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These are the user uploaded subtitles that are being translated: 1 00:00:00,512 --> 00:00:02,048 Hello there 2 00:00:02,304 --> 00:00:08,192 In this video silver how to use our position in point passes to light a 3D c 3 00:00:11,008 --> 00:00:12,032 Let's get started 4 00:00:12,288 --> 00:00:18,432 Just a copy of our ft Ed Sheeran Decameron just going to do this after the size we can 5 00:00:18,688 --> 00:00:20,736 Market quarter by everything else going 6 00:00:22,016 --> 00:00:24,832 So the real like no go ahead and make one really 7 00:00:25,344 --> 00:00:31,488 So the real light node has four inputs it looks like it only has to you but that's because you need to connect to these 8 00:00:31,744 --> 00:00:33,024 The other two 9 00:00:33,536 --> 00:00:35,584 So what we might know does 10 00:00:35,840 --> 00:00:38,144 Is it will take be normal past for Miranda 11 00:00:38,400 --> 00:00:40,448 And the position pass for under 12 00:00:40,704 --> 00:00:43,520 And it will take a series of 3D lights in 8 13 00:00:43,776 --> 00:00:45,312 We like yours 14 00:00:46,080 --> 00:00:49,664 What's take a look at this type of Colour in here 15 00:00:49,920 --> 00:00:52,992 Put normal pass 16 00:00:53,248 --> 00:00:55,040 Along with our 17 00:00:57,088 --> 00:01:00,525 Head and make a position of points just so we can see this 18 00:01:00,527 --> 00:01:03,003 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 19 00:01:03,004 --> 00:01:02,464 B more clearly 20 00:01:02,720 --> 00:01:05,536 You'll know how to use the usual put in 21 00:01:06,048 --> 00:01:08,352 RPM 22 00:01:10,656 --> 00:01:13,216 Right Surveyors or position pass 23 00:01:13,472 --> 00:01:17,056 Head and make a 3D light I'm gonna make a point 24 00:01:19,360 --> 00:01:21,152 Write in 25 00:01:21,408 --> 00:01:22,688 Get into the middle 26 00:01:26,272 --> 00:01:26,784 Michelin 27 00:01:27,040 --> 00:01:27,552 15 28 00:01:27,808 --> 00:01:28,576 Nicely 29 00:01:31,136 --> 00:01:33,952 Let's go to the light mode and connector set 30 00:01:34,976 --> 00:01:36,512 So that's what goes straight to Blue 31 00:01:37,024 --> 00:01:42,144 That's because we need a couple more inputs here's that secret input that I talked about that would show 32 00:01:42,656 --> 00:01:45,216 Go ahead and type that into a scene camera 33 00:01:45,472 --> 00:01:48,544 And then finally this is looking for a 34 00:01:49,056 --> 00:01:50,592 What's just use a 35 00:01:51,104 --> 00:01:52,384 Please material that's a shame 36 00:01:52,640 --> 00:01:53,408 If you work in 37 00:01:53,664 --> 00:01:58,272 3D you can see all the lights 38 00:01:58,784 --> 00:02:01,600 Was going to use a straightforward diffuse shader right now 39 00:02:02,880 --> 00:02:05,184 Alright now you can see this point 40 00:02:05,440 --> 00:02:09,024 Is actually trying to Relight our scene 41 00:02:09,536 --> 00:02:11,072 Go ahead and move this around 42 00:02:11,328 --> 00:02:12,608 In 3D space 43 00:02:12,864 --> 00:02:14,656 And it's going to attempt 44 00:02:14,912 --> 00:02:16,448 To illuminate our scene 45 00:02:17,216 --> 00:02:20,544 And so this light off the bed is not very realistic 46 00:02:20,800 --> 00:02:23,104 For a few reasons the first is 47 00:02:23,616 --> 00:02:24,640 H 48 00:02:24,896 --> 00:02:28,736 Is not correct real lights have an exponential fall off 49 00:02:28,992 --> 00:02:30,784 So why use quadratic 50 00:02:31,296 --> 00:02:34,624 Your secrets really dark so we need for intensity 51 00:02:35,136 --> 00:02:41,280 Quite a bit and now we can tell very obviously we are the source of our like was previously 52 00:02:41,536 --> 00:02:43,072 You couldn't really tell us where the sun 53 00:02:43,328 --> 00:02:45,376 What's the first step to getting their stuff 54 00:02:45,632 --> 00:02:46,912 A little bit more 55 00:02:47,168 --> 00:02:49,728 And now you can see we just have this edition 56 00:02:49,984 --> 00:02:50,752 White passing 57 00:02:51,520 --> 00:02:53,568 Is scooter tour round a bit 58 00:02:54,336 --> 00:02:57,664 And the simplest way of using this is all just 59 00:03:00,480 --> 00:03:04,320 Is you put that point like then you can just go ahead 60 00:03:04,576 --> 00:03:05,600 What's this over 61 00:03:06,368 --> 00:03:06,880 You're free 62 00:03:09,952 --> 00:03:11,488 And now you've added another 63 00:03:11,744 --> 00:03:17,888 We can go ahead and move our lives around the sake of Cena and you can see it's just rewilding different parts of our 64 00:03:18,656 --> 00:03:20,448 Also this can come in handy 65 00:03:20,960 --> 00:03:25,056 But you do need to be aware of some of this one occasions because 66 00:03:25,312 --> 00:03:27,872 The biggest issue with the real right now 67 00:03:28,384 --> 00:03:29,664 Is that 68 00:03:30,944 --> 00:03:31,968 It's not casting 69 00:03:32,224 --> 00:03:32,992 Any sure 70 00:03:37,088 --> 00:03:42,208 It's just looking at the relative position pass in normal pass to the side 71 00:03:42,464 --> 00:03:43,488 What should be 72 00:03:43,744 --> 00:03:44,512 Fire lighter 73 00:03:45,024 --> 00:03:47,072 And so that's a pretty big issue 74 00:03:47,328 --> 00:03:51,424 And it's going to start looking really funny really quick because nothing is sure 75 00:03:52,960 --> 00:03:57,312 We look here in this is a little funny looking because of that lack of shade 76 00:03:57,568 --> 00:04:01,152 That's definitely something you need to eat or wear when you're using this 77 00:04:01,408 --> 00:04:02,432 Relate no 78 00:04:02,688 --> 00:04:03,968 And the other bit 79 00:04:04,224 --> 00:04:06,528 Is it going to snow 80 00:04:06,784 --> 00:04:07,808 Check this out here 81 00:04:08,320 --> 00:04:11,904 Circling behind objects and looking at the alpha's 82 00:04:12,160 --> 00:04:15,488 List some weird issues going on 83 00:04:16,000 --> 00:04:20,607 Because if we book another original here this is spartan motion work 84 00:04:21,119 --> 00:04:22,911 Confuse be normal pass 85 00:04:23,423 --> 00:04:24,191 My position 86 00:04:24,447 --> 00:04:25,215 Pass a bit 87 00:04:25,727 --> 00:04:28,799 And so when that happens want to try to do 88 00:04:29,055 --> 00:04:31,615 Is extend the edges of Oran 89 00:04:32,127 --> 00:04:33,663 How to make a colourless mirror in a 90 00:04:34,175 --> 00:04:37,503 And it has a note for doing that it's called Edge 91 00:04:38,527 --> 00:04:40,575 Click and drop the sound down here 92 00:04:40,831 --> 00:04:41,855 Make sure 93 00:04:42,111 --> 00:04:43,647 All channels for the sake of this 94 00:04:46,207 --> 00:04:47,231 Detailing here 95 00:04:48,511 --> 00:04:50,815 This will go ahead and just kind of x 10 96 00:04:51,071 --> 00:04:51,583 Out 97 00:04:51,839 --> 00:04:52,351 H 98 00:04:52,607 --> 00:04:53,119 Colours 99 00:04:53,375 --> 00:04:53,887 Beds 100 00:04:55,167 --> 00:04:57,727 Turn off three months fly we can see this 101 00:04:57,983 --> 00:04:59,519 The distance from Chatham 102 00:04:59,775 --> 00:05:00,287 Pirate Bay 103 00:05:01,311 --> 00:05:03,103 I must go ahead and take a look 104 00:05:06,431 --> 00:05:07,199 Astilla 105 00:05:07,455 --> 00:05:08,735 White working here 106 00:05:09,247 --> 00:05:10,527 Turn off 107 00:05:11,807 --> 00:05:15,135 Infinity 108 00:05:15,391 --> 00:05:17,951 So we can go ahead and then mask that 109 00:05:18,207 --> 00:05:19,999 By our original 110 00:05:21,023 --> 00:05:22,559 And now it's going to fix 111 00:05:22,815 --> 00:05:23,327 Edgy 112 00:05:24,351 --> 00:05:24,863 Fanon 113 00:05:25,119 --> 00:05:25,887 You can see 114 00:05:26,399 --> 00:05:26,911 Different Slayer 115 00:05:27,167 --> 00:05:31,007 Help you when it comes to these Edge issues that are being really weird 116 00:05:31,263 --> 00:05:32,031 But the bigger 117 00:05:32,287 --> 00:05:35,359 Issue with this really is that is not casting Shadows 118 00:05:35,615 --> 00:05:37,151 There is no interest 119 00:05:37,407 --> 00:05:42,015 Mination that's happening it's just a primary raised so 120 00:05:42,271 --> 00:05:46,111 Flight mode really should be used as a utility 121 00:05:46,623 --> 00:05:48,159 And last Resort 122 00:05:48,415 --> 00:05:54,047 You can get away with some wedding and you're seeing things like Sparks you can use it to create 123 00:05:54,303 --> 00:05:55,327 Selective mass 124 00:05:55,583 --> 00:05:58,143 If you'd like 125 00:05:59,167 --> 00:06:00,703 Portions of your 126 00:06:01,215 --> 00:06:02,751 Go ahead and change 127 00:06:03,007 --> 00:06:03,775 Colour here 128 00:06:04,031 --> 00:06:05,823 Rossi that are light 129 00:06:06,591 --> 00:06:07,103 Just 130 00:06:07,615 --> 00:06:08,383 Appropriately 131 00:06:09,151 --> 00:06:13,247 So you can use it in small doses and it will end up being ok 132 00:06:14,271 --> 00:06:17,343 As you can see here this light that is clearly right on top 133 00:06:17,599 --> 00:06:19,903 Where is lighting underneath 134 00:06:20,415 --> 00:06:21,439 Naturally doesn't me 135 00:06:21,951 --> 00:06:22,719 Tennis stamp 136 00:06:22,975 --> 00:06:26,047 You could always mask it off to the upper portion of 137 00:06:27,327 --> 00:06:32,703 And it's just another day this would be very helpful 138 00:06:32,959 --> 00:06:35,519 Last week that we complete it then we can 139 00:06:36,799 --> 00:06:40,127 And the top right that was feeling 140 00:06:40,639 --> 00:06:43,455 Takeaway is that a real right now it should be you 141 00:06:43,711 --> 00:06:44,223 As 142 00:06:44,479 --> 00:06:46,783 Utility not a broad scale 143 00:06:47,295 --> 00:06:47,807 Read light 144 00:06:48,319 --> 00:06:49,599 Because you're only going to 145 00:06:49,855 --> 00:06:50,367 Issues 146 00:06:51,391 --> 00:06:55,231 And there's a few different types of lights that you can use with this a spot 147 00:06:55,743 --> 00:06:59,071 Let's go ahead and just 148 00:06:59,583 --> 00:07:00,863 Copy the position 149 00:07:01,119 --> 00:07:03,167 Point light here to a spotlight 150 00:07:09,055 --> 00:07:10,847 Go-Ahead scooter 151 00:07:11,103 --> 00:07:14,687 Overstone maybe what's the simply space it is all 152 00:07:14,943 --> 00:07:15,967 Now 153 00:07:17,503 --> 00:07:18,527 Outstanding 154 00:07:19,039 --> 00:07:21,599 4 spotlight is looking back currently 155 00:07:21,855 --> 00:07:22,879 Make it sore spot 156 00:07:25,695 --> 00:07:28,511 Nissan X -90 degrees 157 00:07:30,559 --> 00:07:32,607 That should be looking straight down if you 158 00:07:33,631 --> 00:07:35,423 Can Siri have a look 159 00:07:35,679 --> 00:07:39,007 I'm talking in again it can be helpful 160 00:07:39,519 --> 00:07:40,799 We can soften 161 00:07:43,359 --> 00:07:45,407 If you need to 162 00:07:46,431 --> 00:07:49,503 Surround and light effect 163 00:07:49,759 --> 00:07:53,599 We can also add different shades to the stairs specular shader 164 00:07:53,855 --> 00:07:54,879 We can add 165 00:07:55,135 --> 00:07:57,439 No tried it out I will be love scene 166 00:07:58,207 --> 00:08:01,791 To our material if we go ahead and don't look straight down you can see that 167 00:08:02,559 --> 00:08:04,351 Shine coming through 168 00:08:06,655 --> 00:08:07,423 And you can use 169 00:08:07,679 --> 00:08:10,495 Basic material which is a combination of 170 00:08:12,799 --> 00:08:13,567 Approximation 171 00:08:14,079 --> 00:08:17,151 Of white the reaction would be 172 00:08:17,919 --> 00:08:21,759 If you have a texture object you could type in this maths 173 00:08:22,015 --> 00:08:25,599 It doesn't work because we don't have 174 00:08:26,879 --> 00:08:31,743 You could get that anyways this is more so from when you're at texting real 3D 175 00:08:32,255 --> 00:08:34,303 So you can only roughly approximate 176 00:08:34,559 --> 00:08:36,351 The colour of what you 177 00:08:36,607 --> 00:08:37,631 Material is here 178 00:08:38,655 --> 00:08:42,239 And so like I said I use this mostly as a utility pass 179 00:08:42,495 --> 00:08:44,287 In order to isolate certain element 180 00:08:44,543 --> 00:08:48,383 It's good to know that it exists and you can use this if you 181 00:08:49,407 --> 00:08:55,039 What's go ahead and look into actually using this as a mask to help us out with our reflections in our next video 12372

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