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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello and welcome back 2 00:00:02,304 --> 00:00:07,680 In this video take a look at it just a little bit of a sphere 3 00:00:07,936 --> 00:00:09,216 So let's get started 4 00:00:09,728 --> 00:00:15,872 Turn off in this by just adding some atmosphere to a background this should be pretty straightforward 5 00:00:16,128 --> 00:00:22,272 Because you know how to do that someone open up a shot from the previous we give you any work done 6 00:00:24,064 --> 00:00:29,696 And just Car by 7 00:00:30,720 --> 00:00:34,560 Copy and paste it into your next script up here 8 00:00:35,328 --> 00:00:38,144 And let's take it back 9 00:00:39,168 --> 00:00:43,264 These guys react with the atmosphere here 10 00:00:43,776 --> 00:00:46,080 Beautiful person 11 00:00:47,104 --> 00:00:50,432 Right so first camera 12 00:00:51,712 --> 00:00:52,480 Right here 13 00:00:52,736 --> 00:00:58,880 And a freehit.eu can actually see that this is already linked to control 14 00:00:59,136 --> 00:01:00,653 Even though we copy and paste it from another Square 15 00:01:00,655 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:03,004 --> 00:01:05,792 Because we have a consistent naming convention for can't control 17 00:01:08,352 --> 00:01:14,496 Let's go ahead and take a look at this because I probably change a bit because 18 00:01:14,752 --> 00:01:20,896 We can see really give you any of our atmosphere because it's just floating off to the side 19 00:01:21,408 --> 00:01:24,992 Read only need to keep why not keep our biggest one 20 00:01:25,248 --> 00:01:27,552 Get rid of these other worms here 21 00:01:29,088 --> 00:01:30,880 And let's go ahead 22 00:01:31,136 --> 00:01:36,256 And hope this weekend reset its rotation and it's position 23 00:01:39,328 --> 00:01:42,144 Position to points 24 00:01:43,424 --> 00:01:48,032 And will connect this app make sure that we can see where everything she 25 00:01:50,848 --> 00:01:51,872 Wait here 26 00:01:53,920 --> 00:01:54,944 Hairy girl 27 00:01:55,200 --> 00:01:58,016 This is geometry currently lies 28 00:01:58,784 --> 00:02:02,880 So we have our building here we have our Gate right there 29 00:02:03,136 --> 00:02:06,720 And that a tonne of atmosphere here if it's go ahead 30 00:02:06,976 --> 00:02:08,000 Bring it back 31 00:02:08,256 --> 00:02:09,536 Absent 32 00:02:10,048 --> 00:02:11,072 Something like 33 00:02:12,608 --> 00:02:16,192 Go ahead and take a look at what that looks like 34 00:02:16,704 --> 00:02:17,728 Play this 35 00:02:18,496 --> 00:02:24,384 And just see what's going on we can do prossimo skip this two previous fast as we can hear 36 00:02:25,920 --> 00:02:27,712 And obviously this isn't quite 37 00:02:27,968 --> 00:02:31,808 Actually get very very 38 00:02:32,576 --> 00:02:37,440 And so that's a lot of you and help this is 39 00:02:37,696 --> 00:02:43,328 And so what I think we can do instead of using a card because I don't really like that distinct angle 40 00:02:43,584 --> 00:02:46,144 Let's go ahead and use a spear 41 00:02:48,704 --> 00:02:53,824 Tights that in here obviously this disappears because this isn't the right size 42 00:02:54,080 --> 00:02:55,872 So we should probably fix that 43 00:02:56,128 --> 00:02:58,432 Go ahead and scale this sphere up 44 00:02:58,944 --> 00:03:00,736 Until it's approximately 45 00:03:00,992 --> 00:03:02,016 Hard words 46 00:03:02,528 --> 00:03:05,088 I was actually pretty close that was a lucky gas 47 00:03:05,600 --> 00:03:09,696 Is something like that we can double check the singing star points 48 00:03:11,232 --> 00:03:15,840 What is something like that right now and take a look at her skin online 49 00:03:16,352 --> 00:03:22,496 And that seemed is gross that's not we need it's just flipped this 100 50 00:03:23,520 --> 00:03:25,056 So the scene is facing 51 00:03:25,312 --> 00:03:29,408 The other side now it's back here facing away from camera 52 00:03:29,920 --> 00:03:34,272 And looking here this texture is stretched out right now 53 00:03:34,528 --> 00:03:40,416 And that's because the sphere is expecting an image that has a 2:1 aspect ratio 54 00:03:40,672 --> 00:03:44,000 Meaning that it's twice as wide as it is tall 55 00:03:44,256 --> 00:03:46,560 We don't have a square aspect ratio here 56 00:03:46,816 --> 00:03:48,352 Instead of fixing that 57 00:03:48,608 --> 00:03:53,728 We could just go ahead and change this you extend to 1 58 00:03:54,752 --> 00:03:57,568 And there is no visible difference here 59 00:03:58,080 --> 00:04:02,176 Set alarm in this is just a half sphere 60 00:04:03,200 --> 00:04:09,344 And if we take this active 360 we can see it stressing over and now I'm making 61 00:04:10,880 --> 00:04:14,976 And now it's just looking for a 1 by 1 tile because we've cut the amount 62 00:04:15,232 --> 00:04:18,815 X space or you stay in 63 00:04:19,583 --> 00:04:20,863 Look at this 64 00:04:21,119 --> 00:04:25,983 This is looking good in that flat angle like before 65 00:04:26,239 --> 00:04:31,359 Projection setup and abusing spheres because it's going to be just a bit easier 66 00:04:31,615 --> 00:04:35,455 To have a cover of the horse screen and avoid does nasty Ingles 67 00:04:35,711 --> 00:04:39,807 I just do a quick preview here and make sure that we can see all of our image 68 00:04:40,063 --> 00:04:43,903 That's another reason this is going slow we have motion blur turned on 69 00:04:47,487 --> 00:04:52,351 Are we going Alice's preview in almost in real-time forgot that was turned on 70 00:04:53,119 --> 00:04:58,495 So we can see this atmosphere pretty much the entirety of our shot 71 00:04:58,751 --> 00:05:02,847 What's going on in Storrington Library needs a bit based on our 72 00:05:03,871 --> 00:05:05,407 Skip this one in 73 00:05:05,663 --> 00:05:07,199 We can make that smaller 74 00:05:08,479 --> 00:05:10,271 It will be a closer atmosphere 75 00:05:10,527 --> 00:05:14,367 And just like that you can copy and paste this 76 00:05:14,879 --> 00:05:17,183 Reconnected for my car sphere 77 00:05:17,695 --> 00:05:20,511 Morris 1300 78 00:05:20,767 --> 00:05:22,815 Under my changed easy 79 00:05:23,839 --> 00:05:27,935 And then copy and paste plus again must see where 80 00:05:28,447 --> 00:05:32,031 Building on this phone 81 00:05:33,823 --> 00:05:34,591 Do something 82 00:05:35,103 --> 00:05:37,151 Yes I think double check that 83 00:05:40,223 --> 00:05:40,735 This app 84 00:05:41,759 --> 00:05:42,783 Take a look here 85 00:05:43,039 --> 00:05:44,575 BaByliss metal one 86 00:05:44,831 --> 00:05:45,343 Further 87 00:05:48,671 --> 00:05:50,207 Check it out 88 00:05:50,975 --> 00:05:54,559 Want to make sure that works changing the VR set 89 00:05:55,327 --> 00:05:57,631 On our noise here so we don't 90 00:05:57,887 --> 00:05:58,655 Duplicates 91 00:06:00,191 --> 00:06:06,335 Derry girl I'm not expecting as much parallax on this phone because I camera isn't moving nearly as much as we can 92 00:06:06,591 --> 00:06:09,663 That's not too bad looking 93 00:06:10,175 --> 00:06:16,319 This is fairly saddle hereby I think there are worth it or advantage we don't want to overdo it just he 94 00:06:16,575 --> 00:06:20,671 Max n right side just get rid of these prerender is here 95 00:06:21,439 --> 00:06:23,743 Let's take a look at everything else that's going in here 96 00:06:23,999 --> 00:06:30,143 It was been used as a mask for top left on your default lights for not using those anymore it looks like this 97 00:06:30,399 --> 00:06:36,031 Explosion action we can potentially add that back so I think this is all we need right now 98 00:06:36,287 --> 00:06:41,919 Keep this off to the side for explosion interaction in case you wanna use that 99 00:06:42,175 --> 00:06:45,247 But the rest of this I don't think we need 100 00:06:45,503 --> 00:06:49,599 Swap delete this and let's go ahead and rehook this up 101 00:06:50,111 --> 00:06:51,647 To our atmosphere 102 00:06:52,927 --> 00:06:56,767 See how this works as we go through 103 00:06:57,023 --> 00:06:57,535 Pipes 104 00:06:59,839 --> 00:07:01,375 Go to your first frame 105 00:07:01,631 --> 00:07:06,751 Just have that we had in our previous Charlotte 106 00:07:07,007 --> 00:07:09,823 Go all the way to see how this is working 107 00:07:11,615 --> 00:07:15,199 Turn it off and on for making good progress here 108 00:07:16,479 --> 00:07:18,783 This is a war 109 00:07:19,807 --> 00:07:21,343 Little more subtle 110 00:07:21,599 --> 00:07:24,671 Do something like that for our atmosphere 111 00:07:25,695 --> 00:07:28,255 And that is all set and done 112 00:07:28,767 --> 00:07:31,071 Just organise this a little bit 113 00:07:32,095 --> 00:07:36,959 Let's go ahead and look what we can add some explosion in erection 114 00:07:37,727 --> 00:07:39,775 And let's see here 115 00:07:40,031 --> 00:07:41,823 Where is our explosion 116 00:07:42,079 --> 00:07:42,847 Right here 117 00:07:44,383 --> 00:07:46,687 We can just find that setup 118 00:07:48,223 --> 00:07:49,503 That we had earlier 119 00:07:50,527 --> 00:07:52,063 Add the Sky 120 00:07:54,367 --> 00:07:55,647 Type it in raid 121 00:07:55,903 --> 00:07:59,487 Please set up creator 122 00:07:59,999 --> 00:08:04,863 Sofia redocly explosion goes off we should have some interactive 123 00:08:06,655 --> 00:08:08,191 Probably going to be pretty so 124 00:08:08,703 --> 00:08:09,983 Turn it off and on 125 00:08:11,007 --> 00:08:17,151 And it is it's not the one that's take a look on the frame of a bigger fireball we can see 126 00:08:17,407 --> 00:08:23,039 A really big explosion frame because that's where this is really going to shine 127 00:08:27,391 --> 00:08:30,719 I'm still pretty so maybe we can make out a bit more noticeable 128 00:08:31,231 --> 00:08:34,303 Contrast up some we can see that nice for 129 00:08:36,863 --> 00:08:38,911 I think I can stick with something 130 00:08:40,959 --> 00:08:44,543 Alright there's our atmosphere all taken care of 131 00:08:45,055 --> 00:08:47,103 Skip this afternoon 132 00:08:47,359 --> 00:08:50,431 Movies down terrible that closer to each other 133 00:08:52,479 --> 00:08:58,367 I want to start looking at your background texture here turn off by looking for a night sky 134 00:08:58,623 --> 00:09:03,743 Sky's for night plaits is actually a lot harder than you would think it would be 135 00:09:03,999 --> 00:09:10,143 Because generally the photography you find is either way too directionally 136 00:09:10,399 --> 00:09:10,911 Night night 137 00:09:11,167 --> 00:09:14,239 It has an obvious source of light enters a tunnel stars 138 00:09:14,495 --> 00:09:15,519 Turn up please 139 00:09:15,775 --> 00:09:21,663 And the thing with pictures at night is really unless you're specifically trying to get stars 140 00:09:21,919 --> 00:09:24,479 Typically 2 things to actually see them 141 00:09:24,735 --> 00:09:26,015 You seem all these pictures 142 00:09:26,271 --> 00:09:32,415 Everything is Pitch Black silhouetted in order to see the stars and an image that exposed 143 00:09:32,671 --> 00:09:36,767 You can't really see stars 144 00:09:37,023 --> 00:09:42,399 Trying to get them in there and it doesn't really make sense photographically to see them 145 00:09:42,655 --> 00:09:45,471 And so finding a sky texture 146 00:09:48,031 --> 00:09:54,175 Typically when I end up doing as I search for overcast Skies because it typically will have 147 00:09:54,431 --> 00:09:56,223 Some texture in here 148 00:09:56,479 --> 00:10:00,063 B2 directional 149 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 150 00:10:02,377 --> 00:10:03,135 Emily just looking for a little bit of texture 151 00:10:03,391 --> 00:10:03,903 To add 152 00:10:04,159 --> 00:10:08,255 And this image right here is actually the one I ended up using 153 00:10:08,767 --> 00:10:13,887 Overcast and this Scenic mountains Skye 154 00:10:14,143 --> 00:10:15,423 Is going to use 155 00:10:15,679 --> 00:10:17,727 So you can go ahead and download app 156 00:10:17,983 --> 00:10:20,543 I've done that so I'm gonna go ahead and bring it in 157 00:10:21,567 --> 00:10:25,151 7 elements we are best Scenic Sky 158 00:10:26,175 --> 00:10:30,527 And looking at this it's pretty noisy 159 00:10:30,783 --> 00:10:32,831 Is just dizziness 160 00:10:35,135 --> 00:10:36,671 Auto profile 161 00:10:39,999 --> 00:10:44,607 Alright I didn't get rid of all the ways to go ahead and see 162 00:10:44,863 --> 00:10:45,887 If you pick a spot 163 00:10:46,911 --> 00:10:48,191 On a profile 164 00:10:50,239 --> 00:10:53,055 That's looking better for upper threshold 165 00:10:53,567 --> 00:10:54,847 Like a radio scanner 166 00:10:55,103 --> 00:10:56,127 Anything 167 00:10:56,383 --> 00:11:00,479 So now I've just got rid of that no worries I will go ahead and write this out 168 00:11:02,271 --> 00:11:04,831 As a reducing noise version 169 00:11:05,855 --> 00:11:11,487 VXR VXR hold the most data possible 170 00:11:11,999 --> 00:11:15,071 And I'll just render out one frame of this 171 00:11:16,095 --> 00:11:16,863 Lemon sherbet 172 00:11:17,119 --> 00:11:17,631 Proxy 173 00:11:20,191 --> 00:11:24,031 This is done on make sure to include this in this week's and lesson 174 00:11:24,287 --> 00:11:29,407 So here is our sky and it's nice and it's 6K 175 00:11:29,663 --> 00:11:32,223 That should be planning for hourly 176 00:11:33,503 --> 00:11:35,295 So what you want to do with you 177 00:11:36,063 --> 00:11:41,951 Is just roughly this under RGB a sky right now 178 00:11:42,719 --> 00:11:46,815 Let's do this for Brad or RGB SCART 179 00:11:47,583 --> 00:11:52,447 And will Grant or alpha from RGB so we can merge this properly 180 00:11:53,983 --> 00:11:56,799 And we will match a over 181 00:11:58,591 --> 00:12:04,735 And we have a bit of a format issue to be expected like a winding up 182 00:12:04,991 --> 00:12:05,503 Play sleep 183 00:12:05,759 --> 00:12:09,855 And what we want to do now as we will try to find the frame 184 00:12:10,111 --> 00:12:11,391 This is widest 185 00:12:11,903 --> 00:12:13,439 And line-up 186 00:12:14,463 --> 00:12:17,023 What does lean back ready for the certain point 187 00:12:17,279 --> 00:12:19,327 There we go something like this 188 00:12:19,583 --> 00:12:22,143 That's just position our Sky 189 00:12:22,655 --> 00:12:23,679 Try to get this to work 190 00:12:23,935 --> 00:12:24,703 Nice 191 00:12:26,239 --> 00:12:28,543 Probably find that we have 192 00:12:28,799 --> 00:12:30,335 St. mountains in Hero 193 00:12:31,103 --> 00:12:32,639 Little texture 194 00:12:33,151 --> 00:12:37,503 Go ahead and start colour cracking this with overcast mountains I really 195 00:12:37,759 --> 00:12:40,831 Really gained and down pretty for looking for something 196 00:12:41,087 --> 00:12:42,623 Freddie still here 197 00:12:45,183 --> 00:12:47,743 Just die contrast us a little bit 198 00:12:50,047 --> 00:12:51,327 Summer in here 199 00:12:51,583 --> 00:12:57,215 Bounce I can look right and some blue into it's a bit 200 00:12:58,495 --> 00:12:59,263 Let's see 201 00:13:02,591 --> 00:13:05,151 Keep the contrast as you have to remember that is going to be 202 00:13:05,407 --> 00:13:07,711 With this 203 00:13:08,479 --> 00:13:11,295 And we can give us down even further 204 00:13:12,575 --> 00:13:13,599 Nice ass 205 00:13:15,391 --> 00:13:21,023 Sofia to inject this right now and put it through our place for with this end up looking 206 00:13:21,791 --> 00:13:24,351 Or take the input to The Shuffle 207 00:13:24,607 --> 00:13:27,167 Put it into rgba Sky 208 00:13:27,679 --> 00:13:29,983 Is that's essentially what we have here 209 00:13:30,751 --> 00:13:32,543 What's all the way through 210 00:13:34,079 --> 00:13:37,663 Turn Explosions off so I can see this a little bit more clearly 211 00:13:37,919 --> 00:13:40,223 Turn this off with the atmosphere 212 00:13:41,247 --> 00:13:44,575 Honestly this doesn't look too bad on its own 213 00:13:44,831 --> 00:13:47,647 If potentially is a little bit too 214 00:13:49,695 --> 00:13:54,047 Skeleton down Santa really just looking for some subtle texture back here 215 00:13:57,119 --> 00:13:58,655 Skip this at more 216 00:13:59,423 --> 00:14:05,567 It's kind of interesting if we have some distant mountains are there mountains would have to be pretty damn big for us to be able to see 217 00:14:06,335 --> 00:14:07,615 Thus far away 218 00:14:07,871 --> 00:14:10,943 Even if we just turn the shuffle off and on 219 00:14:11,711 --> 00:14:14,015 Just a nice layer of texture 220 00:14:14,271 --> 00:14:17,855 That were getting back here that we didn't previously have so maybe we can 221 00:14:18,111 --> 00:14:19,391 Darkness more 222 00:14:20,415 --> 00:14:22,719 Free contrast at Sam 223 00:14:23,743 --> 00:14:25,535 Too much I think 224 00:14:26,047 --> 00:14:27,583 Down 225 00:14:31,423 --> 00:14:33,471 Turn the shuffle off and on 226 00:14:34,495 --> 00:14:35,519 So it's saddle 227 00:14:35,775 --> 00:14:39,103 But it does help now just have a blood test during her 228 00:14:39,871 --> 00:14:41,919 So we can organise this 229 00:14:42,431 --> 00:14:43,199 Assay 230 00:14:44,223 --> 00:14:44,991 Cher 231 00:14:48,319 --> 00:14:51,903 And now we need to do as we need to make sure that this is going to track 232 00:14:52,159 --> 00:14:53,695 The entire time 233 00:14:53,951 --> 00:15:00,095 So that's simple enough we've already done that set up let's go ahead and copy and paste this guy right here 234 00:15:04,191 --> 00:15:07,263 I just disconnect out so I can get to start one input 235 00:15:07,519 --> 00:15:11,871 We will reconnect our camera to do a projection set up here 236 00:15:12,383 --> 00:15:13,407 What's go ahead 237 00:15:13,919 --> 00:15:15,455 Do a project 238 00:15:20,831 --> 00:15:24,671 152 239 00:15:25,695 --> 00:15:26,463 Reinhold 240 00:15:27,743 --> 00:15:28,767 There 241 00:15:29,279 --> 00:15:30,047 1 242 00:15:30,303 --> 00:15:30,815 2 243 00:15:32,351 --> 00:15:33,631 Hope that again 244 00:15:33,887 --> 00:15:35,935 And now looking here 245 00:15:36,447 --> 00:15:38,751 And my computer should be exactly the same 246 00:15:39,007 --> 00:15:41,567 Perfect that is what were after 247 00:15:42,079 --> 00:15:44,895 And let's scooch this 248 00:15:47,199 --> 00:15:47,711 Here 249 00:15:47,967 --> 00:15:52,319 Let's just to make sure that we're not in messing anymore sky the entire time 250 00:15:52,575 --> 00:15:56,671 But atmosphere is lifting it 251 00:15:56,927 --> 00:15:59,999 Pretty significantly sorry think about is fine 252 00:16:00,255 --> 00:16:03,327 What's your head just brightness to make sure women missing 253 00:16:03,583 --> 00:16:04,095 Anything 254 00:16:04,607 --> 00:16:08,447 And we can see we have some issues or Sky 255 00:16:09,215 --> 00:16:10,495 Is not 256 00:16:10,751 --> 00:16:13,055 Recovering our screen 257 00:16:13,567 --> 00:16:16,127 And definitely an issue 258 00:16:16,383 --> 00:16:22,527 And something to know about Project 3D is if you got a 152 this is covering or horse 259 00:16:23,039 --> 00:16:28,671 But something that our projects 3D is doing is it actually cropping off all that extra imagedata 260 00:16:28,927 --> 00:16:30,463 That was in our bounding box 261 00:16:30,719 --> 00:16:33,279 If we go ahead and keep going 262 00:16:33,535 --> 00:16:39,679 Through the shark will see that the edge of this projection and exactly on the edge of a frame 263 00:16:39,935 --> 00:16:40,959 152 264 00:16:41,215 --> 00:16:45,823 Because we can see extra info in our bound 265 00:16:46,847 --> 00:16:50,687 But the good news is that this is pretty easy to fix 266 00:16:51,711 --> 00:16:54,015 Let's go into a project 3D now 267 00:16:54,271 --> 00:16:55,807 Uncheck craft 268 00:16:56,319 --> 00:17:02,463 And now it's going to extend to be image it looks like we still do you need quite a bit more 269 00:17:02,719 --> 00:17:05,023 It's just really easy to see 270 00:17:05,791 --> 00:17:11,167 Does look like we need quite a bit more on an image especially on the right side 271 00:17:11,423 --> 00:17:16,543 It seems like in one sweet crab it's working pretty well otherwise I also 272 00:17:16,799 --> 00:17:19,103 Some more at the top 273 00:17:19,615 --> 00:17:21,407 So that's a good 10 now 274 00:17:21,919 --> 00:17:27,039 What's go ahead in here and just extend a bit it shouldn't be too hard 275 00:17:30,111 --> 00:17:30,623 Because 276 00:17:30,879 --> 00:17:31,647 Definitely 277 00:17:31,903 --> 00:17:33,439 The most 278 00:17:33,951 --> 00:17:34,975 And 279 00:17:35,231 --> 00:17:36,511 Make another coffee 280 00:17:39,071 --> 00:17:41,119 And this one I just want to like 281 00:17:43,423 --> 00:17:47,263 And we can just start merging this over itself 282 00:17:47,775 --> 00:17:48,287 To give it 283 00:17:50,847 --> 00:17:52,127 Make a merge 284 00:17:53,407 --> 00:17:55,199 Skip this 285 00:17:56,479 --> 00:17:57,503 Something like that 286 00:17:58,015 --> 00:17:59,295 Make a road 287 00:17:59,551 --> 00:18:01,087 Not clipping it 288 00:18:01,599 --> 00:18:02,879 Just include 289 00:18:03,135 --> 00:18:04,671 This area of here 290 00:18:05,951 --> 00:18:07,487 Feather l a good amount 291 00:18:09,279 --> 00:18:11,583 Too much we don't see that mountain 292 00:18:12,095 --> 00:18:14,143 200 pixels or so 293 00:18:14,399 --> 00:18:20,543 And it sounds like a little right now so we can either skillet skillet down try to break that 294 00:18:22,591 --> 00:18:24,639 Let's see what scaling up Sam 295 00:18:25,407 --> 00:18:27,711 Racing is this is a pretty high res image 296 00:18:28,991 --> 00:18:30,271 Future 297 00:18:30,527 --> 00:18:31,551 That's a bit 298 00:18:32,575 --> 00:18:37,695 And I'm wondering if we can also use the right side 299 00:18:38,207 --> 00:18:40,767 Something like that 300 00:18:41,023 --> 00:18:42,303 The whole time 301 00:18:44,863 --> 00:18:47,423 Alright so let's just go through this 302 00:18:47,679 --> 00:18:49,215 Close this year 303 00:18:51,775 --> 00:18:57,919 Double check that we can see our Sky for the entirety of our shot.in this is preview 304 00:18:58,175 --> 00:19:01,503 Tracking 305 00:19:02,015 --> 00:19:05,855 Not seen any edges in our sky but it does like her introducing 306 00:19:07,391 --> 00:19:11,487 Over this mountain right we don't want to be doing 307 00:19:11,743 --> 00:19:14,047 So I can probably just roughly 308 00:19:15,327 --> 00:19:17,119 Stencil that out 309 00:19:17,375 --> 00:19:18,911 Make another merge here 310 00:19:22,239 --> 00:19:27,359 Stencil H sky just roughly this mountain is 311 00:19:29,151 --> 00:19:30,687 And then we can for this out 312 00:19:30,943 --> 00:19:33,247 50 pixels ISO 200 313 00:19:34,271 --> 00:19:37,087 Just wait fix that will issue there 314 00:19:38,111 --> 00:19:42,207 What's turn this colour on so it's real 315 00:19:42,463 --> 00:19:44,767 All the way to the bottom 316 00:19:45,023 --> 00:19:47,839 Atmosphere is going to bring this up some 317 00:19:49,375 --> 00:19:51,935 And now we just have some nice lol texture 318 00:19:52,447 --> 00:19:53,215 No background 319 00:19:53,471 --> 00:19:58,335 Text structures 320 00:19:58,591 --> 00:20:02,431 And so I went on a search to try to figure out what the best 321 00:20:02,687 --> 00:20:04,479 Background would be for this 322 00:20:04,735 --> 00:20:09,855 I search for future City because we don't have any more energy that we could use 323 00:20:10,111 --> 00:20:12,927 I don't really find anything about that word 324 00:20:13,183 --> 00:20:13,951 Future City 325 00:20:14,207 --> 00:20:14,975 Night 326 00:20:15,487 --> 00:20:16,767 And I've got a couple 327 00:20:17,791 --> 00:20:23,935 Potentially could work vs relatively the right perspective looking up at ground level 328 00:20:26,495 --> 00:20:29,055 Get back to work either I wasn't really happy with it 329 00:20:29,823 --> 00:20:31,359 And then I realised 330 00:20:31,615 --> 00:20:33,919 In our previous shark 331 00:20:34,431 --> 00:20:38,527 Creams in front of those references other poor 332 00:20:39,295 --> 00:20:41,087 And so I started searching for 333 00:20:42,367 --> 00:20:43,135 Night 334 00:20:44,927 --> 00:20:50,559 And I get some because you could justify those is being very tall 335 00:20:50,815 --> 00:20:53,119 Unfortunately I didn't exist on pixel 336 00:20:53,375 --> 00:20:59,007 I did a Google image search and I make sure that I did a large image search 337 00:21:00,031 --> 00:21:06,175 And unfortunately if this is a commercial project you wouldn't be able to use it that we're just 338 00:21:07,199 --> 00:21:13,087 And I found this image which was very large pretty good for 339 00:21:13,599 --> 00:21:16,928 Started and 340 00:21:17,184 --> 00:21:20,768 Image of go ahead and important 341 00:21:24,608 --> 00:21:27,936 This one's not too noisy so I'm not going to worry about 342 00:21:28,192 --> 00:21:34,336 Positioning this correctly so make a reformat and let's go ahead 343 00:21:34,592 --> 00:21:36,896 And it's over 344 00:21:38,176 --> 00:21:43,296 And we can go to from 152 so we can start the line in this up with background 345 00:21:43,808 --> 00:21:47,904 Go around a project 3D just so that 346 00:21:48,160 --> 00:21:49,952 Show up on screen 347 00:21:50,464 --> 00:21:52,256 I think I'm going to 348 00:21:52,512 --> 00:21:53,280 What's the best 349 00:21:54,560 --> 00:21:56,864 Horizontally 350 00:21:57,376 --> 00:21:59,936 Let's go ahead and start moving the centre position 351 00:22:00,192 --> 00:22:03,520 First I want to just put a anchor point around 352 00:22:03,776 --> 00:22:05,824 The base of this one I like 353 00:22:06,080 --> 00:22:07,616 Is looking 354 00:22:08,640 --> 00:22:11,456 And we can 355 00:22:11,712 --> 00:22:15,552 Another start let's just the set this entirely to get rid of that red 356 00:22:16,064 --> 00:22:18,368 What's an alpha in here as well 357 00:22:19,392 --> 00:22:22,208 Skewness over so we have those 358 00:22:23,744 --> 00:22:24,512 Roughly 359 00:22:25,280 --> 00:22:27,584 Somewhere around 360 00:22:28,096 --> 00:22:31,424 What's kill this app so we can see more for big 361 00:22:32,704 --> 00:22:37,312 Closely 362 00:22:37,824 --> 00:22:41,408 The skewness overall a bit to make sure that does match 363 00:22:41,920 --> 00:22:48,064 Positioning something met and find out for sure let's go ahead 364 00:22:48,320 --> 00:22:49,856 And mask 365 00:22:52,160 --> 00:22:53,696 Want to keep 366 00:22:54,720 --> 00:22:55,232 H 367 00:22:55,488 --> 00:22:57,792 Frame solus roughly 368 00:22:58,560 --> 00:23:02,400 Speak to the super precise year because fellow 369 00:23:02,656 --> 00:23:03,424 Quite a bit 370 00:23:10,336 --> 00:23:11,104 We can just 371 00:23:11,360 --> 00:23:11,872 This app 372 00:23:13,408 --> 00:23:17,248 And want to make sure this is a big 4 metal cistern noclip 373 00:23:17,760 --> 00:23:19,552 And then ask 374 00:23:20,576 --> 00:23:23,136 Change to intersex Expedia 375 00:23:23,392 --> 00:23:26,208 I couldn't on a speed Boost there but that's ok 376 00:23:27,488 --> 00:23:28,512 McHugh 377 00:23:29,280 --> 00:23:31,328 What's this song 378 00:23:33,376 --> 00:23:37,216 And now we can just cover the Last Supper b 379 00:23:39,008 --> 00:23:40,032 General 380 00:23:40,288 --> 00:23:46,432 Feeling that transitions once we get atmosphere but not over 381 00:23:49,248 --> 00:23:52,576 Yeah it's pretty nondescript right now back here 382 00:23:53,600 --> 00:23:55,648 Let's go maybe the friend 70 383 00:23:57,440 --> 00:24:03,584 Roughly positioned I need to make sure that I'm looking to our tractor version right now 384 00:24:05,376 --> 00:24:11,264 I think this is a pretty interesting looking start frame but we definitely need to try to fix the 385 00:24:11,520 --> 00:24:17,664 In our crane Towers right here matching the lights in the rest of Arsene and that 386 00:24:17,920 --> 00:24:20,736 Assistant head at 6th 387 00:24:21,248 --> 00:24:23,040 And what to do 388 00:24:23,296 --> 00:24:28,416 Forest treasure change these outer rings of these lights to be a loop 389 00:24:29,184 --> 00:24:31,232 So I can go ahead and make a key 390 00:24:34,304 --> 00:24:36,352 And what's a Justice 391 00:24:37,120 --> 00:24:40,960 Just about having wings of those lights 392 00:24:41,216 --> 00:24:42,752 Something like 393 00:24:43,008 --> 00:24:44,288 Verse I think 394 00:24:45,312 --> 00:24:46,336 Isolate 395 00:24:46,848 --> 00:24:52,992 The super bright but the Rings themselves the hardest hot spots to be completely 396 00:24:57,600 --> 00:25:00,672 Colour correct in and let's just say 397 00:25:01,184 --> 00:25:02,976 Warming up some 398 00:25:05,024 --> 00:25:05,792 Colour 399 00:25:06,048 --> 00:25:07,840 And we continued to make this more 400 00:25:08,096 --> 00:25:10,656 Form 401 00:25:10,912 --> 00:25:13,472 Credit check that out 402 00:25:16,288 --> 00:25:19,872 Call Sebastian a little bit more nicely now 403 00:25:20,128 --> 00:25:25,248 But the thing is we have these white hotspots that really don't 404 00:25:26,272 --> 00:25:29,088 Let's go ahead and make a note 405 00:25:29,600 --> 00:25:31,136 TV side 406 00:25:34,464 --> 00:25:36,000 Here and with this one 407 00:25:36,256 --> 00:25:40,096 What does make sure only grab in the brightest bright spots 408 00:25:44,192 --> 00:25:45,728 Something like that 409 00:25:45,984 --> 00:25:48,800 Colour corrector let's go in here specifically 410 00:25:53,664 --> 00:25:55,712 What's go ahead in Brighton m 411 00:25:57,760 --> 00:26:01,344 And maybe we can cheat these on world 412 00:26:03,136 --> 00:26:04,160 Increase our sexual 413 00:26:04,416 --> 00:26:05,440 Your son 414 00:26:08,512 --> 00:26:09,792 Artists well 415 00:26:14,912 --> 00:26:15,936 White 416 00:26:16,960 --> 00:26:21,312 And now we have these cranes sitting in our background and I think it would be cool 417 00:26:21,568 --> 00:26:24,128 You can't really tell what's turning off and on 418 00:26:24,384 --> 00:26:26,944 Are these really blocking since the flow 419 00:26:27,456 --> 00:26:30,528 Sky texture video 420 00:26:31,040 --> 00:26:33,600 What's the weather in on this masculine 421 00:26:33,856 --> 00:26:35,392 To help reveal bats 422 00:26:36,160 --> 00:26:39,488 And let's see if we do it 423 00:26:42,560 --> 00:26:46,912 Sky texture before starting to lose friends 424 00:26:47,168 --> 00:26:49,984 A bit which makes sense because you're better than that 425 00:26:50,496 --> 00:26:51,776 Go ahead and turn this off 426 00:26:52,032 --> 00:26:55,616 But I think I want to do is make a nugget 427 00:26:55,872 --> 00:26:58,176 And we're just going to kind of garbage man 428 00:26:58,432 --> 00:27:01,504 Section of the screen 429 00:27:01,760 --> 00:27:06,368 What is going to make sure that the section is really solid and Alpha 430 00:27:09,440 --> 00:27:12,000 We can do this fairly roughly about I don't even need to 431 00:27:12,256 --> 00:27:13,280 Detailed 432 00:27:13,792 --> 00:27:18,400 What does make sure that none of this is going to disappear 433 00:27:19,168 --> 00:27:20,448 Over 434 00:27:21,472 --> 00:27:22,240 Rabbit 435 00:27:22,496 --> 00:27:23,008 Wait 436 00:27:29,408 --> 00:27:30,688 Section 437 00:27:30,944 --> 00:27:32,224 Just really rough 438 00:27:33,760 --> 00:27:35,040 This in here 439 00:27:36,064 --> 00:27:37,856 And we can drop 440 00:27:38,368 --> 00:27:43,232 Disguise as well I don't think of them too much 441 00:27:43,744 --> 00:27:46,048 This is going to end up being good 442 00:27:46,560 --> 00:27:48,608 Don't need to go onto any more detail 443 00:27:48,864 --> 00:27:53,216 Then we need to just need a b 444 00:27:56,288 --> 00:27:57,568 Alright 445 00:27:59,616 --> 00:28:05,760 Thermos mask back on and it looks like there's some issues here to change this to noclip 446 00:28:06,528 --> 00:28:11,904 And now these are just salad the whole time what see what impact that ends up having 447 00:28:14,720 --> 00:28:15,232 Your 448 00:28:16,256 --> 00:28:18,560 Turn that router off and on 449 00:28:20,352 --> 00:28:24,448 Just makes those a little thicker and let's blow this out like for pixels 450 00:28:25,984 --> 00:28:28,288 Just to make sure there's no harsh edges 451 00:28:28,800 --> 00:28:31,360 We have some friends 452 00:28:32,128 --> 00:28:33,664 Go ahead and 453 00:28:34,176 --> 00:28:35,456 The spec over 454 00:28:35,968 --> 00:28:41,344 I think this is looking pretty good looking at this our fog is pretty intense right here 455 00:28:42,880 --> 00:28:44,928 Potentially lesson that a bit 456 00:28:45,184 --> 00:28:51,072 Set alarm in estimating 25% of its current strength 0.0075 457 00:28:51,584 --> 00:28:53,888 I feel like that's working a little bit 458 00:28:54,144 --> 00:28:54,656 Better 459 00:28:55,680 --> 00:28:59,008 What's turn off effects back on we can get home 460 00:28:59,520 --> 00:29:04,128 Explosion interaction that we turned off we can get our house closing itself in here 461 00:29:04,640 --> 00:29:07,456 And I'll make sure that our motion water is turned on 462 00:29:07,712 --> 00:29:13,856 And now we are set to go and render the Sky app I'm going to go ahead and get this renderer 463 00:29:14,112 --> 00:29:20,256 And in our next video 464 00:29:20,512 --> 00:29:21,280 The shot define 33922

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