Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
Oh
all right so let's talk about drums and
bass we'll start with the bass so we
have some context of what's going on
let's hide everything that we don't need
to be looking at because we're artists
and life's already hard right let me
start off by saying that as we go
through these raw tracks and then put
plugins on nothing's really level
matched and I don't have everything
grouped I don't have things bust out the
way I like to I don't have my VCAs over
here this was a let's get the sound
let's make it sound good let's see what
happens sort of situation I went into
logic I think alchemy and just found
something really low in subby that that
worked for the song and the range of
where it was being played on a keyboard
and then use that in correlation with
the Native Instruments Rickenbacker bass
so I like that because it gives me that
thump of a Rickenbacker and then it
gives me that modern subby low-end of
just your run-of-the-mill stock D aw
synth bass and then what I did on top of
that was through an arpeggiator on so I
could be real lazy and just let it go
right after I did that I then reamped
the bass so what do I mean by reamp it
sent the output of my D aw out to the
amp miked it with an re 22 grab all that
sub low-end frequency and then a 421 to
grab the bite and I that's typically my
two favorite mics on a bass cabinet in
this room the live bass your low-end is
just gonna go it's gonna feel so dull
and so lame
so reamping synth bass for me is really
cool because it puts that air in between
the source the speaker and the
microphone and then when I go to record
live bass we're still gonna need to jack
up the low end to get it to to balance
out however they're gonna have a very
similar quality with that air so here's
the react
synth bass which we bounced out once we
liked and this is what it sounded like
cool so we got a lot of ambience on
there and that that might get scary
right as we start going into our mix we
have all this low frequency crap right
just taking up too much room
we'll see so the first thing I put on
here it was just a logic channel EQ and
basically I am just taking out a whole
bunch of highs because I felt like when
I put it through the bass amp the bass
amp was giving me a grit that I didn't
like so here it is without
here it is with
and to hear the difference pay attention
to the very top end of the bass here it
is again without and then I'll put it on
with and listen to the very top end and
how it just gets scooped right out
so that made a big difference for me
right after that in the chain we're
using one of my favorite plugins and you
guys know about it if you've watched my
other making the mix series track spacer
by waves factory this is an unbelievable
sidechain plugin that does so much more
than just key a signal to another signal
so I'm basically I set this up in a way
where it's keying the soft kick drum and
we'll get to what that's doing later but
for now you can actually just see on
here that whenever that kick drum that
I'm side chaining at two hits
the bass is going to drop pretty much
just by a ratio of 23% so it's not
dropping very much but you'll see it
so it's not going out some of those
frequencies in the kick drum in the bass
so the kick can kind of win the battle
just a little bit okay after that I have
a transient designer and the attack is
almost on stun so why am I doing this
let's listen with and then without
so with it on it brought back what I
lost by putting that initial EQ on with
the EQ I got rid of that grit and the
graininess that was on the base but it
kind of made me lose the fact that I had
an arpeggiator on the base without the
transient designer the base third of
just becoming room instead of I wanted
more of those transients so the attack
on the SPL which I loved
well sometimes crap out when you go this
high and it's not we're doing all right
so it's not being used subtly but it's
doing the trick next I have one of my
favorite eq's in the world hardware and
software at n73 and I can see we're
doing a little low-cut here right at
around 50 Hertz we are boosting 60 which
for me is kind of like that meat and
potatoes bass frequency we're also
boosting a little bit of 3k which is
going to give us a little bit of
presence and then we're doing very
something very similar than what we did
with the initial EQ on our fixed top-end
knob here which I believe is 12 K we're
knocking down a whole bunch of that
again so I'm I could only assume the
reason I did this was because the
transient designer brought out a little
bit more of that green Innes so it's a
lot of going back with trial and error
here's without and then with
so it's interesting that I'm cutting
some of the lows out but because I'm
cutting so much of that 12k out it is
starting to seem fatter however now the
tone is more appropriate to what I was
hearing in my head right we have the
arpeggiated thing we had this in your
face low sub but we feel the movement
okay
now what I did was put a big no-no on
this bass track and I made the executive
decision to bring out the mids in the
center and then bring up the side so
that way I can start sculpting things
inside of that bass right because if I
put it right in the middle that bass now
might not be as cool as it was however
when you know that you're gonna do it
and then you're going to sculpt things
inside of it instead of around it on the
outside it's okay so here's with it and
then without
so I'll play it again with it and if you
don't hear the difference then you
haven't quite mastered the fact that the
vocal is the most important thing ever
in any mix that you do because what
Center did was give us just enough room
in the center that it will not be taking
up any room of a vocal and even though
our vocals a lot higher of a frequency
it's not going to be in the way at all
especially Giuliana who has a really
nice husky low-end quality to her voice
so here it is again with the spread
next in our chain we have an s1 imager
and what I'm doing now is I'm taking
those sides that we just brought out and
I'm just closing them in a little bit
right because when it comes time for our
chorus and we want everything to explode
and we start putting guitars left and
right we have symbols room mics we don't
want all this room taken up so I made a
very specific decision here and I can
only assume that this was done once I
had more elements in the mix I made the
executive decision that okay the spreads
great I cleaned out the center however
now it's too wide let's rein it in a
little bit and you'd never be able to do
something like this in solo which is why
I say I had to have made this decision
once we had other things in the mix and
I know I made the next decision as an
afterthought as well because the next
plugin that we have in the chain is
Guitar Rig and I'm using the tractor 12
the Gator and the beach slicer and I
have basically you know a little bit of
dry a little bit of wet on each and what
they're doing they're creating a stutter
so I can only assume again that after my
drums were in my guitars my vocals I
felt like I was losing that our Peggy
ated movement again right it's all trial
and error you know every single piece of
the puzzle opens up your mind to seeing
something else or hearing something else
in this case so here it is without
either one of these and then I will put
the Gator on we'll listen to the
difference maybe talk about it and then
we'll put on a beet slicer
so now we're really emphasizing the
beach that we want here's where we
started
here's where we ended up
cool so we have one more two more base
tracks in this song actually I knew that
I wanted live bass for the chorus
because I knew I wanted to put live
drums in the chorus and I was just
feeling that I wanted I wanted to hear
some human interaction in there
this is bounced which tells me two
things number one like most of my live
bass tracks was recorded through an
ampeg with an re 20 and a 421 and once I
got the balance of these of those two
mics I bounced it and it also is showing
me the waveforms look pretty good listen
let's enhance them a little bit there is
no doubt that I ran through a
de-stressor either during tracking or
directly after and then bounced it
because I knew I was gonna want to use
my distress errs for vocals now this
bass is interesting because I used the
compressor like an instrument let's
check this out for a second and it'll
make more sense once we have some drums
in
as I said before I'm using the
compressor if you can feel that pumping
action I'm using the compressor as an
instrument everyone knows we contain
Peaks bring up lower sounds with a
compressor but some people forget that
we can also make things move certain
ways we can make things feel like
they're there we can make things feel
like they're here and what I'm doing
here is I'm doing a little bit of all of
that and I'm giving it this motion that
it's actually
wow-wow-wow swelling up in volume and
I'm doing that by kind of crushing the
attack on on a de-stressor I'm crushing
that attack and then I'm really setting
the release I wish I still had the
settings I do not but I'm setting the
release in a rhythmic motion so it
probably was a lot of listening and a
lot of watching the meters just so I can
get that feeling doom-doom doom-doom
let's listen again you'll feel it so you
really feel that release letting it open
up in a rhythmic kind of way so that's
what I did for the live bass there was
probably not much going on I probably
recorded both mics through outboard
going in with a little bit of
compression EQ
which is why there's no plugins on this
track and then in our bridge we have a
distorted bass so let's hear what that's
doing naturally
I love that love it so right off the bat
it was tracked with distortion we don't
have any plugins on right now one of my
favorite pedals for bass is actually a
guitar pedal by an emphasis pedals from
Italy they make a pedal called the muff
sorry I have a lot of fuzz pedals and
the names sometimes become one the muff
is a great fuzz pedal that it's not too
fuzzy so I love it on bass and emphasis
thought I was crazy when I told them hey
I want one of those for bass and they
said it's not a bass pedal doesn't
matter
sounds great something else listen to it
again
love it alright let's see what's going
on on the chain here so we've got our
waves factory track spacer again this
time it's being side chained to our live
drums and again I'm not using a high
ratio at all 18% so it's it's working a
little magic it's letting the the kick
drum and those lower frequencies and the
drums win the battle but not too much
and then I have a little bit of a room
simulator on there and I'm using ocean
way Studios for that let's listen with
it on and then we'll disengage
you
so what that's doing is pushing it to
the back a little bit we're using just
one mic the mid mic we have it in in in
re mic mode and we're completely wet on
that
so we're basically remaking this this
bass output I'll put a Laundering while
we're listening to it and you'll see it
just go whoo just push the back of the
spectrum a little bit
big difference it's not like in your
face and probably because there was a
guitar going on in there so I wanted to
give the the low-end a little bit of its
own room and then after that you ad
Ocean Way I have just a little bit EQ it
seems like I'm knocking out to 40 a
little bit of the boxiness
yeah so we're just we're thinning that
out a little bit that's typically I
don't know if it's just my room or if
it's a thing in general you know between
200 and 300 if there's some kind of
buildup that's a little nasty that's
where it's gonna be
especially on base so that's our that's
all our base and now the fun stuff let's
move on to drums so going back to our
first verse now that we have some bass
in context there's a lot of really cool
things going on so let's start with our
808 kicks which we call soft kick
okay so we're creating a heartbeat right
we're emphasizing the beats that we want
to on that arpeggiated bass with this
soft kick EQ wise as you can see I don't
have much going on I put a little point
on it pretty much at like two and a half
K I'm putting that point on it so it put
pokes out a little more let's listen to
it not much and the reason why I don't
have to do too much is because we're
keying the bass with that remember so
let's open up our synth bass again now
we can actually really see what track
spacer is doing and why the kick drums
not not necessarily winning the battle
but it's working and it's actually
audible and it's pretty much same
frequency range cool nothing that
exciting going on there one piece of the
puzzle are soft kick right there after
that we have a delayed kick so we're
using ultra beat see what's going on
here in context with the base and this
soft kick cool alright so it's bringing
back a little bit of that knock effect
that I had in the demo right now I have
a bunch of stuff going on here so let's
see crystallizer is the first one by
soundtoys
I'm using a preset a doubler let's see
what that's doing okay it's not doing
too much except for just spreading it
out a little bit I also have the track
panned over there so it's totally away
from our other kick drum cool so it
seems to me like this was a just a
production call you know we're
emphasizing that okay the ones coming
around we got some other stuff going on
here
we have a channel EQ we're giving it
some low-end we're cutting out a lot of
mids and then we're taking out some
highs
so it almost seems to me like we gave it
a little bit more of an 808 feel we got
some compression after that I love this
tube tech buy you a DVI the way cool so
that's kind of just controlling our
Peaks here I think it pushed it back a
little bit let's listen again yeah
exactly so this compressor kind of made
it feel a little bit more like the
heartbeat kick the soft kick so here it
is without and then I'll put it on
yeah so it's taming the peaks and it
also made it gel a little bit more with
that other kick and then we have our
trusty stereo delay from logic let's see
what that's doing
cool so just a very simple sixteenth
note delay here it is in solo and it
works nicely with our soft 808 kick
pretty cool something's coming together
don't know what yet here we got some
snare so let's see what's going on there
again in context with the bass so we
know what's going on okay so it's not
just a snare we should relay bolused
call it ultra beat hit because that's
essentially what's going on there so we
got some different sounding snares I'm
bringing back that knock thing that
knock effect sound from the demo again
but now we got some movement with the
hi-hat I'm using crystallizer again on
this same exact preset the great doubler
let's see what that's doing
cool so just spread it out big time so
now again we're getting frequencies away
from our Center I'm using the tube tech
again and it looks like all these
settings were actually just copied and
pasted over same thing with our stereo
delay so let's listen so I'm being very
subtle right production-wise mix wise
I'm just giving it some ambience I'm
giving it texture I'm giving it its own
space it's all gelling together really
well and it's you know a lot of this is
low frequency information so it's really
just about managing that to get it to
work well the one thing I did add to
this is this awesome plugin
it's the Butch Vig vocals plug-in I'm
using the Butch Vig telephone one preset
and I'm sure I went in and fumbled
around if I might not have also because
the presets are great let's see what
that's doing
so basically we just made it loaf I
write which I'm all about here it is
without and then with cool very nice and
then we are sending this out to our EMT
plate a really short one actually let's
hear what that's doing here it is on so
it's pretty short but it's very wet
let's hear it in so low for a second so
what I like about it it's smoothing out
a lot of the delays that are on there
and it's also because we spread it out
using that crystallizer the reverbs kind
of gluing it all to be kind of like a
nice like smear across our spectrum
still with a nice spread though okay
well that's cool and there's not much to
it here's the sound nasty it's not a
great sounding thing and then we have
another one right underneath that
however on this one I am using AHA so
instead of putting a delay on it and
automating it I just copied and pasted
the track and then put this Manny
Marroquin reggae delay on it
and to me it sounds like it's totally
wet where is that happening is it
totally yep
here we go it's totally wet so we have
the dry signal coming from this lo-fi
snare hit and totally wet signal coming
from this low v snare effects definitely
a nice echo call-and-response kind of
thing here it is in context with all our
other elements of the kit it's just a
really nice little puzzle that makes you
want to rock your head back and forth
okay there's one awesome thing left here
in the verse I'm gonna let you in on a
trick of something I do a lot there's a
lot of this in this in the song and
we'll get to it in other sections it's
reverse drums and here's what they sound
like so load so it seems like they were
processed with a little bit of very
bottom and then I spun them backwards
here's what they sound like with
everything else
awesome I love putting things in reverse
so let's see what's going on here plugin
wise whoa are we gonna get some YouTube
comments about that alright let's listen
with it on and see why this multiband
compression is ridiculous
alright there's a lot of things going on
so let's solo basically what I'm trying
to do here is make this have its own
space
knock it in the way of any of our other
elements right and because we're using
something in Reverse we're gonna get a
lot of not artificial but a lot of
things that we didn't expect or we
couldn't really troubleshoot beforehand
right like when symbol starts swelling
in and out and cutting off really
tightly those are things you really
can't control before you record it
especially if you know you're gonna turn
it in reverse right
so let me solo what the the low bands
are doing so this is pretty much a
hundred to three hundred four hundred
range this is so load
so we're bringing up a lot of the lows
in there but it's definitely a higher
frequency than our base let's see what
the mids are doing so that's the stuff I
was talking about before that you can't
troubleshoot that before you record it
if you're gonna put it in reverse that's
just a lot of really hard transients on
the snare cutting in cutting out
swelling up swelling down we're
controlling it let's see about our top
end here and just like I mentioned
before so as wacky as this looks it's
doing everything we needed to do we're
controlling all of our elements of a
sound that is not natural live drum
track spun in Reverse here's the before
and after little harsh here's with it
a lot more pleasing okay so when I go
this surgical with an EQ that's telling
me that it was done after the fact I
already got the sound with my multiband
but now there's some frequencies I
either need to boost or cut depending on
what's going on around it so we got this
boost here at around 40 Hertz which
there's a lot of things being boosted in
some of these tracks that I wouldn't
normally go for but that's why I know I
put this on after the fact it was fixing
something else or putting it in a place
or beating the Battle of something else
that was up there we're cutting out some
boxiness again it's like between 200 and
you know 300 and then I'm completely
notching out 3k so I'm basically there's
something else going on in this mix
where 3k needed to win and it wasn't on
this reverse drum track and then on top
of that I have again a trusty logic
stereo delay and we're using this in
quarter notes actually because as you
know we're trying to vary all these
sounds we have our kick drums with a
sixteenth note delay we have our base
with an eighth note delay arpeggio it
only makes sense now that we have a
stereo delay with a quarter note so
let's listen to what it's doing
smoothing everything out okay and I just
want to point out you'll see me send
things out to delays and reverbs and
then you'll see me put them directly on
the track in this case the stereo delay
is on this track because I consider this
track and effects track I think that
what I'm creating with this stereo delay
is part of the sound of what I'm
listening to there is no reason to send
it out it's a very specific delay doing
something very specific I'm not going to
use it for anything else because these
reverse drums need their own space so
let me play you some other reverse drums
because they get a little crazier later
on okay so I love I love turning things
in Reverse if you're a drummer you
probably love checking this out let me
teach you if you don't know basically
how to get this vibe let me teach you
what I did
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.