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Original subtitles

Hello and welcome back

In this video taking a worker reflection

Let's get started

So we have an extractor I deleted that but would you like to look at

Fraction for a

Head and get started we can start off by just copying and pasting a setup that we already have

Make some room here

We're gonna need it and let's just start copy and paste in the cell that we are we have some of this

Reflections set up here

Copy and paste this

And we'll go underneath and Discover issues along the way as connect in This Together

Connect the

You just make sure everything is correct nice ok

We can see

That we have our reflection and see separated we can get rid of that I want to make sure the username

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One camera here

What's just copying one of these in cameras

In

Skip this all the way over here

Master camera

This reflection here

Go ahead and skip this off to the side

And merge it over

Right here

Original and our reflection

Skip the setup

Pretty quickly

Take a look at the alpha will make sure the alpha accidentally here it's just keep this

Shuffle here

Just unable to set Alpha

0

Sweet

We have

On top of each other let's go ahead

Elements

The same thing just so we can get this started pretty quickly

Up in here

And this isn't because we need to connect a camera but the set-up should all follow

Self-reflection in here

And it's not being held out

Intense and imperfections in Argos

And this is going to be a problem because we can't tackle in the exact same way if we look at explosion

Tower getting those in dance being held from reflect

This exact same cell

For the beginning of March

You got the Beginning explosion only in past that we can use to get all these

This is pretty much that we have to work with

So how can we get

All of those in dancing

We can actually use or real life path

To grab the indents that are facing the camera

Go ahead and take a look at how we would do that

So what I want to do is set up a postage stamp

Set up so make a note

Because we only want to read this village in one's especially since it's a heavier read

Call this out

Meme footage

We can make it

We can do that

Make a postage stamp

Weekend latest

Make sure colours

In footage

That scene

Luca

Write this down here

And what to do I don't know

Is which we want to use a real lightsaber

To grab these backward

Former

What's go ahead and get that started or make a light

And then we will fight in our normal vector

Position pass

We can grab the camera

Just make another in camera here connector

Let's go ahead and make a point light for this

Text that

What connector make this a diffuse texture

Alright

Want to do here

Is we want to try a position or a lights in such a way

Only getting these hits on the bottom

Make a position to points

Fleecy

And with this

Go ahead and start moving around a bit

Is something like this you want to be just near the end

Stay here is a head check this out

See what we have going on

And what's your what happens if you start over nice and contrast

An effect of this isn't shadow when is actually going to end up

See if he starts getting this over I will try to grab

Detail in the floor

And I think I actually want to use two lights

With my real ain't no to try and make sure we're getting all of this

Awkward fixing detail

Legacy mode

I put in here and if you have a c note if a relay node can actually take multiple inputs

Paste this point like

And this one I'm going to go ahead and see

Over

To the other side just to make sure grabbing every single white

Thomas off and on

Where is illuminate some of these other sections here

It's not too big of a deal that ruminating over here

Because we just want to use this as a matter stencil

Issues in our ground

What's go ahead and bum up the intensity maybe 27.5

Just got brighter

In more detail in there

Do the same on this light

We have a bit of a format and the coughing is this is only going to pick up a what's face in care

So what we can do with us is left

This down a bit

We can go ahead make a kir

Al Pacino

We can go ahead and stencil this reflect

Look at this right here

Set a 2 stencil

And now Ashley cutting out

Those areas

Sweet but the still work so we'll strange

And we can use this exact same texture break up that we were using before if we made it we may as well use it

And will continue

Give yourselves a bit of

Taste in this reflection texture breaker

Fighting our camera link into your camera

Not to go ahead and just

To play this

Much much better

Let's go ahead and just

Comparabus

With our explosion reflection here make sure it feels one to one so I think I'm going to do with you

Just do a frame hold

Play 90s early on

Adjust a be roughly

That's what it looks like and I think this is looking

Pretty good and consistent

That nice break up in here

Losing all this text or maybe we want a bit more

Let's go ahead with the syringe

Bring it in centimetres detail on Porsche

And was going to head and actually go to frame 100

What's just turn explosion often on to compare our results

And we can see that match the exact same detail

Latifa

Chemist

On

And you can see this is whining

With RCD

That is a beautiful thing to see

Leave this honest go back to frame 17

You're a bit of weird issue here

And if you're looking at these reflections you can see that this is going

What's the side

Much more significantly

Then these reflections do

And why is that

Well if we look to us

Is perfectly vertically

Even now

Or

Is Kent adult open this wasn't very nice

Refraction for explosion because really you can tell that these lines

Perfectly straight because

Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1

Then obviously much

At this reflection

You got back to Frank

4

You can see that these lines are kind of cancer

The side a little

Answer this is a great opportunity to learn about how we can use projection set-ups to actually stabilise

Mollified

What's your head and take a look at how we do that

So

We want to take a look right here

At how we can stabilise this because what we want to do is stabilise

H

Add a blue Castle it's perfectly vertical

And then a repositioning and retract it in

Are vertical lines are all match

Makita is off to the side so we have a reference go ahead and take a look at how we would do that

Something to just copy and paste the set-up this is going to be a good starting point

Acupuncture reconnect H camera

Is all the way over

That nice and plugged in now

Let's delete this right now

Type in r Project

Despite this in right

And now if we are friend

There is no difference between this

Andorra

And I want to do is extract the UV map

Of our projection card right

And we can't see your projection for some reason

Just cleared everything so it makes sense

How to extract the uvs of a card

Because

Our image is actually stabilised on this plane

What's go ahead and look at how we can do that

To go ahead and change this projection mode to you V

And now I'm getting the exact UV map texture

4 card

And if we start playing this your noticed that the element is pretty much perfectly stabilised

What is your card is in the right position your ultimate will be nice and stay

Obviously this is much too small to be used

And was losing a lot of resolution here so do you

Is we just want to scale this card down

And tried to maximise the usefulness of ruv space

Go ahead and put this in the middle

Skills down a little bit

Something like this I think we can take a look at a scan line now

This is getting closer and if we start to play this we can see it's still nice and

It's keeping the motion work in it too but now the issue that were running into is that

This card is a square

Sky landline is squishing it down so we need to make sure that we change the resolution of this

A square UV tile

And was changed US to UK

And now we have this nice UV texture

And the thing is if we take this exact card

Copy and paste

You can throw it with scanline render

And connector Keira

Just like this

An honest scanline with changes back to our perspective

This will save us from our camera

If we a b here

Difference between is 2 - that's going on that's why it's getting

Attach

And it's an exact same spot and it's going to travel through

The entire time

And that's because we were feeding into the card it's exact uvs from the previous scanline

And so it's getting perfectly matte on the card with no need to Project

No need to do anything that texture straight into our card 11 here

And everything will line-up

So now we can do some crazy

On the stabilisers version

This is where we can go ahead and grab driver

And or multiply

And start making some adjustments

Go ahead make a mask

Connect this

What's just roughly drawn in what we had

Definitely have to find it since the resolution is different but that's alright

Military change this to noclip

Just like this here bit

Alright

Now we have this

And if we were to pipe this now into a render

And take a look at the final result

What's also this Apple

Because against the resolution is different we need to change our blood is a bit

40

Something like that

This was more blurry

But take a look really cute you are a bit early

Just so we can see all of this

I was feeling much more in line with the rest if we go ahead and watch you compared with the previous

You can see that that's why

Help that was in our Elmers early

Is now nice and line

Awesome

So this is really handy trick because we can't really do anything we want in here now and it's going to

We made no shape Monsters change this rgba for sake of example

And we just read the Swallows make weird

Working

Favourite Hero

And back

Crazy

Now look at it right

It would appear

In our research

RGB just so we don't get any of that in our original like we were saying it really doesn't

Now we can see it's just a reflection and if we were to go ahead and play this what see that it's actually track

Reflection the entirety

We can go ahead and get rid of this weird :-)

Now this is all lined up and all we have to do is we need to make sure that this

Is about the same as what we had earlier

Just be consistent

With it

I do like a little in Focus at the bottom here it does look like at the top we could use a little bit more

Do you like that

This is working

There

Sweets this reflection and it looks pretty awesome and maybe we can just a little bit

These are quite so perfectly shark I like short they are but it's potentially will too much

I just made a mistake there there's two keyframes we need to make sure we fix that before we forget

Great it happens to everyone it's one of the most common mistakes

Made in maths

Go ahead and take a look right here at our

Deep reflection

This Arcade

We have art texture applied

Using rear light set up here that's a long way to the backward

Chantries

This is going to end up working pretty well

Let's just give this a gate section a quick preview

Scanline here

And play the first 50 frames for sale

Perfection is looking pretty good

And now any changes we make to the effect that self will propagate correctly

What's go ahead and get started on those Gait changes in our next video

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