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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,520 hey guys joey here and in today's video 2 00:00:02,399 --> 00:00:05,839 i'm going to show you how to get 3 00:00:03,520 --> 00:00:07,600 extra clarity and excitement from a mix 4 00:00:05,839 --> 00:00:09,360 using sidechain compression 5 00:00:07,600 --> 00:00:10,880 side chaining is a process where one 6 00:00:09,360 --> 00:00:12,639 track is affected by the input of 7 00:00:10,880 --> 00:00:14,320 another track the most common use 8 00:00:12,639 --> 00:00:15,759 is with compression you can have a 9 00:00:14,320 --> 00:00:17,440 compressor reduce the volume of an 10 00:00:15,759 --> 00:00:18,240 instrument based on information from a 11 00:00:17,440 --> 00:00:20,000 different source 12 00:00:18,240 --> 00:00:21,520 it's a really cool way to automate your 13 00:00:20,000 --> 00:00:22,640 mixing which is something that i'm a 14 00:00:21,520 --> 00:00:24,400 huge fan of so 15 00:00:22,640 --> 00:00:27,519 let's get into a few examples and you'll 16 00:00:24,400 --> 00:00:27,519 see just how it works 17 00:00:29,039 --> 00:00:32,880 the first example is the most common 18 00:00:30,960 --> 00:00:33,440 bass frequencies can make or break your 19 00:00:32,880 --> 00:00:34,960 mix 20 00:00:33,440 --> 00:00:36,320 so they've got to be clean getting a 21 00:00:34,960 --> 00:00:38,239 bass guitar and kick drum to sound 22 00:00:36,320 --> 00:00:39,840 powerful means having enough low end but 23 00:00:38,239 --> 00:00:40,960 if they're both going at full volume 24 00:00:39,840 --> 00:00:45,270 it's going to be a mess 25 00:00:40,960 --> 00:00:49,109 check out this track 26 00:00:45,270 --> 00:00:49,109 [Music] 27 00:00:51,440 --> 00:00:54,800 the kick and bass sound pretty awesome 28 00:00:53,039 --> 00:00:55,600 on their own but step all over each 29 00:00:54,800 --> 00:00:57,120 other in the mix 30 00:00:55,600 --> 00:00:58,399 i'm going to use side chain compression 31 00:00:57,120 --> 00:01:00,160 to clean this up start with the 32 00:00:58,399 --> 00:01:02,079 compressor on the base track you can use 33 00:01:00,160 --> 00:01:04,159 any multi-band compressor that allows 34 00:01:02,079 --> 00:01:05,760 side chaining as a general rule i try to 35 00:01:04,159 --> 00:01:07,040 keep my compressors on whatever the 36 00:01:05,760 --> 00:01:09,040 sustained signal is 37 00:01:07,040 --> 00:01:10,960 each bass note rings out longer than the 38 00:01:09,040 --> 00:01:12,720 fast kick transients so it makes more 39 00:01:10,960 --> 00:01:14,320 sense to reduce that i only want to 40 00:01:12,720 --> 00:01:15,600 compress the low end here so 41 00:01:14,320 --> 00:01:18,080 we're going to set the compression 42 00:01:15,600 --> 00:01:20,400 frequency range to everything under 100 43 00:01:18,080 --> 00:01:20,400 hertz 44 00:01:21,200 --> 00:01:24,640 now select the key source since i want 45 00:01:23,200 --> 00:01:26,159 the bass track to duck every time 46 00:01:24,640 --> 00:01:27,520 there's a kick hit i'm going to set the 47 00:01:26,159 --> 00:01:29,360 kick as the key track 48 00:01:27,520 --> 00:01:41,840 now watch how the bass compressor reacts 49 00:01:29,360 --> 00:01:41,840 every time the kick hits 50 00:01:43,210 --> 00:02:00,510 [Music] 51 00:02:01,439 --> 00:02:05,119 great the low end is cleaner and the 52 00:02:03,360 --> 00:02:06,079 base gets out of the way of the short 53 00:02:05,119 --> 00:02:07,920 kick transients 54 00:02:06,079 --> 00:02:10,160 you can even take this a step further by 55 00:02:07,920 --> 00:02:12,319 reading from a midi track of the kick 56 00:02:10,160 --> 00:02:13,200 that way the reduction happens instantly 57 00:02:12,319 --> 00:02:14,879 on each kick 58 00:02:13,200 --> 00:02:16,480 instead of relying on the algorithm to 59 00:02:14,879 --> 00:02:18,319 pick the timing correctly if you don't 60 00:02:16,480 --> 00:02:20,239 have a midi track and your daw 61 00:02:18,319 --> 00:02:22,000 can't create key spikes there's still 62 00:02:20,239 --> 00:02:24,000 one more way to get a super accurate 63 00:02:22,000 --> 00:02:26,319 response duplicate your kick and make a 64 00:02:24,000 --> 00:02:27,680 pre-fader send to the side chain bus 65 00:02:26,319 --> 00:02:29,440 if you've been following this video in 66 00:02:27,680 --> 00:02:31,040 your session make sure to delete any 67 00:02:29,440 --> 00:02:32,239 side chain processing that you have on 68 00:02:31,040 --> 00:02:34,080 the original kick 69 00:02:32,239 --> 00:02:37,840 filter out all the low end on the side 70 00:02:34,080 --> 00:02:37,840 chain kick track 71 00:02:40,480 --> 00:02:45,360 and zero out the side chain kick fader 72 00:02:42,480 --> 00:02:46,879 so it doesn't mess with the mix 73 00:02:45,360 --> 00:02:48,319 now go to the compressor on the bass 74 00:02:46,879 --> 00:02:50,410 track and set it to read the high 75 00:02:48,319 --> 00:02:53,560 frequency information on the kick 76 00:02:50,410 --> 00:02:53,560 [Music] 77 00:02:53,680 --> 00:02:56,720 awesome now each time that the filtered 78 00:02:55,840 --> 00:02:58,879 kick hits 79 00:02:56,720 --> 00:03:00,560 the low end from the base will duck this 80 00:02:58,879 --> 00:03:01,840 is a great way to get a super accurate 81 00:03:00,560 --> 00:03:03,200 side chain since the timing of the 82 00:03:01,840 --> 00:03:04,879 kick's high end transient 83 00:03:03,200 --> 00:03:06,400 will be more exact than the sub 84 00:03:04,879 --> 00:03:08,159 frequencies just make sure that the 85 00:03:06,400 --> 00:03:12,319 release is set high enough so that the 86 00:03:08,159 --> 00:03:12,319 reduction lasts for the entire kick hit 87 00:03:14,000 --> 00:03:17,440 by now it's common knowledge that the 88 00:03:15,680 --> 00:03:19,680 impact of a snare drum usually comes 89 00:03:17,440 --> 00:03:21,440 from the 200 hertz region the problem is 90 00:03:19,680 --> 00:03:23,280 that this is also where a lot of the low 91 00:03:21,440 --> 00:03:25,599 end on a rhythm guitar lives and just 92 00:03:23,280 --> 00:03:27,200 reducing 200 hertz on the guitar track 93 00:03:25,599 --> 00:03:28,560 is going to make it sound weak but side 94 00:03:27,200 --> 00:03:30,400 chaining them together will get the 95 00:03:28,560 --> 00:03:30,879 impact needed without sacrificing the 96 00:03:30,400 --> 00:03:32,319 power 97 00:03:30,879 --> 00:03:34,400 just like before i'm going to load the 98 00:03:32,319 --> 00:03:36,000 compressor on the sustained signal which 99 00:03:34,400 --> 00:03:39,040 is in this case the guitar 100 00:03:36,000 --> 00:03:40,910 set the compressor from 100 to 300hz and 101 00:03:39,040 --> 00:03:45,280 have it listen to the snare track 102 00:03:40,910 --> 00:03:46,640 [Music] 103 00:03:45,280 --> 00:03:48,400 the goal here is to get enough 104 00:03:46,640 --> 00:03:50,800 compression that you feel the snare you 105 00:03:48,400 --> 00:03:57,789 don't really notice the reduction on the 106 00:03:50,800 --> 00:03:57,789 [Music] 107 00:03:58,840 --> 00:04:01,840 guitars 108 00:04:04,390 --> 00:04:10,720 [Music] 109 00:04:12,319 --> 00:04:16,000 awesome that's perfect the attack and 110 00:04:14,239 --> 00:04:16,799 release times are super important on 111 00:04:16,000 --> 00:04:18,000 this stuff so 112 00:04:16,799 --> 00:04:19,759 make sure you've got it set 113 00:04:18,000 --> 00:04:21,759 intelligently you'll know it's set right 114 00:04:19,759 --> 00:04:23,120 when the entire snare hit is heard but 115 00:04:21,759 --> 00:04:24,050 the guitars don't sound like they're 116 00:04:23,120 --> 00:04:27,520 going in and out 117 00:04:24,050 --> 00:04:28,720 [Music] 118 00:04:27,520 --> 00:04:30,479 if you're having trouble getting your 119 00:04:28,720 --> 00:04:32,400 vocal to stand out it could be because 120 00:04:30,479 --> 00:04:34,160 the guitars are masking it let's set up 121 00:04:32,400 --> 00:04:35,600 another side chain on our guitars and 122 00:04:34,160 --> 00:04:36,160 set it to read information from the 123 00:04:35,600 --> 00:04:38,080 vocal 124 00:04:36,160 --> 00:04:40,400 focal intelligibility tends to come from 125 00:04:38,080 --> 00:04:42,240 the 1000 to 3000 hertz range 126 00:04:40,400 --> 00:04:43,600 so let's set that as the compression 127 00:04:42,240 --> 00:04:45,040 range on our guitar 128 00:04:43,600 --> 00:04:47,040 just like the snare i didn't want to 129 00:04:45,040 --> 00:04:48,720 notice the dip in the guitars let's find 130 00:04:47,040 --> 00:04:50,560 a subtle amount of compression that lets 131 00:04:48,720 --> 00:04:56,770 us hear the vocals clearly but doesn't 132 00:04:50,560 --> 00:04:56,940 interrupt the guitar sound 133 00:04:56,770 --> 00:05:04,490 [Music] 134 00:04:56,940 --> 00:05:04,490 [Applause] 135 00:05:08,840 --> 00:05:11,840 breathing 136 00:05:23,360 --> 00:05:26,560 awesome those vocals are cutting through 137 00:05:24,880 --> 00:05:28,040 the mix and the guitars still have a 138 00:05:26,560 --> 00:05:31,680 good amount of presence 139 00:05:28,040 --> 00:05:33,600 [Music] 140 00:05:31,680 --> 00:05:35,199 this last one's a cool one that requires 141 00:05:33,600 --> 00:05:36,800 pretty specific routing i'm going to 142 00:05:35,199 --> 00:05:38,240 start by making a sub drop with sub 143 00:05:36,800 --> 00:05:40,160 destroyer i'm going to use the trigger 144 00:05:38,240 --> 00:05:40,639 mode so that i only have to set one key 145 00:05:40,160 --> 00:05:42,080 spike 146 00:05:40,639 --> 00:05:44,800 and then let the plugin take care of the 147 00:05:42,080 --> 00:05:46,479 rest it's super easy to get a sound with 148 00:05:44,800 --> 00:05:49,919 this plugin just automate a trigger 149 00:05:46,479 --> 00:05:49,919 point where you want the sub to drop 150 00:05:49,980 --> 00:05:53,039 [Applause] 151 00:05:51,199 --> 00:05:54,880 the start and end frequency knobs let me 152 00:05:53,039 --> 00:05:57,120 pick exactly what range i want the sub 153 00:05:54,880 --> 00:05:59,039 to drop through 154 00:05:57,120 --> 00:06:00,319 cool now i'm going to set the length 155 00:05:59,039 --> 00:06:01,919 this knob lets me control 156 00:06:00,319 --> 00:06:04,880 exactly how long it takes to get from 157 00:06:01,919 --> 00:06:06,560 the start to end frequency 158 00:06:04,880 --> 00:06:09,420 awesome just for texture i'm going to 159 00:06:06,560 --> 00:06:16,400 add a little drive on the output section 160 00:06:09,420 --> 00:06:18,080 [Music] 161 00:06:16,400 --> 00:06:19,840 [Applause] 162 00:06:18,080 --> 00:06:21,440 that sounds huge but it's starting to 163 00:06:19,840 --> 00:06:23,520 distort the low end of the mix 164 00:06:21,440 --> 00:06:24,639 to fix this i'm going to set a side 165 00:06:23,520 --> 00:06:26,639 chain between the sub 166 00:06:24,639 --> 00:06:28,319 and the entire mix just send all the 167 00:06:26,639 --> 00:06:30,319 instruments to an instrumental bus 168 00:06:28,319 --> 00:06:32,160 i leave the vocals leads and any other 169 00:06:30,319 --> 00:06:33,520 special effects out of this bus 170 00:06:32,160 --> 00:06:35,280 since they don't have any sub 171 00:06:33,520 --> 00:06:37,039 frequencies load a compressor on the 172 00:06:35,280 --> 00:06:38,400 instrumental bus with the key source 173 00:06:37,039 --> 00:06:40,080 being the base drop 174 00:06:38,400 --> 00:06:42,000 now set the side chain from the highest 175 00:06:40,080 --> 00:06:43,680 note of your sub drop and below 176 00:06:42,000 --> 00:06:45,440 since sub destroyer lets me choose the 177 00:06:43,680 --> 00:06:46,880 exact starting and ending frequency 178 00:06:45,440 --> 00:06:48,800 i can set the frequency range of the 179 00:06:46,880 --> 00:06:50,720 compressor to be exactly what i need 180 00:06:48,800 --> 00:06:52,240 when the sub drop hits i want the low 181 00:06:50,720 --> 00:06:53,120 end to stay relatively close to where it 182 00:06:52,240 --> 00:06:54,639 was before 183 00:06:53,120 --> 00:06:56,560 set the compression to a point where the 184 00:06:54,639 --> 00:07:02,490 total volume of the low end only goes 185 00:06:56,560 --> 00:07:05,639 up a couple db at the drop 186 00:07:02,490 --> 00:07:05,639 [Music] 187 00:07:05,840 --> 00:07:09,360 now set the attack and release so that 188 00:07:07,599 --> 00:07:17,840 the reduction only lasts as long as the 189 00:07:09,360 --> 00:07:17,840 sub drop 190 00:07:19,840 --> 00:07:23,280 yep that's exactly what i'm looking for 191 00:07:22,000 --> 00:07:25,039 the base drop is huge 192 00:07:23,280 --> 00:07:26,800 and clean and the low end of the 193 00:07:25,039 --> 00:07:27,360 instrumental is back right when it's 194 00:07:26,800 --> 00:07:29,520 finished 195 00:07:27,360 --> 00:07:30,880 this is a pretty extreme effect so make 196 00:07:29,520 --> 00:07:32,479 sure that you've got a good 197 00:07:30,880 --> 00:07:34,479 listening environment whenever you're 198 00:07:32,479 --> 00:07:36,000 doing sub frequency automation like this 199 00:07:34,479 --> 00:07:36,960 you'll know it's right when you don't 200 00:07:36,000 --> 00:07:40,319 notice that the low end of the 201 00:07:36,960 --> 00:07:40,319 instruments are going in and out 202 00:07:42,240 --> 00:07:45,599 what are some interesting ways that 203 00:07:43,680 --> 00:07:47,520 you've used side chaining in a mix 204 00:07:45,599 --> 00:07:49,599 leave a comment below if you found some 205 00:07:47,520 --> 00:07:51,039 creative mix elements to tie together 206 00:07:49,599 --> 00:07:53,039 thanks for watching and if you like this 207 00:07:51,039 --> 00:07:54,240 video hit that subscribe button 208 00:07:53,039 --> 00:07:55,840 don't forget to check out the links in 209 00:07:54,240 --> 00:07:57,360 the description below and tap that bell 210 00:07:55,840 --> 00:07:58,319 to get notified whenever we upload new 211 00:07:57,360 --> 00:08:11,440 videos 212 00:07:58,319 --> 00:08:11,440 until next time happy mixing 14888

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