Afrikaans
Akan
Albanian
Amharic
Arabic
Armenian
Azerbaijani
Basque
Belarusian
Bemba
Bengali
Bihari
Bosnian
Breton
Bulgarian
Cambodian
Catalan
Cebuano
Cherokee
Chichewa
Chinese (Simplified)
Chinese (Traditional)
Corsican
Croatian
Czech
Danish
Dutch
Esperanto
Estonian
Ewe
Faroese
Filipino
Finnish
French
Frisian
Ga
Galician
Georgian
German
Greek
Guarani
Gujarati
Haitian Creole
Hausa
Hawaiian
Hebrew
Hindi
Hmong
Hungarian
Icelandic
Igbo
Indonesian
Interlingua
Irish
Italian
Japanese
Javanese
Kannada
Kazakh
Kinyarwanda
Kirundi
Kongo
Korean
Krio (Sierra Leone)
Kurdish
Kurdish (Soranรฎ)
Kyrgyz
Laothian
Latin
Latvian
Lingala
Lithuanian
Lozi
Luganda
Luo
Luxembourgish
Macedonian
Malagasy
Malay
Malayalam
Maltese
Maori
Marathi
Mauritian Creole
Moldavian
Mongolian
Myanmar (Burmese)
Montenegrin
Nepali
Nigerian Pidgin
Northern Sotho
Norwegian
Norwegian (Nynorsk)
Occitan
Oriya
Oromo
Pashto
Persian
Polish
Portuguese (Brazil)
Portuguese (Portugal)
Punjabi
Quechua
Romanian
Romansh
Runyakitara
Russian
Samoan
Scots Gaelic
Serbian
Serbo-Croatian
Sesotho
Setswana
Seychellois Creole
Shona
Sindhi
Sinhalese
Slovak
Slovenian
Somali
Spanish
Spanish (Latin American)
Sundanese
Swahili
Swedish
Tajik
Tamil
Tatar
Telugu
Thai
Tigrinya
Tonga
Tshiluba
Tumbuka
Turkish
Turkmen
Twi
Uighur
Ukrainian
Urdu
Uzbek
Vietnamese
Welsh
Wolof
Xhosa
Yiddish
Yoruba
Zulu
what's up Andrew Kramer here
videocopilot
dotnet and welcome back to another very
exciting tutorial today we're gonna be
taking a look at our new After Effects
plugin saber and I know I say I'm
excited but I actually am excited not
like those other tutorials where I just
say I'm excited because that's my thing
but I really am excited so let's take a
look
turnout is wrong video try this one
all right so some pretty cool stuff
happening here and you can see some
energy effects and some portal effects
and of course lightsaber effects now
some of you know recently I had a chance
to work on Star Wars The Force awakens I
had an amazing time my team was
responsible for the Holograms and
graphics and titles but unfortunately I
didn't get a chance to work on any
lightsabers and it wasn't a big deal was
fine at first but then I became obsessed
the light the energy it's all I could
think about
where did he come from how does it work
can it lift me from this darkness you
know then I thought we should make our
own plug so we did alright so you've
seen what this plug-in can do let's go
and take a look at how it works all
right so once you download and install
the plugin you can come inside of After
Effects and we're going to create a new
solid and we'll call this saber and
we'll come over here to the effects and
presets we're in a type in saber and we
just drop this right onto the solid and
here we have our light beam now we can
move around the control points and one
thing you'll notice is that has a really
nice glow fall-off and if I change the
intensity you can see that just really
looks nice the other cool thing about
this is that we built in our color
vibrance technology so that it has some
really nice color ization so you can see
the colors really pop now we can take a
look at a few settings here we've got
the enable glow we've got the color
intensity we've also got a nice spread
and the spread and the intensity work
well together to create a really wide
light fall-off and then we have the glow
bias this is a really important setting
it helps to control the intensity of the
glow the more towards the core so if we
turn up the brightness here and we drop
the bias you'll see that it becomes
tighter and if we increase it it becomes
wider so it's just a really nice way to
be able to control how tight you want
that glow to be so all right so we'll go
and reset that all right let's go and
take a look at the customize core
settings so here you can choose the core
type now in this case we're using a
saber but we can also use masks or even
text layers we have control over the
start size so we could drop that down
and we can even change the offset which
will extend it and those same controls
are available for the end size and the
end offset another cool setting is the
halo intensity and size this is going to
control the intensity of the glow right
next to the core so this is nice to be
able to make it look a little bit hotter
without having to change the overall
brightness of the
tire glow system now let's go and reset
this that's the basic stuff now let's go
and take a look at the fun stuff so what
I'm going to do is come up here to the
circle mask and I'm going to create a
mask right on my lair then I'm going to
come over here to the core type and set
it to layer mask now I can go and hide
the mask here so I can see the core a
little bit better now let's come over
here and let's set the size of the end
down to zero and then we're going to
animate the start offset so it just kind
of creates a loop so here we'll just go
ahead keyframe this from 100% down to 0%
right alright let's go and customize it
we have a huge list of presets so we can
open this up and we'll pick this one
Patronus and now let's go and take a
look all right so now you can see we're
really starting to customize it's got
some nice noise nice distortion kind of
looks like a hazy smoke and the cool
thing is you can also go and change all
of the settings still so you can really
customize each and every preset but did
you notice that the start and end size
and also the animation didn't change
just the overall look of the saver so
this way you can try out the different
presets without messing up your
animation so we could try out to
energize and that's kind of kind of a
cool look and again we can totally
customize it change it around and you
know get completely different looks now
let's take this a little bit further so
let's switch this back to the Patronus
that looks nice and let's set the
transfer mode to screen and let's go to
the mask here I'm going to double click
on it I'm actually shrink it down a bit
now I'm also going to duplicate my saber
layer so I'm going to choose edit
duplicate and it's already set to screen
and what I'm going to do is go to the
mask evolution and I'm just going to
shift it over so I'm going to shift it
over 180 degrees so now check this out
so now I've got two Sabres going okay so
that's pretty cool so what I'll do is
I'll take the top copy and let's change
this to something else let's try this
arc reactor so now we've got two
different Sabres interacting and we've
created kind of a symphony of different
effects and this is really what makes
Sabre so powerful is that it's really
easy to layer multiple effects together
and create complex detailed animations
all right so what makes this so unique
is the advanced distortion noise so if
we come down here to the distortion
settings we can see that we have it
separated between the glow and the core
now this is really important because
sometimes you just want to have a noisy
glow and other times you want to
actually take the core and make it look
a little bit displaced so let's focus on
the glow distortion for just a second
and what I'll do actually is I'll go
ahead and click default which will reset
it so we can kind of see exactly what it
does so we have the distortion amount
just crank that up a little bit and
start to see a little bit of noise next
we have the distortion type so we have
like a fluid looking one an energy one
and then we have two modes we have
distortion and we have multiplied so
distortion is going to be what it's
doing now actually displacing the field
of light and then we also have our
multiply which actually just kind of
darkens it down and you can also invert
it so you kind of have like a smoky look
like a tendril look now next we have our
wind speed so you can see it kind of
moves in a certain direction so you can
change this to a negative value and it
will actually move down you can change
the direction of the wind also the noise
speed so if we set the noise speed to
zero it just moves without animating we
add a little bit of animation has a
little bit of a smokiness to it so it's
kind of cool then you have things like
the noise bias which is kind of like a
stylizing effect if the noise complexity
which is going to add more detail so
let's see here
you can see that a little bit more
detail versus two levels which is going
to be a lot softer so let's one set this
back to the Patronus and maybe what I'll
do is change the color to orange and hit
OK now another thing I like to do it's
not necessary but I like to add an
unsharp mask and this is just going to
sharpen up the detail a little bit so
it's just kind of a nice bit of
crispness that you sometimes lose in the
fractal so I think that looks pretty
good so with this setting on what we can
do is we could play around with the wind
so let's set the wind to say - and you
can see it's moving upwards now check
this out there's actually motion blur
for the wind so sometimes when you have
a fractal it can look a little bit
computer-generated but when you turn on
the motion blur it can look a little bit
more organic as it moves upwards alright
so now let's go and take a look at the
core distortion so we'll go open that up
we could turn this up a bit and this is
going to create a really interesting
effect right around the core and all the
same settings are here you have your
fractal type turn the amount down and
you can really start to create some nice
looks now here's a really important
thing I want to show you and that is the
way that the Alpha Channel works with
the mask now remember we added a circle
mask to our layer so what I can do is so
scroll down here and we see the Alpha
mode now currently it's disabled but if
we turn on enabled masks it'll actually
show what the transparency would look
like it actually crops out the outside
of the mask so this can be a really cool
feature because now you can kind of see
what the effect looks like kind of
inside of a shape and again it can be
any shape we can just add additional
shapes here and it's all going to
animate all the masks are fully
controlled simultaneously but what else
can we
do with this alpha mode well there's
another really cool mode called mask
glow and what that does is only masks
the glow but leaves the core on the
outside so since we've displaced our
core a little bit we can actually see it
extruding past the glow area and again
and this really helps to create a more
organic effect so to really see what's
possible what you want to do is play
around with the different presets and
you can just see how they look how they
animate check out the settings play with
the settings now I will warn you that
the name of the presets are worse than
random in fact I think if they were
randomly selected they might be more
accurate and I'll try to publish a list
of what all the effects are in their
names now there's something else cool
about the distortion when you're using
the sabre instead of a mask so let's
delete the masks and we'll set this back
to saber and we'll scroll down and what
we can do is move the saber around and
notice that the distortion and the noise
actually follows the saber wherever it
goes I can also turn on the distortion
amount and you can see that also follows
it and actually goes in the direction so
if I were to turn up the wind the wind
will go in the direction of the saber
now what if I want to turn that off well
there's an option called lock noise to
saber so if we turn that off now we can
actually move it around freely as if
we're moving it through a smoke-filled
room if I could turn up the intensity
and see this a bit so depending on what
you're trying to do this can be a really
cool way to create laser blasts or other
cool effects that actually pass through
space now one other setting here so
let's go and switch this over to the arc
reactor so kind of an electrical mode
here and the way that the
is looking electric is simply the
distortion of the core now there's an
option here called blend on top so if we
turn that off it'll actually get rid of
the core or you could turn it back on so
it's just a way to be able to create a
saber that has its base core but just
has a little bit of noise on it like a
particular character in a particular
Star Wars movie I'm not saying who it is
but I'll bet with a little bit of work
and of course you could turn up the
noise speed alright so those are some
really useful options and again in this
example you can see that this blue beam
shoots down but let's say we want it to
shoot into the ground well what we can
do is turn up the wind speed and maybe
even a little bit of motion blur now
even though the effect is
two-dimensional what you can do is you
can duplicate it control D and rotate it
just to add a little more dimension and
just change the random seed of the
distortion so we could just change the
random seed and it looks completely
different so it's always a cool trick to
be able to create more dimension with
these type of effects and keep in mind
you can have a different speed for the
core and the glow so you can create a
little bit of separation between the two
and just add more detail alright so
here's another interesting example so
I've got a mask that's animated and what
I'll do is I'll come to the core
settings and change the end offset to
about the middle and what I can do is
then take the effect and hit edit
duplicate and now have an extra copy
what I'll do is come down here to the
render settings and change the composite
to add and now I've combined both of the
effects together
now instead of them being the same what
I'll do is
change the offset back over turn the
size back up and maybe move the start
offset over so that there's a gap in the
middle so we'll turn the start size down
to kind of match it so what's cool about
this is that I can change the color and
the settings and both of the effects
will be linked together to the same mask
so and you can see here I have a couple
more stacked up here that are basically
doing the same thing so you could
basically create a whole lot of Sabre
rendering on a single mask and on a
single layer so that's a little bit
easier to manage a path and of course
you can use expressions to link masks
together and things like that so a lot
of different ways to work with this
effect after looking at these examples
you'd think that Harry Potter was
actually the thing that inspired this
plugin alright let's go and take a look
at a few different title examples so
here's a combination of two separate
layers and we can kind of see what that
looks like now same thing here is I'm
just animating the end offset along with
the mask evolution now again it's nice
because you can really try out some
different looks simply by switching the
presets now in this example we have some
text created with element 3d and we're
simply overlaying a nice edge design
that's animating on with a little bit of
energy so it kind of has a cool sort of
backlit kind of look
it also looks cool to animate the wind
so it kind of looks like it's pushing
away from the surface a little bit so
see how that looks
so it adds a really nice touch and the
thing that really makes it unique is the
realistic light fall-off from the glow
so that's going to come from these two
settings the spread and the bias and by
turning the bias down you can actually
create a much hotter outside edge and it
looks more like it's a light source
that's falling off and the spread will
help you kind of spread it out you know
across the entire surface so cool
combination there all right now how
about creating some kind of neon effect
like this well what I have is some
outlines into mask form it'll go ahead
and take the Sabre effect drop it on to
that layer and we'll switch the custom
core to the layer masks perfect wait and
we just need to bring the size down
maybe to 1.5 and bring the intensity
down I also like to bring the spread and
the bias down just a bit
now there is a nice preset actually
called neon which does look pretty nice
the thing I like to do actually with my
neon effects is go down to the render
settings and play around with the post
color correction so you see the
brightness value here now these color
correction settings will actually affect
the core so if we bring the brightness
down it'll actually turn red or pink in
this case and it'll look a little bit
more like a neon light maybe we'll play
around with the start end offset
so this is pretty cool and just you know
just a matter of playing around with the
settings here now this is where you can
have fun with the light setting so you
might bring this in really tight and
then come down here to the alpha mode
and set it to enable masks and that will
crop out the edges maybe we'll even turn
on masks only the glow and that will
keep our edges intact now here's what it
looks like with another copy I'll go
ahead and set this to add and turn on
another copy here so that color
combination looks really nice and pretty
much any color combination strangely
you'll just see some really just great
looks just because light tends to blend
together really really nicely uh let's
see I have another layer here with some
kind of like fiery of fact I think I
just use the energy preset I don't know
this is like empire steakhouse now it's
great now another really fun example is
this right here and this represents a
really cool concept and that's because
I'm actually using a text layer rather
than masks so check this out my text
layers right here and I can actually
edit it like a live layer so I can turn
it off but if I double click on it
I can type in a new thing I'll turn off
my stock footage there
and basically with these two layers if
one that has kind of my smooth edge and
then one with a little bit of a fiery
edge and you can go through change the
font you know really really customize it
quite a bit and not only that but you
can also change the preset at this point
and just to give you an idea on how this
works basically what you do is you
switch it to a text layer and you set
the text layer to your editable text
layer and it simply uses that just like
it would any kind of a mask and then
again we have the Alpha mode set to mask
glow and that keeps the core on the
outside so if we went into the core
distortion we would see that effect on
the outside that was actually kind of
something I was doing and so my other
examples was using the color right and
turning off blend on top and turning up
the distortion and animating it down to
zero and that combination with the fire
layer will just give it a little more of
an organic kind of reveal so there you
go I didn't say I was going to look good
I just said it's going to be organic now
speaking of organic one thing that's
really important when you're doing
effects like this is if you're trying to
simulate fire we'll stick some actual
fire footage into your comp fractal
noise fire will never look as realistic
as real fire but it helps sell the
illusion so if we just take a couple of
clips of fire
stick them in their various places you
can see that it really helps sell the
effect and it doesn't take that much
work just to make it look a little bit
better now we have a stock footage pack
called action essentials and it's got a
lot of fire elements and things can
check that out
now speaking of stock footage one thing
I'm tired of seeing our fake-looking
Sparks like I don't know why people keep
using CC particle world to create sparks
but it's really just not working out so
you guys find some good stock footage of
spark elements there's just a huge
difference when you look at real Sparks
versus something that was created with
you know CC particle world it just
doesn't look good you know where did
this idea come from let me sit here hey
what's up Andrew Kramer here for the
look you know alright never mind never
mind
doesn't matter now another cool setting
to check out is the flicker control so
what I'll do is let me just type
something a little bit longer and if I
go to the flicker settings I can turn it
up and they'll so low that they'll turn
up I'll turn up a lot just so you can
see here in the tutorial now you notice
that it flickers all together but if you
turn on mask randomization it'll
actually flicker them independently so
now we can turn the value down here and
that just gives it a really nice you
know organic look now obviously it
doesn't need to be that intense but just
a little something to create some
separation you know also just gives the
fire a little bit more life here's
another cool example of like a liquid
nitrogen effect and it actually has a
little bit of dimensionality because I
made multiple copies so we could take a
look at one of the copies here and just
kind of a wave motion that kind of moves
downward
now here's the cool thing about this
particular layer is that it doesn't have
a core so if I hit mmm we can see the
mask and that's because the expansion
value has been turned down so combining
that with a few other layers you can
create some nice-looking results so
check out this layer you can see I just
drew a mask that's kind of like a smiley
face because I wanted to create like a
runoff of smoke just at the bottom area
and that's just one example of some of
the kind of tricks that you can do to
sort of design the energy in the way
that looks good now not to keep bringing
it up but again here's another example
of using a single smoke element to just
give it a little bit more of an organic
and natural life yet still blending in
nicely with the core so just another
cool example now another quick tip in
order to create motion blur from masks
you need to use the force motion blur
effect it's not affiliated with
Lucasfilm but it does work pretty well
so I'll just throw it out here and it'll
just give you a few more samples of
motion blur and even though it's a
little bit slower it definitely looks
nice and works perfectly with the Sabre
stack all right believe it or not but a
plug-in called Sabre is actually pretty
good at making lightsabers too so let's
take a look at this example here so
here's some footage of Sam running down
with his lightsaber and what we'll do is
create a solid and we'll drop the Sabre
effect on there and we'll set the
transfer mode to screen and hit control
shift H it's good shortcut to no hides
all the screen elements and we'll go
ahead put the start point at the bottom
end point towards the end and we'll just
start animating this thing so here is
the way this works what you want to do
is put the Sabre core over the Sabre in
the shot well turn up the size
now there is a control setting for the
roundness so if you want to fit that
just right and we'll put this about
right there now we can taper the end
size a little bit and worry about this
motion blur in just a sec right so that
looks pretty good we'll go ahead add a
keyframe for the course start and end
and then you can use page up and page
down to cycle through now here's the
best way to do this as you move forward
move the lightsaber to the forward
direction of the saber so here's the
forward side let's move this up until it
touches next frame same thing and so
forth now we can turn off the glow which
will not only speed it up but make it a
little easier to see we'll keep going
here
okay and this is kind of weird but check
it out it's kind of but you can see that
this motion blur is automatically
calculated and it's specially designed
for lightsabers so you've got to do a
little bit of hand animation but it's a
lot faster than having to do a crazy
amount of roto now check this out see I
didn't quite get it here so let me go
back here and I'll extend it out here so
that it makes sure to follow through and
have enough of a lightsaber there we go
now sometimes what happens this is just
an important tip for after effects users
sometimes your frame gets cached and it
doesn't update based on the animated
keyframes around it and it's always good
policy to purge your memory from time to
time if you're running into any kind of
odd issues so keep forward do a couple
more keyframes here
you
we'll take a look this so already this
is looking pretty good and you know the
glow looks great here's a few tips on
getting to looking better first of all
adding a little bit of flicker
is going to be a nice touch coming down
here to the post color correction
saturation will help depending on the
background and the compositing now here
is the cool thing is the motion blur
check this out so the motion blur amount
is set to 1 so 0.5 would be a hundred
and eighty degrees shutter so that's
kind of your standard camera and that
actually matches pretty well but since
it's a lightsaber you know you want to
have some of that extra kind of waviness
just kind of makes it look cool this
thing is glowing out of control here but
what's nice about it is that there's a
blur phase and you can actually just
shift it back and forth in time so it's
like a temporal thing but it makes it
really easy to be able to either
increase or decrease the amount of
motion blur so just enough to cover the
saber and then the ability to shift it
forward and back along the same vector
so it's very very fast and very very
easy and hopefully that will save you a
lot of time now I understand that
there's possibly some lightsaber purists
that would prefer to hand-wrote oh and
if that's the case let me show you what
you can do if you reset the plugin what
you can do is go in there and draw your
hand-made roto
okay hit em go to your mask go forward
and you know knock yourself out
okay and what you can do then is go to
the core set it to layer mask now you
can see that it's hollow it's actually
got hole in it but then go down to the
composite settings and switch it to add
and as long as your layer is white it'll
actually just create a white core and
now we could bring the size of the core
down just so that it stays close to your
roto and all the glow settings and all
the nice control and the flickering and
everything will all work and you have
your custom control over your shape so
it's win-win
now there's another really cool feature
and this is one of the first features
that we designed and that is the ability
to occlude the core if say there was a
person in front of you and let's go to
our Sabre layer and let's mask out this
stormtrooper guy so that the lightsaber
is on the other side of him so we'll
take the pen tool and we'll just draw a
shape here not a very good one but good
enough okay
so we've added our masks and I want to
go ahead hit em and change the mask to
subtract now let's come over here to the
Alpha settings and we'll set this to
enable masks alright so we've roto this
out but now we have a hard edge right
here and that nice halo that nice glow
is getting cut off and this gets a
little bit tricky so that's why you want
to turn on the mask core mode what that
will do is mask out only the core and
actually render the glow on top of that
layer so you can actually see that the
results it's almost like a light wrap
it's very realistic and you can you know
get it glowing over the top of the edges
and then of course you can still refine
your mask as needed but the integration
is just much more realistic and you
don't have to deal with a bunch of extra
layers and light rap and all that
craziness that comes with this so
hopefully that will save you guys a lot
of time when you have multiple actors
fighting in a scene and you need to be
able to roto out sabers in front and
behind various things I'd like to
imagine that there's one guy who just
finished his light saber fan film and
that feature just blew his mind you know
he spent the better part of two years
rotoscoping out his friends and he
watched that feature and he can't
believe it alright well I hope this
tutorials helped to show what is
possible with the new plugin saber and
as always be sure to combine different
tutorials you know shockwave sci-fi
effects there's so many different
techniques that you can actually bring
together and just make everything that
you guys do just be that much more
impressive and speaking of which if I
may just take a moment a moment to
reflect on Video Copilot having been
around for 10 years and I was extremely
busy last year on Star Wars and I didn't
get a chance to formally thank everybody
who has been part of this incredible
community and I look back
at all of the different tutorials and
it's amazing to still be doing this and
frankly being able to love doing it
every single day I remember making each
one of these tutorials you know I
remember just the genuine encouragement
and appreciation and I'm just truly
thankful to every one of you guys I
appreciate the opportunity to be able to
do what I do and certainly the
lightsaber tutorial was one of the
tutorials that started it all so it's
kind of just interesting to circle back
and again I can't thank you guys enough
I look forward to all the cool things
that we're going to do in the future so
thank you guys again I am Andrew Kramer
videocopilot net and we will see you
next time I wonder if this lightsaber
somehow set off a chain reaction of
events that so that I could one day work
on a Star Wars film I don't know I do
know one thing though this planet
explosion tutorial didn't help anybody
this is terrible I got a million people
watch this I feel bad for them I'm sorry
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.