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Hello and welcome back
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In this video adjusting the references
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The shop we completed early this week
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References from the previous week and most importantly
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From the previous week because that's going to be a master reference what have the other ones if we need them
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We need to make sure that the scene is consistent
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Bring this up
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Because of this is ultimately what we want to be matching
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What time does want to start a little earlier maybe frame 120 maybe 100
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Something to make sure shot lens with this one well
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So how do you grab element
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From our shop here
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Is any of the others yet
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Copy and paste these
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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4
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Moving to
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Just pays them
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We don't have to wait so I can delete this one
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I have a dry and like
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Only want to do here is it just our Sky
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I will make sure that this matches our
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Previous atmosphere Burj and this was that one
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Point one
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Bottom
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Alright and now we can go ahead find a party by a sky from our previous
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Coffee discoloured
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Paste in here
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And just swallowing surely get this to match start this process off
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I've been all of the week and then we'll see exactly how similarly shots and the Bean
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Next we have this blue white
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What is the same like that we didn't end up using
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So we can go ahead and turn this off
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Weekend make this red colour sorry no they are not planning on using it right now
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This side building
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This is a brand new light
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Go ahead and swap this with our blue actually
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Oldest Movie 2 and swapping really quickly
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Is this before this kind of make these too much for a swimming pool
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Just finished connecting this
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I want to take a workout to make sure that these blind looks like this
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To Blue
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Compared to
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Atmosphere was just reading match that we can have some cream
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Santa's a little bit
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And just bring it
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Down some
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What is something like that so it's not quite as much
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Naive adjusted all of power
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And we can move onto our warm lights next in the year
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Scranton take a look at these
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So we can go into the shop looks crap or warm light colour correction
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Haste vs in
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Let's go in and make sure it's the based on the balcony right that's what they were
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Time in here
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It's your he was at 17 or separation is at .5
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Snack quite the same so you can colour correct to adjust for that
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We need a little saturation here
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Down
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What's introduce some colour on a so we'll see you can match them just make sure
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These are the same colours
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This is my balance
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Got head in Balham
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Next one these are probably the same
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What's go ahead and plus these together
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Like this
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The snatch as well 17 and 5
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Set timers are working
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Bring me down here
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We have going on
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So this one is a bit more saturation the match
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The first oldest pump up the saturation in here
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Power
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Surround sound 17
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Separation now
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No it's just a balanced of our lives in the same world
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Matches
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Going
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Assume
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Copy and paste are settings
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To make sure this is working correctly
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Courses starting in a bit and desaturating elements
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I don't really like
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These all lights up here
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What's a just these individually
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You can make them all the same warmer colour
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I'm so we can adjust that here
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Something like this maybe and I just want to make these tiny
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Tiny red lips
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I don't really like
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Having some working currently
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The smallest
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The smallest lights on here because I felt there a little two in your face before
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See what happens once we answer
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And then
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Let's go over to our explosion
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Into you are
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Clip of these are not animated or specific
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We had this honour
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Explosion in Wigan so copy and paste that
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Results version of loom
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So there is a little bit
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Madonna actual explosion colour itself
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We had
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Best colour correction sore throat in here as well
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It is working pretty green
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I think this will probably have to just solicitor green disappeared
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Been like that I think
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And our sky smoke
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I think we turn that off
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Sky smoke is turned off so too match
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Turn this off as well
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Sex and red
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Alright say now this should be nominally similar
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In the previous week
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Let's go ahead and also grab or lens effects in here is copy and paste these
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Turn off or extras for right now I'm just focused on the main portion here
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Navigate to Cheshunt
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I think we're at the point where we can start comparing
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With our previous version
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Let's make a start at frame 50 so I can see a frame of the go hasn't overtaken us
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Inside the main thing I'm feeling between these two right now
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Is this feels a little bright and I think our atmosphere
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A little bit to breathe
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What's going to rgba Sky and just get rid of some of their career
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Sutton summer like that it didn't take a while
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I keep comparing
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Previous version
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And the others also feels
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So I think there's a couple things we can do
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When is our to make a colour correct
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And I'm going to pass our sky over itself
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And is just making a v flat
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Washed out version of rgba Sky
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Plus a very small amount of it over
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And this is going to give us a studio indirect lightning pass for us to plus over and then in
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This one here
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I'm gonna go ahead and just bring down
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That bright spot isn't hit
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Quite isn't match
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This does for us
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Too much of this in just a little bit so that there are some general MDS
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We can go ahead and take a look at our reference
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That reference this one
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I think that's starting to feel a bit closer we do need a bit more I think
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So see you
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Let's just add and create no
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Add some blue overall
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We compute a bit previous
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I think that's ok
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Pretty good
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Cancel teksta atmosphere will a bit later I think that's all working for now
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Go ahead and look at or explosion
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So this I want to feel much much more bright look at this indirect illumination
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And would happen if this is getting everything up by 3
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Let's go ahead and just do that for explosion it's
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Something like that
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Nice and intense
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Compare this to the colour of Hearts motion here
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Let's just make a frame
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We can just
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Cycle through best exactly what colour is working here
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These are relatively the same
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A bit more here
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Look at this
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Add some
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Colour
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Something like I think
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Alright
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What's takeaway
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As this is finishing
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And something is happening here
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Venetian isn't linked
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2 explosion
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Explosion start star in our illumination remains on
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And that's definitely going to be a problem the obvious approach to fixing this would be I'm just going to hand Keith
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A crack so it would match but
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And so what we can actually do instead
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Is using a very handy tool that called the curve tool
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The kettle has a lot of really cool functionality to it they can generate a lot of different data
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And what does is you adjust the search in this control all the pixel
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Calculator
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And then I can tell you a couple different things they can try to auto crop your image
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And what you can do with that is it will give you guidelines to have this crap
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And make your image as efficient as possible
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Can give you the average intensity of your data and we'll see each of these has its own corresponding
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And this will tell us right
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Images on a given frame
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We have exposure difference it's somewhere the average intensity
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But it's going to tell you how much brighter or darker
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An images instead of just giving you the overall average brightness like intensity data will
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And then you have
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See this in Action average intensity
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Reset so eternal Eyes are hot in it
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And we can go ahead and Hit Girl
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Azhar for free range
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Alright so what now
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Is it baked in some curves but go ahead and look at this
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This is our intensity
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And you'll see as we get
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It's spikes up significantly
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Then as we go down it lowers 20 or 0
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Mrs exactly the type of curve that we want
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Image very bright
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In so how do we actually apply this data
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Well
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Snake
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Open up
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Let's copy
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Links
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Directions that are fire
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And this in
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And Ry
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And so by default this isn't going to do anything because when your white point and Gain are exactly the same
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Imogen
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Because you're telling this pixel value to go to one and then your game is telling your value
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Ticket of this pixel value
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The perfect opposites of each other
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But
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What we can do is find frame we like the relative brightness
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Between us explosion and the ground
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What's a is this frame frame 105
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And now let's just delete the information on a white car
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And watch what happens
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So now you can see this is automatically adjusting the brightness and intensity of that
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Emanation past
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It's all based on this white point being different from Argos
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Essentially what we did
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Is on this frame from 1050 wines this is our reference frame or not changing any other
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And then any difference in brightness
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This game is going to compensate for
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So I can get started this is going to me
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And then when our game gets very bright
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It's going to make you pass very bright
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And now it's automatically adjusting that exposure for us
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This is a very powerful tool
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I hate you
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Definitely use the curved tool little make your life so much easier
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Nice and wine
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Go ahead and take a look at this compared to our again
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A bit too desaturated of that
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Take my head and bring me some of that
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In
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A real fairy
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And let's check this out
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This feels pretty good and consistent
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Then over here
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Explosion so interestingly enough I do feel like I swallowed and looks pretty good on these
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And then it starts to get very bright here
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Starts to feel little bit to saturate
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Go ahead and see that is here
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And it's a combination of our mission in a volume indirect and so would want to do my thing
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Is information because I think that's fine on this frame
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What's that are next to the euro
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And then on frame
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153 on the starting I will too punchy
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Will mix the search
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Colour correction
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And we can just
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That's a little bit and maybe add
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You're pretty purple
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What's that looks like in contacts
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Then we can go ahead and turn off and on and now it's just sitting in here little bit icy
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Darker smokers getting I'm wondering if that's what this is
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Smokers for we can turn it on
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And it's into our smoke
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We have to be careful using this past because it's technically not correct but I do like a little bit of detail
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That we have added in here
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00:16:59,135 --> 00:17:04,767
So I'm going to try the night there's a little bit more like or Sky we can make a bit I think
271
00:17:06,559 --> 00:17:12,703
Map to Bluebell and then we're going to have to be very careful and make sure that we end up blending this correct
272
00:17:12,959 --> 00:17:14,751
Down a little bit
273
00:17:16,031 --> 00:17:17,311
Something like that
274
00:17:17,823 --> 00:17:22,943
And then towards the end here you should have some spots that are flying towards can
275
00:17:25,247 --> 00:17:27,039
Take a look I'm not releasing any
276
00:17:27,295 --> 00:17:29,087
And why is that
277
00:17:31,391 --> 00:17:32,927
Work through these
278
00:17:33,439 --> 00:17:35,743
We can see them in our blue channel
279
00:17:35,999 --> 00:17:40,095
I don't want to turn blue channel on just to see you
280
00:17:42,399 --> 00:17:46,239
I don't really like this is doing throughout our shark here
281
00:17:46,495 --> 00:17:50,591
So I'll keep it off and see if we can extract those Sparks
282
00:17:51,103 --> 00:17:52,639
So looking at this here
283
00:17:52,895 --> 00:17:57,247
We can take a look at the channels that we have available to us
284
00:17:57,503 --> 00:17:59,295
Make a layer
285
00:18:01,599 --> 00:18:02,879
Contact sheet
286
00:18:05,439 --> 00:18:08,255
I'm so wet just show the layer name
287
00:18:08,767 --> 00:18:11,327
So we do find Direct and indirect
288
00:18:11,839 --> 00:18:15,423
And I'm not seen any spark passed in particular
289
00:18:15,679 --> 00:18:17,215
Maybe just brightness up
290
00:18:17,983 --> 00:18:20,799
Normal but that's not really what we want
291
00:18:21,311 --> 00:18:26,175
So let's go ahead and see if we can extract This One's Shuffle out
292
00:18:27,199 --> 00:18:29,247
Our volume Direct
293
00:18:33,087 --> 00:18:35,135
And if we do a run
294
00:18:36,415 --> 00:18:38,207
Make sure the label nurse
295
00:18:43,839 --> 00:18:46,143
What's Dua from here really quick
296
00:18:49,983 --> 00:18:54,079
Looks like you're getting just or Sparks separate
297
00:18:54,335 --> 00:18:56,895
That's perfect that's what we want to see
298
00:18:57,407 --> 00:19:02,015
Let's go ahead and make a shuffle and we can copy this to a new channel
299
00:19:03,295 --> 00:19:04,575
Here
300
00:19:06,367 --> 00:19:09,951
And we can take rgba from input
301
00:19:10,463 --> 00:19:14,303
And we'll make a brand new channel you can call this
302
00:19:18,399 --> 00:19:20,959
Now that's copied over there
303
00:19:21,983 --> 00:19:23,263
Correct
304
00:19:24,031 --> 00:19:26,591
And the support of explosion
305
00:19:27,103 --> 00:19:30,431
What's go ahead in shuffle this out
306
00:19:34,271 --> 00:19:36,319
Grab a spark
307
00:19:38,111 --> 00:19:40,927
Plaster over
308
00:19:42,719 --> 00:19:46,559
Call Samir we have some sparks in here for the word fairy Sparky
309
00:19:46,815 --> 00:19:47,839
Right now
310
00:19:49,119 --> 00:19:53,727
So what's go ahead and do some quick colour correction on now just desaturated
311
00:19:54,495 --> 00:19:57,567
Another word for contrast them
312
00:19:59,615 --> 00:20:01,919
What's the sun Orange
313
00:20:03,967 --> 00:20:08,575
Really saturate down and we can see something like this look like spots or
314
00:20:10,879 --> 00:20:11,903
Wait this
315
00:20:13,439 --> 00:20:16,511
We need to go for the stick where will they ever go out
316
00:20:18,047 --> 00:20:19,327
Maybe this is a little bit
317
00:20:19,839 --> 00:20:21,887
Over the top right now
318
00:20:23,167 --> 00:20:27,519
Turn off the contrast and brightness of these
319
00:20:30,591 --> 00:20:33,663
I'm sure there's a balance and that's going to make this work
320
00:20:34,175 --> 00:20:37,247
What he done something like this for right now
321
00:20:39,551 --> 00:20:42,367
Maybe what we can do is bullying me
322
00:20:44,415 --> 00:20:48,255
That's happening with this for right now
323
00:20:48,767 --> 00:20:52,351
And it's go ahead and look at the rest of the EU
324
00:20:53,631 --> 00:20:55,935
Are electricity in here
325
00:20:57,215 --> 00:21:00,031
Go ahead and make these whitening strips
326
00:21:00,287 --> 00:21:01,567
Really really bright
327
00:21:04,639 --> 00:21:08,735
Just lenses probably difference and delete this one's distortion
328
00:21:08,991 --> 00:21:11,039
Check if that's correct
329
00:21:11,295 --> 00:21:13,599
Keep those getting brighter
330
00:21:13,855 --> 00:21:17,440
Is a different frame or be able to see them a bit
331
00:21:17,952 --> 00:21:19,744
And they're not introduce
332
00:21:20,000 --> 00:21:21,280
Gate here
333
00:21:22,048 --> 00:21:26,656
I definitely want to make this punch this app
334
00:21:27,424 --> 00:21:29,216
Maybe you too
335
00:21:29,472 --> 00:21:32,288
3 x 7
336
00:21:34,080 --> 00:21:36,896
Then when it gets hit happen
337
00:21:37,152 --> 00:21:38,432
We have the
338
00:21:38,944 --> 00:21:41,248
Wrestling affect that goes through
339
00:21:41,760 --> 00:21:45,600
And colour do we think we want us to be decided
340
00:21:45,856 --> 00:21:49,440
What's make the Swarm looking like
341
00:21:50,464 --> 00:21:54,048
I think that's that's pretty well we can make this brighter as well
342
00:21:55,840 --> 00:21:57,888
These particles here
343
00:21:59,680 --> 00:22:02,496
The pretty civil want to make sure that they're in the same way
344
00:22:03,008 --> 00:22:04,544
As everything else
345
00:22:05,056 --> 00:22:06,848
Stepped down
346
00:22:07,616 --> 00:22:08,384
Something
347
00:22:11,968 --> 00:22:18,112
In this project what's go ahead and pretty this and by
348
00:22:18,368 --> 00:22:19,136
We have going on
349
00:22:24,000 --> 00:22:28,352
Preset that we have from other shop this is working
350
00:22:28,608 --> 00:22:29,632
Really famous
351
00:22:29,888 --> 00:22:32,448
I think there's definitely some bits weekend
352
00:22:32,704 --> 00:22:37,056
I think for just 30-minutes have looked at this is looking for
353
00:22:37,312 --> 00:22:43,456
Now let's talk about how to improve and make sure that we compared with her other shot
354
00:22:43,712 --> 00:22:45,760
In the beginning here
355
00:22:46,528 --> 00:22:49,088
Don't really have any reflection
356
00:22:49,344 --> 00:22:50,880
Come in from The Script
357
00:22:51,136 --> 00:22:53,440
That doesn't really make any sense
358
00:22:53,696 --> 00:22:58,304
And when the kind of happens there's no blue and reflection either
359
00:22:58,560 --> 00:23:00,864
I want to find a way to in Cork
360
00:23:02,400 --> 00:23:04,960
And then rolling through
361
00:23:05,472 --> 00:23:07,520
You probably come up with a call
362
00:23:07,776 --> 00:23:10,848
Distortion effects that are red is causing
363
00:23:11,104 --> 00:23:13,408
Do something more interesting there
364
00:23:13,664 --> 00:23:14,432
We can see
365
00:23:15,200 --> 00:23:21,344
ASDA zooming in and out this is getting pretty busy again
366
00:23:22,624 --> 00:23:26,464
And this name in out of place
367
00:23:29,024 --> 00:23:31,072
And this reflection doesn't make
368
00:23:31,328 --> 00:23:37,472
Fix smoke in front of it you expect to see the speaker
369
00:23:37,728 --> 00:23:39,776
This Feeling Good
370
00:23:40,032 --> 00:23:45,408
Texture in not just a flat in mess up down here
371
00:23:45,664 --> 00:23:50,272
That's going to go on my Sparks are feeling a little strange right now
372
00:23:50,528 --> 00:23:53,344
Find a way to make
373
00:23:54,112 --> 00:23:58,976
And in ways that we can see that
374
00:23:59,232 --> 00:24:01,024
Looking over love funky there
375
00:24:01,280 --> 00:24:05,120
Lucas atmosphere may be able to intense right now maybe you want to be x
376
00:24:05,376 --> 00:24:06,912
West Ham news
377
00:24:08,192 --> 00:24:12,032
Put down here as well
378
00:24:14,848 --> 00:24:17,152
I think those are my
379
00:24:17,408 --> 00:24:18,688
Looking up here
380
00:24:18,944 --> 00:24:20,736
I also don't really like
381
00:24:20,992 --> 00:24:22,272
Reflective
382
00:24:23,040 --> 00:24:27,648
What is this reflecting it looks like there's some sort of shining light
383
00:24:27,904 --> 00:24:31,744
If it's refunding anything it should probably be explosion
384
00:24:32,000 --> 00:24:33,024
So you might want to clean that
385
00:24:35,328 --> 00:24:41,472
I like to do before he moved on is compared with previous shark
386
00:24:41,728 --> 00:24:43,008
Make sure this is all blender
387
00:24:43,264 --> 00:24:46,848
Biggest difference right now is this feel a bit more blue
388
00:24:47,360 --> 00:24:52,480
That's because of these spotlights at work coming in and illuminating this robot walking in
389
00:24:52,736 --> 00:24:55,552
Because I'm imagining the robot hasn't really appeared yet
390
00:24:56,064 --> 00:24:58,624
And that's the difference
391
00:24:58,880 --> 00:25:03,232
What is the famous Darkness in our for ground does he like in matches
392
00:25:03,488 --> 00:25:05,792
Pretty closely with her version here
393
00:25:06,048 --> 00:25:09,632
So I think it would be good to girl and we can say that
394
00:25:09,888 --> 00:25:11,168
40 Durham close
395
00:25:11,680 --> 00:25:15,520
And I want to go ahead and start talking over
396
00:25:15,776 --> 00:25:20,128
About how to efficiently
397
00:25:20,640 --> 00:25:26,784
Because we've seen her
398
00:25:28,320 --> 00:25:33,184
Next video go ahead and take a look at understanding the proxy workflow
29003
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