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Original subtitles

Hello there and welcome back

Miss video minister setting up our digital matte painting for all ground

Number for reference

Collected Francis will be used for when it comes to building

Some detail in the empty space that we have

And there are some very unique and organs in the image that I like

I really think these men is very interesting and I think

Different Incorporated as a texture inside of Irish art

Because we do have some creams in the foreground

And it would make sense to these guidelines if they were other cranes in the sky like in the top right so well done

Those in there I was just looking at general text as you can see it again we have those horizontal lines

I was just looking at various markings on the ground

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We have some shapes like this that

Intended for people to not go and we have some more sideways lines here

Do you like this shape I'm curious if we could get that in there

More

More reference of the sports there's always text you that I think would really

Working at factories

And I do like that exist as well

And we can just keep looking through we can see

There is markings on the ground for designating planes go in this one's I think we could designate a couple

Is a plane being built and I do like

Off to the side here you can see there a little designated areas

You should not place any items and I think we could incorporate that

In hours and just have a bunch of texture is here that I believe that were interesting

This is from Aliens

I do like this action ask her

I think it's very well and it's all good

No more future

But it still feels like something that could exist

General kind of pavement texture I was experimenting with the scene

Pacific Rim

And I think something I'd like to talk about as well

Because working concept art

This feels like a real space because you can see there is sun intention behind

How old is laid out of these seem to indicate

Places where you're not supposed to go

Guiding out the giant robots and there's a lot of attention to detail and they said it feels

Somewhere

Could exist in a real world and that's always were going for because as you

Keep going and get more more sci-fi

What does

If you're quite isn't letting I do think this is a really cool piece of concept but I'm not sure spatially

Necessarily makes a tonne of senseless looks like a runway of some sort but based on

Levitating it looks like there's more about helicopter ass

Type of spaceship there's not really any

Indicators for

Spaceships like this should be going

With that starts from things that are grounded

And lived in like their starter is to make it feel real

I'm not saying that this doesn't look because it's certainly does

Doesn't necessarily

Lived in

And so what would make your space feel as lived in as possible with a painting looking at

Brown battery for textures here

And assembled some of my own but I think he's are some good references for different textures that we can grab

Focus on and indicators as to

I think not end up looking

What's go ahead and get started

So far we can begin or matte painting really do need some textures

To get going to place them in these areas

And so I went to textures.com

I made a free account and I just downloaded

These free lower resolution textures a grandfather six of them

Sign up to tetris.com for free

And get these is a great resource for seamless textures and I believe you can get 15 of these

No cost to use so I definitely recommend doing as you're building it

I'm going to include the 6

What's go ahead bring those in

Hit on work it's for this week

Textures

What's just grab all of these

This damaged

Concrete floor

We have some brands if you want to use it we have a road

Some more

Concrete floor

We have this time Justin Bieber useful

We have a general concrete floor texture

And we also have a road texture here

All these as srgb

4 textures

Which is why it has defaulted to

You see if we look here and we changed this to you matt paint

It doesn't change it all this is the exact same as going input generic

Srgb texture

So that's a really using four of these and apparently all in the same colour space

Call something to keep these after the site for now

And let's go ahead and start building our

Map

I'm going to do is I'm going to

Copy

The set-up

History

And what to do

Because I don't just want to stop copying and pasting

My camera

Speak soon you'll have 20 cameras

And then you're received the dreaded know

We change the camera slow

Then you have to go to each of these cameras

Individually and link them together

And so when it comes to carer's I always always all is well

Having a master key

This is just like when we were together

Miss out camera

I give it .6 and red because that's my default colour for 3D objects

And I just throw another backdrop

Around

Where are you say

Out master camera

And this is going to be the cameras in our scene

So we can copy and paste this and more

Play B Lynn

N type in camera

Postage stamps do not work with camera inputs but no arts do

What is the input

And we can go ahead and type this

Into our skin

And now are texture is on or floor removing this camera

And then pasting this around the Script like we will be later

If we need to update the camera

When the deal is changed one file

Then we are good to go

Call so we have this setup

Let's go ahead and look at how we can watch this

With our background here

What to do

Is a fact

H r g b a sky

That is where most of

Washed out detail

And in order to change it we have to replace the RGB a Sky channel

What's go ahead and look at what I would take to do that make a dart node

Because I just want to affect our environment

Make a shuffle

And West

Shuffle out rgba Sky

Also we have any progress here

We can type

Value

In one

Celebrity more shuffling

Awesome

Sylvester

First class that we need

And I mean that we need

Is

A mask of some sort because we only want to affect the grass

So thanks for in here

We have a ground mask

Right here

To use

Our channel

To get a nice mask of this ground

So what's go ahead and paper round green into all the inputs are just extra clear

And now I have a mass

We will go ahead and make the same mask merge City box the intersection to be safe

And then what we can do

Is we can merge this

But you're not a problem

Does this currently not look good

Losing for shadow information

And that is never good if this was a material please

Don't have

We had is this rgba Sky

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And so we can do

Is we can make an advert

What connector here

And let's multiply this together

And now you'll see you're starting to get online information

Next in width are concrete for

Immersion over

This is looking ok but

Of an issue here

Flashing this over 3.2

Replace it

And why is he don't have an Alpha

Let's go ahead and argb a sky and give it an Alpha

And now this is being directly merged over

And this brings up of course I'm not a problem

This is way too dark

Swing your head and make a colour corrector here

Game 2.2

Baby of a change in h round brightness

So the next thing we can do what I think is

I just asked I don't find it looking at

What's go ahead in gamma this app

Something like

In which cultural movement is right around the same area

Free sample

Is pretty Dead on there

We just need to adjust the colours we can see

Not quite in the same ring

To match the hue and saturation a little bit more closely starts go ahead

And adjust that

Taranis merge off an orange

So I think we need some more girl in here

H u a bit

Turn off alarm

Burn like me to just

Turn on hue wheels around hu16 there

Directions to start moving around

Add to 16

All we've done to this

Is a bit of texture

Match

We turn it off and on again shadows are a little bit darker

So my head and maybe turn it down a bit it's a bouncing actually make sure we get this right

From the gate

Close to me

Alright so step one is completely had a ground texture in here

And if we scrub through

It's going to try

With her back

To do is replace original rgba Sky

In our main pipe

Rgba Sky

This is untextured version

And we'll make a shuffle mode

Open here

Our combined

Rgba Sky

And mapping

And let's take the rgba

From input

And put it

Into you

Rgba Sky

And this is just replacing it and now we have texted her through here

And if we go away down

We can see our texts

So our baseline here is set up we can start working

On the actual Freda b

And what does the name the

Value out one and that will tell us what we replacing

I can start working and getting this looking better

Because this texture is huge

So I'm gonna keep this of you so I can see

And you with our second

Alright so clearly the scale of this texture compared to a references isn't much

Machine Mart

And I also want to make your man thinking here old

High

What do that really quick to make a reformat

Let's make a brand new

What's me

A former called 496

It will make the width and height 4096

So you might be thinking yourself this hasn't really done anything it's upraise this but our result isn't any

That's because we're going to do is use

The tiled

Number to title due to take a seamless texture

And just tell it like it's a UV mapping a 3D

And suddenly you're seeing the size of starting the few

Might much better

But as is always the issue when you start tiling too much

It starts to feel very uniform and so what am I doing here

Is make a couple of tiles and then mix them together

Copy and paste

Are tile over here

Go ahead and

Type this in

Looking at

Let's go ahead and me or time

To unnatural shape for me

Up

And I'll text you a bit smaller

And I want a cookie mix

Between the two of these

Greathead and what about right here

And what's making noise power

And if you know is right now

We can see it

I just like the greater we can control

The size of our noise

Weather reformatting

And now we have a full 96 by 4096

And if he makes and pipes the same

We start breaking up

Our texture

Let's between this afternoon you can notice that

Breaking up the tile in a bit

The fact that we don't have an Alpha

Make sure you turn it on

Tile

And nothing else

And so I want to make the size of a noise a little bit bigger

I'm going to go ahead and work around noise right here

What is this one of my favourite effects I use it all the time

We can go ahead and just scale this app

Just a start breaking up this time in a bit

When we start turning up the game

It's really just sharpening or text her here

We can turn it up a bit maybe something like 0.7

Add starting a break up or pattern pretty nicely

And move this down

And I want to you

In our first make sure we're looking at a combined result

The

And let's go ahead and do this just one more time copy and paste Italian

Dog copy and paste or key makes a noise

And West start

Again

I'm going to change this to 6 and 6

And I'm going to

Go ahead and make a noise a little smaller

Just to break that up some

And what's going on my car noise again

To offset the Z which is just evolution you want to animate your noise person

This is how you do it with the Z is not changing

Just where it is in the space

So I think something like that is working

Let's go ahead and Turner tiring off and on the exactly how far we can

2 tops break it up

Pretty nicely better

And if we can still like the texture even snow

Maybe do 8

Eat here

7 and 7

Something like

That

Call let's go ahead turn it off and on

Mr Nice

Subtle amount of detail

How to make a shirt in now then they'll just increase the slight contrast that we have

Affect there

I think it will help bring out those little details

Call Sweetheart ground texture me

What does the name the stampy ground

Texture

What's the time I make my DMP knows a darker shade of green

Something

Lanarkshire

Course we have our baseline ground extra here if we look at the end of our pipe

See that

Close

We have it here now but in our next video really go ahead and start learning some more

That's really good

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