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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Come back 2 00:00:02,304 --> 00:00:08,448 In this video Start setting up our development for our shot and get it looking up 3 00:00:08,704 --> 00:00:11,776 And based in reality so let's get started 4 00:00:12,032 --> 00:00:18,176 Organise the Script in front of us here and we can see this doesn't look very 5 00:00:18,432 --> 00:00:20,480 Read as it currently lies 6 00:00:20,736 --> 00:00:26,880 Best fuels pretty artificial let's go ahead and start adjusting all for lighting 7 00:00:27,392 --> 00:00:33,536 The first thing I want to do is I want to go ahead and bring in all of our references that we like 8 00:00:33,792 --> 00:00:38,656 Open them up here really quick 9 00:00:38,912 --> 00:00:45,056 And my sister through to find those really quick it is a new one that I found that that was very good 10 00:00:45,312 --> 00:00:46,592 Delete that 11 00:00:47,616 --> 00:00:50,176 This one 12 00:00:50,688 --> 00:00:51,712 Wait that 13 00:00:56,832 --> 00:01:00,525 So now we have the four references that we were fine 14 00:01:00,527 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 15 00:01:02,876 --> 00:01:07,328 First thing that we need to do is we need to get our colour space for our reference 16 00:01:07,584 --> 00:01:11,168 Because if it's not set up or not be able to get accurate colours 17 00:01:11,424 --> 00:01:14,752 Srgb ASUS what's up here 18 00:01:15,008 --> 00:01:16,544 Is the output 19 00:01:17,056 --> 00:01:18,592 RV colour space 20 00:01:18,848 --> 00:01:20,128 Output srgb 21 00:01:20,896 --> 00:01:27,040 And so in order to make this correct we don't want we just want to see it 22 00:01:27,296 --> 00:01:28,064 Colours 23 00:01:28,320 --> 00:01:30,880 So we just need to invert the scourge 24 00:01:31,136 --> 00:01:34,208 What sense this is the output srgb Curve 25 00:01:34,464 --> 00:01:40,608 If we say that very same colour space in a week now this is exactly how 26 00:01:40,864 --> 00:01:43,168 This fire would work in any other program 27 00:01:43,680 --> 00:01:48,032 Let's go ahead and just change all these two output srgb really quick 28 00:01:49,568 --> 00:01:51,616 Scrap the strap down 29 00:01:52,640 --> 00:01:54,176 Phoebe 30 00:01:54,688 --> 00:01:56,224 One more to go 31 00:01:59,808 --> 00:02:01,344 Now we have all these 32 00:02:01,600 --> 00:02:03,648 Colour untouched 33 00:02:04,160 --> 00:02:05,952 So I think to start off with 34 00:02:06,464 --> 00:02:10,048 You're going to turn off almost all of our light 35 00:02:10,560 --> 00:02:13,888 We just want a blank canvas to start working with 36 00:02:14,400 --> 00:02:20,288 And clearly right now this fog is a little too intense so to go ahead and turn this down 37 00:02:20,544 --> 00:02:26,688 Go ahead and turn this multiply to just lower the overall because that is in rgba Sky 38 00:02:26,944 --> 00:02:29,760 What's the quickest one 39 00:02:30,528 --> 00:02:32,832 Alright so here we are 40 00:02:33,600 --> 00:02:35,136 What you want to do 41 00:02:35,904 --> 00:02:38,208 Is trying to match the colour term 42 00:02:38,464 --> 00:02:40,000 This image 43 00:02:41,024 --> 00:02:42,816 Into our current CG 44 00:02:43,328 --> 00:02:46,656 Fine go ahead and just copy and paste this back really quick 45 00:02:47,424 --> 00:02:50,240 References 46 00:02:53,056 --> 00:02:54,592 Diaries make these black 47 00:02:59,200 --> 00:03:02,272 Start getting some information on there 48 00:03:02,528 --> 00:03:08,672 Go ahead and start sampling around and I'm looking for the hue and saturation 49 00:03:09,184 --> 00:03:12,768 And I will try to this kind of colour town 50 00:03:13,024 --> 00:03:18,656 Beginning some issues around 205 212 51 00:03:19,168 --> 00:03:25,056 Pretty consistent around the area in the saturation does change depending on where you are the frame 52 00:03:25,568 --> 00:03:28,128 It looks like it's anywhere from 53 00:03:28,384 --> 00:03:31,456 Tn25 to maybe point 54 00:03:31,712 --> 00:03:34,272 420 head and write these down 55 00:03:35,296 --> 00:03:36,832 Make a sticky note 56 00:03:37,856 --> 00:03:39,392 Hugh 57 00:03:40,416 --> 00:03:42,464 Was around 2:10 58 00:03:42,976 --> 00:03:44,256 Saturation 59 00:03:46,048 --> 00:03:48,608 Was around 42 60 00:03:49,888 --> 00:03:52,192 PT 2 for 24 61 00:03:54,496 --> 00:03:59,360 He was pretty consistent just give that a nice range to be safe 62 00:03:59,872 --> 00:04:04,480 Alright so that's what I mean for as far as General colour town 63 00:04:04,992 --> 00:04:10,624 Go ahead and make a referral actually going to wipe 64 00:04:11,648 --> 00:04:12,160 With 65 00:04:13,952 --> 00:04:20,095 Formats that it doesn't shrink in his head of weirdo like this wipes like it when your format size 66 00:04:20,351 --> 00:04:21,375 Are the same 67 00:04:22,399 --> 00:04:27,519 So now let's go ahead and start sampling here and see what we have 68 00:04:28,287 --> 00:04:31,615 So actually looks like our hue and saturation here 69 00:04:31,871 --> 00:04:34,431 Close to the raffle 70 00:04:35,199 --> 00:04:40,063 That is value on Top Gear on actually saying playing reference 71 00:04:40,319 --> 00:04:46,463 Correct obviously this is not nearly as contrast as a ref can't 72 00:04:47,999 --> 00:04:49,791 Darken it down 73 00:04:50,303 --> 00:04:52,351 Try to do something like that 74 00:04:52,863 --> 00:04:56,447 Starting to get pretty moody colour range 75 00:04:56,959 --> 00:04:59,519 Most cigarettes part 76 00:04:59,775 --> 00:05:02,079 We are a little bit too saturated right now 77 00:05:02,335 --> 00:05:05,407 We can go ahead and take this down 78 00:05:07,455 --> 00:05:08,991 Maybe the point 8 79 00:05:12,575 --> 00:05:18,719 Start playing with our colour town a little bit of Britain 80 00:05:18,975 --> 00:05:19,487 Sam 81 00:05:21,279 --> 00:05:23,327 Rangers 82 00:05:23,583 --> 00:05:25,375 Use are we in 83 00:05:27,167 --> 00:05:29,983 Looks like we may be 84 00:05:30,239 --> 00:05:33,055 Touch of green and Hill 85 00:05:33,567 --> 00:05:38,943 You'll see that you start to come down I won't be in at 2 to 10 86 00:05:39,199 --> 00:05:43,039 Regent wipe their selves really quick 87 00:05:43,807 --> 00:05:47,647 And this looks pretty accurate to me 88 00:05:49,183 --> 00:05:50,719 Close that 89 00:05:52,255 --> 00:05:55,327 Get rid of a b quickly 90 00:05:56,863 --> 00:06:00,447 Is there starting the feel like they're living in the same space 91 00:06:00,959 --> 00:06:05,055 Something now that I don't really like her image here 92 00:06:05,823 --> 00:06:06,591 Is that 93 00:06:07,615 --> 00:06:10,943 The focus really should be honest interior 94 00:06:11,455 --> 00:06:14,527 Is hidden at outside heater 95 00:06:15,039 --> 00:06:20,671 Think to do is I just want to colour that area down separately 96 00:06:21,183 --> 00:06:24,255 Gonna go ahead and delete these extra notes here 97 00:06:24,511 --> 00:06:26,303 And what's my colour correct 98 00:06:26,559 --> 00:06:32,703 Again we're doing work developments I just want to do it on one frame first and then we can make sure that it works 99 00:06:36,031 --> 00:06:39,103 I'll just go ahead in roughly travismathew 100 00:06:39,615 --> 00:06:42,175 And let's Darkness 101 00:06:42,687 --> 00:06:44,735 Seen in change 102 00:06:46,527 --> 00:06:52,671 Shuffling out the RGB a skybreak here to actually colour 103 00:06:52,927 --> 00:06:54,719 RGB a Sky Player 104 00:06:54,975 --> 00:07:01,119 So when we select the rgba Sky we can see or darken in the summer started to focus or attention 105 00:07:01,375 --> 00:07:03,423 More into the interior 106 00:07:03,679 --> 00:07:09,823 And I placed are colour corrector because I only wanted to colour correct the lighting that's hitting our environment 107 00:07:10,079 --> 00:07:14,943 And our smoke I didn't want to affect our cranes or fog 108 00:07:15,199 --> 00:07:21,343 America head and take again 2.6 and now what's this about 2 109 00:07:21,599 --> 00:07:22,879 For sale 110 00:07:23,391 --> 00:07:28,511 And I think that's starting the word nice maybe want to bring this up a little bit 111 00:07:31,839 --> 00:07:33,887 Just take that sunsets night 112 00:07:34,399 --> 00:07:37,471 Parking near that again to make up for that 113 00:07:37,727 --> 00:07:39,519 We can just get my best down 114 00:07:41,823 --> 00:07:45,407 I think that helps Focus your eye a lot in here 115 00:07:47,199 --> 00:07:52,063 And I think we have our main over sky action to girl 116 00:07:52,831 --> 00:07:58,975 Now they would like to do before start selling in all of these extra light 117 00:07:59,231 --> 00:08:01,279 Kind of main 118 00:08:02,047 --> 00:08:06,143 Baseline colours for everything and make sure we like the way that's looking 119 00:08:06,399 --> 00:08:12,031 What's go ahead and introduce or warm lights here will turn them all off except for this balcony light 120 00:08:12,799 --> 00:08:16,639 And let's start comparing this as well 121 00:08:19,711 --> 00:08:25,855 I am double image I like a saturation in these warm lights and can see there's two different 122 00:08:26,111 --> 00:08:28,415 Colourtone actions that we can try the match to 123 00:08:28,927 --> 00:08:35,071 NFL around here this is very similar to other image it's a bit more saturated that 124 00:08:35,327 --> 00:08:37,119 Is green but it's pretty close 125 00:08:37,631 --> 00:08:40,447 What's go ahead here and Singapore 126 00:08:42,495 --> 00:08:46,079 Rq of 27 a saturation of 58 127 00:08:49,919 --> 00:08:52,479 So we can wait for 27 128 00:08:52,735 --> 00:08:53,759 Saturation 129 00:08:55,039 --> 00:08:56,063 58 130 00:08:56,575 --> 00:09:02,719 And you make me want to get real white colour temperatures because it 131 00:09:02,975 --> 00:09:09,119 A little tricky invented appears to eyeball in the more we reference reality TV 132 00:09:09,375 --> 00:09:11,935 This is going to become 133 00:09:12,191 --> 00:09:14,751 Head and shoulders area 134 00:09:15,007 --> 00:09:16,031 Roughly 135 00:09:16,799 --> 00:09:20,895 What's the name of the stamp collector 136 00:09:21,407 --> 00:09:23,199 Of light 137 00:09:24,223 --> 00:09:25,759 White PC 138 00:09:26,527 --> 00:09:29,855 So first this is a way to saturated 139 00:09:30,367 --> 00:09:34,207 Take that down sun 140 00:09:36,511 --> 00:09:42,655 What does go ahead and check or over certificate for my saturated now 141 00:09:42,911 --> 00:09:44,447 I want to change the hue 142 00:09:44,959 --> 00:09:50,079 That we have here and an easy way to do that is just pop up some saturation 143 00:09:51,103 --> 00:09:54,687 A bit and then starts sliding this U slider 144 00:09:55,199 --> 00:09:56,735 And we are aiming 145 00:09:59,295 --> 00:10:00,588 27 ish 146 00:10:00,589 --> 00:10:02,889 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 147 00:10:02,889 --> 00:10:04,927 Head and keeper Justina Santos get 148 00:10:07,743 --> 00:10:10,047 Right around 6 here 149 00:10:10,815 --> 00:10:16,959 And this is just kinda desaturated or light-headed some green into it and it's just 150 00:10:17,215 --> 00:10:21,823 Sit in a little bit more realistic warm colour temperature than what we had before 151 00:10:23,871 --> 00:10:27,199 Call Sweetheart light hairsetter 152 00:10:27,455 --> 00:10:28,479 Now 153 00:10:28,735 --> 00:10:31,551 What's go ahead and turn or ignition lights on 154 00:10:32,319 --> 00:10:36,927 Now there's a couple things that I'm notice in Minecraft about here first is that 155 00:10:37,183 --> 00:10:43,327 1 lights don't match the ones we just started so make sure that these are internally consistent 156 00:10:43,583 --> 00:10:49,727 And the thing with direct light sources is the actual bulb is 157 00:10:49,983 --> 00:10:51,775 To be incredibly bright 158 00:10:52,031 --> 00:10:55,103 Beginning any super bright things on this 159 00:10:55,871 --> 00:10:59,967 What's go ahead and first adjust the overall term 160 00:11:00,223 --> 00:11:02,527 Going to die 161 00:11:03,295 --> 00:11:05,087 About 0.7 162 00:11:06,623 --> 00:11:07,391 There 163 00:11:07,903 --> 00:11:10,463 Let's go ahead and follow for this 164 00:11:11,231 --> 00:11:14,559 What effect in bed time with bed 165 00:11:15,071 --> 00:11:19,167 Let's see if we can swing best to be a little bit closer 166 00:11:19,679 --> 00:11:24,799 Yeah 25 that's right around where are these lights are on you can see this is already sitting 167 00:11:25,055 --> 00:11:27,359 Much much closer together 168 00:11:27,871 --> 00:11:31,199 And then I think of these are a little bright 169 00:11:32,223 --> 00:11:35,807 Turn them down because what do next actually 170 00:11:36,063 --> 00:11:39,391 Is I want to add a very hot Cortana 171 00:11:40,159 --> 00:11:46,303 I'm going to do is I'm going to make a cube out after the side I like using here is when I'm trying to grab hire 172 00:11:46,559 --> 00:11:52,703 It's because then it's just easier for me to visualise you could use a colour correct now 173 00:11:53,215 --> 00:11:55,519 And use the test 174 00:11:55,775 --> 00:12:01,407 Two bedroom lights in Justin in here but the issue with that 175 00:12:01,663 --> 00:12:07,807 Say I adjust my highlights in here if any colour values start shifting because of April 176 00:12:09,343 --> 00:12:14,207 My phone is going to be changing my make this 10 times brighter 177 00:12:14,719 --> 00:12:17,791 Then all of a sudden everything is going to be in this highlight tone 178 00:12:18,559 --> 00:12:19,839 In cell instead 179 00:12:20,095 --> 00:12:21,119 Will I do 180 00:12:21,631 --> 00:12:23,423 Is a use illumina scheme 181 00:12:23,679 --> 00:12:29,823 Before any colour correction happens so then I can change this to any value that I 182 00:12:30,079 --> 00:12:32,895 Is back to the area that I'm in here 183 00:12:33,663 --> 00:12:34,943 So what I'm going to do 184 00:12:35,199 --> 00:12:38,527 Is I'm going to just select the brightest brake 185 00:12:39,295 --> 00:12:41,855 Resume Spotify 186 00:12:43,391 --> 00:12:45,951 Is this a little bit 187 00:12:48,767 --> 00:12:50,303 What's a prat 188 00:12:50,559 --> 00:12:56,191 Type it in here and let's just really boost these really give this course and life 189 00:12:57,727 --> 00:13:00,031 Let's take a look at what this looks like 190 00:13:00,287 --> 00:13:03,871 Now you've just giving those hotspot some extra and 191 00:13:04,127 --> 00:13:08,223 Not going to end up looking really nice 192 00:13:08,735 --> 00:13:13,855 The fall off white so hard 193 00:13:14,367 --> 00:13:18,463 But this is going to end up looking really nice to me at A Touch Of Glow to this 194 00:13:18,975 --> 00:13:21,023 What is the best quick 195 00:13:21,791 --> 00:13:24,351 Brighton highlights 196 00:13:27,935 --> 00:13:29,727 Over 197 00:13:32,031 --> 00:13:32,799 Great 198 00:13:33,567 --> 00:13:35,359 Mission in here now 199 00:13:36,383 --> 00:13:40,991 Moonlight sweet explosion 200 00:13:41,247 --> 00:13:42,015 Later 201 00:13:42,271 --> 00:13:46,367 Start looking at blue light next 202 00:13:46,623 --> 00:13:47,647 Turn on on 203 00:13:48,159 --> 00:13:51,231 And like the work of this like right here 204 00:13:51,743 --> 00:13:54,559 I think it's very strong I like the blues in 205 00:13:54,815 --> 00:13:57,119 Let's go ahead and check our 206 00:13:57,375 --> 00:14:03,519 Light reference because this does happen I'm imagine this is kind of our skylight 207 00:14:03,775 --> 00:14:08,383 I have come down and I think this looks pretty great 208 00:14:08,639 --> 00:14:14,783 Write off of the better the only thing that I don't really like about this is how intense this fog been is 209 00:14:15,295 --> 00:14:18,111 Let's go ahead and make a number x 210 00:14:21,951 --> 00:14:25,279 And will change this to what is a cold 211 00:14:25,791 --> 00:14:27,583 GBA top left 212 00:14:29,631 --> 00:14:32,191 What does multiply this down 213 00:14:32,447 --> 00:14:36,543 Pt4 214 00:14:36,799 --> 00:14:41,407 Something like this I think it's tasteful but still allows us to see through 215 00:14:41,663 --> 00:14:45,503 That fog and will be able to see the action that were clearly 216 00:14:46,527 --> 00:14:49,855 The next step box your head in air RGB backlight 217 00:14:50,111 --> 00:14:53,439 And something on now the same between the two of these 218 00:14:53,951 --> 00:14:56,255 Is there not the same 219 00:14:58,047 --> 00:15:04,191 You like turn on balanced and that doesn't really contextually make a lot of sense we want them to 220 00:15:04,447 --> 00:15:05,983 Exactly the same 221 00:15:07,263 --> 00:15:10,847 Just see that dislike is a little bit like 222 00:15:11,103 --> 00:15:14,687 But go ahead and start balancing this out a little bit 223 00:15:17,759 --> 00:15:21,087 This one's at 20 at 65 224 00:15:21,343 --> 00:15:23,391 Start sample Lane 225 00:15:23,647 --> 00:15:24,671 The sky 226 00:15:26,207 --> 00:15:32,351 It said about 210.37 just out of colour correct to balance this 227 00:15:32,607 --> 00:15:35,935 So go back to your frame here at sample 228 00:15:36,191 --> 00:15:40,031 Start seeing we can do what we want to separate this 229 00:15:40,287 --> 00:15:42,079 So I can get closer 230 00:15:43,615 --> 00:15:45,407 Back to Thirsk 231 00:15:46,175 --> 00:15:48,735 0.64 232 00:15:49,503 --> 00:15:50,527 This is add 233 00:15:50,783 --> 00:15:53,599 So you want to get a little bit closer 234 00:15:58,719 --> 00:16:01,791 Decorate around very depends on 235 00:16:02,559 --> 00:16:04,607 Where exactly you are 236 00:16:05,631 --> 00:16:07,679 You can go ahead and try to change 237 00:16:07,935 --> 00:16:10,239 That you really quickly 238 00:16:11,007 --> 00:16:13,055 What's go ahead this app 239 00:16:13,311 --> 00:16:14,591 Start 240 00:16:14,847 --> 00:16:18,431 Searching through and try to find that range 241 00:16:18,687 --> 00:16:20,735 Starting to get pretty close 242 00:16:22,015 --> 00:16:23,551 Let's just look at these two together 243 00:16:23,807 --> 00:16:26,367 You can see now that you're much more unified 244 00:16:26,623 --> 00:16:28,927 And so this is just a balance 245 00:16:29,695 --> 00:16:30,719 Colour correction 246 00:16:33,279 --> 00:16:35,327 And look at the purse 247 00:16:36,095 --> 00:16:38,655 It is a little bit too intense I think 248 00:16:38,911 --> 00:16:40,703 Go ahead and turn it down 249 00:16:40,959 --> 00:16:42,495 2 250 00:16:42,751 --> 00:16:45,823 You don't want to completely overpower our shot 251 00:16:47,871 --> 00:16:49,919 Because if it's too bright back here 252 00:16:50,175 --> 00:16:55,807 Dry your eye when really we should be focusing right in the middle here 253 00:16:56,575 --> 00:17:00,927 So I think this is looking pretty good let's continue to add light back in 254 00:17:03,231 --> 00:17:07,327 So this light I'm not really a fan of 255 00:17:08,607 --> 00:17:11,423 It's kind of a washing or image out 256 00:17:11,935 --> 00:17:18,079 And it's distracting from the main focus this maybe his target but I think there are better ways to ID 257 00:17:19,359 --> 00:17:21,151 And this light 258 00:17:21,407 --> 00:17:27,551 Doesn't make a lot of sense to me from a widening standpoint or from a story standpoint if this 259 00:17:27,807 --> 00:17:29,087 What sort of working life 260 00:17:29,343 --> 00:17:32,671 Does a just be placed on the ground they wouldn't have a big spot 261 00:17:32,927 --> 00:17:39,071 Shooting down my first because whoever was over here going to be able to see instead be spotlights surround 262 00:17:39,327 --> 00:17:45,471 So if you just come across this down 263 00:17:46,239 --> 00:17:52,383 This really isn't helping at image just flattening it out a little bit even if he sat there so it's in the same 264 00:17:53,407 --> 00:17:58,527 Just bounces quickly with green spots in the same town 265 00:18:01,087 --> 00:18:03,903 Too much though 266 00:18:06,463 --> 00:18:09,791 Just doesn't look very good to me so I'm going to turn it off 267 00:18:10,559 --> 00:18:12,607 And what does Marcus 268 00:18:12,863 --> 00:18:13,375 Red 269 00:18:13,631 --> 00:18:17,215 And it doesn't really make sense 270 00:18:17,471 --> 00:18:19,519 All the lights 271 00:18:19,775 --> 00:18:23,103 Makes sense to me we have an overall moonlight effect 272 00:18:23,359 --> 00:18:24,127 We have 273 00:18:24,383 --> 00:18:26,687 Main working area light 274 00:18:27,455 --> 00:18:32,831 We had a big explosion the tsar guard tower ask spotlights sleeping in 275 00:18:33,087 --> 00:18:35,391 Dislike never moves 276 00:18:35,647 --> 00:18:39,231 From its part right here it looks like it's there just to illuminate 277 00:18:39,487 --> 00:18:40,255 That 278 00:18:40,511 --> 00:18:41,279 And 279 00:18:41,535 --> 00:18:43,583 There's better ways to do that I think 280 00:18:43,839 --> 00:18:45,119 I can't turn these on 281 00:18:45,375 --> 00:18:51,519 To them and you're aware that they exist but it's not distracting you from the main 282 00:18:51,775 --> 00:18:52,799 Stop the shot 283 00:18:53,055 --> 00:18:57,151 What's maybe pump them up a little bit 284 00:18:57,919 --> 00:19:02,015 What's the time going to be saturated by looking at World 2 285 00:19:03,039 --> 00:19:04,831 Saturated to me 286 00:19:05,087 --> 00:19:07,903 Probably a little bit of green 287 00:19:08,415 --> 00:19:11,999 To make sure that it's in a similar colour tone as this 288 00:19:12,767 --> 00:19:13,791 Just a TV 289 00:19:14,559 --> 00:19:16,351 Yeah I think that really does help 290 00:19:16,607 --> 00:19:19,167 What's track right here maybe Waters 291 00:19:19,423 --> 00:19:21,983 Add a new career really quick 292 00:19:23,007 --> 00:19:25,311 Animal desaturated red 293 00:19:27,103 --> 00:19:29,151 Just a little bit in there 294 00:19:32,735 --> 00:19:36,063 Stop researching and we can probably go even further 295 00:19:38,367 --> 00:19:39,903 Something like that 296 00:19:40,927 --> 00:19:43,743 Wondering if you increase the amount of red in it 297 00:19:45,535 --> 00:19:50,911 Christian of red I'm just trying to match the hue of all over otherwise is roundabout 298 00:19:51,167 --> 00:19:53,215 I want to sex on all of these 299 00:19:53,471 --> 00:19:57,567 .25 what does just to be in line if you're seen 300 00:19:57,823 --> 00:20:00,127 Temperatures are internally consistent 301 00:20:00,383 --> 00:20:04,991 That's always a good thing it's ok to have an occasional one be off 302 00:20:05,247 --> 00:20:09,087 That gives a variety we can kind of see that 303 00:20:09,599 --> 00:20:12,159 Investing at all exactly the same 304 00:20:12,415 --> 00:20:17,279 Therefore each other you don't want anything that stupid 305 00:20:19,327 --> 00:20:22,143 Adjusted over blue lights at this point 306 00:20:22,911 --> 00:20:27,263 Let's go ahead and start turning or warm lights back on 307 00:20:27,775 --> 00:20:30,335 It looks like colours 308 00:20:30,591 --> 00:20:31,359 Balanced 309 00:20:32,383 --> 00:20:34,687 And that's never good 310 00:20:35,455 --> 00:20:40,319 We have areas are much more saturated than are dark areas over here 311 00:20:40,831 --> 00:20:43,647 Go ahead and just add a colour correct 312 00:20:43,903 --> 00:20:47,231 Who is the artist of b 313 00:20:47,743 --> 00:20:49,023 Baby corn 314 00:20:49,279 --> 00:20:50,047 Eat 315 00:20:50,303 --> 00:20:51,071 4 316 00:20:53,631 --> 00:20:59,775 What is another word for a while I just pump this up a little bit as well 317 00:21:02,335 --> 00:21:04,895 Or something like that I think is working 318 00:21:05,919 --> 00:21:10,271 Not sure this light is necessarily mean anything it's also not taking too much away 319 00:21:10,527 --> 00:21:12,575 So we can make this as yellow 320 00:21:14,111 --> 00:21:16,672 Where is a maybe like for us 321 00:21:16,928 --> 00:21:18,976 You can add this satellite 322 00:21:19,488 --> 00:21:23,584 I'm not really short dresses making a tonne of sense either 323 00:21:24,096 --> 00:21:30,240 Because if you think about it today just have a spotlight somehow rigged directly above this 324 00:21:30,496 --> 00:21:36,640 Robot shutting down it doesn't really make sense that aside from just looking cool 325 00:21:36,896 --> 00:21:40,480 And trying to avoid that I'm gonna go ahead and turn it off 326 00:21:41,760 --> 00:21:43,808 Turn on light on 327 00:21:44,064 --> 00:21:50,208 And I do think there is an argument to be made whether the expense contextually 328 00:21:50,464 --> 00:21:56,608 It's illuminating does make sense this is the entryway if there were any shipments are people walking from 329 00:21:58,400 --> 00:22:04,544 So I can see the practical usage even if the actual 330 00:22:06,080 --> 00:22:07,616 Is a bit strange 331 00:22:07,872 --> 00:22:12,480 Just go ahead and start and balesin image out 332 00:22:12,736 --> 00:22:18,880 It is a little subjective how much sense this makes contextually but if you're prepared to 333 00:22:19,136 --> 00:22:22,464 Offended then I think it is fine to use so I use it here 334 00:22:23,232 --> 00:22:28,864 Let's go to RG27 in The Cube 335 00:22:30,144 --> 00:22:32,192 Some around like point 336 00:22:33,216 --> 00:22:37,568 Extending a saturation so we can be Saturday there's a will b 337 00:22:38,592 --> 00:22:41,920 Add some green in it that's like it 338 00:22:51,648 --> 00:22:53,184 A touch more 339 00:22:54,720 --> 00:22:57,280 Make sure it doesn't get too bright on us 340 00:22:59,328 --> 00:23:03,680 I think something like that matches fairly well in a saturation 341 00:23:04,704 --> 00:23:07,264 To Farrell wife back 342 00:23:10,336 --> 00:23:13,664 I'm just going to next list of down a bit 343 00:23:14,432 --> 00:23:20,064 Size to not distract from a main light works 344 00:23:20,576 --> 00:23:21,600 Lucky person 345 00:23:21,856 --> 00:23:22,880 5 346 00:23:23,136 --> 00:23:26,976 And again that's been is just way too intense for me 347 00:23:27,232 --> 00:23:30,048 So I'm going to make another x 348 00:23:31,072 --> 00:23:33,376 This is a rgbhv fault 349 00:23:34,144 --> 00:23:37,472 What's the sound to you about a third of our intensity 350 00:23:41,312 --> 00:23:44,640 I think it is looking pretty good 351 00:23:44,896 --> 00:23:46,176 Evil laugh 352 00:23:47,456 --> 00:23:48,224 Yeah 353 00:23:48,736 --> 00:23:49,504 Creed 354 00:23:50,016 --> 00:23:52,576 Let's move on 355 00:23:52,832 --> 00:23:55,648 This is a white I do really like I think it 356 00:23:56,416 --> 00:24:02,560 Silhouettes are very nicely in here in again this is somewhere work I need to calibrate 357 00:24:03,328 --> 00:24:06,912 Because this is not quite correct 358 00:24:07,168 --> 00:24:08,960 What's make a 359 00:24:09,216 --> 00:24:10,496 Correction 360 00:24:12,288 --> 00:24:16,128 And we can just start adjusting that 361 00:24:18,432 --> 00:24:22,272 Looks like we need more that's gonna increase 362 00:24:26,112 --> 00:24:29,952 Yeah we can be sad that just a little bit 363 00:24:30,208 --> 00:24:36,352 And now it's in the same general space and let's go ahead in Brighton this up 364 00:24:38,144 --> 00:24:39,936 Fairly significantly 365 00:24:42,240 --> 00:24:46,080 Ex I really like the way that looks back there is nice and intense 366 00:24:46,848 --> 00:24:49,920 Next step of take a look at our alarm 367 00:24:53,760 --> 00:24:55,552 Are there 368 00:24:55,808 --> 00:24:59,648 Doesn't look realistic this looks like a CG come lights when I turn that off 369 00:24:59,904 --> 00:25:01,952 Jesus red 370 00:25:03,744 --> 00:25:06,560 We don't really like the look of them 371 00:25:15,776 --> 00:25:21,152 Read we've done our mission so what's they're taking it work 372 00:25:21,408 --> 00:25:23,200 At our explosion 373 00:25:25,504 --> 00:25:28,064 And getting all of those lights out of them 374 00:25:30,880 --> 00:25:36,512 Time again we can treat the explosion in the explosion of loom 375 00:25:36,768 --> 00:25:38,048 As the same way 376 00:25:38,816 --> 00:25:42,912 Binocular consistent with each other and that's always a good thing 377 00:25:43,168 --> 00:25:46,496 Let's go ahead great here 378 00:25:46,752 --> 00:25:52,384 What does the start with reference in colour in because they're going to take a closer look at explosion later 379 00:25:52,640 --> 00:25:56,480 What does trying to get the general terms of a scene setup for a here 380 00:25:56,736 --> 00:26:02,880 I'm going to pump up the explosion William we know from that reference we saw that 381 00:26:05,952 --> 00:26:06,720 Overseen 382 00:26:06,976 --> 00:26:08,512 So that's all you're doing here 383 00:26:08,768 --> 00:26:12,096 And I'm just going to make this explosion 384 00:26:12,352 --> 00:26:13,888 Much much brighter 385 00:26:14,400 --> 00:26:16,192 And now what to do 386 00:26:16,704 --> 00:26:19,264 Is desaturated this 387 00:26:19,776 --> 00:26:21,056 Because it was looking 388 00:26:21,312 --> 00:26:23,872 Very saturating funny 389 00:26:24,128 --> 00:26:28,992 And now I want to go ahead and add a good amount of green in here 390 00:26:30,528 --> 00:26:32,832 So just sits within the rest of our scene 391 00:26:33,088 --> 00:26:34,624 And that's looking much better 392 00:26:35,136 --> 00:26:38,208 Something like that I think it looks pretty cool 393 00:26:39,744 --> 00:26:42,304 That's it for now 394 00:26:45,376 --> 00:26:50,240 Yeah that's much more natural and very overweight 395 00:26:50,496 --> 00:26:56,640 And I'm using that we looked at here this is the one I used to roughly in match that 396 00:26:56,896 --> 00:27:03,040 To bring into a new scripts I just compared to the YouTube clip 397 00:27:03,296 --> 00:27:08,672 Pretty closely so now I'm ready to move on exhaust 398 00:27:08,928 --> 00:27:14,816 Seems crazy bright for what it is full to head and turn it down 399 00:27:17,120 --> 00:27:20,448 Something like that feels like it could conceivably be let 400 00:27:20,704 --> 00:27:21,728 I'm out down there 401 00:27:21,984 --> 00:27:24,800 So I think that's looking pretty good 402 00:27:26,848 --> 00:27:32,992 Sky smoke here or Sky smoke player was a special white pass 403 00:27:33,504 --> 00:27:39,648 Intended just for a Dynamics elements but like about light passes like this is if you're done 404 00:27:39,904 --> 00:27:41,696 Is the only one getting 405 00:27:41,952 --> 00:27:43,232 That like purse 406 00:27:44,000 --> 00:27:45,536 Blend 407 00:27:46,048 --> 00:27:51,168 With an Arsene and that's always are mainly so I'm just not gonna use it 408 00:27:51,424 --> 00:27:56,288 I don't really care for it's just this is bread as well 409 00:27:58,080 --> 00:28:02,176 Course we have wiring setup done and ready 410 00:28:02,688 --> 00:28:04,992 And if we ab with our beauty 411 00:28:05,504 --> 00:28:08,320 This is entirely fabulous go ahead and 412 00:28:08,832 --> 00:28:10,880 Just emerged this down further 413 00:28:14,208 --> 00:28:17,536 Ab with or beauty that we had 414 00:28:17,792 --> 00:28:22,144 We can see the story feels much more natural and much more realistic 415 00:28:24,192 --> 00:28:27,264 Because these are based on realistic colour x 416 00:28:27,520 --> 00:28:33,664 So now I just want to put some basic when's effects on here just so that we can see what 417 00:28:33,920 --> 00:28:34,688 That will look like 418 00:28:34,944 --> 00:28:36,992 Going to make a colour effect 419 00:28:39,552 --> 00:28:41,600 This is going to be 420 00:28:41,856 --> 00:28:43,136 Vignettes 421 00:28:47,488 --> 00:28:50,304 Let's make a quick mask 422 00:28:50,560 --> 00:28:51,584 Right here 423 00:28:52,352 --> 00:28:56,960 Did you is I want to darken the edges of an image 424 00:28:58,240 --> 00:29:04,384 So I'll go ahead and games download 27 be asleep or colour correct in the wrong 425 00:29:05,920 --> 00:29:09,248 And what you can do in your mask and it is actually invert 426 00:29:09,504 --> 00:29:15,136 Replacing your colour colour ever alpha channel isn't 427 00:29:15,648 --> 00:29:16,672 Invert 428 00:29:17,184 --> 00:29:20,512 And now we're just on the outside here which is what we want 429 00:29:21,024 --> 00:29:25,120 Where are the cell may be for 500 pixel 430 00:29:25,376 --> 00:29:29,984 The yet focusing in on the action even more 431 00:29:31,776 --> 00:29:33,056 Then what I want to do 432 00:29:33,568 --> 00:29:36,640 Is I'm just going to add an Xbox One 433 00:29:36,896 --> 00:29:37,664 Quickly 434 00:29:38,944 --> 00:29:43,296 And I'm sure it's going to look great like it always does that is 435 00:29:43,552 --> 00:29:45,088 Very soap opera 436 00:29:45,344 --> 00:29:49,952 100 down to point wine at my default value 437 00:29:50,720 --> 00:29:54,560 Opera Kieran here Mitchell Only grabbing the bright part 438 00:29:57,120 --> 00:29:59,168 Something like that will do 439 00:30:02,752 --> 00:30:05,568 Alright we'll check the store using a mask 440 00:30:06,080 --> 00:30:07,104 Go ahead 441 00:30:08,640 --> 00:30:12,736 Make the squirrel nice and Explosions are very hot 442 00:30:18,112 --> 00:30:22,208 That's a really good job they're playing at out 443 00:30:22,720 --> 00:30:28,864 I think that's pretty good which means I need to take my glow down by half and now I have the right amount of glow 444 00:30:29,120 --> 00:30:30,400 In my shirt 445 00:30:31,936 --> 00:30:34,752 They're going for us 446 00:30:35,776 --> 00:30:39,360 The last basic lens affect I would like to add to this 447 00:30:39,872 --> 00:30:46,016 Is a bit of green I'm going to use the advanced screen node and it has a couple 448 00:30:46,272 --> 00:30:48,064 Brain 449 00:30:48,320 --> 00:30:49,600 Does not contain 450 00:30:50,112 --> 00:30:52,928 Your between these they are free simulator 451 00:30:53,696 --> 00:30:55,744 Make a difference 452 00:30:56,256 --> 00:30:58,048 Is that advanced Green 453 00:30:59,072 --> 00:31:05,216 This response in this response is actually or luminous Curve so that we know 454 00:31:05,472 --> 00:31:09,056 Exactly how much to apply at a given business 455 00:31:09,312 --> 00:31:12,128 Just rough the same as go ahead and send 456 00:31:12,384 --> 00:31:13,408 What's the rate 457 00:31:13,664 --> 00:31:14,944 Is areas are 458 00:31:15,712 --> 00:31:19,808 Around here are highlights so I just want to grab your point here 459 00:31:20,320 --> 00:31:21,600 Scrap all of them 460 00:31:21,856 --> 00:31:25,440 Start squishing this in a bit 461 00:31:25,952 --> 00:31:32,096 And start taking me down I have my red green blue 462 00:31:33,120 --> 00:31:36,192 Take the style so it's a very low heel 463 00:31:38,240 --> 00:31:40,800 That's just rough Justice in 464 00:31:42,336 --> 00:31:47,456 Who is released by comparing to make sure that's just flans out 465 00:31:47,968 --> 00:31:49,248 Quite nicely 466 00:31:51,040 --> 00:31:57,184 What's you don't have new as much cream for highlights as we do in the Shadows and then 467 00:31:57,440 --> 00:32:03,584 Go ahead I'm gonna turn this down some and I'm just going to turn the intensity of a green day 468 00:32:04,608 --> 00:32:07,168 White as all over the place 469 00:32:08,960 --> 00:32:15,104 And we'll make sure that we are just this late this is a dark shot that makes sense that there's a little more 470 00:32:15,872 --> 00:32:19,456 I think this will work for now update 471 00:32:19,712 --> 00:32:20,736 All of these 472 00:32:20,992 --> 00:32:24,576 Later anyways this is just to get a rough feel for the shop 473 00:32:25,344 --> 00:32:28,416 So I'm gonna go ahead and full screen SSE 474 00:32:29,184 --> 00:32:30,464 And hit play 475 00:32:31,488 --> 00:32:33,280 Call so we have are finished 476 00:32:33,536 --> 00:32:36,352 Preview going just about 5 minutes 477 00:32:36,608 --> 00:32:38,656 This is looking pretty cool 478 00:32:38,912 --> 00:32:41,984 From this is a couple of things 479 00:32:42,240 --> 00:32:48,384 The first is that we definitely need to track our dog and I'm asking because it's making this right side of frame 480 00:32:48,640 --> 00:32:54,784 Then it should be go ahead and learn to do that in a later video automatically we don't have to do it 481 00:32:57,088 --> 00:32:59,648 And the next thing 482 00:33:00,928 --> 00:33:03,744 We have some parts happening 483 00:33:04,000 --> 00:33:06,304 How's work playing this you can see 484 00:33:07,840 --> 00:33:13,984 See some parking happening right here that's because we don't have a crap or before expert glow 485 00:33:14,240 --> 00:33:16,288 Make sure be fixed 486 00:33:16,544 --> 00:33:18,848 And the final I think I want to do 487 00:33:23,200 --> 00:33:29,344 As he's walking in here but see if there's anything we can do to adjust that so first let's go 488 00:33:29,600 --> 00:33:31,648 Crash 489 00:33:38,048 --> 00:33:41,376 You meant to make sure that that's going away 490 00:33:49,312 --> 00:33:51,872 Then you can see that's gone right there 491 00:33:52,896 --> 00:33:55,456 So crap full stop that from happening 492 00:33:57,248 --> 00:34:02,624 And then let's take a work and see what we can do about his visibility 493 00:34:02,880 --> 00:34:05,184 I am wondering if that one 494 00:34:06,464 --> 00:34:12,608 Central I was intended to make and it looks like it was 495 00:34:12,864 --> 00:34:13,888 I think we can do 496 00:34:14,144 --> 00:34:19,520 Because I'm still not personally convinced especially when you're seeing it 497 00:34:20,032 --> 00:34:21,056 From this view 498 00:34:21,568 --> 00:34:27,200 Looks kind of course but spotlight beam effect doesn't really make 499 00:34:27,456 --> 00:34:28,736 How much cm 500 00:34:29,248 --> 00:34:34,880 So when I think I'm going to do is we can pretend it's more so from these side 501 00:34:35,136 --> 00:34:36,160 Gate lights 502 00:34:36,672 --> 00:34:39,232 And why aren't you 503 00:34:40,768 --> 00:34:45,120 And I'm going to really bring down that Centre 504 00:34:45,376 --> 00:34:46,144 Ford 505 00:34:47,168 --> 00:34:48,960 I don't really want to see you 506 00:34:53,568 --> 00:34:57,152 Something like this 507 00:34:58,944 --> 00:35:04,576 Even that's too much so I think I'm going to kind of enemy this up 508 00:35:05,088 --> 00:35:06,880 What started at 509 00:35:11,488 --> 00:35:12,256 2 510 00:35:12,768 --> 00:35:15,840 Then as we zoom in I think I'll be fine 511 00:35:18,656 --> 00:35:21,984 Maybe like a spot has now been turned on him 512 00:35:25,568 --> 00:35:30,432 Let's go ahead and check to make sure the colour town 513 00:35:30,688 --> 00:35:31,968 Is consistent 514 00:35:32,480 --> 00:35:35,296 Because I'm quite sure that it is 515 00:35:36,320 --> 00:35:37,600 Turn that on 516 00:35:37,856 --> 00:35:39,648 What's symbol here 517 00:35:40,928 --> 00:35:45,024 Green unless we want over lights to be pallant 518 00:35:47,840 --> 00:35:50,656 This is also supersaturated right now 519 00:35:52,960 --> 00:35:58,848 What does need to bring that down some sort the scene line of children 520 00:36:00,640 --> 00:36:02,944 Rome 521 00:36:03,200 --> 00:36:04,736 As our other lights 522 00:36:05,248 --> 00:36:08,320 Waiting room 523 00:36:12,672 --> 00:36:14,720 Simple here 524 00:36:15,488 --> 00:36:21,632 What does dial in archery until we get our Hugh at around 27 ish 525 00:36:22,656 --> 00:36:28,800 Just make sure that's right in mind with everything else will go ahead and adjust 526 00:36:29,056 --> 00:36:30,080 Albert 527 00:36:31,616 --> 00:36:34,176 Make sure that works 528 00:36:42,880 --> 00:36:45,440 Desaturated there's too much 529 00:36:45,952 --> 00:36:47,488 Turn the back on 530 00:36:49,536 --> 00:36:50,560 Something like 531 00:36:54,144 --> 00:37:00,288 What time is it when you're doing your first 532 00:37:00,544 --> 00:37:01,312 Until you die 533 00:37:02,080 --> 00:37:04,384 What's go ahead and preview there 534 00:37:05,920 --> 00:37:09,248 Works I can't really 535 00:37:09,504 --> 00:37:14,880 Is coming from a dog which was my main concern didn't think that made a ton of sense 536 00:37:15,136 --> 00:37:18,464 I think this is working well 537 00:37:20,000 --> 00:37:26,144 That we still have to improve with this by I think we've made a lot of progress 538 00:37:26,400 --> 00:37:30,240 What time especially if you consider 539 00:37:30,496 --> 00:37:31,520 When we started 540 00:37:31,776 --> 00:37:37,920 Made that she was just do it because it always feels good to the progress 541 00:37:38,944 --> 00:37:40,992 What does change the step 0.02 542 00:37:41,504 --> 00:37:45,344 Sorry we're at the start of this video and now we're here 543 00:37:45,856 --> 00:37:48,928 Much much 544 00:37:49,184 --> 00:37:55,328 And that's just by changing the general lighting photography and getting his colour temperatures in LA 545 00:37:56,608 --> 00:38:00,192 Echoes of Galway in it's always my first step 546 00:38:06,848 --> 00:38:12,736 Which is still lifeless 4ms and needs a little bit of nothing help 547 00:38:13,248 --> 00:38:18,624 So are you guys new 41545

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