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Original subtitles

And welcome back in this video take a look at updating some of the aspects of

And get some more environment interaction going

Let's go ahead and bring anything reference and see how we want to tweak our explosion

So we'll go ahead week 6 I have an explosion reference in here

Voluntary looked at last week

Change this to matt paint

Srgb that's fine

To head and started at 171

And we can see how much it's getting there's a big build up ass explosion happens

In slow motion but I think of that increase in brightness at the beginning of a Shar

What's go ahead to go over here and start working on getting that to match a little more closely

Go ahead and make or explosion Florida on the later films

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So Adam x here

Math note

Make sure just affecting our GP

And I'm not going to affect or exhaust this is fine we don't need to tweak that

Right now

And let's go ahead and girlfriend 175

Publi24

And I don't want to be the brightest at the Beginning so it's multiply that down to 1

Because I want it to grow I don't want to start at it's most intense state

Cruel

There's a pretty big

In brightness between you and your friends and I will set this one to four

Then boost the Swan at so there's not a big get there

Even higher

The Apex of explosion

Can pick

Here for her

I've got a couple more

And now it's bring it down to two

So I can feed out a little bit more smoothly

Let's go and take a look at this

Set my out point with o

Review asking a nice 5 frames per second thank you free renders

I think that works on Furious what would happen if we maybe even took this

Weather in beginning

Really double up to it

And you'll see we still have a bird with our atmosphere here will fix that and waiter

I might just ignore that one first train for now so little distracting

Call someone if this is maybe a little bit

Bring this down

Down to

I think something like this looks really good I like

We have our environment interaction here it's really taking over the blueness of the space like this

Really nice and hot in it so I think that's looking for tea darling good

I think that I'm pretty happy with that

Go ahead and just keep on looking here

Frame by frame

This is at 4

You kind of see a weird changing my then I think so it's Peter Cetera we actually

I think doggy fine will change this one two three as well

Not too much dinner to go ahead and play this

Explosion is looking good right now look at the horse shot to make sure

What to take with it

Sanel the Flames on

I'm a huge fan of how they work

I kind of feel detail worse like I really like this rolling texture that we had it makes this year

In the flames so I saw this

But the issue is it's part of explosion here

So just going to roughly mask that so we can control it separately

So what's the position of points here anywhere

Difficult to make

So we'll go up here position to points

PutLocker the way down for some reason that in

RP

Just going to do another reconcile 3D so we don't have to

Track in Iron Mask

Make an axis

And put it roughly

Skip this

Up

Doesn't need to be exact just close

So we have access

That

We can describe whatever random camera we want really quick because I'm going to delete

Access

Hope in our image here

Just needs to know the resolution

In order to correctly give us a 2D point in so that's why I just picked one that has h

Resolution

We can help create keyframes

And we might make sure that we're going for the whole range

That we have a tracked spotlights Go-Ahead disconnect this

And bring it down because I keep friends are baked in

So

Isolate in there something to make a Roald Dahl

And when we drop it should

Should be in the keyword

Sweet

Just do a little bit masking right here

Make sure that is covering the whole time

What are clipped to know for managers to make sure there's no issues

Down here

Great little bit more careful and that they're colour of

Different

Then the other something unify

A bit more

What's that isolated at the beginning there that's fine

Something like this should work

Let's go ahead and the Justice before our main colourcraft to get our flames alone

Because they will still be able to adjust the overall colour of an explosion and we will have to retweet

This colour

Change the motorcycle racing purple in there

Sitting pretty well

As always work this out

50 pixels are so

And we can just animate this mask off actually

Go ahead and set a key right here

And then we can set this to euro

Interested just that opacity quick

Flames don't really come on until little bit later

Alright our planes are not the same colour so now I also want to make sure that we are going to

Just

Do that every time

Make a multiply

I just want to kill these flames a bit

Lemon souffle work let's go ahead and find out

And every Brighton nurse because I don't feel like I feel like a source of illumination right now

The main problem with these is it doesn't feel like that in their environment and their product display

So what I think I'm going to do

Keep them

Up to a certain point

I said a keyframe

The land of explosion here

And I think I'll just go around here and flowy

Bring them down Taylor invisible

Residual claims that are dying down here

Can playlist really quick look like

I think something like that is fine after the explosion of dry return

Her and him

I don't think that's a Sarah lead looks

Realistic

So what say this is good for the fire especially in this

Cleaning up

That nasty

Nasty what's your favourite rendering

Still maintaining that detail

And I think the last thing I want to do is get a word explosion in erection

With our fun

Because I'm right now

Organism reacting to explosion my dinner

And let's see if we can go ahead and change that

So let's go in here

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Give herself some room in our atmosphere

And shuffle out are explosion

What can I use this explosion past year to be procedural information for

It will get brighter as the ocean gets brighter and darker as it fades away

Go ahead and this out to make a rough mask for us right now gonna stop using at 3

Here because now we're going to start a Justin what is going into that free render

Go ahead and start adjusting our rgba Sky

And copy and paste that down

And we want to modify or atmosphere based on the explosion

Let's go ahead and prank it up some you like 10 or so

Right now nothing is happening because we don't have an alpha channel

So what we can do as we can actually tell our emoji to use the red Channel

Azhar mask logo RGB red

Now you can see

Bad brightness

So this is probably way too much

You can go ahead

This is well

Like that

This is way too bright

Let's go ahead and bring that down a bit maybe to 6

Turn off and on and I'll make sure that we have the right colour and so we probably need

Actual

Just to make sure that's whining up nicely

And I will do whatever you want to do

In our texture instead

What's connect about over a noise texture and I'm not convinced this is actually do

Anything differently

It's so instead of going to make a colour correct

Affect our rgba Sky

We will discuss our

First let's go ahead and brightness up

That quite a bit that much

Because I bloody for texture on so that's why I'm using a contrast

Just

Change this

Starting some more colour in it

We can boost the value some

Just a little bit of saddle in there so I think it's going to end up looking pretty cool

Let's go ahead and preview list

You don't have any more so it is going to be a wolf

Cancel the beginning there but I think the idea is correct

Maybe what we need to do is modify that bit

And I think what's happening is

Since our explosion is passed a value of 1 in order

Funny looking mask for our colour correction the IELTS reading at 24

Let's go ahead and see if we can fix that because that is pretty crazy

And if that will fix the issue

And it looks like it is and that's because

These are so it's going to

Client image values 21

It's because the super bright start taking over that smooth gradation

I heard and maybe change this from 0 to 5 is that will still give us a bit more of the range

Should work let's go ahead and preview this now

Just make sure lighting is interacting with the Fog

Corsets pretty saddle but I do really like the effect that a tavern

Saddle illumination of there

What happen if you can't trust this I've even more

Yeah we can keep that

I think it looks nice

Then as exposure goes down or fog illumination also goes down

Arsenal we have this really hot explosion the whole time like we saw it

I think this is looking pretty sweet

Unified explosion colours a little bit adjusted the illumination amount and additive

Interactive frog updating or optical effects

Thank you very much for listening and I'll catch you in the next one

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