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These are the user uploaded subtitles that are being translated: 1 00:00:00,256 --> 00:00:02,048 Hello and welcome back 2 00:00:02,304 --> 00:00:06,400 In this video taking a worker reflection 3 00:00:06,912 --> 00:00:07,936 Let's get started 4 00:00:08,448 --> 00:00:14,592 So we have an extractor I deleted that but would you like to look at 5 00:00:14,848 --> 00:00:16,640 Fraction for a 6 00:00:16,896 --> 00:00:23,040 Head and get started we can start off by just copying and pasting a setup that we already have 7 00:00:23,296 --> 00:00:25,344 Make some room here 8 00:00:25,600 --> 00:00:31,744 We're gonna need it and let's just start copy and paste in the cell that we are we have some of this 9 00:00:32,000 --> 00:00:34,304 Reflections set up here 10 00:00:35,072 --> 00:00:37,120 Copy and paste this 11 00:00:37,632 --> 00:00:43,520 And we'll go underneath and Discover issues along the way as connect in This Together 12 00:00:44,288 --> 00:00:45,312 Connect the 13 00:00:47,616 --> 00:00:50,688 You just make sure everything is correct nice ok 14 00:00:54,016 --> 00:00:55,296 We can see 15 00:00:55,808 --> 00:01:01,037 That we have our reflection and see separated we can get rid of that I want to make sure the username 16 00:01:01,039 --> 00:01:03,387 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:03,388 --> 00:01:03,488 One camera here 18 00:01:03,744 --> 00:01:06,560 What's just copying one of these in cameras 19 00:01:06,816 --> 00:01:07,328 In 20 00:01:08,864 --> 00:01:11,680 Skip this all the way over here 21 00:01:12,448 --> 00:01:14,240 Master camera 22 00:01:15,008 --> 00:01:18,080 This reflection here 23 00:01:19,872 --> 00:01:22,176 Go ahead and skip this off to the side 24 00:01:22,432 --> 00:01:24,736 And merge it over 25 00:01:26,272 --> 00:01:27,296 Right here 26 00:01:28,320 --> 00:01:31,392 Original and our reflection 27 00:01:31,648 --> 00:01:32,928 Skip the setup 28 00:01:33,184 --> 00:01:34,208 Pretty quickly 29 00:01:39,584 --> 00:01:45,728 Take a look at the alpha will make sure the alpha accidentally here it's just keep this 30 00:01:46,496 --> 00:01:48,032 Shuffle here 31 00:01:48,800 --> 00:01:51,872 Just unable to set Alpha 32 00:01:52,896 --> 00:01:54,176 0 33 00:01:55,456 --> 00:01:56,224 Sweet 34 00:01:57,760 --> 00:01:58,784 We have 35 00:01:59,040 --> 00:02:01,600 On top of each other let's go ahead 36 00:02:03,904 --> 00:02:05,184 Elements 37 00:02:05,440 --> 00:02:09,792 The same thing just so we can get this started pretty quickly 38 00:02:11,072 --> 00:02:12,608 Up in here 39 00:02:13,120 --> 00:02:19,264 And this isn't because we need to connect a camera but the set-up should all follow 40 00:02:24,384 --> 00:02:26,944 Self-reflection in here 41 00:02:27,456 --> 00:02:31,040 And it's not being held out 42 00:02:31,296 --> 00:02:34,368 Intense and imperfections in Argos 43 00:02:36,672 --> 00:02:42,816 And this is going to be a problem because we can't tackle in the exact same way if we look at explosion 44 00:02:43,840 --> 00:02:48,448 Tower getting those in dance being held from reflect 45 00:02:48,960 --> 00:02:51,520 This exact same cell 46 00:02:51,776 --> 00:02:53,312 For the beginning of March 47 00:02:55,616 --> 00:03:01,760 You got the Beginning explosion only in past that we can use to get all these 48 00:03:02,784 --> 00:03:05,088 This is pretty much that we have to work with 49 00:03:05,344 --> 00:03:06,624 So how can we get 50 00:03:06,880 --> 00:03:08,672 All of those in dancing 51 00:03:09,696 --> 00:03:12,256 We can actually use or real life path 52 00:03:12,512 --> 00:03:15,328 To grab the indents that are facing the camera 53 00:03:15,840 --> 00:03:18,400 Go ahead and take a look at how we would do that 54 00:03:18,656 --> 00:03:22,240 So what I want to do is set up a postage stamp 55 00:03:22,496 --> 00:03:25,056 Set up so make a note 56 00:03:25,312 --> 00:03:29,664 Because we only want to read this village in one's especially since it's a heavier read 57 00:03:30,176 --> 00:03:31,456 Call this out 58 00:03:31,968 --> 00:03:34,016 Meme footage 59 00:03:35,040 --> 00:03:37,088 We can make it 60 00:03:37,344 --> 00:03:39,904 We can do that 61 00:03:42,208 --> 00:03:43,744 Make a postage stamp 62 00:03:46,560 --> 00:03:48,096 Weekend latest 63 00:03:49,120 --> 00:03:50,144 Make sure colours 64 00:03:50,400 --> 00:03:52,448 In footage 65 00:03:52,704 --> 00:03:54,240 That scene 66 00:03:55,520 --> 00:03:56,032 Luca 67 00:03:57,568 --> 00:04:00,384 Write this down here 68 00:04:00,896 --> 00:04:03,456 And what to do I don't know 69 00:04:03,968 --> 00:04:07,040 Is which we want to use a real lightsaber 70 00:04:08,064 --> 00:04:09,600 To grab these backward 71 00:04:10,112 --> 00:04:11,392 Former 72 00:04:11,904 --> 00:04:15,744 What's go ahead and get that started or make a light 73 00:04:17,536 --> 00:04:21,887 And then we will fight in our normal vector 74 00:04:22,911 --> 00:04:24,447 Position pass 75 00:04:25,215 --> 00:04:27,007 We can grab the camera 76 00:04:27,775 --> 00:04:31,103 Just make another in camera here connector 77 00:04:33,151 --> 00:04:36,991 Let's go ahead and make a point light for this 78 00:04:38,271 --> 00:04:39,039 Text that 79 00:04:40,063 --> 00:04:44,159 What connector make this a diffuse texture 80 00:04:46,975 --> 00:04:47,743 Alright 81 00:04:49,535 --> 00:04:51,839 Want to do here 82 00:04:52,351 --> 00:04:56,703 Is we want to try a position or a lights in such a way 83 00:04:56,959 --> 00:04:59,775 Only getting these hits on the bottom 84 00:05:00,031 --> 00:05:03,871 Make a position to points 85 00:05:05,407 --> 00:05:08,223 Fleecy 86 00:05:13,087 --> 00:05:14,623 And with this 87 00:05:14,879 --> 00:05:17,695 Go ahead and start moving around a bit 88 00:05:18,975 --> 00:05:22,303 Is something like this you want to be just near the end 89 00:05:22,815 --> 00:05:26,399 Stay here is a head check this out 90 00:05:26,655 --> 00:05:28,703 See what we have going on 91 00:05:29,215 --> 00:05:34,079 And what's your what happens if you start over nice and contrast 92 00:05:34,335 --> 00:05:37,151 An effect of this isn't shadow when is actually going to end up 93 00:05:38,687 --> 00:05:42,527 See if he starts getting this over I will try to grab 94 00:05:43,039 --> 00:05:44,831 Detail in the floor 95 00:05:45,087 --> 00:05:48,415 And I think I actually want to use two lights 96 00:05:48,671 --> 00:05:51,999 With my real ain't no to try and make sure we're getting all of this 97 00:05:52,255 --> 00:05:53,791 Awkward fixing detail 98 00:05:54,047 --> 00:05:55,839 Legacy mode 99 00:05:56,351 --> 00:06:02,495 I put in here and if you have a c note if a relay node can actually take multiple inputs 100 00:06:02,751 --> 00:06:04,031 Paste this point like 101 00:06:04,287 --> 00:06:06,847 And this one I'm going to go ahead and see 102 00:06:07,103 --> 00:06:07,871 Over 103 00:06:08,127 --> 00:06:12,735 To the other side just to make sure grabbing every single white 104 00:06:13,759 --> 00:06:15,039 Thomas off and on 105 00:06:15,295 --> 00:06:18,367 Where is illuminate some of these other sections here 106 00:06:18,879 --> 00:06:22,463 It's not too big of a deal that ruminating over here 107 00:06:23,231 --> 00:06:26,815 Because we just want to use this as a matter stencil 108 00:06:27,071 --> 00:06:28,607 Issues in our ground 109 00:06:28,863 --> 00:06:33,727 What's go ahead and bum up the intensity maybe 27.5 110 00:06:33,983 --> 00:06:35,775 Just got brighter 111 00:06:36,031 --> 00:06:37,823 In more detail in there 112 00:06:38,079 --> 00:06:39,871 Do the same on this light 113 00:06:40,895 --> 00:06:46,015 We have a bit of a format and the coughing is this is only going to pick up a what's face in care 114 00:06:46,783 --> 00:06:49,599 So what we can do with us is left 115 00:06:49,855 --> 00:06:51,135 This down a bit 116 00:06:52,415 --> 00:06:54,719 We can go ahead make a kir 117 00:06:57,535 --> 00:06:59,327 Al Pacino 118 00:06:59,839 --> 00:07:03,167 We can go ahead and stencil this reflect 119 00:07:04,703 --> 00:07:05,983 Look at this right here 120 00:07:06,239 --> 00:07:07,775 Set a 2 stencil 121 00:07:08,799 --> 00:07:10,847 And now Ashley cutting out 122 00:07:11,103 --> 00:07:12,127 Those areas 123 00:07:12,895 --> 00:07:15,455 Sweet but the still work so we'll strange 124 00:07:15,711 --> 00:07:21,599 And we can use this exact same texture break up that we were using before if we made it we may as well use it 125 00:07:22,111 --> 00:07:23,647 And will continue 126 00:07:23,903 --> 00:07:26,463 Give yourselves a bit of 127 00:07:29,023 --> 00:07:31,583 Taste in this reflection texture breaker 128 00:07:31,839 --> 00:07:35,167 Fighting our camera link into your camera 129 00:07:35,935 --> 00:07:37,471 Not to go ahead and just 130 00:07:37,727 --> 00:07:38,495 To play this 131 00:07:40,031 --> 00:07:45,407 Much much better 132 00:07:45,663 --> 00:07:47,455 Let's go ahead and just 133 00:07:47,711 --> 00:07:48,991 Comparabus 134 00:07:49,759 --> 00:07:55,903 With our explosion reflection here make sure it feels one to one so I think I'm going to do with you 135 00:07:58,463 --> 00:07:59,999 Just do a frame hold 136 00:08:03,071 --> 00:08:05,631 Play 90s early on 137 00:08:08,959 --> 00:08:14,335 Adjust a be roughly 138 00:08:14,591 --> 00:08:16,639 That's what it looks like and I think this is looking 139 00:08:16,895 --> 00:08:19,199 Pretty good and consistent 140 00:08:19,967 --> 00:08:22,527 That nice break up in here 141 00:08:23,039 --> 00:08:27,391 Losing all this text or maybe we want a bit more 142 00:08:27,647 --> 00:08:30,463 Let's go ahead with the syringe 143 00:08:31,743 --> 00:08:34,815 Bring it in centimetres detail on Porsche 144 00:08:38,655 --> 00:08:42,239 And was going to head and actually go to frame 100 145 00:08:43,775 --> 00:08:48,127 What's just turn explosion often on to compare our results 146 00:08:48,639 --> 00:08:52,223 And we can see that match the exact same detail 147 00:08:52,479 --> 00:08:54,527 Latifa 148 00:09:00,671 --> 00:09:01,183 Chemist 149 00:09:01,439 --> 00:09:02,207 On 150 00:09:02,719 --> 00:09:05,535 And you can see this is whining 151 00:09:05,791 --> 00:09:09,119 With RCD 152 00:09:09,375 --> 00:09:11,679 That is a beautiful thing to see 153 00:09:12,447 --> 00:09:16,031 Leave this honest go back to frame 17 154 00:09:16,799 --> 00:09:20,383 You're a bit of weird issue here 155 00:09:22,431 --> 00:09:28,575 And if you're looking at these reflections you can see that this is going 156 00:09:28,831 --> 00:09:29,343 What's the side 157 00:09:29,599 --> 00:09:32,927 Much more significantly 158 00:09:33,183 --> 00:09:35,231 Then these reflections do 159 00:09:35,487 --> 00:09:36,511 And why is that 160 00:09:37,023 --> 00:09:40,351 Well if we look to us 161 00:09:40,607 --> 00:09:43,423 Is perfectly vertically 162 00:09:43,679 --> 00:09:44,703 Even now 163 00:09:45,727 --> 00:09:46,239 Or 164 00:09:48,031 --> 00:09:52,895 Is Kent adult open this wasn't very nice 165 00:09:53,151 --> 00:09:58,015 Refraction for explosion because really you can tell that these lines 166 00:09:58,783 --> 00:10:00,844 Perfectly straight because 167 00:10:00,845 --> 00:10:03,016 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 168 00:10:03,018 --> 00:10:04,671 Then obviously much 169 00:10:05,183 --> 00:10:07,743 At this reflection 170 00:10:09,023 --> 00:10:10,303 You got back to Frank 171 00:10:10,559 --> 00:10:11,071 4 172 00:10:11,327 --> 00:10:13,375 You can see that these lines are kind of cancer 173 00:10:14,399 --> 00:10:15,423 The side a little 174 00:10:16,191 --> 00:10:22,335 Answer this is a great opportunity to learn about how we can use projection set-ups to actually stabilise 175 00:10:22,591 --> 00:10:24,639 Mollified 176 00:10:25,151 --> 00:10:28,223 What's your head and take a look at how we do that 177 00:10:28,991 --> 00:10:29,503 So 178 00:10:29,759 --> 00:10:32,831 We want to take a look right here 179 00:10:33,343 --> 00:10:39,487 At how we can stabilise this because what we want to do is stabilise 180 00:10:39,999 --> 00:10:41,023 H 181 00:10:41,535 --> 00:10:45,119 Add a blue Castle it's perfectly vertical 182 00:10:45,375 --> 00:10:48,447 And then a repositioning and retract it in 183 00:10:48,703 --> 00:10:51,775 Are vertical lines are all match 184 00:10:53,055 --> 00:10:59,199 Makita is off to the side so we have a reference go ahead and take a look at how we would do that 185 00:10:59,455 --> 00:11:03,807 Something to just copy and paste the set-up this is going to be a good starting point 186 00:11:04,831 --> 00:11:08,415 Acupuncture reconnect H camera 187 00:11:10,207 --> 00:11:11,743 Is all the way over 188 00:11:11,999 --> 00:11:13,535 That nice and plugged in now 189 00:11:14,047 --> 00:11:15,583 Let's delete this right now 190 00:11:16,095 --> 00:11:18,143 Type in r Project 191 00:11:19,935 --> 00:11:21,727 Despite this in right 192 00:11:23,775 --> 00:11:26,847 And now if we are friend 193 00:11:27,103 --> 00:11:29,407 There is no difference between this 194 00:11:30,175 --> 00:11:31,455 Andorra 195 00:11:32,735 --> 00:11:36,575 And I want to do is extract the UV map 196 00:11:37,087 --> 00:11:39,391 Of our projection card right 197 00:11:39,903 --> 00:11:42,975 And we can't see your projection for some reason 198 00:11:43,487 --> 00:11:47,583 Just cleared everything so it makes sense 199 00:11:47,839 --> 00:11:51,423 How to extract the uvs of a card 200 00:11:51,679 --> 00:11:52,191 Because 201 00:11:52,447 --> 00:11:56,031 Our image is actually stabilised on this plane 202 00:11:56,543 --> 00:11:59,103 What's go ahead and look at how we can do that 203 00:11:59,871 --> 00:12:04,479 To go ahead and change this projection mode to you V 204 00:12:04,991 --> 00:12:08,319 And now I'm getting the exact UV map texture 205 00:12:08,575 --> 00:12:09,599 4 card 206 00:12:09,855 --> 00:12:15,999 And if we start playing this your noticed that the element is pretty much perfectly stabilised 207 00:12:16,255 --> 00:12:19,839 What is your card is in the right position your ultimate will be nice and stay 208 00:12:20,095 --> 00:12:22,911 Obviously this is much too small to be used 209 00:12:23,167 --> 00:12:26,495 And was losing a lot of resolution here so do you 210 00:12:26,751 --> 00:12:29,311 Is we just want to scale this card down 211 00:12:29,567 --> 00:12:33,151 And tried to maximise the usefulness of ruv space 212 00:12:33,407 --> 00:12:35,199 Go ahead and put this in the middle 213 00:12:35,711 --> 00:12:37,759 Skills down a little bit 214 00:12:38,783 --> 00:12:42,367 Something like this I think we can take a look at a scan line now 215 00:12:42,879 --> 00:12:49,023 This is getting closer and if we start to play this we can see it's still nice and 216 00:12:51,583 --> 00:12:57,215 It's keeping the motion work in it too but now the issue that were running into is that 217 00:12:57,471 --> 00:12:59,775 This card is a square 218 00:13:00,287 --> 00:13:06,431 Sky landline is squishing it down so we need to make sure that we change the resolution of this 219 00:13:06,687 --> 00:13:08,479 A square UV tile 220 00:13:08,735 --> 00:13:11,551 And was changed US to UK 221 00:13:12,319 --> 00:13:15,135 And now we have this nice UV texture 222 00:13:16,415 --> 00:13:19,743 And the thing is if we take this exact card 223 00:13:20,255 --> 00:13:21,279 Copy and paste 224 00:13:21,791 --> 00:13:24,095 You can throw it with scanline render 225 00:13:25,119 --> 00:13:26,655 And connector Keira 226 00:13:29,471 --> 00:13:31,007 Just like this 227 00:13:32,031 --> 00:13:35,871 An honest scanline with changes back to our perspective 228 00:13:36,127 --> 00:13:38,431 This will save us from our camera 229 00:13:38,687 --> 00:13:39,967 If we a b here 230 00:13:40,991 --> 00:13:47,135 Difference between is 2 - that's going on that's why it's getting 231 00:13:47,391 --> 00:13:47,903 Attach 232 00:13:48,415 --> 00:13:51,743 And it's an exact same spot and it's going to travel through 233 00:13:51,999 --> 00:13:53,279 The entire time 234 00:13:53,535 --> 00:13:59,423 And that's because we were feeding into the card it's exact uvs from the previous scanline 235 00:13:59,679 --> 00:14:03,263 And so it's getting perfectly matte on the card with no need to Project 236 00:14:03,519 --> 00:14:08,639 No need to do anything that texture straight into our card 11 here 237 00:14:08,895 --> 00:14:10,431 And everything will line-up 238 00:14:11,455 --> 00:14:13,759 So now we can do some crazy 239 00:14:14,015 --> 00:14:16,063 On the stabilisers version 240 00:14:17,855 --> 00:14:21,439 This is where we can go ahead and grab driver 241 00:14:21,695 --> 00:14:22,719 And or multiply 242 00:14:23,231 --> 00:14:25,791 And start making some adjustments 243 00:14:26,559 --> 00:14:28,863 Go ahead make a mask 244 00:14:29,887 --> 00:14:30,911 Connect this 245 00:14:32,191 --> 00:14:35,519 What's just roughly drawn in what we had 246 00:14:37,567 --> 00:14:43,711 Definitely have to find it since the resolution is different but that's alright 247 00:14:43,967 --> 00:14:45,759 Military change this to noclip 248 00:14:46,527 --> 00:14:49,087 Just like this here bit 249 00:14:50,623 --> 00:14:51,903 Alright 250 00:14:52,415 --> 00:14:54,463 Now we have this 251 00:14:54,719 --> 00:14:58,559 And if we were to pipe this now into a render 252 00:15:01,119 --> 00:15:03,679 And take a look at the final result 253 00:15:04,191 --> 00:15:06,751 What's also this Apple 254 00:15:07,007 --> 00:15:11,615 Because against the resolution is different we need to change our blood is a bit 255 00:15:13,663 --> 00:15:14,943 40 256 00:15:15,455 --> 00:15:16,735 Something like that 257 00:15:16,991 --> 00:15:18,783 This was more blurry 258 00:15:21,599 --> 00:15:27,743 But take a look really cute you are a bit early 259 00:15:29,535 --> 00:15:31,327 Just so we can see all of this 260 00:15:31,583 --> 00:15:37,727 I was feeling much more in line with the rest if we go ahead and watch you compared with the previous 261 00:15:41,567 --> 00:15:42,847 You can see that that's why 262 00:15:43,359 --> 00:15:46,175 Help that was in our Elmers early 263 00:15:46,431 --> 00:15:48,479 Is now nice and line 264 00:15:50,527 --> 00:15:51,295 Awesome 265 00:15:52,319 --> 00:15:58,463 So this is really handy trick because we can't really do anything we want in here now and it's going to 266 00:15:59,999 --> 00:16:04,607 We made no shape Monsters change this rgba for sake of example 267 00:16:04,863 --> 00:16:07,935 And we just read the Swallows make weird 268 00:16:08,191 --> 00:16:08,959 Working 269 00:16:09,215 --> 00:16:10,495 Favourite Hero 270 00:16:11,263 --> 00:16:12,031 And back 271 00:16:13,823 --> 00:16:14,591 Crazy 272 00:16:15,103 --> 00:16:16,895 Now look at it right 273 00:16:17,407 --> 00:16:18,431 It would appear 274 00:16:18,687 --> 00:16:19,967 In our research 275 00:16:20,735 --> 00:16:26,879 RGB just so we don't get any of that in our original like we were saying it really doesn't 276 00:16:28,415 --> 00:16:34,559 Now we can see it's just a reflection and if we were to go ahead and play this what see that it's actually track 277 00:16:34,815 --> 00:16:36,863 Reflection the entirety 278 00:16:38,143 --> 00:16:41,727 We can go ahead and get rid of this weird :-) 279 00:16:43,519 --> 00:16:48,383 Now this is all lined up and all we have to do is we need to make sure that this 280 00:16:48,895 --> 00:16:51,199 Is about the same as what we had earlier 281 00:16:51,455 --> 00:16:54,527 Just be consistent 282 00:16:55,039 --> 00:16:55,807 With it 283 00:16:59,135 --> 00:17:05,279 I do like a little in Focus at the bottom here it does look like at the top we could use a little bit more 284 00:17:09,119 --> 00:17:10,399 Do you like that 285 00:17:11,679 --> 00:17:14,495 This is working 286 00:17:15,775 --> 00:17:16,543 There 287 00:17:19,615 --> 00:17:25,759 Sweets this reflection and it looks pretty awesome and maybe we can just a little bit 288 00:17:26,015 --> 00:17:31,903 These are quite so perfectly shark I like short they are but it's potentially will too much 289 00:17:32,927 --> 00:17:38,303 I just made a mistake there there's two keyframes we need to make sure we fix that before we forget 290 00:17:39,071 --> 00:17:43,679 Great it happens to everyone it's one of the most common mistakes 291 00:17:43,935 --> 00:17:45,215 Made in maths 292 00:17:45,471 --> 00:17:48,799 Go ahead and take a look right here at our 293 00:17:49,311 --> 00:17:50,335 Deep reflection 294 00:17:52,127 --> 00:17:53,919 This Arcade 295 00:17:54,175 --> 00:17:56,991 We have art texture applied 296 00:17:58,527 --> 00:18:04,671 Using rear light set up here that's a long way to the backward 297 00:18:04,927 --> 00:18:05,695 Chantries 298 00:18:06,207 --> 00:18:09,023 This is going to end up working pretty well 299 00:18:09,279 --> 00:18:12,607 Let's just give this a gate section a quick preview 300 00:18:12,863 --> 00:18:15,167 Scanline here 301 00:18:15,679 --> 00:18:18,239 And play the first 50 frames for sale 302 00:18:21,311 --> 00:18:25,407 Perfection is looking pretty good 303 00:18:25,663 --> 00:18:30,783 And now any changes we make to the effect that self will propagate correctly 304 00:18:31,039 --> 00:18:34,879 What's go ahead and get started on those Gait changes in our next video 21877

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