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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello and welcome back 2 00:00:02,304 --> 00:00:08,448 In this video adjusting the references 3 00:00:08,704 --> 00:00:10,496 The shop we completed early this week 4 00:00:12,544 --> 00:00:18,688 References from the previous week and most importantly 5 00:00:18,944 --> 00:00:23,808 From the previous week because that's going to be a master reference what have the other ones if we need them 6 00:00:24,064 --> 00:00:28,416 We need to make sure that the scene is consistent 7 00:00:29,440 --> 00:00:30,464 Bring this up 8 00:00:30,720 --> 00:00:34,048 Because of this is ultimately what we want to be matching 9 00:00:34,304 --> 00:00:39,680 What time does want to start a little earlier maybe frame 120 maybe 100 10 00:00:40,192 --> 00:00:45,568 Something to make sure shot lens with this one well 11 00:00:45,824 --> 00:00:50,176 So how do you grab element 12 00:00:50,432 --> 00:00:51,968 From our shop here 13 00:00:52,224 --> 00:00:58,112 Is any of the others yet 14 00:00:58,624 --> 00:01:00,397 Copy and paste these 15 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:02,748 --> 00:01:01,440 4 17 00:01:02,976 --> 00:01:03,744 Moving to 18 00:01:04,000 --> 00:01:06,048 Just pays them 19 00:01:06,304 --> 00:01:11,168 We don't have to wait so I can delete this one 20 00:01:11,424 --> 00:01:15,776 I have a dry and like 21 00:01:16,032 --> 00:01:18,848 Only want to do here is it just our Sky 22 00:01:19,360 --> 00:01:22,944 I will make sure that this matches our 23 00:01:23,456 --> 00:01:29,600 Previous atmosphere Burj and this was that one 24 00:01:29,856 --> 00:01:31,136 Point one 25 00:01:33,440 --> 00:01:33,952 Bottom 26 00:01:35,488 --> 00:01:40,352 Alright and now we can go ahead find a party by a sky from our previous 27 00:01:40,864 --> 00:01:43,168 Coffee discoloured 28 00:01:43,680 --> 00:01:44,960 Paste in here 29 00:01:45,728 --> 00:01:51,872 And just swallowing surely get this to match start this process off 30 00:01:52,128 --> 00:01:58,016 I've been all of the week and then we'll see exactly how similarly shots and the Bean 31 00:01:58,272 --> 00:02:01,088 Next we have this blue white 32 00:02:01,344 --> 00:02:04,672 What is the same like that we didn't end up using 33 00:02:06,720 --> 00:02:09,280 So we can go ahead and turn this off 34 00:02:09,536 --> 00:02:14,400 Weekend make this red colour sorry no they are not planning on using it right now 35 00:02:17,216 --> 00:02:19,264 This side building 36 00:02:19,520 --> 00:02:21,312 This is a brand new light 37 00:02:21,568 --> 00:02:24,640 Go ahead and swap this with our blue actually 38 00:02:24,896 --> 00:02:28,992 Oldest Movie 2 and swapping really quickly 39 00:02:31,040 --> 00:02:37,184 Is this before this kind of make these too much for a swimming pool 40 00:02:39,488 --> 00:02:41,792 Just finished connecting this 41 00:02:44,352 --> 00:02:47,936 I want to take a workout to make sure that these blind looks like this 42 00:02:48,448 --> 00:02:49,216 To Blue 43 00:02:49,472 --> 00:02:51,008 Compared to 44 00:02:51,776 --> 00:02:56,128 Atmosphere was just reading match that we can have some cream 45 00:02:56,384 --> 00:02:58,688 Santa's a little bit 46 00:02:59,200 --> 00:03:00,224 And just bring it 47 00:03:00,480 --> 00:03:01,248 Down some 48 00:03:02,272 --> 00:03:06,112 What is something like that so it's not quite as much 49 00:03:09,184 --> 00:03:12,000 Naive adjusted all of power 50 00:03:12,768 --> 00:03:16,864 And we can move onto our warm lights next in the year 51 00:03:17,376 --> 00:03:19,168 Scranton take a look at these 52 00:03:19,680 --> 00:03:24,544 So we can go into the shop looks crap or warm light colour correction 53 00:03:24,800 --> 00:03:26,080 Haste vs in 54 00:03:27,104 --> 00:03:33,248 Let's go in and make sure it's the based on the balcony right that's what they were 55 00:03:33,504 --> 00:03:35,808 Time in here 56 00:03:36,064 --> 00:03:40,160 It's your he was at 17 or separation is at .5 57 00:03:42,720 --> 00:03:46,560 Snack quite the same so you can colour correct to adjust for that 58 00:03:47,328 --> 00:03:50,912 We need a little saturation here 59 00:03:51,168 --> 00:03:51,936 Down 60 00:03:54,496 --> 00:04:00,128 What's introduce some colour on a so we'll see you can match them just make sure 61 00:04:00,384 --> 00:04:02,176 These are the same colours 62 00:04:03,968 --> 00:04:05,760 This is my balance 63 00:04:06,272 --> 00:04:09,344 Got head in Balham 64 00:04:10,112 --> 00:04:14,208 Next one these are probably the same 65 00:04:14,720 --> 00:04:17,280 What's go ahead and plus these together 66 00:04:17,791 --> 00:04:18,815 Like this 67 00:04:19,071 --> 00:04:23,679 The snatch as well 17 and 5 68 00:04:24,447 --> 00:04:25,983 Set timers are working 69 00:04:28,543 --> 00:04:30,335 Bring me down here 70 00:04:30,591 --> 00:04:32,127 We have going on 71 00:04:32,383 --> 00:04:35,711 So this one is a bit more saturation the match 72 00:04:36,735 --> 00:04:40,063 The first oldest pump up the saturation in here 73 00:04:42,111 --> 00:04:42,623 Power 74 00:04:43,391 --> 00:04:47,743 Surround sound 17 75 00:04:51,327 --> 00:04:53,631 Separation now 76 00:04:55,679 --> 00:04:59,775 No it's just a balanced of our lives in the same world 77 00:05:00,543 --> 00:05:02,847 Matches 78 00:05:04,639 --> 00:05:05,663 Going 79 00:05:05,919 --> 00:05:06,943 Assume 80 00:05:09,503 --> 00:05:11,551 Copy and paste are settings 81 00:05:12,575 --> 00:05:15,391 To make sure this is working correctly 82 00:05:18,207 --> 00:05:21,535 Courses starting in a bit and desaturating elements 83 00:05:21,791 --> 00:05:23,071 I don't really like 84 00:05:23,327 --> 00:05:25,119 These all lights up here 85 00:05:25,631 --> 00:05:29,471 What's a just these individually 86 00:05:29,727 --> 00:05:33,055 You can make them all the same warmer colour 87 00:05:34,335 --> 00:05:36,383 I'm so we can adjust that here 88 00:05:37,407 --> 00:05:41,503 Something like this maybe and I just want to make these tiny 89 00:05:42,015 --> 00:05:43,295 Tiny red lips 90 00:05:43,551 --> 00:05:44,575 I don't really like 91 00:05:44,831 --> 00:05:46,367 Having some working currently 92 00:05:50,719 --> 00:05:51,743 The smallest 93 00:05:51,999 --> 00:05:56,607 The smallest lights on here because I felt there a little two in your face before 94 00:05:57,119 --> 00:05:59,935 See what happens once we answer 95 00:06:00,447 --> 00:06:01,215 And then 96 00:06:01,471 --> 00:06:04,031 Let's go over to our explosion 97 00:06:05,311 --> 00:06:07,103 Into you are 98 00:06:07,359 --> 00:06:11,711 Clip of these are not animated or specific 99 00:06:12,479 --> 00:06:13,503 We had this honour 100 00:06:14,015 --> 00:06:16,575 Explosion in Wigan so copy and paste that 101 00:06:17,855 --> 00:06:19,647 Results version of loom 102 00:06:20,415 --> 00:06:22,975 So there is a little bit 103 00:06:23,231 --> 00:06:26,047 Madonna actual explosion colour itself 104 00:06:26,815 --> 00:06:27,327 We had 105 00:06:27,583 --> 00:06:31,679 Best colour correction sore throat in here as well 106 00:06:32,447 --> 00:06:34,239 It is working pretty green 107 00:06:36,287 --> 00:06:40,383 I think this will probably have to just solicitor green disappeared 108 00:06:41,663 --> 00:06:43,199 Been like that I think 109 00:06:43,455 --> 00:06:44,991 And our sky smoke 110 00:06:45,503 --> 00:06:47,807 I think we turn that off 111 00:06:48,319 --> 00:06:51,135 Sky smoke is turned off so too match 112 00:06:51,391 --> 00:06:53,951 Turn this off as well 113 00:06:54,719 --> 00:06:56,255 Sex and red 114 00:06:57,791 --> 00:07:02,399 Alright say now this should be nominally similar 115 00:07:02,655 --> 00:07:04,191 In the previous week 116 00:07:05,215 --> 00:07:11,359 Let's go ahead and also grab or lens effects in here is copy and paste these 117 00:07:16,735 --> 00:07:21,343 Turn off or extras for right now I'm just focused on the main portion here 118 00:07:22,111 --> 00:07:26,463 Navigate to Cheshunt 119 00:07:27,487 --> 00:07:31,327 I think we're at the point where we can start comparing 120 00:07:32,351 --> 00:07:34,143 With our previous version 121 00:07:34,911 --> 00:07:40,543 Let's make a start at frame 50 so I can see a frame of the go hasn't overtaken us 122 00:07:41,311 --> 00:07:45,151 Inside the main thing I'm feeling between these two right now 123 00:07:45,407 --> 00:07:49,247 Is this feels a little bright and I think our atmosphere 124 00:07:49,503 --> 00:07:51,551 A little bit to breathe 125 00:07:52,063 --> 00:07:55,903 What's going to rgba Sky and just get rid of some of their career 126 00:07:56,159 --> 00:07:59,231 Sutton summer like that it didn't take a while 127 00:08:00,255 --> 00:08:02,047 I keep comparing 128 00:08:02,303 --> 00:08:04,351 Previous version 129 00:08:05,375 --> 00:08:10,239 And the others also feels 130 00:08:10,495 --> 00:08:13,055 So I think there's a couple things we can do 131 00:08:13,311 --> 00:08:16,383 When is our to make a colour correct 132 00:08:17,407 --> 00:08:20,479 And I'm going to pass our sky over itself 133 00:08:20,991 --> 00:08:24,831 And is just making a v flat 134 00:08:25,087 --> 00:08:27,903 Washed out version of rgba Sky 135 00:08:28,159 --> 00:08:31,743 Plus a very small amount of it over 136 00:08:31,999 --> 00:08:38,143 And this is going to give us a studio indirect lightning pass for us to plus over and then in 137 00:08:38,399 --> 00:08:39,167 This one here 138 00:08:39,423 --> 00:08:42,239 I'm gonna go ahead and just bring down 139 00:08:45,055 --> 00:08:47,359 That bright spot isn't hit 140 00:08:47,615 --> 00:08:49,151 Quite isn't match 141 00:08:49,407 --> 00:08:50,687 This does for us 142 00:08:54,015 --> 00:09:00,159 Too much of this in just a little bit so that there are some general MDS 143 00:09:00,415 --> 00:09:03,487 We can go ahead and take a look at our reference 144 00:09:04,255 --> 00:09:05,791 That reference this one 145 00:09:07,071 --> 00:09:12,959 I think that's starting to feel a bit closer we do need a bit more I think 146 00:09:13,471 --> 00:09:15,007 So see you 147 00:09:16,799 --> 00:09:19,871 Let's just add and create no 148 00:09:20,127 --> 00:09:23,455 Add some blue overall 149 00:09:27,807 --> 00:09:31,135 We compute a bit previous 150 00:09:33,439 --> 00:09:34,207 I think that's ok 151 00:09:34,463 --> 00:09:35,231 Pretty good 152 00:09:36,767 --> 00:09:42,143 Cancel teksta atmosphere will a bit later I think that's all working for now 153 00:09:42,399 --> 00:09:44,703 Go ahead and look at or explosion 154 00:09:45,215 --> 00:09:50,847 So this I want to feel much much more bright look at this indirect illumination 155 00:09:51,359 --> 00:09:55,967 And would happen if this is getting everything up by 3 156 00:09:56,991 --> 00:10:00,460 Let's go ahead and just do that for explosion it's 157 00:10:00,461 --> 00:10:03,912 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 158 00:10:03,913 --> 00:10:04,927 Something like that 159 00:10:05,695 --> 00:10:07,231 Nice and intense 160 00:10:07,487 --> 00:10:11,071 Compare this to the colour of Hearts motion here 161 00:10:11,583 --> 00:10:13,119 Let's just make a frame 162 00:10:13,887 --> 00:10:15,167 We can just 163 00:10:15,679 --> 00:10:19,775 Cycle through best exactly what colour is working here 164 00:10:21,055 --> 00:10:23,103 These are relatively the same 165 00:10:26,687 --> 00:10:29,503 A bit more here 166 00:10:30,783 --> 00:10:32,319 Look at this 167 00:10:34,111 --> 00:10:34,879 Add some 168 00:10:35,135 --> 00:10:36,927 Colour 169 00:10:37,695 --> 00:10:39,743 Something like I think 170 00:10:42,815 --> 00:10:44,095 Alright 171 00:10:46,911 --> 00:10:48,191 What's takeaway 172 00:10:48,703 --> 00:10:50,239 As this is finishing 173 00:10:51,007 --> 00:10:54,335 And something is happening here 174 00:10:54,591 --> 00:10:57,663 Venetian isn't linked 175 00:10:57,919 --> 00:10:59,455 2 explosion 176 00:10:59,967 --> 00:11:03,807 Explosion start star in our illumination remains on 177 00:11:04,063 --> 00:11:10,207 And that's definitely going to be a problem the obvious approach to fixing this would be I'm just going to hand Keith 178 00:11:10,463 --> 00:11:15,583 A crack so it would match but 179 00:11:15,839 --> 00:11:18,399 And so what we can actually do instead 180 00:11:18,655 --> 00:11:23,007 Is using a very handy tool that called the curve tool 181 00:11:23,519 --> 00:11:29,407 The kettle has a lot of really cool functionality to it they can generate a lot of different data 182 00:11:29,919 --> 00:11:36,063 And what does is you adjust the search in this control all the pixel 183 00:11:36,319 --> 00:11:38,623 Calculator 184 00:11:38,879 --> 00:11:43,999 And then I can tell you a couple different things they can try to auto crop your image 185 00:11:44,511 --> 00:11:49,631 And what you can do with that is it will give you guidelines to have this crap 186 00:11:49,887 --> 00:11:52,959 And make your image as efficient as possible 187 00:11:54,239 --> 00:12:00,383 Can give you the average intensity of your data and we'll see each of these has its own corresponding 188 00:12:00,639 --> 00:12:02,943 And this will tell us right 189 00:12:03,199 --> 00:12:05,503 Images on a given frame 190 00:12:06,271 --> 00:12:09,343 We have exposure difference it's somewhere the average intensity 191 00:12:09,599 --> 00:12:12,671 But it's going to tell you how much brighter or darker 192 00:12:12,927 --> 00:12:18,047 An images instead of just giving you the overall average brightness like intensity data will 193 00:12:18,303 --> 00:12:23,679 And then you have 194 00:12:23,935 --> 00:12:28,543 See this in Action average intensity 195 00:12:28,799 --> 00:12:31,615 Reset so eternal Eyes are hot in it 196 00:12:32,127 --> 00:12:34,175 And we can go ahead and Hit Girl 197 00:12:34,431 --> 00:12:37,247 Azhar for free range 198 00:12:39,807 --> 00:12:41,855 Alright so what now 199 00:12:42,111 --> 00:12:46,719 Is it baked in some curves but go ahead and look at this 200 00:12:48,255 --> 00:12:50,047 This is our intensity 201 00:12:50,303 --> 00:12:52,863 And you'll see as we get 202 00:12:53,119 --> 00:12:55,423 It's spikes up significantly 203 00:12:55,935 --> 00:13:00,543 Then as we go down it lowers 20 or 0 204 00:13:01,311 --> 00:13:03,615 Mrs exactly the type of curve that we want 205 00:13:03,871 --> 00:13:07,711 Image very bright 206 00:13:08,735 --> 00:13:10,783 In so how do we actually apply this data 207 00:13:11,039 --> 00:13:11,551 Well 208 00:13:11,807 --> 00:13:13,343 Snake 209 00:13:15,903 --> 00:13:17,951 Open up 210 00:13:18,207 --> 00:13:19,231 Let's copy 211 00:13:19,743 --> 00:13:20,511 Links 212 00:13:20,767 --> 00:13:23,327 Directions that are fire 213 00:13:23,839 --> 00:13:26,399 And this in 214 00:13:28,447 --> 00:13:29,471 And Ry 215 00:13:30,495 --> 00:13:36,639 And so by default this isn't going to do anything because when your white point and Gain are exactly the same 216 00:13:36,895 --> 00:13:38,687 Imogen 217 00:13:38,943 --> 00:13:45,087 Because you're telling this pixel value to go to one and then your game is telling your value 218 00:13:45,343 --> 00:13:46,623 Ticket of this pixel value 219 00:13:46,879 --> 00:13:48,671 The perfect opposites of each other 220 00:13:49,183 --> 00:13:49,695 But 221 00:13:49,951 --> 00:13:54,303 What we can do is find frame we like the relative brightness 222 00:13:54,815 --> 00:13:56,863 Between us explosion and the ground 223 00:13:57,119 --> 00:13:59,935 What's a is this frame frame 105 224 00:14:00,703 --> 00:14:04,543 And now let's just delete the information on a white car 225 00:14:05,055 --> 00:14:06,591 And watch what happens 226 00:14:08,895 --> 00:14:15,039 So now you can see this is automatically adjusting the brightness and intensity of that 227 00:14:15,295 --> 00:14:16,063 Emanation past 228 00:14:16,319 --> 00:14:20,671 It's all based on this white point being different from Argos 229 00:14:21,695 --> 00:14:23,231 Essentially what we did 230 00:14:23,487 --> 00:14:29,375 Is on this frame from 1050 wines this is our reference frame or not changing any other 231 00:14:29,631 --> 00:14:31,935 And then any difference in brightness 232 00:14:32,191 --> 00:14:34,495 This game is going to compensate for 233 00:14:34,751 --> 00:14:38,335 So I can get started this is going to me 234 00:14:40,639 --> 00:14:43,199 And then when our game gets very bright 235 00:14:43,455 --> 00:14:46,015 It's going to make you pass very bright 236 00:14:46,271 --> 00:14:50,623 And now it's automatically adjusting that exposure for us 237 00:14:50,879 --> 00:14:53,183 This is a very powerful tool 238 00:14:53,439 --> 00:14:59,583 I hate you 239 00:14:59,839 --> 00:15:04,191 Definitely use the curved tool little make your life so much easier 240 00:15:04,703 --> 00:15:07,519 Nice and wine 241 00:15:09,823 --> 00:15:13,407 Go ahead and take a look at this compared to our again 242 00:15:13,919 --> 00:15:17,759 A bit too desaturated of that 243 00:15:19,551 --> 00:15:21,599 Take my head and bring me some of that 244 00:15:21,855 --> 00:15:22,367 In 245 00:15:22,879 --> 00:15:24,415 A real fairy 246 00:15:27,231 --> 00:15:29,535 And let's check this out 247 00:15:30,815 --> 00:15:33,631 This feels pretty good and consistent 248 00:15:34,399 --> 00:15:35,935 Then over here 249 00:15:38,239 --> 00:15:44,383 Explosion so interestingly enough I do feel like I swallowed and looks pretty good on these 250 00:15:44,639 --> 00:15:47,967 And then it starts to get very bright here 251 00:15:49,503 --> 00:15:52,063 Starts to feel little bit to saturate 252 00:15:53,087 --> 00:15:55,647 Go ahead and see that is here 253 00:15:56,159 --> 00:16:01,023 And it's a combination of our mission in a volume indirect and so would want to do my thing 254 00:16:01,535 --> 00:16:05,887 Is information because I think that's fine on this frame 255 00:16:06,143 --> 00:16:07,935 What's that are next to the euro 256 00:16:08,447 --> 00:16:10,239 And then on frame 257 00:16:10,751 --> 00:16:14,079 153 on the starting I will too punchy 258 00:16:14,591 --> 00:16:15,615 Will mix the search 259 00:16:16,127 --> 00:16:18,175 Colour correction 260 00:16:18,431 --> 00:16:19,455 And we can just 261 00:16:19,711 --> 00:16:23,039 That's a little bit and maybe add 262 00:16:23,295 --> 00:16:25,855 You're pretty purple 263 00:16:26,111 --> 00:16:28,927 What's that looks like in contacts 264 00:16:31,743 --> 00:16:37,375 Then we can go ahead and turn off and on and now it's just sitting in here little bit icy 265 00:16:38,911 --> 00:16:45,055 Darker smokers getting I'm wondering if that's what this is 266 00:16:45,311 --> 00:16:47,103 Smokers for we can turn it on 267 00:16:47,359 --> 00:16:50,175 And it's into our smoke 268 00:16:50,687 --> 00:16:56,831 We have to be careful using this past because it's technically not correct but I do like a little bit of detail 269 00:16:57,087 --> 00:16:58,879 That we have added in here 270 00:16:59,135 --> 00:17:04,767 So I'm going to try the night there's a little bit more like or Sky we can make a bit I think 271 00:17:06,559 --> 00:17:12,703 Map to Bluebell and then we're going to have to be very careful and make sure that we end up blending this correct 272 00:17:12,959 --> 00:17:14,751 Down a little bit 273 00:17:16,031 --> 00:17:17,311 Something like that 274 00:17:17,823 --> 00:17:22,943 And then towards the end here you should have some spots that are flying towards can 275 00:17:25,247 --> 00:17:27,039 Take a look I'm not releasing any 276 00:17:27,295 --> 00:17:29,087 And why is that 277 00:17:31,391 --> 00:17:32,927 Work through these 278 00:17:33,439 --> 00:17:35,743 We can see them in our blue channel 279 00:17:35,999 --> 00:17:40,095 I don't want to turn blue channel on just to see you 280 00:17:42,399 --> 00:17:46,239 I don't really like this is doing throughout our shark here 281 00:17:46,495 --> 00:17:50,591 So I'll keep it off and see if we can extract those Sparks 282 00:17:51,103 --> 00:17:52,639 So looking at this here 283 00:17:52,895 --> 00:17:57,247 We can take a look at the channels that we have available to us 284 00:17:57,503 --> 00:17:59,295 Make a layer 285 00:18:01,599 --> 00:18:02,879 Contact sheet 286 00:18:05,439 --> 00:18:08,255 I'm so wet just show the layer name 287 00:18:08,767 --> 00:18:11,327 So we do find Direct and indirect 288 00:18:11,839 --> 00:18:15,423 And I'm not seen any spark passed in particular 289 00:18:15,679 --> 00:18:17,215 Maybe just brightness up 290 00:18:17,983 --> 00:18:20,799 Normal but that's not really what we want 291 00:18:21,311 --> 00:18:26,175 So let's go ahead and see if we can extract This One's Shuffle out 292 00:18:27,199 --> 00:18:29,247 Our volume Direct 293 00:18:33,087 --> 00:18:35,135 And if we do a run 294 00:18:36,415 --> 00:18:38,207 Make sure the label nurse 295 00:18:43,839 --> 00:18:46,143 What's Dua from here really quick 296 00:18:49,983 --> 00:18:54,079 Looks like you're getting just or Sparks separate 297 00:18:54,335 --> 00:18:56,895 That's perfect that's what we want to see 298 00:18:57,407 --> 00:19:02,015 Let's go ahead and make a shuffle and we can copy this to a new channel 299 00:19:03,295 --> 00:19:04,575 Here 300 00:19:06,367 --> 00:19:09,951 And we can take rgba from input 301 00:19:10,463 --> 00:19:14,303 And we'll make a brand new channel you can call this 302 00:19:18,399 --> 00:19:20,959 Now that's copied over there 303 00:19:21,983 --> 00:19:23,263 Correct 304 00:19:24,031 --> 00:19:26,591 And the support of explosion 305 00:19:27,103 --> 00:19:30,431 What's go ahead in shuffle this out 306 00:19:34,271 --> 00:19:36,319 Grab a spark 307 00:19:38,111 --> 00:19:40,927 Plaster over 308 00:19:42,719 --> 00:19:46,559 Call Samir we have some sparks in here for the word fairy Sparky 309 00:19:46,815 --> 00:19:47,839 Right now 310 00:19:49,119 --> 00:19:53,727 So what's go ahead and do some quick colour correction on now just desaturated 311 00:19:54,495 --> 00:19:57,567 Another word for contrast them 312 00:19:59,615 --> 00:20:01,919 What's the sun Orange 313 00:20:03,967 --> 00:20:08,575 Really saturate down and we can see something like this look like spots or 314 00:20:10,879 --> 00:20:11,903 Wait this 315 00:20:13,439 --> 00:20:16,511 We need to go for the stick where will they ever go out 316 00:20:18,047 --> 00:20:19,327 Maybe this is a little bit 317 00:20:19,839 --> 00:20:21,887 Over the top right now 318 00:20:23,167 --> 00:20:27,519 Turn off the contrast and brightness of these 319 00:20:30,591 --> 00:20:33,663 I'm sure there's a balance and that's going to make this work 320 00:20:34,175 --> 00:20:37,247 What he done something like this for right now 321 00:20:39,551 --> 00:20:42,367 Maybe what we can do is bullying me 322 00:20:44,415 --> 00:20:48,255 That's happening with this for right now 323 00:20:48,767 --> 00:20:52,351 And it's go ahead and look at the rest of the EU 324 00:20:53,631 --> 00:20:55,935 Are electricity in here 325 00:20:57,215 --> 00:21:00,031 Go ahead and make these whitening strips 326 00:21:00,287 --> 00:21:01,567 Really really bright 327 00:21:04,639 --> 00:21:08,735 Just lenses probably difference and delete this one's distortion 328 00:21:08,991 --> 00:21:11,039 Check if that's correct 329 00:21:11,295 --> 00:21:13,599 Keep those getting brighter 330 00:21:13,855 --> 00:21:17,440 Is a different frame or be able to see them a bit 331 00:21:17,952 --> 00:21:19,744 And they're not introduce 332 00:21:20,000 --> 00:21:21,280 Gate here 333 00:21:22,048 --> 00:21:26,656 I definitely want to make this punch this app 334 00:21:27,424 --> 00:21:29,216 Maybe you too 335 00:21:29,472 --> 00:21:32,288 3 x 7 336 00:21:34,080 --> 00:21:36,896 Then when it gets hit happen 337 00:21:37,152 --> 00:21:38,432 We have the 338 00:21:38,944 --> 00:21:41,248 Wrestling affect that goes through 339 00:21:41,760 --> 00:21:45,600 And colour do we think we want us to be decided 340 00:21:45,856 --> 00:21:49,440 What's make the Swarm looking like 341 00:21:50,464 --> 00:21:54,048 I think that's that's pretty well we can make this brighter as well 342 00:21:55,840 --> 00:21:57,888 These particles here 343 00:21:59,680 --> 00:22:02,496 The pretty civil want to make sure that they're in the same way 344 00:22:03,008 --> 00:22:04,544 As everything else 345 00:22:05,056 --> 00:22:06,848 Stepped down 346 00:22:07,616 --> 00:22:08,384 Something 347 00:22:11,968 --> 00:22:18,112 In this project what's go ahead and pretty this and by 348 00:22:18,368 --> 00:22:19,136 We have going on 349 00:22:24,000 --> 00:22:28,352 Preset that we have from other shop this is working 350 00:22:28,608 --> 00:22:29,632 Really famous 351 00:22:29,888 --> 00:22:32,448 I think there's definitely some bits weekend 352 00:22:32,704 --> 00:22:37,056 I think for just 30-minutes have looked at this is looking for 353 00:22:37,312 --> 00:22:43,456 Now let's talk about how to improve and make sure that we compared with her other shot 354 00:22:43,712 --> 00:22:45,760 In the beginning here 355 00:22:46,528 --> 00:22:49,088 Don't really have any reflection 356 00:22:49,344 --> 00:22:50,880 Come in from The Script 357 00:22:51,136 --> 00:22:53,440 That doesn't really make any sense 358 00:22:53,696 --> 00:22:58,304 And when the kind of happens there's no blue and reflection either 359 00:22:58,560 --> 00:23:00,864 I want to find a way to in Cork 360 00:23:02,400 --> 00:23:04,960 And then rolling through 361 00:23:05,472 --> 00:23:07,520 You probably come up with a call 362 00:23:07,776 --> 00:23:10,848 Distortion effects that are red is causing 363 00:23:11,104 --> 00:23:13,408 Do something more interesting there 364 00:23:13,664 --> 00:23:14,432 We can see 365 00:23:15,200 --> 00:23:21,344 ASDA zooming in and out this is getting pretty busy again 366 00:23:22,624 --> 00:23:26,464 And this name in out of place 367 00:23:29,024 --> 00:23:31,072 And this reflection doesn't make 368 00:23:31,328 --> 00:23:37,472 Fix smoke in front of it you expect to see the speaker 369 00:23:37,728 --> 00:23:39,776 This Feeling Good 370 00:23:40,032 --> 00:23:45,408 Texture in not just a flat in mess up down here 371 00:23:45,664 --> 00:23:50,272 That's going to go on my Sparks are feeling a little strange right now 372 00:23:50,528 --> 00:23:53,344 Find a way to make 373 00:23:54,112 --> 00:23:58,976 And in ways that we can see that 374 00:23:59,232 --> 00:24:01,024 Looking over love funky there 375 00:24:01,280 --> 00:24:05,120 Lucas atmosphere may be able to intense right now maybe you want to be x 376 00:24:05,376 --> 00:24:06,912 West Ham news 377 00:24:08,192 --> 00:24:12,032 Put down here as well 378 00:24:14,848 --> 00:24:17,152 I think those are my 379 00:24:17,408 --> 00:24:18,688 Looking up here 380 00:24:18,944 --> 00:24:20,736 I also don't really like 381 00:24:20,992 --> 00:24:22,272 Reflective 382 00:24:23,040 --> 00:24:27,648 What is this reflecting it looks like there's some sort of shining light 383 00:24:27,904 --> 00:24:31,744 If it's refunding anything it should probably be explosion 384 00:24:32,000 --> 00:24:33,024 So you might want to clean that 385 00:24:35,328 --> 00:24:41,472 I like to do before he moved on is compared with previous shark 386 00:24:41,728 --> 00:24:43,008 Make sure this is all blender 387 00:24:43,264 --> 00:24:46,848 Biggest difference right now is this feel a bit more blue 388 00:24:47,360 --> 00:24:52,480 That's because of these spotlights at work coming in and illuminating this robot walking in 389 00:24:52,736 --> 00:24:55,552 Because I'm imagining the robot hasn't really appeared yet 390 00:24:56,064 --> 00:24:58,624 And that's the difference 391 00:24:58,880 --> 00:25:03,232 What is the famous Darkness in our for ground does he like in matches 392 00:25:03,488 --> 00:25:05,792 Pretty closely with her version here 393 00:25:06,048 --> 00:25:09,632 So I think it would be good to girl and we can say that 394 00:25:09,888 --> 00:25:11,168 40 Durham close 395 00:25:11,680 --> 00:25:15,520 And I want to go ahead and start talking over 396 00:25:15,776 --> 00:25:20,128 About how to efficiently 397 00:25:20,640 --> 00:25:26,784 Because we've seen her 398 00:25:28,320 --> 00:25:33,184 Next video go ahead and take a look at understanding the proxy workflow 29003

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