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So, guys, let me throw you in the deep a little bit by just keeping a human head.
I would be not very slow and not very explainer and explanatory, but let's see how it will go.
So it's just a test.
So now we have this.
What we have to do, we have to go to school optimal control tab or just go to sculpting mode from here.
But since nothing is happening, why is nothing happening, by the way?
There are no.
Our brushes are not here.
Maybe we have to click on our object and then let's try to layout a sculpting.
Yes, because no object was selected.
You cannot go to school sculpting mode.
It was just I don't know why, but nothing was selected.
If you have nothing selected in your scene.
You will not be able to go to sculpt him or just select or object.
And now we see all this brushes in here.
I will go through all of them, not all of them, but only the ones that we will use, but most of them.
But before that, let's see.
How do we start sculpting?
Here we start.
But just two brushes grab, brush and the standard, the normal brush, the sculptural brush.
So the brush is gee, it's very important to remember this default shortcuts g is the grab brush this
long hair grab.
And by the way, if I pull this a little bit more, we can see them grab and the draw brush is here
in the top.
So in the beginning, you can choose them from this menu here.
Grab, draw, draw sharp and we will use those clay strips.
Draw, draw, sharp, inflate.
Smoot, definitely.
But Smoot, we will never press it.
It will be wood shift.
It's very convenient, almost all the brushes which shift your go to small brush.
You just smoked.
It's not easy.
Grab brush.
The most important brush is to grab, brush and then the other brushes are not that important.
We will see.
So I like to give my brushes shortages, but in this case, G and X are kind of good shop kids.
They are closer close to my left hemp so we can use them.
No problem.
But the other brushes the drawbridge, the Roberts is X is X, this is X and this is g x x g.
By the way, again, I have to go and turn on my keys because they are not shown.
OK, now with em, I go, this may not end, OK.
And this man who, by the way, will go to it.
Go to view.
And this focal length here will be the focal length of our viewport and 50 for a face is.
It will be too distorted, so I like to go over the hundred for a face.
85 to 100 is OK.
So now it's fine.
Now our press and and hide this.
And now we have X for Drawbridge G for Grubbers X.
Remember those kiss x g?
It's very important.
It's nice.
Do, by the way, if we are in layout mode, G will be moving.
If we press and start just hovering our or moving around, we will.
Yeah, just moving the mouse, for example, and move your mouse or G and move your tablet over the
surface, not on the surface, over the surface.
This is G.
S, by the way, is scaling.
But this is for another thing.
I will go to sculpting mode by control, tap and go down, control up and go down.
Now I will pull my brushes again just to see them better.
OK.
So now we can start with the grub brush.
But if we start right away, very important, we will not have symmetry, which is not good.
So we need symmetry.
How to do it?
Here is your symmetry window.
Very important window, by the way.
And if you go to this little arrow here, you will see some other options.
What I use is symmetry.
Yes, sometimes.
So let me show you what I mean.
So I will just start, for example, with the grab brush, I will increase the size of my brush.
How we can increase the size of their choice.
One of the ways this from here radius, you can increase it.
You can decrease.
But it's not convenient because you have to go with your mouse there.
We tend to use F, for example, to increase the size of the brush or to decrease.
Just press f select the size of a brush and release.
This is one of the ways I don't use that.
I use the bracket keys just with the bracket case.
I can increase or decrease my size.
Also, what I use is zoom in and out for on sample.
If I want to have a big brush, I zoom, zoom out and I have super big brush.
I can do big operations.
If I want small brush, I can zoom in and my brush smaller A. Compared to the object, of course, this
can vary and you can change that into here.
I think it was, yeah, we don't care about that yet.
So, no.
How to stop, we press X, I always press X to have symmetry on X, and now you see, I have two dots
if I don't press X and it's not blue here in the top.
I have only one that now I have two dots.
2.1.2.
What?
What?
What?
Well, OK now.
By the way, if you lose your object like this, what what, what's happening, I don't see my object,
where is it?
You are lost.
You want to go home, you press home on a keyboard, and most of the time it will take you home, the
other way you can do that is home does the home key.
You have HomeKit, some laptops.
I don't think they may not have HomeKit.
You can try the the Dell key on your no, no, but or this is the the Komaki on the number pad and it
will kind of go to your current object if you don't have on them up.
It will be difficult.
So home or this on the norm, but it's some of the options.
I think there were other options by right clicking, but not in scope mode.
Yeah.
So using the tablet out, dragging shift, all dragging control, alt dragging and where is our mouse
again?
I mean, the keys are disappearing.
I don't know what happened.
What's happening with those keys are disappearing.
Doesn't matter that much.
Maybe when I change between modes, they disappear.
Not there.
Here.
What?
Bonelli?
It's OK.
So now, seven minutes into this, we have to start sculpting.
So I have my symmetry and I can start with my grab brush and just make something like this a helmet
shape I can grab here.
But you notice that I always rotate around my object with alt.
I always yeah.
Rotation, by the way, is one of the most important things that is very easy.
Just with alt.
Click with the tablet.
If you have your emulated 3D button mouse on you, you don't have this in the edit.
Preferences emulate the three bottom models, if you don't have this, you will not be able to do it,
but it's your choice to do it with a military button mouse and without alt shift and alt control to
navigate or to navigate with one of the buttons here to make it the middle mouse bottom.
Always a valid option, but you always will have to work with your other hand to the press shift and
control.
So why don't you press Alt two?
It's easier for me, at least, so I'm just making something that resembles human head.
OK.
This list, by the way, not bad at all in the beginning.
And now I notice that this grid is kind of breaking metal like that.
So how to fix this?
But it's around here somewhere in this kind of thing.
So let's try this.
Yes, it's here.
So it's here in the viewport overlays.
We just disable the floor, not the grid, the grid.
We don't have the floor with the zero and we don't have this grid anymore, which is strange.
We disabled the floor, not the grid, but the grid disappears.
But we don't care.
It's OK until it's gone.
So now.
We need more geometry.
It's kind of you see the polygons are starting to stretch with the like, we want to make an ear because
ears are pretty important for humans.
Most of them have it.
Most of us have ears.
So I want to make my ears, but I cannot do it because I don't have the geometry here.
So what do we do?
We have this option here, which is I rarely use it from the menu, so I'm not sure exactly where it
was, but I will try to find maybe it's in this triangle?
Yes.
Ramesh.
So this option is in this triangle here, which is like this, and this is the voxel Ramesh.
The voxel size will determine how big it will be.
So if the voxel sizes lower?
This will be more particles if the vessel size is higher.
This will be less Polygon's bigger particles, so the Vasile size and voxel Ramesh, this bottom will
remission, but we don't use it like this.
We use it like shift.
Ah.
And with this, you have this grid, and with this grid, you can see how big your polygons will be,
actually.
So now if I stop at zero zero five, my polymers will be this big, which is good.
I like this in the beginning.
I like to stay just with the big polygon, so this bonus will be nice, I press.
And now this option will change in here, and it's zero point zero five.
The default is zero point one.
But sometimes it works, but with zero point zero five or 0.06.
In this case, I will be OK.
So how much we can press Voxel Ramesh from here or control our salt shift?
Our is to get this grip and control our is to.
It's very convenient to do it so you can smooth with shift.
So until now, I was using only the RGB brush and shift for my small brush, and we have something nice,
so I will get my Burrus smaller with the bracket kids to see the broken.
He's here, I'm using.
And though I want to mask this and invert the mask, masking is pretty important.
One was killed.
So I am, of course, am for Musk and Musk.
The Musk brush is selected here.
Of course, we can go and select the brushes from here.
But Em is pretty self-explanatory.
It's Musk, so I just Musk here if I want to.
Damascus, because I made the most too big I can control it, but if I don't have this option, I will
go control.
And just dragging my tablet.
So this is what I want now.
So I'm asking we're just pressing with the tablet and control removing mask.
Now I want to invert the mask and it's very easy to control art.
But since with my with this hand, if I have to do control, I have pretty big hands.
Twenty five centimeters from here to here, it's pretty big, but it's not convenient.
Control is too far away from each other.
So what I do is I press a in the keyboard.
You see a you hear a sure I press a and a in skilled mode is your masking options.
I don't know.
This is not self-explanatory, but it's very easy because it's very close to your do your hand there.
It's your hand is always on the shift control and alt and air is there so we can clear mask, invert
mask, small mask.
That's what I use.
Mostly, I don't use those things I use and this in this case, we want to invert.
So pressing pressing a and then going left or pressing in or left a left left left will invert your
mask constantly.
You can do all of it.
Left it, left it.
Go left, go left.
If you press it, go right, it will clear mask, which is also convenient, but we don't want the controls
it.
So no, a left?
Nice.
Now I pressed Jim to go to my grab brush and then I just do this while now my work here is done.
I can left and invert the mask again to just collect listings here, and then I can a right to clear
the mask.
And now I have my ear.
OK, so how much time has passed?
Thirteen, thirteen long minutes.
OK.
Uh, yeah, we need more time.
So basically, I will try here to increase this not just with the rubber.
Rubber is the most important brush in the beginning.
Mostly then you will use the standard brush, which is the draw brush, which is X.
See, I press X.
You see it here X and with X, I can draw over my object.
I can do this, for example, with control.
I can dig and we're just normal x I can lose.
So this is not exactly what I want.
Although it looks cute, but yeah, with control, I will dig a little bit to make my eyes.
And by the way, don't expect yourself, you for beginners to make a human head like mine in right now
right away.
It took me many, many years to learn how to make human help in the level that I am now, which is not
the best level I've seen, by the way.
My level is decent.
It's better than many, but it's also worse than others.
So, yeah, many years bear that in mind.
I mean, don't expect yourself to be the best in the beginning.
So again, digging with control, adding with just the tablet.
And we'll will see how this is starting to come to life only with three brushes, basically.
Yeah, if we don't count the massacres, but it's only with our brush again with the grub, Russia will
increase the size of the chin, only with the rubbish the drawbridge X.
And with the small brush, of course, which is shift in any brush almost anywhere.
By the way, if we are on the must brush shift will not smooth your mess.
It will smooth your mask, which is convenient.
By the way, you will see if you are on some other brush.
There are some brushes which are other small shift will not work.
So you have to be careful, but most brushes that are sculpting brushes shift will work for sculpting,
for smoothing your sculpt, basically.
So I'm only using those two brushes until now, and I can do the whole kit by using only those brushes.
Although I will not.
I will use two more brushes, which I will show you in a few.
Minutes, maybe.
Yeah, we have time for.
No problem, will you?
No, let me go again, 2x.
Just do some little things here.
Okay, good, good, good.
So, no, this looks good, but now we need more geometry already to make the mouth, for example,
we don't have enough geometry here for the all, and we need to go against Shift R or voxel size here,
then go lower, lower, lower, lower and lower.
Maybe like this will be able to make some.
Yeah, so half of it and then control are to apply or Vauxhall Salt Shift are in control are pretty
important shortcuts that you should remember for sculpting.
So control is applying the voxel Ramesh.
Now, if I want to make them out, it will be easier for me to use the draw sharpness, not the draw
brush draw sharp.
This is the second brush and since it's shortcut, it's not very convenient by default.
I made my own shortcut, which is one just the one on the keyboard, just pressing one.
So if I'm on the drawbridge, press one angle here how to make shortcuts in.
Rather, it's absolutely amazing.
It's the easiest way to make shortcuts in any program, so you go and right click with your mouse and
add up to quick favorites.
No.
This is another thing.
Chen shortcut.
Just like this, press a key one.
And it's it's done.
So one is my draw sharp.
Two is my close trips shortcut to.
It says it because I made it by default, it's not done, so right click on play strips change shortcut
for us to.
It's done in fleet, by the way, is shortcut six.
I know it's not.
You don't want to.
Six.
Why?
It's just my preference because I don't use it that often.
It's a little bit away from the other one.
So right click Change Shortcut.
Six.
Great, and I'll deliberately I use the scrub brush.
It's my three brush scrub.
I will show you it's flattening.
It's flattening the area.
It's very nice.
So flatten brush.
It's not good for me, but the scrub brush its thumbs up.
So scrub brush, just right click Change Shortcut.
Press three and we are ready with our shortcuts for this.
Now I press two, which is my clay strips.
I make a little bit of this here because it was too little which shift I smooth.
I always do something, for example, harp like with the with the draw sharp brush.
By the way, it draws our brush every time I start the program.
It's the opposite from the brush.
So when I do this, when I control, it adds, which is the opposite of any other brush.
So I just like to inverted here.
This plus and minus is determining what the brush is doing by default, and now it will add by default
because the plus is there, it's on.
So probably you need to do it yourself because the other brushes to see one is the not the draw brush
is plus by default, the brush it's it's the clear brush then fled brush there all plus by default only
the brush was minus by default.
I don't know.
I don't like this, so I just thought it.
Now let me just with the draw, sharp brush and control to dig a little mold.
Dig it.
Then what I like to do is smooth here and then dig a little bit more and then dig below the lower lip.
The smooth a little bit and then with my grab brush, make the lips.
OK, it doesn't look like much, but it will get there.
Now with the drill shower brush, I can make the lips, I can make this thing.
I can just add some muscle here around the mouth.
You can go if you like to learn more about human anatomy since this or face anonymous, since this course
is not a balled up, I'm doing it because I like doing heads.
And also this helps me explain a little bit more about the sculpting in Blender.
If you want to learn more, you can go to my channel, which is speech.
And then there you will see, obviously, the speech area.
Let's go to describe, brush and see what it does.
It just flutters here.
If I want to flatten this area, it will flatten if I want to flatten this or this or this.
I like to flatten some things just for them to look more stylized.
And then I add detail.
For example, after I stylized them a little bit, I detail this is more convenient for me, at least.
So, yeah, basically, this is not good.
It's not very good.
But for the time that we have spent on it, it's the way it is.
I'm not going to pretend that it's fine.
It's not.
But we may continue in the next video a little bit.
I'm just using the draw sharp brush, which is our shortcut one, but we have made and I will repeat
a lot of things during this course because I know that as a beginners, most people don't really cannot
learn from just one repetition of something.
You have to constantly hear it.
You constantly have to see what the what have to be done to understand and to start using it.
So this will this will be done.
You don't have to worry about it.
I will constantly repeat all the shortcuts and all the things, so you will not have to write them down,
by the way.
I'm sure that some, especially girls, because they are more.
They are how this set.
They're more precise.
So they will kind of have their little books, notebooks, and they will start shift a to create an
object, a shift, a shift, plus a to create an object or what was this OK m for Musk and Musk brush
and others?
So yeah, I'm sure that this will happen, but you don't need to do this.
I mean, I will explain and I will continue to say those shortcuts or what brushes them are using especially
well when we start our character.
And yeah, everything will be pretty clear, I'm sure.
But in order to learn everything, you need to practice a lot.
Practicing is the key.
Everybody says that and it's like, you know, I know everybody says that, but it's true.
It's just true.
You have to do it.
You have to practice.
If you don't practice, you will not go anywhere.
Many people are starting to learn blunder, by the way.
Much less people are finishing better, if you understand what I'm saying.
So if you want to kind of learn Blender, really, you need to put time and effort.
It's free program.
Yes.
And many people are thinking, why should I put so much time in the free program?
Because it's capable.
It's it's the program that you can use for almost any task you can animate in Blender.
There are movies, animated movies in Blender, which are good.
You can texture in Blender a little bit.
But later this year, by the way, this is 2002.
They will, I think, implement some things about texturing, which will be, which will make blender
closer to substance.
Painter which substance painter is the industry standard tool for texturing, and it will be amazing
if they do it right.
We'll see.
But for now, it's not that easy to texture in Blender, but it can be done.
Also using mapping with apologizing, modeling, sculpting.
As you can see, it's pretty good.
Let me change.
This two madcap.
Maybe it's a little bit better.
I'm not sure, I think I see it a little bit better with my brother, by the way you can sculpt with.
Render like this you see here, you can kind of put your light where we want to be.
Now in sculpting mold, it will be difficult to put our light.
But let me show you a little bit more how to work in sculpting multiple to change different object,
to add objects.
For example, I want to add ice now, and I will show you in the next visual probably a ABC.
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