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Hello there and welcome back
In this video I wouldn't take a look at internal 3D system and how we use it and create some
The more commonly used basic 3D nails
Nick scratch open in front of us the only thing I have changed is or format size to just
And let's happen to me
In order to do that you cooking with you and him
Tab
Into the 3D view
We can see that by this selector
We can make it alright left side orthographic
All of those nice views at the main 3D just getting in and out of the
Navigate in here is pretty similar to navigating in the rest of me
You use the middle Mouse button to go back and forth and you can click in hold the middle Mouse button to pair
Turn the camera around
And if you hold ctrl
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Quick your start rotate
Let's go ahead and start building some geometry
Is a few different geometry types to come building
Most commonly used one is a card and it's not just build
Playing in front of us and you can see it has this widget made so we can
Move it around
It opened upbeat hard properties
What you going to be using
Are your translation control just like a normal transform now
And your orientation controls here
Everything else I
Never touch
And so we have a card here we can go ahead if you want make a chequerboard texture
And pipes for card make sure if you are bored
Custom maps that sell
Humorous card the card is not perfectly Square
That's because the card by default
Change it
Based on the inputs of return
Listen to a square by 12
What's your card is now a square
In some cases that's exactly what we want in other cases that's bad
Image aspect
Comes in
We unshackle
It is going to be a square no matter and stretch your texture
We can click it just so it's the same size as input
Very quickly with these control
Another stick with this for now and so yeah we have this pivot here
We can translate with that and always move entire object when you're using it
Transformers if we hold control
Turn into a rotation pivot
Ctrl and shift
Get
That's the basics of moving geometry also other geometry types that exist within me
The commonly used go is a sphere
Project HDR Amazon
Control the radius within here courses
Resolution
And you can actually change
Go ahead and view the entire GL by team
That would just for screen for us we paper checkerboard into here
Head and actually chain
Extent of
Can see where the sky
Laughing
After you can see where limiting we can see on our
Use for HDR
A few other
Geometry nodes we have a cylinder
Make that Darren us
It's just a cylinder it's pretty self-explanatory my controls are very similar to everything
And then we have a
Tube
I was Cubism hard to see right now
So we can go ahead and click on this go white and I'll just give us a little bit of a shaded
And we can turn the grid off and on with
What is corners
And change its size that's all the control
Modify me silence
Of each of these phases
How do you on YouTube together
Because
By
There's a few ways you can learn geometry
The first is with a Gia
That's just laying all these guys together
And now we have them all
Within one scenery
Cylinder
That
No we have all objects in here
You can only in your seen as with a c
It really behaves exactly like the except they can also take
Camera input second also take away input
The senior can't really take any 3DN put type that you throw at it
Emerge all of those together so exist in one Spa
This is just another way
I don't really believe there's a difference between these two varieties
The type of inputs
And it's pretty effect
And then say we wanted to move all these objects with an RC
We have a transform go
And there's behaves just like a normal transformer
I can move it around for options here
Rotate
And this
Wire frame on a cylinder
Turn off selective don't accidentally
Click on that Brown
Rugby transfers
So now with say this is our masterpiece and we can just throw
Chequerboard top
And we wanted to render this
First thing we need is a king
They can just make a camera node right here
That will give us a camera in a origin
We can go ahead and look through the camera
Natural looking straight through it
We can't just stop moving
Because that's going to take us out of hours
We need to lock up
Go ahead and select it again
Anime click
Best
And when it's green is going to go ahead and walk or camera you can see her moving around or changing them
Now or navigate to frame or not
Turn this off by clicking it again
I just left click that allow me to see my camera
And it's not going to change the perspective but I can zoom in to see a certificate if I
So now we have we have a before seeing that we're going to random
And we need to make a scam line
So there's
Three inputs for the sky objects
You have a bath
Take a look
Outdoor camera in HD
And this resolution
Will be sat
Bye for now
If you want this render to be a different resolution than your full-size format
Is to make a format node
Your desired solution
Does pipes there MP3 format into your back
And it's just going to change the resolution
Cool so we have the set up on takeaway work
At the Dam line London
We have some anti-aliasing options available in case we have some
The edges if we're doing a lens distortion and we need synovus can we can specify an amount of overseas
Pexels
And that was to just move up render and still see the bottom of this
Didn't have a burst and disappear
Christiane is the only option I typically use from the first time
This is where we start getting rid of it
An introducing emotion
My baseline data samples are typically a good job
And that's going to also introduce motion if it's available
What's go ahead and anime or camera very quickly
We can set some keyframes right here
3D view
Ctrl-click
To controller
It's just
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Suman patra
Set our translation
Rotation
Emotional samples
Higher than 1
This can get
Quite heavy
So often times I leave the sample at 1 until it's time for render
And then I'll pump it up
And again we have a shower pass that most footage has it started always good to change it to
And these are really the only three Knives Out
And the obelisk
You need to use from everything else has more French case and then you can control the resolution
With your
Because we don't look too closely at it
We have or projection tab here which will give us all
Camera information that we can set up
We have this file tab which is going to allow us to load
Transform options
So what if we have geometry from another program that we need to bring in
Well
Pretty simple
Make a Reed go
And what we can do is speak like crazy
And we have the toy
And it's loaded orgy
Pretty straightforward it's just like a standard Reed no just for geometry and it's meant to be
Singer head and pipe that into RC
Actually pipe it in I don't want it to be moved
You can just make another see no there's nothing limiting or another see no no
Does have uvs
We have there
Second look at loading
The process is
Very similar
Going to check read from file
What are camera
And it's going to say
Any information that was previously stored in his camera is about to get down
What is nucleated genetically say
And it will type in all of your camera settings not to be able to edit them because we are currently Reading
What's go ahead unlock Through the camera
I can see you
What's type this into and take a look
And there is a junction
If you can modify this camera for any reason
You can answer that and then stop messing with your settings
And then say you set up a sweet
3D singer
Dua to send to another
In order to write out geometry
You
3D version of your standard
What you can do as we can just rbl test
Export
To.pc
You can specify what type of geometry you want included
Execute can I ask for a frame range this is just geometry
Export that
Now I say we wanted to explore in Cambridge
We can also see the information is travelling
We can adjust
Enter this
You can't just copy and paste a right geonode and connect
And entirely sure why this is solution
Is to make a c note
Hope your camera into the
And then type in interior right to you
And we can rename this you are and and
Change the frame range to 140sr animation and export
And now
Go ahead
Biol
You can bring in
That can explore
And see it exactly where this
Just eat
Is a baked keyframe
So that is most of thing is if you need to make
To rotate your scene for anyway
What you can do in your car
Access
You can type in access into
A transformer GL
We cannot rotate this around
The actor
Very easily
We can connect a camera to an access
And start to modified
That
And you can keep stacking these as well because an access has an access in
And say we wanted a camera
What used the
To look
ASOS
You can also
Open access in here
And it will rotate your camera so that it is always facing your access
It's pretty handy if there's a target that you're trying to keep in your
And for the basics of 3D
Start putting them into action in a next video as we make digital matte painting
Part of our hanger
And my daddy used to
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