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Hello there and welcome back
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It's time to get started on her shop for this week so let's go ahead and take a quick look at setting up a project
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Analysing the shop and then doing a quick slow
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I have a script open here and we can go ahead and bring in our footage for this week or go to the footage
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And bring in
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Arthur
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It's gonna out because it's looking for Oasis we're going to be working in ASUS From Here On Out in this class what's go ahead and
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Teams that really
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Aces nice and setup
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Let's go ahead and make sure the rest of our project settings are looking good
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We have our frame range correct
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You need to change your format size 2HD to match our footage here
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That is looking all
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Good
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Call Sarah projects
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Go ahead and take a look at this footage and talk about what we're going to do
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So our goal here is going to be
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Subtitled by
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Have a big or CG statue sitting over here to me made of rock a similar material
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I need to pay careful attention to how it's being that the perspective is lining up the scale
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Is probably a lot of little things they always are the siege in order to get it to feel as realistic
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As
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And were tilting up here
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I did shoot a lens grid for the shots I'll be able to understand our image and get our lens effects happen
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Probably there
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Everyone we talk a little bit about what we do for a track for this I believe I said
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This could be a 2D point track but if it doesn't work
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A 2.5 di track may be tricky because we don't really have a lot of information to track appear Soren have to see
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How that plays are
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Because I want to avoid doing a 3D track if possible just because those are time-consuming and difficult to adjust
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And then I think the final thing we may want to end up doing to the shot is early in a little texture in the sky here
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Because it's looking a little bland right now
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The good news is we don't have any road oh that you're going to have to be doing so that's always good news
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Go ahead and get started with a slap
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So I'm going to bring in or CG elements
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We have
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These three
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What's go ahead and take a look really quick we have
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A
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Exr
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We have the multilayer material pass set up here
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There were only 6 channels that were output for the specific material so what I could look at using those
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And then we have a shadow pass which is
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Black
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On an alpha
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And then we have an RGB mat that will be able to use too
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Great to go ahead and get this slap
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Together
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Quick track
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Had a good one there
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This is what we've been doing from the beginning so should be able to move pretty quickly
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And I'm just going to track
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Backwards really quick
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Oh that's nice and
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Forward a little bit
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Cross that setup
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RCD render is a single frame it was done on frame 65
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We can go ahead and set our reference frame 265
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So that lines up as intended
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Let's go ahead and make a match move
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But first of course
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Because it doesn't take too much more time I was just checking track with a stabilised to see what exactly was doing for us
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So I can see there is actually a little bit of skewing happening throughout the shop
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And that could be because of lens distortion it maybe because we need a 2.5 di track
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We'll have to see what happens once we dig into it
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Office laptop purposes this is fine
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It's good to keep in mind that we will need to update this
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And we have a match move there when I want to make sure we reformat this this is
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For K Rend
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Format right here
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Bring us into the cot size
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What's
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Take a
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We can also emerge
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Are shadow
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London
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This
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Shadows are pretty much the only time I used the under merge method
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Trapped in there now
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Under is just like the over merge operation except instead of putting a over b
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Put it under
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And let's go ahead
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And hit play
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This is a 4K multiplayer
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Ex are so just gonna take a little bit longer to render
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Preview in front of us
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Too bad
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Footsie what all we can learn from let me know a track isn't quite career
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Something I'm never seen here for the start of brightness up a little bit
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What how dare
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These blacks are
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Is a very common problem in CG but actually look at this in law
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This is the best way to c
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This is a very common issue in CG renders the darkest dark
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Overseas you're typically way too dark there's nothing else in this image that's remotely that
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Going to have to work in
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16 that
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And then looking at this I'm not quite sure of these scale
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Is necessarily making perfect sense here
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I can't quite tell how big this object is it feels like it's supposed to be pretty big
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But it doesn't look like it's poo
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Are back enough in space so maybe want to address that to get it
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I will more nicely
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And let's see what else we need
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Just
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That's the main thing that jumping out to me I'm sure we will
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Refine our idea of what we want to do as you're working on it but I think this is good for now
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What's go ahead and move on to learning about lens distortion in our next video
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Thank you very much for listening
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And I'll catch you in the next one
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