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hey there jeff manchester manchester
music
welcome now i'm not in my space normally
i'm in a different space and i will talk
about that in a future video what i want
to focus on
in this video is a continuation
in a series that we started off with
called why is everybody in love with x
plugin the first video i did in the
series was about the fabfilter pro q3
you can check that out i'll leave a link
to it
today i want to talk about another
plugin that shows up on
top 10 20 lists of the year or of all
time
best plugins of all time you've seen it
in listicles articles you've seen it in
tutorials
it's decapitator by a company called
sound toys
it's a saturation device we're going to
go over what makes it special why do
people use it how do you get the most
out of it what does everything do all
the buttons and knobs and dials so
stick around and let's jump in all right
so here we are
in logic i have a drum loop set up i
find that this is the best kind of audio
material to use if it's a voice or
anything else people get pretty tired of
it but
we just have some drums they sound like
this i'm going to
turn this guy off
[Music]
as clean a loop as i could manage guys
so
this is decapitator it's pretty simple
very skeuomorphic it looks like
something that exists in the real world
that's because they've
adopted some of the knobs and things
like that but it's actually very much
its own design
and what it really represents i think is
a hybrid of classic
pres kind of lined up here on the bottom
we'll go over the styles a minute but
this is what it is it's got a little vu
meter it's got you know
knobs and dials and stuff like that it's
it's meant to make you feel like you're
using a piece of rack mounted gear
except you're in your digital audio
workstation so again
i said this was a saturation tool and
you guys can hear
some of the stuff that it's doing but i
also love to visualize the changes
tonally that a piece of gear imparts on
you know a sonic artifact a drum loop
anything else that's why i have insight
here
it's going to be a really good way for
us to you know confirm visually the
things that we're hearing
with our ears and you'll see what i mean
more about that in a minute but
first off let's just talk about what is
happening in decapitator
as far as i know it cannot get any
bigger or smaller this is kind of its
size we have a drive parameter we have
punish we have
some things to help kind of shape the
tone an output
an auto thing here we'll talk about that
in a minute a mix
knob and then there's a little thump
thing as well and a steep thing and then
we have our
styles down here and this is really
where the money is these different
algorithms
so let's start off here uh just by
you know starting at default i'll just
bring things back to default and i'll
get this playing i'll turn this on
and then what i'm going to do is bring
up the drive we're stuck on the a style
here i'll talk about what that is in a
moment but let's just first
bring the drive up to here what we get
[Music]
so obviously we are adding a lot of
crunch a lot of saturation to the point
where
things are kind of distorting and
pulling themselves apart technically in
audio anytime you change
an audio signal you're distorting it but
here we really mean it you're
adding distortion saturation it sounds
like you're turning up the overdrive on
a guitar
and that's because we have here this
drive parameter
and what this is going to do is push the
signal deeper into decapitator and the
more the signal is pushed
well the more it distorts and drive is
also kind of a gain thing so that's why
if you noticed when i bring the drive up
the output goes down all the way to 24
decibels so
it is scaling this automatically that's
what this auto thing is doing right here
to make sure that we don't kind of blow
things out and we get a nice kind of
reciprocal
volume and saturation um i guess
volume decrease saturation increase of
course we can unlink those guys
so that when i turn this up we just stay
here at zero decibels closer to uh you
know the kind of loudest level but it's
going to get pretty loud pretty quick so
have a listen i've disabled
auto so now it's not going to scale and
i'll bring the drive
back up
so obviously because we're in the
digital space we have floating point
processing we're not really going to be
too uh injured with any kind of
distortion or clipping but you can see
why they scale it over here
just so you don't get an overage that's
so kind of unacceptable and kind of
offensive so once again
[Music]
it scales really nicely
[Music]
now this kind of effect is very
pronounced for a couple of reasons you
know we can do the best we can to
control the output here it's on auto but
we also have this mix parameter
which is kind of like a parallel
processor it's how much of the
mixed signal we want to blend in with
the dry in this case we have it all the
way to wet so what we could do
if we wanted to be kind of careful is
bring up the drive here but keep the mix
at around 12 o'clock or midnight
sometimes they say at the top
of this dial so that we have a nice
blend of dry
and wet signals and it's not too kind of
distorted and saturated so let's listen
to that
i'll do the same thing keep the mix at
you know midnight and bring the drive up
and leave the auto on so we're still
[Music]
scaling
[Music]
so now would be a good time to do a
little before and after now that we have
a bit more of a
subtle effect of the saturation
occurring here so i'll turn this off and
on
[Music]
so that's a nice way to be a bit more
conservative with the effect
you know what if you want to distort it
to crap go ahead and do that but
the mix parameter here is a nice kind of
safety to make sure that you're getting
the best of both worlds
now i want to talk more about some of
the other things that we have
around here before we get into the
styles which is where the kind of money
is like i said earlier we have a thump
kind of dial switch when i turn this on
i think it adds a bit of a boost on the
low end the manual didn't say exactly
where
in the spectra things are going to be
boosted but i'm going to guess
and we can again do more than guess we
can kind of
check the spectrogram out that we're
probably around 60 hertz or 70 hertz
a bit of a bump there you have to be
careful because some of these styles
these algorithms these pieces of gear
they've modeled things after and put
into these various buttons here
impart their own kind of low end boost
so you don't want to double things up
and have things get really muddy
but i just want to let you know thump is
just that a bit of
a kind of gut punch here with a bit of
low end information
uh boosted now low cut i mean it's a low
cut you're
basically doing what's called a high
pass you're allowing the highs to pass
with that low cut so
as i bring this from 20 to 1k have a
listen
let's go back and bring this over here
that sounds probably a little better
[Music]
right so low cut means a high pass means
we're allowing the highest to pass you
guys have all done this before you get a
shelf and you just kind of
you know scoop around uh from the bottom
to the top of the spectra and
now just nothing but you know high tones
are kind of uh
remaining there double click to return
things to zero
at least that kind of usually works oh
it's because the default here is twenty
000
or 20 hertz rather that's really really
awesome i love that you can just double
click and return things to the default
position
love it instead of having to command or
shift or controller option click
now the tone is going to kind of balance
things toward a brighter or darker
tonality
let's do that again just bring this down
to
[Music]
dark
[Music]
nice so i should mention that the low
cut acts as though you have
a filter some kind of you know frequency
tool eq tool before
decapitator you know even exists so
you're basically
telling how much of the signal you want
to go into decapitator
the high cut which we'll talk about now
is not acting that way the high cut is
taking into account the saturation but
what you're going to be able to do
is make the saturation a little bit
warmer by not allowing the highs the
saturated highs to be kind of as
pronounced at least that's kind of how i
understand it so it is factoring in you
know you're kind of scooping out
as though there's an eq kind of after
the decapitator here that's affecting
the saturated high frequency signal so
let's have a listen what that sounds
like i'll start at the default here and
go all the way to one kilohertz so we'll
start at 20 and go down this is a bit
like
a low pass allowing the lows to pass but
because it's built into decapitator
it's not quite that simple but let's
just listen to it
[Music]
so in this way my highs are a little
less saturated the lows still
are everything below uh you know one
kilohertz ostensibly is still saturated
a bit more control i guess it's less
kind of tinny and kind of grungy at the
top
let's uh check this
[Music]
so what i'm imagining here as i
visualize this is a much steeper
kind of filter shape that is you know
restricting
saturation from the highs that's kind of
what i what i think about it sounds
much more kind of aggressive than when i
have it kind of
down over here
[Music]
i want to try these changes to the high
cut with my mix parameter all the way to
wet this is going to sound a bit crunchy
let me back off a bit more on the drive
and the output goes back accordingly
[Music]
[Music]
and just because we're hanging out here
let me bring steep up and
this i think will create an even steeper
kind of filter shape let's have a listen
i mean you can even see it here i'm
going to pause inside you can see how i
in real time you know
how we basically um prevented high
frequency information from entering into
the signal here
uh at least visually so we really
scooped out the highs
uh using you know from this fully
saturated signal so
you know this is pretty pretty dramatic
maybe this is going to
make it sound a bit more kind of limited
and vintage and sound i'm not really
sure i don't play too much with the high
cut
but if you you know wanted to visualize
it that's what's happening right there
and of course we have the mix at 100
wet so we really get the kind of
pronounced scooping out
of of the highs that high cut there or
that low pass let me bring this back
now there's a couple more things i want
to talk about before we go into the
styles
and that's this punish knob so knob it's
a button
this sounds kind of cool but it's
actually just adding about 20 decibels
of
gain that's all it's doing so if you
have this all the way on wet
i mean and you hit it it's going to
sound like you just
turn things up cleanly about 20 decibels
so let's have a listen to that
[Music]
that's all there is to it if we bring
the mix back a little bit more
it's not going to sound so kind of
crunchy and and crispy but let's have a
listen here
[Music]
all right so now that we know everything
that happens here up top what all these
guys do i'm going to return things again
right back to the default because now
what i want to do is explore i'm going
to get this off pause
i want to explore all the different
algorithms so what these
letters represent are different pieces
of gear that the
soundtoys team have kind of
discombobulated disassembled and then
kind of sampled and modeled
so they can kind of fit them into these
various
um you know algorithms here so that you
can play with things
as far as i know you can't actually
combine stuff together you can only do
one of it
one at a time maybe i'm wrong i'll hit
command a little bit like i would to get
a couple words highlighted at the same
time in a non-contiguous way that
doesn't work yet so just one at a time
but i guess you could have a couple of
decapitators and then you know blend
things together by yourself in fact
they do have a great rack where you can
just add a whole bunch of different
things i don't know if you can add two
instances of the same decapitator
plug-in maybe you can maybe you can't
but
if you wanted to get around it you could
do that but anyway let's start with
a so a is you know think about it you
know from a ux experience they wanted
this to be the very first one that you
hit
you know this is like you're going to
demo it you want to listen to it so they
wanted to make sure this one was
really good and i see a lot of people
kind of sticking with a
it stands for ampex 350 tape drive
preamp i've never got to play with it
myself but
what i notice here and what i've read
and heard is that it is probably one of
the smoothest forms
of saturation coming out of the
decapitator so
let's play with it we'll go you know
kind of wet and dry
i'm going to leave it here at about five
right there
you've been listening to it before but
just for the sake of going through all
them let's go from dry to wet
with this algorithm
[Music]
so
[Music]
so to my ears it is smooth i mean i
would never really bring it here
all the way to wet and we do have a
pretty conservative amount of drive
our output is is you know kind of
staying put according to where the drive
is so
i'd probably back it off here you know
leave it around there or so so that it's
not all the way wet but again
we're making this video to show you how
this thing sounds so i want to make sure
it gets across so if the examples are a
bit exaggerated that's why
[Music]
all right so the next one that we have
here is e spoiler alert this is my
favorite
of the algorithms and this is based on
the chandler emi tg
channel which is i think an eq and mic
pre combined into one this is abby road
blah blah blah
the thing i really like about this is
you can really hear
a kind of nice top end to this
which you might want to control for with
a high cut or you know with the tone
if it's too bright for you and a nice
kind of beefy low end which i really
like so
what i'm going to do is play this
same as i did before i want you to take
a look as i switch between a and e i'll
do that in a minute so you can see in
the spectrogram
how much brighter e is compared to a and
beefier the low end is too and again be
careful with this thump
toggle because you could turn this on
and because
e the chandler emit channel algorithm
adds a bit of low end as far as i know
you could be doubling up on that and it
starts to get really muddy really messy
really fast so anyway
let's just hear it and then i'm going to
compare both and we'll look at it in
insight so
let's leave the wet here at 100 for
consistency and bring the drive
up with e
[Music]
now i haven't gone too far up the drive
dial here but already
things really open up sorry to you know
cut in because i know you guys are
listening but i just
right away instant tone that's what i
like i'm going to shut up and do it
[Music]
again
[Music]
so we're getting a little bit you know
crazy as we went up the drive dial
so what i'm going to do just so i can
get some of the expressiveness of this
algorithm out is just back off a little
bit on the mix
maybe 12 so we don't get too much
distortion but again maybe that's what
you want
but i'm going to back it off so that i
can really crank the drive without
getting into too much trouble
[Music]
so much more shimmery and shiny that's
what i really like about it
what i'm gonna do is bring the wet up a
little bit more
leave it around there and i'm going to
toggle between
the a and e here so you can see
i'll show you how i'm going to do that
in a minute and hear the difference now
first of all i got to tell you
time in the spectrogram left to right
are frequencies 100 hertz all the way to
20k
this is how i like to look at audio when
i'm kind of
trying to visualize it in a spectrogram
which is just an fft kind of
representation of frequency
but just you know low frequency stuff is
going to be at the bottom high frequency
stuff is going to be at the top and
brightness in a spectrogram corresponds
to loudness so how loud something is
if it's a little louder it's going to be
a little brighter than other aspects in
the spectrogram so just know that
and let's compare the two so we'll start
with a
[Music]
okay so we see some activity on the
bottom those are our kicks and then we
have our kind of
mid-range stuff here upper mids and our
kind of nice you know
the symbols and stuff at the very top
here so i'm going to reset this
i'm going to play it again and then i'm
going to switch between the two a and e
so we'll start with a for a couple
seconds and then go to e and we'll
compare them in the spectrogram
so i'm not sure if you can see it but we
have
you know this is when we were on a okay
the first one
the ampex 350 tape and then we went over
here
it happened pretty quickly to the e
so a little bit brighter a little bit
more information on the top you see we
have a little bit more kind of gray up
here
and here we get more solidness kind of
filled out that's because
stuff from 10k and up is getting you
know accentuated and filled in so again
our tree tops at the very top here a bit
more solid compared to these guys
you have these kind of holes here and
that's because not as much information
is being excited and then
kind of represented up there i just like
to i know it's kind of nerdy i like to
kind of see how everything's coming
together over here so let me actually
back off a little bit more bring this to
12 o'clock so it gets so much distortion
and i'll leave the drive where it is and
let's do another little before and after
here
starting with a
[Music]
so
[Music]
so to me those high hats really come out
more and of course something i haven't
done
is a before and after of just the e the
chandler emi tg channel so i'll do that
with the power button here so here's
before and after starting with
after
[Music]
and before
[Music]
cool again that's my favorite one but
you know
you guys probably have your favorites
let's move on to n
n stands of course for neve in this case
the neve 1057
and it sounds like the manual kind of
says very solid
let's bring this all the way up to wet
so we can get a real nice sound here
i'm going to bring the input now i'll
just leave it kind of where it is and
see if i can get a good level
so here is turn this on the n
style
[Music]
all right let me back off a little bit
on this guy
[Music]
okay so here's before
[Music]
before
[Music]
and after
[Music]
if you know if you can't hear me or if
this isn't obvious enough just wait for
the little vu meter to start kind of
bopping its head and you know moshing
let's go to the last two
which are both from the acclaimed
thermionic culture
vulture distortion device now t
stands for triode it's a type of tube
and p stands for pentode it's also
a kind of tube as i understand it and
both i think are a little bit better for
instruments whereas um a e and n
so a again ampex the chandler emi and
the nev107
1057 are a little bit better for like
multi-purpose stuff
i find these guys are kind of well
suited to guitars specifically the
triode which we're going to hear right
now the pentode
um or sorry the the tryout is a bit
better for like
general stuff but really good on guitars
whereas the pentode
i find is like just like amazing for
just guitars so anyway
even though we have drums here so let me
start with t
and let me find a good level again these
guys all kind of distort and pop out a
different
kind of in different ways with different
parameters so
i'm kind of finding my footing here
trying to show an even keeled
example of all the styles
[Music]
that sounds pretty good let's do some
before and afters before
[Music]
let me crank the wet a little bit more
to see how far we can get away with this
[Music]
sound
[Music]
it's pretty gnarly let's finish here
with the pentode
tube settings i'm going to put things
back to around midnight here on the mix
knob
and back off on the drive until i
feel like it's sitting good
[Music]
really nice and kind of just boxy in a
good way so before and after years
[Music]
before
[Music]
so
[Music]
now one thing we didn't really go over
here with before and afters is the thump
and that's because to be quite honest
with you sometimes i can't really hear
what it's adding it might be one of
those things where i need a sub to
really
feel it and experience it but i'm going
to turn it off uh
on and off with all of these styles here
to see if we can kind of catch
something uh kind of livening up um
i am gonna turn the drive up to about
five that scales nicely
we'll leave the mix at around well let's
leave it not too far away from
the top there and let's turn it on and
off
so let's start with a work our way down
to the pentode tube
[Music]
so i'm definitely hearing a bit more of
a thud on the kick
when i turn the thump up so i feel like
it's coming through
actually on the ampex 350. let's try it
on the e
start with it off and then turn it back
on
[Music]
i'm hearing it there too it's not as
pronounced as
the ampex but i am hearing something
they're changing
in the low end um let's keep going here
with the neve
before and after
[Music]
let's keep going with the triode
definitely hearing it there let's try
with pentode
[Music]
if anything it's not so much sub i'm
hearing it's a kind of fullness
if that makes sense i'm not really sure
if that makes sense at all and it'd be
hilarious if soundtoys was like
yeah actually that doesn't do anything
because you have this thing turned off
and then my entire credibility is
undermined anyway
um there's also a whole bunch
of really amazing presets um
you know and i mentioned this earlier
this can be on a master bus it can be on
drums guitar whatever you see they've
thought of that
with a whole bunch of really great
different you know presets for you so
why don't we actually go through some of
those right now and see now that we know
what these styles do which ones light up
and contribute to the sound so let's
start with drums
uh let's do lo-fi kit
there we go now i just want to make sure
it doesn't kind of skip what i put here
did that just happen to work out that
the pentode was
the style on that one okay yeah it did
so all right let's
start with the lo-fi kit
[Music]
[Music]
so i mean it occurs to me that maybe
some of these guys are supposed to be on
individual things not so much on you
know
the entire drum kit so maybe we're not
doing a very good job here but
just wanted to show you a lot of stuff
you can do in here
um very easy plug-in to use it's kind of
cheeky and fun that it's called the
decapitator
you know it's not subtle it's like going
to take your head off attitude for a vu
meter
punish like it's clearly designed to
encourage you to have fun and jump in
and just play with it
i think maybe that's part of why this
thing is you know
in everyone's session from you know
i don't know beat makers to you know
guitar guys
like you know i'm trying to think here
cla
to you know tony maseratis and the like
so anyway
let's end it here all right thank you so
much for watching do you have questions
do you have
strong opinions about this plugin do you
have it do you not have it do you not
want it do you want it now
i want to know let me know in the
comments as always thanks for stopping
by
and see you in the next one
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