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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:01,792 Hello there and welcome 2 00:00:02,048 --> 00:00:08,192 In this video I want to go over and see that one more time and look at that a little more closely to show a proper 3 00:00:08,448 --> 00:00:11,008 Set up an also take a look at motion 4 00:00:11,776 --> 00:00:13,312 Let's go ahead and get star 5 00:00:13,824 --> 00:00:19,968 So I have a few renders you I have a combine render and a rendered that has these are 6 00:00:20,224 --> 00:00:20,992 Text split 7 00:00:21,248 --> 00:00:22,272 Because I meant 8 00:00:22,528 --> 00:00:23,040 In 9 00:00:23,296 --> 00:00:23,808 7 10 00:00:24,064 --> 00:00:26,880 A little bit about David Attenborough order ticket to really 11 00:00:27,136 --> 00:00:30,208 You need to split up your passes and have multiples 12 00:00:30,464 --> 00:00:33,024 And I just wanted to show exactly what that looks 13 00:00:33,536 --> 00:00:36,352 Go ahead and make an optical CD 14 00:00:36,864 --> 00:00:41,728 What set the focal length 250 the actor of 26 15 00:00:41,984 --> 00:00:42,496 4 16 00:00:43,008 --> 00:00:43,520 17 00:00:43,776 --> 00:00:44,800 Make sure filter 18 00:00:47,104 --> 00:00:51,200 And our depth channel here is innsida 19 00:00:51,968 --> 00:00:53,760 Alright so we can go ahead and 20 00:00:54,016 --> 00:00:54,784 Taking a lot 21 00:00:55,296 --> 00:00:55,808 The sky 22 00:00:56,320 --> 00:00:57,600 We can hit Singapore 23 00:00:57,856 --> 00:00:59,392 There's a certain m 24 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 25 00:01:02,364 --> 00:01:04,512 Let's just lower f-stop to something really low just so we can get some good 26 00:01:06,304 --> 00:01:11,424 And you can see already that are running into some serious Edge issues on or for granddaughter 27 00:01:11,680 --> 00:01:12,448 And that's the 28 00:01:12,704 --> 00:01:13,216 Kicker 29 00:01:13,472 --> 00:01:13,984 Width depth 30 00:01:15,520 --> 00:01:17,056 Rarely ever looks 31 00:01:17,568 --> 00:01:19,360 Everyone else is a too bad 32 00:01:19,616 --> 00:01:24,992 If we zoom in on her edges when I meet the background you can see there's a little bit of heart effect in here 33 00:01:25,248 --> 00:01:30,880 Let's go ahead and make this version as good as we can if you make an edge extend set the channel to Z 34 00:01:31,136 --> 00:01:31,904 And then we 35 00:01:32,160 --> 00:01:34,720 Unpri multiplier in change or details 36 00:01:35,744 --> 00:01:38,048 Doesn't fix those nasty edges for us 37 00:01:38,304 --> 00:01:44,448 But nothing is going to be able to fix those defocused edges in our foreground because of how much is Ed 38 00:01:44,704 --> 00:01:45,216 Orchestra 39 00:01:45,472 --> 00:01:47,776 When it comes to these overlap in 4 g 40 00:01:48,032 --> 00:01:48,544 Butters 41 00:01:48,800 --> 00:01:51,616 And it looks like I'm getting a little bit of a dark Edge around 42 00:01:51,872 --> 00:01:56,224 I'm here let's go ahead make a crop and shake off black outside just a 43 00:01:56,480 --> 00:02:00,064 And now we have our CD Focus looking as good as it can 44 00:02:00,320 --> 00:02:03,392 Even deep struggles with these foreground overlapping blue 45 00:02:03,648 --> 00:02:04,160 Sometime 46 00:02:04,416 --> 00:02:06,976 So let's go ahead and take a look at the best way 47 00:02:07,232 --> 00:02:08,000 To fix this 48 00:02:08,256 --> 00:02:12,096 And what you need to do really as have multiples easy Focus set 49 00:02:12,608 --> 00:02:15,424 What's go ahead and so like I will set up here in my car 50 00:02:15,680 --> 00:02:16,960 And Peace verse in 51 00:02:17,216 --> 00:02:18,240 We can go ahead 52 00:02:18,496 --> 00:02:22,336 Pick this one this will be our master set up so a label it as such 53 00:02:22,848 --> 00:02:28,992 And now that's copy and paste this again and what we want to do is linked or Focus distance in RF stop 54 00:02:29,248 --> 00:02:31,552 I'm just sitting control and Dragons 55 00:02:31,808 --> 00:02:34,368 Widgets on to one another two expression my clothes 56 00:02:34,624 --> 00:02:35,904 How much label this 57 00:02:36,160 --> 00:02:36,672 Dependant 58 00:02:37,184 --> 00:02:40,256 We can just throw these on our 59 00:02:41,024 --> 00:02:44,096 Other layers as well we have multiple copies of this 60 00:02:44,608 --> 00:02:46,656 And it is going to be slow 61 00:02:46,912 --> 00:02:48,704 But the results will be 62 00:02:50,496 --> 00:02:51,520 Pasting here 63 00:02:53,056 --> 00:02:53,568 Make sure 64 00:02:54,080 --> 00:02:54,592 Disconnect 65 00:02:54,848 --> 00:02:56,640 Now I can just immersion over 66 00:02:57,408 --> 00:02:58,176 Get RFA 67 00:02:58,432 --> 00:02:59,456 Background one 68 00:03:00,736 --> 00:03:02,016 4 g setup 69 00:03:06,112 --> 00:03:06,624 Are 70 00:03:06,880 --> 00:03:07,904 Closer one 71 00:03:08,416 --> 00:03:09,440 And now 72 00:03:09,952 --> 00:03:12,256 We can see that this is being blurred 73 00:03:13,280 --> 00:03:16,864 DAB between are combined and are separated 1 74 00:03:17,120 --> 00:03:18,912 Beginning that blend into 75 00:03:19,424 --> 00:03:20,448 Pretty nicely 76 00:03:24,288 --> 00:03:27,360 Especially on these edges it is a little bit different in the bar 77 00:03:27,616 --> 00:03:28,640 But I think that's different 78 00:03:28,896 --> 00:03:29,920 Is definitely worth 79 00:03:30,176 --> 00:03:31,456 Improvement in the quality 80 00:03:31,712 --> 00:03:33,504 You can see down here 81 00:03:33,760 --> 00:03:34,272 Blondie 82 00:03:34,528 --> 00:03:35,552 Much much better 83 00:03:36,576 --> 00:03:40,416 What do you have the exact same control it's just split out amongst these 84 00:03:40,672 --> 00:03:43,232 If I start rowing or Focus disc 85 00:03:43,744 --> 00:03:45,024 To be closer to camera 86 00:03:45,792 --> 00:03:49,632 Everything here we'll look correct word defocusing it opera 87 00:03:50,400 --> 00:03:50,912 It's just 88 00:03:51,168 --> 00:03:52,448 Quite a bit slower 89 00:03:52,704 --> 00:03:53,472 Then what we 90 00:03:53,728 --> 00:03:55,520 If it was only on 91 00:03:56,032 --> 00:03:57,824 That's the price you pay to get this 92 00:03:58,080 --> 00:03:59,104 Defocus to work 93 00:04:00,128 --> 00:04:03,968 It is annoying but this is really the best way to die Focus you're in 94 00:04:04,224 --> 00:04:06,784 Because otherwise you just gonna run into a term of pain 95 00:04:07,296 --> 00:04:08,064 When it comes to you 96 00:04:08,320 --> 00:04:08,832 4 97 00:04:09,088 --> 00:04:09,856 Objects 98 00:04:10,112 --> 00:04:16,256 Resume in here and look at it when the focus is in the foreground we can see where still improving the edges here 99 00:04:16,512 --> 00:04:21,119 They're a little bit less or defected then when I Focus was in the background 100 00:04:21,375 --> 00:04:23,423 Or is definitely still running into issue 101 00:04:23,679 --> 00:04:27,007 With our combined render when it's just all in 102 00:04:27,263 --> 00:04:30,591 So that's why it's always a good idea to have the very 103 00:04:30,847 --> 00:04:33,663 Split out your foreground layers or when it comes disease 104 00:04:34,687 --> 00:04:38,015 So let's see that this is how I would set it up if you have multiple 105 00:04:38,271 --> 00:04:39,295 4 ground wires 106 00:04:40,319 --> 00:04:43,135 Nexus go ahead and take a look at motion 107 00:04:44,159 --> 00:04:45,439 So I have to click here 108 00:04:47,231 --> 00:04:48,767 Awesome simulation of 109 00:04:49,023 --> 00:04:49,535 Some pigs 110 00:04:49,791 --> 00:04:50,815 Just falling 111 00:04:52,095 --> 00:04:53,887 This does not have any emotion 112 00:04:54,911 --> 00:04:57,471 And we have a reference from here that does have motion Blur 113 00:04:57,727 --> 00:05:02,079 And so how we been early motion blur it's so far like we did in weeks 114 00:05:02,591 --> 00:05:04,895 Is we can either make a motion 115 00:05:05,919 --> 00:05:11,039 And that will attempt to simulate the motion we use the cronus specifically but they function do 116 00:05:12,319 --> 00:05:15,903 And I need to be a new tax to adjust this on you do that really quick 117 00:05:16,415 --> 00:05:19,231 Alright now in new Xbox go ahead and try to change this 118 00:05:19,743 --> 00:05:21,023 Back to all 119 00:05:21,279 --> 00:05:23,839 We'll see how accurate this motion where is 120 00:05:24,095 --> 00:05:25,119 Compared to your motion 121 00:05:25,631 --> 00:05:28,191 It's really not doing too bad of a jar 122 00:05:29,727 --> 00:05:31,775 Going here we can have the shelter st. Paul's 123 00:05:32,031 --> 00:05:33,311 A bit smoother 124 00:05:35,103 --> 00:05:38,943 But you'll see there is a definitely some artifacting that's happening in here 125 00:05:39,199 --> 00:05:43,295 And this is a very common issue when you just tried to use the motion Blur 126 00:05:43,807 --> 00:05:44,319 To add 127 00:05:44,575 --> 00:05:48,671 Objects go behind other objects that are moving at different 128 00:05:48,927 --> 00:05:51,487 That's a really hard time telling exactly what 129 00:05:52,511 --> 00:05:54,047 You can see this kind of artefact 130 00:05:54,559 --> 00:05:56,863 Happening here and really anywhere 131 00:05:57,375 --> 00:06:00,191 Where objects intersect it's going to have a very 132 00:06:00,959 --> 00:06:01,983 Getting an accurate 133 00:06:03,007 --> 00:06:06,335 What do you want to do when you don't want to make motion blur into your 134 00:06:06,847 --> 00:06:12,223 Because a lot of the time motion blur in your under is very heavy and there's not always 135 00:06:12,479 --> 00:06:12,991 Time to do it 136 00:06:13,247 --> 00:06:16,575 And so an alternate method is by using motion 137 00:06:17,343 --> 00:06:20,415 And what motion vectors are look at this motion vector pass 138 00:06:20,927 --> 00:06:23,231 Is it basically telling each pixel 139 00:06:23,743 --> 00:06:26,047 How far is moving in Excel 140 00:06:26,303 --> 00:06:27,327 Free sample here 141 00:06:27,583 --> 00:06:28,607 It's moving 142 00:06:28,863 --> 00:06:29,631 15 143 00:06:29,887 --> 00:06:31,423 In acts so it's moving to 144 00:06:31,679 --> 00:06:33,215 -2 145 00:06:33,983 --> 00:06:34,495 In what 146 00:06:35,007 --> 00:06:37,311 And we can apply this motion Blur 147 00:06:37,567 --> 00:06:38,847 Using a note 148 00:06:39,103 --> 00:06:40,127 Cold vector 149 00:06:41,919 --> 00:06:43,711 Sorry just add that right here 150 00:06:45,247 --> 00:06:46,783 And so what we want to do 151 00:06:47,551 --> 00:06:49,087 Is grab or motion 152 00:06:50,367 --> 00:06:52,415 Is actually in Arnold preset 153 00:06:53,695 --> 00:06:54,463 And then we 154 00:06:54,719 --> 00:06:55,231 Change 155 00:06:56,255 --> 00:06:57,279 Our emotional 156 00:06:57,791 --> 00:06:58,303 21 157 00:06:59,327 --> 00:07:01,119 Get a starting point 158 00:07:01,375 --> 00:07:04,191 And I've noticed there's a bit of a strange bug 159 00:07:04,447 --> 00:07:05,727 When you're working 160 00:07:05,983 --> 00:07:07,007 Arnold motion 161 00:07:07,775 --> 00:07:11,359 The vector blue for some reason gets confused and starts inverter 162 00:07:11,871 --> 00:07:14,175 Because now our brother is moving horizontal 163 00:07:14,431 --> 00:07:15,455 Instead of 164 00:07:15,711 --> 00:07:19,039 I tried checking that invert UV button but it doesn't really do you 165 00:07:19,551 --> 00:07:22,367 So the solution is to make a shuffle now 166 00:07:22,623 --> 00:07:28,255 And we can make sure that we're adjusting our motion vector channels in both of our input and 167 00:07:28,511 --> 00:07:29,023 Put layers 168 00:07:29,279 --> 00:07:31,327 And just swap the red and green 169 00:07:32,095 --> 00:07:35,423 And now our motion boy is going the correct Direction 170 00:07:35,679 --> 00:07:38,751 But your notice or motion amount is still way too low 171 00:07:39,007 --> 00:07:45,151 Something I don't really like about motion Factor is it a little obscure to tell what the correct amount of Motion 172 00:07:45,407 --> 00:07:51,039 Is in so I always make sure I have at least one reference frames one approximating it as closely as possible 173 00:07:51,807 --> 00:07:54,623 Let's go here we can increase the motion amount 174 00:07:55,135 --> 00:07:56,415 And I'll figure it out 175 00:07:57,439 --> 00:08:02,303 But your notice that are motion where in the practical has a really nice distinct Edge 176 00:08:02,559 --> 00:08:04,095 Where are motion were here 177 00:08:04,351 --> 00:08:05,119 Does not 178 00:08:05,887 --> 00:08:08,447 And so we need to change the blood type from Guardian 179 00:08:09,983 --> 00:08:11,519 And that will help simile 180 00:08:12,031 --> 00:08:12,543 Heartland 181 00:08:12,799 --> 00:08:14,335 What's got a head start a beanie 182 00:08:14,591 --> 00:08:16,383 We can go ahead and bring or emotional 183 00:08:16,639 --> 00:08:17,919 Back down to 1 184 00:08:18,431 --> 00:08:21,247 And now this is starting the match match 185 00:08:22,527 --> 00:08:23,807 But there's still an issue 186 00:08:24,063 --> 00:08:25,087 There is some 187 00:08:25,599 --> 00:08:26,623 On the edges here 188 00:08:26,879 --> 00:08:30,207 And so you can try the soften those by kidding soft Lines 189 00:08:30,463 --> 00:08:32,767 And it's going to smooth those out of 190 00:08:33,279 --> 00:08:38,143 Softlines in normal eyes were both detritus move your Image out and get rid of any artefact 191 00:08:38,399 --> 00:08:41,983 Will it be a little bit of a halo that normal eyes is getting rid of 192 00:08:42,239 --> 00:08:44,031 And soft lines is getting rid of them 193 00:08:45,311 --> 00:08:48,895 So definitely turn both of those on it will soften your Image a little bit 194 00:08:49,407 --> 00:08:51,711 But it's definitely worth it to avoid 195 00:08:52,479 --> 00:08:58,623 And now my baby these are fairly close to each other it will never really be perfect but you're just trying 196 00:08:58,879 --> 00:09:01,695 The big draw back to Vector Blur 197 00:09:01,951 --> 00:09:03,743 Is that it doesn't really do 198 00:09:03,999 --> 00:09:05,535 Angel emotion 199 00:09:05,791 --> 00:09:06,303 If there's 200 00:09:06,559 --> 00:09:07,839 Curved your Image it all 201 00:09:08,095 --> 00:09:11,423 It's not going to do that vegetable only blurred out in a straight 202 00:09:11,935 --> 00:09:17,823 Sony think of motion blur on helicopter blades for example that never ever going to work with vector 203 00:09:18,335 --> 00:09:20,127 Because there is also a curved lol 204 00:09:20,383 --> 00:09:20,895 To that 205 00:09:21,919 --> 00:09:22,431 But 206 00:09:22,687 --> 00:09:25,759 At the end of the day there's a lot worse or the 15 in this 207 00:09:26,015 --> 00:09:29,087 Compared to our emotion where technique we go down here 208 00:09:29,599 --> 00:09:31,903 We're not getting these weird lines and that seemed 209 00:09:32,159 --> 00:09:32,927 The pigs nose 210 00:09:33,183 --> 00:09:37,535 And so motion vector when items are in a setting is definitely a better 211 00:09:37,791 --> 00:09:38,303 It's a girl 212 00:09:38,559 --> 00:09:39,327 And it's not 213 00:09:39,583 --> 00:09:40,351 Who differ 214 00:09:41,119 --> 00:09:43,679 From our x emotion Brenda 215 00:09:43,935 --> 00:09:45,983 And no one is going to have this 21 216 00:09:46,751 --> 00:09:47,263 To anyways 217 00:09:47,519 --> 00:09:52,639 We just play the short sequence going to full screen this and just change our of you reply back 218 00:09:52,895 --> 00:09:53,407 Bounce 219 00:09:57,503 --> 00:09:59,295 You can see that this motion were still feel 220 00:09:59,807 --> 00:10:00,319 Pretty 221 00:10:00,345 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 222 00:10:02,761 --> 00:10:06,463 And so I just wanted to go through these and show you exactly how to use Z depth 223 00:10:06,719 --> 00:10:09,279 How do you use motion vectors cos I didn't really shows 224 00:10:09,535 --> 00:10:12,863 In a practical example throughout the rest of the course but they are 225 00:10:13,119 --> 00:10:13,631 Understood 226 00:10:14,143 --> 00:10:17,471 The key takeaway from motion vectors is make sure you have 227 00:10:17,727 --> 00:10:19,007 That you can match 228 00:10:19,775 --> 00:10:22,335 And then now that we have a better Arnold Press 229 00:10:22,591 --> 00:10:24,383 Go ahead and save this 230 00:10:25,919 --> 00:10:26,943 Polarstar 231 00:10:27,711 --> 00:10:29,759 A vegetable 232 00:10:31,039 --> 00:10:35,135 And anytime you need to apply motion vectors will have a much better start 233 00:10:35,647 --> 00:10:38,207 All of our settings in here 234 00:10:39,231 --> 00:10:45,375 And let's see here is there anything else on the Spectre ball that's worth talking about I don't really think so you can change the show 235 00:10:45,631 --> 00:10:47,167 Offset this is like the start 236 00:10:47,423 --> 00:10:48,959 Santa and 237 00:10:49,471 --> 00:10:53,055 Control that we've had before but everything else you shouldn't really need to adjust 238 00:10:53,311 --> 00:10:54,335 It's just a soft line 239 00:10:54,591 --> 00:10:57,151 Normal eyes as I turn on typically 240 00:10:57,407 --> 00:10:58,431 Never get rid of it 241 00:10:59,967 --> 00:11:04,319 And so that wraps up or extra cga vs that I wanted to go through 242 00:11:04,575 --> 00:11:07,391 Thank you very much for listening and I'll catch you in the 17763

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