All language subtitles for 2. Most important first things in Blender

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Original subtitles

So guys, at last, we can start this course, and when you're open for the first time blender, when

you install it and open it, you will see this.

In fact, you will see a little window before this one.

You have to just not change anything, just click, save or continue or whatever, and then you will

see this.

And here we don't click anything indoors.

Those are my recent files.

Those are general to the animation.

We don't care.

We just click out of this little window here and we go into Blender and now we are into blender.

And with this, we finish our course.

We continue a little bit more.

I need to explain should things here and there.

So first, what we see here, this big area, what is this?

Wow.

This is all viewport.

We will work there.

We will model here.

We will scoop here.

We will even picture here a little bit.

And basically we will do all our work in this basic area here.

This is our design, our tools and those tools change depending on in which layout you are.

I mean, if you are in first, which is the layout, which is the basic, you will see this tools if

you go to modelling.

You will see this dose, which is the element if you go to school thing, you will see more tools,

a lot of brushes.

Don't be scared, will use just small amount of them, but they are enough for us to kind of do our

job.

So let's go to length.

This is the basic thing.

So here in this right area, in the top right.

What we have here, this is the browser we see here, our camera, which is this object in the scene.

We see our cube, which is this object.

We see all light.

And we can click on them to select them from here.

Of course, it's more convenient to just left, click on them with our mouse and select them.

So this is the camera and the camera looks like this.

This is camera.

This is our cube.

Let me just first put my.

Keys, so you can see them on screen in here.

OK, so no end, and this is your first shot good.

By the way, this is not the most important shortcut, but with key, you get this menu here.

You will not have the quadrant.

You will not have the screencast keys.

The screencast keys are for me, for you to see what keys I'm pressing.

If I don't see them correctly or you don't understand my English, which is absolutely normal and the

QuadrigaCX, you will see what it is for.

It's not mandatory to have this plug in or Adam in Blender, but it's amazing is just completely amazing

and I will show you what it does later in our course.

So this is the light.

This is how the light looks like.

You see, it's amazing how the light looks like.

It's OK here in the bottom part.

So I thought, this is the browser.

You will see all your objects here.

You can add them to a collection and which is like folder, and you can basically store them there.

You can name them and you can do whatever.

So this, for example, is our two.

And how is it called?

It's called Tube.

Well, we can press F2.

To rename it or double click here.

We can rename it from here to two or three.

Or just click on it and F2 to rename it.

Something like this.

And now it's CUPE three to one.

I don't know why, but whatever.

So this here in the bottom are a lot of tops.

Which we will see some of them, some of them are not that important.

This is very important with the ranch.

These are the modifiers and you can add some modifiers here, for example, to show you the most used

one of the most used modifiers, which is subdivisional surface.

When you put it, and when you increase the the sights and the our kill is not normal cube is more like

a sphere.

It's not an exact sphere, though.

If you notice it's it's a little bit like cubicles here, a little bit, but it's more of a sphere.

So if you don't want this, of course, you can first apply it from this little kind of arrow here.

It's not very comfortable.

And you can also deleted this X, and we have our cube again.

By the way, we will build this cube at some point.

We don't need it.

But what else?

So those are the things when you select, for example, a light, you see the options of the light here

in the bottom.

This light bulb, basically, and you can change the light to point to sun and the other way around.

We will go through this later, and if you go to your camera, you will see the options of the camera

here on this little camera icon.

So basically, you will have this, but when your on light or on camera, you will not have the wrench

icon, but you will have this for the modifiers.

You will have this wrench icon every every, every time you go to a normal object like this.

So, yeah, so no.

The most important thing that you have to learn first in Blender is how to navigate the viewport.

It's very important.

It's amazingly important.

It just you cannot do without it.

So first we will use the middle mouse button, which is the scroll wheel.

See this one here.

We will press it, and by pressing it, we will rotate our viewport.

Amazing.

You see.

Pressing it rotates our report.

Now we can rotate very nice.

Next thing we have to learn is how to move our camera around.

This is not the camera, it is this our view?

Basically, we're moving it, so we will move of view by shift middle mouse button.

Wow.

These are the things you have to learn always first in a three day application, of course.

And the last one was called the zooming on out.

You just scroll.

You can just scroll.

This is the one way you can do that.

Yeah, the way is to control middle mouse button and up and down you move the mouse up and down and

you zoom in or out.

So those things you have to practice in order to get used to them, because with this, you will be

able to.

If you are very comfortable with this, you will be very good in blender.

Yeah, but this will take time.

I mean, this will take hours, for example, for me, even I'm pretty good with two applications and

all 3dmark's.

I know my app, I don't know my trademarks and all zebras, and I have worked long, long hours like

thousands of hours on both.

So when I came to Blender, it took me around five to 10 hours to kind of get used to rotating moving.

And now I'm pretty, pretty comfortable, but I don't use those particular keys.

Those are the default keys.

I use my tablet most of the time because I am.

Yeah, this is the stylus of my tablet.

This is one by Wacom tablet, the cheapest Wacom tablet, and I use it for my work and for everything

I do.

It's here and I recommend it to get one because without it, it will not be able to sculpt in Blender.

And in this course, we will mostly sculpt.

I mean, I'm mostly sculpt our digital sculptor.

This is my job.

I'm a character artist and digital sculptor is the best part of the character art, so we will use the

tablet.

But how to use the tablet with those settings since the tablet does not have a middle mouse.

So one option is to make one of your buttons of your tablet a million miles bottom in the Wacom options

or the options of a tablet, which I don't use because I don't use the buttons.

They are not convenient for me.

I use only clicking with the tablet, so just typing with the tablet and drawing.

This is what I use and how we can navigate blender with this.

Let me show you.

We go to edit, we go to preferences and we go to navigation first and we click this option because

this is by default.

I think it's off orbit around selection.

Very important.

This is not about the navigation.

This is just when you select something to orbit around it, when you say different thing to orbit around

that because otherwise you will orbit around, I don't know what.

So this is very important to have just trust me.

And then the other one will be input, emulate three button mouse.

That's what will allow us to use our tablet.

So let me show you emulate 3D mouse.

Click it.

And this is it.

For now, we will use.

We will go to these preferences a little bit later, but for now, we'll close it.

And now, if you use your tablet, click and nothing will happen.

You will not be able to navigate, but I'll click.

You see what happens?

Mobile mode bottom out click will be emulating a middle mouse button.

I'll shift click.

Well, emulate panning out, control, click will emulate.

Zoom in or up.

So this is amazing.

This is good.

So of course, some people will not like to work with like shift alt control, alt and alt at the same

time all the time.

But for me, it's not a problem.

It's good.

I like this way of navigating.

And I got used to it.

And now it's not the problem.

My thumb is always on the alt and with the other fingers I go shift control and the other options around.

That's all zeros.

Arnold's blender is all about shortcuts, so we will go through.

The ways you can access the options without shortcuts.

But after that, I will show you on how to do it with shortcuts, because basically shortcuts are the

best.

So now you see, I am all dragging with the tablet shift, alt dragging and control all the.

So basically, it's the same control shift you're using for zooming in and out and panning.

But this time with Alt, because you're using this so the same, you can use your mouse, your left

mouse bottom without and control and shift, and you will see what happens basically.

So next thing I will teach you is also the second most important thing is how to create an object.

So for example, now we have our cube, but we want to create a torus.

Why not?

So this will be added.

When you go to Aboriginal here in the top and then you add mesh from this menu, you can up the curve.

You cannot surface.

I never use this option or what I call me metal bolt.

I never use this option to text.

I also never use this option.

So basically, we don't need this much in our work.

So I use amateurs sometimes light and camera and of course, measures I mostly use use sphere.

This is my chosen object that I use, and it will always appear.

Well, let's pull the doors.

It will always appear here where this 3D cursor is.

This is called 3D cursor, by the way, this kind of little thing here in the middle is through the

cursor.

That's why it's called, I don't know, but it kind of shows where our object will appear when we put

it on our viewport.

Now we have the stories and what we can do.

We can resize it.

We can put it somewhere.

We can scale it.

We can do some things with it.

But no, I will show how it will appear here.

So the cube is here.

The Torus is here.

It's okay.

So if you move now, this object, for example, if I want to move it, I can click on.

This.

And move it.

OK.

On one of the axis.

And this here is our move.

Yeah.

This here is our transform, by the way, I always use this because it allows me to move, rotate and

scale.

From just one kind of a tool, gizmo, yes, I will controls it to put it back here because if you move

it like this, for example, it could be a problematic thing if you move it just from here.

I suggest you're always before you move.

You go to edit mode.

The molds are changed from here, object added, sculpt vertex paint, weight, paint texture.

Those are your molds available.

So now to go to edit mode is very easy.

You press tab.

And you are in edit mode and your object is all selected, so now from edit mode, oh, we don't see

very well our object.

If you want to see your object, only your object is very important.

You press the.

Uh, the question mark, which is just the wrong door, enter and shift key.

So press it and go like this.

Press it again and see if you want to isolate your object.

You have a lot of objects in a scene and you just want this built, for example, to work on it.

You just press this key and go work on your object.

Rotate.

Move around.

Scale it.

Move it around, and then when you're ready, you just press the.

It's the tilde.

I'm not sure how it's called, it's it's a question mark, and it's just like this, I think.

You know, the shift this is for this, so basically now probably you are starting to realize a little

bit that would zip with blender.

You cannot work just with your tablet or your mouse.

You have to use your imagination, not, of course, but your other hand, you have to use it, you

have to use your left hand in your right hand.

So with the right hand, I'm a right hand guy, so I use it with the tablet or the mouse.

When I'm sculpting in the sculpting mold with my brushes here, I'm sculpting, I'm sculpting.

I'm using, of course, the tablet.

When I go to the loudmouthed, the normal mode and I'm starting to do some things on the object in edit

mode.

Then I'm using the mouse most of the time because there are some things we have to do with the right

mouse, mouse, click and stuff like this.

So I like to use the most.

You see control out out.

Shift, Alt.

I'm using what always alt is pressed.

So now if we're in this mode, if we need to go to scoping mold, we have to go here and press sculpting

in the top or both left or will do sculpting or go to hell.

But there's another way which I use.

Of course, I didn't start using it right away when I went to Blender and I started using this shortcut

because it's um, I don't know.

It's overwhelming how many shortcuts are in Blender, of course.

So I will suggest the first change, probably from this.

But at some point when you get kind of used to this, you will see that it's most more easier to press

control tab and then move your mouse in one of those direction object mode or sculpt mode or edit mode.

But Edit Molt is very easy, accessible by pressing just thumb, so it's easier to just press tab and

to go in and out of edit mode.

But in object more this mode, you go like this object mode?

We are already there.

So we go to sculpt mode.

I like this, so control it up and then object mode controlled up Scotland.

You have to kind of get used to control tap scope, more control type, object mode, control, tap

edit mode.

And if I control, tap and very quickly move my mouse, for example, down I will go to school more

control mouse than.

Control the left controls don't control the so it's very kind of convenient, I know that control top

left will take me to this, but it will not come from the start.

I mean, I will not require you to do that.

Absolutely.

From the start.

So you just keep that in your in somewhere.

And when you start working, it will come.

You will start using it just slowly and at some point you will start using it very quickly and you will

see how convenient is this?

Because switching between models is very, very frequent in blender.

Yeah, I'm sorry, but that's not the way it is.

I always switch between now between sculpting mode, between object mode, between alt mode is just

you have to kind of get used to it because you cannot create basically in the regular blender.

You can't create anything inside scored.

Not not anything, but you cannot add a new object, for example, new sphere.

I want to add here, I have to control tap go to object mode or here from layout sculpting.

I'm sculpting sculpting that I have to go to layout.

I have to control shift a shift A is, by the way, the shortcut to AB and I was about to tell you about.

So you can ab object, of course, from here, from the main AB mesh and then you have a sphere.

Yes, I'm adding it now.

The sphere is here.

I can press my question mark and it will be here and it will center the question mark again and we are

out.

So by the way, I want to erase those two objects.

I can select them like this.

Both of them without the sphere.

The sphere is not selected to secure up only the tube and the Tories are selected and I can press X.

You can press delete, of course, but the delete is too much away from my left hand.

So I will press X and X will give me this menu that has only one option.

Delete and there delete that.

Of course, I can control Z and bring them back control shift z and delete them again.

So Control Z is under control.

Should Z is riddle like most program?

So now we have camera light and a sphere.

So in this fear, I will start in the next video to make a human head just to show you a few things,

just to show you how we go from object mode to sculpt mode and the other way around, those modes shouldn't

scare you.

They're a little bit different than other Twitter promos, but they are not that different and they

are not scary.

If you are absolutely new to any 3D program in the beginning, of course it will be difficult.

It's always difficult in the beginning, so you have to be patient.

You have to take your time.

You have to give yourself the hours.

And with each hour you spent in the program, with each exercise you made that I will show you, then

of course, with each stage of our character, you will get better and better in blender.

And at the end, hopefully you will be kind of more confident, confident in yourself and you can start

doing even your own kind of simple characters.

I advise you to start simple.

It's very important because otherwise, since Blender is free software, you can get frustrated and

just destroy the blender.

Believe me, I'm a 3D artist for a long time.

I'm a 3D artist since 2010.

I've been working with 3D programs even from 2004 with 3D marks than zebra, and I'm working in the

industry and Blender is a capable program.

I'm using it now to do my characters for work in Blender in Blender.

So don't think that Blender is some kind of a free software that can do anything.

It's very convenient, is very fast.

If you spent enough time to learn it, so hopefully that will give you some idea in the beginning and

lets in the other video.

Let me demonstrate a little bit how I sculpt in Blender.

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