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Hello there and welcome back
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In this video we're going to do a brief overview of 3D tracking in nuke
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So let's gets
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So we can bring in our footage first I have this 3D track for this version 24s here
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Because it's looking for aces
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What's the headset for Project
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This is
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5
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This is HD
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HD
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Change your colour management ocio
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I have an environment variable right now that's setting my OCI ok but trust me it is 8
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He says 1.1 here and will
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Get together
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This is using the input
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Sony
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Where is
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The input Sony sr1 Sky
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Pretty nice I'm actually using a
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DJI Mavic Pro
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To hear but they don't have that look up her
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I'm using this as a placeholder cos I think it were
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Pretty
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What's go ahead and get started first man to make a camera tracker no
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Make sure you were in nuke x and when you're doing this
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Tracker does not work in standard
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So what we need to do first is feed a camera tracker a bit of information
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You always need to have the sensor size of a camera that shot your
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For the Mavic Pro 2 it's 13.2 and
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.8 mm
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And then is going to ask a couple other question
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Is it going to say what kind of camera
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Is there
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Is it on a tripod in it's just rotate in so there's a little bit of parallax
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Is it going with a really anywhere that's what a free camera is
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Is it on a dolly that a linear motion
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Or is it a TUPE
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5D surface that were try
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You can actually get corner pin
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Tracks
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With 3 trackers
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But I don't recommend doing it unless you have to because it's way more time consuming
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The normal to
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Track
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What kind of motion has it asking is there a lens distortion on
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And in this case there is an unknown lens
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We don't have a lens grid
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For this I wanted to calculate what lens distortion is going on in the shop based on
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Track
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And Nexus asking us
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Focal
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We know this is approximately and 11 mm depending on your confidence
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You can do noun verses
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I typically to approximate just a little room to wiggle around with
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And you can also do very
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This is when the lines is zooming you choose one of these two options
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So in the shot if we play it we can take a look at this
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It's a pretty 3D trackable shot
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It's moving
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Forward it's a free camera this is a drone flying through the air
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And there's a lot of parallax in this and that makes it a good
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Candida
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Track in
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Next 30 tracker can handle easy to set my complex 30 moves but it's really not the best
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Nothing more complicated
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I recommend using a
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3D tracking specific software like Centre
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I have tracker 3D equaliser but Nick should be more than getting
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Indeed
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Alright so we have this ready to go
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What's check out or other settings
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All these are red
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We can specify what range we want a track we can use mask if we want to
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Skewer
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Certain areas that are moving in our frame
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For example if there is a bird flying across here we could make a mess around and say don't track your bird be
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If anything is moving In Your Scene
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It's not going to track correctly with a 3D track everything needs to be static that work
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So the next step in this is we need to get some
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Points killing
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It shouldn't be too big of a deal here so let's go ahead and get our other tracks setup it's not in the auto trade
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Tablet actually in the settings tab
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What are the initial setup
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And what we can do here is hit preview features
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And this is going to show us where
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It's going to try to track each one of these represent
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Appoint track is going to try
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Automatically
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And based on parameters that we give it they will stop tracking or turn off at a given point
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Based on hell wobbly that
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And so the first thing I typically do
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Is I change the number of features to 500sl I want a lot of features
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Track because that's going to ensure more consistent results
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And then we have this detection threshold
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And this is going to help us just kind of ISA
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Two areas
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Hiya can't
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Alarm points in our sky right here
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And those aren't looking to good Sophie bring that
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Those points World go away
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Alright
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Awesome
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And feature separation is just how close can you get together
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If we change it to 6:40 there stacking on top of each other
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A bit
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12th August in Sherwood green spread out
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A little bit more
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Refine feature locations or try to move them to my contacts
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Typically that's a good thing so I always turn that on
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And then when it comes to the actual tracking process the features has to do with me
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Tried a try
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Our auto tracks will
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Turn off based on the spread
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If the track
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Is not longer than 3 frames it's not go
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Count what
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Is doing
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The track threshold here is our overall area rating
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If the track gets too wobbly
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It's going to turn it off and this is just a tool
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For Huawei
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I can get points 7 is a good start
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I don't really change these
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On my
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Version of a track
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And then he's next to you have to do with house move your track should be
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And House movie chilling
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Because if you have a very complicated scene
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You can make sure the track
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He is at 0 who can just panties up a little bit because this is a very smooth
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Seen another
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Albatross
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Banana solving we have this camera motion this is a duplicate of what we
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Here
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And it will up
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Accordingly to change this to rotation on
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Dates here
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Are we going to keep the sack
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Free camera
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And then for the solving section I don't really
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Ever touched
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Go ahead and start tracking the sky
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But one thing I want to make sure I'm doing first as I feel like the
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Ali Abdullah
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Super well let's take a look at how we can mask with the camera track
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In so what I can do here
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Make a right there
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And what I can do is just draw
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Here roughly
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That's not doing anything currently we want to change to a mask Alpha
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And now anything that's within the shape it's not going to
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Track
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Just realised that means we have to roughly track as in actually looks like this is me
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Freddie Stead
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What does keep that the whole time that was really lucky
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That we did
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The track this for distant background
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We can do is hit track and it's going to automatically track these 500
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Like I said earlier this is a really good
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How to 3D track because of the amount of parallel
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In the shot everything in it is static
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And that's what you are
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If this was a handheld camera of someone running around film
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Car check
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Potentially be very difficult to get a track with Luke and maybe even
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Just keep that in mind
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Nuke is good
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Easy to medium
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All rates are all other points are all said and done right now
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And we can see one museum in this is actually showing us how long these tracks go for and you can see it up half
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They're going down
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It looks like these are pretty consistent which is always good to see
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Go ahead and actually solve this we have a solve button right here
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And let's see how
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Because this error right here is going to tell
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How off our track is based on
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The consistency of the
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The parallax is how I can give us this year
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And will be able to see it per frame as well on the right side
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Looking for something that is below
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Anything but no-one is typically pretty good and what would you know
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Were just below one here let me know if you're pretty good track on our hands
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To take a look
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And just kind of scrub through the sea can see a few different colours just popped up on our screen
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Read means this is a
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Bad track it does
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Think that
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We haven't here is any good
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Yellow is just kind of discarded and green means that contribute into overall
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Saw
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Alright
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Sweet
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So if you're looking through this
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And I feel like our points are looking pretty good
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As a whole we can see a couple
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That are just sliding
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Frizzy hair
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Crab through this
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Always get shot
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To see if
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Any that don't look
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Sticking
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Because that will happen
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From time to time
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On
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The sky here
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Is the best steak in the whole time
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It doesn't look like this one's working too well so you can just delete
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Poinsettia bad you can just like them in the lead on
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Projected ones we don't need
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If we had anything that was slide in a car
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Screen
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Indus go ahead and delete them
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Alright and once you've cleaned
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Any obvious issues what you want to do is hits solve again this probably won't really do much because I might delete it
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And
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It is 1.4
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500 bolognese would do it just to see what happens
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What does finished calculating
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There
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Are you still really changed much at all
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So what we want to do next to start weeding out the area
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That we have in our track
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You can look through here there's a couple of
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Thresholds that we can change
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Some information in here this is the max area of any given tracker
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On a frame
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And say what we can do as we can start you control
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What does maxcera
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Restart lowering them
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We can see a lot of points start turning
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And so we can actually update our souls
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To get rid of
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Points that are over our allotted threshold cos you're probably contributing to a track not being a salad as it
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And we can just lower
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There's a bit of this
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2
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This may be
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3.5
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You want to get rid of a good amount of trackers but you don't want to get rid
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So many that
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You don't really have any
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To inform
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Your track
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So what we can do is hit delete rejected right here
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We can see that our solve our is now at 0.75
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And that's pretty good
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Anything a .5 or below is really really really good
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Anything that's below 1 is Sam
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So I think this is working
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Pretty well
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And
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Kemet records also calculated the Leinster store
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We check on the store input we can see this is how it thanks the lens is being distorted
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What is the understory
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Table to extract that and use it a little bit later
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So now that we have our
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Track
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Pretty good this is a salad error percentage
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Let's go ahead and start sitting up or seeing
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We make a person 3D space we have over points here Luke does it
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The gas
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How they should be laid out but this isn't
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Let's go ahead and start adjusting that
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What you want to do Azuma
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00:11:48,351 --> 00:11:54,495
And find a point that six pretty well let's look at this one the area is very low on this listing
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00:11:54,751 --> 00:11:55,263
Salad
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00:11:55,519 --> 00:11:58,335
You can right click on it and you can do quite a few things
271
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And so what I want to do first as I want
272
00:12:02,175 --> 00:12:03,711
To set the stew or
273
00:12:04,223 --> 00:12:06,015
You need a new scene layout before you
274
00:12:06,271 --> 00:12:08,831
Anything else and now it's nap that position
275
00:12:09,343 --> 00:12:11,391
To The Origin in 3D space
276
00:12:11,903 --> 00:12:16,255
Next you want to start defining your x y and z axis in 3D space
277
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Subscribe this guy here
278
00:12:19,071 --> 00:12:21,631
What's the what's this area
279
00:12:22,655 --> 00:12:24,959
The area is very very well
280
00:12:25,727 --> 00:12:28,543
What's great about him as well
281
00:12:29,055 --> 00:12:32,127
And also pretty well and with these two points selected
282
00:12:32,383 --> 00:12:33,407
We can set
283
00:12:33,919 --> 00:12:34,431
This
284
00:12:34,687 --> 00:12:35,967
Qrz
285
00:12:36,735 --> 00:12:37,247
Ground
286
00:12:38,271 --> 00:12:39,295
And now and we'll look
287
00:12:39,807 --> 00:12:44,671
This has flattened out or points significantly we look at this from our
288
00:12:45,183 --> 00:12:46,207
Right side
289
00:12:46,463 --> 00:12:47,231
We can see how
290
00:12:47,487 --> 00:12:48,255
Louder this
291
00:12:49,279 --> 00:12:50,303
And that's work
292
00:12:50,559 --> 00:12:53,375
Funny well that should be salad for our lady
293
00:12:53,631 --> 00:12:54,911
We could do it
294
00:12:55,167 --> 00:12:58,495
X and Y as well but I will show you a bit of a different technique to do that
295
00:12:58,751 --> 00:13:02,335
Now that's a bar scene sale in a grab these two points
296
00:13:02,591 --> 00:13:06,943
And set that up because if you look at this right now in
297
00:13:07,455 --> 00:13:08,223
3D viewer
298
00:13:10,015 --> 00:13:15,391
It's saying that this in total is about 10 m long right now and that's not
299
00:13:15,647 --> 00:13:16,159
Correct
300
00:13:16,415 --> 00:13:18,463
For gravel this point grab this
301
00:13:19,231 --> 00:13:25,375
And what does approximate we can add scale distance and now in Arsene tab this is how you control the layout
302
00:13:25,887 --> 00:13:26,399
We can
303
00:13:26,655 --> 00:13:30,495
Estimate how many m is Maple 660 or sell
304
00:13:30,751 --> 00:13:34,335
I don't know the exact distance from just trying to get this to be a little bit more
305
00:13:34,591 --> 00:13:37,151
Realistic soccer camera tracker here
306
00:13:37,407 --> 00:13:39,967
Zoom we can see the scale or seen
307
00:13:40,223 --> 00:13:43,551
Significantly now just this chunk is 100 m
308
00:13:43,807 --> 00:13:44,831
And this is certainly
309
00:13:45,087 --> 00:13:47,391
Much much closer than
310
00:13:47,647 --> 00:13:48,159
We had
311
00:13:49,183 --> 00:13:49,951
Alright
312
00:13:50,463 --> 00:13:55,583
Sweet so let's start looking into how we can actually lay our scene out in general
313
00:13:56,863 --> 00:13:59,679
So we have a little output option here
314
00:13:59,935 --> 00:14:03,007
And the only one I ever use honestly
315
00:14:03,263 --> 00:14:04,031
Is seen
316
00:14:04,799 --> 00:14:06,335
When you create a SIM plan
317
00:14:06,591 --> 00:14:07,871
It will treat a few now
318
00:14:08,639 --> 00:14:11,455
AutoTrader scanline render in a casino
319
00:14:11,711 --> 00:14:14,015
And most importantly is this
320
00:14:14,783 --> 00:14:19,391
It will make a lens distortion node with what its perceived undistort is
321
00:14:19,903 --> 00:14:22,463
I'll make a point Cloud for us to use
322
00:14:22,975 --> 00:14:24,255
And it'll make a cam
323
00:14:24,511 --> 00:14:26,815
And this is our moving 3dk
324
00:14:28,607 --> 00:14:31,167
Alright sweetie we have Oliver points in here
325
00:14:31,423 --> 00:14:36,543
May look like a little that's because we don't have any smooth motion blur on them
326
00:14:37,055 --> 00:14:37,823
Changed
327
00:14:38,335 --> 00:14:38,847
Eat
328
00:14:39,615 --> 00:14:40,383
Centre
329
00:14:40,639 --> 00:14:43,455
How to make a little smaller if we want to
330
00:14:43,967 --> 00:14:44,479
Girl
331
00:14:44,991 --> 00:14:46,271
Solicitors just r3d
332
00:14:46,527 --> 00:14:47,295
Overlaid
333
00:14:47,551 --> 00:14:48,319
Ntfc
334
00:14:48,831 --> 00:14:54,463
We need to keep checking our layout because we just don't want to assume that it's working correctly
335
00:14:54,719 --> 00:14:57,279
Let's go ahead and 1st ad
336
00:14:57,535 --> 00:14:58,047
Car
337
00:14:58,559 --> 00:15:00,095
40 ground plane
338
00:15:00,351 --> 00:15:02,399
This is the first step I always do
339
00:15:02,911 --> 00:15:04,447
What's change this orientation
340
00:15:04,959 --> 00:15:05,471
White
341
00:15:06,495 --> 00:15:08,799
And uncheck image aspect
342
00:15:09,311 --> 00:15:10,591
How much does scalis
343
00:15:10,847 --> 00:15:11,615
It's really
344
00:15:12,383 --> 00:15:14,687
Indirect checkerboard on here as well
345
00:15:16,479 --> 00:15:19,295
Let's see what we have
346
00:15:20,831 --> 00:15:22,111
Look at the 3D scene
347
00:15:22,367 --> 00:15:24,415
It's even skills up more
348
00:15:24,671 --> 00:15:25,695
Not that kind of girl
349
00:15:25,951 --> 00:15:26,719
Infinity
350
00:15:27,487 --> 00:15:30,303
All right so it looks like our layer is it
351
00:15:30,559 --> 00:15:32,607
White karate everyone are
352
00:15:32,863 --> 00:15:35,935
Horizon mind to be right around here to match
353
00:15:36,191 --> 00:15:40,031
They are Rolling Hills so it doesn't need to be perfect but I want to be a bit more
354
00:15:40,287 --> 00:15:40,799
Close
355
00:15:42,591 --> 00:15:44,639
So we can go onto the scene tab and
356
00:15:44,895 --> 00:15:48,223
Hear these adjustments will move around and rotator see
357
00:15:48,479 --> 00:15:49,759
Based on the Aura
358
00:15:50,527 --> 00:15:51,551
So first time going
359
00:15:51,807 --> 00:15:53,599
Rotate person x
360
00:15:54,111 --> 00:15:55,903
Just a scooter up a little bit
361
00:15:56,415 --> 00:15:57,183
And actually
362
00:15:57,439 --> 00:15:59,487
Pretty well not sure I need to do anything beyond
363
00:15:59,743 --> 00:16:01,279
Now we have a horizon line
364
00:16:01,791 --> 00:16:03,327
Set up correctly
365
00:16:03,583 --> 00:16:04,095
Skewed
366
00:16:04,351 --> 00:16:07,167
Where does sinus lower than the other but that feels accurate
367
00:16:07,423 --> 00:16:08,959
Again doesn't need to be perfect
368
00:16:09,471 --> 00:16:11,007
Needs to be somewhere close
369
00:16:11,263 --> 00:16:17,407
And when we updated our rotation there that are propagated to a camera and or point cloud
370
00:16:17,663 --> 00:16:19,455
Expression light to
371
00:16:20,735 --> 00:16:24,319
Answer now or seem is all set up and ready to go
372
00:16:25,599 --> 00:16:27,135
So what we can start doing now
373
00:16:27,391 --> 00:16:28,927
Is say we wanted to add
374
00:16:29,183 --> 00:16:31,743
Cube right here we can go into our camera track
375
00:16:32,511 --> 00:16:34,047
We can't select this
376
00:16:34,303 --> 00:16:35,839
We can create a SIM
377
00:16:37,375 --> 00:16:39,935
And what's pipes that into a scene
378
00:16:43,263 --> 00:16:44,799
And now we have a few on
379
00:16:45,055 --> 00:16:46,591
Restart playing
380
00:16:46,847 --> 00:16:49,919
Little track in according to all of our
381
00:16:50,687 --> 00:16:53,759
Disconnect a point cloud just so this is a little bit faster
382
00:16:54,015 --> 00:16:57,087
But we can see that as removing throughout our scene
383
00:16:57,343 --> 00:16:59,391
Are a little sphere here is sticking
384
00:16:59,647 --> 00:17:01,183
Very very well
385
00:17:01,951 --> 00:17:05,279
Even when it starts getting covered it's moving smooth and consistent
386
00:17:05,535 --> 00:17:06,559
Because this is a 3
387
00:17:07,327 --> 00:17:09,375
You'll never be able to get this kind of consistency
388
00:17:09,631 --> 00:17:10,655
With a point
389
00:17:10,911 --> 00:17:11,679
One step ahead
390
00:17:13,215 --> 00:17:14,239
Alright
391
00:17:14,751 --> 00:17:17,311
That's how you create geometry and layout your CV
392
00:17:17,567 --> 00:17:19,103
So what happens if you
393
00:17:21,151 --> 00:17:23,455
Doesn't really give you a good carer
394
00:17:24,479 --> 00:17:25,247
0.75
395
00:17:25,503 --> 00:17:26,015
Is pretty
396
00:17:26,527 --> 00:17:30,623
What if that little spot that we have over here is not tracking
397
00:17:31,903 --> 00:17:35,743
Well what you want to do when you have bad errors is a couple
398
00:17:36,767 --> 00:17:37,279
FIFA
399
00:17:38,559 --> 00:17:39,839
Is make a tracker
400
00:17:41,119 --> 00:17:42,911
And what you can do here
401
00:17:43,423 --> 00:17:44,703
Is track
402
00:17:46,751 --> 00:17:50,335
What do you write here say this is where we want to add some CG
403
00:17:50,591 --> 00:17:51,359
You can get
404
00:17:51,615 --> 00:17:53,407
That we feel good about
405
00:17:53,919 --> 00:17:54,431
Make sure
406
00:17:54,687 --> 00:17:56,223
Does a stick in the whole time
407
00:17:58,527 --> 00:17:59,039
I just
408
00:17:59,295 --> 00:18:00,063
It's on
409
00:18:00,319 --> 00:18:01,599
Minutes changes
410
00:18:01,855 --> 00:18:03,391
Track a little bit more nicely
411
00:18:04,415 --> 00:18:05,439
Collins Key
412
00:18:05,951 --> 00:18:07,231
Cracking in
413
00:18:09,535 --> 00:18:10,303
Looks like a stick
414
00:18:10,559 --> 00:18:11,327
Pretty well
415
00:18:11,839 --> 00:18:14,143
You want to make sure that these feature
416
00:18:14,399 --> 00:18:16,191
Are very very sticky
417
00:18:16,447 --> 00:18:19,519
Because if these are off is going to throw off your entire tree
418
00:18:19,775 --> 00:18:22,335
Because one is going to do is prioritise making
419
00:18:22,591 --> 00:18:24,383
As sticky as pass
420
00:18:25,151 --> 00:18:26,943
Is then on what you can do here
421
00:18:27,199 --> 00:18:30,015
Going to copy and paste this sometimes camera trackers
422
00:18:30,271 --> 00:18:30,783
Out
423
00:18:31,039 --> 00:18:32,831
And so I just have backups location
424
00:18:33,599 --> 00:18:36,159
In the user tracks but symporter track
425
00:18:36,671 --> 00:18:37,695
Grabbed tracker one
426
00:18:39,487 --> 00:18:41,023
And now it has this
427
00:18:42,303 --> 00:18:47,935
We can see it sticking there and we can hit updates off to not reset all the voice settings that we've had
428
00:18:48,447 --> 00:18:49,215
Ennis going
429
00:18:49,471 --> 00:18:52,799
Keyboard current settings into account by try to incorporate this year
430
00:18:57,919 --> 00:19:03,807
Alright and now we have a point on a user track your didn't really change her hair reading because they're reading was pretty good
431
00:19:04,063 --> 00:19:06,111
But we have that in here now
432
00:19:06,367 --> 00:19:07,903
And if your track is not sticking
433
00:19:08,159 --> 00:19:11,231
Learning anywhere from 10 to 20 beautiful really help you
434
00:19:11,999 --> 00:19:13,279
The other thing you can do
435
00:19:13,535 --> 00:19:14,559
Is really up
436
00:19:14,815 --> 00:19:15,583
The amount
437
00:19:15,839 --> 00:19:17,887
Of future locations that you have
438
00:19:18,399 --> 00:19:23,775
But if you're increasing the amount of autotrack features you need to make sure that they're good features you can put the
439
00:19:24,031 --> 00:19:24,543
2000
440
00:19:24,799 --> 00:19:26,335
Is it your order features or slide
441
00:19:26,847 --> 00:19:30,431
That's no good you can also play with B-MAX error threshold
442
00:19:30,943 --> 00:19:33,759
And those are generally the best way to troubleshoot
443
00:19:34,015 --> 00:19:34,783
New tracks in
444
00:19:35,551 --> 00:19:38,367
And now we have a scene night and set up
445
00:19:38,623 --> 00:19:39,391
3D space
446
00:19:39,903 --> 00:19:42,207
Go ahead and make a box here
447
00:19:42,463 --> 00:19:44,511
Boxes are great way to double check
448
00:19:44,767 --> 00:19:45,279
Prospect
449
00:19:45,535 --> 00:19:46,303
Alright
450
00:19:46,815 --> 00:19:47,583
Cuban new
451
00:19:48,095 --> 00:19:51,935
Make a cube connect the Sky Friday the origin
452
00:19:52,447 --> 00:19:58,591
And what scooter are .5 mm pivot down to the bottom side negative
453
00:19:58,847 --> 00:19:59,359
5
454
00:19:59,615 --> 00:20:00,383
And
455
00:20:00,639 --> 00:20:02,175
Find a good
456
00:20:02,431 --> 00:20:02,943
Point
457
00:20:03,711 --> 00:20:05,503
Space to put this maybe
458
00:20:06,271 --> 00:20:06,783
Here
459
00:20:07,295 --> 00:20:09,343
Let's just make an access so I know
460
00:20:09,599 --> 00:20:10,623
3D position
461
00:20:12,671 --> 00:20:13,439
Indulge just
462
00:20:14,719 --> 00:20:15,999
Over a little bit
463
00:20:17,791 --> 00:20:20,607
Eva box we can really scale this up song
464
00:20:20,863 --> 00:20:23,167
I move the pivot so I can allow us to school
465
00:20:24,703 --> 00:20:25,727
Or do you like
466
00:20:26,239 --> 00:20:26,751
10
467
00:20:27,007 --> 00:20:32,895
And the boxes a good way to check your perspective because as we scale this boxer what we
468
00:20:33,151 --> 00:20:33,663
Battersea
469
00:20:33,919 --> 00:20:34,943
Is the top of it
470
00:20:35,199 --> 00:20:35,967
Perfectly Fry
471
00:20:36,223 --> 00:20:36,991
Ella Rose
472
00:20:38,015 --> 00:20:39,295
So we scale this app
473
00:20:40,319 --> 00:20:44,927
Yeah we go it's nice and flat a horizon line and then we start going above it
474
00:20:45,439 --> 00:20:48,511
It starts getting that receding angle and that's why
475
00:20:48,767 --> 00:20:49,279
We're after
476
00:20:49,791 --> 00:20:53,375
So we can go ahead do you want we need to with first let's just play it
477
00:20:53,887 --> 00:20:55,167
See what it's like in mic
478
00:20:56,447 --> 00:21:02,591
The default setup from symplast how's your undistort going into the background which I hate you really should merge this
479
00:21:02,847 --> 00:21:04,639
Over for the sake of the Singapore
480
00:21:04,895 --> 00:21:06,431
It doesn't really matter to be
481
00:21:07,967 --> 00:21:14,111
Alright and now we have our box in 3D space you may need a check with multiple points because again this isn't
482
00:21:14,879 --> 00:21:15,391
Clean
483
00:21:16,159 --> 00:21:17,952
The should be sticking pretty well
484
00:21:18,208 --> 00:21:20,256
As long as this is consistent
485
00:21:21,792 --> 00:21:22,304
That
486
00:21:22,560 --> 00:21:23,328
Generated
487
00:21:23,584 --> 00:21:27,680
And as always with three tracks you want to check them with stabilisers
488
00:21:27,936 --> 00:21:31,520
To make sure they stick I'm not going to do that here because this is just a broad overview
489
00:21:32,032 --> 00:21:33,312
If this the didn't stay
490
00:21:33,824 --> 00:21:35,104
What we wouldn't want to do
491
00:21:35,360 --> 00:21:39,712
Is we would want to make a user track in each of these four corners
492
00:21:39,968 --> 00:21:41,760
Make sure those are nice and sticky
493
00:21:42,016 --> 00:21:46,112
And then when we're at setting arbox into our 3D scene make sure that
494
00:21:46,368 --> 00:21:50,464
Is connected to that user track and then that would be perfectly still
495
00:21:50,720 --> 00:21:52,256
Assuming that are point
496
00:21:53,280 --> 00:21:56,608
So here we have her ominous barks that were moving towards
497
00:21:57,120 --> 00:21:57,632
Who is
498
00:21:57,888 --> 00:21:58,400
Completed
499
00:21:58,656 --> 00:21:59,168
3D
500
00:21:59,936 --> 00:22:02,496
And this is all said and done
501
00:22:03,008 --> 00:22:06,080
What you can do to export this to another program
502
00:22:06,592 --> 00:22:09,664
Is you can do this with nuke non-commercial unfortunately
503
00:22:09,920 --> 00:22:10,944
But you can connect
504
00:22:11,200 --> 00:22:13,760
Everything you want in your scene out of me
505
00:22:14,016 --> 00:22:15,808
Point cloud here indoor camera
506
00:22:16,320 --> 00:22:18,368
You can just make a right go
507
00:22:18,880 --> 00:22:19,904
Change the time
508
00:22:20,160 --> 00:22:20,928
To unlearn
509
00:22:21,440 --> 00:22:25,792
Handwrite the Sky out and put it into the program of your cheese
510
00:22:26,304 --> 00:22:27,328
You can't go straight
511
00:22:27,584 --> 00:22:30,144
The camera knows with the right go it's so weird
512
00:22:30,656 --> 00:22:31,168
Feature
513
00:22:31,680 --> 00:22:32,192
Walk on
514
00:22:32,704 --> 00:22:37,312
You have to go through AC node at the very least but this will export your camera
515
00:22:37,568 --> 00:22:38,848
With no
516
00:22:39,872 --> 00:22:45,504
And that's about it that's what I have for 3D tracking in nuke it's good for easy to medium shot
517
00:22:46,016 --> 00:22:46,528
Keep them in my
518
00:22:47,040 --> 00:22:50,880
And there should be more than you need to get up and running with three
519
00:22:51,648 --> 00:22:54,464
Thank you very much for listening and I'll catch you in the
36399
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