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Hello there and welcome back
In this video wearing a tackle or 7 composite in fundamental and go over the theory of lightning and how it
Composite
By far the biggest impact that lighting will have
Is 1
2 elements
This can be a CG render could be a
Give me a video
Any element that were composite into a shower
Needs to have the exact same lightning characteristics as your foot
If these do not match
Your shot is not going to feel
What's look at the characteristics of light that we need to match your selection
We have the light Direction
Equality
Turn the light in 10
And this West
Is applied to every single light
You can see
In Forfar
What's diving in start looking at these more closely
We'll start with
Now white Direction is exactly what it sounds like you need to make sure that your lights are facing the right way and arpas
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Correct relative to the object
A lot of times you'll be able to tell this by the direction of the shed
In this instance I watch up the RA
In the foreground in the bottom left of frame and I saw that shadow was going
Mostly horizontally it was going up a little bit
And so I roughly match that in 3D to make sure that my light was going in the car
Direction
But you noticed that
The Shadows shift a little as we go from there
Right in The Fray
All of those rocks on a right
Are being very fat
And we know there's only one sun
What is this mean is all lighting incorrect
What's take a look at this Spear under eyes
You'll see that on the left side or seem much more of the shadow side of her up
We're on the right side it's entirely front
The directionality of your lighting not only depends on the overall scene lighting but also
Placed
Because objects in this instance mood for the
Some more of the side that the sun was here
Making it feel more from
For the sake of example I made a duplicate of the Statue in 3D space and moved it back
Which appear to be more Frank
And you can see our render appears to be more
As well
It's not because we've moved the light or made an additional one it's just a matter of 18 more of the side that
Head by the sun
I want to take a look at how the steps you feel done when it's lit
Incorrect
Direction is very wrong
Clearly this doesn't feel realistic this looks like a top-down spotlight sort of a
It doesn't match the letter right nature
Of our plate
And
The only thing I changed in this
Was the lighting
Everything else was
Exactly the same so we can see just how big the sliding direction in
Take a look at another x
Now this is starting to look old
Butter
We still have a major problem with this friend
The light is facing the
Direction
It's still going
But instead of a shadow being cast from left to right
It's being cast from
I see a lot of Newark compositors making this mistake
And it's an easier one to make because if you're just looking at a glance at it
It doesn't feel
Horrible
There's something weird
And you may have a hard time
Your finger on
What was weird in this instance is certainly
The light
And in this instance we have a reminder that is way too
It looks like it
Potentially be more appropriate if I was on the back
Right section of a screen
I'm looking at a foreground rock and comparing the direction of a shadow on her arm
This is certainly
I'll try pushing it back a little bit now and see what are said she looks like with a
Behind it
You look at the shadow that's been cast It's in the same
Relative Direction as R4 ground rock guide there
What does stud does it
You're right
And why is there
Because eyeshadows
Daily clips
What if you look at the rocks that are in our foreground just beyond that practical shadow
You can see that they're still a good and
Front light happy
We're getting way more shadow on the right side of our statue in Racine in the
So we're going to need to make this not quite so bad
And now here we have the final version of our shot
We have that nice front lighting back the shadow Direction
Still match
Is pretty accurate
And I think this looks really good
And so once you have this
Orange corrector lighting
Some people will play with it in CG to make it a little more
Please it's OK to cheat at a look
If you start doing too much cheating is going to
If you're can't
And unrealistic
So it's just something to be aware
And that wraps up lighting
Go ahead and start talking about
Koala
When were talking about like holiday
A really talking about the quality of the Shadows
That a given light
Cast
How sure
Or hard wildas Shadows
And that shortness of your shadow is determined by these two
The size of your life
Distance of your
Cubis
And why are these the two factors that affect our like quality
What's take a look at this
Graph here we have a very small light
And a large
The sharpness of a Shadows has everything to do
With how parallel rays of light are
Letter heading
For our pipeline
There is not any other place that are rays of light can be coming from it's one single
In space
And so we don't have any overlap in rays of light
Inside the shadow is very harsh because it's either been obstructed from all the rays
Or being hit by older
In the case of our area light
We have a much larger surface area that are raised can be a made from
Again will assume more casting
In all directions from a source
And I'll see that there's a larger size introduces more variation
In the direction of the light rays
That reach RR
There are areas that light rays from a can illuminate
That point Beacon
And also areas that might be CD
Appoint
List asperity in what the individual raise
In illuminate
Creates that gradient
In our softshell
Let's take a look at this in 3D just so it's a little more
So we have an aerial like here in 3D and this is going to be a good way division
Is this
And so you'll notice that has we grow
Car lights
Are shadow continues to get softer
And as we shrink
Turn lights
You can see that's after noon start to go away
Very smart very sure
There's a couple of things you can
Notice how much harsher the line
Here
Then it is back here you can see the
Gradual
Because as the distance between your Archer
And the object
Casting a shadow on increases
He's after the shadow
The closer they are
Shortbread
And like we said
The size of our light is not
The only fair
Let's go ahead and Zoo
Way
And we can compare
Distance
Lights off
The quality of their care
This example I have to light that are the exact same size
But there are two very different distances
To our son
The Shadows
Buried
Despite these being
Exact
Just like that is near
Is very sore
When the light of the exact same size
Is suddenly
Very harsh
And again this has everything to do with help parallel or like crazy
Because were centrally changing the amount of overlap
Happened
Between I like crazy as we move our light source
Brother away
This is why the sun's shadow is so sharp when it's not been
By clouds
Because obviously the sun is
You
Huge source of light but it's so far away
Baby Shadows
Very
If the sun was closer not only would we all be in scenery
Overshadow
But also
Let's take a look at our example
Here again
We've matched the quality of the light in the shadow hardness is
Consistent
I'll take a look at what they said look like if we had an overly soft light in the exact same position
So you can see this doesn't really make sense within our seen or lighting Direction is correct
But this feels like it was in a more overcast
Environ
And it just doesn't read Israel
Because I like quality is
What is the setting up eternity to talk about diffusion a little bit because we just talk about how hard
Sun's Shadows
Or when it goes through clouds I want a movie like goes to any store
Diffusion
Shelter
What is travelling through
Essentially becomes a new light source and Scatter
All of the rise of
So they are no longer moving in a pair
Direction
And therefore it softens for sure
Something else to note when you're dealing with the CG in particular
Is that your dog
White can have 11 quality of very harsh Shadows very soft shell
The indirect light that is bouncing off different sources
Is always sore
Like in the 60
You'll never see a horse
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Indirect
Source
And again this is because when the light
Hit the ground
The rays are scared
Annapurna
Creating that
And finally removing
Lightning
Light intensity is very straightforward if that are lights need to match the appropriate
Levels of brightness
In the sentence we only have one life
And obviously this looks very wrong
And this is typically
The light
Bet for CG render
Composite doors have the most control
CG renderers can be split out into different light groups and you can very easily
Fine-tune the intensity
Each of your end
Where is the light Direction
Cheryl Cole
Is very difficult if not impossible to me
1 CC
Anders
In this example
Our main killer
Has an appropriate level of brightness but there was a secondary like
Added
It's a bit of a back light
And
Play really there is no secondary source of light in the spillage and so we need to turn it off
In order for
Correct
And modify the intensity of that 0
Make the sit very nice
I've been mostly looking at lydian in regards to 3
And we done that just because it's a little easier to show the nuances of the lighting characteristics when we have a
Distance shot to be compared
But I cannot stress enough how important lighting is
When it comes to matching your various elements
In 2D
You've already actually done this a little bit
Free when we were selecting a back
Green screen
Are we made sure you're a matching all the lighting characters
6
How to take a look at some examples that are maybe not so great and we can talk about
Why they feel wrong
And before we get into these not so great examples I just want
Disclaim
I'm not rushing these artists were
What are the times when this happened
There are outside factors
Contribute to Shotts getting rushed and just trying to get something out there to hit it
So not ripping on his artist I'm just trying to show some
Real examples of shops that made
Television
I think could be improved
Through better lighting
And so in this instance we have a shot from The Walking Dead
And the number one thing
Jumps out to me is that
Equality of lighting is very
Between
54 grand
This is very clear
Play a green screenshot
You can see the horse Shadows on that map
Painting in the background
Dean Castle
And the types
Clouds that are up there seems to imply that
Is Alan is a bright sunny day but if you look at our main character here he is no
Shadow
And he doesn't really have any Shadows but if you look at her back on please you can see the right side is clearly
Buy white
And the left side isn't sure
But he's just a uniform
My front
What is a speculum
Play top 1
Of his forehead
And I see
Amongst other things that's the biggest reason that the shop
Doesn't work
And here we can see a still from one of my favourite movies the room
And you can see that the lighting from before going to the background
Is
Wet
The light is coming
From right to left in our background but it's coming from
And the quality of light also doesn't seem
Quite a line it feels like it could be a little bit harsh
In the background
You could get away with it if you're saying that it sounds like
There's nothing in the scene that's brightly illuminated that we bouncing this
So again and when were selecting elements for accounts we need to make sure it
These
Factors are in place inconsistent
From a background to a 4 Grand Tour m
Everything are pulling together
Needs to have cancer
And if you have an element that has maybe two of the three of these characteristics
You need to ask yourself if you're going to be able
That laugh
In terms of light Direction and like quality
Honestly it's pretty difficult to do depending on exactly
What the
So that's just
Light intensity
Is probably the easiest but it's still can be tricky if you're trying to make a very Overexposed
Image
Very dark
And that wraps up or compositing fundamentals of lighting
Thank you very much for listening
And I'll catch you in the
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