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Hello there and welcome back
In this video we are going to take a look at adjusting or fire to get that to feel a little bit more we list
Let's go ahead and get started
So let's go and start examining or fire over here a little bit I think we can
Prove left because right now it's a lot of formless and featureless and what I want to try to do is add
A bit more textured Atlas
And like we've done in previous weeks will end up doing that with a multiply
Is there something I do for C&G fire and explosions
End up using a stock element
And multiply The Fire that exist to help give it a little bit more realistic detail because it does feel a little blue
Being streaky right now and by multiplying this with real fire elements we're going to end up getting something that
Really really good
Go ahead and get started on that
We're going to bring in a fire element I'm gonna use the actionvfx big gas fire one
This is a great looking fire element
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Go ahead and shake yourself up put it in Kerry
A 100 so we have a lot of nice detail in there
This is just kind of Us world
All of flames here and there's some really nice detail on it
Let's go ahead and get started the first thing I want to do is figure out where in space
Fire is so that we can add a car
We're going to tackle these one section at a time going to find different elements for all of these flames
I'm going to tackle this big section back here first
So let's go ahead check out our position to points and should we have on around here somewhere
It is
Check the sky out
Make a car door frame is about back here
Let's make a card quick
Scale up to 100
Huge shirts and rotated building control to rotate quickly
Girls
Closer
Alright
Houses in approximately the correct position
And let's go ahead and make a camera setup like we've been doing
Where is an in camera I can steal my girl
Peace that hearing Kent
What Steel this scanline at connected to motion blur as well we'll make sure that's turned off
We can work a little bit faster
Alright and let's plug these guys in
When do our projections set up here
And we want to Project
On the last frame because we went to work on the frame with the most amount of detail
And when were closest to the fire
Cancel that will be frame 150 right here
Make a frame hold
50
Oldest high be input for right now
Girl connector camera
And let's take a look or definitely to align this first
Set a reformat on here I'm going to go out of proxy mode
Alright and let's Line this app so it's
Right next to our element I don't want to be on top
White nets
What's go ahead in offset this if I grab it in The Dope sheet we can go back
Negative
5:00 so frames
So that this is more alive at this moment
Then we can go ahead and grab a transformer
Scooter app
Skillet down some
What's look at this
Here
And it looks like we're getting some super blacks in it's just a click on here
Set to 100 that will happen occasionally with stock footage
It will be super dark vytenis clamp off a Cancerian negative 0.1
And sell that will just Dark Knight image so making a claim for this make it so there's no accidental dark
Happening
And alright go ahead and it's dark in this down pretty significantly so we can see it
Detail
Desaturated a little too
Let's just
Over here
Alright so they should be tracked in now
That's make sure this isn't getting clipped by our crap will turn this off
Looks like it's not
What does Peter scalis we don't want it to be cut off at the top
Actually maybe that's not a crap that could be the size of our card
What's just scale up in y
There we go and check preserve bounding box as didn't concatenate correctly but now
This is crap
Hit play and see
Elvis's
Doing
And it's going to be a little hard to tell us the speed is correct with the camera moving around so what I want
Do is like and take this very same card and the set
What's copy and paste
Reconnect this
To be camera right here
What's a paper into a card
Take a look here
We will grab the string section
And what we want to do is stabilise their so we can see a clearer view of what is going on
What scale does card down Sam
And just like we did before
WhatsApp the scanline render
2uv
A stabilised for you also a square format in it
Just so that we are not gonna squished image
Sports
Square 2K
Make sure that this
Is a flat square
Call sister are crap on the sky
Stretching going on backwards actually
What's the score head and scalars in -1 and x
Very girl
So now let's go ahead and get a preview going at this is stabilised will be able to more easily compare the
Speed of our two fire elements here and we'll be able to tell if these are messing up nicely
You can use this fire as a texture to add some detail into rrd existing CD fire
I actually feel like the speed between these isn't too bad it feels pretty close
One thing though is that our fire right here is blowing to the right
Compared to the switch is blowing to our laughs or definitely going to want to swap that but I think the speed is pretty accurate and
What's pirate doing the stabilised to make sure the speed is the same
If your texture is moving faster or slower than what you have over here it's never going to look correct
So let's go ahead and
Take a look at what would happen if we move this into the correct position now in today x
Horse want to meet this horizontally
Are we going now flying should be going the correct Direction
What's just scooters
Roughly
Where are frames are right here and want to re organise this a bit so we can
Multiply or nodes right here at scooter silver
Let's see what happens if first we just X or rgba default
Disconnect
Make sure nothing's getting crossed alright
So we have this guy right here
Will make a multiply merge
And let's see what happens right here
Alright that's good it over a bit I think you may be descale this up some
As well
Something like that
And your notice when we do this for losing the alphabet obscuring h a loom pass
And just to make sure that are alpha is one right here
Let's change that one that we going out of Square in the background
Now we just have a little bit of texture in here it was go ahead and desaturated this will just using it
As a texture
So I can see you're getting a little bit more detail here
I'm wondering if what we should potentially do
Is this outside this is going to be messy momentarily
Play the song maybe 50
And also use this to multiply the volume indirect sorry not getting into match indirect lighting
Because before was still kind of all over the place we want that to live mainly around where are frames are
Something like that
Go ahead and see how this looks
Does platelets with everything
Can we have a mastery of our illumination at this point and that's why that's looking a little strange
No we just have another nice layer of detail on here and I think that's working
Pretty well
And now what I'm going to do is I'm in a girl through and off-screen I'm going to place
Three or four more fire elements on our ground here
Rid of all the exact same process that we went through for this world in big fire there so I don't think it's
Important for you to watch me do the same thing over and over somebody go ahead and place those and then I'll be right back
Alright I've placed a couple more flame elements in here now
I play some fire here here and on the side of the swing and I think this is looking really nice
What of nice detail especially in these areas
We go to a frame we can release it pop what's turn or little adjustments off and on
Maybe a little bit more subtle what do you mean here we can see it bigger
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We can see what kind of Us getting rid of a little bit of the smooth nestori adding some texture within here and I
That's a really helping a lot we're not seen any of these big
Bulbs anymore
And even though this is smaller I do think it is looking much better and here's what I did I just took
First ground fire element in a split up the 2.25
Search match the speed
Over fire here and I just went through I did the same clamp track
Reformatted it I colour corrected it
Something I did end up doing
Is I got a little bit of these elements blocking each other and so I threw a
Kieran here just to make sure that that didn't happen that's just giving it a little bit of an Alpha
So that nothing weird ended up happening when they were overlapping
And
I also ended up and creating this downward like them and it down 0.6
0.04
But these are just all on cards
Right here at their associated positions and I think this will end up working
Pretty well
So I can enter fire on her own but still having some tech issues on there so you're still getting some
In fire that we remove I didn't really like the fire
I was over here so I just kind of took it out
Go ahead and start working on some of these issues
One of them for example this looks strangely green this illumination back here
Let's go ahead and take a look
Because it's not very green here but once we colour correct or very purple flames this actually starts to feel
A little bit too Green in certain areas
What's go ahead and make a new correct here they shouldn't be too hard to fix
Is Singapore in this area right around there
Let's go ahead and see what happens if you just take the green out a little or make a point over here to not affect our flames
Let's just take our greendown son
Something like that and that was pretty straightforward just removing all the Green
That's in this alone past maybe we can go a little bit further
I want to go to father
In skip the silver all the lies well so the blind is a little bit smoother
I'm not really touching her frames just that will
Indirect illumination
That's looking nice for now I think
Keep checking this out
So what is the source of turn approximates the source
Of the illumination cos of the terrifier on
We can see is actually problem with the spaceship alarm right here kind of punching through
Alpha
And so what we need to do is in these problem areas which need a kind of mask this away
That should be pretty straightforward
Because all we need to do
Is used the penis
So we'll just copy this setup
Easter 8 here we connect
And since we're going to be using a peanut a while but actually remove the magic stand and we can just do it right here
Then everything will have the same Edge extender only calculating once
So delete this edge extend as well
Grab these guys
You come over here
And that's just start working on the spaceship alien will probably need some more room so skinny
It's over
Of the stuff
Up some
Right so let's describe our position past year and figure out where exactly the issue
Is
I'm going to scale this down some
Prejudice isolate
This area as well as the area immediately behind it
Something like that we can't read it isolate it
To be a small of an area as possible
Looks like I grabbed the wrong one there
And he looks just skills us down something
That
Channel merge these two guys together
It looks like a little bit more
Here
So which one would help us with that
The scaling up a little too
Fill in that gap
Let's make a stencil for a loom right here
Right that's getting rid of that I'm not really seen anyway it's covered by smoke most of the time
Let's see if that's solving a problem now we just don't have that gross line
Are there any more look like or smoke and atmosphere in general maybe needs
Turn down one pixel
So what's just cheapest down I don't think it's too big of a deal if you just move it down a little bit
Latest films on metal black cap that won't get in there
Another area where is an issue is over here
So again the should be pretty straightforward
Make another right here
What's the area around the wing
That into work channel merge
Try and get rid of all these troublesome areas for all Lane
And now there's kind of gross Met line is here maybe we want to try to keep
The interaction and some of the stuff on the ground to see if we can be a little bit more specific with it
In starts scalenus down some
They're not screwed it over
Maybe we need to use for that
And summer in here we should be able to
Delete the areas we don't want
Keep
Everything else
Check that out
We might have to do this one side of the time that's not the end of the world scooters over in
Scooter
Download little bit
Then we can do the same one
I think something like that should end up working just trying to get rid of that and gross line right there
Looks like we mostly have to explain this just a little bit more
Nothing is too once we have our just over top of this for naturally going to miss any of this interactive lighting I think this
Fighting over honestly maybe a little bit too intense
What's take it down
Actually
What's ticket and just on this wing up here because I like the cake that we are getting back there
Describing
Cmat
And let's go ahead and isolate or wing appear
Does taller
We can just colour correct
Are Wing down a touch
Maybe play with her fall off
I'm sure we can go ahead and pull this out a little
See what this looks like
Yeah I just wanted to take that down a touch maybe we can you remove the steam at down a little bit
Apps for get rid of
Worth
10 pics uploaded
Alright
Also I think we have our fire all set to go let's go ahead and do a render with all virus
Sonnet to see what are far is looking like a man make sure you turn the Glow on
We can see that and turn the singer proxy mode
Let's give us a preview and see what is looking
All right we have this all previous up and I think this is looking pretty good
I like better fires a little bit more subdued now it doesn't feel quite as over the top as it did before
I do think though in the beginning there's a couple of things that I don't really like I don't really like these big flare-ups here
Go ahead and investigate and see what those are
And see if we can potentially less than those a little bit
Zoom in here
And is that all about the room again it is the alarm is very bright
These areas so we know had address that that should be pretty straightforward and easy
You can just on Lower this a little
Make sure that I selected this area cos I do like these back parts like I've said before
That's just try to isolate that a little whatever colour correct in here
Brindle
Down a bit
Mike
That perhaps I do wonder my clothes all of these what is this reading at currently
I wonder if it's worth
A little bit of a client
Here
Reclaim the City 2
Will it then punch through as much as we can do 3 instead
What would this look like
It's still pretty Brighton punch I'm not sure how much this is doing exactly
Turn it off turn this off so this is definitely helping
Want to take it down
S'more
Make it a little bit more so what scale this up some
Make sure we're touching those areas
It's a woman Direct passes just being kind of a joke
He
I want to make sure I didn't get rid of those really bright spots
That we could find a see-through on the engines back here
Look at this on its own and take a look when exactly was it that we can see those
Chemist off
Somewhere in here
In this area
Sirdar cleaners a Littleborough not really doing
Too much damage to it
You're so kind of Pokémon through even with this turned on so I think this will work out go back in
Earlier frames here
Just make sure that's working whenever we're going to see this difference in the result
So much atmosphere over in this is a pretty subtle later
What is that I don't really like
That one spot in particular
It's just whatever the saloon past its illuminated on its own a little bit too much I get someone out of control
Go ahead and make a very tiny
Tiny spot here
Just isolate there and bring it down
I don't need to do that just make a shame on merge
Always try to simplify the so little bit
Maybe the seems to be a little bigger than what we made
This doesn't look like it's doing a ton
Possible that areas it's very bright looks really scale this up now
Take a look at the bottom
I copy and paste this again would that get it down it's just an incredibly bright spot
Wait so that's a little bit of a sketch your way to do it
Haven't you kayak racks
That's still not getting rid of the issue
Yes you're actually in our fire and not just
In our colour looks like it maybe we have a really hot spot
Right here
And it's caused by both of these so honestly let's just keep this simple
Let's make a stencil right here this isn't really doing much
We can just roughly Road
This shape for 8 frames
Not going to be too difficult
Change this to stencil
Plural
10 pixels or so
We might not even really need to track this
Into much Venus crudely animated I'll spoil without a little bit more
And then we can go
Faded out
Alright but see how that's looking in the beginning just don't want her to be too many superbrite hotspots
Getting rid of most of them
Also they're all gone now and I think this is looking a lot better without them
What's go ahead and give this another preview real quick
Awesome I think our frames are looking really nice now you have some good texture going on and then we got rid
Some nasty hotspots
I think you're ready to take this for a full review make some notes on it and see what all went to address
Because honestly I feel like we're pretty close
I'm going to go ahead and run around a full version of the shark sunstone proximo this is getting pretty slow
And then we can go over what we want to do to bring the shot to final in our next video
Thank you very much for listening and I'll catch you in the next one
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