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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:02,304 Come back 2 00:00:02,560 --> 00:00:06,144 In this video go over distortion to update in 3 00:00:06,400 --> 00:00:11,264 But first let's go ahead and go distortion in New York in June 4 00:00:11,776 --> 00:00:17,920 So I can see exactly 5 00:00:19,456 --> 00:00:23,040 Install the distortion node is called Eye disorder 6 00:00:23,552 --> 00:00:29,696 And by default it's not really going to help us out in anyway 7 00:00:30,464 --> 00:00:36,608 Is some channels this is going to be a two colours that 8 00:00:36,864 --> 00:00:37,888 Image 9 00:00:38,400 --> 00:00:44,032 To do is we can just make a constant will say that this is going to be or UV channel 10 00:00:44,544 --> 00:00:49,408 And what's go ahead and make a shuffle and we can copy them 11 00:00:50,944 --> 00:00:52,736 Like this in right 12 00:00:53,248 --> 00:00:54,272 And what's 13 00:00:54,528 --> 00:01:00,397 Output to our forward that are Commonplace to put UV channels with for that you for a day 14 00:01:00,399 --> 00:01:02,747 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:02,748 --> 00:01:05,280 And we can cry and put and pipe these guys 16 00:01:06,816 --> 00:01:11,424 And what's go ahead and just make this a value of 1 17 00:01:11,936 --> 00:01:12,448 In red 18 00:01:13,984 --> 00:01:20,128 So I'm going to go ahead and use pixel selected as the bottom 19 00:01:22,432 --> 00:01:25,248 Avicii 20 00:01:26,272 --> 00:01:30,624 And this has moved over 1 pixel in x 21 00:01:31,136 --> 00:01:34,208 That's because our constantly receptor one in red 22 00:01:34,464 --> 00:01:36,256 Change this to 10 23 00:01:36,512 --> 00:01:38,560 We'll see your box has now moved over 24 00:01:38,816 --> 00:01:39,840 10 pixels 25 00:01:40,352 --> 00:01:43,168 And that is basically what this map is do 26 00:01:43,424 --> 00:01:49,056 Inaya ready for marina in xry channel remover in 27 00:01:49,568 --> 00:01:54,688 And so if we get negative we going to the opposite direction so I just saw it does work with me 28 00:01:55,968 --> 00:01:58,784 And if we use this doesn't 29 00:01:59,040 --> 00:02:00,320 Vertically down 30 00:02:00,832 --> 00:02:01,344 And 31 00:02:02,880 --> 00:02:03,904 And so that 32 00:02:04,160 --> 00:02:10,304 Kind of how we can do both the same time if we do 1 in one move down 33 00:02:12,096 --> 00:02:16,192 We can control the scaling of this within the High Court as well 34 00:02:16,448 --> 00:02:18,240 10 an hour 35 00:02:18,496 --> 00:02:20,800 10 pixels down and 10 pixels over 36 00:02:21,568 --> 00:02:22,848 Ok so this is cool 37 00:02:23,104 --> 00:02:29,248 Texture instead because I just 38 00:02:29,504 --> 00:02:32,320 Pixel by pixel basis 39 00:02:32,832 --> 00:02:36,672 Let's go ahead and make a noise and pipe it in here 40 00:02:37,440 --> 00:02:40,512 MC 41 00:02:41,024 --> 00:02:43,584 You can go ahead change or size down to 42 00:02:45,632 --> 00:02:46,144 Something 43 00:02:47,424 --> 00:02:50,752 And you can see that we are moving pics 44 00:02:51,008 --> 00:02:53,568 Based on its corresponding noise in 45 00:02:54,080 --> 00:02:57,920 And when we turn this off and on you can see it's kind of giving offset 46 00:02:58,432 --> 00:02:59,200 To the bottom 47 00:02:59,968 --> 00:03:04,320 Offset slider if you can treasury centre your image 48 00:03:04,576 --> 00:03:07,392 Doesn't make a tonne of sense 49 00:03:07,648 --> 00:03:13,280 Turn this off instead let's go ahead and try to centre or by having the midpoint 50 00:03:14,304 --> 00:03:18,656 Because right now value of zero two 51 00:03:18,912 --> 00:03:20,704 .5 52 00:03:20,960 --> 00:03:24,288 Pixels are going to move down into the left 53 00:03:24,800 --> 00:03:28,640 If we had this in a range from -2.25 to .25 54 00:03:31,456 --> 00:03:33,248 Go ahead turn off or black 55 00:03:33,504 --> 00:03:36,320 Because we want negative values allowed 56 00:03:36,576 --> 00:03:38,368 I am at offset this 57 00:03:43,488 --> 00:03:47,328 This is all scented up some pixels on your stomach down 58 00:03:47,584 --> 00:03:52,960 Looking for a flight through and we can see that this is going to stay 59 00:03:53,216 --> 00:03:54,240 In possession 60 00:03:54,752 --> 00:03:56,032 And so we could start 61 00:03:56,288 --> 00:04:00,128 Khizar Leicester just have a little bit of animation on this 62 00:04:00,384 --> 00:04:01,408 We wanted to 63 00:04:01,664 --> 00:04:04,224 That's really quick 64 00:04:04,480 --> 00:04:06,016 Some movement happening 65 00:04:06,528 --> 00:04:08,064 On 66 00:04:08,576 --> 00:04:09,600 And this works 67 00:04:09,856 --> 00:04:16,000 4 Time images as well as very large copy and paste this over here 68 00:04:17,024 --> 00:04:18,047 Intake 69 00:04:19,071 --> 00:04:25,215 We can see now just disturbing all of these pixels by are not text you here with me 70 00:04:25,471 --> 00:04:25,983 Small 71 00:04:26,495 --> 00:04:27,263 Larger 72 00:04:27,519 --> 00:04:33,663 I just sort in up or UV scale and that is just a x 73 00:04:38,015 --> 00:04:44,159 And I just thought is useful only for general but also for some easy 74 00:04:44,415 --> 00:04:45,695 London anime 75 00:04:46,463 --> 00:04:52,607 So we have a clothesline right and do is use 76 00:04:52,863 --> 00:04:54,399 Play the store and more 77 00:04:54,655 --> 00:04:56,703 22B Sway 78 00:04:57,727 --> 00:05:01,311 This setup really quick 79 00:05:05,919 --> 00:05:07,199 Connect this app 80 00:05:07,967 --> 00:05:10,783 And ride away this is not going to work 81 00:05:13,343 --> 00:05:16,415 What's go ahead and make a cup of changes really quick 82 00:05:16,671 --> 00:05:19,999 First I'm just going to get rid of this is the animation 83 00:05:21,279 --> 00:05:22,303 0 84 00:05:22,815 --> 00:05:28,959 And what to do is 85 00:05:29,471 --> 00:05:30,495 Why do b 86 00:05:32,287 --> 00:05:33,823 Something like that 87 00:05:34,847 --> 00:05:38,943 And we can go ahead and Wesson the severity 88 00:05:39,455 --> 00:05:42,783 Has the snow just now 89 00:05:43,807 --> 00:05:47,391 Assisting to soften it out make it a little bit 90 00:05:47,647 --> 00:05:50,463 Let's make this quite a bit hot as well 91 00:05:51,999 --> 00:05:55,071 What's in a make this with a expression 92 00:05:55,327 --> 00:05:56,607 What's Duty 93 00:05:56,863 --> 00:05:58,399 Which represents the current 94 00:05:59,679 --> 00:06:01,727 X 0.0 95 00:06:01,983 --> 00:06:03,519 We want us to move 96 00:06:04,543 --> 00:06:06,079 And so we can go ahead 97 00:06:06,335 --> 00:06:07,103 Play this 98 00:06:08,127 --> 00:06:11,711 You can see we have a wonky animation of the 99 00:06:11,967 --> 00:06:14,271 What kind of floating in the air 100 00:06:15,039 --> 00:06:18,879 And serve this doesn't look very good now let's see how we can change it 101 00:06:19,135 --> 00:06:19,903 What's next 102 00:06:20,159 --> 00:06:20,927 Quite a bit 103 00:06:21,183 --> 00:06:21,951 Tool 104 00:06:22,207 --> 00:06:23,487 And play 105 00:06:23,999 --> 00:06:26,303 And it's still pretty intense right now 106 00:06:31,423 --> 00:06:36,543 Slaughtering a bit maybe we side to side movement we can up this to 107 00:06:38,335 --> 00:06:41,663 And that one creases side to side a little bit 108 00:06:42,175 --> 00:06:44,735 You may still need to blow the sound even more 109 00:06:45,759 --> 00:06:47,551 Stiga general fuel 110 00:06:48,063 --> 00:06:52,159 And now and get the stuff you even more realistic 111 00:06:52,415 --> 00:06:57,023 We don't want this whole thing uniformly moving distortion 112 00:06:57,279 --> 00:07:00,351 So that at the bottom it's the most intense and at the top 113 00:07:00,607 --> 00:07:01,375 It's police 114 00:07:02,399 --> 00:07:03,935 It's pretty easy to do 115 00:07:04,191 --> 00:07:05,727 We can just make 116 00:07:05,983 --> 00:07:08,031 And mask or distortion map 117 00:07:09,055 --> 00:07:11,359 We can go ahead 118 00:07:12,127 --> 00:07:15,199 Like a sheep kind of like that there 119 00:07:18,015 --> 00:07:22,879 And then we start of feather this offer going to actually further out or distortion 120 00:07:24,671 --> 00:07:25,183 Best 121 00:07:25,695 --> 00:07:26,719 And hits 122 00:07:27,487 --> 00:07:29,535 Slime 123 00:07:29,791 --> 00:07:32,607 Animation meme we have the bar 124 00:07:33,119 --> 00:07:39,263 And obviously this but if you were to assume 125 00:07:39,519 --> 00:07:41,055 The distance in a map painting 126 00:07:41,311 --> 00:07:45,407 That's where the more of them and that's definitely 127 00:07:45,919 --> 00:07:49,503 This is probably stop to intense in x we could lower this 128 00:07:49,759 --> 00:07:51,551 Even more info 129 00:07:52,319 --> 00:07:54,367 And just get a nice little Sutton 130 00:07:54,623 --> 00:07:55,391 Close 131 00:07:55,647 --> 00:08:01,791 As well distant objects because 132 00:08:02,047 --> 00:08:03,327 Kingham work 133 00:08:04,607 --> 00:08:06,143 Cancel that 134 00:08:06,399 --> 00:08:09,215 Any idea start node is annoying 135 00:08:09,471 --> 00:08:11,519 To set up in its results 136 00:08:14,079 --> 00:08:18,431 And so there's another Gizmo that I think if we got head in 137 00:08:19,967 --> 00:08:21,247 Call Exeter store 138 00:08:21,503 --> 00:08:26,111 And Extra store is a pretty cool load it is actually just an idea store 139 00:08:26,367 --> 00:08:32,255 The drive inside of it with some things your features a tries to build a lot of the functions in 140 00:08:32,511 --> 00:08:34,559 To begin smell that normal you would have to go 141 00:08:34,815 --> 00:08:40,447 Outside of your authority to build so just a nice little bit more complex version of August 142 00:08:40,703 --> 00:08:44,031 Let's go ahead and paper in here and take a look 143 00:08:44,287 --> 00:08:46,847 Answer what does tries to do by default 144 00:08:47,103 --> 00:08:50,687 Is it will distort this based on the RGB 145 00:08:50,943 --> 00:08:55,807 So we can do is pi pin or displacement map here 146 00:08:56,063 --> 00:08:56,831 Set this to 147 00:08:57,343 --> 00:08:58,623 Displacement map 148 00:08:59,135 --> 00:09:00,927 And it what is it by default 149 00:09:01,695 --> 00:09:06,815 And you can just see it's applying on distortion in a little bit of a different way 150 00:09:07,327 --> 00:09:11,423 Compared to our school head in crank this up song 151 00:09:13,215 --> 00:09:19,103 This is a different way to store image is this Direction which will make it for you 152 00:09:19,359 --> 00:09:20,895 Or not as you slide 153 00:09:21,151 --> 00:09:22,943 Through these options here 154 00:09:23,199 --> 00:09:24,735 Intercept point to 5 155 00:09:24,991 --> 00:09:31,135 What are the most interesting things about Exeter stories you can add this will feature in Essex 156 00:09:31,391 --> 00:09:34,207 Actually starts me in your image 157 00:09:34,463 --> 00:09:36,511 This is very helpful 158 00:09:36,767 --> 00:09:39,583 Having things your 159 00:09:39,839 --> 00:09:45,983 And it's a pretty nice control that's why I would like using this is because we have little feature 160 00:09:46,239 --> 00:09:49,567 There's a few other cool features in here as well if you check on aberration 161 00:09:50,079 --> 00:09:51,103 Like this 162 00:09:51,871 --> 00:09:54,687 You can see that there's a little bit 163 00:09:55,711 --> 00:09:56,735 Turn off and on 164 00:09:56,991 --> 00:10:01,740 And it's trying to add a little bit of optical effects you can see especially in this 165 00:10:01,741 --> 00:10:03,912 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 166 00:10:03,913 --> 00:10:07,231 How this is working when it comes to adding or distortion 167 00:10:07,743 --> 00:10:10,303 And it's a really nice effect when you have upright or back 168 00:10:11,583 --> 00:10:14,655 So it's just another option to distort footage in new 169 00:10:14,911 --> 00:10:19,519 You might be thinking this is also a great way to potentially he to start your village as well 170 00:10:19,775 --> 00:10:23,103 And that's actually another distortion Gizmo I included 171 00:10:23,359 --> 00:10:24,383 In our 172 00:10:24,639 --> 00:10:27,455 This is the heatwave gizmo 173 00:10:27,711 --> 00:10:32,063 And there's a lot of controls here that you can play with but it's trying to cause heat distortion 174 00:10:32,575 --> 00:10:35,647 You have the same detail which is low cross hatching 175 00:10:36,159 --> 00:10:38,975 Understand to see how you see those go away 176 00:10:39,231 --> 00:10:40,511 Can change the 177 00:10:41,023 --> 00:10:41,791 Size 178 00:10:42,047 --> 00:10:44,863 Distortion to make it bigger or smaller 179 00:10:45,119 --> 00:10:46,399 Intensity on all these 180 00:10:46,655 --> 00:10:50,239 And it's something really just going to have to play with to see what's the working for 181 00:10:50,751 --> 00:10:52,799 You can change the amount of the 182 00:10:53,055 --> 00:10:54,847 And it's a handy little now 183 00:10:55,103 --> 00:10:56,127 You can go out 184 00:10:56,383 --> 00:10:59,967 These two are both just found on nukepedia for free 185 00:11:00,223 --> 00:11:06,367 I will say this is an earlier version of Excel because the newer version uses blink script and that does not work 186 00:11:06,623 --> 00:11:07,903 In Newtownards commercial 187 00:11:08,159 --> 00:11:12,767 But the features are all pretty much the same 188 00:11:13,279 --> 00:11:16,351 So just a little bit I wanted you to know that 189 00:11:16,607 --> 00:11:19,935 The 3 distortion knows we have in now 190 00:11:20,191 --> 00:11:21,983 I like Exeter store 191 00:11:22,239 --> 00:11:26,847 Because it just feels a little bit more organic so so when we're going to use in r script today 192 00:11:27,103 --> 00:11:30,175 Go ahead and heartburn and start adding some distortion 193 00:11:30,687 --> 00:11:31,199 2RD 194 00:11:31,711 --> 00:11:37,855 The end of the video for fixing 195 00:11:38,111 --> 00:11:43,999 And what to start to do is add some distortion right behind this honey.com 196 00:11:47,839 --> 00:11:49,375 What's the head and make an exodus 197 00:11:49,631 --> 00:11:52,703 And it looks like we don't have it installed as a gizmo 198 00:11:52,959 --> 00:11:56,287 Installing gizmo is a little bit of a pain 199 00:11:56,543 --> 00:11:58,335 And just like we did 200 00:11:58,591 --> 00:12:04,479 If you don't want to you can always in 201 00:12:04,735 --> 00:12:08,831 And then just save them as two sets to walk 3/8 till 7 202 00:12:09,087 --> 00:12:13,439 And what does like this buffer for a second and what colours x to start 203 00:12:14,463 --> 00:12:14,975 Create 204 00:12:15,487 --> 00:12:21,631 We can make an extra store if you want it's a gizmo it's a tool set it's 205 00:12:21,887 --> 00:12:23,167 Play to load nodes 206 00:12:23,423 --> 00:12:28,543 So we built into our system now and what's going to head and start 207 00:12:29,055 --> 00:12:31,359 To distort or 208 00:12:31,615 --> 00:12:35,199 Honeycomb texture itself to distort right behind it 209 00:12:35,455 --> 00:12:40,319 And I'm going to go ahead and through exodus talk down rate 210 00:12:41,855 --> 00:12:45,951 This is not exactly what after but 211 00:12:46,207 --> 00:12:47,999 Funky looking image that's for sure 212 00:12:48,767 --> 00:12:50,303 Change the alarm 213 00:12:50,815 --> 00:12:56,447 Can we get something pretty interesting looking around and highlights as well we're going to see in more distortion 214 00:12:58,751 --> 00:13:01,567 Let's go ahead and make a map 215 00:13:01,823 --> 00:13:03,615 For this to destroy her back 216 00:13:04,127 --> 00:13:06,431 So we can go ahead and grab 217 00:13:06,943 --> 00:13:07,455 The 218 00:13:07,711 --> 00:13:09,247 Gate card 219 00:13:10,527 --> 00:13:12,063 We may as well just 220 00:13:15,135 --> 00:13:17,183 Party set 221 00:13:17,695 --> 00:13:21,279 Because this is going to perfectly match or honeycomb right now 222 00:13:21,535 --> 00:13:22,559 Paste vs in 223 00:13:23,071 --> 00:13:23,839 How to make sure that 224 00:13:24,095 --> 00:13:25,631 Is connected 225 00:13:27,167 --> 00:13:31,519 If you ever making a scam line and it's blank when you're expecting to see that sorry forgot 226 00:13:31,775 --> 00:13:33,311 Camera input 227 00:13:33,823 --> 00:13:35,359 And what I want to do 228 00:13:35,615 --> 00:13:36,127 Here 229 00:13:36,383 --> 00:13:40,735 Is just crap our eyes and feel 230 00:13:41,247 --> 00:13:42,015 It should be 231 00:13:44,831 --> 00:13:46,879 Looks like that is winding up 232 00:13:48,671 --> 00:13:51,487 You take a look at our noise settings here 233 00:13:51,999 --> 00:13:54,559 And let's connect first distortion 234 00:13:55,583 --> 00:13:56,351 And 235 00:13:57,375 --> 00:13:58,143 From the store 236 00:14:01,215 --> 00:14:04,287 Snap-tite what we want yet but it's definitely a start 237 00:14:04,543 --> 00:14:07,615 Let's go ahead and start adjusting Orange 238 00:14:07,871 --> 00:14:08,639 If we can start 239 00:14:08,895 --> 00:14:12,223 Adding some games I want to get some small break up in here 240 00:14:12,479 --> 00:14:16,063 This is a really small enough for what I'm after right now 241 00:14:16,319 --> 00:14:19,135 So what's the last 2 match 242 00:14:19,391 --> 00:14:20,671 Change this to 1 243 00:14:20,927 --> 00:14:23,487 Get some interesting look 244 00:14:25,279 --> 00:14:27,327 Go ahead and see what happens research 245 00:14:28,351 --> 00:14:28,863 The best 246 00:14:29,887 --> 00:14:33,215 Not too much of a difference because the skin is really doing alive 247 00:14:33,471 --> 00:14:34,239 Search for 248 00:14:34,495 --> 00:14:35,007 You take that 249 00:14:35,775 --> 00:14:37,567 Down a little bit 250 00:14:38,591 --> 00:14:39,615 Maybe something like 251 00:14:39,871 --> 00:14:41,151 What ender portal 252 00:14:42,687 --> 00:14:43,967 Switch on this off and on that's ok 253 00:14:44,223 --> 00:14:45,503 Free interesting there 254 00:14:46,015 --> 00:14:48,831 And let's go ahead and use our below 255 00:14:49,087 --> 00:14:51,135 Just a can of smear that alcohol 256 00:14:51,391 --> 00:14:53,951 And now I think this is too intense 257 00:14:54,207 --> 00:14:56,767 Let's make it more intense horizontally 258 00:14:57,023 --> 00:14:57,535 What time is it 259 00:14:57,791 --> 00:14:58,303 10 260 00:15:01,631 --> 00:15:03,167 See what that looks like 261 00:15:07,263 --> 00:15:09,311 Interesting working 262 00:15:09,567 --> 00:15:12,895 Into the same issue were affecting 263 00:15:13,151 --> 00:15:15,711 Too much for me 264 00:15:15,967 --> 00:15:17,759 Background in here 265 00:15:18,015 --> 00:15:21,855 Turn this on this device 266 00:15:22,367 --> 00:15:26,975 So kind of hot spots 267 00:15:27,231 --> 00:15:33,119 I'm going to take this same we'll set up that we did hear this out Sam 268 00:15:33,375 --> 00:15:34,143 Oldest cat 269 00:15:37,471 --> 00:15:38,239 Down 270 00:15:39,263 --> 00:15:40,287 To use 271 00:15:40,543 --> 00:15:43,615 Read as a mask for wear 272 00:15:44,895 --> 00:15:47,711 Say something like that roughly we can score 273 00:15:47,967 --> 00:15:48,735 Argos stores 274 00:15:52,319 --> 00:15:53,343 What's mask 275 00:15:56,159 --> 00:15:59,743 Is our mask working if you disconnect that it looks like it is 276 00:15:59,999 --> 00:16:03,583 And distortion is the most intense right behind 277 00:16:04,095 --> 00:16:05,119 Brakes 278 00:16:06,655 --> 00:16:07,423 Ring Callum 279 00:16:12,031 --> 00:16:15,359 It's starting to look good 280 00:16:15,615 --> 00:16:18,687 And let's go ahead and see do we still have this 281 00:16:19,199 --> 00:16:20,223 Shapes 282 00:16:22,271 --> 00:16:24,575 How to make a stencil this is a mask 283 00:16:25,087 --> 00:16:25,855 Go ahead 284 00:16:29,439 --> 00:16:31,999 And we can read this masks it's really 285 00:16:33,279 --> 00:16:34,815 Set this to stand for 286 00:16:36,351 --> 00:16:37,375 How does cunning 287 00:16:37,631 --> 00:16:38,655 Does edges 288 00:16:39,423 --> 00:16:40,959 And that's helping 289 00:16:41,727 --> 00:16:43,519 Wait till the weekend 290 00:16:47,103 --> 00:16:48,639 See you at that does for us 291 00:16:49,407 --> 00:16:51,967 Badgers 292 00:16:53,759 --> 00:16:54,783 And then what 293 00:16:55,039 --> 00:16:56,063 The Alpha 294 00:16:59,647 --> 00:17:02,207 Say something like that I think it's starting to look 295 00:17:02,463 --> 00:17:03,487 Interesting 296 00:17:04,255 --> 00:17:07,071 Skip this down make some more 297 00:17:07,839 --> 00:17:09,887 What's check out what this looks like we're 298 00:17:11,935 --> 00:17:15,775 It's just a nice little affect your you can go as intense 299 00:17:16,031 --> 00:17:19,103 As you want I really feel the need to go anymore 300 00:17:21,407 --> 00:17:24,991 You can see her even into a foreground a little bit 301 00:17:25,247 --> 00:17:28,063 Until we get that 302 00:17:28,319 --> 00:17:28,831 Nice 303 00:17:30,623 --> 00:17:31,903 I think something 304 00:17:32,159 --> 00:17:32,927 Like 305 00:17:33,183 --> 00:17:33,695 Just looking 306 00:17:33,951 --> 00:17:34,719 Pretty good 307 00:17:35,231 --> 00:17:36,767 And what's going on 308 00:17:40,351 --> 00:17:45,215 Take it through quotes 309 00:17:45,727 --> 00:17:46,239 What happens 310 00:17:48,031 --> 00:17:49,055 Horizontally 311 00:17:50,335 --> 00:17:50,847 Repeat it 312 00:17:52,895 --> 00:17:56,479 I think it's too far for me 313 00:17:57,247 --> 00:18:01,855 And let's just keep going this is a little 314 00:18:03,647 --> 00:18:05,439 And when are explosion 315 00:18:05,695 --> 00:18:06,463 Starts to hit 316 00:18:06,975 --> 00:18:11,071 This distortion is unfortunately getting rid of all the 317 00:18:12,351 --> 00:18:18,495 What to do is say that potentially this is so it's kind of freaking out 318 00:18:18,751 --> 00:18:21,055 And revealing behind 319 00:18:21,567 --> 00:18:23,103 So how we can do that 320 00:18:23,615 --> 00:18:27,199 Is just really quickly as an example and get rid of this 321 00:18:27,455 --> 00:18:28,479 Frame hold 322 00:18:28,991 --> 00:18:29,759 I'm going to make 323 00:18:31,807 --> 00:18:34,879 We can take this into our explosion right here 324 00:18:36,159 --> 00:18:38,719 Skip this all the way down 325 00:18:39,743 --> 00:18:42,303 Take a look at this and we can just also 326 00:18:42,559 --> 00:18:45,119 Channel merge first part of our stencil 327 00:18:47,167 --> 00:18:49,983 Revealing some of the really hot 328 00:18:50,239 --> 00:18:51,007 Detailers 329 00:18:51,263 --> 00:18:51,775 Going 330 00:18:52,799 --> 00:18:57,663 And see what's happening here I think that's really helping 331 00:18:57,919 --> 00:19:00,479 At the point that the break are gay 332 00:19:02,527 --> 00:19:06,879 Something like that 333 00:19:07,135 --> 00:19:08,671 Intense parts of this 334 00:19:10,719 --> 00:19:11,231 Through 335 00:19:11,487 --> 00:19:13,023 And you just need to find a balance of 336 00:19:15,071 --> 00:19:16,351 Do you know more 337 00:19:17,631 --> 00:19:18,399 Something like 338 00:19:18,655 --> 00:19:19,167 That 339 00:19:19,423 --> 00:19:24,799 And so to play the same motion this is going to take a very long time to iterate again 340 00:19:25,055 --> 00:19:26,335 Andover 341 00:19:27,359 --> 00:19:28,639 So we do want to end 342 00:19:28,895 --> 00:19:35,039 Free rendering because we do not want to see these find etale so proxy mode isn't really the best bet for us 343 00:19:35,295 --> 00:19:38,111 Naproxeno this is still kind of slow 344 00:19:39,391 --> 00:19:41,439 Insert I want to do 345 00:19:42,463 --> 00:19:46,303 Make a wish 346 00:19:47,839 --> 00:19:48,351 WhatsApp 347 00:19:48,607 --> 00:19:49,631 Shuffle 348 00:19:54,239 --> 00:19:55,519 Explosion 349 00:19:58,079 --> 00:20:00,639 And let's just merge the RGB 350 00:20:03,711 --> 00:20:04,479 Into 351 00:20:06,015 --> 00:20:07,039 And we can call this 352 00:20:08,063 --> 00:20:08,831 Explosion 353 00:20:09,855 --> 00:20:11,391 Make an RGB 354 00:20:13,439 --> 00:20:14,975 Is water leaking 355 00:20:16,767 --> 00:20:17,535 Ensure 356 00:20:18,303 --> 00:20:20,095 Value out one 357 00:20:21,119 --> 00:20:22,655 And I will give you the name 358 00:20:22,911 --> 00:20:24,703 Were injecting 359 00:20:24,959 --> 00:20:27,007 And now we can go ahead and do 360 00:20:27,775 --> 00:20:29,567 Is make a right now 361 00:20:29,823 --> 00:20:30,591 Go to the 362 00:20:32,383 --> 00:20:36,223 What does cold last week's six so that were being consistent 363 00:20:36,479 --> 00:20:37,503 Rbl 364 00:20:38,527 --> 00:20:39,551 6 365 00:20:40,831 --> 00:20:41,855 3 Rand 366 00:20:42,367 --> 00:20:43,135 1 367 00:20:43,903 --> 00:20:45,183 Cabin case 368 00:20:46,463 --> 00:20:47,999 I make sure this is an ex 369 00:20:49,023 --> 00:20:51,839 And we looked into the XR 370 00:20:54,143 --> 00:20:56,447 And we want to Channel 371 00:20:56,959 --> 00:20:59,007 To make sure that we are 372 00:21:00,799 --> 00:21:04,639 All channels but are explosion in rgba 373 00:21:06,431 --> 00:21:08,735 This is going to allow us to work very 374 00:21:10,271 --> 00:21:11,551 Change the key 375 00:21:14,111 --> 00:21:16,928 Heard it's going to take probably 376 00:21:17,184 --> 00:21:17,696 Go to 10 minutes 377 00:21:17,952 --> 00:21:20,768 What's a concrete directories and let's render the sky 378 00:21:22,560 --> 00:21:28,704 Head in in this is just going to allow us to work much much 379 00:21:28,960 --> 00:21:32,544 I'm going to turn off the electricity pass 380 00:21:34,080 --> 00:21:39,968 This going on and let's give this a quick play and all we have 381 00:21:40,224 --> 00:21:41,248 Going on 382 00:21:44,576 --> 00:21:50,720 Very happy we have explosion in revealing our 383 00:21:50,976 --> 00:21:57,120 Detail and think that's nice smearing effect 384 00:21:57,376 --> 00:21:59,424 Is I'm pretty happy with how this is working 385 00:21:59,680 --> 00:22:02,752 -1 worth of Factor on a 386 00:22:03,264 --> 00:22:04,800 I'm not really 387 00:22:05,056 --> 00:22:06,848 Psyched about 388 00:22:08,384 --> 00:22:11,456 Effect is happening right here these particles 389 00:22:11,712 --> 00:22:15,040 That's why can't you tweaking that 390 00:22:16,320 --> 00:22:19,136 Probably 391 00:22:19,648 --> 00:22:20,672 Head and 392 00:22:23,488 --> 00:22:25,792 I feel like this just doesn't feel 393 00:22:26,304 --> 00:22:28,864 Supernatural this year 394 00:22:29,120 --> 00:22:31,424 Some wondering if what we do instead 395 00:22:31,936 --> 00:22:33,984 Is if we make a Kia 396 00:22:35,264 --> 00:22:38,592 The alpha of that what happened 397 00:22:38,848 --> 00:22:40,384 If we use this to just 398 00:22:40,640 --> 00:22:41,152 Trump 399 00:22:41,920 --> 00:22:46,016 Read instead of having these kind of particles over 400 00:22:48,576 --> 00:22:52,928 I just think they're too much now 401 00:22:54,208 --> 00:22:55,488 Take a walk out the door 402 00:22:58,304 --> 00:23:01,376 Turned on or turn the softest turn off faster 403 00:23:01,888 --> 00:23:03,936 And I think this is looking nice 404 00:23:04,192 --> 00:23:10,336 The double check let's go ahead and reset my head it's always going to double check just 405 00:23:10,592 --> 00:23:12,896 Sometimes you can make a negative progress and that 406 00:23:14,688 --> 00:23:17,760 I think this feels a lot better 407 00:23:18,016 --> 00:23:23,136 Breaking out like an effect 408 00:23:23,648 --> 00:23:26,464 Also curious potentially 409 00:23:26,720 --> 00:23:29,792 If we added a little chromatic aberration 410 00:23:30,304 --> 00:23:31,328 When this happened 411 00:23:31,584 --> 00:23:33,376 What takes place in 412 00:23:35,936 --> 00:23:37,984 I'm probably gonna really cheap this up 413 00:23:38,240 --> 00:23:41,824 Instead of using the scale on the tennis in ascough would happen 414 00:23:46,432 --> 00:23:47,712 Horizontal line 415 00:23:51,296 --> 00:23:53,600 How to make this more subtle 416 00:23:53,856 --> 00:23:54,624 Pixels 417 00:23:56,416 --> 00:23:58,464 What's private into a mask here 418 00:23:59,232 --> 00:24:00,256 Airsoft 419 00:24:00,512 --> 00:24:05,888 It's actually that may be part of the reason 420 00:24:08,192 --> 00:24:08,960 Let's go 421 00:24:09,216 --> 00:24:10,240 10 pixels 422 00:24:14,848 --> 00:24:16,128 Tens probably too much 423 00:24:18,944 --> 00:24:20,224 Is a Happy Meal 424 00:24:24,320 --> 00:24:25,088 What is something 425 00:24:25,344 --> 00:24:28,416 Some particle effects in here 426 00:24:31,488 --> 00:24:33,024 Canis off and on 427 00:24:34,560 --> 00:24:35,584 And what 428 00:24:38,144 --> 00:24:44,032 Is there a pretty solid kind of getting lost in the explosion I don't think that's the worst thing about Explosions the most 429 00:24:44,288 --> 00:24:44,800 Apart 430 00:24:45,056 --> 00:24:46,848 So I'll leave it 431 00:24:48,128 --> 00:24:50,688 I'm happy to say that I think of data facts are looking 432 00:24:50,944 --> 00:24:53,248 Darling good at this point 433 00:24:53,504 --> 00:24:54,784 And this is starting to 434 00:24:55,040 --> 00:24:56,064 Really hair 435 00:24:56,576 --> 00:25:02,720 It's inevitable you're going to have to do this over and over but I think we need to pre render this long 436 00:25:02,976 --> 00:25:03,744 Free out 437 00:25:04,256 --> 00:25:06,816 And something to go ahead and make a right note 438 00:25:08,352 --> 00:25:09,888 And we can call this 439 00:25:10,144 --> 00:25:10,912 H 440 00:25:11,168 --> 00:25:11,680 8 441 00:25:12,448 --> 00:25:13,728 Crerand on 442 00:25:13,984 --> 00:25:15,264 Straight here 443 00:25:16,544 --> 00:25:18,848 I really need rgba right here 444 00:25:19,360 --> 00:25:21,152 And I'll be your friend 445 00:25:21,408 --> 00:25:24,992 And then here's another source that's lying down 446 00:25:28,320 --> 00:25:30,112 Distortion free range 447 00:25:34,976 --> 00:25:37,792 And that should get us to go 448 00:25:38,048 --> 00:25:42,144 Quite a bit faster cos that did take even with our main prerender 449 00:25:42,400 --> 00:25:43,680 Final 1 time for Freeview 450 00:25:43,936 --> 00:25:46,240 Something to turn motion blur on 451 00:25:46,496 --> 00:25:52,640 And then I'm going to go ahead and add some backdrops and then we will resume in our next video 452 00:25:52,896 --> 00:25:57,504 Where we're going to start looking at 453 00:25:58,272 --> 00:26:01,344 So thank you very much for listening and I'll catch you in the neck 30928

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