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Come back
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In this video Start setting up our development for our shot and get it looking up
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And based in reality so let's get started
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Organise the Script in front of us here and we can see this doesn't look very
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Read as it currently lies
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Best fuels pretty artificial let's go ahead and start adjusting all for lighting
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The first thing I want to do is I want to go ahead and bring in all of our references that we like
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Open them up here really quick
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And my sister through to find those really quick it is a new one that I found that that was very good
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Delete that
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This one
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Wait that
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So now we have the four references that we were fine
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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First thing that we need to do is we need to get our colour space for our reference
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Because if it's not set up or not be able to get accurate colours
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Srgb ASUS what's up here
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Is the output
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RV colour space
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Output srgb
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And so in order to make this correct we don't want we just want to see it
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Colours
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So we just need to invert the scourge
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What sense this is the output srgb Curve
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If we say that very same colour space in a week now this is exactly how
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This fire would work in any other program
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Let's go ahead and just change all these two output srgb really quick
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Scrap the strap down
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Phoebe
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One more to go
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Now we have all these
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Colour untouched
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So I think to start off with
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You're going to turn off almost all of our light
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We just want a blank canvas to start working with
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And clearly right now this fog is a little too intense so to go ahead and turn this down
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Go ahead and turn this multiply to just lower the overall because that is in rgba Sky
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What's the quickest one
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Alright so here we are
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What you want to do
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Is trying to match the colour term
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This image
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Into our current CG
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Fine go ahead and just copy and paste this back really quick
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References
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Diaries make these black
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Start getting some information on there
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Go ahead and start sampling around and I'm looking for the hue and saturation
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And I will try to this kind of colour town
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Beginning some issues around 205 212
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Pretty consistent around the area in the saturation does change depending on where you are the frame
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It looks like it's anywhere from
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Tn25 to maybe point
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420 head and write these down
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Make a sticky note
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Hugh
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Was around 2:10
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Saturation
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Was around 42
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PT 2 for 24
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He was pretty consistent just give that a nice range to be safe
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Alright so that's what I mean for as far as General colour town
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Go ahead and make a referral actually going to wipe
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With
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Formats that it doesn't shrink in his head of weirdo like this wipes like it when your format size
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Are the same
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So now let's go ahead and start sampling here and see what we have
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So actually looks like our hue and saturation here
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Close to the raffle
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That is value on Top Gear on actually saying playing reference
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Correct obviously this is not nearly as contrast as a ref can't
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Darken it down
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Try to do something like that
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Starting to get pretty moody colour range
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Most cigarettes part
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We are a little bit too saturated right now
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We can go ahead and take this down
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Maybe the point 8
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Start playing with our colour town a little bit of Britain
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Sam
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Rangers
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Use are we in
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Looks like we may be
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Touch of green and Hill
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You'll see that you start to come down I won't be in at 2 to 10
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Regent wipe their selves really quick
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And this looks pretty accurate to me
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Close that
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Get rid of a b quickly
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Is there starting the feel like they're living in the same space
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Something now that I don't really like her image here
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Is that
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The focus really should be honest interior
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Is hidden at outside heater
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Think to do is I just want to colour that area down separately
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Gonna go ahead and delete these extra notes here
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And what's my colour correct
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Again we're doing work developments I just want to do it on one frame first and then we can make sure that it works
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I'll just go ahead in roughly travismathew
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And let's Darkness
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Seen in change
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Shuffling out the RGB a skybreak here to actually colour
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RGB a Sky Player
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So when we select the rgba Sky we can see or darken in the summer started to focus or attention
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More into the interior
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And I placed are colour corrector because I only wanted to colour correct the lighting that's hitting our environment
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And our smoke I didn't want to affect our cranes or fog
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America head and take again 2.6 and now what's this about 2
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For sale
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And I think that's starting the word nice maybe want to bring this up a little bit
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Just take that sunsets night
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Parking near that again to make up for that
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We can just get my best down
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I think that helps Focus your eye a lot in here
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And I think we have our main over sky action to girl
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Now they would like to do before start selling in all of these extra light
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Kind of main
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Baseline colours for everything and make sure we like the way that's looking
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What's go ahead and introduce or warm lights here will turn them all off except for this balcony light
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And let's start comparing this as well
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I am double image I like a saturation in these warm lights and can see there's two different
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Colourtone actions that we can try the match to
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NFL around here this is very similar to other image it's a bit more saturated that
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Is green but it's pretty close
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What's go ahead here and Singapore
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Rq of 27 a saturation of 58
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So we can wait for 27
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Saturation
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58
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And you make me want to get real white colour temperatures because it
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A little tricky invented appears to eyeball in the more we reference reality TV
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This is going to become
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Head and shoulders area
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Roughly
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What's the name of the stamp collector
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Of light
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White PC
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So first this is a way to saturated
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Take that down sun
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What does go ahead and check or over certificate for my saturated now
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I want to change the hue
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That we have here and an easy way to do that is just pop up some saturation
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A bit and then starts sliding this U slider
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And we are aiming
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27 ish
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Head and keeper Justina Santos get
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Right around 6 here
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And this is just kinda desaturated or light-headed some green into it and it's just
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Sit in a little bit more realistic warm colour temperature than what we had before
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Call Sweetheart light hairsetter
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Now
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What's go ahead and turn or ignition lights on
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Now there's a couple things that I'm notice in Minecraft about here first is that
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1 lights don't match the ones we just started so make sure that these are internally consistent
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And the thing with direct light sources is the actual bulb is
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To be incredibly bright
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Beginning any super bright things on this
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What's go ahead and first adjust the overall term
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Going to die
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About 0.7
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There
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Let's go ahead and follow for this
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What effect in bed time with bed
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Let's see if we can swing best to be a little bit closer
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Yeah 25 that's right around where are these lights are on you can see this is already sitting
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Much much closer together
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And then I think of these are a little bright
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Turn them down because what do next actually
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Is I want to add a very hot Cortana
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I'm going to do is I'm going to make a cube out after the side I like using here is when I'm trying to grab hire
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It's because then it's just easier for me to visualise you could use a colour correct now
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And use the test
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Two bedroom lights in Justin in here but the issue with that
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Say I adjust my highlights in here if any colour values start shifting because of April
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My phone is going to be changing my make this 10 times brighter
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Then all of a sudden everything is going to be in this highlight tone
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In cell instead
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Will I do
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Is a use illumina scheme
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Before any colour correction happens so then I can change this to any value that I
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Is back to the area that I'm in here
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So what I'm going to do
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Is I'm going to just select the brightest brake
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Resume Spotify
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Is this a little bit
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What's a prat
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Type it in here and let's just really boost these really give this course and life
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Let's take a look at what this looks like
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Now you've just giving those hotspot some extra and
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Not going to end up looking really nice
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The fall off white so hard
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But this is going to end up looking really nice to me at A Touch Of Glow to this
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What is the best quick
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Brighton highlights
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Over
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Great
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Mission in here now
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Moonlight sweet explosion
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Later
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Start looking at blue light next
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Turn on on
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And like the work of this like right here
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I think it's very strong I like the blues in
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Let's go ahead and check our
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Light reference because this does happen I'm imagine this is kind of our skylight
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I have come down and I think this looks pretty great
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Write off of the better the only thing that I don't really like about this is how intense this fog been is
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Let's go ahead and make a number x
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And will change this to what is a cold
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GBA top left
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What does multiply this down
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Pt4
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Something like this I think it's tasteful but still allows us to see through
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That fog and will be able to see the action that were clearly
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The next step box your head in air RGB backlight
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And something on now the same between the two of these
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Is there not the same
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You like turn on balanced and that doesn't really contextually make a lot of sense we want them to
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Exactly the same
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Just see that dislike is a little bit like
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But go ahead and start balancing this out a little bit
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This one's at 20 at 65
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Start sample Lane
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The sky
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It said about 210.37 just out of colour correct to balance this
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So go back to your frame here at sample
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Start seeing we can do what we want to separate this
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So I can get closer
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Back to Thirsk
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0.64
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This is add
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So you want to get a little bit closer
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Decorate around very depends on
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Where exactly you are
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You can go ahead and try to change
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That you really quickly
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What's go ahead this app
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Start
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Searching through and try to find that range
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Starting to get pretty close
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Let's just look at these two together
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You can see now that you're much more unified
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And so this is just a balance
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Colour correction
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And look at the purse
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It is a little bit too intense I think
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Go ahead and turn it down
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2
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You don't want to completely overpower our shot
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Because if it's too bright back here
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Dry your eye when really we should be focusing right in the middle here
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So I think this is looking pretty good let's continue to add light back in
254
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So this light I'm not really a fan of
255
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It's kind of a washing or image out
256
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And it's distracting from the main focus this maybe his target but I think there are better ways to ID
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And this light
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Doesn't make a lot of sense to me from a widening standpoint or from a story standpoint if this
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What sort of working life
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Does a just be placed on the ground they wouldn't have a big spot
261
00:17:32,927 --> 00:17:39,071
Shooting down my first because whoever was over here going to be able to see instead be spotlights surround
262
00:17:39,327 --> 00:17:45,471
So if you just come across this down
263
00:17:46,239 --> 00:17:52,383
This really isn't helping at image just flattening it out a little bit even if he sat there so it's in the same
264
00:17:53,407 --> 00:17:58,527
Just bounces quickly with green spots in the same town
265
00:18:01,087 --> 00:18:03,903
Too much though
266
00:18:06,463 --> 00:18:09,791
Just doesn't look very good to me so I'm going to turn it off
267
00:18:10,559 --> 00:18:12,607
And what does Marcus
268
00:18:12,863 --> 00:18:13,375
Red
269
00:18:13,631 --> 00:18:17,215
And it doesn't really make sense
270
00:18:17,471 --> 00:18:19,519
All the lights
271
00:18:19,775 --> 00:18:23,103
Makes sense to me we have an overall moonlight effect
272
00:18:23,359 --> 00:18:24,127
We have
273
00:18:24,383 --> 00:18:26,687
Main working area light
274
00:18:27,455 --> 00:18:32,831
We had a big explosion the tsar guard tower ask spotlights sleeping in
275
00:18:33,087 --> 00:18:35,391
Dislike never moves
276
00:18:35,647 --> 00:18:39,231
From its part right here it looks like it's there just to illuminate
277
00:18:39,487 --> 00:18:40,255
That
278
00:18:40,511 --> 00:18:41,279
And
279
00:18:41,535 --> 00:18:43,583
There's better ways to do that I think
280
00:18:43,839 --> 00:18:45,119
I can't turn these on
281
00:18:45,375 --> 00:18:51,519
To them and you're aware that they exist but it's not distracting you from the main
282
00:18:51,775 --> 00:18:52,799
Stop the shot
283
00:18:53,055 --> 00:18:57,151
What's maybe pump them up a little bit
284
00:18:57,919 --> 00:19:02,015
What's the time going to be saturated by looking at World 2
285
00:19:03,039 --> 00:19:04,831
Saturated to me
286
00:19:05,087 --> 00:19:07,903
Probably a little bit of green
287
00:19:08,415 --> 00:19:11,999
To make sure that it's in a similar colour tone as this
288
00:19:12,767 --> 00:19:13,791
Just a TV
289
00:19:14,559 --> 00:19:16,351
Yeah I think that really does help
290
00:19:16,607 --> 00:19:19,167
What's track right here maybe Waters
291
00:19:19,423 --> 00:19:21,983
Add a new career really quick
292
00:19:23,007 --> 00:19:25,311
Animal desaturated red
293
00:19:27,103 --> 00:19:29,151
Just a little bit in there
294
00:19:32,735 --> 00:19:36,063
Stop researching and we can probably go even further
295
00:19:38,367 --> 00:19:39,903
Something like that
296
00:19:40,927 --> 00:19:43,743
Wondering if you increase the amount of red in it
297
00:19:45,535 --> 00:19:50,911
Christian of red I'm just trying to match the hue of all over otherwise is roundabout
298
00:19:51,167 --> 00:19:53,215
I want to sex on all of these
299
00:19:53,471 --> 00:19:57,567
.25 what does just to be in line if you're seen
300
00:19:57,823 --> 00:20:00,127
Temperatures are internally consistent
301
00:20:00,383 --> 00:20:04,991
That's always a good thing it's ok to have an occasional one be off
302
00:20:05,247 --> 00:20:09,087
That gives a variety we can kind of see that
303
00:20:09,599 --> 00:20:12,159
Investing at all exactly the same
304
00:20:12,415 --> 00:20:17,279
Therefore each other you don't want anything that stupid
305
00:20:19,327 --> 00:20:22,143
Adjusted over blue lights at this point
306
00:20:22,911 --> 00:20:27,263
Let's go ahead and start turning or warm lights back on
307
00:20:27,775 --> 00:20:30,335
It looks like colours
308
00:20:30,591 --> 00:20:31,359
Balanced
309
00:20:32,383 --> 00:20:34,687
And that's never good
310
00:20:35,455 --> 00:20:40,319
We have areas are much more saturated than are dark areas over here
311
00:20:40,831 --> 00:20:43,647
Go ahead and just add a colour correct
312
00:20:43,903 --> 00:20:47,231
Who is the artist of b
313
00:20:47,743 --> 00:20:49,023
Baby corn
314
00:20:49,279 --> 00:20:50,047
Eat
315
00:20:50,303 --> 00:20:51,071
4
316
00:20:53,631 --> 00:20:59,775
What is another word for a while I just pump this up a little bit as well
317
00:21:02,335 --> 00:21:04,895
Or something like that I think is working
318
00:21:05,919 --> 00:21:10,271
Not sure this light is necessarily mean anything it's also not taking too much away
319
00:21:10,527 --> 00:21:12,575
So we can make this as yellow
320
00:21:14,111 --> 00:21:16,672
Where is a maybe like for us
321
00:21:16,928 --> 00:21:18,976
You can add this satellite
322
00:21:19,488 --> 00:21:23,584
I'm not really short dresses making a tonne of sense either
323
00:21:24,096 --> 00:21:30,240
Because if you think about it today just have a spotlight somehow rigged directly above this
324
00:21:30,496 --> 00:21:36,640
Robot shutting down it doesn't really make sense that aside from just looking cool
325
00:21:36,896 --> 00:21:40,480
And trying to avoid that I'm gonna go ahead and turn it off
326
00:21:41,760 --> 00:21:43,808
Turn on light on
327
00:21:44,064 --> 00:21:50,208
And I do think there is an argument to be made whether the expense contextually
328
00:21:50,464 --> 00:21:56,608
It's illuminating does make sense this is the entryway if there were any shipments are people walking from
329
00:21:58,400 --> 00:22:04,544
So I can see the practical usage even if the actual
330
00:22:06,080 --> 00:22:07,616
Is a bit strange
331
00:22:07,872 --> 00:22:12,480
Just go ahead and start and balesin image out
332
00:22:12,736 --> 00:22:18,880
It is a little subjective how much sense this makes contextually but if you're prepared to
333
00:22:19,136 --> 00:22:22,464
Offended then I think it is fine to use so I use it here
334
00:22:23,232 --> 00:22:28,864
Let's go to RG27 in The Cube
335
00:22:30,144 --> 00:22:32,192
Some around like point
336
00:22:33,216 --> 00:22:37,568
Extending a saturation so we can be Saturday there's a will b
337
00:22:38,592 --> 00:22:41,920
Add some green in it that's like it
338
00:22:51,648 --> 00:22:53,184
A touch more
339
00:22:54,720 --> 00:22:57,280
Make sure it doesn't get too bright on us
340
00:22:59,328 --> 00:23:03,680
I think something like that matches fairly well in a saturation
341
00:23:04,704 --> 00:23:07,264
To Farrell wife back
342
00:23:10,336 --> 00:23:13,664
I'm just going to next list of down a bit
343
00:23:14,432 --> 00:23:20,064
Size to not distract from a main light works
344
00:23:20,576 --> 00:23:21,600
Lucky person
345
00:23:21,856 --> 00:23:22,880
5
346
00:23:23,136 --> 00:23:26,976
And again that's been is just way too intense for me
347
00:23:27,232 --> 00:23:30,048
So I'm going to make another x
348
00:23:31,072 --> 00:23:33,376
This is a rgbhv fault
349
00:23:34,144 --> 00:23:37,472
What's the sound to you about a third of our intensity
350
00:23:41,312 --> 00:23:44,640
I think it is looking pretty good
351
00:23:44,896 --> 00:23:46,176
Evil laugh
352
00:23:47,456 --> 00:23:48,224
Yeah
353
00:23:48,736 --> 00:23:49,504
Creed
354
00:23:50,016 --> 00:23:52,576
Let's move on
355
00:23:52,832 --> 00:23:55,648
This is a white I do really like I think it
356
00:23:56,416 --> 00:24:02,560
Silhouettes are very nicely in here in again this is somewhere work I need to calibrate
357
00:24:03,328 --> 00:24:06,912
Because this is not quite correct
358
00:24:07,168 --> 00:24:08,960
What's make a
359
00:24:09,216 --> 00:24:10,496
Correction
360
00:24:12,288 --> 00:24:16,128
And we can just start adjusting that
361
00:24:18,432 --> 00:24:22,272
Looks like we need more that's gonna increase
362
00:24:26,112 --> 00:24:29,952
Yeah we can be sad that just a little bit
363
00:24:30,208 --> 00:24:36,352
And now it's in the same general space and let's go ahead in Brighton this up
364
00:24:38,144 --> 00:24:39,936
Fairly significantly
365
00:24:42,240 --> 00:24:46,080
Ex I really like the way that looks back there is nice and intense
366
00:24:46,848 --> 00:24:49,920
Next step of take a look at our alarm
367
00:24:53,760 --> 00:24:55,552
Are there
368
00:24:55,808 --> 00:24:59,648
Doesn't look realistic this looks like a CG come lights when I turn that off
369
00:24:59,904 --> 00:25:01,952
Jesus red
370
00:25:03,744 --> 00:25:06,560
We don't really like the look of them
371
00:25:15,776 --> 00:25:21,152
Read we've done our mission so what's they're taking it work
372
00:25:21,408 --> 00:25:23,200
At our explosion
373
00:25:25,504 --> 00:25:28,064
And getting all of those lights out of them
374
00:25:30,880 --> 00:25:36,512
Time again we can treat the explosion in the explosion of loom
375
00:25:36,768 --> 00:25:38,048
As the same way
376
00:25:38,816 --> 00:25:42,912
Binocular consistent with each other and that's always a good thing
377
00:25:43,168 --> 00:25:46,496
Let's go ahead great here
378
00:25:46,752 --> 00:25:52,384
What does the start with reference in colour in because they're going to take a closer look at explosion later
379
00:25:52,640 --> 00:25:56,480
What does trying to get the general terms of a scene setup for a here
380
00:25:56,736 --> 00:26:02,880
I'm going to pump up the explosion William we know from that reference we saw that
381
00:26:05,952 --> 00:26:06,720
Overseen
382
00:26:06,976 --> 00:26:08,512
So that's all you're doing here
383
00:26:08,768 --> 00:26:12,096
And I'm just going to make this explosion
384
00:26:12,352 --> 00:26:13,888
Much much brighter
385
00:26:14,400 --> 00:26:16,192
And now what to do
386
00:26:16,704 --> 00:26:19,264
Is desaturated this
387
00:26:19,776 --> 00:26:21,056
Because it was looking
388
00:26:21,312 --> 00:26:23,872
Very saturating funny
389
00:26:24,128 --> 00:26:28,992
And now I want to go ahead and add a good amount of green in here
390
00:26:30,528 --> 00:26:32,832
So just sits within the rest of our scene
391
00:26:33,088 --> 00:26:34,624
And that's looking much better
392
00:26:35,136 --> 00:26:38,208
Something like that I think it looks pretty cool
393
00:26:39,744 --> 00:26:42,304
That's it for now
394
00:26:45,376 --> 00:26:50,240
Yeah that's much more natural and very overweight
395
00:26:50,496 --> 00:26:56,640
And I'm using that we looked at here this is the one I used to roughly in match that
396
00:26:56,896 --> 00:27:03,040
To bring into a new scripts I just compared to the YouTube clip
397
00:27:03,296 --> 00:27:08,672
Pretty closely so now I'm ready to move on exhaust
398
00:27:08,928 --> 00:27:14,816
Seems crazy bright for what it is full to head and turn it down
399
00:27:17,120 --> 00:27:20,448
Something like that feels like it could conceivably be let
400
00:27:20,704 --> 00:27:21,728
I'm out down there
401
00:27:21,984 --> 00:27:24,800
So I think that's looking pretty good
402
00:27:26,848 --> 00:27:32,992
Sky smoke here or Sky smoke player was a special white pass
403
00:27:33,504 --> 00:27:39,648
Intended just for a Dynamics elements but like about light passes like this is if you're done
404
00:27:39,904 --> 00:27:41,696
Is the only one getting
405
00:27:41,952 --> 00:27:43,232
That like purse
406
00:27:44,000 --> 00:27:45,536
Blend
407
00:27:46,048 --> 00:27:51,168
With an Arsene and that's always are mainly so I'm just not gonna use it
408
00:27:51,424 --> 00:27:56,288
I don't really care for it's just this is bread as well
409
00:27:58,080 --> 00:28:02,176
Course we have wiring setup done and ready
410
00:28:02,688 --> 00:28:04,992
And if we ab with our beauty
411
00:28:05,504 --> 00:28:08,320
This is entirely fabulous go ahead and
412
00:28:08,832 --> 00:28:10,880
Just emerged this down further
413
00:28:14,208 --> 00:28:17,536
Ab with or beauty that we had
414
00:28:17,792 --> 00:28:22,144
We can see the story feels much more natural and much more realistic
415
00:28:24,192 --> 00:28:27,264
Because these are based on realistic colour x
416
00:28:27,520 --> 00:28:33,664
So now I just want to put some basic when's effects on here just so that we can see what
417
00:28:33,920 --> 00:28:34,688
That will look like
418
00:28:34,944 --> 00:28:36,992
Going to make a colour effect
419
00:28:39,552 --> 00:28:41,600
This is going to be
420
00:28:41,856 --> 00:28:43,136
Vignettes
421
00:28:47,488 --> 00:28:50,304
Let's make a quick mask
422
00:28:50,560 --> 00:28:51,584
Right here
423
00:28:52,352 --> 00:28:56,960
Did you is I want to darken the edges of an image
424
00:28:58,240 --> 00:29:04,384
So I'll go ahead and games download 27 be asleep or colour correct in the wrong
425
00:29:05,920 --> 00:29:09,248
And what you can do in your mask and it is actually invert
426
00:29:09,504 --> 00:29:15,136
Replacing your colour colour ever alpha channel isn't
427
00:29:15,648 --> 00:29:16,672
Invert
428
00:29:17,184 --> 00:29:20,512
And now we're just on the outside here which is what we want
429
00:29:21,024 --> 00:29:25,120
Where are the cell may be for 500 pixel
430
00:29:25,376 --> 00:29:29,984
The yet focusing in on the action even more
431
00:29:31,776 --> 00:29:33,056
Then what I want to do
432
00:29:33,568 --> 00:29:36,640
Is I'm just going to add an Xbox One
433
00:29:36,896 --> 00:29:37,664
Quickly
434
00:29:38,944 --> 00:29:43,296
And I'm sure it's going to look great like it always does that is
435
00:29:43,552 --> 00:29:45,088
Very soap opera
436
00:29:45,344 --> 00:29:49,952
100 down to point wine at my default value
437
00:29:50,720 --> 00:29:54,560
Opera Kieran here Mitchell Only grabbing the bright part
438
00:29:57,120 --> 00:29:59,168
Something like that will do
439
00:30:02,752 --> 00:30:05,568
Alright we'll check the store using a mask
440
00:30:06,080 --> 00:30:07,104
Go ahead
441
00:30:08,640 --> 00:30:12,736
Make the squirrel nice and Explosions are very hot
442
00:30:18,112 --> 00:30:22,208
That's a really good job they're playing at out
443
00:30:22,720 --> 00:30:28,864
I think that's pretty good which means I need to take my glow down by half and now I have the right amount of glow
444
00:30:29,120 --> 00:30:30,400
In my shirt
445
00:30:31,936 --> 00:30:34,752
They're going for us
446
00:30:35,776 --> 00:30:39,360
The last basic lens affect I would like to add to this
447
00:30:39,872 --> 00:30:46,016
Is a bit of green I'm going to use the advanced screen node and it has a couple
448
00:30:46,272 --> 00:30:48,064
Brain
449
00:30:48,320 --> 00:30:49,600
Does not contain
450
00:30:50,112 --> 00:30:52,928
Your between these they are free simulator
451
00:30:53,696 --> 00:30:55,744
Make a difference
452
00:30:56,256 --> 00:30:58,048
Is that advanced Green
453
00:30:59,072 --> 00:31:05,216
This response in this response is actually or luminous Curve so that we know
454
00:31:05,472 --> 00:31:09,056
Exactly how much to apply at a given business
455
00:31:09,312 --> 00:31:12,128
Just rough the same as go ahead and send
456
00:31:12,384 --> 00:31:13,408
What's the rate
457
00:31:13,664 --> 00:31:14,944
Is areas are
458
00:31:15,712 --> 00:31:19,808
Around here are highlights so I just want to grab your point here
459
00:31:20,320 --> 00:31:21,600
Scrap all of them
460
00:31:21,856 --> 00:31:25,440
Start squishing this in a bit
461
00:31:25,952 --> 00:31:32,096
And start taking me down I have my red green blue
462
00:31:33,120 --> 00:31:36,192
Take the style so it's a very low heel
463
00:31:38,240 --> 00:31:40,800
That's just rough Justice in
464
00:31:42,336 --> 00:31:47,456
Who is released by comparing to make sure that's just flans out
465
00:31:47,968 --> 00:31:49,248
Quite nicely
466
00:31:51,040 --> 00:31:57,184
What's you don't have new as much cream for highlights as we do in the Shadows and then
467
00:31:57,440 --> 00:32:03,584
Go ahead I'm gonna turn this down some and I'm just going to turn the intensity of a green day
468
00:32:04,608 --> 00:32:07,168
White as all over the place
469
00:32:08,960 --> 00:32:15,104
And we'll make sure that we are just this late this is a dark shot that makes sense that there's a little more
470
00:32:15,872 --> 00:32:19,456
I think this will work for now update
471
00:32:19,712 --> 00:32:20,736
All of these
472
00:32:20,992 --> 00:32:24,576
Later anyways this is just to get a rough feel for the shop
473
00:32:25,344 --> 00:32:28,416
So I'm gonna go ahead and full screen SSE
474
00:32:29,184 --> 00:32:30,464
And hit play
475
00:32:31,488 --> 00:32:33,280
Call so we have are finished
476
00:32:33,536 --> 00:32:36,352
Preview going just about 5 minutes
477
00:32:36,608 --> 00:32:38,656
This is looking pretty cool
478
00:32:38,912 --> 00:32:41,984
From this is a couple of things
479
00:32:42,240 --> 00:32:48,384
The first is that we definitely need to track our dog and I'm asking because it's making this right side of frame
480
00:32:48,640 --> 00:32:54,784
Then it should be go ahead and learn to do that in a later video automatically we don't have to do it
481
00:32:57,088 --> 00:32:59,648
And the next thing
482
00:33:00,928 --> 00:33:03,744
We have some parts happening
483
00:33:04,000 --> 00:33:06,304
How's work playing this you can see
484
00:33:07,840 --> 00:33:13,984
See some parking happening right here that's because we don't have a crap or before expert glow
485
00:33:14,240 --> 00:33:16,288
Make sure be fixed
486
00:33:16,544 --> 00:33:18,848
And the final I think I want to do
487
00:33:23,200 --> 00:33:29,344
As he's walking in here but see if there's anything we can do to adjust that so first let's go
488
00:33:29,600 --> 00:33:31,648
Crash
489
00:33:38,048 --> 00:33:41,376
You meant to make sure that that's going away
490
00:33:49,312 --> 00:33:51,872
Then you can see that's gone right there
491
00:33:52,896 --> 00:33:55,456
So crap full stop that from happening
492
00:33:57,248 --> 00:34:02,624
And then let's take a work and see what we can do about his visibility
493
00:34:02,880 --> 00:34:05,184
I am wondering if that one
494
00:34:06,464 --> 00:34:12,608
Central I was intended to make and it looks like it was
495
00:34:12,864 --> 00:34:13,888
I think we can do
496
00:34:14,144 --> 00:34:19,520
Because I'm still not personally convinced especially when you're seeing it
497
00:34:20,032 --> 00:34:21,056
From this view
498
00:34:21,568 --> 00:34:27,200
Looks kind of course but spotlight beam effect doesn't really make
499
00:34:27,456 --> 00:34:28,736
How much cm
500
00:34:29,248 --> 00:34:34,880
So when I think I'm going to do is we can pretend it's more so from these side
501
00:34:35,136 --> 00:34:36,160
Gate lights
502
00:34:36,672 --> 00:34:39,232
And why aren't you
503
00:34:40,768 --> 00:34:45,120
And I'm going to really bring down that Centre
504
00:34:45,376 --> 00:34:46,144
Ford
505
00:34:47,168 --> 00:34:48,960
I don't really want to see you
506
00:34:53,568 --> 00:34:57,152
Something like this
507
00:34:58,944 --> 00:35:04,576
Even that's too much so I think I'm going to kind of enemy this up
508
00:35:05,088 --> 00:35:06,880
What started at
509
00:35:11,488 --> 00:35:12,256
2
510
00:35:12,768 --> 00:35:15,840
Then as we zoom in I think I'll be fine
511
00:35:18,656 --> 00:35:21,984
Maybe like a spot has now been turned on him
512
00:35:25,568 --> 00:35:30,432
Let's go ahead and check to make sure the colour town
513
00:35:30,688 --> 00:35:31,968
Is consistent
514
00:35:32,480 --> 00:35:35,296
Because I'm quite sure that it is
515
00:35:36,320 --> 00:35:37,600
Turn that on
516
00:35:37,856 --> 00:35:39,648
What's symbol here
517
00:35:40,928 --> 00:35:45,024
Green unless we want over lights to be pallant
518
00:35:47,840 --> 00:35:50,656
This is also supersaturated right now
519
00:35:52,960 --> 00:35:58,848
What does need to bring that down some sort the scene line of children
520
00:36:00,640 --> 00:36:02,944
Rome
521
00:36:03,200 --> 00:36:04,736
As our other lights
522
00:36:05,248 --> 00:36:08,320
Waiting room
523
00:36:12,672 --> 00:36:14,720
Simple here
524
00:36:15,488 --> 00:36:21,632
What does dial in archery until we get our Hugh at around 27 ish
525
00:36:22,656 --> 00:36:28,800
Just make sure that's right in mind with everything else will go ahead and adjust
526
00:36:29,056 --> 00:36:30,080
Albert
527
00:36:31,616 --> 00:36:34,176
Make sure that works
528
00:36:42,880 --> 00:36:45,440
Desaturated there's too much
529
00:36:45,952 --> 00:36:47,488
Turn the back on
530
00:36:49,536 --> 00:36:50,560
Something like
531
00:36:54,144 --> 00:37:00,288
What time is it when you're doing your first
532
00:37:00,544 --> 00:37:01,312
Until you die
533
00:37:02,080 --> 00:37:04,384
What's go ahead and preview there
534
00:37:05,920 --> 00:37:09,248
Works I can't really
535
00:37:09,504 --> 00:37:14,880
Is coming from a dog which was my main concern didn't think that made a ton of sense
536
00:37:15,136 --> 00:37:18,464
I think this is working well
537
00:37:20,000 --> 00:37:26,144
That we still have to improve with this by I think we've made a lot of progress
538
00:37:26,400 --> 00:37:30,240
What time especially if you consider
539
00:37:30,496 --> 00:37:31,520
When we started
540
00:37:31,776 --> 00:37:37,920
Made that she was just do it because it always feels good to the progress
541
00:37:38,944 --> 00:37:40,992
What does change the step 0.02
542
00:37:41,504 --> 00:37:45,344
Sorry we're at the start of this video and now we're here
543
00:37:45,856 --> 00:37:48,928
Much much
544
00:37:49,184 --> 00:37:55,328
And that's just by changing the general lighting photography and getting his colour temperatures in LA
545
00:37:56,608 --> 00:38:00,192
Echoes of Galway in it's always my first step
546
00:38:06,848 --> 00:38:12,736
Which is still lifeless 4ms and needs a little bit of nothing help
547
00:38:13,248 --> 00:38:18,624
So are you guys new
41545
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