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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:06,400 Hello there and welcome back in this video just in our atmosphere a little bit more 2 00:00:06,656 --> 00:00:10,496 Texture and add some more realistic elements into or foreground 3 00:00:11,008 --> 00:00:17,152 So between this video and our last one I went ahead I imported our free 4 00:00:18,176 --> 00:00:24,320 To run a little bit faster and something else that I did just like in week 6 I went ahead 5 00:00:24,576 --> 00:00:26,624 And I'm rented out some proxies 6 00:00:26,880 --> 00:00:30,464 For our sequence year I had my last one that I need to load in 7 00:00:30,720 --> 00:00:34,816 And they were going to start looking at this in motion so it's definitely a good idea 8 00:00:35,072 --> 00:00:37,888 To get some proxies gonna start doing some prerender 9 00:00:38,144 --> 00:00:40,192 I did a pre render at this point 10 00:00:40,448 --> 00:00:46,592 And have a proxy and here as well just so we can preview our atmosphere tweaks because this is something working 11 00:00:46,848 --> 00:00:47,872 To see in Motion 12 00:00:48,128 --> 00:00:50,432 Am I going to want to see it as fast as possible 13 00:00:50,688 --> 00:00:54,528 So the atmospheres here these all have proxies 14 00:00:54,784 --> 00:01:00,525 Loaded into them the particles do in solicitors going to enable us to preview this signal 15 00:01:00,527 --> 00:01:02,875 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:02,876 --> 00:01:02,464 Definitely faster 17 00:01:02,720 --> 00:01:04,512 And we are getting before we're getting around 18 00:01:04,768 --> 00:01:07,328 4.5 frames per second 19 00:01:07,584 --> 00:01:08,864 And this is 20 00:01:09,120 --> 00:01:11,936 10 times faster easily than what I was doing before 21 00:01:12,192 --> 00:01:18,336 Another that is set up what's looking to Alan some atmosphere into are for grounds and 22 00:01:18,592 --> 00:01:22,176 Talk about something that's very important in C&G shots 23 00:01:22,432 --> 00:01:27,552 And that is adding real elements where ever you possibly can 24 00:01:28,064 --> 00:01:34,208 And where we kind of been doing this throughout the class in week 5 we did our ground painting and added some real 25 00:01:34,464 --> 00:01:35,488 Temperature in Tavira 26 00:01:35,744 --> 00:01:39,072 In week 7 week had a real sky and background 27 00:01:39,328 --> 00:01:45,472 And what we're going to want to do is add some foreground smoke that's running across my want to use real lol 28 00:01:45,728 --> 00:01:47,264 Because the closer you get the camera 29 00:01:47,520 --> 00:01:49,824 The harder it is to sell CD 30 00:01:50,080 --> 00:01:54,688 And sell I'm again going to you something that unfortunately cannot 31 00:01:54,944 --> 00:02:00,576 I'm going to go ahead and use this action vfx smoke closer or one right here 32 00:02:00,832 --> 00:02:06,976 I wish I could give us out but I can from this atmospheric volume 1 collection and someone is going to use 33 00:02:07,232 --> 00:02:10,304 SR reel texture because what I want to try to do 34 00:02:10,560 --> 00:02:16,704 Is have a little bit more of a thicker Haze and then once we break through it reveal or 35 00:02:16,960 --> 00:02:20,800 I don't want too much atmosphere in the later half of this clip 36 00:02:21,056 --> 00:02:24,896 What's go ahead and get started with that I'm going to import or snow 37 00:02:25,152 --> 00:02:27,968 Clip in a minute go into our atmosphere and smoke 38 00:02:28,480 --> 00:02:32,320 And just bring in this one hot celebrity 39 00:02:32,576 --> 00:02:35,392 Map 18 Souter srgb texture 40 00:02:36,160 --> 00:02:42,304 And if we change this to input you just have some rowing for Drake here 41 00:02:42,816 --> 00:02:48,960 And will definitely need to speed this up some to get it to sit but that's worry about tracking it in there 42 00:02:49,472 --> 00:02:53,824 And we know had a track and then we're gonna go ahead and what's just steal 43 00:02:54,080 --> 00:02:57,408 This setup walk happy and paste this 44 00:02:57,664 --> 00:03:01,760 What we're going to do here is connect this to a master camera 45 00:03:02,016 --> 00:03:06,880 And then use our position to points to roughly a lioness in front of Arcade 46 00:03:07,648 --> 00:03:10,720 So we can make a card right here 47 00:03:10,976 --> 00:03:14,816 With our atmosphere texture on it when it turn off or light 48 00:03:15,072 --> 00:03:20,704 And there is our atmosphere up to go ahead Grabber positioner points we haven't deleted it accidentally 49 00:03:21,216 --> 00:03:24,800 Can I hide this inputs not too important to have that visible 50 00:03:25,312 --> 00:03:31,200 And let's go ahead and take a look at where everything is in 3D space 51 00:03:34,272 --> 00:03:38,112 Alright to zooming out this card is not in the correct spot 52 00:03:38,368 --> 00:03:40,416 Head scale this app Sam 53 00:03:41,440 --> 00:03:44,768 Maybe we'll do something like 25 to start with 54 00:03:45,024 --> 00:03:48,864 What's changes orientation to YZ so it's facing our camera 55 00:03:49,632 --> 00:03:52,960 And what does cute the sky over 56 00:03:53,728 --> 00:03:58,592 Something like this approximately now that were closer we can probably skip this down 57 00:03:59,360 --> 00:04:05,504 And we want a rotated so it's in line with our camera we don't want any weird angles happening 58 00:04:06,016 --> 00:04:09,600 All right so this is just a reference source type this in 59 00:04:10,112 --> 00:04:11,904 Check out what's going on 60 00:04:12,160 --> 00:04:17,024 So obviously this isn't quite sitting correctly Ellis just move this into place 61 00:04:17,536 --> 00:04:22,143 This is working since we copy and pasted this scanline 62 00:04:22,399 --> 00:04:28,543 What's a Commotion Bristol on let's go ahead driver can't control scooter down here and turn that guy 63 00:04:28,799 --> 00:04:30,847 Off disable work faster 64 00:04:31,359 --> 00:04:33,663 Because it's not gonna have to bigger than impact 65 00:04:34,431 --> 00:04:38,271 And alright that skeletons up a little bit more 66 00:04:41,087 --> 00:04:41,855 Over 67 00:04:42,367 --> 00:04:45,183 Let's just play this quick and see what happens 68 00:04:45,439 --> 00:04:49,535 It's a moving closer to it in The Mummy get really close 69 00:04:49,791 --> 00:04:52,095 Something strange is going to happen 70 00:04:52,863 --> 00:04:54,911 It's just going to pop off 71 00:04:55,679 --> 00:05:00,799 And that's not going to look very good in our shop we don't want that to just randomly 72 00:05:01,311 --> 00:05:07,455 Pop and that is because if we look at your camera here we're literally going through that card 73 00:05:07,711 --> 00:05:08,735 At a certain point 74 00:05:08,991 --> 00:05:11,039 And so what we could do 75 00:05:11,807 --> 00:05:14,623 Is we could make a x here 76 00:05:15,391 --> 00:05:16,927 And keyframe it 77 00:05:17,695 --> 00:05:21,791 Full of her City when the cameras this Close keyframing again 78 00:05:22,047 --> 00:05:23,327 And set it to zero 79 00:05:23,583 --> 00:05:25,375 So that it smoothly goes through 80 00:05:26,143 --> 00:05:27,679 If you start having 81 00:05:27,935 --> 00:05:34,079 A lot of these cars that's in me a giant penis specially few camera changes it's just not a very procedural 82 00:05:34,847 --> 00:05:40,991 And so what we want to do is make an intelligent multiply that is going to automatically find this one 83 00:05:41,247 --> 00:05:43,039 Camera reaches a certain distance 84 00:05:43,295 --> 00:05:46,367 I really have to do a little bit of math to give this to 85 00:05:46,623 --> 00:05:50,975 You're familiar with Houdini at all you probably know what type of maths will I do 86 00:05:51,231 --> 00:05:55,583 What we need to do is calculate the distance between or camera in a car 87 00:05:55,839 --> 00:06:01,983 And use that distance to procedurally animate or x head and look into 88 00:06:02,239 --> 00:06:03,519 Bleeding or length first 89 00:06:03,775 --> 00:06:06,079 All I want to do is grab our card right here 90 00:06:06,335 --> 00:06:08,639 Going to make a knob 91 00:06:08,895 --> 00:06:12,479 Type of pencil tool and drag a floating-point slider down 92 00:06:13,503 --> 00:06:15,807 And we can call this distance 93 00:06:16,575 --> 00:06:17,343 Distance 94 00:06:17,599 --> 00:06:18,367 Alright 95 00:06:18,879 --> 00:06:19,903 We have 96 00:06:20,159 --> 00:06:20,927 Created 97 00:06:21,183 --> 00:06:24,767 And now we need to use an equation to calculate the distance 98 00:06:25,023 --> 00:06:30,143 What's take a look at what that formula looks like I have the formula for magnitude here 99 00:06:30,399 --> 00:06:36,543 That's what calculate the length between two vectors in 3D space this looks more complicated than it 100 00:06:36,799 --> 00:06:38,847 I promise so what you need to do 101 00:06:39,103 --> 00:06:41,151 Is take or cameras exposition 102 00:06:41,663 --> 00:06:45,503 Subtract or cards exposition and then we Square 103 00:06:46,527 --> 00:06:51,647 And then we follow the exact same process for the cameras y position in our cards y position 104 00:06:52,159 --> 00:06:53,183 We swear that 105 00:06:53,695 --> 00:06:57,023 There are cameras evolution in our cards are position 106 00:06:57,535 --> 00:07:00,863 Square that and then we add the results of this together 107 00:07:01,375 --> 00:07:07,519 And then we take √ that number and it's going to give us the actual distance between 108 00:07:07,775 --> 00:07:09,311 Camera undercard 109 00:07:09,567 --> 00:07:12,639 Let's go ahead and see how we can do this in nuke 110 00:07:13,151 --> 00:07:16,479 And I'll keep this just to reference 111 00:07:16,735 --> 00:07:18,271 After the side here 112 00:07:18,527 --> 00:07:20,575 So what's going to Leeds distance 113 00:07:21,087 --> 00:07:25,695 So what do you want to do first just grab your camera what's your dad's name that should be camera one 114 00:07:26,207 --> 00:07:26,975 Speaking to you 115 00:07:27,231 --> 00:07:27,999 Camera one 116 00:07:28,767 --> 00:07:29,535 Dart 117 00:07:30,559 --> 00:07:31,839 Select here 118 00:07:32,095 --> 00:07:33,887 Been out is named 119 00:07:34,911 --> 00:07:35,679 Translate 120 00:07:38,239 --> 00:07:40,287 And this is called the camera one 121 00:07:40,799 --> 00:07:43,615 And we want to grab the X component so dude x 122 00:07:44,895 --> 00:07:46,431 And then what we can do 123 00:07:46,687 --> 00:07:50,783 Is subtract or cards exposition for this we can just be 124 00:07:51,039 --> 00:07:54,623 Pretty straightforward we can just say translate x 125 00:07:57,695 --> 00:08:03,071 And Lucas smart enough to know that we are referring to the card when there's not a known name in front of it 126 00:08:03,583 --> 00:08:05,631 I put this in practice 127 00:08:06,911 --> 00:08:11,519 And then according to a formula the next time when you did you is square of this 128 00:08:12,031 --> 00:08:14,335 And then looking at our new 129 00:08:14,591 --> 00:08:20,735 Expression sheet you can square your value by using the expression power of 2 130 00:08:22,527 --> 00:08:24,063 And so we can just say 131 00:08:24,831 --> 00:08:25,855 How to 132 00:08:26,367 --> 00:08:27,903 And now we have 133 00:08:29,183 --> 00:08:29,951 This component 134 00:08:30,207 --> 00:08:31,231 Overexpression 135 00:08:31,487 --> 00:08:35,583 So now we need to add a duplicate of this except for a while 136 00:08:35,839 --> 00:08:38,655 So what's this copy that's expressions going to get a little long 137 00:08:39,167 --> 00:08:39,679 Add 138 00:08:39,935 --> 00:08:46,079 Plus what's change this to our translate Wi-Fi card in our Translate y4k 139 00:08:46,847 --> 00:08:48,895 Now I need to do the exact same thing 140 00:08:49,663 --> 00:08:52,223 Where are the positions what does payslips again 141 00:08:52,735 --> 00:08:53,503 Z 142 00:08:54,271 --> 00:08:55,295 And z 143 00:08:55,807 --> 00:08:58,879 Alright so now we have a good shark or a formula done 144 00:08:59,135 --> 00:09:02,975 The final step is we need to take the square root 145 00:09:03,487 --> 00:09:04,767 Of this result 146 00:09:05,279 --> 00:09:07,071 Put this in parentheses 147 00:09:09,119 --> 00:09:12,447 And when we reference our nuke expression guide again 148 00:09:12,703 --> 00:09:16,543 You can take the √ a value by using 149 00:09:16,799 --> 00:09:17,567 The Express 150 00:09:18,335 --> 00:09:20,895 What's a square root 151 00:09:21,919 --> 00:09:22,687 Privacy 152 00:09:22,943 --> 00:09:23,967 Rothesay 153 00:09:24,479 --> 00:09:29,599 And now the result is the actual distance between or card and door camera 154 00:09:30,623 --> 00:09:33,439 How to take a look at this and make sure that it's working 155 00:09:33,695 --> 00:09:34,975 As expected 156 00:09:35,231 --> 00:09:37,535 If we start moving or card away 157 00:09:38,815 --> 00:09:39,327 To do this 158 00:09:39,583 --> 00:09:41,631 You can see the distance increase 159 00:09:41,887 --> 00:09:43,935 As I move it closer we can see a decrease 160 00:09:44,191 --> 00:09:47,263 Alright great this is our first step 161 00:09:47,519 --> 00:09:52,639 So now that we need to do is remap the distance from value of 0 to 1 162 00:09:52,895 --> 00:09:54,175 We want to specify 163 00:09:54,431 --> 00:09:58,783 A Distance that member of this close to camera we want to multiply to be at 0 164 00:09:59,039 --> 00:10:02,124 And when it's a certain distance away from camera or x can be at 1 or 165 00:10:02,125 --> 00:10:04,296 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 166 00:10:04,298 --> 00:10:04,927 Full strength 167 00:10:05,695 --> 00:10:08,511 Well let's make some more nabs here 168 00:10:09,791 --> 00:10:10,559 3 more 169 00:10:11,327 --> 00:10:13,887 What's disconnected that accidentally 170 00:10:15,935 --> 00:10:16,703 2 171 00:10:16,959 --> 00:10:17,727 3 172 00:10:18,239 --> 00:10:21,055 This one will name minimum 173 00:10:22,591 --> 00:10:23,871 Merman 174 00:10:26,687 --> 00:10:29,759 It just said be arranged for The Slider from 0 to 10 175 00:10:30,015 --> 00:10:35,391 Make sure you name it for minimum if you name it men that's an actual expression in you can this will not work 176 00:10:36,159 --> 00:10:42,303 And next up what's nameless maximum same deal don't just name it Max because 177 00:10:42,559 --> 00:10:45,375 Otherwise you're going to have issues when it comes to an expression 178 00:10:45,631 --> 00:10:47,935 And we can set this one from 0 to 50 179 00:10:48,191 --> 00:10:51,775 You can go beyond these parameters it's just easily slide door knobs 180 00:10:52,287 --> 00:10:55,359 And then this one we can name out 181 00:10:56,127 --> 00:10:56,639 Out 182 00:10:57,407 --> 00:10:58,175 And 183 00:10:58,431 --> 00:11:00,735 The zero the one is perfect for this all 184 00:11:01,759 --> 00:11:02,271 Great 185 00:11:02,527 --> 00:11:05,087 So what say we want 186 00:11:05,343 --> 00:11:07,647 Our minimum distance to be free 187 00:11:08,159 --> 00:11:11,231 What's a card is within 3 m of a camera 188 00:11:11,743 --> 00:11:13,791 This is going to be at 0 189 00:11:14,047 --> 00:11:17,631 And when it's 10 metres away it's going to be at 190 00:11:18,143 --> 00:11:21,215 What again look at our expressions what were after here 191 00:11:21,727 --> 00:11:23,775 Is this smooth step here 192 00:11:24,031 --> 00:11:27,103 You're Houdini user this the same thing as using outfit 193 00:11:27,359 --> 00:11:29,919 And basically you give it 3 values 194 00:11:30,175 --> 00:11:31,967 You give it you are minimum 195 00:11:32,479 --> 00:11:33,759 You are maximum 196 00:11:34,015 --> 00:11:35,551 And then your current value 197 00:11:36,063 --> 00:11:42,207 And if it's below your minimum it's going to return zero if it's above your maximum going to return one 198 00:11:42,463 --> 00:11:47,071 It's in between it will smoothly and terribly where it is between these two values 199 00:11:47,327 --> 00:11:49,887 What's go ahead take a look at that here 200 00:11:50,399 --> 00:11:51,935 And so what we want 201 00:11:52,703 --> 00:11:54,239 Is smooth 202 00:11:55,775 --> 00:12:00,127 And we need some fantasies so we want to grab or minimum 203 00:12:02,943 --> 00:12:04,479 Our maximum 204 00:12:06,783 --> 00:12:12,671 And these names are what we named these knobs here and then we need to grab our distance 205 00:12:15,231 --> 00:12:21,375 Alright so now if we start moving this we can see when it's beyond 10 or out stays at 1 206 00:12:22,143 --> 00:12:23,679 And when we shoot it in 207 00:12:24,959 --> 00:12:27,263 And it's closer than three it's at 0 208 00:12:27,775 --> 00:12:30,847 Chanel the beauty of this is we can link this out 209 00:12:31,103 --> 00:12:32,383 2 are multiplied 210 00:12:32,639 --> 00:12:34,431 What hobby the likes here 211 00:12:34,943 --> 00:12:37,503 And paste it into your x 212 00:12:38,271 --> 00:12:41,855 And now let's go ahead and take a look at what this is going to do for us 213 00:12:42,111 --> 00:12:44,159 Whatever x selector 214 00:12:47,487 --> 00:12:51,583 And Ezra moving closer it's smoothly fighting off 215 00:12:51,839 --> 00:12:53,119 Our atmosphere 216 00:12:53,375 --> 00:12:56,703 According to these men and Max values 217 00:12:56,959 --> 00:13:03,103 We no longer going to get that chunky dispersion as you're moving too close to your image 218 00:13:03,615 --> 00:13:05,407 And this is Perth 219 00:13:05,663 --> 00:13:10,015 This is so much easier than setting up a x and animating it manually 220 00:13:10,271 --> 00:13:11,807 Because now that we can do 221 00:13:12,063 --> 00:13:17,951 Is when we copy and paste this setup all either turn on or expression arrows 222 00:13:18,975 --> 00:13:24,863 Is there going to be nice to each other and it will just automatically fade based on the distance from our camera 223 00:13:25,631 --> 00:13:27,423 We can even see this as a tool set 224 00:13:27,679 --> 00:13:29,471 Go ahead and say 225 00:13:30,495 --> 00:13:32,543 Card auto fade 226 00:13:34,079 --> 00:13:35,615 And if we make that 227 00:13:36,639 --> 00:13:37,407 There we go 228 00:13:37,663 --> 00:13:43,807 We'll have to make sure that our camera is named camera one when we use this tool set or we could just change the name 229 00:13:44,063 --> 00:13:45,855 The camera the three times that it's in here 230 00:13:46,111 --> 00:13:49,183 But now we have the set and ready to go whenever we need 231 00:13:49,951 --> 00:13:52,255 Let's go ahead and start seeing how this works 232 00:13:52,511 --> 00:13:54,047 Over hour footage 233 00:13:54,559 --> 00:13:57,375 So I'm going to hit all tuite turn our expressions off 234 00:13:57,887 --> 00:14:02,495 Let's measure over our atmosphere right here 235 00:14:03,007 --> 00:14:04,031 Skip this 236 00:14:08,127 --> 00:14:12,991 Right now or alpha is completely Saladin this and that's not very good 237 00:14:13,247 --> 00:14:14,783 Let's just make a Kia 238 00:14:15,039 --> 00:14:16,319 You don't have to change anything 239 00:14:19,391 --> 00:14:21,951 And now we have a little smoke alpha there 240 00:14:22,463 --> 00:14:26,559 And it's been merged over so I had a look at I can't receive you here 241 00:14:26,815 --> 00:14:30,143 And I really want to increase the intensity of this 242 00:14:30,399 --> 00:14:31,935 What's go ahead and clean it up 243 00:14:32,191 --> 00:14:32,703 4 244 00:14:33,215 --> 00:14:36,287 And then can I up some as well 245 00:14:37,823 --> 00:14:42,175 Maybe something like that and let's take a look at what we have here 246 00:14:48,319 --> 00:14:54,463 Alright so I think this is a good start obviously we have some colour issues here that we're going to need to clean 247 00:14:54,719 --> 00:14:55,487 A little bit 248 00:14:55,743 --> 00:15:00,351 And we also have some speed issues let's tackle the speed as you first 249 00:15:00,607 --> 00:15:03,423 All we needed you here is add a real time 250 00:15:06,239 --> 00:15:10,591 What's set the speed at 2.5 so it's moving faster 251 00:15:11,871 --> 00:15:13,663 Play the San Siro we have 252 00:15:19,807 --> 00:15:25,695 Talking better I feel like this is blowing it all too much that's what they showed is doing something turn that off 253 00:15:25,951 --> 00:15:31,583 So the single frame all our scanline render do the Blur on here because I want to keep as much detail 254 00:15:31,839 --> 00:15:32,863 As possible 255 00:15:33,119 --> 00:15:37,215 What's go ahead and keep preview in this and see how you feel about the speed 256 00:15:38,239 --> 00:15:44,127 Alright then 2.5 maybe a little bit too fast was take a look at what he looks like instead 257 00:15:47,711 --> 00:15:51,039 Something like that is working a little bit better 258 00:15:51,807 --> 00:15:54,367 Right now I do think this is a little too intense 259 00:15:54,623 --> 00:15:56,159 I'm actually going to make a colour correct 260 00:15:56,415 --> 00:15:57,951 After a scan online 261 00:15:58,207 --> 00:16:04,351 I want us to be kind of our individual colour correct to you control the intensity and this is going to be our actual 262 00:16:04,607 --> 00:16:06,143 Colour colour correct 263 00:16:06,911 --> 00:16:10,239 Go ahead and open up or colour wheel here 264 00:16:10,495 --> 00:16:11,775 And we can just 265 00:16:12,031 --> 00:16:14,079 I want some colour into this 266 00:16:15,103 --> 00:16:21,247 Start trying to line up without seeing something like that doesn't really take much to get this to look good 267 00:16:21,503 --> 00:16:24,831 Is pretty intense right now slower this a bit 268 00:16:25,343 --> 00:16:28,671 Then we can get it down a little bit as well 269 00:16:29,183 --> 00:16:30,463 We can play this 270 00:16:30,975 --> 00:16:33,279 And now we just had a nice layer 271 00:16:33,535 --> 00:16:38,911 4 grand atmosphere it's automatically fading away which is very helpful 272 00:16:39,167 --> 00:16:44,031 And it just had some nice detail that's hard to get in Sims when you're this close 273 00:16:44,287 --> 00:16:50,431 You always want to make sure you're adding as many real elements into your shorts as you can because they're really just gonna 274 00:16:50,943 --> 00:16:53,247 Every little one will go a long way 275 00:16:53,503 --> 00:16:55,039 What's go ahead and 276 00:16:55,295 --> 00:16:57,087 Keep working on this 277 00:16:57,343 --> 00:17:01,439 You can add some more in here lyrics copy and paste or procedural setup 278 00:17:01,695 --> 00:17:04,767 Legacy Noel here we don't need this one anymore 279 00:17:06,815 --> 00:17:07,583 Take a look 280 00:17:08,095 --> 00:17:10,143 In this one I want to move back 281 00:17:10,399 --> 00:17:11,167 What shut up 282 00:17:12,447 --> 00:17:13,983 The Swan temporarily 283 00:17:15,263 --> 00:17:18,847 And the sky we can make very large 284 00:17:20,383 --> 00:17:21,151 And 285 00:17:22,431 --> 00:17:23,199 Connect this 286 00:17:23,455 --> 00:17:23,967 Here 287 00:17:26,783 --> 00:17:31,135 Connect to here actually so we have some more control I'm just going to copy and paste 288 00:17:31,391 --> 00:17:33,183 The settings at the start 289 00:17:33,695 --> 00:17:36,767 And I'm just going to add a time offset 290 00:17:39,839 --> 00:17:43,935 So that we're not getting the exact same section all the time are said it may be negative 291 00:17:44,447 --> 00:17:46,239 400 frames are so 292 00:17:46,495 --> 00:17:49,311 Just so that it's a little different what's your this looks like 293 00:17:50,591 --> 00:17:52,639 And a nice big puff right there 294 00:17:52,895 --> 00:17:54,687 I think this is looking pretty good 295 00:17:54,943 --> 00:17:59,039 To make sure that it's covering the frame the entire time 296 00:17:59,807 --> 00:18:04,415 We made this too big and go ahead and check that out we want us to be a small as possible 297 00:18:07,999 --> 00:18:14,143 Let's go ahead and check it out or make sure that our x is still working correctly as the start 298 00:18:14,399 --> 00:18:15,935 The move closer and closer 299 00:18:18,751 --> 00:18:21,055 We can see your nice smooth 300 00:18:21,311 --> 00:18:23,359 Fade out right there maybe we want it to stay 301 00:18:23,615 --> 00:18:29,503 Eating out a little bit earlier cos this is pretty intense the entire time that's the beauty of the system 302 00:18:29,759 --> 00:18:30,783 If you can change the name on 303 00:18:31,039 --> 00:18:31,551 5 304 00:18:31,807 --> 00:18:34,111 The maximum to 15 305 00:18:34,879 --> 00:18:36,159 20 even 306 00:18:37,951 --> 00:18:44,095 Just have it filled out a little sooner because we want to be mostly revealing are spaceship at this point 307 00:18:44,607 --> 00:18:46,143 We can work here 308 00:18:46,399 --> 00:18:50,239 Turn both of these on and give us a quick preview 309 00:18:54,591 --> 00:18:59,455 I think what I want is this left friend to be filled other more specific at our time offset 310 00:18:59,711 --> 00:19:02,015 We need a due to get that a happened 311 00:19:02,783 --> 00:19:05,087 Something like this even though it's pretty easy 312 00:19:05,343 --> 00:19:09,695 What's your hair take a look at these guys make sure you're not going too far back 313 00:19:10,975 --> 00:19:14,815 With the if you can scoot this one a Little Closer 314 00:19:16,095 --> 00:19:17,631 This one as well 315 00:19:21,215 --> 00:19:24,031 I'll take a look at this without contrast 316 00:19:24,287 --> 00:19:28,127 Yeah I like at lower half of frame is being filled out now 317 00:19:28,639 --> 00:19:30,175 Go ahead and play this 318 00:19:33,503 --> 00:19:39,135 Nice and I like that initial burst of dust that we have going on there 319 00:19:39,647 --> 00:19:41,695 Go ahead take a look 320 00:19:43,487 --> 00:19:44,255 Position 321 00:19:44,511 --> 00:19:45,279 The points 322 00:19:46,815 --> 00:19:51,167 So it's like this may be a little while not actually causing some funkiness 323 00:19:53,983 --> 00:19:58,847 And make sure you don't get this Horse online that's just go ahead and make a crap 324 00:19:59,359 --> 00:20:00,383 At the bottom 325 00:20:00,639 --> 00:20:06,783 And we can just soften sx8200 pixels now just feathered up because we don't want anything 326 00:20:07,039 --> 00:20:09,855 You'll be clipping into a ground too much 327 00:20:10,367 --> 00:20:14,975 Take a look at this again will a previous so fast because of our proxy said 328 00:20:15,487 --> 00:20:17,023 Which is very helpful 329 00:20:21,119 --> 00:20:27,007 And now we're not quite filling that corner over there is much better also not digging into it which I think is a good thing 330 00:20:27,263 --> 00:20:28,799 But see maybe if we can 331 00:20:29,055 --> 00:20:35,199 Adjust this card with the time offset to try feel that left a side of frame a little bit 332 00:20:35,455 --> 00:20:35,967 More 333 00:20:36,223 --> 00:20:38,271 So I can do -100 334 00:20:38,783 --> 00:20:40,319 Very girl 335 00:20:41,087 --> 00:20:42,879 What is the minimum amount 336 00:20:44,159 --> 00:20:45,951 Something like that even 337 00:20:47,743 --> 00:20:52,607 Alright nice we have some good text we're going on in here let's go ahead and just add one more 338 00:20:53,375 --> 00:20:58,239 Is kind of eight even further layer of this copy and paste this set up here 339 00:20:59,519 --> 00:21:00,543 Type it in 340 00:21:02,079 --> 00:21:05,407 Emeryville work so fast because of this nice card setup 341 00:21:05,663 --> 00:21:07,455 Surskit the sky back 342 00:21:08,735 --> 00:21:10,783 And the scale up more 343 00:21:11,551 --> 00:21:15,135 I want to make sure that were not cleared been into the bottom yet again 344 00:21:17,696 --> 00:21:19,488 Something like that potentially 345 00:21:22,048 --> 00:21:28,192 Just another layer of atmosphere this one's pretty Summer by the time we get at this point which is what were 346 00:21:28,448 --> 00:21:32,288 I do need to remember the time offset this though we don't want 347 00:21:32,544 --> 00:21:34,848 Seeded textures going across 348 00:21:35,104 --> 00:21:36,128 So do you 349 00:21:36,896 --> 00:21:37,664 Is there another 350 00:21:37,920 --> 00:21:41,760 For one day we can do like 106 351 00:21:44,320 --> 00:21:45,856 What is Inbetweeners 2 352 00:21:46,112 --> 00:21:49,184 Is 580 353 00:21:49,440 --> 00:21:50,720 250 354 00:21:52,512 --> 00:21:53,024 It's something 355 00:21:53,280 --> 00:21:57,888 This could work because again I want us to be fairly obscure Don the start frame 356 00:21:59,168 --> 00:22:03,264 You that maybe asked you this down a little bit 357 00:22:05,056 --> 00:22:06,080 What is r 358 00:22:06,336 --> 00:22:08,128 Out alright cool 359 00:22:08,640 --> 00:22:14,784 Go ahead and look at the sky on its own actually I will make sure this is doing well I think it's doing 360 00:22:19,648 --> 00:22:22,976 And let's go ahead downhill preview this without ringing and everything 361 00:22:23,232 --> 00:22:28,096 I think I'm going to turn or expo glow off cos it is a little bit of a slow effect 362 00:22:28,864 --> 00:22:31,168 And let's just preview what we have 363 00:22:35,008 --> 00:22:38,592 Call and now we just have a nice little layer of realism 364 00:22:38,848 --> 00:22:44,992 In front of our shuttle maybe I'd like a little bit more dust in this beginning we can add 1 365 00:22:45,248 --> 00:22:48,832 4 potentially as just do that will copy and paste the sky 366 00:22:49,600 --> 00:22:51,904 So just don't want us to be too dark 367 00:22:52,416 --> 00:22:54,720 What scooters closer to camera 368 00:22:56,768 --> 00:22:57,280 Something 369 00:22:57,536 --> 00:22:58,304 That 370 00:22:58,816 --> 00:23:02,400 What is that doing for us and we can school it down a little 371 00:23:04,960 --> 00:23:08,288 Girl that starts for the area then I think we're missing 372 00:23:08,544 --> 00:23:10,336 What's check this out again 373 00:23:14,944 --> 00:23:21,088 Sweet I think this is looking awesome it's just another nice layer of real dust in front of it once we had 374 00:23:21,344 --> 00:23:22,624 Emotion wear with a scan line 375 00:23:22,880 --> 00:23:24,928 A little bit more natural to 376 00:23:25,184 --> 00:23:27,744 So let's go ahead and just 377 00:23:28,000 --> 00:23:29,792 Make a backdrop here 378 00:23:31,072 --> 00:23:33,376 Did you copy and paste this guy 379 00:23:34,400 --> 00:23:35,936 Little t h 380 00:23:36,192 --> 00:23:37,728 Foreground atmosphere 381 00:23:38,496 --> 00:23:42,848 The last thing I'd like to do is to take a look at our 382 00:23:43,104 --> 00:23:44,896 Sun texture right here 383 00:23:45,152 --> 00:23:51,296 I'd like to try just a little bit more break-up and detail into this because I think her foreground is looking pretty good now but 384 00:23:51,552 --> 00:23:52,832 We can get some more texture 385 00:23:53,088 --> 00:23:53,856 Back here 386 00:23:55,136 --> 00:23:57,184 And so how are going to do that 387 00:23:57,440 --> 00:23:59,744 Is with a noise 388 00:24:00,000 --> 00:24:03,072 I actually not going to use the standard noise mode 389 00:24:04,608 --> 00:24:08,192 Instead where can I use the advanced noise no 390 00:24:08,448 --> 00:24:11,008 What is the difference of the bet on these two 391 00:24:11,520 --> 00:24:12,544 As your notice 392 00:24:12,800 --> 00:24:15,104 There is absolutely no difference 393 00:24:15,360 --> 00:24:21,504 What noise advanced does that regular noise doesn't because by default they are the same age 394 00:24:21,760 --> 00:24:23,808 Noise just has a couple more controls 395 00:24:24,064 --> 00:24:29,440 Or in the meeting the evolution of your noise that's a little bit more difficult with your standard now 396 00:24:29,696 --> 00:24:32,512 So what's go ahead and take a look at those 397 00:24:33,024 --> 00:24:38,912 And so there's this speed of Z slider so we change the subpoint one it's going to evolve 398 00:24:39,168 --> 00:24:40,192 White one 399 00:24:40,448 --> 00:24:41,216 Perfume 400 00:24:41,472 --> 00:24:47,104 This makes it really easy that anime with the noise you of course could dive into 401 00:24:47,360 --> 00:24:52,480 And make this happen but you have to do expressions and it's just not as easy to adjust 402 00:24:52,736 --> 00:24:53,760 As the snob 403 00:24:54,016 --> 00:24:57,344 And so I really loved using it has all over same control 404 00:24:57,600 --> 00:24:59,392 An in the exact same vein 405 00:24:59,648 --> 00:25:01,184 In a transform tab 406 00:25:01,440 --> 00:25:05,792 You can just automatically have this move in a given Direction over time 407 00:25:06,560 --> 00:25:08,608 And that's what we're after here 408 00:25:09,120 --> 00:25:12,448 Our storm is moving to the left so let's do that 409 00:25:13,216 --> 00:25:15,776 You may be -10 to start with 410 00:25:16,544 --> 00:25:18,592 WhatsApp or gain 411 00:25:18,848 --> 00:25:20,896 We will use this is a little bit of a multiplier 412 00:25:21,152 --> 00:25:23,456 For our sun atmosphere here 413 00:25:23,712 --> 00:25:28,832 Just going to add some more detail like we have more dust than really exist in our SIM 414 00:25:29,344 --> 00:25:32,672 So they shouldn't be too difficult to setup I don't think 415 00:25:32,928 --> 00:25:35,232 Let's see how this is the working 416 00:25:35,488 --> 00:25:37,792 What start off with this and see if we need to change anything 417 00:25:38,048 --> 00:25:40,864 So let's make a master can sit up 418 00:25:41,632 --> 00:25:43,936 Red and white the sky in 419 00:25:45,472 --> 00:25:47,520 We can make a card 420 00:25:48,288 --> 00:25:50,080 Position of points 421 00:25:50,336 --> 00:25:52,896 Populus canadensis has expression in it 422 00:25:57,248 --> 00:26:02,624 What's make a card right around where our spaceship is as well I want us to try 423 00:26:03,392 --> 00:26:04,672 So make one 424 00:26:06,464 --> 00:26:08,768 Pretty significantly 425 00:26:09,280 --> 00:26:10,304 What do you 426 00:26:10,816 --> 00:26:11,840 YZ 427 00:26:12,352 --> 00:26:18,496 Rotate this the camera this is nothing new again and we'll go just a little bit behind it you can skillet 428 00:26:18,752 --> 00:26:19,264 More 429 00:26:19,776 --> 00:26:23,872 Animal scooter darts that's not in a setting up the ground too much 430 00:26:24,128 --> 00:26:25,408 Say something like this 431 00:26:25,664 --> 00:26:27,968 White noise in right here 432 00:26:30,016 --> 00:26:32,064 And take a look 433 00:26:35,648 --> 00:26:36,416 Sweet 434 00:26:36,672 --> 00:26:41,792 We probably want to throw a crap on here as well just say we have a soft bottom 435 00:26:42,048 --> 00:26:45,376 Don't want any hard maths in our image we can help it 436 00:26:46,656 --> 00:26:51,264 Looks like you can see that over there so it's just scoop this is E over 437 00:26:51,776 --> 00:26:55,104 Derry girls on make sure that's the whole time 438 00:26:57,152 --> 00:26:58,176 Alright 439 00:26:59,456 --> 00:27:03,296 Go ahead take a look over here with the atmosphere 440 00:27:03,552 --> 00:27:05,856 Swingless over to the other side 441 00:27:06,624 --> 00:27:10,464 Make a colour correct this is just like when we were making our noise 442 00:27:10,720 --> 00:27:13,280 In week 7 and 5 443 00:27:13,536 --> 00:27:18,400 Except this time it's just animated to give it a little more punch in this world in Storm 444 00:27:18,656 --> 00:27:21,984 And we can go ahead a fact or GBH son 445 00:27:23,008 --> 00:27:24,800 Take a look at that right here 446 00:27:28,896 --> 00:27:30,688 And let's just put this up 447 00:27:30,944 --> 00:27:32,736 Maybe 1.5 448 00:27:38,624 --> 00:27:44,768 How to tell if this is working like we want to hear maybe let's look at it in contact with the other 449 00:27:46,048 --> 00:27:49,376 Is just selling a little bit of texture back there 450 00:27:49,632 --> 00:27:51,936 We can probably speed this up Sam 451 00:27:52,192 --> 00:27:53,216 Looking at it 452 00:27:55,776 --> 00:27:57,312 It would to you negative 453 00:27:57,568 --> 00:28:00,896 15 that's also up the evolution 454 00:28:07,040 --> 00:28:09,856 And I was just getting some more text you back there 455 00:28:10,112 --> 00:28:13,184 It's all about these saddle increments of texture 456 00:28:13,696 --> 00:28:14,720 Alright 457 00:28:15,744 --> 00:28:20,864 Something I want to make sure I'm not doing too much as I don't really want to be affecting our s*** 458 00:28:21,120 --> 00:28:25,728 With this because we definitely are a little bit here for looking at rgba son 459 00:28:26,240 --> 00:28:29,056 I want us to be mainly a background effect 460 00:28:29,568 --> 00:28:32,896 And so that's not going to be too difficult to fix 461 00:28:33,152 --> 00:28:35,712 Let's go into our ship here 462 00:28:35,968 --> 00:28:39,552 And make a little postage stay at set up for ourselves 463 00:28:41,856 --> 00:28:42,368 Ship 464 00:28:43,392 --> 00:28:49,536 Because I'm going to use the position Matt to make yourselves a nice little mask make the soft fun break 465 00:28:51,072 --> 00:28:52,352 Orange will do 466 00:28:53,376 --> 00:28:55,168 Make-up postage stamp 467 00:28:56,704 --> 00:28:57,728 Next 468 00:29:00,800 --> 00:29:02,080 In ship 469 00:29:03,360 --> 00:29:05,920 Folded and hyder in alright 470 00:29:06,176 --> 00:29:08,224 The all the way down here 471 00:29:11,296 --> 00:29:14,880 Is take a look like crab or a friend the 472 00:29:15,136 --> 00:29:15,648 HEMA 473 00:29:17,184 --> 00:29:19,232 Wardrobe or position past here 474 00:29:20,000 --> 00:29:22,560 Let's grab our worship 475 00:29:23,328 --> 00:29:27,168 And let's just start scalenus up I just want or foreground 476 00:29:27,424 --> 00:29:29,472 No change the fall off a bit 477 00:29:29,728 --> 00:29:33,824 Dance cute more towards camera what direction is towards camera 478 00:29:34,336 --> 00:29:35,616 So hard to see here 479 00:29:35,872 --> 00:29:36,896 I can just hold 480 00:29:37,152 --> 00:29:38,176 Click and drag 481 00:29:38,944 --> 00:29:40,992 Something like that I think 482 00:29:42,528 --> 00:29:47,392 Skill Applemore change this to quadratic so it's a little bit smoother 483 00:29:48,672 --> 00:29:49,952 Something like this 484 00:29:50,208 --> 00:29:55,840 We have this engine issue again we not had a solid that at this point or making Edge extend 485 00:29:57,376 --> 00:29:59,168 We will affect RP 486 00:29:59,424 --> 00:30:01,728 And we're not going to use the detail about 487 00:30:01,984 --> 00:30:04,544 We will not be free multiplying here 488 00:30:04,800 --> 00:30:06,848 And that goes away 489 00:30:07,872 --> 00:30:08,384 Sweet 490 00:30:08,896 --> 00:30:15,040 And now we can just use this to stencil out or no eyes so it's only affecting our background 491 00:30:15,552 --> 00:30:17,088 Bus to stencil 492 00:30:17,600 --> 00:30:21,184 And now we have this nice little almost as soon as the depth mat 493 00:30:21,440 --> 00:30:22,208 Warship 494 00:30:23,232 --> 00:30:26,560 And now we just have this nice little texture in here 495 00:30:26,816 --> 00:30:28,864 What's go ahead preview this 496 00:30:29,632 --> 00:30:31,936 See what we have going on 497 00:30:33,728 --> 00:30:39,872 Alright and it's all back there but it does add a nice amount of texture that we just didn't really have before it feels like 498 00:30:40,128 --> 00:30:41,408 Another layer of dust 499 00:30:41,664 --> 00:30:47,808 And you can do this a couple times I'm just going to stick with it once but I really like the way that our atmosphere is looking now 500 00:30:48,064 --> 00:30:54,208 To bring it to life in an in that for grandfather really help selling real elements is always a good thing 501 00:30:54,464 --> 00:31:00,608 And so I'm in the coldest good on the atmosphere I'm going to set up some right notes so we can write out 502 00:31:00,864 --> 00:31:04,960 Is heavier effects special to turn motion blur on this is going to start getting 503 00:31:05,216 --> 00:31:06,496 Really slow 504 00:31:06,752 --> 00:31:12,640 And in our next video when I take a look at adjusting or fire and get that looking a little bit nicer 505 00:31:13,152 --> 00:31:14,688 Thank you very much for listening 40711

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