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Hello there and welcome back in this video just in our atmosphere a little bit more
Texture and add some more realistic elements into or foreground
So between this video and our last one I went ahead I imported our free
To run a little bit faster and something else that I did just like in week 6 I went ahead
And I'm rented out some proxies
For our sequence year I had my last one that I need to load in
And they were going to start looking at this in motion so it's definitely a good idea
To get some proxies gonna start doing some prerender
I did a pre render at this point
And have a proxy and here as well just so we can preview our atmosphere tweaks because this is something working
To see in Motion
Am I going to want to see it as fast as possible
So the atmospheres here these all have proxies
Loaded into them the particles do in solicitors going to enable us to preview this signal
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Definitely faster
And we are getting before we're getting around
4.5 frames per second
And this is
10 times faster easily than what I was doing before
Another that is set up what's looking to Alan some atmosphere into are for grounds and
Talk about something that's very important in C&G shots
And that is adding real elements where ever you possibly can
And where we kind of been doing this throughout the class in week 5 we did our ground painting and added some real
Temperature in Tavira
In week 7 week had a real sky and background
And what we're going to want to do is add some foreground smoke that's running across my want to use real lol
Because the closer you get the camera
The harder it is to sell CD
And sell I'm again going to you something that unfortunately cannot
I'm going to go ahead and use this action vfx smoke closer or one right here
I wish I could give us out but I can from this atmospheric volume 1 collection and someone is going to use
SR reel texture because what I want to try to do
Is have a little bit more of a thicker Haze and then once we break through it reveal or
I don't want too much atmosphere in the later half of this clip
What's go ahead and get started with that I'm going to import or snow
Clip in a minute go into our atmosphere and smoke
And just bring in this one hot celebrity
Map 18 Souter srgb texture
And if we change this to input you just have some rowing for Drake here
And will definitely need to speed this up some to get it to sit but that's worry about tracking it in there
And we know had a track and then we're gonna go ahead and what's just steal
This setup walk happy and paste this
What we're going to do here is connect this to a master camera
And then use our position to points to roughly a lioness in front of Arcade
So we can make a card right here
With our atmosphere texture on it when it turn off or light
And there is our atmosphere up to go ahead Grabber positioner points we haven't deleted it accidentally
Can I hide this inputs not too important to have that visible
And let's go ahead and take a look at where everything is in 3D space
Alright to zooming out this card is not in the correct spot
Head scale this app Sam
Maybe we'll do something like 25 to start with
What's changes orientation to YZ so it's facing our camera
And what does cute the sky over
Something like this approximately now that were closer we can probably skip this down
And we want a rotated so it's in line with our camera we don't want any weird angles happening
All right so this is just a reference source type this in
Check out what's going on
So obviously this isn't quite sitting correctly Ellis just move this into place
This is working since we copy and pasted this scanline
What's a Commotion Bristol on let's go ahead driver can't control scooter down here and turn that guy
Off disable work faster
Because it's not gonna have to bigger than impact
And alright that skeletons up a little bit more
Over
Let's just play this quick and see what happens
It's a moving closer to it in The Mummy get really close
Something strange is going to happen
It's just going to pop off
And that's not going to look very good in our shop we don't want that to just randomly
Pop and that is because if we look at your camera here we're literally going through that card
At a certain point
And so what we could do
Is we could make a x here
And keyframe it
Full of her City when the cameras this Close keyframing again
And set it to zero
So that it smoothly goes through
If you start having
A lot of these cars that's in me a giant penis specially few camera changes it's just not a very procedural
And so what we want to do is make an intelligent multiply that is going to automatically find this one
Camera reaches a certain distance
I really have to do a little bit of math to give this to
You're familiar with Houdini at all you probably know what type of maths will I do
What we need to do is calculate the distance between or camera in a car
And use that distance to procedurally animate or x head and look into
Bleeding or length first
All I want to do is grab our card right here
Going to make a knob
Type of pencil tool and drag a floating-point slider down
And we can call this distance
Distance
Alright
We have
Created
And now we need to use an equation to calculate the distance
What's take a look at what that formula looks like I have the formula for magnitude here
That's what calculate the length between two vectors in 3D space this looks more complicated than it
I promise so what you need to do
Is take or cameras exposition
Subtract or cards exposition and then we Square
And then we follow the exact same process for the cameras y position in our cards y position
We swear that
There are cameras evolution in our cards are position
Square that and then we add the results of this together
And then we take √ that number and it's going to give us the actual distance between
Camera undercard
Let's go ahead and see how we can do this in nuke
And I'll keep this just to reference
After the side here
So what's going to Leeds distance
So what do you want to do first just grab your camera what's your dad's name that should be camera one
Speaking to you
Camera one
Dart
Select here
Been out is named
Translate
And this is called the camera one
And we want to grab the X component so dude x
And then what we can do
Is subtract or cards exposition for this we can just be
Pretty straightforward we can just say translate x
And Lucas smart enough to know that we are referring to the card when there's not a known name in front of it
I put this in practice
And then according to a formula the next time when you did you is square of this
And then looking at our new
Expression sheet you can square your value by using the expression power of 2
And so we can just say
How to
And now we have
This component
Overexpression
So now we need to add a duplicate of this except for a while
So what's this copy that's expressions going to get a little long
Add
Plus what's change this to our translate Wi-Fi card in our Translate y4k
Now I need to do the exact same thing
Where are the positions what does payslips again
Z
And z
Alright so now we have a good shark or a formula done
The final step is we need to take the square root
Of this result
Put this in parentheses
And when we reference our nuke expression guide again
You can take the √ a value by using
The Express
What's a square root
Privacy
Rothesay
And now the result is the actual distance between or card and door camera
How to take a look at this and make sure that it's working
As expected
If we start moving or card away
To do this
You can see the distance increase
As I move it closer we can see a decrease
Alright great this is our first step
So now that we need to do is remap the distance from value of 0 to 1
We want to specify
A Distance that member of this close to camera we want to multiply to be at 0
And when it's a certain distance away from camera or x can be at 1 or
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Full strength
Well let's make some more nabs here
3 more
What's disconnected that accidentally
2
3
This one will name minimum
Merman
It just said be arranged for The Slider from 0 to 10
Make sure you name it for minimum if you name it men that's an actual expression in you can this will not work
And next up what's nameless maximum same deal don't just name it Max because
Otherwise you're going to have issues when it comes to an expression
And we can set this one from 0 to 50
You can go beyond these parameters it's just easily slide door knobs
And then this one we can name out
Out
And
The zero the one is perfect for this all
Great
So what say we want
Our minimum distance to be free
What's a card is within 3 m of a camera
This is going to be at 0
And when it's 10 metres away it's going to be at
What again look at our expressions what were after here
Is this smooth step here
You're Houdini user this the same thing as using outfit
And basically you give it 3 values
You give it you are minimum
You are maximum
And then your current value
And if it's below your minimum it's going to return zero if it's above your maximum going to return one
It's in between it will smoothly and terribly where it is between these two values
What's go ahead take a look at that here
And so what we want
Is smooth
And we need some fantasies so we want to grab or minimum
Our maximum
And these names are what we named these knobs here and then we need to grab our distance
Alright so now if we start moving this we can see when it's beyond 10 or out stays at 1
And when we shoot it in
And it's closer than three it's at 0
Chanel the beauty of this is we can link this out
2 are multiplied
What hobby the likes here
And paste it into your x
And now let's go ahead and take a look at what this is going to do for us
Whatever x selector
And Ezra moving closer it's smoothly fighting off
Our atmosphere
According to these men and Max values
We no longer going to get that chunky dispersion as you're moving too close to your image
And this is Perth
This is so much easier than setting up a x and animating it manually
Because now that we can do
Is when we copy and paste this setup all either turn on or expression arrows
Is there going to be nice to each other and it will just automatically fade based on the distance from our camera
We can even see this as a tool set
Go ahead and say
Card auto fade
And if we make that
There we go
We'll have to make sure that our camera is named camera one when we use this tool set or we could just change the name
The camera the three times that it's in here
But now we have the set and ready to go whenever we need
Let's go ahead and start seeing how this works
Over hour footage
So I'm going to hit all tuite turn our expressions off
Let's measure over our atmosphere right here
Skip this
Right now or alpha is completely Saladin this and that's not very good
Let's just make a Kia
You don't have to change anything
And now we have a little smoke alpha there
And it's been merged over so I had a look at I can't receive you here
And I really want to increase the intensity of this
What's go ahead and clean it up
4
And then can I up some as well
Maybe something like that and let's take a look at what we have here
Alright so I think this is a good start obviously we have some colour issues here that we're going to need to clean
A little bit
And we also have some speed issues let's tackle the speed as you first
All we needed you here is add a real time
What's set the speed at 2.5 so it's moving faster
Play the San Siro we have
Talking better I feel like this is blowing it all too much that's what they showed is doing something turn that off
So the single frame all our scanline render do the Blur on here because I want to keep as much detail
As possible
What's go ahead and keep preview in this and see how you feel about the speed
Alright then 2.5 maybe a little bit too fast was take a look at what he looks like instead
Something like that is working a little bit better
Right now I do think this is a little too intense
I'm actually going to make a colour correct
After a scan online
I want us to be kind of our individual colour correct to you control the intensity and this is going to be our actual
Colour colour correct
Go ahead and open up or colour wheel here
And we can just
I want some colour into this
Start trying to line up without seeing something like that doesn't really take much to get this to look good
Is pretty intense right now slower this a bit
Then we can get it down a little bit as well
We can play this
And now we just had a nice layer
4 grand atmosphere it's automatically fading away which is very helpful
And it just had some nice detail that's hard to get in Sims when you're this close
You always want to make sure you're adding as many real elements into your shorts as you can because they're really just gonna
Every little one will go a long way
What's go ahead and
Keep working on this
You can add some more in here lyrics copy and paste or procedural setup
Legacy Noel here we don't need this one anymore
Take a look
In this one I want to move back
What shut up
The Swan temporarily
And the sky we can make very large
And
Connect this
Here
Connect to here actually so we have some more control I'm just going to copy and paste
The settings at the start
And I'm just going to add a time offset
So that we're not getting the exact same section all the time are said it may be negative
400 frames are so
Just so that it's a little different what's your this looks like
And a nice big puff right there
I think this is looking pretty good
To make sure that it's covering the frame the entire time
We made this too big and go ahead and check that out we want us to be a small as possible
Let's go ahead and check it out or make sure that our x is still working correctly as the start
The move closer and closer
We can see your nice smooth
Fade out right there maybe we want it to stay
Eating out a little bit earlier cos this is pretty intense the entire time that's the beauty of the system
If you can change the name on
5
The maximum to 15
20 even
Just have it filled out a little sooner because we want to be mostly revealing are spaceship at this point
We can work here
Turn both of these on and give us a quick preview
I think what I want is this left friend to be filled other more specific at our time offset
We need a due to get that a happened
Something like this even though it's pretty easy
What's your hair take a look at these guys make sure you're not going too far back
With the if you can scoot this one a Little Closer
This one as well
I'll take a look at this without contrast
Yeah I like at lower half of frame is being filled out now
Go ahead and play this
Nice and I like that initial burst of dust that we have going on there
Go ahead take a look
Position
The points
So it's like this may be a little while not actually causing some funkiness
And make sure you don't get this Horse online that's just go ahead and make a crap
At the bottom
And we can just soften sx8200 pixels now just feathered up because we don't want anything
You'll be clipping into a ground too much
Take a look at this again will a previous so fast because of our proxy said
Which is very helpful
And now we're not quite filling that corner over there is much better also not digging into it which I think is a good thing
But see maybe if we can
Adjust this card with the time offset to try feel that left a side of frame a little bit
More
So I can do -100
Very girl
What is the minimum amount
Something like that even
Alright nice we have some good text we're going on in here let's go ahead and just add one more
Is kind of eight even further layer of this copy and paste this set up here
Type it in
Emeryville work so fast because of this nice card setup
Surskit the sky back
And the scale up more
I want to make sure that were not cleared been into the bottom yet again
Something like that potentially
Just another layer of atmosphere this one's pretty Summer by the time we get at this point which is what were
I do need to remember the time offset this though we don't want
Seeded textures going across
So do you
Is there another
For one day we can do like 106
What is Inbetweeners 2
Is 580
250
It's something
This could work because again I want us to be fairly obscure Don the start frame
You that maybe asked you this down a little bit
What is r
Out alright cool
Go ahead and look at the sky on its own actually I will make sure this is doing well I think it's doing
And let's go ahead downhill preview this without ringing and everything
I think I'm going to turn or expo glow off cos it is a little bit of a slow effect
And let's just preview what we have
Call and now we just have a nice little layer of realism
In front of our shuttle maybe I'd like a little bit more dust in this beginning we can add 1
4 potentially as just do that will copy and paste the sky
So just don't want us to be too dark
What scooters closer to camera
Something
That
What is that doing for us and we can school it down a little
Girl that starts for the area then I think we're missing
What's check this out again
Sweet I think this is looking awesome it's just another nice layer of real dust in front of it once we had
Emotion wear with a scan line
A little bit more natural to
So let's go ahead and just
Make a backdrop here
Did you copy and paste this guy
Little t h
Foreground atmosphere
The last thing I'd like to do is to take a look at our
Sun texture right here
I'd like to try just a little bit more break-up and detail into this because I think her foreground is looking pretty good now but
We can get some more texture
Back here
And so how are going to do that
Is with a noise
I actually not going to use the standard noise mode
Instead where can I use the advanced noise no
What is the difference of the bet on these two
As your notice
There is absolutely no difference
What noise advanced does that regular noise doesn't because by default they are the same age
Noise just has a couple more controls
Or in the meeting the evolution of your noise that's a little bit more difficult with your standard now
So what's go ahead and take a look at those
And so there's this speed of Z slider so we change the subpoint one it's going to evolve
White one
Perfume
This makes it really easy that anime with the noise you of course could dive into
And make this happen but you have to do expressions and it's just not as easy to adjust
As the snob
And so I really loved using it has all over same control
An in the exact same vein
In a transform tab
You can just automatically have this move in a given Direction over time
And that's what we're after here
Our storm is moving to the left so let's do that
You may be -10 to start with
WhatsApp or gain
We will use this is a little bit of a multiplier
For our sun atmosphere here
Just going to add some more detail like we have more dust than really exist in our SIM
So they shouldn't be too difficult to setup I don't think
Let's see how this is the working
What start off with this and see if we need to change anything
So let's make a master can sit up
Red and white the sky in
We can make a card
Position of points
Populus canadensis has expression in it
What's make a card right around where our spaceship is as well I want us to try
So make one
Pretty significantly
What do you
YZ
Rotate this the camera this is nothing new again and we'll go just a little bit behind it you can skillet
More
Animal scooter darts that's not in a setting up the ground too much
Say something like this
White noise in right here
And take a look
Sweet
We probably want to throw a crap on here as well just say we have a soft bottom
Don't want any hard maths in our image we can help it
Looks like you can see that over there so it's just scoop this is E over
Derry girls on make sure that's the whole time
Alright
Go ahead take a look over here with the atmosphere
Swingless over to the other side
Make a colour correct this is just like when we were making our noise
In week 7 and 5
Except this time it's just animated to give it a little more punch in this world in Storm
And we can go ahead a fact or GBH son
Take a look at that right here
And let's just put this up
Maybe 1.5
How to tell if this is working like we want to hear maybe let's look at it in contact with the other
Is just selling a little bit of texture back there
We can probably speed this up Sam
Looking at it
It would to you negative
15 that's also up the evolution
And I was just getting some more text you back there
It's all about these saddle increments of texture
Alright
Something I want to make sure I'm not doing too much as I don't really want to be affecting our s***
With this because we definitely are a little bit here for looking at rgba son
I want us to be mainly a background effect
And so that's not going to be too difficult to fix
Let's go into our ship here
And make a little postage stay at set up for ourselves
Ship
Because I'm going to use the position Matt to make yourselves a nice little mask make the soft fun break
Orange will do
Make-up postage stamp
Next
In ship
Folded and hyder in alright
The all the way down here
Is take a look like crab or a friend the
HEMA
Wardrobe or position past here
Let's grab our worship
And let's just start scalenus up I just want or foreground
No change the fall off a bit
Dance cute more towards camera what direction is towards camera
So hard to see here
I can just hold
Click and drag
Something like that I think
Skill Applemore change this to quadratic so it's a little bit smoother
Something like this
We have this engine issue again we not had a solid that at this point or making Edge extend
We will affect RP
And we're not going to use the detail about
We will not be free multiplying here
And that goes away
Sweet
And now we can just use this to stencil out or no eyes so it's only affecting our background
Bus to stencil
And now we have this nice little almost as soon as the depth mat
Warship
And now we just have this nice little texture in here
What's go ahead preview this
See what we have going on
Alright and it's all back there but it does add a nice amount of texture that we just didn't really have before it feels like
Another layer of dust
And you can do this a couple times I'm just going to stick with it once but I really like the way that our atmosphere is looking now
To bring it to life in an in that for grandfather really help selling real elements is always a good thing
And so I'm in the coldest good on the atmosphere I'm going to set up some right notes so we can write out
Is heavier effects special to turn motion blur on this is going to start getting
Really slow
And in our next video when I take a look at adjusting or fire and get that looking a little bit nicer
Thank you very much for listening
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