Afrikaans
Akan
Albanian
Amharic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranî)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
In this video Justin reflection by using Raymond
Get started
And start taking a look at this is introduced
Can you collection and it has a very simple inputs to the skiing mindrender it's another
Retracing is a bit more physically accurate
Is we can actually get some reflections out of this and that's how I prefer
To use
Let's go ahead and set up a basic scene in 3D space we can make a camera really quick
Something
That maybe
Make a sphere
Here
Stop as well
We can throw a bit of a chequerboard
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
Flecktarn so just make a card
Right here make it x
And what's up
One like you
Emotional looking at a scene
Why can't you move around and see everything
Well
Econsult down
Cute Sam
And start putting your card here
So by default
With a random
We don't have
Any texture in our card right now
Let's go ahead and make a reflection sheet
This on here
You'll see we can actually see the underside of a sphere
It's calculator
The way down from a camera
2 card and bouncing up and looking at the underside of horse fear
Episode
Physically the path of the righteous travelling on
If we were to make a sphere down here
Destroy that they're not put it at the origin
We can see our
Harness shiny
And I'm using a random bit of helpful to get a baseline or we can go ahead and keep
Reflection changes we can actually put a grid on a reflection just to make it
Easier to see
And rotating this
You can just see all the fraction is changing and it is and physically accurate from
Positioning standpoint at least
So what we can do as we can use this raimundas setup
To actually get a reflection of our explosion on the ground
Instead of just as kind of overall that we currently have
Because this is a really reflecting that texture very well at all especially right here
It doesn't really look like what it should be reflecting so we definitely want to find a way to clean that up
And that's how you say Randall there's a lot of options here I mostly just use motion Blur
This behaves just like motion Blur
In our online
And if things are ever looking a little go ahead and pop the stochastic samples and
Guess what do is sometimes you reflections will seem very pixelated
And up in your stochastic samples with his kind of knew that out
Introduce some anti-aliasing I honestly don't know 100-percent mathematically what this is doing
I just have a practical understanding of how it works and not too much of a technical understanding
But that's how you use it it's to smooth your reflections out
And that's pretty much it is a very simple note
Go ahead and delete this setup and start looking at actually getting
Our reflections
So first thing's first want to go ahead and make some because I'm doing a lot
Skip
These guys out of the way
And let's bring in our camera for the scene
Put Shack read from file
Scene camera
Yes
And now we have a camera in
Make a position to point
What does pointless all the way to our pass again so we can see where
Geometry
And let's relax our position
And now we have our that here roughly
Alright much make a ground plane
Next
Significantly
Skip this over in into place
The fig
Turn off image aspect
What starts getting me down till you're sick of the floor
That is accurate as we can
Going
Write something like that looks like it's working -17.7
And then
This is going to be on on Saturday reflecting on
Just copy and paste
XY
Escape the spec for flying up roughly with where explosion is
Something like
So what to do
Grab explosion
The softer side song
Next space
Explosion here
We want to project it
Aren't you out
Cartier
Make a project 3D
Connect
Image
Type this into your camera
Put that
Card
And now we have our image on here
And you'll see through a timeline or explosion is actually stabilised
This is exactly what
Since our projection camera is the exact same animator camera without this explosion
When it's projected on a card it doesn't move in 3D space
To add a freehold to a camera the explosion removing all over this card because the explorers
Ocean element itself has a track
Baked into the render
The stabilisation is perfect for reflection because we don't want our explosion flying around on our card we
Inconsistent position
This is working properly right now and I can see in different going from here to here
You can check this out right now we're calculating all of these extra channels what's make sure that we're not
How to make a remove
Remind to keep our rcba
Break here
Right
And now these are exactly the same which is what we want
Let's go ahead and introduce a c note
Right here
We can throw a ground plane end
And
Set it to reflection
So now we have and it's reflection of explosion and it's still
Dating without a properly
Tell accurate this is for catching all these details
And that's really nicely
Yes she says we don't really want any keeping
The explosion here we only want the reflection
Explosion doesn't actually have an Alpha
Fraction card does
So we can do
Snowdown
And what this what do is reveal alpha just with reflection part is
What we can do as we can start writing or card forward a little bit
So we can scale it
Down some
Try to make that call off point right at the scene just like that
And now what's happened to the over right here
Obviously that's not working too good
What's change this to multiply
And was compared to what we have here
And we don't really want this colour difference that are multiplied is creating here
Make a saturation node
What does bring the standard 0 l girl never getting the original colour
Of our illumination pass back here
And now we have a reflection and you'll see your picking up all the Lidl in dentistry turn proxy mode off
Are picking up all in dense data in r x
And so that's good but we have a problem and created another
Go back in a proxy mode
Missing all this illumination over here
I want to do with carefully next in
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
This supplied version of explosion
Head and work on making a mask for that connects
And what to do is for restless set
Our camera system is going to be a master can I do this one every single shot with a 3D
Woman out camera
And I'm going to make
White specks in red
What's a nice red backdrop behind it was counting paste this one
Change this to 0.6 year 0
Mastercam
B chords
So let's go ahead and get a copy of my camera here
Label base
Input
Exact same card that we put our reflected explosion on
And was he stayed there and let's use a normal scan line for this scan lines or faster
Set it up
This here
And I'm just going to find
Frame
Why do something like this I think
And do a project 3D
How to make a frame hold as well
146 is the framework going to online
Connect to
Connector camera
And what I want to do here
I just want to figure out where exactly
Best price spot is
I'm going to make a colour correct to use as a guide
And I'm just going to turn off
Should I read channel
Circinus a bit your turn off
3 channel
Is this real funky colour
And I'm going to key mix between us
And the original
Using this alpha that within a project to you
Go ahead make our baseline shape
Something
Best
Alright and we can make sure that this is really blurry
100 pixels are still
And what's service in our scanline
Just start funny I have to go with mask this or that
That's alright it's not the end of the world
Picture of a crabbing
Of that
Over and over just giving us a rough
Track a bit on put the screen
After explosion next just so I can see it the whole time
Skip the song 3 minutes more
Singers over
Just trying to make sure we get that covered in green
Like it's working
Pretty well
And then and easily
I think this is in an 18th off at this point
But will still go there just in case that changes leader
That hard to just Rusty in
Right
It's going to be off at this point so now we have a rough mask that's isolating our right
Can I say Justice if you need to
Instead of key mixing best part
Let's go ahead and he Max our adjusted reflection
Does colour correct
Skip this down the darkness
What's turn our x on
Next in our explosion here
Really nicely
We've got rid of that big
Right maybe we can actually fill it out got 200 pixels maybe
Define balancing
My photos combined result now we have the reflection of our explosion in here
That's good I think
Is feeling a little bit faster than explosion but then say if we moved it up here
Right
Ocean is always going to be consistent with itself just killing it a bit too early
And I feel like this is looking pretty awesome
Our father isn't perfect but once we add all over other light sources on top of the I don't take it we're going to be able to tell
Go ahead and play the preview this pretty quickly
And see what all we have coming to turn off her scanlines here
Awesome now we have our reflection in here and it's very nice very well
And it's
BiOrb round here which is a beautiful thing to see
B
It's still feeling pretty strange it's definitely
But there's still something that feels wrong with this reflection
What's the surface for getting out of a composite Foundation
Starting to
Fantasy shaders and examine exactly what's happening
But if you
In our reflections just look at our solution
Anne Frank this app
You can see
How do I read as an image reflection starts getting further and further away
And that's a lot of the time
With reflections based on the roughness of your surface will be pretty sure
And as I get further away it'll get blurry and blurry
And right now
Reflection here is text Sharp
And so it doesn't really feel that realistic
So in our next video
Go ahead and take a look at it just in the roughness of expulsion and getting the reflection to feel a little bit
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.