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Hello and welcome back
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In this video taking a worker reflection
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Let's get started
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So we have an extractor I deleted that but would you like to look at
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Fraction for a
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Head and get started we can start off by just copying and pasting a setup that we already have
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Make some room here
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We're gonna need it and let's just start copy and paste in the cell that we are we have some of this
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Reflections set up here
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Copy and paste this
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And we'll go underneath and Discover issues along the way as connect in This Together
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Connect the
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You just make sure everything is correct nice ok
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We can see
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That we have our reflection and see separated we can get rid of that I want to make sure the username
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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One camera here
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What's just copying one of these in cameras
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In
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Skip this all the way over here
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Master camera
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This reflection here
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Go ahead and skip this off to the side
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And merge it over
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Right here
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Original and our reflection
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Skip the setup
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Pretty quickly
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Take a look at the alpha will make sure the alpha accidentally here it's just keep this
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Shuffle here
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Just unable to set Alpha
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0
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Sweet
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We have
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On top of each other let's go ahead
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Elements
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The same thing just so we can get this started pretty quickly
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Up in here
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And this isn't because we need to connect a camera but the set-up should all follow
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Self-reflection in here
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And it's not being held out
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Intense and imperfections in Argos
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And this is going to be a problem because we can't tackle in the exact same way if we look at explosion
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Tower getting those in dance being held from reflect
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This exact same cell
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For the beginning of March
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You got the Beginning explosion only in past that we can use to get all these
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This is pretty much that we have to work with
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So how can we get
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All of those in dancing
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We can actually use or real life path
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To grab the indents that are facing the camera
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Go ahead and take a look at how we would do that
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So what I want to do is set up a postage stamp
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Set up so make a note
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Because we only want to read this village in one's especially since it's a heavier read
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Call this out
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Meme footage
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We can make it
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We can do that
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Make a postage stamp
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Weekend latest
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Make sure colours
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In footage
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That scene
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Luca
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Write this down here
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And what to do I don't know
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Is which we want to use a real lightsaber
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To grab these backward
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Former
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What's go ahead and get that started or make a light
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And then we will fight in our normal vector
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Position pass
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We can grab the camera
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Just make another in camera here connector
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Let's go ahead and make a point light for this
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Text that
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What connector make this a diffuse texture
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Alright
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Want to do here
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Is we want to try a position or a lights in such a way
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Only getting these hits on the bottom
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Make a position to points
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Fleecy
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And with this
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Go ahead and start moving around a bit
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Is something like this you want to be just near the end
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Stay here is a head check this out
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See what we have going on
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And what's your what happens if you start over nice and contrast
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An effect of this isn't shadow when is actually going to end up
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See if he starts getting this over I will try to grab
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Detail in the floor
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And I think I actually want to use two lights
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With my real ain't no to try and make sure we're getting all of this
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Awkward fixing detail
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Legacy mode
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I put in here and if you have a c note if a relay node can actually take multiple inputs
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Paste this point like
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And this one I'm going to go ahead and see
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Over
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To the other side just to make sure grabbing every single white
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Thomas off and on
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Where is illuminate some of these other sections here
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It's not too big of a deal that ruminating over here
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Because we just want to use this as a matter stencil
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Issues in our ground
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What's go ahead and bum up the intensity maybe 27.5
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Just got brighter
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In more detail in there
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Do the same on this light
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We have a bit of a format and the coughing is this is only going to pick up a what's face in care
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So what we can do with us is left
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This down a bit
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We can go ahead make a kir
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Al Pacino
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We can go ahead and stencil this reflect
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Look at this right here
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Set a 2 stencil
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And now Ashley cutting out
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Those areas
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Sweet but the still work so we'll strange
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And we can use this exact same texture break up that we were using before if we made it we may as well use it
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And will continue
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Give yourselves a bit of
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Taste in this reflection texture breaker
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Fighting our camera link into your camera
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Not to go ahead and just
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To play this
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Much much better
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Let's go ahead and just
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Comparabus
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With our explosion reflection here make sure it feels one to one so I think I'm going to do with you
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Just do a frame hold
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Play 90s early on
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Adjust a be roughly
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That's what it looks like and I think this is looking
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Pretty good and consistent
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That nice break up in here
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Losing all this text or maybe we want a bit more
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Let's go ahead with the syringe
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Bring it in centimetres detail on Porsche
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And was going to head and actually go to frame 100
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What's just turn explosion often on to compare our results
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And we can see that match the exact same detail
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Latifa
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Chemist
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On
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And you can see this is whining
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With RCD
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That is a beautiful thing to see
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Leave this honest go back to frame 17
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You're a bit of weird issue here
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And if you're looking at these reflections you can see that this is going
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What's the side
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Much more significantly
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Then these reflections do
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And why is that
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Well if we look to us
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Is perfectly vertically
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Even now
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Or
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Is Kent adult open this wasn't very nice
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Refraction for explosion because really you can tell that these lines
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Perfectly straight because
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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Then obviously much
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At this reflection
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You got back to Frank
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4
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You can see that these lines are kind of cancer
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The side a little
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Answer this is a great opportunity to learn about how we can use projection set-ups to actually stabilise
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Mollified
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What's your head and take a look at how we do that
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So
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We want to take a look right here
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At how we can stabilise this because what we want to do is stabilise
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H
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Add a blue Castle it's perfectly vertical
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And then a repositioning and retract it in
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Are vertical lines are all match
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Makita is off to the side so we have a reference go ahead and take a look at how we would do that
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Something to just copy and paste the set-up this is going to be a good starting point
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Acupuncture reconnect H camera
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Is all the way over
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That nice and plugged in now
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Let's delete this right now
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Type in r Project
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Despite this in right
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And now if we are friend
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There is no difference between this
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Andorra
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And I want to do is extract the UV map
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Of our projection card right
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And we can't see your projection for some reason
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Just cleared everything so it makes sense
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How to extract the uvs of a card
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Because
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Our image is actually stabilised on this plane
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What's go ahead and look at how we can do that
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To go ahead and change this projection mode to you V
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And now I'm getting the exact UV map texture
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4 card
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And if we start playing this your noticed that the element is pretty much perfectly stabilised
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What is your card is in the right position your ultimate will be nice and stay
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Obviously this is much too small to be used
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And was losing a lot of resolution here so do you
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Is we just want to scale this card down
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And tried to maximise the usefulness of ruv space
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Go ahead and put this in the middle
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Skills down a little bit
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Something like this I think we can take a look at a scan line now
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This is getting closer and if we start to play this we can see it's still nice and
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It's keeping the motion work in it too but now the issue that were running into is that
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This card is a square
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Sky landline is squishing it down so we need to make sure that we change the resolution of this
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A square UV tile
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And was changed US to UK
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And now we have this nice UV texture
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And the thing is if we take this exact card
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Copy and paste
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You can throw it with scanline render
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And connector Keira
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Just like this
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An honest scanline with changes back to our perspective
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This will save us from our camera
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If we a b here
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Difference between is 2 - that's going on that's why it's getting
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Attach
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And it's an exact same spot and it's going to travel through
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The entire time
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And that's because we were feeding into the card it's exact uvs from the previous scanline
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And so it's getting perfectly matte on the card with no need to Project
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No need to do anything that texture straight into our card 11 here
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And everything will line-up
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So now we can do some crazy
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On the stabilisers version
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This is where we can go ahead and grab driver
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And or multiply
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And start making some adjustments
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Go ahead make a mask
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Connect this
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What's just roughly drawn in what we had
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Definitely have to find it since the resolution is different but that's alright
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Military change this to noclip
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Just like this here bit
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Alright
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Now we have this
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And if we were to pipe this now into a render
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And take a look at the final result
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What's also this Apple
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Because against the resolution is different we need to change our blood is a bit
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40
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Something like that
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This was more blurry
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But take a look really cute you are a bit early
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Just so we can see all of this
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I was feeling much more in line with the rest if we go ahead and watch you compared with the previous
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You can see that that's why
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Help that was in our Elmers early
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Is now nice and line
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Awesome
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So this is really handy trick because we can't really do anything we want in here now and it's going to
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We made no shape Monsters change this rgba for sake of example
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And we just read the Swallows make weird
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Working
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Favourite Hero
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And back
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Crazy
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Now look at it right
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It would appear
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In our research
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RGB just so we don't get any of that in our original like we were saying it really doesn't
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Now we can see it's just a reflection and if we were to go ahead and play this what see that it's actually track
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Reflection the entirety
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We can go ahead and get rid of this weird :-)
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Now this is all lined up and all we have to do is we need to make sure that this
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Is about the same as what we had earlier
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Just be consistent
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With it
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I do like a little in Focus at the bottom here it does look like at the top we could use a little bit more
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Do you like that
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This is working
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There
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Sweets this reflection and it looks pretty awesome and maybe we can just a little bit
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These are quite so perfectly shark I like short they are but it's potentially will too much
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I just made a mistake there there's two keyframes we need to make sure we fix that before we forget
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Great it happens to everyone it's one of the most common mistakes
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Made in maths
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Go ahead and take a look right here at our
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Deep reflection
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This Arcade
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We have art texture applied
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Using rear light set up here that's a long way to the backward
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Chantries
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This is going to end up working pretty well
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Let's just give this a gate section a quick preview
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Scanline here
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And play the first 50 frames for sale
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Perfection is looking pretty good
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And now any changes we make to the effect that self will propagate correctly
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What's go ahead and get started on those Gait changes in our next video
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