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These are the user uploaded subtitles that are being translated: 1 00:00:51,928 --> 00:00:55,390 - I am absolutely a fanatic over this game. 2 00:00:55,400 --> 00:00:57,279 I can eat it up, it's awesome. 3 00:00:57,280 --> 00:00:58,519 - I love it. 4 00:00:58,520 --> 00:01:00,149 I love getting to be something else 5 00:01:00,150 --> 00:01:01,759 and creating this character. 6 00:01:01,760 --> 00:01:03,912 - It's a fun way to express yourself. 7 00:01:10,580 --> 00:01:12,899 - I've been talking pretty much nonstop for the past 8 00:01:12,900 --> 00:01:14,629 96 hours. 9 00:01:14,630 --> 00:01:16,499 This is as important as music and movies. 10 00:01:16,500 --> 00:01:18,550 It's another way to talk and communicate. 11 00:01:19,640 --> 00:01:21,739 - It's a wonderful way of connecting with a lot of 12 00:01:21,740 --> 00:01:22,690 different people. 13 00:01:22,691 --> 00:01:24,490 It really changes a lot for you. 14 00:01:24,500 --> 00:01:26,689 It puts you into a different world and it's just wow, 15 00:01:26,690 --> 00:01:27,690 this is lovely. 16 00:01:36,840 --> 00:01:41,659 - When you engage something so deep, 17 00:01:41,660 --> 00:01:44,710 so dark, so personal 18 00:01:46,240 --> 00:01:50,320 in that intimate kind of a way, you carry that with you 19 00:01:51,730 --> 00:01:53,578 wherever you are. 20 00:02:02,770 --> 00:02:06,619 - Here, you are an outsider getting to play 21 00:02:06,620 --> 00:02:07,850 the ultimate outsider. 22 00:02:12,430 --> 00:02:13,969 All the sudden, you have different people 23 00:02:13,970 --> 00:02:16,479 that place different values on what is gaming? 24 00:02:16,480 --> 00:02:19,240 What is a role playing game? 25 00:02:21,242 --> 00:02:22,977 - It was something that opened people's eyes 26 00:02:22,978 --> 00:02:27,150 to being able to express yourself in a whole different way. 27 00:02:32,220 --> 00:02:34,689 - This is one of the great secrets of pop culture, 28 00:02:34,690 --> 00:02:36,200 of the 21st century. 29 00:02:58,330 --> 00:03:01,219 - The key moment of my entire life 30 00:03:01,220 --> 00:03:04,499 is when I first played Dungeons and Dragons. 31 00:03:04,500 --> 00:03:06,339 - Your dungeon master has placed you 32 00:03:06,340 --> 00:03:08,189 in a dreadfully precarious position. 33 00:03:08,190 --> 00:03:10,764 You're playing the most phenomenal game ever created. 34 00:03:10,765 --> 00:03:12,690 Your choices are limited. 35 00:03:12,700 --> 00:03:13,779 Stand and fight or run. 36 00:03:13,780 --> 00:03:15,740 Use your lightning bolt. 37 00:03:17,972 --> 00:03:21,110 - I was just instantly just addicted. 38 00:03:24,630 --> 00:03:26,379 - Throughout the 70's and 80's, the most commercially 39 00:03:26,380 --> 00:03:28,889 successful role playing games were all fantasy games. 40 00:03:28,890 --> 00:03:31,929 They were all sort of variations on Lord of the Rings 41 00:03:31,930 --> 00:03:32,940 for the most part. 42 00:03:35,130 --> 00:03:36,599 You go on an adventure. 43 00:03:36,600 --> 00:03:37,490 You kill a dragon. 44 00:03:37,491 --> 00:03:40,590 You get some gold and then you hit repeat. 45 00:03:40,600 --> 00:03:42,979 Dungeons & Dragons popularizing it. 46 00:03:42,980 --> 00:03:45,849 - Dungeons & Dragons has grown from an obscure hobby 47 00:03:45,850 --> 00:03:48,189 for an obsessed elite into a craze 48 00:03:48,190 --> 00:03:50,420 shared by an obsessed million or more. 49 00:03:51,360 --> 00:03:53,459 - Role player, through it, was something 50 00:03:53,460 --> 00:03:55,879 that was really big in contemporary culture. 51 00:03:55,880 --> 00:03:59,510 Literally millions of people were playing all the time. 52 00:04:02,260 --> 00:04:04,709 It allowed something quite new, 53 00:04:04,710 --> 00:04:07,914 which was a game that had a very strong narrative. 54 00:04:07,915 --> 00:04:11,929 People would be getting into this so much. 55 00:04:13,300 --> 00:04:16,729 - It's surprising how much of your aggressions 56 00:04:16,730 --> 00:04:18,931 you can take out just by rolling dice trying to 57 00:04:18,932 --> 00:04:21,130 kill some monster. 58 00:04:23,490 --> 00:04:26,489 - Role playing games were an opportunity to live the story, 59 00:04:26,490 --> 00:04:28,769 ya know, be an actor, tell the story, 60 00:04:28,770 --> 00:04:31,529 but create drama. 61 00:04:31,530 --> 00:04:35,510 - Yeah, I think the role playing is, 62 00:04:35,520 --> 00:04:36,559 we call it an art form, role playing, 63 00:04:36,560 --> 00:04:38,749 and it's just unique. 64 00:04:38,750 --> 00:04:40,434 It's a unique experience. 65 00:04:44,640 --> 00:04:47,769 - I found Dungeons & Dragons at a very early age, 66 00:04:47,770 --> 00:04:50,280 as a teenager, and we had a group that played 67 00:04:50,290 --> 00:04:52,240 and it wasn't something we talked about. 68 00:04:53,920 --> 00:04:57,900 To admit to being a Dungeons & Dragons player 69 00:04:57,100 --> 00:05:00,470 or role player, you risked social ridicule. 70 00:05:06,966 --> 00:05:08,889 - Role-playing games were not understood. 71 00:05:08,890 --> 00:05:12,890 It was new and especially in the deep south. 72 00:05:12,900 --> 00:05:14,502 You're a geek and a nerd for doing it. 73 00:05:14,503 --> 00:05:17,711 None of the cool kids played role-playing games. 74 00:05:27,140 --> 00:05:29,159 - I think that that is where I found more of a 75 00:05:29,160 --> 00:05:32,380 comfort level interacting with people. 76 00:05:35,750 --> 00:05:37,369 - I was the outsider. 77 00:05:37,370 --> 00:05:40,450 I was teased, not invited to birthday parties. 78 00:05:42,900 --> 00:05:43,980 That was my life, ya know? 79 00:06:00,700 --> 00:06:02,879 - Part of the role-playing game hobby and prior to everybody 80 00:06:02,880 --> 00:06:05,279 sitting down to play, somebody's gotta come up with a 81 00:06:05,280 --> 00:06:08,310 general story line of what you're gonna play through. 82 00:06:09,920 --> 00:06:11,141 - Well, we appreciate that. 83 00:06:11,142 --> 00:06:12,120 - Alright. 84 00:06:12,121 --> 00:06:13,259 - Thanks for calling me, okay? 85 00:06:13,260 --> 00:06:16,369 - You can buy books that give you stories 86 00:06:16,370 --> 00:06:18,132 or you can write your own. 87 00:06:22,420 --> 00:06:25,830 So, from a early point, we were creating our own story. 88 00:06:28,730 --> 00:06:31,409 - Stewart Wieck, White Wolf's founder, 89 00:06:31,410 --> 00:06:34,890 he and his brother started a magazine that was 90 00:06:34,900 --> 00:06:35,339 called White Wolf magazine. 91 00:06:35,340 --> 00:06:39,390 The first couple issues looked like their stapled together, 92 00:06:39,400 --> 00:06:41,419 black and white paper, white line art, 93 00:06:41,420 --> 00:06:44,649 looked like something that you'd see at a high school 94 00:06:44,650 --> 00:06:47,729 freshman make out of his garage because that's kinda 95 00:06:47,730 --> 00:06:49,540 not too far from the truth. 96 00:06:50,600 --> 00:06:54,359 - We pooled money ourselves and we bought a box of 97 00:06:54,360 --> 00:06:59,590 photocopy paper and I took that into high school one day 98 00:06:59,600 --> 00:07:01,469 and asked for permission to use the photo copier 99 00:07:01,470 --> 00:07:04,369 in the front office and they said, "Sure, Stewart." 100 00:07:04,370 --> 00:07:09,370 So, I printed my demonic role-playing game magazine 101 00:07:09,950 --> 00:07:13,420 on the rural Georgia high school photo copier. 102 00:07:20,600 --> 00:07:23,179 Initially, the sales on the magazine were nothing. 103 00:07:23,180 --> 00:07:26,149 I mean, we made like 100 copies of the first issue 104 00:07:26,150 --> 00:07:27,120 of White Wolf. 105 00:07:27,121 --> 00:07:29,519 We're not succeeding because this looks like 106 00:07:29,520 --> 00:07:31,121 a piece of garbage. 107 00:07:37,430 --> 00:07:38,989 There was a decision point to like, okay, 108 00:07:38,990 --> 00:07:40,769 if this is really going to be something we're going 109 00:07:40,770 --> 00:07:44,349 to continue to do, we've gotta be more serious 110 00:07:44,350 --> 00:07:45,369 about it again. 111 00:07:45,370 --> 00:07:47,739 That's the point at which we borrowed some money 112 00:07:47,740 --> 00:07:50,741 from our parents. 113 00:07:52,430 --> 00:07:55,406 - That allowed us to do the full color cover 114 00:07:55,407 --> 00:07:56,457 and all this content. 115 00:08:08,890 --> 00:08:12,839 But, the way we really got traction with the magazine 116 00:08:12,840 --> 00:08:15,479 was that we would go every year to Gen Con. 117 00:08:15,480 --> 00:08:17,969 Okay, we need, where's upstairs? 118 00:08:17,970 --> 00:08:19,320 Does anybody have any idea? 119 00:08:23,980 --> 00:08:27,819 - Gen Con is the oldest tabletop role-playing 120 00:08:27,820 --> 00:08:29,789 game convention in the world. 121 00:08:29,790 --> 00:08:33,759 It's where if you make a physical product 122 00:08:33,760 --> 00:08:37,619 that rolls dice or uses cards or has a board, 123 00:08:37,620 --> 00:08:40,330 that's where you go to celebrate your hobby. 124 00:08:44,000 --> 00:08:45,789 Back then, magazines were the only way you got 125 00:08:45,790 --> 00:08:46,790 your information. 126 00:08:47,950 --> 00:08:51,849 - So, we would drive up all these copies of the magazine 127 00:08:51,850 --> 00:08:53,279 and we would hand out free copies, 128 00:08:53,280 --> 00:08:55,480 just giving them out to every gamer in line. 129 00:09:01,100 --> 00:09:02,779 - Gen Con was a place where you always saw 130 00:09:02,780 --> 00:09:05,871 the next big game, the next big breakout to happen. 131 00:09:09,330 --> 00:09:11,579 - It would've been Gen Con '87 that I first met 132 00:09:11,580 --> 00:09:14,211 Mark Rein-Hagen of Lion Rampant at the time 133 00:09:14,212 --> 00:09:18,359 and Ars Magica was one of those little games 134 00:09:18,360 --> 00:09:21,977 from a little company that I found and I was 135 00:09:21,978 --> 00:09:23,880 blown away by it. 136 00:09:29,160 --> 00:09:32,230 It was very artful, the contents were spectacular. 137 00:09:34,440 --> 00:09:37,196 - Ars Magica was this phenomenal game 138 00:09:37,197 --> 00:09:40,890 that won all these awards. 139 00:09:40,900 --> 00:09:42,110 At the time, we were not doing well 140 00:09:43,900 --> 00:09:45,429 and I met Stewart and he just seemed like the kind of 141 00:09:45,430 --> 00:09:47,700 rock solid business guy. 142 00:09:52,263 --> 00:09:53,929 - These are serious fantasy game players 143 00:09:53,930 --> 00:09:57,269 who are here to assume the roles of imaginary characters 144 00:09:57,270 --> 00:09:59,509 in imaginary places. 145 00:09:59,510 --> 00:10:01,641 - The role-playing game industry at that point was tiny. 146 00:10:01,642 --> 00:10:06,642 So, for financial reasons, Lion Rampant and White Wolf 147 00:10:07,790 --> 00:10:10,612 magazine decided to merge. 148 00:10:12,870 --> 00:10:15,519 Mark, at that point, decided to move down to Atlanta 149 00:10:15,520 --> 00:10:17,200 where the Wieck brothers were. 150 00:10:22,490 --> 00:10:24,490 Thought was that we were going to do everything 151 00:10:24,500 --> 00:10:26,481 we were doing already, but better. 152 00:10:26,482 --> 00:10:29,129 - White Wolf moves from the environments of a little 153 00:10:29,130 --> 00:10:31,829 five points, which is this very Bohemian, 154 00:10:31,830 --> 00:10:35,555 artist friendly, counter cultural cluster of 155 00:10:35,556 --> 00:10:39,490 the weird and alternative and misunderstood 156 00:10:39,500 --> 00:10:40,850 that lives in the middle of Atlanta. 157 00:10:42,280 --> 00:10:43,700 So, it's a perfect fit. 158 00:10:48,450 --> 00:10:51,429 - Everyone worked together and they lived together. 159 00:10:51,430 --> 00:10:52,410 Your bedroom was your office. 160 00:10:52,411 --> 00:10:54,250 - Mark's bedroom was his office. 161 00:10:55,102 --> 00:10:57,939 - The house was always a weird kind of eclectic mess of 162 00:10:57,940 --> 00:10:59,790 creative papers everywhere. 163 00:11:00,750 --> 00:11:04,650 - We're all stuck in this house together and it was nuts. 164 00:11:13,410 --> 00:11:15,561 - So, here was this little company with this 165 00:11:15,562 --> 00:11:20,790 really nifty, semi successful independent game 166 00:11:20,800 --> 00:11:22,850 and it's time for the annual pilgrimage to Gen Con. 167 00:11:26,830 --> 00:11:29,390 - You had to go through Indiana. 168 00:11:29,400 --> 00:11:30,840 You had to go through Gary, Indiana. 169 00:11:32,670 --> 00:11:36,619 I had never seen a place, it just looked like time forgot. 170 00:11:36,620 --> 00:11:39,788 It was the worst. 171 00:11:43,870 --> 00:11:46,939 - Their wholesale urban decay brought about 172 00:11:46,940 --> 00:11:50,209 by the economic disaster that was the 70's and the 80's 173 00:11:50,210 --> 00:11:52,159 ruined a lot of people's lives. 174 00:11:52,160 --> 00:11:53,369 That's what Mark saw in Gary. 175 00:11:53,370 --> 00:11:57,998 He saw the complete and utter disdain for humanity. 176 00:12:01,660 --> 00:12:02,660 We did that. 177 00:12:03,641 --> 00:12:06,790 It wasn't the automotive companies that destroyed. 178 00:12:06,800 --> 00:12:07,910 Rust Belt, America, it was us. 179 00:12:09,310 --> 00:12:10,310 People. 180 00:12:11,200 --> 00:12:12,200 We let it happen. 181 00:12:30,780 --> 00:12:33,660 - I remember us saying, "This place is bad." 182 00:12:35,560 --> 00:12:37,600 "Who would live here?" 183 00:12:45,710 --> 00:12:47,756 Mark was like, "Probably vampires." 184 00:12:53,600 --> 00:12:55,510 - Instantly, I knew, boom. 185 00:12:56,610 --> 00:12:58,610 You are the vampire. 186 00:13:03,760 --> 00:13:04,760 You were human. 187 00:13:05,660 --> 00:13:06,799 You've been fucked. 188 00:13:06,800 --> 00:13:08,349 Your life is over. 189 00:13:08,350 --> 00:13:09,959 It's this nightmare world. 190 00:13:09,960 --> 00:13:10,870 What are you gonna do now? 191 00:13:10,871 --> 00:13:12,210 How are you gonna survive? 192 00:13:35,587 --> 00:13:37,237 Everyone in the car went, "What?" 193 00:13:41,730 --> 00:13:45,429 Like back then, the idea of being a vampire 194 00:13:45,430 --> 00:13:48,640 was just impossible to imagine. 195 00:13:55,754 --> 00:13:57,329 - In role-playing games, 196 00:13:57,330 --> 00:14:00,729 vampires were monsters to be killed. 197 00:14:00,730 --> 00:14:02,689 Their lairs looted for treasure. 198 00:14:02,690 --> 00:14:05,649 - Vampires were always something in Dungeons and Dragons 199 00:14:05,650 --> 00:14:06,560 that you fought. 200 00:14:06,561 --> 00:14:10,169 - You know, now it seems so normal and ordinary 201 00:14:10,170 --> 00:14:12,419 and such a plausible idea. 202 00:14:12,420 --> 00:14:16,971 But at the time, it was a definite glitch. 203 00:14:26,100 --> 00:14:31,100 Normally, at Gen Con, which is the great one convention, 204 00:14:31,430 --> 00:14:33,429 I was a party animal. 205 00:14:33,430 --> 00:14:35,830 I would party the whole time, right? 206 00:14:38,560 --> 00:14:41,740 This convention, I didn't party at all. 207 00:14:43,840 --> 00:14:46,850 I just sat and wrote and wrote and wrote. 208 00:14:48,710 --> 00:14:50,490 And it just all flowed out. 209 00:15:19,222 --> 00:15:20,719 - Being in that dark side takes me away 210 00:15:20,720 --> 00:15:24,100 from my ordinary life. 211 00:15:30,640 --> 00:15:35,640 You gotta explore the deprivation and violence 212 00:15:37,420 --> 00:15:41,540 that you don't do in your regular life. 213 00:15:46,910 --> 00:15:51,479 You don't have to actually expose yourself to those dangers 214 00:15:51,480 --> 00:15:53,260 but you get to experience them. 215 00:15:56,370 --> 00:15:58,419 You can just get a bit of an understanding 216 00:15:58,420 --> 00:16:01,303 why you feel the way you feel or act the way you act 217 00:16:01,304 --> 00:16:03,700 by taking on a different role. 218 00:16:12,930 --> 00:16:16,390 I met a lot of people I've been friends with for years 219 00:16:16,400 --> 00:16:17,400 through RP-ing. 220 00:16:19,250 --> 00:16:22,173 You get a thing that binds you together, this experience. 221 00:16:40,383 --> 00:16:42,383 - Fuckin' daylight! 222 00:16:45,947 --> 00:16:48,309 - Vampire at the Masquerade clearly draws 223 00:16:48,310 --> 00:16:50,899 a lot of it's inspiration from movies like. 224 00:16:50,900 --> 00:16:53,680 The Lost Boys and New Dark and The Hunger, 225 00:16:54,820 --> 00:16:57,489 sort of vampire myths of the 80's. 226 00:16:57,490 --> 00:17:02,630 It also draws from some of the entire spectrum of 227 00:17:02,640 --> 00:17:04,100 popular vampire mythology. 228 00:17:08,170 --> 00:17:11,226 - Vampires have been depicted differently in different eras. 229 00:17:11,227 --> 00:17:14,449 In the very earliest stories about vampires, 230 00:17:14,450 --> 00:17:16,189 folklore stories about vampires, 231 00:17:16,190 --> 00:17:18,469 vampires are not seductive and they are not appealing. 232 00:17:18,470 --> 00:17:19,539 Vampires are ghouls. 233 00:17:19,540 --> 00:17:23,290 The Lord Ruthven is somebody who is handsome, 234 00:17:23,300 --> 00:17:27,969 is personable, and yet, ultimately, he is revealed to be 235 00:17:27,970 --> 00:17:31,119 a top of the food chain predator. 236 00:17:31,120 --> 00:17:36,120 But Dracula really is ground zero for our contemporary 237 00:17:36,270 --> 00:17:37,969 conception of the vampire. 238 00:17:37,970 --> 00:17:41,169 He is where it starts, the idea of the seductive vampire, 239 00:17:41,170 --> 00:17:43,528 the appealing vampire, the vampire who's 240 00:17:43,529 --> 00:17:48,329 lust for human blood does not make him unwelcome 241 00:17:48,330 --> 00:17:49,670 in human company. 242 00:17:54,770 --> 00:17:57,710 Anne Rice's Interview with a Vampire was a real 243 00:17:57,711 --> 00:17:58,749 turning point for a number of reasons, 244 00:17:58,750 --> 00:18:02,649 but the single biggest one I think was that it 245 00:18:02,650 --> 00:18:05,449 pushed the sexuality of vampire stories 246 00:18:05,450 --> 00:18:06,930 even farther forward. 247 00:18:09,817 --> 00:18:12,789 - That provided the contemporary idea of 248 00:18:12,790 --> 00:18:16,326 they were tragic, romantically cursed creatures, 249 00:18:16,327 --> 00:18:20,840 ones you could sympathize with and arguably wanna be with. 250 00:18:25,430 --> 00:18:27,529 - I decided I would not read Anne Rice. 251 00:18:27,530 --> 00:18:29,229 I would not be tainted. 252 00:18:29,230 --> 00:18:32,129 Of course, what I didn't realize was that all these 253 00:18:32,130 --> 00:18:34,414 80 vampire movies that I loved so much, 254 00:18:34,415 --> 00:18:37,760 all stole their stuff from Anne Rice. 255 00:18:43,470 --> 00:18:44,879 - Sleep all day, party all night. 256 00:18:44,880 --> 00:18:46,490 It's fun to be a vampire. 257 00:18:51,556 --> 00:18:56,349 - What vampire did was it essentially took ownership 258 00:18:56,350 --> 00:18:59,759 of every previous vampire myth said, 259 00:18:59,760 --> 00:19:01,909 if you're a fan of any of these things, 260 00:19:01,910 --> 00:19:04,860 come play in our world 'cause our world is the whole world. 261 00:19:10,110 --> 00:19:12,509 - After we got back from that Gen Con, 262 00:19:12,510 --> 00:19:14,660 Mark really started working on his vampire. 263 00:19:16,140 --> 00:19:19,679 - Stewart was very much the sounding board for me. 264 00:19:19,680 --> 00:19:22,569 His office is across the hallway from me 265 00:19:22,570 --> 00:19:24,329 as I constantly burst in and go, 266 00:19:24,330 --> 00:19:26,138 "What do you think of this idea? 267 00:19:26,139 --> 00:19:31,690 "Okay, we're gonna have clans and these clans will be 268 00:19:31,700 --> 00:19:33,169 "the way, they'll be like character classes, 269 00:19:33,170 --> 00:19:35,439 "but we're not gonna do character classes." 270 00:19:35,440 --> 00:19:38,199 "They'll be like social groups but they won't" 271 00:19:38,200 --> 00:19:39,679 "give you anything extra." 272 00:19:39,680 --> 00:19:41,990 "They will, they will, but they won't." 273 00:19:41,100 --> 00:19:45,619 He would go, "That sounds good, Mark." 274 00:19:52,610 --> 00:19:55,159 - One of the most powerful design ideas in Vampire 275 00:19:55,160 --> 00:19:56,910 is the idea of Clans. 276 00:19:58,120 --> 00:20:02,349 - Monster entertainment always, I think, has appealed 277 00:20:02,350 --> 00:20:05,809 to outsiders but, if you are slightly different in some 278 00:20:05,810 --> 00:20:09,149 manner in your real life, it's so nice to belong, 279 00:20:09,150 --> 00:20:12,310 ya know, to a clan or a pack and to have a clear purpose. 280 00:20:14,120 --> 00:20:16,789 - That idea that you would inherit 281 00:20:16,790 --> 00:20:19,644 a world view and political position 282 00:20:19,645 --> 00:20:23,579 and history with your choice of character had never been 283 00:20:23,580 --> 00:20:26,130 expressed so fully and completely before. 284 00:20:41,690 --> 00:20:43,499 - When I first started in role-playing games, 285 00:20:43,500 --> 00:20:45,449 the biggest artists in the gaming industry at the time 286 00:20:45,450 --> 00:20:48,900 were guys that did the D&D stuff, 287 00:20:48,100 --> 00:20:50,100 but they weren't very dynamic. 288 00:20:51,100 --> 00:20:54,469 There was gaming art before Tim and then there was Tim. 289 00:20:54,470 --> 00:20:56,469 - It was a lot of fun. 290 00:20:56,470 --> 00:21:00,179 So many things before that were very high fantasy art 291 00:21:00,180 --> 00:21:02,499 to varying degrees of quality. 292 00:21:02,500 --> 00:21:04,719 Ya know, classic swords and sorcery, 293 00:21:04,720 --> 00:21:08,369 big guys in armor and dragons and women in 294 00:21:08,370 --> 00:21:09,850 chain mill bikinis. 295 00:21:11,230 --> 00:21:16,310 Vampire was the first time where I really sunk, 296 00:21:16,320 --> 00:21:18,639 pardon the pun, I sunk my teeth into it 297 00:21:18,640 --> 00:21:23,269 and it was the right subject matter 298 00:21:23,270 --> 00:21:25,700 at the right time for me. 299 00:21:28,990 --> 00:21:30,909 I immediately knew what I wanted to do. 300 00:21:30,910 --> 00:21:33,532 Instead of having this character on this page that 301 00:21:33,533 --> 00:21:36,310 feels like a comic book, 302 00:21:37,220 --> 00:21:40,390 what if I wanna make them real? 303 00:21:40,400 --> 00:21:41,390 I wanna make them possible. 304 00:21:44,920 --> 00:21:48,439 - He basically brought this real world grittiness 305 00:21:48,440 --> 00:21:50,919 that you could, you could really believe 306 00:21:50,920 --> 00:21:52,370 'cause they were real people. 307 00:21:53,350 --> 00:21:54,629 - I would just get friends over. 308 00:21:54,630 --> 00:21:55,630 I would say, 309 00:21:56,303 --> 00:21:57,479 "Okay, who's gonna be right for this character?" 310 00:21:57,480 --> 00:21:59,690 My friends were in these bands. 311 00:21:59,700 --> 00:22:00,917 That's my pal, Sherry Wall. 312 00:22:00,918 --> 00:22:03,290 She's one of my favorite people on the planet. 313 00:22:03,300 --> 00:22:04,269 There's a classic right there. 314 00:22:04,270 --> 00:22:05,489 That's Tim Shinkle. 315 00:22:05,490 --> 00:22:07,939 My best friend, Joel, who modeled for everything for me 316 00:22:07,940 --> 00:22:09,690 for a long time. 317 00:22:09,700 --> 00:22:10,777 It's my pal, Scotty Wilson. 318 00:22:10,778 --> 00:22:13,739 The absolute, quintessential, gypsy white trash 319 00:22:13,740 --> 00:22:15,551 vampire is Scott Wilson. 320 00:22:15,552 --> 00:22:16,552 Wow. 321 00:22:22,976 --> 00:22:24,939 So, instead of having it be some count 322 00:22:24,940 --> 00:22:28,189 that lives in, ya know, Romania, 400 years ago, 323 00:22:28,190 --> 00:22:29,940 I started with a different culture. 324 00:22:31,690 --> 00:22:35,379 - It immediately makes it like wow, this is our vampires. 325 00:22:35,380 --> 00:22:36,809 I can be one. 326 00:22:36,810 --> 00:22:39,169 I can just go down to the club and be one. 327 00:22:39,170 --> 00:22:43,389 - I don't know whether or not I realized how big. 328 00:22:43,390 --> 00:22:48,129 Vampire was going to be until these visuals came in. 329 00:22:48,130 --> 00:22:50,850 I was like, this is cool on another level. 330 00:22:58,960 --> 00:23:02,889 - Tim Bradstreet's artwork was one of the 331 00:23:02,890 --> 00:23:04,590 best decisions we made. 332 00:23:05,940 --> 00:23:09,149 - The full pages were it. 333 00:23:09,150 --> 00:23:10,240 They were gothic pun. 334 00:23:11,610 --> 00:23:13,939 They expressed the moment of the time. 335 00:23:13,940 --> 00:23:15,640 They expressed characters. 336 00:23:17,160 --> 00:23:18,260 They were perfect. 337 00:23:20,690 --> 00:23:24,179 Funny thing is, we had no money left for a cover. 338 00:23:24,180 --> 00:23:25,220 We were screwed. 339 00:23:26,700 --> 00:23:29,279 - They had actually commissioned a piece of artwork, 340 00:23:29,280 --> 00:23:32,349 Vampire with a blood tear and a helicopter crashed in the 341 00:23:32,350 --> 00:23:34,690 background and a motorcycle and stuff 342 00:23:34,700 --> 00:23:36,755 and it was just, didn't really feel right. 343 00:23:36,756 --> 00:23:40,309 I came up with the idea of wanting to do something 344 00:23:40,310 --> 00:23:42,509 that was a little more photographic and a little more, 345 00:23:42,510 --> 00:23:44,949 let people just put their own vision of what they thought 346 00:23:44,950 --> 00:23:47,700 vampires could be onto that. 347 00:23:50,730 --> 00:23:51,400 - So we got in his car. 348 00:23:51,410 --> 00:23:54,229 We bought a bunch of roses with the last dollars 349 00:23:54,230 --> 00:23:58,479 in my pocket and we went to a stone place 350 00:23:58,480 --> 00:24:01,310 and we bought a piece of green marble. 351 00:24:02,310 --> 00:24:05,119 We snapped that photo and I am absolutely 352 00:24:05,120 --> 00:24:09,349 100% convinced that if it had a stupid, cheesy 353 00:24:09,350 --> 00:24:14,350 gamer, I'm a Vampire, that wouldn't have worked. 354 00:24:29,330 --> 00:24:33,590 - At that time, the world was changing a lot. 355 00:24:33,600 --> 00:24:35,419 The sort of old guard Republicans in America 356 00:24:35,420 --> 00:24:37,900 were coming up power. 357 00:24:37,100 --> 00:24:39,437 The Berlin Wall had just come down. 358 00:24:39,438 --> 00:24:42,390 Music was making this revolution, this sort of 359 00:24:42,400 --> 00:24:45,330 hair metal poppy scene of the 80's was fading away 360 00:24:45,340 --> 00:24:47,680 to the Seattle punk scene. 361 00:24:48,970 --> 00:24:51,669 - In the early 90's, there was an undercurrent 362 00:24:51,670 --> 00:24:53,580 of a need for change. 363 00:24:54,490 --> 00:24:57,969 There was a need for a dark voice and those people 364 00:24:57,970 --> 00:25:00,630 with dark voices emerged. 365 00:25:08,832 --> 00:25:10,999 - 1990 was the first time that you heard about it. 366 00:25:11,000 --> 00:25:13,789 It's first advertisement for this game called Vampire 367 00:25:13,790 --> 00:25:16,859 was just a big black paper with just white Vampire 368 00:25:16,860 --> 00:25:18,690 across it. 369 00:25:18,700 --> 00:25:20,349 - When Vampire the Masquerade came out, 370 00:25:20,350 --> 00:25:21,599 I'd seen nothing like it. 371 00:25:21,600 --> 00:25:26,890 This beautiful green cover with a red rose across it, 372 00:25:26,900 --> 00:25:28,630 just absolutely beautiful, I had to pick it up. 373 00:25:34,980 --> 00:25:38,490 - This is vampires and goth and punk 374 00:25:38,500 --> 00:25:40,639 and that, of course, makes it vastly different 375 00:25:40,640 --> 00:25:43,290 from any role-playing game that has ever come before. 376 00:25:46,720 --> 00:25:50,539 - Here, you are an outsider getting to play 377 00:25:50,540 --> 00:25:51,850 the ultimate outsider. 378 00:25:54,717 --> 00:25:58,717 That was catalytic for us. 379 00:26:03,830 --> 00:26:06,690 - It wasn't even really so much playing the vampire 380 00:26:06,700 --> 00:26:09,110 as becoming the vampire. 381 00:26:14,800 --> 00:26:16,803 - It's not just reading a novel about an anti-hero. 382 00:26:16,804 --> 00:26:20,970 Those moral ambiguities and moral challenges are yours now. 383 00:26:35,623 --> 00:26:38,706 - I can hear her heart beating. 384 00:26:42,427 --> 00:26:44,450 My mind screams with lust. 385 00:26:50,565 --> 00:26:51,565 Now. 386 00:27:03,280 --> 00:27:06,490 - Suddenly, people who had never been interested 387 00:27:06,500 --> 00:27:10,169 in role-playing games before or geek culture before 388 00:27:10,170 --> 00:27:11,170 were interested. 389 00:27:13,870 --> 00:27:16,429 - I remember working in the store after the Vampire 390 00:27:16,430 --> 00:27:18,659 first edition had come out. 391 00:27:18,660 --> 00:27:21,239 There was sort of a steady stream of ya know, 392 00:27:21,240 --> 00:27:22,949 these sort of goth kids that were coming into 393 00:27:22,950 --> 00:27:24,749 the game store which was weird 394 00:27:24,750 --> 00:27:26,900 'cause they didn't buy anything else. 395 00:27:26,100 --> 00:27:27,469 They didn't socialize with anyone. 396 00:27:27,470 --> 00:27:29,709 They came in and they bought their White Wolf products 397 00:27:29,710 --> 00:27:30,710 and they left. 398 00:27:35,540 --> 00:27:38,690 - They wanted to share this thing with us, 399 00:27:38,700 --> 00:27:39,320 this thing that we loved. 400 00:27:40,700 --> 00:27:43,369 It was a new sensation to be cool 401 00:27:43,370 --> 00:27:45,370 or to at least think you were cool. 402 00:28:09,680 --> 00:28:14,269 - I grew up in a very not progressive part 403 00:28:14,270 --> 00:28:17,659 of the United States and I didn't really have a lot 404 00:28:17,660 --> 00:28:19,869 of friends, so all of my spare time was spent 405 00:28:19,870 --> 00:28:22,629 reading books or drawing or doing all of these things 406 00:28:22,630 --> 00:28:24,990 that were kind of by myself and in my own head. 407 00:28:31,910 --> 00:28:33,699 Then, when I finally met one or two people 408 00:28:33,700 --> 00:28:35,899 who actually played these things, 409 00:28:35,900 --> 00:28:38,859 it was like a whole other experience because suddenly, 410 00:28:38,860 --> 00:28:41,499 I was getting to hang out and be with people 411 00:28:41,500 --> 00:28:43,339 that were just as into these 412 00:28:43,340 --> 00:28:45,330 strange little ideas as I was. 413 00:28:49,470 --> 00:28:52,759 Looking at those books, looking at every single little bit 414 00:28:52,760 --> 00:28:55,890 of that stark black and white, beautiful art 415 00:28:55,900 --> 00:28:57,629 with all the detail, all that ink work, 416 00:28:57,630 --> 00:28:58,780 I was enthralled. 417 00:29:00,650 --> 00:29:05,429 It was just so, my imagination went everywhere 418 00:29:05,430 --> 00:29:07,530 just getting to look at all of that stuff. 419 00:29:13,890 --> 00:29:16,929 It's not just here is a mechanical system of numbers, 420 00:29:16,930 --> 00:29:19,906 but rather, it's like, here is a way you can really 421 00:29:19,907 --> 00:29:23,520 collaboratively create some universe with each other. 422 00:29:33,540 --> 00:29:36,729 - Vampire had the artwork and the clownsiest stem 423 00:29:36,730 --> 00:29:38,169 of this idea that you're the monster 424 00:29:38,170 --> 00:29:41,900 but what really made it revolutionary is 425 00:29:41,100 --> 00:29:44,329 that it shifted focus away from rolls and dice 426 00:29:44,330 --> 00:29:45,640 towards storytelling. 427 00:29:47,670 --> 00:29:51,259 - Vampire was written differently than other role-playing 428 00:29:51,260 --> 00:29:52,930 game products. 429 00:29:52,940 --> 00:29:53,339 It was produced differently. 430 00:29:53,340 --> 00:29:54,639 It looked different. 431 00:29:54,640 --> 00:29:56,329 It read differently. 432 00:29:56,330 --> 00:29:59,799 It was not just a collection of numbers and statistics 433 00:29:59,800 --> 00:30:02,231 and tables for how to kill monsters or how to 434 00:30:02,232 --> 00:30:04,400 have a car chase. 435 00:30:07,660 --> 00:30:10,979 - When it came out, it was a revolution. 436 00:30:10,980 --> 00:30:15,990 This was during a time when games like roll master 437 00:30:15,100 --> 00:30:17,689 were great and they had these hundreds and hundreds 438 00:30:17,690 --> 00:30:20,640 of pages of tables that they'd go through and look through. 439 00:30:22,900 --> 00:30:26,969 We started realizing that what we felt was most powerful 440 00:30:26,970 --> 00:30:28,639 was the conversation. 441 00:30:28,640 --> 00:30:31,859 It wasn't really, can I jump between the buildings, 442 00:30:31,860 --> 00:30:34,860 roll the dice and so, that became more and more meaningless. 443 00:30:38,670 --> 00:30:42,589 - Horror fiction is really popular because it allows 444 00:30:42,590 --> 00:30:45,729 us to engage with a lot of big moral questions 445 00:30:45,730 --> 00:30:50,169 and these issues about humanity and often about belonging. 446 00:30:50,170 --> 00:30:53,159 Role-playing is a very good medium for exploring 447 00:30:53,160 --> 00:30:54,960 some of those dynamics specifically. 448 00:30:57,300 --> 00:31:00,890 - It's not an external force you're fighting 449 00:31:00,900 --> 00:31:03,439 which you can kill with a sword or a fireball. 450 00:31:03,440 --> 00:31:05,370 It's the conflict within you 451 00:31:06,810 --> 00:31:10,760 which makes it much more psychological type of game. 452 00:31:13,330 --> 00:31:15,339 - It doesn't look very exciting. 453 00:31:15,340 --> 00:31:17,259 If you walk into a room and people are playing 454 00:31:17,260 --> 00:31:20,399 pen and paper, they're just sitting around. 455 00:31:20,400 --> 00:31:22,749 It's happening in this sort of shared imaginative space 456 00:31:22,750 --> 00:31:25,249 between all the players and that means that 457 00:31:25,250 --> 00:31:27,780 you can't see it unless you're playing. 458 00:31:29,640 --> 00:31:31,580 It's all happening in their minds. 459 00:32:11,660 --> 00:32:13,429 - There's Mark Rein-Hagen's head. 460 00:32:13,430 --> 00:32:14,430 Come show me. 461 00:32:15,200 --> 00:32:16,719 Turn, look down. 462 00:32:16,720 --> 00:32:18,400 Show me the whole business. 463 00:32:24,360 --> 00:32:27,759 - At Gen Con, game just explodes. 464 00:32:27,760 --> 00:32:29,119 - Clone of Chaos. 465 00:32:29,120 --> 00:32:30,619 - I went over to the White Wolf booth and I was like, 466 00:32:30,620 --> 00:32:32,199 "Dude, how's it going for you guys?" 467 00:32:32,200 --> 00:32:33,989 They were like, "It's nuts." 468 00:32:33,990 --> 00:32:35,190 It was crazy. 469 00:32:37,570 --> 00:32:39,899 White Wolf grew so fast. 470 00:32:39,900 --> 00:32:42,819 I mean, they literally went from being a garage company 471 00:32:42,820 --> 00:32:45,700 to a million dollar company overnight. 472 00:32:49,320 --> 00:32:51,790 - People's appetite for the game was just ferocious. 473 00:32:52,850 --> 00:32:55,379 - Going from living in a house together 474 00:32:55,380 --> 00:32:58,509 with our warehouse in the yard to ya know, 475 00:32:58,510 --> 00:33:00,880 renting a warehouse building. 476 00:33:03,140 --> 00:33:06,990 - Vampire was taking the industry by storm 477 00:33:06,100 --> 00:33:08,929 and we became known as the company that would 478 00:33:08,930 --> 00:33:10,130 throw the crazy parties. 479 00:33:27,340 --> 00:33:30,609 - The late night, gothic punk scene in Atlanta 480 00:33:30,610 --> 00:33:32,939 was incredibly strong. 481 00:33:32,940 --> 00:33:34,329 - We went out every night. 482 00:33:34,330 --> 00:33:36,290 We were there in the clubs where this is happening. 483 00:33:36,300 --> 00:33:38,499 So, it's informing the game and you could not separate 484 00:33:38,500 --> 00:33:41,800 the game from club culture and club fashion. 485 00:33:42,700 --> 00:33:46,359 - It began to aggregate different looks of counter culture 486 00:33:46,360 --> 00:33:51,360 into one beautiful, blended, gothic punk aesthetic, 487 00:33:51,940 --> 00:33:55,769 which then, in turn, certainly began to appear 488 00:33:55,770 --> 00:33:58,319 everywhere else. 489 00:33:58,320 --> 00:34:00,859 - Stuff that was really niche, all of the sudden 490 00:34:00,860 --> 00:34:04,479 became this sort of bigger and broader subculture 491 00:34:04,480 --> 00:34:05,830 visual aesthetic. 492 00:34:17,260 --> 00:34:21,260 Thousands of people, inarguably, by those classic 493 00:34:22,141 --> 00:34:24,910 vampire depictions of you can be this. 494 00:34:36,840 --> 00:34:39,690 - We have vampires, we need werewolves. 495 00:34:39,700 --> 00:34:41,999 Right and so, we're gonna put ourselves on the spot. 496 00:34:42,000 --> 00:34:44,149 Here's the games we're going to make 497 00:34:44,150 --> 00:34:46,284 and I guess we'll make them. 498 00:34:47,900 --> 00:34:49,150 - Now we gotta make them. 499 00:34:54,710 --> 00:34:57,279 - We were really creating a world of darkness 500 00:34:57,280 --> 00:34:59,919 and the idea was that in the world of darkness, 501 00:34:59,920 --> 00:35:02,690 these vampires existed side by side 502 00:35:02,700 --> 00:35:04,159 with these werewolves and these mages 503 00:35:04,160 --> 00:35:07,530 and the lingering after effects of ghosts. 504 00:35:14,570 --> 00:35:17,590 There were other games that kind of supposed 505 00:35:17,600 --> 00:35:19,449 different supernatural creatures would be in contact 506 00:35:19,450 --> 00:35:22,299 with one another, but the world of darkness idea 507 00:35:22,300 --> 00:35:25,319 that these all shared a world, that their societal 508 00:35:25,320 --> 00:35:28,349 structures overlapped one another or often intruded 509 00:35:28,350 --> 00:35:31,649 on one another, that's really I think, 510 00:35:31,650 --> 00:35:35,710 what made the world of darkness stand out. 511 00:35:49,400 --> 00:35:52,339 The same time, these live action rules for playing. 512 00:35:52,340 --> 00:35:55,290 Vampire the Masquerade emerged. 513 00:35:58,700 --> 00:36:02,900 - The first live action role-playing game product 514 00:36:02,100 --> 00:36:03,990 was called The Masquerade. 515 00:36:03,100 --> 00:36:04,869 It was a big box set. 516 00:36:04,870 --> 00:36:07,559 There'd never really been a LARP product before. 517 00:36:07,560 --> 00:36:09,489 Once you actually had something on the shelf 518 00:36:09,490 --> 00:36:12,909 for people to buy, next to the table top game, 519 00:36:12,910 --> 00:36:14,301 then it exploded. 520 00:36:14,302 --> 00:36:15,760 Then it got big. 521 00:36:22,150 --> 00:36:23,459 - LARP started out as an acronym for 522 00:36:23,460 --> 00:36:25,339 live action role playing. 523 00:36:25,340 --> 00:36:27,969 It's a form of role playing where you embody the character 524 00:36:27,970 --> 00:36:30,269 and very often, you also dress up as your character 525 00:36:30,270 --> 00:36:33,760 and try to portray their actions as fully as possible. 526 00:36:37,330 --> 00:36:38,869 - LARP existed before this. 527 00:36:38,870 --> 00:36:40,832 This is what made it huge in the same way that 528 00:36:40,833 --> 00:36:43,729 there was science fiction before Star Wars 529 00:36:43,730 --> 00:36:45,180 and then there was Star Wars. 530 00:36:47,200 --> 00:36:48,959 All of the sudden, instead of like five or six people 531 00:36:48,960 --> 00:36:52,909 playing around a table, you had 15, 30, 60, 532 00:36:52,910 --> 00:36:56,559 hundreds playing in parks, college campuses, 533 00:36:56,560 --> 00:36:57,560 in night clubs. 534 00:36:59,696 --> 00:37:00,996 It was more like an event. 535 00:37:05,170 --> 00:37:08,736 - Up until Vampire, most of the live action games 536 00:37:08,737 --> 00:37:12,209 were people in a field or in a forest 537 00:37:12,210 --> 00:37:15,490 with padded foam swords running and chasing 538 00:37:15,500 --> 00:37:16,508 and hitting each other. 539 00:37:18,260 --> 00:37:21,550 The Vampire live action game was more of a social drama. 540 00:37:26,580 --> 00:37:28,139 All of the sudden, you had different people 541 00:37:28,140 --> 00:37:30,639 that place different values on what is gaming? 542 00:37:30,640 --> 00:37:32,769 What is a role playing game? 543 00:37:32,770 --> 00:37:37,770 - We are all being hunted because we are one! 544 00:37:47,280 --> 00:37:49,869 - It completely changed the type of people 545 00:37:49,870 --> 00:37:52,815 that would play an event like that. 546 00:37:52,816 --> 00:37:53,816 - Calm down! 547 00:37:56,110 --> 00:37:58,990 - They were not traditional gamers. 548 00:37:58,100 --> 00:37:59,429 They were theater people. 549 00:37:59,430 --> 00:38:01,379 They cared about the narrative, the story, 550 00:38:01,380 --> 00:38:03,437 the drama, they wanted intensity. 551 00:38:08,222 --> 00:38:10,179 - What people get surprised by often 552 00:38:10,180 --> 00:38:13,725 is how powerful role playing as a form is. 553 00:38:13,726 --> 00:38:16,477 - You made me this monster! 554 00:38:16,478 --> 00:38:19,929 - Everybody's creating the story every moment 555 00:38:19,930 --> 00:38:21,490 through the game. 556 00:38:21,500 --> 00:38:23,337 When you speak, you are creating it. 557 00:38:23,338 --> 00:38:25,779 When you are not speaking, you are also creating it. 558 00:38:25,780 --> 00:38:28,769 You're doing something kind of difficult 559 00:38:28,770 --> 00:38:29,969 and awesome together. 560 00:38:29,970 --> 00:38:31,949 You created this world 561 00:38:31,950 --> 00:38:34,000 and you made it real for a little while. 562 00:38:42,620 --> 00:38:45,159 - I felt the timing was perfect for this role playing game. 563 00:38:45,160 --> 00:38:47,659 So, I went to friends of mine, said what do you guys 564 00:38:47,660 --> 00:38:50,839 think about transforming the world of Vampire 565 00:38:50,840 --> 00:38:53,420 into a living, breathing organization? 566 00:38:54,410 --> 00:38:56,750 Our interest was building a community. 567 00:38:58,400 --> 00:39:01,190 - Camarilla Fan Club was extraordinarily important. 568 00:39:01,200 --> 00:39:03,369 White Wolf was one of the very first role playing game 569 00:39:03,370 --> 00:39:06,859 companies to have a dedicated fan club 570 00:39:06,860 --> 00:39:09,329 that would go out into the world and show people 571 00:39:09,330 --> 00:39:11,100 how cool their stuff was. 572 00:39:12,900 --> 00:39:14,990 - That was something that was really different with Vampire. 573 00:39:14,100 --> 00:39:17,559 We didn't build large communities around our D&D games, 574 00:39:17,560 --> 00:39:19,949 but when it became Vampire and then, 575 00:39:19,950 --> 00:39:22,589 when it became live action, then all the sudden, 576 00:39:22,590 --> 00:39:24,718 we were bringing other people from other cities in. 577 00:39:24,719 --> 00:39:28,439 - We felt a really easy point of entry for someone 578 00:39:28,440 --> 00:39:30,409 to get involved in the world of darkness 579 00:39:30,410 --> 00:39:32,724 where friends would say, "Hey, what about this" 580 00:39:32,725 --> 00:39:33,558 "game in the back?" 581 00:39:33,559 --> 00:39:34,789 "Come with us, take a look and see what you think." 582 00:39:34,790 --> 00:39:36,569 - Those people were passionate about what they were doing 583 00:39:36,570 --> 00:39:39,469 and so, they continued to inspire other people to be 584 00:39:39,470 --> 00:39:42,150 passionate and it was a big part of how the brand grew. 585 00:39:45,130 --> 00:39:47,939 - It grew so fast, we simply could not keep up with it. 586 00:39:47,940 --> 00:39:52,100 It was impossible to keep up with how fast it was growing. 587 00:39:55,110 --> 00:39:57,510 - Not only across cities, but across continents. 588 00:40:00,360 --> 00:40:03,960 - Camarilla Fan Club organized LARPS regularly. 589 00:40:04,830 --> 00:40:07,260 In Europe, it reached millions of people. 590 00:40:17,170 --> 00:40:19,249 - Vampire became more than a game. 591 00:40:19,250 --> 00:40:23,349 It became a culture, a culture that opened doors to 592 00:40:23,350 --> 00:40:26,798 different kinds of people with different ideas, 593 00:40:26,799 --> 00:40:29,470 but we were all joined by this common interest. 594 00:40:33,290 --> 00:40:35,699 - What I loved about the Vampire culture 595 00:40:35,700 --> 00:40:38,459 was it didn't matter what gender you were. 596 00:40:38,460 --> 00:40:40,769 It didn't matter what color you were. 597 00:40:40,770 --> 00:40:44,419 It didn't matter what ethnic background or cultural 598 00:40:44,420 --> 00:40:45,619 background you came from. 599 00:40:45,620 --> 00:40:46,820 They were all a vampire. 600 00:40:48,879 --> 00:40:51,979 - I remember reading many Dungeons and Dragons books 601 00:40:51,980 --> 00:40:54,340 and I'd see a black person. 602 00:40:57,810 --> 00:40:59,730 World of Darkness was different. 603 00:41:01,510 --> 00:41:03,953 - What I find really cool about Vampire the Masquerade 604 00:41:03,954 --> 00:41:06,559 is that it created that foundation of equality. 605 00:41:06,560 --> 00:41:09,209 - I had the community finally 606 00:41:09,210 --> 00:41:12,419 that accepted me for what I am and allowed me to be 607 00:41:12,420 --> 00:41:13,510 what I wanna be. 608 00:41:21,190 --> 00:41:24,639 - I have always been outta place. 609 00:41:24,640 --> 00:41:26,659 I never really fit in. 610 00:41:26,660 --> 00:41:29,929 I was a gamer, Dungeons & Dragons and stuff like that 611 00:41:29,930 --> 00:41:34,930 and a friend of mine got me into Vampire back in '93. 612 00:41:37,600 --> 00:41:42,119 About two years after that, we start getting to LARP, 613 00:41:42,120 --> 00:41:44,469 which was recently released at that time 614 00:41:44,470 --> 00:41:49,290 and we became the first Camarilla based Vampire group 615 00:41:49,300 --> 00:41:50,300 in San Diego. 616 00:41:53,760 --> 00:41:57,579 A lot of my close friends who I'm still friends with now, 617 00:41:57,580 --> 00:41:59,290 we started off in a Vampire LARP. 618 00:42:02,300 --> 00:42:05,560 I like dressing up like a monster. 619 00:42:06,530 --> 00:42:09,389 It gives me more of this sort of feel, 620 00:42:09,390 --> 00:42:12,799 ya know, not like many people and I can be myself 621 00:42:12,800 --> 00:42:14,390 'cause this is basically me. 622 00:42:23,360 --> 00:42:27,788 I realized that my friends were more family 623 00:42:27,789 --> 00:42:30,410 than anybody else. 624 00:42:31,290 --> 00:42:32,590 I'm much happier that way. 625 00:42:37,483 --> 00:42:40,510 - Here it is, the White Wolf bus. 626 00:42:41,850 --> 00:42:44,170 Woo, now they wanna film this road. 627 00:42:45,540 --> 00:42:47,449 Oh, that's scary. 628 00:42:47,450 --> 00:42:50,490 - Frankly, anywhere we went, there was a very different 629 00:42:50,500 --> 00:42:53,115 kind of fan that was around the White Wolf booth 630 00:42:53,116 --> 00:42:56,746 holding our games than you saw anywhere else 631 00:42:56,747 --> 00:42:58,790 in the convention hall. 632 00:43:00,373 --> 00:43:03,390 - You know, when you're at a RPG convention, 633 00:43:03,400 --> 00:43:05,329 you're talking about Magic and you're talking about 634 00:43:05,330 --> 00:43:07,579 ya know, knights hitting each other 635 00:43:07,580 --> 00:43:10,430 and none of that is what the World of Darkness was about. 636 00:43:15,680 --> 00:43:18,340 - Going into a gaming environment was a boy's club. 637 00:43:20,440 --> 00:43:23,516 Vampire the Masquerade wasn't a boy's club. 638 00:43:25,640 --> 00:43:29,339 - I have people to this day come up to me and say, 639 00:43:29,340 --> 00:43:32,559 "Man, I remember that Gen Con after you came out" 640 00:43:32,560 --> 00:43:36,520 "with Vampire, suddenly, there were women at Gen Con!" 641 00:43:39,840 --> 00:43:43,419 - It became inviting to girls because here were 642 00:43:43,420 --> 00:43:46,410 suddenly games that were about stories and characters 643 00:43:46,411 --> 00:43:48,540 and relationships. 644 00:43:50,730 --> 00:43:53,569 - They would come to the convention and go to no one else's 645 00:43:53,570 --> 00:43:55,390 booth except our booth. 646 00:43:57,140 --> 00:44:00,179 - Having almost a 50% ratio of women was unheard of 647 00:44:00,180 --> 00:44:01,590 in the role playing scene. 648 00:44:06,840 --> 00:44:08,969 - It was big business at this point. 649 00:44:08,970 --> 00:44:10,720 It was a serious competitor to D&D. 650 00:44:11,870 --> 00:44:14,479 They had a goofy cartoon in the 80's. 651 00:44:14,480 --> 00:44:19,990 All of the sudden, we've got like prime time FOX show 652 00:44:19,100 --> 00:44:21,240 that's just coming out after the X-Files. 653 00:44:26,290 --> 00:44:28,149 - I got a call, this guy, and he said, 654 00:44:28,150 --> 00:44:30,509 "I'm so and so from the Creative Artist Agency." 655 00:44:30,510 --> 00:44:33,690 "We're the agency that does everything in Hollywood." 656 00:44:34,996 --> 00:44:37,290 I invite Mark into the office and say, 657 00:44:37,300 --> 00:44:38,529 "Hey Mark, what do you, this message," 658 00:44:38,530 --> 00:44:40,179 "what do you think we should do with this?" 659 00:44:40,180 --> 00:44:42,859 He just goes running screaming through the office. 660 00:44:42,860 --> 00:44:45,571 "CAA called, they called, they called!" 661 00:44:48,650 --> 00:44:53,638 - This is what the Prolog Clan will do to all you Gangles! 662 00:44:56,430 --> 00:44:57,634 - The thing about it was that it was 663 00:44:57,635 --> 00:45:00,228 an Aaron Spelling show. 664 00:45:00,229 --> 00:45:02,360 Strike number one. 665 00:45:04,948 --> 00:45:06,898 - You Gangles are cruising for broo-ha. 666 00:45:08,840 --> 00:45:10,399 You chose the wrong place. 667 00:45:10,400 --> 00:45:12,359 - So, Mark moved out there on the west coast 668 00:45:12,360 --> 00:45:15,219 and they were putting together the film deal with Spelling. 669 00:45:15,220 --> 00:45:18,349 - Everywhere I could, I'd try to manipulate it to be 670 00:45:18,350 --> 00:45:22,170 a better show than Spelling wanted to be. 671 00:45:23,875 --> 00:45:24,875 - Alexandra! 672 00:45:26,406 --> 00:45:29,399 - He got his sticky old hands all over it 673 00:45:29,400 --> 00:45:31,170 and just made it slop. 674 00:45:32,514 --> 00:45:33,649 - Alexandra! 675 00:45:33,650 --> 00:45:35,909 - It was still Vampire the Masquerade, 676 00:45:35,910 --> 00:45:37,689 ya know, Crescent City, the whole game, 677 00:45:37,690 --> 00:45:38,969 but I was really turned off by the show. 678 00:45:38,970 --> 00:45:41,283 I couldn't even watch all the episodes. 679 00:45:52,920 --> 00:45:55,489 - At that time, one of the big controversies 680 00:45:55,490 --> 00:45:58,850 that came up for White Wolf was a guy named Rod Ferrell. 681 00:46:00,774 --> 00:46:03,649 - You cut yourself, let them drink it. 682 00:46:03,650 --> 00:46:06,219 It runs through their veins for a few moments. 683 00:46:06,220 --> 00:46:07,980 Then, your blood becomes tainted. 684 00:46:09,560 --> 00:46:13,900 - He murdered people in a sort of cult-like fashion. 685 00:46:13,100 --> 00:46:15,369 - Prosecutors plan to seek the death penalty 686 00:46:15,370 --> 00:46:16,920 against Rod Ferrell. 687 00:46:18,500 --> 00:46:20,306 - We were like, "Oh, we're fucked." 688 00:46:29,230 --> 00:46:31,469 - The fact is, it was a whole vampire culture. 689 00:46:31,470 --> 00:46:34,995 People who wanted to dress like vampires, drink blood 690 00:46:34,996 --> 00:46:37,457 and generally behave like vampires. 691 00:46:37,458 --> 00:46:40,770 Clearly, that caused a lot of consternation. 692 00:46:42,370 --> 00:46:44,389 - Had church leaders speaking out against us, 693 00:46:44,390 --> 00:46:46,490 political figures speaking out against us. 694 00:46:47,370 --> 00:46:50,990 - Was so absurd, the accusations from the media 695 00:46:50,100 --> 00:46:53,137 and from the state was so ridiculous. 696 00:47:04,910 --> 00:47:07,296 - Horror has always been a problem for 697 00:47:07,297 --> 00:47:10,199 religious groups because clearly, 698 00:47:10,200 --> 00:47:14,159 all of the horror creatures exist outside of God's universe. 699 00:47:14,160 --> 00:47:15,599 They're not God's creatures. 700 00:47:15,600 --> 00:47:16,999 God didn't make werewolves. 701 00:47:17,000 --> 00:47:20,319 God didn't make vampires and it was clearly a thing 702 00:47:20,320 --> 00:47:22,620 that people found very disturbing. 703 00:47:23,950 --> 00:47:26,419 - For the murder of Richard Wendell, you are 704 00:47:26,420 --> 00:47:27,910 hereby sentenced to death. 705 00:47:29,560 --> 00:47:31,400 - We had nothing to do with him. 706 00:47:31,401 --> 00:47:33,550 He didn't even, by all accounts, play our games. 707 00:47:36,850 --> 00:47:39,490 That point, there was a number of internal struggles 708 00:47:39,500 --> 00:47:41,359 between the development team in Atlanta 709 00:47:41,360 --> 00:47:43,690 that was making the games and Mark. 710 00:47:46,180 --> 00:47:49,289 - Mark had moved to California to open White Wolf West 711 00:47:49,290 --> 00:47:52,209 and he was frequently in conflict with some of the more 712 00:47:52,210 --> 00:47:56,529 traditional business-minded people at the office 713 00:47:56,530 --> 00:48:00,119 and there were also people who felt like 714 00:48:00,120 --> 00:48:02,789 that west coast office was just bleeding money 715 00:48:02,790 --> 00:48:04,640 and they weren't generating anything. 716 00:48:05,750 --> 00:48:08,529 - One memory I have is that I had just gotten back from 717 00:48:08,530 --> 00:48:11,469 Germany and this amazing trip 718 00:48:11,470 --> 00:48:15,769 and I just ran three LARPs and I come back to White Wolf 719 00:48:15,770 --> 00:48:17,969 straight from the airport, no one has any idea 720 00:48:17,970 --> 00:48:21,369 how exhausted I am or how little I slept 721 00:48:21,370 --> 00:48:25,490 and I come in the warehouse and the entire company, 722 00:48:25,500 --> 00:48:27,259 they all give me this look. 723 00:48:27,260 --> 00:48:29,310 Like, "You fuckin' asshole." 724 00:48:32,402 --> 00:48:35,469 - The late 90's, the entire table top industry 725 00:48:35,470 --> 00:48:37,370 was going through a fundamental shift. 726 00:48:39,302 --> 00:48:42,589 The entire publishing trade was being massively disrupted 727 00:48:42,590 --> 00:48:44,600 by digital entertainment. 728 00:48:45,270 --> 00:48:48,619 - The same problems the book industry led to our main 729 00:48:48,620 --> 00:48:52,101 competitor, TSR, who ran Dungeons & Dragons going bankrupt 730 00:48:52,102 --> 00:48:55,290 and it nearly bankrupted us. 731 00:48:55,300 --> 00:48:59,690 We had layoffs, which it was a hard time 732 00:48:59,700 --> 00:49:02,369 and so, in the middle of this atmosphere of 733 00:49:02,370 --> 00:49:07,369 hardship for the company, the west coast office 734 00:49:07,370 --> 00:49:10,740 became a more difficult thing to keep going. 735 00:49:13,780 --> 00:49:15,729 - I just thought that you wouldn't wanna 736 00:49:15,730 --> 00:49:17,709 get rid of the creator. 737 00:49:17,710 --> 00:49:19,949 But ya know, what I didn't realize, 738 00:49:19,950 --> 00:49:22,880 the entire company would wanna get rid of the creator. 739 00:49:26,280 --> 00:49:28,229 Made me feel like shit. 740 00:49:28,230 --> 00:49:29,299 I mean, I hate that. 741 00:49:29,300 --> 00:49:31,729 As much as I'm always the outsider, 742 00:49:31,730 --> 00:49:36,120 as much as I'm always the guy who is not loved, 743 00:49:37,240 --> 00:49:39,500 ya know, it destroyed me. 744 00:49:55,526 --> 00:49:58,719 - In 1998, White Wolf Publishing as a company 745 00:49:58,720 --> 00:50:02,749 was struggling, which is ironic because at the same time, 746 00:50:02,750 --> 00:50:05,689 Vampire media and entertainment was booming. 747 00:50:05,690 --> 00:50:08,869 You had Buffy, you had From Dusk Til Dawn. 748 00:50:08,870 --> 00:50:11,489 And a lot of what you saw in those shows 749 00:50:11,490 --> 00:50:13,990 were influenced directly by the World of Darkness. 750 00:50:17,100 --> 00:50:21,179 - One of the great untold stories about early 21st century 751 00:50:21,180 --> 00:50:24,249 popular culture is really how much World of Darkness 752 00:50:24,250 --> 00:50:26,700 influenced the resurgence of vampire culture. 753 00:50:28,322 --> 00:50:29,900 - You better wake up. 754 00:50:30,816 --> 00:50:33,430 The world you live in is just a sugar coated type. 755 00:50:34,851 --> 00:50:37,329 There is another world beneath it. 756 00:50:37,330 --> 00:50:39,119 - Blade came out in 1998. 757 00:50:39,120 --> 00:50:40,920 That was basically based on Vampire. 758 00:50:44,130 --> 00:50:49,130 - Blade definitely was Vampire the Masquerade on steroids. 759 00:50:49,303 --> 00:50:50,500 - Blade. 760 00:50:51,973 --> 00:50:54,919 - I thought the trailers looked so fuckin' awesome, 761 00:50:54,920 --> 00:50:55,969 ya know? 762 00:50:55,970 --> 00:50:57,849 I was excited to see the movie. 763 00:50:57,850 --> 00:50:58,820 - That's him! 764 00:50:58,820 --> 00:50:59,653 Get him, fuck him up! 765 00:50:59,654 --> 00:51:02,149 - It didn't occur to me until I was watching the movie 766 00:51:02,150 --> 00:51:04,198 and I'm like, "Oh, wow!" 767 00:51:07,351 --> 00:51:09,979 That looks like a thing that I did, ya know? 768 00:51:09,980 --> 00:51:12,869 It was just where he stops at the end of that scene 769 00:51:12,870 --> 00:51:16,385 where he shh, then there's Blade. 770 00:51:18,278 --> 00:51:20,100 It was almost the exact same pose. 771 00:51:23,120 --> 00:51:25,149 A couple years later, I talked to the writer 772 00:51:25,150 --> 00:51:26,479 of the first movie. 773 00:51:26,480 --> 00:51:28,790 He's sitting next to me and he says, 774 00:51:28,800 --> 00:51:30,689 "Ya know, on Blade one, dude," 775 00:51:30,690 --> 00:51:32,829 "we totally had your art books." 776 00:51:32,830 --> 00:51:34,329 I'm like, "You're kidding!" 777 00:51:34,330 --> 00:51:35,330 Really? 778 00:51:36,311 --> 00:51:39,290 He goes, "Yeah, yeah, we had your portfolio", 779 00:51:39,300 --> 00:51:40,129 "your vampire portfolio." 780 00:51:40,130 --> 00:51:41,317 "We had your art book." 781 00:51:41,318 --> 00:51:45,669 I was like, "So, you just borrowed my stuff" 782 00:51:45,670 --> 00:51:47,129 "and you didn't hire me for that." 783 00:51:47,130 --> 00:51:48,270 He's like, "Oh." 784 00:51:51,940 --> 00:51:54,199 I mean, Blade was a character before Vampire, of course, 785 00:51:54,200 --> 00:51:56,839 but when did Blade start to look really badass 786 00:51:56,840 --> 00:51:59,239 and take the safari jacket off 787 00:51:59,240 --> 00:52:00,340 and the green goggles? 788 00:52:01,690 --> 00:52:02,690 I rest my case. 789 00:52:04,810 --> 00:52:06,639 A little while later, I get a phone call 790 00:52:06,640 --> 00:52:07,980 from Guillermo Del Toro. 791 00:52:09,560 --> 00:52:10,979 I was like, "You're Guillermo, aren't you?" 792 00:52:10,980 --> 00:52:12,539 He's like, "Yeah." 793 00:52:12,540 --> 00:52:15,290 He goes, "Listen, we're gonna work together right now." 794 00:52:15,300 --> 00:52:16,369 I was like, "Right now, what do you mean?" 795 00:52:16,370 --> 00:52:19,200 He goes, "I've got a film, it's Blade 2." 796 00:52:19,970 --> 00:52:21,319 I was like, "Oh, really?" 797 00:52:21,320 --> 00:52:24,840 He goes, "I'm gonna make sure you get paid this time." 798 00:52:24,850 --> 00:52:25,850 Ha! 799 00:52:42,570 --> 00:52:45,890 - I would say after that, it, I think, 800 00:52:45,900 --> 00:52:46,480 became very problematic 801 00:52:47,740 --> 00:52:51,309 because after that, White Wolf, in a very real sense, 802 00:52:51,310 --> 00:52:53,710 in a very legal sense went to war with the club. 803 00:52:59,990 --> 00:53:04,229 - White Wolf, the sort of rock and roll cultural mavens 804 00:53:04,230 --> 00:53:07,159 of the last decade now became the guys that had lawyers 805 00:53:07,160 --> 00:53:10,670 and suits in a lawsuit with their fans. 806 00:53:12,110 --> 00:53:16,350 - When the lawsuit happened, the community was shattered. 807 00:53:19,100 --> 00:53:21,959 - Even though White Wolf won that lawsuit, 808 00:53:21,960 --> 00:53:24,330 they really lost the court of public opinion. 809 00:53:25,560 --> 00:53:28,300 That was the end of the Camarilla as we knew it. 810 00:53:29,270 --> 00:53:30,920 Some people were very hurt by it. 811 00:53:34,670 --> 00:53:38,109 - The response to that is you started to see sales 812 00:53:38,110 --> 00:53:40,110 just drop and sort of go away. 813 00:53:41,310 --> 00:53:43,449 - I saw the sales had gone down. 814 00:53:43,450 --> 00:53:45,989 I have friends who run these game stores. 815 00:53:45,990 --> 00:53:49,139 I said, "I'm not selling Vampire as much any more." 816 00:53:49,140 --> 00:53:54,140 - We were used to selling tens of thousands of something 817 00:53:54,250 --> 00:53:56,190 and now, we're selling thousands. 818 00:53:58,840 --> 00:54:02,119 - We knew that we made a game that was popular in the 90s. 819 00:54:02,120 --> 00:54:05,309 We also knew that role playing games, overall, 820 00:54:05,310 --> 00:54:08,769 were declining, but what we didn't know at the time was, 821 00:54:08,770 --> 00:54:10,755 was it us or was it them? 822 00:54:10,756 --> 00:54:14,969 Was it a product problem or was it a market problem? 823 00:54:14,970 --> 00:54:16,879 - At this point, we had hundreds of books 824 00:54:16,880 --> 00:54:18,699 around Vampire the Masquerade and we felt like 825 00:54:18,700 --> 00:54:21,769 we had explored so many of the topics that were 826 00:54:21,770 --> 00:54:23,649 there to explore that we were starting to move into 827 00:54:23,650 --> 00:54:27,489 minutia that only applied to a small group of people. 828 00:54:27,490 --> 00:54:31,749 - There was so much vampire stuff that we had created, 829 00:54:31,750 --> 00:54:36,489 this world was so rich, so developed, 830 00:54:36,490 --> 00:54:40,389 like new players were just too intimidated by 831 00:54:40,390 --> 00:54:42,100 I have to know what. 832 00:54:45,610 --> 00:54:49,229 We decided we needed to restart and I think then, 833 00:54:49,230 --> 00:54:53,890 we decided the best way to do that was to sort of fulfill 834 00:54:53,900 --> 00:54:55,669 this inherent promise that we'd made 835 00:54:55,670 --> 00:54:56,870 from the very beginning. 836 00:54:57,810 --> 00:55:01,599 For a 1991 ya know, the advertising is, 837 00:55:01,600 --> 00:55:02,800 Gehenna is coming. 838 00:55:09,648 --> 00:55:11,410 - Gehenna is coming soon. 839 00:55:13,900 --> 00:55:16,609 - From 1991 on, we had said in our books at some point, 840 00:55:16,610 --> 00:55:20,259 the elder vampires will wake up and they will be hungry 841 00:55:20,260 --> 00:55:24,349 and it will fundamentally change the very existence 842 00:55:24,350 --> 00:55:27,325 and the nature of what it means to be a vampire. 843 00:55:27,326 --> 00:55:30,161 - The world will turn cold 844 00:55:30,162 --> 00:55:32,799 and unclean things will rise up from the earth 845 00:55:32,800 --> 00:55:36,305 and storms will roll, lightning will light fires, 846 00:55:36,306 --> 00:55:40,240 boils will fester and their bodies, twisting, will fall. 847 00:55:42,190 --> 00:55:45,180 - It was the vampire apocalypse, we called it, Gehenna. 848 00:55:46,927 --> 00:55:49,594 - The you will know, it is time. 849 00:55:51,363 --> 00:55:53,863 Gehenna will soon be upon you. 850 00:55:58,100 --> 00:56:00,119 - People in the industry were like, 851 00:56:00,120 --> 00:56:02,869 "Whoa you guys, that's radical." 852 00:56:02,870 --> 00:56:04,849 You're insane. - Insane. 853 00:56:04,850 --> 00:56:08,739 - You're taking one of those popular products 854 00:56:08,740 --> 00:56:12,650 in the marketplace and you're just gonna stop doing it? 855 00:56:36,290 --> 00:56:38,469 - When I started playing World of Darkness, 856 00:56:38,470 --> 00:56:41,399 my mom had gotten very sick 857 00:56:41,400 --> 00:56:46,351 and I ya know, had a lot of feelings about that 858 00:56:46,352 --> 00:56:49,792 that I didn't really talk to people about. 859 00:56:49,793 --> 00:56:54,793 So, getting to play a character that maybe acted out 860 00:56:55,190 --> 00:56:58,789 or do stuff was a really great way of taking 861 00:56:58,790 --> 00:57:03,790 all of that emotional stuff and putting it into something. 862 00:57:09,640 --> 00:57:14,690 The first time I went, go into the room, 863 00:57:14,700 --> 00:57:17,659 have a basic costume, nothing really super cool 864 00:57:17,660 --> 00:57:20,529 and I walk in and I see all these people 865 00:57:20,530 --> 00:57:23,900 and they're engaged and doing stuff. 866 00:57:23,100 --> 00:57:24,189 I chickened out. 867 00:57:24,190 --> 00:57:25,940 I turn around and I walk right back out. 868 00:57:27,794 --> 00:57:30,840 I didn't say anything for like 30 minutes. 869 00:57:32,230 --> 00:57:34,389 Then, people started talking to me and I was 870 00:57:34,390 --> 00:57:36,259 responding in character, then all of a sudden, 871 00:57:36,260 --> 00:57:37,340 I was just doing it. 872 00:57:38,850 --> 00:57:40,450 I felt exhilaration. 873 00:57:41,490 --> 00:57:44,399 It was awesome, it was very thrilling. 874 00:57:44,400 --> 00:57:45,760 It was scary too. 875 00:57:47,430 --> 00:57:48,869 It's intense and it requires 876 00:57:48,870 --> 00:57:50,640 a lot of social skills actually. 877 00:57:52,820 --> 00:57:56,889 I learned so much about what I can do as a person, 878 00:57:56,890 --> 00:57:59,109 being able to play all these different roles 879 00:57:59,110 --> 00:58:01,430 and I learned a lot about other people too. 880 00:58:03,620 --> 00:58:06,859 The World of Darkness and the LARP community 881 00:58:06,860 --> 00:58:08,240 is very close knit. 882 00:58:10,350 --> 00:58:12,779 For me, what is cool is involving people, 883 00:58:12,780 --> 00:58:15,520 telling really great stories and making it fun. 884 00:58:21,410 --> 00:58:23,680 - The war itself had become more perilous. 885 00:58:26,510 --> 00:58:27,780 The weapons had evolved. 886 00:58:28,720 --> 00:58:31,429 - With all the upheaval that was going on at the time, 887 00:58:31,430 --> 00:58:33,909 the last thing that White Wolf needed was 888 00:58:33,910 --> 00:58:35,909 yet another legal battle. 889 00:58:35,910 --> 00:58:36,860 - Who are you people? 890 00:58:36,861 --> 00:58:37,899 - You're in the middle of a war that's been 891 00:58:37,900 --> 00:58:39,939 raging for the better part of 1,000 years, 892 00:58:39,940 --> 00:58:42,964 a blood feud between vampires and lichens. 893 00:58:42,965 --> 00:58:44,959 Werewolves. 894 00:58:44,960 --> 00:58:46,809 - When I saw Underworld, I thought, 895 00:58:46,810 --> 00:58:48,669 "They must have contacted White Wolf" 896 00:58:48,670 --> 00:58:50,689 "and done this movie in association with them." 897 00:58:50,690 --> 00:58:52,339 "I thought it was that close." 898 00:58:52,340 --> 00:58:54,975 - They essentially make a World of Darkness movie 899 00:58:54,976 --> 00:58:56,709 just straight up. 900 00:58:56,710 --> 00:58:59,999 - The chain has never been broken, not once, 901 00:59:00,000 --> 00:59:02,389 not in 14 centuries, 902 00:59:02,390 --> 00:59:06,869 not since we elders first began to leap frog through time. 903 00:59:06,870 --> 00:59:10,439 - There's cases where we felt movies or other works 904 00:59:10,440 --> 00:59:12,280 had taken too much of our material 905 00:59:13,400 --> 00:59:16,329 and Underworld was a good example of that. 906 00:59:16,330 --> 00:59:17,330 - Ah yes, 907 00:59:18,945 --> 00:59:20,490 the lichen. 908 00:59:20,500 --> 00:59:22,919 - Underworld is a washed down version of Masquerade. 909 00:59:22,920 --> 00:59:24,899 The whole vampire verse werewolf thing 910 00:59:24,900 --> 00:59:27,137 came from the World of Darkness. 911 00:59:32,510 --> 00:59:34,829 - We had a protracted legal fight but, 912 00:59:34,830 --> 00:59:38,127 we reached a satisfactory settlement on it 913 00:59:38,128 --> 00:59:40,900 and the settlement allowed them to 914 00:59:40,100 --> 00:59:41,826 continue making the movies. 915 00:59:41,827 --> 00:59:44,349 - That was the only time that we were acknowledged. 916 00:59:44,350 --> 00:59:46,660 The rest of the time, we were just copied. 917 00:59:47,620 --> 00:59:51,779 - 2006 to 2008, you saw that the Twilight novels, 918 00:59:51,780 --> 00:59:54,208 the Sookie Stackhouse, Charlaine Harris books, 919 00:59:54,209 --> 00:59:58,900 those were very clearly influenced by World of Darkness. 920 00:59:58,901 --> 01:00:02,370 ♪ When you came in, the air went out ♪ 921 01:00:02,371 --> 01:00:05,369 - I think the greatest copy of Vampire the Masquerade 922 01:00:05,370 --> 01:00:06,370 was True Blood. 923 01:00:08,210 --> 01:00:10,359 - Anybody that saw True Blood first season 924 01:00:10,360 --> 01:00:11,639 thought that same thing. 925 01:00:11,640 --> 01:00:13,619 They knew about Vampire. 926 01:00:13,620 --> 01:00:16,249 They went, "Is this the new Vampire show?" 927 01:00:16,250 --> 01:00:17,749 "Is this a new White Wolf show?" 928 01:00:17,750 --> 01:00:19,719 - The first vampire was Cain. 929 01:00:19,720 --> 01:00:21,519 Being a vampire is the mark of Cain. 930 01:00:21,520 --> 01:00:23,729 It's God's punishment for bringing... 931 01:00:23,730 --> 01:00:26,689 - The True Blood TV series, they actually talk about Cain. 932 01:00:26,690 --> 01:00:28,969 The first vampire, I mean, that was sort of 933 01:00:28,970 --> 01:00:31,259 a defining point of our myth. 934 01:00:31,260 --> 01:00:34,349 - Your majesty, you've had me abducted by werewolves. 935 01:00:34,350 --> 01:00:36,269 - They had kings of different cities. 936 01:00:36,270 --> 01:00:37,669 We had princes. 937 01:00:37,670 --> 01:00:39,456 They had sheriffs, we had sheriffs. 938 01:00:39,457 --> 01:00:41,899 - Listen, Bill was in fact kidnapped 939 01:00:41,900 --> 01:00:44,290 by human or vampire. 940 01:00:44,300 --> 01:00:45,989 I am duty bound as sheriff of the area 941 01:00:45,990 --> 01:00:47,590 in which he resides to find him. 942 01:00:49,250 --> 01:00:51,509 - It had gotten to a point where there weren't even really 943 01:00:51,510 --> 01:00:54,865 pretending not to copy our stuff any more. 944 01:01:00,690 --> 01:01:04,429 - In 2004, we relaunched the World of Darkness 945 01:01:04,430 --> 01:01:07,459 in what a lot of players call the new World of Darkness. 946 01:01:07,460 --> 01:01:08,889 It wasn't Vampire the Masquerade. 947 01:01:08,890 --> 01:01:10,819 It was Vampire the Requiem. 948 01:01:10,820 --> 01:01:14,414 - There was a lot of excitement looking forward to it, 949 01:01:14,415 --> 01:01:15,489 to it coming. 950 01:01:15,490 --> 01:01:19,829 - I was excited to see a reinvention of this world 951 01:01:19,830 --> 01:01:21,400 that I'd grown to love. 952 01:01:24,480 --> 01:01:28,879 When I received the book, I started paging through it 953 01:01:28,880 --> 01:01:31,560 and did not speak to me at all. 954 01:01:33,300 --> 01:01:38,300 - Requiem emphasized lust story and more rules 955 01:01:38,510 --> 01:01:39,780 and procedure. 956 01:01:42,150 --> 01:01:44,989 - Vampire became more gaming oriented 957 01:01:44,990 --> 01:01:48,640 and rules monitoring than role playing and storytelling. 958 01:01:49,590 --> 01:01:51,419 - That was a big departure for a lot of people. 959 01:01:51,420 --> 01:01:53,649 Tim Bradstreet wasn't doing the art. 960 01:01:53,650 --> 01:01:56,150 The art was very comic book style. 961 01:01:57,417 --> 01:01:59,959 - If you look at Requiem more closely 962 01:01:59,960 --> 01:02:02,139 and if you look at the nuts and bolt of it, 963 01:02:02,140 --> 01:02:03,590 there is this huge change. 964 01:02:05,740 --> 01:02:07,710 It can be played to win. 965 01:02:10,000 --> 01:02:12,449 - When Vampire Requiem had come out, 966 01:02:12,450 --> 01:02:14,976 all of the people that I was playing the LARP with 967 01:02:14,977 --> 01:02:16,477 were like, "What?" 968 01:02:18,877 --> 01:02:21,729 - To me, Requiem was another role playing game 969 01:02:21,730 --> 01:02:25,859 and I love role playing games, but it didn't speak to me 970 01:02:25,860 --> 01:02:27,210 like Masquerade did. 971 01:02:32,920 --> 01:02:36,239 - We sold more books with that launch 972 01:02:36,240 --> 01:02:39,789 than we had ever sold before on any other launch. 973 01:02:39,790 --> 01:02:44,790 100,000 units, which for 2004 974 01:02:44,972 --> 01:02:46,960 in the role playing game industry, 975 01:02:47,838 --> 01:02:49,349 might as well have parted the Red Sea. 976 01:02:49,350 --> 01:02:50,870 It was an incredible launch. 977 01:02:54,420 --> 01:02:57,199 - While they sold a lot of the core book, 978 01:02:57,200 --> 01:02:59,509 what was very telling is they didn't sell much 979 01:02:59,510 --> 01:03:02,500 of it's companion books. 980 01:03:02,510 --> 01:03:04,960 - White Wolf with a new game, 981 01:03:04,961 --> 01:03:06,859 who wasn't going to buy that book? 982 01:03:06,860 --> 01:03:08,699 Everyone was going to buy that book, 983 01:03:08,700 --> 01:03:10,330 but after that first book, 984 01:03:12,800 --> 01:03:16,629 I saw people were not as interested and I thought, 985 01:03:16,630 --> 01:03:20,110 "Oh my goodness, maybe White Wolf just committed suicide." 986 01:03:21,480 --> 01:03:24,349 - What do you do in a situation like this? 987 01:03:24,350 --> 01:03:26,509 You have fans who love the traditional World of Darkness 988 01:03:26,510 --> 01:03:28,949 but they're not buying the game any more. 989 01:03:28,950 --> 01:03:31,339 You tend to launch a brand new version of it 990 01:03:31,340 --> 01:03:32,824 and no one's buying it. 991 01:03:48,910 --> 01:03:50,670 - Know any games we can play? 992 01:03:53,310 --> 01:03:56,299 - One of the reasons that we weren't resonating 993 01:03:56,300 --> 01:03:59,829 with the youth of the role playing game industry 994 01:03:59,830 --> 01:04:02,469 is because the youth weren't in this market. 995 01:04:02,470 --> 01:04:03,970 They had found another market. 996 01:04:08,670 --> 01:04:10,999 - Book publishing was dying. 997 01:04:11,000 --> 01:04:13,129 It was clear everything was moving electronic 998 01:04:13,130 --> 01:04:16,439 and we were trying to basically create a property 999 01:04:16,440 --> 01:04:18,242 that would be exciting again. 1000 01:04:20,770 --> 01:04:25,990 - Bloodlines truly captured the sense of story 1001 01:04:25,100 --> 01:04:27,987 from the role playing game and the live action game. 1002 01:04:27,988 --> 01:04:32,179 It was a new way to play something that we were already 1003 01:04:32,180 --> 01:04:33,580 enthusiastic about. 1004 01:04:35,210 --> 01:04:38,659 - Bloodlines is a game that was put out by Activision 1005 01:04:38,660 --> 01:04:40,769 and we were all excited about the potential. 1006 01:04:40,770 --> 01:04:44,659 So, we felt like we needed to get into being 1007 01:04:44,660 --> 01:04:46,493 our own development studio. 1008 01:04:47,840 --> 01:04:50,800 - That's when CCP steps into the picture. 1009 01:04:56,400 --> 01:04:58,590 - The idea of EVE was that we would create a world 1010 01:04:58,600 --> 01:05:01,249 with rules and that the players inside that world 1011 01:05:01,250 --> 01:05:03,440 would then create the game. 1012 01:05:04,385 --> 01:05:06,709 - Don't tell me what you're looting. 1013 01:05:06,710 --> 01:05:08,299 I don't wanna know until after. 1014 01:05:08,300 --> 01:05:10,540 - The game is about people interacting with other people. 1015 01:05:11,251 --> 01:05:13,166 - Shut up. 1016 01:05:13,167 --> 01:05:17,449 - EVE Online is a massive, multiplayer online game 1017 01:05:17,450 --> 01:05:21,559 which you play by logging onto an online server somewhere 1018 01:05:21,560 --> 01:05:23,399 and you start playing it together with 1019 01:05:23,400 --> 01:05:25,349 a lot of other people. 1020 01:05:25,350 --> 01:05:28,590 - Felt like a perfect fit because what they were doing was 1021 01:05:28,600 --> 01:05:30,269 completely based around stories that were driven 1022 01:05:30,270 --> 01:05:32,969 by the community and so, we felt like, 1023 01:05:32,970 --> 01:05:35,763 this is exactly where we wanna be. 1024 01:05:43,360 --> 01:05:45,419 - I met Hilmar for the first time 1025 01:05:45,420 --> 01:05:46,690 at EVE three in 2006 1026 01:05:47,560 --> 01:05:49,310 and at one point, Helmar just says, 1027 01:05:50,770 --> 01:05:52,873 "Everybody keeps talking to us about 1028 01:05:52,874 --> 01:05:55,999 "merging and working with CCP, but it's like," 1029 01:05:56,000 --> 01:05:58,630 "they want to add Coca Cola with Coca Cola." 1030 01:05:59,890 --> 01:06:01,409 "You're like a cheeseburger!" 1031 01:06:01,410 --> 01:06:02,990 "We would go great together!" 1032 01:06:06,800 --> 01:06:08,229 - Here comes this odd Icelandic company 1033 01:06:08,230 --> 01:06:10,249 that makes this weird space game. 1034 01:06:10,250 --> 01:06:12,809 They sort of seem like the great white hope, so to speak, 1035 01:06:12,810 --> 01:06:15,849 that they're gonna come in and save everything 1036 01:06:15,850 --> 01:06:17,199 and make it awesome again, 1037 01:06:17,200 --> 01:06:19,679 make it bigger and better than ever. 1038 01:06:19,680 --> 01:06:21,479 - You all know this guy. 1039 01:06:21,480 --> 01:06:25,219 - For me, it was huge because ya know, 1040 01:06:25,220 --> 01:06:28,289 it'd always been a thought of World of Darkness. 1041 01:06:28,290 --> 01:06:31,389 I was really into revitalizing a lot of the things 1042 01:06:31,390 --> 01:06:34,000 that were now struggling at White Wolf. 1043 01:06:35,380 --> 01:06:37,789 - We went through the entire merger and acquisition 1044 01:06:37,790 --> 01:06:41,149 process in four months. 1045 01:06:41,150 --> 01:06:43,759 It was like drinking from a fire hose 1046 01:06:43,760 --> 01:06:45,410 that was full of Icelandic vodka. 1047 01:07:00,520 --> 01:07:03,165 - All of the hardcore fans is like where is the stuff. 1048 01:07:03,166 --> 01:07:05,659 Here, have our money. 1049 01:07:05,660 --> 01:07:07,409 But nothing was really happening, 1050 01:07:07,410 --> 01:07:09,620 so that was frustrating. 1051 01:07:18,390 --> 01:07:22,890 - This point, White Wolf's community was a mess. 1052 01:07:22,900 --> 01:07:23,849 You got a lot of resentment. 1053 01:07:23,850 --> 01:07:26,149 There was these broken promises. 1054 01:07:26,150 --> 01:07:28,729 So, the idea was sort of get em all together. 1055 01:07:28,730 --> 01:07:33,730 1300, 1400 fans of different fan clubs all in the same room. 1056 01:07:40,930 --> 01:07:44,399 - So, we put something together just for you guys. 1057 01:07:44,400 --> 01:07:46,829 This was made to capture the mood and the feel 1058 01:07:46,830 --> 01:07:48,599 that we're gonna try to pursue 1059 01:07:48,600 --> 01:07:50,645 with the World of Darkness in a month. 1060 01:07:55,180 --> 01:07:57,329 - You won't believe me. 1061 01:07:57,330 --> 01:07:59,479 In fact, I shouldn't tell you. 1062 01:07:59,480 --> 01:08:01,910 Some secrets are best taken to the grave. 1063 01:08:02,940 --> 01:08:04,649 They're all around us. 1064 01:08:04,650 --> 01:08:06,759 They control everything. 1065 01:08:06,760 --> 01:08:08,600 They have always been here 1066 01:08:09,269 --> 01:08:10,690 waging their secret wars. 1067 01:08:12,180 --> 01:08:15,469 - The big question up to that point was, ya know, 1068 01:08:15,470 --> 01:08:18,420 which version of the World of Darkness are they gonna make? 1069 01:08:19,620 --> 01:08:21,159 - So, behind the scenes, we've been working on it 1070 01:08:21,160 --> 01:08:23,590 for three years and we still have 1071 01:08:23,600 --> 01:08:25,249 a very long way to go. 1072 01:08:25,250 --> 01:08:27,900 So, that brings me to the announcement 1073 01:08:27,100 --> 01:08:28,979 that I know a lot of you guys have been speculating 1074 01:08:28,980 --> 01:08:31,749 about for a long time, which is, 1075 01:08:31,750 --> 01:08:34,969 what version of what White Wolf product 1076 01:08:34,970 --> 01:08:36,850 is this game gonna be based on? 1077 01:08:37,980 --> 01:08:39,190 The answer is... 1078 01:08:51,650 --> 01:08:53,700 - You thought you were at a rock concert. 1079 01:08:54,550 --> 01:08:56,319 - That was the moment when I realized, 1080 01:08:56,320 --> 01:08:58,409 "Holy shit, they're bringing it back." 1081 01:08:58,410 --> 01:08:59,610 "It's coming back." 1082 01:09:04,420 --> 01:09:08,916 - When they said that, I felt role playing games 1083 01:09:08,917 --> 01:09:10,890 matter again to me. 1084 01:09:12,790 --> 01:09:15,269 - This was the ultimate validating 1085 01:09:15,270 --> 01:09:17,359 holy shit moment. 1086 01:09:17,360 --> 01:09:19,190 We're going back to what's awesome 1087 01:09:19,200 --> 01:09:21,890 and we're gonna spend millions of dollars 1088 01:09:21,900 --> 01:09:24,861 on the franchise you grew up with, you loved. 1089 01:09:24,862 --> 01:09:29,862 - It was terrifying and exciting and cathartic. 1090 01:09:31,980 --> 01:09:35,299 We are gonna be able to walk into a living, 1091 01:09:35,300 --> 01:09:40,300 breathing digital world and it was going to be glorious. 1092 01:09:44,544 --> 01:09:45,899 - It was huge. 1093 01:09:45,900 --> 01:09:49,399 The level of excitement, all the old grievances 1094 01:09:49,400 --> 01:09:51,190 sort of swept away. 1095 01:09:51,200 --> 01:09:53,429 We announced we were gonna do this 20th anniversary 1096 01:09:53,430 --> 01:09:54,263 printed book. 1097 01:09:54,264 --> 01:09:56,460 Tim Bradstreet was gonna come back and do the art. 1098 01:09:58,470 --> 01:10:01,939 - Doing V20, for me, it was revisiting, ya know, 1099 01:10:01,940 --> 01:10:03,220 an ex-lover in a way. 1100 01:10:04,110 --> 01:10:07,109 Here we are, we're gonna go down this road again 1101 01:10:07,110 --> 01:10:08,730 and it had been a while. 1102 01:10:10,100 --> 01:10:11,270 Felt great. 1103 01:10:13,590 --> 01:10:15,469 - People had gotten the book back in their hands 1104 01:10:15,470 --> 01:10:16,789 the way they did originally. 1105 01:10:16,790 --> 01:10:20,280 They got to share stories and reconnect with old friends. 1106 01:10:21,240 --> 01:10:23,149 - Even thought traditional role playing games 1107 01:10:23,150 --> 01:10:25,554 were far less popular than they had been in the 90s, 1108 01:10:25,555 --> 01:10:28,390 people who were fans were still playing these games. 1109 01:10:29,429 --> 01:10:32,479 LARPing was super popular all around the world 1110 01:10:32,480 --> 01:10:34,260 during that whole period. 1111 01:10:37,430 --> 01:10:40,739 - There was a community aspect to playing this game 1112 01:10:40,740 --> 01:10:44,970 that really transcended just fun and escapism. 1113 01:10:46,740 --> 01:10:48,919 - What's special about role playing is that 1114 01:10:48,920 --> 01:10:51,529 you have a very clear purpose typically 1115 01:10:51,530 --> 01:10:54,539 and you, very often, have a strong sense of belonging. 1116 01:10:54,540 --> 01:10:56,639 The characters are very rarely isolated 1117 01:10:56,640 --> 01:10:58,740 and that can be quite liberating, I think. 1118 01:11:01,340 --> 01:11:04,349 - Story telling is the currency of human contact 1119 01:11:04,350 --> 01:11:07,329 and that is exactly at the very heart of what 1120 01:11:07,330 --> 01:11:08,530 role playing is. 1121 01:11:09,430 --> 01:11:12,790 - Even if we don't necessarily know we are called players, 1122 01:11:12,800 --> 01:11:13,829 you do belong to this collective 1123 01:11:13,830 --> 01:11:17,539 and it has this sort of transformational potential 1124 01:11:17,540 --> 01:11:18,560 for everybody. 1125 01:11:19,840 --> 01:11:21,869 As you get so caught up in the moment, that you forget 1126 01:11:21,870 --> 01:11:24,409 that you don't think you have leadership skills 1127 01:11:24,410 --> 01:11:26,139 and you stand up and lead. 1128 01:11:26,140 --> 01:11:28,949 Then, after the event, you're like, "Wait, what?" 1129 01:11:28,950 --> 01:11:30,669 "I was a leader?" 1130 01:11:30,670 --> 01:11:32,419 That's still something that you did 1131 01:11:32,420 --> 01:11:37,100 and nobody can take that away from you. 1132 01:11:42,815 --> 01:11:44,729 - Making video games is really hard. 1133 01:11:44,730 --> 01:11:49,399 It's really hard and making an MMO 1134 01:11:49,400 --> 01:11:51,959 is even harder on top of that because of the sheer 1135 01:11:51,960 --> 01:11:54,209 volume of systems and scope of those systems 1136 01:11:54,210 --> 01:11:57,839 and players who need to be put in contact with one another. 1137 01:11:57,840 --> 01:12:00,639 - We knew this, but it was also kind of mock through 1138 01:12:00,640 --> 01:12:03,860 within CCP, we know it is going to be incredibly hard. 1139 01:12:04,740 --> 01:12:07,339 But impossible is nothing. 1140 01:12:07,340 --> 01:12:09,300 We eat the impossible for breakfast. 1141 01:12:10,140 --> 01:12:12,621 We did EVE and we're gonna do this. 1142 01:12:22,477 --> 01:12:26,149 - In the MMO, a lot of what the creative director wanted 1143 01:12:26,150 --> 01:12:29,739 was players to be able to express themselves visually 1144 01:12:29,740 --> 01:12:32,219 and the idea here was the players would be able to wear 1145 01:12:32,220 --> 01:12:33,399 whatever they wanted. 1146 01:12:33,400 --> 01:12:35,839 So, visually, they could create this look for them. 1147 01:12:35,840 --> 01:12:38,890 So, we had multiple fashion designers working at CCP. 1148 01:12:49,270 --> 01:12:51,369 - CCP approached me to bring me on 1149 01:12:51,370 --> 01:12:55,350 as a designer because they wanted to honor the tradition 1150 01:12:55,360 --> 01:12:58,409 of World of Darkness and it's aesthetic 1151 01:12:58,410 --> 01:13:01,581 but at the same time, push it forward. 1152 01:13:03,630 --> 01:13:07,870 My aesthetic is very tribal and has goth elements to it. 1153 01:13:09,210 --> 01:13:11,110 I gravitate towards a darkness. 1154 01:13:19,260 --> 01:13:22,529 I came on as the role of Digital Fashion Editor 1155 01:13:22,530 --> 01:13:25,109 where I worked with a team of illustrators 1156 01:13:25,110 --> 01:13:27,459 and we created fashion collections 1157 01:13:27,460 --> 01:13:29,470 that represented each of the clans. 1158 01:13:30,370 --> 01:13:32,900 I thought it was just such an incredible world. 1159 01:13:46,300 --> 01:13:49,890 This was the first jacket that has ever been created 1160 01:13:49,900 --> 01:13:52,689 digitally from an actual fashion piece. 1161 01:13:52,690 --> 01:13:54,799 We took this jacket and we put it into the. 1162 01:13:54,800 --> 01:13:56,379 World of Darkness environment 1163 01:13:56,380 --> 01:14:00,139 where the characters were able to wear the jacket 1164 01:14:00,140 --> 01:14:01,350 within the game setting. 1165 01:14:05,560 --> 01:14:09,999 We were able to digitally make everyone's fantasy 1166 01:14:10,000 --> 01:14:13,790 and something that you would dream of wearing in real life. 1167 01:15:00,884 --> 01:15:02,209 - I like to be complimented. 1168 01:15:02,210 --> 01:15:03,939 I like to be told how awesome I am 1169 01:15:03,940 --> 01:15:05,870 and ya know, I'm cool. 1170 01:15:10,800 --> 01:15:13,593 Yeah, it's always, ever since I was a 1171 01:15:13,594 --> 01:15:17,769 really little kid, it's always been about 1172 01:15:17,770 --> 01:15:19,150 putting on the costume. 1173 01:15:29,920 --> 01:15:31,529 When I start to put on the costume, 1174 01:15:31,530 --> 01:15:34,400 I start to kind of just distance myself from myself. 1175 01:15:38,810 --> 01:15:42,169 It's always fascinating when I realize 1176 01:15:42,170 --> 01:15:43,749 I can see the moment when it's clicked, 1177 01:15:43,750 --> 01:15:47,619 that I've transitioned from Caroline to the character. 1178 01:15:47,620 --> 01:15:52,160 Sometimes it's a very noticeable click almost, 1179 01:15:53,150 --> 01:15:54,980 like switching the channel on a TV. 1180 01:15:59,780 --> 01:16:04,780 With Requiem, I like to play the more apologetic monster. 1181 01:16:05,200 --> 01:16:08,300 I don't necessarily enjoy what I do, 1182 01:16:09,680 --> 01:16:10,900 but a girl's gotta eat. 1183 01:16:17,550 --> 01:16:22,149 With Masquerade, there is so much more opportunities 1184 01:16:22,150 --> 01:16:26,890 for me to decide that I'm a monster 1185 01:16:26,900 --> 01:16:27,800 and I feel good about it. 1186 01:16:29,940 --> 01:16:34,590 Some days, I want to explore a part of me 1187 01:16:34,600 --> 01:16:37,109 that I might shy away from or that I don't 1188 01:16:37,110 --> 01:16:40,539 quite understand why I'm like that and LARP 1189 01:16:40,540 --> 01:16:43,139 gives me a cheaper alternative to therapy 1190 01:16:43,140 --> 01:16:44,140 to explore myself. 1191 01:16:52,280 --> 01:16:54,990 - Role playing has a long history of being 1192 01:16:54,100 --> 01:16:56,809 your self therapy from I think it was 1193 01:16:56,810 --> 01:16:59,129 in the 20s or 30s where it first started 1194 01:16:59,130 --> 01:17:03,900 in the sense of be your mother as she leaves your father. 1195 01:17:03,100 --> 01:17:05,118 It's right around the standard through that. 1196 01:17:05,119 --> 01:17:06,599 That's role playing. 1197 01:17:06,600 --> 01:17:08,919 - There are therapeutic methods that look a lot like 1198 01:17:08,920 --> 01:17:12,499 role playing and you never know which thing, 1199 01:17:12,500 --> 01:17:15,699 which random moment in this LARP 1200 01:17:15,700 --> 01:17:18,518 or role playing game is going to resonate with something 1201 01:17:18,519 --> 01:17:21,789 in your life, that suddenly, something in your mind clicks 1202 01:17:21,790 --> 01:17:24,790 and you're like, "Hey, this reminds me of that thing." 1203 01:17:24,800 --> 01:17:25,899 If you're not prepared for that, 1204 01:17:25,900 --> 01:17:28,328 then it can be a little scary. 1205 01:17:58,760 --> 01:18:03,329 - When you engage something so deep, 1206 01:18:03,330 --> 01:18:08,330 so dark, so personal in that intimate kind of a way, 1207 01:18:10,140 --> 01:18:13,270 you carry that with you wherever you are. 1208 01:18:28,220 --> 01:18:31,299 - EVE was the economic engine that drove the company. 1209 01:18:31,300 --> 01:18:34,699 CCP had raised capital to develop two new projects, 1210 01:18:34,700 --> 01:18:37,299 DUST 514 in it's Shanghai office 1211 01:18:37,300 --> 01:18:39,550 and World of Darkness in it's Atlanta office. 1212 01:18:41,271 --> 01:18:46,271 - The problem starts when EVE starts to lose subscribers. 1213 01:18:47,520 --> 01:18:49,432 Now, we're seeing a trajectory where 1214 01:18:49,433 --> 01:18:51,829 it's not really going up. 1215 01:18:51,830 --> 01:18:54,479 It's just going down. 1216 01:18:54,480 --> 01:18:56,119 So, we're like whoa. 1217 01:18:56,120 --> 01:18:57,870 We need to do something about this. 1218 01:18:59,270 --> 01:19:02,329 So basically, all teams in all continents 1219 01:19:02,330 --> 01:19:03,610 go to work on EVE. 1220 01:19:04,930 --> 01:19:07,169 - CCP was a good company to work for, 1221 01:19:07,170 --> 01:19:09,529 but once you sell something to someone else, 1222 01:19:09,530 --> 01:19:10,780 it's theirs. 1223 01:19:12,490 --> 01:19:14,989 White Wolf was now part of that company 1224 01:19:14,990 --> 01:19:19,760 and White Wolf needs were subservient to CCPs at that point. 1225 01:19:21,950 --> 01:19:24,639 - All of the resources we needed to make the. 1226 01:19:24,640 --> 01:19:27,509 World of Darkness MMO were actually being 1227 01:19:27,510 --> 01:19:31,549 taken away from us and our project was suffering for it. 1228 01:19:31,550 --> 01:19:33,319 - The following news that we got 1229 01:19:33,320 --> 01:19:36,839 was that workers at White Wolf is fired. 1230 01:19:36,840 --> 01:19:41,940 So we're like okay, this is bad probably. 1231 01:19:45,770 --> 01:19:47,559 - You don't come back from that. 1232 01:19:47,560 --> 01:19:49,699 Yes, it took a few more years for the project 1233 01:19:49,700 --> 01:19:53,270 to get shut down completely, but that's the point where 1234 01:19:53,271 --> 01:19:55,749 the company, basically the fans I think, 1235 01:19:55,750 --> 01:19:56,900 just didn't believe it. 1236 01:20:00,400 --> 01:20:03,480 - The decision comes to shut it down. 1237 01:20:06,484 --> 01:20:08,650 Ya know, I'm part of that decision. 1238 01:20:10,560 --> 01:20:13,700 There was only a second who made that decision. 1239 01:20:18,231 --> 01:20:20,760 You could say I killed it but, yeah. 1240 01:20:30,100 --> 01:20:31,919 - I felt a huge amount of responsibility towards 1241 01:20:31,920 --> 01:20:33,659 the fans and I still do. 1242 01:20:33,660 --> 01:20:37,109 I mean, it made me feel terrible to feel like 1243 01:20:37,110 --> 01:20:39,829 all these people had put in so much effort and time 1244 01:20:39,830 --> 01:20:42,119 and belief and faith. 1245 01:20:42,120 --> 01:20:44,510 It made me feel terrible. 1246 01:20:49,700 --> 01:20:51,800 - They canceled the MMO, 1247 01:20:52,300 --> 01:20:55,330 it felt like, okay, this is the end. 1248 01:21:16,488 --> 01:21:21,199 - In many ways, World of Darkness helped some of us geeks 1249 01:21:21,200 --> 01:21:23,889 come to terms with being who we were 1250 01:21:23,890 --> 01:21:25,490 and that hadn't happened before. 1251 01:21:28,000 --> 01:21:30,249 - Created a complete cultural movement. 1252 01:21:30,250 --> 01:21:32,849 It was something that opened people's eyes 1253 01:21:32,850 --> 01:21:36,960 to being able to express yourself in a whole different way. 1254 01:21:41,830 --> 01:21:43,119 - You know that feeling you've had when you've 1255 01:21:43,120 --> 01:21:45,970 walked out of certain movies and you just feel different. 1256 01:21:47,530 --> 01:21:50,980 As an entity, it exists in that way and 1257 01:21:53,970 --> 01:21:56,990 it's pretty special. 1258 01:21:56,100 --> 01:21:57,400 It's a very special thing. 1259 01:22:01,780 --> 01:22:04,719 - When you have somebody come up to you and say, 1260 01:22:04,720 --> 01:22:06,379 "I read your book." 1261 01:22:06,380 --> 01:22:08,919 "It changed my life." 1262 01:22:08,920 --> 01:22:10,469 You're just humbled by that. 1263 01:22:10,470 --> 01:22:13,620 It's just like writing the book's changed our lives too. 1264 01:22:24,739 --> 01:22:26,779 - We Rabnos are so few now. 1265 01:22:26,780 --> 01:22:28,100 We're so very few. 1266 01:22:30,746 --> 01:22:31,810 But we are strong 1267 01:22:33,140 --> 01:22:34,140 and we are clever 1268 01:22:35,260 --> 01:22:37,890 and when we band together, 1269 01:22:37,900 --> 01:22:39,110 we are a force to be reckoned with. 1270 01:22:41,180 --> 01:22:43,469 Our hope is to rise again, 1271 01:22:43,470 --> 01:22:46,259 to reignite that passion that we used to feel 1272 01:22:46,260 --> 01:22:48,200 and to drink in a new generation. 1273 01:22:51,720 --> 01:22:54,609 - It's just time for there to be a new expression 1274 01:22:54,610 --> 01:22:57,429 of the World of Darkness in a way that will 1275 01:22:57,430 --> 01:23:00,859 capture the imagination of millions, 1276 01:23:00,860 --> 01:23:02,630 millions of fans. 1277 01:23:29,390 --> 01:23:31,519 - There's a lot of different groups of people 1278 01:23:31,520 --> 01:23:33,849 that you'd never get to meet if you didn't play the game, 1279 01:23:33,850 --> 01:23:35,170 so it's a beautiful thing. 1280 01:23:39,870 --> 01:23:42,170 - As soon you join in, the community's lovely. 1281 01:23:43,660 --> 01:23:45,759 You find this really broadening network 1282 01:23:45,760 --> 01:23:47,600 that you can connect with. 1283 01:23:49,220 --> 01:23:51,179 - Role playing has changed my life 1284 01:23:51,180 --> 01:23:52,459 in so many ways. 1285 01:23:52,460 --> 01:23:55,279 It brings a sense of understanding between people. 1286 01:23:55,280 --> 01:23:56,730 That's why we're here, right? 1287 01:23:59,860 --> 01:24:02,790 - We just have it in us, this quest 1288 01:24:02,800 --> 01:24:03,550 and this thirst for darkness. 1289 01:24:04,430 --> 01:24:07,369 I think World of Darkness really brings out 1290 01:24:07,370 --> 01:24:10,240 other parts of who we are and who our souls are. 102636

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