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Hello there and welcome
In this video
Over the shop on their own and start looking at how to manage multilayer exr
I have the setup in the front of a Siri that's going to show us exactly how we can use the shop
What's make 1 really quick water type in shuffle
And by default it's not going to do anything
And it's worth mentioning really quickly here is that a nuke 12.1
How the shuffle note interface looks a little bit
Has all the same basic functionalit
They just read out it's in her face so it's a little bit easier to use and visually understand what exactly is
If you're using the standard shuffle mode from an early anuki can stuff follow along the functionality
The same it's just a little bit
Silver shovel
What exactly is The Shuffle
4
The Shuffle mode allows us to mix and match or various layers and channels in nuke
We can expose underlying layers with image data
Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1
And also feed data into those underlying layers or create new ones and tired
This is one of my greatest strengths and it absolutely excels at managing this multi-layered data
It's so good I love it and there's so many things you can do with
Incredible
So before we get to talking about those multi-layered files but first talk about shuffling or channels within
Single layer
Each of these connections here represents a channel input
NN18 0hr
You can cry a red.in is going out to RGB
And so we could actually just turn off
Or rgba
Look like that
All of our red data
There's no red
Anywhere in Ark
Similarly we could tell her rgba read data
To go straight away
Ads red
Everywhere in r
Let's go ahead and reconnect this sore red is red
I'd like to talk a little bit about this naming
Because what we have here is a combination of the layer mean
And the underlying share
Innocence we have rgba dark red
Rgba is the lair
End up
Is this
Halo
Within this layer
And what's the difference between channels and layers
Channels contain your Image day
That's where the actual pixels are being store
And then layers
Store channels within
So they really just a group of 2
64
Liar
Is RGB a that's what we've been working in this entire time during our class and contains as we
The red green blue and Alfred
And so as we look through are available layers we can see that each channel has unique name
In relation to its lair
Just go ahead and reconnect this quickly
Dragon bear
Nice little shortcut as of new
12.1
So we can use this not only to turn off and on or trainers
But we can also mix and match the channels that were you
So let's say we wanted our read channel input
To drive all of our other
So we can do
Click
Dragonkin
Now our red is going into our green and put
Are blue and white
So if we look at the values here you can see that they're all the exact same as the red
Because that was the basis
If you wanted to we can also just expose our red Dead
By turning off or other
She knows
I'll go ahead and
Get back
Original image
Certainly used for when you're just working with a single channel you can see we just
Are green and blue channels here
By crossing the streams are Greening
Blue
Feeding or green that has
Ring
And if we wanted to
Say I want my alpha to the original we can go ahead and just
Next step down here now feel like her Alpha
It's just where we had red it's the exact same thing
Oftentimes when you receive match.com in a red green and blue format so you can have 3 maths in 1 in
And The Shuffle mode is how you get those colors
Into the Alpha
Just like this
You can see where red is .3 Alpha
What's the most basic usage of a shuffle mode
But you can use it to do more than this
You can actually combine different layers
From other pieces of furniture
What's go ahead in May
Colour
Wheel
Quickly
That's nice well for us
And we can actually connect this to our a pipe in our shop
A quick announcement for her friends or not using the nuke 12.1 shuffle node you'll need to use a shuffle
In order to do worry
In new 12.1 they can bind the shuffle copy in The Shuffle into one
Until you're syrup about this doesn't do any
We can say
I want to know
Mighty pipe
Look at the rgba layer
And you'll see it brings up all the channels within associated layer
And we can take the red from us colour wheel
And put it in our current view
And now we can see we've replaced the red
Input
With Siri
In colour beyond
So you can see if we just look at a red chain on here there's absolutely
0 difference between these two
And this is a very powerful usage
Of the shore
A very common used for this
Is say
We wanted to use this Alpha
We want to use this RGB
Well we can just pay for alpha channel in here
And it has copied that over
Again this is not premultiplied and so we can help promote after
You can see me now
Applied and ready to go in
I would say that copying over your alpha channel from input input is the most common way to
Is the shop on the road when it comes to Virgin
Inputs but that's not the only reason the shuffle mode exist
By far in large the biggest used for is when it comes to multilayer exr renders
Let's go ahead and just bring in an exam
From this week
We have this exr
And it contains multiple layers of RGB information for us to use
We can view these by clicking on this layer dropdown
And we can see all the layers that exist
With
Let's go ahead and select rgba back blue
And you can see now just viewing the RGB of just this layer
We can shuffle any one of these to figure out exactly what is going on and all of our layers
And you can see these for a bunch of lightning
So how do we get this in RGB
Make a shuffle mode
And then we need to select the input layer that matches the date out that we were
So this case what's Crab At The lair rgba moon
And then it will output
The Moonlight
Into your rgba data
We're not in that channel were in amine or GBH
And this is the channel that we always want to use when rendering our final product
Commonly when you do this it will get rid of your alpha
And that's because if you look to rgba moon in 4 player
Actually doesn't have an Alpha
On this case what we want to do is also loading or be pipes rgba channel
And then type R
And now this will retain it's original
Will go up in a be here just to prove that
And so there is just so much power in the shop on the road and we're gonna go into how we use it to combine multi-layered
Throughout
You're really going to see just
I'll say you wanted to see all of the Lights
We can use
A layer
Contacts
And what does what do you put piping in here
Most liked show layer name
And won't be able to see
All of the layers that exist within
Current employer
Something very easy to identify what you're looking for
As you're shuffling your language
And multilayer exr
The bedrock of CG compositing we use those to adjust lighting
Will you stand to adjust material properties and working and get into that in the next video
Next layering system is just so powerful and we're gonna see exactly how powerful it will be
In becoming
So let's move on and let's start talking about how exactly we can combine these layers together
By talking about the material property split up
In our next video
Thank you very much for listening and I'll catch you in the
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