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Original subtitles

Hello there and welcome back

It's time to get started on her shop for this week so let's go ahead and take a quick look at setting up a project

Analysing the shop and then doing a quick slow

I have a script open here and we can go ahead and bring in our footage for this week or go to the footage

And bring in

Arthur

It's gonna out because it's looking for Oasis we're going to be working in ASUS From Here On Out in this class what's go ahead and

Teams that really

Aces nice and setup

Let's go ahead and make sure the rest of our project settings are looking good

We have our frame range correct

You need to change your format size 2HD to match our footage here

That is looking all

Good

Call Sarah projects

Go ahead and take a look at this footage and talk about what we're going to do

So our goal here is going to be

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Have a big or CG statue sitting over here to me made of rock a similar material

I need to pay careful attention to how it's being that the perspective is lining up the scale

Is probably a lot of little things they always are the siege in order to get it to feel as realistic

As

And were tilting up here

I did shoot a lens grid for the shots I'll be able to understand our image and get our lens effects happen

Probably there

Everyone we talk a little bit about what we do for a track for this I believe I said

This could be a 2D point track but if it doesn't work

A 2.5 di track may be tricky because we don't really have a lot of information to track appear Soren have to see

How that plays are

Because I want to avoid doing a 3D track if possible just because those are time-consuming and difficult to adjust

And then I think the final thing we may want to end up doing to the shot is early in a little texture in the sky here

Because it's looking a little bland right now

The good news is we don't have any road oh that you're going to have to be doing so that's always good news

Go ahead and get started with a slap

So I'm going to bring in or CG elements

We have

These three

What's go ahead and take a look really quick we have

A

Exr

We have the multilayer material pass set up here

There were only 6 channels that were output for the specific material so what I could look at using those

And then we have a shadow pass which is

Black

On an alpha

And then we have an RGB mat that will be able to use too

Great to go ahead and get this slap

Together

Quick track

Had a good one there

This is what we've been doing from the beginning so should be able to move pretty quickly

And I'm just going to track

Backwards really quick

Oh that's nice and

Forward a little bit

Cross that setup

RCD render is a single frame it was done on frame 65

We can go ahead and set our reference frame 265

So that lines up as intended

Let's go ahead and make a match move

But first of course

Because it doesn't take too much more time I was just checking track with a stabilised to see what exactly was doing for us

So I can see there is actually a little bit of skewing happening throughout the shop

And that could be because of lens distortion it maybe because we need a 2.5 di track

We'll have to see what happens once we dig into it

Office laptop purposes this is fine

It's good to keep in mind that we will need to update this

And we have a match move there when I want to make sure we reformat this this is

For K Rend

Format right here

Bring us into the cot size

What's

Take a

We can also emerge

Are shadow

London

This

Shadows are pretty much the only time I used the under merge method

Trapped in there now

Under is just like the over merge operation except instead of putting a over b

Put it under

And let's go ahead

And hit play

This is a 4K multiplayer

Ex are so just gonna take a little bit longer to render

Preview in front of us

Too bad

Footsie what all we can learn from let me know a track isn't quite career

Something I'm never seen here for the start of brightness up a little bit

What how dare

These blacks are

Is a very common problem in CG but actually look at this in law

This is the best way to c

This is a very common issue in CG renders the darkest dark

Overseas you're typically way too dark there's nothing else in this image that's remotely that

Going to have to work in

16 that

And then looking at this I'm not quite sure of these scale

Is necessarily making perfect sense here

I can't quite tell how big this object is it feels like it's supposed to be pretty big

But it doesn't look like it's poo

Are back enough in space so maybe want to address that to get it

I will more nicely

And let's see what else we need

Just

That's the main thing that jumping out to me I'm sure we will

Refine our idea of what we want to do as you're working on it but I think this is good for now

What's go ahead and move on to learning about lens distortion in our next video

Thank you very much for listening

And I'll catch you in the next one

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