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These are the user uploaded subtitles that are being translated: 1 00:00:02,304 --> 00:00:08,448 In this video take a look at explosions 2 00:00:10,240 --> 00:00:11,264 Let's get started 3 00:00:11,776 --> 00:00:16,896 Will be ended to turn off and lightning effects 4 00:00:17,152 --> 00:00:19,712 So that we can talk as just another explosion here 5 00:00:19,968 --> 00:00:21,760 Start tweeting this 6 00:00:22,016 --> 00:00:28,160 A few more realistic because right now especially in these first 7 00:00:28,416 --> 00:00:33,024 It feels kind of flight and detailed list and every look at our mission 8 00:00:33,280 --> 00:00:36,096 We actually have a lot of flame detail in here 9 00:00:36,352 --> 00:00:39,936 Indirect 10 00:00:40,448 --> 00:00:44,800 Go ahead and take a look at how we can get some more detail here 11 00:00:45,824 --> 00:00:50,176 Check out some references actionvfx 12 00:00:50,432 --> 00:00:55,040 I must just in work and see how much detail there really is in some of these explosions 13 00:00:55,296 --> 00:00:57,856 We can see we have all this night 14 00:00:59,136 --> 00:01:01,165 That's happening right now that's just missing 15 00:01:01,167 --> 00:01:03,643 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 16 00:01:03,644 --> 00:01:03,488 In arklow 17 00:01:03,744 --> 00:01:08,864 But thankfully in our mission we can go ahead and start getting some more of that in there 18 00:01:10,144 --> 00:01:11,424 What's My IQ 19 00:01:11,680 --> 00:01:16,544 What's first introduced more fire detail matter colour correct 20 00:01:17,824 --> 00:01:19,104 Guinness 21 00:01:19,360 --> 00:01:20,128 3 22 00:01:21,408 --> 00:01:22,432 And even 23 00:01:22,688 --> 00:01:27,808 Start next retail and we did previously 24 00:01:28,064 --> 00:01:31,648 Want to get rid of some this volume in the 25 00:01:33,696 --> 00:01:39,328 Is he can see this is pretty much purifier detail and then we turn the sonic kind of washers at all 26 00:01:40,096 --> 00:01:43,424 Go ahead and just game of this down 27 00:01:44,192 --> 00:01:45,216 Trailer introduce 28 00:01:45,728 --> 00:01:50,336 Just some more detail we can keep the interactive riding that's what her in the Rat is 29 00:01:50,592 --> 00:01:53,920 Just trying to review more contrast in it 30 00:01:54,176 --> 00:01:55,712 To get more of that texture 31 00:01:55,968 --> 00:01:58,272 And so I feel like something like this 32 00:01:58,528 --> 00:02:02,112 Is looking pretty good how to get a remission on its own 33 00:02:02,624 --> 00:02:05,440 I'm just going to bring this for reference back in here 34 00:02:05,952 --> 00:02:07,488 Where can I get a different one 35 00:02:11,584 --> 00:02:17,728 Have in common is that it's not uniformly coloured as It Gets darker at the starts becoming a bit more 36 00:02:18,240 --> 00:02:23,616 And so I think we can start doing that with our mission here because this is a little uniform right now 37 00:02:24,128 --> 00:02:26,432 Let's go ahead make a cake 38 00:02:28,224 --> 00:02:29,248 The coldest 39 00:02:31,296 --> 00:02:32,064 Used 40 00:02:33,600 --> 00:02:39,744 Do is just grab or mid tones for I don't want to grab the brightest part 7 41 00:02:40,000 --> 00:02:40,512 Between 42 00:02:40,768 --> 00:02:42,048 White and black 43 00:02:42,304 --> 00:02:48,448 And so we can do that with a carefully bring up beside over you'll see whether midtones and highlights 44 00:02:48,704 --> 00:02:52,288 But if he starts getting hours over 45 00:02:52,544 --> 00:02:58,176 You'll notice that we can ignore some of our highlights and what I like doing personally 46 00:02:58,432 --> 00:03:00,224 It is I like popping a lynx 47 00:03:02,272 --> 00:03:05,088 Now we can just move our midtones in general 48 00:03:05,344 --> 00:03:08,416 Try to select those a little bit more 49 00:03:09,952 --> 00:03:13,024 Scoops of the over a little bit 50 00:03:14,304 --> 00:03:16,352 It is something like the 51 00:03:16,864 --> 00:03:18,400 And what's what 52 00:03:18,656 --> 00:03:19,168 Here 53 00:03:20,192 --> 00:03:20,960 Add 54 00:03:23,264 --> 00:03:27,360 And let's just introduce some colour in your camera roll 55 00:03:29,152 --> 00:03:30,176 Can I download 56 00:03:30,432 --> 00:03:32,224 Dart charge 57 00:03:33,504 --> 00:03:34,272 Is trying to get 58 00:03:34,528 --> 00:03:35,552 Some colour 59 00:03:36,320 --> 00:03:40,160 Transition from bright to dark and I'll see what this looks like 60 00:03:43,232 --> 00:03:45,024 Your head and turn this off 61 00:03:47,840 --> 00:03:50,656 Just introducing the world details here there 62 00:03:50,912 --> 00:03:55,008 Guinness down a bit and then we have some pretty nice 63 00:03:55,264 --> 00:03:56,800 Details in here 64 00:03:58,848 --> 00:03:59,360 Quite so 65 00:04:01,152 --> 00:04:02,688 Flight 66 00:04:03,200 --> 00:04:04,992 I just went in here 67 00:04:05,504 --> 00:04:08,832 And I think that's looking pretty nice and I'm wondering 68 00:04:09,088 --> 00:04:12,160 That nice 69 00:04:12,416 --> 00:04:13,952 Fire detail that we have 70 00:04:14,464 --> 00:04:17,791 So what I think I want to do is add and exposure rack 71 00:04:18,047 --> 00:04:24,191 To compensate for the brightness in are explosion similar to have a real camera potential 72 00:04:24,447 --> 00:04:30,591 When you going from indoors to Outdoors when you're filming if there's large explosions sometimes you're actually 73 00:04:30,847 --> 00:04:33,663 What's the aperture of your camera in the middle of a shot 74 00:04:33,919 --> 00:04:38,527 To avoid blowing out your Image go ahead and simulator here 75 00:04:38,783 --> 00:04:44,927 Go ahead and make an exposure now so the exposure note is a lot like the 76 00:04:45,183 --> 00:04:50,303 White mask from Justin or green 77 00:04:50,559 --> 00:04:54,399 The exposure no that tries to do it based on real world value 78 00:04:54,655 --> 00:04:56,447 We can change this to stops 79 00:04:56,703 --> 00:05:02,591 4 star that we go down is having the amount of light 80 00:05:02,847 --> 00:05:04,383 What's just that in here 81 00:05:04,639 --> 00:05:07,199 And we can keep our exposure 82 00:05:08,223 --> 00:05:12,831 On the screen auto keyframe these by default 83 00:05:13,087 --> 00:05:15,647 That's what this is 84 00:05:15,903 --> 00:05:20,511 Let's go on till or explosion released 85 00:05:20,767 --> 00:05:21,535 Reiki 86 00:05:23,583 --> 00:05:26,143 Down some 87 00:05:26,655 --> 00:05:28,447 Chatter of the others details 88 00:05:33,055 --> 00:05:35,615 Effect on actually 89 00:05:36,895 --> 00:05:38,943 May as well and everything 90 00:05:39,967 --> 00:05:44,063 A bit more of those details in our image that we weren't 91 00:05:44,319 --> 00:05:45,087 4 92 00:05:45,343 --> 00:05:48,415 Just trying to maintain all the fire in here that we can 93 00:05:49,951 --> 00:05:52,255 Maybe good down or will of further 94 00:05:58,399 --> 00:05:59,935 Up 95 00:06:00,191 --> 00:06:01,983 That was the fires down 96 00:06:03,775 --> 00:06:05,823 Don't forget really bright here 97 00:06:06,079 --> 00:06:07,359 Sarah Keyworth 98 00:06:07,615 --> 00:06:08,639 Happened 99 00:06:09,919 --> 00:06:11,199 I like this 100 00:06:12,223 --> 00:06:13,503 You can go down 101 00:06:18,111 --> 00:06:22,975 Then as a fire is down back out what's go almost back to where we were 102 00:06:24,767 --> 00:06:26,047 And something like this 103 00:06:26,303 --> 00:06:28,351 I think will help a few more details 104 00:06:28,607 --> 00:06:31,679 This is done in real photography 105 00:06:31,935 --> 00:06:36,543 Pretty subtle typically so make sure that we're not going overboard with this 106 00:06:36,799 --> 00:06:39,615 Let's just go ahead and see how this is looking 107 00:06:41,151 --> 00:06:43,711 Alright I think something like that is looking 108 00:06:43,967 --> 00:06:45,759 Nice we have some nice 109 00:06:46,015 --> 00:06:49,599 Fiery detail on here that I don't think you're really getting 110 00:06:49,855 --> 00:06:53,951 What's your head in a be with the previous that I have in here 111 00:06:54,463 --> 00:06:56,767 What does make sure this is all wine in 112 00:06:57,023 --> 00:07:03,167 Start that from 71 and we can see the combination of our Atwood on exposure 113 00:07:03,679 --> 00:07:06,751 Fishing in lower volume 114 00:07:07,007 --> 00:07:11,615 Is really feeling a lot more details in here than we had in our previous version 115 00:07:11,871 --> 00:07:13,663 I think this is looking pretty nice 116 00:07:13,919 --> 00:07:16,479 How to how to keep scrubbing through 117 00:07:16,735 --> 00:07:20,063 I'm not sure what's happening here 118 00:07:21,343 --> 00:07:22,879 With h 119 00:07:24,159 --> 00:07:26,719 In your head and look at explosion 120 00:07:27,487 --> 00:07:33,631 CDs you hear that fire detail in our mission and I think our colour 121 00:07:33,887 --> 00:07:35,679 May actually be hurting us 122 00:07:36,191 --> 00:07:37,215 It's helping 123 00:07:37,727 --> 00:07:39,263 Go ahead and turn this off and on 124 00:07:40,287 --> 00:07:43,103 I do feel like this watch nice and a little bit more natural 125 00:07:48,223 --> 00:07:51,039 What's the secondary explosion start 126 00:07:52,063 --> 00:07:55,135 Go ahead to keeps looking when does that begin 127 00:07:55,647 --> 00:07:56,927 Sosete key here 128 00:07:57,183 --> 00:07:58,463 Back to friends later 129 00:07:58,975 --> 00:08:00,511 The tablet next 130 00:08:03,839 --> 00:08:05,887 Call something like that's looking pretty good 131 00:08:06,143 --> 00:08:11,519 And it looks like we have to go out of proxy mode to see the full res 132 00:08:11,775 --> 00:08:14,847 Looks like we have a little bit of a tech issue here 133 00:08:15,359 --> 00:08:16,895 What's at the edge of explosion 134 00:08:17,151 --> 00:08:17,919 Is black 135 00:08:18,943 --> 00:08:24,063 So how are we going to fix this I'll make sure to leave this interactive just on 136 00:08:24,319 --> 00:08:27,391 Do you want to do is just kind of this 137 00:08:27,647 --> 00:08:29,951 The edge 138 00:08:30,207 --> 00:08:31,999 It looks like it's only 139 00:08:32,255 --> 00:08:37,119 Action around and classy mode on so I can describe 140 00:08:37,375 --> 00:08:38,911 Generally synonym 141 00:08:39,167 --> 00:08:40,959 Edge in here 142 00:08:41,215 --> 00:08:44,287 Go ahead and get out of proxy no just for the screen 143 00:08:44,543 --> 00:08:47,615 Why are my blackheads there it's mostly 144 00:08:48,127 --> 00:08:50,175 In the second half 145 00:08:50,431 --> 00:08:51,711 We need to fix it 146 00:08:55,039 --> 00:09:00,671 Keep scratching my head and take a look at how we can fix that 147 00:09:01,439 --> 00:09:07,327 First thing I'm going to need is the alpha channel of a smoke here so go ahead and get that 148 00:09:07,839 --> 00:09:09,119 I make a shuffle 149 00:09:10,399 --> 00:09:13,215 And then we can make a brand new mask 150 00:09:13,727 --> 00:09:16,031 Coolest explosion mask 151 00:09:16,287 --> 00:09:18,335 What does have an alpha channel in it 152 00:09:20,383 --> 00:09:24,223 And alpha is going into alpha that's what we want 153 00:09:24,991 --> 00:09:25,503 Call me 154 00:09:25,759 --> 00:09:30,111 Out wine this is making that 155 00:09:30,879 --> 00:09:33,695 And they should get managed all the way through 156 00:09:34,207 --> 00:09:37,791 The free give her selves some room to work here 157 00:09:38,303 --> 00:09:39,839 All of the stuff 158 00:09:40,095 --> 00:09:40,863 Down 159 00:09:41,887 --> 00:09:43,679 And then over to the right 160 00:09:44,447 --> 00:09:49,567 Alright so let's get an explosion mask so we can see how we're going to fix this 161 00:09:49,823 --> 00:09:52,639 So we will just copy and paste The Shuffle 162 00:09:52,895 --> 00:09:56,735 Sensatori has orange label expression in there 163 00:09:57,503 --> 00:10:00,063 How much crab or explosion mask 164 00:10:00,345 --> 00:10:02,760 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 165 00:10:02,761 --> 00:10:02,879 Chicken Like A Snack Right Now 166 00:10:03,391 --> 00:10:05,695 The alpha that's what I mean 167 00:10:05,951 --> 00:10:09,279 Despite percent all of them why not so we can see it 168 00:10:10,303 --> 00:10:16,447 And what am I doing this is just isolate or edges what's make our own world map 169 00:10:16,703 --> 00:10:18,751 Holly just the alpha channel 170 00:10:20,799 --> 00:10:23,103 And if I change your Wi-Fi point 171 00:10:23,615 --> 00:10:24,383 0 172 00:10:24,639 --> 00:10:25,663 This is going to grab 173 00:10:25,919 --> 00:10:32,063 Everywhere alpha excess if it's 0.00001 it will be pure white 174 00:10:32,575 --> 00:10:38,719 I got a head and turn on white quiet because right now it's really not 9995 in the centre 175 00:10:38,975 --> 00:10:43,327 Robert too high elf as above one can cause my key issues 176 00:10:43,583 --> 00:10:46,655 Wake me up and we can see that's now 177 00:10:46,911 --> 00:10:47,935 At 1 178 00:10:48,703 --> 00:10:52,543 And then what's go ahead and do the reverse of this 179 00:10:53,055 --> 00:10:54,335 Through the sky in here 180 00:10:54,847 --> 00:10:57,151 Leave my point at 1 181 00:10:57,407 --> 00:11:03,039 And pump or black point up I don't want to go pee really up to 1 because it starts to disappear 182 00:11:03,295 --> 00:11:04,831 We can do something like 183 00:11:06,879 --> 00:11:07,903 And now 184 00:11:08,671 --> 00:11:10,463 We make a stencil 185 00:11:10,975 --> 00:11:14,559 Result will be just our edges 186 00:11:17,119 --> 00:11:18,143 Baby girl 187 00:11:18,655 --> 00:11:19,423 Perfect 188 00:11:21,215 --> 00:11:22,751 Wrexham room here 189 00:11:23,007 --> 00:11:24,799 And now we want to do 190 00:11:26,335 --> 00:11:29,919 I've just noticed in contacts I know that it's not working 191 00:11:30,431 --> 00:11:31,455 22 192 00:11:31,711 --> 00:11:33,759 This colour and out 193 00:11:34,271 --> 00:11:35,295 The edge 194 00:11:36,063 --> 00:11:38,367 So I'll make an even Road 195 00:11:39,903 --> 00:11:41,183 After the side 196 00:11:42,463 --> 00:11:48,095 And what's changed this so it is snoring out our rgba 197 00:11:49,631 --> 00:11:50,911 Free pixel 198 00:11:51,423 --> 00:11:52,447 Take a look at that 199 00:11:52,959 --> 00:11:56,031 Crossley expanding the vegetable 200 00:11:56,799 --> 00:12:00,895 Wrekin and the rgba to pixels 201 00:12:01,919 --> 00:12:04,735 And then let's mask this 202 00:12:05,247 --> 00:12:07,039 Edge not here 203 00:12:13,951 --> 00:12:15,231 And that we can merge 204 00:12:15,487 --> 00:12:16,255 Best 205 00:12:18,559 --> 00:12:20,607 What do you want this get sacked 206 00:12:23,679 --> 00:12:28,543 Obviously but I think this is a starter on our way 207 00:12:28,799 --> 00:12:32,127 What's go ahead in this mask shape a little bit 208 00:12:32,639 --> 00:12:33,919 4 pixel 209 00:12:34,943 --> 00:12:41,087 Alright that's starting to look better over a little bit 210 00:12:41,343 --> 00:12:42,111 Too much 211 00:12:42,367 --> 00:12:44,159 What's change this maybe to point 212 00:12:44,927 --> 00:12:46,719 Dish 213 00:12:47,743 --> 00:12:50,047 We can see on our edges here 214 00:12:50,303 --> 00:12:53,119 This is just Whiteley adding 215 00:12:53,631 --> 00:12:55,679 Some colours that there's not weird 216 00:12:55,935 --> 00:12:56,703 Black out 217 00:12:57,983 --> 00:13:00,543 It's not 100-percent perfect but 218 00:13:00,799 --> 00:13:01,567 Pretty good 219 00:13:02,335 --> 00:13:06,431 And so we want to make sure that only using this when we need it 220 00:13:06,687 --> 00:13:12,831 Through these frames you and see wonder start introducing it when we start having that door 221 00:13:13,087 --> 00:13:13,599 Edge 222 00:13:14,111 --> 00:13:16,159 Looks like a round one 223 00:13:17,183 --> 00:13:19,231 53 w a t there 224 00:13:19,743 --> 00:13:23,839 Google earlier not really seen it much here for keep that it's 0 225 00:13:24,095 --> 00:13:26,655 Just spotted shark some frames the real 226 00:13:27,679 --> 00:13:31,519 Under over here we're not seeing any black Edge issues so that's fine 227 00:13:32,287 --> 00:13:33,567 So keep going 228 00:13:35,615 --> 00:13:36,383 Colleen 229 00:13:36,639 --> 00:13:38,431 Looks like a round 230 00:13:41,247 --> 00:13:44,319 152 it's gone so staticy here 231 00:13:48,159 --> 00:13:50,719 This is an atmosphere issue 232 00:13:50,975 --> 00:13:54,559 Swinging candidate for now just so that we don't get distracted by 233 00:13:54,815 --> 00:13:56,607 Antenna atmosphere off 234 00:13:57,887 --> 00:14:00,959 Let's take a look at this sex 235 00:14:01,727 --> 00:14:02,751 On 236 00:14:04,287 --> 00:14:10,431 Call service is working pretty well on Ark survival ocean edges they're not the most detail but they don't need 237 00:14:10,687 --> 00:14:13,759 It's much less distracting than that dark Edge is 238 00:14:14,015 --> 00:14:15,807 Issues 239 00:14:16,831 --> 00:14:22,975 We could go through the trouble of making a Kia to try to automatically rid of these lines up here 240 00:14:23,231 --> 00:14:23,999 Honestly 241 00:14:24,255 --> 00:14:25,023 This is just 242 00:14:25,279 --> 00:14:26,815 10 friends are so 243 00:14:27,071 --> 00:14:33,215 And we know we can just this out quickly without having issues so you may as well 244 00:14:33,471 --> 00:14:35,007 Us the easy way 245 00:14:35,263 --> 00:14:36,799 That we know will work 246 00:14:37,055 --> 00:14:38,335 Is it going to take us maybe 247 00:14:38,591 --> 00:14:40,895 2 minutes total to do 248 00:14:41,151 --> 00:14:44,991 So I'm going to do as I'm going to set this road O2 stencil 249 00:14:46,271 --> 00:14:49,343 And I'm just going to cut out 250 00:14:52,927 --> 00:14:55,231 Just going to get a couple of frames at a time 251 00:14:55,487 --> 00:14:57,023 Make sure to work this out 252 00:14:57,535 --> 00:14:59,327 5 pixels or so 253 00:15:01,631 --> 00:15:04,703 Couple at a time till our 254 00:15:04,959 --> 00:15:07,775 Merges Ghana vs RT gone here 255 00:15:08,799 --> 00:15:09,567 Going 256 00:15:10,079 --> 00:15:14,943 And this is what it comes to you how procedural does it make sense for the 257 00:15:15,199 --> 00:15:21,343 To be because honestly you could spend a good 2030 minutes trying to give that key or two 258 00:15:21,599 --> 00:15:24,927 Perfectly or you could spend 5 to 10 minutes 259 00:15:25,183 --> 00:15:27,231 Shakedown 260 00:15:27,487 --> 00:15:30,559 This is a one-off in may as well just do it this way 261 00:15:30,815 --> 00:15:35,167 If this was a sequence of sharp sand to do this for every single explosion 262 00:15:35,423 --> 00:15:39,263 It may be worth spending us 30 minutes to get a key you're going 263 00:15:39,519 --> 00:15:45,663 In this case I don't think it is since it's just one shot that does other kind of factors you need to keep in mind 264 00:15:45,919 --> 00:15:46,687 As your 265 00:15:47,455 --> 00:15:47,967 What does 266 00:15:53,343 --> 00:15:54,879 Just asking out 267 00:15:55,391 --> 00:15:56,671 And we're done 268 00:15:59,231 --> 00:15:59,999 Alright 269 00:16:00,511 --> 00:16:02,815 What's go ahead and I'm good at the bottom here 270 00:16:03,327 --> 00:16:08,959 Take a look at our explosion turn our atmosphere back on 271 00:16:09,471 --> 00:16:11,519 Let's give this a full res preview 272 00:16:15,615 --> 00:16:21,759 Alright so I think this is looking pretty awesome I really like the flames now 273 00:16:22,015 --> 00:16:26,623 We fixed that tech issue not getting dark edges over here anymore 274 00:16:26,879 --> 00:16:28,159 And I think that's really help 275 00:16:28,415 --> 00:16:34,047 Do you start taking over today to affect and see how we can get that to look a little bit more realistic 276 00:16:34,303 --> 00:16:40,447 Now we don't have any reflection and we're going to take a look at how to adjust that because it's going to be away 277 00:16:40,703 --> 00:16:41,727 Difficult 278 00:16:41,983 --> 00:16:47,615 I'm getting our reflection of explosion here because we don't have a 3D render to guide us 279 00:16:47,871 --> 00:16:52,479 Don't take it that reflection look good have to talk about the relay node 20511

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