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Original subtitles

In this video Justin reflection by using Raymond

Get started

And start taking a look at this is introduced

Can you collection and it has a very simple inputs to the skiing mindrender it's another

Retracing is a bit more physically accurate

Is we can actually get some reflections out of this and that's how I prefer

To use

Let's go ahead and set up a basic scene in 3D space we can make a camera really quick

Something

That maybe

Make a sphere

Here

Stop as well

We can throw a bit of a chequerboard

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Flecktarn so just make a card

Right here make it x

And what's up

One like you

Emotional looking at a scene

Why can't you move around and see everything

Well

Econsult down

Cute Sam

And start putting your card here

So by default

With a random

We don't have

Any texture in our card right now

Let's go ahead and make a reflection sheet

This on here

You'll see we can actually see the underside of a sphere

It's calculator

The way down from a camera

2 card and bouncing up and looking at the underside of horse fear

Episode

Physically the path of the righteous travelling on

If we were to make a sphere down here

Destroy that they're not put it at the origin

We can see our

Harness shiny

And I'm using a random bit of helpful to get a baseline or we can go ahead and keep

Reflection changes we can actually put a grid on a reflection just to make it

Easier to see

And rotating this

You can just see all the fraction is changing and it is and physically accurate from

Positioning standpoint at least

So what we can do as we can use this raimundas setup

To actually get a reflection of our explosion on the ground

Instead of just as kind of overall that we currently have

Because this is a really reflecting that texture very well at all especially right here

It doesn't really look like what it should be reflecting so we definitely want to find a way to clean that up

And that's how you say Randall there's a lot of options here I mostly just use motion Blur

This behaves just like motion Blur

In our online

And if things are ever looking a little go ahead and pop the stochastic samples and

Guess what do is sometimes you reflections will seem very pixelated

And up in your stochastic samples with his kind of knew that out

Introduce some anti-aliasing I honestly don't know 100-percent mathematically what this is doing

I just have a practical understanding of how it works and not too much of a technical understanding

But that's how you use it it's to smooth your reflections out

And that's pretty much it is a very simple note

Go ahead and delete this setup and start looking at actually getting

Our reflections

So first thing's first want to go ahead and make some because I'm doing a lot

Skip

These guys out of the way

And let's bring in our camera for the scene

Put Shack read from file

Scene camera

Yes

And now we have a camera in

Make a position to point

What does pointless all the way to our pass again so we can see where

Geometry

And let's relax our position

And now we have our that here roughly

Alright much make a ground plane

Next

Significantly

Skip this over in into place

The fig

Turn off image aspect

What starts getting me down till you're sick of the floor

That is accurate as we can

Going

Write something like that looks like it's working -17.7

And then

This is going to be on on Saturday reflecting on

Just copy and paste

XY

Escape the spec for flying up roughly with where explosion is

Something like

So what to do

Grab explosion

The softer side song

Next space

Explosion here

We want to project it

Aren't you out

Cartier

Make a project 3D

Connect

Image

Type this into your camera

Put that

Card

And now we have our image on here

And you'll see through a timeline or explosion is actually stabilised

This is exactly what

Since our projection camera is the exact same animator camera without this explosion

When it's projected on a card it doesn't move in 3D space

To add a freehold to a camera the explosion removing all over this card because the explorers

Ocean element itself has a track

Baked into the render

The stabilisation is perfect for reflection because we don't want our explosion flying around on our card we

Inconsistent position

This is working properly right now and I can see in different going from here to here

You can check this out right now we're calculating all of these extra channels what's make sure that we're not

How to make a remove

Remind to keep our rcba

Break here

Right

And now these are exactly the same which is what we want

Let's go ahead and introduce a c note

Right here

We can throw a ground plane end

And

Set it to reflection

So now we have and it's reflection of explosion and it's still

Dating without a properly

Tell accurate this is for catching all these details

And that's really nicely

Yes she says we don't really want any keeping

The explosion here we only want the reflection

Explosion doesn't actually have an Alpha

Fraction card does

So we can do

Snowdown

And what this what do is reveal alpha just with reflection part is

What we can do as we can start writing or card forward a little bit

So we can scale it

Down some

Try to make that call off point right at the scene just like that

And now what's happened to the over right here

Obviously that's not working too good

What's change this to multiply

And was compared to what we have here

And we don't really want this colour difference that are multiplied is creating here

Make a saturation node

What does bring the standard 0 l girl never getting the original colour

Of our illumination pass back here

And now we have a reflection and you'll see your picking up all the Lidl in dentistry turn proxy mode off

Are picking up all in dense data in r x

And so that's good but we have a problem and created another

Go back in a proxy mode

Missing all this illumination over here

I want to do with carefully next in

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This supplied version of explosion

Head and work on making a mask for that connects

And what to do is for restless set

Our camera system is going to be a master can I do this one every single shot with a 3D

Woman out camera

And I'm going to make

White specks in red

What's a nice red backdrop behind it was counting paste this one

Change this to 0.6 year 0

Mastercam

B chords

So let's go ahead and get a copy of my camera here

Label base

Input

Exact same card that we put our reflected explosion on

And was he stayed there and let's use a normal scan line for this scan lines or faster

Set it up

This here

And I'm just going to find

Frame

Why do something like this I think

And do a project 3D

How to make a frame hold as well

146 is the framework going to online

Connect to

Connector camera

And what I want to do here

I just want to figure out where exactly

Best price spot is

I'm going to make a colour correct to use as a guide

And I'm just going to turn off

Should I read channel

Circinus a bit your turn off

3 channel

Is this real funky colour

And I'm going to key mix between us

And the original

Using this alpha that within a project to you

Go ahead make our baseline shape

Something

Best

Alright and we can make sure that this is really blurry

100 pixels are still

And what's service in our scanline

Just start funny I have to go with mask this or that

That's alright it's not the end of the world

Picture of a crabbing

Of that

Over and over just giving us a rough

Track a bit on put the screen

After explosion next just so I can see it the whole time

Skip the song 3 minutes more

Singers over

Just trying to make sure we get that covered in green

Like it's working

Pretty well

And then and easily

I think this is in an 18th off at this point

But will still go there just in case that changes leader

That hard to just Rusty in

Right

It's going to be off at this point so now we have a rough mask that's isolating our right

Can I say Justice if you need to

Instead of key mixing best part

Let's go ahead and he Max our adjusted reflection

Does colour correct

Skip this down the darkness

What's turn our x on

Next in our explosion here

Really nicely

We've got rid of that big

Right maybe we can actually fill it out got 200 pixels maybe

Define balancing

My photos combined result now we have the reflection of our explosion in here

That's good I think

Is feeling a little bit faster than explosion but then say if we moved it up here

Right

Ocean is always going to be consistent with itself just killing it a bit too early

And I feel like this is looking pretty awesome

Our father isn't perfect but once we add all over other light sources on top of the I don't take it we're going to be able to tell

Go ahead and play the preview this pretty quickly

And see what all we have coming to turn off her scanlines here

Awesome now we have our reflection in here and it's very nice very well

And it's

BiOrb round here which is a beautiful thing to see

B

It's still feeling pretty strange it's definitely

But there's still something that feels wrong with this reflection

What's the surface for getting out of a composite Foundation

Starting to

Fantasy shaders and examine exactly what's happening

But if you

In our reflections just look at our solution

Anne Frank this app

You can see

How do I read as an image reflection starts getting further and further away

And that's a lot of the time

With reflections based on the roughness of your surface will be pretty sure

And as I get further away it'll get blurry and blurry

And right now

Reflection here is text Sharp

And so it doesn't really feel that realistic

So in our next video

Go ahead and take a look at it just in the roughness of expulsion and getting the reflection to feel a little bit

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