
00:12:31,785 --> 00:12:34,721
And I just, I really liked that
perspective.
278
00:12:35,388 --> 00:12:40,660
When you see a lot of war movies that
feature planes like this, they use that
279
00:12:40,760 --> 00:12:44,164
low angle quite a bit because that
there is a sense of grandeur to that
280
00:12:44,898 --> 00:12:47,33
hero angle on this kind of stuff.
281
00:12:47,400 --> 00:12:50,270
And when I'm looking at the source
material, the planes are much bigger,
282
00:12:50,503 --> 00:12:51,638
even than the ones we use.
283
00:12:51,938 --> 00:12:55,642
And they're kind of, I mean, you can
see in that illustration how big it is
284
00:12:56,109 --> 00:12:56,576
in the frame.
285
00:12:56,976 --> 00:12:58,78
And I wanted
286
00:12:58,345 --> 00:12:59,212
something that felt similar.
287
00:13:00,280 --> 00:13:03,950
And when you shoot from that straight
on angle, they look smaller.
288
00:13:04,584 --> 00:13:09,155
And so the intent behind shooting
really low was to just make them even
289
00:13:09,289 --> 00:13:10,223
larger than they were.
290
00:13:13,593 --> 00:13:14,94
Yes,
291
00:13:15,795 --> 00:13:17,564
I just wanted to reiterate your
process.
292
00:13:17,931 --> 00:13:19,999
Do you always shoot on auto focus?
293
00:13:20,333 --> 00:13:22,168
And then I noticed that that focal plane
294
00:13:23,236 --> 00:13:24,904
kept the same as you're doing the
panorama.
295
00:13:25,472 --> 00:13:28,808
So when you're doing additional
panorama shots, do you always
296
00:13:29,309 --> 00:13:30,276
then take it?
297
00:13:30,577 --> 00:13:33,313
I put it on manual focus to maintain
that same.
298
00:13:33,613 --> 00:13:33,780
Yeah.
299
00:13:33,880 --> 00:13:35,515
So, I mean,
300
00:13:37,150 --> 00:13:39,52
I don't trust myself to pull off
301
00:13:39,386 --> 00:13:39,953
auto focus.
302
00:13:40,420 --> 00:13:40,987
Most of the time
303
00:13:42,589 --> 00:13:44,190
I regulate a manual focus.
304
00:13:44,257 --> 00:13:45,792
I don't trust myself to do it.
305
00:13:46,26 --> 00:13:47,794
So I use auto focus.
306
00:13:49,229 --> 00:13:52,32
And in this particular case, so you
change the focus, so it's on the face,
307
00:13:52,332 --> 00:13:53,166
and then it's locked.
308
00:13:53,800 --> 00:13:57,704
And I would, regularly, because they
were moving around, I was changing it
309
00:13:57,704 --> 00:13:58,705
when they were in place.
310
00:13:59,72 --> 00:14:02,575
But once I needed the plates, I knew
that it was close enough
311
00:14:02,976 --> 00:14:03,376
to that.
312
00:14:03,610 --> 00:14:05,779
Like, once I got that shot, I could
just slip it to Manuel.
313
00:14:06,346 --> 00:14:09,115
And that keeps the focal plane
consistent, across.
314
00:14:09,549 --> 00:14:12,118
So then I make the plates, and
everything blends in, because I don't
315
00:14:12,185 --> 00:14:15,388
want it to refocus and make the planes
and focus on some of the shots.
316
00:14:15,622 --> 00:14:17,390
And then with them it's out of focus.
317
00:14:17,791 --> 00:14:17,957
That's.
318
00:14:17,957 --> 00:14:21,428
The entire point, was to make that
depth of field consistent.
319
00:14:21,928 --> 00:14:26,499
And so no matter how I panned, they
have a relatively similar focal plane.
320
00:14:26,666 --> 00:14:28,335
Yeah, I mean, there's going to be
slight,
321
00:14:29,302 --> 00:14:31,471
slight changes to it, but it's mostly
the same.
322
00:14:31,871 --> 00:14:34,174
And that way, when I'm shooting the
people in the background, I don't have
323
00:14:34,174 --> 00:14:38,578
to worry about blurring those shots to
match and not necessarily get it
324
00:14:38,578 --> 00:14:39,379
correct or close
325
00:14:40,413 --> 00:14:40,814
this way.
326
00:14:40,814 --> 00:14:43,883
It's already there, and just stitches
together a lot more cleanly.
327
00:14:44,250 --> 00:14:46,653
So I shoot them, I get them in focus,
they're good to go.
328
00:14:46,653 --> 00:14:48,822
I lock the focus, and then I don't
touch it.
329
00:14:48,822 --> 00:14:49,789
I just start taking the plates.
330
00:14:49,956 --> 00:14:52,258
I turn, take the picture, turn, take
the picture, turn, take the picture,
331
00:14:52,592 --> 00:14:55,61
move the lights out, take the picture,
turn, take the picture.
332
00:14:55,228 --> 00:14:55,395
Turn.
333
00:14:55,462 --> 00:14:56,96
It's the same thing.
334
00:14:56,96 --> 00:14:59,165
I'm just doing different versions of
it, so that I know for safety,
335
00:14:59,399 --> 00:15:02,736
depending upon whatever ones I want to
combine, they are.
336
00:15:02,902 --> 00:15:03,370
There
337
00:15:03,703 --> 00:15:06,673
it's more like, I may not use most of
the plate information.
338
00:15:06,906 --> 00:15:08,441
I'll shoot it way, way wider.
339
00:15:08,675 --> 00:15:10,110
I'll shoot taller up, down, sometimes
340
00:15:11,311 --> 00:15:11,878
through the theater.
341
00:15:11,945 --> 00:15:13,613
I shot an extra layer above that.
342
00:15:13,613 --> 00:15:15,548
I threw away most of with this.
343
00:15:15,615 --> 00:15:19,352
I shot way more to the right and way
more to the left than I ended up using.
344
00:15:19,953 --> 00:15:26,92
So it's just about giving yourself that
flexibility and not trying to have to fix
345
00:15:26,760 --> 00:15:28,795
all of it later if you don't have to.
346
00:15:33,66 --> 00:15:38,838
Yeah, if the final shot is horizontal,
why take it vertical and work with so
347
00:15:38,838 --> 00:15:40,740
many plays we're talking about plates
right now.
348
00:15:40,840 --> 00:15:41,307
So, yeah.
349
00:15:41,474 --> 00:15:44,310
So it's about what I can fit into the
frame,
350
00:15:45,78 --> 00:15:47,681
and so I can fit them
351
00:15:47,847 --> 00:15:48,515
vertically.
352
00:15:50,583 --> 00:15:51,718
I couldn't have fit them horizontally.
353
00:15:52,352 --> 00:15:56,823
It also, I mean, shooting vertical
plates across is going to give you more
354
00:15:56,823 --> 00:15:58,391
images, which ultimately gives you
355
00:15:58,992 --> 00:16:01,161
higher resolution, if that's what
you're after.
356
00:16:01,628 --> 00:16:05,298
It's also going to give me a better
sense of perspective when I'm using
357
00:16:05,465 --> 00:16:06,666
smaller sections closer.
358
00:16:07,67 --> 00:16:09,636
Because when you start backing it up
and stitching together, you're still
359
00:16:09,703 --> 00:16:14,274
getting more of that wider angle look
so this just gives me a better sense of
360
00:16:14,274 --> 00:16:17,544
perspective, as opposed to just doing
like two frames side by side.
361
00:16:17,944 --> 00:16:19,312
Obviously, you can do that.
362
00:16:19,479 --> 00:16:20,680
There's nothing wrong with it.
363
00:16:21,214 --> 00:16:26,86
I just think I prefer the look of the
compression when it's closer to this.
27484
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