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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:06,656 And welcome back in this video take a look at updating some of the aspects of 2 00:00:06,912 --> 00:00:10,496 And get some more environment interaction going 3 00:00:10,752 --> 00:00:16,640 Let's go ahead and bring anything reference and see how we want to tweak our explosion 4 00:00:17,152 --> 00:00:22,016 So we'll go ahead week 6 I have an explosion reference in here 5 00:00:22,528 --> 00:00:24,576 Voluntary looked at last week 6 00:00:25,088 --> 00:00:27,648 Change this to matt paint 7 00:00:27,904 --> 00:00:30,464 Srgb that's fine 8 00:00:33,280 --> 00:00:36,864 To head and started at 171 9 00:00:38,400 --> 00:00:44,544 And we can see how much it's getting there's a big build up ass explosion happens 10 00:00:44,800 --> 00:00:50,944 In slow motion but I think of that increase in brightness at the beginning of a Shar 11 00:00:51,200 --> 00:00:56,576 What's go ahead to go over here and start working on getting that to match a little more closely 12 00:00:57,344 --> 00:01:01,293 Go ahead and make or explosion Florida on the later films 13 00:01:01,295 --> 00:01:03,643 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 14 00:01:03,644 --> 00:01:04,768 So Adam x here 15 00:01:09,376 --> 00:01:10,400 Math note 16 00:01:10,656 --> 00:01:13,472 Make sure just affecting our GP 17 00:01:13,728 --> 00:01:18,080 And I'm not going to affect or exhaust this is fine we don't need to tweak that 18 00:01:18,848 --> 00:01:20,128 Right now 19 00:01:21,408 --> 00:01:25,760 And let's go ahead and girlfriend 175 20 00:01:27,040 --> 00:01:29,344 Publi24 21 00:01:29,856 --> 00:01:34,976 And I don't want to be the brightest at the Beginning so it's multiply that down to 1 22 00:01:35,744 --> 00:01:40,608 Because I want it to grow I don't want to start at it's most intense state 23 00:01:41,632 --> 00:01:42,656 Cruel 24 00:01:43,168 --> 00:01:44,448 There's a pretty big 25 00:01:45,984 --> 00:01:49,824 In brightness between you and your friends and I will set this one to four 26 00:01:50,592 --> 00:01:54,944 Then boost the Swan at so there's not a big get there 27 00:01:56,992 --> 00:01:58,272 Even higher 28 00:01:59,552 --> 00:02:03,136 The Apex of explosion 29 00:02:03,904 --> 00:02:04,672 Can pick 30 00:02:04,928 --> 00:02:07,232 Here for her 31 00:02:11,072 --> 00:02:13,376 I've got a couple more 32 00:02:15,424 --> 00:02:18,752 And now it's bring it down to two 33 00:02:19,008 --> 00:02:22,336 So I can feed out a little bit more smoothly 34 00:02:22,848 --> 00:02:24,640 Let's go and take a look at this 35 00:02:25,152 --> 00:02:26,944 Set my out point with o 36 00:02:27,712 --> 00:02:31,296 Review asking a nice 5 frames per second thank you free renders 37 00:02:34,368 --> 00:02:38,208 I think that works on Furious what would happen if we maybe even took this 38 00:02:38,464 --> 00:02:40,512 Weather in beginning 39 00:02:40,768 --> 00:02:42,560 Really double up to it 40 00:02:43,328 --> 00:02:48,192 And you'll see we still have a bird with our atmosphere here will fix that and waiter 41 00:02:48,448 --> 00:02:52,544 I might just ignore that one first train for now so little distracting 42 00:02:54,592 --> 00:02:56,640 Call someone if this is maybe a little bit 43 00:02:58,688 --> 00:03:00,224 Bring this down 44 00:03:01,760 --> 00:03:03,552 Down to 45 00:03:07,648 --> 00:03:11,232 I think something like this looks really good I like 46 00:03:11,488 --> 00:03:17,376 We have our environment interaction here it's really taking over the blueness of the space like this 47 00:03:17,888 --> 00:03:22,752 Really nice and hot in it so I think that's looking for tea darling good 48 00:03:25,824 --> 00:03:28,128 I think that I'm pretty happy with that 49 00:03:28,384 --> 00:03:30,432 Go ahead and just keep on looking here 50 00:03:31,456 --> 00:03:33,504 Frame by frame 51 00:03:34,784 --> 00:03:37,344 This is at 4 52 00:03:37,600 --> 00:03:42,720 You kind of see a weird changing my then I think so it's Peter Cetera we actually 53 00:03:44,000 --> 00:03:47,584 I think doggy fine will change this one two three as well 54 00:03:48,096 --> 00:03:50,912 Not too much dinner to go ahead and play this 55 00:03:52,192 --> 00:03:58,336 Explosion is looking good right now look at the horse shot to make sure 56 00:03:58,592 --> 00:04:00,128 What to take with it 57 00:04:02,944 --> 00:04:07,808 Sanel the Flames on 58 00:04:08,320 --> 00:04:11,392 I'm a huge fan of how they work 59 00:04:11,648 --> 00:04:17,791 I kind of feel detail worse like I really like this rolling texture that we had it makes this year 60 00:04:18,047 --> 00:04:24,191 In the flames so I saw this 61 00:04:24,447 --> 00:04:27,519 But the issue is it's part of explosion here 62 00:04:28,287 --> 00:04:32,383 So just going to roughly mask that so we can control it separately 63 00:04:32,895 --> 00:04:35,967 So what's the position of points here anywhere 64 00:04:36,223 --> 00:04:40,319 Difficult to make 65 00:04:40,831 --> 00:04:43,903 So we'll go up here position to points 66 00:04:45,695 --> 00:04:50,047 PutLocker the way down for some reason that in 67 00:04:51,583 --> 00:04:52,607 RP 68 00:04:55,167 --> 00:04:59,775 Just going to do another reconcile 3D so we don't have to 69 00:05:00,287 --> 00:05:02,847 Track in Iron Mask 70 00:05:03,103 --> 00:05:04,639 Make an axis 71 00:05:04,895 --> 00:05:07,967 And put it roughly 72 00:05:08,479 --> 00:05:10,015 Skip this 73 00:05:10,271 --> 00:05:11,295 Up 74 00:05:11,807 --> 00:05:14,111 Doesn't need to be exact just close 75 00:05:14,623 --> 00:05:16,671 So we have access 76 00:05:16,927 --> 00:05:17,951 That 77 00:05:18,719 --> 00:05:24,095 We can describe whatever random camera we want really quick because I'm going to delete 78 00:05:24,351 --> 00:05:25,887 Access 79 00:05:27,423 --> 00:05:29,983 Hope in our image here 80 00:05:31,007 --> 00:05:33,567 Just needs to know the resolution 81 00:05:33,823 --> 00:05:39,967 In order to correctly give us a 2D point in so that's why I just picked one that has h 82 00:05:40,223 --> 00:05:40,991 Resolution 83 00:05:41,503 --> 00:05:43,807 We can help create keyframes 84 00:05:45,087 --> 00:05:48,415 And we might make sure that we're going for the whole range 85 00:05:50,719 --> 00:05:54,815 That we have a tracked spotlights Go-Ahead disconnect this 86 00:05:55,839 --> 00:05:58,911 And bring it down because I keep friends are baked in 87 00:06:02,751 --> 00:06:03,519 So 88 00:06:04,287 --> 00:06:07,615 Isolate in there something to make a Roald Dahl 89 00:06:08,127 --> 00:06:10,943 And when we drop it should 90 00:06:11,711 --> 00:06:13,247 Should be in the keyword 91 00:06:17,343 --> 00:06:18,111 Sweet 92 00:06:18,623 --> 00:06:21,695 Just do a little bit masking right here 93 00:06:21,951 --> 00:06:23,999 Make sure that is covering the whole time 94 00:06:24,767 --> 00:06:28,863 What are clipped to know for managers to make sure there's no issues 95 00:06:30,399 --> 00:06:31,935 Down here 96 00:06:35,007 --> 00:06:41,151 Great little bit more careful and that they're colour of 97 00:06:41,407 --> 00:06:42,943 Different 98 00:06:43,199 --> 00:06:47,295 Then the other something unify 99 00:06:48,063 --> 00:06:49,343 A bit more 100 00:06:50,623 --> 00:06:53,951 What's that isolated at the beginning there that's fine 101 00:06:54,207 --> 00:06:56,511 Something like this should work 102 00:06:56,767 --> 00:07:02,911 Let's go ahead and the Justice before our main colourcraft to get our flames alone 103 00:07:07,007 --> 00:07:12,127 Because they will still be able to adjust the overall colour of an explosion and we will have to retweet 104 00:07:12,383 --> 00:07:13,407 This colour 105 00:07:13,919 --> 00:07:17,247 Change the motorcycle racing purple in there 106 00:07:19,295 --> 00:07:21,087 Sitting pretty well 107 00:07:21,343 --> 00:07:23,391 As always work this out 108 00:07:23,647 --> 00:07:25,695 50 pixels are so 109 00:07:28,511 --> 00:07:32,351 And we can just animate this mask off actually 110 00:07:33,119 --> 00:07:36,703 Go ahead and set a key right here 111 00:07:39,007 --> 00:07:42,079 And then we can set this to euro 112 00:07:44,383 --> 00:07:46,943 Interested just that opacity quick 113 00:07:50,015 --> 00:07:54,111 Flames don't really come on until little bit later 114 00:07:58,463 --> 00:08:04,607 Alright our planes are not the same colour so now I also want to make sure that we are going to 115 00:08:04,863 --> 00:08:06,655 Just 116 00:08:07,167 --> 00:08:08,447 Do that every time 117 00:08:08,703 --> 00:08:09,983 Make a multiply 118 00:08:10,239 --> 00:08:13,311 I just want to kill these flames a bit 119 00:08:13,823 --> 00:08:17,919 Lemon souffle work let's go ahead and find out 120 00:08:19,967 --> 00:08:26,111 And every Brighton nurse because I don't feel like I feel like a source of illumination right now 121 00:08:26,367 --> 00:08:32,511 The main problem with these is it doesn't feel like that in their environment and their product display 122 00:08:32,767 --> 00:08:34,303 So what I think I'm going to do 123 00:08:36,095 --> 00:08:37,375 Keep them 124 00:08:37,631 --> 00:08:39,423 Up to a certain point 125 00:08:39,679 --> 00:08:41,471 I said a keyframe 126 00:08:42,239 --> 00:08:45,055 The land of explosion here 127 00:08:45,567 --> 00:08:49,663 And I think I'll just go around here and flowy 128 00:08:50,431 --> 00:08:52,991 Bring them down Taylor invisible 129 00:08:54,527 --> 00:08:58,367 Residual claims that are dying down here 130 00:08:59,647 --> 00:09:02,207 Can playlist really quick look like 131 00:09:03,999 --> 00:09:10,143 I think something like that is fine after the explosion of dry return 132 00:09:10,399 --> 00:09:16,543 Her and him 133 00:09:16,799 --> 00:09:18,847 I don't think that's a Sarah lead looks 134 00:09:19,103 --> 00:09:19,871 Realistic 135 00:09:20,127 --> 00:09:26,271 So what say this is good for the fire especially in this 136 00:09:26,527 --> 00:09:28,063 Cleaning up 137 00:09:28,319 --> 00:09:29,599 That nasty 138 00:09:29,855 --> 00:09:31,903 Nasty what's your favourite rendering 139 00:09:35,231 --> 00:09:38,047 Still maintaining that detail 140 00:09:38,303 --> 00:09:43,935 And I think the last thing I want to do is get a word explosion in erection 141 00:09:44,191 --> 00:09:45,471 With our fun 142 00:09:45,727 --> 00:09:47,519 Because I'm right now 143 00:09:47,775 --> 00:09:52,639 Organism reacting to explosion my dinner 144 00:09:53,151 --> 00:09:56,223 And let's see if we can go ahead and change that 145 00:09:56,735 --> 00:09:59,295 So let's go in here 146 00:10:00,345 --> 00:10:02,248 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 147 00:10:02,250 --> 00:10:02,879 Give herself some room in our atmosphere 148 00:10:03,903 --> 00:10:07,743 And shuffle out are explosion 149 00:10:08,255 --> 00:10:14,399 What can I use this explosion past year to be procedural information for 150 00:10:14,655 --> 00:10:20,031 It will get brighter as the ocean gets brighter and darker as it fades away 151 00:10:20,799 --> 00:10:26,943 Go ahead and this out to make a rough mask for us right now gonna stop using at 3 152 00:10:27,199 --> 00:10:32,063 Here because now we're going to start a Justin what is going into that free render 153 00:10:32,319 --> 00:10:38,463 Go ahead and start adjusting our rgba Sky 154 00:10:38,719 --> 00:10:41,791 And copy and paste that down 155 00:10:42,047 --> 00:10:46,655 And we want to modify or atmosphere based on the explosion 156 00:10:47,423 --> 00:10:51,775 Let's go ahead and prank it up some you like 10 or so 157 00:10:52,287 --> 00:10:55,871 Right now nothing is happening because we don't have an alpha channel 158 00:10:56,127 --> 00:11:00,991 So what we can do as we can actually tell our emoji to use the red Channel 159 00:11:01,503 --> 00:11:04,319 Azhar mask logo RGB red 160 00:11:05,343 --> 00:11:06,367 Now you can see 161 00:11:06,623 --> 00:11:07,903 Bad brightness 162 00:11:08,159 --> 00:11:11,231 So this is probably way too much 163 00:11:11,487 --> 00:11:12,767 You can go ahead 164 00:11:14,047 --> 00:11:15,839 This is well 165 00:11:16,351 --> 00:11:18,143 Like that 166 00:11:19,679 --> 00:11:21,983 This is way too bright 167 00:11:22,239 --> 00:11:26,847 Let's go ahead and bring that down a bit maybe to 6 168 00:11:27,359 --> 00:11:33,503 Turn off and on and I'll make sure that we have the right colour and so we probably need 169 00:11:33,759 --> 00:11:35,295 Actual 170 00:11:35,551 --> 00:11:38,367 Just to make sure that's whining up nicely 171 00:11:39,135 --> 00:11:42,975 And I will do whatever you want to do 172 00:11:43,487 --> 00:11:46,047 In our texture instead 173 00:11:46,559 --> 00:11:52,703 What's connect about over a noise texture and I'm not convinced this is actually do 174 00:11:52,959 --> 00:11:54,239 Anything differently 175 00:11:54,495 --> 00:11:57,311 It's so instead of going to make a colour correct 176 00:11:57,567 --> 00:12:00,127 Affect our rgba Sky 177 00:12:00,895 --> 00:12:04,735 We will discuss our 178 00:12:07,039 --> 00:12:09,599 First let's go ahead and brightness up 179 00:12:11,391 --> 00:12:14,975 That quite a bit that much 180 00:12:16,255 --> 00:12:21,631 Because I bloody for texture on so that's why I'm using a contrast 181 00:12:22,143 --> 00:12:23,423 Just 182 00:12:23,935 --> 00:12:25,471 Change this 183 00:12:28,799 --> 00:12:31,103 Starting some more colour in it 184 00:12:34,431 --> 00:12:36,991 We can boost the value some 185 00:12:41,087 --> 00:12:46,975 Just a little bit of saddle in there so I think it's going to end up looking pretty cool 186 00:12:51,327 --> 00:12:53,887 Let's go ahead and preview list 187 00:12:54,143 --> 00:13:00,287 You don't have any more so it is going to be a wolf 188 00:13:00,543 --> 00:13:04,639 Cancel the beginning there but I think the idea is correct 189 00:13:06,431 --> 00:13:11,551 Maybe what we need to do is modify that bit 190 00:13:12,319 --> 00:13:14,111 And I think what's happening is 191 00:13:14,367 --> 00:13:20,511 Since our explosion is passed a value of 1 in order 192 00:13:20,767 --> 00:13:26,399 Funny looking mask for our colour correction the IELTS reading at 24 193 00:13:26,655 --> 00:13:31,263 Let's go ahead and see if we can fix that because that is pretty crazy 194 00:13:31,519 --> 00:13:35,359 And if that will fix the issue 195 00:13:35,615 --> 00:13:41,759 And it looks like it is and that's because 196 00:13:42,015 --> 00:13:46,879 These are so it's going to 197 00:13:47,135 --> 00:13:50,207 Client image values 21 198 00:13:50,463 --> 00:13:55,839 It's because the super bright start taking over that smooth gradation 199 00:13:56,095 --> 00:14:02,239 I heard and maybe change this from 0 to 5 is that will still give us a bit more of the range 200 00:14:03,775 --> 00:14:06,591 Should work let's go ahead and preview this now 201 00:14:06,847 --> 00:14:10,175 Just make sure lighting is interacting with the Fog 202 00:14:11,455 --> 00:14:16,575 Corsets pretty saddle but I do really like the effect that a tavern 203 00:14:16,831 --> 00:14:19,135 Saddle illumination of there 204 00:14:19,391 --> 00:14:21,951 What happen if you can't trust this I've even more 205 00:14:22,975 --> 00:14:24,255 Yeah we can keep that 206 00:14:24,511 --> 00:14:25,791 I think it looks nice 207 00:14:27,071 --> 00:14:31,679 Then as exposure goes down or fog illumination also goes down 208 00:14:32,447 --> 00:14:36,799 Arsenal we have this really hot explosion the whole time like we saw it 209 00:14:38,335 --> 00:14:41,919 I think this is looking pretty sweet 210 00:14:42,943 --> 00:14:49,087 Unified explosion colours a little bit adjusted the illumination amount and additive 211 00:14:49,343 --> 00:14:55,487 Interactive frog updating or optical effects 212 00:14:55,743 --> 00:14:58,559 Thank you very much for listening and I'll catch you in the next one 16354

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