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Original subtitles

Hello there and welcome back

In this video I wouldn't take a look at internal 3D system and how we use it and create some

The more commonly used basic 3D nails

Nick scratch open in front of us the only thing I have changed is or format size to just

And let's happen to me

In order to do that you cooking with you and him

Tab

Into the 3D view

We can see that by this selector

We can make it alright left side orthographic

All of those nice views at the main 3D just getting in and out of the

Navigate in here is pretty similar to navigating in the rest of me

You use the middle Mouse button to go back and forth and you can click in hold the middle Mouse button to pair

Turn the camera around

And if you hold ctrl

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Quick your start rotate

Let's go ahead and start building some geometry

Is a few different geometry types to come building

Most commonly used one is a card and it's not just build

Playing in front of us and you can see it has this widget made so we can

Move it around

It opened upbeat hard properties

What you going to be using

Are your translation control just like a normal transform now

And your orientation controls here

Everything else I

Never touch

And so we have a card here we can go ahead if you want make a chequerboard texture

And pipes for card make sure if you are bored

Custom maps that sell

Humorous card the card is not perfectly Square

That's because the card by default

Change it

Based on the inputs of return

Listen to a square by 12

What's your card is now a square

In some cases that's exactly what we want in other cases that's bad

Image aspect

Comes in

We unshackle

It is going to be a square no matter and stretch your texture

We can click it just so it's the same size as input

Very quickly with these control

Another stick with this for now and so yeah we have this pivot here

We can translate with that and always move entire object when you're using it

Transformers if we hold control

Turn into a rotation pivot

Ctrl and shift

Get

That's the basics of moving geometry also other geometry types that exist within me

The commonly used go is a sphere

Project HDR Amazon

Control the radius within here courses

Resolution

And you can actually change

Go ahead and view the entire GL by team

That would just for screen for us we paper checkerboard into here

Head and actually chain

Extent of

Can see where the sky

Laughing

After you can see where limiting we can see on our

Use for HDR

A few other

Geometry nodes we have a cylinder

Make that Darren us

It's just a cylinder it's pretty self-explanatory my controls are very similar to everything

And then we have a

Tube

I was Cubism hard to see right now

So we can go ahead and click on this go white and I'll just give us a little bit of a shaded

And we can turn the grid off and on with

What is corners

And change its size that's all the control

Modify me silence

Of each of these phases

How do you on YouTube together

Because

By

There's a few ways you can learn geometry

The first is with a Gia

That's just laying all these guys together

And now we have them all

Within one scenery

Cylinder

That

No we have all objects in here

You can only in your seen as with a c

It really behaves exactly like the except they can also take

Camera input second also take away input

The senior can't really take any 3DN put type that you throw at it

Emerge all of those together so exist in one Spa

This is just another way

I don't really believe there's a difference between these two varieties

The type of inputs

And it's pretty effect

And then say we wanted to move all these objects with an RC

We have a transform go

And there's behaves just like a normal transformer

I can move it around for options here

Rotate

And this

Wire frame on a cylinder

Turn off selective don't accidentally

Click on that Brown

Rugby transfers

So now with say this is our masterpiece and we can just throw

Chequerboard top

And we wanted to render this

First thing we need is a king

They can just make a camera node right here

That will give us a camera in a origin

We can go ahead and look through the camera

Natural looking straight through it

We can't just stop moving

Because that's going to take us out of hours

We need to lock up

Go ahead and select it again

Anime click

Best

And when it's green is going to go ahead and walk or camera you can see her moving around or changing them

Now or navigate to frame or not

Turn this off by clicking it again

I just left click that allow me to see my camera

And it's not going to change the perspective but I can zoom in to see a certificate if I

So now we have we have a before seeing that we're going to random

And we need to make a scam line

So there's

Three inputs for the sky objects

You have a bath

Take a look

Outdoor camera in HD

And this resolution

Will be sat

Bye for now

If you want this render to be a different resolution than your full-size format

Is to make a format node

Your desired solution

Does pipes there MP3 format into your back

And it's just going to change the resolution

Cool so we have the set up on takeaway work

At the Dam line London

We have some anti-aliasing options available in case we have some

The edges if we're doing a lens distortion and we need synovus can we can specify an amount of overseas

Pexels

And that was to just move up render and still see the bottom of this

Didn't have a burst and disappear

Christiane is the only option I typically use from the first time

This is where we start getting rid of it

An introducing emotion

My baseline data samples are typically a good job

And that's going to also introduce motion if it's available

What's go ahead and anime or camera very quickly

We can set some keyframes right here

3D view

Ctrl-click

To controller

It's just

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Suman patra

Set our translation

Rotation

Emotional samples

Higher than 1

This can get

Quite heavy

So often times I leave the sample at 1 until it's time for render

And then I'll pump it up

And again we have a shower pass that most footage has it started always good to change it to

And these are really the only three Knives Out

And the obelisk

You need to use from everything else has more French case and then you can control the resolution

With your

Because we don't look too closely at it

We have or projection tab here which will give us all

Camera information that we can set up

We have this file tab which is going to allow us to load

Transform options

So what if we have geometry from another program that we need to bring in

Well

Pretty simple

Make a Reed go

And what we can do is speak like crazy

And we have the toy

And it's loaded orgy

Pretty straightforward it's just like a standard Reed no just for geometry and it's meant to be

Singer head and pipe that into RC

Actually pipe it in I don't want it to be moved

You can just make another see no there's nothing limiting or another see no no

Does have uvs

We have there

Second look at loading

The process is

Very similar

Going to check read from file

What are camera

And it's going to say

Any information that was previously stored in his camera is about to get down

What is nucleated genetically say

And it will type in all of your camera settings not to be able to edit them because we are currently Reading

What's go ahead unlock Through the camera

I can see you

What's type this into and take a look

And there is a junction

If you can modify this camera for any reason

You can answer that and then stop messing with your settings

And then say you set up a sweet

3D singer

Dua to send to another

In order to write out geometry

You

3D version of your standard

What you can do as we can just rbl test

Export

To.pc

You can specify what type of geometry you want included

Execute can I ask for a frame range this is just geometry

Export that

Now I say we wanted to explore in Cambridge

We can also see the information is travelling

We can adjust

Enter this

You can't just copy and paste a right geonode and connect

And entirely sure why this is solution

Is to make a c note

Hope your camera into the

And then type in interior right to you

And we can rename this you are and and

Change the frame range to 140sr animation and export

And now

Go ahead

Biol

You can bring in

That can explore

And see it exactly where this

Just eat

Is a baked keyframe

So that is most of thing is if you need to make

To rotate your scene for anyway

What you can do in your car

Access

You can type in access into

A transformer GL

We cannot rotate this around

The actor

Very easily

We can connect a camera to an access

And start to modified

That

And you can keep stacking these as well because an access has an access in

And say we wanted a camera

What used the

To look

ASOS

You can also

Open access in here

And it will rotate your camera so that it is always facing your access

It's pretty handy if there's a target that you're trying to keep in your

And for the basics of 3D

Start putting them into action in a next video as we make digital matte painting

Part of our hanger

And my daddy used to

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