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We're gonna continue now with some more painting.
So there are only two things left and there's the body paint and the feathers.
So we can now continue with the body.
So let's select the body and go to the texture paint workspace again.
We can see that the body is all purple, so there's a texture missing there.
And again, we'll need to first create the material for this.
So go into the material tab, click new material, let's call this body.
And now we'll switch to the drawing tools right here and click the plus button for the textures
and create a new base color texture.
And let's again do this 4k, so 4096 and 4096 pixels.
Let's confirm by clicking OK and the purple is gone.
So we have successfully connected the texture here.
And now we'll just switch to this texture right there.
So we don't see the mask here anymore.
So let's switch this texture to the body base color.
And once again, we'll need to press Alt S while hovering over here
and select some location to save the texture.
And I have already the body texture there, so I will append a number here
so I don't override my original texture.
Click save.
And now we can go here, zoom out the reference image a little bit.
And we are going to paint the body with like a little bit of a gray
mixed with a little bit of a pink or violet color.
So first of all, we can switch to the paint bucket here and try to find the right color.
So let's click the color here.
Pick the eyedropper and pick a color here from the stomach or somewhere near.
And now I want to modify this a little bit and make it a little bit brighter
and move it to a more like a violet spectrum between the red and the purple.
So something like you can see here, you can look at the hex code if you want and try to use that.
And now I'll just click on the body.
And it got painted.
So right now we'll just have to paint those white parts on the body.
And for that, I will press the slash key on the numpad so we can isolate this.
Let's select the paintbrush here.
We'll use the white color, so reduce the hue saturation and bring up the value.
Let's test it out.
Works fine.
And we still have our line stroke enabled.
And that's good.
We'll make use of that.
So just go to the front view.
And if you look here on the reference, there are these two stripes that go
on both sides of the body.
So I will scroll here a little bit and we have the symmetry enabled, which is good.
And now we can just click and drag here.
Just like that.
And now click once again and drag back.
And now if we rotate this, we only need to finish this top part.
So we can now switch the line to the space again.
Look from the top.
Let's zoom in a little bit.
And we can paint something like this here just to end it.
So it's not like unfinished or something.
Okay, I think this looks all right.
And there are these two dots in the front.
So let's do those.
Something like this.
And then there's the hand art right here.
So you can see there are like three stripes and some other decorations.
So again, we can use the line here.
So let's switch this to line in the stroke menu.
And now we'll do the middle line in the middle of the arm like this.
And now if you press nine, you will see that we would need to do this in the back.
But we don't know exactly where.
So maybe it'll be good to continue from the top view.
Let's find the width we need here.
And continue like this.
Just a tiny bit.
And then if you press one and nine again, you will see where we left off.
And we can just drag another stripe here.
Don't worry about the precision.
We will fix this with the brush later.
And we didn't meet here.
So I will press Ctrl Z.
Go once again here and do this angle.
So it meets here a little bit better.
Now we can turn off the line.
And paint this and connect.
And again, this is a little bit hard to do with just the mouse.
But it definitely can be done.
Okay, looking good so far.
And now we'll just need to paint the other stripes and some of these decorations.
So just follow along.
Or maybe, again, you can come up with your own design.
I'm trying to follow the reference as best as I can here.
So you can definitely come up with something of your own.
Okay, so that's the painting of the body.
You can see that I used the combination of the stroke method
and the symmetry to do this on the other side as well.
So this is it.
And don't forget to hover over here and press Alt S to save this.
So you don't lose the design you already drawn.
And save the project file as well.
Now I think this is okay for the body.
So let's press the slash on the numpad to exit the local view.
And now we'll deal with the feathers.
So I will press Ctrl Tab.
Switch to the object mode.
Select one of these feathers here.
Let's look from the front.
And if we check the reference, you can see they're mostly painted blue.
I left some more space for the white color in my design.
So if we toggle the x-ray and zoom in, you can see the stripes here on the feather.
And that's what I want to replicate right here as well.
So let's press Ctrl Tab and switch to the texture paint mode again.
And we'll need to repeat this once more.
So go to the material tab.
Create a new material.
Let's call this feather.
And let's go to the drawing options and create a new base color.
And create a new base color texture here for the feather.
And we can select the texture right here and save it.
Okay, and now if we press Ctrl Tab and go back to the texture paint,
we are able to paint over the feather.
But we have now the symmetry active, which we want disabled.
So let's scroll here and disable the symmetry here.
And let's pick up the bucket.
Select the white color.
And just click somewhere to fill the feather with white color.
You can see it here.
And now we'll do those blue stripes here.
And I want to use the same color I used on the mask here.
So let's switch back to the brush and sample the color by holding S over the blue color here.
And now we can go to the edit mode.
So press Tab.
And we want to limit the painting just to one side of the feather.
So it's not that uniform.
So first of all, I will go to the local view so I can see what we are doing here.
And we can now select these faces here.
Tab out and exit the local view.
Let's toggle the X-ray and let's have a look what we have here.
And basically the whole feather is painted up until here with the blue color.
So we can use the F to make larger radius there.
Toggle the X-ray and let's enable the mask for painting.
And we can switch from space to line here as well.
Let's make one stroke here.
Now if we toggle X-ray back, you can see that this got distributed to all other feathers
since there are link duplicates and the same material was applied to those as well.
So we can now toggle the X-ray again.
Make the radius a little bit smaller with F.
Do another stroke here.
And here as well.
And one smaller right here.
And now we can switch the line to the space again
and just paint over the rest of the feather here with the mask enabled.
So this is all blue here.
You can do this here as well, but I find it better with the mask on.
And now we can tab into the edit mode and press CTRL-I to select inverse.
So select the other part of the feather.
Tab out and right now we'll find the edge right here.
But I want to switch this to the line again.
And do these other strokes as well.
So something like this.
And once again, we can switch this back.
And finish painting the feather all over here.
Right now we can hover over the texture here.
Press ALT-S so it's saved.
Save the project file.
Toggle the X-ray and now let's go to the object mode.
And this is what we got right here and we can switch back to the layout view.
And if you didn't, don't forget to save your file again.
And right now we finished our painting.
We have the mask, body and the feathers painted with textures saved on our hard drives.
So we can proceed and move on to the next part.
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