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Hello and welcome back
In this video taking a worker reflection
Let's get started
So we have an extractor I deleted that but would you like to look at
Fraction for a
Head and get started we can start off by just copying and pasting a setup that we already have
Make some room here
We're gonna need it and let's just start copy and paste in the cell that we are we have some of this
Reflections set up here
Copy and paste this
And we'll go underneath and Discover issues along the way as connect in This Together
Connect the
You just make sure everything is correct nice ok
We can see
That we have our reflection and see separated we can get rid of that I want to make sure the username
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
One camera here
What's just copying one of these in cameras
In
Skip this all the way over here
Master camera
This reflection here
Go ahead and skip this off to the side
And merge it over
Right here
Original and our reflection
Skip the setup
Pretty quickly
Take a look at the alpha will make sure the alpha accidentally here it's just keep this
Shuffle here
Just unable to set Alpha
0
Sweet
We have
On top of each other let's go ahead
Elements
The same thing just so we can get this started pretty quickly
Up in here
And this isn't because we need to connect a camera but the set-up should all follow
Self-reflection in here
And it's not being held out
Intense and imperfections in Argos
And this is going to be a problem because we can't tackle in the exact same way if we look at explosion
Tower getting those in dance being held from reflect
This exact same cell
For the beginning of March
You got the Beginning explosion only in past that we can use to get all these
This is pretty much that we have to work with
So how can we get
All of those in dancing
We can actually use or real life path
To grab the indents that are facing the camera
Go ahead and take a look at how we would do that
So what I want to do is set up a postage stamp
Set up so make a note
Because we only want to read this village in one's especially since it's a heavier read
Call this out
Meme footage
We can make it
We can do that
Make a postage stamp
Weekend latest
Make sure colours
In footage
That scene
Luca
Write this down here
And what to do I don't know
Is which we want to use a real lightsaber
To grab these backward
Former
What's go ahead and get that started or make a light
And then we will fight in our normal vector
Position pass
We can grab the camera
Just make another in camera here connector
Let's go ahead and make a point light for this
Text that
What connector make this a diffuse texture
Alright
Want to do here
Is we want to try a position or a lights in such a way
Only getting these hits on the bottom
Make a position to points
Fleecy
And with this
Go ahead and start moving around a bit
Is something like this you want to be just near the end
Stay here is a head check this out
See what we have going on
And what's your what happens if you start over nice and contrast
An effect of this isn't shadow when is actually going to end up
See if he starts getting this over I will try to grab
Detail in the floor
And I think I actually want to use two lights
With my real ain't no to try and make sure we're getting all of this
Awkward fixing detail
Legacy mode
I put in here and if you have a c note if a relay node can actually take multiple inputs
Paste this point like
And this one I'm going to go ahead and see
Over
To the other side just to make sure grabbing every single white
Thomas off and on
Where is illuminate some of these other sections here
It's not too big of a deal that ruminating over here
Because we just want to use this as a matter stencil
Issues in our ground
What's go ahead and bum up the intensity maybe 27.5
Just got brighter
In more detail in there
Do the same on this light
We have a bit of a format and the coughing is this is only going to pick up a what's face in care
So what we can do with us is left
This down a bit
We can go ahead make a kir
Al Pacino
We can go ahead and stencil this reflect
Look at this right here
Set a 2 stencil
And now Ashley cutting out
Those areas
Sweet but the still work so we'll strange
And we can use this exact same texture break up that we were using before if we made it we may as well use it
And will continue
Give yourselves a bit of
Taste in this reflection texture breaker
Fighting our camera link into your camera
Not to go ahead and just
To play this
Much much better
Let's go ahead and just
Comparabus
With our explosion reflection here make sure it feels one to one so I think I'm going to do with you
Just do a frame hold
Play 90s early on
Adjust a be roughly
That's what it looks like and I think this is looking
Pretty good and consistent
That nice break up in here
Losing all this text or maybe we want a bit more
Let's go ahead with the syringe
Bring it in centimetres detail on Porsche
And was going to head and actually go to frame 100
What's just turn explosion often on to compare our results
And we can see that match the exact same detail
Latifa
Chemist
On
And you can see this is whining
With RCD
That is a beautiful thing to see
Leave this honest go back to frame 17
You're a bit of weird issue here
And if you're looking at these reflections you can see that this is going
What's the side
Much more significantly
Then these reflections do
And why is that
Well if we look to us
Is perfectly vertically
Even now
Or
Is Kent adult open this wasn't very nice
Refraction for explosion because really you can tell that these lines
Perfectly straight because
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
Then obviously much
At this reflection
You got back to Frank
4
You can see that these lines are kind of cancer
The side a little
Answer this is a great opportunity to learn about how we can use projection set-ups to actually stabilise
Mollified
What's your head and take a look at how we do that
So
We want to take a look right here
At how we can stabilise this because what we want to do is stabilise
H
Add a blue Castle it's perfectly vertical
And then a repositioning and retract it in
Are vertical lines are all match
Makita is off to the side so we have a reference go ahead and take a look at how we would do that
Something to just copy and paste the set-up this is going to be a good starting point
Acupuncture reconnect H camera
Is all the way over
That nice and plugged in now
Let's delete this right now
Type in r Project
Despite this in right
And now if we are friend
There is no difference between this
Andorra
And I want to do is extract the UV map
Of our projection card right
And we can't see your projection for some reason
Just cleared everything so it makes sense
How to extract the uvs of a card
Because
Our image is actually stabilised on this plane
What's go ahead and look at how we can do that
To go ahead and change this projection mode to you V
And now I'm getting the exact UV map texture
4 card
And if we start playing this your noticed that the element is pretty much perfectly stabilised
What is your card is in the right position your ultimate will be nice and stay
Obviously this is much too small to be used
And was losing a lot of resolution here so do you
Is we just want to scale this card down
And tried to maximise the usefulness of ruv space
Go ahead and put this in the middle
Skills down a little bit
Something like this I think we can take a look at a scan line now
This is getting closer and if we start to play this we can see it's still nice and
It's keeping the motion work in it too but now the issue that were running into is that
This card is a square
Sky landline is squishing it down so we need to make sure that we change the resolution of this
A square UV tile
And was changed US to UK
And now we have this nice UV texture
And the thing is if we take this exact card
Copy and paste
You can throw it with scanline render
And connector Keira
Just like this
An honest scanline with changes back to our perspective
This will save us from our camera
If we a b here
Difference between is 2 - that's going on that's why it's getting
Attach
And it's an exact same spot and it's going to travel through
The entire time
And that's because we were feeding into the card it's exact uvs from the previous scanline
And so it's getting perfectly matte on the card with no need to Project
No need to do anything that texture straight into our card 11 here
And everything will line-up
So now we can do some crazy
On the stabilisers version
This is where we can go ahead and grab driver
And or multiply
And start making some adjustments
Go ahead make a mask
Connect this
What's just roughly drawn in what we had
Definitely have to find it since the resolution is different but that's alright
Military change this to noclip
Just like this here bit
Alright
Now we have this
And if we were to pipe this now into a render
And take a look at the final result
What's also this Apple
Because against the resolution is different we need to change our blood is a bit
40
Something like that
This was more blurry
But take a look really cute you are a bit early
Just so we can see all of this
I was feeling much more in line with the rest if we go ahead and watch you compared with the previous
You can see that that's why
Help that was in our Elmers early
Is now nice and line
Awesome
So this is really handy trick because we can't really do anything we want in here now and it's going to
We made no shape Monsters change this rgba for sake of example
And we just read the Swallows make weird
Working
Favourite Hero
And back
Crazy
Now look at it right
It would appear
In our research
RGB just so we don't get any of that in our original like we were saying it really doesn't
Now we can see it's just a reflection and if we were to go ahead and play this what see that it's actually track
Reflection the entirety
We can go ahead and get rid of this weird :-)
Now this is all lined up and all we have to do is we need to make sure that this
Is about the same as what we had earlier
Just be consistent
With it
I do like a little in Focus at the bottom here it does look like at the top we could use a little bit more
Do you like that
This is working
There
Sweets this reflection and it looks pretty awesome and maybe we can just a little bit
These are quite so perfectly shark I like short they are but it's potentially will too much
I just made a mistake there there's two keyframes we need to make sure we fix that before we forget
Great it happens to everyone it's one of the most common mistakes
Made in maths
Go ahead and take a look right here at our
Deep reflection
This Arcade
We have art texture applied
Using rear light set up here that's a long way to the backward
Chantries
This is going to end up working pretty well
Let's just give this a gate section a quick preview
Scanline here
And play the first 50 frames for sale
Perfection is looking pretty good
And now any changes we make to the effect that self will propagate correctly
What's go ahead and get started on those Gait changes in our next video
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