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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:06,656 Hello there and welcome back in this video and continue where we left off and start adjusting or shadow 2 00:00:06,912 --> 00:00:08,704 And making other tweaks to RC 3 00:00:08,960 --> 00:00:11,264 What's heartbreak back in where we left off 4 00:00:12,032 --> 00:00:14,848 Michelle Ryan now looks pretty funky 5 00:00:15,104 --> 00:00:16,128 And why is that 6 00:00:16,384 --> 00:00:18,176 Well there's a few reasons 7 00:00:18,688 --> 00:00:21,760 When is that sitting on this Rocky field 8 00:00:22,016 --> 00:00:24,320 But it's perfectly flat 9 00:00:24,832 --> 00:00:30,976 And we don't want that we want to be broken up you want to see rocks that are in front of it and causing some break up 10 00:00:31,232 --> 00:00:37,376 The shape and then I think the other thing that's a little weird with it we go to a log you again is the 11 00:00:37,632 --> 00:00:40,448 Colour of a shadow also doesn't really match 12 00:00:40,960 --> 00:00:46,592 And sell what we can do here if first is I just want to make this semi-transparent 13 00:00:47,104 --> 00:00:48,384 Change it to .9 14 00:00:49,408 --> 00:00:53,760 And we want to make sure that work in the right amount of semi transparency 15 00:00:55,296 --> 00:00:58,112 Go ahead and again was simple here 16 00:00:58,368 --> 00:01:00,525 Illuminance is at point 49 17 00:01:00,527 --> 00:01:03,131 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 18 00:01:03,132 --> 00:01:06,560 We can save all here now illuminate is at .59 so it's a little break 19 00:01:08,096 --> 00:01:10,144 And wolves to make it 20 00:01:10,656 --> 00:01:13,728 Right around here and now right in line cord 21 00:01:13,984 --> 00:01:17,568 Now we have a similar baseline luminous to go off of 22 00:01:18,080 --> 00:01:19,616 0.04 to 23 00:01:21,152 --> 00:01:22,944 What's your foot for ok cool 24 00:01:23,456 --> 00:01:29,600 Illuminous fully close and now we need to do as we just need to grade this a little bit and turn it a little 25 00:01:29,856 --> 00:01:36,000 I'm going to take this opportunity to talk a little bit about pretty x Nan unpri x 26 00:01:36,256 --> 00:01:42,400 Are colour correction it's good to do especially when you have large stacks of colour correction and so what 27 00:01:42,656 --> 00:01:48,800 Take a look at exactly what that means so first with a grade here what happens if we start 28 00:01:49,056 --> 00:01:49,824 A lift 29 00:01:50,336 --> 00:01:53,152 Baby lifting a lot of other image that we want to 30 00:01:54,176 --> 00:01:56,224 And so what we need to do is use 31 00:01:56,480 --> 00:02:02,624 This one promote by in this one make it so that were only affecting 32 00:02:02,880 --> 00:02:05,952 This image and the edges will be properly coloured 33 00:02:06,208 --> 00:02:08,512 What exactly is this doing 34 00:02:09,024 --> 00:02:12,352 What's take a work because we should be doing it here as well 35 00:02:13,376 --> 00:02:14,656 Make a little space 36 00:02:15,680 --> 00:02:17,984 So what time 3 multiplied does 37 00:02:18,240 --> 00:02:19,776 Is it takes a look at your alpha 38 00:02:20,288 --> 00:02:22,336 And your semi transparent pixels 39 00:02:22,848 --> 00:02:24,640 When you're under 3 x 40 00:02:25,408 --> 00:02:30,528 It divides it by 8 alpha to find it on premultiplied colour 41 00:02:32,832 --> 00:02:35,648 And that stretches it out to here 42 00:02:36,416 --> 00:02:38,464 And I'm only briefly multiply this 43 00:02:39,232 --> 00:02:40,256 Is absolutely 44 00:02:40,512 --> 00:02:41,792 0 change 45 00:02:42,560 --> 00:02:48,704 So this guarantees when your colour cracking an image that it's taking the pre multiplication of your 46 00:02:49,216 --> 00:02:55,360 Into account your colour will accurately affect your edges according to the Alpha 47 00:02:55,616 --> 00:02:58,176 How many helper large amount of colour cracks like this 48 00:02:58,432 --> 00:03:00,992 It's best practise to un promote 49 00:03:01,760 --> 00:03:04,320 Apply all of your colour correct 50 00:03:05,088 --> 00:03:06,880 What's scooters app 51 00:03:07,904 --> 00:03:09,952 And then re promote apply 52 00:03:10,720 --> 00:03:16,864 And mattress guarantees if you have any semi-transparent areas that your colour is giving up light car 53 00:03:17,888 --> 00:03:24,032 Honestly in this image we probably don't need to do this even though it's technically better too 54 00:03:24,288 --> 00:03:30,432 This is a huge Factor when you have stuff like motion blur semi-transparent areas 55 00:03:30,688 --> 00:03:35,296 Open volume whenever you colour correct smoking volume you absolutely have to 56 00:03:35,552 --> 00:03:37,344 Primark by unpri not supply 57 00:03:37,600 --> 00:03:43,744 In this image it's not really making a huge difference as we abs but it's best practise to 58 00:03:44,256 --> 00:03:50,144 So you just have one note you could make an on Primark note and then a Primark note 59 00:03:50,400 --> 00:03:55,520 Instead you can just hit on Primark by and I'll do the exact same process for us 60 00:03:55,776 --> 00:03:56,800 So anyways 61 00:03:57,312 --> 00:04:03,456 And it comes to applying Our Shadow we just want to make sure that we have a nice blue tone again 62 00:04:03,712 --> 00:04:09,856 Let's go ahead and simple this was going to be exact same process why try to guess and I bought it and we can just 63 00:04:10,112 --> 00:04:12,160 Write down the values that we need to hit 64 00:04:12,672 --> 00:04:18,815 When I started doing this track it really sped up my work flow and I highly 65 00:04:19,071 --> 00:04:23,423 Trying to match colours that are available to you on your screen 66 00:04:24,447 --> 00:04:30,591 So we have those written down and obviously this is all way way too bright 67 00:04:32,895 --> 00:04:35,455 Bring that down a bit 68 00:04:37,503 --> 00:04:42,367 And let's try but I guess I need to go negative in here 69 00:04:43,391 --> 00:04:49,535 And we never really want to go negative with our grade note so I'm raising the opacity to make this horrible 70 00:04:49,791 --> 00:04:55,935 You run into issues with negative numbers a lot in new can't so I tried to avoid using 71 00:04:56,447 --> 00:05:02,591 To darken when I can I try to keep everything nice and above 0 and so I'm trying to get that reg 72 00:05:02,847 --> 00:05:04,383 Counterpoint 33 73 00:05:04,639 --> 00:05:10,783 Just sell it matches our value here and everything else is underneath it now so we should be good to go 74 00:05:11,039 --> 00:05:17,183 And start trading are blacks so we'll just start moving or blue channel up and 75 00:05:17,439 --> 00:05:19,743 Hitpoint 32-in are sampler 76 00:05:19,999 --> 00:05:20,767 Down there 77 00:05:21,535 --> 00:05:26,655 Cool that's f****** good now and a green shine on we need to hit .37 78 00:05:27,423 --> 00:05:30,751 PT 37 79 00:05:31,007 --> 00:05:32,031 And .33 80 00:05:32,287 --> 00:05:33,055 And now 81 00:05:33,823 --> 00:05:37,407 Our Shadow colour is pretty Dead on 82 00:05:37,663 --> 00:05:43,807 I buy nice it does still work a little thick to me so I might go lower than Mix again 83 00:05:45,855 --> 00:05:50,207 That colour feels pretty accurate let's go ahead and look at the srgb 84 00:05:51,487 --> 00:05:53,535 And now we've met her shadow colour 85 00:05:54,047 --> 00:06:00,191 But again we want that Rocky texture in here so that it doesn't just feel like it's on a flat 86 00:06:00,703 --> 00:06:06,591 So how can we do that well when seeds you Brenda's this they could have included some 87 00:06:06,847 --> 00:06:07,871 Roxanne here 88 00:06:08,127 --> 00:06:10,687 Looks like I didn't have to try to fake it 89 00:06:11,199 --> 00:06:12,735 And so what we can do 90 00:06:13,247 --> 00:06:15,807 Is we can actually just take a branch 91 00:06:16,063 --> 00:06:18,367 Out of our main 92 00:06:18,623 --> 00:06:19,647 Redditch year 93 00:06:22,463 --> 00:06:26,047 And we can just use the scanner as a stencil texture 94 00:06:26,815 --> 00:06:29,119 What's go ahead and grab 95 00:06:30,911 --> 00:06:34,751 Something like vs actually looks really nice will be able to use that 96 00:06:35,007 --> 00:06:36,031 Well 97 00:06:36,287 --> 00:06:37,567 Make a merge now 98 00:06:38,335 --> 00:06:40,127 When I'm asked this out 99 00:06:42,175 --> 00:06:44,223 Change the remotest 100 00:06:44,479 --> 00:06:47,039 So much carefully Road out there 101 00:06:49,855 --> 00:06:51,903 Detail there 102 00:06:54,463 --> 00:06:57,791 Something like this I think it's gonna work very well 103 00:06:58,047 --> 00:07:00,095 Make sure you change this to you know Claire 104 00:07:00,607 --> 00:07:03,167 And we want to mask 105 00:07:03,679 --> 00:07:04,959 Geometry here 106 00:07:05,215 --> 00:07:10,335 And we want to change the bounding box to intersect so it's nice and speedy 107 00:07:11,103 --> 00:07:13,919 So this is our little cookie cutter they use 108 00:07:14,175 --> 00:07:17,759 And I'm not going to blur the edges of this because I don't 109 00:07:18,015 --> 00:07:21,343 Me too I want all that nice hard data 110 00:07:22,879 --> 00:07:25,951 And now I'm going to make a stencil 111 00:07:28,767 --> 00:07:32,095 And we can just start duplicating us 112 00:07:33,631 --> 00:07:37,727 And making that background shadow fuel a little bit more or gain 113 00:07:38,751 --> 00:07:40,287 Spell take their 114 00:07:42,335 --> 00:07:44,127 Dragging it over 115 00:07:45,151 --> 00:07:46,431 What's the start 116 00:07:46,943 --> 00:07:48,223 Cutting out 117 00:07:48,735 --> 00:07:52,319 Are shadow scale this down so the texture fuel 118 00:07:52,575 --> 00:07:57,695 A little bit more accurate you can see there's just some nice natural breakup that work in 119 00:07:57,951 --> 00:08:00,767 Copy and paste as Transformers news the shape 120 00:08:01,279 --> 00:08:06,399 Over and over you could use a road of pain if you wanted to kind of people us by hand 121 00:08:06,655 --> 00:08:08,959 Do it like the 122 00:08:10,239 --> 00:08:11,519 Roughly 123 00:08:12,287 --> 00:08:17,151 You can proceed at all little just so it's not obviously the exact same 124 00:08:19,455 --> 00:08:20,991 Over 125 00:08:22,015 --> 00:08:26,367 That works I copy and paste another transform 126 00:08:26,623 --> 00:08:29,695 Furby messy when you're working but you can always clean it up later 127 00:08:30,207 --> 00:08:31,743 Make another merge 128 00:08:34,303 --> 00:08:38,399 Over here a little bit let's kill it at this time 129 00:08:41,471 --> 00:08:45,055 Like that 130 00:08:45,823 --> 00:08:49,663 I like the way that's looking at my side one more sheep 131 00:08:52,479 --> 00:08:53,759 Emerge 132 00:08:55,039 --> 00:08:56,319 In 133 00:08:56,575 --> 00:08:59,391 Cute this over as well 134 00:08:59,647 --> 00:09:01,439 Skeleton down 135 00:09:07,327 --> 00:09:11,423 Something just like that and this are you feel so much more natural 136 00:09:11,679 --> 00:09:17,823 Because it's not sitting on the flat playing There is obviously some rocks in front of it and I think in addition to this 137 00:09:18,079 --> 00:09:19,359 What we can do 138 00:09:19,871 --> 00:09:21,919 Men organise this later 139 00:09:22,431 --> 00:09:28,575 Is we can actually add a little bit of Alpha 20 shadow as well for a little more spice 140 00:09:28,831 --> 00:09:31,135 Rocks that are being shut up they are sticking up 141 00:09:31,647 --> 00:09:33,951 So I'm going to make a 142 00:09:34,207 --> 00:09:35,487 Channel merge 143 00:09:35,743 --> 00:09:37,791 I just want or Alpha 144 00:09:40,351 --> 00:09:43,935 What's skip this over here 145 00:09:46,495 --> 00:09:47,263 Call 146 00:09:48,543 --> 00:09:51,359 Squashed this down quite a bit 147 00:09:52,127 --> 00:09:54,175 Fairly saddle 148 00:09:57,759 --> 00:10:02,124 And it's all just about any small details and imperfections you actually see who looks like you are the same 149 00:10:02,125 --> 00:10:04,296 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 150 00:10:04,298 --> 00:10:07,487 Shape right over top of itself but stretched this 151 00:10:08,255 --> 00:10:09,023 With 152 00:10:10,047 --> 00:10:11,071 A little bit 153 00:10:11,583 --> 00:10:16,191 Yeah that's just it's just doing so much with so little 154 00:10:16,703 --> 00:10:19,007 Really breaking bats shadow up 155 00:10:20,799 --> 00:10:23,615 What happened piece that's transformer again 156 00:10:23,871 --> 00:10:26,687 Write an organisation on the hair 157 00:10:27,711 --> 00:10:29,503 Boscombe Down 158 00:10:30,527 --> 00:10:35,135 Rotate the song little bit like a big mound somewhere 159 00:10:39,487 --> 00:10:43,327 Just that little little tweaks like that 160 00:10:44,351 --> 00:10:46,143 Really make it set 161 00:10:46,399 --> 00:10:50,239 Because you're not going to pick out this individual detail in the rocks 162 00:10:51,519 --> 00:10:56,383 Call said my broken up a shadow maybe that one he'll is all up to you 163 00:10:56,639 --> 00:10:57,407 Big 164 00:10:58,943 --> 00:10:59,967 Muscular down 165 00:11:02,015 --> 00:11:03,551 No preference 166 00:11:03,807 --> 00:11:06,367 You can do what you want there just as long as the shape field 167 00:11:06,623 --> 00:11:08,671 Nice and broken up 168 00:11:09,183 --> 00:11:11,487 One more 169 00:11:12,511 --> 00:11:17,887 Just because I'm crazy and a little picky but it's seen outside a bad thing to be too picky 170 00:11:18,911 --> 00:11:20,959 Scale 171 00:11:21,215 --> 00:11:22,495 Down 172 00:11:24,799 --> 00:11:26,847 Just a wee bit there 173 00:11:28,383 --> 00:11:29,919 Rotating a will 174 00:11:34,015 --> 00:11:38,879 Something like that to say or shadow is now looking good 175 00:11:39,903 --> 00:11:43,743 And now what we want to do I think everything is simply nicely 176 00:11:43,999 --> 00:11:45,279 I'm going to you 177 00:11:46,303 --> 00:11:51,167 Organise this and time lapse so you don't have to watch me do this 178 00:11:56,799 --> 00:12:02,943 Alright I finally had this organised I didn't change anything it's just a little bit cleaner here so 179 00:12:03,199 --> 00:12:06,783 If anyone else will happen of this they would know what was going on 180 00:12:07,295 --> 00:12:13,439 Now we have our shadow nice and done and I think I over all adjustments are looking pretty 181 00:12:13,695 --> 00:12:19,839 Log form it feels like it's sitting in Arsene pretty nicely with adjusted or 182 00:12:20,095 --> 00:12:23,679 Direct there's make it look real with just a door shadow 183 00:12:24,191 --> 00:12:30,335 Bonding that up and I think other auxiliary will Roxy or fitting in we just need the key 184 00:12:30,591 --> 00:12:35,455 Going through the rest of our compositing fundamentals and make sure this is feeling realistic 185 00:12:35,711 --> 00:12:41,599 And so I think one of those is really want to add a little bit of blood to this because you can see 186 00:12:42,111 --> 00:12:43,391 Compared to 187 00:12:43,647 --> 00:12:47,487 Our practical elements is sister what a B sharp 188 00:12:47,743 --> 00:12:53,631 And so what's go ahead and do that I'm going to put on lens effects after or track 189 00:12:54,655 --> 00:12:58,751 Just had a little natural blur to this is pretty Common 190 00:13:00,543 --> 00:13:06,431 Is pretty camera sees you just give it you just give it a little kiss or very slow 191 00:13:07,967 --> 00:13:10,271 Nothing too much 192 00:13:11,295 --> 00:13:16,159 Animal just said this was not seen a little bit more nice and maybe 1.1 193 00:13:19,487 --> 00:13:23,071 Yeah a very very minute amount 194 00:13:23,839 --> 00:13:25,375 Google very long ways 195 00:13:25,631 --> 00:13:31,775 The next I want to see is there any chromatic aberration on this may be a little bit of green 196 00:13:32,031 --> 00:13:32,799 I'm outside 197 00:13:33,311 --> 00:13:34,847 Seaman here 198 00:13:35,871 --> 00:13:41,503 Yeah I seen a little bit of green on the right and a little bit of red on a left on her highlights 199 00:13:41,759 --> 00:13:47,135 We can go ahead and start adjusting that release the fxt chromatic aberration 200 00:13:47,647 --> 00:13:48,671 To do this 201 00:13:50,719 --> 00:13:55,583 Let's go ahead and take a look at what this is doing for respite default 202 00:13:56,607 --> 00:13:59,167 Little bit of red 203 00:14:01,471 --> 00:14:03,519 Which is pretty nice 204 00:14:04,543 --> 00:14:09,151 Have seen much coriander because we're not skewing or dream 205 00:14:09,407 --> 00:14:15,551 Sophie Green in words up to the right side what's the word that starts to look like 206 00:14:15,807 --> 00:14:17,343 Please go too far first 207 00:14:18,623 --> 00:14:19,903 Alright 208 00:14:20,415 --> 00:14:25,791 I think we've gone to extreme on both sides chronic aberration is very very subtle 209 00:14:26,559 --> 00:14:31,935 Either working very fine and mouse to get it just right even this may be too much 210 00:14:32,703 --> 00:14:33,727 Go ahead and work 211 00:14:35,007 --> 00:14:40,127 Yeah even nursery we've gone too far so we need to back off on this 212 00:14:42,431 --> 00:14:45,759 Well that was that back in after was increasing the intensity 213 00:14:46,527 --> 00:14:48,831 Grand back off a little 214 00:14:51,903 --> 00:14:58,047 So we have that nice kiss of green just on the inside here it's a small effect I can gold 215 00:14:58,303 --> 00:14:59,071 On Waze 216 00:15:01,375 --> 00:15:03,935 I think that's looking pretty good 217 00:15:07,007 --> 00:15:13,151 Who won the National put this before or just in case this causes a little sharpener hide it 218 00:15:13,663 --> 00:15:15,711 Little Bear 219 00:15:16,223 --> 00:15:18,015 Little Greene texture in there 220 00:15:18,783 --> 00:15:24,927 Great are the ones effects that I can see and there's not really a lot of light bleeding 221 00:15:25,183 --> 00:15:31,327 We need to do any bit of bad or lighting is good or prospect it is good or colours good 222 00:15:31,583 --> 00:15:32,607 Star track 223 00:15:33,119 --> 00:15:37,727 And what else I think we just need to make sure I read raining this properly 224 00:15:38,495 --> 00:15:41,055 What's go ahead and use dark screen 225 00:15:43,615 --> 00:15:46,687 That's the exact same as we did last week 226 00:15:46,943 --> 00:15:51,807 Going to just make some postage stamps really quick 227 00:15:52,575 --> 00:15:55,903 What's a Demise footage 228 00:15:56,671 --> 00:15:58,207 Copy paste it out 229 00:15:58,719 --> 00:15:59,743 Fridge 230 00:16:02,303 --> 00:16:06,399 Who types in their respective areas 231 00:16:07,167 --> 00:16:09,215 Make a postage stamp 232 00:16:10,495 --> 00:16:11,775 Like that in here 233 00:16:13,311 --> 00:16:14,079 In 234 00:16:14,335 --> 00:16:15,359 What age 235 00:16:17,151 --> 00:16:18,687 Have you pissed 236 00:16:20,479 --> 00:16:21,503 Copy and paste 237 00:16:24,319 --> 00:16:26,111 Denoise footage 238 00:16:26,623 --> 00:16:29,183 Higher inputs on bow 239 00:16:29,695 --> 00:16:33,791 And we'll make these fun bright colours so it's obvious that 240 00:16:34,047 --> 00:16:35,839 There is something going on 241 00:16:41,471 --> 00:16:41,983 True 242 00:16:42,239 --> 00:16:43,775 Find this down here 243 00:16:46,079 --> 00:16:52,223 You are plates and we have our dinos plate expecting the green and this to be very subtle 244 00:16:52,479 --> 00:16:58,623 It was not a lot so I don't think I'll green is going to be too big of a factor here for go ahead and hit in 245 00:17:00,671 --> 00:17:02,207 That's finished 246 00:17:02,463 --> 00:17:05,791 It has built our luminance Curve here 247 00:17:06,559 --> 00:17:09,631 Not seen anything to strange and mess 248 00:17:09,887 --> 00:17:14,239 When I say strange I mean things that are invading and going down and back up 249 00:17:14,495 --> 00:17:15,775 That's always good 250 00:17:16,287 --> 00:17:19,615 Mistal check that this is working as intended we can see it's adding 251 00:17:19,871 --> 00:17:21,663 Set up bits of green Air 252 00:17:23,711 --> 00:17:27,039 We can help put the normalised Crane 253 00:17:29,343 --> 00:17:29,855 Call 254 00:17:30,623 --> 00:17:36,767 Pretty good adapted rossini patterns in here 255 00:17:37,279 --> 00:17:43,167 There's a little bit of a pattern so I think what we Wanna Do Is On Our 256 00:17:43,423 --> 00:17:44,447 Statue 257 00:17:44,959 --> 00:17:47,775 A pattern I mean you can see that the sky 258 00:17:48,287 --> 00:17:54,431 As a bit of a larger green extracted compared to here which is smaller and I would rather just have it be consist 259 00:17:54,687 --> 00:18:00,831 All the way through instead of having a statue switch and I want to be clear about something or camera does not have 260 00:18:01,087 --> 00:18:07,231 You different sized grains we're just able to get a cleaner green extract from the sky 261 00:18:07,487 --> 00:18:13,375 So that green appears more pure where in the detailed ground it didn't get as good of a d grain 262 00:18:13,631 --> 00:18:16,959 That I received these two different apparent sizes of green 263 00:18:17,215 --> 00:18:22,079 And so I'm going to go ahead and hate in a mask 264 00:18:23,615 --> 00:18:25,663 Forget the alpha here 265 00:18:26,687 --> 00:18:31,295 Describe the alpha of this and use it as our scatter mask 266 00:18:33,855 --> 00:18:37,439 I must go back in here we can output or retrained can't 267 00:18:38,463 --> 00:18:40,255 We can go to replace 268 00:18:41,279 --> 00:18:42,815 Crabbe corner here 269 00:18:44,095 --> 00:18:47,423 And activate are scatter and oral place mask 270 00:18:48,447 --> 00:18:51,263 The only place that should be changing our Green 271 00:18:51,775 --> 00:18:55,103 Is on her statue in that looks like that is the case 272 00:18:55,871 --> 00:18:57,663 And that's exactly what we want 273 00:18:59,199 --> 00:19:04,063 So now I think we're ready to preview this and see exactly what it looks like 274 00:19:04,575 --> 00:19:07,135 This is a little bit slow the preview 275 00:19:07,391 --> 00:19:10,207 It's not too bad I do have a faster machine 276 00:19:10,719 --> 00:19:16,863 And CG renders can get very slow on very quickly and so I like doing 277 00:19:18,143 --> 00:19:23,263 Especially for multilayer DX ours is I like pre-rendering them once I kind of know 278 00:19:23,519 --> 00:19:25,311 What layers I'm using 279 00:19:25,567 --> 00:19:28,639 And I'm using this as my diffuse indirect 280 00:19:29,151 --> 00:19:30,687 What's make a remove 281 00:19:31,711 --> 00:19:34,271 And what we want to do as we want to keep 282 00:19:35,039 --> 00:19:37,343 H beauty that's rgba 283 00:19:37,599 --> 00:19:39,647 And are diffuse incorrect 284 00:19:39,903 --> 00:19:41,695 We're not using the rest of them 285 00:19:42,463 --> 00:19:45,023 And sell now I can make a right now 286 00:19:46,559 --> 00:19:49,119 I'm going to copy and paste the name 287 00:19:51,167 --> 00:19:53,727 And I'm just going to add an underscore after it 288 00:19:53,983 --> 00:19:54,751 And label it 289 00:19:57,055 --> 00:19:59,871 And what I'm going to do is I'm going to you 290 00:20:00,127 --> 00:20:00,895 Include 291 00:20:01,407 --> 00:20:06,783 All channels and I'll make sure when we went to this out it includes this diffuse indirect 292 00:20:07,807 --> 00:20:13,951 Except a 16-bit and 32-bit so we will lose a little bit of information 293 00:20:14,207 --> 00:20:20,351 Set a 32 or 31 but I found 16 to be perfectly acceptable in 99% of 294 00:20:20,607 --> 00:20:25,983 And this is going to reduce our file size and increase the read speed of RDX are 295 00:20:26,751 --> 00:20:31,615 Go ahead and just render a single frame out with the 65 sure why not 296 00:20:33,151 --> 00:20:35,455 And now this is rented or bring it in 297 00:20:35,711 --> 00:20:38,015 Notice how much smaller is 298 00:20:38,271 --> 00:20:43,135 This is 6.6 times smaller than a original VXR 299 00:20:43,391 --> 00:20:49,535 And that means this is going to load and run 6 times faster we still have other effects piling on top 300 00:20:50,047 --> 00:20:56,191 But imagine you had 30 exr renders this is going to speed your work up 301 00:20:56,447 --> 00:21:00,543 Significantly and I always do this once I'm ready to preview a scene 302 00:21:00,799 --> 00:21:05,151 Because I just help your iteration speed be that much faster as you working 303 00:21:05,663 --> 00:21:07,199 So now it's previous 304 00:21:08,991 --> 00:21:15,135 Are Speed hasn't increased too much in this we only have 1X are but it's a very good practise to do 305 00:21:15,391 --> 00:21:21,536 Text are you having your seem it's going to speed it up significantly to go ahead and let this preview 306 00:21:21,792 --> 00:21:25,888 And in our next video we can do a review and see what all we have 307 00:21:26,144 --> 00:21:28,960 Thank you very much for listening and I'll catch you in the next one 25308

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