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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello there and welcome back 2 00:00:02,304 --> 00:00:08,448 In this video I wouldn't take a look at internal 3D system and how we use it and create some 3 00:00:08,704 --> 00:00:12,544 The more commonly used basic 3D nails 4 00:00:12,800 --> 00:00:18,944 Nick scratch open in front of us the only thing I have changed is or format size to just 5 00:00:19,968 --> 00:00:22,272 And let's happen to me 6 00:00:22,528 --> 00:00:25,600 In order to do that you cooking with you and him 7 00:00:26,112 --> 00:00:26,624 Tab 8 00:00:26,880 --> 00:00:29,952 Into the 3D view 9 00:00:30,208 --> 00:00:34,304 We can see that by this selector 10 00:00:35,584 --> 00:00:39,680 We can make it alright left side orthographic 11 00:00:40,192 --> 00:00:46,336 All of those nice views at the main 3D just getting in and out of the 12 00:00:47,360 --> 00:00:51,712 Navigate in here is pretty similar to navigating in the rest of me 13 00:00:51,968 --> 00:00:58,112 You use the middle Mouse button to go back and forth and you can click in hold the middle Mouse button to pair 14 00:00:58,368 --> 00:00:59,392 Turn the camera around 15 00:00:59,648 --> 00:01:00,525 And if you hold ctrl 16 00:01:00,527 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:03,388 --> 00:01:04,000 Quick your start rotate 18 00:01:05,024 --> 00:01:09,120 Let's go ahead and start building some geometry 19 00:01:09,376 --> 00:01:11,680 Is a few different geometry types to come building 20 00:01:12,192 --> 00:01:16,032 Most commonly used one is a card and it's not just build 21 00:01:16,288 --> 00:01:20,640 Playing in front of us and you can see it has this widget made so we can 22 00:01:20,896 --> 00:01:23,200 Move it around 23 00:01:23,712 --> 00:01:25,760 It opened upbeat hard properties 24 00:01:26,016 --> 00:01:28,064 What you going to be using 25 00:01:28,320 --> 00:01:31,904 Are your translation control just like a normal transform now 26 00:01:32,160 --> 00:01:34,464 And your orientation controls here 27 00:01:34,720 --> 00:01:36,000 Everything else I 28 00:01:37,280 --> 00:01:38,048 Never touch 29 00:01:38,816 --> 00:01:43,680 And so we have a card here we can go ahead if you want make a chequerboard texture 30 00:01:44,704 --> 00:01:48,288 And pipes for card make sure if you are bored 31 00:01:48,544 --> 00:01:49,824 Custom maps that sell 32 00:01:50,336 --> 00:01:53,408 Humorous card the card is not perfectly Square 33 00:01:53,664 --> 00:01:55,968 That's because the card by default 34 00:01:56,224 --> 00:01:57,760 Change it 35 00:01:58,272 --> 00:02:00,064 Based on the inputs of return 36 00:02:00,320 --> 00:02:03,392 Listen to a square by 12 37 00:02:03,904 --> 00:02:06,464 What's your card is now a square 38 00:02:06,976 --> 00:02:10,560 In some cases that's exactly what we want in other cases that's bad 39 00:02:10,816 --> 00:02:12,352 Image aspect 40 00:02:12,608 --> 00:02:13,632 Comes in 41 00:02:14,656 --> 00:02:15,680 We unshackle 42 00:02:15,936 --> 00:02:20,032 It is going to be a square no matter and stretch your texture 43 00:02:21,824 --> 00:02:26,176 We can click it just so it's the same size as input 44 00:02:26,432 --> 00:02:30,528 Very quickly with these control 45 00:02:31,040 --> 00:02:35,392 Another stick with this for now and so yeah we have this pivot here 46 00:02:35,648 --> 00:02:41,792 We can translate with that and always move entire object when you're using it 47 00:02:42,048 --> 00:02:44,864 Transformers if we hold control 48 00:02:45,632 --> 00:02:49,216 Turn into a rotation pivot 49 00:02:52,544 --> 00:02:53,824 Ctrl and shift 50 00:02:54,080 --> 00:02:55,872 Get 51 00:02:56,384 --> 00:03:01,760 That's the basics of moving geometry also other geometry types that exist within me 52 00:03:02,528 --> 00:03:06,624 The commonly used go is a sphere 53 00:03:07,136 --> 00:03:09,952 Project HDR Amazon 54 00:03:10,208 --> 00:03:14,048 Control the radius within here courses 55 00:03:14,304 --> 00:03:15,584 Resolution 56 00:03:17,632 --> 00:03:19,680 And you can actually change 57 00:03:19,936 --> 00:03:23,264 Go ahead and view the entire GL by team 58 00:03:24,288 --> 00:03:29,408 That would just for screen for us we paper checkerboard into here 59 00:03:30,944 --> 00:03:32,480 Head and actually chain 60 00:03:32,736 --> 00:03:34,528 Extent of 61 00:03:35,552 --> 00:03:36,576 Can see where the sky 62 00:03:37,088 --> 00:03:38,624 Laughing 63 00:03:39,648 --> 00:03:45,536 After you can see where limiting we can see on our 64 00:03:46,048 --> 00:03:48,608 Use for HDR 65 00:03:48,864 --> 00:03:50,400 A few other 66 00:03:50,656 --> 00:03:53,216 Geometry nodes we have a cylinder 67 00:03:53,984 --> 00:03:55,776 Make that Darren us 68 00:03:56,800 --> 00:04:02,944 It's just a cylinder it's pretty self-explanatory my controls are very similar to everything 69 00:04:03,712 --> 00:04:05,248 And then we have a 70 00:04:05,760 --> 00:04:06,272 Tube 71 00:04:07,040 --> 00:04:10,368 I was Cubism hard to see right now 72 00:04:10,624 --> 00:04:16,000 So we can go ahead and click on this go white and I'll just give us a little bit of a shaded 73 00:04:16,256 --> 00:04:19,839 And we can turn the grid off and on with 74 00:04:20,607 --> 00:04:23,679 What is corners 75 00:04:23,935 --> 00:04:27,007 And change its size that's all the control 76 00:04:29,311 --> 00:04:30,847 Modify me silence 77 00:04:31,103 --> 00:04:33,151 Of each of these phases 78 00:04:36,991 --> 00:04:40,063 How do you on YouTube together 79 00:04:40,575 --> 00:04:41,087 Because 80 00:04:44,927 --> 00:04:47,487 By 81 00:04:47,999 --> 00:04:51,071 There's a few ways you can learn geometry 82 00:04:51,839 --> 00:04:54,655 The first is with a Gia 83 00:04:55,935 --> 00:05:00,287 That's just laying all these guys together 84 00:05:02,335 --> 00:05:03,871 And now we have them all 85 00:05:04,127 --> 00:05:06,431 Within one scenery 86 00:05:06,943 --> 00:05:09,247 Cylinder 87 00:05:11,295 --> 00:05:12,063 That 88 00:05:13,343 --> 00:05:16,159 No we have all objects in here 89 00:05:17,951 --> 00:05:23,327 You can only in your seen as with a c 90 00:05:23,583 --> 00:05:28,959 It really behaves exactly like the except they can also take 91 00:05:29,471 --> 00:05:32,287 Camera input second also take away input 92 00:05:32,543 --> 00:05:36,383 The senior can't really take any 3DN put type that you throw at it 93 00:05:36,639 --> 00:05:39,711 Emerge all of those together so exist in one Spa 94 00:05:40,223 --> 00:05:43,039 This is just another way 95 00:05:43,295 --> 00:05:49,439 I don't really believe there's a difference between these two varieties 96 00:05:49,695 --> 00:05:53,279 The type of inputs 97 00:05:53,535 --> 00:05:54,815 And it's pretty effect 98 00:05:55,327 --> 00:06:00,191 And then say we wanted to move all these objects with an RC 99 00:06:00,959 --> 00:06:03,775 We have a transform go 100 00:06:05,311 --> 00:06:08,383 And there's behaves just like a normal transformer 101 00:06:08,639 --> 00:06:11,711 I can move it around for options here 102 00:06:12,991 --> 00:06:14,271 Rotate 103 00:06:16,063 --> 00:06:17,343 And this 104 00:06:17,599 --> 00:06:19,647 Wire frame on a cylinder 105 00:06:22,719 --> 00:06:26,303 Turn off selective don't accidentally 106 00:06:26,559 --> 00:06:29,375 Click on that Brown 107 00:06:29,631 --> 00:06:32,703 Rugby transfers 108 00:06:33,727 --> 00:06:38,847 So now with say this is our masterpiece and we can just throw 109 00:06:39,359 --> 00:06:40,383 Chequerboard top 110 00:06:42,943 --> 00:06:46,015 And we wanted to render this 111 00:06:47,551 --> 00:06:49,599 First thing we need is a king 112 00:06:50,111 --> 00:06:52,927 They can just make a camera node right here 113 00:06:53,183 --> 00:06:55,999 That will give us a camera in a origin 114 00:06:56,511 --> 00:06:58,303 We can go ahead and look through the camera 115 00:07:03,167 --> 00:07:04,959 Natural looking straight through it 116 00:07:07,775 --> 00:07:09,311 We can't just stop moving 117 00:07:10,079 --> 00:07:12,127 Because that's going to take us out of hours 118 00:07:12,639 --> 00:07:14,943 We need to lock up 119 00:07:15,711 --> 00:07:17,503 Go ahead and select it again 120 00:07:17,759 --> 00:07:19,807 Anime click 121 00:07:20,319 --> 00:07:20,831 Best 122 00:07:22,111 --> 00:07:27,999 And when it's green is going to go ahead and walk or camera you can see her moving around or changing them 123 00:07:28,255 --> 00:07:32,351 Now or navigate to frame or not 124 00:07:37,983 --> 00:07:40,031 Turn this off by clicking it again 125 00:07:40,287 --> 00:07:43,615 I just left click that allow me to see my camera 126 00:07:44,127 --> 00:07:48,991 And it's not going to change the perspective but I can zoom in to see a certificate if I 127 00:07:50,271 --> 00:07:54,879 So now we have we have a before seeing that we're going to random 128 00:07:55,903 --> 00:07:59,231 And we need to make a scam line 129 00:08:00,255 --> 00:08:01,023 So there's 130 00:08:01,279 --> 00:08:04,863 Three inputs for the sky objects 131 00:08:06,911 --> 00:08:07,679 You have a bath 132 00:08:10,751 --> 00:08:13,567 Take a look 133 00:08:15,359 --> 00:08:20,223 Outdoor camera in HD 134 00:08:20,735 --> 00:08:22,527 And this resolution 135 00:08:22,783 --> 00:08:23,807 Will be sat 136 00:08:24,063 --> 00:08:25,087 Bye for now 137 00:08:25,599 --> 00:08:29,951 If you want this render to be a different resolution than your full-size format 138 00:08:31,743 --> 00:08:34,047 Is to make a format node 139 00:08:35,583 --> 00:08:37,119 Your desired solution 140 00:08:37,631 --> 00:08:40,191 Does pipes there MP3 format into your back 141 00:08:40,703 --> 00:08:42,751 And it's just going to change the resolution 142 00:08:46,079 --> 00:08:48,895 Cool so we have the set up on takeaway work 143 00:08:49,407 --> 00:08:52,223 At the Dam line London 144 00:08:52,735 --> 00:08:57,343 We have some anti-aliasing options available in case we have some 145 00:08:57,599 --> 00:09:03,743 The edges if we're doing a lens distortion and we need synovus can we can specify an amount of overseas 146 00:09:03,999 --> 00:09:04,767 Pexels 147 00:09:05,279 --> 00:09:11,423 And that was to just move up render and still see the bottom of this 148 00:09:11,935 --> 00:09:13,983 Didn't have a burst and disappear 149 00:09:18,079 --> 00:09:24,223 Christiane is the only option I typically use from the first time 150 00:09:24,735 --> 00:09:30,879 This is where we start getting rid of it 151 00:09:31,135 --> 00:09:32,927 An introducing emotion 152 00:09:33,695 --> 00:09:39,071 My baseline data samples are typically a good job 153 00:09:39,583 --> 00:09:43,167 And that's going to also introduce motion if it's available 154 00:09:43,935 --> 00:09:47,007 What's go ahead and anime or camera very quickly 155 00:09:47,519 --> 00:09:50,591 We can set some keyframes right here 156 00:09:52,639 --> 00:09:55,967 3D view 157 00:09:56,479 --> 00:09:57,503 Ctrl-click 158 00:09:57,759 --> 00:09:59,551 To controller 159 00:09:59,807 --> 00:10:00,716 It's just 160 00:10:00,717 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 161 00:10:02,889 --> 00:10:03,391 Suman patra 162 00:10:04,927 --> 00:10:07,999 Set our translation 163 00:10:08,255 --> 00:10:08,767 Rotation 164 00:10:14,143 --> 00:10:18,751 Emotional samples 165 00:10:19,007 --> 00:10:20,287 Higher than 1 166 00:10:21,055 --> 00:10:22,079 This can get 167 00:10:22,335 --> 00:10:23,103 Quite heavy 168 00:10:23,359 --> 00:10:28,223 So often times I leave the sample at 1 until it's time for render 169 00:10:28,735 --> 00:10:29,759 And then I'll pump it up 170 00:10:30,783 --> 00:10:36,159 And again we have a shower pass that most footage has it started always good to change it to 171 00:10:36,671 --> 00:10:39,743 And these are really the only three Knives Out 172 00:10:42,815 --> 00:10:44,095 And the obelisk 173 00:10:44,863 --> 00:10:49,983 You need to use from everything else has more French case and then you can control the resolution 174 00:10:50,495 --> 00:10:51,519 With your 175 00:10:52,543 --> 00:10:55,615 Because we don't look too closely at it 176 00:10:55,871 --> 00:10:59,199 We have or projection tab here which will give us all 177 00:10:59,455 --> 00:11:01,503 Camera information that we can set up 178 00:11:02,527 --> 00:11:06,623 We have this file tab which is going to allow us to load 179 00:11:07,903 --> 00:11:09,183 Transform options 180 00:11:10,719 --> 00:11:14,815 So what if we have geometry from another program that we need to bring in 181 00:11:15,583 --> 00:11:16,095 Well 182 00:11:16,863 --> 00:11:17,631 Pretty simple 183 00:11:18,399 --> 00:11:19,935 Make a Reed go 184 00:11:22,239 --> 00:11:24,543 And what we can do is speak like crazy 185 00:11:25,055 --> 00:11:27,359 And we have the toy 186 00:11:28,383 --> 00:11:30,431 And it's loaded orgy 187 00:11:32,479 --> 00:11:38,623 Pretty straightforward it's just like a standard Reed no just for geometry and it's meant to be 188 00:11:40,671 --> 00:11:43,487 Singer head and pipe that into RC 189 00:11:45,279 --> 00:11:47,839 Actually pipe it in I don't want it to be moved 190 00:11:48,863 --> 00:11:55,007 You can just make another see no there's nothing limiting or another see no no 191 00:11:58,079 --> 00:11:59,359 Does have uvs 192 00:12:01,663 --> 00:12:02,687 We have there 193 00:12:03,199 --> 00:12:06,015 Second look at loading 194 00:12:06,527 --> 00:12:07,551 The process is 195 00:12:07,807 --> 00:12:09,087 Very similar 196 00:12:09,343 --> 00:12:11,391 Going to check read from file 197 00:12:12,671 --> 00:12:14,463 What are camera 198 00:12:15,231 --> 00:12:16,511 And it's going to say 199 00:12:17,023 --> 00:12:22,143 Any information that was previously stored in his camera is about to get down 200 00:12:22,911 --> 00:12:24,703 What is nucleated genetically say 201 00:12:28,543 --> 00:12:34,687 And it will type in all of your camera settings not to be able to edit them because we are currently Reading 202 00:12:35,711 --> 00:12:37,759 What's go ahead unlock Through the camera 203 00:12:38,015 --> 00:12:40,063 I can see you 204 00:12:43,391 --> 00:12:46,463 What's type this into and take a look 205 00:12:47,231 --> 00:12:49,791 And there is a junction 206 00:12:51,071 --> 00:12:53,631 If you can modify this camera for any reason 207 00:12:54,399 --> 00:12:58,751 You can answer that and then stop messing with your settings 208 00:12:59,519 --> 00:13:02,079 And then say you set up a sweet 209 00:13:02,335 --> 00:13:03,359 3D singer 210 00:13:03,615 --> 00:13:06,431 Dua to send to another 211 00:13:06,943 --> 00:13:09,759 In order to write out geometry 212 00:13:10,783 --> 00:13:12,319 You 213 00:13:13,087 --> 00:13:15,647 3D version of your standard 214 00:13:16,927 --> 00:13:20,767 What you can do as we can just rbl test 215 00:13:21,023 --> 00:13:21,791 Export 216 00:13:22,303 --> 00:13:24,095 To.pc 217 00:13:25,631 --> 00:13:29,471 You can specify what type of geometry you want included 218 00:13:29,727 --> 00:13:33,823 Execute can I ask for a frame range this is just geometry 219 00:13:34,591 --> 00:13:35,871 Export that 220 00:13:37,151 --> 00:13:40,991 Now I say we wanted to explore in Cambridge 221 00:13:42,527 --> 00:13:47,647 We can also see the information is travelling 222 00:13:48,159 --> 00:13:50,719 We can adjust 223 00:13:52,767 --> 00:13:54,815 Enter this 224 00:13:55,071 --> 00:13:58,655 You can't just copy and paste a right geonode and connect 225 00:14:00,703 --> 00:14:04,287 And entirely sure why this is solution 226 00:14:04,543 --> 00:14:06,591 Is to make a c note 227 00:14:06,847 --> 00:14:08,383 Hope your camera into the 228 00:14:08,639 --> 00:14:10,431 And then type in interior right to you 229 00:14:11,199 --> 00:14:16,319 And we can rename this you are and and 230 00:14:16,831 --> 00:14:21,439 Change the frame range to 140sr animation and export 231 00:14:22,207 --> 00:14:22,975 And now 232 00:14:24,511 --> 00:14:25,791 Go ahead 233 00:14:27,839 --> 00:14:28,607 Biol 234 00:14:28,863 --> 00:14:29,887 You can bring in 235 00:14:30,143 --> 00:14:31,423 That can explore 236 00:14:32,959 --> 00:14:35,263 And see it exactly where this 237 00:14:36,543 --> 00:14:38,591 Just eat 238 00:14:38,847 --> 00:14:40,127 Is a baked keyframe 239 00:14:42,431 --> 00:14:48,319 So that is most of thing is if you need to make 240 00:14:48,831 --> 00:14:50,879 To rotate your scene for anyway 241 00:14:51,647 --> 00:14:54,975 What you can do in your car 242 00:14:55,743 --> 00:14:56,511 Access 243 00:14:57,535 --> 00:14:59,839 You can type in access into 244 00:15:00,095 --> 00:15:02,143 A transformer GL 245 00:15:03,679 --> 00:15:06,239 We cannot rotate this around 246 00:15:06,751 --> 00:15:08,031 The actor 247 00:15:09,311 --> 00:15:10,591 Very easily 248 00:15:10,847 --> 00:15:13,919 We can connect a camera to an access 249 00:15:14,175 --> 00:15:16,223 And start to modified 250 00:15:17,759 --> 00:15:18,527 That 251 00:15:18,783 --> 00:15:22,879 And you can keep stacking these as well because an access has an access in 252 00:15:23,647 --> 00:15:26,207 And say we wanted a camera 253 00:15:26,463 --> 00:15:27,743 What used the 254 00:15:29,535 --> 00:15:30,559 To look 255 00:15:30,815 --> 00:15:31,327 ASOS 256 00:15:33,887 --> 00:15:34,655 You can also 257 00:15:34,911 --> 00:15:36,447 Open access in here 258 00:15:36,703 --> 00:15:41,567 And it will rotate your camera so that it is always facing your access 259 00:15:42,847 --> 00:15:45,919 It's pretty handy if there's a target that you're trying to keep in your 260 00:15:47,199 --> 00:15:51,039 And for the basics of 3D 261 00:15:51,551 --> 00:15:56,415 Start putting them into action in a next video as we make digital matte painting 262 00:15:56,671 --> 00:15:58,207 Part of our hanger 263 00:15:58,463 --> 00:16:00,767 And my daddy used to 18428

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