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Hello there and welcome back
It's time to get started on her shop for this week so let's go ahead and take a quick look at setting up a project
Analysing the shop and then doing a quick slow
I have a script open here and we can go ahead and bring in our footage for this week or go to the footage
And bring in
Arthur
It's gonna out because it's looking for Oasis we're going to be working in ASUS From Here On Out in this class what's go ahead and
Teams that really
Aces nice and setup
Let's go ahead and make sure the rest of our project settings are looking good
We have our frame range correct
You need to change your format size 2HD to match our footage here
That is looking all
Good
Call Sarah projects
Go ahead and take a look at this footage and talk about what we're going to do
So our goal here is going to be
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Have a big or CG statue sitting over here to me made of rock a similar material
I need to pay careful attention to how it's being that the perspective is lining up the scale
Is probably a lot of little things they always are the siege in order to get it to feel as realistic
As
And were tilting up here
I did shoot a lens grid for the shots I'll be able to understand our image and get our lens effects happen
Probably there
Everyone we talk a little bit about what we do for a track for this I believe I said
This could be a 2D point track but if it doesn't work
A 2.5 di track may be tricky because we don't really have a lot of information to track appear Soren have to see
How that plays are
Because I want to avoid doing a 3D track if possible just because those are time-consuming and difficult to adjust
And then I think the final thing we may want to end up doing to the shot is early in a little texture in the sky here
Because it's looking a little bland right now
The good news is we don't have any road oh that you're going to have to be doing so that's always good news
Go ahead and get started with a slap
So I'm going to bring in or CG elements
We have
These three
What's go ahead and take a look really quick we have
A
Exr
We have the multilayer material pass set up here
There were only 6 channels that were output for the specific material so what I could look at using those
And then we have a shadow pass which is
Black
On an alpha
And then we have an RGB mat that will be able to use too
Great to go ahead and get this slap
Together
Quick track
Had a good one there
This is what we've been doing from the beginning so should be able to move pretty quickly
And I'm just going to track
Backwards really quick
Oh that's nice and
Forward a little bit
Cross that setup
RCD render is a single frame it was done on frame 65
We can go ahead and set our reference frame 265
So that lines up as intended
Let's go ahead and make a match move
But first of course
Because it doesn't take too much more time I was just checking track with a stabilised to see what exactly was doing for us
So I can see there is actually a little bit of skewing happening throughout the shop
And that could be because of lens distortion it maybe because we need a 2.5 di track
We'll have to see what happens once we dig into it
Office laptop purposes this is fine
It's good to keep in mind that we will need to update this
And we have a match move there when I want to make sure we reformat this this is
For K Rend
Format right here
Bring us into the cot size
What's
Take a
We can also emerge
Are shadow
London
This
Shadows are pretty much the only time I used the under merge method
Trapped in there now
Under is just like the over merge operation except instead of putting a over b
Put it under
And let's go ahead
And hit play
This is a 4K multiplayer
Ex are so just gonna take a little bit longer to render
Preview in front of us
Too bad
Footsie what all we can learn from let me know a track isn't quite career
Something I'm never seen here for the start of brightness up a little bit
What how dare
These blacks are
Is a very common problem in CG but actually look at this in law
This is the best way to c
This is a very common issue in CG renders the darkest dark
Overseas you're typically way too dark there's nothing else in this image that's remotely that
Going to have to work in
16 that
And then looking at this I'm not quite sure of these scale
Is necessarily making perfect sense here
I can't quite tell how big this object is it feels like it's supposed to be pretty big
But it doesn't look like it's poo
Are back enough in space so maybe want to address that to get it
I will more nicely
And let's see what else we need
Just
That's the main thing that jumping out to me I'm sure we will
Refine our idea of what we want to do as you're working on it but I think this is good for now
What's go ahead and move on to learning about lens distortion in our next video
Thank you very much for listening
And I'll catch you in the next one
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