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what's up Andrew Kramer here
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videocopilot
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dotnet and welcome back to another very
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exciting tutorial today we're gonna be
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taking a look at our new After Effects
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plugin saber and I know I say I'm
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excited but I actually am excited not
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like those other tutorials where I just
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say I'm excited because that's my thing
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but I really am excited so let's take a
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look
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turnout is wrong video try this one
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all right so some pretty cool stuff
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happening here and you can see some
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energy effects and some portal effects
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and of course lightsaber effects now
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some of you know recently I had a chance
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to work on Star Wars The Force awakens I
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had an amazing time my team was
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responsible for the Holograms and
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graphics and titles but unfortunately I
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didn't get a chance to work on any
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lightsabers and it wasn't a big deal was
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fine at first but then I became obsessed
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the light the energy it's all I could
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think about
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where did he come from how does it work
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can it lift me from this darkness you
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know then I thought we should make our
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own plug so we did alright so you've
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seen what this plug-in can do let's go
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and take a look at how it works all
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right so once you download and install
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the plugin you can come inside of After
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Effects and we're going to create a new
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solid and we'll call this saber and
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we'll come over here to the effects and
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presets we're in a type in saber and we
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just drop this right onto the solid and
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here we have our light beam now we can
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move around the control points and one
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thing you'll notice is that has a really
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nice glow fall-off and if I change the
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intensity you can see that just really
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looks nice the other cool thing about
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this is that we built in our color
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vibrance technology so that it has some
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really nice color ization so you can see
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the colors really pop now we can take a
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look at a few settings here we've got
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the enable glow we've got the color
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intensity we've also got a nice spread
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and the spread and the intensity work
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well together to create a really wide
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light fall-off and then we have the glow
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bias this is a really important setting
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it helps to control the intensity of the
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glow the more towards the core so if we
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turn up the brightness here and we drop
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the bias you'll see that it becomes
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tighter and if we increase it it becomes
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wider so it's just a really nice way to
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be able to control how tight you want
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that glow to be so all right so we'll go
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and reset that all right let's go and
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take a look at the customize core
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settings so here you can choose the core
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type now in this case we're using a
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saber but we can also use masks or even
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text layers we have control over the
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start size so we could drop that down
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and we can even change the offset which
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will extend it and those same controls
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are available for the end size and the
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end offset another cool setting is the
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halo intensity and size this is going to
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control the intensity of the glow right
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next to the core so this is nice to be
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able to make it look a little bit hotter
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without having to change the overall
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brightness of the
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tire glow system now let's go and reset
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this that's the basic stuff now let's go
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and take a look at the fun stuff so what
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I'm going to do is come up here to the
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circle mask and I'm going to create a
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mask right on my lair then I'm going to
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come over here to the core type and set
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it to layer mask now I can go and hide
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the mask here so I can see the core a
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little bit better now let's come over
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here and let's set the size of the end
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down to zero and then we're going to
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animate the start offset so it just kind
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of creates a loop so here we'll just go
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ahead keyframe this from 100% down to 0%
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right alright let's go and customize it
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we have a huge list of presets so we can
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open this up and we'll pick this one
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Patronus and now let's go and take a
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look all right so now you can see we're
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really starting to customize it's got
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some nice noise nice distortion kind of
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looks like a hazy smoke and the cool
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thing is you can also go and change all
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of the settings still so you can really
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customize each and every preset but did
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you notice that the start and end size
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and also the animation didn't change
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just the overall look of the saver so
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this way you can try out the different
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presets without messing up your
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animation so we could try out to
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energize and that's kind of kind of a
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cool look and again we can totally
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customize it change it around and you
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know get completely different looks now
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let's take this a little bit further so
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let's switch this back to the Patronus
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that looks nice and let's set the
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transfer mode to screen and let's go to
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the mask here I'm going to double click
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on it I'm actually shrink it down a bit
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now I'm also going to duplicate my saber
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layer so I'm going to choose edit
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duplicate and it's already set to screen
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and what I'm going to do is go to the
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mask evolution and I'm just going to
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shift it over so I'm going to shift it
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over 180 degrees so now check this out
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so now I've got two Sabres going okay so
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that's pretty cool so what I'll do is
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I'll take the top copy and let's change
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this to something else let's try this
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arc reactor so now we've got two
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different Sabres interacting and we've
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created kind of a symphony of different
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effects and this is really what makes
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Sabre so powerful is that it's really
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easy to layer multiple effects together
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and create complex detailed animations
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all right so what makes this so unique
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is the advanced distortion noise so if
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we come down here to the distortion
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settings we can see that we have it
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separated between the glow and the core
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now this is really important because
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sometimes you just want to have a noisy
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glow and other times you want to
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actually take the core and make it look
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a little bit displaced so let's focus on
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the glow distortion for just a second
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and what I'll do actually is I'll go
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ahead and click default which will reset
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it so we can kind of see exactly what it
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does so we have the distortion amount
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just crank that up a little bit and
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start to see a little bit of noise next
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we have the distortion type so we have
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like a fluid looking one an energy one
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and then we have two modes we have
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distortion and we have multiplied so
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distortion is going to be what it's
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doing now actually displacing the field
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of light and then we also have our
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multiply which actually just kind of
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darkens it down and you can also invert
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it so you kind of have like a smoky look
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like a tendril look now next we have our
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wind speed so you can see it kind of
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moves in a certain direction so you can
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change this to a negative value and it
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will actually move down you can change
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the direction of the wind also the noise
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speed so if we set the noise speed to
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zero it just moves without animating we
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add a little bit of animation has a
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little bit of a smokiness to it so it's
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kind of cool then you have things like
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the noise bias which is kind of like a
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stylizing effect if the noise complexity
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which is going to add more detail so
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let's see here
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you can see that a little bit more
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detail versus two levels which is going
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to be a lot softer so let's one set this
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back to the Patronus and maybe what I'll
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do is change the color to orange and hit
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OK now another thing I like to do it's
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not necessary but I like to add an
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unsharp mask and this is just going to
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sharpen up the detail a little bit so
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it's just kind of a nice bit of
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crispness that you sometimes lose in the
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fractal so I think that looks pretty
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good so with this setting on what we can
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do is we could play around with the wind
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so let's set the wind to say - and you
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can see it's moving upwards now check
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this out there's actually motion blur
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for the wind so sometimes when you have
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a fractal it can look a little bit
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computer-generated but when you turn on
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the motion blur it can look a little bit
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more organic as it moves upwards alright
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so now let's go and take a look at the
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core distortion so we'll go open that up
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we could turn this up a bit and this is
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going to create a really interesting
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effect right around the core and all the
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same settings are here you have your
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fractal type turn the amount down and
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you can really start to create some nice
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looks now here's a really important
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thing I want to show you and that is the
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way that the Alpha Channel works with
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the mask now remember we added a circle
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mask to our layer so what I can do is so
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scroll down here and we see the Alpha
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mode now currently it's disabled but if
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we turn on enabled masks it'll actually
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show what the transparency would look
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like it actually crops out the outside
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of the mask so this can be a really cool
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feature because now you can kind of see
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what the effect looks like kind of
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inside of a shape and again it can be
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any shape we can just add additional
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shapes here and it's all going to
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animate all the masks are fully
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controlled simultaneously but what else
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can we
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do with this alpha mode well there's
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another really cool mode called mask
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glow and what that does is only masks
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the glow but leaves the core on the
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outside so since we've displaced our
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core a little bit we can actually see it
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extruding past the glow area and again
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and this really helps to create a more
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organic effect so to really see what's
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possible what you want to do is play
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around with the different presets and
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you can just see how they look how they
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animate check out the settings play with
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the settings now I will warn you that
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the name of the presets are worse than
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random in fact I think if they were
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randomly selected they might be more
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accurate and I'll try to publish a list
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of what all the effects are in their
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names now there's something else cool
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about the distortion when you're using
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the sabre instead of a mask so let's
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delete the masks and we'll set this back
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to saber and we'll scroll down and what
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we can do is move the saber around and
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notice that the distortion and the noise
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actually follows the saber wherever it
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goes I can also turn on the distortion
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amount and you can see that also follows
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it and actually goes in the direction so
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if I were to turn up the wind the wind
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will go in the direction of the saber
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now what if I want to turn that off well
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there's an option called lock noise to
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saber so if we turn that off now we can
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actually move it around freely as if
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00:12:17,560 --> 00:12:20,140
we're moving it through a smoke-filled
270
00:12:20,140 --> 00:12:24,030
room if I could turn up the intensity
271
00:12:24,030 --> 00:12:32,140
and see this a bit so depending on what
272
00:12:32,140 --> 00:12:33,670
you're trying to do this can be a really
273
00:12:33,670 --> 00:12:36,550
cool way to create laser blasts or other
274
00:12:36,550 --> 00:12:38,290
cool effects that actually pass through
275
00:12:38,290 --> 00:12:41,680
space now one other setting here so
276
00:12:41,680 --> 00:12:43,960
let's go and switch this over to the arc
277
00:12:43,960 --> 00:12:46,030
reactor so kind of an electrical mode
278
00:12:46,030 --> 00:12:48,320
here and the way that the
279
00:12:48,320 --> 00:12:50,060
is looking electric is simply the
280
00:12:50,060 --> 00:12:53,540
distortion of the core now there's an
281
00:12:53,540 --> 00:12:55,820
option here called blend on top so if we
282
00:12:55,820 --> 00:12:58,430
turn that off it'll actually get rid of
283
00:12:58,430 --> 00:13:02,870
the core or you could turn it back on so
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00:13:02,870 --> 00:13:04,960
it's just a way to be able to create a
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00:13:04,960 --> 00:13:08,480
saber that has its base core but just
286
00:13:08,480 --> 00:13:10,670
has a little bit of noise on it like a
287
00:13:10,670 --> 00:13:13,760
particular character in a particular
288
00:13:13,760 --> 00:13:20,200
Star Wars movie I'm not saying who it is
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00:13:20,200 --> 00:13:24,130
but I'll bet with a little bit of work
290
00:13:24,130 --> 00:13:27,770
and of course you could turn up the
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00:13:27,770 --> 00:13:34,790
noise speed alright so those are some
292
00:13:34,790 --> 00:13:38,630
really useful options and again in this
293
00:13:38,630 --> 00:13:40,850
example you can see that this blue beam
294
00:13:40,850 --> 00:13:43,610
shoots down but let's say we want it to
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00:13:43,610 --> 00:13:45,320
shoot into the ground well what we can
296
00:13:45,320 --> 00:13:50,120
do is turn up the wind speed and maybe
297
00:13:50,120 --> 00:13:52,910
even a little bit of motion blur now
298
00:13:52,910 --> 00:13:53,990
even though the effect is
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00:13:53,990 --> 00:13:56,630
two-dimensional what you can do is you
300
00:13:56,630 --> 00:14:01,780
can duplicate it control D and rotate it
301
00:14:01,780 --> 00:14:04,160
just to add a little more dimension and
302
00:14:04,160 --> 00:14:06,890
just change the random seed of the
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00:14:06,890 --> 00:14:08,330
distortion so we could just change the
304
00:14:08,330 --> 00:14:10,550
random seed and it looks completely
305
00:14:10,550 --> 00:14:16,670
different so it's always a cool trick to
306
00:14:16,670 --> 00:14:19,220
be able to create more dimension with
307
00:14:19,220 --> 00:14:21,440
these type of effects and keep in mind
308
00:14:21,440 --> 00:14:22,790
you can have a different speed for the
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00:14:22,790 --> 00:14:25,430
core and the glow so you can create a
310
00:14:25,430 --> 00:14:27,680
little bit of separation between the two
311
00:14:27,680 --> 00:14:30,020
and just add more detail alright so
312
00:14:30,020 --> 00:14:31,880
here's another interesting example so
313
00:14:31,880 --> 00:14:35,780
I've got a mask that's animated and what
314
00:14:35,780 --> 00:14:36,980
I'll do is I'll come to the core
315
00:14:36,980 --> 00:14:39,470
settings and change the end offset to
316
00:14:39,470 --> 00:14:42,560
about the middle and what I can do is
317
00:14:42,560 --> 00:14:45,370
then take the effect and hit edit
318
00:14:45,370 --> 00:14:48,950
duplicate and now have an extra copy
319
00:14:48,950 --> 00:14:51,020
what I'll do is come down here to the
320
00:14:51,020 --> 00:14:53,540
render settings and change the composite
321
00:14:53,540 --> 00:14:57,680
to add and now I've combined both of the
322
00:14:57,680 --> 00:14:58,490
effects together
323
00:14:58,490 --> 00:15:01,580
now instead of them being the same what
324
00:15:01,580 --> 00:15:02,390
I'll do is
325
00:15:02,390 --> 00:15:04,910
change the offset back over turn the
326
00:15:04,910 --> 00:15:07,910
size back up and maybe move the start
327
00:15:07,910 --> 00:15:10,610
offset over so that there's a gap in the
328
00:15:10,610 --> 00:15:12,860
middle so we'll turn the start size down
329
00:15:12,860 --> 00:15:18,950
to kind of match it so what's cool about
330
00:15:18,950 --> 00:15:21,290
this is that I can change the color and
331
00:15:21,290 --> 00:15:23,899
the settings and both of the effects
332
00:15:23,899 --> 00:15:27,279
will be linked together to the same mask
333
00:15:27,279 --> 00:15:29,839
so and you can see here I have a couple
334
00:15:29,839 --> 00:15:32,180
more stacked up here that are basically
335
00:15:32,180 --> 00:15:33,320
doing the same thing so you could
336
00:15:33,320 --> 00:15:36,079
basically create a whole lot of Sabre
337
00:15:36,079 --> 00:15:39,800
rendering on a single mask and on a
338
00:15:39,800 --> 00:15:41,720
single layer so that's a little bit
339
00:15:41,720 --> 00:15:44,329
easier to manage a path and of course
340
00:15:44,329 --> 00:15:46,550
you can use expressions to link masks
341
00:15:46,550 --> 00:15:48,440
together and things like that so a lot
342
00:15:48,440 --> 00:15:50,899
of different ways to work with this
343
00:15:50,899 --> 00:15:54,829
effect after looking at these examples
344
00:15:54,829 --> 00:15:56,779
you'd think that Harry Potter was
345
00:15:56,779 --> 00:15:59,089
actually the thing that inspired this
346
00:15:59,089 --> 00:16:01,490
plugin alright let's go and take a look
347
00:16:01,490 --> 00:16:03,529
at a few different title examples so
348
00:16:03,529 --> 00:16:06,620
here's a combination of two separate
349
00:16:06,620 --> 00:16:09,470
layers and we can kind of see what that
350
00:16:09,470 --> 00:16:12,529
looks like now same thing here is I'm
351
00:16:12,529 --> 00:16:18,800
just animating the end offset along with
352
00:16:18,800 --> 00:16:22,459
the mask evolution now again it's nice
353
00:16:22,459 --> 00:16:24,110
because you can really try out some
354
00:16:24,110 --> 00:16:27,110
different looks simply by switching the
355
00:16:27,110 --> 00:16:30,140
presets now in this example we have some
356
00:16:30,140 --> 00:16:33,769
text created with element 3d and we're
357
00:16:33,769 --> 00:16:38,140
simply overlaying a nice edge design
358
00:16:38,140 --> 00:16:40,490
that's animating on with a little bit of
359
00:16:40,490 --> 00:16:43,690
energy so it kind of has a cool sort of
360
00:16:43,690 --> 00:16:45,850
backlit kind of look
361
00:16:45,850 --> 00:16:48,500
it also looks cool to animate the wind
362
00:16:48,500 --> 00:16:51,050
so it kind of looks like it's pushing
363
00:16:51,050 --> 00:16:53,000
away from the surface a little bit so
364
00:16:53,000 --> 00:17:01,290
see how that looks
365
00:17:01,300 --> 00:17:04,130
so it adds a really nice touch and the
366
00:17:04,130 --> 00:17:06,740
thing that really makes it unique is the
367
00:17:06,740 --> 00:17:09,650
realistic light fall-off from the glow
368
00:17:09,650 --> 00:17:11,870
so that's going to come from these two
369
00:17:11,870 --> 00:17:14,900
settings the spread and the bias and by
370
00:17:14,900 --> 00:17:16,400
turning the bias down you can actually
371
00:17:16,400 --> 00:17:19,970
create a much hotter outside edge and it
372
00:17:19,970 --> 00:17:21,500
looks more like it's a light source
373
00:17:21,500 --> 00:17:24,590
that's falling off and the spread will
374
00:17:24,590 --> 00:17:26,870
help you kind of spread it out you know
375
00:17:26,870 --> 00:17:29,630
across the entire surface so cool
376
00:17:29,630 --> 00:17:32,480
combination there all right now how
377
00:17:32,480 --> 00:17:34,580
about creating some kind of neon effect
378
00:17:34,580 --> 00:17:37,640
like this well what I have is some
379
00:17:37,640 --> 00:17:40,790
outlines into mask form it'll go ahead
380
00:17:40,790 --> 00:17:43,940
and take the Sabre effect drop it on to
381
00:17:43,940 --> 00:17:47,360
that layer and we'll switch the custom
382
00:17:47,360 --> 00:17:52,850
core to the layer masks perfect wait and
383
00:17:52,850 --> 00:17:53,960
we just need to bring the size down
384
00:17:53,960 --> 00:17:58,010
maybe to 1.5 and bring the intensity
385
00:17:58,010 --> 00:18:02,680
down I also like to bring the spread and
386
00:18:02,680 --> 00:18:05,300
the bias down just a bit
387
00:18:05,300 --> 00:18:07,550
now there is a nice preset actually
388
00:18:07,550 --> 00:18:12,280
called neon which does look pretty nice
389
00:18:12,280 --> 00:18:15,380
the thing I like to do actually with my
390
00:18:15,380 --> 00:18:18,050
neon effects is go down to the render
391
00:18:18,050 --> 00:18:20,330
settings and play around with the post
392
00:18:20,330 --> 00:18:22,250
color correction so you see the
393
00:18:22,250 --> 00:18:24,410
brightness value here now these color
394
00:18:24,410 --> 00:18:25,670
correction settings will actually affect
395
00:18:25,670 --> 00:18:27,650
the core so if we bring the brightness
396
00:18:27,650 --> 00:18:30,800
down it'll actually turn red or pink in
397
00:18:30,800 --> 00:18:33,560
this case and it'll look a little bit
398
00:18:33,560 --> 00:18:36,890
more like a neon light maybe we'll play
399
00:18:36,890 --> 00:18:55,090
around with the start end offset
400
00:18:55,100 --> 00:18:57,110
so this is pretty cool and just you know
401
00:18:57,110 --> 00:18:58,370
just a matter of playing around with the
402
00:18:58,370 --> 00:19:00,500
settings here now this is where you can
403
00:19:00,500 --> 00:19:03,470
have fun with the light setting so you
404
00:19:03,470 --> 00:19:10,179
might bring this in really tight and
405
00:19:10,179 --> 00:19:12,860
then come down here to the alpha mode
406
00:19:12,860 --> 00:19:16,279
and set it to enable masks and that will
407
00:19:16,279 --> 00:19:18,500
crop out the edges maybe we'll even turn
408
00:19:18,500 --> 00:19:21,889
on masks only the glow and that will
409
00:19:21,889 --> 00:19:25,190
keep our edges intact now here's what it
410
00:19:25,190 --> 00:19:26,809
looks like with another copy I'll go
411
00:19:26,809 --> 00:19:29,629
ahead and set this to add and turn on
412
00:19:29,629 --> 00:19:37,129
another copy here so that color
413
00:19:37,129 --> 00:19:40,039
combination looks really nice and pretty
414
00:19:40,039 --> 00:19:42,129
much any color combination strangely
415
00:19:42,129 --> 00:19:44,779
you'll just see some really just great
416
00:19:44,779 --> 00:19:47,059
looks just because light tends to blend
417
00:19:47,059 --> 00:19:50,629
together really really nicely uh let's
418
00:19:50,629 --> 00:19:52,190
see I have another layer here with some
419
00:19:52,190 --> 00:19:55,129
kind of like fiery of fact I think I
420
00:19:55,129 --> 00:19:57,919
just use the energy preset I don't know
421
00:19:57,919 --> 00:20:00,529
this is like empire steakhouse now it's
422
00:20:00,529 --> 00:20:03,259
great now another really fun example is
423
00:20:03,259 --> 00:20:09,019
this right here and this represents a
424
00:20:09,019 --> 00:20:10,909
really cool concept and that's because
425
00:20:10,909 --> 00:20:14,240
I'm actually using a text layer rather
426
00:20:14,240 --> 00:20:16,879
than masks so check this out my text
427
00:20:16,879 --> 00:20:19,159
layers right here and I can actually
428
00:20:19,159 --> 00:20:22,279
edit it like a live layer so I can turn
429
00:20:22,279 --> 00:20:24,830
it off but if I double click on it
430
00:20:24,830 --> 00:20:30,620
I can type in a new thing I'll turn off
431
00:20:30,620 --> 00:20:36,619
my stock footage there
432
00:20:36,629 --> 00:20:41,980
and basically with these two layers if
433
00:20:41,980 --> 00:20:44,700
one that has kind of my smooth edge and
434
00:20:44,700 --> 00:20:47,230
then one with a little bit of a fiery
435
00:20:47,230 --> 00:20:56,710
edge and you can go through change the
436
00:20:56,710 --> 00:21:00,490
font you know really really customize it
437
00:21:00,490 --> 00:21:03,190
quite a bit and not only that but you
438
00:21:03,190 --> 00:21:09,499
can also change the preset at this point
439
00:21:09,509 --> 00:21:14,350
and just to give you an idea on how this
440
00:21:14,350 --> 00:21:17,590
works basically what you do is you
441
00:21:17,590 --> 00:21:20,320
switch it to a text layer and you set
442
00:21:20,320 --> 00:21:22,870
the text layer to your editable text
443
00:21:22,870 --> 00:21:25,389
layer and it simply uses that just like
444
00:21:25,389 --> 00:21:27,940
it would any kind of a mask and then
445
00:21:27,940 --> 00:21:31,059
again we have the Alpha mode set to mask
446
00:21:31,059 --> 00:21:34,779
glow and that keeps the core on the
447
00:21:34,779 --> 00:21:36,610
outside so if we went into the core
448
00:21:36,610 --> 00:21:44,799
distortion we would see that effect on
449
00:21:44,799 --> 00:21:48,970
the outside that was actually kind of
450
00:21:48,970 --> 00:21:50,559
something I was doing and so my other
451
00:21:50,559 --> 00:21:55,769
examples was using the color right and
452
00:21:55,769 --> 00:21:59,710
turning off blend on top and turning up
453
00:21:59,710 --> 00:22:03,490
the distortion and animating it down to
454
00:22:03,490 --> 00:22:10,690
zero and that combination with the fire
455
00:22:10,690 --> 00:22:12,519
layer will just give it a little more of
456
00:22:12,519 --> 00:22:21,759
an organic kind of reveal so there you
457
00:22:21,759 --> 00:22:24,009
go I didn't say I was going to look good
458
00:22:24,009 --> 00:22:26,409
I just said it's going to be organic now
459
00:22:26,409 --> 00:22:29,019
speaking of organic one thing that's
460
00:22:29,019 --> 00:22:30,340
really important when you're doing
461
00:22:30,340 --> 00:22:32,980
effects like this is if you're trying to
462
00:22:32,980 --> 00:22:35,860
simulate fire we'll stick some actual
463
00:22:35,860 --> 00:22:39,220
fire footage into your comp fractal
464
00:22:39,220 --> 00:22:41,590
noise fire will never look as realistic
465
00:22:41,590 --> 00:22:44,139
as real fire but it helps sell the
466
00:22:44,139 --> 00:22:46,269
illusion so if we just take a couple of
467
00:22:46,269 --> 00:22:48,070
clips of fire
468
00:22:48,070 --> 00:22:58,269
stick them in their various places you
469
00:22:58,269 --> 00:22:59,979
can see that it really helps sell the
470
00:22:59,979 --> 00:23:02,289
effect and it doesn't take that much
471
00:23:02,289 --> 00:23:04,629
work just to make it look a little bit
472
00:23:04,629 --> 00:23:07,389
better now we have a stock footage pack
473
00:23:07,389 --> 00:23:08,950
called action essentials and it's got a
474
00:23:08,950 --> 00:23:10,809
lot of fire elements and things can
475
00:23:10,809 --> 00:23:11,889
check that out
476
00:23:11,889 --> 00:23:13,809
now speaking of stock footage one thing
477
00:23:13,809 --> 00:23:16,769
I'm tired of seeing our fake-looking
478
00:23:16,769 --> 00:23:20,320
Sparks like I don't know why people keep
479
00:23:20,320 --> 00:23:23,889
using CC particle world to create sparks
480
00:23:23,889 --> 00:23:26,409
but it's really just not working out so
481
00:23:26,409 --> 00:23:28,779
you guys find some good stock footage of
482
00:23:28,779 --> 00:23:30,609
spark elements there's just a huge
483
00:23:30,609 --> 00:23:33,960
difference when you look at real Sparks
484
00:23:33,960 --> 00:23:36,519
versus something that was created with
485
00:23:36,519 --> 00:23:39,070
you know CC particle world it just
486
00:23:39,070 --> 00:23:40,570
doesn't look good you know where did
487
00:23:40,570 --> 00:23:47,019
this idea come from let me sit here hey
488
00:23:47,019 --> 00:23:49,239
what's up Andrew Kramer here for the
489
00:23:49,239 --> 00:23:51,039
look you know alright never mind never
490
00:23:51,039 --> 00:23:51,519
mind
491
00:23:51,519 --> 00:23:53,499
doesn't matter now another cool setting
492
00:23:53,499 --> 00:23:56,499
to check out is the flicker control so
493
00:23:56,499 --> 00:23:57,940
what I'll do is let me just type
494
00:23:57,940 --> 00:24:01,090
something a little bit longer and if I
495
00:24:01,090 --> 00:24:03,369
go to the flicker settings I can turn it
496
00:24:03,369 --> 00:24:10,629
up and they'll so low that they'll turn
497
00:24:10,629 --> 00:24:12,070
up I'll turn up a lot just so you can
498
00:24:12,070 --> 00:24:14,799
see here in the tutorial now you notice
499
00:24:14,799 --> 00:24:17,289
that it flickers all together but if you
500
00:24:17,289 --> 00:24:20,320
turn on mask randomization it'll
501
00:24:20,320 --> 00:24:23,289
actually flicker them independently so
502
00:24:23,289 --> 00:24:27,369
now we can turn the value down here and
503
00:24:27,369 --> 00:24:31,720
that just gives it a really nice you
504
00:24:31,720 --> 00:24:33,369
know organic look now obviously it
505
00:24:33,369 --> 00:24:36,070
doesn't need to be that intense but just
506
00:24:36,070 --> 00:24:37,539
a little something to create some
507
00:24:37,539 --> 00:24:40,149
separation you know also just gives the
508
00:24:40,149 --> 00:24:42,789
fire a little bit more life here's
509
00:24:42,789 --> 00:24:44,440
another cool example of like a liquid
510
00:24:44,440 --> 00:24:47,499
nitrogen effect and it actually has a
511
00:24:47,499 --> 00:24:50,109
little bit of dimensionality because I
512
00:24:50,109 --> 00:24:52,960
made multiple copies so we could take a
513
00:24:52,960 --> 00:24:56,289
look at one of the copies here and just
514
00:24:56,289 --> 00:24:58,779
kind of a wave motion that kind of moves
515
00:24:58,779 --> 00:25:00,030
downward
516
00:25:00,030 --> 00:25:02,220
now here's the cool thing about this
517
00:25:02,220 --> 00:25:04,980
particular layer is that it doesn't have
518
00:25:04,980 --> 00:25:08,520
a core so if I hit mmm we can see the
519
00:25:08,520 --> 00:25:10,530
mask and that's because the expansion
520
00:25:10,530 --> 00:25:13,620
value has been turned down so combining
521
00:25:13,620 --> 00:25:15,750
that with a few other layers you can
522
00:25:15,750 --> 00:25:18,840
create some nice-looking results so
523
00:25:18,840 --> 00:25:20,670
check out this layer you can see I just
524
00:25:20,670 --> 00:25:23,820
drew a mask that's kind of like a smiley
525
00:25:23,820 --> 00:25:26,370
face because I wanted to create like a
526
00:25:26,370 --> 00:25:30,770
runoff of smoke just at the bottom area
527
00:25:30,770 --> 00:25:34,350
and that's just one example of some of
528
00:25:34,350 --> 00:25:36,870
the kind of tricks that you can do to
529
00:25:36,870 --> 00:25:39,300
sort of design the energy in the way
530
00:25:39,300 --> 00:25:44,250
that looks good now not to keep bringing
531
00:25:44,250 --> 00:25:45,600
it up but again here's another example
532
00:25:45,600 --> 00:25:49,020
of using a single smoke element to just
533
00:25:49,020 --> 00:25:50,970
give it a little bit more of an organic
534
00:25:50,970 --> 00:25:54,510
and natural life yet still blending in
535
00:25:54,510 --> 00:25:58,020
nicely with the core so just another
536
00:25:58,020 --> 00:26:00,960
cool example now another quick tip in
537
00:26:00,960 --> 00:26:03,090
order to create motion blur from masks
538
00:26:03,090 --> 00:26:05,910
you need to use the force motion blur
539
00:26:05,910 --> 00:26:09,180
effect it's not affiliated with
540
00:26:09,180 --> 00:26:11,850
Lucasfilm but it does work pretty well
541
00:26:11,850 --> 00:26:15,030
so I'll just throw it out here and it'll
542
00:26:15,030 --> 00:26:16,590
just give you a few more samples of
543
00:26:16,590 --> 00:26:19,650
motion blur and even though it's a
544
00:26:19,650 --> 00:26:21,600
little bit slower it definitely looks
545
00:26:21,600 --> 00:26:23,940
nice and works perfectly with the Sabre
546
00:26:23,940 --> 00:26:26,430
stack all right believe it or not but a
547
00:26:26,430 --> 00:26:28,830
plug-in called Sabre is actually pretty
548
00:26:28,830 --> 00:26:31,470
good at making lightsabers too so let's
549
00:26:31,470 --> 00:26:32,820
take a look at this example here so
550
00:26:32,820 --> 00:26:34,560
here's some footage of Sam running down
551
00:26:34,560 --> 00:26:37,260
with his lightsaber and what we'll do is
552
00:26:37,260 --> 00:26:41,730
create a solid and we'll drop the Sabre
553
00:26:41,730 --> 00:26:44,400
effect on there and we'll set the
554
00:26:44,400 --> 00:26:49,410
transfer mode to screen and hit control
555
00:26:49,410 --> 00:26:52,380
shift H it's good shortcut to no hides
556
00:26:52,380 --> 00:26:56,100
all the screen elements and we'll go
557
00:26:56,100 --> 00:26:57,450
ahead put the start point at the bottom
558
00:26:57,450 --> 00:27:02,220
end point towards the end and we'll just
559
00:27:02,220 --> 00:27:04,830
start animating this thing so here is
560
00:27:04,830 --> 00:27:07,140
the way this works what you want to do
561
00:27:07,140 --> 00:27:10,170
is put the Sabre core over the Sabre in
562
00:27:10,170 --> 00:27:14,660
the shot well turn up the size
563
00:27:14,670 --> 00:27:17,320
now there is a control setting for the
564
00:27:17,320 --> 00:27:20,380
roundness so if you want to fit that
565
00:27:20,380 --> 00:27:24,040
just right and we'll put this about
566
00:27:24,040 --> 00:27:26,110
right there now we can taper the end
567
00:27:26,110 --> 00:27:30,010
size a little bit and worry about this
568
00:27:30,010 --> 00:27:32,890
motion blur in just a sec right so that
569
00:27:32,890 --> 00:27:34,450
looks pretty good we'll go ahead add a
570
00:27:34,450 --> 00:27:37,030
keyframe for the course start and end
571
00:27:37,030 --> 00:27:39,580
and then you can use page up and page
572
00:27:39,580 --> 00:27:43,420
down to cycle through now here's the
573
00:27:43,420 --> 00:27:46,290
best way to do this as you move forward
574
00:27:46,290 --> 00:27:49,240
move the lightsaber to the forward
575
00:27:49,240 --> 00:27:52,930
direction of the saber so here's the
576
00:27:52,930 --> 00:27:56,380
forward side let's move this up until it
577
00:27:56,380 --> 00:28:06,730
touches next frame same thing and so
578
00:28:06,730 --> 00:28:11,440
forth now we can turn off the glow which
579
00:28:11,440 --> 00:28:13,120
will not only speed it up but make it a
580
00:28:13,120 --> 00:28:15,610
little easier to see we'll keep going
581
00:28:15,610 --> 00:28:27,740
here
582
00:28:27,750 --> 00:28:29,400
okay and this is kind of weird but check
583
00:28:29,400 --> 00:28:35,220
it out it's kind of but you can see that
584
00:28:35,220 --> 00:28:36,870
this motion blur is automatically
585
00:28:36,870 --> 00:28:40,140
calculated and it's specially designed
586
00:28:40,140 --> 00:28:42,990
for lightsabers so you've got to do a
587
00:28:42,990 --> 00:28:45,210
little bit of hand animation but it's a
588
00:28:45,210 --> 00:28:47,760
lot faster than having to do a crazy
589
00:28:47,760 --> 00:28:49,410
amount of roto now check this out see I
590
00:28:49,410 --> 00:28:51,240
didn't quite get it here so let me go
591
00:28:51,240 --> 00:28:53,700
back here and I'll extend it out here so
592
00:28:53,700 --> 00:28:56,640
that it makes sure to follow through and
593
00:28:56,640 --> 00:29:03,800
have enough of a lightsaber there we go
594
00:29:03,800 --> 00:29:06,330
now sometimes what happens this is just
595
00:29:06,330 --> 00:29:08,660
an important tip for after effects users
596
00:29:08,660 --> 00:29:12,120
sometimes your frame gets cached and it
597
00:29:12,120 --> 00:29:14,520
doesn't update based on the animated
598
00:29:14,520 --> 00:29:17,040
keyframes around it and it's always good
599
00:29:17,040 --> 00:29:20,460
policy to purge your memory from time to
600
00:29:20,460 --> 00:29:22,680
time if you're running into any kind of
601
00:29:22,680 --> 00:29:27,300
odd issues so keep forward do a couple
602
00:29:27,300 --> 00:29:39,630
more keyframes here
603
00:29:39,640 --> 00:29:46,220
you
604
00:29:46,230 --> 00:29:49,630
we'll take a look this so already this
605
00:29:49,630 --> 00:29:52,809
is looking pretty good and you know the
606
00:29:52,809 --> 00:29:54,639
glow looks great here's a few tips on
607
00:29:54,639 --> 00:29:56,429
getting to looking better first of all
608
00:29:56,429 --> 00:29:58,240
adding a little bit of flicker
609
00:29:58,240 --> 00:30:02,620
is going to be a nice touch coming down
610
00:30:02,620 --> 00:30:03,960
here to the post color correction
611
00:30:03,960 --> 00:30:07,720
saturation will help depending on the
612
00:30:07,720 --> 00:30:10,720
background and the compositing now here
613
00:30:10,720 --> 00:30:12,399
is the cool thing is the motion blur
614
00:30:12,399 --> 00:30:15,130
check this out so the motion blur amount
615
00:30:15,130 --> 00:30:18,669
is set to 1 so 0.5 would be a hundred
616
00:30:18,669 --> 00:30:19,929
and eighty degrees shutter so that's
617
00:30:19,929 --> 00:30:21,909
kind of your standard camera and that
618
00:30:21,909 --> 00:30:26,289
actually matches pretty well but since
619
00:30:26,289 --> 00:30:28,840
it's a lightsaber you know you want to
620
00:30:28,840 --> 00:30:30,940
have some of that extra kind of waviness
621
00:30:30,940 --> 00:30:33,789
just kind of makes it look cool this
622
00:30:33,789 --> 00:30:41,889
thing is glowing out of control here but
623
00:30:41,889 --> 00:30:43,360
what's nice about it is that there's a
624
00:30:43,360 --> 00:30:45,340
blur phase and you can actually just
625
00:30:45,340 --> 00:30:50,710
shift it back and forth in time so it's
626
00:30:50,710 --> 00:30:52,990
like a temporal thing but it makes it
627
00:30:52,990 --> 00:30:55,480
really easy to be able to either
628
00:30:55,480 --> 00:30:57,820
increase or decrease the amount of
629
00:30:57,820 --> 00:31:00,610
motion blur so just enough to cover the
630
00:31:00,610 --> 00:31:03,850
saber and then the ability to shift it
631
00:31:03,850 --> 00:31:06,519
forward and back along the same vector
632
00:31:06,519 --> 00:31:09,129
so it's very very fast and very very
633
00:31:09,129 --> 00:31:17,230
easy and hopefully that will save you a
634
00:31:17,230 --> 00:31:19,480
lot of time now I understand that
635
00:31:19,480 --> 00:31:22,840
there's possibly some lightsaber purists
636
00:31:22,840 --> 00:31:25,299
that would prefer to hand-wrote oh and
637
00:31:25,299 --> 00:31:27,970
if that's the case let me show you what
638
00:31:27,970 --> 00:31:31,570
you can do if you reset the plugin what
639
00:31:31,570 --> 00:31:34,450
you can do is go in there and draw your
640
00:31:34,450 --> 00:31:42,470
hand-made roto
641
00:31:42,480 --> 00:31:47,059
okay hit em go to your mask go forward
642
00:31:47,059 --> 00:31:54,669
and you know knock yourself out
643
00:31:54,679 --> 00:32:00,780
okay and what you can do then is go to
644
00:32:00,780 --> 00:32:04,020
the core set it to layer mask now you
645
00:32:04,020 --> 00:32:05,940
can see that it's hollow it's actually
646
00:32:05,940 --> 00:32:09,419
got hole in it but then go down to the
647
00:32:09,419 --> 00:32:11,490
composite settings and switch it to add
648
00:32:11,490 --> 00:32:15,660
and as long as your layer is white it'll
649
00:32:15,660 --> 00:32:18,120
actually just create a white core and
650
00:32:18,120 --> 00:32:20,400
now we could bring the size of the core
651
00:32:20,400 --> 00:32:22,410
down just so that it stays close to your
652
00:32:22,410 --> 00:32:27,000
roto and all the glow settings and all
653
00:32:27,000 --> 00:32:29,760
the nice control and the flickering and
654
00:32:29,760 --> 00:32:32,850
everything will all work and you have
655
00:32:32,850 --> 00:32:37,429
your custom control over your shape so
656
00:32:37,429 --> 00:32:38,870
it's win-win
657
00:32:38,870 --> 00:32:41,280
now there's another really cool feature
658
00:32:41,280 --> 00:32:42,750
and this is one of the first features
659
00:32:42,750 --> 00:32:45,000
that we designed and that is the ability
660
00:32:45,000 --> 00:32:48,330
to occlude the core if say there was a
661
00:32:48,330 --> 00:32:51,570
person in front of you and let's go to
662
00:32:51,570 --> 00:32:55,110
our Sabre layer and let's mask out this
663
00:32:55,110 --> 00:32:57,240
stormtrooper guy so that the lightsaber
664
00:32:57,240 --> 00:33:00,120
is on the other side of him so we'll
665
00:33:00,120 --> 00:33:05,010
take the pen tool and we'll just draw a
666
00:33:05,010 --> 00:33:08,760
shape here not a very good one but good
667
00:33:08,760 --> 00:33:15,370
enough okay
668
00:33:15,370 --> 00:33:17,170
so we've added our masks and I want to
669
00:33:17,170 --> 00:33:20,710
go ahead hit em and change the mask to
670
00:33:20,710 --> 00:33:23,500
subtract now let's come over here to the
671
00:33:23,500 --> 00:33:25,690
Alpha settings and we'll set this to
672
00:33:25,690 --> 00:33:30,970
enable masks alright so we've roto this
673
00:33:30,970 --> 00:33:32,590
out but now we have a hard edge right
674
00:33:32,590 --> 00:33:35,350
here and that nice halo that nice glow
675
00:33:35,350 --> 00:33:38,650
is getting cut off and this gets a
676
00:33:38,650 --> 00:33:41,260
little bit tricky so that's why you want
677
00:33:41,260 --> 00:33:45,160
to turn on the mask core mode what that
678
00:33:45,160 --> 00:33:47,830
will do is mask out only the core and
679
00:33:47,830 --> 00:33:51,280
actually render the glow on top of that
680
00:33:51,280 --> 00:33:54,340
layer so you can actually see that the
681
00:33:54,340 --> 00:33:56,830
results it's almost like a light wrap
682
00:33:56,830 --> 00:34:00,700
it's very realistic and you can you know
683
00:34:00,700 --> 00:34:02,620
get it glowing over the top of the edges
684
00:34:02,620 --> 00:34:05,080
and then of course you can still refine
685
00:34:05,080 --> 00:34:09,970
your mask as needed but the integration
686
00:34:09,970 --> 00:34:12,040
is just much more realistic and you
687
00:34:12,040 --> 00:34:14,500
don't have to deal with a bunch of extra
688
00:34:14,500 --> 00:34:16,270
layers and light rap and all that
689
00:34:16,270 --> 00:34:17,650
craziness that comes with this so
690
00:34:17,650 --> 00:34:19,690
hopefully that will save you guys a lot
691
00:34:19,690 --> 00:34:21,790
of time when you have multiple actors
692
00:34:21,790 --> 00:34:23,830
fighting in a scene and you need to be
693
00:34:23,830 --> 00:34:26,350
able to roto out sabers in front and
694
00:34:26,350 --> 00:34:29,080
behind various things I'd like to
695
00:34:29,080 --> 00:34:31,030
imagine that there's one guy who just
696
00:34:31,030 --> 00:34:33,130
finished his light saber fan film and
697
00:34:33,130 --> 00:34:36,070
that feature just blew his mind you know
698
00:34:36,070 --> 00:34:38,220
he spent the better part of two years
699
00:34:38,220 --> 00:34:41,620
rotoscoping out his friends and he
700
00:34:41,620 --> 00:34:43,510
watched that feature and he can't
701
00:34:43,510 --> 00:34:46,060
believe it alright well I hope this
702
00:34:46,060 --> 00:34:47,530
tutorials helped to show what is
703
00:34:47,530 --> 00:34:50,110
possible with the new plugin saber and
704
00:34:50,110 --> 00:34:52,450
as always be sure to combine different
705
00:34:52,450 --> 00:34:54,610
tutorials you know shockwave sci-fi
706
00:34:54,610 --> 00:34:56,800
effects there's so many different
707
00:34:56,800 --> 00:34:58,240
techniques that you can actually bring
708
00:34:58,240 --> 00:35:00,970
together and just make everything that
709
00:35:00,970 --> 00:35:02,500
you guys do just be that much more
710
00:35:02,500 --> 00:35:06,160
impressive and speaking of which if I
711
00:35:06,160 --> 00:35:08,890
may just take a moment a moment to
712
00:35:08,890 --> 00:35:12,040
reflect on Video Copilot having been
713
00:35:12,040 --> 00:35:16,480
around for 10 years and I was extremely
714
00:35:16,480 --> 00:35:19,660
busy last year on Star Wars and I didn't
715
00:35:19,660 --> 00:35:23,110
get a chance to formally thank everybody
716
00:35:23,110 --> 00:35:25,870
who has been part of this incredible
717
00:35:25,870 --> 00:35:29,230
community and I look back
718
00:35:29,230 --> 00:35:34,020
at all of the different tutorials and
719
00:35:34,020 --> 00:35:37,210
it's amazing to still be doing this and
720
00:35:37,210 --> 00:35:40,000
frankly being able to love doing it
721
00:35:40,000 --> 00:35:42,339
every single day I remember making each
722
00:35:42,339 --> 00:35:44,079
one of these tutorials you know I
723
00:35:44,079 --> 00:35:47,050
remember just the genuine encouragement
724
00:35:47,050 --> 00:35:49,810
and appreciation and I'm just truly
725
00:35:49,810 --> 00:35:51,940
thankful to every one of you guys I
726
00:35:51,940 --> 00:35:54,190
appreciate the opportunity to be able to
727
00:35:54,190 --> 00:35:56,980
do what I do and certainly the
728
00:35:56,980 --> 00:35:59,320
lightsaber tutorial was one of the
729
00:35:59,320 --> 00:36:02,020
tutorials that started it all so it's
730
00:36:02,020 --> 00:36:03,490
kind of just interesting to circle back
731
00:36:03,490 --> 00:36:06,490
and again I can't thank you guys enough
732
00:36:06,490 --> 00:36:08,980
I look forward to all the cool things
733
00:36:08,980 --> 00:36:10,829
that we're going to do in the future so
734
00:36:10,829 --> 00:36:14,609
thank you guys again I am Andrew Kramer
735
00:36:14,609 --> 00:36:18,940
videocopilot net and we will see you
736
00:36:18,940 --> 00:36:26,849
next time I wonder if this lightsaber
737
00:36:26,849 --> 00:36:29,349
somehow set off a chain reaction of
738
00:36:29,349 --> 00:36:33,609
events that so that I could one day work
739
00:36:33,609 --> 00:36:37,900
on a Star Wars film I don't know I do
740
00:36:37,900 --> 00:36:42,160
know one thing though this planet
741
00:36:42,160 --> 00:36:44,800
explosion tutorial didn't help anybody
742
00:36:44,800 --> 00:36:48,640
this is terrible I got a million people
743
00:36:48,640 --> 00:36:53,280
watch this I feel bad for them I'm sorry53941
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