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In this video talk about our mindset and approach
To dealing with Foley CG shots
Because
And determine how realistic
Are short is like to talk about
How fully CGI shots compared to more traditional shots we have practical for
Ncg
Sofa shops
Do you have some advantages
Is that assuming that ex are properly exposed
Arsene is automatically going to blend together
And match
Which is one of our main
As a compare
Everything looks like it's sitting within the same
Together
An apple is easy everything should match
And our second advantage
Is that
Bound by the practical
So we can have work
The Freedom we have to match
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Exactly
We can change it
Autistic
And have more control over or
What does advantage
Is also a dish
Because we're not bound
So
Difficult to make or CDI look more realistic
To perfectly match our session
To the practical footage it informs us how the indirect about should work
Colour
We were able to adjust a shadow to look really
Based
But in a full ECG show
We don't have
And so
Practical footage
Ultimately raises the Cordis stand
That are CG elements have to
Because Arsene is not going to blend together
If it doesn't have those same realistic qualities that we
I've seen a lot of CG render
How we couldn't
And then
If you drop it in Terraria
Imperfections in a suddenly become
Watch more
It's very hard
Can look at CG
In a vacuum
If it looks really
So how do we make for the major disadvantage
Three basic steps you can for
The first is UK
These are more
An individual
The main thing you're trying to get out of here
Is lighting
Colour
I want to know exactly what the right
Contrast ratio engine
I've seen it way too many times
Play there is a CD stand
Having a direct hit on some objects in your SIM
And yeah it will be
Almost the same
If not
No matter how physical
Calculator
I never feel realistic because we inherently know
That is wrong in that no ever
Is nearly as intense as a hit from the sun
It's a bit of an extreme example
If you just think back again 2 weeks if we have footage as a reference for a full ECG show
We would again know how much into
Bounce we should be out
In order to get there
Make sure that you're all seen
A lot of people are afraid
Super bright highlights or
Really dark in the Shadows in full ECG shots because they want this perfect universal exposure that show
Ripley ever the case
So use these photographs to know what your
And then once you have this collection of photographs
Make sure you use those references to inform and adjust the look of your seat
In order to make it
You need to compare and contrast your photographs with the CG that you have in front of
Because oftentimes
This is going to reveal
Imperfections in the CG that should be modified
Could see a texture that's completely flat and needs to have a little bit of Grant at
You might find that the grunts that has already been there
Is the wrong type of
Comparing and contrasting
These references that
And then once all that is in place in have your notes to CG or you've adjusted it
You don't need to step back
And look at your see
Credit
About the purpose and use
Of every Elim
Inosine
You search for new references that reflects those findings and go back
Two step two
Looks like an example
So we
Here
Together
And say we have Witnesses now naturally illuminated
Manchester
So clearly
Leave
Areas are missing some textures and some lighting we don't really have any lights going on aside from
Could possibly go out
And why
Is this area used
Are we see you there is some sort of how iPad helicopter
And there's also some cream
So this could very well be some sort of airstrip it looks like there is some rain and pieces here that we could do
Get rid of we could make this
But if it's a brand
Tyre rubber marks do they have on
What all has happened
And then we can find references that make that look
Also been informed by the
Is this some sort of based that is under construction and not
Is that the reason why we can't see any of our
Details
We can look at some construction element and start putting them in and we could really start to dress the set and suddenly
Doesn't feel like a random collection
Of Peter's it will start to feel like a lived in
And that's always one of the hardest parts about getting CG shot
Beautiful
Lift
Because for example look at this dog
It doesn't really make sense that it's completely dark if this was built in real life there would be some sort of light
Turn on around even if they're just small wall lights that don't really illuminae
Holidays will factors that we found references and more references for
Is just going to add to a real person
And then once we have all these new references apply
We can again
Rethink about our space and once we feel like a visually we can fully understand
What happens and how its used
Vanya seager
Is going to
References
White realistic art
Closely
Compares to your CG
In order to identify
Because every single CD
Will
Shoes
It could be the textures that could be the shaders in The Shining a70
These real life references will tell you
Which of those are
So now let's start putting these steps into action
NR4 6eg
And go through
Stefan
Get some light in references and some colour references that I found
So we can try to figure out exactly what
The balance of light and colour will be
So here are some of the references that are collected for our shop
You'll never see I've tried to match the overall mood and tone
As I was going
All of these are set at night
Where is
And you could just kind of get a feel for the overall
Exposure was in contrast to this
Doesn't have
Detail in the Shadows despite this likely been a false
Keyshot
And that's very good
Especially
Night
And you'll notice several art of the zoo
And it's ok to have references
From films especially if you think they're visual effects look really good
You just have to keep in mind
That you are removing yourself
One step further away
Reality
Because instead of messing or real photograph
You're messing in
That was based on
Other
And so it's a step removed but if you think it looks
Very good and realistic it's more
That in mind
So you can see the colour Townsend exposure bubbles
This is a real photograph no detail on the side of this care
And on the side of this car
Is pretty much a pitch black and doesn't the areas you can't Be Afraid to go
Same here
And this is just a variety
Different colours
This one feels very much so that
It feels
Of the Bunch
There is anything inherently unrealistic about this but it's so hyper saturated and stylewise
That just makes it feel a little bit more
Artificial
More power to you that's why we're establishing is references to identify what
Do you like
For example in this one this is just wait
Crazy for me
I'm not sure that's really feels real because of a couple reasons and one of them
Is the coronavirus
Crazy high saturation
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Back here
Like this image it shows a good amount of saturation in the war
Colour
Combination
That we may end up going with
And this one again
Hyper saturated that's what you want go for it
But this just doesn't make the space you're like somewhere I can actually go and see the
I think that would make out rock hard
So I like this one
I think this
Pretty good as well I love her
Get this will be one of the
This weekend
Working out and I also really like
And we have a
Inconsistent colour power that's not
So I think these three are going to be our main references as we move on
In this class and star McDevitt in the next video
So we'll keep these in mind as we keep refining and refining our work will make sure that will
How much is pasta
So the next big component that will need to find references for
Is our explode
Explosions and fires are always great to have real
And it's good to fly
Because you can see as a friend and just how much detail is x
Overexpose
There is nothing in this highlights
And then you can start to see some fiery detail appearing you can see how much is illuminating the sun
That's always good just to have
Couple of these
And you
Contentful
In there first
And it looks like it's another spark
Potentially
And I found a third one that we could use
It's actually a verb
And then once the starts to have
You'll never have something in
Over
And I think that would be something that's very interesting to do
In art
Is perpetually
And and
It kind of gets washed out
Read for those moments
Before
Returning
Just looking at these reference forget all these other secondary l
That was seeing
Looking at references like this will inspire you to add more
Your shot to
If we still had room to just the effects and the shot we could ask for those
And even in just a short amount of time we've been looking at references we already have some ideas that are in your head
Make a shot look more real
And so now that we have this overall reference
Collected
Let's go ahead and
Intelligently virgin
Together
We can get to look down
In our next
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