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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello and welcome back 2 00:00:02,304 --> 00:00:05,888 In this video we take a look at our final composite in fundamental 3 00:00:06,144 --> 00:00:06,912 Perspective 4 00:00:07,168 --> 00:00:13,312 It is typically the hardest compositing fundamental to follow because it can be very tricky to identify 5 00:00:13,568 --> 00:00:15,872 That's wrong especially if you need a composite name 6 00:00:16,128 --> 00:00:22,272 Where can I inform you here on exactly what you should be looking for when your matching perspective to sit you on the 7 00:00:23,040 --> 00:00:24,064 So let's get star 8 00:00:25,088 --> 00:00:30,208 Now prospective is all about how an object or element spatially sits within us 9 00:00:30,720 --> 00:00:34,048 He needs optically make sense within its environment 10 00:00:34,560 --> 00:00:40,704 Lot of the time and were talking about perspective it's affecting more complex shops where we are replacing a back 11 00:00:40,960 --> 00:00:41,728 Entirely 12 00:00:41,984 --> 00:00:43,264 Integrating CG 13 00:00:43,520 --> 00:00:44,800 Shots of that nature 14 00:00:45,568 --> 00:00:51,712 Another prospective of your footage is determined by three main factors and that is the focal length 15 00:00:52,736 --> 00:00:58,880 The cameras sensor size and the positioning rotation of your camera if you have this 16 00:00:59,136 --> 00:01:02,701 Information for all the elements in a short it will make matching your perspective significantly easier because you'll be 17 00:01:02,703 --> 00:01:04,567 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:05,536 --> 00:01:08,864 Mathematically determine how to position yourself 19 00:01:09,120 --> 00:01:11,424 Look at that later in this video 20 00:01:12,960 --> 00:01:16,032 Do these three factors all have to do with perspective 21 00:01:17,824 --> 00:01:23,968 Let's take a look at the two main characteristics that we need to match in order to have or correct perspective 22 00:01:24,480 --> 00:01:29,088 The focal length and sensor size will give us or lens compression 23 00:01:29,600 --> 00:01:34,208 And then the camera positioning and rotation will give us our vanishing 24 00:01:34,976 --> 00:01:37,792 If we have these two characteristics match 25 00:01:38,304 --> 00:01:40,096 We will have the correct prospect 26 00:01:40,352 --> 00:01:41,120 Within our shop 27 00:01:41,632 --> 00:01:46,240 So let's take a look at these two more in-depth and figure out exactly how we can find them 28 00:01:47,008 --> 00:01:51,616 Lens compression is about how compressed elements appear within your shop 29 00:01:52,128 --> 00:01:54,432 You can see in the skiff how focal length 30 00:01:54,688 --> 00:01:56,224 Effects lens compression 31 00:01:56,736 --> 00:02:01,600 Why do your focal length is the list compressed objects near you will appear 32 00:02:02,112 --> 00:02:04,160 And then the longer that you're focal like this 33 00:02:04,416 --> 00:02:06,976 Aka your lens be more telephoto 34 00:02:07,232 --> 00:02:09,024 The more compressed your objects 35 00:02:10,048 --> 00:02:11,584 Well why is this 36 00:02:11,840 --> 00:02:13,888 What's take a look at an example in 3D 37 00:02:14,656 --> 00:02:19,008 Here on the left we have two cubes been mugged at by a 20 mm camera 38 00:02:19,520 --> 00:02:23,872 And on the right we have the same 2 cubes being looked at by a 200 mm 39 00:02:25,152 --> 00:02:27,456 Why is the compression different 40 00:02:28,224 --> 00:02:31,552 1 order to compensate for the increased focal 41 00:02:32,064 --> 00:02:37,696 We had to significantly back or camera up in order to achieve the same relative Framing 42 00:02:38,464 --> 00:02:44,608 What this means is that we have a significant disparity in the relative distances between or cubes 43 00:02:44,864 --> 00:02:45,376 Camera 44 00:02:45,888 --> 00:02:47,680 In a 20 mm example 45 00:02:47,936 --> 00:02:52,800 A background cube is about 2.5 times further away than the foreground cube 46 00:02:53,312 --> 00:02:55,360 Where in the 200 mm example 47 00:02:55,616 --> 00:03:00,992 Background Cubism a d 1.2 1.15 times further away 48 00:03:01,248 --> 00:03:02,016 NR4 49 00:03:03,040 --> 00:03:09,184 And this large discrepancy in our distance is actually the reason that the objects appear more can't 50 00:03:09,952 --> 00:03:14,304 The fog that self technically doesn't have anything to do with one compression 51 00:03:14,560 --> 00:03:20,704 Rather the focal lengths forces you to move a certain distance away in order to properly photograph 52 00:03:20,960 --> 00:03:24,288 Subject and the distance is what creates compression 53 00:03:24,800 --> 00:03:30,944 So I guess you could say fog leave does cause lens compression but it only does so indirectly by forcing 54 00:03:31,200 --> 00:03:32,736 Between you and your 55 00:03:33,504 --> 00:03:39,392 What's prove this really quickly in this Nick script I have a 20mm conduit in a 200mm 56 00:03:39,904 --> 00:03:45,280 These cameras are in the same position in are exactly the same except for the focal 57 00:03:46,304 --> 00:03:51,168 Now if I wanted to have our 20mm render match or 200mm render 58 00:03:51,424 --> 00:03:53,728 I need to scale up 10 times 59 00:03:54,496 --> 00:03:58,080 You know this woman Transformers up that is exactly the same 60 00:03:58,848 --> 00:04:04,480 That means that if we have footage that was shot on the exact same camera with different focal lengths 61 00:04:04,736 --> 00:04:09,856 We can automatically know how much to scale a background in order to match or lens compression 62 00:04:10,368 --> 00:04:13,184 The formula is to take your foreground focal line 63 00:04:13,440 --> 00:04:15,744 And / your background focal length 64 00:04:16,000 --> 00:04:19,327 And that will give you the amount you need to scale your background by 65 00:04:19,839 --> 00:04:25,983 For example if we had an 80 mm foreground in a 40 mm background we would do 80 / 66 00:04:26,751 --> 00:04:29,055 And that would give us a 2 time scale 67 00:04:29,567 --> 00:04:31,615 My plug lead into a transformer 68 00:04:31,871 --> 00:04:32,383 We would 69 00:04:32,639 --> 00:04:34,431 Perfectly match Orleans compression 70 00:04:35,199 --> 00:04:38,271 This is the ideal way to work and combine elements 71 00:04:38,783 --> 00:04:44,927 Unfortunately it's not always that simple if you're using multiple cameras because that means you're also using 72 00:04:45,183 --> 00:04:46,463 Portable sensor sizes 73 00:04:46,719 --> 00:04:49,023 And like I said earlier or lens compression 74 00:04:49,279 --> 00:04:51,327 Is caused by our focal length 75 00:04:51,839 --> 00:04:54,399 And or sensor size again 76 00:04:54,911 --> 00:05:01,055 Decompression is indirectly caused by these but it's caused by them none the less so what does the census 77 00:05:01,311 --> 00:05:02,335 Let's have to do with this 78 00:05:02,591 --> 00:05:05,407 What's a good look at this graph in front of us 79 00:05:05,663 --> 00:05:08,991 The circle represents everything and lands could possibly see 80 00:05:09,503 --> 00:05:14,367 The boxes within the lines represents the sensor size and what we can actually record 81 00:05:14,879 --> 00:05:18,463 You're not the blue sensor size has a much larger field of view 82 00:05:18,719 --> 00:05:20,255 Then I read sensor size 83 00:05:20,511 --> 00:05:23,583 Despite having the exact same lens 84 00:05:24,607 --> 00:05:29,215 So the field of view is the total amount of area that a camera can see it's surroundings 85 00:05:29,471 --> 00:05:32,031 Based on the lens in sensor size 86 00:05:32,287 --> 00:05:38,431 End goal for Ireland's compassion is to have the same field of view for both of our objects 87 00:05:38,943 --> 00:05:44,063 It's a look at how that affects our formula when we have different sensor sizes on 88 00:05:45,855 --> 00:05:51,487 You'll see that it's not as simple as just dividing or focal length are foreground by the focal length of a background 89 00:05:51,743 --> 00:05:57,887 Now we need to find the percentage difference of a foreground sensor size compared to a background 90 00:05:58,143 --> 00:06:01,215 And multiply or background focal length by 91 00:06:01,727 --> 00:06:07,871 This may be a little confusing so let's take a look at an example say we have a 4 grand plate with 150mm 92 00:06:08,127 --> 00:06:10,943 25mm horizontal sensor size 93 00:06:11,199 --> 00:06:17,343 And then we have a 30mm background lens with a 20 mm horizontal sensor size 94 00:06:17,599 --> 00:06:23,231 Once we pipe fell into a formula the result is we need to scale or background play Up by 4 95 00:06:23,999 --> 00:06:30,143 I don't really expect people to have this memorise but I do write it down because even I occasionally forget 96 00:06:30,399 --> 00:06:31,423 What word goes in 97 00:06:31,679 --> 00:06:37,823 And if I have this info on the plates I'm using I definitely type it in because of the easiest start 98 00:06:38,079 --> 00:06:43,199 White to get your perspective looking correct it automatically make sure your compression is career 99 00:06:44,223 --> 00:06:49,599 The next characteristic we need to mash is our vanishing Point flash Horizon line 100 00:06:49,855 --> 00:06:54,975 We need to be able to see the exact point where all of the angles in Arsene or converging 101 00:06:55,231 --> 00:07:01,375 Because all of our elements will need to match these converging lines in point is determined by the 102 00:07:01,631 --> 00:07:04,703 Tilt of our camera 1 footage was shot 103 00:07:05,215 --> 00:07:09,567 Depending on your seen this may be difficult or very easy to determine 104 00:07:09,823 --> 00:07:15,199 What's take a look at an image of an officer in walkthrough how exactly we can find the vanish 105 00:07:15,711 --> 00:07:20,063 Image open in nuclear and that's where and how we can find our vanished 106 00:07:21,087 --> 00:07:22,879 Really quick 107 00:07:23,391 --> 00:07:27,743 I'm just going to put those two are GBX I want to actually draw some bits for wind 108 00:07:28,255 --> 00:07:30,815 And to do that we need to use the open spline 109 00:07:31,839 --> 00:07:37,727 And now that we can do is we're going to find the lines that we believe in real life are parallel with one another 110 00:07:37,983 --> 00:07:42,335 I'm going to start here and roll one very more online 111 00:07:42,847 --> 00:07:46,175 I need to make sure that it lines up all the way 112 00:07:47,455 --> 00:07:53,087 And this is a little tricky to do is just one of you were and so we can actually make bots for the risen 113 00:07:53,343 --> 00:07:57,183 And we can do that by hitting the strap down kind of windows and typing in 114 00:07:57,439 --> 00:07:58,719 New comp viewer 115 00:07:59,231 --> 00:08:03,071 Then we can go ahead and drag it to the right over here and split or view 116 00:08:03,583 --> 00:08:06,143 So this is a little bit easier to adjust 117 00:08:06,911 --> 00:08:10,751 You can see we have our second even out here and you can see what it is connected to 118 00:08:11,007 --> 00:08:12,543 I'm going to zoom in here 119 00:08:13,823 --> 00:08:18,687 Just turn off this right of shape so that we don't see it cover image 120 00:08:18,943 --> 00:08:21,759 Change the width of our stroke to 2 121 00:08:22,783 --> 00:08:26,623 And on this for you I'm just going to drag or end point here 122 00:08:29,183 --> 00:08:31,743 Until we are all the way around 123 00:08:33,279 --> 00:08:34,047 Down 124 00:08:37,887 --> 00:08:38,655 You want to get there 125 00:08:39,935 --> 00:08:41,983 Right on the money here 126 00:08:43,775 --> 00:08:46,079 I'll wait till that is our first mine 127 00:08:46,335 --> 00:08:48,639 I know what I want to do is I'm just going to duplicate this 128 00:08:48,895 --> 00:08:51,967 What's go ahead and find another line 129 00:08:52,223 --> 00:08:54,015 This task here 130 00:08:55,039 --> 00:08:58,879 Now I'm going to you again break this wine until it's 131 00:08:59,391 --> 00:09:01,951 In line with third desk entirely 132 00:09:04,511 --> 00:09:07,071 Resume and we can make this nice and precise 133 00:09:09,887 --> 00:09:11,679 Something like that alright 134 00:09:11,935 --> 00:09:16,031 Starting to get a rough approximation of where are vanishing 135 00:09:17,055 --> 00:09:18,847 Is going to do three or four of these 136 00:09:19,103 --> 00:09:21,151 Duplicated again and 137 00:09:21,407 --> 00:09:26,015 To see if this works and put it right at our current intersection point and move this 138 00:09:26,527 --> 00:09:27,039 Here 139 00:09:30,623 --> 00:09:31,391 Closely 140 00:09:32,415 --> 00:09:34,975 Let's see how well this Lines 141 00:09:38,047 --> 00:09:43,423 Tiny little adjustments italics actually the same that's alright because there is one distortion 142 00:09:43,679 --> 00:09:44,959 Is a few facts 143 00:09:45,983 --> 00:09:47,519 Go ahead and 144 00:09:47,775 --> 00:09:48,543 Grab a 145 00:09:49,055 --> 00:09:49,567 Point 146 00:09:53,663 --> 00:09:54,431 This again 147 00:10:00,345 --> 00:10:03,912 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 148 00:10:03,913 --> 00:10:05,183 Is that in line 149 00:10:06,463 --> 00:10:09,279 Megane what does going to Linus tapas bar 150 00:10:12,351 --> 00:10:13,631 A little bit 151 00:10:17,471 --> 00:10:20,287 Great so you can see we have some consistency 152 00:10:20,543 --> 00:10:24,127 And we're all of our lines are going approximately going 153 00:10:24,895 --> 00:10:26,175 Yeah I can see that 154 00:10:26,431 --> 00:10:28,223 Prudential e a l let's see it 155 00:10:30,783 --> 00:10:33,855 It does mean or vanishing point is approximately 156 00:10:35,135 --> 00:10:35,903 What does that mean 157 00:10:36,671 --> 00:10:41,535 Well we can draw line where these are in the setting I'm going to go right here it seems to be in the middle 158 00:10:42,815 --> 00:10:47,935 And what we can do now is we can click and drag this line and any other 159 00:10:48,447 --> 00:10:53,567 Horizontal lines that go to the standing shin point or going to line up we can see it's in line 160 00:10:55,359 --> 00:10:57,151 With this table 161 00:10:57,663 --> 00:11:01,503 With the boys on a swallow with the TV as we move this around 162 00:11:01,759 --> 00:11:04,063 If this is a lining up with your services 163 00:11:04,319 --> 00:11:06,879 That means you have a pretty accurate vanishing 164 00:11:07,391 --> 00:11:09,695 And this is exactly what we were 165 00:11:13,279 --> 00:11:13,791 Great 166 00:11:14,303 --> 00:11:17,887 Now there are two directions that this is currently receding 167 00:11:18,143 --> 00:11:22,751 You're going to want to follow this process again except for the right side this time 168 00:11:23,263 --> 00:11:24,031 Go ahead 169 00:11:25,055 --> 00:11:27,103 Make another landline 170 00:11:28,383 --> 00:11:30,431 Human hair so I can see what's going on 171 00:11:34,527 --> 00:11:35,295 Who 172 00:11:35,807 --> 00:11:37,599 Now we can grab this portion 173 00:11:38,623 --> 00:11:40,159 Scan 174 00:11:43,487 --> 00:11:44,255 Over 175 00:11:47,327 --> 00:11:51,679 It's a little bit tedious but this process is 100% worth it 176 00:11:51,935 --> 00:11:54,239 Can I help you align your seen so much 177 00:11:55,519 --> 00:11:57,823 It's worth the five to 10 minutes 178 00:11:58,079 --> 00:11:59,615 Text to set it up properly 179 00:11:59,871 --> 00:12:03,711 Call so we have that approximate intersection what's good for the ceiling now 180 00:12:04,223 --> 00:12:04,991 Peter Sagan 181 00:12:06,783 --> 00:12:07,295 Here 182 00:12:10,879 --> 00:12:13,439 And let's see how we can get this July 183 00:12:13,695 --> 00:12:14,207 Up 184 00:12:15,743 --> 00:12:16,767 Lower 185 00:12:20,095 --> 00:12:21,887 Even a little lower 186 00:12:22,143 --> 00:12:23,935 Literally finicky here now 187 00:12:24,703 --> 00:12:30,847 This is actually an excellent vanishing Point Deezer all lining up songs go ahead and just test that 188 00:12:31,871 --> 00:12:33,407 We will duplicate this 189 00:12:38,015 --> 00:12:41,599 How much has Tesla ever seen that lines up that lines up 190 00:12:42,367 --> 00:12:44,415 Checking period that lines up 191 00:12:44,927 --> 00:12:46,207 So excellent 192 00:12:46,463 --> 00:12:47,487 Very good very 193 00:12:47,999 --> 00:12:49,279 What's that extra 1 194 00:12:49,535 --> 00:12:51,327 In turn this Rolo shape on 195 00:12:51,839 --> 00:12:54,399 And now we can see all the vanishing 196 00:12:54,911 --> 00:12:56,191 Wine that we've made 197 00:12:56,447 --> 00:13:02,591 Let's go ahead and check or background play because this isn't the original we had in there and see her purpose 198 00:13:02,847 --> 00:13:04,127 Is stacking up 199 00:13:04,895 --> 00:13:08,223 We can go ahead and duplicate one of these again 200 00:13:10,015 --> 00:13:11,295 And we can chat 201 00:13:11,551 --> 00:13:13,087 Best perspective 202 00:13:15,391 --> 00:13:16,415 Lock screen last year 203 00:13:16,671 --> 00:13:17,951 And you can see 204 00:13:18,463 --> 00:13:20,767 The lines are not 205 00:13:21,279 --> 00:13:22,047 Lining up 206 00:13:22,303 --> 00:13:23,839 A man is not what we want 207 00:13:24,095 --> 00:13:26,399 Because assuming that this is built like a grid 208 00:13:26,655 --> 00:13:30,495 This should be square and flush with our building your 209 00:13:30,751 --> 00:13:32,543 So that is not correct 210 00:13:33,055 --> 00:13:35,871 We can also check out our other lines right here 211 00:13:36,383 --> 00:13:37,151 Just going to 212 00:13:37,407 --> 00:13:39,711 Grab the sand move around 213 00:13:41,247 --> 00:13:42,527 These ones actually 214 00:13:43,039 --> 00:13:46,111 Too bad this is kind of lucky that 215 00:13:46,367 --> 00:13:48,415 This is winding up as well as it is 216 00:13:48,671 --> 00:13:53,279 But the issue remains that not over vanishing lines are in line with one another 217 00:13:53,791 --> 00:13:55,583 So this doesn't quite feel 218 00:13:55,839 --> 00:13:56,351 Correct 219 00:13:57,375 --> 00:14:01,215 And so I've actually drawn finishing lines already 220 00:14:01,727 --> 00:14:03,007 For this background 221 00:14:03,775 --> 00:14:08,127 You can see it lines up we just had the exact same process that we did 222 00:14:09,151 --> 00:14:09,663 And 223 00:14:09,919 --> 00:14:12,735 Are foreground image all of these are lined up 224 00:14:13,247 --> 00:14:16,063 We have our two distinct vanishing points 225 00:14:16,319 --> 00:14:20,927 And so now what we need to do is line or pairs of vanishing points up with one hand 226 00:14:22,463 --> 00:14:24,511 Arbroath shape here 227 00:14:25,023 --> 00:14:28,607 And what I'm going to do is just roughly drawabox 228 00:14:28,863 --> 00:14:31,679 Where are the centre of our vanishing lines are 229 00:14:31,935 --> 00:14:34,751 And I'm going to select or background please 230 00:14:37,567 --> 00:14:39,359 And move our anchor 231 00:14:40,127 --> 00:14:41,919 Into the vanishing point 232 00:14:42,943 --> 00:14:43,711 And let's 233 00:14:43,967 --> 00:14:46,015 Go ahead and move this right 234 00:14:47,807 --> 00:14:49,087 On top of 235 00:14:52,415 --> 00:14:56,255 Let's see what this has done for us with another perspective check 236 00:14:57,535 --> 00:14:59,583 You can check some lines and here now 237 00:15:01,887 --> 00:15:03,423 And now we can see 238 00:15:03,935 --> 00:15:07,519 This is nice and mine that anywhere that we check it 239 00:15:08,799 --> 00:15:11,871 Which is excellent this is exactly what we want 240 00:15:14,431 --> 00:15:18,015 And we can go ahead and see if this is working for our other line 241 00:15:18,527 --> 00:15:20,063 McGregor vs here 242 00:15:20,575 --> 00:15:22,367 Start investigating 243 00:15:22,623 --> 00:15:23,647 A little bit 244 00:15:25,439 --> 00:15:26,975 How to tell exactly 245 00:15:27,487 --> 00:15:28,511 What is 246 00:15:29,535 --> 00:15:33,375 Here but you can see there's a little bit of a discrepancy here 247 00:15:33,631 --> 00:15:36,447 This is why scaling by eyes so difficult 248 00:15:36,959 --> 00:15:38,751 When your trying to align your backgrounds 249 00:15:39,007 --> 00:15:41,311 It doesn't quite a line with her other finishing 250 00:15:41,823 --> 00:15:43,103 Weekend again 251 00:15:43,359 --> 00:15:45,407 Follow the exact same process 252 00:15:46,431 --> 00:15:46,943 Weekend 253 00:15:47,199 --> 00:15:49,503 Look at the vanishing lights here in a cycle 254 00:15:50,015 --> 00:15:52,831 We need to scale this app to measure of location 255 00:15:53,343 --> 00:15:56,927 What's go ahead and start scalene and we can rotate 256 00:15:57,695 --> 00:15:59,743 Are vanishing point a little bit 257 00:16:00,255 --> 00:16:02,815 And now they're right on top of you 258 00:16:04,863 --> 00:16:07,423 So let's take a look 259 00:16:07,679 --> 00:16:08,447 The Snail 260 00:16:09,727 --> 00:16:12,799 And let's check all of our lines again 261 00:16:13,567 --> 00:16:15,871 So now that's very accurate 262 00:16:16,639 --> 00:16:19,199 Horizontal building is accurate 263 00:16:19,455 --> 00:16:20,479 Everywhere that we check 264 00:16:20,991 --> 00:16:22,783 Perfectly aligns with a reindeer 265 00:16:23,807 --> 00:16:26,367 So now if I turn the stereo off 266 00:16:28,671 --> 00:16:29,951 And I just look at 267 00:16:30,207 --> 00:16:33,535 Final result only get rid of that second viewer 268 00:16:35,327 --> 00:16:39,423 All right so this is probably at there still one more issue 269 00:16:39,679 --> 00:16:42,239 Because we have are receding Lines 270 00:16:42,495 --> 00:16:43,775 All nice and mind 271 00:16:45,055 --> 00:16:48,383 We still have our vertical lines you can see here 272 00:16:48,639 --> 00:16:52,735 Tilting out words and this doesn't quite line-up 273 00:16:52,991 --> 00:16:55,295 With are edges here they should be perfectly 274 00:16:55,551 --> 00:16:58,111 Vertical along with our sins 275 00:16:58,367 --> 00:17:01,439 There will be a little bit of bowing of the lens that takes place 276 00:17:01,695 --> 00:17:03,231 So what do I do to fix that 277 00:17:03,743 --> 00:17:05,791 Is I make a corner pin 278 00:17:10,655 --> 00:17:12,447 And what I'll do is I'll turn it off 279 00:17:12,959 --> 00:17:13,983 And let's move 280 00:17:14,239 --> 00:17:17,311 These points into the corner of our window 281 00:17:19,103 --> 00:17:20,383 Just like this 282 00:17:20,895 --> 00:17:25,503 And then I will copy the two points just a snapper from there 283 00:17:25,759 --> 00:17:28,319 And now I turn this on is going to be no effect on her image 284 00:17:28,575 --> 00:17:29,855 Which is exactly what 285 00:17:30,623 --> 00:17:36,767 So now I just want to skip these to the left or to the right to a line or verticals so I'm going to grab 286 00:17:37,023 --> 00:17:38,047 Q4 287 00:17:39,071 --> 00:17:40,863 And just screwed it to the right 288 00:17:41,119 --> 00:17:42,143 A little bit 289 00:17:43,423 --> 00:17:44,191 I'm here 290 00:17:45,983 --> 00:17:51,103 Mrs make sure our verticals are nice and consistent this entire time 291 00:17:51,359 --> 00:17:53,407 Looking at the stash line 292 00:17:53,919 --> 00:17:55,967 Like a slave gone a little too far 293 00:17:58,271 --> 00:18:01,599 Just like that then on a right side here 294 00:18:01,855 --> 00:18:02,879 Chequer building 295 00:18:03,135 --> 00:18:06,719 Using a corner train because it's not consistent throughout the entire frame 296 00:18:06,975 --> 00:18:08,511 So grab r23 297 00:18:09,279 --> 00:18:11,327 And to the left a little bit 298 00:18:12,863 --> 00:18:15,167 That's nice and lined up 299 00:18:17,215 --> 00:18:20,543 And Derry girl let's go ahead and turn it off and on 300 00:18:21,311 --> 00:18:23,103 The Adjustment is saddle 301 00:18:23,359 --> 00:18:27,711 Stacks of subtle differences make a huge impact on the final 302 00:18:27,967 --> 00:18:30,783 That's got a head and full screen SSE 303 00:18:31,295 --> 00:18:32,575 This is very words 304 00:18:32,831 --> 00:18:34,623 Dropping the image in 305 00:18:34,879 --> 00:18:37,183 And this is with our perspective aligned 306 00:18:37,695 --> 00:18:43,071 Now off about this may not have not too bad but clearly when your ab with our align perspective 307 00:18:43,327 --> 00:18:45,119 This fits with an art scene 308 00:18:45,375 --> 00:18:47,423 Much much better 309 00:18:47,679 --> 00:18:48,703 Van Basten 310 00:18:49,215 --> 00:18:53,055 The perspective is all about the subtleties and getting them to align 311 00:18:53,311 --> 00:18:59,455 And we've not only allander vanishing points but we've actually also fixed or compression by her 312 00:18:59,711 --> 00:19:02,527 Windows on top of each other 313 00:19:03,039 --> 00:19:06,367 So this is a great technique to use when you don't have 314 00:19:06,623 --> 00:19:09,439 That information to do the mathematical School 315 00:19:09,951 --> 00:19:13,023 What happens if you don't have such a friendly shark 316 00:19:13,535 --> 00:19:15,327 What if you are able to determine 317 00:19:15,583 --> 00:19:16,351 Any van 318 00:19:17,887 --> 00:19:21,215 Well the first thing you need to do is try to establish your camera 319 00:19:21,983 --> 00:19:27,871 Your camera height is where receding angles will become perfectly flat as you can see in this image here 320 00:19:28,127 --> 00:19:34,271 Any angles that are above or below the camera will have a more and more pronounced v-shape 321 00:19:34,527 --> 00:19:35,039 A receipt 322 00:19:35,807 --> 00:19:40,927 If you can identify and then align your camera height between your two pieces of footage 323 00:19:41,183 --> 00:19:42,719 You're off to a great start 324 00:19:43,487 --> 00:19:48,863 Then you need to look at available visual Cues that inform you about your lens compression 325 00:19:49,375 --> 00:19:54,239 Is images undergo more lens compression the receding angles become flatter 326 00:19:54,495 --> 00:19:55,775 Where in wiper images 327 00:19:56,031 --> 00:20:02,175 We can see the receding angles become significantly more pronounced and again the culprit behind this 328 00:20:02,431 --> 00:20:08,063 Difference in the intensity of a receding angles is all about the relative distance to the cam 329 00:20:08,575 --> 00:20:12,415 Veneer corner of a stack of boxes in the 50mm lens 330 00:20:12,671 --> 00:20:14,975 Is a decent about closer to the camera 331 00:20:15,231 --> 00:20:16,767 My other two corners 332 00:20:17,279 --> 00:20:22,911 Put on the 150 mm lens the relative distance between them is negligible 333 00:20:23,167 --> 00:20:24,959 And that's why they appear much 334 00:20:25,215 --> 00:20:27,263 Weather in closely packed together 335 00:20:28,287 --> 00:20:34,431 Do you need to take all the visual Cues that you can determine how compress the images and do your best to ski 336 00:20:34,687 --> 00:20:35,711 Your background recording 337 00:20:36,223 --> 00:20:42,367 It can be very difficult to scale correctly we do have an advantage if we don't have many visual Cues to a 338 00:20:43,903 --> 00:20:49,023 Also means there are many visual Cues for the viewers to tell it is off as well 339 00:20:49,279 --> 00:20:54,399 So it's a little more forgiving but still important to try to get it as accurate as we can 340 00:20:54,911 --> 00:20:58,239 And that wraps up our final compositing fundamental 341 00:20:58,495 --> 00:21:04,639 That is prospective it is definitely by far in my opinion the hardest to read 342 00:21:04,895 --> 00:21:05,663 Turn up an eye for 343 00:21:05,919 --> 00:21:11,807 It took me several years of doing incorrectly before I was able to see it immediately 344 00:21:12,063 --> 00:21:18,208 And so don't get discouraged if you're having a hard time with that it's one of those things that is little more 345 00:21:18,464 --> 00:21:20,000 And will come with experience 346 00:21:20,512 --> 00:21:23,328 Don't get discouraged and thank you very much for listening 347 00:21:23,584 --> 00:21:24,864 And I'll catch you in the next one 28530

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