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Original subtitles

Hello there and welcome back

In this video we are going to take a look at adjusting or fire to get that to feel a little bit more we list

Let's go ahead and get started

So let's go and start examining or fire over here a little bit I think we can

Prove left because right now it's a lot of formless and featureless and what I want to try to do is add

A bit more textured Atlas

And like we've done in previous weeks will end up doing that with a multiply

Is there something I do for C&G fire and explosions

End up using a stock element

And multiply The Fire that exist to help give it a little bit more realistic detail because it does feel a little blue

Being streaky right now and by multiplying this with real fire elements we're going to end up getting something that

Really really good

Go ahead and get started on that

We're going to bring in a fire element I'm gonna use the actionvfx big gas fire one

This is a great looking fire element

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Go ahead and shake yourself up put it in Kerry

A 100 so we have a lot of nice detail in there

This is just kind of Us world

All of flames here and there's some really nice detail on it

Let's go ahead and get started the first thing I want to do is figure out where in space

Fire is so that we can add a car

We're going to tackle these one section at a time going to find different elements for all of these flames

I'm going to tackle this big section back here first

So let's go ahead check out our position to points and should we have on around here somewhere

It is

Check the sky out

Make a car door frame is about back here

Let's make a card quick

Scale up to 100

Huge shirts and rotated building control to rotate quickly

Girls

Closer

Alright

Houses in approximately the correct position

And let's go ahead and make a camera setup like we've been doing

Where is an in camera I can steal my girl

Peace that hearing Kent

What Steel this scanline at connected to motion blur as well we'll make sure that's turned off

We can work a little bit faster

Alright and let's plug these guys in

When do our projections set up here

And we want to Project

On the last frame because we went to work on the frame with the most amount of detail

And when were closest to the fire

Cancel that will be frame 150 right here

Make a frame hold

50

Oldest high be input for right now

Girl connector camera

And let's take a look or definitely to align this first

Set a reformat on here I'm going to go out of proxy mode

Alright and let's Line this app so it's

Right next to our element I don't want to be on top

White nets

What's go ahead in offset this if I grab it in The Dope sheet we can go back

Negative

5:00 so frames

So that this is more alive at this moment

Then we can go ahead and grab a transformer

Scooter app

Skillet down some

What's look at this

Here

And it looks like we're getting some super blacks in it's just a click on here

Set to 100 that will happen occasionally with stock footage

It will be super dark vytenis clamp off a Cancerian negative 0.1

And sell that will just Dark Knight image so making a claim for this make it so there's no accidental dark

Happening

And alright go ahead and it's dark in this down pretty significantly so we can see it

Detail

Desaturated a little too

Let's just

Over here

Alright so they should be tracked in now

That's make sure this isn't getting clipped by our crap will turn this off

Looks like it's not

What does Peter scalis we don't want it to be cut off at the top

Actually maybe that's not a crap that could be the size of our card

What's just scale up in y

There we go and check preserve bounding box as didn't concatenate correctly but now

This is crap

Hit play and see

Elvis's

Doing

And it's going to be a little hard to tell us the speed is correct with the camera moving around so what I want

Do is like and take this very same card and the set

What's copy and paste

Reconnect this

To be camera right here

What's a paper into a card

Take a look here

We will grab the string section

And what we want to do is stabilise their so we can see a clearer view of what is going on

What scale does card down Sam

And just like we did before

WhatsApp the scanline render

2uv

A stabilised for you also a square format in it

Just so that we are not gonna squished image

Sports

Square 2K

Make sure that this

Is a flat square

Call sister are crap on the sky

Stretching going on backwards actually

What's the score head and scalars in -1 and x

Very girl

So now let's go ahead and get a preview going at this is stabilised will be able to more easily compare the

Speed of our two fire elements here and we'll be able to tell if these are messing up nicely

You can use this fire as a texture to add some detail into rrd existing CD fire

I actually feel like the speed between these isn't too bad it feels pretty close

One thing though is that our fire right here is blowing to the right

Compared to the switch is blowing to our laughs or definitely going to want to swap that but I think the speed is pretty accurate and

What's pirate doing the stabilised to make sure the speed is the same

If your texture is moving faster or slower than what you have over here it's never going to look correct

So let's go ahead and

Take a look at what would happen if we move this into the correct position now in today x

Horse want to meet this horizontally

Are we going now flying should be going the correct Direction

What's just scooters

Roughly

Where are frames are right here and want to re organise this a bit so we can

Multiply or nodes right here at scooter silver

Let's see what happens if first we just X or rgba default

Disconnect

Make sure nothing's getting crossed alright

So we have this guy right here

Will make a multiply merge

And let's see what happens right here

Alright that's good it over a bit I think you may be descale this up some

As well

Something like that

And your notice when we do this for losing the alphabet obscuring h a loom pass

And just to make sure that are alpha is one right here

Let's change that one that we going out of Square in the background

Now we just have a little bit of texture in here it was go ahead and desaturated this will just using it

As a texture

So I can see you're getting a little bit more detail here

I'm wondering if what we should potentially do

Is this outside this is going to be messy momentarily

Play the song maybe 50

And also use this to multiply the volume indirect sorry not getting into match indirect lighting

Because before was still kind of all over the place we want that to live mainly around where are frames are

Something like that

Go ahead and see how this looks

Does platelets with everything

Can we have a mastery of our illumination at this point and that's why that's looking a little strange

No we just have another nice layer of detail on here and I think that's working

Pretty well

And now what I'm going to do is I'm in a girl through and off-screen I'm going to place

Three or four more fire elements on our ground here

Rid of all the exact same process that we went through for this world in big fire there so I don't think it's

Important for you to watch me do the same thing over and over somebody go ahead and place those and then I'll be right back

Alright I've placed a couple more flame elements in here now

I play some fire here here and on the side of the swing and I think this is looking really nice

What of nice detail especially in these areas

We go to a frame we can release it pop what's turn or little adjustments off and on

Maybe a little bit more subtle what do you mean here we can see it bigger

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We can see what kind of Us getting rid of a little bit of the smooth nestori adding some texture within here and I

That's a really helping a lot we're not seen any of these big

Bulbs anymore

And even though this is smaller I do think it is looking much better and here's what I did I just took

First ground fire element in a split up the 2.25

Search match the speed

Over fire here and I just went through I did the same clamp track

Reformatted it I colour corrected it

Something I did end up doing

Is I got a little bit of these elements blocking each other and so I threw a

Kieran here just to make sure that that didn't happen that's just giving it a little bit of an Alpha

So that nothing weird ended up happening when they were overlapping

And

I also ended up and creating this downward like them and it down 0.6

0.04

But these are just all on cards

Right here at their associated positions and I think this will end up working

Pretty well

So I can enter fire on her own but still having some tech issues on there so you're still getting some

In fire that we remove I didn't really like the fire

I was over here so I just kind of took it out

Go ahead and start working on some of these issues

One of them for example this looks strangely green this illumination back here

Let's go ahead and take a look

Because it's not very green here but once we colour correct or very purple flames this actually starts to feel

A little bit too Green in certain areas

What's go ahead and make a new correct here they shouldn't be too hard to fix

Is Singapore in this area right around there

Let's go ahead and see what happens if you just take the green out a little or make a point over here to not affect our flames

Let's just take our greendown son

Something like that and that was pretty straightforward just removing all the Green

That's in this alone past maybe we can go a little bit further

I want to go to father

In skip the silver all the lies well so the blind is a little bit smoother

I'm not really touching her frames just that will

Indirect illumination

That's looking nice for now I think

Keep checking this out

So what is the source of turn approximates the source

Of the illumination cos of the terrifier on

We can see is actually problem with the spaceship alarm right here kind of punching through

Alpha

And so what we need to do is in these problem areas which need a kind of mask this away

That should be pretty straightforward

Because all we need to do

Is used the penis

So we'll just copy this setup

Easter 8 here we connect

And since we're going to be using a peanut a while but actually remove the magic stand and we can just do it right here

Then everything will have the same Edge extender only calculating once

So delete this edge extend as well

Grab these guys

You come over here

And that's just start working on the spaceship alien will probably need some more room so skinny

It's over

Of the stuff

Up some

Right so let's describe our position past year and figure out where exactly the issue

Is

I'm going to scale this down some

Prejudice isolate

This area as well as the area immediately behind it

Something like that we can't read it isolate it

To be a small of an area as possible

Looks like I grabbed the wrong one there

And he looks just skills us down something

That

Channel merge these two guys together

It looks like a little bit more

Here

So which one would help us with that

The scaling up a little too

Fill in that gap

Let's make a stencil for a loom right here

Right that's getting rid of that I'm not really seen anyway it's covered by smoke most of the time

Let's see if that's solving a problem now we just don't have that gross line

Are there any more look like or smoke and atmosphere in general maybe needs

Turn down one pixel

So what's just cheapest down I don't think it's too big of a deal if you just move it down a little bit

Latest films on metal black cap that won't get in there

Another area where is an issue is over here

So again the should be pretty straightforward

Make another right here

What's the area around the wing

That into work channel merge

Try and get rid of all these troublesome areas for all Lane

And now there's kind of gross Met line is here maybe we want to try to keep

The interaction and some of the stuff on the ground to see if we can be a little bit more specific with it

In starts scalenus down some

They're not screwed it over

Maybe we need to use for that

And summer in here we should be able to

Delete the areas we don't want

Keep

Everything else

Check that out

We might have to do this one side of the time that's not the end of the world scooters over in

Scooter

Download little bit

Then we can do the same one

I think something like that should end up working just trying to get rid of that and gross line right there

Looks like we mostly have to explain this just a little bit more

Nothing is too once we have our just over top of this for naturally going to miss any of this interactive lighting I think this

Fighting over honestly maybe a little bit too intense

What's take it down

Actually

What's ticket and just on this wing up here because I like the cake that we are getting back there

Describing

Cmat

And let's go ahead and isolate or wing appear

Does taller

We can just colour correct

Are Wing down a touch

Maybe play with her fall off

I'm sure we can go ahead and pull this out a little

See what this looks like

Yeah I just wanted to take that down a touch maybe we can you remove the steam at down a little bit

Apps for get rid of

Worth

10 pics uploaded

Alright

Also I think we have our fire all set to go let's go ahead and do a render with all virus

Sonnet to see what are far is looking like a man make sure you turn the Glow on

We can see that and turn the singer proxy mode

Let's give us a preview and see what is looking

All right we have this all previous up and I think this is looking pretty good

I like better fires a little bit more subdued now it doesn't feel quite as over the top as it did before

I do think though in the beginning there's a couple of things that I don't really like I don't really like these big flare-ups here

Go ahead and investigate and see what those are

And see if we can potentially less than those a little bit

Zoom in here

And is that all about the room again it is the alarm is very bright

These areas so we know had address that that should be pretty straightforward and easy

You can just on Lower this a little

Make sure that I selected this area cos I do like these back parts like I've said before

That's just try to isolate that a little whatever colour correct in here

Brindle

Down a bit

Mike

That perhaps I do wonder my clothes all of these what is this reading at currently

I wonder if it's worth

A little bit of a client

Here

Reclaim the City 2

Will it then punch through as much as we can do 3 instead

What would this look like

It's still pretty Brighton punch I'm not sure how much this is doing exactly

Turn it off turn this off so this is definitely helping

Want to take it down

S'more

Make it a little bit more so what scale this up some

Make sure we're touching those areas

It's a woman Direct passes just being kind of a joke

He

I want to make sure I didn't get rid of those really bright spots

That we could find a see-through on the engines back here

Look at this on its own and take a look when exactly was it that we can see those

Chemist off

Somewhere in here

In this area

Sirdar cleaners a Littleborough not really doing

Too much damage to it

You're so kind of Pokémon through even with this turned on so I think this will work out go back in

Earlier frames here

Just make sure that's working whenever we're going to see this difference in the result

So much atmosphere over in this is a pretty subtle later

What is that I don't really like

That one spot in particular

It's just whatever the saloon past its illuminated on its own a little bit too much I get someone out of control

Go ahead and make a very tiny

Tiny spot here

Just isolate there and bring it down

I don't need to do that just make a shame on merge

Always try to simplify the so little bit

Maybe the seems to be a little bigger than what we made

This doesn't look like it's doing a ton

Possible that areas it's very bright looks really scale this up now

Take a look at the bottom

I copy and paste this again would that get it down it's just an incredibly bright spot

Wait so that's a little bit of a sketch your way to do it

Haven't you kayak racks

That's still not getting rid of the issue

Yes you're actually in our fire and not just

In our colour looks like it maybe we have a really hot spot

Right here

And it's caused by both of these so honestly let's just keep this simple

Let's make a stencil right here this isn't really doing much

We can just roughly Road

This shape for 8 frames

Not going to be too difficult

Change this to stencil

Plural

10 pixels or so

We might not even really need to track this

Into much Venus crudely animated I'll spoil without a little bit more

And then we can go

Faded out

Alright but see how that's looking in the beginning just don't want her to be too many superbrite hotspots

Getting rid of most of them

Also they're all gone now and I think this is looking a lot better without them

What's go ahead and give this another preview real quick

Awesome I think our frames are looking really nice now you have some good texture going on and then we got rid

Some nasty hotspots

I think you're ready to take this for a full review make some notes on it and see what all went to address

Because honestly I feel like we're pretty close

I'm going to go ahead and run around a full version of the shark sunstone proximo this is getting pretty slow

And then we can go over what we want to do to bring the shot to final in our next video

Thank you very much for listening and I'll catch you in the next one

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