Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:02,304 --> 00:00:05,632
Ms video go over adding someone's effects to Usher
2
00:00:06,144 --> 00:00:07,680
What's go ahead and gets
3
00:00:07,936 --> 00:00:14,080
Places where we left off at the end of video 9 the only difference is that I added some
4
00:00:14,336 --> 00:00:17,664
Here just to keep it organised otherwise it's all good
5
00:00:18,432 --> 00:00:23,040
Go ahead and working on our lands affects just to make the scale
6
00:00:25,344 --> 00:00:29,440
First thing about to do is someone's distortion to this
7
00:00:32,000 --> 00:00:36,352
We can see that we have
8
00:00:36,608 --> 00:00:38,144
It starts off at about
9
00:00:38,400 --> 00:00:42,752
28 and an LV progressing to shut down to an 18
10
00:00:43,520 --> 00:00:46,848
Go ahead and
11
00:00:47,360 --> 00:00:49,408
What you going to elements folder
12
00:00:49,920 --> 00:00:52,736
This 18 mm
13
00:00:53,504 --> 00:00:56,832
What to do with several times at this point
14
00:00:57,344 --> 00:00:58,880
Settlers distortion no
15
00:00:59,136 --> 00:01:00,397
Go to the analysis tab
16
00:01:00,399 --> 00:01:04,567
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
17
00:01:06,304 --> 00:01:08,096
What's go ahead and soul
18
00:01:10,400 --> 00:01:13,984
So this is our 18mm one source
19
00:01:16,032 --> 00:01:20,640
And something that I want to do this shot that we didn't do in the previous week
20
00:01:20,896 --> 00:01:24,480
Is actually have some animated lens distortion
21
00:01:24,992 --> 00:01:27,808
Because looking at this camera
22
00:01:28,064 --> 00:01:32,672
We are pretty wide
23
00:01:33,184 --> 00:01:38,816
And that is a difference in the amount of distortion
24
00:01:39,072 --> 00:01:41,632
Go ahead and take a look at how we can do
25
00:01:42,144 --> 00:01:48,288
The first calculator for the 28mm version of this lens
26
00:01:49,312 --> 00:01:50,080
Music
27
00:01:50,848 --> 00:01:53,408
This scene
28
00:01:53,920 --> 00:01:56,736
In or perspective video
29
00:01:57,248 --> 00:02:03,392
Why do I have a cropping in my telephone
30
00:02:03,648 --> 00:02:04,416
Representation
31
00:02:04,928 --> 00:02:09,280
So to get this to be a 28mm lens we just have to scale it up
32
00:02:09,536 --> 00:02:14,144
Let's go ahead and open up the calculator over here
33
00:02:14,656 --> 00:02:17,984
And we can figure exactly how much
34
00:02:18,240 --> 00:02:22,080
What do you eat which is our desired focal wife
35
00:02:24,640 --> 00:02:27,200
Descale beset by 1.55
36
00:02:27,712 --> 00:02:33,856
So we can go ahead and make a transformer that is in the centre
37
00:02:34,368 --> 00:02:37,184
And we can give us up 1.5
38
00:02:37,952 --> 00:02:41,536
Go ahead and make a note and just separate these out
39
00:02:42,048 --> 00:02:43,584
Make another one of her here
40
00:02:44,096 --> 00:02:49,728
And now we have is the equivalent of a 28 mm lens
41
00:02:51,520 --> 00:02:55,104
So now we can do is just go through the exact same process
42
00:02:55,360 --> 00:03:01,248
Distortion node and to make sure that one accidentally calculating any of the bounding box
43
00:03:01,504 --> 00:03:03,296
Let's go ahead and make
44
00:03:03,808 --> 00:03:09,952
And if we assume in the scrap is everyone to the outside so we can stop that by turning black outside
45
00:03:11,744 --> 00:03:13,024
And now we can go ahead
46
00:03:13,536 --> 00:03:15,840
Go into the swans distortion
47
00:03:16,864 --> 00:03:17,632
Text the grid
48
00:03:18,400 --> 00:03:22,496
Alright that was pretty good it didn't connect these lines over here
49
00:03:22,752 --> 00:03:23,776
What's going on
50
00:03:24,032 --> 00:03:27,104
Quickly connect the Merchant take to
51
00:03:27,360 --> 00:03:32,224
Looks like they're in the right spot it just didn't connect them with the single
52
00:03:34,016 --> 00:03:34,528
What does keep
53
00:03:37,600 --> 00:03:40,928
Does a nice and connected now
54
00:03:41,184 --> 00:03:42,464
Let's hits
55
00:03:44,000 --> 00:03:48,608
Alright then what do we have for 28mm distortion
56
00:03:49,632 --> 00:03:51,168
Type that in here
57
00:03:55,520 --> 00:03:56,544
So here we are
58
00:03:56,800 --> 00:03:58,080
Go ahead and check out
59
00:03:58,336 --> 00:04:02,176
Distortion the cinemas should be relatively close to each other
60
00:04:02,432 --> 00:04:04,480
And they are so it's good to see
61
00:04:04,992 --> 00:04:11,136
Calculating correctly and make sure we can check
62
00:04:11,392 --> 00:04:13,184
Different they are
63
00:04:13,696 --> 00:04:15,488
Make this night sometime
64
00:04:18,047 --> 00:04:20,607
Let's copy and paste both of these
65
00:04:21,119 --> 00:04:24,447
We can change this to read distorted
66
00:04:25,471 --> 00:04:28,799
Change this in the higher overlays
67
00:04:29,311 --> 00:04:33,663
Let's check it out
68
00:04:33,919 --> 00:04:35,711
After 4
69
00:04:36,479 --> 00:04:39,039
And maybe we can just imagine over can't see
70
00:04:39,551 --> 00:04:41,087
That is a great colour
71
00:04:41,599 --> 00:04:45,439
So I can see exactly what are distortion is doing
72
00:04:48,511 --> 00:04:49,791
Undershirt
73
00:04:50,047 --> 00:04:53,887
This is our 18 mm and squeezing in
74
00:04:54,143 --> 00:04:55,935
Too hard to see
75
00:04:57,215 --> 00:04:58,751
This is our 20
76
00:04:59,007 --> 00:04:59,519
Set an alarm
77
00:05:00,031 --> 00:05:02,591
It's just intensive version
78
00:05:04,127 --> 00:05:05,407
How do we animate
79
00:05:05,663 --> 00:05:06,687
Between East
80
00:05:07,711 --> 00:05:10,271
Because we can just dissolve that's not going to do it
81
00:05:10,783 --> 00:05:13,599
And we'll sort your 180sx values into each other
82
00:05:14,367 --> 00:05:15,647
So what can we do
83
00:05:16,415 --> 00:05:17,183
Well
84
00:05:18,719 --> 00:05:23,583
What you can help with a lens distortion node of go ahead and just look at at 18
85
00:05:23,839 --> 00:05:25,119
Copy and paste this
86
00:05:25,631 --> 00:05:27,935
Canal put in a steamer
87
00:05:28,447 --> 00:05:33,567
Basically
88
00:05:33,823 --> 00:05:38,687
Can I distort but it's position in frame of pixel should know
89
00:05:39,455 --> 00:05:42,271
And so if we use the St map
90
00:05:43,039 --> 00:05:46,623
Go ahead and St map into a monster sore shin
91
00:05:46,879 --> 00:05:48,671
Source into the source
92
00:05:49,183 --> 00:05:50,719
Rgba
93
00:05:51,231 --> 00:05:52,255
What's 10
94
00:05:52,511 --> 00:05:53,791
Avicii
95
00:05:56,095 --> 00:05:59,935
Awkward is the reader store and then forward
96
00:06:00,191 --> 00:06:01,471
Is the understory
97
00:06:01,983 --> 00:06:03,263
And if you work here
98
00:06:04,031 --> 00:06:06,847
Is exactly the same
99
00:06:07,871 --> 00:06:09,919
As our Wednesday store
100
00:06:11,455 --> 00:06:13,759
There is no difference between the two of these
101
00:06:15,551 --> 00:06:18,623
So we have the map
102
00:06:18,879 --> 00:06:21,183
Top 4 diary distortion
103
00:06:21,695 --> 00:06:24,767
And we can go ahead and do the same thing
104
00:06:28,351 --> 00:06:29,631
When's distortion
105
00:06:29,887 --> 00:06:33,471
Is that 28 mm copy and paste so we have a reference
106
00:06:33,983 --> 00:06:36,287
What's go ahead and output in St map
107
00:06:37,567 --> 00:06:39,103
And what
108
00:06:39,615 --> 00:06:40,895
Type this in
109
00:06:41,151 --> 00:06:42,431
And now we can see
110
00:06:43,199 --> 00:06:44,991
This is exactly the same
111
00:06:47,039 --> 00:06:49,855
Maps
112
00:06:50,111 --> 00:06:51,903
Discussions
113
00:06:52,415 --> 00:06:54,719
So what do we do now
114
00:06:54,975 --> 00:06:58,815
Just for denies dance really quick
115
00:07:05,471 --> 00:07:11,615
The beautiful thing about this is that you can dissolve between them and they will smoothly trains
116
00:07:12,639 --> 00:07:18,783
Let's go ahead and we're on our way and this is slowly going to try
117
00:07:20,063 --> 00:07:23,391
From r80st map to our 1st
118
00:07:23,647 --> 00:07:25,695
Because work 20 and the amount
119
00:07:26,207 --> 00:07:27,999
That was supposed to move our pixels
120
00:07:28,255 --> 00:07:32,095
Just dissolve between two parts here
121
00:07:33,631 --> 00:07:38,751
Because that's just going to do this nonsense I love using St maps
122
00:07:39,007 --> 00:07:43,103
Interesting ways to manipulate pixel Transformers with them
123
00:07:43,615 --> 00:07:46,687
Between our two
124
00:07:46,943 --> 00:07:48,223
When is depression
125
00:07:51,295 --> 00:07:52,575
You are
126
00:07:54,623 --> 00:07:57,695
What's go ahead find or camera here
127
00:07:59,487 --> 00:08:01,279
Curve editor
128
00:08:02,559 --> 00:08:04,607
So what is that
129
00:08:04,863 --> 00:08:05,887
On frame
130
00:08:07,679 --> 00:08:12,543
14428 and then on one 46 one 18
131
00:08:13,311 --> 00:08:15,103
Easy enough
132
00:08:18,431 --> 00:08:18,943
You're back
133
00:08:19,967 --> 00:08:22,271
28
134
00:08:23,039 --> 00:08:26,623
Sophie look at
135
00:08:26,879 --> 00:08:29,439
Work between these two lengths
136
00:08:34,303 --> 00:08:37,119
We can see or distortion a meeting
137
00:08:39,423 --> 00:08:39,935
Awesome
138
00:08:40,703 --> 00:08:45,311
Is an issue here because our shot wasn't made
139
00:08:45,567 --> 00:08:48,383
Over skins are getting these Hawaiian laptop
140
00:08:48,639 --> 00:08:49,407
Decide
141
00:08:49,663 --> 00:08:54,015
And honestly the best thing to do in these cases is just a scale it up
142
00:08:54,271 --> 00:08:55,039
Time
143
00:08:56,063 --> 00:08:59,135
It won't take too much for trying to do the minimal
144
00:09:01,439 --> 00:09:07,327
Something like that is all we need 1.03 it's a saddle a mountain now we just have
145
00:09:07,583 --> 00:09:09,631
Of lens distortion
146
00:09:11,167 --> 00:09:12,703
Awesome that's looking good
147
00:09:12,959 --> 00:09:17,055
I didn't do this in the previous weeks video because of how telephoto lens was
148
00:09:17,311 --> 00:09:20,639
And the changing distortion with the pretty imperceptible
149
00:09:20,895 --> 00:09:25,759
Definitely
150
00:09:26,271 --> 00:09:27,039
Set timer
151
00:09:27,807 --> 00:09:31,647
Let's go ahead and move on to adjusting
152
00:09:32,159 --> 00:09:34,975
Our lens grinder
153
00:09:35,231 --> 00:09:38,047
What's go ahead in import this when's crunch image
154
00:09:38,303 --> 00:09:41,119
It's just a random order that I found online
155
00:09:41,631 --> 00:09:43,167
Head maker
156
00:09:43,423 --> 00:09:44,191
4 minutes
157
00:09:44,447 --> 00:09:46,495
And we can look into you
158
00:09:47,007 --> 00:09:51,103
Having or illuminate or grumpy
159
00:09:51,871 --> 00:09:54,175
Let's go ahead and
160
00:09:54,687 --> 00:09:55,711
This out
161
00:09:57,247 --> 00:09:57,759
Baby
162
00:09:58,015 --> 00:09:59,295
100
163
00:10:00,345 --> 00:10:02,376
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
164
00:10:02,377 --> 00:10:02,623
What subject if you can do whatever you want
165
00:10:02,879 --> 00:10:04,927
Oh crap it just a little speedy
166
00:10:05,439 --> 00:10:07,487
And we can supply
167
00:10:08,511 --> 00:10:09,791
When's Christmas
168
00:10:10,815 --> 00:10:12,095
Buy our footage
169
00:10:13,119 --> 00:10:14,911
And we can go ahead now
170
00:10:16,191 --> 00:10:20,031
Purchase over and loss of Grime
171
00:10:20,287 --> 00:10:21,311
That gets kicked up
172
00:10:21,823 --> 00:10:24,383
Whenever we have a very bright hearts
173
00:10:27,455 --> 00:10:29,759
This is a very stylistic choice
174
00:10:30,015 --> 00:10:36,159
I personally can't take it or leave it or not fan of but some people
175
00:10:36,415 --> 00:10:36,927
And
176
00:10:37,183 --> 00:10:39,487
That's just the difference in the taste of style
177
00:10:39,999 --> 00:10:44,607
And so I think this is honestly working pretty well really have to do much
178
00:10:44,863 --> 00:10:45,887
I do think
179
00:10:46,911 --> 00:10:50,495
Is March 2 a pair
180
00:10:51,007 --> 00:10:54,847
Go ahead and just paint that out I don't like how intense that is
181
00:10:55,615 --> 00:10:56,383
And we can
182
00:10:56,895 --> 00:11:00,735
Loan to make sure that
183
00:11:00,991 --> 00:11:03,551
You can actually do that before you start painting right here
184
00:11:04,063 --> 00:11:06,623
And we can just roughly get rid of this
185
00:11:07,903 --> 00:11:09,183
My wife is
186
00:11:09,439 --> 00:11:10,207
All now
187
00:11:10,463 --> 00:11:13,279
And now that's all spots just gone
188
00:11:13,791 --> 00:11:15,327
Play this
189
00:11:16,863 --> 00:11:19,167
Windscribe
190
00:11:22,495 --> 00:11:28,639
It would probably be pretty be focused sentence right on the Lambs and so we can do
191
00:11:30,431 --> 00:11:31,711
Focusrite
192
00:11:32,223 --> 00:11:34,271
And the sky out of bed
193
00:11:34,783 --> 00:11:37,855
And then this is Marina I will too much
194
00:11:38,111 --> 00:11:38,879
Sucker head
195
00:11:39,135 --> 00:11:41,183
Contrast our son
196
00:11:41,439 --> 00:11:42,719
Really cranky
197
00:11:42,975 --> 00:11:45,791
And we may even want to add
198
00:11:46,559 --> 00:11:47,583
Some more
199
00:11:48,095 --> 00:11:49,631
Brightness in the middle
200
00:11:50,655 --> 00:11:52,447
This texture what's go ahead
201
00:11:54,751 --> 00:11:55,263
Just
202
00:11:55,519 --> 00:11:57,055
Penis
203
00:12:00,127 --> 00:12:01,151
Outside
204
00:12:03,199 --> 00:12:04,991
100 pixel
205
00:12:05,247 --> 00:12:08,831
We still have some hotspots in the middle here
206
00:12:10,623 --> 00:12:12,671
And now we have a nice little
207
00:12:12,927 --> 00:12:15,487
Focus spots on here
208
00:12:15,743 --> 00:12:18,815
Again this is pretty subjective you can do what you
209
00:12:19,071 --> 00:12:19,583
Weather
210
00:12:19,839 --> 00:12:20,351
I
211
00:12:20,607 --> 00:12:26,495
I will take these out for me personally just cos I don't really like these but I wanted to show you
212
00:12:26,751 --> 00:12:28,799
How did you do it if you're into that
213
00:12:31,871 --> 00:12:35,199
Play lower a little less offensive
214
00:12:38,783 --> 00:12:42,111
It's just a no for me but here's how you do it anyways
215
00:12:43,903 --> 00:12:47,999
The next thing I'd like to do is looking to adding a little bit of camera Shake
216
00:12:48,255 --> 00:12:50,559
The best one arm explosion goes off
217
00:12:50,815 --> 00:12:52,607
If we play this you can see
218
00:12:52,863 --> 00:12:58,751
It's a pretty smooth a lot of Vibrations
219
00:12:59,007 --> 00:13:03,359
And there is not a camera man in the world who could withstand a shock wave Like This
220
00:13:03,615 --> 00:13:07,199
The add some realism by adding some camera Shake
221
00:13:07,455 --> 00:13:10,015
And that's one of the gizmos that I've included
222
00:13:10,271 --> 00:13:11,807
B&M
223
00:13:12,319 --> 00:13:18,463
Ben McKeown I believe I've mentioned him before my class
224
00:13:18,975 --> 00:13:21,535
And I highly recommend checking him out
225
00:13:21,791 --> 00:13:22,559
It's great
226
00:13:22,815 --> 00:13:25,119
Timer three sources that's where I got this is now
227
00:13:25,375 --> 00:13:27,167
So thank you very much
228
00:13:28,447 --> 00:13:32,287
Snow this really if you play it's not the fastest in the world
229
00:13:32,799 --> 00:13:33,823
It adds
230
00:13:34,079 --> 00:13:36,127
Camera shake at three different
231
00:13:36,383 --> 00:13:40,479
Some sugar is your high-frequency shaking
232
00:13:40,735 --> 00:13:45,087
Go ahead and look at each of these individually we can turn them off of these checkboxes here
233
00:13:45,343 --> 00:13:48,159
What's really crank this up to see what they are
234
00:13:49,439 --> 00:13:52,511
Sadia is your high-frequency shaking
235
00:13:54,303 --> 00:13:55,839
Just play
236
00:13:56,351 --> 00:13:57,631
A small section
237
00:13:58,399 --> 00:14:01,983
Just in general vibration that's happening
238
00:14:02,495 --> 00:14:03,519
Banshee
239
00:14:04,543 --> 00:14:08,895
Is more good general shake shops moving all around
240
00:14:09,919 --> 00:14:11,967
This is for big impacts
241
00:14:12,223 --> 00:14:13,759
And then float
242
00:14:14,015 --> 00:14:15,039
Is a little bit
243
00:14:16,831 --> 00:14:17,343
10 + 2
244
00:14:17,599 --> 00:14:20,927
What was just kind of like in the camera
245
00:14:21,439 --> 00:14:23,743
Floating back and forth like it sounds
246
00:14:23,999 --> 00:14:27,327
And you can control these individual you can turn them offer on
247
00:14:27,583 --> 00:14:29,631
You can use a mixture of Aldi's
248
00:14:29,887 --> 00:14:31,679
And you can also
249
00:14:32,447 --> 00:14:35,007
We control them with this country
250
00:14:36,287 --> 00:14:39,871
Each of these has individual auctions if you want to find you
251
00:14:40,127 --> 00:14:46,271
How much removing how much the road hidden how frequently they happen or not going to get into that here I don't think
252
00:14:47,295 --> 00:14:49,855
So let's go ahead start
253
00:14:50,623 --> 00:14:51,903
Shakiness out
254
00:14:52,159 --> 00:14:54,207
So I want a bottle of gin
255
00:14:54,719 --> 00:14:57,023
I don't really want any flu
256
00:14:57,535 --> 00:14:58,559
We can have
257
00:14:59,583 --> 00:15:01,119
Decent amount of share
258
00:15:01,375 --> 00:15:01,887
Go ahead
259
00:15:02,143 --> 00:15:05,727
See what this looks like so when does the explosion go
260
00:15:08,287 --> 00:15:09,311
Where is the really big
261
00:15:15,711 --> 00:15:17,247
The big impact frame
262
00:15:17,503 --> 00:15:19,807
Maybe two
263
00:15:20,063 --> 00:15:20,575
10
264
00:15:21,855 --> 00:15:22,879
What's better key
265
00:15:23,391 --> 00:15:28,255
Kind of build up to that so we can set it at
266
00:15:29,023 --> 00:15:31,071
And then one this is going off
267
00:15:32,351 --> 00:15:33,375
0
268
00:15:35,423 --> 00:15:37,983
What happens
269
00:15:39,519 --> 00:15:42,847
Big boom happens naturally start shaking a lot
270
00:15:43,103 --> 00:15:45,407
Then we can bring this down pretty quickly
271
00:15:45,663 --> 00:15:47,199
2.5
272
00:15:48,991 --> 00:15:50,783
Let's go ahead and take a look
273
00:15:51,039 --> 00:15:52,063
At work that one
274
00:15:53,855 --> 00:15:55,391
I think this is horrible
275
00:15:55,647 --> 00:15:56,415
Too much
276
00:15:56,671 --> 00:15:57,695
Overall
277
00:15:58,207 --> 00:16:00,511
I don't like the rotation in a float
278
00:16:00,767 --> 00:16:03,071
So let's turn that down some
279
00:16:03,583 --> 00:16:06,655
Floating is often to rotate y at the start
280
00:16:07,679 --> 00:16:11,775
And maybe it's cut that in half
281
00:16:13,055 --> 00:16:17,151
This is another now that's pretty subjective on how to use it
282
00:16:17,663 --> 00:16:19,199
But we just want to add up
283
00:16:19,455 --> 00:16:20,735
Kik
284
00:16:21,503 --> 00:16:22,783
This works
285
00:16:25,343 --> 00:16:27,903
I want even on this
286
00:16:28,159 --> 00:16:29,695
Explosion here
287
00:16:30,463 --> 00:16:31,743
Try that we can see
288
00:16:33,535 --> 00:16:37,631
Something like that is roughly working
289
00:16:37,887 --> 00:16:38,911
Adjustment
290
00:16:41,215 --> 00:16:42,239
And also get
291
00:16:42,495 --> 00:16:43,007
Out
292
00:16:44,287 --> 00:16:46,335
What's just adding a little more
293
00:16:46,591 --> 00:16:48,895
Chaos
294
00:16:49,151 --> 00:16:50,175
Rastelli no
295
00:16:50,431 --> 00:16:52,223
Imperfection in the camera
296
00:16:55,295 --> 00:16:57,599
And you may have noticed here
297
00:16:57,855 --> 00:17:00,927
That as this is moving around actually losing
298
00:17:01,183 --> 00:17:05,279
Bit of a compensation is for
299
00:17:05,535 --> 00:17:06,303
You can
300
00:17:06,815 --> 00:17:10,399
Power to spread out your edges that's not working in Messenger
301
00:17:11,167 --> 00:17:13,215
And it's just going to
302
00:17:13,471 --> 00:17:13,983
Rip
303
00:17:14,239 --> 00:17:17,055
The outside edges and that typically works pretty well
304
00:17:17,311 --> 00:17:20,639
I always like to add a scale to this as well
305
00:17:20,895 --> 00:17:23,455
To make sure all over edges are getting nice and covered
306
00:17:23,711 --> 00:17:24,991
I think this should
307
00:17:25,247 --> 00:17:25,759
The job
308
00:17:26,527 --> 00:17:30,623
So we have to call a fax set up here
309
00:17:31,135 --> 00:17:33,695
CD Focus in a second
310
00:17:33,951 --> 00:17:38,303
But let's go ahead and move these into remain can't now that we like
311
00:17:39,071 --> 00:17:40,095
Add
312
00:17:40,351 --> 00:17:41,631
Backdrop
313
00:17:43,679 --> 00:17:45,215
Macbeth
314
00:17:45,471 --> 00:17:46,751
Jinja2
315
00:17:47,263 --> 00:17:48,799
Purple colour
316
00:17:51,103 --> 00:17:53,151
Article
317
00:17:53,407 --> 00:17:53,919
Sex
318
00:17:55,967 --> 00:17:59,807
Then we should put the straight after expo but right before are green
319
00:18:00,063 --> 00:18:01,087
Beds
320
00:18:01,599 --> 00:18:02,367
Down
321
00:18:06,463 --> 00:18:08,767
Restaurant crockery here as well
322
00:18:10,047 --> 00:18:14,399
Does camera shake is very heavy at gonna slow calm down quite a bit
323
00:18:14,655 --> 00:18:16,959
So you should just be aware of that
324
00:18:19,519 --> 00:18:22,079
Connect autos in there
325
00:18:22,591 --> 00:18:25,151
And I don't like this song
326
00:18:26,175 --> 00:18:26,943
Do you like it
327
00:18:29,247 --> 00:18:35,391
The camera shake is very heavy like I said so that's another control we can add to our can't control
328
00:18:36,671 --> 00:18:39,231
Go ahead another checkbox here
329
00:18:42,047 --> 00:18:42,815
TMC
330
00:18:46,655 --> 00:18:47,679
Jim Rogers
331
00:18:52,031 --> 00:18:53,311
We can copy the link
332
00:18:55,103 --> 00:18:56,895
Put it in dino tab
333
00:18:57,919 --> 00:18:58,943
Hey still in there
334
00:18:59,967 --> 00:19:03,039
And just in bed with the exclamation
335
00:19:05,343 --> 00:19:07,647
So now and return this on
336
00:19:08,159 --> 00:19:10,975
Enabling or disabling just
337
00:19:11,743 --> 00:19:16,863
So no infection and let's take a look at
338
00:19:17,887 --> 00:19:24,031
I think there is a much better candidate 40D Focus than the previous since we have a nice
339
00:19:24,287 --> 00:19:27,871
Let's go ahead and test it out on just or PD render over
340
00:19:28,639 --> 00:19:31,711
So let's CD Focus no
341
00:19:31,967 --> 00:19:38,111
This is a gizmo installed and this is definitely in much better way of doing CD Focus
342
00:19:39,135 --> 00:19:43,487
And we'll get in just a second that's got a head and pipe this in
343
00:19:43,743 --> 00:19:49,119
And what to do first as we just want to use a
344
00:19:50,143 --> 00:19:50,911
Aperture
345
00:19:51,167 --> 00:19:57,311
Like rb-ild Focus this is initially looking for energy and we can just use a circle for right now
346
00:19:57,567 --> 00:20:00,639
I must go ahead and Darcy
347
00:20:01,151 --> 00:20:07,295
Nothing is happening here yet need to make sure that we have some camera settings and because this is based
348
00:20:07,551 --> 00:20:09,599
On real property
349
00:20:12,415 --> 00:20:13,695
You can say what's that
350
00:20:14,207 --> 00:20:17,023
Back into articles Ed Focus and
351
00:20:17,791 --> 00:20:18,815
Get select
352
00:20:20,607 --> 00:20:25,983
That's just punched in the phone we can do is take this the same
353
00:20:27,263 --> 00:20:28,799
We can't select an area
354
00:20:32,127 --> 00:20:33,663
Sam
355
00:20:34,175 --> 00:20:40,319
Focus distance right now this is based on the depth channel that we input right
356
00:20:40,831 --> 00:20:46,975
And then next we need to set the unit type and in this case
357
00:20:47,231 --> 00:20:51,583
This is waiting lyrics
358
00:20:52,351 --> 00:20:56,703
And we can start to CR4 ground is getting update defocused here
359
00:20:57,471 --> 00:20:59,775
And as we continue to lower this
360
00:21:00,543 --> 00:21:02,335
Can get anymore
361
00:21:02,591 --> 00:21:08,735
And you can see as we increase their said starting to feel a lot more like a miniature
362
00:21:08,991 --> 00:21:13,087
And if we go ahead and start rolling through Focus
363
00:21:13,343 --> 00:21:14,367
Position
364
00:21:14,879 --> 00:21:19,232
Can just see going through those Focus planes
365
00:21:20,512 --> 00:21:24,096
Cisco proxy notes this is a little bit faster
366
00:21:24,352 --> 00:21:29,984
And the thing with this is me make sure that using a realistic star
367
00:21:30,240 --> 00:21:33,568
Because .1 is a weirdo Chris it's insane
368
00:21:34,080 --> 00:21:36,896
Realistic is 1.8
369
00:21:37,664 --> 00:21:39,968
Films never really girls
370
00:21:40,224 --> 00:21:43,040
And if you got a head and hits singing portrait here
371
00:21:43,552 --> 00:21:45,088
We are focused
372
00:21:45,600 --> 00:21:49,184
Strangely for awhile to get out of proxy mode on tits samples in the UK
373
00:21:50,464 --> 00:21:54,304
42 m away which feels about
374
00:21:54,560 --> 00:21:56,352
Turn this off and on
375
00:21:56,864 --> 00:21:59,424
And you can see the effect here is
376
00:21:59,680 --> 00:22:00,704
Really subtle
377
00:22:01,472 --> 00:22:06,080
You can't really tell anywhere except for immediately near camera
378
00:22:06,336 --> 00:22:08,128
And I think that is fine
379
00:22:08,640 --> 00:22:10,688
What's just go through here
380
00:22:12,480 --> 00:22:15,040
Turn off alarm we can just see us all blurry
381
00:22:15,296 --> 00:22:18,112
In our foreground and I think that's really cold at this mean
382
00:22:19,136 --> 00:22:20,416
Mothercare
383
00:22:20,672 --> 00:22:22,976
When explosion goes off
384
00:22:23,744 --> 00:22:25,024
Girl raped here
385
00:22:25,792 --> 00:22:29,120
And so our Focus is still for the
386
00:22:30,656 --> 00:22:32,192
What's a disease
387
00:22:32,704 --> 00:22:33,728
Set a key
388
00:22:35,008 --> 00:22:37,056
Moving moving
389
00:22:39,104 --> 00:22:39,872
Set
390
00:22:43,968 --> 00:22:44,736
Wilson
391
00:22:45,504 --> 00:22:49,344
Explosion goes off set
392
00:22:53,184 --> 00:22:57,536
And as this is moving towards us go ahead and stand for the closer
393
00:22:57,792 --> 00:22:58,560
We can see word
394
00:23:09,568 --> 00:23:11,360
Just type this
395
00:23:11,616 --> 00:23:12,128
Here
396
00:23:15,968 --> 00:23:20,576
So you can see this amount of defocus is pretty imperceptible
397
00:23:20,832 --> 00:23:26,976
What's Ford Focus really close to main be some slight pixel shifting to make 14
398
00:23:27,232 --> 00:23:31,328
Appoint one we can see now this is really
399
00:23:31,584 --> 00:23:32,864
We want this to stay
400
00:23:33,120 --> 00:23:34,144
Really
401
00:23:34,400 --> 00:23:35,168
6 values
402
00:23:35,936 --> 00:23:41,312
And so is a couple gaches with optical CD Focus because
403
00:23:41,568 --> 00:23:47,712
It can be pretty unwieldy to use in this refers to both the defocus and optical CD Focus
404
00:23:47,968 --> 00:23:52,320
It doesn't handle foreground objects very well
405
00:23:52,832 --> 00:23:57,440
If we look for these guys go ahead and sheet our app store
406
00:23:57,696 --> 00:23:58,464
Bounce
407
00:23:59,744 --> 00:24:01,280
You can see how blocky
408
00:24:01,536 --> 00:24:02,560
Starts to get
409
00:24:02,816 --> 00:24:04,864
And that's happening for a couple reasons
410
00:24:05,120 --> 00:24:09,984
The first is that there are some Motion blur to do with the edges
411
00:24:10,240 --> 00:24:16,384
And the second is that our objects in the foreground actually start to become semi-transparent
412
00:24:16,640 --> 00:24:17,664
Previous
413
00:24:17,920 --> 00:24:24,064
But there's nothing to review Behind it in the semitransparent areas so it starts to become
414
00:24:24,320 --> 00:24:27,136
And typically when this happens
415
00:24:27,392 --> 00:24:33,536
What you need to do is have these different layers split out these specifically and have
416
00:24:33,792 --> 00:24:35,584
Search for copies of video Focus
417
00:24:35,840 --> 00:24:39,936
Because there is no need to get around this unless you rendering
418
00:24:40,448 --> 00:24:46,592
And rendering and deep is a whole entire another issue in very expensive plug-in
419
00:24:46,848 --> 00:24:52,992
To work with deep deep is incredibly heavy CD focuses
420
00:24:55,808 --> 00:24:57,600
It's really quite a joke
421
00:24:57,856 --> 00:25:01,184
Pain especially when to start introducing
422
00:25:01,440 --> 00:25:05,280
CD Focus is just a massive thing that finds no matter what
423
00:25:05,536 --> 00:25:11,680
Because semi-transparent just really kill NZD Focus plug-in
424
00:25:13,216 --> 00:25:19,360
And s*** and singing never finish processing but thankfully with this
425
00:25:19,616 --> 00:25:25,760
Is defocusing are foreground saddlery once we get this app to reasonable
426
00:25:26,272 --> 00:25:28,832
The shortcomings we care released
427
00:25:31,136 --> 00:25:37,280
And so I think is just a Ed Focus or background because our volume want to be in
428
00:25:37,536 --> 00:25:38,560
The entire time
429
00:25:38,816 --> 00:25:43,168
And we won't be able to CD Focus this anyways unless it was indeed
430
00:25:43,424 --> 00:25:49,568
And even if this was in focus on this because it is in or Focus plane
431
00:25:49,824 --> 00:25:52,384
It's about incredibly expensive competition
432
00:25:52,640 --> 00:25:54,176
Goodnight all
433
00:25:54,432 --> 00:25:58,272
Especially because when we saw here in the frame
434
00:25:58,528 --> 00:26:03,392
Return the soften en10 Focus very close to camera there's really no defocus
435
00:26:03,648 --> 00:26:06,720
And you never want to do any more work then you have to
436
00:26:06,976 --> 00:26:12,352
Is Ed Focus is a fickle thing if you interested in playing with the CD Focus more
437
00:26:12,608 --> 00:26:14,400
The Deep
438
00:26:14,656 --> 00:26:15,680
Peigi Barker
439
00:26:15,936 --> 00:26:21,056
And a PG bokeh is the CD Focus now that allows you to work in
440
00:26:21,568 --> 00:26:27,712
And it is a bit more complicated to use it certainly too complicated for this class but if you wanna learn
441
00:26:27,968 --> 00:26:29,504
CD Focus
442
00:26:29,760 --> 00:26:31,808
This plug-in is the way to go
443
00:26:32,320 --> 00:26:38,464
So anyways I'm just going to use DD focus on our background layer because
444
00:26:38,720 --> 00:26:40,256
All this
445
00:26:40,512 --> 00:26:41,280
Sunil
446
00:26:43,072 --> 00:26:44,352
Doesn't
447
00:26:44,608 --> 00:26:49,728
Any other otherwise it doesn't even need to affect her because as we saw
448
00:26:50,240 --> 00:26:54,848
Under back here for turn it off and on there is pretty much difference between it
449
00:26:55,360 --> 00:26:55,872
Evening
450
00:26:57,664 --> 00:27:02,528
1/2 XL difference and I don't think that's worth heavy calculations
451
00:27:02,784 --> 00:27:06,368
We also need to make sure that matches are cute animation
452
00:27:06,624 --> 00:27:10,720
I believe that was friend 146 animates on
453
00:27:11,232 --> 00:27:15,328
And so that's also going to affect proximity defocus
454
00:27:15,840 --> 00:27:18,144
And what's changed this to 18
455
00:27:18,400 --> 00:27:23,776
And now at the end has going to be even worse defocus the others not really any difference here
456
00:27:25,056 --> 00:27:26,336
Right
457
00:27:27,616 --> 00:27:30,944
So I say this is going to work and this is going to be
458
00:27:32,992 --> 00:27:34,272
Slough
459
00:27:34,528 --> 00:27:36,832
We just all need to be aware of that
460
00:27:37,088 --> 00:27:40,928
Because I want to do is run this on all
461
00:27:41,952 --> 00:27:44,000
And then go to the bottom
462
00:27:44,256 --> 00:27:49,632
Every single layer that we have
463
00:27:50,144 --> 00:27:52,448
Make sure processing all the way
464
00:27:52,704 --> 00:27:53,984
Turn this off and on
465
00:27:57,056 --> 00:28:00,128
And this is just that slight defocusing that were going to go
466
00:28:00,384 --> 00:28:01,152
Down here
467
00:28:02,176 --> 00:28:06,784
And let's talk about articles Ed Focus vs normal video forecast for a second
468
00:28:08,832 --> 00:28:09,344
So
469
00:28:09,856 --> 00:28:13,440
This is the real to keep control
470
00:28:13,952 --> 00:28:16,512
Normal CD Focus does not have
471
00:28:17,024 --> 00:28:23,168
These controls are not based on any physically this is just going with your and trying to figure out what
472
00:28:23,680 --> 00:28:28,800
Set this up for Channel 4 maths here is
473
00:28:31,872 --> 00:28:33,920
And we can grab a focal plane
474
00:28:35,200 --> 00:28:38,528
And there's no way to know if this is physically accurate
475
00:28:39,552 --> 00:28:44,672
Is oftentimes the area that in Focus will be to shower and you can try playing with them
476
00:28:44,928 --> 00:28:49,024
Field this is also technically it's just brought in
477
00:28:49,280 --> 00:28:52,864
The area that stack short and not smoothly transitioning
478
00:28:53,120 --> 00:28:54,912
2-bed Focus regions
479
00:28:55,168 --> 00:28:57,984
You can play with this size 2
480
00:28:58,240 --> 00:29:01,312
Focus correct but then you also have to play with your maximum
481
00:29:01,568 --> 00:29:04,128
And this is just a night to get it to feel real
482
00:29:04,384 --> 00:29:08,992
And a giant pain I have a difficult time doing it and I'm pretty
483
00:29:09,248 --> 00:29:13,600
Comfortable with adjusting depth of field and so I definitely recommend using
484
00:29:13,856 --> 00:29:17,440
Something that physically based like optical CD Focus all the
485
00:29:18,208 --> 00:29:24,352
CD Focus in here it's nice and subtle this is something that would
486
00:29:24,608 --> 00:29:27,680
Play be good because it is going to really slow
487
00:29:27,936 --> 00:29:29,472
Stripped down
488
00:29:29,728 --> 00:29:34,592
And this is another now that we can just add or can't control right here
489
00:29:35,104 --> 00:29:36,640
Jackbox
490
00:29:38,176 --> 00:29:39,200
We can do
491
00:29:41,760 --> 00:29:42,784
Defocus
492
00:29:45,088 --> 00:29:48,160
Defocus and I can just call with CD Focus actually
493
00:29:52,000 --> 00:29:54,048
We can't copy the links
494
00:29:54,304 --> 00:29:56,608
Let's make this capitalise just
495
00:29:56,864 --> 00:29:57,888
Crazy person
496
00:29:58,912 --> 00:29:59,424
Girl
497
00:30:00,192 --> 00:30:01,728
So I can't be the links to that
498
00:30:03,776 --> 00:30:05,312
Arsene expression
499
00:30:09,664 --> 00:30:11,456
Kieran infrared
500
00:30:11,712 --> 00:30:14,528
And now we just have this control here as well
501
00:30:15,552 --> 00:30:17,088
Diesel order speedo
502
00:30:17,344 --> 00:30:20,672
Turn them on
503
00:30:21,184 --> 00:30:25,536
We had after effects all loaded in here
504
00:30:25,792 --> 00:30:29,376
And next time go ahead and fix the other tech issues in April
505
00:30:29,888 --> 00:30:32,960
Thank you very much for listening I'll catch you in the next one
35349
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.