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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello there and welcome back 2 00:00:02,304 --> 00:00:06,656 Miss video minister setting up our digital matte painting for all ground 3 00:00:07,168 --> 00:00:13,312 Number for reference 4 00:00:13,568 --> 00:00:18,944 Collected Francis will be used for when it comes to building 5 00:00:19,200 --> 00:00:22,528 Some detail in the empty space that we have 6 00:00:23,552 --> 00:00:29,440 And there are some very unique and organs in the image that I like 7 00:00:29,696 --> 00:00:35,840 I really think these men is very interesting and I think 8 00:00:36,096 --> 00:00:39,936 Different Incorporated as a texture inside of Irish art 9 00:00:40,192 --> 00:00:42,496 Because we do have some creams in the foreground 10 00:00:43,008 --> 00:00:49,152 And it would make sense to these guidelines if they were other cranes in the sky like in the top right so well done 11 00:00:49,408 --> 00:00:55,552 Those in there I was just looking at general text as you can see it again we have those horizontal lines 12 00:00:57,088 --> 00:00:59,904 I was just looking at various markings on the ground 13 00:01:00,123 --> 00:01:02,363 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:02,364 --> 00:01:03,488 We have some shapes like this that 15 00:01:03,744 --> 00:01:08,352 Intended for people to not go and we have some more sideways lines here 16 00:01:08,608 --> 00:01:12,192 Do you like this shape I'm curious if we could get that in there 17 00:01:12,448 --> 00:01:14,240 More 18 00:01:14,752 --> 00:01:20,896 More reference of the sports there's always text you that I think would really 19 00:01:22,432 --> 00:01:24,224 Working at factories 20 00:01:24,480 --> 00:01:28,064 And I do like that exist as well 21 00:01:28,576 --> 00:01:30,368 And we can just keep looking through we can see 22 00:01:30,880 --> 00:01:37,024 There is markings on the ground for designating planes go in this one's I think we could designate a couple 23 00:01:38,048 --> 00:01:40,864 Is a plane being built and I do like 24 00:01:41,120 --> 00:01:45,216 Off to the side here you can see there a little designated areas 25 00:01:45,472 --> 00:01:49,568 You should not place any items and I think we could incorporate that 26 00:01:50,080 --> 00:01:55,712 In hours and just have a bunch of texture is here that I believe that were interesting 27 00:01:55,968 --> 00:01:57,248 This is from Aliens 28 00:01:57,504 --> 00:02:01,344 I do like this action ask her 29 00:02:01,856 --> 00:02:03,904 I think it's very well and it's all good 30 00:02:04,160 --> 00:02:06,208 No more future 31 00:02:06,464 --> 00:02:08,768 But it still feels like something that could exist 32 00:02:09,024 --> 00:02:15,168 General kind of pavement texture I was experimenting with the scene 33 00:02:15,680 --> 00:02:18,240 Pacific Rim 34 00:02:18,496 --> 00:02:21,312 And I think something I'd like to talk about as well 35 00:02:21,568 --> 00:02:24,896 Because working concept art 36 00:02:25,664 --> 00:02:31,552 This feels like a real space because you can see there is sun intention behind 37 00:02:31,808 --> 00:02:36,416 How old is laid out of these seem to indicate 38 00:02:36,672 --> 00:02:38,464 Places where you're not supposed to go 39 00:02:38,720 --> 00:02:44,864 Guiding out the giant robots and there's a lot of attention to detail and they said it feels 40 00:02:45,120 --> 00:02:45,632 Somewhere 41 00:02:45,888 --> 00:02:52,032 Could exist in a real world and that's always were going for because as you 42 00:02:52,288 --> 00:02:54,336 Keep going and get more more sci-fi 43 00:02:54,848 --> 00:02:55,616 What does 44 00:02:55,872 --> 00:03:02,016 If you're quite isn't letting I do think this is a really cool piece of concept but I'm not sure spatially 45 00:03:02,528 --> 00:03:08,672 Necessarily makes a tonne of senseless looks like a runway of some sort but based on 46 00:03:08,928 --> 00:03:12,768 Levitating it looks like there's more about helicopter ass 47 00:03:13,280 --> 00:03:15,840 Type of spaceship there's not really any 48 00:03:16,096 --> 00:03:17,888 Indicators for 49 00:03:18,144 --> 00:03:20,704 Spaceships like this should be going 50 00:03:20,960 --> 00:03:25,824 With that starts from things that are grounded 51 00:03:26,080 --> 00:03:29,408 And lived in like their starter is to make it feel real 52 00:03:29,920 --> 00:03:33,504 I'm not saying that this doesn't look because it's certainly does 53 00:03:33,760 --> 00:03:35,552 Doesn't necessarily 54 00:03:35,808 --> 00:03:36,832 Lived in 55 00:03:38,624 --> 00:03:44,768 And so what would make your space feel as lived in as possible with a painting looking at 56 00:03:45,024 --> 00:03:47,584 Brown battery for textures here 57 00:03:47,840 --> 00:03:53,984 And assembled some of my own but I think he's are some good references for different textures that we can grab 58 00:03:54,240 --> 00:03:59,616 Focus on and indicators as to 59 00:04:00,896 --> 00:04:02,432 I think not end up looking 60 00:04:03,200 --> 00:04:04,992 What's go ahead and get started 61 00:04:05,760 --> 00:04:09,856 So far we can begin or matte painting really do need some textures 62 00:04:10,112 --> 00:04:12,928 To get going to place them in these areas 63 00:04:13,184 --> 00:04:15,232 And so I went to textures.com 64 00:04:15,488 --> 00:04:17,791 I made a free account and I just downloaded 65 00:04:18,047 --> 00:04:24,191 These free lower resolution textures a grandfather six of them 66 00:04:24,447 --> 00:04:26,751 Sign up to tetris.com for free 67 00:04:27,007 --> 00:04:33,151 And get these is a great resource for seamless textures and I believe you can get 15 of these 68 00:04:33,663 --> 00:04:38,015 No cost to use so I definitely recommend doing as you're building it 69 00:04:38,271 --> 00:04:40,575 I'm going to include the 6 70 00:04:42,367 --> 00:04:44,927 What's go ahead bring those in 71 00:04:45,951 --> 00:04:48,767 Hit on work it's for this week 72 00:04:50,047 --> 00:04:52,863 Textures 73 00:04:53,119 --> 00:04:55,423 What's just grab all of these 74 00:05:03,103 --> 00:05:05,407 This damaged 75 00:05:05,919 --> 00:05:07,199 Concrete floor 76 00:05:07,455 --> 00:05:11,807 We have some brands if you want to use it we have a road 77 00:05:12,575 --> 00:05:13,343 Some more 78 00:05:13,855 --> 00:05:16,671 Concrete floor 79 00:05:17,183 --> 00:05:20,255 We have this time Justin Bieber useful 80 00:05:20,511 --> 00:05:23,327 We have a general concrete floor texture 81 00:05:23,583 --> 00:05:25,887 And we also have a road texture here 82 00:05:26,399 --> 00:05:29,727 All these as srgb 83 00:05:30,239 --> 00:05:31,263 4 textures 84 00:05:31,519 --> 00:05:33,823 Which is why it has defaulted to 85 00:05:34,079 --> 00:05:38,687 You see if we look here and we changed this to you matt paint 86 00:05:38,943 --> 00:05:42,783 It doesn't change it all this is the exact same as going input generic 87 00:05:43,039 --> 00:05:44,575 Srgb texture 88 00:05:45,599 --> 00:05:49,951 So that's a really using four of these and apparently all in the same colour space 89 00:05:50,719 --> 00:05:53,535 Call something to keep these after the site for now 90 00:05:54,047 --> 00:05:57,631 And let's go ahead and start building our 91 00:05:57,887 --> 00:05:58,399 Map 92 00:05:59,423 --> 00:06:01,983 I'm going to do is I'm going to 93 00:06:02,239 --> 00:06:03,007 Copy 94 00:06:03,519 --> 00:06:05,055 The set-up 95 00:06:07,359 --> 00:06:08,639 History 96 00:06:11,455 --> 00:06:13,247 And what to do 97 00:06:13,759 --> 00:06:16,831 Because I don't just want to stop copying and pasting 98 00:06:17,087 --> 00:06:17,855 My camera 99 00:06:18,111 --> 00:06:21,951 Speak soon you'll have 20 cameras 100 00:06:22,207 --> 00:06:24,255 And then you're received the dreaded know 101 00:06:24,767 --> 00:06:26,303 We change the camera slow 102 00:06:26,815 --> 00:06:29,119 Then you have to go to each of these cameras 103 00:06:29,375 --> 00:06:31,679 Individually and link them together 104 00:06:31,935 --> 00:06:36,543 And so when it comes to carer's I always always all is well 105 00:06:37,055 --> 00:06:38,591 Having a master key 106 00:06:39,359 --> 00:06:43,967 This is just like when we were together 107 00:06:44,223 --> 00:06:46,271 Miss out camera 108 00:06:46,527 --> 00:06:51,647 I give it .6 and red because that's my default colour for 3D objects 109 00:06:52,159 --> 00:06:54,719 And I just throw another backdrop 110 00:06:54,975 --> 00:06:55,999 Around 111 00:06:58,047 --> 00:06:59,327 Where are you say 112 00:06:59,839 --> 00:07:01,887 Out master camera 113 00:07:03,423 --> 00:07:07,263 And this is going to be the cameras in our scene 114 00:07:07,775 --> 00:07:09,823 So we can copy and paste this and more 115 00:07:10,591 --> 00:07:11,359 Play B Lynn 116 00:07:11,615 --> 00:07:12,895 N type in camera 117 00:07:13,151 --> 00:07:17,759 Postage stamps do not work with camera inputs but no arts do 118 00:07:18,015 --> 00:07:19,295 What is the input 119 00:07:20,063 --> 00:07:23,135 And we can go ahead and type this 120 00:07:23,647 --> 00:07:24,927 Into our skin 121 00:07:26,975 --> 00:07:32,095 And now are texture is on or floor removing this camera 122 00:07:32,351 --> 00:07:36,703 And then pasting this around the Script like we will be later 123 00:07:37,215 --> 00:07:39,007 If we need to update the camera 124 00:07:39,263 --> 00:07:41,311 When the deal is changed one file 125 00:07:41,567 --> 00:07:43,615 Then we are good to go 126 00:07:45,151 --> 00:07:47,199 Call so we have this setup 127 00:07:47,711 --> 00:07:51,295 Let's go ahead and look at how we can watch this 128 00:07:51,551 --> 00:07:53,599 With our background here 129 00:07:54,111 --> 00:07:55,647 What to do 130 00:07:56,159 --> 00:07:57,183 Is a fact 131 00:07:57,439 --> 00:07:59,487 H r g b a sky 132 00:07:59,743 --> 00:08:01,791 That is where most of 133 00:08:02,047 --> 00:08:03,839 Washed out detail 134 00:08:05,119 --> 00:08:10,751 And in order to change it we have to replace the RGB a Sky channel 135 00:08:11,519 --> 00:08:15,871 What's go ahead and look at what I would take to do that make a dart node 136 00:08:16,895 --> 00:08:19,711 Because I just want to affect our environment 137 00:08:21,247 --> 00:08:23,295 Make a shuffle 138 00:08:27,391 --> 00:08:28,415 And West 139 00:08:28,671 --> 00:08:31,999 Shuffle out rgba Sky 140 00:08:34,303 --> 00:08:35,839 Also we have any progress here 141 00:08:36,351 --> 00:08:37,119 We can type 142 00:08:37,375 --> 00:08:38,399 Value 143 00:08:38,911 --> 00:08:39,935 In one 144 00:08:40,191 --> 00:08:41,727 Celebrity more shuffling 145 00:08:43,775 --> 00:08:44,799 Awesome 146 00:08:45,823 --> 00:08:46,591 Sylvester 147 00:08:46,847 --> 00:08:49,919 First class that we need 148 00:08:51,199 --> 00:08:52,991 And I mean that we need 149 00:08:54,271 --> 00:08:54,783 Is 150 00:08:55,551 --> 00:08:59,391 A mask of some sort because we only want to affect the grass 151 00:08:59,903 --> 00:09:01,439 So thanks for in here 152 00:09:01,951 --> 00:09:04,255 We have a ground mask 153 00:09:04,767 --> 00:09:05,791 Right here 154 00:09:07,071 --> 00:09:08,863 To use 155 00:09:09,119 --> 00:09:10,655 Our channel 156 00:09:12,191 --> 00:09:14,239 To get a nice mask of this ground 157 00:09:15,263 --> 00:09:21,407 So what's go ahead and paper round green into all the inputs are just extra clear 158 00:09:22,943 --> 00:09:24,223 And now I have a mass 159 00:09:25,503 --> 00:09:31,391 We will go ahead and make the same mask merge City box the intersection to be safe 160 00:09:32,159 --> 00:09:34,207 And then what we can do 161 00:09:34,463 --> 00:09:35,743 Is we can merge this 162 00:09:39,071 --> 00:09:40,607 But you're not a problem 163 00:09:40,863 --> 00:09:43,167 Does this currently not look good 164 00:09:43,679 --> 00:09:46,751 Losing for shadow information 165 00:09:48,543 --> 00:09:54,687 And that is never good if this was a material please 166 00:09:54,943 --> 00:09:57,247 Don't have 167 00:09:57,759 --> 00:09:59,807 We had is this rgba Sky 168 00:10:00,345 --> 00:10:02,504 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 169 00:10:02,505 --> 00:10:02,623 And so we can do 170 00:10:03,647 --> 00:10:05,695 Is we can make an advert 171 00:10:07,487 --> 00:10:08,767 What connector here 172 00:10:09,279 --> 00:10:11,839 And let's multiply this together 173 00:10:13,375 --> 00:10:16,959 And now you'll see you're starting to get online information 174 00:10:17,215 --> 00:10:19,775 Next in width are concrete for 175 00:10:20,287 --> 00:10:22,079 Immersion over 176 00:10:22,591 --> 00:10:24,639 This is looking ok but 177 00:10:24,895 --> 00:10:26,943 Of an issue here 178 00:10:27,711 --> 00:10:31,295 Flashing this over 3.2 179 00:10:31,551 --> 00:10:32,319 Replace it 180 00:10:32,831 --> 00:10:35,647 And why is he don't have an Alpha 181 00:10:36,415 --> 00:10:39,231 Let's go ahead and argb a sky and give it an Alpha 182 00:10:39,743 --> 00:10:42,047 And now this is being directly merged over 183 00:10:43,839 --> 00:10:46,399 And this brings up of course I'm not a problem 184 00:10:47,167 --> 00:10:48,447 This is way too dark 185 00:10:48,959 --> 00:10:52,031 Swing your head and make a colour corrector here 186 00:10:52,799 --> 00:10:56,127 Game 2.2 187 00:10:56,383 --> 00:11:02,527 Baby of a change in h round brightness 188 00:11:03,295 --> 00:11:05,343 So the next thing we can do what I think is 189 00:11:05,599 --> 00:11:09,951 I just asked I don't find it looking at 190 00:11:10,463 --> 00:11:11,999 What's go ahead in gamma this app 191 00:11:13,791 --> 00:11:14,559 Something like 192 00:11:16,351 --> 00:11:21,471 In which cultural movement is right around the same area 193 00:11:21,727 --> 00:11:23,263 Free sample 194 00:11:23,519 --> 00:11:26,079 Is pretty Dead on there 195 00:11:26,591 --> 00:11:29,663 We just need to adjust the colours we can see 196 00:11:29,919 --> 00:11:32,479 Not quite in the same ring 197 00:11:32,735 --> 00:11:36,831 To match the hue and saturation a little bit more closely starts go ahead 198 00:11:37,087 --> 00:11:38,879 And adjust that 199 00:11:40,159 --> 00:11:42,207 Taranis merge off an orange 200 00:11:42,463 --> 00:11:44,767 So I think we need some more girl in here 201 00:11:47,071 --> 00:11:48,607 H u a bit 202 00:11:49,375 --> 00:11:50,655 Turn off alarm 203 00:11:51,167 --> 00:11:53,471 Burn like me to just 204 00:11:53,727 --> 00:11:57,567 Turn on hue wheels around hu16 there 205 00:11:57,823 --> 00:12:00,127 Directions to start moving around 206 00:12:01,663 --> 00:12:03,711 Add to 16 207 00:12:05,759 --> 00:12:08,063 All we've done to this 208 00:12:08,319 --> 00:12:10,623 Is a bit of texture 209 00:12:11,647 --> 00:12:14,719 Match 210 00:12:15,487 --> 00:12:18,559 We turn it off and on again shadows are a little bit darker 211 00:12:18,815 --> 00:12:24,959 So my head and maybe turn it down a bit it's a bouncing actually make sure we get this right 212 00:12:25,471 --> 00:12:26,239 From the gate 213 00:12:27,519 --> 00:12:30,079 Close to me 214 00:12:30,335 --> 00:12:34,943 Alright so step one is completely had a ground texture in here 215 00:12:35,967 --> 00:12:37,247 And if we scrub through 216 00:12:38,015 --> 00:12:39,295 It's going to try 217 00:12:40,063 --> 00:12:40,831 With her back 218 00:12:43,135 --> 00:12:47,999 To do is replace original rgba Sky 219 00:12:48,255 --> 00:12:49,535 In our main pipe 220 00:12:50,559 --> 00:12:52,351 Rgba Sky 221 00:12:53,375 --> 00:12:54,911 This is untextured version 222 00:12:55,167 --> 00:12:57,215 And we'll make a shuffle mode 223 00:12:57,983 --> 00:12:59,007 Open here 224 00:13:01,567 --> 00:13:02,847 Our combined 225 00:13:03,103 --> 00:13:04,383 Rgba Sky 226 00:13:04,639 --> 00:13:06,431 And mapping 227 00:13:07,455 --> 00:13:09,503 And let's take the rgba 228 00:13:09,759 --> 00:13:11,039 From input 229 00:13:11,551 --> 00:13:12,319 And put it 230 00:13:12,575 --> 00:13:13,599 Into you 231 00:13:14,879 --> 00:13:16,159 Rgba Sky 232 00:13:17,183 --> 00:13:20,767 And this is just replacing it and now we have texted her through here 233 00:13:21,023 --> 00:13:24,351 And if we go away down 234 00:13:25,887 --> 00:13:27,167 We can see our texts 235 00:13:27,935 --> 00:13:32,287 So our baseline here is set up we can start working 236 00:13:32,543 --> 00:13:34,591 On the actual Freda b 237 00:13:35,359 --> 00:13:36,895 And what does the name the 238 00:13:39,711 --> 00:13:43,551 Value out one and that will tell us what we replacing 239 00:13:45,599 --> 00:13:48,927 I can start working and getting this looking better 240 00:13:49,183 --> 00:13:51,487 Because this texture is huge 241 00:13:51,743 --> 00:13:57,887 So I'm gonna keep this of you so I can see 242 00:13:58,399 --> 00:14:00,447 And you with our second 243 00:14:02,239 --> 00:14:07,359 Alright so clearly the scale of this texture compared to a references isn't much 244 00:14:07,615 --> 00:14:10,943 Machine Mart 245 00:14:11,455 --> 00:14:14,783 And I also want to make your man thinking here old 246 00:14:15,039 --> 00:14:15,807 High 247 00:14:16,575 --> 00:14:19,135 What do that really quick to make a reformat 248 00:14:20,671 --> 00:14:23,743 Let's make a brand new 249 00:14:25,791 --> 00:14:26,559 What's me 250 00:14:27,327 --> 00:14:29,631 A former called 496 251 00:14:30,399 --> 00:14:33,471 It will make the width and height 4096 252 00:14:35,007 --> 00:14:40,895 So you might be thinking yourself this hasn't really done anything it's upraise this but our result isn't any 253 00:14:41,663 --> 00:14:44,223 That's because we're going to do is use 254 00:14:44,479 --> 00:14:45,247 The tiled 255 00:14:47,039 --> 00:14:50,111 Number to title due to take a seamless texture 256 00:14:50,367 --> 00:14:53,439 And just tell it like it's a UV mapping a 3D 257 00:14:53,951 --> 00:14:56,511 And suddenly you're seeing the size of starting the few 258 00:14:56,767 --> 00:14:58,559 Might much better 259 00:14:59,583 --> 00:15:03,423 But as is always the issue when you start tiling too much 260 00:15:03,679 --> 00:15:07,775 It starts to feel very uniform and so what am I doing here 261 00:15:08,031 --> 00:15:11,871 Is make a couple of tiles and then mix them together 262 00:15:12,383 --> 00:15:13,663 Copy and paste 263 00:15:14,687 --> 00:15:15,967 Are tile over here 264 00:15:17,247 --> 00:15:18,783 Go ahead and 265 00:15:19,039 --> 00:15:20,319 Type this in 266 00:15:21,087 --> 00:15:22,367 Looking at 267 00:15:22,879 --> 00:15:25,439 Let's go ahead and me or time 268 00:15:27,999 --> 00:15:30,303 To unnatural shape for me 269 00:15:30,559 --> 00:15:32,863 Up 270 00:15:35,679 --> 00:15:37,727 And I'll text you a bit smaller 271 00:15:37,983 --> 00:15:40,543 And I want a cookie mix 272 00:15:40,799 --> 00:15:42,591 Between the two of these 273 00:15:45,151 --> 00:15:47,199 Greathead and what about right here 274 00:15:47,711 --> 00:15:49,247 And what's making noise power 275 00:15:49,759 --> 00:15:51,551 And if you know is right now 276 00:15:52,575 --> 00:15:54,879 We can see it 277 00:15:55,135 --> 00:15:57,183 I just like the greater we can control 278 00:15:57,695 --> 00:15:58,975 The size of our noise 279 00:15:59,999 --> 00:16:01,535 Weather reformatting 280 00:16:02,303 --> 00:16:05,631 And now we have a full 96 by 4096 281 00:16:05,887 --> 00:16:08,191 And if he makes and pipes the same 282 00:16:08,447 --> 00:16:10,239 We start breaking up 283 00:16:11,007 --> 00:16:12,287 Our texture 284 00:16:12,543 --> 00:16:14,591 Let's between this afternoon you can notice that 285 00:16:14,847 --> 00:16:17,407 Breaking up the tile in a bit 286 00:16:18,175 --> 00:16:21,759 The fact that we don't have an Alpha 287 00:16:22,783 --> 00:16:24,319 Make sure you turn it on 288 00:16:24,575 --> 00:16:26,879 Tile 289 00:16:27,135 --> 00:16:28,415 And nothing else 290 00:16:29,183 --> 00:16:32,767 And so I want to make the size of a noise a little bit bigger 291 00:16:33,279 --> 00:16:35,839 I'm going to go ahead and work around noise right here 292 00:16:36,095 --> 00:16:39,935 What is this one of my favourite effects I use it all the time 293 00:16:40,191 --> 00:16:42,495 We can go ahead and just scale this app 294 00:16:42,751 --> 00:16:45,311 Just a start breaking up this time in a bit 295 00:16:45,823 --> 00:16:47,359 When we start turning up the game 296 00:16:47,615 --> 00:16:50,175 It's really just sharpening or text her here 297 00:16:51,199 --> 00:16:54,271 We can turn it up a bit maybe something like 0.7 298 00:16:54,783 --> 00:16:57,599 Add starting a break up or pattern pretty nicely 299 00:16:58,879 --> 00:17:00,415 And move this down 300 00:17:01,439 --> 00:17:02,975 And I want to you 301 00:17:03,231 --> 00:17:07,071 In our first make sure we're looking at a combined result 302 00:17:08,351 --> 00:17:09,631 The 303 00:17:12,191 --> 00:17:16,543 And let's go ahead and do this just one more time copy and paste Italian 304 00:17:18,847 --> 00:17:21,663 Dog copy and paste or key makes a noise 305 00:17:23,967 --> 00:17:26,527 And West start 306 00:17:26,783 --> 00:17:27,295 Again 307 00:17:29,087 --> 00:17:32,159 I'm going to change this to 6 and 6 308 00:17:33,183 --> 00:17:34,719 And I'm going to 309 00:17:34,975 --> 00:17:37,279 Go ahead and make a noise a little smaller 310 00:17:39,839 --> 00:17:41,887 Just to break that up some 311 00:17:42,143 --> 00:17:44,447 And what's going on my car noise again 312 00:17:44,703 --> 00:17:50,847 To offset the Z which is just evolution you want to animate your noise person 313 00:17:51,871 --> 00:17:54,687 This is how you do it with the Z is not changing 314 00:17:54,943 --> 00:17:58,271 Just where it is in the space 315 00:17:59,295 --> 00:18:01,087 So I think something like that is working 316 00:18:01,343 --> 00:18:06,719 Let's go ahead and Turner tiring off and on the exactly how far we can 317 00:18:07,743 --> 00:18:09,279 2 tops break it up 318 00:18:09,535 --> 00:18:10,815 Pretty nicely better 319 00:18:11,839 --> 00:18:15,423 And if we can still like the texture even snow 320 00:18:16,191 --> 00:18:17,727 Maybe do 8 321 00:18:18,239 --> 00:18:19,007 Eat here 322 00:18:20,543 --> 00:18:23,359 7 and 7 323 00:18:27,199 --> 00:18:28,223 Something like 324 00:18:28,479 --> 00:18:29,247 That 325 00:18:29,503 --> 00:18:31,807 Call let's go ahead turn it off and on 326 00:18:33,599 --> 00:18:34,879 Mr Nice 327 00:18:35,135 --> 00:18:38,975 Subtle amount of detail 328 00:18:39,231 --> 00:18:44,351 How to make a shirt in now then they'll just increase the slight contrast that we have 329 00:18:44,607 --> 00:18:46,655 Affect there 330 00:18:47,423 --> 00:18:49,983 I think it will help bring out those little details 331 00:18:50,495 --> 00:18:53,567 Call Sweetheart ground texture me 332 00:18:54,591 --> 00:18:56,639 What does the name the stampy ground 333 00:18:57,151 --> 00:18:57,919 Texture 334 00:18:59,199 --> 00:19:03,551 What's the time I make my DMP knows a darker shade of green 335 00:19:04,319 --> 00:19:04,831 Something 336 00:19:07,391 --> 00:19:09,695 Lanarkshire 337 00:19:13,279 --> 00:19:18,399 Course we have our baseline ground extra here if we look at the end of our pipe 338 00:19:19,167 --> 00:19:20,447 See that 339 00:19:20,703 --> 00:19:21,215 Close 340 00:19:21,727 --> 00:19:27,871 We have it here now but in our next video really go ahead and start learning some more 341 00:19:28,127 --> 00:19:30,175 That's really good 24032

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