Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,256 --> 00:00:02,048
Hello there and welcome back
2
00:00:02,304 --> 00:00:06,656
Miss video minister setting up our digital matte painting for all ground
3
00:00:07,168 --> 00:00:13,312
Number for reference
4
00:00:13,568 --> 00:00:18,944
Collected Francis will be used for when it comes to building
5
00:00:19,200 --> 00:00:22,528
Some detail in the empty space that we have
6
00:00:23,552 --> 00:00:29,440
And there are some very unique and organs in the image that I like
7
00:00:29,696 --> 00:00:35,840
I really think these men is very interesting and I think
8
00:00:36,096 --> 00:00:39,936
Different Incorporated as a texture inside of Irish art
9
00:00:40,192 --> 00:00:42,496
Because we do have some creams in the foreground
10
00:00:43,008 --> 00:00:49,152
And it would make sense to these guidelines if they were other cranes in the sky like in the top right so well done
11
00:00:49,408 --> 00:00:55,552
Those in there I was just looking at general text as you can see it again we have those horizontal lines
12
00:00:57,088 --> 00:00:59,904
I was just looking at various markings on the ground
13
00:01:00,123 --> 00:01:02,363
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
14
00:01:02,364 --> 00:01:03,488
We have some shapes like this that
15
00:01:03,744 --> 00:01:08,352
Intended for people to not go and we have some more sideways lines here
16
00:01:08,608 --> 00:01:12,192
Do you like this shape I'm curious if we could get that in there
17
00:01:12,448 --> 00:01:14,240
More
18
00:01:14,752 --> 00:01:20,896
More reference of the sports there's always text you that I think would really
19
00:01:22,432 --> 00:01:24,224
Working at factories
20
00:01:24,480 --> 00:01:28,064
And I do like that exist as well
21
00:01:28,576 --> 00:01:30,368
And we can just keep looking through we can see
22
00:01:30,880 --> 00:01:37,024
There is markings on the ground for designating planes go in this one's I think we could designate a couple
23
00:01:38,048 --> 00:01:40,864
Is a plane being built and I do like
24
00:01:41,120 --> 00:01:45,216
Off to the side here you can see there a little designated areas
25
00:01:45,472 --> 00:01:49,568
You should not place any items and I think we could incorporate that
26
00:01:50,080 --> 00:01:55,712
In hours and just have a bunch of texture is here that I believe that were interesting
27
00:01:55,968 --> 00:01:57,248
This is from Aliens
28
00:01:57,504 --> 00:02:01,344
I do like this action ask her
29
00:02:01,856 --> 00:02:03,904
I think it's very well and it's all good
30
00:02:04,160 --> 00:02:06,208
No more future
31
00:02:06,464 --> 00:02:08,768
But it still feels like something that could exist
32
00:02:09,024 --> 00:02:15,168
General kind of pavement texture I was experimenting with the scene
33
00:02:15,680 --> 00:02:18,240
Pacific Rim
34
00:02:18,496 --> 00:02:21,312
And I think something I'd like to talk about as well
35
00:02:21,568 --> 00:02:24,896
Because working concept art
36
00:02:25,664 --> 00:02:31,552
This feels like a real space because you can see there is sun intention behind
37
00:02:31,808 --> 00:02:36,416
How old is laid out of these seem to indicate
38
00:02:36,672 --> 00:02:38,464
Places where you're not supposed to go
39
00:02:38,720 --> 00:02:44,864
Guiding out the giant robots and there's a lot of attention to detail and they said it feels
40
00:02:45,120 --> 00:02:45,632
Somewhere
41
00:02:45,888 --> 00:02:52,032
Could exist in a real world and that's always were going for because as you
42
00:02:52,288 --> 00:02:54,336
Keep going and get more more sci-fi
43
00:02:54,848 --> 00:02:55,616
What does
44
00:02:55,872 --> 00:03:02,016
If you're quite isn't letting I do think this is a really cool piece of concept but I'm not sure spatially
45
00:03:02,528 --> 00:03:08,672
Necessarily makes a tonne of senseless looks like a runway of some sort but based on
46
00:03:08,928 --> 00:03:12,768
Levitating it looks like there's more about helicopter ass
47
00:03:13,280 --> 00:03:15,840
Type of spaceship there's not really any
48
00:03:16,096 --> 00:03:17,888
Indicators for
49
00:03:18,144 --> 00:03:20,704
Spaceships like this should be going
50
00:03:20,960 --> 00:03:25,824
With that starts from things that are grounded
51
00:03:26,080 --> 00:03:29,408
And lived in like their starter is to make it feel real
52
00:03:29,920 --> 00:03:33,504
I'm not saying that this doesn't look because it's certainly does
53
00:03:33,760 --> 00:03:35,552
Doesn't necessarily
54
00:03:35,808 --> 00:03:36,832
Lived in
55
00:03:38,624 --> 00:03:44,768
And so what would make your space feel as lived in as possible with a painting looking at
56
00:03:45,024 --> 00:03:47,584
Brown battery for textures here
57
00:03:47,840 --> 00:03:53,984
And assembled some of my own but I think he's are some good references for different textures that we can grab
58
00:03:54,240 --> 00:03:59,616
Focus on and indicators as to
59
00:04:00,896 --> 00:04:02,432
I think not end up looking
60
00:04:03,200 --> 00:04:04,992
What's go ahead and get started
61
00:04:05,760 --> 00:04:09,856
So far we can begin or matte painting really do need some textures
62
00:04:10,112 --> 00:04:12,928
To get going to place them in these areas
63
00:04:13,184 --> 00:04:15,232
And so I went to textures.com
64
00:04:15,488 --> 00:04:17,791
I made a free account and I just downloaded
65
00:04:18,047 --> 00:04:24,191
These free lower resolution textures a grandfather six of them
66
00:04:24,447 --> 00:04:26,751
Sign up to tetris.com for free
67
00:04:27,007 --> 00:04:33,151
And get these is a great resource for seamless textures and I believe you can get 15 of these
68
00:04:33,663 --> 00:04:38,015
No cost to use so I definitely recommend doing as you're building it
69
00:04:38,271 --> 00:04:40,575
I'm going to include the 6
70
00:04:42,367 --> 00:04:44,927
What's go ahead bring those in
71
00:04:45,951 --> 00:04:48,767
Hit on work it's for this week
72
00:04:50,047 --> 00:04:52,863
Textures
73
00:04:53,119 --> 00:04:55,423
What's just grab all of these
74
00:05:03,103 --> 00:05:05,407
This damaged
75
00:05:05,919 --> 00:05:07,199
Concrete floor
76
00:05:07,455 --> 00:05:11,807
We have some brands if you want to use it we have a road
77
00:05:12,575 --> 00:05:13,343
Some more
78
00:05:13,855 --> 00:05:16,671
Concrete floor
79
00:05:17,183 --> 00:05:20,255
We have this time Justin Bieber useful
80
00:05:20,511 --> 00:05:23,327
We have a general concrete floor texture
81
00:05:23,583 --> 00:05:25,887
And we also have a road texture here
82
00:05:26,399 --> 00:05:29,727
All these as srgb
83
00:05:30,239 --> 00:05:31,263
4 textures
84
00:05:31,519 --> 00:05:33,823
Which is why it has defaulted to
85
00:05:34,079 --> 00:05:38,687
You see if we look here and we changed this to you matt paint
86
00:05:38,943 --> 00:05:42,783
It doesn't change it all this is the exact same as going input generic
87
00:05:43,039 --> 00:05:44,575
Srgb texture
88
00:05:45,599 --> 00:05:49,951
So that's a really using four of these and apparently all in the same colour space
89
00:05:50,719 --> 00:05:53,535
Call something to keep these after the site for now
90
00:05:54,047 --> 00:05:57,631
And let's go ahead and start building our
91
00:05:57,887 --> 00:05:58,399
Map
92
00:05:59,423 --> 00:06:01,983
I'm going to do is I'm going to
93
00:06:02,239 --> 00:06:03,007
Copy
94
00:06:03,519 --> 00:06:05,055
The set-up
95
00:06:07,359 --> 00:06:08,639
History
96
00:06:11,455 --> 00:06:13,247
And what to do
97
00:06:13,759 --> 00:06:16,831
Because I don't just want to stop copying and pasting
98
00:06:17,087 --> 00:06:17,855
My camera
99
00:06:18,111 --> 00:06:21,951
Speak soon you'll have 20 cameras
100
00:06:22,207 --> 00:06:24,255
And then you're received the dreaded know
101
00:06:24,767 --> 00:06:26,303
We change the camera slow
102
00:06:26,815 --> 00:06:29,119
Then you have to go to each of these cameras
103
00:06:29,375 --> 00:06:31,679
Individually and link them together
104
00:06:31,935 --> 00:06:36,543
And so when it comes to carer's I always always all is well
105
00:06:37,055 --> 00:06:38,591
Having a master key
106
00:06:39,359 --> 00:06:43,967
This is just like when we were together
107
00:06:44,223 --> 00:06:46,271
Miss out camera
108
00:06:46,527 --> 00:06:51,647
I give it .6 and red because that's my default colour for 3D objects
109
00:06:52,159 --> 00:06:54,719
And I just throw another backdrop
110
00:06:54,975 --> 00:06:55,999
Around
111
00:06:58,047 --> 00:06:59,327
Where are you say
112
00:06:59,839 --> 00:07:01,887
Out master camera
113
00:07:03,423 --> 00:07:07,263
And this is going to be the cameras in our scene
114
00:07:07,775 --> 00:07:09,823
So we can copy and paste this and more
115
00:07:10,591 --> 00:07:11,359
Play B Lynn
116
00:07:11,615 --> 00:07:12,895
N type in camera
117
00:07:13,151 --> 00:07:17,759
Postage stamps do not work with camera inputs but no arts do
118
00:07:18,015 --> 00:07:19,295
What is the input
119
00:07:20,063 --> 00:07:23,135
And we can go ahead and type this
120
00:07:23,647 --> 00:07:24,927
Into our skin
121
00:07:26,975 --> 00:07:32,095
And now are texture is on or floor removing this camera
122
00:07:32,351 --> 00:07:36,703
And then pasting this around the Script like we will be later
123
00:07:37,215 --> 00:07:39,007
If we need to update the camera
124
00:07:39,263 --> 00:07:41,311
When the deal is changed one file
125
00:07:41,567 --> 00:07:43,615
Then we are good to go
126
00:07:45,151 --> 00:07:47,199
Call so we have this setup
127
00:07:47,711 --> 00:07:51,295
Let's go ahead and look at how we can watch this
128
00:07:51,551 --> 00:07:53,599
With our background here
129
00:07:54,111 --> 00:07:55,647
What to do
130
00:07:56,159 --> 00:07:57,183
Is a fact
131
00:07:57,439 --> 00:07:59,487
H r g b a sky
132
00:07:59,743 --> 00:08:01,791
That is where most of
133
00:08:02,047 --> 00:08:03,839
Washed out detail
134
00:08:05,119 --> 00:08:10,751
And in order to change it we have to replace the RGB a Sky channel
135
00:08:11,519 --> 00:08:15,871
What's go ahead and look at what I would take to do that make a dart node
136
00:08:16,895 --> 00:08:19,711
Because I just want to affect our environment
137
00:08:21,247 --> 00:08:23,295
Make a shuffle
138
00:08:27,391 --> 00:08:28,415
And West
139
00:08:28,671 --> 00:08:31,999
Shuffle out rgba Sky
140
00:08:34,303 --> 00:08:35,839
Also we have any progress here
141
00:08:36,351 --> 00:08:37,119
We can type
142
00:08:37,375 --> 00:08:38,399
Value
143
00:08:38,911 --> 00:08:39,935
In one
144
00:08:40,191 --> 00:08:41,727
Celebrity more shuffling
145
00:08:43,775 --> 00:08:44,799
Awesome
146
00:08:45,823 --> 00:08:46,591
Sylvester
147
00:08:46,847 --> 00:08:49,919
First class that we need
148
00:08:51,199 --> 00:08:52,991
And I mean that we need
149
00:08:54,271 --> 00:08:54,783
Is
150
00:08:55,551 --> 00:08:59,391
A mask of some sort because we only want to affect the grass
151
00:08:59,903 --> 00:09:01,439
So thanks for in here
152
00:09:01,951 --> 00:09:04,255
We have a ground mask
153
00:09:04,767 --> 00:09:05,791
Right here
154
00:09:07,071 --> 00:09:08,863
To use
155
00:09:09,119 --> 00:09:10,655
Our channel
156
00:09:12,191 --> 00:09:14,239
To get a nice mask of this ground
157
00:09:15,263 --> 00:09:21,407
So what's go ahead and paper round green into all the inputs are just extra clear
158
00:09:22,943 --> 00:09:24,223
And now I have a mass
159
00:09:25,503 --> 00:09:31,391
We will go ahead and make the same mask merge City box the intersection to be safe
160
00:09:32,159 --> 00:09:34,207
And then what we can do
161
00:09:34,463 --> 00:09:35,743
Is we can merge this
162
00:09:39,071 --> 00:09:40,607
But you're not a problem
163
00:09:40,863 --> 00:09:43,167
Does this currently not look good
164
00:09:43,679 --> 00:09:46,751
Losing for shadow information
165
00:09:48,543 --> 00:09:54,687
And that is never good if this was a material please
166
00:09:54,943 --> 00:09:57,247
Don't have
167
00:09:57,759 --> 00:09:59,807
We had is this rgba Sky
168
00:10:00,345 --> 00:10:02,504
Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
169
00:10:02,505 --> 00:10:02,623
And so we can do
170
00:10:03,647 --> 00:10:05,695
Is we can make an advert
171
00:10:07,487 --> 00:10:08,767
What connector here
172
00:10:09,279 --> 00:10:11,839
And let's multiply this together
173
00:10:13,375 --> 00:10:16,959
And now you'll see you're starting to get online information
174
00:10:17,215 --> 00:10:19,775
Next in width are concrete for
175
00:10:20,287 --> 00:10:22,079
Immersion over
176
00:10:22,591 --> 00:10:24,639
This is looking ok but
177
00:10:24,895 --> 00:10:26,943
Of an issue here
178
00:10:27,711 --> 00:10:31,295
Flashing this over 3.2
179
00:10:31,551 --> 00:10:32,319
Replace it
180
00:10:32,831 --> 00:10:35,647
And why is he don't have an Alpha
181
00:10:36,415 --> 00:10:39,231
Let's go ahead and argb a sky and give it an Alpha
182
00:10:39,743 --> 00:10:42,047
And now this is being directly merged over
183
00:10:43,839 --> 00:10:46,399
And this brings up of course I'm not a problem
184
00:10:47,167 --> 00:10:48,447
This is way too dark
185
00:10:48,959 --> 00:10:52,031
Swing your head and make a colour corrector here
186
00:10:52,799 --> 00:10:56,127
Game 2.2
187
00:10:56,383 --> 00:11:02,527
Baby of a change in h round brightness
188
00:11:03,295 --> 00:11:05,343
So the next thing we can do what I think is
189
00:11:05,599 --> 00:11:09,951
I just asked I don't find it looking at
190
00:11:10,463 --> 00:11:11,999
What's go ahead in gamma this app
191
00:11:13,791 --> 00:11:14,559
Something like
192
00:11:16,351 --> 00:11:21,471
In which cultural movement is right around the same area
193
00:11:21,727 --> 00:11:23,263
Free sample
194
00:11:23,519 --> 00:11:26,079
Is pretty Dead on there
195
00:11:26,591 --> 00:11:29,663
We just need to adjust the colours we can see
196
00:11:29,919 --> 00:11:32,479
Not quite in the same ring
197
00:11:32,735 --> 00:11:36,831
To match the hue and saturation a little bit more closely starts go ahead
198
00:11:37,087 --> 00:11:38,879
And adjust that
199
00:11:40,159 --> 00:11:42,207
Taranis merge off an orange
200
00:11:42,463 --> 00:11:44,767
So I think we need some more girl in here
201
00:11:47,071 --> 00:11:48,607
H u a bit
202
00:11:49,375 --> 00:11:50,655
Turn off alarm
203
00:11:51,167 --> 00:11:53,471
Burn like me to just
204
00:11:53,727 --> 00:11:57,567
Turn on hue wheels around hu16 there
205
00:11:57,823 --> 00:12:00,127
Directions to start moving around
206
00:12:01,663 --> 00:12:03,711
Add to 16
207
00:12:05,759 --> 00:12:08,063
All we've done to this
208
00:12:08,319 --> 00:12:10,623
Is a bit of texture
209
00:12:11,647 --> 00:12:14,719
Match
210
00:12:15,487 --> 00:12:18,559
We turn it off and on again shadows are a little bit darker
211
00:12:18,815 --> 00:12:24,959
So my head and maybe turn it down a bit it's a bouncing actually make sure we get this right
212
00:12:25,471 --> 00:12:26,239
From the gate
213
00:12:27,519 --> 00:12:30,079
Close to me
214
00:12:30,335 --> 00:12:34,943
Alright so step one is completely had a ground texture in here
215
00:12:35,967 --> 00:12:37,247
And if we scrub through
216
00:12:38,015 --> 00:12:39,295
It's going to try
217
00:12:40,063 --> 00:12:40,831
With her back
218
00:12:43,135 --> 00:12:47,999
To do is replace original rgba Sky
219
00:12:48,255 --> 00:12:49,535
In our main pipe
220
00:12:50,559 --> 00:12:52,351
Rgba Sky
221
00:12:53,375 --> 00:12:54,911
This is untextured version
222
00:12:55,167 --> 00:12:57,215
And we'll make a shuffle mode
223
00:12:57,983 --> 00:12:59,007
Open here
224
00:13:01,567 --> 00:13:02,847
Our combined
225
00:13:03,103 --> 00:13:04,383
Rgba Sky
226
00:13:04,639 --> 00:13:06,431
And mapping
227
00:13:07,455 --> 00:13:09,503
And let's take the rgba
228
00:13:09,759 --> 00:13:11,039
From input
229
00:13:11,551 --> 00:13:12,319
And put it
230
00:13:12,575 --> 00:13:13,599
Into you
231
00:13:14,879 --> 00:13:16,159
Rgba Sky
232
00:13:17,183 --> 00:13:20,767
And this is just replacing it and now we have texted her through here
233
00:13:21,023 --> 00:13:24,351
And if we go away down
234
00:13:25,887 --> 00:13:27,167
We can see our texts
235
00:13:27,935 --> 00:13:32,287
So our baseline here is set up we can start working
236
00:13:32,543 --> 00:13:34,591
On the actual Freda b
237
00:13:35,359 --> 00:13:36,895
And what does the name the
238
00:13:39,711 --> 00:13:43,551
Value out one and that will tell us what we replacing
239
00:13:45,599 --> 00:13:48,927
I can start working and getting this looking better
240
00:13:49,183 --> 00:13:51,487
Because this texture is huge
241
00:13:51,743 --> 00:13:57,887
So I'm gonna keep this of you so I can see
242
00:13:58,399 --> 00:14:00,447
And you with our second
243
00:14:02,239 --> 00:14:07,359
Alright so clearly the scale of this texture compared to a references isn't much
244
00:14:07,615 --> 00:14:10,943
Machine Mart
245
00:14:11,455 --> 00:14:14,783
And I also want to make your man thinking here old
246
00:14:15,039 --> 00:14:15,807
High
247
00:14:16,575 --> 00:14:19,135
What do that really quick to make a reformat
248
00:14:20,671 --> 00:14:23,743
Let's make a brand new
249
00:14:25,791 --> 00:14:26,559
What's me
250
00:14:27,327 --> 00:14:29,631
A former called 496
251
00:14:30,399 --> 00:14:33,471
It will make the width and height 4096
252
00:14:35,007 --> 00:14:40,895
So you might be thinking yourself this hasn't really done anything it's upraise this but our result isn't any
253
00:14:41,663 --> 00:14:44,223
That's because we're going to do is use
254
00:14:44,479 --> 00:14:45,247
The tiled
255
00:14:47,039 --> 00:14:50,111
Number to title due to take a seamless texture
256
00:14:50,367 --> 00:14:53,439
And just tell it like it's a UV mapping a 3D
257
00:14:53,951 --> 00:14:56,511
And suddenly you're seeing the size of starting the few
258
00:14:56,767 --> 00:14:58,559
Might much better
259
00:14:59,583 --> 00:15:03,423
But as is always the issue when you start tiling too much
260
00:15:03,679 --> 00:15:07,775
It starts to feel very uniform and so what am I doing here
261
00:15:08,031 --> 00:15:11,871
Is make a couple of tiles and then mix them together
262
00:15:12,383 --> 00:15:13,663
Copy and paste
263
00:15:14,687 --> 00:15:15,967
Are tile over here
264
00:15:17,247 --> 00:15:18,783
Go ahead and
265
00:15:19,039 --> 00:15:20,319
Type this in
266
00:15:21,087 --> 00:15:22,367
Looking at
267
00:15:22,879 --> 00:15:25,439
Let's go ahead and me or time
268
00:15:27,999 --> 00:15:30,303
To unnatural shape for me
269
00:15:30,559 --> 00:15:32,863
Up
270
00:15:35,679 --> 00:15:37,727
And I'll text you a bit smaller
271
00:15:37,983 --> 00:15:40,543
And I want a cookie mix
272
00:15:40,799 --> 00:15:42,591
Between the two of these
273
00:15:45,151 --> 00:15:47,199
Greathead and what about right here
274
00:15:47,711 --> 00:15:49,247
And what's making noise power
275
00:15:49,759 --> 00:15:51,551
And if you know is right now
276
00:15:52,575 --> 00:15:54,879
We can see it
277
00:15:55,135 --> 00:15:57,183
I just like the greater we can control
278
00:15:57,695 --> 00:15:58,975
The size of our noise
279
00:15:59,999 --> 00:16:01,535
Weather reformatting
280
00:16:02,303 --> 00:16:05,631
And now we have a full 96 by 4096
281
00:16:05,887 --> 00:16:08,191
And if he makes and pipes the same
282
00:16:08,447 --> 00:16:10,239
We start breaking up
283
00:16:11,007 --> 00:16:12,287
Our texture
284
00:16:12,543 --> 00:16:14,591
Let's between this afternoon you can notice that
285
00:16:14,847 --> 00:16:17,407
Breaking up the tile in a bit
286
00:16:18,175 --> 00:16:21,759
The fact that we don't have an Alpha
287
00:16:22,783 --> 00:16:24,319
Make sure you turn it on
288
00:16:24,575 --> 00:16:26,879
Tile
289
00:16:27,135 --> 00:16:28,415
And nothing else
290
00:16:29,183 --> 00:16:32,767
And so I want to make the size of a noise a little bit bigger
291
00:16:33,279 --> 00:16:35,839
I'm going to go ahead and work around noise right here
292
00:16:36,095 --> 00:16:39,935
What is this one of my favourite effects I use it all the time
293
00:16:40,191 --> 00:16:42,495
We can go ahead and just scale this app
294
00:16:42,751 --> 00:16:45,311
Just a start breaking up this time in a bit
295
00:16:45,823 --> 00:16:47,359
When we start turning up the game
296
00:16:47,615 --> 00:16:50,175
It's really just sharpening or text her here
297
00:16:51,199 --> 00:16:54,271
We can turn it up a bit maybe something like 0.7
298
00:16:54,783 --> 00:16:57,599
Add starting a break up or pattern pretty nicely
299
00:16:58,879 --> 00:17:00,415
And move this down
300
00:17:01,439 --> 00:17:02,975
And I want to you
301
00:17:03,231 --> 00:17:07,071
In our first make sure we're looking at a combined result
302
00:17:08,351 --> 00:17:09,631
The
303
00:17:12,191 --> 00:17:16,543
And let's go ahead and do this just one more time copy and paste Italian
304
00:17:18,847 --> 00:17:21,663
Dog copy and paste or key makes a noise
305
00:17:23,967 --> 00:17:26,527
And West start
306
00:17:26,783 --> 00:17:27,295
Again
307
00:17:29,087 --> 00:17:32,159
I'm going to change this to 6 and 6
308
00:17:33,183 --> 00:17:34,719
And I'm going to
309
00:17:34,975 --> 00:17:37,279
Go ahead and make a noise a little smaller
310
00:17:39,839 --> 00:17:41,887
Just to break that up some
311
00:17:42,143 --> 00:17:44,447
And what's going on my car noise again
312
00:17:44,703 --> 00:17:50,847
To offset the Z which is just evolution you want to animate your noise person
313
00:17:51,871 --> 00:17:54,687
This is how you do it with the Z is not changing
314
00:17:54,943 --> 00:17:58,271
Just where it is in the space
315
00:17:59,295 --> 00:18:01,087
So I think something like that is working
316
00:18:01,343 --> 00:18:06,719
Let's go ahead and Turner tiring off and on the exactly how far we can
317
00:18:07,743 --> 00:18:09,279
2 tops break it up
318
00:18:09,535 --> 00:18:10,815
Pretty nicely better
319
00:18:11,839 --> 00:18:15,423
And if we can still like the texture even snow
320
00:18:16,191 --> 00:18:17,727
Maybe do 8
321
00:18:18,239 --> 00:18:19,007
Eat here
322
00:18:20,543 --> 00:18:23,359
7 and 7
323
00:18:27,199 --> 00:18:28,223
Something like
324
00:18:28,479 --> 00:18:29,247
That
325
00:18:29,503 --> 00:18:31,807
Call let's go ahead turn it off and on
326
00:18:33,599 --> 00:18:34,879
Mr Nice
327
00:18:35,135 --> 00:18:38,975
Subtle amount of detail
328
00:18:39,231 --> 00:18:44,351
How to make a shirt in now then they'll just increase the slight contrast that we have
329
00:18:44,607 --> 00:18:46,655
Affect there
330
00:18:47,423 --> 00:18:49,983
I think it will help bring out those little details
331
00:18:50,495 --> 00:18:53,567
Call Sweetheart ground texture me
332
00:18:54,591 --> 00:18:56,639
What does the name the stampy ground
333
00:18:57,151 --> 00:18:57,919
Texture
334
00:18:59,199 --> 00:19:03,551
What's the time I make my DMP knows a darker shade of green
335
00:19:04,319 --> 00:19:04,831
Something
336
00:19:07,391 --> 00:19:09,695
Lanarkshire
337
00:19:13,279 --> 00:19:18,399
Course we have our baseline ground extra here if we look at the end of our pipe
338
00:19:19,167 --> 00:19:20,447
See that
339
00:19:20,703 --> 00:19:21,215
Close
340
00:19:21,727 --> 00:19:27,871
We have it here now but in our next video really go ahead and start learning some more
341
00:19:28,127 --> 00:19:30,175
That's really good
24032
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.