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In this video Justin reflection by using Raymond
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Get started
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And start taking a look at this is introduced
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Can you collection and it has a very simple inputs to the skiing mindrender it's another
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Retracing is a bit more physically accurate
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Is we can actually get some reflections out of this and that's how I prefer
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To use
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Let's go ahead and set up a basic scene in 3D space we can make a camera really quick
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Something
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That maybe
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Make a sphere
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Here
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Stop as well
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We can throw a bit of a chequerboard
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Flecktarn so just make a card
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Right here make it x
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And what's up
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One like you
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Emotional looking at a scene
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Why can't you move around and see everything
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Well
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Econsult down
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Cute Sam
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And start putting your card here
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So by default
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With a random
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We don't have
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Any texture in our card right now
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Let's go ahead and make a reflection sheet
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This on here
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You'll see we can actually see the underside of a sphere
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It's calculator
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The way down from a camera
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2 card and bouncing up and looking at the underside of horse fear
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Episode
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Physically the path of the righteous travelling on
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If we were to make a sphere down here
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Destroy that they're not put it at the origin
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We can see our
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Harness shiny
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And I'm using a random bit of helpful to get a baseline or we can go ahead and keep
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Reflection changes we can actually put a grid on a reflection just to make it
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Easier to see
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And rotating this
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You can just see all the fraction is changing and it is and physically accurate from
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Positioning standpoint at least
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So what we can do as we can use this raimundas setup
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To actually get a reflection of our explosion on the ground
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Instead of just as kind of overall that we currently have
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Because this is a really reflecting that texture very well at all especially right here
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It doesn't really look like what it should be reflecting so we definitely want to find a way to clean that up
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And that's how you say Randall there's a lot of options here I mostly just use motion Blur
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This behaves just like motion Blur
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In our online
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And if things are ever looking a little go ahead and pop the stochastic samples and
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Guess what do is sometimes you reflections will seem very pixelated
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And up in your stochastic samples with his kind of knew that out
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Introduce some anti-aliasing I honestly don't know 100-percent mathematically what this is doing
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I just have a practical understanding of how it works and not too much of a technical understanding
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But that's how you use it it's to smooth your reflections out
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And that's pretty much it is a very simple note
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Go ahead and delete this setup and start looking at actually getting
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Our reflections
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So first thing's first want to go ahead and make some because I'm doing a lot
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Skip
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These guys out of the way
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And let's bring in our camera for the scene
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Put Shack read from file
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Scene camera
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Yes
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And now we have a camera in
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Make a position to point
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What does pointless all the way to our pass again so we can see where
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Geometry
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And let's relax our position
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And now we have our that here roughly
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Alright much make a ground plane
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Next
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Significantly
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Skip this over in into place
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The fig
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Turn off image aspect
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What starts getting me down till you're sick of the floor
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That is accurate as we can
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Going
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Write something like that looks like it's working -17.7
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And then
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This is going to be on on Saturday reflecting on
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Just copy and paste
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XY
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Escape the spec for flying up roughly with where explosion is
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Something like
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So what to do
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Grab explosion
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The softer side song
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Next space
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Explosion here
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We want to project it
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Aren't you out
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Cartier
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Make a project 3D
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Connect
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Image
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Type this into your camera
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Put that
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Card
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And now we have our image on here
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And you'll see through a timeline or explosion is actually stabilised
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This is exactly what
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Since our projection camera is the exact same animator camera without this explosion
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When it's projected on a card it doesn't move in 3D space
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To add a freehold to a camera the explosion removing all over this card because the explorers
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Ocean element itself has a track
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Baked into the render
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The stabilisation is perfect for reflection because we don't want our explosion flying around on our card we
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Inconsistent position
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This is working properly right now and I can see in different going from here to here
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You can check this out right now we're calculating all of these extra channels what's make sure that we're not
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How to make a remove
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Remind to keep our rcba
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Break here
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Right
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And now these are exactly the same which is what we want
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Let's go ahead and introduce a c note
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Right here
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We can throw a ground plane end
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And
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Set it to reflection
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So now we have and it's reflection of explosion and it's still
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Dating without a properly
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Tell accurate this is for catching all these details
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And that's really nicely
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Yes she says we don't really want any keeping
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The explosion here we only want the reflection
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Explosion doesn't actually have an Alpha
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Fraction card does
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So we can do
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Snowdown
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And what this what do is reveal alpha just with reflection part is
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What we can do as we can start writing or card forward a little bit
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So we can scale it
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Down some
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Try to make that call off point right at the scene just like that
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And now what's happened to the over right here
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Obviously that's not working too good
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What's change this to multiply
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And was compared to what we have here
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And we don't really want this colour difference that are multiplied is creating here
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Make a saturation node
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What does bring the standard 0 l girl never getting the original colour
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Of our illumination pass back here
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And now we have a reflection and you'll see your picking up all the Lidl in dentistry turn proxy mode off
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Are picking up all in dense data in r x
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And so that's good but we have a problem and created another
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Go back in a proxy mode
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Missing all this illumination over here
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I want to do with carefully next in
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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This supplied version of explosion
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Head and work on making a mask for that connects
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And what to do is for restless set
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Our camera system is going to be a master can I do this one every single shot with a 3D
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Woman out camera
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And I'm going to make
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White specks in red
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What's a nice red backdrop behind it was counting paste this one
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Change this to 0.6 year 0
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Mastercam
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B chords
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So let's go ahead and get a copy of my camera here
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Label base
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Input
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Exact same card that we put our reflected explosion on
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And was he stayed there and let's use a normal scan line for this scan lines or faster
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Set it up
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This here
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And I'm just going to find
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Frame
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Why do something like this I think
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And do a project 3D
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How to make a frame hold as well
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146 is the framework going to online
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Connect to
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Connector camera
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And what I want to do here
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I just want to figure out where exactly
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Best price spot is
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I'm going to make a colour correct to use as a guide
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And I'm just going to turn off
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Should I read channel
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Circinus a bit your turn off
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3 channel
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Is this real funky colour
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And I'm going to key mix between us
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And the original
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Using this alpha that within a project to you
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Go ahead make our baseline shape
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Something
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Best
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Alright and we can make sure that this is really blurry
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100 pixels are still
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And what's service in our scanline
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Just start funny I have to go with mask this or that
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That's alright it's not the end of the world
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Picture of a crabbing
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Of that
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Over and over just giving us a rough
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Track a bit on put the screen
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After explosion next just so I can see it the whole time
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Skip the song 3 minutes more
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Singers over
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Just trying to make sure we get that covered in green
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Like it's working
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Pretty well
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And then and easily
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I think this is in an 18th off at this point
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But will still go there just in case that changes leader
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That hard to just Rusty in
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Right
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It's going to be off at this point so now we have a rough mask that's isolating our right
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Can I say Justice if you need to
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Instead of key mixing best part
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Let's go ahead and he Max our adjusted reflection
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Does colour correct
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Skip this down the darkness
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What's turn our x on
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Next in our explosion here
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Really nicely
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We've got rid of that big
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Right maybe we can actually fill it out got 200 pixels maybe
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Define balancing
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My photos combined result now we have the reflection of our explosion in here
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That's good I think
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Is feeling a little bit faster than explosion but then say if we moved it up here
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Right
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Ocean is always going to be consistent with itself just killing it a bit too early
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And I feel like this is looking pretty awesome
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Our father isn't perfect but once we add all over other light sources on top of the I don't take it we're going to be able to tell
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Go ahead and play the preview this pretty quickly
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And see what all we have coming to turn off her scanlines here
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Awesome now we have our reflection in here and it's very nice very well
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And it's
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BiOrb round here which is a beautiful thing to see
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B
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It's still feeling pretty strange it's definitely
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But there's still something that feels wrong with this reflection
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What's the surface for getting out of a composite Foundation
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Starting to
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Fantasy shaders and examine exactly what's happening
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But if you
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In our reflections just look at our solution
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Anne Frank this app
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You can see
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How do I read as an image reflection starts getting further and further away
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And that's a lot of the time
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With reflections based on the roughness of your surface will be pretty sure
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And as I get further away it'll get blurry and blurry
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And right now
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Reflection here is text Sharp
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And so it doesn't really feel that realistic
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So in our next video
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Go ahead and take a look at it just in the roughness of expulsion and getting the reflection to feel a little bit
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