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Hello there and welcome back in this video just in our atmosphere a little bit more
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Texture and add some more realistic elements into or foreground
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So between this video and our last one I went ahead I imported our free
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To run a little bit faster and something else that I did just like in week 6 I went ahead
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And I'm rented out some proxies
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For our sequence year I had my last one that I need to load in
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And they were going to start looking at this in motion so it's definitely a good idea
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To get some proxies gonna start doing some prerender
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I did a pre render at this point
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And have a proxy and here as well just so we can preview our atmosphere tweaks because this is something working
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To see in Motion
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Am I going to want to see it as fast as possible
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So the atmospheres here these all have proxies
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Loaded into them the particles do in solicitors going to enable us to preview this signal
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Definitely faster
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And we are getting before we're getting around
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4.5 frames per second
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And this is
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10 times faster easily than what I was doing before
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Another that is set up what's looking to Alan some atmosphere into are for grounds and
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Talk about something that's very important in C&G shots
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And that is adding real elements where ever you possibly can
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And where we kind of been doing this throughout the class in week 5 we did our ground painting and added some real
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Temperature in Tavira
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In week 7 week had a real sky and background
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And what we're going to want to do is add some foreground smoke that's running across my want to use real lol
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Because the closer you get the camera
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The harder it is to sell CD
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And sell I'm again going to you something that unfortunately cannot
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I'm going to go ahead and use this action vfx smoke closer or one right here
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I wish I could give us out but I can from this atmospheric volume 1 collection and someone is going to use
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SR reel texture because what I want to try to do
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Is have a little bit more of a thicker Haze and then once we break through it reveal or
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I don't want too much atmosphere in the later half of this clip
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What's go ahead and get started with that I'm going to import or snow
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Clip in a minute go into our atmosphere and smoke
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And just bring in this one hot celebrity
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Map 18 Souter srgb texture
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And if we change this to input you just have some rowing for Drake here
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And will definitely need to speed this up some to get it to sit but that's worry about tracking it in there
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And we know had a track and then we're gonna go ahead and what's just steal
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This setup walk happy and paste this
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What we're going to do here is connect this to a master camera
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And then use our position to points to roughly a lioness in front of Arcade
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So we can make a card right here
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With our atmosphere texture on it when it turn off or light
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And there is our atmosphere up to go ahead Grabber positioner points we haven't deleted it accidentally
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Can I hide this inputs not too important to have that visible
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And let's go ahead and take a look at where everything is in 3D space
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Alright to zooming out this card is not in the correct spot
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Head scale this app Sam
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Maybe we'll do something like 25 to start with
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What's changes orientation to YZ so it's facing our camera
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And what does cute the sky over
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Something like this approximately now that were closer we can probably skip this down
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And we want a rotated so it's in line with our camera we don't want any weird angles happening
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All right so this is just a reference source type this in
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Check out what's going on
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So obviously this isn't quite sitting correctly Ellis just move this into place
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This is working since we copy and pasted this scanline
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What's a Commotion Bristol on let's go ahead driver can't control scooter down here and turn that guy
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Off disable work faster
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Because it's not gonna have to bigger than impact
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And alright that skeletons up a little bit more
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Over
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Let's just play this quick and see what happens
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It's a moving closer to it in The Mummy get really close
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Something strange is going to happen
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It's just going to pop off
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And that's not going to look very good in our shop we don't want that to just randomly
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Pop and that is because if we look at your camera here we're literally going through that card
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At a certain point
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And so what we could do
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Is we could make a x here
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And keyframe it
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Full of her City when the cameras this Close keyframing again
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And set it to zero
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So that it smoothly goes through
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If you start having
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A lot of these cars that's in me a giant penis specially few camera changes it's just not a very procedural
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And so what we want to do is make an intelligent multiply that is going to automatically find this one
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Camera reaches a certain distance
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I really have to do a little bit of math to give this to
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You're familiar with Houdini at all you probably know what type of maths will I do
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What we need to do is calculate the distance between or camera in a car
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And use that distance to procedurally animate or x head and look into
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Bleeding or length first
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All I want to do is grab our card right here
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Going to make a knob
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Type of pencil tool and drag a floating-point slider down
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And we can call this distance
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Distance
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Alright
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We have
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Created
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And now we need to use an equation to calculate the distance
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What's take a look at what that formula looks like I have the formula for magnitude here
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That's what calculate the length between two vectors in 3D space this looks more complicated than it
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I promise so what you need to do
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Is take or cameras exposition
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Subtract or cards exposition and then we Square
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And then we follow the exact same process for the cameras y position in our cards y position
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We swear that
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There are cameras evolution in our cards are position
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Square that and then we add the results of this together
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And then we take √ that number and it's going to give us the actual distance between
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Camera undercard
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Let's go ahead and see how we can do this in nuke
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And I'll keep this just to reference
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After the side here
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So what's going to Leeds distance
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So what do you want to do first just grab your camera what's your dad's name that should be camera one
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Speaking to you
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Camera one
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Dart
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Select here
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Been out is named
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Translate
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And this is called the camera one
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And we want to grab the X component so dude x
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And then what we can do
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Is subtract or cards exposition for this we can just be
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Pretty straightforward we can just say translate x
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And Lucas smart enough to know that we are referring to the card when there's not a known name in front of it
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I put this in practice
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And then according to a formula the next time when you did you is square of this
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And then looking at our new
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Expression sheet you can square your value by using the expression power of 2
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And so we can just say
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How to
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And now we have
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This component
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Overexpression
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So now we need to add a duplicate of this except for a while
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So what's this copy that's expressions going to get a little long
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Add
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Plus what's change this to our translate Wi-Fi card in our Translate y4k
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Now I need to do the exact same thing
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Where are the positions what does payslips again
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Z
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And z
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Alright so now we have a good shark or a formula done
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The final step is we need to take the square root
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Of this result
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Put this in parentheses
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And when we reference our nuke expression guide again
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You can take the √ a value by using
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The Express
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What's a square root
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Privacy
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Rothesay
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And now the result is the actual distance between or card and door camera
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How to take a look at this and make sure that it's working
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As expected
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If we start moving or card away
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To do this
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You can see the distance increase
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As I move it closer we can see a decrease
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Alright great this is our first step
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So now that we need to do is remap the distance from value of 0 to 1
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We want to specify
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A Distance that member of this close to camera we want to multiply to be at 0
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And when it's a certain distance away from camera or x can be at 1 or
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Full strength
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Well let's make some more nabs here
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3 more
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What's disconnected that accidentally
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2
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3
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This one will name minimum
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Merman
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It just said be arranged for The Slider from 0 to 10
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Make sure you name it for minimum if you name it men that's an actual expression in you can this will not work
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And next up what's nameless maximum same deal don't just name it Max because
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Otherwise you're going to have issues when it comes to an expression
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And we can set this one from 0 to 50
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You can go beyond these parameters it's just easily slide door knobs
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And then this one we can name out
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Out
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And
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The zero the one is perfect for this all
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Great
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So what say we want
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Our minimum distance to be free
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What's a card is within 3 m of a camera
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This is going to be at 0
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And when it's 10 metres away it's going to be at
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What again look at our expressions what were after here
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Is this smooth step here
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You're Houdini user this the same thing as using outfit
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And basically you give it 3 values
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You give it you are minimum
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You are maximum
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And then your current value
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And if it's below your minimum it's going to return zero if it's above your maximum going to return one
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It's in between it will smoothly and terribly where it is between these two values
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What's go ahead take a look at that here
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And so what we want
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Is smooth
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And we need some fantasies so we want to grab or minimum
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Our maximum
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And these names are what we named these knobs here and then we need to grab our distance
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Alright so now if we start moving this we can see when it's beyond 10 or out stays at 1
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And when we shoot it in
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And it's closer than three it's at 0
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Chanel the beauty of this is we can link this out
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2 are multiplied
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What hobby the likes here
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And paste it into your x
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And now let's go ahead and take a look at what this is going to do for us
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Whatever x selector
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And Ezra moving closer it's smoothly fighting off
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Our atmosphere
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According to these men and Max values
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We no longer going to get that chunky dispersion as you're moving too close to your image
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And this is Perth
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This is so much easier than setting up a x and animating it manually
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Because now that we can do
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Is when we copy and paste this setup all either turn on or expression arrows
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Is there going to be nice to each other and it will just automatically fade based on the distance from our camera
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We can even see this as a tool set
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Go ahead and say
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Card auto fade
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And if we make that
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There we go
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We'll have to make sure that our camera is named camera one when we use this tool set or we could just change the name
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The camera the three times that it's in here
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But now we have the set and ready to go whenever we need
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Let's go ahead and start seeing how this works
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Over hour footage
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So I'm going to hit all tuite turn our expressions off
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Let's measure over our atmosphere right here
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Skip this
236
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Right now or alpha is completely Saladin this and that's not very good
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Let's just make a Kia
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You don't have to change anything
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And now we have a little smoke alpha there
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And it's been merged over so I had a look at I can't receive you here
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And I really want to increase the intensity of this
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What's go ahead and clean it up
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4
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And then can I up some as well
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Maybe something like that and let's take a look at what we have here
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Alright so I think this is a good start obviously we have some colour issues here that we're going to need to clean
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A little bit
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And we also have some speed issues let's tackle the speed as you first
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All we needed you here is add a real time
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What's set the speed at 2.5 so it's moving faster
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Play the San Siro we have
252
00:15:19,807 --> 00:15:25,695
Talking better I feel like this is blowing it all too much that's what they showed is doing something turn that off
253
00:15:25,951 --> 00:15:31,583
So the single frame all our scanline render do the Blur on here because I want to keep as much detail
254
00:15:31,839 --> 00:15:32,863
As possible
255
00:15:33,119 --> 00:15:37,215
What's go ahead and keep preview in this and see how you feel about the speed
256
00:15:38,239 --> 00:15:44,127
Alright then 2.5 maybe a little bit too fast was take a look at what he looks like instead
257
00:15:47,711 --> 00:15:51,039
Something like that is working a little bit better
258
00:15:51,807 --> 00:15:54,367
Right now I do think this is a little too intense
259
00:15:54,623 --> 00:15:56,159
I'm actually going to make a colour correct
260
00:15:56,415 --> 00:15:57,951
After a scan online
261
00:15:58,207 --> 00:16:04,351
I want us to be kind of our individual colour correct to you control the intensity and this is going to be our actual
262
00:16:04,607 --> 00:16:06,143
Colour colour correct
263
00:16:06,911 --> 00:16:10,239
Go ahead and open up or colour wheel here
264
00:16:10,495 --> 00:16:11,775
And we can just
265
00:16:12,031 --> 00:16:14,079
I want some colour into this
266
00:16:15,103 --> 00:16:21,247
Start trying to line up without seeing something like that doesn't really take much to get this to look good
267
00:16:21,503 --> 00:16:24,831
Is pretty intense right now slower this a bit
268
00:16:25,343 --> 00:16:28,671
Then we can get it down a little bit as well
269
00:16:29,183 --> 00:16:30,463
We can play this
270
00:16:30,975 --> 00:16:33,279
And now we just had a nice layer
271
00:16:33,535 --> 00:16:38,911
4 grand atmosphere it's automatically fading away which is very helpful
272
00:16:39,167 --> 00:16:44,031
And it just had some nice detail that's hard to get in Sims when you're this close
273
00:16:44,287 --> 00:16:50,431
You always want to make sure you're adding as many real elements into your shorts as you can because they're really just gonna
274
00:16:50,943 --> 00:16:53,247
Every little one will go a long way
275
00:16:53,503 --> 00:16:55,039
What's go ahead and
276
00:16:55,295 --> 00:16:57,087
Keep working on this
277
00:16:57,343 --> 00:17:01,439
You can add some more in here lyrics copy and paste or procedural setup
278
00:17:01,695 --> 00:17:04,767
Legacy Noel here we don't need this one anymore
279
00:17:06,815 --> 00:17:07,583
Take a look
280
00:17:08,095 --> 00:17:10,143
In this one I want to move back
281
00:17:10,399 --> 00:17:11,167
What shut up
282
00:17:12,447 --> 00:17:13,983
The Swan temporarily
283
00:17:15,263 --> 00:17:18,847
And the sky we can make very large
284
00:17:20,383 --> 00:17:21,151
And
285
00:17:22,431 --> 00:17:23,199
Connect this
286
00:17:23,455 --> 00:17:23,967
Here
287
00:17:26,783 --> 00:17:31,135
Connect to here actually so we have some more control I'm just going to copy and paste
288
00:17:31,391 --> 00:17:33,183
The settings at the start
289
00:17:33,695 --> 00:17:36,767
And I'm just going to add a time offset
290
00:17:39,839 --> 00:17:43,935
So that we're not getting the exact same section all the time are said it may be negative
291
00:17:44,447 --> 00:17:46,239
400 frames are so
292
00:17:46,495 --> 00:17:49,311
Just so that it's a little different what's your this looks like
293
00:17:50,591 --> 00:17:52,639
And a nice big puff right there
294
00:17:52,895 --> 00:17:54,687
I think this is looking pretty good
295
00:17:54,943 --> 00:17:59,039
To make sure that it's covering the frame the entire time
296
00:17:59,807 --> 00:18:04,415
We made this too big and go ahead and check that out we want us to be a small as possible
297
00:18:07,999 --> 00:18:14,143
Let's go ahead and check it out or make sure that our x is still working correctly as the start
298
00:18:14,399 --> 00:18:15,935
The move closer and closer
299
00:18:18,751 --> 00:18:21,055
We can see your nice smooth
300
00:18:21,311 --> 00:18:23,359
Fade out right there maybe we want it to stay
301
00:18:23,615 --> 00:18:29,503
Eating out a little bit earlier cos this is pretty intense the entire time that's the beauty of the system
302
00:18:29,759 --> 00:18:30,783
If you can change the name on
303
00:18:31,039 --> 00:18:31,551
5
304
00:18:31,807 --> 00:18:34,111
The maximum to 15
305
00:18:34,879 --> 00:18:36,159
20 even
306
00:18:37,951 --> 00:18:44,095
Just have it filled out a little sooner because we want to be mostly revealing are spaceship at this point
307
00:18:44,607 --> 00:18:46,143
We can work here
308
00:18:46,399 --> 00:18:50,239
Turn both of these on and give us a quick preview
309
00:18:54,591 --> 00:18:59,455
I think what I want is this left friend to be filled other more specific at our time offset
310
00:18:59,711 --> 00:19:02,015
We need a due to get that a happened
311
00:19:02,783 --> 00:19:05,087
Something like this even though it's pretty easy
312
00:19:05,343 --> 00:19:09,695
What's your hair take a look at these guys make sure you're not going too far back
313
00:19:10,975 --> 00:19:14,815
With the if you can scoot this one a Little Closer
314
00:19:16,095 --> 00:19:17,631
This one as well
315
00:19:21,215 --> 00:19:24,031
I'll take a look at this without contrast
316
00:19:24,287 --> 00:19:28,127
Yeah I like at lower half of frame is being filled out now
317
00:19:28,639 --> 00:19:30,175
Go ahead and play this
318
00:19:33,503 --> 00:19:39,135
Nice and I like that initial burst of dust that we have going on there
319
00:19:39,647 --> 00:19:41,695
Go ahead take a look
320
00:19:43,487 --> 00:19:44,255
Position
321
00:19:44,511 --> 00:19:45,279
The points
322
00:19:46,815 --> 00:19:51,167
So it's like this may be a little while not actually causing some funkiness
323
00:19:53,983 --> 00:19:58,847
And make sure you don't get this Horse online that's just go ahead and make a crap
324
00:19:59,359 --> 00:20:00,383
At the bottom
325
00:20:00,639 --> 00:20:06,783
And we can just soften sx8200 pixels now just feathered up because we don't want anything
326
00:20:07,039 --> 00:20:09,855
You'll be clipping into a ground too much
327
00:20:10,367 --> 00:20:14,975
Take a look at this again will a previous so fast because of our proxy said
328
00:20:15,487 --> 00:20:17,023
Which is very helpful
329
00:20:21,119 --> 00:20:27,007
And now we're not quite filling that corner over there is much better also not digging into it which I think is a good thing
330
00:20:27,263 --> 00:20:28,799
But see maybe if we can
331
00:20:29,055 --> 00:20:35,199
Adjust this card with the time offset to try feel that left a side of frame a little bit
332
00:20:35,455 --> 00:20:35,967
More
333
00:20:36,223 --> 00:20:38,271
So I can do -100
334
00:20:38,783 --> 00:20:40,319
Very girl
335
00:20:41,087 --> 00:20:42,879
What is the minimum amount
336
00:20:44,159 --> 00:20:45,951
Something like that even
337
00:20:47,743 --> 00:20:52,607
Alright nice we have some good text we're going on in here let's go ahead and just add one more
338
00:20:53,375 --> 00:20:58,239
Is kind of eight even further layer of this copy and paste this set up here
339
00:20:59,519 --> 00:21:00,543
Type it in
340
00:21:02,079 --> 00:21:05,407
Emeryville work so fast because of this nice card setup
341
00:21:05,663 --> 00:21:07,455
Surskit the sky back
342
00:21:08,735 --> 00:21:10,783
And the scale up more
343
00:21:11,551 --> 00:21:15,135
I want to make sure that were not cleared been into the bottom yet again
344
00:21:17,696 --> 00:21:19,488
Something like that potentially
345
00:21:22,048 --> 00:21:28,192
Just another layer of atmosphere this one's pretty Summer by the time we get at this point which is what were
346
00:21:28,448 --> 00:21:32,288
I do need to remember the time offset this though we don't want
347
00:21:32,544 --> 00:21:34,848
Seeded textures going across
348
00:21:35,104 --> 00:21:36,128
So do you
349
00:21:36,896 --> 00:21:37,664
Is there another
350
00:21:37,920 --> 00:21:41,760
For one day we can do like 106
351
00:21:44,320 --> 00:21:45,856
What is Inbetweeners 2
352
00:21:46,112 --> 00:21:49,184
Is 580
353
00:21:49,440 --> 00:21:50,720
250
354
00:21:52,512 --> 00:21:53,024
It's something
355
00:21:53,280 --> 00:21:57,888
This could work because again I want us to be fairly obscure Don the start frame
356
00:21:59,168 --> 00:22:03,264
You that maybe asked you this down a little bit
357
00:22:05,056 --> 00:22:06,080
What is r
358
00:22:06,336 --> 00:22:08,128
Out alright cool
359
00:22:08,640 --> 00:22:14,784
Go ahead and look at the sky on its own actually I will make sure this is doing well I think it's doing
360
00:22:19,648 --> 00:22:22,976
And let's go ahead downhill preview this without ringing and everything
361
00:22:23,232 --> 00:22:28,096
I think I'm going to turn or expo glow off cos it is a little bit of a slow effect
362
00:22:28,864 --> 00:22:31,168
And let's just preview what we have
363
00:22:35,008 --> 00:22:38,592
Call and now we just have a nice little layer of realism
364
00:22:38,848 --> 00:22:44,992
In front of our shuttle maybe I'd like a little bit more dust in this beginning we can add 1
365
00:22:45,248 --> 00:22:48,832
4 potentially as just do that will copy and paste the sky
366
00:22:49,600 --> 00:22:51,904
So just don't want us to be too dark
367
00:22:52,416 --> 00:22:54,720
What scooters closer to camera
368
00:22:56,768 --> 00:22:57,280
Something
369
00:22:57,536 --> 00:22:58,304
That
370
00:22:58,816 --> 00:23:02,400
What is that doing for us and we can school it down a little
371
00:23:04,960 --> 00:23:08,288
Girl that starts for the area then I think we're missing
372
00:23:08,544 --> 00:23:10,336
What's check this out again
373
00:23:14,944 --> 00:23:21,088
Sweet I think this is looking awesome it's just another nice layer of real dust in front of it once we had
374
00:23:21,344 --> 00:23:22,624
Emotion wear with a scan line
375
00:23:22,880 --> 00:23:24,928
A little bit more natural to
376
00:23:25,184 --> 00:23:27,744
So let's go ahead and just
377
00:23:28,000 --> 00:23:29,792
Make a backdrop here
378
00:23:31,072 --> 00:23:33,376
Did you copy and paste this guy
379
00:23:34,400 --> 00:23:35,936
Little t h
380
00:23:36,192 --> 00:23:37,728
Foreground atmosphere
381
00:23:38,496 --> 00:23:42,848
The last thing I'd like to do is to take a look at our
382
00:23:43,104 --> 00:23:44,896
Sun texture right here
383
00:23:45,152 --> 00:23:51,296
I'd like to try just a little bit more break-up and detail into this because I think her foreground is looking pretty good now but
384
00:23:51,552 --> 00:23:52,832
We can get some more texture
385
00:23:53,088 --> 00:23:53,856
Back here
386
00:23:55,136 --> 00:23:57,184
And so how are going to do that
387
00:23:57,440 --> 00:23:59,744
Is with a noise
388
00:24:00,000 --> 00:24:03,072
I actually not going to use the standard noise mode
389
00:24:04,608 --> 00:24:08,192
Instead where can I use the advanced noise no
390
00:24:08,448 --> 00:24:11,008
What is the difference of the bet on these two
391
00:24:11,520 --> 00:24:12,544
As your notice
392
00:24:12,800 --> 00:24:15,104
There is absolutely no difference
393
00:24:15,360 --> 00:24:21,504
What noise advanced does that regular noise doesn't because by default they are the same age
394
00:24:21,760 --> 00:24:23,808
Noise just has a couple more controls
395
00:24:24,064 --> 00:24:29,440
Or in the meeting the evolution of your noise that's a little bit more difficult with your standard now
396
00:24:29,696 --> 00:24:32,512
So what's go ahead and take a look at those
397
00:24:33,024 --> 00:24:38,912
And so there's this speed of Z slider so we change the subpoint one it's going to evolve
398
00:24:39,168 --> 00:24:40,192
White one
399
00:24:40,448 --> 00:24:41,216
Perfume
400
00:24:41,472 --> 00:24:47,104
This makes it really easy that anime with the noise you of course could dive into
401
00:24:47,360 --> 00:24:52,480
And make this happen but you have to do expressions and it's just not as easy to adjust
402
00:24:52,736 --> 00:24:53,760
As the snob
403
00:24:54,016 --> 00:24:57,344
And so I really loved using it has all over same control
404
00:24:57,600 --> 00:24:59,392
An in the exact same vein
405
00:24:59,648 --> 00:25:01,184
In a transform tab
406
00:25:01,440 --> 00:25:05,792
You can just automatically have this move in a given Direction over time
407
00:25:06,560 --> 00:25:08,608
And that's what we're after here
408
00:25:09,120 --> 00:25:12,448
Our storm is moving to the left so let's do that
409
00:25:13,216 --> 00:25:15,776
You may be -10 to start with
410
00:25:16,544 --> 00:25:18,592
WhatsApp or gain
411
00:25:18,848 --> 00:25:20,896
We will use this is a little bit of a multiplier
412
00:25:21,152 --> 00:25:23,456
For our sun atmosphere here
413
00:25:23,712 --> 00:25:28,832
Just going to add some more detail like we have more dust than really exist in our SIM
414
00:25:29,344 --> 00:25:32,672
So they shouldn't be too difficult to setup I don't think
415
00:25:32,928 --> 00:25:35,232
Let's see how this is the working
416
00:25:35,488 --> 00:25:37,792
What start off with this and see if we need to change anything
417
00:25:38,048 --> 00:25:40,864
So let's make a master can sit up
418
00:25:41,632 --> 00:25:43,936
Red and white the sky in
419
00:25:45,472 --> 00:25:47,520
We can make a card
420
00:25:48,288 --> 00:25:50,080
Position of points
421
00:25:50,336 --> 00:25:52,896
Populus canadensis has expression in it
422
00:25:57,248 --> 00:26:02,624
What's make a card right around where our spaceship is as well I want us to try
423
00:26:03,392 --> 00:26:04,672
So make one
424
00:26:06,464 --> 00:26:08,768
Pretty significantly
425
00:26:09,280 --> 00:26:10,304
What do you
426
00:26:10,816 --> 00:26:11,840
YZ
427
00:26:12,352 --> 00:26:18,496
Rotate this the camera this is nothing new again and we'll go just a little bit behind it you can skillet
428
00:26:18,752 --> 00:26:19,264
More
429
00:26:19,776 --> 00:26:23,872
Animal scooter darts that's not in a setting up the ground too much
430
00:26:24,128 --> 00:26:25,408
Say something like this
431
00:26:25,664 --> 00:26:27,968
White noise in right here
432
00:26:30,016 --> 00:26:32,064
And take a look
433
00:26:35,648 --> 00:26:36,416
Sweet
434
00:26:36,672 --> 00:26:41,792
We probably want to throw a crap on here as well just say we have a soft bottom
435
00:26:42,048 --> 00:26:45,376
Don't want any hard maths in our image we can help it
436
00:26:46,656 --> 00:26:51,264
Looks like you can see that over there so it's just scoop this is E over
437
00:26:51,776 --> 00:26:55,104
Derry girls on make sure that's the whole time
438
00:26:57,152 --> 00:26:58,176
Alright
439
00:26:59,456 --> 00:27:03,296
Go ahead take a look over here with the atmosphere
440
00:27:03,552 --> 00:27:05,856
Swingless over to the other side
441
00:27:06,624 --> 00:27:10,464
Make a colour correct this is just like when we were making our noise
442
00:27:10,720 --> 00:27:13,280
In week 7 and 5
443
00:27:13,536 --> 00:27:18,400
Except this time it's just animated to give it a little more punch in this world in Storm
444
00:27:18,656 --> 00:27:21,984
And we can go ahead a fact or GBH son
445
00:27:23,008 --> 00:27:24,800
Take a look at that right here
446
00:27:28,896 --> 00:27:30,688
And let's just put this up
447
00:27:30,944 --> 00:27:32,736
Maybe 1.5
448
00:27:38,624 --> 00:27:44,768
How to tell if this is working like we want to hear maybe let's look at it in contact with the other
449
00:27:46,048 --> 00:27:49,376
Is just selling a little bit of texture back there
450
00:27:49,632 --> 00:27:51,936
We can probably speed this up Sam
451
00:27:52,192 --> 00:27:53,216
Looking at it
452
00:27:55,776 --> 00:27:57,312
It would to you negative
453
00:27:57,568 --> 00:28:00,896
15 that's also up the evolution
454
00:28:07,040 --> 00:28:09,856
And I was just getting some more text you back there
455
00:28:10,112 --> 00:28:13,184
It's all about these saddle increments of texture
456
00:28:13,696 --> 00:28:14,720
Alright
457
00:28:15,744 --> 00:28:20,864
Something I want to make sure I'm not doing too much as I don't really want to be affecting our s***
458
00:28:21,120 --> 00:28:25,728
With this because we definitely are a little bit here for looking at rgba son
459
00:28:26,240 --> 00:28:29,056
I want us to be mainly a background effect
460
00:28:29,568 --> 00:28:32,896
And so that's not going to be too difficult to fix
461
00:28:33,152 --> 00:28:35,712
Let's go into our ship here
462
00:28:35,968 --> 00:28:39,552
And make a little postage stay at set up for ourselves
463
00:28:41,856 --> 00:28:42,368
Ship
464
00:28:43,392 --> 00:28:49,536
Because I'm going to use the position Matt to make yourselves a nice little mask make the soft fun break
465
00:28:51,072 --> 00:28:52,352
Orange will do
466
00:28:53,376 --> 00:28:55,168
Make-up postage stamp
467
00:28:56,704 --> 00:28:57,728
Next
468
00:29:00,800 --> 00:29:02,080
In ship
469
00:29:03,360 --> 00:29:05,920
Folded and hyder in alright
470
00:29:06,176 --> 00:29:08,224
The all the way down here
471
00:29:11,296 --> 00:29:14,880
Is take a look like crab or a friend the
472
00:29:15,136 --> 00:29:15,648
HEMA
473
00:29:17,184 --> 00:29:19,232
Wardrobe or position past here
474
00:29:20,000 --> 00:29:22,560
Let's grab our worship
475
00:29:23,328 --> 00:29:27,168
And let's just start scalenus up I just want or foreground
476
00:29:27,424 --> 00:29:29,472
No change the fall off a bit
477
00:29:29,728 --> 00:29:33,824
Dance cute more towards camera what direction is towards camera
478
00:29:34,336 --> 00:29:35,616
So hard to see here
479
00:29:35,872 --> 00:29:36,896
I can just hold
480
00:29:37,152 --> 00:29:38,176
Click and drag
481
00:29:38,944 --> 00:29:40,992
Something like that I think
482
00:29:42,528 --> 00:29:47,392
Skill Applemore change this to quadratic so it's a little bit smoother
483
00:29:48,672 --> 00:29:49,952
Something like this
484
00:29:50,208 --> 00:29:55,840
We have this engine issue again we not had a solid that at this point or making Edge extend
485
00:29:57,376 --> 00:29:59,168
We will affect RP
486
00:29:59,424 --> 00:30:01,728
And we're not going to use the detail about
487
00:30:01,984 --> 00:30:04,544
We will not be free multiplying here
488
00:30:04,800 --> 00:30:06,848
And that goes away
489
00:30:07,872 --> 00:30:08,384
Sweet
490
00:30:08,896 --> 00:30:15,040
And now we can just use this to stencil out or no eyes so it's only affecting our background
491
00:30:15,552 --> 00:30:17,088
Bus to stencil
492
00:30:17,600 --> 00:30:21,184
And now we have this nice little almost as soon as the depth mat
493
00:30:21,440 --> 00:30:22,208
Warship
494
00:30:23,232 --> 00:30:26,560
And now we just have this nice little texture in here
495
00:30:26,816 --> 00:30:28,864
What's go ahead preview this
496
00:30:29,632 --> 00:30:31,936
See what we have going on
497
00:30:33,728 --> 00:30:39,872
Alright and it's all back there but it does add a nice amount of texture that we just didn't really have before it feels like
498
00:30:40,128 --> 00:30:41,408
Another layer of dust
499
00:30:41,664 --> 00:30:47,808
And you can do this a couple times I'm just going to stick with it once but I really like the way that our atmosphere is looking now
500
00:30:48,064 --> 00:30:54,208
To bring it to life in an in that for grandfather really help selling real elements is always a good thing
501
00:30:54,464 --> 00:31:00,608
And so I'm in the coldest good on the atmosphere I'm going to set up some right notes so we can write out
502
00:31:00,864 --> 00:31:04,960
Is heavier effects special to turn motion blur on this is going to start getting
503
00:31:05,216 --> 00:31:06,496
Really slow
504
00:31:06,752 --> 00:31:12,640
And in our next video when I take a look at adjusting or fire and get that looking a little bit nicer
505
00:31:13,152 --> 00:31:14,688
Thank you very much for listening
40711
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