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Hello and welcome back
In this video we take a look at our final composite in fundamental
Perspective
It is typically the hardest compositing fundamental to follow because it can be very tricky to identify
That's wrong especially if you need a composite name
Where can I inform you here on exactly what you should be looking for when your matching perspective to sit you on the
So let's get star
Now prospective is all about how an object or element spatially sits within us
He needs optically make sense within its environment
Lot of the time and were talking about perspective it's affecting more complex shops where we are replacing a back
Entirely
Integrating CG
Shots of that nature
Another prospective of your footage is determined by three main factors and that is the focal length
The cameras sensor size and the positioning rotation of your camera if you have this
Information for all the elements in a short it will make matching your perspective significantly easier because you'll be
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Mathematically determine how to position yourself
Look at that later in this video
Do these three factors all have to do with perspective
Let's take a look at the two main characteristics that we need to match in order to have or correct perspective
The focal length and sensor size will give us or lens compression
And then the camera positioning and rotation will give us our vanishing
If we have these two characteristics match
We will have the correct prospect
Within our shop
So let's take a look at these two more in-depth and figure out exactly how we can find them
Lens compression is about how compressed elements appear within your shop
You can see in the skiff how focal length
Effects lens compression
Why do your focal length is the list compressed objects near you will appear
And then the longer that you're focal like this
Aka your lens be more telephoto
The more compressed your objects
Well why is this
What's take a look at an example in 3D
Here on the left we have two cubes been mugged at by a 20 mm camera
And on the right we have the same 2 cubes being looked at by a 200 mm
Why is the compression different
1 order to compensate for the increased focal
We had to significantly back or camera up in order to achieve the same relative Framing
What this means is that we have a significant disparity in the relative distances between or cubes
Camera
In a 20 mm example
A background cube is about 2.5 times further away than the foreground cube
Where in the 200 mm example
Background Cubism a d 1.2 1.15 times further away
NR4
And this large discrepancy in our distance is actually the reason that the objects appear more can't
The fog that self technically doesn't have anything to do with one compression
Rather the focal lengths forces you to move a certain distance away in order to properly photograph
Subject and the distance is what creates compression
So I guess you could say fog leave does cause lens compression but it only does so indirectly by forcing
Between you and your
What's prove this really quickly in this Nick script I have a 20mm conduit in a 200mm
These cameras are in the same position in are exactly the same except for the focal
Now if I wanted to have our 20mm render match or 200mm render
I need to scale up 10 times
You know this woman Transformers up that is exactly the same
That means that if we have footage that was shot on the exact same camera with different focal lengths
We can automatically know how much to scale a background in order to match or lens compression
The formula is to take your foreground focal line
And / your background focal length
And that will give you the amount you need to scale your background by
For example if we had an 80 mm foreground in a 40 mm background we would do 80 /
And that would give us a 2 time scale
My plug lead into a transformer
We would
Perfectly match Orleans compression
This is the ideal way to work and combine elements
Unfortunately it's not always that simple if you're using multiple cameras because that means you're also using
Portable sensor sizes
And like I said earlier or lens compression
Is caused by our focal length
And or sensor size again
Decompression is indirectly caused by these but it's caused by them none the less so what does the census
Let's have to do with this
What's a good look at this graph in front of us
The circle represents everything and lands could possibly see
The boxes within the lines represents the sensor size and what we can actually record
You're not the blue sensor size has a much larger field of view
Then I read sensor size
Despite having the exact same lens
So the field of view is the total amount of area that a camera can see it's surroundings
Based on the lens in sensor size
End goal for Ireland's compassion is to have the same field of view for both of our objects
It's a look at how that affects our formula when we have different sensor sizes on
You'll see that it's not as simple as just dividing or focal length are foreground by the focal length of a background
Now we need to find the percentage difference of a foreground sensor size compared to a background
And multiply or background focal length by
This may be a little confusing so let's take a look at an example say we have a 4 grand plate with 150mm
25mm horizontal sensor size
And then we have a 30mm background lens with a 20 mm horizontal sensor size
Once we pipe fell into a formula the result is we need to scale or background play Up by 4
I don't really expect people to have this memorise but I do write it down because even I occasionally forget
What word goes in
And if I have this info on the plates I'm using I definitely type it in because of the easiest start
White to get your perspective looking correct it automatically make sure your compression is career
The next characteristic we need to mash is our vanishing Point flash Horizon line
We need to be able to see the exact point where all of the angles in Arsene or converging
Because all of our elements will need to match these converging lines in point is determined by the
Tilt of our camera 1 footage was shot
Depending on your seen this may be difficult or very easy to determine
What's take a look at an image of an officer in walkthrough how exactly we can find the vanish
Image open in nuclear and that's where and how we can find our vanished
Really quick
I'm just going to put those two are GBX I want to actually draw some bits for wind
And to do that we need to use the open spline
And now that we can do is we're going to find the lines that we believe in real life are parallel with one another
I'm going to start here and roll one very more online
I need to make sure that it lines up all the way
And this is a little tricky to do is just one of you were and so we can actually make bots for the risen
And we can do that by hitting the strap down kind of windows and typing in
New comp viewer
Then we can go ahead and drag it to the right over here and split or view
So this is a little bit easier to adjust
You can see we have our second even out here and you can see what it is connected to
I'm going to zoom in here
Just turn off this right of shape so that we don't see it cover image
Change the width of our stroke to 2
And on this for you I'm just going to drag or end point here
Until we are all the way around
Down
You want to get there
Right on the money here
I'll wait till that is our first mine
I know what I want to do is I'm just going to duplicate this
What's go ahead and find another line
This task here
Now I'm going to you again break this wine until it's
In line with third desk entirely
Resume and we can make this nice and precise
Something like that alright
Starting to get a rough approximation of where are vanishing
Is going to do three or four of these
Duplicated again and
To see if this works and put it right at our current intersection point and move this
Here
Closely
Let's see how well this Lines
Tiny little adjustments italics actually the same that's alright because there is one distortion
Is a few facts
Go ahead and
Grab a
Point
This again
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Is that in line
Megane what does going to Linus tapas bar
A little bit
Great so you can see we have some consistency
And we're all of our lines are going approximately going
Yeah I can see that
Prudential e a l let's see it
It does mean or vanishing point is approximately
What does that mean
Well we can draw line where these are in the setting I'm going to go right here it seems to be in the middle
And what we can do now is we can click and drag this line and any other
Horizontal lines that go to the standing shin point or going to line up we can see it's in line
With this table
With the boys on a swallow with the TV as we move this around
If this is a lining up with your services
That means you have a pretty accurate vanishing
And this is exactly what we were
Great
Now there are two directions that this is currently receding
You're going to want to follow this process again except for the right side this time
Go ahead
Make another landline
Human hair so I can see what's going on
Who
Now we can grab this portion
Scan
Over
It's a little bit tedious but this process is 100% worth it
Can I help you align your seen so much
It's worth the five to 10 minutes
Text to set it up properly
Call so we have that approximate intersection what's good for the ceiling now
Peter Sagan
Here
And let's see how we can get this July
Up
Lower
Even a little lower
Literally finicky here now
This is actually an excellent vanishing Point Deezer all lining up songs go ahead and just test that
We will duplicate this
How much has Tesla ever seen that lines up that lines up
Checking period that lines up
So excellent
Very good very
What's that extra 1
In turn this Rolo shape on
And now we can see all the vanishing
Wine that we've made
Let's go ahead and check or background play because this isn't the original we had in there and see her purpose
Is stacking up
We can go ahead and duplicate one of these again
And we can chat
Best perspective
Lock screen last year
And you can see
The lines are not
Lining up
A man is not what we want
Because assuming that this is built like a grid
This should be square and flush with our building your
So that is not correct
We can also check out our other lines right here
Just going to
Grab the sand move around
These ones actually
Too bad this is kind of lucky that
This is winding up as well as it is
But the issue remains that not over vanishing lines are in line with one another
So this doesn't quite feel
Correct
And so I've actually drawn finishing lines already
For this background
You can see it lines up we just had the exact same process that we did
And
Are foreground image all of these are lined up
We have our two distinct vanishing points
And so now what we need to do is line or pairs of vanishing points up with one hand
Arbroath shape here
And what I'm going to do is just roughly drawabox
Where are the centre of our vanishing lines are
And I'm going to select or background please
And move our anchor
Into the vanishing point
And let's
Go ahead and move this right
On top of
Let's see what this has done for us with another perspective check
You can check some lines and here now
And now we can see
This is nice and mine that anywhere that we check it
Which is excellent this is exactly what we want
And we can go ahead and see if this is working for our other line
McGregor vs here
Start investigating
A little bit
How to tell exactly
What is
Here but you can see there's a little bit of a discrepancy here
This is why scaling by eyes so difficult
When your trying to align your backgrounds
It doesn't quite a line with her other finishing
Weekend again
Follow the exact same process
Weekend
Look at the vanishing lights here in a cycle
We need to scale this app to measure of location
What's go ahead and start scalene and we can rotate
Are vanishing point a little bit
And now they're right on top of you
So let's take a look
The Snail
And let's check all of our lines again
So now that's very accurate
Horizontal building is accurate
Everywhere that we check
Perfectly aligns with a reindeer
So now if I turn the stereo off
And I just look at
Final result only get rid of that second viewer
All right so this is probably at there still one more issue
Because we have are receding Lines
All nice and mind
We still have our vertical lines you can see here
Tilting out words and this doesn't quite line-up
With are edges here they should be perfectly
Vertical along with our sins
There will be a little bit of bowing of the lens that takes place
So what do I do to fix that
Is I make a corner pin
And what I'll do is I'll turn it off
And let's move
These points into the corner of our window
Just like this
And then I will copy the two points just a snapper from there
And now I turn this on is going to be no effect on her image
Which is exactly what
So now I just want to skip these to the left or to the right to a line or verticals so I'm going to grab
Q4
And just screwed it to the right
A little bit
I'm here
Mrs make sure our verticals are nice and consistent this entire time
Looking at the stash line
Like a slave gone a little too far
Just like that then on a right side here
Chequer building
Using a corner train because it's not consistent throughout the entire frame
So grab r23
And to the left a little bit
That's nice and lined up
And Derry girl let's go ahead and turn it off and on
The Adjustment is saddle
Stacks of subtle differences make a huge impact on the final
That's got a head and full screen SSE
This is very words
Dropping the image in
And this is with our perspective aligned
Now off about this may not have not too bad but clearly when your ab with our align perspective
This fits with an art scene
Much much better
Van Basten
The perspective is all about the subtleties and getting them to align
And we've not only allander vanishing points but we've actually also fixed or compression by her
Windows on top of each other
So this is a great technique to use when you don't have
That information to do the mathematical School
What happens if you don't have such a friendly shark
What if you are able to determine
Any van
Well the first thing you need to do is try to establish your camera
Your camera height is where receding angles will become perfectly flat as you can see in this image here
Any angles that are above or below the camera will have a more and more pronounced v-shape
A receipt
If you can identify and then align your camera height between your two pieces of footage
You're off to a great start
Then you need to look at available visual Cues that inform you about your lens compression
Is images undergo more lens compression the receding angles become flatter
Where in wiper images
We can see the receding angles become significantly more pronounced and again the culprit behind this
Difference in the intensity of a receding angles is all about the relative distance to the cam
Veneer corner of a stack of boxes in the 50mm lens
Is a decent about closer to the camera
My other two corners
Put on the 150 mm lens the relative distance between them is negligible
And that's why they appear much
Weather in closely packed together
Do you need to take all the visual Cues that you can determine how compress the images and do your best to ski
Your background recording
It can be very difficult to scale correctly we do have an advantage if we don't have many visual Cues to a
Also means there are many visual Cues for the viewers to tell it is off as well
So it's a little more forgiving but still important to try to get it as accurate as we can
And that wraps up our final compositing fundamental
That is prospective it is definitely by far in my opinion the hardest to read
Turn up an eye for
It took me several years of doing incorrectly before I was able to see it immediately
And so don't get discouraged if you're having a hard time with that it's one of those things that is little more
And will come with experience
Don't get discouraged and thank you very much for listening
And I'll catch you in the next one
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