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These are the user uploaded subtitles that are being translated: 1 00:00:00,662 --> 00:00:03,412 (Birds trilling) 2 00:00:04,323 --> 00:00:05,840 (Traffic murmuring) (Cars beeping) 3 00:00:05,923 --> 00:00:08,149 - There's different translations, 4 00:00:08,232 --> 00:00:12,740 but roughly it means work hard, leave luck to heaven. 5 00:00:12,823 --> 00:00:14,073 - Just super interesting, 6 00:00:14,923 --> 00:00:16,310 'cause I don't think a lot of people 7 00:00:16,393 --> 00:00:18,976 think about where the name Nintendo came from. 8 00:00:20,374 --> 00:00:22,250 (Gentle music) (Fire crackling) 9 00:00:22,333 --> 00:00:25,040 - [Narrator] Greatness always starts with an idea. 10 00:00:25,123 --> 00:00:26,870 The idea should remain malleable 11 00:00:26,953 --> 00:00:29,120 to create something of longevity. 12 00:00:29,203 --> 00:00:30,260 It is ever changing, 13 00:00:30,343 --> 00:00:33,350 and yet remains faithful to its core values, 14 00:00:33,433 --> 00:00:38,270 to bring positive change, to bring hope, to bring fun. 15 00:00:39,409 --> 00:00:42,950 (Uplifting music) 16 00:00:43,033 --> 00:00:44,930 - [Speaker] I have a wonderful electronic invention 17 00:00:45,013 --> 00:00:47,723 I want you to see, it looks something like this. 18 00:00:47,806 --> 00:00:50,705 - [Computer voice] 3, 2, 1, game begin. 19 00:00:50,788 --> 00:00:53,455 (Lively music) 20 00:01:03,548 --> 00:01:06,215 (Playful music) 21 00:01:30,545 --> 00:01:32,210 (Video reel rasping) 22 00:01:32,293 --> 00:01:34,760 - [Narrator] On September 23rd, 1889, 23 00:01:34,843 --> 00:01:38,330 Fusajiro Yamauchi began manufacturing Hanafuda, 24 00:01:38,413 --> 00:01:41,000 Japanese playing cards of floral design. 25 00:01:41,082 --> 00:01:42,980 Fusajiro was born in Kyoto 26 00:01:43,063 --> 00:01:46,219 and it was here that he established Nintendo Koppai, 27 00:01:46,302 --> 00:01:49,310 Koppai meaning playing cards in Japanese. 28 00:01:49,393 --> 00:01:50,360 During such time, 29 00:01:50,443 --> 00:01:53,360 a widespread ban on playing cards swept through Japan 30 00:01:53,443 --> 00:01:54,950 due to their ties with gambling, 31 00:01:55,033 --> 00:01:57,556 foreign trade, and usage by the Yakuza. 32 00:01:58,549 --> 00:02:00,020 (Video reel rasping) (Gentle music) 33 00:02:00,103 --> 00:02:03,410 - Nintendo is one of the world's biggest gaming companies. 34 00:02:03,493 --> 00:02:05,540 They're a Japanese company and they've actually been going 35 00:02:05,623 --> 00:02:07,250 for well over a hundred years now. 36 00:02:07,333 --> 00:02:09,590 They started making playing cards, 37 00:02:09,673 --> 00:02:11,000 but they really reached their stride 38 00:02:11,082 --> 00:02:12,470 in the eighties and nineties, 39 00:02:12,553 --> 00:02:15,080 when they started releasing Arcade machines 40 00:02:15,163 --> 00:02:16,850 and then home consoles. 41 00:02:16,933 --> 00:02:18,410 And that was about the same time as well 42 00:02:18,493 --> 00:02:21,770 when we got introduced to their biggest franchises, 43 00:02:21,853 --> 00:02:25,912 like "Mario and Luigi", "legend of Zelda" "and Kirby". 44 00:02:25,995 --> 00:02:26,840 (Upbeat music) 45 00:02:26,923 --> 00:02:27,673 - As you can see, 46 00:02:27,756 --> 00:02:29,690 they're a bit smaller than the western playing cards 47 00:02:29,773 --> 00:02:30,523 that we are used to, 48 00:02:30,606 --> 00:02:32,480 and they're printed with beautiful flower patterns 49 00:02:32,563 --> 00:02:33,924 and scenes from nature. 50 00:02:34,007 --> 00:02:39,007 (Film reel rasping) (Upbeat music continues) 51 00:02:40,033 --> 00:02:43,070 - Nintendo's earliest and best customers 52 00:02:43,153 --> 00:02:46,940 were the Japanese mafia, the Yakuza. 53 00:02:47,023 --> 00:02:49,880 They ran lots of illegal gambling dens 54 00:02:49,963 --> 00:02:51,590 and they needed playing cards. 55 00:02:51,673 --> 00:02:55,610 And because no one wanted cheating going on 56 00:02:55,693 --> 00:02:58,220 every game started with a new pack of cards. 57 00:02:58,303 --> 00:03:00,560 So Nintendo had a great business early on 58 00:03:00,643 --> 00:03:03,102 because these gangsters would buy cards, 59 00:03:03,185 --> 00:03:05,240 they'd open the cards, play a game, 60 00:03:05,323 --> 00:03:07,640 throw 'em away, get new set playing cards. 61 00:03:07,723 --> 00:03:10,216 So it was a good business to get into. 62 00:03:10,299 --> 00:03:13,700 (Upbeat lively music) 63 00:03:13,783 --> 00:03:15,530 - [Narrator] Yamauchi found great success 64 00:03:15,613 --> 00:03:17,390 in his newfound company. 65 00:03:17,473 --> 00:03:20,540 Before long, he had established a new shop in Osaka 66 00:03:20,622 --> 00:03:21,740 and began to develop 67 00:03:21,823 --> 00:03:24,410 a more comprehensive array of card games. 68 00:03:24,493 --> 00:03:28,040 It was in 1929 when yamauchi decided to step down 69 00:03:28,122 --> 00:03:31,070 from the company, passing the business to his son-in-law, 70 00:03:31,153 --> 00:03:34,759 Sekiryo Kaneda, who adopted the name Sekiryo yamauchi 71 00:03:34,843 --> 00:03:36,800 in respect of the family. 72 00:03:36,883 --> 00:03:39,320 Fusajiro remained uninvolved with the company 73 00:03:39,403 --> 00:03:40,910 for the remainder of his life, 74 00:03:40,993 --> 00:03:42,949 eventually passing away from a stroke 75 00:03:43,033 --> 00:03:47,761 in his home city of Kyoto, on January 1st, 1940. 76 00:03:47,844 --> 00:03:50,509 - And the founder of the company continued until 1929 77 00:03:50,593 --> 00:03:53,060 when his son-in-law, Sekiryo Kaneda, 78 00:03:53,143 --> 00:03:54,949 who took the name yamauchi as well, 79 00:03:55,033 --> 00:03:58,009 took over the company and kind of professionalized it, 80 00:03:58,093 --> 00:04:00,230 improved the manufacturing processes, 81 00:04:00,313 --> 00:04:03,316 and started manufacturing western style playing cards. 82 00:04:04,243 --> 00:04:06,168 - [Video narrator] War has struck again. 83 00:04:06,251 --> 00:04:09,168 (Airplane purring) 84 00:04:10,739 --> 00:04:13,970 (Lively music) 85 00:04:14,053 --> 00:04:16,945 - After world war ii Japan was in ruins. 86 00:04:17,028 --> 00:04:22,028 It was occupied most, there wasn't much food, 87 00:04:22,363 --> 00:04:23,510 the buildings were flattened. 88 00:04:23,593 --> 00:04:28,250 I mean, the country had to rebuild from absolute scratch. 89 00:04:28,333 --> 00:04:32,184 And from that came this kind of, you know, 90 00:04:32,267 --> 00:04:33,860 essentially a new start, 91 00:04:33,943 --> 00:04:38,510 it tried to move into electronics and kind of, 92 00:04:38,593 --> 00:04:41,900 that was really kind of where Japan found a new future 93 00:04:41,983 --> 00:04:43,076 post-war. 94 00:04:43,159 --> 00:04:44,449 (Video reel rasping) (Lively music continues) 95 00:04:44,532 --> 00:04:45,560 - [Narrator] The years following world war ii 96 00:04:45,643 --> 00:04:48,860 allowed Japan to further its industrialization. 97 00:04:48,943 --> 00:04:51,020 Markets for electronics were established 98 00:04:51,103 --> 00:04:54,380 alongside the rise of strip mills for iron and steel. 99 00:04:54,463 --> 00:04:56,450 Among such technological innovations, 100 00:04:56,533 --> 00:04:59,570 were transfer machines for the automobile industry, 101 00:04:59,653 --> 00:05:03,230 automatic control systems in new steam power stations, 102 00:05:03,313 --> 00:05:06,488 and catalytic cracking in oil refining industries. 103 00:05:06,571 --> 00:05:07,321 (Video reel rasping) 104 00:05:07,404 --> 00:05:11,630 - Akihabara is an electronics district in Tokyo, 105 00:05:11,713 --> 00:05:15,050 and it came like the hub of electronics shops. 106 00:05:15,133 --> 00:05:17,720 You'd have these kind of multi-story arcades 107 00:05:17,803 --> 00:05:20,718 and shops selling all kinds of electronics. 108 00:05:20,801 --> 00:05:25,160 It was really kind of very, kind of geeky mecca if you like. 109 00:05:25,243 --> 00:05:28,340 You know, if you were into electronics and you are in Tokyo, 110 00:05:28,423 --> 00:05:30,800 you're gonna make a beeline for that area. 111 00:05:30,883 --> 00:05:32,540 - [Narrator] After the death of Sekiryo, 112 00:05:32,623 --> 00:05:35,510 Hiroshi yamauchi, the grandson of fusajiro 113 00:05:35,593 --> 00:05:36,830 was ordered to step up 114 00:05:36,913 --> 00:05:39,110 and assume the mantle of company president. 115 00:05:39,193 --> 00:05:41,120 Being young and inexperienced, 116 00:05:41,202 --> 00:05:43,490 Hiroshi suffered some initial backlash 117 00:05:43,573 --> 00:05:45,500 from the company's employees. 118 00:05:45,583 --> 00:05:47,990 - In 1949, Sekiryo became ill, 119 00:05:48,073 --> 00:05:50,212 called up his grandson to his hospital bed 120 00:05:50,295 --> 00:05:53,390 and said, "okay, you give up your law degree 121 00:05:53,473 --> 00:05:55,100 and take over Nintendo from me." 122 00:05:55,183 --> 00:05:57,380 That was Hiroshi yamauchi. 123 00:05:57,463 --> 00:05:59,540 And over the course of the next 50 years, 124 00:05:59,623 --> 00:06:01,730 he was destined to turn Nintendo 125 00:06:01,813 --> 00:06:04,126 into a multinational conglomerate. 126 00:06:05,263 --> 00:06:08,696 But at the beginning, it wasn't so easy. 127 00:06:08,779 --> 00:06:10,400 (Gentle music) 128 00:06:10,483 --> 00:06:11,720 - [Narrator] Strikes would take place 129 00:06:11,803 --> 00:06:14,600 to test the new president's dedication to the role, 130 00:06:14,683 --> 00:06:17,240 and firmly Hiroshi would make a stand. 131 00:06:17,323 --> 00:06:19,700 He chose to fire a handful of employees 132 00:06:19,783 --> 00:06:22,130 and set his eyes on the future. 133 00:06:22,213 --> 00:06:24,620 With a traditional imperialist demeanor, 134 00:06:24,703 --> 00:06:26,180 Hiroshi ran the company 135 00:06:26,263 --> 00:06:28,790 intending to keep up with the changing times. 136 00:06:28,873 --> 00:06:29,623 The first step, 137 00:06:29,706 --> 00:06:32,600 was to develop a new style of plastic playing cards 138 00:06:32,683 --> 00:06:34,730 influenced by western markets. 139 00:06:34,813 --> 00:06:37,550 However, due to Japan's strict restrictions 140 00:06:37,633 --> 00:06:39,200 on unsanctioned gambling, 141 00:06:39,283 --> 00:06:41,060 the plastic and Hanafuda cards 142 00:06:41,143 --> 00:06:43,096 were now struggling to make a profit. 143 00:06:45,043 --> 00:06:48,020 Luckily, the company now called Nintendo Kurata 144 00:06:48,103 --> 00:06:50,240 made a licensing deal with Walt Disney 145 00:06:50,323 --> 00:06:54,260 to merge the new plastic cards into family oriented games, 146 00:06:54,343 --> 00:06:56,900 with a small booklet outlining the many games 147 00:06:56,983 --> 00:06:58,520 one could play with the cards. 148 00:06:58,603 --> 00:07:02,660 The new product would sell 600,000 units in one year, 149 00:07:02,743 --> 00:07:05,510 allowing Nintendo to dominate the card game market 150 00:07:05,593 --> 00:07:06,710 in its own country. 151 00:07:06,793 --> 00:07:08,990 - They also had a deal with Disney 152 00:07:09,073 --> 00:07:11,990 that allowed them to make Disney playing cards. 153 00:07:12,073 --> 00:07:14,990 - That had Disney characters on them. 154 00:07:15,073 --> 00:07:19,070 And so this sort of made Nintendo 155 00:07:19,153 --> 00:07:21,200 kind of take a little side step 156 00:07:21,283 --> 00:07:24,320 into manufacturing things for children, 157 00:07:24,403 --> 00:07:27,890 wherein they discovered there's a lot of money to be made 158 00:07:27,973 --> 00:07:28,873 here. 159 00:07:28,956 --> 00:07:31,640 And so that was another stepping stone 160 00:07:31,723 --> 00:07:35,030 on the way to them creating video games, 161 00:07:35,113 --> 00:07:38,746 which at that time were basically considered toys. 162 00:07:40,093 --> 00:07:42,260 - [Narrator] Once again, the company name was changed 163 00:07:42,343 --> 00:07:44,090 to the Nintendo company limited, 164 00:07:44,173 --> 00:07:45,680 and the business was made public 165 00:07:45,763 --> 00:07:48,256 with Hiroshi yamauchi as its chairman. 166 00:07:49,393 --> 00:07:50,143 - So in the beginning, 167 00:07:50,226 --> 00:07:53,180 Hiroshi Yamauchii was only 21 years old, 168 00:07:53,263 --> 00:07:55,190 and the workers in Nintendo 169 00:07:55,273 --> 00:07:58,070 didn't necessarily take him entirely seriously. 170 00:07:58,153 --> 00:08:01,100 He was really ambitious and really ruthless. 171 00:08:01,183 --> 00:08:03,800 He fired anyone that disagreed with him. 172 00:08:03,883 --> 00:08:06,200 - [Narrator] Visiting Cincinnati in the United States 173 00:08:06,283 --> 00:08:08,330 provided Hiroshi with some disappointing 174 00:08:08,413 --> 00:08:10,130 yet valuable information. 175 00:08:10,213 --> 00:08:11,360 He'd gone to examine 176 00:08:11,443 --> 00:08:14,360 the world's largest manufacturer of playing cards, 177 00:08:14,443 --> 00:08:16,160 the us playing card company. 178 00:08:16,243 --> 00:08:17,810 However, on his arrival, 179 00:08:17,893 --> 00:08:20,420 a small office and factory greeted him. 180 00:08:20,503 --> 00:08:22,580 To Hiroshi, the scale of the facility 181 00:08:22,663 --> 00:08:25,580 represented the success of the playing card industry, 182 00:08:25,663 --> 00:08:27,473 and there wasn't much to be seen. 183 00:08:27,556 --> 00:08:28,340 (Upbeat music) 184 00:08:28,423 --> 00:08:30,170 Concerned for the company's future, 185 00:08:30,253 --> 00:08:31,850 Hiroshi returned to Japan 186 00:08:31,933 --> 00:08:35,630 in search of new ways to ensure the longevity of Nintendo. 187 00:08:35,712 --> 00:08:37,669 - After Nintendo had established themselves 188 00:08:37,753 --> 00:08:39,590 making these playing cards, 189 00:08:39,673 --> 00:08:40,423 they tried a bunch of different things before they landed 190 00:08:40,505 --> 00:08:44,570 on what would eventually make them so successful. 191 00:08:44,653 --> 00:08:47,600 So they tried a whole range of different companies, 192 00:08:47,683 --> 00:08:50,990 including taxis and even love hotels. 193 00:08:51,073 --> 00:08:54,110 - He went into the food business making instant rice, 194 00:08:54,193 --> 00:08:56,060 and he went into the taxi business. 195 00:08:56,143 --> 00:08:58,340 And that one seemed to go okay 196 00:08:58,423 --> 00:09:00,860 until there was a labor revolt, 197 00:09:00,943 --> 00:09:02,510 and that was the end of that idea. 198 00:09:02,593 --> 00:09:06,080 - So by the early seventies, Nintendo was struggling. 199 00:09:06,163 --> 00:09:10,017 It spent a fortune trying all these businesses, 200 00:09:10,100 --> 00:09:12,793 getting nowhere, and had a lot of debt. 201 00:09:13,693 --> 00:09:14,930 - [Narrator] The outlandish ventures 202 00:09:15,013 --> 00:09:17,060 proved unsuccessful for the business 203 00:09:17,143 --> 00:09:18,710 and were soon disbanded. 204 00:09:18,793 --> 00:09:21,376 The company was on the brink of bankruptcy. 205 00:09:22,423 --> 00:09:24,380 Desperately searching for ideas, 206 00:09:24,463 --> 00:09:28,360 Hiroshi spotted a factory engineer called Gunpei Yokoi. 207 00:09:28,443 --> 00:09:30,020 (Upbeat music) 208 00:09:30,103 --> 00:09:30,853 - Around that time, 209 00:09:30,936 --> 00:09:32,540 Hiroshi visited one of the factories 210 00:09:32,623 --> 00:09:35,930 and saw Gunpei playing with an extendable claw, 211 00:09:36,013 --> 00:09:37,820 a toy which he'd invented himself. 212 00:09:37,903 --> 00:09:40,100 And instead of telling him off for that, 213 00:09:40,183 --> 00:09:41,840 he was fascinated by this 214 00:09:41,923 --> 00:09:44,513 and asked him to put these extendable claws 215 00:09:44,596 --> 00:09:46,460 into manufacture. 216 00:09:46,543 --> 00:09:48,200 - [Narrator] The ultra hand was distributed 217 00:09:48,283 --> 00:09:50,030 and became a massive hit. 218 00:09:50,113 --> 00:09:54,230 Such simplistic ingenuity spurred new ideas for the company. 219 00:09:54,313 --> 00:09:56,990 Soon a toy department was made in Kyoto, 220 00:09:57,073 --> 00:10:00,470 solely led by Gunpei who would develop new concepts, 221 00:10:00,553 --> 00:10:03,180 such as the love tester and the light gun. 222 00:10:03,263 --> 00:10:04,498 (Upbeat music) 223 00:10:04,581 --> 00:10:07,727 ♪ Love tester ♪ 224 00:10:07,810 --> 00:10:09,320 ♪ love tester ♪ 225 00:10:09,403 --> 00:10:10,820 - [Narrator] By the 1960s, 226 00:10:10,903 --> 00:10:14,030 Nintendo had solidified itself as a significant player 227 00:10:14,113 --> 00:10:15,410 in the toy market. 228 00:10:15,493 --> 00:10:17,480 The early seventies came rolling in, 229 00:10:17,563 --> 00:10:19,850 and with it the idea of a video game 230 00:10:19,933 --> 00:10:21,590 was being conceptualized. 231 00:10:21,673 --> 00:10:23,929 - Around that time in the early seventies, 232 00:10:24,012 --> 00:10:27,177 video games were becoming a really big thing. 233 00:10:27,260 --> 00:10:29,450 "Pong" had come out in 1972 234 00:10:29,533 --> 00:10:32,120 and suddenly video games were cool. 235 00:10:32,203 --> 00:10:34,280 - [Narrator] Atari became the first in the race, 236 00:10:34,363 --> 00:10:37,400 releasing "pong" in 1972. 237 00:10:37,483 --> 00:10:38,990 It was inspired by a game 238 00:10:39,073 --> 00:10:41,810 developed by physicist William Higinbotham. 239 00:10:41,893 --> 00:10:44,690 Atari leap towards mainstream distribution, 240 00:10:44,773 --> 00:10:47,030 giving the public a groundbreaking discovery, 241 00:10:47,113 --> 00:10:49,580 which took America by storm. 242 00:10:49,663 --> 00:10:52,070 Nintendo had to react fast. 243 00:10:52,153 --> 00:10:55,010 Hiroshi hired employees from sharp electronics 244 00:10:55,093 --> 00:10:56,510 to develop a new system 245 00:10:56,593 --> 00:10:59,720 that could compete with the emerging video game consoles. 246 00:10:59,803 --> 00:11:02,840 Soon in cooperation with Mitsubishi electric, 247 00:11:02,923 --> 00:11:07,923 the TV color 6 was made and distributed in June, 1977. 248 00:11:08,288 --> 00:11:09,038 (Video reel rasping) 249 00:11:09,121 --> 00:11:11,900 - So after Nintendo had been going for quite a long time, 250 00:11:11,983 --> 00:11:13,460 they really started to branch out 251 00:11:13,543 --> 00:11:16,190 into the burgeoning gaming world. 252 00:11:16,273 --> 00:11:17,023 So at the time, 253 00:11:17,106 --> 00:11:19,460 Arcade machines were hugely popular around the world. 254 00:11:19,543 --> 00:11:22,760 Atari had already been producing them for quite a while. 255 00:11:22,843 --> 00:11:24,710 Classics like "pong" had been around 256 00:11:24,793 --> 00:11:26,090 for a little bit of time, 257 00:11:26,173 --> 00:11:28,820 but they were really starting to take off in Japan, 258 00:11:28,903 --> 00:11:30,920 in America, and in Europe. 259 00:11:31,003 --> 00:11:34,790 So Nintendo decided that they would try and get in on this 260 00:11:34,873 --> 00:11:37,370 really expanding market as well. 261 00:11:37,453 --> 00:11:38,510 And when they did, 262 00:11:38,593 --> 00:11:41,690 they really worked on how they were going to make a game 263 00:11:41,773 --> 00:11:42,830 that would stand out. 264 00:11:42,913 --> 00:11:46,490 - But it wasn't actually meant to be Nintendo's console. 265 00:11:46,573 --> 00:11:51,050 Mitsubishi had created it for another company that went bust 266 00:11:51,133 --> 00:11:53,690 and decided to give Nintendo a call, 267 00:11:53,773 --> 00:11:55,880 see if they'd put it out instead. 268 00:11:55,963 --> 00:11:58,910 And that's how Nintendo got into video games. 269 00:11:58,993 --> 00:12:01,130 - So Nintendo's very first console, 270 00:12:01,213 --> 00:12:03,710 games console was actually the "color TV-game". 271 00:12:03,793 --> 00:12:08,793 It was a very, very simple device, but it paved the way. 272 00:12:08,953 --> 00:12:13,953 I think Shigeru Miyamoto, who would go on to make 273 00:12:14,503 --> 00:12:16,790 some of Nintendo's most important games, 274 00:12:16,873 --> 00:12:19,820 did actually work on the "color TV-game". 275 00:12:19,903 --> 00:12:22,310 I think he designed like the outer casing 276 00:12:22,393 --> 00:12:24,050 or something really random like that. 277 00:12:24,133 --> 00:12:27,410 So it paved the way for one Shigeru Miyamoto 278 00:12:27,493 --> 00:12:30,200 to then go on to design "donkey Kong". 279 00:12:30,283 --> 00:12:31,033 (Upbeat music) 280 00:12:31,116 --> 00:12:31,880 - [Narrator] In response, 281 00:12:31,963 --> 00:12:34,820 Atari returned with the 2600, 282 00:12:34,903 --> 00:12:38,420 popularizing microprocessor based hardware and games 283 00:12:38,503 --> 00:12:40,910 stored on swappable rom cartridges. 284 00:12:40,993 --> 00:12:43,640 It was the most popular second generation console 285 00:12:43,723 --> 00:12:46,550 by a large margin during the time of release. 286 00:12:46,633 --> 00:12:47,780 Nintendo would follow 287 00:12:47,863 --> 00:12:50,570 with four more iterations of the TV color, 288 00:12:50,653 --> 00:12:53,990 and soon both Atari and Nintendo were being recognized 289 00:12:54,073 --> 00:12:56,330 as big fish in a huge pond. 290 00:12:56,413 --> 00:12:58,539 And competitiveness was on the rise. 291 00:12:58,622 --> 00:13:00,523 (Speaking in a foreign language) 292 00:13:00,606 --> 00:13:03,523 (Computer beeping) 293 00:13:05,623 --> 00:13:08,510 - [Narrator] In response to America’s growing Arcade market, 294 00:13:08,593 --> 00:13:11,390 hiroshi expanded Nintendo into the us, 295 00:13:11,473 --> 00:13:14,067 releasing new titles such as "radar scope", 296 00:13:14,150 --> 00:13:16,400 "space fever", and "sheriff". 297 00:13:16,483 --> 00:13:18,440 Though effective in the Japanese market, 298 00:13:18,523 --> 00:13:21,620 the games weren't financially successful in America. 299 00:13:21,703 --> 00:13:25,430 To counter this, hiroshi turned to Shigeru Miyamoto. 300 00:13:25,513 --> 00:13:28,370 And upon deliberation, "donkey Kong" was made, 301 00:13:28,453 --> 00:13:31,381 becoming a smash hit in both countries. 302 00:13:31,464 --> 00:13:34,131 (Playful music) 303 00:13:39,913 --> 00:13:41,480 - The Arcade machine that they came out 304 00:13:41,563 --> 00:13:42,530 with was "donkey Kong", 305 00:13:42,613 --> 00:13:45,560 which is obviously one of their most famous franchises, 306 00:13:45,643 --> 00:13:48,292 and starred the main character of Jumpman, 307 00:13:48,375 --> 00:13:51,050 who was originally actually a carpenter. 308 00:13:51,133 --> 00:13:52,460 But he would eventually become 309 00:13:52,543 --> 00:13:56,450 our most beloved Nintendo character, Mario, 310 00:13:56,533 --> 00:13:58,430 who's actually a plumber now. 311 00:13:58,513 --> 00:14:00,920 But the idea was that as he was a carpenter, 312 00:14:01,003 --> 00:14:04,610 the level was based around kind of like a workman 313 00:14:04,693 --> 00:14:06,620 sort of environment, 314 00:14:06,703 --> 00:14:09,590 where he's dodging barrels from a big gorilla 315 00:14:09,673 --> 00:14:11,900 also called donkey Kong. 316 00:14:11,983 --> 00:14:13,430 And this just took off across the world. 317 00:14:13,513 --> 00:14:16,520 It was a really fantastic Arcade machine, 318 00:14:16,603 --> 00:14:18,230 and kids loved to play it. 319 00:14:18,313 --> 00:14:19,730 And that was really the start 320 00:14:19,813 --> 00:14:22,580 of how Nintendo managed to dominate the gaming market 321 00:14:22,663 --> 00:14:23,979 at that time. 322 00:14:24,062 --> 00:14:26,729 (Playful music) 323 00:14:34,582 --> 00:14:37,165 (Upbeat music) 324 00:14:43,813 --> 00:14:45,980 - So Shigeru Miyamoto 325 00:14:46,063 --> 00:14:51,063 is probably one of the most important video game designers 326 00:14:51,433 --> 00:14:52,183 there's ever been. 327 00:14:52,266 --> 00:14:56,450 He is a producer, a creative director, 328 00:14:56,533 --> 00:14:59,450 a game developer, a game designer, 329 00:14:59,533 --> 00:15:04,190 and he created much of Nintendo's early output. 330 00:15:04,273 --> 00:15:06,920 So he created "Mario", he created "donkey Kong", 331 00:15:07,003 --> 00:15:09,080 he created "the legend of Zelda". 332 00:15:09,163 --> 00:15:12,020 So his contribution to the games industry 333 00:15:12,103 --> 00:15:13,970 really can't be understated. 334 00:15:14,053 --> 00:15:16,820 - He's kind of like the Michelangelo of video games, 335 00:15:16,903 --> 00:15:17,690 if you like. 336 00:15:17,773 --> 00:15:20,990 He joined Nintendo out of art school 337 00:15:21,073 --> 00:15:24,050 and really bought kind of, you know, 338 00:15:24,133 --> 00:15:26,030 the whole Nintendo style as we know it, 339 00:15:26,113 --> 00:15:29,030 really kind of emerged from him and what he did. 340 00:15:29,113 --> 00:15:34,113 And he always wanted to make games that appeal to everyone, 341 00:15:34,243 --> 00:15:36,650 you know, they were never aimed at kids, 342 00:15:36,733 --> 00:15:38,930 they were never aimed purely adults. 343 00:15:39,013 --> 00:15:41,900 It was about games for everyone to enjoy, 344 00:15:41,983 --> 00:15:44,840 and games that were very much about joy, you know, 345 00:15:44,923 --> 00:15:47,810 and happiness, it was kind of a very kind of bright, 346 00:15:47,893 --> 00:15:50,240 optimistic kind of style, he brought. 347 00:15:50,323 --> 00:15:51,560 - [Narrator] Hiroshi instituted 348 00:15:51,643 --> 00:15:54,380 three separate innovation and development facilities 349 00:15:54,463 --> 00:15:56,000 under the Nintendo banner. 350 00:15:56,083 --> 00:15:58,400 This unique method would allow each department 351 00:15:58,483 --> 00:16:00,680 to outplay the other within the company, 352 00:16:00,763 --> 00:16:04,220 constantly guaranteeing new innovative results. 353 00:16:04,303 --> 00:16:07,820 In 1979, Gunpei Yokoi conceived the idea 354 00:16:07,903 --> 00:16:09,410 of a handheld video game, 355 00:16:09,493 --> 00:16:12,440 while sitting on the bullet train on a business trip. 356 00:16:12,523 --> 00:16:13,880 - So around 1979, 357 00:16:13,963 --> 00:16:16,250 the story goes that Gunpei was commuting 358 00:16:16,333 --> 00:16:18,620 and he saw on the train Japanese businessmen 359 00:16:18,703 --> 00:16:21,350 playing with lcd calculators. 360 00:16:21,433 --> 00:16:22,730 - At that time you have to remember, 361 00:16:22,813 --> 00:16:24,860 there's not much entertainment you can carry with you. 362 00:16:24,943 --> 00:16:28,430 You can have a newspaper, a magazine, a book. 363 00:16:28,513 --> 00:16:29,630 If you don't have any of those, 364 00:16:29,713 --> 00:16:31,610 you can stare out the window. 365 00:16:31,693 --> 00:16:33,890 So there's not much choice of what to do. 366 00:16:33,973 --> 00:16:36,320 And he notices further down the carriage, 367 00:16:36,403 --> 00:16:38,536 there's this guy with a pocket calculator, 368 00:16:39,433 --> 00:16:42,859 which is, you know, pretty high tech for the late seventies, 369 00:16:42,942 --> 00:16:45,726 and he's just playing around with the calculator 370 00:16:45,809 --> 00:16:47,600 to pass the time. 371 00:16:47,683 --> 00:16:49,760 And so Gunpei kind of thinks, hang on, 372 00:16:49,843 --> 00:16:53,540 what if I took technology of the pocket calculator, 373 00:16:53,623 --> 00:16:55,340 turned it into a game? 374 00:16:55,423 --> 00:16:56,990 That would be something people could take, 375 00:16:57,073 --> 00:16:58,970 and it could kind of help commuters 376 00:16:59,053 --> 00:17:02,060 on their boring journeys have something fun to do. 377 00:17:02,143 --> 00:17:04,489 - And that's who created the game & watch. 378 00:17:04,573 --> 00:17:08,689 - Nintendo first entered the kind of handheld gaming world 379 00:17:08,773 --> 00:17:09,979 with the game & watch, 380 00:17:10,063 --> 00:17:13,640 which was kind of an led games console, 381 00:17:13,723 --> 00:17:16,969 not even what we would consider a console today really. 382 00:17:17,053 --> 00:17:20,090 Each of them was only preloaded with one game, 383 00:17:20,173 --> 00:17:23,600 so you couldn't put multiple games into that console. 384 00:17:23,683 --> 00:17:25,070 But it was still really popular. 385 00:17:25,152 --> 00:17:27,979 People liked having a handheld gaming device 386 00:17:28,063 --> 00:17:29,582 to take with them. 387 00:17:29,665 --> 00:17:32,915 (Arcade games beeping) 388 00:17:37,243 --> 00:17:37,993 - [Narrator] The seventies 389 00:17:38,076 --> 00:17:41,120 would become known as the golden age of Arcade games. 390 00:17:41,203 --> 00:17:42,860 People crowded around machines, 391 00:17:42,943 --> 00:17:46,160 placing coins on the screen to reserve their turn. 392 00:17:46,243 --> 00:17:47,690 The eighties came rolling in, 393 00:17:47,773 --> 00:17:51,260 and with it a massive advancement in gaming technology. 394 00:17:51,343 --> 00:17:54,200 But with it came many more consoles manufactured 395 00:17:54,283 --> 00:17:56,570 to capitalize on the rise of gaming 396 00:17:56,653 --> 00:17:58,760 from "pong" clones to home computers, 397 00:17:58,843 --> 00:18:01,640 most of which weren't functioning as promised. 398 00:18:01,723 --> 00:18:05,540 Before long the market was saturated in off-brand consoles 399 00:18:05,623 --> 00:18:09,020 and choosing one which work as intended became a minefield. 400 00:18:09,103 --> 00:18:12,110 This climate would be known as the video game crash, 401 00:18:12,193 --> 00:18:14,780 aka the Atari shock. 402 00:18:14,863 --> 00:18:15,980 - In the eighties, 403 00:18:16,063 --> 00:18:19,460 video games felt like they were just reaching new heights 404 00:18:19,543 --> 00:18:21,770 and just getting more and more popular. 405 00:18:21,853 --> 00:18:23,240 But then actually there was something 406 00:18:23,323 --> 00:18:25,340 that's known as the video game crash. 407 00:18:25,423 --> 00:18:27,200 What had happened was a lot of companies 408 00:18:27,283 --> 00:18:30,200 were just churning out kind of lower quality games 409 00:18:30,283 --> 00:18:32,720 really quickly to try and hit that market, 410 00:18:32,803 --> 00:18:35,510 and make money out of it basically. 411 00:18:35,593 --> 00:18:37,250 So this led to a crash 412 00:18:37,333 --> 00:18:40,040 where people didn't really have faith in video games 413 00:18:40,123 --> 00:18:41,420 for a little while. 414 00:18:41,503 --> 00:18:44,390 Nintendo introduced a thing called the seal of quality, 415 00:18:44,473 --> 00:18:46,160 which just meant that they were gonna guarantee 416 00:18:46,243 --> 00:18:47,990 that the games they were producing 417 00:18:48,073 --> 00:18:50,930 were gonna reach a really high quality level 418 00:18:51,013 --> 00:18:52,880 and meant that people could have faith 419 00:18:52,963 --> 00:18:54,570 in the games they were buying again. 420 00:18:54,653 --> 00:18:56,210 (Upbeat music) 421 00:18:56,293 --> 00:18:59,840 - [Narrator] The year is 1983, summer in Japan. 422 00:18:59,923 --> 00:19:02,000 The video game recession is at its height 423 00:19:02,083 --> 00:19:03,650 with companies going bankrupt 424 00:19:03,733 --> 00:19:08,300 and global video game stock depleting by almost 97%. 425 00:19:08,383 --> 00:19:11,420 After years of work, Nintendo released a product 426 00:19:11,503 --> 00:19:14,360 which would change the video game climate forever. 427 00:19:14,443 --> 00:19:16,280 It is called the Famicom, 428 00:19:16,363 --> 00:19:20,311 known to the west as the Nintendo entertainment system. 429 00:19:20,394 --> 00:19:23,312 (Static rasping) 430 00:19:23,395 --> 00:19:26,062 (Lively music) 431 00:19:30,283 --> 00:19:32,720 - [TV speaker] Nintendo, a quick loading cartridge system 432 00:19:32,803 --> 00:19:35,360 with over 60 of the hottest titles ever. 433 00:19:35,443 --> 00:19:37,790 Games like "Batman", a life and death struggle 434 00:19:37,873 --> 00:19:41,780 to end the evil jokers reign of terror and save Gotham city. 435 00:19:41,863 --> 00:19:43,610 Games like "super Mario brothers", 436 00:19:43,693 --> 00:19:45,620 a battle to rescue the mushroom Princess 437 00:19:45,703 --> 00:19:47,420 from the evil koopa turtles. 438 00:19:47,503 --> 00:19:49,100 Go for the joystick for extra control 439 00:19:49,183 --> 00:19:51,736 or go to infrared for remote control. 440 00:19:52,693 --> 00:19:55,550 The hottest games are on Nintendo, 441 00:19:55,633 --> 00:19:58,910 the world's number one games system. 442 00:19:58,993 --> 00:19:59,743 (Game beeping) 443 00:19:59,826 --> 00:20:03,110 - Nintendo had developed the Famicom, the family computer, 444 00:20:03,193 --> 00:20:04,580 and this was a video game system 445 00:20:04,663 --> 00:20:06,200 that had more than just one game on it. 446 00:20:06,283 --> 00:20:08,210 You could actually swap out the cartridges 447 00:20:08,293 --> 00:20:10,280 and play lots of different games on it. 448 00:20:10,363 --> 00:20:11,900 So Japan was protected 449 00:20:11,983 --> 00:20:14,838 from this international video game market crash 450 00:20:14,921 --> 00:20:17,780 because Nintendo was doing really well in Japan 451 00:20:17,863 --> 00:20:20,740 with the Famicom from 1983 to 1985. 452 00:20:20,823 --> 00:20:24,410 - The Famicom console was released in Japan originally 453 00:20:24,493 --> 00:20:26,300 and was called the Famicom. 454 00:20:26,383 --> 00:20:29,060 But it then came out in the us and in Europe 455 00:20:29,143 --> 00:20:33,710 as the Nintendo entertainment system, or the NES, 456 00:20:33,793 --> 00:20:37,310 that was their first really popular at home console. 457 00:20:37,393 --> 00:20:39,620 It became the thing to have across the world, 458 00:20:39,703 --> 00:20:41,090 especially for kids. 459 00:20:41,173 --> 00:20:41,923 - But at that time, 460 00:20:42,006 --> 00:20:44,540 the industry was very skeptical of video games. 461 00:20:44,623 --> 00:20:46,190 This enormous market crash 462 00:20:46,273 --> 00:20:48,530 had damaged the reputation of video games. 463 00:20:48,613 --> 00:20:50,330 And so they went to great lengths 464 00:20:50,413 --> 00:20:52,340 to distinguish their new system 465 00:20:52,423 --> 00:20:55,370 from all of the video game consoles that had gone before. 466 00:20:55,453 --> 00:21:00,350 At that time, 1985, vhs and betamax videos were cool. 467 00:21:00,433 --> 00:21:03,080 And so they made the Nintendo entertainment system 468 00:21:03,163 --> 00:21:07,955 look like a vhs, with cassettes that went in sideways. 469 00:21:08,038 --> 00:21:13,038 (Upbeat music) (Speaking a foreign language) 470 00:21:17,973 --> 00:21:19,370 - [Narrator] The NES became a staple 471 00:21:19,453 --> 00:21:22,070 for the development of video games and their longevity 472 00:21:22,153 --> 00:21:24,410 in an otherwise uncertain climate. 473 00:21:24,493 --> 00:21:26,750 The system was affordable and reliable, 474 00:21:26,833 --> 00:21:29,570 being marketed with the Nintendo seal of quality, 475 00:21:29,653 --> 00:21:32,206 countering concerns for potential faults. 476 00:21:33,480 --> 00:21:36,230 (Playful music) 477 00:21:40,258 --> 00:21:42,020 With the release of "the legend of Zelda" 478 00:21:42,103 --> 00:21:44,900 and "super metroid" Nintendo became synonymous 479 00:21:44,983 --> 00:21:47,270 with its characters and iconography. 480 00:21:47,353 --> 00:21:50,000 It also provided the public with the zapper, 481 00:21:50,083 --> 00:21:53,300 the first widely distributed light gun designed for games 482 00:21:53,383 --> 00:21:55,910 such as "duck hunt" and "hogan's alley". 483 00:21:55,993 --> 00:21:58,400 However, nothing would prepare Nintendo 484 00:21:58,483 --> 00:22:01,851 for what might have been its most significant decision yet. 485 00:22:01,934 --> 00:22:03,057 (Video game beeping) 486 00:22:03,140 --> 00:22:04,872 "Super Mario brothers". 487 00:22:04,955 --> 00:22:07,705 (Playful music) 488 00:22:18,329 --> 00:22:19,550 - And really, I don't think you can mention 489 00:22:19,633 --> 00:22:21,890 all of those early Nintendo games 490 00:22:21,973 --> 00:22:24,530 without mentioning the soundtracks to them. 491 00:22:24,613 --> 00:22:29,613 Koji Kondo the composer to all of those early Nintendo games 492 00:22:30,493 --> 00:22:35,450 is just a master, I think at creating those sounds 493 00:22:35,533 --> 00:22:37,460 and effects and melodies 494 00:22:37,543 --> 00:22:40,482 that just get stuck in your head forever. 495 00:22:40,565 --> 00:22:43,232 (Playful music) 496 00:22:44,863 --> 00:22:48,560 - Nintendo's first big success was "donkey Kong". 497 00:22:48,643 --> 00:22:50,753 It was a coin operated Arcade game, 498 00:22:50,836 --> 00:22:54,170 and that really made its name worldwide. 499 00:22:54,253 --> 00:22:55,760 It just became huge. 500 00:22:55,843 --> 00:22:58,880 It was one of the first sort of platform games. 501 00:22:58,963 --> 00:23:00,710 Introduced the world to Mario 502 00:23:00,793 --> 00:23:03,350 or everybody knew him as Jumpman at the time. 503 00:23:03,433 --> 00:23:06,530 And it was a big hit everywhere in the world. 504 00:23:06,613 --> 00:23:08,900 It was big in Japan, it was big in North America, 505 00:23:08,983 --> 00:23:09,920 big in Europe. 506 00:23:10,003 --> 00:23:12,140 So that really established Nintendo 507 00:23:12,223 --> 00:23:14,330 as a force in video games. 508 00:23:14,413 --> 00:23:16,010 And then a few years later, 509 00:23:16,093 --> 00:23:18,530 it brings out the Nintendo entertainment system. 510 00:23:18,613 --> 00:23:22,310 It's first proper home video game console. 511 00:23:22,393 --> 00:23:25,457 And that has "super Mario bros", which is, you know, 512 00:23:25,540 --> 00:23:29,480 a wonderful game even now, huge at the time. 513 00:23:29,563 --> 00:23:31,220 And that really established Nintendo 514 00:23:31,303 --> 00:23:34,324 as the leader of the video game market. 515 00:23:34,407 --> 00:23:35,157 (Gentle music) 516 00:23:35,240 --> 00:23:37,160 - I mean, Nintendo became so popular around the world 517 00:23:37,243 --> 00:23:42,020 because of how initially simple, 518 00:23:42,103 --> 00:23:44,600 but how gorgeously complex 519 00:23:44,683 --> 00:23:47,540 and gorgeously well designed its games are, 520 00:23:47,623 --> 00:23:49,550 I mean, you look at things like, 521 00:23:49,633 --> 00:23:52,970 let's take "super Mario", you know, the level 1-1 522 00:23:53,053 --> 00:23:57,110 for example, I actually spoke years ago to Shigeru Miyamoto 523 00:23:57,193 --> 00:23:58,820 about how he went about creating this. 524 00:23:58,903 --> 00:24:03,050 In level 1-1 a player will encounter absolutely everything 525 00:24:03,133 --> 00:24:06,830 that they possibly need to understand how the game works. 526 00:24:06,913 --> 00:24:11,540 And so in subsequent levels, it's what they know, 527 00:24:11,623 --> 00:24:14,360 what the game can assume that they already know about it 528 00:24:14,443 --> 00:24:17,330 is challenged, so the very first, you know, 529 00:24:17,413 --> 00:24:20,060 little bit that Mario runs along and he jumps up 530 00:24:20,143 --> 00:24:22,910 and he hits the box and the mushroom comes out, 531 00:24:22,993 --> 00:24:27,110 it's actually very hard for a player to avoid that mushroom 532 00:24:27,193 --> 00:24:29,780 because the game wants you to run into it 533 00:24:29,863 --> 00:24:32,810 and discover Mario can make himself bigger. 534 00:24:32,893 --> 00:24:35,840 And that's one core mechanic of the game right there 535 00:24:35,923 --> 00:24:38,000 that you've discovered without, you know, any tutorials 536 00:24:38,083 --> 00:24:41,086 without being told, you've just found it out for yourself. 537 00:24:42,043 --> 00:24:44,180 And that's the beauty of a Nintendo game, 538 00:24:44,263 --> 00:24:48,350 they want, I think at the core of every good Nintendo game 539 00:24:48,433 --> 00:24:51,676 is the joy of discovery, the joy of curiosity. 540 00:24:52,693 --> 00:24:53,900 And that is, 541 00:24:53,983 --> 00:24:56,960 I think that's inherently Shigeru Miyamoto thing. 542 00:24:57,043 --> 00:24:59,630 You know, that's "legend of Zelda" to a T, 543 00:24:59,713 --> 00:25:00,890 it's all about discovery, 544 00:25:00,973 --> 00:25:02,570 it's all about going out into the world 545 00:25:02,653 --> 00:25:04,100 and seeing what you can find, 546 00:25:04,183 --> 00:25:05,630 and seeing what you can uncover. 547 00:25:05,713 --> 00:25:08,210 - In the late eighties, I was living in America. 548 00:25:08,293 --> 00:25:10,790 I didn't have a Nintendo console myself, 549 00:25:10,873 --> 00:25:14,120 but after school I was so excited to walk to Danny's house 550 00:25:14,203 --> 00:25:16,060 and played "duck hunt" with the light gun 551 00:25:16,143 --> 00:25:18,170 on his Nintendo entertainment system. 552 00:25:18,253 --> 00:25:20,450 There was nothing more exciting. 553 00:25:20,533 --> 00:25:23,390 And "super Mario brothers" blew my mind. 554 00:25:23,473 --> 00:25:25,820 - There's just so many fascinating elements 555 00:25:25,903 --> 00:25:29,990 to early Nintendo design, I mean, Mario, right? 556 00:25:30,073 --> 00:25:33,440 Take for example, Mario, Mario's got his blue overalls, 557 00:25:33,523 --> 00:25:35,270 he's got his red hat, he's got his mustache, 558 00:25:35,353 --> 00:25:37,070 he's got a big nose. 559 00:25:37,153 --> 00:25:39,440 All of those things that make Mario, Mario, 560 00:25:39,523 --> 00:25:44,501 were done just because it made him easier to animate. 561 00:25:44,584 --> 00:25:47,120 It was just cutting corners essentially. 562 00:25:47,203 --> 00:25:48,530 And he was blue and red 563 00:25:48,613 --> 00:25:53,240 so that he would stand out on the background, number one, 564 00:25:53,323 --> 00:25:57,470 he had a hat so that they wouldn't have to animate any hair. 565 00:25:57,553 --> 00:25:59,930 He had a mustache so that you didn't have to see his mouth 566 00:26:00,013 --> 00:26:01,700 and he wouldn't have to talk or, you know, 567 00:26:01,783 --> 00:26:04,460 make signs or do anything like that. 568 00:26:04,543 --> 00:26:09,543 Every little thing about that it's just very clever design. 569 00:26:10,543 --> 00:26:13,100 And that was, again, that was Miyamoto, 570 00:26:13,183 --> 00:26:15,770 that was early Nintendo to a T. 571 00:26:15,853 --> 00:26:16,603 I always remember 572 00:26:16,686 --> 00:26:19,160 you described goombas as suspicious mushrooms, 573 00:26:19,243 --> 00:26:20,750 'cause you have the mushrooms that you know, 574 00:26:20,833 --> 00:26:23,150 let you power up and you've got one extra life, 575 00:26:23,233 --> 00:26:24,710 and then the goombas are suspicious 576 00:26:24,793 --> 00:26:27,260 'cause they're a little bit shady and you know, 577 00:26:27,343 --> 00:26:29,160 I always find that very funny 'cause it's like, 578 00:26:29,243 --> 00:26:31,070 "hmm, suspicious mushrooms. 579 00:26:31,153 --> 00:26:33,996 Okay, how does one go about making one of those?" 580 00:26:34,079 --> 00:26:36,579 (Funky music) 581 00:26:49,653 --> 00:26:52,820 (Video game beeping) 582 00:26:54,776 --> 00:26:56,012 - [Narrator] In 1989, 583 00:26:56,095 --> 00:26:59,180 Gunpei Yokoi revealed his latest invention, 584 00:26:59,263 --> 00:27:03,140 the game boy released in Japan alongside "Tetris", 585 00:27:03,223 --> 00:27:04,550 the game boy would birth 586 00:27:04,633 --> 00:27:08,517 the now $90 billion pokemon franchise. 587 00:27:08,600 --> 00:27:11,350 (Playful music) 588 00:27:14,983 --> 00:27:18,050 This revolutionary console was a smash hit 589 00:27:18,133 --> 00:27:21,800 and began developing more complex handheld consoles. 590 00:27:21,883 --> 00:27:24,140 - There were handheld video game consoles 591 00:27:24,223 --> 00:27:26,060 that allowed you to play lots of different games 592 00:27:26,143 --> 00:27:29,090 by swapping cartridges, like the Atari lynx, 593 00:27:29,173 --> 00:27:32,540 and the game gear and of course, the game boy. 594 00:27:32,623 --> 00:27:34,940 The game boy was different to its competitors. 595 00:27:35,023 --> 00:27:37,190 Its competitors had color screens. 596 00:27:37,273 --> 00:27:41,926 - So the game boy was, even for 1989, quite primitive. 597 00:27:42,973 --> 00:27:45,796 It was black and white, its rivals were in color. 598 00:27:46,662 --> 00:27:50,720 You know, it seemed quite retro even in 1989. 599 00:27:50,803 --> 00:27:55,010 But because it was a handheld and it was primitive, 600 00:27:55,093 --> 00:27:57,680 it could use less batteries. 601 00:27:57,763 --> 00:28:00,410 And that meant it was far more portable and reliable. 602 00:28:00,493 --> 00:28:04,610 So basically, Nintendo beat much more advanced competition 603 00:28:04,693 --> 00:28:07,295 by having something that was much more practical. 604 00:28:07,378 --> 00:28:09,860 - Gunpei Yokoi's design philosophy 605 00:28:09,943 --> 00:28:13,250 was lateral thinking with withered technology. 606 00:28:13,333 --> 00:28:15,770 And what that meant is that he didn't want to design 607 00:28:15,853 --> 00:28:18,080 a cutting edge video game system. 608 00:28:18,163 --> 00:28:21,440 He wanted to use technology that was already well used 609 00:28:21,523 --> 00:28:23,450 and already cheap. 610 00:28:23,533 --> 00:28:25,820 And that has been Nintendo's most successful 611 00:28:25,903 --> 00:28:27,657 design philosophy ever since. 612 00:28:27,740 --> 00:28:30,500 - [Narrator] "Super Mario" became loved by millions 613 00:28:30,583 --> 00:28:34,160 and slowly but surely sealed itself as the brand mascot 614 00:28:34,243 --> 00:28:35,660 for the company. 615 00:28:35,743 --> 00:28:37,940 When Nintendo was dominating the market, 616 00:28:38,023 --> 00:28:40,670 a new competitor joined the scene, Sega, 617 00:28:40,753 --> 00:28:43,283 with the release of the sg-1000. 618 00:28:43,366 --> 00:28:44,630 - It's quite expensive though, 619 00:28:44,713 --> 00:28:49,391 and it's better then watching TV I think. 620 00:28:49,474 --> 00:28:51,852 - I'm addicted to it, "street fighter". 621 00:28:51,935 --> 00:28:54,380 - I like fighting and adventure. 622 00:28:54,463 --> 00:28:56,510 - Sega's got more better games, 623 00:28:56,593 --> 00:29:00,043 but Nintendos more sort off fantasy games. 624 00:29:04,123 --> 00:29:05,090 - [TV reporter] British market alone 625 00:29:05,173 --> 00:29:08,030 is worth over £500 million a year. 626 00:29:08,113 --> 00:29:11,120 Video games outsell music cds, 627 00:29:11,203 --> 00:29:13,160 and so far there seems to be room 628 00:29:13,243 --> 00:29:16,498 for more than one Victor Ludorum. 629 00:29:16,581 --> 00:29:17,331 - In the nineties, 630 00:29:17,414 --> 00:29:20,240 Nintendo were right at the top of their popularity. 631 00:29:20,323 --> 00:29:21,767 The game boy was out, 632 00:29:21,850 --> 00:29:24,320 the Nintendo entertainment system was out, 633 00:29:24,403 --> 00:29:26,630 but Sega were also hot at their heels 634 00:29:26,713 --> 00:29:29,720 trying to really recapture some of that market. 635 00:29:29,803 --> 00:29:33,590 So while Nintendo had Mario, the friendly Italian plumber, 636 00:29:33,673 --> 00:29:38,270 Sega had Sonic the hedgehog, a cool blue hedgehog. 637 00:29:38,353 --> 00:29:40,910 And the contrast was that Mario games 638 00:29:40,993 --> 00:29:43,970 were often kind of seen as more family friendly, 639 00:29:44,053 --> 00:29:46,610 more kind of cuddly in a way. 640 00:29:46,693 --> 00:29:50,270 And they were quite slow paced compared to Sonic, 641 00:29:50,353 --> 00:29:52,940 which really sold itself on speed. 642 00:29:53,023 --> 00:29:56,060 So the Sonic games really positioned themselves 643 00:29:56,143 --> 00:29:59,600 as quite edgy, and that really spoke to a lot of teenagers 644 00:29:59,683 --> 00:30:00,980 and kids at the time, 645 00:30:01,063 --> 00:30:02,810 which meant that Nintendo and Sega 646 00:30:02,893 --> 00:30:05,630 ended up kind of battling it out with their mascots 647 00:30:05,713 --> 00:30:07,606 for console supremacy. 648 00:30:08,623 --> 00:30:10,640 - [TV narrator] Danita Stokes, president of H.A.G. 649 00:30:10,723 --> 00:30:11,480 - It's bad enough 650 00:30:11,563 --> 00:30:13,670 that Sega Genesis has the most 16-bit games, 651 00:30:13,753 --> 00:30:15,440 but this new "Sonic the hedgehog", 652 00:30:15,523 --> 00:30:17,840 oh, he really dusts my doilies. 653 00:30:17,923 --> 00:30:19,790 They say he's incredibly fast. 654 00:30:19,873 --> 00:30:22,250 Well, what's the hurry, Mr? Hmm? 655 00:30:22,333 --> 00:30:25,310 And about his attitude, smarty pants. 656 00:30:25,393 --> 00:30:27,641 Why can't he be more like that nice boy Mario? 657 00:30:27,724 --> 00:30:29,106 (Lips sputtering) Oh. 658 00:30:29,189 --> 00:30:30,689 (Wind whooshing) Little brat. 659 00:30:31,573 --> 00:30:33,530 - [TV speaker] Now get "Sonic" free 660 00:30:33,613 --> 00:30:35,210 when you buy a Sega Genesis system 661 00:30:35,293 --> 00:30:38,090 at its new price of 149.99. 662 00:30:38,173 --> 00:30:41,510 - The rivalry between Sega and Nintendo was aggressive. 663 00:30:41,593 --> 00:30:43,400 They really were going for it at that time. 664 00:30:43,483 --> 00:30:45,980 Like they just wanted to corner the market. 665 00:30:46,063 --> 00:30:49,555 So Sega had a slogan on their advertising 666 00:30:49,638 --> 00:30:52,070 that was pretty pointed. 667 00:30:52,153 --> 00:30:55,850 It was, "Sega does what nintendon't." 668 00:30:55,933 --> 00:30:57,980 - It is what we call eyeballing the kid 669 00:30:58,063 --> 00:30:59,990 and actually going up to him saying, "this is Nintendo, 670 00:31:00,073 --> 00:31:00,950 this is what it does. 671 00:31:01,033 --> 00:31:02,990 Go on, have a go, what do you think?" 672 00:31:03,073 --> 00:31:04,040 And of course, added to that, 673 00:31:04,123 --> 00:31:06,620 there's the imagery of Nintendo, which is very important, 674 00:31:06,703 --> 00:31:08,300 which the kids also find important. 675 00:31:08,383 --> 00:31:09,770 It's a kind of a badge brand 676 00:31:09,853 --> 00:31:12,410 because there's a playground battle out there, 677 00:31:12,493 --> 00:31:13,640 Nintendo v Sega. 678 00:31:13,723 --> 00:31:15,683 And it's important to us that most kids in the playgrounds 679 00:31:15,766 --> 00:31:17,463 are talking about Nintendo. 680 00:31:17,546 --> 00:31:18,296 (Static rasping) 681 00:31:18,379 --> 00:31:19,730 - Really what we have here is a format war, 682 00:31:19,813 --> 00:31:22,190 just like vhs and beta in video. 683 00:31:22,273 --> 00:31:25,580 And of course every Nintendo sold from our point of view 684 00:31:25,663 --> 00:31:29,150 is one person out there not buying Sega software. 685 00:31:29,233 --> 00:31:31,700 And this market is all about razors and razor blades, 686 00:31:31,783 --> 00:31:32,660 if you like, in other words, 687 00:31:32,743 --> 00:31:33,860 we make the money on the software 688 00:31:33,943 --> 00:31:35,210 rather than on the hardware. 689 00:31:35,293 --> 00:31:38,240 So it's important that we get as big a user base out there 690 00:31:38,323 --> 00:31:39,357 as possible. 691 00:31:39,440 --> 00:31:42,607 (Upbeat funky music) 692 00:31:48,043 --> 00:31:50,390 - So Sega during the eighties 693 00:31:50,473 --> 00:31:53,930 was always the number two console manufacturer, 694 00:31:54,013 --> 00:31:57,800 and by number two, it had 10% at the market, 695 00:31:57,883 --> 00:32:01,370 Nintendo had 90%, so you know, it is not even, 696 00:32:01,453 --> 00:32:04,430 it's number two, but the gap is enormous. 697 00:32:04,513 --> 00:32:08,630 So as the nineties began, Sega gets ready it's new console, 698 00:32:08,713 --> 00:32:11,210 the mega drive or the Sega Genesis, 699 00:32:11,293 --> 00:32:15,020 and decides it's gonna fight again and try and win. 700 00:32:15,103 --> 00:32:17,510 And it launches a couple of years ahead 701 00:32:17,593 --> 00:32:19,610 of the super Nintendo. 702 00:32:19,693 --> 00:32:23,900 And basically markets itself at older teenagers, 703 00:32:23,983 --> 00:32:26,120 and with the helper Sonic, it breaks through, 704 00:32:26,203 --> 00:32:27,437 it sells a few million 705 00:32:27,520 --> 00:32:31,340 before Nintendo has even released its own console. 706 00:32:31,423 --> 00:32:34,670 So certainly it's gone from this kind of distant number two 707 00:32:34,753 --> 00:32:36,681 to an actual serious force. 708 00:32:36,764 --> 00:32:40,400 And so the early nineties were this kind of power struggle 709 00:32:40,483 --> 00:32:43,070 between Nintendo and Sega. 710 00:32:43,153 --> 00:32:46,100 Sega kind of aiming for a slightly older audience. 711 00:32:46,183 --> 00:32:49,069 Nintendo aiming for a slightly younger audience. 712 00:32:49,152 --> 00:32:52,259 In the end, Nintendo won out. 713 00:32:52,342 --> 00:32:55,940 Nintendo eventually managed to outsell Sega. 714 00:32:56,023 --> 00:32:59,670 But you know, it was close run for a good couple of years. 715 00:32:59,753 --> 00:33:04,753 (Lively music) (Video game chattering) 716 00:33:07,273 --> 00:33:08,300 - [Narrator] The nineties began 717 00:33:08,383 --> 00:33:11,450 with the release of the super Nintendo entertainment system 718 00:33:11,533 --> 00:33:14,900 and super Famicom transcending from 8-bit game play 719 00:33:14,983 --> 00:33:16,280 to 16-bit. 720 00:33:16,363 --> 00:33:19,280 The new console found great success across seas 721 00:33:19,363 --> 00:33:22,790 and competed with Sega’s new console, the Genesis. 722 00:33:22,873 --> 00:33:25,310 It was here that both Nintendo and Sega 723 00:33:25,393 --> 00:33:26,930 were considered at war 724 00:33:27,013 --> 00:33:29,870 with Sega releasing the new hit, "Sonic the hedgehog". 725 00:33:29,953 --> 00:33:30,703 - Gotta go. 726 00:33:30,786 --> 00:33:32,150 Hey guy, you're the first serious gamer 727 00:33:32,233 --> 00:33:32,983 I've seen all morning. 728 00:33:33,066 --> 00:33:35,870 Check this out, brand new 16-bit super Nintendo 729 00:33:35,953 --> 00:33:38,195 with "super Mario world", wow. 730 00:33:38,278 --> 00:33:39,028 - [Customer] What's this one? 731 00:33:39,111 --> 00:33:41,840 - Oh, this is "Sonic the hedgehog" from Sega Genesis. 732 00:33:41,923 --> 00:33:44,688 Hey, look at these radical colors, huh? 733 00:33:44,771 --> 00:33:46,220 - [Customer] Wow, Sonic's fast too. 734 00:33:46,303 --> 00:33:47,870 - No, overhear. 735 00:33:47,953 --> 00:33:49,907 - [Customer] I like Genesis and it costs a lot less. 736 00:33:49,990 --> 00:33:51,230 - But kid, that game there... 737 00:33:51,313 --> 00:33:52,918 - [Customer] I'll take Sonic and Genesis. 738 00:33:53,001 --> 00:33:54,117 (Person chuckling) - I knew that. 739 00:33:54,200 --> 00:33:55,760 - [TV speaker] "Sonic the hedgehog", more action, 740 00:33:55,843 --> 00:33:59,764 more speeds, Sega Genesis, it's a whole lot more for less. 741 00:33:59,847 --> 00:34:02,514 (Lively music) 742 00:34:09,943 --> 00:34:12,443 - [Narrator] With "super Mario 64", "golden eye", 743 00:34:12,526 --> 00:34:15,559 and "the legend of Zelda: The ocarina of time" 744 00:34:15,643 --> 00:34:19,700 the Nintendo 64 saw the threshold made by the SNES 745 00:34:19,782 --> 00:34:23,166 and hiroshi looked to surpass it in a grandiose fashion. 746 00:34:23,249 --> 00:34:25,550 It was a statement for 3D gameplay 747 00:34:25,633 --> 00:34:27,650 and character maneuverability. 748 00:34:27,733 --> 00:34:29,990 However, though Atari had beaten Nintendo 749 00:34:30,073 --> 00:34:33,710 in the race for dynamic 3D gameplay, Nintendo discovered 750 00:34:33,793 --> 00:34:36,800 how to flawlessly execute the newfound dimensions 751 00:34:36,883 --> 00:34:38,450 and utilize vector models 752 00:34:38,532 --> 00:34:41,180 to enhance the gameplay experience. 753 00:34:41,262 --> 00:34:42,012 - When I was a kid, 754 00:34:42,096 --> 00:34:45,680 I didn't really even know that the job of game Dev existed, 755 00:34:45,762 --> 00:34:48,470 but I've always been someone who loved to play games. 756 00:34:48,553 --> 00:34:50,090 When I was younger, 757 00:34:50,173 --> 00:34:53,660 we actually at home weren't allowed to have a Nintendo 64 758 00:34:53,742 --> 00:34:55,099 or the PlayStation 1, 759 00:34:55,182 --> 00:34:57,526 which were the massive consoles at the time. 760 00:34:58,513 --> 00:35:01,130 But I had friends who did have those consoles 761 00:35:01,213 --> 00:35:04,040 and I would constantly go over to their houses to play them. 762 00:35:04,123 --> 00:35:05,360 We also had a PC at home 763 00:35:05,443 --> 00:35:08,090 where I could play really chuggy games 764 00:35:08,173 --> 00:35:10,520 on our not very good computer. 765 00:35:10,603 --> 00:35:11,420 - In the mid nineties, 766 00:35:11,503 --> 00:35:13,640 gunpei Yokoi was still working for Nintendo 767 00:35:13,723 --> 00:35:16,670 and he wanted to develop a virtual reality system. 768 00:35:16,753 --> 00:35:18,680 This was way ahead of its time. 769 00:35:18,763 --> 00:35:21,800 He developed what eventually became the virtual boy, 770 00:35:21,883 --> 00:35:23,180 but it didn't go as planned. 771 00:35:23,263 --> 00:35:25,460 Nintendo didn't give him enough time to finish 772 00:35:25,543 --> 00:35:26,660 the development, 773 00:35:26,743 --> 00:35:29,750 and the final product he wasn't happy with it at all. 774 00:35:29,833 --> 00:35:32,150 In the end, instead of being a portable headset 775 00:35:32,233 --> 00:35:34,370 like gunpei Yokoi had envisaged, 776 00:35:34,453 --> 00:35:36,140 it was actually table mounted, 777 00:35:36,223 --> 00:35:37,970 and you played it by kind of leaning forward 778 00:35:38,053 --> 00:35:39,811 and looking into this lens. 779 00:35:39,894 --> 00:35:42,650 And you could see these 3D graphics, 780 00:35:42,733 --> 00:35:44,780 it was only one color, everything was red. 781 00:35:44,863 --> 00:35:47,600 Playing the virtual boy gave you massive headaches, 782 00:35:47,683 --> 00:35:50,227 the games were awful, it was a total flop. 783 00:35:50,310 --> 00:35:52,640 Gunpei Yokoi was really upset about this 784 00:35:52,723 --> 00:35:55,340 because this was not the system he had imagined. 785 00:35:55,423 --> 00:35:57,080 And as a kind of apology, 786 00:35:57,163 --> 00:35:58,640 he developed the game boy pocket 787 00:35:58,723 --> 00:36:00,560 before leaving Nintendo to go off 788 00:36:00,643 --> 00:36:03,226 and start his own product development company. 789 00:36:04,123 --> 00:36:05,747 - [Narrator] In march, 1997, 790 00:36:05,830 --> 00:36:08,360 the Nintendo 64 launched in Europe 791 00:36:08,443 --> 00:36:11,870 and sold 2.3 million units in the first year. 792 00:36:11,953 --> 00:36:14,120 Nintendo introduced the rumble pack, 793 00:36:14,203 --> 00:36:17,180 which enabled players to feel the realistic vibrations 794 00:36:17,263 --> 00:36:18,650 contained in the game. 795 00:36:18,733 --> 00:36:22,250 In the early 2000s, Nintendo began its expansion, 796 00:36:22,333 --> 00:36:25,370 establishing offices all around the globe. 797 00:36:25,453 --> 00:36:28,400 The following years saw the release of the game cube, 798 00:36:28,483 --> 00:36:32,480 building upon the technical prowess displayed by the N64. 799 00:36:32,563 --> 00:36:35,210 The game boy would continue to undergo upgrades, 800 00:36:35,293 --> 00:36:38,570 and soon there would be six more iterations of the console, 801 00:36:38,653 --> 00:36:40,636 each possessing unique qualities. 802 00:36:41,653 --> 00:36:44,540 - So after the game boy had been so successful, 803 00:36:44,623 --> 00:36:46,220 they released the game boy color, 804 00:36:46,303 --> 00:36:47,600 which was kind of a step up. 805 00:36:47,683 --> 00:36:51,920 It was smaller, it allowed you to play games in color, 806 00:36:52,003 --> 00:36:54,860 which was obviously really exciting. 807 00:36:54,943 --> 00:36:55,880 And then after that, 808 00:36:55,963 --> 00:36:57,710 they also released the game boy advance. 809 00:36:57,793 --> 00:36:59,570 So they'd been kind of on the game boy model 810 00:36:59,653 --> 00:37:00,440 for quite a while, 811 00:37:00,523 --> 00:37:01,940 and they really knew what they were doing 812 00:37:02,023 --> 00:37:03,560 with handheld consoles. 813 00:37:03,643 --> 00:37:06,230 - [Narrator] Not long following the release of the game cube 814 00:37:06,313 --> 00:37:09,590 hiroshi yamauchi stepped down as president of Nintendo. 815 00:37:09,673 --> 00:37:12,020 After an incredibly successful run, 816 00:37:12,103 --> 00:37:14,450 instigating the company as a household name 817 00:37:14,533 --> 00:37:15,680 for tech development, 818 00:37:15,763 --> 00:37:18,740 hiroshi would be replaced by Satoru Iwata. 819 00:37:18,823 --> 00:37:20,660 Iwata's succession would mean the end 820 00:37:20,743 --> 00:37:23,780 of the yamauchi family's long-running ownership. 821 00:37:23,863 --> 00:37:27,590 - In the early 2000s, Satoru Iwata made some changes 822 00:37:27,673 --> 00:37:29,240 to the way that Nintendo was run. 823 00:37:29,323 --> 00:37:31,550 Hiroshi yamauchi had always created 824 00:37:31,633 --> 00:37:33,500 a very competitive atmosphere, 825 00:37:33,583 --> 00:37:36,530 but Satoru iwata's approach was completely different. 826 00:37:36,613 --> 00:37:39,440 He created a very collaborative atmosphere. 827 00:37:39,523 --> 00:37:41,390 Satoru iwata's business style 828 00:37:41,473 --> 00:37:44,630 was very influenced by the blue ocean strategy. 829 00:37:44,713 --> 00:37:45,950 He didn't want to compete 830 00:37:46,033 --> 00:37:47,900 with all of these video game consoles 831 00:37:47,983 --> 00:37:50,600 that were at the cutting edge of graphic technology. 832 00:37:50,683 --> 00:37:52,760 He wanted to create a new market, 833 00:37:52,843 --> 00:37:54,569 he wanted to do things differently. 834 00:37:54,652 --> 00:37:55,730 (Gentle music) 835 00:37:55,813 --> 00:37:58,700 - [Narrator] In 2013, hiroshi passed away. 836 00:37:58,783 --> 00:38:01,096 His legacy, however, would live on. 837 00:38:04,633 --> 00:38:06,380 Retaining a similar presentation 838 00:38:06,463 --> 00:38:08,240 to the original game & watch, 839 00:38:08,323 --> 00:38:10,100 2004 brought the release 840 00:38:10,183 --> 00:38:13,070 of Nintendo's highest selling console ever. 841 00:38:13,153 --> 00:38:14,720 The Nintendo DS. 842 00:38:14,803 --> 00:38:16,820 - When the Nintendo DS came out, 843 00:38:16,903 --> 00:38:19,550 it had two screens and kind of flipped. 844 00:38:19,633 --> 00:38:22,160 And this meant that you were able to use the bottom screen 845 00:38:22,243 --> 00:38:25,160 as kind of a touch screen and the top screen could show 846 00:38:25,243 --> 00:38:26,810 something completely different. 847 00:38:26,893 --> 00:38:28,400 So you had the same kind of controls 848 00:38:28,483 --> 00:38:30,020 that you did on the game boy, 849 00:38:30,103 --> 00:38:32,180 but you were able to do a lot more. 850 00:38:32,263 --> 00:38:34,010 Game designers were able to make games 851 00:38:34,093 --> 00:38:36,230 that really utilized this new tech 852 00:38:36,313 --> 00:38:38,810 and that was incredibly popular. 853 00:38:38,893 --> 00:38:41,990 A lot of shops sold out of the Nintendo DS 854 00:38:42,073 --> 00:38:43,730 when it first came out. 855 00:38:43,813 --> 00:38:46,280 And around the same console generation, 856 00:38:46,363 --> 00:38:47,900 the Nintendo Wii came out. 857 00:38:47,983 --> 00:38:50,540 - So the Wii was really like, 858 00:38:50,623 --> 00:38:52,040 I don't know if anyone expected it 859 00:38:52,123 --> 00:38:53,720 to be as successful as it was. 860 00:38:53,803 --> 00:38:54,590 The funny thing about the Wii 861 00:38:54,673 --> 00:38:59,000 was it wasn't the franchises that Nintendo was known for, 862 00:38:59,083 --> 00:39:01,400 that were the reason for its success. 863 00:39:01,483 --> 00:39:03,740 I think the real reason for the Wii success 864 00:39:03,823 --> 00:39:05,780 was things like Wii sports. 865 00:39:05,863 --> 00:39:09,530 It was the games that your granny could play, 866 00:39:09,613 --> 00:39:12,321 you know, the people that had no gaming knowledge 867 00:39:12,404 --> 00:39:14,570 or vocabulary whatsoever, 868 00:39:14,653 --> 00:39:18,826 they saw this really fun, silly thing. 869 00:39:19,933 --> 00:39:22,130 You know, waggling the Wiimotes and stuff like that, 870 00:39:22,213 --> 00:39:23,000 like instantly, you know, 871 00:39:23,083 --> 00:39:26,180 you don't have to have any gaming language at all 872 00:39:26,263 --> 00:39:28,250 to know how to play that. 873 00:39:28,333 --> 00:39:32,416 And so it opened up gaming to a whole new audience. 874 00:39:34,453 --> 00:39:35,930 You know, it didn't last long 875 00:39:36,013 --> 00:39:39,560 because the Wii U was horribly marketed and you know, 876 00:39:39,643 --> 00:39:42,980 it couldn't really get that lightning in a bottle effect 877 00:39:43,063 --> 00:39:44,150 that the Wii had. 878 00:39:44,233 --> 00:39:48,320 But for a moment, yeah, the Wii was huge. 879 00:39:48,403 --> 00:39:50,420 Everyone wanted to play it, literally everyone. 880 00:39:50,503 --> 00:39:52,340 - If the Nintendo DS was popular, 881 00:39:52,423 --> 00:39:56,330 the Nintendo Wii was wildly popular at launch. 882 00:39:56,413 --> 00:39:58,940 I actually worked in a game shop around that time 883 00:39:59,023 --> 00:40:02,060 and we were constantly sold out of Nintendo Wiis, 884 00:40:02,143 --> 00:40:05,270 they really managed to corner the market on family gaming, 885 00:40:05,353 --> 00:40:07,550 which is something Nintendo's always been good at. 886 00:40:07,633 --> 00:40:09,590 But they released a lot of titles 887 00:40:09,673 --> 00:40:13,070 that were aimed at the whole family and not just kids. 888 00:40:13,153 --> 00:40:16,490 So they had things like Wii fit and Wii sports, 889 00:40:16,573 --> 00:40:18,890 which had a really low barrier to entry 890 00:40:18,973 --> 00:40:21,590 and adults were often a little bit more interested in 891 00:40:21,673 --> 00:40:23,510 than the classic Nintendo games. 892 00:40:23,593 --> 00:40:25,790 And I think that meant that a lot of families saw it 893 00:40:25,873 --> 00:40:27,500 as a real great investment 894 00:40:27,583 --> 00:40:29,180 and something that they could get for the kids, 895 00:40:29,263 --> 00:40:31,820 but which the adults would play as well. 896 00:40:31,903 --> 00:40:34,340 - [Narrator] The DS Rose to the top of the gaming world 897 00:40:34,423 --> 00:40:36,470 as the most popular portable console, 898 00:40:36,553 --> 00:40:39,020 thanks to games suitable for everyone. 899 00:40:39,103 --> 00:40:42,687 Players all over Europe made "animal crossing: Wild world", 900 00:40:42,770 --> 00:40:44,300 "new super Mario brothers", 901 00:40:44,383 --> 00:40:47,180 and "metroid prime hunters" bestsellers. 902 00:40:47,263 --> 00:40:49,940 Including "nintendogs" also boosted sales 903 00:40:50,023 --> 00:40:51,680 as it allowed experimentation 904 00:40:51,763 --> 00:40:54,260 with the new voice recognition software. 905 00:40:54,343 --> 00:40:57,440 Games like "Wario ware: Smooth moves", "endless ocean", 906 00:40:57,523 --> 00:40:59,990 and "big brain academy: Wii degree" for the Wii 907 00:41:00,073 --> 00:41:02,090 invited everyone to dive into the fun 908 00:41:02,173 --> 00:41:04,280 regardless of previous experience. 909 00:41:04,363 --> 00:41:06,710 While the arrival of "super Mario galaxy" 910 00:41:06,793 --> 00:41:08,810 and "metroid prime 3: Corruption" 911 00:41:08,893 --> 00:41:11,810 brought cherished Nintendo franchises back into being, 912 00:41:11,893 --> 00:41:15,440 with the addition of new features only possible on the Wii. 913 00:41:15,523 --> 00:41:17,270 With the new consoles in place, 914 00:41:17,353 --> 00:41:20,540 the time was right to fall back from inventing new products 915 00:41:20,623 --> 00:41:22,970 and refining what was already made. 916 00:41:23,053 --> 00:41:26,720 The DS had many upgraded versions such as the DSi 917 00:41:26,803 --> 00:41:31,216 and eventually the Nintendo 3ds released in 2011. 918 00:41:32,083 --> 00:41:35,960 - The next console that Nintendo came up with was the Wii U, 919 00:41:36,043 --> 00:41:39,530 a much more powerful console with high definition graphics. 920 00:41:39,613 --> 00:41:41,810 Nintendo couldn't compete with these other systems 921 00:41:41,893 --> 00:41:43,970 that had phenomenal graphics. 922 00:41:44,053 --> 00:41:46,100 Also the name Wii U, 923 00:41:46,183 --> 00:41:48,320 people just thought it was an extension of the Wii, 924 00:41:48,403 --> 00:41:51,110 they didn't realize it was an entirely new beast. 925 00:41:51,193 --> 00:41:53,780 So the Wii U did not sell well. 926 00:41:53,863 --> 00:41:58,863 - Yeah, the Wii U was Nintendo's worst selling console. 927 00:41:59,023 --> 00:42:02,060 It was pretty much a disaster financially. 928 00:42:02,143 --> 00:42:05,029 It came off the back of the Wii, 929 00:42:05,112 --> 00:42:08,360 but people didn't really understand it was a new console. 930 00:42:08,443 --> 00:42:12,560 The idea was to kind of combine an iPad like tablet 931 00:42:12,643 --> 00:42:14,570 with a games console. 932 00:42:14,653 --> 00:42:17,480 And when they were developing it, you know, 933 00:42:17,563 --> 00:42:19,400 that idea was ahead of its time, 934 00:42:19,483 --> 00:42:22,130 by the time they released it, it was a bit dated. 935 00:42:22,213 --> 00:42:26,510 It looked like a kind of Fisher-price version of an iPad. 936 00:42:26,593 --> 00:42:28,880 It never really quite gelled. 937 00:42:28,963 --> 00:42:31,130 It didn't really know what it was. 938 00:42:31,213 --> 00:42:32,607 And consumers looked at it went, 939 00:42:32,690 --> 00:42:35,480 "I dunno what that is or what it's about." 940 00:42:35,563 --> 00:42:39,860 So it was a handy step on the way to Nintendo switch, 941 00:42:39,943 --> 00:42:41,240 but as a console on its own 942 00:42:41,323 --> 00:42:43,550 it just never quite clicked with anyone. 943 00:42:43,633 --> 00:42:44,960 - [Narrator] Though the new version of the Wii 944 00:42:45,043 --> 00:42:46,580 underperformed in sales, 945 00:42:46,663 --> 00:42:50,150 it provided a massive step up in graphic capabilities. 946 00:42:50,233 --> 00:42:52,010 An asset that went under the radar 947 00:42:52,093 --> 00:42:54,350 as it didn't attract the same broad audience 948 00:42:54,433 --> 00:42:56,600 the original we had done previously. 949 00:42:56,683 --> 00:42:59,900 The Wii U, however, was the most powerful console 950 00:42:59,983 --> 00:43:02,780 on the home market before the release of the ps4 951 00:43:02,863 --> 00:43:04,220 and Xbox One. 952 00:43:04,303 --> 00:43:06,080 The game pad was a new idea, 953 00:43:06,163 --> 00:43:08,660 which brought the handheld advantages of the DS 954 00:43:08,743 --> 00:43:12,500 to a home console and paved the way for what was to come. 955 00:43:12,583 --> 00:43:17,215 In 2017, we were introduced to the Nintendo switch. 956 00:43:17,298 --> 00:43:20,465 (Upbeat funky music) 957 00:43:39,814 --> 00:43:41,570 - So the switch is huge. 958 00:43:41,653 --> 00:43:45,200 I mean it was such a success for Nintendo 959 00:43:45,283 --> 00:43:49,760 because Nintendo took everything that it had learned 960 00:43:49,843 --> 00:43:53,240 from the console market, from handheld, you know, 961 00:43:53,323 --> 00:43:54,740 from all its handheld expertise, 962 00:43:54,823 --> 00:43:56,600 everything that it had learned from the game boy, 963 00:43:56,683 --> 00:43:59,750 from the DS, from the 3ds from everything. 964 00:43:59,833 --> 00:44:02,870 And it was like, why don't we take both of these 965 00:44:02,953 --> 00:44:05,840 and make a console that literally does both? 966 00:44:05,923 --> 00:44:08,510 And that was just, I mean, it's just a master move. 967 00:44:08,593 --> 00:44:10,387 Like, and that's what I love about Nintendo. 968 00:44:10,470 --> 00:44:13,820 Nintendo doesn't really see itself as a competitor 969 00:44:13,903 --> 00:44:16,340 to PlayStation or Xbox. 970 00:44:16,423 --> 00:44:20,090 All Nintendo is interested in is interesting innovation, 971 00:44:20,173 --> 00:44:23,930 experimentation and making games that are fun. 972 00:44:24,013 --> 00:44:27,020 - Nintendo is so known for innovating with their hardware 973 00:44:27,103 --> 00:44:28,730 and the switch was no different. 974 00:44:28,813 --> 00:44:30,890 All of the big console companies 975 00:44:30,973 --> 00:44:32,810 were coming out with innovations, 976 00:44:32,893 --> 00:44:36,410 but none of them were quite as different as the switch felt. 977 00:44:36,493 --> 00:44:39,047 It felt like a bit of a natural progression from the Wii 978 00:44:39,130 --> 00:44:43,520 and the DS, but also completely new at the same time. 979 00:44:43,603 --> 00:44:44,810 So the thing about the switch 980 00:44:44,893 --> 00:44:47,510 is it can both be a handheld console 981 00:44:47,593 --> 00:44:51,470 or you can put the handheld screen into a dock 982 00:44:51,553 --> 00:44:53,330 that attaches to your TV 983 00:44:53,413 --> 00:44:55,520 and then use the controllers on the side. 984 00:44:55,603 --> 00:44:59,199 So it's like a home console and a handheld at the same time. 985 00:44:59,282 --> 00:45:02,720 And that came out with fantastic games at launch as well. 986 00:45:02,803 --> 00:45:05,107 - I'm a massive fan of Mario games. 987 00:45:05,190 --> 00:45:07,970 I never really played Zelda much when I was a kid, 988 00:45:08,053 --> 00:45:08,937 but I have to say, 989 00:45:09,020 --> 00:45:13,340 "Zelda: Breath of the wild" is my favorite game of all time. 990 00:45:13,423 --> 00:45:17,630 It's incredible and that really helped to sell switches. 991 00:45:17,713 --> 00:45:19,280 - Does the Nintendo switch hold up 992 00:45:19,363 --> 00:45:20,900 in terms of graphical capability 993 00:45:20,983 --> 00:45:25,430 when put alongside the PlayStation 5 or the Xbox series x? 994 00:45:25,513 --> 00:45:28,700 No, but is it unbelievably fun? 995 00:45:28,783 --> 00:45:29,533 Do people love it? 996 00:45:29,616 --> 00:45:32,432 You know, do people take it everywhere they go? 997 00:45:32,515 --> 00:45:34,940 Absolutely, it has a, you know, 998 00:45:35,023 --> 00:45:37,040 it doesn't really suffer all that much 999 00:45:37,123 --> 00:45:39,980 for the amount of games that it has access to. 1000 00:45:40,063 --> 00:45:41,480 Nintendo's third party support 1001 00:45:41,563 --> 00:45:43,220 has actually never been better, I don't think 1002 00:45:43,303 --> 00:45:44,240 than with the switch. 1003 00:45:44,323 --> 00:45:46,460 Traditionally, I don't think Nintendo 1004 00:45:46,543 --> 00:45:50,750 was a very friendly third party development platform. 1005 00:45:50,833 --> 00:45:52,160 It was just a bit more difficult 1006 00:45:52,243 --> 00:45:54,350 to get games onto Nintendo consoles 1007 00:45:54,433 --> 00:45:57,950 than it was for PlayStation and Xbox. 1008 00:45:58,033 --> 00:46:01,340 But the switch is just, it's just fantastic. 1009 00:46:01,423 --> 00:46:04,790 You know, you can slot it into its port or to its dock. 1010 00:46:04,873 --> 00:46:06,440 You can pick up where you left off 1011 00:46:06,523 --> 00:46:09,020 seamlessly from where you were out and about. 1012 00:46:09,103 --> 00:46:10,910 You can transition from being out, 1013 00:46:10,993 --> 00:46:13,550 playing your console on the train, or wherever 1014 00:46:13,633 --> 00:46:15,830 to going indoors, slotting it in 1015 00:46:15,913 --> 00:46:18,740 and there it is exactly where you were before. 1016 00:46:18,823 --> 00:46:20,360 It's the perfect console I think, 1017 00:46:20,443 --> 00:46:22,580 for a lot of kids and adults alike 1018 00:46:22,663 --> 00:46:25,460 because if you don't have the time 1019 00:46:25,543 --> 00:46:28,910 or the inclination to sit down in front of a PC 1020 00:46:28,993 --> 00:46:31,490 or a console in front of a TV in the evening, 1021 00:46:31,573 --> 00:46:33,410 you want to just, I don't know, get into bed 1022 00:46:33,493 --> 00:46:36,650 and play your switch, that's absolutely a thing you can do. 1023 00:46:36,733 --> 00:46:38,330 - [Narrator] The switch was an amalgamation 1024 00:46:38,413 --> 00:46:41,030 of everything Nintendo had achieved thus far, 1025 00:46:41,113 --> 00:46:45,170 merging the idea of a home console with a handheld device. 1026 00:46:45,253 --> 00:46:47,480 The system was versatile, ergonomic, 1027 00:46:47,563 --> 00:46:49,400 and capable of handling the stories 1028 00:46:49,483 --> 00:46:51,250 the company wanted to tell. 1029 00:46:51,333 --> 00:46:52,340 (Upbeat music) 1030 00:46:52,423 --> 00:46:55,727 - Nintendo has always been a pioneer in the gaming world. 1031 00:46:55,810 --> 00:46:58,580 One of the things that they do that is fantastic 1032 00:46:58,663 --> 00:47:01,850 is they have a real focus on family gaming 1033 00:47:01,933 --> 00:47:04,280 and that's allowed them to stand out from the crowd 1034 00:47:04,363 --> 00:47:06,410 sometimes when the other companies 1035 00:47:06,493 --> 00:47:08,360 are doing something a little bit different. 1036 00:47:08,443 --> 00:47:10,940 They're really invested in making games that are fun 1037 00:47:11,023 --> 00:47:13,400 and creative and that everyone can play. 1038 00:47:13,483 --> 00:47:14,630 And the other thing they do 1039 00:47:14,713 --> 00:47:17,330 is that their consoles and their hardware 1040 00:47:17,413 --> 00:47:19,790 is always new and always interesting. 1041 00:47:19,873 --> 00:47:23,090 Sometimes it doesn't land as well, but when it does, 1042 00:47:23,173 --> 00:47:25,460 it absolutely blows everything else away 1043 00:47:25,543 --> 00:47:27,350 when it comes to innovation. 1044 00:47:27,433 --> 00:47:29,270 - It was really satoru Iwata, 1045 00:47:29,353 --> 00:47:32,360 professionalized Nintendo's merchandising arm 1046 00:47:32,443 --> 00:47:34,670 and expanded into other areas, 1047 00:47:34,753 --> 00:47:37,460 and created an Nintendo theme park in Japan. 1048 00:47:37,543 --> 00:47:39,440 And there's now another one in America, 1049 00:47:39,523 --> 00:47:41,300 and of course the "super Mario brothers" film, 1050 00:47:41,383 --> 00:47:42,847 which I'm very excited about. 1051 00:47:42,930 --> 00:47:47,930 (Playful music) (Photographers chattering) 1052 00:47:52,243 --> 00:47:54,440 One of the reasons I really love Nintendo games 1053 00:47:54,523 --> 00:47:56,330 is that all of the games on the other consoles 1054 00:47:56,413 --> 00:47:59,270 really focus on guns and violence and crime. 1055 00:47:59,353 --> 00:48:01,130 And I mean, these games look fantastic, 1056 00:48:01,213 --> 00:48:02,630 I would love to play them, 1057 00:48:02,713 --> 00:48:04,940 but actually I don't want to get involved 1058 00:48:05,023 --> 00:48:06,200 in all of that violence. 1059 00:48:06,283 --> 00:48:08,480 I love that Nintendo don't do that. 1060 00:48:08,563 --> 00:48:13,100 - Nintendo was a pioneer of video game quality in consoles. 1061 00:48:13,183 --> 00:48:13,933 I mean, 1062 00:48:14,016 --> 00:48:17,330 it essentially rewrote the video game console business model 1063 00:48:17,413 --> 00:48:20,480 and saved the video game industry by doing so. 1064 00:48:20,563 --> 00:48:24,410 It was a pioneer in game design. 1065 00:48:24,493 --> 00:48:29,493 It's attention to the feel of video game mechanics 1066 00:48:29,714 --> 00:48:32,836 really kind of upped the quality bar. 1067 00:48:33,823 --> 00:48:35,900 You know, game designers back in the eighties 1068 00:48:35,983 --> 00:48:37,190 were not that great. 1069 00:48:37,273 --> 00:48:40,172 You know, they would make these punishing games that, 1070 00:48:40,255 --> 00:48:42,920 you know, would make children cry they were so hard. 1071 00:48:43,003 --> 00:48:45,590 Whereas Nintendo is like, no, a game should be fair. 1072 00:48:45,673 --> 00:48:48,607 And it seems very obvious to us now 1073 00:48:48,690 --> 00:48:51,050 that a game should be enjoyable, 1074 00:48:51,133 --> 00:48:52,550 not punishing, but you know, 1075 00:48:52,633 --> 00:48:55,880 that's not how people were making games back then. 1076 00:48:55,963 --> 00:48:59,510 It was a pioneer in broadening out the video game audience 1077 00:48:59,593 --> 00:49:01,100 with the Wii and the DS. 1078 00:49:01,183 --> 00:49:04,280 Nintendo created the handheld, you know, game. 1079 00:49:04,363 --> 00:49:07,845 We play iPhone games and Android games now. 1080 00:49:07,928 --> 00:49:10,820 But you know, before smartphones came along, 1081 00:49:10,903 --> 00:49:13,100 we were playing on Nintendo portables. 1082 00:49:13,183 --> 00:49:16,100 But it's a company that's really defined video games 1083 00:49:16,183 --> 00:49:17,510 throughout its history. 1084 00:49:17,593 --> 00:49:21,410 It's had an enormous shaping influence on it. 1085 00:49:21,493 --> 00:49:22,940 And it's still going strong today. 1086 00:49:23,023 --> 00:49:27,140 It's still setting the tone for a lot of companies. 1087 00:49:27,223 --> 00:49:30,130 Valve steam deck is quite clearly modeled 1088 00:49:30,213 --> 00:49:33,200 on the Nintendo switch in lots of ways, 1089 00:49:33,283 --> 00:49:35,300 you know, there's no escaping it. 1090 00:49:35,383 --> 00:49:37,520 - I think Nintendo brings up feelings of nostalgia 1091 00:49:37,603 --> 00:49:40,610 because, well, first of all, I think it, you know, 1092 00:49:40,693 --> 00:49:41,660 it's been around longer 1093 00:49:41,743 --> 00:49:45,170 and when Nintendo was in its early days, 1094 00:49:45,253 --> 00:49:47,540 it was marketing games for children. 1095 00:49:47,623 --> 00:49:49,850 But even now, you know, kids, 1096 00:49:49,933 --> 00:49:52,760 their first console is very often an Nintendo console. 1097 00:49:52,843 --> 00:49:57,020 I mean, my nephews, they all have Nintendo switches, 1098 00:49:57,103 --> 00:50:00,800 so they, weirdly, their nostalgia will extend to Mario 1099 00:50:00,883 --> 00:50:04,160 as you know, plenty of older gamers does as well. 1100 00:50:04,243 --> 00:50:06,130 But I think it's because, again, 1101 00:50:06,213 --> 00:50:08,750 at the heart of every Nintendo game 1102 00:50:08,833 --> 00:50:12,920 is that childhood childlike curiosity and wonder 1103 00:50:13,003 --> 00:50:16,280 at the world that's really what makes their games sing. 1104 00:50:16,363 --> 00:50:18,440 - Well, particularly for people of my age, 1105 00:50:18,523 --> 00:50:20,870 we grew up with Nintendo. 1106 00:50:20,953 --> 00:50:23,330 I'm the perfect age to have been swept up 1107 00:50:23,413 --> 00:50:26,147 by Nintendo's ascendancy in the 1980s 1108 00:50:26,230 --> 00:50:30,140 and it's absolutely an indelible part of my childhood. 1109 00:50:30,223 --> 00:50:30,973 - I think 1110 00:50:31,056 --> 00:50:34,250 because it's tied into that feeling of childhood fun, 1111 00:50:34,333 --> 00:50:36,560 it really just evokes a feeling of nostalgia 1112 00:50:36,643 --> 00:50:39,380 in a lot of people, and especially people my age. 1113 00:50:39,463 --> 00:50:41,270 - Nintendo's most important legacy 1114 00:50:41,353 --> 00:50:44,086 is saving the video game console industry. 1115 00:50:45,433 --> 00:50:47,109 After Atari’s collapse, 1116 00:50:47,192 --> 00:50:51,466 it was possible that game consoles would not come back. 1117 00:50:52,693 --> 00:50:54,560 It did look like home computers 1118 00:50:54,643 --> 00:50:56,656 would be where people played games on. 1119 00:50:57,883 --> 00:50:59,000 Nintendo changed that, 1120 00:50:59,083 --> 00:51:01,940 Nintendo said, no, there is still room for consoles. 1121 00:51:02,023 --> 00:51:04,490 If Nintendo hadn't come along when they did, 1122 00:51:04,573 --> 00:51:07,426 we'd probably all be paying on pcs at this point. 1123 00:51:08,658 --> 00:51:10,400 (Upbeat music) 1124 00:51:10,483 --> 00:51:13,280 - [Narrator] Nintendo has a remarkable philosophy 1125 00:51:13,363 --> 00:51:16,640 to put smiles on the faces of everyone they touch. 1126 00:51:16,723 --> 00:51:18,170 To this remarkable company, 1127 00:51:18,253 --> 00:51:20,300 which started from humble beginnings, 1128 00:51:20,383 --> 00:51:21,980 making consoles isn't about 1129 00:51:22,063 --> 00:51:24,350 how much processing power they possess, 1130 00:51:24,433 --> 00:51:26,870 it is about the stories themselves. 1131 00:51:26,953 --> 00:51:28,280 It is about the characters 1132 00:51:28,363 --> 00:51:30,830 and open-mindedness of all who play. 1133 00:51:30,913 --> 00:51:34,040 To Nintendo it is all about fun. 1134 00:51:34,123 --> 00:51:36,517 Nothing more, nothing less. 1135 00:51:36,600 --> 00:51:40,100 (Upbeat music continues) 90268

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