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You know, Margherita, we can never thank you enough
-for doing this. -(CLOCK TICKING)
Mm. You to two better behave for Auntie.
-Aye aye, Captain. -(CLOCK TICKS, BUZZES)
-(GASPS) -(SWITCH CLICKS)
I know that ghosts are real, and you should too.
Well, no need to go back inside the castle
-if you wanna see a ghost. -(BELL RINGING)
-She saw one last night. -I have a scary story for everybody.
It's the story of the Exiled.
They say there are evil spirits that have been exiled
to be in faraway, unreachable places.
Betta, you don't remember me, do you? I'm Andrea. I'm your brother.
That's the curse of the Stria.
She's an evil witch who lives in the Nowhere.
You have to help me escape from the Nowhere.
What can we do then?
The Stria is always talking about an old game
called "The Knights of Castelcorvo."
-(WIND CHIME TINKLING) -BETTA: Why don't we go
and check out the store.
This is Castelcorvo. This must be some kind of map.
RICCARDO: "You have one quest, finding the magic keys.
"The Morning Key, that will allow you to enter the Nowhere,
"and the Evening Key, that will allow you to exit the Nowhere."
Just remember, nothing is more important than finding the keys.
I won't let you down, Mother.
My friends, I'm asking you to help me. You must be my eyes and ears.
Then you're the one whose fault it is!
You're just two stupid city kids from out of town!
-Hey, we have to stay united. -I'll save my brother by myself.
-(CELL PHONE DINGS) -It's for an app that's called
-"The Knights of Castelcorvo." -It's some kind of puzzle.
The solutions can be spelled out with these letters.
There's something else too.
-(CELL PHONE BEEPING) -RICCARDO: It's a countdown.
We have less than three hours to solve the riddle.
(THEME MUSIC PLAYING)
THE KNIGHTS OF CASTELCORVO
(THEME MUSIC CONCLUDING)
(BIRDS CHIRPING)
Things are getting complicated.
It's like I told you,
as we get closer to the final boss, the levels will be harder.
It's impossible to answer two riddles in just three hours.
Two and a half, you mean.
BETTA: Both the store and the public park are on the board now.
Betta, I think that having the time limit,
means we should all work separately. I say we split up.
Two places to search, two riddles.
I think if you try solving this all on your own,
-you'll never make it. -You're right.
(BREATHES DEEPLY) But I want an apology.
-I'm sorry. -Now, admit that you were stupid.
(DISTANT DOG BARKING)
I was being... a bit stupid.
-Mm. -And I want one, too.
-Sorry, Matteo. -Great. Let's split into two teams then.
I can take the park.
-We'll go to the store. -I'll come with you. I've got the app.
Yeah, we won't need the app. It's useless.
"It's useless"? Come on, it's not!
It's just like the game, you can zoom in as much as you want.
Okay. Great. So?
We're the ones who have to figure this out, not the app.
(SIGHS) Here we go with this again.
(SIGHS)
-Why don't we make another bet? -I'm in.
-The loser is... -A kangaroo.
-All right then. -GIULIA: Come on. Let's go.
-See you later. -Good luck, guys.
-(BIRDS CHIRPING) -(PANTS)
Betta, wait up!
(GROANS) I'm exhausted.
-Please, Betta, let me sit down. -No, Matteo. We don't have time for that.
MATTEO: Well, we have to solve the riddle, don't we?
It's easier for me to think when I'm sitting down,
so that's what I'm doing. (GRUNTS)
Okay. Can you read it again, please?
"First of all, look for the friend who follows by day
"and who leaves by night."
-Have any ideas? -No. Nothing.
(GASPS) But I was great at word searches as a kid.
(CELL PHONE CHIMES)
MIXER
"Mixer"! Mixer. I just found mixer. Could that be it?
(SIGHS) Nope. It couldn't.
(RICCARDO PANTS)
-Excuse me. -(DOOR CLOSES)
Excuse me!
Hello there, young man. I've never seen you here before.
-No. -You kids need help finding something?
No, thanks. We'll just take a look around here.
(WHISPERS) She must not remember anymore.
Why are you whispering? She can't hear.
-(BREATHES DEEPLY) -(WIND CHIME TINKLING)
Come on. How are we supposed to find anything in this mess?
It's impossible.
-So where do we start? -I don't know.
"To start, look for the friend who follows by day...
"and who leaves by night."
(BIRDS CHIRPING)
BETTA: I think I got it.
-Here. Give me. -Here.
(CELL PHONE CHIMES)
SHADOW
-Shadow, right? -Exactly.
The answer to the first part of the riddle is shadow. Here.
Okay, but now what happens? There's shadows all over.
Then we better start looking now. Come.
-(PHONE DINGS) -(RICCARDO GASPS)
(CLOCK TICKING)
MATTEO: (OVER PHONE) The answer of the first riddle is shadow.
Betta says you can start jumping now.
-(SCOFFS) -(WIND CHIME TINKLING)
-(RICCARDO SIGHS) -What could it be?
-(SIGHS) -If shadow's the first part...
then the second part,
"Look for what passes through glass but leaves no blight."
Think. What passes through glass without marking it?
Um. (EXHALES)
-Light does. -Exactly. (CHUCKLES SOFTLY)
(GASPS)
LIGHT
-(PHONE CHIMES) -Okay.
-Good. We found the word. -Nice.
-Now? -(SIGHS)
(RICCARDO SIGHS)
Hmm, if the game brought us here, there must be a reason.
Check out the lamps. I'll look at the bright windows over there.
Okay.
(TENSE MUSIC PLAYING)
(BIRDS CHIRPING)
Nothing. Absolutely nothing!
This has to be the most difficult game I've ever played in my life.
Listen, we've solved the riddle already. Now we just have to find the number.
Okay? So keep looking because we're really making progress, Matteo.
Right. "Progress."
We've made enormous progress during the last couple of days.
We saw some kind of ghost in the attic.
We tread around the old castle without anyone's permission.
I was almost eaten alive by a water monster.
And then my dad, he started yelling at me because I broke his terracotta sign.
And if all that wasn't enough, just this morning,
we only escaped the time loop by the skin of our teeth!
Details, Matteo. Just detail.
I won't let anything stop me until my brother is free
and I have the Evening Key.
-How much time is left? -MATTEO: I don't know.
-(BETTA BREATHES HEAVILY) -(PHONE DINGS)
Oh, that's so little time.
Maybe we're looking for the shadow in the wrong place.
What do you mean? Everything's in shadow.
What's the oldest these trees could possibly be?
-I wouldn't know. Uh, 13? -I wonder?
Listen, what would cast a shadow before these trees were even here?
-Um... -Or what keeps casting a shadow
-after all the leaves fall down? -Uh, uh. The clouds?
(SIGHS) No. Not the clouds.
I don't know. The branches?
-Think. Come on. -MATTEO: Hmm.
-Matteo, the benches. -What about them?
-BETTA: Here, Matteo. Hurry! -MATTEO: What's special about the benches?
There's always a shadow underneath a bench, see?
MATTEO: Ah. (GRUNTS)
-Mm, nothing down here. -Well, you check that way. I'll go here.
(CAWS)
(CAR ENGINE RUMBLING)
-Nothing. There's nothing. -(CLOCK TICKING)
-You? Find anything over there? -Mm.
-(SIGHS) -Nothing.
-BETTA: You having any luck? -MATTEO: No. (GRUNTS) Nothing. You?
BETTA: Nope. There's only one bench left now.
All right. Hurry. (PANTS)
MATTEO: Incredible.
-Matteo, look. There's a number. -That must be it.
BETTA: This is the number!
(BOTH) It's 78!
-We found the number, Matteo. -Yes! We make a great team.
I'm sorry.
(CHUCKLES) No, you're right. We do. High five, partner!
Okay. We solved the riddle, and we found the number.
So now that means, someone will be hopping around.
(GIGGLES)
(ECHOES) We did it. We solved the riddle. Come on. Let's go.
-(PHONE DINGS) -(GASPS)
(SIGHS)
MATTEO: (OVER PHONE) The first number is 78.
Betta says you lost, kangaroo.
-GIULIA: Let's keep looking. -(TRAFFIC WHIZZING)
(SWITCH CLICKS)
(SWITCH CLICKS)
-(SWITCHES CLICKING) -(GASPS)
-(CURRENT BUZZING) -(LEVER CRANKING)
-GIULIA: (SIGHS) Ricky... -That might have been my fault.
(SIGHS)
SIGNORA MARIA: Don't worry, children. This is nothing to worry about.
You can get the lights back on by flipping the master switch there.
-It's there right behind you. -GIULIA: Thank you!
RICCARDO: Sorry about that!
(SIGHS)
Let's see. "Right room. Exit. Stairs one. Stairs two."
Giulia.
Come see this.
Look, letters on here seem familiar.
-They might be a part of the game. -You think so?
I think it's... it's a combination.
The word "luce" is light in Italian. Four letters. Four switches.
"L."
"U."
"C."
-"E." -(METALLIC CLANGING)
-GIULIA: (GASPS) Let's go see. -(RICCARDO PANTS)
-There's so many books. -(GIULIA PANTS)
-RICCARDO: So many books here. -GIULIA: (PANTS) I know.
-Was that something? -GIULIA: N... no.
(GIULIA PANTS)
-(GRUNTS) -(RICCARDO SIGHS)
Ricky! Ricky! "The Legends of Castelcorvo."
(BOTH CHUCKLE)
THE LEGENDS OF CASTELCORVO
THE EXILED
Wait. "The Exiled." Wasn't that from Betta's story?
And here's the Stria.
THE STRIA
THE MORNING KEY
The keys are in here and everything.
-(CLOCK TICKING) -"The Morning Key."
THE EVENING KEY
And here, "the Evening Key."
The picture of the Evening Key is on, look. Page 15.
Maybe 15 is the number we're looking for.
-(PHONE DINGS) -(GASPS)
(RICCARDO SIGHS DEEPLY)
It says, "15 and 78. You have found all the correct numbers"!
-Yes! -Yes! (CHUCKLES)
(BOTH CHUCKLE)
(PANTS)
-Wait a second. -(CELL PHONE BEEPING)
The timer hasn't stopped counting.
-But why? -(GIULIA SIGHS)
-MATTEO: Betta, I'm sorry. -No, no, no. It's not over yet!
(CELL PHONE BEEPS)
There's like five minutes left on the timer.
Five minutes left. And we really can't come up with anything?
-I don't believe this! -(PAPER RUSTLING)
-(SIGHS) -(PAPER RUSTLING)
GIULIA: "The numbers of the sphere are two,
"closer to the Evening Key they will get you."
(SIGHS) "Sphere." "Evening."
I thought of something.
Maybe the sphere represents our world, so Castelcorvo.
-What does that mean? -Look what I just found.
-(CELL PHONE BEEPING) -(PANTS)
It's an old map of the town, in a circle.
-Maybe this could be the sphere. -I think you're right.
GIULIA: "Seventy-eight..."
and "15." If we connect them...
Those are the woods. The answer is the woods!
-(CELL PHONE CHIMES) -The timer just stopped.
-I think we did it. -(CHUCKLES)
-Yes! That's the answer. -(MATTEO GRUNTS)
-You did it, Giulia. Thank you! -(GIULIA SQUEALS, CHUCKLES)
-RICCARDO: Great job, Giulia. -(BETTA CHUCKLING)
(GEARS CRANKING)
(BOTH GASP)
-(GASPS) -(CHUCKLES)
"I am simple to open, only magic will close.
"I'm a crib for the fliers, and the way I will show.
"In the woods, when you get far enough,
"that's where the game starts to get tough.
"Just keep in mind what you say, or you'll grow roots and stay."
-(BETTA SIGHS) -Sounds hard.
Well, maybe a little hopping around will help clear your head.
Won't it, little kangaroo?
(WHIMSICAL MUSIC PLAYING)
Finished.
-You look adorable! -Hopping around wasn't enough?
(CHUCKLES) No. The bet was you'd be a kangaroo for real.
-I swear, you'll be sorry. -BETTA: Maybe so.
But it's time for you to hop along.
So, hop, hop, hop, hop, hop. Come on. Faster!
-(CROWD MUTTERS) -Hop, hop, hop. (LAUGHS)
What an adorable baby kangaroo!
Hop, hop! Hey, you can't stop yet! Keep going!
-(CLOUDS RUMBLING) -(RAIN PATTERING)
-(THUNDER CRACKING) -(SIGHS)
(GASPS, GRUNTS)
Hi. Did I scare you?
-No, no. -(PAPER BAG RUSTLING)
-No friends today? -They're at home, I guess.
They wouldn't play without you, would they?
No, no.
Listen, the other day, inviting you over,
I think it wasn't right.
-You do? -GIULIA: Well, I just mean that...
You don't trust me yet, right?
-No, no. Really, that's not it. -ZENO: I get it.
You all have a mission. A secret.
It's not like you can just go around telling anybody.
Well, no, it's not... it's not a secret. It's just that...
There's a special door up in the attic. It's a haunted door.
It takes you to a place called the Nowhere.
Yes. Go on.
To enter the Nowhere, you have to... have the keys.
One to get in and one to get out.
We have to save Andrea, Betta's brother.
He was kidnapped by the Stria, an evil witch who lives in the Nowhere.
She's an evil witch? Why do you say that?
The Stria has kidnapped hundreds of children.
She takes them from their families and steals their memories.
But... Andrea's fighting really hard. He asked us to help him.
That's why we're playing the game you saw.
That's why we became the Knights of Castelcorvo.
No. He lied to you.
What...?
You were lightheaded there for a second. Uh. Here.
-I'll see you around. -GIULIA: Uh.
Oh. Okay. Ciao.
(BIRDS CHIRPING)
(SIGHS)
I had no idea being a kangaroo would be so exhausting.
(GRUNTS) Everything hurts.
Hey. Anyone home?
-What? -What's wrong?
-Nothing. -Come on. I know you.
-I ran into Zeno. -(SIGHS)
-He seemed a bit strange. -I've been telling you
that guy is a weirdo. How can you trust him?
I don't, actually.
Hey, that's a good thing. But now pass me that card
so we can work on that riddle.
"In the woods, when you get far enough, that's where the game starts to get tough.
"Just keep in mind what you say or you're put downwards and stay."
I don't love the idea of having to go into the woods.
Hey, are you listening, or are you still thinking about that guy?
GIULIA: Scared of the woods, huh?
-Spoken just like a true ickenchay. -Oh, yeah?
-Well, I'm not afraid of anything at all. -Not even of the Stria?
-Not really. -GIULIA: Well, if you really are so brave
then why not ask Aunt Margherita
about all the things she's got planned for this B&B?
Everyone has their limits. (CHUCKLES) Even my courage.
(CHUCKLES) It's war you're after?
(BOTH LAUGH)
Today, I questioned one of the Knights. One of the girls.
A girl, was it?
She said something that upset me very much.
She told me that we...
That you kidnapped children.
That you take them from their families and steal their memories.
You know, our enemies aren't afraid to tell such horrible lies.
Remember what they did to us.
How they took our keys away and forced me into banishment.
Then all of it is lies?
You must know that none of the children were kidnapped.
All of them freely chose to come with me into the Nowhere.
I've created a perfect world for them.
A wonderful place for any child to live in.
Honestly, Zeno, has any one of them ever seemed sad to you?
-No. -Then why worry? (GASPS)
Where are these doubts coming from?
Is this about this girl?
She's a little serpent. Don't trust a word she says.
The world outside is filled with evil people who want to hurt us.
But once we get the keys, everything will be as it was.
I'll be able to save children from that evil again.
I'll take them back to the only place where they'll be safe,
here in the Nowhere. And you will help me do it.
Yes, Mother.
Good boy.
So now tell me, how is the search for the Evening Key going?
They're getting close. They'll find it any day now.
Very good.
This nightmare will soon be over, and everything will be as it was.
But there's one more thing. Once we take the keys back,
I'll need you to get rid of those children once and for all.
(SIGHS)
(THEME MUSIC PLAYING)
(THEME MUSIC CONCLUDES)
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