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So guys, at last, we can start this course, and when you're open for the first time blender, when
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you install it and open it, you will see this.
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In fact, you will see a little window before this one.
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You have to just not change anything, just click, save or continue or whatever, and then you will
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see this.
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And here we don't click anything indoors.
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Those are my recent files.
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Those are general to the animation.
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We don't care.
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We just click out of this little window here and we go into Blender and now we are into blender.
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And with this, we finish our course.
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We continue a little bit more.
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I need to explain should things here and there.
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So first, what we see here, this big area, what is this?
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Wow.
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This is all viewport.
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We will work there.
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We will model here.
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We will scoop here.
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We will even picture here a little bit.
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And basically we will do all our work in this basic area here.
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This is our design, our tools and those tools change depending on in which layout you are.
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I mean, if you are in first, which is the layout, which is the basic, you will see this tools if
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you go to modelling.
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You will see this dose, which is the element if you go to school thing, you will see more tools,
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a lot of brushes.
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Don't be scared, will use just small amount of them, but they are enough for us to kind of do our
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job.
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So let's go to length.
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This is the basic thing.
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So here in this right area, in the top right.
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What we have here, this is the browser we see here, our camera, which is this object in the scene.
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We see our cube, which is this object.
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We see all light.
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And we can click on them to select them from here.
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Of course, it's more convenient to just left, click on them with our mouse and select them.
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So this is the camera and the camera looks like this.
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This is camera.
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This is our cube.
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Let me just first put my.
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Keys, so you can see them on screen in here.
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OK, so no end, and this is your first shot good.
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By the way, this is not the most important shortcut, but with key, you get this menu here.
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You will not have the quadrant.
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You will not have the screencast keys.
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The screencast keys are for me, for you to see what keys I'm pressing.
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If I don't see them correctly or you don't understand my English, which is absolutely normal and the
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QuadrigaCX, you will see what it is for.
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It's not mandatory to have this plug in or Adam in Blender, but it's amazing is just completely amazing
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and I will show you what it does later in our course.
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So this is the light.
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This is how the light looks like.
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You see, it's amazing how the light looks like.
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It's OK here in the bottom part.
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So I thought, this is the browser.
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You will see all your objects here.
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You can add them to a collection and which is like folder, and you can basically store them there.
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You can name them and you can do whatever.
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So this, for example, is our two.
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And how is it called?
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It's called Tube.
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Well, we can press F2.
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To rename it or double click here.
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We can rename it from here to two or three.
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Or just click on it and F2 to rename it.
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Something like this.
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And now it's CUPE three to one.
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I don't know why, but whatever.
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So this here in the bottom are a lot of tops.
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Which we will see some of them, some of them are not that important.
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This is very important with the ranch.
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These are the modifiers and you can add some modifiers here, for example, to show you the most used
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one of the most used modifiers, which is subdivisional surface.
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When you put it, and when you increase the the sights and the our kill is not normal cube is more like
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a sphere.
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It's not an exact sphere, though.
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If you notice it's it's a little bit like cubicles here, a little bit, but it's more of a sphere.
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So if you don't want this, of course, you can first apply it from this little kind of arrow here.
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It's not very comfortable.
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And you can also deleted this X, and we have our cube again.
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By the way, we will build this cube at some point.
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We don't need it.
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But what else?
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So those are the things when you select, for example, a light, you see the options of the light here
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in the bottom.
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This light bulb, basically, and you can change the light to point to sun and the other way around.
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We will go through this later, and if you go to your camera, you will see the options of the camera
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here on this little camera icon.
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So basically, you will have this, but when your on light or on camera, you will not have the wrench
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icon, but you will have this for the modifiers.
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You will have this wrench icon every every, every time you go to a normal object like this.
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So, yeah, so no.
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The most important thing that you have to learn first in Blender is how to navigate the viewport.
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It's very important.
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It's amazingly important.
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It just you cannot do without it.
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So first we will use the middle mouse button, which is the scroll wheel.
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See this one here.
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We will press it, and by pressing it, we will rotate our viewport.
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Amazing.
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You see.
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Pressing it rotates our report.
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Now we can rotate very nice.
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Next thing we have to learn is how to move our camera around.
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This is not the camera, it is this our view?
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Basically, we're moving it, so we will move of view by shift middle mouse button.
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Wow.
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These are the things you have to learn always first in a three day application, of course.
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And the last one was called the zooming on out.
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You just scroll.
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You can just scroll.
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This is the one way you can do that.
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Yeah, the way is to control middle mouse button and up and down you move the mouse up and down and
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you zoom in or out.
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So those things you have to practice in order to get used to them, because with this, you will be
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able to.
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If you are very comfortable with this, you will be very good in blender.
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Yeah, but this will take time.
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I mean, this will take hours, for example, for me, even I'm pretty good with two applications and
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all 3dmark's.
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I know my app, I don't know my trademarks and all zebras, and I have worked long, long hours like
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thousands of hours on both.
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So when I came to Blender, it took me around five to 10 hours to kind of get used to rotating moving.
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And now I'm pretty, pretty comfortable, but I don't use those particular keys.
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Those are the default keys.
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I use my tablet most of the time because I am.
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Yeah, this is the stylus of my tablet.
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This is one by Wacom tablet, the cheapest Wacom tablet, and I use it for my work and for everything
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I do.
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It's here and I recommend it to get one because without it, it will not be able to sculpt in Blender.
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And in this course, we will mostly sculpt.
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I mean, I'm mostly sculpt our digital sculptor.
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This is my job.
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I'm a character artist and digital sculptor is the best part of the character art, so we will use the
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tablet.
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But how to use the tablet with those settings since the tablet does not have a middle mouse.
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So one option is to make one of your buttons of your tablet a million miles bottom in the Wacom options
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or the options of a tablet, which I don't use because I don't use the buttons.
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They are not convenient for me.
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I use only clicking with the tablet, so just typing with the tablet and drawing.
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This is what I use and how we can navigate blender with this.
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Let me show you.
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We go to edit, we go to preferences and we go to navigation first and we click this option because
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this is by default.
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I think it's off orbit around selection.
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Very important.
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This is not about the navigation.
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This is just when you select something to orbit around it, when you say different thing to orbit around
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that because otherwise you will orbit around, I don't know what.
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So this is very important to have just trust me.
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And then the other one will be input, emulate three button mouse.
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That's what will allow us to use our tablet.
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So let me show you emulate 3D mouse.
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Click it.
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And this is it.
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For now, we will use.
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We will go to these preferences a little bit later, but for now, we'll close it.
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And now, if you use your tablet, click and nothing will happen.
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You will not be able to navigate, but I'll click.
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You see what happens?
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Mobile mode bottom out click will be emulating a middle mouse button.
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I'll shift click.
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Well, emulate panning out, control, click will emulate.
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Zoom in or up.
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So this is amazing.
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This is good.
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So of course, some people will not like to work with like shift alt control, alt and alt at the same
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time all the time.
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But for me, it's not a problem.
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It's good.
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I like this way of navigating.
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And I got used to it.
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And now it's not the problem.
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My thumb is always on the alt and with the other fingers I go shift control and the other options around.
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That's all zeros.
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Arnold's blender is all about shortcuts, so we will go through.
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The ways you can access the options without shortcuts.
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But after that, I will show you on how to do it with shortcuts, because basically shortcuts are the
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best.
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So now you see, I am all dragging with the tablet shift, alt dragging and control all the.
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So basically, it's the same control shift you're using for zooming in and out and panning.
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But this time with Alt, because you're using this so the same, you can use your mouse, your left
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mouse bottom without and control and shift, and you will see what happens basically.
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So next thing I will teach you is also the second most important thing is how to create an object.
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So for example, now we have our cube, but we want to create a torus.
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Why not?
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So this will be added.
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When you go to Aboriginal here in the top and then you add mesh from this menu, you can up the curve.
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You cannot surface.
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I never use this option or what I call me metal bolt.
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I never use this option to text.
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I also never use this option.
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So basically, we don't need this much in our work.
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So I use amateurs sometimes light and camera and of course, measures I mostly use use sphere.
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This is my chosen object that I use, and it will always appear.
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Well, let's pull the doors.
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It will always appear here where this 3D cursor is.
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This is called 3D cursor, by the way, this kind of little thing here in the middle is through the
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cursor.
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That's why it's called, I don't know, but it kind of shows where our object will appear when we put
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it on our viewport.
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Now we have the stories and what we can do.
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We can resize it.
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We can put it somewhere.
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We can scale it.
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We can do some things with it.
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But no, I will show how it will appear here.
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So the cube is here.
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The Torus is here.
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It's okay.
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So if you move now, this object, for example, if I want to move it, I can click on.
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This.
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And move it.
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OK.
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On one of the axis.
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And this here is our move.
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Yeah.
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This here is our transform, by the way, I always use this because it allows me to move, rotate and
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scale.
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From just one kind of a tool, gizmo, yes, I will controls it to put it back here because if you move
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it like this, for example, it could be a problematic thing if you move it just from here.
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I suggest you're always before you move.
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You go to edit mode.
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The molds are changed from here, object added, sculpt vertex paint, weight, paint texture.
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Those are your molds available.
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So now to go to edit mode is very easy.
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You press tab.
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And you are in edit mode and your object is all selected, so now from edit mode, oh, we don't see
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very well our object.
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If you want to see your object, only your object is very important.
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You press the.
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Uh, the question mark, which is just the wrong door, enter and shift key.
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So press it and go like this.
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Press it again and see if you want to isolate your object.
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You have a lot of objects in a scene and you just want this built, for example, to work on it.
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You just press this key and go work on your object.
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Rotate.
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Move around.
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Scale it.
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Move it around, and then when you're ready, you just press the.
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It's the tilde.
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I'm not sure how it's called, it's it's a question mark, and it's just like this, I think.
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You know, the shift this is for this, so basically now probably you are starting to realize a little
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bit that would zip with blender.
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You cannot work just with your tablet or your mouse.
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You have to use your imagination, not, of course, but your other hand, you have to use it, you
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have to use your left hand in your right hand.
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So with the right hand, I'm a right hand guy, so I use it with the tablet or the mouse.
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When I'm sculpting in the sculpting mold with my brushes here, I'm sculpting, I'm sculpting.
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I'm using, of course, the tablet.
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When I go to the loudmouthed, the normal mode and I'm starting to do some things on the object in edit
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mode.
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Then I'm using the mouse most of the time because there are some things we have to do with the right
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mouse, mouse, click and stuff like this.
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So I like to use the most.
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You see control out out.
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Shift, Alt.
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I'm using what always alt is pressed.
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So now if we're in this mode, if we need to go to scoping mold, we have to go here and press sculpting
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in the top or both left or will do sculpting or go to hell.
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But there's another way which I use.
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Of course, I didn't start using it right away when I went to Blender and I started using this shortcut
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because it's um, I don't know.
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It's overwhelming how many shortcuts are in Blender, of course.
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So I will suggest the first change, probably from this.
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But at some point when you get kind of used to this, you will see that it's most more easier to press
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control tab and then move your mouse in one of those direction object mode or sculpt mode or edit mode.
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But Edit Molt is very easy, accessible by pressing just thumb, so it's easier to just press tab and
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to go in and out of edit mode.
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But in object more this mode, you go like this object mode?
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We are already there.
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So we go to sculpt mode.
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I like this, so control it up and then object mode controlled up Scotland.
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You have to kind of get used to control tap scope, more control type, object mode, control, tap
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edit mode.
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And if I control, tap and very quickly move my mouse, for example, down I will go to school more
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control mouse than.
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Control the left controls don't control the so it's very kind of convenient, I know that control top
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left will take me to this, but it will not come from the start.
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I mean, I will not require you to do that.
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Absolutely.
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From the start.
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So you just keep that in your in somewhere.
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And when you start working, it will come.
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You will start using it just slowly and at some point you will start using it very quickly and you will
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see how convenient is this?
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Because switching between models is very, very frequent in blender.
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Yeah, I'm sorry, but that's not the way it is.
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I always switch between now between sculpting mode, between object mode, between alt mode is just
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you have to kind of get used to it because you cannot create basically in the regular blender.
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You can't create anything inside scored.
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Not not anything, but you cannot add a new object, for example, new sphere.
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I want to add here, I have to control tap go to object mode or here from layout sculpting.
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I'm sculpting sculpting that I have to go to layout.
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I have to control shift a shift A is, by the way, the shortcut to AB and I was about to tell you about.
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So you can ab object, of course, from here, from the main AB mesh and then you have a sphere.
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Yes, I'm adding it now.
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The sphere is here.
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I can press my question mark and it will be here and it will center the question mark again and we are
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out.
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So by the way, I want to erase those two objects.
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I can select them like this.
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Both of them without the sphere.
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The sphere is not selected to secure up only the tube and the Tories are selected and I can press X.
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You can press delete, of course, but the delete is too much away from my left hand.
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So I will press X and X will give me this menu that has only one option.
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Delete and there delete that.
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Of course, I can control Z and bring them back control shift z and delete them again.
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So Control Z is under control.
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Should Z is riddle like most program?
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So now we have camera light and a sphere.
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So in this fear, I will start in the next video to make a human head just to show you a few things,
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just to show you how we go from object mode to sculpt mode and the other way around, those modes shouldn't
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scare you.
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They're a little bit different than other Twitter promos, but they are not that different and they
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are not scary.
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If you are absolutely new to any 3D program in the beginning, of course it will be difficult.
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It's always difficult in the beginning, so you have to be patient.
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You have to take your time.
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You have to give yourself the hours.
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And with each hour you spent in the program, with each exercise you made that I will show you, then
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of course, with each stage of our character, you will get better and better in blender.
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And at the end, hopefully you will be kind of more confident, confident in yourself and you can start
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doing even your own kind of simple characters.
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I advise you to start simple.
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It's very important because otherwise, since Blender is free software, you can get frustrated and
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just destroy the blender.
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Believe me, I'm a 3D artist for a long time.
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I'm a 3D artist since 2010.
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I've been working with 3D programs even from 2004 with 3D marks than zebra, and I'm working in the
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industry and Blender is a capable program.
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I'm using it now to do my characters for work in Blender in Blender.
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So don't think that Blender is some kind of a free software that can do anything.
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It's very convenient, is very fast.
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If you spent enough time to learn it, so hopefully that will give you some idea in the beginning and
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lets in the other video.
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Let me demonstrate a little bit how I sculpt in Blender.
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