All language subtitles for 2. Most important first things in Blender

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These are the user uploaded subtitles that are being translated: 1 00:00:02,220 --> 00:00:07,830 So guys, at last, we can start this course, and when you're open for the first time blender, when 2 00:00:07,830 --> 00:00:10,290 you install it and open it, you will see this. 3 00:00:10,590 --> 00:00:13,530 In fact, you will see a little window before this one. 4 00:00:13,860 --> 00:00:19,650 You have to just not change anything, just click, save or continue or whatever, and then you will 5 00:00:19,650 --> 00:00:20,130 see this. 6 00:00:20,760 --> 00:00:23,760 And here we don't click anything indoors. 7 00:00:24,090 --> 00:00:25,620 Those are my recent files. 8 00:00:25,800 --> 00:00:27,170 Those are general to the animation. 9 00:00:27,180 --> 00:00:27,720 We don't care. 10 00:00:27,960 --> 00:00:34,260 We just click out of this little window here and we go into Blender and now we are into blender. 11 00:00:34,260 --> 00:00:36,750 And with this, we finish our course. 12 00:00:37,050 --> 00:00:38,610 We continue a little bit more. 13 00:00:39,450 --> 00:00:41,820 I need to explain should things here and there. 14 00:00:41,830 --> 00:00:45,680 So first, what we see here, this big area, what is this? 15 00:00:45,690 --> 00:00:46,170 Wow. 16 00:00:46,650 --> 00:00:47,570 This is all viewport. 17 00:00:47,580 --> 00:00:48,510 We will work there. 18 00:00:48,720 --> 00:00:49,650 We will model here. 19 00:00:49,650 --> 00:00:51,660 We will scoop here. 20 00:00:51,690 --> 00:00:53,970 We will even picture here a little bit. 21 00:00:54,270 --> 00:00:59,730 And basically we will do all our work in this basic area here. 22 00:01:00,030 --> 00:01:07,320 This is our design, our tools and those tools change depending on in which layout you are. 23 00:01:07,590 --> 00:01:13,650 I mean, if you are in first, which is the layout, which is the basic, you will see this tools if 24 00:01:13,650 --> 00:01:14,730 you go to modelling. 25 00:01:16,320 --> 00:01:21,810 You will see this dose, which is the element if you go to school thing, you will see more tools, 26 00:01:22,170 --> 00:01:23,340 a lot of brushes. 27 00:01:23,820 --> 00:01:30,510 Don't be scared, will use just small amount of them, but they are enough for us to kind of do our 28 00:01:30,510 --> 00:01:30,750 job. 29 00:01:31,020 --> 00:01:32,400 So let's go to length. 30 00:01:32,640 --> 00:01:34,590 This is the basic thing. 31 00:01:34,590 --> 00:01:37,720 So here in this right area, in the top right. 32 00:01:37,740 --> 00:01:43,290 What we have here, this is the browser we see here, our camera, which is this object in the scene. 33 00:01:43,530 --> 00:01:45,900 We see our cube, which is this object. 34 00:01:46,020 --> 00:01:46,980 We see all light. 35 00:01:47,200 --> 00:01:49,740 And we can click on them to select them from here. 36 00:01:49,950 --> 00:01:55,710 Of course, it's more convenient to just left, click on them with our mouse and select them. 37 00:01:55,710 --> 00:01:58,920 So this is the camera and the camera looks like this. 38 00:01:59,580 --> 00:02:00,300 This is camera. 39 00:02:01,260 --> 00:02:02,640 This is our cube. 40 00:02:03,180 --> 00:02:06,000 Let me just first put my. 41 00:02:07,810 --> 00:02:11,320 Keys, so you can see them on screen in here. 42 00:02:11,740 --> 00:02:16,690 OK, so no end, and this is your first shot good. 43 00:02:16,690 --> 00:02:21,960 By the way, this is not the most important shortcut, but with key, you get this menu here. 44 00:02:22,030 --> 00:02:23,560 You will not have the quadrant. 45 00:02:23,920 --> 00:02:27,040 You will not have the screencast keys. 46 00:02:27,310 --> 00:02:32,080 The screencast keys are for me, for you to see what keys I'm pressing. 47 00:02:32,920 --> 00:02:39,430 If I don't see them correctly or you don't understand my English, which is absolutely normal and the 48 00:02:39,430 --> 00:02:41,560 QuadrigaCX, you will see what it is for. 49 00:02:43,090 --> 00:02:50,920 It's not mandatory to have this plug in or Adam in Blender, but it's amazing is just completely amazing 50 00:02:50,930 --> 00:02:54,310 and I will show you what it does later in our course. 51 00:02:54,310 --> 00:02:55,600 So this is the light. 52 00:02:56,680 --> 00:02:57,940 This is how the light looks like. 53 00:02:58,330 --> 00:03:02,020 You see, it's amazing how the light looks like. 54 00:03:02,700 --> 00:03:05,230 It's OK here in the bottom part. 55 00:03:05,320 --> 00:03:06,610 So I thought, this is the browser. 56 00:03:06,610 --> 00:03:08,890 You will see all your objects here. 57 00:03:08,890 --> 00:03:15,000 You can add them to a collection and which is like folder, and you can basically store them there. 58 00:03:15,050 --> 00:03:17,230 You can name them and you can do whatever. 59 00:03:17,230 --> 00:03:18,730 So this, for example, is our two. 60 00:03:19,090 --> 00:03:20,020 And how is it called? 61 00:03:20,320 --> 00:03:21,040 It's called Tube. 62 00:03:21,700 --> 00:03:23,650 Well, we can press F2. 63 00:03:24,710 --> 00:03:26,510 To rename it or double click here. 64 00:03:27,810 --> 00:03:30,960 We can rename it from here to two or three. 65 00:03:31,380 --> 00:03:35,370 Or just click on it and F2 to rename it. 66 00:03:36,390 --> 00:03:37,230 Something like this. 67 00:03:38,440 --> 00:03:39,940 And now it's CUPE three to one. 68 00:03:40,240 --> 00:03:42,040 I don't know why, but whatever. 69 00:03:42,220 --> 00:03:45,640 So this here in the bottom are a lot of tops. 70 00:03:46,820 --> 00:03:49,970 Which we will see some of them, some of them are not that important. 71 00:03:50,240 --> 00:03:52,010 This is very important with the ranch. 72 00:03:52,310 --> 00:03:57,890 These are the modifiers and you can add some modifiers here, for example, to show you the most used 73 00:03:57,980 --> 00:04:00,920 one of the most used modifiers, which is subdivisional surface. 74 00:04:01,250 --> 00:04:08,000 When you put it, and when you increase the the sights and the our kill is not normal cube is more like 75 00:04:08,000 --> 00:04:08,450 a sphere. 76 00:04:08,660 --> 00:04:10,300 It's not an exact sphere, though. 77 00:04:10,310 --> 00:04:15,660 If you notice it's it's a little bit like cubicles here, a little bit, but it's more of a sphere. 78 00:04:16,010 --> 00:04:22,220 So if you don't want this, of course, you can first apply it from this little kind of arrow here. 79 00:04:22,220 --> 00:04:23,190 It's not very comfortable. 80 00:04:23,480 --> 00:04:27,650 And you can also deleted this X, and we have our cube again. 81 00:04:27,890 --> 00:04:29,790 By the way, we will build this cube at some point. 82 00:04:29,810 --> 00:04:30,610 We don't need it. 83 00:04:30,620 --> 00:04:31,330 But what else? 84 00:04:31,370 --> 00:04:36,980 So those are the things when you select, for example, a light, you see the options of the light here 85 00:04:36,980 --> 00:04:37,520 in the bottom. 86 00:04:37,940 --> 00:04:45,290 This light bulb, basically, and you can change the light to point to sun and the other way around. 87 00:04:45,440 --> 00:04:50,870 We will go through this later, and if you go to your camera, you will see the options of the camera 88 00:04:50,870 --> 00:04:52,670 here on this little camera icon. 89 00:04:53,000 --> 00:04:58,790 So basically, you will have this, but when your on light or on camera, you will not have the wrench 90 00:04:58,790 --> 00:05:01,610 icon, but you will have this for the modifiers. 91 00:05:01,730 --> 00:05:08,270 You will have this wrench icon every every, every time you go to a normal object like this. 92 00:05:09,050 --> 00:05:11,510 So, yeah, so no. 93 00:05:13,340 --> 00:05:19,010 The most important thing that you have to learn first in Blender is how to navigate the viewport. 94 00:05:19,160 --> 00:05:19,970 It's very important. 95 00:05:19,970 --> 00:05:21,280 It's amazingly important. 96 00:05:21,290 --> 00:05:22,820 It just you cannot do without it. 97 00:05:22,840 --> 00:05:28,280 So first we will use the middle mouse button, which is the scroll wheel. 98 00:05:28,460 --> 00:05:29,420 See this one here. 99 00:05:29,480 --> 00:05:34,700 We will press it, and by pressing it, we will rotate our viewport. 100 00:05:35,180 --> 00:05:35,900 Amazing. 101 00:05:36,320 --> 00:05:36,800 You see. 102 00:05:37,730 --> 00:05:39,410 Pressing it rotates our report. 103 00:05:40,610 --> 00:05:41,960 Now we can rotate very nice. 104 00:05:42,680 --> 00:05:47,390 Next thing we have to learn is how to move our camera around. 105 00:05:47,960 --> 00:05:50,330 This is not the camera, it is this our view? 106 00:05:50,360 --> 00:05:55,160 Basically, we're moving it, so we will move of view by shift middle mouse button. 107 00:05:55,880 --> 00:05:56,600 Wow. 108 00:05:58,350 --> 00:06:03,660 These are the things you have to learn always first in a three day application, of course. 109 00:06:04,920 --> 00:06:07,980 And the last one was called the zooming on out. 110 00:06:08,010 --> 00:06:08,790 You just scroll. 111 00:06:09,270 --> 00:06:10,140 You can just scroll. 112 00:06:10,170 --> 00:06:12,600 This is the one way you can do that. 113 00:06:13,050 --> 00:06:19,320 Yeah, the way is to control middle mouse button and up and down you move the mouse up and down and 114 00:06:19,320 --> 00:06:20,640 you zoom in or out. 115 00:06:21,000 --> 00:06:27,750 So those things you have to practice in order to get used to them, because with this, you will be 116 00:06:27,750 --> 00:06:28,410 able to. 117 00:06:28,410 --> 00:06:33,820 If you are very comfortable with this, you will be very good in blender. 118 00:06:33,860 --> 00:06:35,250 Yeah, but this will take time. 119 00:06:35,280 --> 00:06:42,040 I mean, this will take hours, for example, for me, even I'm pretty good with two applications and 120 00:06:42,040 --> 00:06:42,750 all 3dmark's. 121 00:06:42,750 --> 00:06:49,590 I know my app, I don't know my trademarks and all zebras, and I have worked long, long hours like 122 00:06:49,590 --> 00:06:50,940 thousands of hours on both. 123 00:06:51,300 --> 00:06:58,770 So when I came to Blender, it took me around five to 10 hours to kind of get used to rotating moving. 124 00:06:59,910 --> 00:07:06,000 And now I'm pretty, pretty comfortable, but I don't use those particular keys. 125 00:07:06,300 --> 00:07:07,440 Those are the default keys. 126 00:07:07,800 --> 00:07:11,720 I use my tablet most of the time because I am. 127 00:07:11,730 --> 00:07:13,620 Yeah, this is the stylus of my tablet. 128 00:07:13,890 --> 00:07:20,790 This is one by Wacom tablet, the cheapest Wacom tablet, and I use it for my work and for everything 129 00:07:20,790 --> 00:07:21,210 I do. 130 00:07:22,020 --> 00:07:28,770 It's here and I recommend it to get one because without it, it will not be able to sculpt in Blender. 131 00:07:28,770 --> 00:07:32,420 And in this course, we will mostly sculpt. 132 00:07:32,430 --> 00:07:35,720 I mean, I'm mostly sculpt our digital sculptor. 133 00:07:35,730 --> 00:07:36,420 This is my job. 134 00:07:36,420 --> 00:07:42,870 I'm a character artist and digital sculptor is the best part of the character art, so we will use the 135 00:07:42,870 --> 00:07:43,260 tablet. 136 00:07:43,560 --> 00:07:49,890 But how to use the tablet with those settings since the tablet does not have a middle mouse. 137 00:07:50,040 --> 00:07:57,780 So one option is to make one of your buttons of your tablet a million miles bottom in the Wacom options 138 00:07:57,780 --> 00:08:01,680 or the options of a tablet, which I don't use because I don't use the buttons. 139 00:08:01,680 --> 00:08:02,760 They are not convenient for me. 140 00:08:02,760 --> 00:08:07,300 I use only clicking with the tablet, so just typing with the tablet and drawing. 141 00:08:07,320 --> 00:08:11,490 This is what I use and how we can navigate blender with this. 142 00:08:12,090 --> 00:08:12,660 Let me show you. 143 00:08:13,200 --> 00:08:23,400 We go to edit, we go to preferences and we go to navigation first and we click this option because 144 00:08:23,400 --> 00:08:24,210 this is by default. 145 00:08:24,420 --> 00:08:26,790 I think it's off orbit around selection. 146 00:08:26,790 --> 00:08:27,570 Very important. 147 00:08:27,840 --> 00:08:30,000 This is not about the navigation. 148 00:08:30,000 --> 00:08:35,490 This is just when you select something to orbit around it, when you say different thing to orbit around 149 00:08:35,490 --> 00:08:40,220 that because otherwise you will orbit around, I don't know what. 150 00:08:40,230 --> 00:08:44,190 So this is very important to have just trust me. 151 00:08:44,730 --> 00:08:48,990 And then the other one will be input, emulate three button mouse. 152 00:08:49,230 --> 00:08:53,040 That's what will allow us to use our tablet. 153 00:08:53,730 --> 00:08:56,370 So let me show you emulate 3D mouse. 154 00:08:57,120 --> 00:08:57,660 Click it. 155 00:08:57,930 --> 00:08:59,100 And this is it. 156 00:08:59,100 --> 00:09:00,570 For now, we will use. 157 00:09:00,810 --> 00:09:04,770 We will go to these preferences a little bit later, but for now, we'll close it. 158 00:09:05,130 --> 00:09:10,980 And now, if you use your tablet, click and nothing will happen. 159 00:09:10,980 --> 00:09:13,280 You will not be able to navigate, but I'll click. 160 00:09:14,010 --> 00:09:14,940 You see what happens? 161 00:09:15,000 --> 00:09:20,970 Mobile mode bottom out click will be emulating a middle mouse button. 162 00:09:22,460 --> 00:09:24,440 I'll shift click. 163 00:09:25,530 --> 00:09:31,110 Well, emulate panning out, control, click will emulate. 164 00:09:31,320 --> 00:09:32,550 Zoom in or up. 165 00:09:33,120 --> 00:09:35,030 So this is amazing. 166 00:09:35,040 --> 00:09:35,550 This is good. 167 00:09:35,940 --> 00:09:44,790 So of course, some people will not like to work with like shift alt control, alt and alt at the same 168 00:09:44,790 --> 00:09:45,930 time all the time. 169 00:09:46,470 --> 00:09:47,820 But for me, it's not a problem. 170 00:09:47,820 --> 00:09:48,460 It's good. 171 00:09:48,480 --> 00:09:49,980 I like this way of navigating. 172 00:09:50,250 --> 00:09:51,750 And I got used to it. 173 00:09:52,260 --> 00:09:53,370 And now it's not the problem. 174 00:09:53,760 --> 00:10:02,860 My thumb is always on the alt and with the other fingers I go shift control and the other options around. 175 00:10:02,860 --> 00:10:03,630 That's all zeros. 176 00:10:03,890 --> 00:10:08,460 Arnold's blender is all about shortcuts, so we will go through. 177 00:10:09,590 --> 00:10:13,170 The ways you can access the options without shortcuts. 178 00:10:14,120 --> 00:10:20,570 But after that, I will show you on how to do it with shortcuts, because basically shortcuts are the 179 00:10:20,570 --> 00:10:20,900 best. 180 00:10:21,410 --> 00:10:29,780 So now you see, I am all dragging with the tablet shift, alt dragging and control all the. 181 00:10:30,050 --> 00:10:36,440 So basically, it's the same control shift you're using for zooming in and out and panning. 182 00:10:37,700 --> 00:10:43,430 But this time with Alt, because you're using this so the same, you can use your mouse, your left 183 00:10:43,430 --> 00:10:50,150 mouse bottom without and control and shift, and you will see what happens basically. 184 00:10:50,750 --> 00:10:58,370 So next thing I will teach you is also the second most important thing is how to create an object. 185 00:10:58,670 --> 00:11:03,260 So for example, now we have our cube, but we want to create a torus. 186 00:11:03,620 --> 00:11:04,070 Why not? 187 00:11:04,400 --> 00:11:06,400 So this will be added. 188 00:11:07,520 --> 00:11:13,040 When you go to Aboriginal here in the top and then you add mesh from this menu, you can up the curve. 189 00:11:13,220 --> 00:11:14,240 You cannot surface. 190 00:11:14,420 --> 00:11:18,230 I never use this option or what I call me metal bolt. 191 00:11:18,260 --> 00:11:20,150 I never use this option to text. 192 00:11:20,300 --> 00:11:21,740 I also never use this option. 193 00:11:22,010 --> 00:11:25,490 So basically, we don't need this much in our work. 194 00:11:25,490 --> 00:11:33,680 So I use amateurs sometimes light and camera and of course, measures I mostly use use sphere. 195 00:11:33,800 --> 00:11:38,990 This is my chosen object that I use, and it will always appear. 196 00:11:39,030 --> 00:11:40,640 Well, let's pull the doors. 197 00:11:40,910 --> 00:11:44,450 It will always appear here where this 3D cursor is. 198 00:11:44,690 --> 00:11:49,490 This is called 3D cursor, by the way, this kind of little thing here in the middle is through the 199 00:11:49,490 --> 00:11:49,910 cursor. 200 00:11:50,480 --> 00:11:57,470 That's why it's called, I don't know, but it kind of shows where our object will appear when we put 201 00:11:57,470 --> 00:12:00,020 it on our viewport. 202 00:12:00,860 --> 00:12:03,160 Now we have the stories and what we can do. 203 00:12:03,180 --> 00:12:04,670 We can resize it. 204 00:12:05,210 --> 00:12:07,550 We can put it somewhere. 205 00:12:07,550 --> 00:12:08,390 We can scale it. 206 00:12:08,390 --> 00:12:09,680 We can do some things with it. 207 00:12:10,490 --> 00:12:14,030 But no, I will show how it will appear here. 208 00:12:14,060 --> 00:12:14,960 So the cube is here. 209 00:12:14,960 --> 00:12:15,950 The Torus is here. 210 00:12:16,520 --> 00:12:17,060 It's okay. 211 00:12:18,110 --> 00:12:22,160 So if you move now, this object, for example, if I want to move it, I can click on. 212 00:12:23,200 --> 00:12:23,590 This. 213 00:12:24,660 --> 00:12:25,230 And move it. 214 00:12:26,290 --> 00:12:26,740 OK. 215 00:12:27,670 --> 00:12:28,810 On one of the axis. 216 00:12:29,760 --> 00:12:31,890 And this here is our move. 217 00:12:32,550 --> 00:12:32,790 Yeah. 218 00:12:33,510 --> 00:12:41,100 This here is our transform, by the way, I always use this because it allows me to move, rotate and 219 00:12:41,100 --> 00:12:41,760 scale. 220 00:12:42,890 --> 00:12:51,050 From just one kind of a tool, gizmo, yes, I will controls it to put it back here because if you move 221 00:12:51,050 --> 00:12:56,930 it like this, for example, it could be a problematic thing if you move it just from here. 222 00:12:57,620 --> 00:13:00,250 I suggest you're always before you move. 223 00:13:00,260 --> 00:13:01,640 You go to edit mode. 224 00:13:03,430 --> 00:13:08,470 The molds are changed from here, object added, sculpt vertex paint, weight, paint texture. 225 00:13:08,650 --> 00:13:10,180 Those are your molds available. 226 00:13:10,600 --> 00:13:12,980 So now to go to edit mode is very easy. 227 00:13:13,000 --> 00:13:13,780 You press tab. 228 00:13:15,090 --> 00:13:22,140 And you are in edit mode and your object is all selected, so now from edit mode, oh, we don't see 229 00:13:22,140 --> 00:13:23,150 very well our object. 230 00:13:23,160 --> 00:13:26,520 If you want to see your object, only your object is very important. 231 00:13:26,820 --> 00:13:28,080 You press the. 232 00:13:29,180 --> 00:13:34,220 Uh, the question mark, which is just the wrong door, enter and shift key. 233 00:13:34,500 --> 00:13:36,710 So press it and go like this. 234 00:13:37,010 --> 00:13:41,020 Press it again and see if you want to isolate your object. 235 00:13:41,030 --> 00:13:45,350 You have a lot of objects in a scene and you just want this built, for example, to work on it. 236 00:13:45,590 --> 00:13:50,090 You just press this key and go work on your object. 237 00:13:50,510 --> 00:13:51,380 Rotate. 238 00:13:51,830 --> 00:13:53,060 Move around. 239 00:13:54,230 --> 00:13:55,130 Scale it. 240 00:13:56,440 --> 00:14:00,580 Move it around, and then when you're ready, you just press the. 241 00:14:02,710 --> 00:14:03,790 It's the tilde. 242 00:14:03,940 --> 00:14:10,780 I'm not sure how it's called, it's it's a question mark, and it's just like this, I think. 243 00:14:12,170 --> 00:14:18,880 You know, the shift this is for this, so basically now probably you are starting to realize a little 244 00:14:18,880 --> 00:14:21,040 bit that would zip with blender. 245 00:14:21,040 --> 00:14:24,190 You cannot work just with your tablet or your mouse. 246 00:14:25,180 --> 00:14:31,090 You have to use your imagination, not, of course, but your other hand, you have to use it, you 247 00:14:31,090 --> 00:14:33,280 have to use your left hand in your right hand. 248 00:14:33,520 --> 00:14:39,040 So with the right hand, I'm a right hand guy, so I use it with the tablet or the mouse. 249 00:14:39,940 --> 00:14:45,550 When I'm sculpting in the sculpting mold with my brushes here, I'm sculpting, I'm sculpting. 250 00:14:45,550 --> 00:14:46,750 I'm using, of course, the tablet. 251 00:14:46,750 --> 00:14:53,380 When I go to the loudmouthed, the normal mode and I'm starting to do some things on the object in edit 252 00:14:53,380 --> 00:14:53,680 mode. 253 00:14:54,550 --> 00:15:00,850 Then I'm using the mouse most of the time because there are some things we have to do with the right 254 00:15:00,850 --> 00:15:02,680 mouse, mouse, click and stuff like this. 255 00:15:02,680 --> 00:15:04,240 So I like to use the most. 256 00:15:06,400 --> 00:15:08,410 You see control out out. 257 00:15:09,830 --> 00:15:10,610 Shift, Alt. 258 00:15:11,120 --> 00:15:13,280 I'm using what always alt is pressed. 259 00:15:13,920 --> 00:15:20,840 So now if we're in this mode, if we need to go to scoping mold, we have to go here and press sculpting 260 00:15:20,840 --> 00:15:25,130 in the top or both left or will do sculpting or go to hell. 261 00:15:25,670 --> 00:15:27,830 But there's another way which I use. 262 00:15:28,220 --> 00:15:34,280 Of course, I didn't start using it right away when I went to Blender and I started using this shortcut 263 00:15:34,280 --> 00:15:37,070 because it's um, I don't know. 264 00:15:37,070 --> 00:15:40,070 It's overwhelming how many shortcuts are in Blender, of course. 265 00:15:40,280 --> 00:15:43,820 So I will suggest the first change, probably from this. 266 00:15:44,120 --> 00:15:49,820 But at some point when you get kind of used to this, you will see that it's most more easier to press 267 00:15:49,820 --> 00:15:57,170 control tab and then move your mouse in one of those direction object mode or sculpt mode or edit mode. 268 00:15:57,350 --> 00:16:03,890 But Edit Molt is very easy, accessible by pressing just thumb, so it's easier to just press tab and 269 00:16:03,890 --> 00:16:05,780 to go in and out of edit mode. 270 00:16:06,200 --> 00:16:09,770 But in object more this mode, you go like this object mode? 271 00:16:09,770 --> 00:16:10,730 We are already there. 272 00:16:10,970 --> 00:16:12,170 So we go to sculpt mode. 273 00:16:12,560 --> 00:16:19,250 I like this, so control it up and then object mode controlled up Scotland. 274 00:16:19,790 --> 00:16:25,760 You have to kind of get used to control tap scope, more control type, object mode, control, tap 275 00:16:26,030 --> 00:16:26,600 edit mode. 276 00:16:27,350 --> 00:16:33,020 And if I control, tap and very quickly move my mouse, for example, down I will go to school more 277 00:16:33,110 --> 00:16:33,860 control mouse than. 278 00:16:34,820 --> 00:16:41,450 Control the left controls don't control the so it's very kind of convenient, I know that control top 279 00:16:41,720 --> 00:16:47,150 left will take me to this, but it will not come from the start. 280 00:16:47,150 --> 00:16:50,160 I mean, I will not require you to do that. 281 00:16:50,660 --> 00:16:51,200 Absolutely. 282 00:16:51,200 --> 00:16:51,740 From the start. 283 00:16:51,740 --> 00:16:54,980 So you just keep that in your in somewhere. 284 00:16:55,160 --> 00:16:57,890 And when you start working, it will come. 285 00:16:58,700 --> 00:17:05,630 You will start using it just slowly and at some point you will start using it very quickly and you will 286 00:17:05,630 --> 00:17:07,010 see how convenient is this? 287 00:17:07,220 --> 00:17:11,150 Because switching between models is very, very frequent in blender. 288 00:17:11,690 --> 00:17:13,640 Yeah, I'm sorry, but that's not the way it is. 289 00:17:13,850 --> 00:17:20,930 I always switch between now between sculpting mode, between object mode, between alt mode is just 290 00:17:21,350 --> 00:17:26,630 you have to kind of get used to it because you cannot create basically in the regular blender. 291 00:17:26,630 --> 00:17:30,970 You can't create anything inside scored. 292 00:17:30,980 --> 00:17:34,940 Not not anything, but you cannot add a new object, for example, new sphere. 293 00:17:34,940 --> 00:17:42,950 I want to add here, I have to control tap go to object mode or here from layout sculpting. 294 00:17:42,950 --> 00:17:44,990 I'm sculpting sculpting that I have to go to layout. 295 00:17:45,650 --> 00:17:53,750 I have to control shift a shift A is, by the way, the shortcut to AB and I was about to tell you about. 296 00:17:53,840 --> 00:17:58,880 So you can ab object, of course, from here, from the main AB mesh and then you have a sphere. 297 00:17:58,940 --> 00:18:00,590 Yes, I'm adding it now. 298 00:18:00,590 --> 00:18:01,640 The sphere is here. 299 00:18:01,670 --> 00:18:09,800 I can press my question mark and it will be here and it will center the question mark again and we are 300 00:18:09,800 --> 00:18:10,040 out. 301 00:18:10,310 --> 00:18:13,850 So by the way, I want to erase those two objects. 302 00:18:13,850 --> 00:18:15,320 I can select them like this. 303 00:18:16,070 --> 00:18:18,110 Both of them without the sphere. 304 00:18:18,710 --> 00:18:23,860 The sphere is not selected to secure up only the tube and the Tories are selected and I can press X. 305 00:18:24,350 --> 00:18:29,450 You can press delete, of course, but the delete is too much away from my left hand. 306 00:18:29,450 --> 00:18:34,940 So I will press X and X will give me this menu that has only one option. 307 00:18:34,940 --> 00:18:36,900 Delete and there delete that. 308 00:18:36,920 --> 00:18:41,690 Of course, I can control Z and bring them back control shift z and delete them again. 309 00:18:42,020 --> 00:18:44,570 So Control Z is under control. 310 00:18:44,570 --> 00:18:47,180 Should Z is riddle like most program? 311 00:18:47,420 --> 00:18:49,580 So now we have camera light and a sphere. 312 00:18:49,730 --> 00:18:57,620 So in this fear, I will start in the next video to make a human head just to show you a few things, 313 00:18:57,620 --> 00:19:05,060 just to show you how we go from object mode to sculpt mode and the other way around, those modes shouldn't 314 00:19:05,060 --> 00:19:05,630 scare you. 315 00:19:05,750 --> 00:19:11,480 They're a little bit different than other Twitter promos, but they are not that different and they 316 00:19:11,480 --> 00:19:12,380 are not scary. 317 00:19:12,710 --> 00:19:18,290 If you are absolutely new to any 3D program in the beginning, of course it will be difficult. 318 00:19:18,290 --> 00:19:22,010 It's always difficult in the beginning, so you have to be patient. 319 00:19:22,280 --> 00:19:23,780 You have to take your time. 320 00:19:24,080 --> 00:19:26,750 You have to give yourself the hours. 321 00:19:27,440 --> 00:19:34,250 And with each hour you spent in the program, with each exercise you made that I will show you, then 322 00:19:35,030 --> 00:19:39,560 of course, with each stage of our character, you will get better and better in blender. 323 00:19:39,560 --> 00:19:45,890 And at the end, hopefully you will be kind of more confident, confident in yourself and you can start 324 00:19:45,890 --> 00:19:49,450 doing even your own kind of simple characters. 325 00:19:49,460 --> 00:19:51,360 I advise you to start simple. 326 00:19:51,440 --> 00:19:56,840 It's very important because otherwise, since Blender is free software, you can get frustrated and 327 00:19:56,840 --> 00:19:58,430 just destroy the blender. 328 00:19:58,670 --> 00:20:01,610 Believe me, I'm a 3D artist for a long time. 329 00:20:02,120 --> 00:20:04,550 I'm a 3D artist since 2010. 330 00:20:05,510 --> 00:20:13,520 I've been working with 3D programs even from 2004 with 3D marks than zebra, and I'm working in the 331 00:20:13,520 --> 00:20:16,160 industry and Blender is a capable program. 332 00:20:16,820 --> 00:20:22,640 I'm using it now to do my characters for work in Blender in Blender. 333 00:20:22,640 --> 00:20:26,760 So don't think that Blender is some kind of a free software that can do anything. 334 00:20:26,780 --> 00:20:28,820 It's very convenient, is very fast. 335 00:20:29,030 --> 00:20:37,640 If you spent enough time to learn it, so hopefully that will give you some idea in the beginning and 336 00:20:37,640 --> 00:20:39,830 lets in the other video. 337 00:20:39,980 --> 00:20:43,700 Let me demonstrate a little bit how I sculpt in Blender. 30441

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