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These are the user uploaded subtitles that are being translated: 1 00:00:00,750 --> 00:00:03,159 what's up Andrew Kramer here 2 00:00:03,159 --> 00:00:04,210 videocopilot 3 00:00:04,210 --> 00:00:06,819 dotnet and welcome back to another very 4 00:00:06,819 --> 00:00:09,310 exciting tutorial today we're gonna be 5 00:00:09,310 --> 00:00:11,050 taking a look at our new After Effects 6 00:00:11,050 --> 00:00:13,420 plugin saber and I know I say I'm 7 00:00:13,420 --> 00:00:15,820 excited but I actually am excited not 8 00:00:15,820 --> 00:00:17,800 like those other tutorials where I just 9 00:00:17,800 --> 00:00:20,080 say I'm excited because that's my thing 10 00:00:20,080 --> 00:00:22,600 but I really am excited so let's take a 11 00:00:22,600 --> 00:00:26,330 look 12 00:00:26,340 --> 00:01:12,870 turnout is wrong video try this one 13 00:01:12,880 --> 00:01:15,200 all right so some pretty cool stuff 14 00:01:15,200 --> 00:01:16,939 happening here and you can see some 15 00:01:16,939 --> 00:01:19,219 energy effects and some portal effects 16 00:01:19,219 --> 00:01:21,469 and of course lightsaber effects now 17 00:01:21,469 --> 00:01:23,030 some of you know recently I had a chance 18 00:01:23,030 --> 00:01:25,369 to work on Star Wars The Force awakens I 19 00:01:25,369 --> 00:01:27,319 had an amazing time my team was 20 00:01:27,319 --> 00:01:29,060 responsible for the Holograms and 21 00:01:29,060 --> 00:01:31,789 graphics and titles but unfortunately I 22 00:01:31,789 --> 00:01:33,170 didn't get a chance to work on any 23 00:01:33,170 --> 00:01:35,270 lightsabers and it wasn't a big deal was 24 00:01:35,270 --> 00:01:39,369 fine at first but then I became obsessed 25 00:01:39,369 --> 00:01:42,590 the light the energy it's all I could 26 00:01:42,590 --> 00:01:44,020 think about 27 00:01:44,020 --> 00:01:47,040 where did he come from how does it work 28 00:01:47,040 --> 00:01:50,259 can it lift me from this darkness you 29 00:01:50,259 --> 00:01:52,240 know then I thought we should make our 30 00:01:52,240 --> 00:01:56,950 own plug so we did alright so you've 31 00:01:56,950 --> 00:01:59,229 seen what this plug-in can do let's go 32 00:01:59,229 --> 00:02:00,970 and take a look at how it works all 33 00:02:00,970 --> 00:02:02,920 right so once you download and install 34 00:02:02,920 --> 00:02:04,780 the plugin you can come inside of After 35 00:02:04,780 --> 00:02:06,640 Effects and we're going to create a new 36 00:02:06,640 --> 00:02:09,849 solid and we'll call this saber and 37 00:02:09,849 --> 00:02:11,680 we'll come over here to the effects and 38 00:02:11,680 --> 00:02:14,080 presets we're in a type in saber and we 39 00:02:14,080 --> 00:02:15,880 just drop this right onto the solid and 40 00:02:15,880 --> 00:02:18,610 here we have our light beam now we can 41 00:02:18,610 --> 00:02:21,069 move around the control points and one 42 00:02:21,069 --> 00:02:22,630 thing you'll notice is that has a really 43 00:02:22,630 --> 00:02:25,360 nice glow fall-off and if I change the 44 00:02:25,360 --> 00:02:27,730 intensity you can see that just really 45 00:02:27,730 --> 00:02:29,739 looks nice the other cool thing about 46 00:02:29,739 --> 00:02:31,720 this is that we built in our color 47 00:02:31,720 --> 00:02:34,269 vibrance technology so that it has some 48 00:02:34,269 --> 00:02:36,370 really nice color ization so you can see 49 00:02:36,370 --> 00:02:39,700 the colors really pop now we can take a 50 00:02:39,700 --> 00:02:41,049 look at a few settings here we've got 51 00:02:41,049 --> 00:02:43,410 the enable glow we've got the color 52 00:02:43,410 --> 00:02:46,810 intensity we've also got a nice spread 53 00:02:46,810 --> 00:02:48,880 and the spread and the intensity work 54 00:02:48,880 --> 00:02:50,920 well together to create a really wide 55 00:02:50,920 --> 00:02:53,500 light fall-off and then we have the glow 56 00:02:53,500 --> 00:02:56,140 bias this is a really important setting 57 00:02:56,140 --> 00:02:58,570 it helps to control the intensity of the 58 00:02:58,570 --> 00:03:01,630 glow the more towards the core so if we 59 00:03:01,630 --> 00:03:04,030 turn up the brightness here and we drop 60 00:03:04,030 --> 00:03:05,530 the bias you'll see that it becomes 61 00:03:05,530 --> 00:03:08,590 tighter and if we increase it it becomes 62 00:03:08,590 --> 00:03:10,329 wider so it's just a really nice way to 63 00:03:10,329 --> 00:03:12,430 be able to control how tight you want 64 00:03:12,430 --> 00:03:14,410 that glow to be so all right so we'll go 65 00:03:14,410 --> 00:03:16,180 and reset that all right let's go and 66 00:03:16,180 --> 00:03:17,859 take a look at the customize core 67 00:03:17,859 --> 00:03:20,530 settings so here you can choose the core 68 00:03:20,530 --> 00:03:22,480 type now in this case we're using a 69 00:03:22,480 --> 00:03:25,150 saber but we can also use masks or even 70 00:03:25,150 --> 00:03:27,819 text layers we have control over the 71 00:03:27,819 --> 00:03:30,639 start size so we could drop that down 72 00:03:30,639 --> 00:03:33,700 and we can even change the offset which 73 00:03:33,700 --> 00:03:36,670 will extend it and those same controls 74 00:03:36,670 --> 00:03:39,459 are available for the end size and the 75 00:03:39,459 --> 00:03:43,299 end offset another cool setting is the 76 00:03:43,299 --> 00:03:46,239 halo intensity and size this is going to 77 00:03:46,239 --> 00:03:48,010 control the intensity of the glow right 78 00:03:48,010 --> 00:03:50,230 next to the core so this is nice to be 79 00:03:50,230 --> 00:03:51,700 able to make it look a little bit hotter 80 00:03:51,700 --> 00:03:54,010 without having to change the overall 81 00:03:54,010 --> 00:03:55,300 brightness of the 82 00:03:55,300 --> 00:03:58,510 tire glow system now let's go and reset 83 00:03:58,510 --> 00:04:01,090 this that's the basic stuff now let's go 84 00:04:01,090 --> 00:04:03,220 and take a look at the fun stuff so what 85 00:04:03,220 --> 00:04:04,450 I'm going to do is come up here to the 86 00:04:04,450 --> 00:04:06,580 circle mask and I'm going to create a 87 00:04:06,580 --> 00:04:10,030 mask right on my lair then I'm going to 88 00:04:10,030 --> 00:04:11,830 come over here to the core type and set 89 00:04:11,830 --> 00:04:14,680 it to layer mask now I can go and hide 90 00:04:14,680 --> 00:04:16,450 the mask here so I can see the core a 91 00:04:16,450 --> 00:04:18,459 little bit better now let's come over 92 00:04:18,459 --> 00:04:20,290 here and let's set the size of the end 93 00:04:20,290 --> 00:04:23,170 down to zero and then we're going to 94 00:04:23,170 --> 00:04:25,900 animate the start offset so it just kind 95 00:04:25,900 --> 00:04:28,930 of creates a loop so here we'll just go 96 00:04:28,930 --> 00:04:34,240 ahead keyframe this from 100% down to 0% 97 00:04:34,240 --> 00:04:37,030 right alright let's go and customize it 98 00:04:37,030 --> 00:04:39,250 we have a huge list of presets so we can 99 00:04:39,250 --> 00:04:41,740 open this up and we'll pick this one 100 00:04:41,740 --> 00:04:44,230 Patronus and now let's go and take a 101 00:04:44,230 --> 00:04:48,970 look all right so now you can see we're 102 00:04:48,970 --> 00:04:50,620 really starting to customize it's got 103 00:04:50,620 --> 00:04:52,690 some nice noise nice distortion kind of 104 00:04:52,690 --> 00:04:55,270 looks like a hazy smoke and the cool 105 00:04:55,270 --> 00:04:57,730 thing is you can also go and change all 106 00:04:57,730 --> 00:04:59,260 of the settings still so you can really 107 00:04:59,260 --> 00:05:02,260 customize each and every preset but did 108 00:05:02,260 --> 00:05:05,050 you notice that the start and end size 109 00:05:05,050 --> 00:05:08,080 and also the animation didn't change 110 00:05:08,080 --> 00:05:11,200 just the overall look of the saver so 111 00:05:11,200 --> 00:05:12,370 this way you can try out the different 112 00:05:12,370 --> 00:05:14,440 presets without messing up your 113 00:05:14,440 --> 00:05:16,030 animation so we could try out to 114 00:05:16,030 --> 00:05:19,540 energize and that's kind of kind of a 115 00:05:19,540 --> 00:05:22,720 cool look and again we can totally 116 00:05:22,720 --> 00:05:26,800 customize it change it around and you 117 00:05:26,800 --> 00:05:30,070 know get completely different looks now 118 00:05:30,070 --> 00:05:32,710 let's take this a little bit further so 119 00:05:32,710 --> 00:05:36,570 let's switch this back to the Patronus 120 00:05:36,570 --> 00:05:38,470 that looks nice and let's set the 121 00:05:38,470 --> 00:05:42,430 transfer mode to screen and let's go to 122 00:05:42,430 --> 00:05:45,520 the mask here I'm going to double click 123 00:05:45,520 --> 00:05:50,780 on it I'm actually shrink it down a bit 124 00:05:50,790 --> 00:05:53,770 now I'm also going to duplicate my saber 125 00:05:53,770 --> 00:05:56,130 layer so I'm going to choose edit 126 00:05:56,130 --> 00:05:59,140 duplicate and it's already set to screen 127 00:05:59,140 --> 00:06:00,790 and what I'm going to do is go to the 128 00:06:00,790 --> 00:06:02,500 mask evolution and I'm just going to 129 00:06:02,500 --> 00:06:04,120 shift it over so I'm going to shift it 130 00:06:04,120 --> 00:06:09,620 over 180 degrees so now check this out 131 00:06:09,630 --> 00:06:13,360 so now I've got two Sabres going okay so 132 00:06:13,360 --> 00:06:15,010 that's pretty cool so what I'll do is 133 00:06:15,010 --> 00:06:16,630 I'll take the top copy and let's change 134 00:06:16,630 --> 00:06:17,860 this to something else let's try this 135 00:06:17,860 --> 00:06:22,570 arc reactor so now we've got two 136 00:06:22,570 --> 00:06:24,550 different Sabres interacting and we've 137 00:06:24,550 --> 00:06:26,770 created kind of a symphony of different 138 00:06:26,770 --> 00:06:29,140 effects and this is really what makes 139 00:06:29,140 --> 00:06:30,820 Sabre so powerful is that it's really 140 00:06:30,820 --> 00:06:33,850 easy to layer multiple effects together 141 00:06:33,850 --> 00:06:37,260 and create complex detailed animations 142 00:06:37,260 --> 00:06:39,460 all right so what makes this so unique 143 00:06:39,460 --> 00:06:43,060 is the advanced distortion noise so if 144 00:06:43,060 --> 00:06:44,530 we come down here to the distortion 145 00:06:44,530 --> 00:06:46,750 settings we can see that we have it 146 00:06:46,750 --> 00:06:49,750 separated between the glow and the core 147 00:06:49,750 --> 00:06:52,320 now this is really important because 148 00:06:52,320 --> 00:06:56,290 sometimes you just want to have a noisy 149 00:06:56,290 --> 00:06:58,240 glow and other times you want to 150 00:06:58,240 --> 00:07:00,760 actually take the core and make it look 151 00:07:00,760 --> 00:07:04,360 a little bit displaced so let's focus on 152 00:07:04,360 --> 00:07:06,610 the glow distortion for just a second 153 00:07:06,610 --> 00:07:07,810 and what I'll do actually is I'll go 154 00:07:07,810 --> 00:07:10,900 ahead and click default which will reset 155 00:07:10,900 --> 00:07:13,240 it so we can kind of see exactly what it 156 00:07:13,240 --> 00:07:16,200 does so we have the distortion amount 157 00:07:16,200 --> 00:07:18,100 just crank that up a little bit and 158 00:07:18,100 --> 00:07:20,650 start to see a little bit of noise next 159 00:07:20,650 --> 00:07:22,510 we have the distortion type so we have 160 00:07:22,510 --> 00:07:25,360 like a fluid looking one an energy one 161 00:07:25,360 --> 00:07:29,050 and then we have two modes we have 162 00:07:29,050 --> 00:07:31,480 distortion and we have multiplied so 163 00:07:31,480 --> 00:07:33,490 distortion is going to be what it's 164 00:07:33,490 --> 00:07:35,770 doing now actually displacing the field 165 00:07:35,770 --> 00:07:37,870 of light and then we also have our 166 00:07:37,870 --> 00:07:40,300 multiply which actually just kind of 167 00:07:40,300 --> 00:07:42,790 darkens it down and you can also invert 168 00:07:42,790 --> 00:07:45,060 it so you kind of have like a smoky look 169 00:07:45,060 --> 00:07:49,300 like a tendril look now next we have our 170 00:07:49,300 --> 00:07:52,840 wind speed so you can see it kind of 171 00:07:52,840 --> 00:07:54,670 moves in a certain direction so you can 172 00:07:54,670 --> 00:07:57,280 change this to a negative value and it 173 00:07:57,280 --> 00:08:00,550 will actually move down you can change 174 00:08:00,550 --> 00:08:03,130 the direction of the wind also the noise 175 00:08:03,130 --> 00:08:05,140 speed so if we set the noise speed to 176 00:08:05,140 --> 00:08:09,550 zero it just moves without animating we 177 00:08:09,550 --> 00:08:12,130 add a little bit of animation has a 178 00:08:12,130 --> 00:08:13,840 little bit of a smokiness to it so it's 179 00:08:13,840 --> 00:08:15,760 kind of cool then you have things like 180 00:08:15,760 --> 00:08:18,390 the noise bias which is kind of like a 181 00:08:18,390 --> 00:08:22,259 stylizing effect if the noise complexity 182 00:08:22,259 --> 00:08:25,749 which is going to add more detail so 183 00:08:25,749 --> 00:08:26,679 let's see here 184 00:08:26,679 --> 00:08:28,809 you can see that a little bit more 185 00:08:28,809 --> 00:08:31,389 detail versus two levels which is going 186 00:08:31,389 --> 00:08:34,779 to be a lot softer so let's one set this 187 00:08:34,779 --> 00:08:38,409 back to the Patronus and maybe what I'll 188 00:08:38,409 --> 00:08:43,629 do is change the color to orange and hit 189 00:08:43,629 --> 00:08:46,060 OK now another thing I like to do it's 190 00:08:46,060 --> 00:08:47,620 not necessary but I like to add an 191 00:08:47,620 --> 00:08:50,649 unsharp mask and this is just going to 192 00:08:50,649 --> 00:08:53,470 sharpen up the detail a little bit so 193 00:08:53,470 --> 00:08:55,689 it's just kind of a nice bit of 194 00:08:55,689 --> 00:08:58,660 crispness that you sometimes lose in the 195 00:08:58,660 --> 00:09:00,310 fractal so I think that looks pretty 196 00:09:00,310 --> 00:09:03,160 good so with this setting on what we can 197 00:09:03,160 --> 00:09:05,560 do is we could play around with the wind 198 00:09:05,560 --> 00:09:09,550 so let's set the wind to say - and you 199 00:09:09,550 --> 00:09:11,170 can see it's moving upwards now check 200 00:09:11,170 --> 00:09:13,240 this out there's actually motion blur 201 00:09:13,240 --> 00:09:15,339 for the wind so sometimes when you have 202 00:09:15,339 --> 00:09:18,430 a fractal it can look a little bit 203 00:09:18,430 --> 00:09:20,470 computer-generated but when you turn on 204 00:09:20,470 --> 00:09:23,410 the motion blur it can look a little bit 205 00:09:23,410 --> 00:09:30,459 more organic as it moves upwards alright 206 00:09:30,459 --> 00:09:31,990 so now let's go and take a look at the 207 00:09:31,990 --> 00:09:34,569 core distortion so we'll go open that up 208 00:09:34,569 --> 00:09:37,120 we could turn this up a bit and this is 209 00:09:37,120 --> 00:09:38,740 going to create a really interesting 210 00:09:38,740 --> 00:09:41,199 effect right around the core and all the 211 00:09:41,199 --> 00:09:42,459 same settings are here you have your 212 00:09:42,459 --> 00:09:44,920 fractal type turn the amount down and 213 00:09:44,920 --> 00:09:46,449 you can really start to create some nice 214 00:09:46,449 --> 00:09:49,600 looks now here's a really important 215 00:09:49,600 --> 00:09:51,399 thing I want to show you and that is the 216 00:09:51,399 --> 00:09:53,680 way that the Alpha Channel works with 217 00:09:53,680 --> 00:09:57,069 the mask now remember we added a circle 218 00:09:57,069 --> 00:09:59,740 mask to our layer so what I can do is so 219 00:09:59,740 --> 00:10:01,660 scroll down here and we see the Alpha 220 00:10:01,660 --> 00:10:04,899 mode now currently it's disabled but if 221 00:10:04,899 --> 00:10:07,420 we turn on enabled masks it'll actually 222 00:10:07,420 --> 00:10:09,730 show what the transparency would look 223 00:10:09,730 --> 00:10:11,860 like it actually crops out the outside 224 00:10:11,860 --> 00:10:15,189 of the mask so this can be a really cool 225 00:10:15,189 --> 00:10:17,769 feature because now you can kind of see 226 00:10:17,769 --> 00:10:19,930 what the effect looks like kind of 227 00:10:19,930 --> 00:10:22,629 inside of a shape and again it can be 228 00:10:22,629 --> 00:10:26,920 any shape we can just add additional 229 00:10:26,920 --> 00:10:29,589 shapes here and it's all going to 230 00:10:29,589 --> 00:10:32,079 animate all the masks are fully 231 00:10:32,079 --> 00:10:35,380 controlled simultaneously but what else 232 00:10:35,380 --> 00:10:35,740 can we 233 00:10:35,740 --> 00:10:37,870 do with this alpha mode well there's 234 00:10:37,870 --> 00:10:39,940 another really cool mode called mask 235 00:10:39,940 --> 00:10:43,510 glow and what that does is only masks 236 00:10:43,510 --> 00:10:46,030 the glow but leaves the core on the 237 00:10:46,030 --> 00:10:50,560 outside so since we've displaced our 238 00:10:50,560 --> 00:10:53,250 core a little bit we can actually see it 239 00:10:53,250 --> 00:10:56,920 extruding past the glow area and again 240 00:10:56,920 --> 00:10:59,200 and this really helps to create a more 241 00:10:59,200 --> 00:11:02,140 organic effect so to really see what's 242 00:11:02,140 --> 00:11:03,700 possible what you want to do is play 243 00:11:03,700 --> 00:11:06,310 around with the different presets and 244 00:11:06,310 --> 00:11:08,350 you can just see how they look how they 245 00:11:08,350 --> 00:11:11,110 animate check out the settings play with 246 00:11:11,110 --> 00:11:13,180 the settings now I will warn you that 247 00:11:13,180 --> 00:11:16,780 the name of the presets are worse than 248 00:11:16,780 --> 00:11:18,520 random in fact I think if they were 249 00:11:18,520 --> 00:11:20,740 randomly selected they might be more 250 00:11:20,740 --> 00:11:22,570 accurate and I'll try to publish a list 251 00:11:22,570 --> 00:11:24,040 of what all the effects are in their 252 00:11:24,040 --> 00:11:26,410 names now there's something else cool 253 00:11:26,410 --> 00:11:28,390 about the distortion when you're using 254 00:11:28,390 --> 00:11:30,940 the sabre instead of a mask so let's 255 00:11:30,940 --> 00:11:34,060 delete the masks and we'll set this back 256 00:11:34,060 --> 00:11:37,900 to saber and we'll scroll down and what 257 00:11:37,900 --> 00:11:40,680 we can do is move the saber around and 258 00:11:40,680 --> 00:11:43,120 notice that the distortion and the noise 259 00:11:43,120 --> 00:11:46,900 actually follows the saber wherever it 260 00:11:46,900 --> 00:11:50,770 goes I can also turn on the distortion 261 00:11:50,770 --> 00:11:55,060 amount and you can see that also follows 262 00:11:55,060 --> 00:11:59,170 it and actually goes in the direction so 263 00:11:59,170 --> 00:12:04,180 if I were to turn up the wind the wind 264 00:12:04,180 --> 00:12:06,840 will go in the direction of the saber 265 00:12:06,840 --> 00:12:09,340 now what if I want to turn that off well 266 00:12:09,340 --> 00:12:12,130 there's an option called lock noise to 267 00:12:12,130 --> 00:12:15,520 saber so if we turn that off now we can 268 00:12:15,520 --> 00:12:17,560 actually move it around freely as if 269 00:12:17,560 --> 00:12:20,140 we're moving it through a smoke-filled 270 00:12:20,140 --> 00:12:24,030 room if I could turn up the intensity 271 00:12:24,030 --> 00:12:32,140 and see this a bit so depending on what 272 00:12:32,140 --> 00:12:33,670 you're trying to do this can be a really 273 00:12:33,670 --> 00:12:36,550 cool way to create laser blasts or other 274 00:12:36,550 --> 00:12:38,290 cool effects that actually pass through 275 00:12:38,290 --> 00:12:41,680 space now one other setting here so 276 00:12:41,680 --> 00:12:43,960 let's go and switch this over to the arc 277 00:12:43,960 --> 00:12:46,030 reactor so kind of an electrical mode 278 00:12:46,030 --> 00:12:48,320 here and the way that the 279 00:12:48,320 --> 00:12:50,060 is looking electric is simply the 280 00:12:50,060 --> 00:12:53,540 distortion of the core now there's an 281 00:12:53,540 --> 00:12:55,820 option here called blend on top so if we 282 00:12:55,820 --> 00:12:58,430 turn that off it'll actually get rid of 283 00:12:58,430 --> 00:13:02,870 the core or you could turn it back on so 284 00:13:02,870 --> 00:13:04,960 it's just a way to be able to create a 285 00:13:04,960 --> 00:13:08,480 saber that has its base core but just 286 00:13:08,480 --> 00:13:10,670 has a little bit of noise on it like a 287 00:13:10,670 --> 00:13:13,760 particular character in a particular 288 00:13:13,760 --> 00:13:20,200 Star Wars movie I'm not saying who it is 289 00:13:20,200 --> 00:13:24,130 but I'll bet with a little bit of work 290 00:13:24,130 --> 00:13:27,770 and of course you could turn up the 291 00:13:27,770 --> 00:13:34,790 noise speed alright so those are some 292 00:13:34,790 --> 00:13:38,630 really useful options and again in this 293 00:13:38,630 --> 00:13:40,850 example you can see that this blue beam 294 00:13:40,850 --> 00:13:43,610 shoots down but let's say we want it to 295 00:13:43,610 --> 00:13:45,320 shoot into the ground well what we can 296 00:13:45,320 --> 00:13:50,120 do is turn up the wind speed and maybe 297 00:13:50,120 --> 00:13:52,910 even a little bit of motion blur now 298 00:13:52,910 --> 00:13:53,990 even though the effect is 299 00:13:53,990 --> 00:13:56,630 two-dimensional what you can do is you 300 00:13:56,630 --> 00:14:01,780 can duplicate it control D and rotate it 301 00:14:01,780 --> 00:14:04,160 just to add a little more dimension and 302 00:14:04,160 --> 00:14:06,890 just change the random seed of the 303 00:14:06,890 --> 00:14:08,330 distortion so we could just change the 304 00:14:08,330 --> 00:14:10,550 random seed and it looks completely 305 00:14:10,550 --> 00:14:16,670 different so it's always a cool trick to 306 00:14:16,670 --> 00:14:19,220 be able to create more dimension with 307 00:14:19,220 --> 00:14:21,440 these type of effects and keep in mind 308 00:14:21,440 --> 00:14:22,790 you can have a different speed for the 309 00:14:22,790 --> 00:14:25,430 core and the glow so you can create a 310 00:14:25,430 --> 00:14:27,680 little bit of separation between the two 311 00:14:27,680 --> 00:14:30,020 and just add more detail alright so 312 00:14:30,020 --> 00:14:31,880 here's another interesting example so 313 00:14:31,880 --> 00:14:35,780 I've got a mask that's animated and what 314 00:14:35,780 --> 00:14:36,980 I'll do is I'll come to the core 315 00:14:36,980 --> 00:14:39,470 settings and change the end offset to 316 00:14:39,470 --> 00:14:42,560 about the middle and what I can do is 317 00:14:42,560 --> 00:14:45,370 then take the effect and hit edit 318 00:14:45,370 --> 00:14:48,950 duplicate and now have an extra copy 319 00:14:48,950 --> 00:14:51,020 what I'll do is come down here to the 320 00:14:51,020 --> 00:14:53,540 render settings and change the composite 321 00:14:53,540 --> 00:14:57,680 to add and now I've combined both of the 322 00:14:57,680 --> 00:14:58,490 effects together 323 00:14:58,490 --> 00:15:01,580 now instead of them being the same what 324 00:15:01,580 --> 00:15:02,390 I'll do is 325 00:15:02,390 --> 00:15:04,910 change the offset back over turn the 326 00:15:04,910 --> 00:15:07,910 size back up and maybe move the start 327 00:15:07,910 --> 00:15:10,610 offset over so that there's a gap in the 328 00:15:10,610 --> 00:15:12,860 middle so we'll turn the start size down 329 00:15:12,860 --> 00:15:18,950 to kind of match it so what's cool about 330 00:15:18,950 --> 00:15:21,290 this is that I can change the color and 331 00:15:21,290 --> 00:15:23,899 the settings and both of the effects 332 00:15:23,899 --> 00:15:27,279 will be linked together to the same mask 333 00:15:27,279 --> 00:15:29,839 so and you can see here I have a couple 334 00:15:29,839 --> 00:15:32,180 more stacked up here that are basically 335 00:15:32,180 --> 00:15:33,320 doing the same thing so you could 336 00:15:33,320 --> 00:15:36,079 basically create a whole lot of Sabre 337 00:15:36,079 --> 00:15:39,800 rendering on a single mask and on a 338 00:15:39,800 --> 00:15:41,720 single layer so that's a little bit 339 00:15:41,720 --> 00:15:44,329 easier to manage a path and of course 340 00:15:44,329 --> 00:15:46,550 you can use expressions to link masks 341 00:15:46,550 --> 00:15:48,440 together and things like that so a lot 342 00:15:48,440 --> 00:15:50,899 of different ways to work with this 343 00:15:50,899 --> 00:15:54,829 effect after looking at these examples 344 00:15:54,829 --> 00:15:56,779 you'd think that Harry Potter was 345 00:15:56,779 --> 00:15:59,089 actually the thing that inspired this 346 00:15:59,089 --> 00:16:01,490 plugin alright let's go and take a look 347 00:16:01,490 --> 00:16:03,529 at a few different title examples so 348 00:16:03,529 --> 00:16:06,620 here's a combination of two separate 349 00:16:06,620 --> 00:16:09,470 layers and we can kind of see what that 350 00:16:09,470 --> 00:16:12,529 looks like now same thing here is I'm 351 00:16:12,529 --> 00:16:18,800 just animating the end offset along with 352 00:16:18,800 --> 00:16:22,459 the mask evolution now again it's nice 353 00:16:22,459 --> 00:16:24,110 because you can really try out some 354 00:16:24,110 --> 00:16:27,110 different looks simply by switching the 355 00:16:27,110 --> 00:16:30,140 presets now in this example we have some 356 00:16:30,140 --> 00:16:33,769 text created with element 3d and we're 357 00:16:33,769 --> 00:16:38,140 simply overlaying a nice edge design 358 00:16:38,140 --> 00:16:40,490 that's animating on with a little bit of 359 00:16:40,490 --> 00:16:43,690 energy so it kind of has a cool sort of 360 00:16:43,690 --> 00:16:45,850 backlit kind of look 361 00:16:45,850 --> 00:16:48,500 it also looks cool to animate the wind 362 00:16:48,500 --> 00:16:51,050 so it kind of looks like it's pushing 363 00:16:51,050 --> 00:16:53,000 away from the surface a little bit so 364 00:16:53,000 --> 00:17:01,290 see how that looks 365 00:17:01,300 --> 00:17:04,130 so it adds a really nice touch and the 366 00:17:04,130 --> 00:17:06,740 thing that really makes it unique is the 367 00:17:06,740 --> 00:17:09,650 realistic light fall-off from the glow 368 00:17:09,650 --> 00:17:11,870 so that's going to come from these two 369 00:17:11,870 --> 00:17:14,900 settings the spread and the bias and by 370 00:17:14,900 --> 00:17:16,400 turning the bias down you can actually 371 00:17:16,400 --> 00:17:19,970 create a much hotter outside edge and it 372 00:17:19,970 --> 00:17:21,500 looks more like it's a light source 373 00:17:21,500 --> 00:17:24,590 that's falling off and the spread will 374 00:17:24,590 --> 00:17:26,870 help you kind of spread it out you know 375 00:17:26,870 --> 00:17:29,630 across the entire surface so cool 376 00:17:29,630 --> 00:17:32,480 combination there all right now how 377 00:17:32,480 --> 00:17:34,580 about creating some kind of neon effect 378 00:17:34,580 --> 00:17:37,640 like this well what I have is some 379 00:17:37,640 --> 00:17:40,790 outlines into mask form it'll go ahead 380 00:17:40,790 --> 00:17:43,940 and take the Sabre effect drop it on to 381 00:17:43,940 --> 00:17:47,360 that layer and we'll switch the custom 382 00:17:47,360 --> 00:17:52,850 core to the layer masks perfect wait and 383 00:17:52,850 --> 00:17:53,960 we just need to bring the size down 384 00:17:53,960 --> 00:17:58,010 maybe to 1.5 and bring the intensity 385 00:17:58,010 --> 00:18:02,680 down I also like to bring the spread and 386 00:18:02,680 --> 00:18:05,300 the bias down just a bit 387 00:18:05,300 --> 00:18:07,550 now there is a nice preset actually 388 00:18:07,550 --> 00:18:12,280 called neon which does look pretty nice 389 00:18:12,280 --> 00:18:15,380 the thing I like to do actually with my 390 00:18:15,380 --> 00:18:18,050 neon effects is go down to the render 391 00:18:18,050 --> 00:18:20,330 settings and play around with the post 392 00:18:20,330 --> 00:18:22,250 color correction so you see the 393 00:18:22,250 --> 00:18:24,410 brightness value here now these color 394 00:18:24,410 --> 00:18:25,670 correction settings will actually affect 395 00:18:25,670 --> 00:18:27,650 the core so if we bring the brightness 396 00:18:27,650 --> 00:18:30,800 down it'll actually turn red or pink in 397 00:18:30,800 --> 00:18:33,560 this case and it'll look a little bit 398 00:18:33,560 --> 00:18:36,890 more like a neon light maybe we'll play 399 00:18:36,890 --> 00:18:55,090 around with the start end offset 400 00:18:55,100 --> 00:18:57,110 so this is pretty cool and just you know 401 00:18:57,110 --> 00:18:58,370 just a matter of playing around with the 402 00:18:58,370 --> 00:19:00,500 settings here now this is where you can 403 00:19:00,500 --> 00:19:03,470 have fun with the light setting so you 404 00:19:03,470 --> 00:19:10,179 might bring this in really tight and 405 00:19:10,179 --> 00:19:12,860 then come down here to the alpha mode 406 00:19:12,860 --> 00:19:16,279 and set it to enable masks and that will 407 00:19:16,279 --> 00:19:18,500 crop out the edges maybe we'll even turn 408 00:19:18,500 --> 00:19:21,889 on masks only the glow and that will 409 00:19:21,889 --> 00:19:25,190 keep our edges intact now here's what it 410 00:19:25,190 --> 00:19:26,809 looks like with another copy I'll go 411 00:19:26,809 --> 00:19:29,629 ahead and set this to add and turn on 412 00:19:29,629 --> 00:19:37,129 another copy here so that color 413 00:19:37,129 --> 00:19:40,039 combination looks really nice and pretty 414 00:19:40,039 --> 00:19:42,129 much any color combination strangely 415 00:19:42,129 --> 00:19:44,779 you'll just see some really just great 416 00:19:44,779 --> 00:19:47,059 looks just because light tends to blend 417 00:19:47,059 --> 00:19:50,629 together really really nicely uh let's 418 00:19:50,629 --> 00:19:52,190 see I have another layer here with some 419 00:19:52,190 --> 00:19:55,129 kind of like fiery of fact I think I 420 00:19:55,129 --> 00:19:57,919 just use the energy preset I don't know 421 00:19:57,919 --> 00:20:00,529 this is like empire steakhouse now it's 422 00:20:00,529 --> 00:20:03,259 great now another really fun example is 423 00:20:03,259 --> 00:20:09,019 this right here and this represents a 424 00:20:09,019 --> 00:20:10,909 really cool concept and that's because 425 00:20:10,909 --> 00:20:14,240 I'm actually using a text layer rather 426 00:20:14,240 --> 00:20:16,879 than masks so check this out my text 427 00:20:16,879 --> 00:20:19,159 layers right here and I can actually 428 00:20:19,159 --> 00:20:22,279 edit it like a live layer so I can turn 429 00:20:22,279 --> 00:20:24,830 it off but if I double click on it 430 00:20:24,830 --> 00:20:30,620 I can type in a new thing I'll turn off 431 00:20:30,620 --> 00:20:36,619 my stock footage there 432 00:20:36,629 --> 00:20:41,980 and basically with these two layers if 433 00:20:41,980 --> 00:20:44,700 one that has kind of my smooth edge and 434 00:20:44,700 --> 00:20:47,230 then one with a little bit of a fiery 435 00:20:47,230 --> 00:20:56,710 edge and you can go through change the 436 00:20:56,710 --> 00:21:00,490 font you know really really customize it 437 00:21:00,490 --> 00:21:03,190 quite a bit and not only that but you 438 00:21:03,190 --> 00:21:09,499 can also change the preset at this point 439 00:21:09,509 --> 00:21:14,350 and just to give you an idea on how this 440 00:21:14,350 --> 00:21:17,590 works basically what you do is you 441 00:21:17,590 --> 00:21:20,320 switch it to a text layer and you set 442 00:21:20,320 --> 00:21:22,870 the text layer to your editable text 443 00:21:22,870 --> 00:21:25,389 layer and it simply uses that just like 444 00:21:25,389 --> 00:21:27,940 it would any kind of a mask and then 445 00:21:27,940 --> 00:21:31,059 again we have the Alpha mode set to mask 446 00:21:31,059 --> 00:21:34,779 glow and that keeps the core on the 447 00:21:34,779 --> 00:21:36,610 outside so if we went into the core 448 00:21:36,610 --> 00:21:44,799 distortion we would see that effect on 449 00:21:44,799 --> 00:21:48,970 the outside that was actually kind of 450 00:21:48,970 --> 00:21:50,559 something I was doing and so my other 451 00:21:50,559 --> 00:21:55,769 examples was using the color right and 452 00:21:55,769 --> 00:21:59,710 turning off blend on top and turning up 453 00:21:59,710 --> 00:22:03,490 the distortion and animating it down to 454 00:22:03,490 --> 00:22:10,690 zero and that combination with the fire 455 00:22:10,690 --> 00:22:12,519 layer will just give it a little more of 456 00:22:12,519 --> 00:22:21,759 an organic kind of reveal so there you 457 00:22:21,759 --> 00:22:24,009 go I didn't say I was going to look good 458 00:22:24,009 --> 00:22:26,409 I just said it's going to be organic now 459 00:22:26,409 --> 00:22:29,019 speaking of organic one thing that's 460 00:22:29,019 --> 00:22:30,340 really important when you're doing 461 00:22:30,340 --> 00:22:32,980 effects like this is if you're trying to 462 00:22:32,980 --> 00:22:35,860 simulate fire we'll stick some actual 463 00:22:35,860 --> 00:22:39,220 fire footage into your comp fractal 464 00:22:39,220 --> 00:22:41,590 noise fire will never look as realistic 465 00:22:41,590 --> 00:22:44,139 as real fire but it helps sell the 466 00:22:44,139 --> 00:22:46,269 illusion so if we just take a couple of 467 00:22:46,269 --> 00:22:48,070 clips of fire 468 00:22:48,070 --> 00:22:58,269 stick them in their various places you 469 00:22:58,269 --> 00:22:59,979 can see that it really helps sell the 470 00:22:59,979 --> 00:23:02,289 effect and it doesn't take that much 471 00:23:02,289 --> 00:23:04,629 work just to make it look a little bit 472 00:23:04,629 --> 00:23:07,389 better now we have a stock footage pack 473 00:23:07,389 --> 00:23:08,950 called action essentials and it's got a 474 00:23:08,950 --> 00:23:10,809 lot of fire elements and things can 475 00:23:10,809 --> 00:23:11,889 check that out 476 00:23:11,889 --> 00:23:13,809 now speaking of stock footage one thing 477 00:23:13,809 --> 00:23:16,769 I'm tired of seeing our fake-looking 478 00:23:16,769 --> 00:23:20,320 Sparks like I don't know why people keep 479 00:23:20,320 --> 00:23:23,889 using CC particle world to create sparks 480 00:23:23,889 --> 00:23:26,409 but it's really just not working out so 481 00:23:26,409 --> 00:23:28,779 you guys find some good stock footage of 482 00:23:28,779 --> 00:23:30,609 spark elements there's just a huge 483 00:23:30,609 --> 00:23:33,960 difference when you look at real Sparks 484 00:23:33,960 --> 00:23:36,519 versus something that was created with 485 00:23:36,519 --> 00:23:39,070 you know CC particle world it just 486 00:23:39,070 --> 00:23:40,570 doesn't look good you know where did 487 00:23:40,570 --> 00:23:47,019 this idea come from let me sit here hey 488 00:23:47,019 --> 00:23:49,239 what's up Andrew Kramer here for the 489 00:23:49,239 --> 00:23:51,039 look you know alright never mind never 490 00:23:51,039 --> 00:23:51,519 mind 491 00:23:51,519 --> 00:23:53,499 doesn't matter now another cool setting 492 00:23:53,499 --> 00:23:56,499 to check out is the flicker control so 493 00:23:56,499 --> 00:23:57,940 what I'll do is let me just type 494 00:23:57,940 --> 00:24:01,090 something a little bit longer and if I 495 00:24:01,090 --> 00:24:03,369 go to the flicker settings I can turn it 496 00:24:03,369 --> 00:24:10,629 up and they'll so low that they'll turn 497 00:24:10,629 --> 00:24:12,070 up I'll turn up a lot just so you can 498 00:24:12,070 --> 00:24:14,799 see here in the tutorial now you notice 499 00:24:14,799 --> 00:24:17,289 that it flickers all together but if you 500 00:24:17,289 --> 00:24:20,320 turn on mask randomization it'll 501 00:24:20,320 --> 00:24:23,289 actually flicker them independently so 502 00:24:23,289 --> 00:24:27,369 now we can turn the value down here and 503 00:24:27,369 --> 00:24:31,720 that just gives it a really nice you 504 00:24:31,720 --> 00:24:33,369 know organic look now obviously it 505 00:24:33,369 --> 00:24:36,070 doesn't need to be that intense but just 506 00:24:36,070 --> 00:24:37,539 a little something to create some 507 00:24:37,539 --> 00:24:40,149 separation you know also just gives the 508 00:24:40,149 --> 00:24:42,789 fire a little bit more life here's 509 00:24:42,789 --> 00:24:44,440 another cool example of like a liquid 510 00:24:44,440 --> 00:24:47,499 nitrogen effect and it actually has a 511 00:24:47,499 --> 00:24:50,109 little bit of dimensionality because I 512 00:24:50,109 --> 00:24:52,960 made multiple copies so we could take a 513 00:24:52,960 --> 00:24:56,289 look at one of the copies here and just 514 00:24:56,289 --> 00:24:58,779 kind of a wave motion that kind of moves 515 00:24:58,779 --> 00:25:00,030 downward 516 00:25:00,030 --> 00:25:02,220 now here's the cool thing about this 517 00:25:02,220 --> 00:25:04,980 particular layer is that it doesn't have 518 00:25:04,980 --> 00:25:08,520 a core so if I hit mmm we can see the 519 00:25:08,520 --> 00:25:10,530 mask and that's because the expansion 520 00:25:10,530 --> 00:25:13,620 value has been turned down so combining 521 00:25:13,620 --> 00:25:15,750 that with a few other layers you can 522 00:25:15,750 --> 00:25:18,840 create some nice-looking results so 523 00:25:18,840 --> 00:25:20,670 check out this layer you can see I just 524 00:25:20,670 --> 00:25:23,820 drew a mask that's kind of like a smiley 525 00:25:23,820 --> 00:25:26,370 face because I wanted to create like a 526 00:25:26,370 --> 00:25:30,770 runoff of smoke just at the bottom area 527 00:25:30,770 --> 00:25:34,350 and that's just one example of some of 528 00:25:34,350 --> 00:25:36,870 the kind of tricks that you can do to 529 00:25:36,870 --> 00:25:39,300 sort of design the energy in the way 530 00:25:39,300 --> 00:25:44,250 that looks good now not to keep bringing 531 00:25:44,250 --> 00:25:45,600 it up but again here's another example 532 00:25:45,600 --> 00:25:49,020 of using a single smoke element to just 533 00:25:49,020 --> 00:25:50,970 give it a little bit more of an organic 534 00:25:50,970 --> 00:25:54,510 and natural life yet still blending in 535 00:25:54,510 --> 00:25:58,020 nicely with the core so just another 536 00:25:58,020 --> 00:26:00,960 cool example now another quick tip in 537 00:26:00,960 --> 00:26:03,090 order to create motion blur from masks 538 00:26:03,090 --> 00:26:05,910 you need to use the force motion blur 539 00:26:05,910 --> 00:26:09,180 effect it's not affiliated with 540 00:26:09,180 --> 00:26:11,850 Lucasfilm but it does work pretty well 541 00:26:11,850 --> 00:26:15,030 so I'll just throw it out here and it'll 542 00:26:15,030 --> 00:26:16,590 just give you a few more samples of 543 00:26:16,590 --> 00:26:19,650 motion blur and even though it's a 544 00:26:19,650 --> 00:26:21,600 little bit slower it definitely looks 545 00:26:21,600 --> 00:26:23,940 nice and works perfectly with the Sabre 546 00:26:23,940 --> 00:26:26,430 stack all right believe it or not but a 547 00:26:26,430 --> 00:26:28,830 plug-in called Sabre is actually pretty 548 00:26:28,830 --> 00:26:31,470 good at making lightsabers too so let's 549 00:26:31,470 --> 00:26:32,820 take a look at this example here so 550 00:26:32,820 --> 00:26:34,560 here's some footage of Sam running down 551 00:26:34,560 --> 00:26:37,260 with his lightsaber and what we'll do is 552 00:26:37,260 --> 00:26:41,730 create a solid and we'll drop the Sabre 553 00:26:41,730 --> 00:26:44,400 effect on there and we'll set the 554 00:26:44,400 --> 00:26:49,410 transfer mode to screen and hit control 555 00:26:49,410 --> 00:26:52,380 shift H it's good shortcut to no hides 556 00:26:52,380 --> 00:26:56,100 all the screen elements and we'll go 557 00:26:56,100 --> 00:26:57,450 ahead put the start point at the bottom 558 00:26:57,450 --> 00:27:02,220 end point towards the end and we'll just 559 00:27:02,220 --> 00:27:04,830 start animating this thing so here is 560 00:27:04,830 --> 00:27:07,140 the way this works what you want to do 561 00:27:07,140 --> 00:27:10,170 is put the Sabre core over the Sabre in 562 00:27:10,170 --> 00:27:14,660 the shot well turn up the size 563 00:27:14,670 --> 00:27:17,320 now there is a control setting for the 564 00:27:17,320 --> 00:27:20,380 roundness so if you want to fit that 565 00:27:20,380 --> 00:27:24,040 just right and we'll put this about 566 00:27:24,040 --> 00:27:26,110 right there now we can taper the end 567 00:27:26,110 --> 00:27:30,010 size a little bit and worry about this 568 00:27:30,010 --> 00:27:32,890 motion blur in just a sec right so that 569 00:27:32,890 --> 00:27:34,450 looks pretty good we'll go ahead add a 570 00:27:34,450 --> 00:27:37,030 keyframe for the course start and end 571 00:27:37,030 --> 00:27:39,580 and then you can use page up and page 572 00:27:39,580 --> 00:27:43,420 down to cycle through now here's the 573 00:27:43,420 --> 00:27:46,290 best way to do this as you move forward 574 00:27:46,290 --> 00:27:49,240 move the lightsaber to the forward 575 00:27:49,240 --> 00:27:52,930 direction of the saber so here's the 576 00:27:52,930 --> 00:27:56,380 forward side let's move this up until it 577 00:27:56,380 --> 00:28:06,730 touches next frame same thing and so 578 00:28:06,730 --> 00:28:11,440 forth now we can turn off the glow which 579 00:28:11,440 --> 00:28:13,120 will not only speed it up but make it a 580 00:28:13,120 --> 00:28:15,610 little easier to see we'll keep going 581 00:28:15,610 --> 00:28:27,740 here 582 00:28:27,750 --> 00:28:29,400 okay and this is kind of weird but check 583 00:28:29,400 --> 00:28:35,220 it out it's kind of but you can see that 584 00:28:35,220 --> 00:28:36,870 this motion blur is automatically 585 00:28:36,870 --> 00:28:40,140 calculated and it's specially designed 586 00:28:40,140 --> 00:28:42,990 for lightsabers so you've got to do a 587 00:28:42,990 --> 00:28:45,210 little bit of hand animation but it's a 588 00:28:45,210 --> 00:28:47,760 lot faster than having to do a crazy 589 00:28:47,760 --> 00:28:49,410 amount of roto now check this out see I 590 00:28:49,410 --> 00:28:51,240 didn't quite get it here so let me go 591 00:28:51,240 --> 00:28:53,700 back here and I'll extend it out here so 592 00:28:53,700 --> 00:28:56,640 that it makes sure to follow through and 593 00:28:56,640 --> 00:29:03,800 have enough of a lightsaber there we go 594 00:29:03,800 --> 00:29:06,330 now sometimes what happens this is just 595 00:29:06,330 --> 00:29:08,660 an important tip for after effects users 596 00:29:08,660 --> 00:29:12,120 sometimes your frame gets cached and it 597 00:29:12,120 --> 00:29:14,520 doesn't update based on the animated 598 00:29:14,520 --> 00:29:17,040 keyframes around it and it's always good 599 00:29:17,040 --> 00:29:20,460 policy to purge your memory from time to 600 00:29:20,460 --> 00:29:22,680 time if you're running into any kind of 601 00:29:22,680 --> 00:29:27,300 odd issues so keep forward do a couple 602 00:29:27,300 --> 00:29:39,630 more keyframes here 603 00:29:39,640 --> 00:29:46,220 you 604 00:29:46,230 --> 00:29:49,630 we'll take a look this so already this 605 00:29:49,630 --> 00:29:52,809 is looking pretty good and you know the 606 00:29:52,809 --> 00:29:54,639 glow looks great here's a few tips on 607 00:29:54,639 --> 00:29:56,429 getting to looking better first of all 608 00:29:56,429 --> 00:29:58,240 adding a little bit of flicker 609 00:29:58,240 --> 00:30:02,620 is going to be a nice touch coming down 610 00:30:02,620 --> 00:30:03,960 here to the post color correction 611 00:30:03,960 --> 00:30:07,720 saturation will help depending on the 612 00:30:07,720 --> 00:30:10,720 background and the compositing now here 613 00:30:10,720 --> 00:30:12,399 is the cool thing is the motion blur 614 00:30:12,399 --> 00:30:15,130 check this out so the motion blur amount 615 00:30:15,130 --> 00:30:18,669 is set to 1 so 0.5 would be a hundred 616 00:30:18,669 --> 00:30:19,929 and eighty degrees shutter so that's 617 00:30:19,929 --> 00:30:21,909 kind of your standard camera and that 618 00:30:21,909 --> 00:30:26,289 actually matches pretty well but since 619 00:30:26,289 --> 00:30:28,840 it's a lightsaber you know you want to 620 00:30:28,840 --> 00:30:30,940 have some of that extra kind of waviness 621 00:30:30,940 --> 00:30:33,789 just kind of makes it look cool this 622 00:30:33,789 --> 00:30:41,889 thing is glowing out of control here but 623 00:30:41,889 --> 00:30:43,360 what's nice about it is that there's a 624 00:30:43,360 --> 00:30:45,340 blur phase and you can actually just 625 00:30:45,340 --> 00:30:50,710 shift it back and forth in time so it's 626 00:30:50,710 --> 00:30:52,990 like a temporal thing but it makes it 627 00:30:52,990 --> 00:30:55,480 really easy to be able to either 628 00:30:55,480 --> 00:30:57,820 increase or decrease the amount of 629 00:30:57,820 --> 00:31:00,610 motion blur so just enough to cover the 630 00:31:00,610 --> 00:31:03,850 saber and then the ability to shift it 631 00:31:03,850 --> 00:31:06,519 forward and back along the same vector 632 00:31:06,519 --> 00:31:09,129 so it's very very fast and very very 633 00:31:09,129 --> 00:31:17,230 easy and hopefully that will save you a 634 00:31:17,230 --> 00:31:19,480 lot of time now I understand that 635 00:31:19,480 --> 00:31:22,840 there's possibly some lightsaber purists 636 00:31:22,840 --> 00:31:25,299 that would prefer to hand-wrote oh and 637 00:31:25,299 --> 00:31:27,970 if that's the case let me show you what 638 00:31:27,970 --> 00:31:31,570 you can do if you reset the plugin what 639 00:31:31,570 --> 00:31:34,450 you can do is go in there and draw your 640 00:31:34,450 --> 00:31:42,470 hand-made roto 641 00:31:42,480 --> 00:31:47,059 okay hit em go to your mask go forward 642 00:31:47,059 --> 00:31:54,669 and you know knock yourself out 643 00:31:54,679 --> 00:32:00,780 okay and what you can do then is go to 644 00:32:00,780 --> 00:32:04,020 the core set it to layer mask now you 645 00:32:04,020 --> 00:32:05,940 can see that it's hollow it's actually 646 00:32:05,940 --> 00:32:09,419 got hole in it but then go down to the 647 00:32:09,419 --> 00:32:11,490 composite settings and switch it to add 648 00:32:11,490 --> 00:32:15,660 and as long as your layer is white it'll 649 00:32:15,660 --> 00:32:18,120 actually just create a white core and 650 00:32:18,120 --> 00:32:20,400 now we could bring the size of the core 651 00:32:20,400 --> 00:32:22,410 down just so that it stays close to your 652 00:32:22,410 --> 00:32:27,000 roto and all the glow settings and all 653 00:32:27,000 --> 00:32:29,760 the nice control and the flickering and 654 00:32:29,760 --> 00:32:32,850 everything will all work and you have 655 00:32:32,850 --> 00:32:37,429 your custom control over your shape so 656 00:32:37,429 --> 00:32:38,870 it's win-win 657 00:32:38,870 --> 00:32:41,280 now there's another really cool feature 658 00:32:41,280 --> 00:32:42,750 and this is one of the first features 659 00:32:42,750 --> 00:32:45,000 that we designed and that is the ability 660 00:32:45,000 --> 00:32:48,330 to occlude the core if say there was a 661 00:32:48,330 --> 00:32:51,570 person in front of you and let's go to 662 00:32:51,570 --> 00:32:55,110 our Sabre layer and let's mask out this 663 00:32:55,110 --> 00:32:57,240 stormtrooper guy so that the lightsaber 664 00:32:57,240 --> 00:33:00,120 is on the other side of him so we'll 665 00:33:00,120 --> 00:33:05,010 take the pen tool and we'll just draw a 666 00:33:05,010 --> 00:33:08,760 shape here not a very good one but good 667 00:33:08,760 --> 00:33:15,370 enough okay 668 00:33:15,370 --> 00:33:17,170 so we've added our masks and I want to 669 00:33:17,170 --> 00:33:20,710 go ahead hit em and change the mask to 670 00:33:20,710 --> 00:33:23,500 subtract now let's come over here to the 671 00:33:23,500 --> 00:33:25,690 Alpha settings and we'll set this to 672 00:33:25,690 --> 00:33:30,970 enable masks alright so we've roto this 673 00:33:30,970 --> 00:33:32,590 out but now we have a hard edge right 674 00:33:32,590 --> 00:33:35,350 here and that nice halo that nice glow 675 00:33:35,350 --> 00:33:38,650 is getting cut off and this gets a 676 00:33:38,650 --> 00:33:41,260 little bit tricky so that's why you want 677 00:33:41,260 --> 00:33:45,160 to turn on the mask core mode what that 678 00:33:45,160 --> 00:33:47,830 will do is mask out only the core and 679 00:33:47,830 --> 00:33:51,280 actually render the glow on top of that 680 00:33:51,280 --> 00:33:54,340 layer so you can actually see that the 681 00:33:54,340 --> 00:33:56,830 results it's almost like a light wrap 682 00:33:56,830 --> 00:34:00,700 it's very realistic and you can you know 683 00:34:00,700 --> 00:34:02,620 get it glowing over the top of the edges 684 00:34:02,620 --> 00:34:05,080 and then of course you can still refine 685 00:34:05,080 --> 00:34:09,970 your mask as needed but the integration 686 00:34:09,970 --> 00:34:12,040 is just much more realistic and you 687 00:34:12,040 --> 00:34:14,500 don't have to deal with a bunch of extra 688 00:34:14,500 --> 00:34:16,270 layers and light rap and all that 689 00:34:16,270 --> 00:34:17,650 craziness that comes with this so 690 00:34:17,650 --> 00:34:19,690 hopefully that will save you guys a lot 691 00:34:19,690 --> 00:34:21,790 of time when you have multiple actors 692 00:34:21,790 --> 00:34:23,830 fighting in a scene and you need to be 693 00:34:23,830 --> 00:34:26,350 able to roto out sabers in front and 694 00:34:26,350 --> 00:34:29,080 behind various things I'd like to 695 00:34:29,080 --> 00:34:31,030 imagine that there's one guy who just 696 00:34:31,030 --> 00:34:33,130 finished his light saber fan film and 697 00:34:33,130 --> 00:34:36,070 that feature just blew his mind you know 698 00:34:36,070 --> 00:34:38,220 he spent the better part of two years 699 00:34:38,220 --> 00:34:41,620 rotoscoping out his friends and he 700 00:34:41,620 --> 00:34:43,510 watched that feature and he can't 701 00:34:43,510 --> 00:34:46,060 believe it alright well I hope this 702 00:34:46,060 --> 00:34:47,530 tutorials helped to show what is 703 00:34:47,530 --> 00:34:50,110 possible with the new plugin saber and 704 00:34:50,110 --> 00:34:52,450 as always be sure to combine different 705 00:34:52,450 --> 00:34:54,610 tutorials you know shockwave sci-fi 706 00:34:54,610 --> 00:34:56,800 effects there's so many different 707 00:34:56,800 --> 00:34:58,240 techniques that you can actually bring 708 00:34:58,240 --> 00:35:00,970 together and just make everything that 709 00:35:00,970 --> 00:35:02,500 you guys do just be that much more 710 00:35:02,500 --> 00:35:06,160 impressive and speaking of which if I 711 00:35:06,160 --> 00:35:08,890 may just take a moment a moment to 712 00:35:08,890 --> 00:35:12,040 reflect on Video Copilot having been 713 00:35:12,040 --> 00:35:16,480 around for 10 years and I was extremely 714 00:35:16,480 --> 00:35:19,660 busy last year on Star Wars and I didn't 715 00:35:19,660 --> 00:35:23,110 get a chance to formally thank everybody 716 00:35:23,110 --> 00:35:25,870 who has been part of this incredible 717 00:35:25,870 --> 00:35:29,230 community and I look back 718 00:35:29,230 --> 00:35:34,020 at all of the different tutorials and 719 00:35:34,020 --> 00:35:37,210 it's amazing to still be doing this and 720 00:35:37,210 --> 00:35:40,000 frankly being able to love doing it 721 00:35:40,000 --> 00:35:42,339 every single day I remember making each 722 00:35:42,339 --> 00:35:44,079 one of these tutorials you know I 723 00:35:44,079 --> 00:35:47,050 remember just the genuine encouragement 724 00:35:47,050 --> 00:35:49,810 and appreciation and I'm just truly 725 00:35:49,810 --> 00:35:51,940 thankful to every one of you guys I 726 00:35:51,940 --> 00:35:54,190 appreciate the opportunity to be able to 727 00:35:54,190 --> 00:35:56,980 do what I do and certainly the 728 00:35:56,980 --> 00:35:59,320 lightsaber tutorial was one of the 729 00:35:59,320 --> 00:36:02,020 tutorials that started it all so it's 730 00:36:02,020 --> 00:36:03,490 kind of just interesting to circle back 731 00:36:03,490 --> 00:36:06,490 and again I can't thank you guys enough 732 00:36:06,490 --> 00:36:08,980 I look forward to all the cool things 733 00:36:08,980 --> 00:36:10,829 that we're going to do in the future so 734 00:36:10,829 --> 00:36:14,609 thank you guys again I am Andrew Kramer 735 00:36:14,609 --> 00:36:18,940 videocopilot net and we will see you 736 00:36:18,940 --> 00:36:26,849 next time I wonder if this lightsaber 737 00:36:26,849 --> 00:36:29,349 somehow set off a chain reaction of 738 00:36:29,349 --> 00:36:33,609 events that so that I could one day work 739 00:36:33,609 --> 00:36:37,900 on a Star Wars film I don't know I do 740 00:36:37,900 --> 00:36:42,160 know one thing though this planet 741 00:36:42,160 --> 00:36:44,800 explosion tutorial didn't help anybody 742 00:36:44,800 --> 00:36:48,640 this is terrible I got a million people 743 00:36:48,640 --> 00:36:53,280 watch this I feel bad for them I'm sorry53941

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