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Hello there and welcome back
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In this video we are going to take a look at adjusting or fire to get that to feel a little bit more we list
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Let's go ahead and get started
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So let's go and start examining or fire over here a little bit I think we can
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Prove left because right now it's a lot of formless and featureless and what I want to try to do is add
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A bit more textured Atlas
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And like we've done in previous weeks will end up doing that with a multiply
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Is there something I do for C&G fire and explosions
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End up using a stock element
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And multiply The Fire that exist to help give it a little bit more realistic detail because it does feel a little blue
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Being streaky right now and by multiplying this with real fire elements we're going to end up getting something that
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Really really good
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Go ahead and get started on that
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We're going to bring in a fire element I'm gonna use the actionvfx big gas fire one
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This is a great looking fire element
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Go ahead and shake yourself up put it in Kerry
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A 100 so we have a lot of nice detail in there
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This is just kind of Us world
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All of flames here and there's some really nice detail on it
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Let's go ahead and get started the first thing I want to do is figure out where in space
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Fire is so that we can add a car
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We're going to tackle these one section at a time going to find different elements for all of these flames
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I'm going to tackle this big section back here first
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So let's go ahead check out our position to points and should we have on around here somewhere
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It is
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Check the sky out
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Make a car door frame is about back here
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Let's make a card quick
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Scale up to 100
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Huge shirts and rotated building control to rotate quickly
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Girls
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Closer
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Alright
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Houses in approximately the correct position
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And let's go ahead and make a camera setup like we've been doing
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Where is an in camera I can steal my girl
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Peace that hearing Kent
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What Steel this scanline at connected to motion blur as well we'll make sure that's turned off
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We can work a little bit faster
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Alright and let's plug these guys in
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When do our projections set up here
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And we want to Project
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On the last frame because we went to work on the frame with the most amount of detail
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And when were closest to the fire
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Cancel that will be frame 150 right here
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Make a frame hold
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50
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Oldest high be input for right now
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Girl connector camera
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And let's take a look or definitely to align this first
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Set a reformat on here I'm going to go out of proxy mode
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Alright and let's Line this app so it's
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Right next to our element I don't want to be on top
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White nets
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What's go ahead in offset this if I grab it in The Dope sheet we can go back
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Negative
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5:00 so frames
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So that this is more alive at this moment
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Then we can go ahead and grab a transformer
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Scooter app
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Skillet down some
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What's look at this
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Here
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And it looks like we're getting some super blacks in it's just a click on here
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Set to 100 that will happen occasionally with stock footage
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It will be super dark vytenis clamp off a Cancerian negative 0.1
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And sell that will just Dark Knight image so making a claim for this make it so there's no accidental dark
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Happening
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And alright go ahead and it's dark in this down pretty significantly so we can see it
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Detail
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Desaturated a little too
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Let's just
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Over here
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Alright so they should be tracked in now
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That's make sure this isn't getting clipped by our crap will turn this off
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Looks like it's not
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What does Peter scalis we don't want it to be cut off at the top
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Actually maybe that's not a crap that could be the size of our card
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What's just scale up in y
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There we go and check preserve bounding box as didn't concatenate correctly but now
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This is crap
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Hit play and see
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Elvis's
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Doing
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And it's going to be a little hard to tell us the speed is correct with the camera moving around so what I want
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Do is like and take this very same card and the set
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What's copy and paste
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Reconnect this
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To be camera right here
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What's a paper into a card
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Take a look here
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We will grab the string section
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And what we want to do is stabilise their so we can see a clearer view of what is going on
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What scale does card down Sam
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And just like we did before
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WhatsApp the scanline render
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2uv
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A stabilised for you also a square format in it
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Just so that we are not gonna squished image
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Sports
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Square 2K
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Make sure that this
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Is a flat square
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Call sister are crap on the sky
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Stretching going on backwards actually
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What's the score head and scalars in -1 and x
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Very girl
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So now let's go ahead and get a preview going at this is stabilised will be able to more easily compare the
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Speed of our two fire elements here and we'll be able to tell if these are messing up nicely
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You can use this fire as a texture to add some detail into rrd existing CD fire
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I actually feel like the speed between these isn't too bad it feels pretty close
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One thing though is that our fire right here is blowing to the right
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Compared to the switch is blowing to our laughs or definitely going to want to swap that but I think the speed is pretty accurate and
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What's pirate doing the stabilised to make sure the speed is the same
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If your texture is moving faster or slower than what you have over here it's never going to look correct
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So let's go ahead and
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Take a look at what would happen if we move this into the correct position now in today x
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Horse want to meet this horizontally
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Are we going now flying should be going the correct Direction
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What's just scooters
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Roughly
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Where are frames are right here and want to re organise this a bit so we can
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Multiply or nodes right here at scooter silver
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Let's see what happens if first we just X or rgba default
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Disconnect
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Make sure nothing's getting crossed alright
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So we have this guy right here
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Will make a multiply merge
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And let's see what happens right here
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Alright that's good it over a bit I think you may be descale this up some
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As well
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Something like that
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And your notice when we do this for losing the alphabet obscuring h a loom pass
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And just to make sure that are alpha is one right here
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Let's change that one that we going out of Square in the background
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Now we just have a little bit of texture in here it was go ahead and desaturated this will just using it
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As a texture
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So I can see you're getting a little bit more detail here
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I'm wondering if what we should potentially do
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Is this outside this is going to be messy momentarily
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Play the song maybe 50
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And also use this to multiply the volume indirect sorry not getting into match indirect lighting
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Because before was still kind of all over the place we want that to live mainly around where are frames are
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Something like that
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Go ahead and see how this looks
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Does platelets with everything
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Can we have a mastery of our illumination at this point and that's why that's looking a little strange
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No we just have another nice layer of detail on here and I think that's working
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Pretty well
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And now what I'm going to do is I'm in a girl through and off-screen I'm going to place
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Three or four more fire elements on our ground here
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Rid of all the exact same process that we went through for this world in big fire there so I don't think it's
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Important for you to watch me do the same thing over and over somebody go ahead and place those and then I'll be right back
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Alright I've placed a couple more flame elements in here now
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I play some fire here here and on the side of the swing and I think this is looking really nice
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What of nice detail especially in these areas
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We go to a frame we can release it pop what's turn or little adjustments off and on
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Maybe a little bit more subtle what do you mean here we can see it bigger
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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We can see what kind of Us getting rid of a little bit of the smooth nestori adding some texture within here and I
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That's a really helping a lot we're not seen any of these big
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Bulbs anymore
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And even though this is smaller I do think it is looking much better and here's what I did I just took
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First ground fire element in a split up the 2.25
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Search match the speed
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Over fire here and I just went through I did the same clamp track
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Reformatted it I colour corrected it
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Something I did end up doing
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Is I got a little bit of these elements blocking each other and so I threw a
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Kieran here just to make sure that that didn't happen that's just giving it a little bit of an Alpha
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So that nothing weird ended up happening when they were overlapping
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And
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I also ended up and creating this downward like them and it down 0.6
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0.04
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But these are just all on cards
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Right here at their associated positions and I think this will end up working
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Pretty well
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So I can enter fire on her own but still having some tech issues on there so you're still getting some
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In fire that we remove I didn't really like the fire
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I was over here so I just kind of took it out
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Go ahead and start working on some of these issues
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One of them for example this looks strangely green this illumination back here
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Let's go ahead and take a look
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Because it's not very green here but once we colour correct or very purple flames this actually starts to feel
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A little bit too Green in certain areas
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What's go ahead and make a new correct here they shouldn't be too hard to fix
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Is Singapore in this area right around there
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Let's go ahead and see what happens if you just take the green out a little or make a point over here to not affect our flames
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Let's just take our greendown son
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Something like that and that was pretty straightforward just removing all the Green
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That's in this alone past maybe we can go a little bit further
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I want to go to father
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In skip the silver all the lies well so the blind is a little bit smoother
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I'm not really touching her frames just that will
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Indirect illumination
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That's looking nice for now I think
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Keep checking this out
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So what is the source of turn approximates the source
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Of the illumination cos of the terrifier on
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We can see is actually problem with the spaceship alarm right here kind of punching through
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Alpha
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And so what we need to do is in these problem areas which need a kind of mask this away
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That should be pretty straightforward
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Because all we need to do
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Is used the penis
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So we'll just copy this setup
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Easter 8 here we connect
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And since we're going to be using a peanut a while but actually remove the magic stand and we can just do it right here
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Then everything will have the same Edge extender only calculating once
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So delete this edge extend as well
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Grab these guys
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You come over here
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And that's just start working on the spaceship alien will probably need some more room so skinny
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It's over
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Of the stuff
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Up some
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Right so let's describe our position past year and figure out where exactly the issue
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Is
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I'm going to scale this down some
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Prejudice isolate
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This area as well as the area immediately behind it
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Something like that we can't read it isolate it
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To be a small of an area as possible
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Looks like I grabbed the wrong one there
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And he looks just skills us down something
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That
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Channel merge these two guys together
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It looks like a little bit more
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Here
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So which one would help us with that
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The scaling up a little too
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Fill in that gap
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Let's make a stencil for a loom right here
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Right that's getting rid of that I'm not really seen anyway it's covered by smoke most of the time
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Let's see if that's solving a problem now we just don't have that gross line
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Are there any more look like or smoke and atmosphere in general maybe needs
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Turn down one pixel
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So what's just cheapest down I don't think it's too big of a deal if you just move it down a little bit
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Latest films on metal black cap that won't get in there
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Another area where is an issue is over here
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So again the should be pretty straightforward
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Make another right here
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What's the area around the wing
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That into work channel merge
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Try and get rid of all these troublesome areas for all Lane
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And now there's kind of gross Met line is here maybe we want to try to keep
248
00:15:34,143 --> 00:15:39,775
The interaction and some of the stuff on the ground to see if we can be a little bit more specific with it
249
00:15:40,031 --> 00:15:42,591
In starts scalenus down some
250
00:15:43,871 --> 00:15:45,663
They're not screwed it over
251
00:15:46,943 --> 00:15:49,247
Maybe we need to use for that
252
00:15:49,759 --> 00:15:52,575
And summer in here we should be able to
253
00:15:52,831 --> 00:15:54,623
Delete the areas we don't want
254
00:15:54,879 --> 00:15:55,391
Keep
255
00:15:56,415 --> 00:15:57,439
Everything else
256
00:15:57,695 --> 00:15:58,975
Check that out
257
00:16:00,255 --> 00:16:06,143
We might have to do this one side of the time that's not the end of the world scooters over in
258
00:16:07,679 --> 00:16:08,447
Scooter
259
00:16:08,959 --> 00:16:10,495
Download little bit
260
00:16:10,751 --> 00:16:12,287
Then we can do the same one
261
00:16:14,591 --> 00:16:19,711
I think something like that should end up working just trying to get rid of that and gross line right there
262
00:16:22,527 --> 00:16:26,111
Looks like we mostly have to explain this just a little bit more
263
00:16:26,367 --> 00:16:32,511
Nothing is too once we have our just over top of this for naturally going to miss any of this interactive lighting I think this
264
00:16:32,767 --> 00:16:35,583
Fighting over honestly maybe a little bit too intense
265
00:16:35,839 --> 00:16:37,119
What's take it down
266
00:16:37,887 --> 00:16:38,655
Actually
267
00:16:39,167 --> 00:16:44,031
What's ticket and just on this wing up here because I like the cake that we are getting back there
268
00:16:44,287 --> 00:16:45,311
Describing
269
00:16:45,567 --> 00:16:46,335
Cmat
270
00:16:47,359 --> 00:16:50,943
And let's go ahead and isolate or wing appear
271
00:16:53,503 --> 00:16:54,783
Does taller
272
00:16:56,063 --> 00:16:57,855
We can just colour correct
273
00:16:58,367 --> 00:17:00,415
Are Wing down a touch
274
00:17:03,231 --> 00:17:06,303
Maybe play with her fall off
275
00:17:07,071 --> 00:17:10,911
I'm sure we can go ahead and pull this out a little
276
00:17:15,263 --> 00:17:16,287
See what this looks like
277
00:17:19,871 --> 00:17:24,735
Yeah I just wanted to take that down a touch maybe we can you remove the steam at down a little bit
278
00:17:26,783 --> 00:17:27,807
Apps for get rid of
279
00:17:28,063 --> 00:17:28,831
Worth
280
00:17:29,343 --> 00:17:30,623
10 pics uploaded
281
00:17:31,903 --> 00:17:33,439
Alright
282
00:17:34,975 --> 00:17:41,119
Also I think we have our fire all set to go let's go ahead and do a render with all virus
283
00:17:41,375 --> 00:17:45,215
Sonnet to see what are far is looking like a man make sure you turn the Glow on
284
00:17:45,727 --> 00:17:48,287
We can see that and turn the singer proxy mode
285
00:17:48,543 --> 00:17:51,359
Let's give us a preview and see what is looking
286
00:17:53,919 --> 00:17:58,527
All right we have this all previous up and I think this is looking pretty good
287
00:17:58,783 --> 00:18:04,159
I like better fires a little bit more subdued now it doesn't feel quite as over the top as it did before
288
00:18:04,415 --> 00:18:10,559
I do think though in the beginning there's a couple of things that I don't really like I don't really like these big flare-ups here
289
00:18:10,815 --> 00:18:13,119
Go ahead and investigate and see what those are
290
00:18:13,375 --> 00:18:16,703
And see if we can potentially less than those a little bit
291
00:18:17,471 --> 00:18:19,007
Zoom in here
292
00:18:19,263 --> 00:18:25,407
And is that all about the room again it is the alarm is very bright
293
00:18:25,663 --> 00:18:30,783
These areas so we know had address that that should be pretty straightforward and easy
294
00:18:31,039 --> 00:18:33,087
You can just on Lower this a little
295
00:18:33,599 --> 00:18:38,463
Make sure that I selected this area cos I do like these back parts like I've said before
296
00:18:38,975 --> 00:18:43,327
That's just try to isolate that a little whatever colour correct in here
297
00:18:44,607 --> 00:18:45,375
Brindle
298
00:18:45,631 --> 00:18:47,167
Down a bit
299
00:18:49,471 --> 00:18:50,239
Mike
300
00:18:50,495 --> 00:18:55,359
That perhaps I do wonder my clothes all of these what is this reading at currently
301
00:18:56,383 --> 00:18:57,151
I wonder if it's worth
302
00:18:57,919 --> 00:18:59,711
A little bit of a client
303
00:18:59,967 --> 00:19:00,479
Here
304
00:19:00,735 --> 00:19:03,039
Reclaim the City 2
305
00:19:03,807 --> 00:19:08,671
Will it then punch through as much as we can do 3 instead
306
00:19:09,439 --> 00:19:10,719
What would this look like
307
00:19:12,511 --> 00:19:16,863
It's still pretty Brighton punch I'm not sure how much this is doing exactly
308
00:19:17,631 --> 00:19:20,447
Turn it off turn this off so this is definitely helping
309
00:19:20,703 --> 00:19:22,239
Want to take it down
310
00:19:23,775 --> 00:19:25,311
S'more
311
00:19:25,567 --> 00:19:28,895
Make it a little bit more so what scale this up some
312
00:19:30,687 --> 00:19:33,247
Make sure we're touching those areas
313
00:19:34,015 --> 00:19:36,831
It's a woman Direct passes just being kind of a joke
314
00:19:37,087 --> 00:19:37,599
He
315
00:19:39,647 --> 00:19:44,255
I want to make sure I didn't get rid of those really bright spots
316
00:19:44,511 --> 00:19:47,839
That we could find a see-through on the engines back here
317
00:19:48,607 --> 00:19:54,239
Look at this on its own and take a look when exactly was it that we can see those
318
00:19:57,823 --> 00:19:58,847
Chemist off
319
00:19:59,871 --> 00:20:01,407
Somewhere in here
320
00:20:01,919 --> 00:20:03,455
In this area
321
00:20:04,735 --> 00:20:07,039
Sirdar cleaners a Littleborough not really doing
322
00:20:07,551 --> 00:20:09,343
Too much damage to it
323
00:20:10,623 --> 00:20:16,767
You're so kind of Pokémon through even with this turned on so I think this will work out go back in
324
00:20:17,023 --> 00:20:18,559
Earlier frames here
325
00:20:19,583 --> 00:20:23,935
Just make sure that's working whenever we're going to see this difference in the result
326
00:20:24,191 --> 00:20:27,519
So much atmosphere over in this is a pretty subtle later
327
00:20:29,823 --> 00:20:33,151
What is that I don't really like
328
00:20:34,687 --> 00:20:37,759
That one spot in particular
329
00:20:38,783 --> 00:20:44,927
It's just whatever the saloon past its illuminated on its own a little bit too much I get someone out of control
330
00:20:45,951 --> 00:20:48,255
Go ahead and make a very tiny
331
00:20:48,767 --> 00:20:50,047
Tiny spot here
332
00:20:50,303 --> 00:20:52,863
Just isolate there and bring it down
333
00:20:53,631 --> 00:20:55,935
I don't need to do that just make a shame on merge
334
00:20:57,471 --> 00:21:00,287
Always try to simplify the so little bit
335
00:21:04,127 --> 00:21:07,199
Maybe the seems to be a little bigger than what we made
336
00:21:12,575 --> 00:21:15,391
This doesn't look like it's doing a ton
337
00:21:17,952 --> 00:21:21,792
Possible that areas it's very bright looks really scale this up now
338
00:21:23,584 --> 00:21:25,376
Take a look at the bottom
339
00:21:26,656 --> 00:21:31,520
I copy and paste this again would that get it down it's just an incredibly bright spot
340
00:21:33,056 --> 00:21:36,128
Wait so that's a little bit of a sketch your way to do it
341
00:21:36,384 --> 00:21:37,920
Haven't you kayak racks
342
00:21:38,432 --> 00:21:41,248
That's still not getting rid of the issue
343
00:21:42,272 --> 00:21:45,600
Yes you're actually in our fire and not just
344
00:21:46,112 --> 00:21:50,208
In our colour looks like it maybe we have a really hot spot
345
00:21:50,720 --> 00:21:51,488
Right here
346
00:21:52,000 --> 00:21:56,352
And it's caused by both of these so honestly let's just keep this simple
347
00:21:56,864 --> 00:22:00,704
Let's make a stencil right here this isn't really doing much
348
00:22:01,472 --> 00:22:03,776
We can just roughly Road
349
00:22:04,288 --> 00:22:06,336
This shape for 8 frames
350
00:22:06,592 --> 00:22:08,128
Not going to be too difficult
351
00:22:09,152 --> 00:22:10,944
Change this to stencil
352
00:22:11,456 --> 00:22:12,224
Plural
353
00:22:12,992 --> 00:22:14,528
10 pixels or so
354
00:22:18,368 --> 00:22:20,672
We might not even really need to track this
355
00:22:20,928 --> 00:22:25,280
Into much Venus crudely animated I'll spoil without a little bit more
356
00:22:28,864 --> 00:22:29,888
And then we can go
357
00:22:30,144 --> 00:22:31,168
Faded out
358
00:22:36,032 --> 00:22:42,176
Alright but see how that's looking in the beginning just don't want her to be too many superbrite hotspots
359
00:22:42,432 --> 00:22:44,224
Getting rid of most of them
360
00:22:47,040 --> 00:22:51,648
Also they're all gone now and I think this is looking a lot better without them
361
00:22:51,904 --> 00:22:54,720
What's go ahead and give this another preview real quick
362
00:22:56,000 --> 00:23:02,144
Awesome I think our frames are looking really nice now you have some good texture going on and then we got rid
363
00:23:02,400 --> 00:23:03,936
Some nasty hotspots
364
00:23:04,192 --> 00:23:10,336
I think you're ready to take this for a full review make some notes on it and see what all went to address
365
00:23:10,592 --> 00:23:13,152
Because honestly I feel like we're pretty close
366
00:23:13,664 --> 00:23:19,296
I'm going to go ahead and run around a full version of the shark sunstone proximo this is getting pretty slow
367
00:23:19,552 --> 00:23:24,416
And then we can go over what we want to do to bring the shot to final in our next video
368
00:23:24,672 --> 00:23:27,744
Thank you very much for listening and I'll catch you in the next one
30576
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