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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:01,792 Hello there and welcome back 2 00:00:02,048 --> 00:00:07,168 In this video we are going to take a look at adjusting or fire to get that to feel a little bit more we list 3 00:00:07,424 --> 00:00:09,216 Let's go ahead and get started 4 00:00:09,728 --> 00:00:15,872 So let's go and start examining or fire over here a little bit I think we can 5 00:00:16,128 --> 00:00:22,272 Prove left because right now it's a lot of formless and featureless and what I want to try to do is add 6 00:00:22,528 --> 00:00:24,064 A bit more textured Atlas 7 00:00:24,576 --> 00:00:28,928 And like we've done in previous weeks will end up doing that with a multiply 8 00:00:29,184 --> 00:00:32,512 Is there something I do for C&G fire and explosions 9 00:00:32,768 --> 00:00:34,816 End up using a stock element 10 00:00:35,072 --> 00:00:41,216 And multiply The Fire that exist to help give it a little bit more realistic detail because it does feel a little blue 11 00:00:41,472 --> 00:00:47,616 Being streaky right now and by multiplying this with real fire elements we're going to end up getting something that 12 00:00:47,872 --> 00:00:48,640 Really really good 13 00:00:49,152 --> 00:00:51,456 Go ahead and get started on that 14 00:00:51,712 --> 00:00:57,856 We're going to bring in a fire element I'm gonna use the actionvfx big gas fire one 15 00:00:58,112 --> 00:01:00,269 This is a great looking fire element 16 00:01:00,271 --> 00:01:02,619 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:02,620 --> 00:01:04,000 Go ahead and shake yourself up put it in Kerry 18 00:01:04,256 --> 00:01:07,584 A 100 so we have a lot of nice detail in there 19 00:01:07,840 --> 00:01:10,400 This is just kind of Us world 20 00:01:10,656 --> 00:01:13,984 All of flames here and there's some really nice detail on it 21 00:01:14,240 --> 00:01:20,384 Let's go ahead and get started the first thing I want to do is figure out where in space 22 00:01:20,640 --> 00:01:22,944 Fire is so that we can add a car 23 00:01:23,200 --> 00:01:28,576 We're going to tackle these one section at a time going to find different elements for all of these flames 24 00:01:28,832 --> 00:01:32,160 I'm going to tackle this big section back here first 25 00:01:32,672 --> 00:01:38,816 So let's go ahead check out our position to points and should we have on around here somewhere 26 00:01:39,072 --> 00:01:39,840 It is 27 00:01:40,608 --> 00:01:42,400 Check the sky out 28 00:01:43,168 --> 00:01:46,496 Make a car door frame is about back here 29 00:01:47,264 --> 00:01:49,056 Let's make a card quick 30 00:01:49,568 --> 00:01:51,616 Scale up to 100 31 00:01:52,640 --> 00:01:57,760 Huge shirts and rotated building control to rotate quickly 32 00:01:58,528 --> 00:01:59,296 Girls 33 00:01:59,552 --> 00:02:00,576 Closer 34 00:02:01,600 --> 00:02:02,624 Alright 35 00:02:02,880 --> 00:02:05,952 Houses in approximately the correct position 36 00:02:06,464 --> 00:02:11,072 And let's go ahead and make a camera setup like we've been doing 37 00:02:11,840 --> 00:02:15,168 Where is an in camera I can steal my girl 38 00:02:15,936 --> 00:02:17,472 Peace that hearing Kent 39 00:02:19,264 --> 00:02:24,640 What Steel this scanline at connected to motion blur as well we'll make sure that's turned off 40 00:02:24,896 --> 00:02:26,688 We can work a little bit faster 41 00:02:28,224 --> 00:02:32,064 Alright and let's plug these guys in 42 00:02:32,576 --> 00:02:34,624 When do our projections set up here 43 00:02:35,648 --> 00:02:36,928 And we want to Project 44 00:02:37,184 --> 00:02:41,792 On the last frame because we went to work on the frame with the most amount of detail 45 00:02:42,048 --> 00:02:44,096 And when were closest to the fire 46 00:02:44,352 --> 00:02:46,656 Cancel that will be frame 150 right here 47 00:02:46,912 --> 00:02:48,448 Make a frame hold 48 00:02:50,496 --> 00:02:51,264 50 49 00:02:52,800 --> 00:02:55,616 Oldest high be input for right now 50 00:02:56,384 --> 00:02:58,688 Girl connector camera 51 00:03:00,224 --> 00:03:04,576 And let's take a look or definitely to align this first 52 00:03:04,832 --> 00:03:08,160 Set a reformat on here I'm going to go out of proxy mode 53 00:03:09,952 --> 00:03:13,536 Alright and let's Line this app so it's 54 00:03:13,792 --> 00:03:18,144 Right next to our element I don't want to be on top 55 00:03:18,400 --> 00:03:19,168 White nets 56 00:03:19,680 --> 00:03:25,312 What's go ahead in offset this if I grab it in The Dope sheet we can go back 57 00:03:25,568 --> 00:03:26,080 Negative 58 00:03:26,336 --> 00:03:28,128 5:00 so frames 59 00:03:28,384 --> 00:03:31,968 So that this is more alive at this moment 60 00:03:32,224 --> 00:03:34,528 Then we can go ahead and grab a transformer 61 00:03:35,296 --> 00:03:37,088 Scooter app 62 00:03:38,368 --> 00:03:40,416 Skillet down some 63 00:03:41,696 --> 00:03:42,976 What's look at this 64 00:03:43,488 --> 00:03:44,256 Here 65 00:03:47,840 --> 00:03:52,704 And it looks like we're getting some super blacks in it's just a click on here 66 00:03:52,960 --> 00:03:57,056 Set to 100 that will happen occasionally with stock footage 67 00:03:57,312 --> 00:04:01,920 It will be super dark vytenis clamp off a Cancerian negative 0.1 68 00:04:02,432 --> 00:04:08,576 And sell that will just Dark Knight image so making a claim for this make it so there's no accidental dark 69 00:04:08,832 --> 00:04:09,344 Happening 70 00:04:09,600 --> 00:04:15,232 And alright go ahead and it's dark in this down pretty significantly so we can see it 71 00:04:16,000 --> 00:04:17,280 Detail 72 00:04:17,536 --> 00:04:19,583 Desaturated a little too 73 00:04:21,119 --> 00:04:22,143 Let's just 74 00:04:22,399 --> 00:04:23,679 Over here 75 00:04:23,935 --> 00:04:26,239 Alright so they should be tracked in now 76 00:04:30,847 --> 00:04:34,431 That's make sure this isn't getting clipped by our crap will turn this off 77 00:04:35,199 --> 00:04:36,479 Looks like it's not 78 00:04:36,735 --> 00:04:40,575 What does Peter scalis we don't want it to be cut off at the top 79 00:04:40,831 --> 00:04:44,159 Actually maybe that's not a crap that could be the size of our card 80 00:04:44,415 --> 00:04:46,719 What's just scale up in y 81 00:04:52,607 --> 00:04:57,727 There we go and check preserve bounding box as didn't concatenate correctly but now 82 00:04:57,983 --> 00:04:59,263 This is crap 83 00:05:00,031 --> 00:05:01,823 Hit play and see 84 00:05:02,079 --> 00:05:02,847 Elvis's 85 00:05:03,103 --> 00:05:03,871 Doing 86 00:05:05,407 --> 00:05:11,551 And it's going to be a little hard to tell us the speed is correct with the camera moving around so what I want 87 00:05:11,807 --> 00:05:14,879 Do is like and take this very same card and the set 88 00:05:15,647 --> 00:05:16,927 What's copy and paste 89 00:05:17,439 --> 00:05:18,719 Reconnect this 90 00:05:18,975 --> 00:05:20,511 To be camera right here 91 00:05:21,535 --> 00:05:23,583 What's a paper into a card 92 00:05:23,839 --> 00:05:25,119 Take a look here 93 00:05:25,375 --> 00:05:27,679 We will grab the string section 94 00:05:27,935 --> 00:05:33,311 And what we want to do is stabilise their so we can see a clearer view of what is going on 95 00:05:33,567 --> 00:05:36,127 What scale does card down Sam 96 00:05:36,639 --> 00:05:38,687 And just like we did before 97 00:05:38,943 --> 00:05:40,735 WhatsApp the scanline render 98 00:05:41,247 --> 00:05:42,527 2uv 99 00:05:42,783 --> 00:05:46,367 A stabilised for you also a square format in it 100 00:05:46,623 --> 00:05:50,463 Just so that we are not gonna squished image 101 00:05:51,231 --> 00:05:52,511 Sports 102 00:05:52,767 --> 00:05:54,303 Square 2K 103 00:05:54,559 --> 00:05:56,095 Make sure that this 104 00:05:56,351 --> 00:05:58,143 Is a flat square 105 00:06:00,703 --> 00:06:03,519 Call sister are crap on the sky 106 00:06:03,775 --> 00:06:07,615 Stretching going on backwards actually 107 00:06:07,871 --> 00:06:11,455 What's the score head and scalars in -1 and x 108 00:06:12,223 --> 00:06:13,503 Very girl 109 00:06:13,759 --> 00:06:19,903 So now let's go ahead and get a preview going at this is stabilised will be able to more easily compare the 110 00:06:20,159 --> 00:06:26,303 Speed of our two fire elements here and we'll be able to tell if these are messing up nicely 111 00:06:26,559 --> 00:06:32,447 You can use this fire as a texture to add some detail into rrd existing CD fire 112 00:06:34,239 --> 00:06:39,103 I actually feel like the speed between these isn't too bad it feels pretty close 113 00:06:39,359 --> 00:06:44,479 One thing though is that our fire right here is blowing to the right 114 00:06:44,735 --> 00:06:50,879 Compared to the switch is blowing to our laughs or definitely going to want to swap that but I think the speed is pretty accurate and 115 00:06:51,135 --> 00:06:53,695 What's pirate doing the stabilised to make sure the speed is the same 116 00:06:53,951 --> 00:06:59,839 If your texture is moving faster or slower than what you have over here it's never going to look correct 117 00:07:00,351 --> 00:07:02,399 So let's go ahead and 118 00:07:02,911 --> 00:07:09,055 Take a look at what would happen if we move this into the correct position now in today x 119 00:07:09,311 --> 00:07:12,383 Horse want to meet this horizontally 120 00:07:13,407 --> 00:07:16,735 Are we going now flying should be going the correct Direction 121 00:07:16,991 --> 00:07:18,783 What's just scooters 122 00:07:19,039 --> 00:07:20,063 Roughly 123 00:07:21,087 --> 00:07:26,975 Where are frames are right here and want to re organise this a bit so we can 124 00:07:27,231 --> 00:07:30,559 Multiply or nodes right here at scooter silver 125 00:07:30,815 --> 00:07:36,191 Let's see what happens if first we just X or rgba default 126 00:07:37,215 --> 00:07:38,495 Disconnect 127 00:07:40,287 --> 00:07:43,103 Make sure nothing's getting crossed alright 128 00:07:44,127 --> 00:07:47,199 So we have this guy right here 129 00:07:47,711 --> 00:07:50,015 Will make a multiply merge 130 00:07:51,295 --> 00:07:54,111 And let's see what happens right here 131 00:07:56,415 --> 00:08:01,279 Alright that's good it over a bit I think you may be descale this up some 132 00:08:01,535 --> 00:08:02,815 As well 133 00:08:04,351 --> 00:08:05,631 Something like that 134 00:08:06,143 --> 00:08:11,263 And your notice when we do this for losing the alphabet obscuring h a loom pass 135 00:08:11,519 --> 00:08:14,847 And just to make sure that are alpha is one right here 136 00:08:15,359 --> 00:08:18,943 Let's change that one that we going out of Square in the background 137 00:08:20,991 --> 00:08:25,855 Now we just have a little bit of texture in here it was go ahead and desaturated this will just using it 138 00:08:26,111 --> 00:08:27,647 As a texture 139 00:08:28,671 --> 00:08:30,975 So I can see you're getting a little bit more detail here 140 00:08:31,231 --> 00:08:34,047 I'm wondering if what we should potentially do 141 00:08:34,303 --> 00:08:38,911 Is this outside this is going to be messy momentarily 142 00:08:39,423 --> 00:08:41,727 Play the song maybe 50 143 00:08:41,983 --> 00:08:47,615 And also use this to multiply the volume indirect sorry not getting into match indirect lighting 144 00:08:48,127 --> 00:08:53,503 Because before was still kind of all over the place we want that to live mainly around where are frames are 145 00:08:54,527 --> 00:08:55,807 Something like that 146 00:08:56,063 --> 00:08:58,623 Go ahead and see how this looks 147 00:08:59,647 --> 00:09:01,183 Does platelets with everything 148 00:09:02,719 --> 00:09:07,327 Can we have a mastery of our illumination at this point and that's why that's looking a little strange 149 00:09:09,119 --> 00:09:13,983 No we just have another nice layer of detail on here and I think that's working 150 00:09:14,239 --> 00:09:15,263 Pretty well 151 00:09:15,519 --> 00:09:20,383 And now what I'm going to do is I'm in a girl through and off-screen I'm going to place 152 00:09:20,639 --> 00:09:24,223 Three or four more fire elements on our ground here 153 00:09:24,479 --> 00:09:30,623 Rid of all the exact same process that we went through for this world in big fire there so I don't think it's 154 00:09:30,879 --> 00:09:35,999 Important for you to watch me do the same thing over and over somebody go ahead and place those and then I'll be right back 155 00:09:37,023 --> 00:09:41,119 Alright I've placed a couple more flame elements in here now 156 00:09:41,375 --> 00:09:47,519 I play some fire here here and on the side of the swing and I think this is looking really nice 157 00:09:47,775 --> 00:09:50,079 What of nice detail especially in these areas 158 00:09:50,335 --> 00:09:55,711 We go to a frame we can release it pop what's turn or little adjustments off and on 159 00:09:57,247 --> 00:10:01,100 Maybe a little bit more subtle what do you mean here we can see it bigger 160 00:10:01,101 --> 00:10:03,528 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 161 00:10:03,529 --> 00:10:08,767 We can see what kind of Us getting rid of a little bit of the smooth nestori adding some texture within here and I 162 00:10:09,023 --> 00:10:11,839 That's a really helping a lot we're not seen any of these big 163 00:10:12,095 --> 00:10:13,631 Bulbs anymore 164 00:10:13,887 --> 00:10:20,031 And even though this is smaller I do think it is looking much better and here's what I did I just took 165 00:10:20,287 --> 00:10:23,871 First ground fire element in a split up the 2.25 166 00:10:24,127 --> 00:10:25,663 Search match the speed 167 00:10:25,919 --> 00:10:29,759 Over fire here and I just went through I did the same clamp track 168 00:10:30,271 --> 00:10:32,575 Reformatted it I colour corrected it 169 00:10:33,087 --> 00:10:34,623 Something I did end up doing 170 00:10:34,879 --> 00:10:41,023 Is I got a little bit of these elements blocking each other and so I threw a 171 00:10:41,535 --> 00:10:47,423 Kieran here just to make sure that that didn't happen that's just giving it a little bit of an Alpha 172 00:10:47,679 --> 00:10:51,007 So that nothing weird ended up happening when they were overlapping 173 00:10:51,519 --> 00:10:52,287 And 174 00:10:52,799 --> 00:10:58,943 I also ended up and creating this downward like them and it down 0.6 175 00:10:59,199 --> 00:11:00,223 0.04 176 00:11:00,479 --> 00:11:03,295 But these are just all on cards 177 00:11:06,111 --> 00:11:10,719 Right here at their associated positions and I think this will end up working 178 00:11:10,975 --> 00:11:11,999 Pretty well 179 00:11:12,767 --> 00:11:18,911 So I can enter fire on her own but still having some tech issues on there so you're still getting some 180 00:11:19,167 --> 00:11:21,983 In fire that we remove I didn't really like the fire 181 00:11:22,239 --> 00:11:24,799 I was over here so I just kind of took it out 182 00:11:25,055 --> 00:11:27,871 Go ahead and start working on some of these issues 183 00:11:28,127 --> 00:11:32,991 One of them for example this looks strangely green this illumination back here 184 00:11:33,247 --> 00:11:34,527 Let's go ahead and take a look 185 00:11:35,039 --> 00:11:41,183 Because it's not very green here but once we colour correct or very purple flames this actually starts to feel 186 00:11:41,439 --> 00:11:44,255 A little bit too Green in certain areas 187 00:11:44,511 --> 00:11:48,607 What's go ahead and make a new correct here they shouldn't be too hard to fix 188 00:11:49,119 --> 00:11:51,935 Is Singapore in this area right around there 189 00:11:52,191 --> 00:11:58,335 Let's go ahead and see what happens if you just take the green out a little or make a point over here to not affect our flames 190 00:11:58,847 --> 00:12:02,175 Let's just take our greendown son 191 00:12:04,223 --> 00:12:08,575 Something like that and that was pretty straightforward just removing all the Green 192 00:12:08,831 --> 00:12:12,159 That's in this alone past maybe we can go a little bit further 193 00:12:12,415 --> 00:12:14,207 I want to go to father 194 00:12:14,463 --> 00:12:18,303 In skip the silver all the lies well so the blind is a little bit smoother 195 00:12:18,815 --> 00:12:21,375 I'm not really touching her frames just that will 196 00:12:21,631 --> 00:12:23,679 Indirect illumination 197 00:12:24,191 --> 00:12:26,495 That's looking nice for now I think 198 00:12:27,775 --> 00:12:29,055 Keep checking this out 199 00:12:29,311 --> 00:12:33,919 So what is the source of turn approximates the source 200 00:12:34,175 --> 00:12:36,991 Of the illumination cos of the terrifier on 201 00:12:38,271 --> 00:12:43,903 We can see is actually problem with the spaceship alarm right here kind of punching through 202 00:12:44,159 --> 00:12:45,183 Alpha 203 00:12:45,439 --> 00:12:50,815 And so what we need to do is in these problem areas which need a kind of mask this away 204 00:12:51,071 --> 00:12:53,119 That should be pretty straightforward 205 00:12:53,375 --> 00:12:54,655 Because all we need to do 206 00:12:55,167 --> 00:12:56,191 Is used the penis 207 00:12:56,703 --> 00:12:59,007 So we'll just copy this setup 208 00:12:59,775 --> 00:13:01,823 Easter 8 here we connect 209 00:13:02,079 --> 00:13:08,223 And since we're going to be using a peanut a while but actually remove the magic stand and we can just do it right here 210 00:13:08,991 --> 00:13:13,343 Then everything will have the same Edge extender only calculating once 211 00:13:13,599 --> 00:13:16,159 So delete this edge extend as well 212 00:13:17,183 --> 00:13:18,463 Grab these guys 213 00:13:18,719 --> 00:13:20,255 You come over here 214 00:13:21,791 --> 00:13:27,935 And that's just start working on the spaceship alien will probably need some more room so skinny 215 00:13:28,191 --> 00:13:28,959 It's over 216 00:13:29,983 --> 00:13:31,263 Of the stuff 217 00:13:31,519 --> 00:13:32,543 Up some 218 00:13:35,359 --> 00:13:41,503 Right so let's describe our position past year and figure out where exactly the issue 219 00:13:41,759 --> 00:13:42,271 Is 220 00:13:42,527 --> 00:13:45,343 I'm going to scale this down some 221 00:13:45,599 --> 00:13:46,879 Prejudice isolate 222 00:13:47,647 --> 00:13:51,999 This area as well as the area immediately behind it 223 00:13:53,535 --> 00:13:56,351 Something like that we can't read it isolate it 224 00:13:57,375 --> 00:14:00,191 To be a small of an area as possible 225 00:14:00,703 --> 00:14:03,007 Looks like I grabbed the wrong one there 226 00:14:04,543 --> 00:14:07,359 And he looks just skills us down something 227 00:14:07,615 --> 00:14:08,127 That 228 00:14:08,639 --> 00:14:11,711 Channel merge these two guys together 229 00:14:14,271 --> 00:14:16,575 It looks like a little bit more 230 00:14:16,831 --> 00:14:17,343 Here 231 00:14:17,855 --> 00:14:20,671 So which one would help us with that 232 00:14:24,255 --> 00:14:26,815 The scaling up a little too 233 00:14:27,839 --> 00:14:29,375 Fill in that gap 234 00:14:29,631 --> 00:14:33,471 Let's make a stencil for a loom right here 235 00:14:37,055 --> 00:14:41,919 Right that's getting rid of that I'm not really seen anyway it's covered by smoke most of the time 236 00:14:42,175 --> 00:14:47,551 Let's see if that's solving a problem now we just don't have that gross line 237 00:14:48,063 --> 00:14:54,207 Are there any more look like or smoke and atmosphere in general maybe needs 238 00:14:54,463 --> 00:14:55,487 Turn down one pixel 239 00:14:55,999 --> 00:15:01,631 So what's just cheapest down I don't think it's too big of a deal if you just move it down a little bit 240 00:15:02,143 --> 00:15:05,471 Latest films on metal black cap that won't get in there 241 00:15:06,751 --> 00:15:09,311 Another area where is an issue is over here 242 00:15:09,823 --> 00:15:12,383 So again the should be pretty straightforward 243 00:15:12,639 --> 00:15:14,943 Make another right here 244 00:15:15,199 --> 00:15:18,015 What's the area around the wing 245 00:15:19,295 --> 00:15:21,855 That into work channel merge 246 00:15:23,135 --> 00:15:27,231 Try and get rid of all these troublesome areas for all Lane 247 00:15:29,791 --> 00:15:33,887 And now there's kind of gross Met line is here maybe we want to try to keep 248 00:15:34,143 --> 00:15:39,775 The interaction and some of the stuff on the ground to see if we can be a little bit more specific with it 249 00:15:40,031 --> 00:15:42,591 In starts scalenus down some 250 00:15:43,871 --> 00:15:45,663 They're not screwed it over 251 00:15:46,943 --> 00:15:49,247 Maybe we need to use for that 252 00:15:49,759 --> 00:15:52,575 And summer in here we should be able to 253 00:15:52,831 --> 00:15:54,623 Delete the areas we don't want 254 00:15:54,879 --> 00:15:55,391 Keep 255 00:15:56,415 --> 00:15:57,439 Everything else 256 00:15:57,695 --> 00:15:58,975 Check that out 257 00:16:00,255 --> 00:16:06,143 We might have to do this one side of the time that's not the end of the world scooters over in 258 00:16:07,679 --> 00:16:08,447 Scooter 259 00:16:08,959 --> 00:16:10,495 Download little bit 260 00:16:10,751 --> 00:16:12,287 Then we can do the same one 261 00:16:14,591 --> 00:16:19,711 I think something like that should end up working just trying to get rid of that and gross line right there 262 00:16:22,527 --> 00:16:26,111 Looks like we mostly have to explain this just a little bit more 263 00:16:26,367 --> 00:16:32,511 Nothing is too once we have our just over top of this for naturally going to miss any of this interactive lighting I think this 264 00:16:32,767 --> 00:16:35,583 Fighting over honestly maybe a little bit too intense 265 00:16:35,839 --> 00:16:37,119 What's take it down 266 00:16:37,887 --> 00:16:38,655 Actually 267 00:16:39,167 --> 00:16:44,031 What's ticket and just on this wing up here because I like the cake that we are getting back there 268 00:16:44,287 --> 00:16:45,311 Describing 269 00:16:45,567 --> 00:16:46,335 Cmat 270 00:16:47,359 --> 00:16:50,943 And let's go ahead and isolate or wing appear 271 00:16:53,503 --> 00:16:54,783 Does taller 272 00:16:56,063 --> 00:16:57,855 We can just colour correct 273 00:16:58,367 --> 00:17:00,415 Are Wing down a touch 274 00:17:03,231 --> 00:17:06,303 Maybe play with her fall off 275 00:17:07,071 --> 00:17:10,911 I'm sure we can go ahead and pull this out a little 276 00:17:15,263 --> 00:17:16,287 See what this looks like 277 00:17:19,871 --> 00:17:24,735 Yeah I just wanted to take that down a touch maybe we can you remove the steam at down a little bit 278 00:17:26,783 --> 00:17:27,807 Apps for get rid of 279 00:17:28,063 --> 00:17:28,831 Worth 280 00:17:29,343 --> 00:17:30,623 10 pics uploaded 281 00:17:31,903 --> 00:17:33,439 Alright 282 00:17:34,975 --> 00:17:41,119 Also I think we have our fire all set to go let's go ahead and do a render with all virus 283 00:17:41,375 --> 00:17:45,215 Sonnet to see what are far is looking like a man make sure you turn the Glow on 284 00:17:45,727 --> 00:17:48,287 We can see that and turn the singer proxy mode 285 00:17:48,543 --> 00:17:51,359 Let's give us a preview and see what is looking 286 00:17:53,919 --> 00:17:58,527 All right we have this all previous up and I think this is looking pretty good 287 00:17:58,783 --> 00:18:04,159 I like better fires a little bit more subdued now it doesn't feel quite as over the top as it did before 288 00:18:04,415 --> 00:18:10,559 I do think though in the beginning there's a couple of things that I don't really like I don't really like these big flare-ups here 289 00:18:10,815 --> 00:18:13,119 Go ahead and investigate and see what those are 290 00:18:13,375 --> 00:18:16,703 And see if we can potentially less than those a little bit 291 00:18:17,471 --> 00:18:19,007 Zoom in here 292 00:18:19,263 --> 00:18:25,407 And is that all about the room again it is the alarm is very bright 293 00:18:25,663 --> 00:18:30,783 These areas so we know had address that that should be pretty straightforward and easy 294 00:18:31,039 --> 00:18:33,087 You can just on Lower this a little 295 00:18:33,599 --> 00:18:38,463 Make sure that I selected this area cos I do like these back parts like I've said before 296 00:18:38,975 --> 00:18:43,327 That's just try to isolate that a little whatever colour correct in here 297 00:18:44,607 --> 00:18:45,375 Brindle 298 00:18:45,631 --> 00:18:47,167 Down a bit 299 00:18:49,471 --> 00:18:50,239 Mike 300 00:18:50,495 --> 00:18:55,359 That perhaps I do wonder my clothes all of these what is this reading at currently 301 00:18:56,383 --> 00:18:57,151 I wonder if it's worth 302 00:18:57,919 --> 00:18:59,711 A little bit of a client 303 00:18:59,967 --> 00:19:00,479 Here 304 00:19:00,735 --> 00:19:03,039 Reclaim the City 2 305 00:19:03,807 --> 00:19:08,671 Will it then punch through as much as we can do 3 instead 306 00:19:09,439 --> 00:19:10,719 What would this look like 307 00:19:12,511 --> 00:19:16,863 It's still pretty Brighton punch I'm not sure how much this is doing exactly 308 00:19:17,631 --> 00:19:20,447 Turn it off turn this off so this is definitely helping 309 00:19:20,703 --> 00:19:22,239 Want to take it down 310 00:19:23,775 --> 00:19:25,311 S'more 311 00:19:25,567 --> 00:19:28,895 Make it a little bit more so what scale this up some 312 00:19:30,687 --> 00:19:33,247 Make sure we're touching those areas 313 00:19:34,015 --> 00:19:36,831 It's a woman Direct passes just being kind of a joke 314 00:19:37,087 --> 00:19:37,599 He 315 00:19:39,647 --> 00:19:44,255 I want to make sure I didn't get rid of those really bright spots 316 00:19:44,511 --> 00:19:47,839 That we could find a see-through on the engines back here 317 00:19:48,607 --> 00:19:54,239 Look at this on its own and take a look when exactly was it that we can see those 318 00:19:57,823 --> 00:19:58,847 Chemist off 319 00:19:59,871 --> 00:20:01,407 Somewhere in here 320 00:20:01,919 --> 00:20:03,455 In this area 321 00:20:04,735 --> 00:20:07,039 Sirdar cleaners a Littleborough not really doing 322 00:20:07,551 --> 00:20:09,343 Too much damage to it 323 00:20:10,623 --> 00:20:16,767 You're so kind of Pokémon through even with this turned on so I think this will work out go back in 324 00:20:17,023 --> 00:20:18,559 Earlier frames here 325 00:20:19,583 --> 00:20:23,935 Just make sure that's working whenever we're going to see this difference in the result 326 00:20:24,191 --> 00:20:27,519 So much atmosphere over in this is a pretty subtle later 327 00:20:29,823 --> 00:20:33,151 What is that I don't really like 328 00:20:34,687 --> 00:20:37,759 That one spot in particular 329 00:20:38,783 --> 00:20:44,927 It's just whatever the saloon past its illuminated on its own a little bit too much I get someone out of control 330 00:20:45,951 --> 00:20:48,255 Go ahead and make a very tiny 331 00:20:48,767 --> 00:20:50,047 Tiny spot here 332 00:20:50,303 --> 00:20:52,863 Just isolate there and bring it down 333 00:20:53,631 --> 00:20:55,935 I don't need to do that just make a shame on merge 334 00:20:57,471 --> 00:21:00,287 Always try to simplify the so little bit 335 00:21:04,127 --> 00:21:07,199 Maybe the seems to be a little bigger than what we made 336 00:21:12,575 --> 00:21:15,391 This doesn't look like it's doing a ton 337 00:21:17,952 --> 00:21:21,792 Possible that areas it's very bright looks really scale this up now 338 00:21:23,584 --> 00:21:25,376 Take a look at the bottom 339 00:21:26,656 --> 00:21:31,520 I copy and paste this again would that get it down it's just an incredibly bright spot 340 00:21:33,056 --> 00:21:36,128 Wait so that's a little bit of a sketch your way to do it 341 00:21:36,384 --> 00:21:37,920 Haven't you kayak racks 342 00:21:38,432 --> 00:21:41,248 That's still not getting rid of the issue 343 00:21:42,272 --> 00:21:45,600 Yes you're actually in our fire and not just 344 00:21:46,112 --> 00:21:50,208 In our colour looks like it maybe we have a really hot spot 345 00:21:50,720 --> 00:21:51,488 Right here 346 00:21:52,000 --> 00:21:56,352 And it's caused by both of these so honestly let's just keep this simple 347 00:21:56,864 --> 00:22:00,704 Let's make a stencil right here this isn't really doing much 348 00:22:01,472 --> 00:22:03,776 We can just roughly Road 349 00:22:04,288 --> 00:22:06,336 This shape for 8 frames 350 00:22:06,592 --> 00:22:08,128 Not going to be too difficult 351 00:22:09,152 --> 00:22:10,944 Change this to stencil 352 00:22:11,456 --> 00:22:12,224 Plural 353 00:22:12,992 --> 00:22:14,528 10 pixels or so 354 00:22:18,368 --> 00:22:20,672 We might not even really need to track this 355 00:22:20,928 --> 00:22:25,280 Into much Venus crudely animated I'll spoil without a little bit more 356 00:22:28,864 --> 00:22:29,888 And then we can go 357 00:22:30,144 --> 00:22:31,168 Faded out 358 00:22:36,032 --> 00:22:42,176 Alright but see how that's looking in the beginning just don't want her to be too many superbrite hotspots 359 00:22:42,432 --> 00:22:44,224 Getting rid of most of them 360 00:22:47,040 --> 00:22:51,648 Also they're all gone now and I think this is looking a lot better without them 361 00:22:51,904 --> 00:22:54,720 What's go ahead and give this another preview real quick 362 00:22:56,000 --> 00:23:02,144 Awesome I think our frames are looking really nice now you have some good texture going on and then we got rid 363 00:23:02,400 --> 00:23:03,936 Some nasty hotspots 364 00:23:04,192 --> 00:23:10,336 I think you're ready to take this for a full review make some notes on it and see what all went to address 365 00:23:10,592 --> 00:23:13,152 Because honestly I feel like we're pretty close 366 00:23:13,664 --> 00:23:19,296 I'm going to go ahead and run around a full version of the shark sunstone proximo this is getting pretty slow 367 00:23:19,552 --> 00:23:24,416 And then we can go over what we want to do to bring the shot to final in our next video 368 00:23:24,672 --> 00:23:27,744 Thank you very much for listening and I'll catch you in the next one 30576

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