Afrikaans
Akan
Albanian
Amharic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
English
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
- Hi everyone its Zach Reinhardt here
for CGBoost.com.
And I'm very excited to welcome you
to the Cubic Worlds online course for Blender 3D.
In a nutshell, this course teaches you how to
create stunning low-poly animations using the free 3D tool
Blender for intermediate users.
As 3D artists, we dream of telling our stories
in beautiful 3D animations.
However, the more we dive into the world of 3D
the more we learn
that creating stunning 3D animations is a very complex,
and time consuming task.
From coming up with an idea to arriving
at a final 3D animation can sometimes take weeks, months
or even years.
Also 3D tools like Blender offer endless possibilities
on how to tell our stories in 3D,
from super stylized
to photo realistic from simple animations to feature films
on the one hand, this is great.
However, having too many options can prevent us
from getting started in the first place
and block our creativity.
With Cubic Worlds,
We are going for a simplified Lego approach.
Lego for example, gives us a limited amount
of elements to work with.
But with these limited elements
we can basically create anything we can imagine.
So we are limited in a certain way,
but this helps us to be more creative, much faster
because we don't have unlimited options.
In Cubic Worlds we do it in a similar fashion.
We will only work with cubes.
That means the entire scene
each and every visible 3D object is created
out of a cube-like shape.
Meaning the basic geometry,
which we will use is a cube with six sides
which we then deform in any possible way.
In terms of complexity, it's again, similar to Lego.
We can go with big Lego Duplo bricks,
which allows even the smallest kid to build something,
but we have also smaller Lego bricks
for older kids or Lego Technic
for more experienced Lego builders.
The same way it also works in Cubic Worlds,
we can go very simple by creating a three
out of two cubes, for example, or we go a bit more crazy.
It's totally up to you.
Also in 3D, we usually start with the modeling phase.
We are creating our 3D objects,
and this usually happens with a gray material.
So we are constantly looking at a gray boring scene.
This is not very exciting, and we are totally disconnected
from how the final result will look like
while we are building our scenes and objects.
Let's get back to the Lego example.
When we start building something,
we pick the brick with the right shape
but also with the right color.
So we are building and coloring our creations
at the same time and we get a much better impression
how the final creation will look like.
That's why in the Cubic Worlds course
we will learn a workflow where we build
and color our objects at the same time
so we see how the final result will look like
while we are building it.
So this all sounds super simple, right?
Well, some areas of the course are but others require
a bit more intermediate knowledge about Blender,
especially when it comes
to the more advanced chapters later in the course
about character creation, rigging, and animation.
So it is important that, you know, your way
around Blender already,
this here is not a beginner's course.
So I assume that you have a basic understanding
of Blender already, like user interface, navigation
working with 3D objects, modeling in edit mode
and also working with materials.
If you're completely new to Blender, I highly recommend
to at least watch my free Blender beginner's course
or in best case
my comprehensive Blender Launchpad course first
then you should be prepared
for this exciting Cubic Worlds journey.
Okay, what will we actually learn in this course?
The course is separated into three main parts
and each part is divided into multiple chapters
but everything belongs to the same course.
Depending on when you join the course
not all parts might be available from the start.
Part one is the first we will publish followed
by part two and three, a few months later.
However, part one is already a full package.
Here we will learn the fundamental workflows
which we will use to create all of our Cubic Worlds scenes.
And we create a full cubic world scene from scratch.
From coming up with idea,
over to building and animating the scene.
Everything is explained thoroughly
in a step-by-step approach.
We even included a bonus chapter where we go
over some basic video editing.
And my colleague, Richard Albert, who is a composer
and sound designer will teach you how to add music
and sound effects to your 3D animations.
So you'll really learn everything from the very start
to the very end on creating a full 3D animation
which you can share with the world.
After finishing part one of the Cubic Worlds course,
you should be able to create basically
any Cubic Worlds scene you can imagine,
which does not contain any animated
or rigged characters, machines and so on.
This will be covered in part two.
Here we will learn how to create characters, rig,
and animate them, and we will also learn how to create
and rig and animate machines
like robots or vehicles or a mixture of both.
In the final part three, we will break down
some more complex cubic worlds scenes.
Here we won't recreate these scenes from scratch,
but I give you a summary
of what workflows are used to create them.
This will give you additional inspiration ideas and insights
on what you can do
with the cubic worlds style and workflows.
That means the further we progress in the course,
the less step-by-step based it becomes.
Since at some point it's just the repetition
of the basic fundamental workflows
which we have learned in the first chapters.
And then just extending our knowledge
with more specialized workflows.
In terms of tools, we will only use Blender
which is completely free and a few free add-ons.
We don't use any paid add-ons
or tools in this course.
for better accessibility,
the videos of the course are short and fun,
mostly ranging between 5 and 10 minutes.
We have English captions for each and every video
and the entire course can be streamed online
in up to 4k resolution
and be fully downloaded in 2K resolution.
Also all project files are attached
to the lessons so you can download them,
and practice and learn with these files.
Also, if you have any questions down the road,
you can ask them in the discussion section
underneath each video or in our CGBoost community.
My team and I are there to help you,
and we have a lot of helpful people in the community.
One last tip:
When you follow this course, I can highly recommend
to create your very own Cubic Worlds scene.
In this way, you will learn how to apply all the workflows
to your very own creations.
And of course, in the end, you will be much more
proud when you have created
your very own Cubic Worlds scene.
And now without further ado, let's jump into the fun.
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.