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And welcome back in this video take a look at updating some of the aspects of
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And get some more environment interaction going
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Let's go ahead and bring anything reference and see how we want to tweak our explosion
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So we'll go ahead week 6 I have an explosion reference in here
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Voluntary looked at last week
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Change this to matt paint
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Srgb that's fine
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To head and started at 171
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And we can see how much it's getting there's a big build up ass explosion happens
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In slow motion but I think of that increase in brightness at the beginning of a Shar
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What's go ahead to go over here and start working on getting that to match a little more closely
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Go ahead and make or explosion Florida on the later films
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So Adam x here
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Math note
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Make sure just affecting our GP
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And I'm not going to affect or exhaust this is fine we don't need to tweak that
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Right now
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And let's go ahead and girlfriend 175
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Publi24
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And I don't want to be the brightest at the Beginning so it's multiply that down to 1
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Because I want it to grow I don't want to start at it's most intense state
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Cruel
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There's a pretty big
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In brightness between you and your friends and I will set this one to four
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Then boost the Swan at so there's not a big get there
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Even higher
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The Apex of explosion
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Can pick
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Here for her
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I've got a couple more
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And now it's bring it down to two
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So I can feed out a little bit more smoothly
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Let's go and take a look at this
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Set my out point with o
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Review asking a nice 5 frames per second thank you free renders
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I think that works on Furious what would happen if we maybe even took this
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Weather in beginning
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Really double up to it
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And you'll see we still have a bird with our atmosphere here will fix that and waiter
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I might just ignore that one first train for now so little distracting
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Call someone if this is maybe a little bit
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Bring this down
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Down to
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I think something like this looks really good I like
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We have our environment interaction here it's really taking over the blueness of the space like this
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Really nice and hot in it so I think that's looking for tea darling good
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I think that I'm pretty happy with that
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Go ahead and just keep on looking here
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Frame by frame
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This is at 4
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You kind of see a weird changing my then I think so it's Peter Cetera we actually
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I think doggy fine will change this one two three as well
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Not too much dinner to go ahead and play this
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Explosion is looking good right now look at the horse shot to make sure
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What to take with it
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Sanel the Flames on
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I'm a huge fan of how they work
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I kind of feel detail worse like I really like this rolling texture that we had it makes this year
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In the flames so I saw this
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But the issue is it's part of explosion here
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So just going to roughly mask that so we can control it separately
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So what's the position of points here anywhere
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Difficult to make
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So we'll go up here position to points
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PutLocker the way down for some reason that in
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RP
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Just going to do another reconcile 3D so we don't have to
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Track in Iron Mask
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Make an axis
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And put it roughly
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Skip this
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Up
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Doesn't need to be exact just close
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So we have access
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That
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We can describe whatever random camera we want really quick because I'm going to delete
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Access
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Hope in our image here
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Just needs to know the resolution
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In order to correctly give us a 2D point in so that's why I just picked one that has h
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Resolution
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We can help create keyframes
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And we might make sure that we're going for the whole range
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That we have a tracked spotlights Go-Ahead disconnect this
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And bring it down because I keep friends are baked in
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So
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Isolate in there something to make a Roald Dahl
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And when we drop it should
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Should be in the keyword
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Sweet
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Just do a little bit masking right here
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Make sure that is covering the whole time
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What are clipped to know for managers to make sure there's no issues
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Down here
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Great little bit more careful and that they're colour of
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Different
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Then the other something unify
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A bit more
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What's that isolated at the beginning there that's fine
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Something like this should work
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Let's go ahead and the Justice before our main colourcraft to get our flames alone
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Because they will still be able to adjust the overall colour of an explosion and we will have to retweet
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This colour
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Change the motorcycle racing purple in there
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Sitting pretty well
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As always work this out
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50 pixels are so
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And we can just animate this mask off actually
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Go ahead and set a key right here
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And then we can set this to euro
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Interested just that opacity quick
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Flames don't really come on until little bit later
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Alright our planes are not the same colour so now I also want to make sure that we are going to
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Just
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Do that every time
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Make a multiply
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I just want to kill these flames a bit
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Lemon souffle work let's go ahead and find out
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And every Brighton nurse because I don't feel like I feel like a source of illumination right now
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The main problem with these is it doesn't feel like that in their environment and their product display
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So what I think I'm going to do
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Keep them
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Up to a certain point
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I said a keyframe
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The land of explosion here
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And I think I'll just go around here and flowy
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Bring them down Taylor invisible
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Residual claims that are dying down here
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Can playlist really quick look like
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I think something like that is fine after the explosion of dry return
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Her and him
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I don't think that's a Sarah lead looks
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Realistic
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So what say this is good for the fire especially in this
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Cleaning up
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That nasty
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Nasty what's your favourite rendering
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Still maintaining that detail
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And I think the last thing I want to do is get a word explosion in erection
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With our fun
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Because I'm right now
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Organism reacting to explosion my dinner
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And let's see if we can go ahead and change that
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So let's go in here
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Subtitled by
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Give herself some room in our atmosphere
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And shuffle out are explosion
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What can I use this explosion past year to be procedural information for
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It will get brighter as the ocean gets brighter and darker as it fades away
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Go ahead and this out to make a rough mask for us right now gonna stop using at 3
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Here because now we're going to start a Justin what is going into that free render
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Go ahead and start adjusting our rgba Sky
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And copy and paste that down
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And we want to modify or atmosphere based on the explosion
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Let's go ahead and prank it up some you like 10 or so
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Right now nothing is happening because we don't have an alpha channel
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So what we can do as we can actually tell our emoji to use the red Channel
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Azhar mask logo RGB red
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Now you can see
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Bad brightness
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So this is probably way too much
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You can go ahead
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This is well
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Like that
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This is way too bright
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Let's go ahead and bring that down a bit maybe to 6
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Turn off and on and I'll make sure that we have the right colour and so we probably need
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Actual
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Just to make sure that's whining up nicely
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And I will do whatever you want to do
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In our texture instead
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What's connect about over a noise texture and I'm not convinced this is actually do
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Anything differently
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It's so instead of going to make a colour correct
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Affect our rgba Sky
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We will discuss our
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First let's go ahead and brightness up
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That quite a bit that much
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Because I bloody for texture on so that's why I'm using a contrast
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Just
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Change this
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Starting some more colour in it
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We can boost the value some
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Just a little bit of saddle in there so I think it's going to end up looking pretty cool
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Let's go ahead and preview list
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You don't have any more so it is going to be a wolf
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Cancel the beginning there but I think the idea is correct
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Maybe what we need to do is modify that bit
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And I think what's happening is
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Since our explosion is passed a value of 1 in order
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Funny looking mask for our colour correction the IELTS reading at 24
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Let's go ahead and see if we can fix that because that is pretty crazy
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And if that will fix the issue
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And it looks like it is and that's because
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These are so it's going to
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Client image values 21
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It's because the super bright start taking over that smooth gradation
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I heard and maybe change this from 0 to 5 is that will still give us a bit more of the range
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Should work let's go ahead and preview this now
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Just make sure lighting is interacting with the Fog
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Corsets pretty saddle but I do really like the effect that a tavern
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Saddle illumination of there
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What happen if you can't trust this I've even more
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Yeah we can keep that
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I think it looks nice
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Then as exposure goes down or fog illumination also goes down
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Arsenal we have this really hot explosion the whole time like we saw it
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I think this is looking pretty sweet
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Unified explosion colours a little bit adjusted the illumination amount and additive
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Interactive frog updating or optical effects
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Thank you very much for listening and I'll catch you in the next one
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