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And welcome back in this video take a look at updating some of the aspects of
And get some more environment interaction going
Let's go ahead and bring anything reference and see how we want to tweak our explosion
So we'll go ahead week 6 I have an explosion reference in here
Voluntary looked at last week
Change this to matt paint
Srgb that's fine
To head and started at 171
And we can see how much it's getting there's a big build up ass explosion happens
In slow motion but I think of that increase in brightness at the beginning of a Shar
What's go ahead to go over here and start working on getting that to match a little more closely
Go ahead and make or explosion Florida on the later films
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
So Adam x here
Math note
Make sure just affecting our GP
And I'm not going to affect or exhaust this is fine we don't need to tweak that
Right now
And let's go ahead and girlfriend 175
Publi24
And I don't want to be the brightest at the Beginning so it's multiply that down to 1
Because I want it to grow I don't want to start at it's most intense state
Cruel
There's a pretty big
In brightness between you and your friends and I will set this one to four
Then boost the Swan at so there's not a big get there
Even higher
The Apex of explosion
Can pick
Here for her
I've got a couple more
And now it's bring it down to two
So I can feed out a little bit more smoothly
Let's go and take a look at this
Set my out point with o
Review asking a nice 5 frames per second thank you free renders
I think that works on Furious what would happen if we maybe even took this
Weather in beginning
Really double up to it
And you'll see we still have a bird with our atmosphere here will fix that and waiter
I might just ignore that one first train for now so little distracting
Call someone if this is maybe a little bit
Bring this down
Down to
I think something like this looks really good I like
We have our environment interaction here it's really taking over the blueness of the space like this
Really nice and hot in it so I think that's looking for tea darling good
I think that I'm pretty happy with that
Go ahead and just keep on looking here
Frame by frame
This is at 4
You kind of see a weird changing my then I think so it's Peter Cetera we actually
I think doggy fine will change this one two three as well
Not too much dinner to go ahead and play this
Explosion is looking good right now look at the horse shot to make sure
What to take with it
Sanel the Flames on
I'm a huge fan of how they work
I kind of feel detail worse like I really like this rolling texture that we had it makes this year
In the flames so I saw this
But the issue is it's part of explosion here
So just going to roughly mask that so we can control it separately
So what's the position of points here anywhere
Difficult to make
So we'll go up here position to points
PutLocker the way down for some reason that in
RP
Just going to do another reconcile 3D so we don't have to
Track in Iron Mask
Make an axis
And put it roughly
Skip this
Up
Doesn't need to be exact just close
So we have access
That
We can describe whatever random camera we want really quick because I'm going to delete
Access
Hope in our image here
Just needs to know the resolution
In order to correctly give us a 2D point in so that's why I just picked one that has h
Resolution
We can help create keyframes
And we might make sure that we're going for the whole range
That we have a tracked spotlights Go-Ahead disconnect this
And bring it down because I keep friends are baked in
So
Isolate in there something to make a Roald Dahl
And when we drop it should
Should be in the keyword
Sweet
Just do a little bit masking right here
Make sure that is covering the whole time
What are clipped to know for managers to make sure there's no issues
Down here
Great little bit more careful and that they're colour of
Different
Then the other something unify
A bit more
What's that isolated at the beginning there that's fine
Something like this should work
Let's go ahead and the Justice before our main colourcraft to get our flames alone
Because they will still be able to adjust the overall colour of an explosion and we will have to retweet
This colour
Change the motorcycle racing purple in there
Sitting pretty well
As always work this out
50 pixels are so
And we can just animate this mask off actually
Go ahead and set a key right here
And then we can set this to euro
Interested just that opacity quick
Flames don't really come on until little bit later
Alright our planes are not the same colour so now I also want to make sure that we are going to
Just
Do that every time
Make a multiply
I just want to kill these flames a bit
Lemon souffle work let's go ahead and find out
And every Brighton nurse because I don't feel like I feel like a source of illumination right now
The main problem with these is it doesn't feel like that in their environment and their product display
So what I think I'm going to do
Keep them
Up to a certain point
I said a keyframe
The land of explosion here
And I think I'll just go around here and flowy
Bring them down Taylor invisible
Residual claims that are dying down here
Can playlist really quick look like
I think something like that is fine after the explosion of dry return
Her and him
I don't think that's a Sarah lead looks
Realistic
So what say this is good for the fire especially in this
Cleaning up
That nasty
Nasty what's your favourite rendering
Still maintaining that detail
And I think the last thing I want to do is get a word explosion in erection
With our fun
Because I'm right now
Organism reacting to explosion my dinner
And let's see if we can go ahead and change that
So let's go in here
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Give herself some room in our atmosphere
And shuffle out are explosion
What can I use this explosion past year to be procedural information for
It will get brighter as the ocean gets brighter and darker as it fades away
Go ahead and this out to make a rough mask for us right now gonna stop using at 3
Here because now we're going to start a Justin what is going into that free render
Go ahead and start adjusting our rgba Sky
And copy and paste that down
And we want to modify or atmosphere based on the explosion
Let's go ahead and prank it up some you like 10 or so
Right now nothing is happening because we don't have an alpha channel
So what we can do as we can actually tell our emoji to use the red Channel
Azhar mask logo RGB red
Now you can see
Bad brightness
So this is probably way too much
You can go ahead
This is well
Like that
This is way too bright
Let's go ahead and bring that down a bit maybe to 6
Turn off and on and I'll make sure that we have the right colour and so we probably need
Actual
Just to make sure that's whining up nicely
And I will do whatever you want to do
In our texture instead
What's connect about over a noise texture and I'm not convinced this is actually do
Anything differently
It's so instead of going to make a colour correct
Affect our rgba Sky
We will discuss our
First let's go ahead and brightness up
That quite a bit that much
Because I bloody for texture on so that's why I'm using a contrast
Just
Change this
Starting some more colour in it
We can boost the value some
Just a little bit of saddle in there so I think it's going to end up looking pretty cool
Let's go ahead and preview list
You don't have any more so it is going to be a wolf
Cancel the beginning there but I think the idea is correct
Maybe what we need to do is modify that bit
And I think what's happening is
Since our explosion is passed a value of 1 in order
Funny looking mask for our colour correction the IELTS reading at 24
Let's go ahead and see if we can fix that because that is pretty crazy
And if that will fix the issue
And it looks like it is and that's because
These are so it's going to
Client image values 21
It's because the super bright start taking over that smooth gradation
I heard and maybe change this from 0 to 5 is that will still give us a bit more of the range
Should work let's go ahead and preview this now
Just make sure lighting is interacting with the Fog
Corsets pretty saddle but I do really like the effect that a tavern
Saddle illumination of there
What happen if you can't trust this I've even more
Yeah we can keep that
I think it looks nice
Then as exposure goes down or fog illumination also goes down
Arsenal we have this really hot explosion the whole time like we saw it
I think this is looking pretty sweet
Unified explosion colours a little bit adjusted the illumination amount and additive
Interactive frog updating or optical effects
Thank you very much for listening and I'll catch you in the next one
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