All language subtitles for 11_lens_fx

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,304 --> 00:00:05,632 Ms video go over adding someone's effects to Usher 2 00:00:06,144 --> 00:00:07,680 What's go ahead and gets 3 00:00:07,936 --> 00:00:14,080 Places where we left off at the end of video 9 the only difference is that I added some 4 00:00:14,336 --> 00:00:17,664 Here just to keep it organised otherwise it's all good 5 00:00:18,432 --> 00:00:23,040 Go ahead and working on our lands affects just to make the scale 6 00:00:25,344 --> 00:00:29,440 First thing about to do is someone's distortion to this 7 00:00:32,000 --> 00:00:36,352 We can see that we have 8 00:00:36,608 --> 00:00:38,144 It starts off at about 9 00:00:38,400 --> 00:00:42,752 28 and an LV progressing to shut down to an 18 10 00:00:43,520 --> 00:00:46,848 Go ahead and 11 00:00:47,360 --> 00:00:49,408 What you going to elements folder 12 00:00:49,920 --> 00:00:52,736 This 18 mm 13 00:00:53,504 --> 00:00:56,832 What to do with several times at this point 14 00:00:57,344 --> 00:00:58,880 Settlers distortion no 15 00:00:59,136 --> 00:01:00,397 Go to the analysis tab 16 00:01:00,399 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:06,304 --> 00:01:08,096 What's go ahead and soul 18 00:01:10,400 --> 00:01:13,984 So this is our 18mm one source 19 00:01:16,032 --> 00:01:20,640 And something that I want to do this shot that we didn't do in the previous week 20 00:01:20,896 --> 00:01:24,480 Is actually have some animated lens distortion 21 00:01:24,992 --> 00:01:27,808 Because looking at this camera 22 00:01:28,064 --> 00:01:32,672 We are pretty wide 23 00:01:33,184 --> 00:01:38,816 And that is a difference in the amount of distortion 24 00:01:39,072 --> 00:01:41,632 Go ahead and take a look at how we can do 25 00:01:42,144 --> 00:01:48,288 The first calculator for the 28mm version of this lens 26 00:01:49,312 --> 00:01:50,080 Music 27 00:01:50,848 --> 00:01:53,408 This scene 28 00:01:53,920 --> 00:01:56,736 In or perspective video 29 00:01:57,248 --> 00:02:03,392 Why do I have a cropping in my telephone 30 00:02:03,648 --> 00:02:04,416 Representation 31 00:02:04,928 --> 00:02:09,280 So to get this to be a 28mm lens we just have to scale it up 32 00:02:09,536 --> 00:02:14,144 Let's go ahead and open up the calculator over here 33 00:02:14,656 --> 00:02:17,984 And we can figure exactly how much 34 00:02:18,240 --> 00:02:22,080 What do you eat which is our desired focal wife 35 00:02:24,640 --> 00:02:27,200 Descale beset by 1.55 36 00:02:27,712 --> 00:02:33,856 So we can go ahead and make a transformer that is in the centre 37 00:02:34,368 --> 00:02:37,184 And we can give us up 1.5 38 00:02:37,952 --> 00:02:41,536 Go ahead and make a note and just separate these out 39 00:02:42,048 --> 00:02:43,584 Make another one of her here 40 00:02:44,096 --> 00:02:49,728 And now we have is the equivalent of a 28 mm lens 41 00:02:51,520 --> 00:02:55,104 So now we can do is just go through the exact same process 42 00:02:55,360 --> 00:03:01,248 Distortion node and to make sure that one accidentally calculating any of the bounding box 43 00:03:01,504 --> 00:03:03,296 Let's go ahead and make 44 00:03:03,808 --> 00:03:09,952 And if we assume in the scrap is everyone to the outside so we can stop that by turning black outside 45 00:03:11,744 --> 00:03:13,024 And now we can go ahead 46 00:03:13,536 --> 00:03:15,840 Go into the swans distortion 47 00:03:16,864 --> 00:03:17,632 Text the grid 48 00:03:18,400 --> 00:03:22,496 Alright that was pretty good it didn't connect these lines over here 49 00:03:22,752 --> 00:03:23,776 What's going on 50 00:03:24,032 --> 00:03:27,104 Quickly connect the Merchant take to 51 00:03:27,360 --> 00:03:32,224 Looks like they're in the right spot it just didn't connect them with the single 52 00:03:34,016 --> 00:03:34,528 What does keep 53 00:03:37,600 --> 00:03:40,928 Does a nice and connected now 54 00:03:41,184 --> 00:03:42,464 Let's hits 55 00:03:44,000 --> 00:03:48,608 Alright then what do we have for 28mm distortion 56 00:03:49,632 --> 00:03:51,168 Type that in here 57 00:03:55,520 --> 00:03:56,544 So here we are 58 00:03:56,800 --> 00:03:58,080 Go ahead and check out 59 00:03:58,336 --> 00:04:02,176 Distortion the cinemas should be relatively close to each other 60 00:04:02,432 --> 00:04:04,480 And they are so it's good to see 61 00:04:04,992 --> 00:04:11,136 Calculating correctly and make sure we can check 62 00:04:11,392 --> 00:04:13,184 Different they are 63 00:04:13,696 --> 00:04:15,488 Make this night sometime 64 00:04:18,047 --> 00:04:20,607 Let's copy and paste both of these 65 00:04:21,119 --> 00:04:24,447 We can change this to read distorted 66 00:04:25,471 --> 00:04:28,799 Change this in the higher overlays 67 00:04:29,311 --> 00:04:33,663 Let's check it out 68 00:04:33,919 --> 00:04:35,711 After 4 69 00:04:36,479 --> 00:04:39,039 And maybe we can just imagine over can't see 70 00:04:39,551 --> 00:04:41,087 That is a great colour 71 00:04:41,599 --> 00:04:45,439 So I can see exactly what are distortion is doing 72 00:04:48,511 --> 00:04:49,791 Undershirt 73 00:04:50,047 --> 00:04:53,887 This is our 18 mm and squeezing in 74 00:04:54,143 --> 00:04:55,935 Too hard to see 75 00:04:57,215 --> 00:04:58,751 This is our 20 76 00:04:59,007 --> 00:04:59,519 Set an alarm 77 00:05:00,031 --> 00:05:02,591 It's just intensive version 78 00:05:04,127 --> 00:05:05,407 How do we animate 79 00:05:05,663 --> 00:05:06,687 Between East 80 00:05:07,711 --> 00:05:10,271 Because we can just dissolve that's not going to do it 81 00:05:10,783 --> 00:05:13,599 And we'll sort your 180sx values into each other 82 00:05:14,367 --> 00:05:15,647 So what can we do 83 00:05:16,415 --> 00:05:17,183 Well 84 00:05:18,719 --> 00:05:23,583 What you can help with a lens distortion node of go ahead and just look at at 18 85 00:05:23,839 --> 00:05:25,119 Copy and paste this 86 00:05:25,631 --> 00:05:27,935 Canal put in a steamer 87 00:05:28,447 --> 00:05:33,567 Basically 88 00:05:33,823 --> 00:05:38,687 Can I distort but it's position in frame of pixel should know 89 00:05:39,455 --> 00:05:42,271 And so if we use the St map 90 00:05:43,039 --> 00:05:46,623 Go ahead and St map into a monster sore shin 91 00:05:46,879 --> 00:05:48,671 Source into the source 92 00:05:49,183 --> 00:05:50,719 Rgba 93 00:05:51,231 --> 00:05:52,255 What's 10 94 00:05:52,511 --> 00:05:53,791 Avicii 95 00:05:56,095 --> 00:05:59,935 Awkward is the reader store and then forward 96 00:06:00,191 --> 00:06:01,471 Is the understory 97 00:06:01,983 --> 00:06:03,263 And if you work here 98 00:06:04,031 --> 00:06:06,847 Is exactly the same 99 00:06:07,871 --> 00:06:09,919 As our Wednesday store 100 00:06:11,455 --> 00:06:13,759 There is no difference between the two of these 101 00:06:15,551 --> 00:06:18,623 So we have the map 102 00:06:18,879 --> 00:06:21,183 Top 4 diary distortion 103 00:06:21,695 --> 00:06:24,767 And we can go ahead and do the same thing 104 00:06:28,351 --> 00:06:29,631 When's distortion 105 00:06:29,887 --> 00:06:33,471 Is that 28 mm copy and paste so we have a reference 106 00:06:33,983 --> 00:06:36,287 What's go ahead and output in St map 107 00:06:37,567 --> 00:06:39,103 And what 108 00:06:39,615 --> 00:06:40,895 Type this in 109 00:06:41,151 --> 00:06:42,431 And now we can see 110 00:06:43,199 --> 00:06:44,991 This is exactly the same 111 00:06:47,039 --> 00:06:49,855 Maps 112 00:06:50,111 --> 00:06:51,903 Discussions 113 00:06:52,415 --> 00:06:54,719 So what do we do now 114 00:06:54,975 --> 00:06:58,815 Just for denies dance really quick 115 00:07:05,471 --> 00:07:11,615 The beautiful thing about this is that you can dissolve between them and they will smoothly trains 116 00:07:12,639 --> 00:07:18,783 Let's go ahead and we're on our way and this is slowly going to try 117 00:07:20,063 --> 00:07:23,391 From r80st map to our 1st 118 00:07:23,647 --> 00:07:25,695 Because work 20 and the amount 119 00:07:26,207 --> 00:07:27,999 That was supposed to move our pixels 120 00:07:28,255 --> 00:07:32,095 Just dissolve between two parts here 121 00:07:33,631 --> 00:07:38,751 Because that's just going to do this nonsense I love using St maps 122 00:07:39,007 --> 00:07:43,103 Interesting ways to manipulate pixel Transformers with them 123 00:07:43,615 --> 00:07:46,687 Between our two 124 00:07:46,943 --> 00:07:48,223 When is depression 125 00:07:51,295 --> 00:07:52,575 You are 126 00:07:54,623 --> 00:07:57,695 What's go ahead find or camera here 127 00:07:59,487 --> 00:08:01,279 Curve editor 128 00:08:02,559 --> 00:08:04,607 So what is that 129 00:08:04,863 --> 00:08:05,887 On frame 130 00:08:07,679 --> 00:08:12,543 14428 and then on one 46 one 18 131 00:08:13,311 --> 00:08:15,103 Easy enough 132 00:08:18,431 --> 00:08:18,943 You're back 133 00:08:19,967 --> 00:08:22,271 28 134 00:08:23,039 --> 00:08:26,623 Sophie look at 135 00:08:26,879 --> 00:08:29,439 Work between these two lengths 136 00:08:34,303 --> 00:08:37,119 We can see or distortion a meeting 137 00:08:39,423 --> 00:08:39,935 Awesome 138 00:08:40,703 --> 00:08:45,311 Is an issue here because our shot wasn't made 139 00:08:45,567 --> 00:08:48,383 Over skins are getting these Hawaiian laptop 140 00:08:48,639 --> 00:08:49,407 Decide 141 00:08:49,663 --> 00:08:54,015 And honestly the best thing to do in these cases is just a scale it up 142 00:08:54,271 --> 00:08:55,039 Time 143 00:08:56,063 --> 00:08:59,135 It won't take too much for trying to do the minimal 144 00:09:01,439 --> 00:09:07,327 Something like that is all we need 1.03 it's a saddle a mountain now we just have 145 00:09:07,583 --> 00:09:09,631 Of lens distortion 146 00:09:11,167 --> 00:09:12,703 Awesome that's looking good 147 00:09:12,959 --> 00:09:17,055 I didn't do this in the previous weeks video because of how telephoto lens was 148 00:09:17,311 --> 00:09:20,639 And the changing distortion with the pretty imperceptible 149 00:09:20,895 --> 00:09:25,759 Definitely 150 00:09:26,271 --> 00:09:27,039 Set timer 151 00:09:27,807 --> 00:09:31,647 Let's go ahead and move on to adjusting 152 00:09:32,159 --> 00:09:34,975 Our lens grinder 153 00:09:35,231 --> 00:09:38,047 What's go ahead in import this when's crunch image 154 00:09:38,303 --> 00:09:41,119 It's just a random order that I found online 155 00:09:41,631 --> 00:09:43,167 Head maker 156 00:09:43,423 --> 00:09:44,191 4 minutes 157 00:09:44,447 --> 00:09:46,495 And we can look into you 158 00:09:47,007 --> 00:09:51,103 Having or illuminate or grumpy 159 00:09:51,871 --> 00:09:54,175 Let's go ahead and 160 00:09:54,687 --> 00:09:55,711 This out 161 00:09:57,247 --> 00:09:57,759 Baby 162 00:09:58,015 --> 00:09:59,295 100 163 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 164 00:10:02,377 --> 00:10:02,623 What subject if you can do whatever you want 165 00:10:02,879 --> 00:10:04,927 Oh crap it just a little speedy 166 00:10:05,439 --> 00:10:07,487 And we can supply 167 00:10:08,511 --> 00:10:09,791 When's Christmas 168 00:10:10,815 --> 00:10:12,095 Buy our footage 169 00:10:13,119 --> 00:10:14,911 And we can go ahead now 170 00:10:16,191 --> 00:10:20,031 Purchase over and loss of Grime 171 00:10:20,287 --> 00:10:21,311 That gets kicked up 172 00:10:21,823 --> 00:10:24,383 Whenever we have a very bright hearts 173 00:10:27,455 --> 00:10:29,759 This is a very stylistic choice 174 00:10:30,015 --> 00:10:36,159 I personally can't take it or leave it or not fan of but some people 175 00:10:36,415 --> 00:10:36,927 And 176 00:10:37,183 --> 00:10:39,487 That's just the difference in the taste of style 177 00:10:39,999 --> 00:10:44,607 And so I think this is honestly working pretty well really have to do much 178 00:10:44,863 --> 00:10:45,887 I do think 179 00:10:46,911 --> 00:10:50,495 Is March 2 a pair 180 00:10:51,007 --> 00:10:54,847 Go ahead and just paint that out I don't like how intense that is 181 00:10:55,615 --> 00:10:56,383 And we can 182 00:10:56,895 --> 00:11:00,735 Loan to make sure that 183 00:11:00,991 --> 00:11:03,551 You can actually do that before you start painting right here 184 00:11:04,063 --> 00:11:06,623 And we can just roughly get rid of this 185 00:11:07,903 --> 00:11:09,183 My wife is 186 00:11:09,439 --> 00:11:10,207 All now 187 00:11:10,463 --> 00:11:13,279 And now that's all spots just gone 188 00:11:13,791 --> 00:11:15,327 Play this 189 00:11:16,863 --> 00:11:19,167 Windscribe 190 00:11:22,495 --> 00:11:28,639 It would probably be pretty be focused sentence right on the Lambs and so we can do 191 00:11:30,431 --> 00:11:31,711 Focusrite 192 00:11:32,223 --> 00:11:34,271 And the sky out of bed 193 00:11:34,783 --> 00:11:37,855 And then this is Marina I will too much 194 00:11:38,111 --> 00:11:38,879 Sucker head 195 00:11:39,135 --> 00:11:41,183 Contrast our son 196 00:11:41,439 --> 00:11:42,719 Really cranky 197 00:11:42,975 --> 00:11:45,791 And we may even want to add 198 00:11:46,559 --> 00:11:47,583 Some more 199 00:11:48,095 --> 00:11:49,631 Brightness in the middle 200 00:11:50,655 --> 00:11:52,447 This texture what's go ahead 201 00:11:54,751 --> 00:11:55,263 Just 202 00:11:55,519 --> 00:11:57,055 Penis 203 00:12:00,127 --> 00:12:01,151 Outside 204 00:12:03,199 --> 00:12:04,991 100 pixel 205 00:12:05,247 --> 00:12:08,831 We still have some hotspots in the middle here 206 00:12:10,623 --> 00:12:12,671 And now we have a nice little 207 00:12:12,927 --> 00:12:15,487 Focus spots on here 208 00:12:15,743 --> 00:12:18,815 Again this is pretty subjective you can do what you 209 00:12:19,071 --> 00:12:19,583 Weather 210 00:12:19,839 --> 00:12:20,351 I 211 00:12:20,607 --> 00:12:26,495 I will take these out for me personally just cos I don't really like these but I wanted to show you 212 00:12:26,751 --> 00:12:28,799 How did you do it if you're into that 213 00:12:31,871 --> 00:12:35,199 Play lower a little less offensive 214 00:12:38,783 --> 00:12:42,111 It's just a no for me but here's how you do it anyways 215 00:12:43,903 --> 00:12:47,999 The next thing I'd like to do is looking to adding a little bit of camera Shake 216 00:12:48,255 --> 00:12:50,559 The best one arm explosion goes off 217 00:12:50,815 --> 00:12:52,607 If we play this you can see 218 00:12:52,863 --> 00:12:58,751 It's a pretty smooth a lot of Vibrations 219 00:12:59,007 --> 00:13:03,359 And there is not a camera man in the world who could withstand a shock wave Like This 220 00:13:03,615 --> 00:13:07,199 The add some realism by adding some camera Shake 221 00:13:07,455 --> 00:13:10,015 And that's one of the gizmos that I've included 222 00:13:10,271 --> 00:13:11,807 B&M 223 00:13:12,319 --> 00:13:18,463 Ben McKeown I believe I've mentioned him before my class 224 00:13:18,975 --> 00:13:21,535 And I highly recommend checking him out 225 00:13:21,791 --> 00:13:22,559 It's great 226 00:13:22,815 --> 00:13:25,119 Timer three sources that's where I got this is now 227 00:13:25,375 --> 00:13:27,167 So thank you very much 228 00:13:28,447 --> 00:13:32,287 Snow this really if you play it's not the fastest in the world 229 00:13:32,799 --> 00:13:33,823 It adds 230 00:13:34,079 --> 00:13:36,127 Camera shake at three different 231 00:13:36,383 --> 00:13:40,479 Some sugar is your high-frequency shaking 232 00:13:40,735 --> 00:13:45,087 Go ahead and look at each of these individually we can turn them off of these checkboxes here 233 00:13:45,343 --> 00:13:48,159 What's really crank this up to see what they are 234 00:13:49,439 --> 00:13:52,511 Sadia is your high-frequency shaking 235 00:13:54,303 --> 00:13:55,839 Just play 236 00:13:56,351 --> 00:13:57,631 A small section 237 00:13:58,399 --> 00:14:01,983 Just in general vibration that's happening 238 00:14:02,495 --> 00:14:03,519 Banshee 239 00:14:04,543 --> 00:14:08,895 Is more good general shake shops moving all around 240 00:14:09,919 --> 00:14:11,967 This is for big impacts 241 00:14:12,223 --> 00:14:13,759 And then float 242 00:14:14,015 --> 00:14:15,039 Is a little bit 243 00:14:16,831 --> 00:14:17,343 10 + 2 244 00:14:17,599 --> 00:14:20,927 What was just kind of like in the camera 245 00:14:21,439 --> 00:14:23,743 Floating back and forth like it sounds 246 00:14:23,999 --> 00:14:27,327 And you can control these individual you can turn them offer on 247 00:14:27,583 --> 00:14:29,631 You can use a mixture of Aldi's 248 00:14:29,887 --> 00:14:31,679 And you can also 249 00:14:32,447 --> 00:14:35,007 We control them with this country 250 00:14:36,287 --> 00:14:39,871 Each of these has individual auctions if you want to find you 251 00:14:40,127 --> 00:14:46,271 How much removing how much the road hidden how frequently they happen or not going to get into that here I don't think 252 00:14:47,295 --> 00:14:49,855 So let's go ahead start 253 00:14:50,623 --> 00:14:51,903 Shakiness out 254 00:14:52,159 --> 00:14:54,207 So I want a bottle of gin 255 00:14:54,719 --> 00:14:57,023 I don't really want any flu 256 00:14:57,535 --> 00:14:58,559 We can have 257 00:14:59,583 --> 00:15:01,119 Decent amount of share 258 00:15:01,375 --> 00:15:01,887 Go ahead 259 00:15:02,143 --> 00:15:05,727 See what this looks like so when does the explosion go 260 00:15:08,287 --> 00:15:09,311 Where is the really big 261 00:15:15,711 --> 00:15:17,247 The big impact frame 262 00:15:17,503 --> 00:15:19,807 Maybe two 263 00:15:20,063 --> 00:15:20,575 10 264 00:15:21,855 --> 00:15:22,879 What's better key 265 00:15:23,391 --> 00:15:28,255 Kind of build up to that so we can set it at 266 00:15:29,023 --> 00:15:31,071 And then one this is going off 267 00:15:32,351 --> 00:15:33,375 0 268 00:15:35,423 --> 00:15:37,983 What happens 269 00:15:39,519 --> 00:15:42,847 Big boom happens naturally start shaking a lot 270 00:15:43,103 --> 00:15:45,407 Then we can bring this down pretty quickly 271 00:15:45,663 --> 00:15:47,199 2.5 272 00:15:48,991 --> 00:15:50,783 Let's go ahead and take a look 273 00:15:51,039 --> 00:15:52,063 At work that one 274 00:15:53,855 --> 00:15:55,391 I think this is horrible 275 00:15:55,647 --> 00:15:56,415 Too much 276 00:15:56,671 --> 00:15:57,695 Overall 277 00:15:58,207 --> 00:16:00,511 I don't like the rotation in a float 278 00:16:00,767 --> 00:16:03,071 So let's turn that down some 279 00:16:03,583 --> 00:16:06,655 Floating is often to rotate y at the start 280 00:16:07,679 --> 00:16:11,775 And maybe it's cut that in half 281 00:16:13,055 --> 00:16:17,151 This is another now that's pretty subjective on how to use it 282 00:16:17,663 --> 00:16:19,199 But we just want to add up 283 00:16:19,455 --> 00:16:20,735 Kik 284 00:16:21,503 --> 00:16:22,783 This works 285 00:16:25,343 --> 00:16:27,903 I want even on this 286 00:16:28,159 --> 00:16:29,695 Explosion here 287 00:16:30,463 --> 00:16:31,743 Try that we can see 288 00:16:33,535 --> 00:16:37,631 Something like that is roughly working 289 00:16:37,887 --> 00:16:38,911 Adjustment 290 00:16:41,215 --> 00:16:42,239 And also get 291 00:16:42,495 --> 00:16:43,007 Out 292 00:16:44,287 --> 00:16:46,335 What's just adding a little more 293 00:16:46,591 --> 00:16:48,895 Chaos 294 00:16:49,151 --> 00:16:50,175 Rastelli no 295 00:16:50,431 --> 00:16:52,223 Imperfection in the camera 296 00:16:55,295 --> 00:16:57,599 And you may have noticed here 297 00:16:57,855 --> 00:17:00,927 That as this is moving around actually losing 298 00:17:01,183 --> 00:17:05,279 Bit of a compensation is for 299 00:17:05,535 --> 00:17:06,303 You can 300 00:17:06,815 --> 00:17:10,399 Power to spread out your edges that's not working in Messenger 301 00:17:11,167 --> 00:17:13,215 And it's just going to 302 00:17:13,471 --> 00:17:13,983 Rip 303 00:17:14,239 --> 00:17:17,055 The outside edges and that typically works pretty well 304 00:17:17,311 --> 00:17:20,639 I always like to add a scale to this as well 305 00:17:20,895 --> 00:17:23,455 To make sure all over edges are getting nice and covered 306 00:17:23,711 --> 00:17:24,991 I think this should 307 00:17:25,247 --> 00:17:25,759 The job 308 00:17:26,527 --> 00:17:30,623 So we have to call a fax set up here 309 00:17:31,135 --> 00:17:33,695 CD Focus in a second 310 00:17:33,951 --> 00:17:38,303 But let's go ahead and move these into remain can't now that we like 311 00:17:39,071 --> 00:17:40,095 Add 312 00:17:40,351 --> 00:17:41,631 Backdrop 313 00:17:43,679 --> 00:17:45,215 Macbeth 314 00:17:45,471 --> 00:17:46,751 Jinja2 315 00:17:47,263 --> 00:17:48,799 Purple colour 316 00:17:51,103 --> 00:17:53,151 Article 317 00:17:53,407 --> 00:17:53,919 Sex 318 00:17:55,967 --> 00:17:59,807 Then we should put the straight after expo but right before are green 319 00:18:00,063 --> 00:18:01,087 Beds 320 00:18:01,599 --> 00:18:02,367 Down 321 00:18:06,463 --> 00:18:08,767 Restaurant crockery here as well 322 00:18:10,047 --> 00:18:14,399 Does camera shake is very heavy at gonna slow calm down quite a bit 323 00:18:14,655 --> 00:18:16,959 So you should just be aware of that 324 00:18:19,519 --> 00:18:22,079 Connect autos in there 325 00:18:22,591 --> 00:18:25,151 And I don't like this song 326 00:18:26,175 --> 00:18:26,943 Do you like it 327 00:18:29,247 --> 00:18:35,391 The camera shake is very heavy like I said so that's another control we can add to our can't control 328 00:18:36,671 --> 00:18:39,231 Go ahead another checkbox here 329 00:18:42,047 --> 00:18:42,815 TMC 330 00:18:46,655 --> 00:18:47,679 Jim Rogers 331 00:18:52,031 --> 00:18:53,311 We can copy the link 332 00:18:55,103 --> 00:18:56,895 Put it in dino tab 333 00:18:57,919 --> 00:18:58,943 Hey still in there 334 00:18:59,967 --> 00:19:03,039 And just in bed with the exclamation 335 00:19:05,343 --> 00:19:07,647 So now and return this on 336 00:19:08,159 --> 00:19:10,975 Enabling or disabling just 337 00:19:11,743 --> 00:19:16,863 So no infection and let's take a look at 338 00:19:17,887 --> 00:19:24,031 I think there is a much better candidate 40D Focus than the previous since we have a nice 339 00:19:24,287 --> 00:19:27,871 Let's go ahead and test it out on just or PD render over 340 00:19:28,639 --> 00:19:31,711 So let's CD Focus no 341 00:19:31,967 --> 00:19:38,111 This is a gizmo installed and this is definitely in much better way of doing CD Focus 342 00:19:39,135 --> 00:19:43,487 And we'll get in just a second that's got a head and pipe this in 343 00:19:43,743 --> 00:19:49,119 And what to do first as we just want to use a 344 00:19:50,143 --> 00:19:50,911 Aperture 345 00:19:51,167 --> 00:19:57,311 Like rb-ild Focus this is initially looking for energy and we can just use a circle for right now 346 00:19:57,567 --> 00:20:00,639 I must go ahead and Darcy 347 00:20:01,151 --> 00:20:07,295 Nothing is happening here yet need to make sure that we have some camera settings and because this is based 348 00:20:07,551 --> 00:20:09,599 On real property 349 00:20:12,415 --> 00:20:13,695 You can say what's that 350 00:20:14,207 --> 00:20:17,023 Back into articles Ed Focus and 351 00:20:17,791 --> 00:20:18,815 Get select 352 00:20:20,607 --> 00:20:25,983 That's just punched in the phone we can do is take this the same 353 00:20:27,263 --> 00:20:28,799 We can't select an area 354 00:20:32,127 --> 00:20:33,663 Sam 355 00:20:34,175 --> 00:20:40,319 Focus distance right now this is based on the depth channel that we input right 356 00:20:40,831 --> 00:20:46,975 And then next we need to set the unit type and in this case 357 00:20:47,231 --> 00:20:51,583 This is waiting lyrics 358 00:20:52,351 --> 00:20:56,703 And we can start to CR4 ground is getting update defocused here 359 00:20:57,471 --> 00:20:59,775 And as we continue to lower this 360 00:21:00,543 --> 00:21:02,335 Can get anymore 361 00:21:02,591 --> 00:21:08,735 And you can see as we increase their said starting to feel a lot more like a miniature 362 00:21:08,991 --> 00:21:13,087 And if we go ahead and start rolling through Focus 363 00:21:13,343 --> 00:21:14,367 Position 364 00:21:14,879 --> 00:21:19,232 Can just see going through those Focus planes 365 00:21:20,512 --> 00:21:24,096 Cisco proxy notes this is a little bit faster 366 00:21:24,352 --> 00:21:29,984 And the thing with this is me make sure that using a realistic star 367 00:21:30,240 --> 00:21:33,568 Because .1 is a weirdo Chris it's insane 368 00:21:34,080 --> 00:21:36,896 Realistic is 1.8 369 00:21:37,664 --> 00:21:39,968 Films never really girls 370 00:21:40,224 --> 00:21:43,040 And if you got a head and hits singing portrait here 371 00:21:43,552 --> 00:21:45,088 We are focused 372 00:21:45,600 --> 00:21:49,184 Strangely for awhile to get out of proxy mode on tits samples in the UK 373 00:21:50,464 --> 00:21:54,304 42 m away which feels about 374 00:21:54,560 --> 00:21:56,352 Turn this off and on 375 00:21:56,864 --> 00:21:59,424 And you can see the effect here is 376 00:21:59,680 --> 00:22:00,704 Really subtle 377 00:22:01,472 --> 00:22:06,080 You can't really tell anywhere except for immediately near camera 378 00:22:06,336 --> 00:22:08,128 And I think that is fine 379 00:22:08,640 --> 00:22:10,688 What's just go through here 380 00:22:12,480 --> 00:22:15,040 Turn off alarm we can just see us all blurry 381 00:22:15,296 --> 00:22:18,112 In our foreground and I think that's really cold at this mean 382 00:22:19,136 --> 00:22:20,416 Mothercare 383 00:22:20,672 --> 00:22:22,976 When explosion goes off 384 00:22:23,744 --> 00:22:25,024 Girl raped here 385 00:22:25,792 --> 00:22:29,120 And so our Focus is still for the 386 00:22:30,656 --> 00:22:32,192 What's a disease 387 00:22:32,704 --> 00:22:33,728 Set a key 388 00:22:35,008 --> 00:22:37,056 Moving moving 389 00:22:39,104 --> 00:22:39,872 Set 390 00:22:43,968 --> 00:22:44,736 Wilson 391 00:22:45,504 --> 00:22:49,344 Explosion goes off set 392 00:22:53,184 --> 00:22:57,536 And as this is moving towards us go ahead and stand for the closer 393 00:22:57,792 --> 00:22:58,560 We can see word 394 00:23:09,568 --> 00:23:11,360 Just type this 395 00:23:11,616 --> 00:23:12,128 Here 396 00:23:15,968 --> 00:23:20,576 So you can see this amount of defocus is pretty imperceptible 397 00:23:20,832 --> 00:23:26,976 What's Ford Focus really close to main be some slight pixel shifting to make 14 398 00:23:27,232 --> 00:23:31,328 Appoint one we can see now this is really 399 00:23:31,584 --> 00:23:32,864 We want this to stay 400 00:23:33,120 --> 00:23:34,144 Really 401 00:23:34,400 --> 00:23:35,168 6 values 402 00:23:35,936 --> 00:23:41,312 And so is a couple gaches with optical CD Focus because 403 00:23:41,568 --> 00:23:47,712 It can be pretty unwieldy to use in this refers to both the defocus and optical CD Focus 404 00:23:47,968 --> 00:23:52,320 It doesn't handle foreground objects very well 405 00:23:52,832 --> 00:23:57,440 If we look for these guys go ahead and sheet our app store 406 00:23:57,696 --> 00:23:58,464 Bounce 407 00:23:59,744 --> 00:24:01,280 You can see how blocky 408 00:24:01,536 --> 00:24:02,560 Starts to get 409 00:24:02,816 --> 00:24:04,864 And that's happening for a couple reasons 410 00:24:05,120 --> 00:24:09,984 The first is that there are some Motion blur to do with the edges 411 00:24:10,240 --> 00:24:16,384 And the second is that our objects in the foreground actually start to become semi-transparent 412 00:24:16,640 --> 00:24:17,664 Previous 413 00:24:17,920 --> 00:24:24,064 But there's nothing to review Behind it in the semitransparent areas so it starts to become 414 00:24:24,320 --> 00:24:27,136 And typically when this happens 415 00:24:27,392 --> 00:24:33,536 What you need to do is have these different layers split out these specifically and have 416 00:24:33,792 --> 00:24:35,584 Search for copies of video Focus 417 00:24:35,840 --> 00:24:39,936 Because there is no need to get around this unless you rendering 418 00:24:40,448 --> 00:24:46,592 And rendering and deep is a whole entire another issue in very expensive plug-in 419 00:24:46,848 --> 00:24:52,992 To work with deep deep is incredibly heavy CD focuses 420 00:24:55,808 --> 00:24:57,600 It's really quite a joke 421 00:24:57,856 --> 00:25:01,184 Pain especially when to start introducing 422 00:25:01,440 --> 00:25:05,280 CD Focus is just a massive thing that finds no matter what 423 00:25:05,536 --> 00:25:11,680 Because semi-transparent just really kill NZD Focus plug-in 424 00:25:13,216 --> 00:25:19,360 And s*** and singing never finish processing but thankfully with this 425 00:25:19,616 --> 00:25:25,760 Is defocusing are foreground saddlery once we get this app to reasonable 426 00:25:26,272 --> 00:25:28,832 The shortcomings we care released 427 00:25:31,136 --> 00:25:37,280 And so I think is just a Ed Focus or background because our volume want to be in 428 00:25:37,536 --> 00:25:38,560 The entire time 429 00:25:38,816 --> 00:25:43,168 And we won't be able to CD Focus this anyways unless it was indeed 430 00:25:43,424 --> 00:25:49,568 And even if this was in focus on this because it is in or Focus plane 431 00:25:49,824 --> 00:25:52,384 It's about incredibly expensive competition 432 00:25:52,640 --> 00:25:54,176 Goodnight all 433 00:25:54,432 --> 00:25:58,272 Especially because when we saw here in the frame 434 00:25:58,528 --> 00:26:03,392 Return the soften en10 Focus very close to camera there's really no defocus 435 00:26:03,648 --> 00:26:06,720 And you never want to do any more work then you have to 436 00:26:06,976 --> 00:26:12,352 Is Ed Focus is a fickle thing if you interested in playing with the CD Focus more 437 00:26:12,608 --> 00:26:14,400 The Deep 438 00:26:14,656 --> 00:26:15,680 Peigi Barker 439 00:26:15,936 --> 00:26:21,056 And a PG bokeh is the CD Focus now that allows you to work in 440 00:26:21,568 --> 00:26:27,712 And it is a bit more complicated to use it certainly too complicated for this class but if you wanna learn 441 00:26:27,968 --> 00:26:29,504 CD Focus 442 00:26:29,760 --> 00:26:31,808 This plug-in is the way to go 443 00:26:32,320 --> 00:26:38,464 So anyways I'm just going to use DD focus on our background layer because 444 00:26:38,720 --> 00:26:40,256 All this 445 00:26:40,512 --> 00:26:41,280 Sunil 446 00:26:43,072 --> 00:26:44,352 Doesn't 447 00:26:44,608 --> 00:26:49,728 Any other otherwise it doesn't even need to affect her because as we saw 448 00:26:50,240 --> 00:26:54,848 Under back here for turn it off and on there is pretty much difference between it 449 00:26:55,360 --> 00:26:55,872 Evening 450 00:26:57,664 --> 00:27:02,528 1/2 XL difference and I don't think that's worth heavy calculations 451 00:27:02,784 --> 00:27:06,368 We also need to make sure that matches are cute animation 452 00:27:06,624 --> 00:27:10,720 I believe that was friend 146 animates on 453 00:27:11,232 --> 00:27:15,328 And so that's also going to affect proximity defocus 454 00:27:15,840 --> 00:27:18,144 And what's changed this to 18 455 00:27:18,400 --> 00:27:23,776 And now at the end has going to be even worse defocus the others not really any difference here 456 00:27:25,056 --> 00:27:26,336 Right 457 00:27:27,616 --> 00:27:30,944 So I say this is going to work and this is going to be 458 00:27:32,992 --> 00:27:34,272 Slough 459 00:27:34,528 --> 00:27:36,832 We just all need to be aware of that 460 00:27:37,088 --> 00:27:40,928 Because I want to do is run this on all 461 00:27:41,952 --> 00:27:44,000 And then go to the bottom 462 00:27:44,256 --> 00:27:49,632 Every single layer that we have 463 00:27:50,144 --> 00:27:52,448 Make sure processing all the way 464 00:27:52,704 --> 00:27:53,984 Turn this off and on 465 00:27:57,056 --> 00:28:00,128 And this is just that slight defocusing that were going to go 466 00:28:00,384 --> 00:28:01,152 Down here 467 00:28:02,176 --> 00:28:06,784 And let's talk about articles Ed Focus vs normal video forecast for a second 468 00:28:08,832 --> 00:28:09,344 So 469 00:28:09,856 --> 00:28:13,440 This is the real to keep control 470 00:28:13,952 --> 00:28:16,512 Normal CD Focus does not have 471 00:28:17,024 --> 00:28:23,168 These controls are not based on any physically this is just going with your and trying to figure out what 472 00:28:23,680 --> 00:28:28,800 Set this up for Channel 4 maths here is 473 00:28:31,872 --> 00:28:33,920 And we can grab a focal plane 474 00:28:35,200 --> 00:28:38,528 And there's no way to know if this is physically accurate 475 00:28:39,552 --> 00:28:44,672 Is oftentimes the area that in Focus will be to shower and you can try playing with them 476 00:28:44,928 --> 00:28:49,024 Field this is also technically it's just brought in 477 00:28:49,280 --> 00:28:52,864 The area that stack short and not smoothly transitioning 478 00:28:53,120 --> 00:28:54,912 2-bed Focus regions 479 00:28:55,168 --> 00:28:57,984 You can play with this size 2 480 00:28:58,240 --> 00:29:01,312 Focus correct but then you also have to play with your maximum 481 00:29:01,568 --> 00:29:04,128 And this is just a night to get it to feel real 482 00:29:04,384 --> 00:29:08,992 And a giant pain I have a difficult time doing it and I'm pretty 483 00:29:09,248 --> 00:29:13,600 Comfortable with adjusting depth of field and so I definitely recommend using 484 00:29:13,856 --> 00:29:17,440 Something that physically based like optical CD Focus all the 485 00:29:18,208 --> 00:29:24,352 CD Focus in here it's nice and subtle this is something that would 486 00:29:24,608 --> 00:29:27,680 Play be good because it is going to really slow 487 00:29:27,936 --> 00:29:29,472 Stripped down 488 00:29:29,728 --> 00:29:34,592 And this is another now that we can just add or can't control right here 489 00:29:35,104 --> 00:29:36,640 Jackbox 490 00:29:38,176 --> 00:29:39,200 We can do 491 00:29:41,760 --> 00:29:42,784 Defocus 492 00:29:45,088 --> 00:29:48,160 Defocus and I can just call with CD Focus actually 493 00:29:52,000 --> 00:29:54,048 We can't copy the links 494 00:29:54,304 --> 00:29:56,608 Let's make this capitalise just 495 00:29:56,864 --> 00:29:57,888 Crazy person 496 00:29:58,912 --> 00:29:59,424 Girl 497 00:30:00,192 --> 00:30:01,728 So I can't be the links to that 498 00:30:03,776 --> 00:30:05,312 Arsene expression 499 00:30:09,664 --> 00:30:11,456 Kieran infrared 500 00:30:11,712 --> 00:30:14,528 And now we just have this control here as well 501 00:30:15,552 --> 00:30:17,088 Diesel order speedo 502 00:30:17,344 --> 00:30:20,672 Turn them on 503 00:30:21,184 --> 00:30:25,536 We had after effects all loaded in here 504 00:30:25,792 --> 00:30:29,376 And next time go ahead and fix the other tech issues in April 505 00:30:29,888 --> 00:30:32,960 Thank you very much for listening I'll catch you in the next one 35349

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.