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Original subtitles

- Hi everyone its Zach Reinhardt here

for CGBoost.com.

And I'm very excited to welcome you

to the Cubic Worlds online course for Blender 3D.

In a nutshell, this course teaches you how to

create stunning low-poly animations using the free 3D tool

Blender for intermediate users.

As 3D artists, we dream of telling our stories

in beautiful 3D animations.

However, the more we dive into the world of 3D

the more we learn

that creating stunning 3D animations is a very complex,

and time consuming task.

From coming up with an idea to arriving

at a final 3D animation can sometimes take weeks, months

or even years.

Also 3D tools like Blender offer endless possibilities

on how to tell our stories in 3D,

from super stylized

to photo realistic from simple animations to feature films

on the one hand, this is great.

However, having too many options can prevent us

from getting started in the first place

and block our creativity.

With Cubic Worlds,

We are going for a simplified Lego approach.

Lego for example, gives us a limited amount

of elements to work with.

But with these limited elements

we can basically create anything we can imagine.

So we are limited in a certain way,

but this helps us to be more creative, much faster

because we don't have unlimited options.

In Cubic Worlds we do it in a similar fashion.

We will only work with cubes.

That means the entire scene

each and every visible 3D object is created

out of a cube-like shape.

Meaning the basic geometry,

which we will use is a cube with six sides

which we then deform in any possible way.

In terms of complexity, it's again, similar to Lego.

We can go with big Lego Duplo bricks,

which allows even the smallest kid to build something,

but we have also smaller Lego bricks

for older kids or Lego Technic

for more experienced Lego builders.

The same way it also works in Cubic Worlds,

we can go very simple by creating a three

out of two cubes, for example, or we go a bit more crazy.

It's totally up to you.

Also in 3D, we usually start with the modeling phase.

We are creating our 3D objects,

and this usually happens with a gray material.

So we are constantly looking at a gray boring scene.

This is not very exciting, and we are totally disconnected

from how the final result will look like

while we are building our scenes and objects.

Let's get back to the Lego example.

When we start building something,

we pick the brick with the right shape

but also with the right color.

So we are building and coloring our creations

at the same time and we get a much better impression

how the final creation will look like.

That's why in the Cubic Worlds course

we will learn a workflow where we build

and color our objects at the same time

so we see how the final result will look like

while we are building it.

So this all sounds super simple, right?

Well, some areas of the course are but others require

a bit more intermediate knowledge about Blender,

especially when it comes

to the more advanced chapters later in the course

about character creation, rigging, and animation.

So it is important that, you know, your way

around Blender already,

this here is not a beginner's course.

So I assume that you have a basic understanding

of Blender already, like user interface, navigation

working with 3D objects, modeling in edit mode

and also working with materials.

If you're completely new to Blender, I highly recommend

to at least watch my free Blender beginner's course

or in best case

my comprehensive Blender Launchpad course first

then you should be prepared

for this exciting Cubic Worlds journey.

Okay, what will we actually learn in this course?

The course is separated into three main parts

and each part is divided into multiple chapters

but everything belongs to the same course.

Depending on when you join the course

not all parts might be available from the start.

Part one is the first we will publish followed

by part two and three, a few months later.

However, part one is already a full package.

Here we will learn the fundamental workflows

which we will use to create all of our Cubic Worlds scenes.

And we create a full cubic world scene from scratch.

From coming up with idea,

over to building and animating the scene.

Everything is explained thoroughly

in a step-by-step approach.

We even included a bonus chapter where we go

over some basic video editing.

And my colleague, Richard Albert, who is a composer

and sound designer will teach you how to add music

and sound effects to your 3D animations.

So you'll really learn everything from the very start

to the very end on creating a full 3D animation

which you can share with the world.

After finishing part one of the Cubic Worlds course,

you should be able to create basically

any Cubic Worlds scene you can imagine,

which does not contain any animated

or rigged characters, machines and so on.

This will be covered in part two.

Here we will learn how to create characters, rig,

and animate them, and we will also learn how to create

and rig and animate machines

like robots or vehicles or a mixture of both.

In the final part three, we will break down

some more complex cubic worlds scenes.

Here we won't recreate these scenes from scratch,

but I give you a summary

of what workflows are used to create them.

This will give you additional inspiration ideas and insights

on what you can do

with the cubic worlds style and workflows.

That means the further we progress in the course,

the less step-by-step based it becomes.

Since at some point it's just the repetition

of the basic fundamental workflows

which we have learned in the first chapters.

And then just extending our knowledge

with more specialized workflows.

In terms of tools, we will only use Blender

which is completely free and a few free add-ons.

We don't use any paid add-ons

or tools in this course.

for better accessibility,

the videos of the course are short and fun,

mostly ranging between 5 and 10 minutes.

We have English captions for each and every video

and the entire course can be streamed online

in up to 4k resolution

and be fully downloaded in 2K resolution.

Also all project files are attached

to the lessons so you can download them,

and practice and learn with these files.

Also, if you have any questions down the road,

you can ask them in the discussion section

underneath each video or in our CGBoost community.

My team and I are there to help you,

and we have a lot of helpful people in the community.

One last tip:

When you follow this course, I can highly recommend

to create your very own Cubic Worlds scene.

In this way, you will learn how to apply all the workflows

to your very own creations.

And of course, in the end, you will be much more

proud when you have created

your very own Cubic Worlds scene.

And now without further ado, let's jump into the fun.

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