All language subtitles for 08_lens_distortion_and_tracking

af Afrikaans
ak Akan
sq Albanian
am Amharic
ar Arabic Download
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bem Bemba
bn Bengali
bh Bihari
bs Bosnian
br Breton
bg Bulgarian
km Cambodian
ca Catalan
ceb Cebuano
chr Cherokee
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
ee Ewe
fo Faroese
tl Filipino
fi Finnish
fr French
fy Frisian
gaa Ga
gl Galician
ka Georgian
de German
el Greek
gn Guarani
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ia Interlingua
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
rw Kinyarwanda
rn Kirundi
kg Kongo
ko Korean
kri Krio (Sierra Leone)
ku Kurdish
ckb Kurdish (Soranî)
ky Kyrgyz
lo Laothian
la Latin
lv Latvian
ln Lingala
lt Lithuanian
loz Lozi
lg Luganda
ach Luo
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mfe Mauritian Creole
mo Moldavian
mn Mongolian
my Myanmar (Burmese)
sr-ME Montenegrin
ne Nepali
pcm Nigerian Pidgin
nso Northern Sotho
no Norwegian
nn Norwegian (Nynorsk)
oc Occitan
or Oriya
om Oromo
ps Pashto
fa Persian
pl Polish
pt-BR Portuguese (Brazil)
pt Portuguese (Portugal)
pa Punjabi
qu Quechua
ro Romanian
rm Romansh
nyn Runyakitara
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
sh Serbo-Croatian
st Sesotho
tn Setswana
crs Seychellois Creole
sn Shona
sd Sindhi
si Sinhalese
sk Slovak
sl Slovenian
so Somali
es Spanish
es-419 Spanish (Latin American)
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
tt Tatar
te Telugu
th Thai
ti Tigrinya
to Tonga
lua Tshiluba
tum Tumbuka
tr Turkish
tk Turkmen
tw Twi
ug Uighur
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
wo Wolof
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello there and welcome back 2 00:00:02,560 --> 00:00:08,448 This video had under store footage and use that so he can get a more accurate 3 00:00:09,216 --> 00:00:11,520 Last video 4 00:00:11,776 --> 00:00:15,360 And it is time to undistort are footage there 5 00:00:15,616 --> 00:00:18,432 Because orphanage has distortion to some degree 6 00:00:18,688 --> 00:00:21,760 Going to figure out exactly how much we have in here 7 00:00:22,016 --> 00:00:25,600 Go ahead and bring your lambs credits by 24 mm 8 00:00:25,856 --> 00:00:27,648 I have that in a project here 9 00:00:27,904 --> 00:00:34,048 And obvious is a chequerboard I put on my computer screen that I recorded with the camera and lens size 10 00:00:34,304 --> 00:00:35,840 See exactly how it's disturbing 11 00:00:36,096 --> 00:00:40,704 And it looks like it's fairly saddle you can see it down a little bit at the bottom 12 00:00:41,728 --> 00:00:44,288 So how do we deal with lens distortion in nuke 13 00:00:44,544 --> 00:00:50,688 What you mean now because we make a gizmo using it last week but we use the allianz distortion 14 00:00:52,224 --> 00:00:58,112 You need to be in Newkirk to use the features were about to go over just a warning ahead of time 15 00:00:58,368 --> 00:01:01,805 And another thing to know is nuclear exchanging this and every new version of nuke 16 00:01:01,807 --> 00:01:04,155 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:04,156 --> 00:01:08,864 Typically it all have the same functionality but it'll just be laid out in a slightly different way 18 00:01:09,120 --> 00:01:13,216 This is what the ones distortion node currently looks like as of new 12 19 00:01:13,472 --> 00:01:18,848 NN11 it looks different in 10 it works different so just be aware of that if you're using an older version of nuke 20 00:01:19,616 --> 00:01:20,384 And so 21 00:01:20,640 --> 00:01:24,224 What's the snow the loudest to do as we can undistort 22 00:01:24,480 --> 00:01:25,504 Power input 23 00:01:26,528 --> 00:01:30,112 And if we have a grid we can automatically detect 24 00:01:30,368 --> 00:01:31,136 The distortion 25 00:01:31,904 --> 00:01:34,464 So we can do that by going to this analysis tab 26 00:01:34,976 --> 00:01:36,256 And when we hit the 27 00:01:37,280 --> 00:01:39,328 It's going to try to identify 28 00:01:39,840 --> 00:01:41,376 All of the 29 00:01:41,632 --> 00:01:42,912 Connecting sackers 30 00:01:43,424 --> 00:01:48,544 In our image and I'll see it's done a great job it's connected all of these 31 00:01:48,800 --> 00:01:50,848 I've had some grades where it's just 32 00:01:51,360 --> 00:01:57,504 Messes up entirely new have to place these my hand it's actually look at that really quickly would say that one of these 33 00:01:57,760 --> 00:01:58,784 Was master 34 00:01:59,296 --> 00:02:01,344 I'm gonna go ahead and delete this 35 00:02:01,600 --> 00:02:04,928 And how are you draw a line in the squid 36 00:02:05,184 --> 00:02:08,256 Is ugo here to the sad lines button 37 00:02:08,768 --> 00:02:12,864 And then you just quick alarm to intersection points 38 00:02:13,120 --> 00:02:14,144 Of the Chequer 39 00:02:14,656 --> 00:02:20,800 And you can see it's connecting online as we draw and you want us to be as accurate as possible in order to get the 40 00:02:21,056 --> 00:02:21,568 Underscore 41 00:02:22,336 --> 00:02:26,432 The ones you place by hand will be weighted a little bit heavier in the song 42 00:02:26,688 --> 00:02:28,992 What's that line is in 43 00:02:29,248 --> 00:02:30,528 And you're good to go 44 00:02:31,040 --> 00:02:34,880 But I'm looking pretty good so I'm just going to do that and get back 45 00:02:35,136 --> 00:02:37,440 To where we were 46 00:02:37,696 --> 00:02:43,840 You can see actually some of these points on the edges are perfectly aligned so we can just go through and fix the 47 00:02:46,400 --> 00:02:48,448 Make sure everything is a lining up 48 00:02:48,704 --> 00:02:49,472 Correctly 49 00:02:49,728 --> 00:02:51,520 That's just going to give us the best solve 50 00:02:51,776 --> 00:02:56,640 And I think I said from those points this was looking pretty good along the edges 51 00:02:57,152 --> 00:02:58,944 Oh yeah nothing else really jumping out 52 00:02:59,200 --> 00:03:01,504 I think we need a pretty good Saul from this 53 00:03:01,760 --> 00:03:05,088 Analysed your chequerboard grid pattern 54 00:03:05,344 --> 00:03:06,368 I need to do 55 00:03:06,624 --> 00:03:07,136 Is he 56 00:03:07,904 --> 00:03:08,416 Salt 57 00:03:09,184 --> 00:03:13,536 And then what it will do is it will attempt to flatten your Image out 58 00:03:13,792 --> 00:03:15,072 As you can see here 59 00:03:15,584 --> 00:03:17,376 Ireland's distortion was 60 00:03:17,632 --> 00:03:18,400 Really sad 61 00:03:19,168 --> 00:03:20,704 Not a turn in here 62 00:03:21,216 --> 00:03:27,360 And if we go to this one's distortion Tab will see it autofilled out or distortion parameters 63 00:03:27,616 --> 00:03:30,176 It's estimated the centre of a lens because 64 00:03:30,688 --> 00:03:36,832 When does imperfect Creations and distortion doesn't perfectly happen from the middle and so this is calculating 4th 65 00:03:37,344 --> 00:03:43,488 And so what we can do with you once distortion now as we can undistort or input 66 00:03:43,744 --> 00:03:49,888 Store input new £12 inbox settings are all pretty good by default they fix 67 00:03:50,144 --> 00:03:51,168 From Luke 11 68 00:03:51,680 --> 00:03:53,472 And there is another option 69 00:03:53,728 --> 00:03:55,264 We can use a nasty man 70 00:03:55,520 --> 00:04:01,664 To read a start an under store footage for not going to do that I can show you a little what that looks like 71 00:04:01,920 --> 00:04:06,784 Inject extra channels and this is essentially a distortion grid 72 00:04:07,040 --> 00:04:10,368 That you can use to modify your image 73 00:04:11,392 --> 00:04:13,696 But in this case we don't really need that 74 00:04:13,952 --> 00:04:16,768 And what's going to use this lens distortion 75 00:04:17,791 --> 00:04:21,631 What's go ahead and see what this looks like on earth footage 76 00:04:22,655 --> 00:04:24,191 Where will I do actually 77 00:04:24,959 --> 00:04:30,591 Is I want to keep this as my master copy so I can copy and paste from it because sometimes 78 00:04:31,103 --> 00:04:36,223 Lens distortions accidentally getting messed up in your comps and we don't want that happening here 79 00:04:36,479 --> 00:04:39,295 We can just go ahead and make a backdrop 80 00:04:39,807 --> 00:04:43,135 To stay nice and organised you know how I like to work 81 00:04:43,647 --> 00:04:47,999 And we can just call this ld4 lens distortion 82 00:04:48,511 --> 00:04:52,095 Make a nice purple colours inside the transformer 83 00:04:52,863 --> 00:04:54,143 Every girl's something 84 00:04:54,399 --> 00:04:55,167 About 85 00:04:55,679 --> 00:04:56,703 And perfect 86 00:04:57,215 --> 00:04:59,263 I'm going to copy and paste 87 00:04:59,519 --> 00:05:01,311 And set this 88 00:05:01,823 --> 00:05:03,103 You understood 89 00:05:05,151 --> 00:05:07,967 And let's take a look at what it's doing 90 00:05:08,735 --> 00:05:12,063 Taken seriously distortion on the edge that it is accounting for 91 00:05:12,319 --> 00:05:16,415 So now we should be good to track or imgur 92 00:05:17,183 --> 00:05:20,767 Before we do that it's always good to dinos your image 93 00:05:21,023 --> 00:05:25,119 For your tracking it is not a tonne of Grain in this footage attack 94 00:05:25,375 --> 00:05:26,399 Pretty Queen 95 00:05:26,655 --> 00:05:32,287 Overall regardless it is good just a smooth out any will noise that's a parrot 96 00:05:32,543 --> 00:05:34,591 So go ahead and do that quick 97 00:05:34,847 --> 00:05:36,383 I'm going to use 98 00:05:36,639 --> 00:05:42,015 Reduce noise again because it is really just the best denoise in the game 99 00:05:43,295 --> 00:05:49,183 What's find a frame maybe we're looking up at a darker trailer of the sky 100 00:05:49,439 --> 00:05:50,463 Nlcf 101 00:05:50,719 --> 00:05:53,023 Selector 84% 102 00:05:54,303 --> 00:05:55,583 Looks good 103 00:05:56,351 --> 00:05:58,399 You can just see it's moving 104 00:05:58,911 --> 00:06:01,471 That out and that exactly what we want 105 00:06:02,751 --> 00:06:07,871 It's pretty sad also I think leaving at edit default radius and threshold will be fine 106 00:06:08,639 --> 00:06:11,455 And I'm going to write this out 107 00:06:14,271 --> 00:06:16,575 So we can work on hard remember 108 00:06:19,647 --> 00:06:22,975 That's what I said to you Alexa 109 00:06:23,231 --> 00:06:25,023 800 110 00:06:27,071 --> 00:06:29,119 Because that is the closest Curve 111 00:06:29,631 --> 00:06:31,167 QD black magic Curve 112 00:06:31,935 --> 00:06:33,471 And I'll go ahead 113 00:06:33,727 --> 00:06:37,823 What do Perez 42 that should be more than fine 114 00:06:38,847 --> 00:06:40,639 Andover a fingering 115 00:06:41,151 --> 00:06:45,759 Alright I'll Rinder is now done let's go ahead and bring it back in 116 00:06:48,319 --> 00:06:51,647 And we have dinos plait in front of us here 117 00:06:52,415 --> 00:06:55,999 And let's go ahead and talk about how to track this 118 00:06:56,255 --> 00:06:57,791 With our lens distortion 119 00:06:59,839 --> 00:07:03,423 Now what you want to do is undistort 120 00:07:03,935 --> 00:07:04,703 Image 121 00:07:05,471 --> 00:07:07,007 Then we track it 122 00:07:07,519 --> 00:07:10,847 And then once we have a track that we feel good about 123 00:07:12,127 --> 00:07:15,455 We won't reverse this order and put a match move 124 00:07:15,967 --> 00:07:21,855 Here and then underneath it will put her lens distortion node but will set it to read a story 125 00:07:22,111 --> 00:07:24,159 And that will give us our proper track 126 00:07:24,415 --> 00:07:25,183 What's go ahead 127 00:07:25,439 --> 00:07:25,951 Ian 128 00:07:26,463 --> 00:07:31,071 Are you a track your will see if we can get away with just a normal point track 129 00:07:31,583 --> 00:07:36,447 Statue was approximately in this area so will let us run through right here 130 00:07:37,471 --> 00:07:41,055 And it looks like it's been pretty sticky so far you can see by these beauties 131 00:07:41,311 --> 00:07:43,359 Spinach isn't the best 132 00:07:43,615 --> 00:07:46,431 I was being a little shaky when it was being shot 133 00:07:47,199 --> 00:07:52,831 But we should be able to get an ok track on it regardless we'll go ahead and pick or second 134 00:07:53,599 --> 00:07:55,647 It looks like it should work fine 135 00:07:56,415 --> 00:07:59,487 Stretch that out and attract the end now 136 00:08:00,767 --> 00:08:03,839 And see what exactly we end up getting 137 00:08:04,863 --> 00:08:06,655 Call salad that's done 138 00:08:06,911 --> 00:08:08,447 We can go ahead 139 00:08:08,703 --> 00:08:12,031 Turn on auto translation rotation and scale 140 00:08:12,543 --> 00:08:14,591 Both of these so I can go 141 00:08:15,359 --> 00:08:18,943 And let's make a stabilised to check the quality 142 00:08:19,199 --> 00:08:20,479 Of our track 143 00:08:21,759 --> 00:08:23,551 Preview this really quickly 144 00:08:26,623 --> 00:08:28,415 We have this preview 145 00:08:29,695 --> 00:08:35,839 And it does look like we didn't get rid of this scheming entirely looks like it was 146 00:08:36,095 --> 00:08:39,167 Send but as we scrub through this back and forth really quick 147 00:08:39,423 --> 00:08:42,751 If you're kind of looks like a 2.5 di Skewen 148 00:08:43,007 --> 00:08:44,543 That's happening here 149 00:08:45,311 --> 00:08:49,407 So does look like we're going to have to try to do a 2.5 di track 150 00:08:49,919 --> 00:08:52,223 What's just to get rid of this track 151 00:08:52,479 --> 00:08:58,623 Yes that's connected to the stabilise of our slab contract as well We Don't Need That Anymore 152 00:09:00,159 --> 00:09:05,023 I think to try to get this 2.5 di tractor work weekend just track these 153 00:09:05,279 --> 00:09:06,815 Four points here 154 00:09:07,071 --> 00:09:09,375 Because what that's going to do is if there's any 155 00:09:09,631 --> 00:09:11,423 Flight miss track here 156 00:09:11,935 --> 00:09:18,079 At the top of our frame is in the exponentially more apparent and exaggerated and that's not what we want 157 00:09:18,335 --> 00:09:21,919 And so we should try the track deep in her background 158 00:09:22,687 --> 00:09:26,015 Baby even from here to hear and then in a foreground 159 00:09:26,271 --> 00:09:29,087 And then theoretically in the middle 160 00:09:29,343 --> 00:09:31,391 It should stick just fine 161 00:09:31,647 --> 00:09:37,023 What's go ahead and give that short but I need a track this four times just like we didn't meet to 162 00:09:37,279 --> 00:09:39,583 This is a nice contrast spot 163 00:09:40,351 --> 00:09:42,399 So go to the beginning 164 00:09:43,679 --> 00:09:47,007 What that process cannot click here and go to the end 165 00:09:47,775 --> 00:09:53,663 Call an hour Top let's go ahead and add a track down here 166 00:09:55,199 --> 00:10:00,063 Wondering what's go with the spot mice and contrast E4 167 00:10:00,345 --> 00:10:02,376 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 168 00:10:02,377 --> 00:10:01,855 What track backwards 169 00:10:02,111 --> 00:10:04,415 Potentially should have expanded this 170 00:10:04,927 --> 00:10:06,463 Regional little bit 171 00:10:06,975 --> 00:10:10,815 But it looks like an ended up working just fine with the defaults 172 00:10:12,607 --> 00:10:13,887 The next 173 00:10:14,143 --> 00:10:15,679 You can go ahead and try 174 00:10:16,959 --> 00:10:19,007 All the way over here 175 00:10:20,543 --> 00:10:22,079 That's great job 176 00:10:22,591 --> 00:10:23,359 This point 177 00:10:24,895 --> 00:10:26,431 Retract the end 178 00:10:29,247 --> 00:10:32,575 Who looks like that's like the whole time and we need one more 179 00:10:32,831 --> 00:10:35,135 Animal track down here 180 00:10:36,415 --> 00:10:37,951 And we'll go to the beginning 181 00:10:41,535 --> 00:10:44,095 Also we have our four Points done 182 00:10:44,351 --> 00:10:46,655 What's your head and say like them all 183 00:10:46,911 --> 00:10:48,447 I will make sure we have 184 00:10:48,959 --> 00:10:51,775 Are translation rotation and scale on 185 00:10:52,543 --> 00:10:56,383 We can go ahead to go to frame 65 186 00:10:56,639 --> 00:10:59,199 Wind us here with a reference frame 187 00:11:01,247 --> 00:11:03,551 Let's go ahead and make a corner pin 188 00:11:05,855 --> 00:11:07,135 Type this in 189 00:11:07,647 --> 00:11:11,231 What's go ahead an inverted so it turns into a stabilise 190 00:11:13,279 --> 00:11:17,375 And we'll see if this has improved our skewing at all 191 00:11:21,727 --> 00:11:22,751 Call solicitors login 192 00:11:23,007 --> 00:11:28,127 Much much nicer scrub through this be not really see any of that scheming happening 193 00:11:28,383 --> 00:11:33,503 I'm very happy that a 2.5 di track was able to work here 194 00:11:33,759 --> 00:11:37,343 Wasn't entirely sure that it would but it's a happy surprise 195 00:11:37,855 --> 00:11:40,927 Something you may have noticed when this is previewing 196 00:11:43,743 --> 00:11:45,023 Venus 197 00:11:45,535 --> 00:11:47,839 In here I must like there's a heatwave 198 00:11:48,095 --> 00:11:54,239 And that's because we're not concatenating properly when we're doing our transforms in this 199 00:11:54,495 --> 00:11:56,799 We talked about concatenation in week 2 200 00:11:57,055 --> 00:11:59,615 And we know that corner pants can't catch me 201 00:11:59,871 --> 00:12:02,175 From the inputs and the outputs 202 00:12:02,687 --> 00:12:08,319 But the reason is wobbling is happening is because the lens distortion can take concatenation into it 203 00:12:08,831 --> 00:12:14,975 But it came out put concatenation so even though we have the ones distortion feeding into a corn 204 00:12:15,231 --> 00:12:19,071 You pixels are getting filtered twice in causing that were born 205 00:12:19,327 --> 00:12:24,703 The good news is when we were first this for our track it will concatenate properly 206 00:12:24,959 --> 00:12:27,263 Let's go ahead and look at doing that now 207 00:12:28,031 --> 00:12:30,079 I'm going to label this 208 00:12:33,151 --> 00:12:35,455 And we can copy 209 00:12:35,967 --> 00:12:37,759 Peace this over here 210 00:12:39,039 --> 00:12:40,575 We will on invert 211 00:12:42,111 --> 00:12:45,951 And then we want to copy and paste or lands distortion 212 00:12:46,975 --> 00:12:48,767 And what we want to do now 213 00:12:49,023 --> 00:12:51,839 Is invert this so we are disturbing 214 00:12:52,095 --> 00:12:53,119 Rcg 215 00:12:53,375 --> 00:12:56,447 Be very well could have understood our main footage 216 00:12:56,703 --> 00:13:00,031 Merged are statue over than we sorted the whole thing 217 00:13:00,287 --> 00:13:04,127 That's kind of filter the pixels a couple more times than we want to 218 00:13:04,383 --> 00:13:07,199 So it's best to leave the main for the untouched one 219 00:13:07,967 --> 00:13:12,319 And now because he wants distortion concatenated input but not out 220 00:13:12,831 --> 00:13:14,623 That warbling should go away 221 00:13:15,647 --> 00:13:19,487 We have the setup and it's time to check or statue track 222 00:13:19,743 --> 00:13:21,279 Before we do that 223 00:13:21,535 --> 00:13:27,679 I want to talk about how we can optimise this a bit because this track and would likely take a while to play 224 00:13:28,447 --> 00:13:31,263 Because we still have to turn our motionwear on 225 00:13:31,519 --> 00:13:34,591 That's a centred and turn motion blur on 226 00:13:34,847 --> 00:13:36,639 And this motion Blur 227 00:13:37,151 --> 00:13:40,223 You can see it's affecting all of the channels that are going into it 228 00:13:40,479 --> 00:13:43,807 It's not only calculating on what we can see here 229 00:13:44,063 --> 00:13:45,855 It's also calculating 230 00:13:46,367 --> 00:13:47,135 On albedo 231 00:13:47,903 --> 00:13:48,671 Honoured 232 00:13:49,695 --> 00:13:50,463 Interact 233 00:13:50,975 --> 00:13:53,791 Every single channel that we have that in here 234 00:13:54,047 --> 00:13:55,327 This Green 235 00:13:55,583 --> 00:13:59,167 Marker on the side means it's calculating extra channels 236 00:14:00,447 --> 00:14:02,751 So how do we optimise this 237 00:14:03,519 --> 00:14:04,031 Well 238 00:14:04,543 --> 00:14:06,847 We can actually remove channels and 239 00:14:07,615 --> 00:14:10,175 So that they don't flow through 240 00:14:10,431 --> 00:14:11,455 Heavy nodes 241 00:14:12,223 --> 00:14:12,991 We can do that 242 00:14:13,247 --> 00:14:14,783 Using a remove node 243 00:14:15,295 --> 00:14:17,087 It does exactly what it sounds 244 00:14:17,855 --> 00:14:18,879 When you pay bill in 245 00:14:19,135 --> 00:14:21,439 It's default is to remove all channels 246 00:14:21,951 --> 00:14:23,743 What we want to do actually 247 00:14:23,999 --> 00:14:25,535 Is we just want to keep 248 00:14:26,047 --> 00:14:27,071 Rgba 249 00:14:27,839 --> 00:14:29,119 And you can see now 250 00:14:29,375 --> 00:14:35,007 I turn it off and on this green we'll box disappears and no longer calculating 251 00:14:35,263 --> 00:14:36,799 All of those extra channels 252 00:14:37,055 --> 00:14:38,591 In these three nodes 253 00:14:38,847 --> 00:14:42,175 Because it's removed them from the camp at that point 254 00:14:42,431 --> 00:14:46,015 And then the next step we can follow to optimise this 255 00:14:46,271 --> 00:14:51,135 Is we can manage their bounding boxes or is very important 256 00:14:51,903 --> 00:14:54,719 And your notice we have a little extra on the outside 257 00:14:55,231 --> 00:14:57,279 This was rendered with overscan 258 00:14:58,559 --> 00:15:01,631 Why was it runs out with overscan what's take a look at the side right here 259 00:15:02,655 --> 00:15:04,191 I want to turn this crap on 260 00:15:05,471 --> 00:15:06,239 You'll see 261 00:15:07,263 --> 00:15:08,543 That we walked off 262 00:15:09,055 --> 00:15:09,823 The side 263 00:15:10,079 --> 00:15:11,103 This Renta 264 00:15:11,615 --> 00:15:15,967 Overscan because we knew we would have some sort of lens distortion 265 00:15:16,479 --> 00:15:17,247 Ansell 266 00:15:17,503 --> 00:15:21,343 The Lancer specialist grabbing his pixels on the left side and bringing them in 267 00:15:22,879 --> 00:15:24,415 We can see that squeeze here 268 00:15:25,183 --> 00:15:27,487 I need to make sure I make from this 269 00:15:27,743 --> 00:15:29,023 We're not laughing off 270 00:15:29,279 --> 00:15:30,559 Does extra pixels 271 00:15:31,583 --> 00:15:32,863 You can go ahead 272 00:15:33,631 --> 00:15:35,423 And carefully 273 00:15:35,935 --> 00:15:40,287 Crap this it's nice and optimise but that we don't cut anything 274 00:15:41,055 --> 00:15:44,127 Very girl that is much better 275 00:15:46,687 --> 00:15:49,503 What's go ahead and for us 276 00:15:54,111 --> 00:15:56,159 I think this is looking pretty good 277 00:15:56,671 --> 00:15:59,231 As always the best way to check your tracks 278 00:15:59,999 --> 00:16:01,535 Is with a stabilise 279 00:16:01,791 --> 00:16:07,935 So we can just grab a corner pin me I need to run it through this under storage has not really necessary in this case 280 00:16:09,471 --> 00:16:12,799 Because this is still going to stabilise the image as a whole 281 00:16:13,311 --> 00:16:16,895 And that's make sure that the sky is track in the entire time 282 00:16:19,967 --> 00:16:20,991 Call for that works 283 00:16:21,247 --> 00:16:23,551 Nice and steady there 284 00:16:26,111 --> 00:16:27,647 Scrubs 285 00:16:27,903 --> 00:16:28,415 Rick 286 00:16:29,951 --> 00:16:31,743 And looks like everything is sticking 287 00:16:31,999 --> 00:16:33,023 Very nice 288 00:16:35,839 --> 00:16:36,607 Wonderful 289 00:16:37,375 --> 00:16:42,239 I remember we did say the scale felt a little strange on this 290 00:16:42,751 --> 00:16:43,519 Because 291 00:16:43,775 --> 00:16:45,311 It looks like there's maybe 292 00:16:47,871 --> 00:16:50,943 Eat between our actor and the statue 293 00:16:51,455 --> 00:16:52,223 Bye 294 00:16:52,735 --> 00:16:55,551 That would make him around yater 295 00:16:56,063 --> 00:17:00,671 And that looks much more than that to me just based on the scale of this rock texture 296 00:17:01,183 --> 00:17:02,719 I think we can do 297 00:17:03,487 --> 00:17:04,511 Is water 298 00:17:04,767 --> 00:17:06,303 Have our own little cheetah 299 00:17:06,559 --> 00:17:07,583 Transformer 300 00:17:08,607 --> 00:17:10,655 This is all going to come get me 301 00:17:10,911 --> 00:17:12,447 And we can just see this app 302 00:17:13,983 --> 00:17:15,263 A little bit 303 00:17:19,103 --> 00:17:21,151 And that's gonna allow this to feel 304 00:17:21,407 --> 00:17:23,967 Much larger when it's further back 305 00:17:27,039 --> 00:17:28,575 We can take it a little 306 00:17:28,831 --> 00:17:29,599 Further 307 00:17:31,647 --> 00:17:35,231 The higher up the larger the scale is going to fill 308 00:17:35,743 --> 00:17:36,511 How's that 309 00:17:40,863 --> 00:17:44,703 I think something like this is working better still potentially a little small 310 00:17:44,959 --> 00:17:47,775 I will say this is good I think this is working 311 00:17:48,799 --> 00:17:53,407 Course I'll get rid of that stabiliser track is offset and good 312 00:17:54,175 --> 00:17:59,807 I'm going to go ahead and just move this after the side of you popping paste it 313 00:18:01,343 --> 00:18:03,903 The end of this video was organised 314 00:18:04,159 --> 00:18:05,183 A little bit more 315 00:18:05,439 --> 00:18:07,743 In our next video where they go ahead 316 00:18:08,255 --> 00:18:13,631 And start giving into the nitty-gritty details of camping this statue 317 00:18:13,887 --> 00:18:16,447 And I think we're gonna learn a lot while we were doing 318 00:18:16,959 --> 00:18:22,335 I'm gonna finish organising this and when we come back we can actually get to compositing or statue 319 00:18:22,591 --> 00:18:24,127 Thank you very much for listening 24612

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.